# ###################################################
#		EFFECTSCENE FILE_VER_1.0         #
#           12/08/10:16 writer by:Effect                #
# ###################################################

# -------------------------- monster ------------------------ #
<cate> 1 monster
# ######## fisthrom ######### #
<effect>
	 id		2
	 name		fisthrom
	<list>
	res			1		sp_fisthrom_eye
	res			2		sp_fisthrom_eye
	res			3		sp_fisthrom_eye
	res			4		pt_fisthrom_fire
	res			5		pt_fisthrom_fire
	res			6		pt_fisthrom_fire
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,8,8,8) (999,8,8,8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon01" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0.4) (999,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon02" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0.4) (999,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon03" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0.4) (999,0.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fisthrom_att01 ######### #
<effect>
	 id		3
	 name		fisthrom_att01
	<list>
	res			1		mh_fisthrom_att01
	res			2		mh_fisthrom_att01
	res			3		sn_skill_fisthrom_attack1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (350,0) (370,0.7) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (350,0) (370,0.5) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fisthrom_att02 ######### #
<effect>
	 id		4
	 name		fisthrom_att02
	<list>
	res			1		pt_fisthrom_bom
	res			2		dc_fisthrom_att_01
	res			3		dc_fisthrom_att_02
	res			4		dc_fisthrom_att_03
	res			5		pt_fisthrom_bom02
	res			6		qa_fisthrom_att02
	res			7		sn_fireball_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	1 0 -1
		lifetime		400 1000
		animtime		0
		alpha			(0,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1.3 0 -1.3
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (420,0) (440,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.3 0 -1.3
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0) (420,0) (440,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1.3 0 -1.3
		lifetime		440 1000
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0) (400,0.7) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		440 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fisthrom_die ######### #
<effect>
	 id		5
	 name		fisthrom_die
	<list>
	res			1		pt_fisthrom_fire_01
	res			2		pt_fisthrom_fire_01
	res			3		pt_fisthrom_fire_01
	res			4		pt_fisthrom_fire_01
	res			5		pt_fisthrom_fire_01
	res			6		pt_fisthrom_fire_01
	res			7		dc_fisthrom_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (200,1) (700,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Forearm" 
		alpha			(0,0) (200,0.8) (700,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Forearm" 
		alpha			(0,0) (200,1) (700,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (200,0.8) (700,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Calf" 
		alpha			(0,0) (200,1) (700,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Calf" 
		alpha			(0,0) (200,0.8) (700,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (800,1) (999,0.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## succubus_queen ######### #
<effect>
	 id		6
	 name		succubus_queen
	<list>
	res			1		sp_succubus_queen_eye
	res			2		sp_succubus_queen_eye
	res			3		sp_succubus_queen_eye
	res			4		sp_succubus_queen_eye
	res			5		sp_succubus_queen_eye
	res			6		sp_succubus_queen_eye
	res			7		sp_succubus_queen_eye
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"EYE01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"EYE02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0.5) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone04" 
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0.4) (999,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone12" 
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0.4) (999,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone06" 
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone14" 
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## succubus_queen_att01 ######### #
<effect>
	 id		7
	 name		succubus_queen_att01
	<list>
	res			1		mh_succubus_queen_att01_light
	res			2		mh_succubus_queen_att01_ring
	res			3		dc_succubus_att01_bom01
	res			4		dc_succubus_att01_bom01
	res			5		dc_succubus_att01_bom02
	res			6		dc_succubus_att01_bom03
	res			7		pt_succubus_att01_bom01
	res			8		sn_skill_S_queen_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (700,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (550,0) (600,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -6
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (550,0) (800,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -6
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (550,0) (800,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -6
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (550,0) (800,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -6
		lifetime		0 1000
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (550,0) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -6
		lifetime		600 1000
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0.3) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## succubus_queen_att02 ######### #
<effect>
	 id		8
	 name		succubus_queen_att02
	<list>
	res			1		mh_succubus_queen_att02_light
	res			2		sp_succubus_queen_att02_hand
	res			3		sp_succubus_queen_att02_hand
	res			4		pt_fisthrom_bom
	res			5		pt_fisthrom_bom02
	res			6		dc_fisthrom_att_01
	res			7		dc_fisthrom_att_02
	res			8		dc_fisthrom_att_03
	res			9		qa_fisthrom_att02
	res			10		sn_skill_S_queen_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) ( 500,0.3) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (200,1) (600,0.8) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (200,1) (600,0.8) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -3.5
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (700,0) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -3.5
		lifetime		500 1000
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0) (400,0.7) (750,0) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -3.5
		lifetime		200 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (420,0) (440,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -3.5
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -3.5
		lifetime		200 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0) (420,0) (440,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## succubus_queen_att03 ######### #
<effect>
	 id		9
	 name		succubus_queen_att03
	<list>
	res			1		sp_succubus_queen_att02_hand
	res			2		sp_succubus_queen_att02_hand
	res			3		mh_succubus_queen_att03_light01
	res			4		mh_succubus_queen_att03_light02
	res			5		mh_succubus_queen_att03_light03
	res			6		mh_succubus_queen_att03_light04
	res			7		mh_succubus_queen_att03_light05
	res			8		mh_succubus_queen_att03_light03
	res			9		qa_fisthrom_att02
	res			10		sn_skill_S_queen_att03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0.4) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (200,0.7) (700,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (600,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (200,0.7) (700,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## carcer ######### #
<effect>
	 id		10
	 name		carcer
	<list>
	res			1		sp_succubus_queen_eye
	res			2		sp_succubus_queen_eye
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye01" 
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye02" 
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## carcer_att01 ######### #
<effect>
	 id		11
	 name		carcer_att01
	<list>
	res			1		pt_carcer_att_smoke
	res			2		sp_carcer_att_smoke
	res			3		sn_skill_cacer_att_action
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2.2 -0.5
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,0.5,0.5,0.5) 
		alpha			(0,0) (300,0.5) (700,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.2 -0.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,0.8) (700,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fogery ######### #
<effect>
	 id		12
	 name		fogery
	<list>
	res			1		dc_fogery_stand_01
	res			2		sp_fogery_stand_01
	res			3		mh_fogery_stand
	res			4		sp_succubus_queen_eye
	res			5		sp_succubus_queen_eye
	res			6		mh_fogery_spark
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.52,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0.8) (999,0.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0.7) (999,0.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.4) (300,0.6) (600,0.1) (999,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0.55 0.22 0.6
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.55 -0.22 0.6
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.3) (200,0.7) (600,0.3) (800,0.7) (999,0.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fogery_att01 ######### #
<effect>
	 id		13
	 name		fogery_att01
	<list>
	res			1		mh_fogery_att_01
	res			2		dc_fogery_att_01
	res			3		sn_skill_fogery_att1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (430,0) (520,0.6) (600,0.1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,0) (520,1) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fogery_att02 ######### #
<effect>
	 id		14
	 name		fogery_att02
	<list>
	res			1		mh_fogery_att02_01
	res			2		mh_fogery_att02_02
	res			3		mh_fogery_att02_03
	res			4		mh_fogery_att02_04
	res			5		dc_fogery_stand_01
	res			6		sn_skill_fogery_att2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (250,0.7) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (550,0) (600,0.7) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (250,0.8) (400,0.8) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,0.8) (750,0.8) (820,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,0.8) (800,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fogery_att03 ######### #
<effect>
	 id		15
	 name		fogery_att03
	<list>
	res			1		mh_fogery_att03_01
	res			2		mh_fogery_att03_02
	res			3		mh_fogery_att03_01
	res			4		mh_fogery_att03_01
	res			5		mh_fogery_att03_01
	res			6		mh_fogery_att03_01
	res			7		mh_fogery_att03_02
	res			8		mh_fogery_att03_02
	res			9		mh_fogery_att03_02
	res			10		mh_fogery_att03_02
	res			11		dc_fogery_att_01
	res			12		dc_fogery_att_01
	res			13		dc_fogery_att_01
	res			14		dc_fogery_att_01
	res			15		dc_fogery_att_01
	res			16		dc_fogery_att03
	res			17		dc_fogery_att03
	res			18		sn_skill_fogery_att3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (560,0) (600,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 9
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	4 0 5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-4 0 5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 9
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (560,0) (600,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	4 0 5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (560,0) (600,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-4 0 5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (560,0) (600,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (560,0) (600,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -5
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 5
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (500,0.4,0.4,0.4) (999,1,1,1) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0) (570,0) (670,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## zieologan_warrior_att01 ######### #
<effect>
	 id		16
	 name		zieologan_warrior_att01
	<list>
	res			1		mh_zielogan_warrior_att01_01
	res			2		mh_zielogan_warrior_att01_02
	res			3		sn_skill_Zielogan_Warrior_att1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,0.2) (999,1,1,0.5) 
		alpha			(0,0) (650,0) (700,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (650,0) (700,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## zieologan_warrior_att02 ######### #
<effect>
	 id		17
	 name		zieologan_warrior_att02
	<list>
	res			1		dc_succubus_att01_bom01
	res			2		dc_succubus_att01_bom02
	res			3		dc_succubus_att01_bom03
	res			4		dc_zieologan_warrior_bom
	res			5		pt_fisthrom_bom
	res			6		pt_fisthrom_bom02
	res			7		sn_skill_Zielogan_Warrior_att2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,0.9) (800,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,.15,1.5) 
		alpha			(0,0) (450,0) (550,0.5) (600,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (450,0) (550,0.5) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (450,0) (550,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -2
		lifetime		440 1000
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0) (400,0.7) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## silpede ######### #
<effect>
	 id		18
	 name		silpede
	<list>
	res			1		mh_silpede
	res			2		mh_silpede
	res			3		sp_silpede
	res			4		sp_silpede
	res			5		sp_silpede
	res			6		sp_silpede
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R" 
		alpha			(0,0.7) (200,0.3) (400,0.7) (700,0.3) (999,0.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L" 
		alpha			(0,0.7) (200,0.3) (400,0.7) (700,0.3) (999,0.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip02" 
		scale			(0,2.5,2.5,2.5) (500,3,3,3) (999,2.5,2.5,2.5) 
		alpha			(0,0.5) (200,0.2) (400,0.5) (700,0.2) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2.5,2.5,2.5) (500,3,3,3) (999,2.5,2.5,2.5) 
		alpha			(0,0.5) (200,0.2) (400,0.5) (700,0.2) (999,0.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## silpede_att01 ######### #
<effect>
	 id		19
	 name		silpede_att01
	<list>
	res			1		mh_silpede_att_flash_01
	res			2		mh_silpede_att_flash_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,0.8) (800,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,0.8) (800,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## desair ######### #
<effect>
	 id		20
	 name		desair
	<list>
	res			1		sp_fisthrom_eye
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## desair_att01 ######### #
<effect>
	 id		21
	 name		desair_att01
	<list>
	res			1		mh_desair_att01
	res			2		mh_desair_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (250,1) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (450,0) (500,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## desair_att02 ######### #
<effect>
	 id		22
	 name		desair_att02
	<list>
	res			1		mh_desair_att03
	res			2		mh_desair_att04
	res			3		mh_desair_att05
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (260,0.7) (370,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (370,0.7) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (450,0) (500,0.7) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tregard ######### #
<effect>
	 id		23
	 name		tregard
	<list>
	res			1		pt_tregard
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0.5) (999,0.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Freinture ######### #
<effect>
	 id		24
	 name		Freinture
	<list>
	res			1		sp_freinture_eyeglow
	res			2		sp_freinture_eyeglow
	res			3		pt_freinture_smoke01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye03" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,.5) 
		color			(0,1,1,1)(999,.5,.5,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## freinture_att01 ######### #
<effect>
	 id		25
	 name		freinture_att01
	<list>
	res			1		mh_freinture_att01_eff
	res			2		pt_freinture_att01_tg
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			( 0,0) (490,0) (500,1) (660,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.3 -3
		lifetime		550 560
		animtime		0
		scale			(0,.3,.3,.3) (999,.7,.7,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## freinture_att02 ######### #
<effect>
	 id		26
	 name		freinture_att02
	<list>
	res			1		pt_freinture_att02_eff_ice
	res			2		sp_freinture_att02_mause
	res			3		dc_freinture_att02_dec
	res			4		qa_freinture_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ice02" "effect\monster\freinture_att02_ice.skel" "effect\monster\freinture_att02_ice.anim" 0 4000 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye03" 
		scale			(0,0,0,0) (400,0,0,0) (500,1,1,1) (900,2,5,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,25,15,15) 
		alpha			(0,0) (600,0) (999,1) 
		randomstart		false
		active			true
		bone_animation	"ice01" "effect\monster\freinture_att02_ice.skel" "effect\monster\freinture_att02_ice.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		416 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## freinture_att03 ######### #
<effect>
	 id		27
	 name		freinture_att03
	<list>
	res			1		mh_freinture_att03_ice
	res			2		mh_freinture_att03_ice
	res			3		mh_freinture_att03_ice
	res			4		mh_freinture_att03_ice
	res			5		dc_freinture_att03_dec
	res			6		qa_freinture_att03
	res			7		dc_freinture_att03_dec02
	res			8		pt_freinture_att03_icept
	res			9		pt_freinture_att03_icept
	res			10		pt_freinture_att03_icept
	res			11		pt_freinture_att03_icept
	res			12		sp_freinture_att03_tg
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-1 0 -4
		lifetime		360 1000
		animtime		0
		alpha			(0,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 -3
		lifetime		340 1000
		animtime		0
		alpha			(0,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-2 0 -1
		lifetime		325 1000
		animtime		0
		alpha			(0,0) (530,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	2 0 -.5
		lifetime		325 1000
		animtime		0
		alpha			(0,0) (530,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2.8
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (539,0) (540,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		535 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -2.8
		lifetime		540 660
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1 .5 -4.2
		lifetime		550 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 .5 -3.2
		lifetime		570 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-2 .5 -1.2
		lifetime		575 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	2 0 -.7
		lifetime		575 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -3
		lifetime		650 700
		animtime		0
		scale			(0,1,1,1) (999,1,1,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## freinture_die ######### #
<effect>
	 id		28
	 name		freinture_die
	<list>
	res			1		pt_freinture_att03_dark
	res			2		qa_freinture_die
	res			3		qa_freinture_die02
	res			4		pt_freinture_die_ice
	res			5		pt_freinture_die_smoke
	res			6		dc_freinture_die_blood_dec
	res			7		dc_freinture_die_blood_dec
	res			8		dc_freinture_die_blood_dec
	res			9		dc_freinture_die_blood_dec
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		670 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 669
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5 -2.5
		lifetime		670 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,3,3,30) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 0 .5
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.2 0 -1.2
		lifetime		670 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.3 .5 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		rotation		(0,-135) (999,-135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.1 0 .1
		lifetime		730 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		rotation		(0,-70) (999,-70) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ice_hatchling_stand ######### #
<effect>
	 id		29
	 name		ice_hatchling_stand
	<list>
	res			1		sp_hatchling_eyeglow
	res			2		sp_hatchling_eyeglow
	res			3		pt_hatchling_smoke
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye03" 
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ice_hatchling_att02 ######### #
<effect>
	 id		30
	 name		ice_hatchling_att02
	<list>
	res			1		mh_hatchling_ice
	res			2		qa_hatchling_att02
	res			3		dc_hatchling_att02
	res			4		pt_hatchling_att02_icepart
	res			5		pt_hatchling_att02_icepart
	res			6		pt_hatchling_att02_icepart
	res			7		pt_hatchling_att02_icepart
	res			8		dc_hatchling_att02_dec02
	res			9		pt_hatchling_att02_bom02
	res			10		sp_hatchling_att02_glow
	res			11		sp_hatchling_att02_glow
	res			12		sp_hatchling_att02_glow
	res			13		sp_hatchling_att02_glow
	res			14		sp_hatchling_att02_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -5
		lifetime		580 1000
		animtime		0
		alpha			(0,0) (600,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -5
		lifetime		657 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1.8
		lifetime		657 1000
		animtime		0
		alpha			(0,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -3
		lifetime		657 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -4
		lifetime		680 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 -5
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -6
		lifetime		750 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1.8
		lifetime		660 780
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1.8
		lifetime		657 730
		animtime		0
		scale			(0,0.2,0.2,5) (999,0.1,0.1,2) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -1.8
		lifetime		660 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -3
		lifetime		660 820
		animtime		0
		scale			(0,1,1,1) (999,3,3,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -4
		lifetime		670 830
		animtime		0
		scale			(0,1,1,1) (999,3,3,13) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -5
		lifetime		700 860
		animtime		0
		scale			(0,1,1,1) (999,4,4,16) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -6
		lifetime		750 910
		animtime		0
		scale			(0,1,1,1) (999,5,5,19) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lufer_amorbreaker ######### #
<effect>
	 id		31
	 name		Lufer_amorbreaker
	<list>
	res			1		sn_armour_breaker_ready
	res			2		sp_armerbreaker_finish_01
	res			3		sp_armerbreaker_finish_02
	res			4		sp_armerbreaker_finish_03
	res			5		sp_armerbreaker_finish_04
	res			6		sp_armerbreaker_finish_02
	res			7		sp_armerbreaker_finish_03
	res			8		pt_armerbreaker_finish_01
	res			9		sn_armour_breaker_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 640
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 -2
		lifetime		640 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,0.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.6 -2
		lifetime		640 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (500,0.7) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.6 -2
		lifetime		640 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.6 -2
		lifetime		640 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,0.7) (999,0.2) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.6 -2
		lifetime		640 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.6 -2
		lifetime		640 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0.7) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.6 -2
		lifetime		640 800
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0.4) (700,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		640 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lufer_heavyblow ######### #
<effect>
	 id		32
	 name		Lufer_heavyblow
	<list>
	res			1		dc_heavyblow_action_01
	res			2		dc_heavyblow_action_02
	res			3		sp_heavyblow_action_03
	res			4		sp_heavyblow_action_03
	res			5		sn_skill_heavyblow
	res			6		pt_heavyblow_action_02
	res			7		qa_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -1.5
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.5
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (800,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,2.8,2.8,2.8) (999,3.5,3.5,3.5) 
		alpha			(0,0) (450,0) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.2,2.2,2.2) 
		alpha			(0,0) (450,0) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1 -1.5
		lifetime		500 800
		animtime		0
		scale			(0,1,1,5) (999,0.2,0.2,10) 
		alpha			(0,1) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## baba_01 ######### #
<effect>
	 id		33
	 name		baba_01
	<list>
	res			1		sp_babarian_eyeglow
	res			2		sp_babarian_eyeglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## baba_att01 ######### #
<effect>
	 id		34
	 name		baba_att01
	<list>
	res			1		mh_babarian_att01_line
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (533,.7) (600,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## baba_att02 ######### #
<effect>
	 id		35
	 name		baba_att02
	<list>
	res			1		qa_babarian_att02
	res			2		dc_babarian_dec
	res			3		sp_babarian_tg
	res			4		dc_freinture_att03_dec02
	res			5		pt_fighte_spike
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		475 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2
		lifetime		475 1000
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 -2
		lifetime		475 850
		animtime		0
		scale			(0,1,1,1) (999,1.5,1,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -2
		lifetime		475 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.8) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2
		lifetime		475 1000
		animtime		0
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## berserker_att01 ######### #
<effect>
	 id		36
	 name		berserker_att01
	<list>
	res			1		mh_berserker_att01_line
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (466,0) (467,.7) (566,1) (666,.7) (667,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## berserker_att02 ######### #
<effect>
	 id		37
	 name		berserker_att02
	<list>
	res			1		mh_berserker_att02_line
	res			2		dc_berserker_dec
	res			3		pt_berserker_att02
	res			4		qa_babarian_att02
	res			5		pt_fighte_spike
	res			6		pt_fighte_spike
	res			7		sp_berserker_att02_02
	res			8		sp_berserker_att02_02
	res			9		sp_berserker_att02_02
	res			10		dc_berserker_dec_att02
	res			11		dc_berserker_dec_att02
	res			12		dc_berserker_dec_att02
	res			13		pt_fighte_spike
	res			14		pt_fighte_spike
	res			15		pt_fighte_spike
	res			16		sp_berserker_att02_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (332,0) (350,.8) (383,1) (384,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (382,0) (383,1) (483,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.5 -3
		lifetime		383 420
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,12) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -3
		lifetime		383 583
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -3
		lifetime		383 1000
		animtime		0
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -4
		lifetime		383 1000
		animtime		0
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -4
		lifetime		550 700
		animtime		0
		scale			(0,.8,.8,1) (999,1.5,1.5,15) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -5
		lifetime		650 800
		animtime		0
		scale			(0,.6,.6,1) (999,1.2,1.2,12) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -6
		lifetime		750 900
		animtime		0
		scale			(0,.4,.4,1) (999,1,1,9) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -4
		lifetime		550 850
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -5
		lifetime		650 950
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -6
		lifetime		750 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -4
		lifetime		550 850
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -5
		lifetime		650 950
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -6
		lifetime		750 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -3
		lifetime		383 600
		animtime		0
		scale			(0,.8,.8,1) (999,1.8,1.8,18) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fighter_att01 ######### #
<effect>
	 id		38
	 name		fighter_att01
	<list>
	res			1		mh_fighter_att01_line
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (600,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fighter_att02 ######### #
<effect>
	 id		39
	 name		fighter_att02
	<list>
	res			1		mh_fighter_att02_line
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (600,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fighter_att03 ######### #
<effect>
	 id		40
	 name		fighter_att03
	<list>
	res			1		dc_babarian_dec
	res			2		qa_babarian_att02
	res			3		dc_freinture_att03_dec02
	res			4		sp_babarian_tg
	res			5		dc_babarian_dec
	res			6		pt_fighte_spike
	res			7		pt_fighte_spike
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.3 0 -2
		lifetime		525 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (800,.8) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2
		lifetime		530 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -2
		lifetime		530 900
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.8) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -2
		lifetime		530 900
		animtime		0
		scale			(0,.5,.5,1) (999,1,1,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.3 0 -2
		lifetime		525 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (800,.8) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.3 0 -2
		lifetime		525 1000
		animtime		0
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.3 0 -2
		lifetime		525 1000
		animtime		0
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## shurani_stand ######### #
<effect>
	 id		41
	 name		shurani_stand
	<list>
	res			1		sp_shurani_stand_eyeglow
	res			2		sp_shurani_stand_eyeglow
	res			3		sp_shurani_stand_bg
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.12 .1 .18
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.13 -.1 .18
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## shurani_att02 ######### #
<effect>
	 id		42
	 name		shurani_att02
	<list>
	res			1		pt_shurani_att02_ice
	res			2		qa_shurani_att02
	res			3		sp_shurani_att02_mouse
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"monse" "effect\monster\shurani_att02_ptline.skel" "effect\monster\shurani_att02_ptline.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		340 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 0 .3
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,1,1,1) (600,2,2,2) (999,1,1,1) 
		alpha			(0,0) (387,0) (388,1) (866,.8) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## shurani_att01 ######### #
<effect>
	 id		43
	 name		shurani_att01
	<list>
	res			1		mh_shurani_att01_line
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (533,0) (600,1) (666,1) (733,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fighter_stand ######### #
<effect>
	 id		44
	 name		fighter_stand
	<list>
	res			1		sp_fighter_hand
	res			2		sp_fighter_hand
	res			3		sp_fighter_eyeglow
	res			4		sp_fighter_eyeglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"hand_r" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"hand_l" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff11" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff12" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## berserker_stand ######### #
<effect>
	 id		45
	 name		berserker_stand
	<list>
	res			1		sp_babarian_eyeglow
	res			2		sp_babarian_eyeglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## imago_att01 ######### #
<effect>
	 id		46
	 name		imago_att01
	<list>
	res			1		sp_imago_ring
	res			2		pt_imago_tg
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.8 -1.5
		lifetime		625 800
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 -1.5
		lifetime		625 700
		animtime		1
		scale			(0,.5,.5,.5) (999,.3,.3,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## imago_att02 ######### #
<effect>
	 id		47
	 name		imago_att02
	<list>
	res			1		pt_imago_att02_handfire01
	res			2		pt_imago_att02_handfire01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		560 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		560 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## imago_stand ######### #
<effect>
	 id		48
	 name		imago_stand
	<list>
	res			1		mh_imago_hand_sphere
	res			2		sp_imago_handglow
	res			3		sp_imago_handglow
	res			4		mh_imago_hand_sphere
	res			5		mh_imago_hand_sphere
	res			6		mh_imago_hand_sphere
	res			7		sp_black_bg_image01
	res			8		pt_imago_buble01
	res			9		pt_imago_body_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,.7) (500,.5) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,.7) (500,.5) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		alpha			(0,.6) (999,.6) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		alpha			(0,.6) (999,.6) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,5,5,5) (999,5,5,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,7) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## imago_die ######### #
<effect>
	 id		49
	 name		imago_die
	<list>
	res			1		pt_imago_die_01
	res			2		mh_imago_die_effect01
	res			3		sp_imago_ring
	res			4		pt_imago_body_pt01
	res			5		pt_imago_buble01
	res			6		sp_black_bg_image01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,2,2,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,.5,.5,.5) (500,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## imago_finish ######### #
<effect>
	 id		51
	 name		imago_finish
	<list>
	res			1		pt_imago_finish_01
	res			2		pt_imago_finish_02
	res			3		pt_imago_finish_03
	res			4		sp_imago_ring
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizard_att01 ######### #
<effect>
	 id		52
	 name		lizard_att01
	<list>
	res			1		mh_lizard_att01_line
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (533,0) (600,1) (666,1) (733,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizard_att02 ######### #
<effect>
	 id		53
	 name		lizard_att02
	<list>
	res			1		mh_lizard_att02_line
	res			2		qa_wildbash_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (408,0) (448,1) (489,1) (551,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		448 550
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizard_finish ######### #
<effect>
	 id		54
	 name		lizard_finish
	<list>
	res			1		pt_lizard_finish_01
	res			2		sp_imago_ring
	res			3		pt_imago_finish_01
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizard_04_att01 ######### #
<effect>
	 id		55
	 name		lizard_04_att01
	<list>
	res			1		mh_000_lizard_04_att01
	res			2		sp_lizard_04_att01_glow
	res			3		mh_lizard_04_att01_line
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy01" 
		alpha			(0,0) (200,.5) (400,.8) (550,.8) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (520,0) (560,1) (600,1) (660,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizard_04_att02 ######### #
<effect>
	 id		56
	 name		lizard_04_att02
	<list>
	res			1		mh_000_lizard_04_att02
	res			2		sp_lizard_04_att01_glow
	res			3		qa_shurani_att02
	res			4		mh_lizard_04_att02_line
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy01" 
		alpha			(0,0) (200,.5) (400,.8) (550,.8) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		560 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (540,1) (580,1) (620,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizard_04_finish ######### #
<effect>
	 id		57
	 name		lizard_04_finish
	<list>
	res			1		sp_lizard_04_finish
	res			2		sp_lizard_04_finish_01
	res			3		pt_lizard_04_finish
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0.6) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,5) (999,6,6,6) 
		alpha			(0,0.8) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 0
		lifetime		0 500
		animtime		0
		scale			(0,0.4,0.4,1.8) (999,0.4,0.4,.8) 
		alpha			(0,0.5) (400,0.2) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gaap_att01 ######### #
<effect>
	 id		58
	 name		gaap_att01
	<list>
	res			1		mh_gaap_att01_line
	res			2		qa_magicalresist_hit_02
	res			3		pt_vassago_att01_finish_01
	res			4		sp_lizard_04_finish
	res			5		sp_lizard_04_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (466,1) (500,1) (566,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 -1.5
		lifetime		466 700
		animtime		0
		scale			(0,0.4,0.4,3.5) (999,0.3,0.3,5) 
		alpha			(0,0.4) (400,0.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.8 -1.5
		lifetime		466 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,.8) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 -1.5
		lifetime		466 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,.8) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gaap_att02 ######### #
<effect>
	 id		59
	 name		gaap_att02
	<list>
	res			1		mh_gaap_att02_line_01
	res			2		mh_gaap_att02_line_02
	res			3		qa_magicalresist_hit_02
	res			4		dc_babarian_dec
	res			5		sp_lizard_04_finish
	res			6		sp_lizard_04_finish
	res			7		pt_vassago_att01_finish_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (371,0) (457,1) (485,1) (571,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (457,0) (514,.7) (542,.8) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		485 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,.3) (999,.3) 
		alpha			(0,0) (600,0) (601,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 -2
		lifetime		542 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,.8) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.8 -2
		lifetime		542 900
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,.8) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.8 -2
		lifetime		542 750
		animtime		0
		scale			(0,0.4,0.4,3.5) (999,0.3,0.3,5) 
		alpha			(0,0.4) (400,0.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## vassago_att01 ######### #
<effect>
	 id		60
	 name		vassago_att01
	<list>
	res			1		sp_vassago_att01_01
	res			2		dc_vassago_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_01" 
		alpha			(0,0) (175,0) (400,.7) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,.4) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## vassago_att02 ######### #
<effect>
	 id		61
	 name		vassago_att02
	<list>
	res			1		sp_vassago_att01_01
	res			2		dc_vassago_att01
	res			3		pt_vassago_att02_tg
	res			4		sp_vassago_att02_mark
	res			5		qa_doublesmash_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		alpha			(0,0) (250,.6) (750,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,.4) (715,.5) (716,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.3 -1.2
		lifetime		716 800
		animtime		1
		scale			(0,.2,.2,.2) (999,0.2,0.2,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (416,.5) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		716 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dance_01 ######### #
<effect>
	 id		62
	 name		dance_01
	<list>
	res			1		mh_000_dance_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## serpens_caput_att01 ######### #
<effect>
	 id		63
	 name		serpens_caput_att01
	<list>
	res			1		mh_serpens_caput_att01_line
	res			2		qa_powerstrike_hit
	res			3		pt_serpens_caput_finish_01
	res			4		sp_serpens_caput_ringwave_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (457,0) (542,1) (628,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		542 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 -3.5
		lifetime		542 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.8 -3.5
		lifetime		542 800
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## serpens_caput_att02 ######### #
<effect>
	 id		64
	 name		serpens_caput_att02
	<list>
	res			1		mh_serpens_caput_att02_line
	res			2		qa_powerstrike_hit
	res			3		mh_serpens_caput_att02_line
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (447,0) (526,1) (605,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		526 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (447,0) (526,1) (605,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## serpens_caput_att03 ######### #
<effect>
	 id		65
	 name		serpens_caput_att03
	<list>
	res			1		mh_serpens_caput_att03_line
	res			2		qa_powerstrike_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (444,0) (533,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		531 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## serpens_caude_att01 ######### #
<effect>
	 id		66
	 name		serpens_caude_att01
	<list>
	res			1		mh_serpens_caude_att01_line
	res			2		qa_powerstrike_hit
	res			3		sp_serpens_caude_att01glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (428,0) (514,.7) (571,.7) (657,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		571 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone10" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## serpens_caude_att02 ######### #
<effect>
	 id		67
	 name		serpens_caude_att02
	<list>
	res			1		mh_serpens_caude_att02_line
	res			2		sp_serpens_caude_handglow
	res			3		sp_serpens_caude_handglow
	res			4		sp_serpens_caude_att02
	res			5		sp_serpens_caude_att02
	res			6		dc_serpens_caude_att03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (272,0) (273,1) (727,1) (818,.7) (980,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone10" 
		alpha			(0,0) (272,.7) (818,.8) (980,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone16" 
		alpha			(0,0) (272,.7) (818,.8) (980,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (272,0) (273,.7) (727,.7) (818,.5) (980,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\monster\eff_serpens_caude_att02_line.skel" "effect\monster\eff_serpens_caude_att02_line.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (272,0) (273,.7) (727,.7) (818,.5) (980,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\monster\eff_serpens_caude_att02_line.skel" "effect\monster\eff_serpens_caude_att02_line.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (272,.4) (818,.6) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## serpens_caude_att03 ######### #
<effect>
	 id		68
	 name		serpens_caude_att03
	<list>
	res			1		sp_serpens_caude_handglow
	res			2		sp_serpens_caude_handglow
	res			3		mh_serpens_caude_att03_sphere
	res			4		sp_serpens_caude_att02
	res			5		dc_serpens_caude_att03
	res			6		qa_burnknuckle_hit
	res			7		sp_bullscry_ringwave
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone10" 
		alpha			(0,0) (307,.5) (384,.8) (846,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone16" 
		alpha			(0,0) (307,.5) (384,.8) (846,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (76,0) (307,1) (615,1) (692,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (76,0) (307,.7) (615,1) (692,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\monster\eff_serpens_caude_att03_sphere.skel" "effect\monster\eff_serpens_caude_att03_sphere.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (307,.5) (600,.5) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		692 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.2 -.6
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (350,0,0,0) (999,0,0,0) 
		alpha			(0,.7) (350,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## serpens_caput ######### #
<effect>
	 id		69
	 name		serpens_caput
	<list>
	res			1		sp_caput_waponglow
	res			2		sp_caput_waponglow
	res			3		sp_caput_waponglow
	res			4		sp_caput_waponglow
	res			5		sp_caput_waponglow
	res			6		sp_caput_waponglow
	res			7		sp_caput_waponglow
	res			8		sp_caput_waponglow
	res			9		sp_caput_waponglow
	res			10		sp_caput_waponglow
	res			11		sp_caput_waponglow
	res			12		sp_caput_waponglow
	res			13		sp_caput_waponglow
	res			14		sp_caput_waponglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	2.3 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1.7 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.4 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.8 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	2.3 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.7 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.4 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.8 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## serpens_noddle ######### #
<effect>
	 id		70
	 name		serpens_noddle
	<list>
	res			1		sp_caput_waponglow
	res			2		sp_caput_waponglow
	res			3		sp_caput_waponglow
	res			4		sp_caput_waponglow
	res			5		sp_caput_waponglow
	res			6		sp_caput_waponglow
	res			7		sp_caput_waponglow
	res			8		sp_caput_waponglow
	res			9		sp_caput_waponglow
	res			10		sp_caput_waponglow
	res			11		sp_caput_waponglow
	res			12		sp_caput_waponglow
	res			13		sp_caput_waponglow
	res			14		sp_caput_waponglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	2.3 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1.7 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.4 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.8 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	2.3 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.7 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.4 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.8 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## serpens_pate ######### #
<effect>
	 id		71
	 name		serpens_pate
	<list>
	res			1		sp_caput_waponglow
	res			2		sp_caput_waponglow
	res			3		sp_caput_waponglow
	res			4		sp_caput_waponglow
	res			5		sp_caput_waponglow
	res			6		sp_caput_waponglow
	res			7		sp_caput_waponglow
	res			8		sp_caput_waponglow
	res			9		sp_caput_waponglow
	res			10		sp_caput_waponglow
	res			11		sp_caput_waponglow
	res			12		sp_caput_waponglow
	res			13		sp_caput_waponglow
	res			14		sp_caput_waponglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	2.3 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1.7 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.4 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.8 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone26" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	2.3 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.7 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.4 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.8 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_tribune_att01 ######### #
<effect>
	 id		72
	 name		gavian_tribune_att01
	<list>
	res			1		mh_gavian_tribune_line
	res			2		qa_chainburst_hit02
	res			3		mh_gavian_tribune_wapon
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (500,1) (533,1) (583,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone17" 
		alpha			(0,0) (300,0) (400,1) (530,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_tribune_att02 ######### #
<effect>
	 id		73
	 name		gavian_tribune_att02
	<list>
	res			1		mh_gavian_tribune_att02_wing
	res			2		mh_gavian_tribune_att02_line
	res			3		mh_gavian_tribune_wapon
	res			4		dc_muspell_att03_dec_black
	res			5		dc_gavian_tribune_01
	res			6		qa_burnknuckle_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (400,1) (600,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (400,1) (600,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone17" 
		alpha			(0,0) (200,0) (333,1) (690,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (100,0) (333,.4) (730,.4) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (350,0) (400,1) (600,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		333 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_tribune_stand ######### #
<effect>
	 id		74
	 name		gavian_tribune_stand
	<list>
	res			1		sp_gavian_tribune_glow01
	res			2		sp_gavian_tribune_eyeglow
	res			3		sp_gavian_tribune_eyeglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_decurion_att01 ######### #
<effect>
	 id		75
	 name		gavian_decurion_att01
	<list>
	res			1		mh_gavian_decurion_line01
	res			2		qa_chainburst_hit02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (460,0) (520,1) (560,1) (620,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		520 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_decurion_att02 ######### #
<effect>
	 id		76
	 name		gavian_decurion_att02
	<list>
	res			1		mh_gavian_decurion_line02
	res			2		dc_muspell_att03_dec_black
	res			3		dc_gavian_decurion_01
	res			4		qa_burnknuckle_hit
	res			5		mh_gavian_decurion_wing
	res			6		mh_gavian_decurion_wing
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (383,0) (433,1) (616,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (100,0) (333,.4) (730,.4) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (350,0) (433,.8) (660,.8) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		433 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		383 666
		animtime		1
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		430 730
		animtime		1
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_decurion_stand ######### #
<effect>
	 id		77
	 name		gavian_decurion_stand
	<list>
	res			1		sp_gavian_decurion_glow01
	res			2		sp_gavian_decurion_eyeglow
	res			3		sp_gavian_decurion_eyeglow
	res			4		sp_gavian_decurion_glow02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_01" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_cohort_att01 ######### #
<effect>
	 id		78
	 name		gavian_cohort_att01
	<list>
	res			1		mh_gavian_cohort_line01
	res			2		qa_chainburst_hit02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (540,0) (600,1) (660,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_cohort_att02 ######### #
<effect>
	 id		79
	 name		gavian_cohort_att02
	<list>
	res			1		dc_muspell_att03_dec_black
	res			2		dc_gavian_cohort_01
	res			3		mh_gavian_cohort_line02
	res			4		qa_burnknuckle_hit
	res			5		sp_muspell_att03_ring
	res			6		dc_gavian_cohort_02
	res			7		mh_gavian_cohort_wing
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (100,0) (333,.4) (730,.4) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (350,0) (433,1) (660,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (466,0) (516,1) (613,1) (683,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		516 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,19,19,19) 
		alpha			(0,0) (640,0) (650,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (466,0) (516,.7) (583,.7) (666,0) (999,0) 
		rotation		(0,0) (466,0) (666,-720) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		466 666
		animtime		1
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_cohort_stand ######### #
<effect>
	 id		80
	 name		gavian_cohort_stand
	<list>
	res			1		sp_gavian_cohort_eyeglow
	res			2		sp_gavian_cohort_eyeglow
	res			3		sp_gavian_cohort_glow01
	res			4		sp_gavian_cohort_glow02
	res			5		sp_gavian_cohort_glow02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"hand_l" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"hand_r" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tyrant_ludni_die ######### #
<effect>
	 id		81
	 name		tyrant_ludni_die
	<list>
	res			1		mh_tyrant_ludni_die
	res			2		mh_tyrant_ludni_die02
	res			3		mh_tyrant_ludni_die03
	res			4		pt_tyrant_ludni_die_smoke02
	res			5		pt_tyrant_ludni_die_smoke01
	res			6		dc_tyrant_ludni_die_dec01
	res			7		dc_tyrant_ludni_die_dec01
	res			8		dc_tyrant_ludni_die_dec01
	res			9		dc_tyrant_ludni_die_dec01
	res			10		dc_tyrant_ludni_die_dec01
	res			11		dc_muspell_att03_dec_black
	res			12		pt_tyrant_ludni_die_01
	res			13		pt_tyrant_ludni_die_02
	res			14		pt_tyrant_ludni_die_02
	res			15		sp_tyrant_ludni_ringwave
	res			16		sp_tyrant_ludni_ringwave
	res			17		sp_tyrant_ludni_ringwave
	res			18		sp_tyrant_ludni_ringwave
	res			19		sp_tyrant_ludni_ringwave
	res			20		dc_tyrant_ludni_die_dec02
	res			21		dc_tyrant_ludni_die_dec02
	res			22		dc_tyrant_ludni_die_dec02
	res			23		pt_tyrant_ludni_die_02
	res			24		pt_tyrant_ludni_die_02
	res			25		pt_tyrant_die_bom_01
	res			26		pt_tyrant_die_bom_01
	res			27		qa_carnage_03
	res			28		qa_tyrant_hit01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (333,1) (366,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		366 1000
		animtime		1
		alpha			(0,0) (55,0) (110,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		366 1000
		animtime		1
		alpha			(0,0) (55,0) (110,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		scale			(0,3,3,3) (999,10,10,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	2 0 2
		lifetime		150 550
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-2 0 -2
		lifetime		100 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	2 0 -2
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-2 0 2
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.7) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 5 0
		lifetime		100 350
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 8 0
		lifetime		300 430
		animtime		1
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 4 0
		lifetime		300 400
		animtime		1
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 5 0
		lifetime		200 280
		animtime		1
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-2 8 0
		lifetime		250 330
		animtime		1
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	1 5 0
		lifetime		150 230
		animtime		1
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	2 10 0
		lifetime		280 350
		animtime		1
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 8 0
		lifetime		310 450
		animtime		1
		scale			(0,1,1,1) (999,22,22,22) 
		alpha			(0,0) (100,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		200 320
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		280 400
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		350 470
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-2 5 0
		lifetime		300 400
		animtime		1
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	2 6 0
		lifetime		300 400
		animtime		1
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 4 0
		lifetime		350 400
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 8 0
		lifetime		380 450
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		50 330
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 6 0
		lifetime		335 800
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tyrant_ludni_stand ######### #
<effect>
	 id		82
	 name		tyrant_ludni_stand
	<list>
	res			1		mh_tyrant_ludni_wing01
	res			2		mh_tyrant_ludni_wing02
	res			3		mh_tyrant_ludni_wing02
	res			4		mh_tyrant_ludni_wing02
	res			5		mh_tyrant_ludni_wing02
	res			6		mh_tyrant_ludni_wing03
	res			7		pt_tyrant_ludni_stand_01
	res			8		pt_tyrant_ludni_stand_02
	res			9		pt_tyrant_ludni_stand_02
	res			10		pt_tyrant_ludni_stand_03
	res			11		pt_tyrant_ludni_stand_03
	res			12		pt_tyrant_ludni_stand_04
	res			13		pt_tyrant_ludni_stand_04
	res			14		pt_tyrant_ludni_stand_04
	res			15		pt_tyrant_ludni_stand_04
	res			16		pt_tyrant_ludni_stand_05
	res			17		pt_tyrant_ludni_stand_05
	res			18		pt_tyrant_ludni_stand_05
	res			19		pt_tyrant_ludni_stand_05
	res			20		sp_tyrant_ludni_eyeglow
	res			21		sp_tyrant_ludni_eyeglow
	res			22		sp_tyrant_ludni_eyeglow
	res			23		pt_tyrant_ludni_stand_hand
	res			24		sp_tyrant_ludni_glow01
	res			25		sp_tyrant_ludni_glow01
	res			26		pt_tyrant_ludni_stand_hand
	res			27		mh_tyrant_ludni_body
	res			28		sp_tyrant_ludni_glow02
	res			29		sp_tyrant_ludni_glow02
	res			30		sp_tyrant_stand_dec01
	res			31		sp_tyrant_stand_dec01
	res			32		dc_tyrant_ludni_att02_remote01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 850
		animtime		1
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0)) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.1 0 -.3
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Forearm" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0)) (200,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.1 .5 -.3
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Forearm" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0)) (200,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 0 -.1
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R UpperArm" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0)) (200,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.5 0 -.1
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L UpperArm" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0)) (200,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"fire_01" 
		scale			(0,1,1,1) (999,.8,.8,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"fire_02" 
		scale			(0,1,1,1) (999,.8,.8,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"fire_03" 
		scale			(0,1,1,1) (999,.8,.8,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"fire_04" 
		scale			(0,1,1,1) (999,.8,.8,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"fire_01" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"fire_02" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"fire_03" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"fire_04" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye_01" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye_02" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye_03" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.5 0 .3
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger11" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0)) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger11" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger11" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-.5 0 .3
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger11" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0)) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	.7 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Pelvis" 
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .5 .5
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .3 .5
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tyrant_ludni_att01 ######### #
<effect>
	 id		83
	 name		tyrant_ludni_att01
	<list>
	res			1		mh_tyrant_ludni_weapon
	res			2		sp_tyrant_att02_handglow01
	res			3		sp_tyrant_att02_handglow01
	res			4		sp_spoutanger_ring_01
	res			5		sp_tyrant_att01_glow01
	res			6		mh_tyrant_ludni_weapon
	res			7		mh_tyrant_ludni_weapon
	res			8		mh_tyrant_ludni_weapon
	res			9		mh_tyrant_ludni_weapon
	res			10		mh_tyrant_ludni_weapon
	res			11		sp_tyrant_att02_handglow01
	res			12		sp_tyrant_att02_handglow01
	res			13		sp_tyrant_att02_handglow01
	res			14		qa_deadspack_02
	res			15		dc_muspell_att03_dec_black
	res			16		pt_tyrant_att01_dody01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (316,1) (916,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,0) (350,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,0) (350,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,0) (350,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.7 0 1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (125,0) (208,1) (375,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		25 1000
		animtime		1
		alpha			(0,0) (500,0) (566,1) (666,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (500,0) (566,1) (666,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		75 1000
		animtime		1
		alpha			(0,0) (500,0) (566,1) (666,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		95 1000
		animtime		1
		alpha			(0,0) (500,0) (566,1) (666,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		115 1000
		animtime		1
		alpha			(0,0) (500,0) (566,1) (666,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (250,0) (316,1) (916,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"c_10" "effect\monster\eff_tyrant_ludni_weapon_01.skel" "effect\monster\eff_tyrant_ludni_weapon_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (250,0) (316,1) (916,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"c_13" "effect\monster\eff_tyrant_ludni_weapon_01.skel" "effect\monster\eff_tyrant_ludni_weapon_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (250,0) (316,1) (916,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"c_07" "effect\monster\eff_tyrant_ludni_weapon_01.skel" "effect\monster\eff_tyrant_ludni_weapon_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		608 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,0) (316,.4) (916,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.7 0 1.5
		lifetime		200 400
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tyrant_ludni_att02 ######### #
<effect>
	 id		84
	 name		tyrant_ludni_att02
	<list>
	res			1		mh_tyrant_att02_handwing
	res			2		mh_tyrant_att02_handwing
	res			3		sp_tyrant_att02_handglow01
	res			4		sp_tyrant_att02_handglow01
	res			5		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		10
		bonename		"Bip01 R Forearm" 
		alpha			(0,0) (150,0) (350,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		10
		bonename		"Bip01 L Forearm" 
		alpha			(0,0) (150,0) (350,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,0) (350,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,0) (350,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		520 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tyrant_ludni_att03 ######### #
<effect>
	 id		85
	 name		tyrant_ludni_att03
	<list>
	res			1		sp_tyrant_att02_handglow01
	res			2		sp_tyrant_att02_handglow01
	res			3		sp_spoutanger_ring_01
	res			4		sp_spoutanger_ring_01
	res			5		dc_muspell_att03_dec_black
	res			6		pt_tyrant_att03_smoke01
	res			7		pt_tyrant_att03_01
	res			8		pt_tyrant_att03_stone
	res			9		qa_berserk_02
	res			10		qa_deadspack_02
	res			11		mh_tyrant_att03_sphere03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,0) (350,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,0) (350,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,0) (350,.8) (800,.8) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,0) (350,.8) (800,.8) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,0) (350,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,1,1,1) (999,1,1,30) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		150 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		610 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (200,1) (600,1) (690,1) (691,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancient_knight_soul_att01 ######### #
<effect>
	 id		86
	 name		ancient_knight_soul_att01
	<list>
	res			1		mh_ancient_soul_att01_line
	res			2		dc_fisthrom_att_03
	res			3		dc_succubus_att01_bom01
	res			4		qa_burnknuckle_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (466,0) (566,1) (633,1) (733,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		566 900
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0.8) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		566 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (700,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		566 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancient_knight_soul_att02 ######### #
<effect>
	 id		87
	 name		ancient_knight_soul_att02
	<list>
	res			1		mh_fatallunge_action_01
	res			2		mh_fatallunge_action_02
	res			3		mh_fatallunge_action_03
	res			4		pt_fatallunge_action_01
	res			5		sn_skill_fatallunge
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (450,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (450,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 -2
		lifetime		500 1000
		animtime		0
		scale			(0,0.4,0.4,2.5) (999,0.3,0.3,1.2) 
		alpha			(0,0.5) (999,0.1) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancient_knight_soul_att03 ######### #
<effect>
	 id		88
	 name		ancient_knight_soul_att03
	<list>
	res			1		mh_sworddiffence_action_02
	res			2		mh_sworddiffence_action_03
	res			3		mh_sworddiffence_action_04
	res			4		mh_sworddiffence_action_01
	res			5		pt_sworddiffence_action_01
	res			6		sn_sworddiffence
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.0) (260,0.5) (500, 0) (999,0.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.2) (370,0.4) (800,0.0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.2) (330,0.4) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.3) (260,0.7) (500,0) (999,0.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -0.7
		lifetime		200 500
		animtime		0
		scale			(0,0.4,0.4,3) (999,0.4,0.4,2) 
		alpha			(0,0.5) (800,0.8) (999,0.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancient_knight_soul_stand ######### #
<effect>
	 id		89
	 name		ancient_knight_soul_stand
	<list>
	res			1		dc_ancient_soul_glow01
	res			2		pt_ancient_soulb_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancient_knight_soul_die ######### #
<effect>
	 id		90
	 name		ancient_knight_soul_die
	<list>
	res			1		pt_ancient_soul_die_smoke
	res			2		dc_ancient_soul_die01
	res			3		pt_ancient_soul_die_smoke02
	res			4		pt_ancient_soul_die_bom
	res			5		mh_muspell_att02_cylinder
	res			6		mh_muspell_att02_cylinder
	res			7		mh_ancient_soulb_die_wing01
	res			8		mh_ancient_soulb_die_wing01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,15) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,.7,.7,.7) (999,1,.2,1) 
		alpha			(0,0) (50,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		1
		scale			(0,.7,.7,.7) (999,1,.7,1) 
		alpha			(0,0) (50,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.7) (600,.7) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		1
		scale			(0,1,1,1) (999,.7,2,.7) 
		alpha			(0,0) (100,.7) (600,.8) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancient_knight_soulb_att01 ######### #
<effect>
	 id		91
	 name		ancient_knight_soulb_att01
	<list>
	res			1		mh_ancient_soulb_att02_ready
	res			2		mh_ancient_soulb_att01_line
	res			3		pt_tyrant_att03_finish
	res			4		sp_spoutanger_ring_01
	res			5		pt_tyrant_att03_finish_bom
	res			6		qa_chainburst_hit02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon_01" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,0.5) (600,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (555,0) (622,1) (666,1) (733,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 -2
		lifetime		622 1000
		animtime		1
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 -2
		lifetime		622 900
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 -2
		lifetime		622 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		622 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancient_knight_soulb_att02 ######### #
<effect>
	 id		92
	 name		ancient_knight_soulb_att02
	<list>
	res			1		mh_heavyblow_action_01
	res			2		dc_heavyblow_action_01
	res			3		dc_heavyblow_action_02
	res			4		sp_heavyblow_action_03
	res			5		sp_heavyblow_action_03
	res			6		pt_heavyblow_action_01
	res			7		mh_heavyblow_ready_01
	res			8		mh_heavyblow_action_electric
	res			9		mh_heavyblow_action_electric
	res			10		pt_heavyblow_finish_01
	res			11		sp_heavyblow_finish
	res			12		sp_heavyblow_finish_01
	res			13		qa_babarian_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (500,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (450,0) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (450,0) (500,1) (800,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,2.8,2.8,2.8) (999,3.5,3.5,3.5) 
		alpha			(0,0) (450,0) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.2,2.2,2.2) 
		alpha			(0,0) (450,0) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1 -2
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,10) (999,.5,.5,10) 
		alpha			(0,0) (450,0) (500,0.8) (800,0) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon_01" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,0.5) (600,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (500,1) (800,0.8) (999,0) 
		rotation		(0,90) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (500,1) (800,0.8) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.6 -2
		lifetime		483 1000
		animtime		0
		scale			(0,0.1,0.1,2) (999,0.1,0.1,1) 
		alpha			(0,0.5) (300,0.2) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.6 -2
		lifetime		483 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0.6) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.6 -2
		lifetime		483 1000
		animtime		0
		scale			(0,4,4,5) (999,6,6,6) 
		alpha			(0,0.8) (600,0) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		483 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancient_knight_soulb_att03 ######### #
<effect>
	 id		93
	 name		ancient_knight_soulb_att03
	<list>
	res			1		mh_attackaccel_ready_01
	res			2		pt_attackaccel_ready_02
	res			3		mh_attackaccel_ready_03
	res			4		mh_attackaccel_ready_04
	res			5		mh_attackaccel_ready_04
	res			6		mh_attackaccel_ready_04
	res			7		pt_attackaccel_ready_03
	res			8		dc_attackaccel_ready_01
	res			9		sn_attack_acceleration
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.1) (400,0.6) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,2)(999,1,1,2) 
		alpha			(0,0.5) (400,0.4) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (600,1) (800,0.3)(999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0.4,0) (999,0,0.4,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2,) 
		alpha			(0,0) (400,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.7,1.7,1.7,) 
		alpha			(0,0) (600,0) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 400
		animtime		0
		scale			(0,0.2,0.2,2)(999,0.2,0.2,2) 
		alpha			(0,0.8) (400,0.8) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.8,0.8,0.8) (800,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (400,0) (500,1) (800,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancient_knight_soulb_stand ######### #
<effect>
	 id		94
	 name		ancient_knight_soulb_stand
	<list>
	res			1		dc_ancient_soul_glow01
	res			2		pt_ancient_soulb_pt01
	res			3		sp_ancient_soulb_weapon_glow
	res			4		sp_ancient_soulb_weapon_glow
	res			5		sp_tyrant_ludni_ringwave
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon_01" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon_01" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon_01" 
		alpha			(0,.2) (200,.2) (500,.7) (700,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancient_warrior_soul_att01 ######### #
<effect>
	 id		95
	 name		ancient_warrior_soul_att01
	<list>
	res			1		mh_ancient_warrior_weapon
	res			2		mh_ancient_warrior_weapon
	res			3		sp_madbarrage_handglow02
	res			4		pt_ancient_warrior_finish01
	res			5		pt_madbarrage_finish_03
	res			6		sp_airsmashing_ringwave
	res			7		qa_chainburst_hit02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		150 925
		animtime		1
		bonename		"weaponR" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		bonename		"weaponR" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 -2.5
		lifetime		555 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.8 -2.5
		lifetime		555 900
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 -2.5
		lifetime		555 800
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.8 -2.5
		lifetime		555 900
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		555 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancient_warrior_soul_att02 ######### #
<effect>
	 id		96
	 name		ancient_warrior_soul_att02
	<list>
	res			1		mh_chainburst_tg01
	res			2		sp_chainburst_tg03
	res			3		pt_chainburst_pt_eff01
	res			4		pt_chainburst_pt_eff01
	res			5		pt_chainburst_pt_eff01
	res			6		pt_chainburst_pt_eff01
	res			7		pt_chainburst_pt_eff01
	res			8		dc_chainburst_dec01
	res			9		dc_chainburst_dec01
	res			10		dc_chainburst_dec01
	res			11		dc_chainburst_dec01
	res			12		dc_chainburst_dec01
	res			13		sp_chainburst_tg04
	res			14		sp_chainburst_tg04
	res			15		sp_chainburst_tg04
	res			16		sp_chainburst_tg04
	res			17		sp_chainburst_tg04
	res			18		qa_chainburst_hit
	res			19		qa_chainburst_hit02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (350,.7) (410,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 -1.8
		lifetime		410 700
		animtime		0
		alpha			(0,.3) (999,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.7,-1.8) (999,0,1.7,-7) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.7 -2
		lifetime		410 510
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 -3
		lifetime		460 560
		animtime		0
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.7 -4
		lifetime		510 610
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.7 -5
		lifetime		560 660
		animtime		0
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.7 -6
		lifetime		610 710
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -2
		lifetime		410 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -3
		lifetime		460 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -4
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -5
		lifetime		560 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -6
		lifetime		610 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.7 -2.5
		lifetime		410 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.7 -3.5
		lifetime		460 850
		animtime		0
		scale			(0,1,1,1) (999,3.7,3.7,3.7) 
		alpha			(0,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.7 -4.5
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,3.4,3.4,3.4) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.7 -5.5
		lifetime		560 950
		animtime		0
		scale			(0,1,1,1) (999,3.1,3.1,3.1) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.7 -6.5
		lifetime		610 1000
		animtime		0
		scale			(0,1,1,1) (999,2.8,2.8,2.8) 
		alpha			(0,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		410 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancient_warrior_soul_att03 ######### #
<effect>
	 id		97
	 name		ancient_warrior_soul_att03
	<list>
	res			1		mh_tornado_wing_01
	res			2		mh_tornado_wing_01
	res			3		mh_tornado_wing_01
	res			4		dc_tornado_01
	res			5		dc_tornado_01
	res			6		dc_tornado_02
	res			7		dc_tornado_01
	res			8		dc_tornado_01
	res			9		mh_tornado_wing_02
	res			10		mh_tornado_wing_02
	res			11		mh_tornado_wing_02
	res			12		pt_tornado_stone
	res			13		mh_tornado_sphere
	res			14		qa_tornado_01
	res			15		qa_tornado_02
	res			16		pt_tornado_pt_01
	res			17		sp_eigendash_ringwave
	res			18		dc_violentgale_dec_02
	res			19		pt_tornado_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		66 400
		animtime		1
		scale			(0,5,5,5) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		266 600
		animtime		1
		scale			(0,5,5,5) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (333,1,1,1) (400,1.3,1.3,1.3) (466,1,1,1) (560,1,1,1) (600,1.3,1.3,1.3) (680,.7,.7,.7) (746,1,1,1) (800,1.3,1.3,1.3) (999,1.7,1.7,1.7) 
		alpha			(0,0) (133,0) (333,.5) (400,.7) (466,.5) (560,.5) (600,.7) (666,.5) (746,.5) (800,.9) (870,.7) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		1
		scale			(0,5,5,5) (999,2,2,2) 
		alpha			(0,0) (100,.5) (500,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		1
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (100,.5) (500,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (693,0) (733,1) (810,.8) (930,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.8 -1
		lifetime		750 900
		animtime		1
		scale			(0,0.4,0.4,2.5) (999,0.4,0.4,10) 
		alpha			(0,0) (100,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.8 0
		lifetime		750 900
		animtime		1
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancient_warrior_soul_stand ######### #
<effect>
	 id		98
	 name		ancient_warrior_soul_stand
	<list>
	res			1		dc_ancient_warriorl_glow01
	res			2		pt_ancient_warrior_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancient_warrior_soul_die ######### #
<effect>
	 id		99
	 name		ancient_warrior_soul_die
	<list>
	res			1		mh_ancient_warrior_die_wing01
	res			2		mh_ancient_warrior_die_wing01
	res			3		dc_ancient_warriorl_glow01
	res			4		pt_ancient_warrior_die_smoke
	res			5		pt_ancient_warrior_die_smoke02
	res			6		pt_ancient_warrior_die_bom
	res			7		mh_ancient_warrior_cylinder
	res			8		mh_ancient_warrior_cylinder
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.7) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		1
		scale			(0,1,1,1) (999,.7,2,.7) 
		alpha			(0,0) (100,.7) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,15) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,.7,.7,.7) (999,1,.2,1) 
		alpha			(0,0) (50,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		1
		scale			(0,.7,.7,.7) (999,1,.7,1) 
		alpha			(0,0) (50,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## achmagi_att01 ######### #
<effect>
	 id		100
	 name		achmagi_att01
	<list>
	res			1		mh_achmagi_stone01
	res			2		dc_back_draft_dec_01
	res			3		dc_back_draft_dec_01
	res			4		dc_back_draft_dec_01
	res			5		dc_muspell_att03_dec01
	res			6		dc_muspell_att03_dec01
	res			7		dc_muspell_att03_dec01
	res			8		dc_earthquake_dec_03
	res			9		dc_earthquake_dec_03
	res			10		dc_earthquake_dec_03
	res			11		pt_achmagi_stoneboom01
	res			12		pt_achmagi_stoneboom01
	res			13		pt_achmagi_stoneboom01
	res			14		mh_achmagi_stone02
	res			15		mh_achmagi_stone03
	res			16		qa_spoutanger_action
	res			17		mh_sonicmassacre_bom02
	res			18		mh_sonicmassacre_bom02
	res			19		mh_sonicmassacre_bom02
	res			20		pt_achmagi_att01_paticle02
	res			21		pt_achmagi_att01_paticle02
	res			22		pt_achmagi_att01_paticle02
	res			23		pt_achmagi_att01_paticle02
	res			24		dc_achmagi_att01_pt01
	res			25		dc_achmagi_att01_pt02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (480,0) (520,1) (750,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2.3
		lifetime		480 850
		animtime		0
		alpha			(0,0) (100,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -5
		lifetime		520 920
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -8
		lifetime		560 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2.3
		lifetime		480 700
		animtime		0
		scale			(0,.2,.2,.2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -5
		lifetime		520 760
		animtime		0
		scale			(0,.2,.2,.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -8
		lifetime		560 800
		animtime		0
		scale			(0,.2,.2,.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -2.3
		lifetime		540 850
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -6
		lifetime		620 920
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -9
		lifetime		720 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -2.3
		lifetime		460 550
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 -6
		lifetime		580 670
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.3 -9
		lifetime		660 750
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (480,0) (520,1) (820,1) (920,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (480,0) (520,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		520 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -2.3
		lifetime		480 650
		animtime		1
		scale			(0,2,1.5,2) (999,2.8,3,2.8) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -6
		lifetime		520 690
		animtime		1
		scale			(0,2.2,1.5,2.2) (999,3,4,3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -9
		lifetime		560 730
		animtime		1
		scale			(0,2.5,1.5,2.5) (999,3.5,5,3.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		480 530
		animtime		0
		scale			(0,.2,.2,2) (999,.2,.2,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"paticle01" "effect\monster\eff_achmagi_att01_paticle.skel" "effect\monster\eff_achmagi_att01_paticle.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		500 550
		animtime		0
		scale			(0,.2,.2,2) (999,.3,.3,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"paticle02" "effect\monster\eff_achmagi_att01_paticle.skel" "effect\monster\eff_achmagi_att01_paticle.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		520 570
		animtime		0
		scale			(0,.2,.2,2) (999,.5,.5,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"paticle03" "effect\monster\eff_achmagi_att01_paticle.skel" "effect\monster\eff_achmagi_att01_paticle.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		540 590
		animtime		0
		scale			(0,.2,.2,2) (999,.7,.7,11) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"paticle04" "effect\monster\eff_achmagi_att01_paticle.skel" "effect\monster\eff_achmagi_att01_paticle.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		520 800
		animtime		0
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,-140) (999,-140) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		520 950
		animtime		0
		alpha			(0,0) (300,.5) (500,1) (999,0) 
		rotation		(0,-140) (999,-140) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## achmagi_att02 ######### #
<effect>
	 id		101
	 name		achmagi_att02
	<list>
	res			1		mh_achmagi_att02_line01
	res			2		sp_muspell_att03_ring
	res			3		sp_imago_ring
	res			4		qa_carnage_01
	res			5		sp_achmagi_att02_tg01
	res			6		pt_achmagi_att02_tg02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (646,0) (676,1) (723,1) (753,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		676 850
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		676 850
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (300,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		676 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.5 -2.9
		lifetime		700 790
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 -2.9
		lifetime		700 850
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0.5) (700,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## achmagi_att03 ######### #
<effect>
	 id		102
	 name		achmagi_att03
	<list>
	res			1		mh_sonicmassacre_bom02
	res			2		mh_muspell_att02_cylinder
	res			3		mh_muspell_att02_cylinder
	res			4		dc_tyrant_ludni_att02_remote01
	res			5		mh_achmagi_ready_01
	res			6		mh_vassago_att01_remote
	res			7		qa_carnage_02
	res			8		dc_earthquake_dec_01
	res			9		sp_achmagi_att02_handglow
	res			10		pt_ancient_soul_die_bom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		1
		scale			(0,2,2,2) (999,2.8,15,2.8) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		1
		scale			(0,1,1,1) (999,1.5,3,1.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 850
		animtime		1
		scale			(0,1,.5,1) (999,1.6,.8,1.6) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (300,1.5,1.5,1.5) (500,1.5,1.5,1.5) (580,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.5) (500,.5) (580,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"sphere_point" 
		alpha			(0,0) (100,0) (499,.7) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		3
		bonename		"sphere_point" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0) (499,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (400,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## achmagi_stand ######### #
<effect>
	 id		103
	 name		achmagi_stand
	<list>
	res			1		dc_back_draft_dec_01
	res			2		sp_achmagi_mark_01
	res			3		sp_achmagi_mark_01
	res			4		pt_achmagi_stand01
	res			5		sp_achmagi_bodyglow
	res			6		sp_achmagi_eyeglow
	res			7		sp_achmagi_eyeglow
	res			8		sp_muspell_att04_con_02
	res			9		mh_achmagi_ring01
	res			10		mh_achmagi_ring01
	res			11		sp_achmagi_stand_weapon
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,.4) (999,0) 
		color			(0,1,1,1) (999,1,.3,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,1,1,4) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .01 -.04
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .01 -.04
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_point" 
		scale			(0,2,2,2) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,.3) (500,.7) (999,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		3
		bonename		"weapon_point" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		3
		bonename		"weapon_point" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_point" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## achmagi_die ######### #
<effect>
	 id		104
	 name		achmagi_die
	<list>
	res			1		pt_achmagi_att02_bom01
	res			2		pt_achmagi_att03_finish_boom
	res			3		pt_achmagi_att03_finish_boom
	res			4		pt_achmagi_att03_finish_boom
	res			5		dc_achmagi_die_01
	res			6		pt_achmagi_die01
	res			7		dc_tyrant_ludni_die_dec02
	res			8		dc_tyrant_ludni_die_dec02
	res			9		pt_achmagi_die_smoke01
	res			10		dc_achmagi_die_02
	res			11		dc_muspell_att03_dec_black
	res			12		sp_tyrant_att03_ring01
	res			13		sp_tyrant_att03_ring01
	res			14		sp_tyrant_att03_ring01
	res			15		mh_achmagi_diebody
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		200 500
		animtime		0
		scale			(0,1,1,1) (999,2.2,2.2,2.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 0
		lifetime		300 600
		animtime		0
		scale			(0,1,1,1) (999,2.6,2.6,2.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,3) (999,2.5,2.5,-13) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		scale			(0,.2,.2,.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 550
		animtime		0
		scale			(0,.2,.2,.2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.3 0
		lifetime		0 300
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.1 0
		lifetime		200 500
		animtime		0
		scale			(0,0,0,0) (999,6,6,6) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 0
		lifetime		400 700
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (200,1) (900,0) (999,0) 
		color			(0,1,1,1) (200,1,1,1) (600,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## drako_die ######### #
<effect>
	 id		105
	 name		drako_die
	<list>
	res			1		mh_drako_die
	res			2		dc_muspell_att03_dec_black
	res			3		sp_spoutanger_ring_01
	res			4		pt_drako_die_bom01
	res			5		pt_drako_die_bom01
	res			6		pt_drako_die_bom01
	res			7		dc_drako_att02_ring01
	res			8		dc_drako_att02_ring01
	res			9		dc_tyrant_ludni_att02_remote01
	res			10		pt_drako_die_bom02
	res			11		pt_drako_die_bom02
	res			12		sp_drako_die_glow01
	res			13		qa_freinture_die
	res			14		qa_freinture_die02
	res			15		pt_tyrant_ludni_die_smoke02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 2
		lifetime		150 250
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1.5 1 0
		lifetime		170 270
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1.5 1 0
		lifetime		190 290
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		120 320
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		170 370
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		scale			(0,1,1,1) (50,1,1,1) (200,3,3,3) (999,5,5,5) 
		alpha			(0,0) (50,1) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.5 0
		lifetime		20 150
		animtime		0
		scale			(0,.3,.3,.3) (400,.3,.3,.3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 150
		animtime		0
		scale			(0,.2,.2,.2) (400,.2,.2,.2) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		120 350
		animtime		0
		scale			(0,10,10,10) (100,10,10,10) (200,9,9,15) (999,8,8,29) 
		alpha			(0,0) (100,.8) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## drako_att01 ######### #
<effect>
	 id		106
	 name		drako_att01
	<list>
	res			1		pt_tyrant_att03_finish
	res			2		pt_drako_att01_bom
	res			3		pt_spoutanger_finish_02
	res			4		dc_muspell_att03_dec_black
	res			5		dc_tyrant_ludni_att02_remote01
	res			6		dc_muspell_att02_boom
	res			7		dc_muspell_att02_boom
	res			8		pt_drako_att01_stone01
	res			9		pt_drako_att01_stone01
	res			10		pt_bounce_tg01
	res			11		pt_bounce_tg01
	res			12		qa_deadspack_02
	res			13		dc_violentgale_dec_ring
	res			14		dc_violentgale_dec_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 -1
		lifetime		581 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -1
		lifetime		581 680
		animtime		0
		scale			(0,.3,.3,.6) (999,.1,.1,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.3 -1
		lifetime		581 720
		animtime		0
		scale			(0,1,1,1) (999,4,4,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.2
		lifetime		581 1000
		animtime		0
		scale			(0,.5,.5,.5) (100,1,1,1) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1.5 0 -.5
		lifetime		581 1000
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1.7 0 -.3
		lifetime		581 1000
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1.5 0 -.5
		lifetime		581 800
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1.7 0 -.3
		lifetime		581 800
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1.5 0 -.5
		lifetime		581 670
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.7 0 -.3
		lifetime		581 670
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		581 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1.5 0 -.5
		lifetime		581 790
		animtime		0
		scale			(0,.3,.3,.3) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	1.7 0 -.3
		lifetime		581 800
		animtime		0
		scale			(0,.3,.3,.3) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## drako_att02 ######### #
<effect>
	 id		107
	 name		drako_att02
	<list>
	res			1		dc_muspell_att03_dec_black
	res			2		pt_drako_att02_smoke01
	res			3		dc_tyrant_ludni_att02_remote01
	res			4		dc_muspell_att02_boom
	res			5		dc_muspell_att02_boom
	res			6		pt_drako_att01_stone01
	res			7		pt_drako_att01_stone01
	res			8		dc_earthquake_dec_01
	res			9		dc_earthquake_dec_01
	res			10		pt_drako_att02_smoke02
	res			11		pt_drako_att02_smoke02
	res			12		pt_drako_att02_blood01
	res			13		pt_drako_att02_blood02
	res			14		pt_drako_att02_blood02
	res			15		pt_drako_att02_blood02
	res			16		pt_drako_att02_blood02
	res			17		pt_drako_att02_blood02
	res			18		pt_drako_att02_blood01
	res			19		dc_drako_att02_ring01
	res			20		dc_drako_att02_ring01
	res			21		dc_drako_att02_ring01
	res			22		dc_drako_att02_ring01
	res			23		dc_drako_att02_ring01
	res			24		mh_muspell_att02_cylinder
	res			25		mh_muspell_att02_cylinder
	res			26		mh_muspell_att02_cylinder
	res			27		mh_muspell_att02_cylinder
	res			28		qa_deadspack_02
	res			29		qa_genocide_action_01
	res			30		qa_genocide_action_01
	res			31		qa_genocide_action_01
	res			32		qa_deadspack_02
	res			33		pt_drako_att01_bom
	res			34		pt_drako_att01_bom
	res			35		pt_drako_att01_bom
	res			36		pt_drako_att01_bom
	res			37		pt_drako_att01_bom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 -1.3
		lifetime		275 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1.2
		lifetime		250 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1.5 0 -.5
		lifetime		275 600
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1.7 0 -.3
		lifetime		275 600
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1.5 0 -.5
		lifetime		275 370
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1.7 0 -.3
		lifetime		275 370
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1.5 0 -.5
		lifetime		275 350
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1.7 0 -.3
		lifetime		275 350
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 1
		lifetime		275 350
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 1
		lifetime		827 920
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -1.2
		lifetime		275 340
		animtime		0
		scale			(0,1,1,2) (999,1,1,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 -1.2
		lifetime		275 340
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 -1.2
		lifetime		413 490
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 -1.2
		lifetime		551 620
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 -1.2
		lifetime		689 750
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 .5 -1.2
		lifetime		827 900
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -1.2
		lifetime		827 890
		animtime		0
		scale			(0,1,1,2) (999,1,1,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -1.2
		lifetime		275 370
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -1.2
		lifetime		413 510
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -1.2
		lifetime		551 650
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -1.2
		lifetime		689 790
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -1.2
		lifetime		827 930
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-1.5 0 -.5
		lifetime		275 350
		animtime		1
		scale			(0,1,.3,1) (999,1.2,.5,1.2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-1.5 -.5 -.5
		lifetime		275 370
		animtime		1
		scale			(0,.8,.5,.8) (999,1,1.2,1) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	1.7 0 -.3
		lifetime		275 350
		animtime		1
		scale			(0,1,.3,1) (999,1.2,.5,1.2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	1.7 -.5 -.3
		lifetime		275 370
		animtime		1
		scale			(0,.8,.5,.8) (999,1,1.2,1) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		275 370
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		413 510
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		551 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		689 790
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		827 980
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1 -1.2
		lifetime		275 350
		animtime		0
		scale			(0,.3,.3,.6) (999,.1,.1,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1 -1.2
		lifetime		413 480
		animtime		0
		scale			(0,.3,.3,.6) (999,.1,.1,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1 -1.2
		lifetime		551 630
		animtime		0
		scale			(0,.3,.3,.6) (999,.1,.1,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1 -1.2
		lifetime		689 760
		animtime		0
		scale			(0,.3,.3,.6) (999,.1,.1,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1 -1.2
		lifetime		827 910
		animtime		0
		scale			(0,.3,.3,.6) (999,.1,.1,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## drako_att03 ######### #
<effect>
	 id		108
	 name		drako_att03
	<list>
	res			1		sp_tyrant_att02_handglow01
	res			2		dc_muspell_att03_dec_black
	res			3		dc_fisthrom_att_01
	res			4		dc_bullscry_dec
	res			5		pt_drako_att02_smoke02
	res			6		dc_resistance_ring02
	res			7		qa_deadspack_02
	res			8		pt_drako_att03_bom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	1.8 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone05" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (214,1) (785,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (400,.7,.7,.7) (414,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,0) (414,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (400,3,3,3) (414,4,4,4) (800,3,3,3) (999,3,3,3) 
		alpha			(0,0) (400,0) (414,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		414 600
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		414 550
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		414 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## drako_stand ######### #
<effect>
	 id		109
	 name		drako_stand
	<list>
	res			1		sp_drako_eyeglow01
	res			2		sp_drako_eyeglow01
	res			3		sp_drako_eyeglow01
	res			4		pt_drako_stand01
	res			5		pt_drako_stand01
	res			6		pt_drako_stand02
	res			7		pt_drako_stand02
	res			8		dc_weistchop_bg_01
	res			9		sp_drako_bodyglow
	res			10		mh_drako_stand_glow
	res			11		pt_drako_stand01
	res			12		pt_drako_stand01
	res			13		pt_drako_stand01
	res			14		pt_drako_stand02
	res			15		pt_drako_stand02
	res			16		pt_drako_stand01
	res			17		pt_drako_stand01
	res			18		pt_drako_stand01
	res			19		pt_drako_stand01
	res			20		sp_drako_bodyglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye_drako01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye_drako02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_mouse" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 2
		lifetime		0 1000
		animtime		0
		bonename		"eff_dody" 
		scale			(0,4,4,4) (999,2,2,2) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.5 .2 -.8
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.5 -.2 -.8
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"eff_dody" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (500,.4) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_dody" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		4
		bonename		"eff_dody" 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,2,2,2) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1.5 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	2.5 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.5 0 1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Toe0" 
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.5 0 1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Toe0" 
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	1.5 -1.2 1.5
		lifetime		0 1000
		animtime		0
		bonename		"Bone23" 
		scale			(0,6,6,6) (999,3,3,3) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	1.5 -1.2 1.5
		lifetime		0 1000
		animtime		0
		bonename		"Bone09" 
		scale			(0,6,6,6) (999,3,3,3) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.5 -1.2 1.5
		lifetime		0 1000
		animtime		0
		bonename		"Bone23" 
		scale			(0,6,6,6) (999,3,3,3) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.5 -1.2 1.5
		lifetime		0 1000
		animtime		0
		bonename		"Bone09" 
		scale			(0,6,6,6) (999,3,3,3) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet03 ######### #
<effect>
	 id		110
	 name		pet03
	<list>
	res			1		sp_pet03_glow01
	res			2		sp_pet03_glow01
	res			3		sp_pet03_glow01
	res			4		sp_pet03_glow01
	res			5		sp_pet03_glow01
	res			6		sp_pet03_glow01
	res			7		sp_pet03_bodyglow
	res			8		pt_pet03_bodypt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_05" 
		scale			(0,.06,.06,.06) (999,.06,.06,.06) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_06" 
		scale			(0,.06,.06,.06) (999,.06,.06,.06) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet01 ######### #
<effect>
	 id		111
	 name		pet01
	<list>
	res			1		dc_bouncedefender_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.25,.25,.25) (999,.25,.25,.25) 
		alpha			(0,.7) (999,.7) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## blest_remain_stand ######### #
<effect>
	 id		112
	 name		blest_remain_stand
	<list>
	res			1		sp_blest_remain_eyeglow
	res			2		sp_blest_remain_eyeglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## blest_remain_att01 ######### #
<effect>
	 id		113
	 name		blest_remain_att01
	<list>
	res			1		mh_blest_remain_line01
	res			2		qa_berserk_01
	res			3		dc_violentgale_dec_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (523,0) (547,1) (619,1) (642,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		571 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 -.5
		lifetime		571 710
		animtime		0
		scale			(0,.7,.7,.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## blest_wield_att01 ######### #
<effect>
	 id		114
	 name		blest_wield_att01
	<list>
	res			1		mh_blest_wield_line01
	res			2		qa_chainburst_hit02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (523,0) (547,1) (619,1) (642,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		571 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## blest_wield_att02 ######### #
<effect>
	 id		115
	 name		blest_wield_att02
	<list>
	res			1		mh_blest_wield_line02
	res			2		mh_blest_wield_att02_line01
	res			3		mh_blest_wield_line02
	res			4		qa_babarian_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (370,0) (388,1) (462,1) (481,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (388,0) (425,.8) (462,.8) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (370,0) (388,1) (462,1) (481,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		425 620
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## blest_wield_att03 ######### #
<effect>
	 id		116
	 name		blest_wield_att03
	<list>
	res			1		mh_blest_wield_shild01
	res			2		mh_blest_wield_ring01
	res			3		pt_blest_wield_pt01
	res			4		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (628,0) (657,1) (770,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (628,0) (800,1) (914,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.7 -2.5
		lifetime		657 800
		animtime		0
		scale			(0,0.2,0.2,1) (999,0.2,0.2,3) 
		alpha			(0,0) (500,1) (800,1) (999,0.0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		657 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## blest_wield_stand ######### #
<effect>
	 id		117
	 name		blest_wield_stand
	<list>
	res			1		dc_blest_wield01_dec_01
	res			2		sp_blest_wield01_eyeglow
	res			3		sp_blest_wield01_eyeglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## blest_wield02_stand ######### #
<effect>
	 id		118
	 name		blest_wield02_stand
	<list>
	res			1		dc_blest_wield02_dec_01
	res			2		sp_blest_wield02_eyeglow
	res			3		sp_blest_wield02_eyeglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## blest_wield03_stand ######### #
<effect>
	 id		119
	 name		blest_wield03_stand
	<list>
	res			1		dc_blest_wield03_dec_01
	res			2		sp_blest_wield03_eyeglow
	res			3		sp_blest_wield03_eyeglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## blest_wield_walk ######### #
<effect>
	 id		120
	 name		blest_wield_walk
	<list>
	res			1		pt_blest_wield_smoke01
	res			2		qa_doublesmash_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.3 .2 -.5
		lifetime		468 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		468 650
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_stand ######### #
<effect>
	 id		121
	 name		effroi_stand
	<list>
	res			1		sp_effroi_symbol01
	res			2		sp_effroi_glow01
	res			3		dc_effroi_standglow01
	res			4		pt_effroi_stand01
	res			5		pt_effroi_stand02
	res			6		pt_effroi_stand02
	res			7		sp_effroi_glow02
	res			8		sp_effroi_glow02
	res			9		sp_effroi_glow02
	res			10		sp_effroi_eyeglow01
	res			11		sp_effroi_eyeglow01
	res			12		pt_effroi_fire01
	res			13		pt_effroi_fire01
	res			14		pt_effroi_fire01
	res			15		pt_effroi_fire01
	res			16		pt_effroi_fire01
	res			17		pt_effroi_fire01
	res			18		pt_effroi_fire01
	res			19		pt_effroi_fire01
	res			20		pt_effroi_fire01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy04" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff07" 
		scale			(0,1,1,1) (999,.5,.5,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,1,1,1) (999,.5,.5,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy03" 
		scale			(0,1,1,1) (999,.5,.5,3) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 -.18
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 -.18
		lifetime		0 1000
		animtime		0
		bonename		"Dummy03" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff07" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.018
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.018
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff03" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff04" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff05" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff06" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,1.5,1.5,1.5) (999,.8,.8,.8) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy03" 
		scale			(0,1.5,1.5,1.5) (999,.8,.8,.8) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"eff07" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_att01 ######### #
<effect>
	 id		122
	 name		effroi_att01
	<list>
	res			1		pt_effroi_att01_tg02
	res			2		pt_effroi_att01_tg02
	res			3		pt_effroi_att01_tg02
	res			4		pt_effroi_att01_tg02
	res			5		dc_muspell_att03_dec_black
	res			6		qa_deadspack_02
	res			7		qa_burnknuckle_hit
	res			8		sp_deadspark_ring_01
	res			9		sp_deadspark_ring_02
	res			10		pt_effroi_att01_bom
	res			11		pt_effroi_att01_bom02
	res			12		mh_effroi_symbol_bg01
	res			13		mh_effroi_symbol_bg01
	res			14		mh_effroi_symbol_bg01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		620 780
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,15) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light_eff01" "effect\monster\eff_effroi_att01_light01.skel" "effect\monster\eff_effroi_att01_light01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		640 800
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,12) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light_eff02" "effect\monster\eff_effroi_att01_light01.skel" "effect\monster\eff_effroi_att01_light01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		660 820
		animtime		0
		scale			(0,1,1,1) (999,1,1,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"light_eff03" "effect\monster\eff_effroi_att01_light01.skel" "effect\monster\eff_effroi_att01_light01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		680 840
		animtime		0
		scale			(0,1,1,1) (999,1,1,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"light_eff04" "effect\monster\eff_effroi_att01_light01.skel" "effect\monster\eff_effroi_att01_light01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		620 1000
		animtime		0
		alpha			(0,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		630 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		150 610
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		620 730
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"light_eff01" "effect\monster\eff_effroi_att01_light01.skel" "effect\monster\eff_effroi_att01_light01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		620 780
		animtime		0
		scale			(0,0,0,0) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"light_eff01" "effect\monster\eff_effroi_att01_light01.skel" "effect\monster\eff_effroi_att01_light01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		150 850
		animtime		0
		bonename		"eff07" 
		scale			(0,6,6,6) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		150 850
		animtime		0
		bonename		"eff07" 
		scale			(0,8,8,8) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 4.5 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (610,1.1,1.1,1.1) (650,1.2,1.2,1.2) (999,1.25,1.25,1.25) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.5,2) (250,0,4.5,2) (280,0,4.55,2) (310,0,4.5,2) (340,0,4.55,2) (370,0,4.5,2) (400,0,4.55,2) (430,0,4.5,2) (460,0,4.55,2) (490,0,4.5,2) (520,0,4.55,2) (550,0,4.5,2) (580,0,4.55,2) (610,0,4.5,2) (640,0,4.55,2) (670,0,4.5,2) (999,0,4.8,2) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 4.5 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (610,1.1,1.1,1.1) (650,1.2,1.2,1.2) (999,1.25,1.25,1.25) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.5,2) (250,0,4.5,2) (280,0,4.55,2) (310,0,4.5,2) (340,0,4.55,2) (370,0,4.5,2) (400,0,4.55,2) (430,0,4.5,2) (460,0,4.55,2) (490,0,4.5,2) (520,0,4.55,2) (550,0,4.5,2) (580,0,4.55,2) (610,0,4.5,2) (640,0,4.55,2) (670,0,4.5,2) (999,0,4.8,2) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 4.5 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (610,1.1,1.1,1.1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.5,2) (250,0,4.5,2) (280,0,4.55,2) (310,0,4.5,2) (340,0,4.55,2) (370,0,4.5,2) (400,0,4.55,2) (430,0,4.5,2) (460,0,4.55,2) (490,0,4.5,2) (520,0,4.55,2) (550,0,4.5,2) (580,0,4.55,2) (610,0,4.5,2) (640,0,4.55,2) (670,0,4.5,2) (999,0,4.8,2) 
		</control>

	</scene>

</effect>
# ######## effroi_att02 ######### #
<effect>
	 id		123
	 name		effroi_att02
	<list>
	res			1		mh_effroi_att02_fire01
	res			2		sp_effroi_att02_handglow01
	res			3		pt_effroi_att02_fire01
	res			4		dc_muspell_att03_dec_black
	res			5		mh_effroi_att02_wing01
	res			6		mh_effroi_att02_wing01
	res			7		mh_effroi_att02_wing01
	res			8		pt_effroi_att02_pt01
	res			9		pt_effroi_att02_pt02
	res			10		qa_effroi_tg01
	res			11		mh_muspell_att04_stone
	res			12		mh_muspell_att04_stone
	res			13		mh_muspell_att04_stone
	res			14		mh_muspell_att04_stone
	res			15		dc_muspell_att03_dec_black
	res			16		dc_muspell_att03_dec_black
	res			17		dc_muspell_att03_dec_black
	res			18		dc_muspell_att03_dec_black
	res			19		sp_deadspark_smoke_01
	res			20		sp_deadspark_smoke_01
	res			21		sp_deadspark_smoke_01
	res			22		sp_deadspark_smoke_01
	res			23		sp_deadspark_smoke_01
	res			24		sp_deadspark_smoke_01
	res			25		sp_deadspark_smoke_01
	res			26		pt_effroi_att02_firebom01
	res			27		pt_effroi_att02_firebom01
	res			28		pt_effroi_att02_firebom01
	res			29		pt_effroi_att02_firebom01
	res			30		pt_effroi_att02_firebom01
	res			31		mh_effroi_symbol_bg01
	res			32		mh_effroi_symbol_bg01
	res			33		mh_effroi_symbol_bg01
	res			34		dc_effroi_att02_tgglow01
	res			35		dc_effroi_att02_lightdec01
	res			36		dc_effroi_att02_lightdec01
	res			37		dc_effroi_att02_lightdec01
	res			38		dc_effroi_att02_lightdec01
	res			39		mh_effroi_att02_fire01
	res			40		qa_tyrant_hit01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (611,0) (647,1) (764,1) (823,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger1" 
		scale			(0,.5,.5,.5) (611,3,3,3) (630,8,8,8) (999,8,8,8) 
		alpha			(0,0) (100,0) (300,.7) (611,.7) (630,1) (764,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 .3
		lifetime		529 800
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,.7) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 8 -.5
		lifetime		620 823
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.5 8 -.5
		lifetime		660 860
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.5 8 -.5
		lifetime		700 900
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		600 800
		animtime		0
		scale			(0,.6,.6,.6) (999,.3,.3,40) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		scale			(0,.3,.3,.3) (500,.7,.7,.7) (999,.4,.4,.4) 
		alpha			(0,0) (200,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -6
		lifetime		630 730
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 -10
		lifetime		650 780
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 -14
		lifetime		670 800
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 -18
		lifetime		690 820
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -6
		lifetime		630 830
		animtime		0
		alpha			(0,0) (200,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -10
		lifetime		650 850
		animtime		0
		alpha			(0,0) (200,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -14
		lifetime		670 870
		animtime		0
		alpha			(0,0) (200,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -18
		lifetime		690 890
		animtime		0
		alpha			(0,0) (200,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -6
		lifetime		630 730
		animtime		0
		scale			(0,7,7,-15) (999,15,15,-35) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 -8
		lifetime		650 750
		animtime		0
		scale			(0,7,7,-15) (999,15,15,-35) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 -10
		lifetime		650 750
		animtime		0
		scale			(0,6,6,-13) (999,14,14,-34) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 -12
		lifetime		670 770
		animtime		0
		scale			(0,6,6,-13) (999,14,14,-34) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 -14
		lifetime		690 790
		animtime		0
		scale			(0,6,6,-10) (999,14,14,-33) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 -16
		lifetime		710 810
		animtime		0
		scale			(0,5,5,-10) (999,12,12,-33) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 -18
		lifetime		730 830
		animtime		0
		scale			(0,5,5,-10) (999,12,12,-32) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -6
		lifetime		630 730
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 -9
		lifetime		650 750
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.2,.2,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 -12
		lifetime		670 770
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.2,.2,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 -15
		lifetime		690 790
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.2,.2,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 -18
		lifetime		710 810
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.2,.2,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 4.8 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (610,1.1,1.1,1.1) (640,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.8,2) (250,0,4.8,2) (280,0,4.85,2) (310,0,4.8,2) (340,0,4.85,2) (370,0,4.8,2) (400,0,4.85,2) (430,0,4.8,2) (460,0,4.85,2) (490,0,4.8,2) (520,0,4.85,2) (550,0,4.8,2) (580,0,4.85,2) (610,0,4.8,2) (640,0,4.85,2) (670,0,4.8,2) (999,0,5,2) 
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 4.8 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (610,1.1,1.1,1.1) (640,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.8,2) (250,0,4.8,2) (280,0,4.85,2) (310,0,4.8,2) (340,0,4.85,2) (370,0,4.8,2) (400,0,4.85,2) (430,0,4.8,2) (460,0,4.85,2) (490,0,4.8,2) (520,0,4.85,2) (550,0,4.8,2) (580,0,4.85,2) (610,0,4.8,2) (640,0,4.85,2) (670,0,4.8,2) (999,0,5,2) 
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 4.8 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (610,1.1,1.1,1.1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.8,2) (250,0,4.8,2) (280,0,4.85,2) (310,0,4.8,2) (340,0,4.85,2) (370,0,4.8,2) (400,0,4.85,2) (430,0,4.8,2) (460,0,4.85,2) (490,0,4.8,2) (520,0,4.85,2) (550,0,4.8,2) (580,0,4.85,2) (610,0,4.8,2) (640,0,4.85,2) (670,0,4.8,2) (999,0,5,2) 
		</control>

		<control>
		unitid			34
		active			true
		startposition	-1 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (610,2,2,2) (640,2.8,2.8,2.8) (999,3,3,3) 
		alpha			(0,0) (420,0) (610,.7) (647,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 -6
		lifetime		630 790
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 -10
		lifetime		650 810
		animtime		1
		scale			(0,2.7,2.7,2.7) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 -14
		lifetime		670 830
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,3.2,3.2,3.2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 -18
		lifetime		690 850
		animtime		1
		scale			(0,2.2,2.2,2.2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (611,0) (647,1) (764,1) (823,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		620 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_att03 ######### #
<effect>
	 id		124
	 name		effroi_att03
	<list>
	res			1		mh_effroi_att03_wing01
	res			2		mh_effroi_att03_wing01
	res			3		mh_effroi_att03_wing02
	res			4		mh_effroi_att03_wing02
	res			5		sp_effroi_att03_magic01
	res			6		sp_effroi_att03_magic02
	res			7		sp_effroi_att03_magic03
	res			8		mh_effroi_symbol_bg01
	res			9		mh_effroi_symbol_bg01
	res			10		mh_effroi_symbol_bg01
	res			11		pt_effroi_att01_bom02
	res			12		pt_effroi_att03_gater01
	res			13		mh_effroi_att03_line
	res			14		pt_effroi_att02_pt02
	res			15		dc_muspell_att03_dec_black
	res			16		qa_effroi_tg01
	res			17		qa_tyrant_hit01
	res			18		sp_effroi_att03_glow01
	res			19		sp_effroi_att03_glow01
	res			20		sp_effroi_att03_glow01
	res			21		sp_effroi_att03_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		166 500
		animtime		2
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		166 500
		animtime		2
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		12
		bonename		"eff07" 
		alpha			(0,0) (208,0) (291,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		12
		bonename		"eff07" 
		scale			(0,1.05,1.05,1.05) (999,1.05,1.05,1.05) 
		alpha			(0,0) (208,0) (291,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,0) (250,.7) (850,.7) (999,0) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .9 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (100,0) (250,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,-540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (100,0) (250,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4.5 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (683,1.1,1.1,1.1) (741,1.2,1.2,1.2) (999,1.25,1.25,1.25) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.5,2) (250,0,4.5,2) (280,0,4.55,2) (310,0,4.5,2) (340,0,4.55,2) (370,0,4.5,2) (400,0,4.55,2) (430,0,4.5,2) (460,0,4.55,2) (490,0,4.5,2) (520,0,4.55,2) (550,0,4.5,2) (580,0,4.55,2) (610,0,4.5,2) (640,0,4.55,2) (670,0,4.5,2) (999,0,4.8,2) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4.5 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (683,1.1,1.1,1.1) (741,1.2,1.2,1.2) (999,1.25,1.25,1.25) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.5,2) (250,0,4.5,2) (280,0,4.55,2) (310,0,4.5,2) (340,0,4.55,2) (370,0,4.5,2) (400,0,4.55,2) (430,0,4.5,2) (460,0,4.55,2) (490,0,4.5,2) (520,0,4.55,2) (550,0,4.5,2) (580,0,4.55,2) (610,0,4.5,2) (640,0,4.55,2) (670,0,4.5,2) (999,0,4.8,2) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 4.5 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (683,1.1,1.1,1.1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.5,2) (250,0,4.5,2) (280,0,4.55,2) (310,0,4.5,2) (340,0,4.55,2) (370,0,4.5,2) (400,0,4.55,2) (430,0,4.5,2) (460,0,4.55,2) (490,0,4.5,2) (520,0,4.55,2) (550,0,4.5,2) (580,0,4.55,2) (610,0,4.5,2) (640,0,4.55,2) (670,0,4.5,2) (999,0,4.8,2) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		250 850
		animtime		0
		bonename		"eff07" 
		scale			(0,8,8,8) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 9 -1
		lifetime		180 400
		animtime		0
		scale			(0,0.3,.3,6) (999,0.1,.1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (725,1) (741,1) (766,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		scale			(0,.3,.3,.3) (500,.7,.7,.7) (999,.4,.4,.4) 
		alpha			(0,0) (200,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0) (250,.4) (850,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 710
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		720 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-1 8 0
		lifetime		200 330
		animtime		0
		scale			(0,9,9,9) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1 8 0
		lifetime		250 390
		animtime		0
		scale			(0,9,9,9) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-1 8 0
		lifetime		290 420
		animtime		0
		scale			(0,9,9,9) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-1 8 0
		lifetime		330 500
		animtime		0
		scale			(0,9,9,9) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_die ######### #
<effect>
	 id		125
	 name		effroi_die
	<list>
	res			1		mh_effroi_die_motion
	res			2		dc_muspell_att03_dec_black
	res			3		dc_effroi_die_dec01
	res			4		dc_effroi_die_dec01
	res			5		dc_effroi_die_dec01
	res			6		dc_effroi_die_dec01
	res			7		dc_effroi_die_dec01
	res			8		pt_effroi_die_smoke01
	res			9		pt_effroi_die_smoke02
	res			10		dc_effroi_die_dec02
	res			11		dc_tyrant_ludni_die_dec02
	res			12		dc_tyrant_ludni_die_dec02
	res			13		mh_effroi_die_wing01
	res			14		dc_tyrant_ludni_die_dec02
	res			15		qa_freinture_die02
	res			16		qa_freinture_att03
	res			17		sp_imago_ring
	res			18		sp_imago_ring
	res			19		sp_imago_ring
	res			20		sp_imago_ring
	res			21		pt_effroi_die_bom01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (625,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.5 0 1.5
		lifetime		150 550
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1.5 0 -1.5
		lifetime		100 500
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.5 0 -1.5
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1.5 0 1.5
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		scale			(0,3,3,3) (999,10,10,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 950
		animtime		0
		scale			(0,8,8,8) (600,6,6,6) (999,2,2,2) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		rotation		(0,0) (999,-1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 350
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		316 480
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (583,0) (700,.5) (916,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		316 480
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 333
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		350 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 5 0
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-1 6 1
		lifetime		50 140
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	1 6 -1
		lifetime		30 120
		animtime		0
		scale			(0,1,1,1) (999,8.5,8.5,8.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 5 0
		lifetime		80 200
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		20 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kadirune_att01 ######### #
<effect>
	 id		126
	 name		kadirune_att01
	<list>
	res			1		mh_kadirune_weapon01
	res			2		mh_kadirune_att01_line
	res			3		qa_tyrant_hit01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.6 -.1 .10
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (300,0) (450,1) (630,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (460,0) (480,1) (520,1) (550,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		510 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kadirune_att02 ######### #
<effect>
	 id		127
	 name		kadirune_att02
	<list>
	res			1		mh_kadirune_weapon01
	res			2		mh_kadirune_att02_line
	res			3		dc_kadirune_att02_dec02
	res			4		dc_kadirune_att02_dec01
	res			5		dc_muspell_att03_dec_black
	res			6		pt_kadirune_bom_tg01
	res			7		dc_fisthrom_att_01
	res			8		pt_kadirune_att02_stone
	res			9		pt_kadirune_att02_bom02
	res			10		qa_tyrant_hit01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.6 -.1 .10
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (321,0) (392,1) (642,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (442,0) (464,1) (485,1) (507,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.5 0 -9
		lifetime		485 800
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 0 -9
		lifetime		485 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (400,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.5 0 -9
		lifetime		485 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	.5 0 -9
		lifetime		485 570
		animtime		0
		scale			(0,4,4,4) (999,1,1,120) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	.5 0 -9
		lifetime		485 650
		animtime		0
		scale			(0,.7,.7,.7) (999,1.8,1.8,1.8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 1 -9
		lifetime		485 570
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	.5 0 -9
		lifetime		485 570
		animtime		0
		scale			(0,5,5,5) (999,2,2,75) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		490 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kadirune_att03 ######### #
<effect>
	 id		128
	 name		kadirune_att03
	<list>
	res			1		mh_kadirune_weapon01
	res			2		mh_kadirune_att03_line
	res			3		mh_kadirune_att03_star
	res			4		dc_muspell_att03_dec_black
	res			5		dc_kadirune_att03_dec01
	res			6		mh_kadirune_att03_wing01
	res			7		mh_kadirune_att03_wing01
	res			8		dc_fisthrom_att_01
	res			9		dc_fisthrom_att_01
	res			10		dc_fisthrom_att_01
	res			11		dc_tyrant_ludni_att02_remote01
	res			12		qa_burnknuckle_hit
	res			13		qa_carnage_01
	res			14		qa_deadspack_02
	res			15		pt_kadirune_att03_bing01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.6 -.1 .10
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (71,0) (178,1) (500,1) (571,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (240,0) (255,1) (430,1) (448,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (632,0) (667,.7) (775,.7) (810,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.4) (571,.4) (642,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (240,1.5,1.5,1.5) (448,3,3,3) (999,3,3,3) 
		alpha			(0,0) (240,0) (255,1) (430,1) (448,0) (999,0) 
		rotation		(0,0) (240,0) (500,-1080) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (228,0) (242,1) (400,1) (432,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (228,0) (242,1) (400,1) (432,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 120
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		80 160
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		120 200
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,3,3,3) (550,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,.5) (500,.7) (550,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 240
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		620 680
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		242 470
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1.3 3.5 -2.1
		lifetime		632 850
		animtime		1
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kadirune_stand ######### #
<effect>
	 id		129
	 name		kadirune_stand
	<list>
	res			1		sp_muspell_eyeglow
	res			2		sp_muspell_eyeglow
	res			3		sp_muspell_eyeglow
	res			4		sp_muspell_eyeglow
	res			5		sp_muspell_eyeglow
	res			6		dc_tyrant_ludni_att02_remote01
	res			7		sp_kadirune_weapon_glow01
	res			8		sp_kadirune_weapon_glow01
	res			9		sp_kadirune_weapon_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -.02
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -.02
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,6,6,6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,4,4,4) (999,4,4,4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,4,4,4) (999,4,4,4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	8 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone15" 
		scale			(0,4,4,4) (999,4,4,4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	8 0 1
		lifetime		0 1000
		animtime		0
		bonename		"Bone15" 
		scale			(0,5,5,5) (999,5,5,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	8 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"Bone15" 
		scale			(0,5,5,5) (999,5,5,5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kadirune_die ######### #
<effect>
	 id		130
	 name		kadirune_die
	<list>
	res			1		mh_kadirune_die_motion
	res			2		pt_kadirune_die_bom01
	res			3		dc_fisthrom_att_03
	res			4		pt_kadirune_die_smoke02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (650,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 2
		lifetime		266 400
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 2
		lifetime		266 360
		animtime		0
		scale			(0,.3,.3,.3) (999,2,2,2) 
		alpha			(0,.7) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1
		lifetime		733 950
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "effect\monster\eff_kadirune_basic_test.skel" "effect\monster\eff_kadirune_die_test.anim" 1 0 0
		</control>

	</scene>

</effect>
# ######## kadirune_sohwan ######### #
<effect>
	 id		131
	 name		kadirune_sohwan
	<list>
	res			1		mh_kadirune_sohwan_01
	res			2		dc_muspell_att03_dec_black
	res			3		dc_fisthrom_att_01
	res			4		dc_physicalresist_dec_02
	res			5		pt_drako_att03_bom
	res			6		sp_tyrant_att02_handglow01
	res			7		dc_kadirune_sohwan_jean01
	res			8		qa_berserk_01
	res			9		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (633,0) (677,.7) (755,.7) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -3
		lifetime		300 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -3
		lifetime		633 800
		animtime		0
		scale			(0,.5,.5,.5) (999,1.7,1.7,1.7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -3
		lifetime		633 850
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 -3
		lifetime		633 1000
		animtime		0
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone15" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,0) (500,1) (850,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (633,1.2,1.2,1.2) (700,1.4,1.4,1.4) (999,1.6,1.6,1.6) 
		alpha			(0,0) (633,0) (700,1) (750,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 630
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		633 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cherubim_stand ######### #
<effect>
	 id		132
	 name		cherubim_stand
	<list>
	res			1		sp_cherubim_glow01
	res			2		sp_cherubim_glow01
	res			3		sp_cherubim_glow01
	res			4		sp_cherubim_glow02
	res			5		sp_muspell_eyeglow
	res			6		sp_muspell_eyeglow
	res			7		dc_cherubim_stand01
	res			8		mh_achmagi_ring01
	res			9		sp_cherubim_glow02
	res			10		sp_cherubim_glow02
	res			11		sp_cherubim_glow02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone27" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone29" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_dummy01" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -.03
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -.03
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon_dummy01" 
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		color			(0,0.00,1.00,0.64) (999,0.00,1.00,0.64) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_jean01" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cherubim_att01 ######### #
<effect>
	 id		133
	 name		cherubim_att01
	<list>
	res			1		mh_cherubim_att01_line01
	res			2		pt_effroi_att01_tg02
	res			3		sp_cherubim_ring01
	res			4		dc_cherubim_dec02
	res			5		dc_cherubim_dec02
	res			6		dc_cherubim_dec01
	res			7		dc_cherubim_dec01
	res			8		mh_muspell_att04_stone
	res			9		mh_muspell_att04_stone
	res			10		mh_muspell_att04_stone
	res			11		mh_muspell_att04_stone
	res			12		mh_muspell_att04_stone
	res			13		pt_drako_att02_smoke02
	res			14		pt_drako_att02_smoke02
	res			15		pt_drako_att02_smoke02
	res			16		pt_drako_att02_smoke02
	res			17		pt_drako_att02_smoke02
	res			18		qa_tyrant_hit01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (428,0) (457,1) (504,1) (533,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -4
		lifetime		428 660
		animtime		0
		scale			(0,1,1,1) (999,2,2,25) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 -4
		lifetime		428 500
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -5.2
		lifetime		480 800
		animtime		0
		scale			(0,2.5,1,1) (999,2.5,1,1) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -15
		lifetime		500 800
		animtime		0
		scale			(0,2.5,1,1) (999,2.5,1,1) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -5.2
		lifetime		700 1000
		animtime		0
		scale			(0,2.5,1,1) (999,2.5,1,1) 
		alpha			(0,.3) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -15
		lifetime		700 1000
		animtime		0
		scale			(0,2.5,1,1) (999,2.5,1,1) 
		alpha			(0,.3) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.9 -4
		lifetime		450 650
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.7 -8
		lifetime		460 660
		animtime		1
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.1 -12
		lifetime		470 670
		animtime		1
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -16
		lifetime		480 680
		animtime		1
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -20
		lifetime		490 690
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -1 -4
		lifetime		460 660
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.8 -8
		lifetime		470 670
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.6 -12
		lifetime		480 680
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -.3 -16
		lifetime		490 690
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -20
		lifetime		500 700
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		450 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cherubim_att02 ######### #
<effect>
	 id		134
	 name		cherubim_att02
	<list>
	res			1		pt_cherubim_att02_pt01
	res			2		mh_cherubim_ready_01
	res			3		sp_cherubim_att02_glow01
	res			4		dc_muspell_att03_dec_black
	res			5		dc_cherubim_att02_dec01
	res			6		mh_muspell_att04_stone
	res			7		mh_muspell_att04_stone
	res			8		mh_muspell_att04_stone
	res			9		mh_muspell_att04_stone
	res			10		mh_muspell_att04_stone
	res			11		mh_muspell_att04_stone
	res			12		mh_muspell_att04_stone
	res			13		mh_muspell_att04_stone
	res			14		mh_cherubim_att02_light
	res			15		sp_deadspark_ring_01
	res			16		sp_deadspark_ring_02
	res			17		sp_cherubim_bg_glow01
	res			18		sp_cherubim_bg_glow02
	res			19		mh_muspell_att04_stone
	res			20		pt_cherubim_att02_tg01
	res			21		pt_cherubim_att02_smoke01
	res			22		pt_cherubim_att02_smoke02
	res			23		qa_tyrant_hit01
	res			24		qa_hatchling_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		550 850
		animtime		0
		scale			(0,.9,.9,.9) (999,.5,.5,60) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		3
		bonename		"Bip01 L Hand" 
		scale			(0,0,0,0) (200,0,0,0) (300,1,1,1) (570,1.5,1.5,1.5) (615,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,0) (300,1) (580,1) (613,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,2,2,2) (200,2,2,2) (300,3.5,3.5,3.5,) (570,4,4,4) (610,40,40,40) (999,40,40,40) 
		alpha			(0,0) (200,0) (266,1) (580,1) (620,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (560,1,1,1) (570,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		570 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (30,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		570 870
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1 -.5 -6
		lifetime		570 870
		animtime		1
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	3 0 5
		lifetime		570 870
		animtime		1
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-3 0 3
		lifetime		570 870
		animtime		1
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	4 -.5 -3
		lifetime		570 870
		animtime		1
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-4 0 -4
		lifetime		570 870
		animtime		1
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	6 0 3
		lifetime		570 870
		animtime		1
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-6 -.5 4
		lifetime		570 870
		animtime		1
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	.8 .6 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (240,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 4 -2
		lifetime		130 230
		animtime		0
		scale			(0,11,11,11) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 4 -2
		lifetime		100 200
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 5 0
		lifetime		570 850
		animtime		0
		scale			(0,5,5,5) (999,20,20,90) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 0
		lifetime		570 900
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.5 0
		lifetime		570 870
		animtime		1
		rotation		(0,-120) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 11 0
		lifetime		570 630
		animtime		0
		scale			(0,.3,.3,2) (999,.1,.1,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		580 900
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		0
		scale			(0,1,1,1) (999,9,9,-30) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		570 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 560
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cherubim_att03 ######### #
<effect>
	 id		135
	 name		cherubim_att03
	<list>
	res			1		mh_cherubim_att03_sphere
	res			2		mh_cherubim_att03_sphere02
	res			3		mh_cherubim_att03_jean01
	res			4		dc_cherubim_att03_dec01
	res			5		sp_cherubim_bg_glow02
	res			6		sp_cherubim_bg_glow01
	res			7		mh_cherubim_att03_cylinder01
	res			8		mh_cherubim_att03_cylinder02
	res			9		pt_cherubim_att03_smoke01
	res			10		pt_cherubim_att03_tg01
	res			11		qa_freinture_die02
	res			12		qa_tyrant_hit01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		2
		alpha			(0,0) (200,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		2
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0.30,0.66,1.00) (999,0.30,0.66,1.00) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (250,1) (428,1) (571,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		380 450
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		380 680
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 5 0
		lifetime		380 680
		animtime		0
		scale			(0,5,5,5) (999,20,20,90) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (380,0) (438,1) (523,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (380,0) (428,1) (476,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		400 950
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,.5) (400,.5) (999,0) 
		color			(0,0.30,0.66,1.00) (999,0.30,0.66,1.00) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 6 0
		lifetime		380 450
		animtime		0
		scale			(0,.3,.3,2) (999,.1,.1,10) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 370
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		370 650
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cherubim_att04 ######### #
<effect>
	 id		136
	 name		cherubim_att04
	<list>
	res			1		mh_cherubim_att04_01
	res			2		mh_cherubim_att04_01
	res			3		mh_cherubim_ready_01
	res			4		pt_cherubim_att04_tg01
	res			5		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (438,0) (466,1) (476,1) (504,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (438,0) (466,1) (476,1) (504,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		3
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (438,1,1,1) (466,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (490,1) (510,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 5.5 -5
		lifetime		438 500
		animtime		0
		scale			(0,.2,.2,2) (999,.05,.05,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		438 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cherubim_die ######### #
<effect>
	 id		137
	 name		cherubim_die
	<list>
	res			1		mh_cherubim_die
	res			2		pt_cherubim_die_smoke01
	res			3		dc_effroi_die_dec01
	res			4		dc_effroi_die_dec01
	res			5		dc_effroi_die_dec01
	res			6		dc_effroi_die_dec01
	res			7		dc_effroi_die_dec01
	res			8		dc_muspell_att03_dec_black
	res			9		sp_cherubim_bg_glow02
	res			10		pt_cherubim_die_bom01
	res			11		qa_freinture_die02
	res			12		qa_freinture_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (727,1) (980,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		scale			(0,3,3,3) (999,10,10,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.5 0 1.5
		lifetime		150 550
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1.5 0 -1.5
		lifetime		100 500
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.5 0 -1.5
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1.5 0 1.5
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (50,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (100,.7) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,.7) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		255 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## talos_att01 ######### #
<effect>
	 id		138
	 name		talos_att01
	<list>
	res			1		mh_talos_weapon01
	res			2		mh_talos_weapon01
	res			3		qa_deadspack_02
	res			4		dc_tyrant_ludni_att02_remote01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		480 626
		animtime		1
		bonename		"Bone12" 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		480 606
		animtime		1
		bonename		"Bone12" 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		480 800
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (50,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## talos_stand ######### #
<effect>
	 id		139
	 name		talos_stand
	<list>
	res			1		pt_talos_fire01
	res			2		pt_talos_fire01
	res			3		pt_talos_fire01
	res			4		pt_talos_fire01
	res			5		pt_talos_fire01
	res			6		pt_talos_fire01
	res			7		sp_muspell_eyeglow
	res			8		sp_muspell_eyeglow
	res			9		sp_talos_bodyglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff03" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff04" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff05" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff06" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,.2) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.01 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## talos_att02 ######### #
<effect>
	 id		140
	 name		talos_att02
	<list>
	res			1		mh_talos_weapon01
	res			2		dc_tyrant_ludni_dec01
	res			3		dc_tyrant_ludni_att02_remote01
	res			4		mh_talos_att02_line01
	res			5		dc_kadirune_att02_dec01
	res			6		dc_talos_dec01
	res			7		mh_talos_att02_pt01
	res			8		pt_talos_att02_bom_tg
	res			9		qa_freinture_att03
	res			10		qa_freinture_die
	res			11		dc_muspell_att03_dec_black
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		318 772
		animtime		1
		bonename		"Bone12" 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		318 550
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.3,2.3,2.3) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,0) (300,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (318,0) (345,1) (454,1) (481,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	2.5 0 -6
		lifetime		740 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,-20) (999,-20) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	2.5 0 -6
		lifetime		720 950
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,-20) (999,-20) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (718,0) (745,1) (790,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	2.5 .2 -6
		lifetime		718 808
		animtime		0
		scale			(0,10,10,10) (999,1,1,70) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		272 700
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		727 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	2.5 0 -6
		lifetime		727 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.5) (500,.5) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## talos_att03 ######### #
<effect>
	 id		141
	 name		talos_att03
	<list>
	res			1		pt_talos_att03_smoke01
	res			2		dc_tyrant_ludni_att02_remote01
	res			3		dc_cherubim_att04_dec02
	res			4		dc_muspell_att03_dec_black
	res			5		dc_fisthrom_att_01
	res			6		dc_tyrant_ludni_att02_remote01
	res			7		mh_talos_att03_light01
	res			8		mh_talos_att03_tg01
	res			9		dc_talos_att03_dec01
	res			10		dc_talos_att03_dec01
	res			11		pt_talos_att03_smoke02
	res			12		pt_talos_att03_smoke03
	res			13		mh_talos_att03_light02
	res			14		mh_talos_att03_tg02
	res			15		mh_talos_att03_light03
	res			16		dc_muspell_att03_dec_black
	res			17		dc_cherubim_att04_dec02
	res			18		pt_talos_att03_smoke02
	res			19		dc_tyrant_ludni_att02_remote01
	res			20		pt_tyrant_die_bom_01
	res			21		pt_tyrant_die_bom_01
	res			22		pt_talos_att03_light01
	res			23		dc_talos_att03_dec01
	res			24		dc_talos_att03_dec01
	res			25		pt_drako_att02_smoke02
	res			26		pt_drako_att02_smoke02
	res			27		qa_tyrant_hit01
	res			28		qa_tyrant_hit01
	res			29		qa_babarian_att02
	res			30		qa_babarian_att02
	res			31		qa_berserk_02
	res			32		mh_talos_att03_cylinder
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -1 0
		lifetime		25 250
		animtime		0
		scale			(0,.5,.5,.5) (999,5,5,15) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		403 600
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		403 650
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		403 550
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		403 650
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (276,0) (288,1) (316,1) (328,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (379,0) (391,1) (415,1) (426,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		403 440
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		420 455
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		403 470
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		403 490
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (371,0) (391,1) (426,1) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (774,0) (786,1) (806,1) (818,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (778,0) (790,1) (818,1) (830,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		778 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		778 900
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		778 858
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (778,2,2,2) (782,4,4,4) (999,4,4,4) 
		alpha			(0,0) (620,0) (778,.5) (782,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 0
		lifetime		403 460
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 0
		lifetime		778 845
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2 0
		lifetime		778 830
		animtime		1
		scale			(0,.4,.4,5) (999,.1,.1,30) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		778 828
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		798 848
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		901 960
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 0
		lifetime		403 460
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		403 550
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		778 870
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		600 770
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		901 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (395,0) (407,1) (422,1) (446,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## talos_die ######### #
<effect>
	 id		142
	 name		talos_die
	<list>
	res			1		mh_talos_die
	res			2		dc_muspell_att03_dec_black
	res			3		pt_drako_att02_smoke02
	res			4		pt_tyrant_att03_finish
	res			5		sp_spoutanger_ring_01
	res			6		pt_talos_die_bom01
	res			7		dc_carnage_ring_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (761,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -1 3
		lifetime		545 610
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 3 -.5
		lifetime		0 200
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 3 -.5
		lifetime		0 80
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 3 -.5
		lifetime		20 100
		animtime		0
		scale			(0,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 3
		lifetime		533 650
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_04 ######### #
<effect>
	 id		143
	 name		pet_04
	<list>
	res			1		pt_pet04_bodypt01
	res			2		sp_pet04_glow01
	res			3		sp_pet04_glow01
	res			4		sp_pet04_bodyglow01
	res			5		sp_pet04_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff03" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## beares_stand ######### #
<effect>
	 id		144
	 name		beares_stand
	<list>
	res			1		sp_muspell_eyeglow
	res			2		dc_tyrant_ludni_att02_remote01
	res			3		sp_muspell_eyeglow
	res			4		sp_muspell_eyeglow
	res			5		sp_muspell_eyeglow
	res			6		sp_muspell_eyeglow
	res			7		sp_muspell_eyeglow
	res			8		sp_muspell_eyeglow
	res			9		pt_beares_fire01
	res			10		pt_beares_fire01
	res			11		pt_beares_fire01
	res			12		pt_beares_fire01
	res			13		pt_beares_fire01
	res			14		pt_beares_fire01
	res			15		sp_muspell_eyeglow
	res			16		pt_beares_fire02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		8
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Foot" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Foot" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -.25
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Ponytail1" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone03" 
		scale			(0,2,2,2) (999,2,2,5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,3,3,3) (999,2,2,5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,3,3,3) (999,2,2,5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Foot" 
		scale			(0,2,2,2) (999,2,2,5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,6,6,6) (999,6,6,10) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Foot" 
		scale			(0,2,2,2) (999,2,2,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## beares_att01 ######### #
<effect>
	 id		145
	 name		beares_att01
	<list>
	res			1		mh_beares_headweapon
	res			2		sp_muspell_att04_con_02
	res			3		sp_muspell_att04_con_02
	res			4		sp_destroystorm_finishglow01
	res			5		sp_destroystorm_finishglow01
	res			6		mh_beares_att01_line
	res			7		sp_muspell_eyeglow
	res			8		sp_muspell_eyeglow
	res			9		dc_beares_att01_dec01
	res			10		pt_beares_att01_tg01
	res			11		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (352,1) (647,1) (764,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,0,0,0) (82,6,6,6) (999,3,3,3) 
		alpha			(0,0) (20,1) (47,1) (82,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,0,0,0) (82,6,6,6) (999,3,3,3) 
		alpha			(0,0) (20,1) (47,1) (82,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,0,0,0) (82,6,6,6) (999,3,3,3) 
		alpha			(0,0) (20,1) (47,1) (82,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,0,0,0) (82,6,6,6) (999,3,3,3) 
		alpha			(0,0) (20,1) (47,1) (82,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (364,0) (400,1) (435,1) (458,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,1,1,1) (100,6,6,6) (999,3,3,3) 
		alpha			(0,0) (20,1) (47,1) (100,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,1,1,1) (100,6,6,6) (999,3,3,3) 
		alpha			(0,1) (20,1) (47,1) (100,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		411 550
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (300,.8) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 -3
		lifetime		411 500
		animtime		0
		scale			(0,4,4,5) (999,3,3,25) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		411 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## beares_att02 ######### #
<effect>
	 id		146
	 name		beares_att02
	<list>
	res			1		dc_beares_dec01
	res			2		mh_beares_stone01
	res			3		mh_beares_stone02
	res			4		mh_beares_stone03
	res			5		dc_beares_dec01
	res			6		dc_beares_dec01
	res			7		pt_drako_att02_smoke02
	res			8		pt_drako_att02_smoke02
	res			9		pt_drako_att02_smoke02
	res			10		dc_earthquake_dec_01
	res			11		dc_earthquake_dec_01
	res			12		dc_earthquake_dec_01
	res			13		pt_dividespherel_bom_tg
	res			14		dc_muspell_att03_dec_black
	res			15		pt_dividespherel_bom_tg
	res			16		pt_dividespherel_bom_tg
	res			17		qa_deadspack_02
	res			18		qa_deadspack_02
	res			19		qa_deadspack_02
	res			20		pt_beares_att02_stone01
	res			21		pt_beares_att02_stone01
	res			22		pt_beares_att02_stone01
	res			23		dc_muspell_att04_dec04
	res			24		dc_muspell_att04_dec04
	res			25		dc_muspell_att04_dec04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (328,0) (336,1) (520,1) (680,0) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (328,0) (336,1) (520,1) (680,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (512,0) (520,1) (720,1) (880,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (704,0) (712,1) (880,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	2 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (512,0) (520,1) (720,1) (880,0) (999,0) 
		rotation		(0,-60) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-2 0 2
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (704,0) (712,1) (880,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -2
		lifetime		336 436
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	2 0 1
		lifetime		520 620
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-2 0 2
		lifetime		700 780
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -2
		lifetime		326 416
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	2 0 1
		lifetime		520 610
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-2 0 2
		lifetime		690 790
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1 -1 -2
		lifetime		326 416
		animtime		0
		scale			(0,5,5,1) (999,2,2,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,0) (336,.5) (800,.5) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	2 -1 1
		lifetime		520 610
		animtime		0
		scale			(0,5,5,1) (999,2,2,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-2 -1 2
		lifetime		700 790
		animtime		0
		scale			(0,5,5,1) (999,2,2,70) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		326 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		520 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -2
		lifetime		326 420
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	2 0 1
		lifetime		520 650
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-2 0 2
		lifetime		700 800
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -2
		lifetime		326 526
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	2 0 1
		lifetime		520 760
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-1 0 2
		lifetime		700 930
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## beares_att03 ######### #
<effect>
	 id		147
	 name		beares_att03
	<list>
	res			1		mh_beares_headweapon02
	res			2		mh_beares_att03_backline01
	res			3		pt_beares_att03_smoke
	res			4		sp_muspell_att04_con_02
	res			5		sp_muspell_att04_con_02
	res			6		sp_destroystorm_finishglow01
	res			7		sp_destroystorm_finishglow01
	res			8		sp_muspell_eyeglow
	res			9		sp_muspell_eyeglow
	res			10		pt_beares_att03_smoke
	res			11		pt_beares_att03_bom01
	res			12		qa_deadspack_02
	res			13		qa_berserk_01
	res			14		pt_beares_fire04
	res			15		pt_beares_att03_light01
	res			16		pt_beares_att03_blacksmoke
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (437,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (562,0) (625,1) (750,1) (812,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		615 900
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,0,0,0) (62,0,0,0) (220,9,9,9) (999,6,6,6) 
		alpha			(0,0) (62,0) (125,.5) (220,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,0,0,0) (62,0,0,0) (220,9,9,9) (999,6,6,6) 
		alpha			(0,0) (62,0) (125,.5) (220,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,0,0,0) (62,0,0,0) (220,7,7,7) (999,6,6,6) 
		alpha			(0,0) (62,0) (125,1) (220,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,0,0,0) (62,0,0,0) (220,7,7,7) (999,6,6,6) 
		alpha			(0,0) (62,0) (125,1) (220,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,0,0,0) (62,0,0,0) (220,6,6,6) (999,6,6,6) 
		alpha			(0,0) (62,0) (125,1) (220,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,0,0,0) (62,0,0,0) (220,6,6,6) (999,6,6,6) 
		alpha			(0,0) (62,0) (125,1) (220,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1.3 0 -1.9
		lifetime		62 400
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 3
		lifetime		615 720
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		62 580
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		100 600
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		625 750
		animtime		0
		scale			(0,.5,.5,1) (999,.2,.2,40) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## beares_die ######### #
<effect>
	 id		148
	 name		beares_die
	<list>
	res			1		mh_beares_die
	res			2		mh_beares_die_fire
	res			3		dc_beares_die_dec01
	res			4		dc_beares_die_dec01
	res			5		dc_beares_die_dec01
	res			6		dc_beares_die_dec01
	res			7		dc_beares_die_dec01
	res			8		dc_muspell_att03_dec_black
	res			9		pt_beares_die_fire01
	res			10		pt_beares_die_smoke01
	res			11		pt_beares_die_smoke02
	res			12		qa_freinture_die02
	res			13		pt_beares_die_bom_01
	res			14		pt_beares_fire01
	res			15		pt_beares_fire01
	res			16		pt_beares_fire03
	res			17		pt_beares_fire03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (699,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (461,.5) (600,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 700
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.5 0 1.5
		lifetime		150 750
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1.5 0 -1.5
		lifetime		100 700
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.5 0 -1.5
		lifetime		200 800
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1.5 0 1.5
		lifetime		200 800
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0) (600,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -1.5 0
		lifetime		130 600
		animtime		0
		scale			(0,9,9,9) (999,7,7,-33) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.8) (500,.8) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.3) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.5 0
		lifetime		200 650
		animtime		1
		scale			(0,.5,.5,1) (999,.3,.3,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		153 461
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"fire03" "effect\monster\eff_beares_die_dummy01.skel" "effect\monster\eff_beares_die_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		153 461
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"fire02" "effect\monster\eff_beares_die_dummy01.skel" "effect\monster\eff_beares_die_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		153 430
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire03" "effect\monster\eff_beares_die_dummy01.skel" "effect\monster\eff_beares_die_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		153 430
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire02" "effect\monster\eff_beares_die_dummy01.skel" "effect\monster\eff_beares_die_dummy01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## savnock_stand ######### #
<effect>
	 id		149
	 name		savnock_stand
	<list>
	res			1		sp_savnock_glow02
	res			2		sp_savnock_glow02
	res			3		sp_savnock_glow02
	res			4		sp_savnock_glow02
	res			5		sp_savnock_glow02
	res			6		sp_savnock_lightglow01
	res			7		pt_savnock_lighting01
	res			8		pt_savnock_lighting02
	res			9		sp_savnock_weaponglow01
	res			10		sp_savnock_weaponglow01
	res			11		pt_savnock_body01
	res			12		dc_savnock_lightglow01
	res			13		sp_savnock_bodyglow01
	res			14		sp_savnock_glow03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"light03" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_glow01" 
		alpha			(0,.1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.1 -.05
		lifetime		0 1000
		animtime		0
		bonename		"light01" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.12,1.2,.12) (999,.12,.12,.12) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_glow01" 
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (500,.7) (999,.3) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"light09" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"light08" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,.6,.6,.6) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	1.34 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone09" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## savnock_att01 ######### #
<effect>
	 id		150
	 name		savnock_att01
	<list>
	res			1		sp_savnock_att01_handglow01
	res			2		pt_savnock_lighting02
	res			3		mh_savnock_att01_cylinder01
	res			4		qa_chainburst_hit02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.2 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,0,0,0) (111,0,0,0) (555,1,1,1) (688,1.1,1.1,1.1) (708,6,6,6) (722,0,0,0) (999,0,0,0) 
		alpha			(0,0) (111,0) (555,.7) (694,.7) (708,1) (722,0) (999,0) 
		color			(0,1,1,1) (555,1,1,1) (722,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (300,1) (708,1) (850,0) (999,0) 
		color			(0,1,1,1) (555,1,1,1) (722,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		652 736
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		652 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## savnock_att02 ######### #
<effect>
	 id		151
	 name		savnock_att02
	<list>
	res			1		mh_savnock_att02_light01
	res			2		pt_savnock_lighting02
	res			3		mh_savnock_att02_light02
	res			4		dc_muspell_att03_dec_black
	res			5		mh_savnock_att02_light02
	res			6		dc_savnock_att02_dec01
	res			7		dc_savnock_att02_dec01
	res			8		dc_savnock_att02_dec01
	res			9		qa_burnknuckle_hit
	res			10		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (611,0) (647,1) (764,1) (800,0) (999,0) 
		color			(0,.3,.6,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1.34 0 0
		lifetime		100 900
		animtime		0
		bonename		"Bone09" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,.3,.6,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (235,0) (470,1) (700,1) (764,0) (999,0) 
		color			(0,.3,.6,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (235,0) (470,1) (700,1) (764,0) (999,0) 
		color			(0,.3,.6,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 320
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (100,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		260 390
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (100,.9) (500,.9) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		320 460
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,240) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 670
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		680 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## savnock_die ######### #
<effect>
	 id		152
	 name		savnock_die
	<list>
	res			1		mh_savnock_die
	res			2		mh_heavyblow_action_electric
	res			3		mh_heavyblow_action_electric
	res			4		dc_muspell_att03_dec_black
	res			5		pt_savnock_die_light
	res			6		dc_savnock_lightglow01
	res			7		mh_savnock_die_lighting01
	res			8		pt_savnock_die_smoke01
	res			9		qa_babarian_att02
	res			10		dc_savnock_die_dec01
	res			11		dc_savnock_die_dec01
	res			12		dc_savnock_die_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 900
		animtime		3
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		3
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,90) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,.7,.7,.7) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		alpha			(0,0) (100,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (875,1) (887,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 220
		animtime		0
		scale			(0,.5,.5,.5) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		150 290
		animtime		0
		scale			(0,.5,.5,.5) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## meredeo_stand ######### #
<effect>
	 id		153
	 name		meredeo_stand
	<list>
	res			1		sp_meredeo_glow01
	res			2		sp_meredeo_glow01
	res			3		sp_meredeo_glow01
	res			4		sp_meredeo_glow01
	res			5		sp_meredeo_glow01
	res			6		sp_meredeo_weaponglow01
	res			7		sp_meredeo_glow01
	res			8		pt_meredeo_lighting01
	res			9		pt_meredeo_lighting02
	res			10		pt_meredeo_body01
	res			11		sp_meredeo_bodyglow01
	res			12		dc_meredeo_lightglow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"light03" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_glow01" 
		alpha			(0,.1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.1 -.05
		lifetime		0 1000
		animtime		0
		bonename		"light01" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponglow01" 
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (500,.6) (999,.3) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponglow01" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,.6,.6,.6) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## meredeo_att01 ######### #
<effect>
	 id		154
	 name		meredeo_att01
	<list>
	res			1		sp_meredeo_att01_handglow01
	res			2		pt_meredeo_lighting02
	res			3		mh_meredeo_att01_cylinder01
	res			4		qa_chainburst_hit02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.2 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,0,0,0) (111,0,0,0) (555,1,1,1) (688,1.1,1.1,1.1) (708,6,6,6) (722,0,0,0) (999,0,0,0) 
		alpha			(0,0) (111,0) (555,.7) (694,.7) (708,1) (722,0) (999,0) 
		color			(0,1,1,1) (555,1,1,1) (722,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (300,1) (708,1) (850,0) (999,0) 
		color			(0,1,1,1) (555,1,1,1) (722,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		652 736
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		652 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## meredeo_att02 ######### #
<effect>
	 id		155
	 name		meredeo_att02
	<list>
	res			1		mh_meredeo_att02_light01
	res			2		pt_meredeo_lighting02
	res			3		mh_meredeo_att02_light02
	res			4		dc_muspell_att03_dec_black
	res			5		mh_meredeo_att02_light02
	res			6		dc_meredeo_att02_dec01
	res			7		dc_meredeo_att02_dec01
	res			8		dc_meredeo_att02_dec01
	res			9		qa_burnknuckle_hit
	res			10		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (611,0) (647,1) (764,1) (800,0) (999,0) 
		color			(0,1,1,1) (999,1,.5,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1.34 0 0
		lifetime		100 900
		animtime		0
		bonename		"Bone09" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (235,0) (470,1) (700,1) (764,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (235,0) (470,1) (700,1) (764,0) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 320
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (100,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		260 390
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (100,.9) (500,.9) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		320 460
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,240) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 670
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		680 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## meredeo_die ######### #
<effect>
	 id		156
	 name		meredeo_die
	<list>
	res			1		mh_meredeo_die
	res			2		mh_meredeo_action_electric
	res			3		mh_meredeo_action_electric
	res			4		dc_muspell_att03_dec_black
	res			5		pt_meredeo_die_light
	res			6		dc_meredeo_lightglow01
	res			7		mh_meredeo_die_lighting01
	res			8		pt_savnock_die_smoke01
	res			9		qa_babarian_att02
	res			10		dc_meredeo_die_dec01
	res			11		dc_meredeo_die_dec01
	res			12		dc_meredeo_die_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 900
		animtime		3
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		3
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,90) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,.7,.7,.7) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		alpha			(0,0) (100,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (875,1) (887,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 220
		animtime		0
		scale			(0,.5,.5,.5) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		150 290
		animtime		0
		scale			(0,.5,.5,.5) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## beares_first_motion ######### #
<effect>
	 id		157
	 name		beares_first_motion
	<list>
	res			1		sp_muspell_eyeglow
	res			2		dc_tyrant_ludni_att02_remote01
	res			3		sp_muspell_eyeglow
	res			4		sp_muspell_eyeglow
	res			5		sp_muspell_eyeglow
	res			6		sp_muspell_eyeglow
	res			7		sp_muspell_eyeglow
	res			8		sp_muspell_eyeglow
	res			9		pt_beares_fire01
	res			10		pt_beares_fire01
	res			11		pt_beares_fire01
	res			12		pt_beares_fire01
	res			13		pt_beares_fire01
	res			14		pt_beares_fire01
	res			15		pt_beares_fire02
	res			16		dc_beares_first_dec01
	res			17		dc_beares_die_dec01
	res			18		dc_beares_die_dec01
	res			19		dc_beares_die_dec01
	res			20		dc_beares_die_dec01
	res			21		dc_beares_die_dec01
	res			22		pt_beares_fire04
	res			23		pt_beares_first_smoke01
	res			24		sp_beares_first01
	res			25		dc_beares_first_dec02
	res			26		dc_beares_first_black
	res			27		mh_beares_headweapon03
	res			28		pt_beares_first_firebom01
	res			29		sp_beares_first_ring01
	res			30		pt_beares_att03_smoke
	res			31		pt_beares_fire01
	res			32		dc_beares_first_dec03
	res			33		dc_beares_first_dec03
	res			34		qa_berserk_02
	res			35		qa_berserk_02
	res			36		qa_berserk_01
	res			37		qa_bullscry_hit
	res			38		qa_freinture_die
	res			39		sp_spoutanger_ring_01
	res			40		sp_spoutanger_ring_01
	res			41		mh_beares_first_stone01
	res			42		pt_beares_first_stone01
	res			43		mh_000_beares_first_motion
	res			44		dc_tyrant_ludni_att02_remote01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (725,0) (729,1) (999,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "Monster\Beares.skel" "Monster\Beares\Beares_first_motion.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		725 1000
		animtime		8
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (725,0) (729,1) (999,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand" "Monster\Beares.skel" "Monster\Beares\Beares_first_motion.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (725,0) (729,1) (999,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Foot" "Monster\Beares.skel" "Monster\Beares\Beares_first_motion.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (725,0) (729,1) (999,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Foot" "Monster\Beares.skel" "Monster\Beares\Beares_first_motion.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (725,0) (729,1) (999,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "Monster\Beares.skel" "Monster\Beares\Beares_first_motion.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (725,0) (729,1) (999,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "Monster\Beares.skel" "Monster\Beares\Beares_first_motion.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -.25
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (725,0) (729,1) (999,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Ponytail1" "Monster\Beares.skel" "Monster\Beares\Beares_first_motion.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	.3 0 0
		lifetime		725 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Bone03" "Monster\Beares.skel" "Monster\Beares\Beares_first_motion.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		725 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "Monster\Beares.skel" "Monster\Beares\Beares_first_motion.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		725 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand" "Monster\Beares.skel" "Monster\Beares\Beares_first_motion.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		725 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Foot" "Monster\Beares.skel" "Monster\Beares\Beares_first_motion.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		725 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,10) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "Monster\Beares.skel" "Monster\Beares\Beares_first_motion.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	.3 0 0
		lifetime		725 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Foot" "Monster\Beares.skel" "Monster\Beares\Beares_first_motion.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		725 1000
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (70,1) (777,1) (888,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		50 450
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	1.5 0 1.5
		lifetime		150 550
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1.5 0 -1.5
		lifetime		100 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	1.5 0 -1.5
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-1.5 0 1.5
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 -.5 0
		lifetime		50 450
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,.8) (500,.8) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 5 0
		lifetime		710 750
		animtime		0
		scale			(0,1,1,1) (999,60,60,60) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (710,0) (720,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 -1 0
		lifetime		50 450
		animtime		0
		scale			(0,1,1,1) (999,2,2,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 5 0
		lifetime		710 750
		animtime		0
		scale			(0,1,1,1) (999,40,40,40) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-1.3 0 -1.9
		lifetime		503 585
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 2 0
		lifetime		725 1000
		animtime		0
		scale			(0,10,10,10) (999,13,13,40) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		720 760
		animtime		0
		scale			(0,1,1,1) (999,30,30,30) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		730 770
		animtime		0
		scale			(0,1,1,1) (999,40,40,40) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		103 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		166 210
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		251 370
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		481 660
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		720 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 5 0
		lifetime		700 730
		animtime		0
		scale			(0,50,50,50) (999,1,1,1) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 5 0
		lifetime		710 740
		animtime		0
		scale			(0,40,40,40) (999,1,1,1) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (370,1) (470,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		84 110
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		720 790
		animtime		0
		scale			(0,1,1,1) (999,30,30,30) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## istel_stand ######### #
<effect>
	 id		158
	 name		istel_stand
	<list>
	res			1		sp_alo_awk_glow01
	res			2		sp_alo_awk_glow01
	res			3		sp_alo_awk_glow01
	res			4		sp_alo_awk_glow01
	res			5		sp_alo_awk_glow01
	res			6		sp_alo_awk_glow01
	res			7		sp_alo_awk_glow01
	res			8		sp_alo_awk_glow01
	res			9		sp_alo_awk_glow01
	res			10		sp_alo_awk_glow01
	res			11		sp_bgw_awk_eyeglow01
	res			12		sp_bgw_awk_eyeglow01
	res			13		mh_alo_awk_light01
	res			14		dc_istel_jin01
	res			15		dc_istel_jin01
	res			16		dc_istel_jin02
	res			17		dc_muspell_att03_dec_black
	res			18		mh_istel_weapn_light01
	res			19		sp_alo_awk_glow01
	res			20		sp_alo_awk_glow01
	res			21		sp_alo_awk_glow01
	res			22		sp_alo_awk_glow01
	res			23		sp_alo_awk_glow01
	res			24		sp_alo_awk_glow01
	res			25		pt_blast_blacksmoke01
	res			26		pt_istel_light01
	res			27		dc_istel_jin01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.15 .22 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavicle" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 .4 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavicle" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.15 -.22 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Clavicle" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 -.4 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Clavicle" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.3 .52 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.45 .65 -.65
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.6 .8 -.7
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.3 -.52 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.45 -.65 -.65
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.6 -.8 -.7
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.07 .03 .08
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,1) (500,0.26,0.45,0.87) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.07 -.03 .08
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,1) (500,0.26,0.45,0.87) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.3,.2,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		color			(0,1,1,1) (999,.3,.2,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.3,.2,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		alpha			(0,.2) (500,.5) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.1 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	.2 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,5) 
		alpha			(0,0) (500,.15) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.5) (500,1) (999,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## istel_att01 ######### #
<effect>
	 id		159
	 name		istel_att01
	<list>
	res			1		pt_etherealshock_bom01
	res			2		dc_muspell_att03_dec_black
	res			3		mh_etherealshock_light01
	res			4		dc_etherealshock_dec01
	res			5		dc_etherealshock_dec02
	res			6		pt_etherealshoke_smoke01
	res			7		mh_etherealshock_bom01
	res			8		mh_etherealshock_wing01
	res			9		sp_etherealshock_ring01
	res			10		dc_etherealshock_dec03
	res			11		sp_spoutanger_ring_01
	res			12		qa_burnknuckle_hit
	res			13		qa_carnage_03
	res			14		mh_etherealshock_weapon01
	res			15		sp_muspell_att04_con_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		428 550
		animtime		0
		scale			(0,.6,.6,7) (999,.4,.4,15) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (528,1,1,1) (999,1,1,1) 
		alpha			(0,0) (400,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (428,0) (500,1) (714,1) (814,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,6,6,6) (999,.5,.5,.5) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1)) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,1,1,1) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		100 900
		animtime		0
		scale			(0,3,3,2) (999,1,1,4) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (642,0) (685,1) (728,1) (757,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (428,0) (528,1) (685,1) (714,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.3 1.7 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (357,0,0,0) (642,5,5,5) (785,10,10,10) (999,12,12,12) 
		alpha			(0,0) (357,0) (642,.5) (714,1) (785,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (142,0,0,0) (642,2,2,2) (785,4,4,4) (999,5,5,5) 
		alpha			(0,0) (142,0) (400,.3) (642,.3) (714,.5) (785,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -.5
		lifetime		728 850
		animtime		0
		scale			(0,0,0,0) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 685
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		728 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		alpha			(0,0) (71,0) (171,.2) (500,.2) (714,.5) (728,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -.5
		lifetime		728 850
		animtime		0
		scale			(0,0,0,0) (999,16,16,16) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## istel_att02 ######### #
<effect>
	 id		160
	 name		istel_att02
	<list>
	res			1		pt_ancientforce_bodysmoke01
	res			2		pt_ancientforce_handsmoke01
	res			3		sp_ancientforce_handglow01
	res			4		pt_blast_blacksmoke01
	res			5		dc_muspell_att03_dec_black
	res			6		mh_ancientforce_light01
	res			7		mh_ancientforce_light01
	res			8		mh_ancientforce_light01
	res			9		sp_ancientforce_lightring01
	res			10		sp_ancientforce_lightring01
	res			11		sp_ancientforce_lightring01
	res			12		mh_ancientforce_light02
	res			13		mh_ancientforce_light04
	res			14		mh_ancientforce_light04
	res			15		sp_ancientforce_ring01
	res			16		mh_ancientforce_light01
	res			17		sp_ancientforce_lightring01
	res			18		dc_ancientforce_dec01
	res			19		pt_ancientforce_pt01
	res			20		qa_burnknuckle_hit
	res			21		mh_ancientforce_light05
	res			22		dc_ancientforce_decring01
	res			23		dc_ancientforce_decring01
	res			24		dc_ancientforce_decring01
	res			25		pt_ancientforce_bom01
	res			26		pt_ancientforce_bom02
	res			27		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.2 1.5 0
		lifetime		100 900
		animtime		0
		scale			(0,3,3,3) (999,1,1,5) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,.3,.5,1) (500,.3,.5,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (200,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,5) 
		alpha			(0,0) (500,.15) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		642 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.skel" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		642 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.skel" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		642 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.skel" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		642 800
		animtime		1
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.skel" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		642 800
		animtime		1
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.skel" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		642 800
		animtime		1
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.skel" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		150 600
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		642 780
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.2) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 -1
		lifetime		642 850
		animtime		1
		scale			(0,3,3,1) (999,1.5,1.5,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		642 780
		animtime		1
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (642,2,2,2) (714,3,3,3) (857,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,.7) (642,.7) (714,1) (857,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		scale			(0,1,1,5) (999,.5,.5,15) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (285,0) (400,1) (500,1) (514,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		642 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		642 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		642 800
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		350 500
		animtime		0
		scale			(0,.6,.6,5) (999,.2,.2,20) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 0
		lifetime		642 750
		animtime		0
		scale			(0,.4,.4,.4) (999,.6,.6,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		642 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## darak_stand ######### #
<effect>
	 id		162
	 name		darak_stand
	<list>
	res			1		sp_bgw_awk_glow01
	res			2		sp_bgw_awk_glow01
	res			3		sp_bgw_awk_glow01
	res			4		sp_bgw_awk_glow01
	res			5		sp_bgw_awk_glow01
	res			6		sp_bgw_awk_glow01
	res			7		sp_bgw_awk_glow01
	res			8		sp_bgw_awk_glow01
	res			9		sp_bgw_awk_eyeglow01
	res			10		sp_bgw_awk_eyeglow01
	res			11		sp_bgw_awk_glow01
	res			12		sp_bgw_awk_glow01
	res			13		sp_bgw_awk_glow01
	res			14		sp_bgw_awk_glow01
	res			15		sp_bgw_awk_glow01
	res			16		sp_bgw_awk_glow01
	res			17		sp_bgw_awk_glow01
	res			18		dc_darak_jin01
	res			19		dc_darak_jin01
	res			20		dc_muspell_att03_dec_black
	res			21		pt_darak_light01
	res			22		dc_darak_jin02
	res			23		pt_blast_blacksmoke01
	res			24		pt_blast_somke02
	res			25		sp_darak_weapon_glow01
	res			26		sp_darak_weapon_glow01
	res			27		sp_darak_weapon_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.08 0 .18
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.2 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.08 0 .18
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.2 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.4 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.4 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.1 -.25 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.1 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.1 .04 .11
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (500,1,.2,.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.1 -.04 .11
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (500,1,.2,.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.25 0 .15
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.35 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.35 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	1.1 -.9 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1.4 -1 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	1.1 .9 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	1.4 1 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,4) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,3) (999,3,3,4) 
		alpha			(0,0) (500,.1) (999,0) 
		color			(0,1,1,1) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## darak_att01 ######### #
<effect>
	 id		163
	 name		darak_att01
	<list>
	res			1		mh_tempestwing_line01
	res			2		mh_tempestwing_line02
	res			3		mh_tempestwing_line03
	res			4		mh_tempestwing_line04
	res			5		mh_tempestwing_line05
	res			6		mh_tempestwing_wing01
	res			7		mh_tempestwing_wing01
	res			8		mh_tempestwing_wing01
	res			9		mh_tempestwing_wing01
	res			10		mh_tempestwing_wing01
	res			11		mh_tempestwing_wing01
	res			12		dc_muspell_att03_dec_black
	res			13		dc_tempestwing_dec01
	res			14		pt_tempestwing_bom01
	res			15		pt_tempestwing_tg01
	res			16		pt_tempestwing_tg02
	res			17		qa_chainburst_hit
	res			18		qa_babarian_att02
	res			19		qa_genocide_action_01
	res			20		pt_tempestwing_tg01
	res			21		sp_tempestwing_ring01
	res			22		sp_tempestwing_ring01
	res			23		sp_tempestwing_light01
	res			24		sp_spoutanger_ring_01
	res			25		pt_tempestwing_tg03
	res			26		pt_beares_finish_tg01
	res			27		dc_tempestwing_dec02
	res			28		dc_tempestwing_dec02
	res			29		dc_tempestwing_dec02
	res			30		dc_tempestwing_dec02
	res			31		pt_tempestwing_smoke01
	res			32		sp_muspell_att04_con_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (231,0) (263,1) (294,1) (357,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (326,0) (357,1) (400,1) (452,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (421,0) (452,1) (505,1) (547,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (515,0) (547,1) (621,1) (673,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (642,0) (684,1) (778,1) (831,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		315 475
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		389 549
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		473 633
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		547 707
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		621 791
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		694 854
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		350 950
		animtime		0
		alpha			(0,0) (200,.8) (800,.8) (999,0) 
		rotation		(0,0) (999,-2160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.2 0
		lifetime		368 789
		animtime		1
		scale			(0,1,1,2) (999,.7,.7,8) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.8 -1.4
		lifetime		768 810
		animtime		0
		scale			(0,1,1,1) (999,3,3,26) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.8 -.5
		lifetime		768 830
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		273 336
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		340 758
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		768 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2.3 -1
		lifetime		273 330
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.5 1.7 .5
		lifetime		50 200
		animtime		0
		scale			(0,5,5,5) (999,.2,.2,.2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-.5 1.7 .5
		lifetime		50 250
		animtime		0
		scale			(0,7,7,7) (999,.2,.2,.2) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.5,.5) (999,1,.3,.2) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.5 1.7 .5
		lifetime		50 250
		animtime		0
		scale			(0,15,15,15) (999,1,1,1) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.5 2 .5
		lifetime		100 170
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.8 -1.7
		lifetime		768 830
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 2.3 -1
		lifetime		273 350
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		315 473
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		473 631
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		631 789
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (500,.9) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		750 880
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		315 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1.8 -1.7
		lifetime		768 900
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## darak_att02 ######### #
<effect>
	 id		164
	 name		darak_att02
	<list>
	res			1		mh_blast_razer01
	res			2		mh_blast_razer02
	res			3		mh_blast_razerwing01
	res			4		mh_blast_razerwing02
	res			5		pt_blast_light_tg01
	res			6		sp_blast_glow01
	res			7		sp_blast_glow01
	res			8		sp_blast_glow01
	res			9		sp_blast_glow01
	res			10		sp_blast_glow01
	res			11		sp_blast_glow01
	res			12		sp_blast_glow01
	res			13		sp_blast_glow01
	res			14		pt_blast_blacksmoke01
	res			15		pt_blast_somke02
	res			16		sp_blast_glow02
	res			17		mh_blast_symbol01
	res			18		dc_muspell_att03_dec_black
	res			19		dc_blast_ring01
	res			20		pt_blast_razerlight01
	res			21		dc_ironflesh_whitering01
	res			22		qa_carnage_03
	res			23		qa_burnknuckle_hit
	res			24		sp_blast_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (566,0) (600,1) (866,1) (916,0) (999,0) 
		color			(0,1,.5,.4) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (633,.7) (916,.7) (999,0) 
		color			(0,1,.3,.1) (500,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (683,.7) (800,1) (866,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (683,0) (766,.7) (883,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 -1
		lifetime		600 900
		animtime		0
		scale			(0,3,3,3) (999,6,6,25) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (516,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light01" "effect\Skill\Blast\eff_blast_dummy_light01.skel" "effect\Skill\Blast\eff_blast_dummy_light01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (516,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light02" "effect\Skill\Blast\eff_blast_dummy_light01.skel" "effect\Skill\Blast\eff_blast_dummy_light01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (516,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light03" "effect\Skill\Blast\eff_blast_dummy_light01.skel" "effect\Skill\Blast\eff_blast_dummy_light01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (516,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light04" "effect\Skill\Blast\eff_blast_dummy_light01.skel" "effect\Skill\Blast\eff_blast_dummy_light01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (516,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light05" "effect\Skill\Blast\eff_blast_dummy_light01.skel" "effect\Skill\Blast\eff_blast_dummy_light01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (516,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light06" "effect\Skill\Blast\eff_blast_dummy_light01.skel" "effect\Skill\Blast\eff_blast_dummy_light01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (516,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light07" "effect\Skill\Blast\eff_blast_dummy_light01.skel" "effect\Skill\Blast\eff_blast_dummy_light01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (516,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light08" "effect\Skill\Blast\eff_blast_dummy_light01.skel" "effect\Skill\Blast\eff_blast_dummy_light01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,4) (999,2,2,5) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,3) (999,3,3,4) 
		alpha			(0,0) (500,.1) (999,0) 
		color			(0,1,1,1) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.7 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (416,1,1,1) (500,3,3,3) (583,4,4,4) (666,15,15,15) (999,18,18,18) 
		alpha			(0,0) (416,0) (500,1) (583,1) (666,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,.4) (583,0) (633,.8) (750,0) (999,0) 
		color			(0,1,1,1) (500,1,.3,.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (500,1,1,1) (583,1,1,1) (750,10,10,10) (999,11,11,11) 
		alpha			(0,.5) (500,0) (583,0) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 0
		lifetime		600 900
		animtime		0
		scale			(0,.5,.5,1) (999,.2,.2,30) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		583 750
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		583 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 550
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (516,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light08" "effect\Skill\Blast\eff_blast_dummy_light01.skel" "effect\Skill\Blast\eff_blast_dummy_light01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## mornie_stand ######### #
<effect>
	 id		165
	 name		mornie_stand
	<list>
	res			1		sp_HIL_AWAKE_eye
	res			2		sp_HIL_AWAKE_eye
	res			3		sp_HIL_AWAKE_head
	res			4		sp_HIL_AWAKE_head
	res			5		sp_HIL_AWAKE_head
	res			6		sp_HIL_AWAKE_head
	res			7		sp_HIL_AWAKE_UpperArm
	res			8		sp_HIL_AWAKE_UpperArm
	res			9		sp_HIL_AWAKE_UpperArm
	res			10		sp_HIL_AWAKE_UpperArm
	res			11		sp_HIL_AWAKE_Spine
	res			12		sp_HIL_AWAKE_Spine
	res			13		sp_HIL_AWAKE_Spine
	res			14		sp_HIL_AWAKE_Spine
	res			15		sp_HIL_AWAKE_Spine
	res			16		sp_HIL_AWAKE_Spine
	res			17		sp_HIL_AWAKE_Spine
	res			18		sp_HIL_AWAKE_Spine
	res			19		sp_HIL_AWAKE_Spine
	res			20		sp_HIL_AWAKE_Spine
	res			21		sp_HIL_AWAKE_Spine2
	res			22		sp_HIL_AWAKE_Spine2
	res			23		sp_HIL_AWAKE_Spine2
	res			24		sp_HIL_AWAKE_Spine2
	res			25		sp_HIL_AWAKE_Spine2
	res			26		sp_HIL_AWAKE_Spine2
	res			27		sp_HIL_AWAKE_Spine2
	res			28		sp_HIL_AWAKE_Spine2
	res			29		sp_HIL_AWAKE_Spine2
	res			30		sp_HIL_AWAKE_Spine2
	res			31		sp_HIL_AWAKE_Spine
	res			32		sp_HIL_AWAKE_Spine2
	res			33		dc_mornie_jin01
	res			34		dc_mornie_jin02
	res			35		dc_mornie_jin01
	res			36		dc_mornie_jin01
	res			37		dc_muspell_att03_dec_black
	res			38		pt_blast_blacksmoke01
	res			39		dc_mornie_jin02
	res			40		pt_mornie_light01
	res			41		sp_mornie_bodyglow01
	res			42		sp_mornie_bodyglow01
	res			43		sp_mornie_bodyglow01
	res			44		sp_muspell_att03_glow01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	.09 .035 .09
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.09 -.035 .09
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.35 -.15 -.05
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 -.05 -.02
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.35 .15 -.05
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.2 .05 -.02
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .22 .05
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.22 .05
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.25 .27 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.25 -.27 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.6 .53 -.42
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.48 .58 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.40 .65 -.58
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.48 .53 -.45
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.28 .63 -.60
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.18 .5 -.45
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.05 .42 -.45
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.05 .37 -.4
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.15 .3 -.4
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5 (999,.5,.5,.5) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.52 .32 -.35
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.6 -.53 -.42
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.48 -.58 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.40 -.65 -.58
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.48 -.53 -.45
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	.28 -.63 -.60
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	.18 -.5 -.45
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	.05 -.42 -.45
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-.05 -.37 -.4
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	.52 -.32 -.35
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.35 .15 -.2
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	.35 -.15 -.2
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.5) (250,1) (500,.5) (750,1) (999,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,.8,.8,.8) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,.8,.8,.8) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.2 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,5) 
		alpha			(0,0) (500,.15) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.5) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.5) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## calina_stand ######### #
<effect>
	 id		166
	 name		calina_stand
	<list>
	res			1		sp_ARC_AWK_eye
	res			2		sp_ARC_AWK_eye
	res			3		sp_ARC_AWK_eye
	res			4		sp_ARC_AWK_eye
	res			5		sp_ARC_AWK_eye
	res			6		sp_ARC_AWK_eye
	res			7		sp_ARC_AWK_UpperArm
	res			8		sp_ARC_AWK_UpperArm
	res			9		sp_ARC_AWK_UpperArm
	res			10		sp_ARC_AWK_UpperArm
	res			11		sp_ARC_AWK_UpperArm
	res			12		sp_ARC_AWK_UpperArm
	res			13		sp_ARC_AWK_Thigh
	res			14		sp_ARC_AWK_Thigh
	res			15		sp_ARC_AWK_UpperArm
	res			16		sp_ARC_AWK_Spine
	res			17		sp_ARC_AWK_Spine
	res			18		sp_ARC_AWK_Spine
	res			19		sp_ARC_AWK_Spine
	res			20		sp_ARC_AWK_Spine
	res			21		sp_ARC_AWK_Spine
	res			22		sp_ARC_AWK_Spine
	res			23		sp_ARC_AWK_Spine
	res			24		sp_ARC_AWK_Spine
	res			25		sp_ARC_AWK_Spine
	res			26		sp_ARC_AWK_Spine
	res			27		sp_ARC_AWK_Spine
	res			28		sp_ARC_AWK_Spine
	res			29		sp_ARC_AWK_Spine
	res			30		sp_ARC_AWK_Spine
	res			31		sp_ARC_AWK_Spine
	res			32		sp_ARC_AWK_Spine
	res			33		sp_ARC_AWK_Spine
	res			34		dc_calina_jin01
	res			35		dc_calina_jin02
	res			36		dc_calina_jin01
	res			37		dc_calina_jin01
	res			38		dc_calina_jin02
	res			39		pt_calina_light01
	res			40		pt_blast_blacksmoke01
	res			41		pt_calina_somke01
	res			42		sp_darak_weapon_glow01
	res			43		sp_darak_weapon_glow01
	res			44		sp_darak_weapon_glow01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	.09 .04 .07
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,0.2,0.2,0.2) (999,0.2,0.2,0.2) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.09 -.04 .07
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,0.2,0.2,0.2) (999,0.2,0.2,0.2) 
		alpha			(0,1) (444,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1.07 0 -.07
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (444,.7) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.16 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.4) (444,.7) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.3 .07 -.15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.4) (444,.7) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.3 -.07 -.15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.4) (444,.7) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.25 .13 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.4) (444,.7) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.16 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.4) (444,.7) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.07 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.4) (444,.7) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.05 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.4) (444,.7) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.25 .38 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.4) (444,.7) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.02 -.07 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.4) (444,.7) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.5 -.3 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Thigh" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (444,.7) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.5 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Thigh" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (444,.7) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.15 .33 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.4) (444,.7) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.55 -.52 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (444,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.48 -.55 -.55
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (444,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.35 -.25 -.65
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (444,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.07 -.89 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (444,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.15 -.92 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (444,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.2 -.72 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (444,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-.3 -.77 -.7
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (444,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.3 -.59 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (444,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.4 -.65 -.7
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (444,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.35 -.62 -.65
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (444,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-.25 -.75 -.65
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (444,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-.11 -.9 -.55
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (444,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	.24 -.30 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (444,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	.30 -.28 -.58
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (444,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.45 -.4 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (444,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	.39 -.43 -.55
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (444,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.5) (250,1) (500,.5) (750,1) (999,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,.8,.8,.8) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,.8,.8,.8) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	.2 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,5) 
		alpha			(0,0) (500,.15) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	.3 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,4) 
		alpha			(0,0) (500,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	.2 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	.2 -.5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## barad_stand ######### #
<effect>
	 id		167
	 name		barad_stand
	<list>
	res			1		sp_SWD_AWAKE_momglow_01
	res			2		sp_SWD_AWAKE_momglow_01
	res			3		sp_SWD_AWAKE_momglow_01
	res			4		sp_SWD_AWAKE_momglow_01
	res			5		sp_SWD_AWAKE_momglow_01
	res			6		sp_SWD_AWAKE_momglow_01
	res			7		sp_SWD_AWAKE_momglow_01
	res			8		sp_SWD_AWAKE_momglow_01
	res			9		sp_SWD_AWAKE_momglow_01
	res			10		sp_SWD_AWAKE_momglow_01
	res			11		sp_SWD_AWAKE_eyeglow_01
	res			12		sp_SWD_AWAKE_eyeglow_01
	res			13		mh_barad_weapon01
	res			14		dc_barad_jin01
	res			15		dc_barad_jin01
	res			16		dc_barad_jin02
	res			17		dc_barad_jin01
	res			18		dc_muspell_att03_dec_black
	res			19		pt_blast_blacksmoke01
	res			20		pt_blast_somke02
	res			21		pt_darak_light01
	res			22		sp_darak_weapon_glow01
	res			23		sp_darak_weapon_glow01
	res			24		sp_darak_weapon_glow01
	res			25		sp_darak_weapon_glow01
	res			26		sp_darak_weapon_glow01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.15 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.15 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 -.45 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,1) (500,.3) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 .45 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,1) (500,.3) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.4 -.35 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (500,.3) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.4 .35 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (500,.3) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.18 -.45 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (500,.3) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.18 .45 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (500,.3) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.11 .14 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.11 -.14 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.057 -.04 .055
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.057 .04 .055
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		alpha			(0,.4) (500,1) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (500,.8) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,4) 
		alpha			(0,0) (500,.15) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.3 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,3) (999,3,3,4) 
		alpha			(0,0) (500,.1) (999,0) 
		color			(0,1,1,1) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.1 .3 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.1 .7 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.1 1.2 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	.1 1.7 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	.1 2.2 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## glawar_stand ######### #
<effect>
	 id		168
	 name		glawar_stand
	<list>
	res			1		sp_SOR_AWAKE_eyeglow_01
	res			2		sp_SOR_AWAKE_eyeglow_01
	res			3		sp_SOR_AWAKE_momglow_01
	res			4		sp_SOR_AWAKE_momglow_01
	res			5		sp_SOR_AWAKE_momglow_01
	res			6		sp_SOR_AWAKE_momglow_01
	res			7		sp_SOR_AWAKE_momglow_01
	res			8		sp_SOR_AWAKE_momglow_01
	res			9		sp_SOR_AWAKE_momglow_01
	res			10		sp_SOR_AWAKE_momglow_01
	res			11		sp_SOR_AWAKE_momglow_01
	res			12		sp_SOR_AWAKE_momglow_01
	res			13		dc_glawar_jin01
	res			14		dc_glawar_jin01
	res			15		dc_glawar_jin01
	res			16		dc_glawar_jin02
	res			17		pt_blast_blacksmoke01
	res			18		dc_muspell_att03_dec_black
	res			19		pt_glawar_light01
	res			20		pt_glawar_somke01
	res			21		sp_glawar_weapon_glow01
	res			22		sp_glawar_bodyglow01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.11 -.035 .06
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.11 .035 .06
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.15 -.68 -.83
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.02 -.72 -.8
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.15 .68 -.83
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.45 -.43 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.45 .43 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.77 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (500,.6,.6,.6) (999,.7,.7,.7) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.3 .17 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavicle" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.8,.8,.8) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.3) (500,.8) (999,.3) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.2 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,5) 
		alpha			(0,0) (500,.15) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.3 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,4) 
		alpha			(0,0) (500,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.2 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## marto_stand ######### #
<effect>
	 id		169
	 name		marto_stand
	<list>
	res			1		sp_SWD_AWAKE_eyeglow_01
	res			2		sp_SWD_AWAKE_eyeglow_01
	res			3		sp_SUM_AWAKE_momglow_01
	res			4		sp_SUM_AWAKE_momglow_01
	res			5		sp_SUM_AWAKE_momglow_01
	res			6		sp_SUM_AWAKE_momglow_01
	res			7		sp_SUM_AWAKE_momglow_01
	res			8		sp_SUM_AWAKE_momglow_01
	res			9		sp_SUM_AWAKE_momglow_01
	res			10		sp_SUM_AWAKE_momglow_01
	res			11		sp_SUM_AWAKE_momglow_01
	res			12		sp_SUM_AWAKE_momglow_01
	res			13		sp_SUM_AWAKE_momglow_01
	res			14		sp_SUM_AWAKE_momglow_01
	res			15		sp_SUM_AWAKE_momglow_01
	res			16		sp_SUM_AWAKE_momglow_01
	res			17		sp_SUM_AWAKE_momglow_01
	res			18		sp_SUM_AWAKE_momglow_01
	res			19		sp_SUM_AWAKE_momglow_01
	res			20		sp_SUM_AWAKE_momglow_01
	res			21		sp_SUM_AWAKE_momglow_01
	res			22		sp_SUM_AWAKE_momglow_01
	res			23		sp_SUM_AWAKE_momglow_01
	res			24		sp_SUM_AWAKE_momglow_01
	res			25		dc_marto_jin01
	res			26		dc_marto_jin01
	res			27		dc_marto_jin01
	res			28		dc_marto_jin02
	res			29		dc_muspell_att03_dec_black
	res			30		pt_marto_light01
	res			31		pt_marto_smoke01
	res			32		pt_blast_blacksmoke01
	res			33		sp_marto_glow01
	res			34		sp_marto_glow01
	res			35		sp_marto_glow01
	res			36		sp_marto_glow01
	res			37		sp_marto_glow01
	res			38		sp_marto_glow01
	res			39		sp_marto_glow01
	res			40		sp_marto_glow01
	res			41		sp_marto_glow01
	res			42		sp_marto_glow01
	res			43		sp_marto_glow01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.061 -.035 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.061 .035 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.6 -.47 -.51
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.38 -.51 -.57
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.18 -.48 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.66 -.53 -.54
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.47 -.62 -.63
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.16 -.61 -.68
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.6 .47 -.51
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.38 .51 -.57
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.18 .48 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.66 .53 -.54
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.47 .62 -.63
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.16 .61 -.68
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.35 -.22 -.45
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.18 -.27 -.48
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.35 .22 -.45
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.18 .27 -.48
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.05 .02 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.05 -.02 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.04 0 .07
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.28 0 -.15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.28 0 -.15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.9,.9,.9) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.9,.9,.9,) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.8) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.3,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,3) (999,.3,.3,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	.3 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,6) 
		alpha			(0,0) (500,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,4) 
		alpha			(0,0) (500,.15) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	.15 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.2 .55 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.2 .85 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.2 1.15 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	.15 -.3 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	.2 -.55 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	.2 -.85 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	.2 -1.15 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## boogaloo ######### #
<effect>
	 id		170
	 name		boogaloo
	<list>
	res			1		dc_ancient_soul_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ungoliant_stand ######### #
<effect>
	 id		171
	 name		ungoliant_stand
	<list>
	res			1		mh_ungoliant_weapon01
	res			2		mh_ungoliant_weapon01
	res			3		sp_ungoliant_glow01
	res			4		sp_ungoliant_glow01
	res			5		sp_ungoliant_glow01
	res			6		sp_ungoliant_glow01
	res			7		sp_ungoliant_glow01
	res			8		sp_ungoliant_glow01
	res			9		pt_ungoliant_smoke01
	res			10		sp_ungoliant_eyeglow01
	res			11		sp_ungoliant_eyeglow01
	res			12		sp_ungoliant_eyeglow01
	res			13		sp_ungoliant_eyeglow01
	res			14		sp_ungoliant_eyeglow01
	res			15		sp_ungoliant_eyeglow01
	res			16		sp_ungoliant_eyeglow01
	res			17		sp_ungoliant_eyeglow01
	res			18		dc_ungoliant_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone40" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone44" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff01" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff02" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff03" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff04" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff05" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff06" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,3,3,3) (500,4,4,6) (999,2,2,8) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye01" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye02" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye03" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye04" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye05" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye06" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye07" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye08" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ungoliant_att01 ######### #
<effect>
	 id		172
	 name		ungoliant_att01
	<list>
	res			1		dc_ungoliant_att01_dec01
	res			2		dc_ungoliant_att01_dec01
	res			3		pt_ungoliant_att01_tg01
	res			4		pt_ungoliant_stone01
	res			5		pt_ungoliant_att01_tg02
	res			6		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -3.5
		lifetime		525 725
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -3.5
		lifetime		555 705
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		rotation		(0,200) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -3.7
		lifetime		555 705
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,20) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -3.7
		lifetime		525 800
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -3.7
		lifetime		555 705
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,10) 
		alpha			(0,.7) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		535 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ungoliant_att02 ######### #
<effect>
	 id		173
	 name		ungoliant_att02
	<list>
	res			1		sp_ungoliant_att02_glow01
	res			2		sp_ungoliant_att02_glow02
	res			3		sp_ungoliant_att02_glow02
	res			4		sp_ungoliant_att02_glow02
	res			5		sp_ungoliant_att02_glow02
	res			6		sp_ungoliant_att02_glow02
	res			7		pt_ungoliant_att02_bom01
	res			8		pt_ungoliant_att02_bom02
	res			9		pt_ungoliant_att02_blackbom01
	res			10		qa_chainburst_hit
	res			11		dc_ungoliant_att02_dec01
	res			12		dc_ungoliant_att02_dec01
	res			13		dc_ungoliant_att02_dec01
	res			14		dc_ungoliant_att02_dec01
	res			15		dc_ungoliant_att02_dec01
	res			16		sp_ungoliant_att02_glow02
	res			17		sp_ungoliant_att02_glow02
	res			18		sp_ungoliant_att02_glow02
	res			19		sp_ungoliant_att02_glow02
	res			20		sp_ungoliant_att02_glow02
	res			21		dc_ungoliant_att02_dec01
	res			22		dc_ungoliant_att02_dec01
	res			23		dc_ungoliant_att02_dec01
	res			24		dc_ungoliant_att02_dec01
	res			25		dc_ungoliant_att02_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (462,3,3,3) (553,3,3,3) (600,4,4,4) (999,5,5,5) 
		alpha			(0,0) (200,1) (553,1) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom01" "effect\monster\eff_ungoliant_boom01.skel" "effect\monster\eff_ungoliant_boom01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (723,.5) (769,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom02" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (723,.5) (769,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom03" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (723,.5) (769,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom04" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (723,.5) (769,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom05" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (723,.5) (769,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom06" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 -3
		lifetime		523 800
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 -3
		lifetime		523 700
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 -3
		lifetime		523 800
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (200,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		530 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (720,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (720,0) (738,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom02" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (720,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (720,0) (738,1) (850,1) (999,0) 
		rotation		(0,-60) (999,-60) 
		randomstart		false
		active			true
		bone_animation	"boom03" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (784,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (770,0) (784,1) (850,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"boom04" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (784,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (770,0) (784,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom05" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (784,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (770,0) (784,1) (850,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"boom06" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (753,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom07" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (753,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom08" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (753,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom09" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (700,.5) (738,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom10" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (730,.5) (769,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom11" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (720,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (800,0) (828,1) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom07" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (720,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (800,0) (828,1) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom08" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (720,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (800,0) (828,1) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom09" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (720,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (720,0) (738,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom10" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (720,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (769,0) (788,1) (880,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom11" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## ungoliant_att03 ######### #
<effect>
	 id		174
	 name		ungoliant_att03
	<list>
	res			1		pt_ungoliant_att03_smoke01
	res			2		pt_ungoliant_att03_smoke01
	res			3		pt_ungoliant_att03_smoke01
	res			4		pt_ungoliant_att03_smoke01
	res			5		pt_ungoliant_att03_smoke01
	res			6		pt_ungoliant_att03_smoke01
	res			7		pt_ungoliant_att03_smoke01
	res			8		pt_ungoliant_att03_smoke01
	res			9		pt_ungoliant_att03_smoke01
	res			10		pt_ungoliant_att03_smoke01
	res			11		pt_ungoliant_att03_smoke01
	res			12		pt_ungoliant_att03_smoke01
	res			13		pt_ungoliant_att03_smoke01
	res			14		pt_ungoliant_att03_smoke01
	res			15		pt_ungoliant_att03_smoke01
	res			16		pt_ungoliant_att03_smoke01
	res			17		pt_ungoliant_att03_smoke02
	res			18		dc_ungoliant_att03_dec01
	res			19		dc_ungoliant_att03_ring01
	res			20		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		633 777
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke01" "effect\monster\eff_ungoliant_att03_smokedummy01.skel" "effect\monster\eff_ungoliant_att03_smokedummy01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		633 777
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke02" "effect\monster\eff_ungoliant_att03_smokedummy01.skel" "effect\monster\eff_ungoliant_att03_smokedummy01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		633 777
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke03" "effect\monster\eff_ungoliant_att03_smokedummy01.skel" "effect\monster\eff_ungoliant_att03_smokedummy01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		633 777
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke04" "effect\monster\eff_ungoliant_att03_smokedummy01.skel" "effect\monster\eff_ungoliant_att03_smokedummy01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		633 777
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke05" "effect\monster\eff_ungoliant_att03_smokedummy01.skel" "effect\monster\eff_ungoliant_att03_smokedummy01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		633 777
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke06" "effect\monster\eff_ungoliant_att03_smokedummy01.skel" "effect\monster\eff_ungoliant_att03_smokedummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		633 777
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke07" "effect\monster\eff_ungoliant_att03_smokedummy01.skel" "effect\monster\eff_ungoliant_att03_smokedummy01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		633 777
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke08" "effect\monster\eff_ungoliant_att03_smokedummy01.skel" "effect\monster\eff_ungoliant_att03_smokedummy01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		633 777
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke09" "effect\monster\eff_ungoliant_att03_smokedummy01.skel" "effect\monster\eff_ungoliant_att03_smokedummy01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		633 777
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke10" "effect\monster\eff_ungoliant_att03_smokedummy01.skel" "effect\monster\eff_ungoliant_att03_smokedummy01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		633 777
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke11" "effect\monster\eff_ungoliant_att03_smokedummy01.skel" "effect\monster\eff_ungoliant_att03_smokedummy01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		633 777
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke12" "effect\monster\eff_ungoliant_att03_smokedummy01.skel" "effect\monster\eff_ungoliant_att03_smokedummy01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		633 777
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke13" "effect\monster\eff_ungoliant_att03_smokedummy01.skel" "effect\monster\eff_ungoliant_att03_smokedummy01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 0
		lifetime		633 777
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke14" "effect\monster\eff_ungoliant_att03_smokedummy01.skel" "effect\monster\eff_ungoliant_att03_smokedummy01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		633 777
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke15" "effect\monster\eff_ungoliant_att03_smokedummy01.skel" "effect\monster\eff_ungoliant_att03_smokedummy01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .2 0
		lifetime		633 777
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke16" "effect\monster\eff_ungoliant_att03_smokedummy01.skel" "effect\monster\eff_ungoliant_att03_smokedummy01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		633 777
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		644 1000
		animtime		0
		alpha			(0,.8) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		633 800
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		633 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ungoliant_die ######### #
<effect>
	 id		175
	 name		ungoliant_die
	<list>
	res			1		dc_ungoliant_die_dec01
	res			2		dc_ungoliant_die_dec01
	res			3		dc_ungoliant_die_dec01
	res			4		dc_ungoliant_die_dec01
	res			5		dc_muspell_att03_dec_black
	res			6		pt_ungoliant_die_pt01
	res			7		pt_ungoliant_die_pt02
	res			8		dc_ungoliant_die_dec02
	res			9		pt_ungoliant_die_smoke01
	res			10		qa_freinture_att03
	res			11		qa_berserk_01
	res			12		mh_ungoliant_die_effect
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (150,.7) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 -1
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.5) (500,.9) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	2 0 1
		lifetime		100 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.5) (500,.9) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1.5 0 .7
		lifetime		100 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.5) (500,.9) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 .5
		lifetime		50 400
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		438 650
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		438 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## esimed_att04 ######### #
<effect>
	 id		176
	 name		esimed_att04
	<list>
	res			1		mh_esimed04_light01
	res			2		mh_esimed04_light01
	res			3		mh_esimed04_light01
	res			4		mh_esimed04_light01
	res			5		mh_esimed04_light01
	res			6		mh_esimed04_line01
	res			7		mh_esimed04_light02
	res			8		sp_esimed04_tg01
	res			9		mh_esimed04_light01
	res			10		dc_esimed04_dec01
	res			11		dc_muspell_att03_dec_black
	res			12		pt_esimed04_pt01
	res			13		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1.3 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	2.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (346,0) (403,1) (596,1) (692,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (346,0) (423,1) (576,1) (692,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 -2.5
		lifetime		403 550
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 -2.5
		lifetime		403 650
		animtime		1
		scale			(0,1,1,1) (500,3,3,3) (999,0,0,0) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -2.7
		lifetime		403 650
		animtime		0
		scale			(0,1,1,1) (300,5,5,5) (999,1,1,1) 
		alpha			(0,.6) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 -2.5
		lifetime		403 550
		animtime		0
		scale			(0,1,1,3) (999,1,1,15) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		403 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fisthrom_att03 ######### #
<effect>
	 id		177
	 name		fisthrom_att03
	<list>
	res			1		mh_fisthrom_att03_line01
	res			2		pt_fisthrom_att03_pt01
	res			3		sp_fisthrom_att03_glow01
	res			4		mh_fisthrom_att03_light02
	res			5		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (363,0) (454,1) (509,1) (581,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,2,2,2) (999,4,4,7) 
		alpha			(0,0) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (500,1) (533,1) (583,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		466 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## reiden_att03 ######### #
<effect>
	 id		178
	 name		reiden_att03
	<list>
	res			1		mh_reiden_att03_beam01
	res			2		dc_reiden_att03_dec01
	res			3		dc_reiden_att03_ring01
	res			4		sp_reiden_att03_glow01
	res			5		sp_reiden_att03_glow01
	res			6		dc_muspell_att03_dec_black
	res			7		pt_reiden_att03_bom01
	res			8		dc_reiden_att03_ring01
	res			9		qa_carnage_02
	res			10		pt_reiden_att03_bom02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (550,0) (600,1) (750,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		725 1000
		animtime		0
		scale			(0,2,2,2) (100,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_dummy01" "effect\monster\eff_Reiden_att03_dummy01.skel" "effect\monster\eff_Reiden_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		725 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_dummy01" "effect\monster\eff_Reiden_att03_dummy01.skel" "effect\monster\eff_Reiden_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	.3 .1 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (550,.5,.5,.5) (750,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,0) (550,.5) (750,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.3 -.1 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (550,.5,.5,.5) (750,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,0) (550,.5) (750,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (100,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_dummy01" "effect\monster\eff_Reiden_att03_dummy01.skel" "effect\monster\eff_Reiden_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		scale			(0,.3,.3,.6) (999,.1,.1,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_dummy01" "effect\monster\eff_Reiden_att03_dummy01.skel" "effect\monster\eff_Reiden_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		825 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_dummy01" "effect\monster\eff_Reiden_att03_dummy01.skel" "effect\monster\eff_Reiden_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.05
		lifetime		750 820
		animtime		0
		scale			(0,.7,.7,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_dummy01" "effect\monster\eff_Reiden_att03_dummy01.skel" "effect\monster\eff_Reiden_att03_dummy01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## reiden_att04 ######### #
<effect>
	 id		179
	 name		reiden_att04
	<list>
	res			1		mh_reiden_att04_light01
	res			2		pt_reiden_att04_smoke01
	res			3		sp_reiden_att04_ring01
	res			4		sp_reiden_att04_ring01
	res			5		dc_muspell_att03_dec_black
	res			6		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (181,0) (254,.5) (327,.5) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,3) (999,5,5,8) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 4 0
		lifetime		672 890
		animtime		0
		scale			(0,2,2,2) (999,17,17,17) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 4 0
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,2) (999,17,17,17) 
		alpha			(0,0) (200,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		290 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_att04 ######### #
<effect>
	 id		180
	 name		effroi_att04
	<list>
	res			1		mh_effroi_att04_line01
	res			2		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (400,1) (466,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_att05 ######### #
<effect>
	 id		181
	 name		effroi_att05
	<list>
	res			1		sp_effroi_att05_handglow01
	res			2		mh_effroi_att05_symbol01
	res			3		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger1" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (276,.7) (769,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (276,.5) (769,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_att06 ######### #
<effect>
	 id		182
	 name		effroi_att06
	<list>
	res			1		mh_effroi_att06_symbol01
	res			2		sp_effroi_glow02
	res			3		mh_effroi_att06_sphere01
	res			4		pt_effroi_att06_pt01
	res			5		sp_effroi_att02_handglow01
	res			6		sp_effroi_att02_handglow01
	res			7		sp_effroi_att03_magic01
	res			8		sp_effroi_att03_magic02
	res			9		sp_effroi_att03_magic03
	res			10		dc_effroi_att06_bg01
	res			11		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 5 0
		lifetime		555 800
		animtime		0
		scale			(0,2,2,2) (999,40,40,40) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		555 1000
		animtime		1
		alpha			(0,0) (100,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		555 800
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger1" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger1" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (555,4,4,4) (790,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,0) (250,.7) (555,.7) (790,0) (999,0) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (555,8,8,8) (780,19,19,19) (999,20,20,20) 
		alpha			(0,0) (100,0) (250,.7) (555,.7) (780,0) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (555,8,8,8) (780,19,19,19) (999,20,20,20) 
		alpha			(0,0) (100,0) (250,.7) (555,.7) (780,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (555,8,8,8) (790,16,16,16) (999,20,20,20) 
		alpha			(0,0) (300,.5) (555,.5) (790,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		666 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## talos_att04 ######### #
<effect>
	 id		183
	 name		talos_att04
	<list>
	res			1		mh_talos_att04_line01
	res			2		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (416,0) (466,1) (516,1) (550,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## talos_att05 ######### #
<effect>
	 id		184
	 name		talos_att05
	<list>
	res			1		mh_talos_att05_wing01
	res			2		mh_talos_att05_tg01
	res			3		mh_talos_att05_wing02
	res			4		sp_talos_att05_glow01
	res			5		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (533,0) (633,.7) (716,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (550,0) (600,1) (650,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (633,0) (716,.5) (830,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.5 -2.5
		lifetime		550 750
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		566 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## talos_att06 ######### #
<effect>
	 id		185
	 name		talos_att06
	<list>
	res			1		mh_talos_att06_sphere01
	res			2		mh_talos_att06_sphere02
	res			3		dc_effroi_standglow01
	res			4		mh_talos_att06_wing01
	res			5		qa_berserk_02
	res			6		qa_burnknuckle_hit
	res			7		pt_talos_att06_pt01
	res			8		pt_talos_att06_smoke01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (227,1,1,1) (863,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (230,.8) (300,.3) (400,1) (500,.3) (600,.8) (700,.3) (863,1) (970,0) (999,0) 
		rotation		(0,180) (863,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (227,1,1,1) (863,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (230,.3) (863,.3) (970,0) (999,0) 
		rotation		(0,-180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,.1.5) 
		alpha			(0,0) (263,.5) (860,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (300,.9) (700,.9) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		150 850
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		150 850
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kadirune_att04 ######### #
<effect>
	 id		186
	 name		kadirune_att04
	<list>
	res			1		sp_kadirune_att04_glow01
	res			2		sp_kadirune_att04_glow02
	res			3		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Toe0" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,0) (440,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Foot" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,0) (440,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		560 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kadirune_att05 ######### #
<effect>
	 id		187
	 name		kadirune_att05
	<list>
	res			1		mh_kadirune_att05_weapon
	res			2		pt_kadirune_att04_pt01
	res			3		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Forearm" 
		alpha			(0,0) (200,0) (400,.7) (785,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		357 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,.5,.5,.5) (500,2,2,2) (999,0,0,0) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		571 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kadirune_att06 ######### #
<effect>
	 id		188
	 name		kadirune_att06
	<list>
	res			1		pt_kadirune_att06_bom01
	res			2		pt_kadirune_att06_bom01
	res			3		pt_kadirune_att06_bom01
	res			4		pt_kadirune_att06_bom01
	res			5		pt_kadirune_att06_bom01
	res			6		pt_kadirune_att06_bom01
	res			7		pt_kadirune_att06_bom01
	res			8		pt_kadirune_att06_bom01
	res			9		pt_kadirune_att06_bom01
	res			10		pt_kadirune_att06_bom01
	res			11		pt_kadirune_att06_bom01
	res			12		pt_kadirune_att06_bom01
	res			13		pt_kadirune_att06_bom01
	res			14		pt_kadirune_att06_bom01
	res			15		pt_kadirune_att06_bom01
	res			16		pt_kadirune_att06_bom01
	res			17		dc_kadirune_att06_dec01
	res			18		dc_muspell_att03_dec_black
	res			19		mh_kadirune_att06_light01
	res			20		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		687 875
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke01" "effect\monster\eff_kadirune_att06_dummy01.skel" "effect\monster\eff_kadirune_att06_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		687 875
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke02" "effect\monster\eff_kadirune_att06_dummy01.skel" "effect\monster\eff_kadirune_att06_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		687 875
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke03" "effect\monster\eff_kadirune_att06_dummy01.skel" "effect\monster\eff_kadirune_att06_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		687 875
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke04" "effect\monster\eff_kadirune_att06_dummy01.skel" "effect\monster\eff_kadirune_att06_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		687 875
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke05" "effect\monster\eff_kadirune_att06_dummy01.skel" "effect\monster\eff_kadirune_att06_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		687 875
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke06" "effect\monster\eff_kadirune_att06_dummy01.skel" "effect\monster\eff_kadirune_att06_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		687 875
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke07" "effect\monster\eff_kadirune_att06_dummy01.skel" "effect\monster\eff_kadirune_att06_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		687 875
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke08" "effect\monster\eff_kadirune_att06_dummy01.skel" "effect\monster\eff_kadirune_att06_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		687 875
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke09" "effect\monster\eff_kadirune_att06_dummy01.skel" "effect\monster\eff_kadirune_att06_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		687 875
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke10" "effect\monster\eff_kadirune_att06_dummy01.skel" "effect\monster\eff_kadirune_att06_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		687 875
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke11" "effect\monster\eff_kadirune_att06_dummy01.skel" "effect\monster\eff_kadirune_att06_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		687 875
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke12" "effect\monster\eff_kadirune_att06_dummy01.skel" "effect\monster\eff_kadirune_att06_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		687 875
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke13" "effect\monster\eff_kadirune_att06_dummy01.skel" "effect\monster\eff_kadirune_att06_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		687 875
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke14" "effect\monster\eff_kadirune_att06_dummy01.skel" "effect\monster\eff_kadirune_att06_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		687 875
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke15" "effect\monster\eff_kadirune_att06_dummy01.skel" "effect\monster\eff_kadirune_att06_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		687 875
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke16" "effect\monster\eff_kadirune_att06_dummy01.skel" "effect\monster\eff_kadirune_att06_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		687 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		687 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (662,0) (725,1) (775,1) (837,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		687 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## beares_att04 ######### #
<effect>
	 id		189
	 name		beares_att04
	<list>
	res			1		pt_beares_att04_bom01
	res			2		pt_beares_att04_bom02
	res			3		pt_beares_att04_blood01
	res			4		pt_beares_att04_blood02
	res			5		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.5 2.5 -2.5
		lifetime		550 680
		animtime		0
		scale			(0,.3,.3,.6) (999,.1,.1,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.5 2.5 -2.8
		lifetime		550 750
		animtime		0
		scale			(0,.3,.3,.6) (999,.1,.1,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.5 2.5 -2.5
		lifetime		550 680
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.5 2.5 -2.5
		lifetime		550 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## beares_att05 ######### #
<effect>
	 id		190
	 name		beares_att05
	<list>
	res			1		dc_beares_first_dec01
	res			2		dc_beares_first_dec03
	res			3		dc_muspell_att03_dec_black
	res			4		mh_beares_headweapon04
	res			5		dc_beares_first_dec03
	res			6		mh_beares_att05_fire01
	res			7		mh_beares_att05_fire01
	res			8		mh_beares_att05_fire01
	res			9		mh_beares_att05_fire01
	res			10		pt_beares_att05_pt01
	res			11		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		380 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (100,.7) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		380 550
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,0) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		380 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,.5) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (380,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		420 650
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		380 600
		animtime		1
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		430 650
		animtime		1
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		480 700
		animtime		1
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		530 800
		animtime		1
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		380 700
		animtime		1
		scale			(0,3,3,-6) (999,8,8,-25) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		380 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## abyss_ungoliant_die ######### #
<effect>
	 id		191
	 name		abyss_ungoliant_die
	<list>
	res			1		dc_ungoliant_die_dec01
	res			2		dc_ungoliant_die_dec01
	res			3		dc_ungoliant_die_dec01
	res			4		dc_ungoliant_die_dec01
	res			5		dc_muspell_att03_dec_black
	res			6		pt_ungoliant_die_pt01
	res			7		pt_ungoliant_die_pt02
	res			8		dc_ungoliant_die_dec02
	res			9		pt_ungoliant_die_smoke01
	res			10		qa_freinture_att03
	res			11		qa_berserk_01
	res			12		mh_abyss_ungoliant_die_effect
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (150,.7) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 -1
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.5) (500,.9) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	2 0 1
		lifetime		100 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.5) (500,.9) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1.5 0 .7
		lifetime		100 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.5) (500,.9) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 .5
		lifetime		50 400
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		438 650
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		438 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gl_bossdoor_stand ######### #
<effect>
	 id		192
	 name		gl_bossdoor_stand
	<list>
	res			1		mh_gl_bossdoor_stand
	res			2		mh_gl_bossdoor_light01
	res			3		mh_gl_bossdoor_light01
	res			4		mh_gl_bossdoor_light02
	res			5		mh_gl_bossdoor_light03
	res			6		mh_gl_bossdoor_light02
	res			7		mh_gl_bossdoor_light03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy07" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy05" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy09" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy08" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy04" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy06" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gl_bossdoor_die ######### #
<effect>
	 id		193
	 name		gl_bossdoor_die
	<list>
	res			1		mh_gl_bossdoor_die
	res			2		pt_gl_bossdoor_die_smoke01
	res			3		mh_fisthrom_att03_light01
	res			4		qa_bullscry_hit
	res			5		qa_burnknuckle_hit
	res			6		pt_gl_bossdoor_die_smoke02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 -1
		lifetime		40 140
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,.8) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 -.7
		lifetime		20 120
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		30 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		333 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 -.5
		lifetime		333 444
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (50,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ice_drako_die ######### #
<effect>
	 id		194
	 name		ice_drako_die
	<list>
	res			1		dc_muspell_att03_dec_black
	res			2		qa_freinture_die
	res			3		qa_freinture_die02
	res			4		pt_tyrant_ludni_die_smoke02
	res			5		mh_ice_drako_die
	res			6		sp_ice_spoutanger_ring_01
	res			7		pt_ice_drako_die_bom01
	res			8		dc_ice_drako_att02_ring01
	res			9		dc_ice_drako_att02_ring01
	res			10		dc_ice_tyrant_ludni_att02_remote01
	res			11		pt_ice_drako_die_bom02
	res			12		pt_ice_drako_die_bom02
	res			13		sp_ice_drako_die_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 2
		lifetime		150 250
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		120 320
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		170 370
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		scale			(0,1,1,1) (50,1,1,1) (200,3,3,3) (999,5,5,5) 
		alpha			(0,0) (50,1) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.5 0
		lifetime		20 150
		animtime		0
		scale			(0,.3,.3,.3) (400,.3,.3,.3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 150
		animtime		0
		scale			(0,.2,.2,.2) (400,.2,.2,.2) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		120 350
		animtime		0
		scale			(0,10,10,10) (100,10,10,10) (200,9,9,15) (999,8,8,29) 
		alpha			(0,0) (100,.8) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ice_drako_att01 ######### #
<effect>
	 id		195
	 name		ice_drako_att01
	<list>
	res			1		pt_spoutanger_finish_02
	res			2		dc_muspell_att03_dec_black
	res			3		dc_muspell_att02_boom
	res			4		dc_muspell_att02_boom
	res			5		pt_drako_att01_stone01
	res			6		pt_drako_att01_stone01
	res			7		qa_deadspack_02
	res			8		dc_ice_drako_ring01
	res			9		dc_ice_drako_ring01
	res			10		pt_ice_drako_att01_pt01
	res			11		pt_ice_drako_att01_bom
	res			12		dc_ice_weistchop_bg_01
	res			13		pt_ice_bounce_tg01
	res			14		pt_ice_bounce_tg01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.3 -1
		lifetime		581 720
		animtime		0
		scale			(0,1,1,1) (999,4,4,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1.5 0 -.5
		lifetime		581 1000
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.7 0 -.3
		lifetime		581 1000
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1.5 0 -.5
		lifetime		581 800
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.7 0 -.3
		lifetime		581 800
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		581 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1.5 0 -.5
		lifetime		581 790
		animtime		0
		scale			(0,.3,.3,.3) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1.7 0 -.3
		lifetime		581 800
		animtime		0
		scale			(0,.3,.3,.3) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 -1
		lifetime		581 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 -1
		lifetime		581 680
		animtime		0
		scale			(0,.3,.3,.6) (999,.1,.1,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -1.2
		lifetime		581 1000
		animtime		0
		scale			(0,.5,.5,.5) (100,1,1,1) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1.5 0 -.5
		lifetime		581 670
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	1.7 0 -.3
		lifetime		581 670
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ice_drako_att02 ######### #
<effect>
	 id		196
	 name		ice_drako_att02
	<list>
	res			1		dc_muspell_att03_dec_black
	res			2		dc_muspell_att02_boom
	res			3		dc_muspell_att02_boom
	res			4		pt_drako_att01_stone01
	res			5		pt_drako_att01_stone01
	res			6		pt_drako_att02_blood01
	res			7		pt_drako_att02_blood01
	res			8		qa_deadspack_02
	res			9		qa_genocide_action_01
	res			10		qa_genocide_action_01
	res			11		qa_genocide_action_01
	res			12		qa_deadspack_02
	res			13		dc_ice_tyrant_ludni_att02_remote01
	res			14		dc_ice_earthquake_dec_01
	res			15		dc_ice_earthquake_dec_01
	res			16		pt_ice_drako_att02_smoke02
	res			17		pt_ice_drako_att02_smoke02
	res			18		dc_ice_drako_att02_ring01
	res			19		dc_ice_drako_att02_ring01
	res			20		dc_ice_drako_att02_ring01
	res			21		dc_ice_drako_att02_ring01
	res			22		dc_ice_drako_att02_ring01
	res			23		mh_ice_muspell_att02_cylinder
	res			24		mh_ice_muspell_att02_cylinder
	res			25		mh_ice_muspell_att02_cylinder
	res			26		mh_ice_muspell_att02_cylinder
	res			27		pt_ice_drako_att01_bom
	res			28		pt_ice_drako_att01_bom
	res			29		pt_ice_drako_att01_bom
	res			30		pt_ice_drako_att01_bom
	res			31		pt_ice_drako_att01_bom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-1.5 0 -.5
		lifetime		275 600
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1.7 0 -.3
		lifetime		275 600
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1.5 0 -.5
		lifetime		275 370
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1.7 0 -.3
		lifetime		275 370
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.2
		lifetime		275 340
		animtime		0
		scale			(0,1,1,2) (999,1,1,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.2
		lifetime		827 890
		animtime		0
		scale			(0,1,1,2) (999,1,1,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		275 370
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		413 510
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		551 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		689 790
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		827 980
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -1.2
		lifetime		250 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-1.5 0 -.5
		lifetime		275 350
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1.7 0 -.3
		lifetime		275 350
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 1
		lifetime		275 350
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 1
		lifetime		827 920
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -1.2
		lifetime		275 370
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -1.2
		lifetime		413 510
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -1.2
		lifetime		551 650
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -1.2
		lifetime		689 790
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -1.2
		lifetime		827 930
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-1.5 0 -.5
		lifetime		275 350
		animtime		1
		scale			(0,1,.3,1) (999,1.2,.5,1.2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-1.5 -.5 -.5
		lifetime		275 370
		animtime		1
		scale			(0,.8,.5,.8) (999,1,1.2,1) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	1.7 0 -.3
		lifetime		275 350
		animtime		1
		scale			(0,1,.3,1) (999,1.2,.5,1.2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	1.7 -.5 -.3
		lifetime		275 370
		animtime		1
		scale			(0,.8,.5,.8) (999,1,1.2,1) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1 -1.2
		lifetime		275 350
		animtime		0
		scale			(0,.3,.3,.6) (999,.1,.1,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 -1.2
		lifetime		413 480
		animtime		0
		scale			(0,.3,.3,.6) (999,.1,.1,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1 -1.2
		lifetime		551 630
		animtime		0
		scale			(0,.3,.3,.6) (999,.1,.1,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1 -1.2
		lifetime		689 760
		animtime		0
		scale			(0,.3,.3,.6) (999,.1,.1,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 -1.2
		lifetime		827 910
		animtime		0
		scale			(0,.3,.3,.6) (999,.1,.1,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ice_drako_att03 ######### #
<effect>
	 id		197
	 name		ice_drako_att03
	<list>
	res			1		dc_muspell_att03_dec_black
	res			2		qa_deadspack_02
	res			3		pt_ice_drako_att02_smoke02
	res			4		dc_ice_fisthrom_att_01
	res			5		sp_ice_tyrant_att02_handglow01
	res			6		dc_ice_resistance_ring02
	res			7		pt_ice_drako_att03_bom
	res			8		dc_ice_bullscry_dec
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		414 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		414 600
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (400,.7,.7,.7) (414,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,0) (414,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1.8 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone05" 
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (214,.7) (785,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		414 550
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,.3,.3,.3) (300,.9,.9,.9) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (400,3,3,3) (414,4,4,4) (800,3,3,3) (999,3,3,3) 
		alpha			(0,0) (400,0) (414,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ice_drako_stand ######### #
<effect>
	 id		198
	 name		ice_drako_stand
	<list>
	res			1		sp_ice_drako_eyeglow01
	res			2		sp_ice_drako_eyeglow01
	res			3		sp_ice_drako_eyeglow01
	res			4		sp_ice_drako_bodyglow
	res			5		sp_ice_drako_bodyglow
	res			6		sp_ice_drako_eyeglow01
	res			7		pt_ice_drako_stand01
	res			8		pt_ice_drako_stand01
	res			9		pt_ice_drako_stand01
	res			10		pt_ice_drako_stand01
	res			11		pt_ice_drako_stand01
	res			12		pt_ice_drako_stand01
	res			13		pt_ice_drako_stand01
	res			14		pt_ice_drako_stand01
	res			15		pt_ice_drako_stand01
	res			16		pt_ice_drako_stand02
	res			17		pt_ice_drako_stand02
	res			18		pt_ice_drako_stand02
	res			19		pt_ice_drako_stand02
	res			20		dc_ice_weistchop_bg_01
	res			21		mh_ice_drako_stand_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye_drako02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_mouse" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_dody" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_dody" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye_drako01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 2
		lifetime		0 1000
		animtime		0
		bonename		"eff_dody" 
		scale			(0,4,4,4) (999,2,2,2) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,2,2,2) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.5 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	2.5 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1.5 -1.2 1.5
		lifetime		0 1000
		animtime		0
		bonename		"Bone23" 
		scale			(0,6,6,6) (999,3,3,3) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	1.5 -1.2 1.5
		lifetime		0 1000
		animtime		0
		bonename		"Bone09" 
		scale			(0,6,6,6) (999,3,3,3) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.5 -1.2 1.5
		lifetime		0 1000
		animtime		0
		bonename		"Bone23" 
		scale			(0,6,6,6) (999,3,3,3) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.5 -1.2 1.5
		lifetime		0 1000
		animtime		0
		bonename		"Bone09" 
		scale			(0,6,6,6) (999,3,3,3) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.5 .2 -.8
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.5 -.2 -.8
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.5 0 1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Toe0" 
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.5 0 1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Toe0" 
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"eff_dody" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (500,.4) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		4
		bonename		"eff_dody" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kamat_att01 ######### #
<effect>
	 id		200
	 name		kamat_att01
	<list>
	res			1		mh_kamat_att01_line01
	res			2		mh_kamat_att01_line01
	res			3		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (414,0) (471,1) (557,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (414,0) (471,1) (557,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		471 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kamat_att02 ######### #
<effect>
	 id		201
	 name		kamat_att02
	<list>
	res			1		mh_kamat_att02i_stone01
	res			2		mh_kamat_att02_line01
	res			3		dc_muspell_att03_dec_black
	res			4		dc_muspell_att03_dec_black
	res			5		dc_kamat_att02_dec01
	res			6		dc_kamat_att02_dec01
	res			7		dc_kamat_att02_dec01
	res			8		dc_kamat_att02_dec01
	res			9		pt_kamat_att02_pt01
	res			10		pt_kamat_att02_pt01
	res			11		pt_kamat_att02_pt01
	res			12		pt_kamat_att02_pt02
	res			13		pt_kamat_att02_pt02
	res			14		pt_kamat_att02_pt02
	res			15		qa_freinture_die
	res			16		dc_muspell_att03_dec_black999
	res			17		dc_muspell_att03_dec_black999
	res			18		dc_kamat_att02_dec01
	res			19		dc_kamat_att02_dec01
	res			20		dc_kamat_att02_dec01
	res			21		pt_kamat_att02_pt01
	res			22		pt_kamat_att02_pt01
	res			23		pt_kamat_att02_pt01
	res			24		pt_kamat_att02_pt02
	res			25		pt_kamat_att02_pt02
	res			26		pt_kamat_att02_pt02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (611,0) (658,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (588,0) (623,1) (647,1) (682,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (611,0) (658,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -6
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (611,0) (658,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.3 0 -3
		lifetime		611 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.3 0 -6
		lifetime		650 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.3 0 -9
		lifetime		700 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.3 0 -13
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.3 0 -4
		lifetime		658 800
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.3 0 -7
		lifetime		690 850
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.3 0 -10
		lifetime		730 880
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.3 0 -4
		lifetime		658 800
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.3 0 -7
		lifetime		690 850
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.3 0 -10
		lifetime		730 880
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		658 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -9
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (611,0) (658,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -12
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (611,0) (658,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.3 0 -4.5
		lifetime		611 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.3 0 -7.5
		lifetime		650 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.3 0 -10.5
		lifetime		700 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.3 0 -5.5
		lifetime		658 800
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-.3 0 -8.5
		lifetime		690 850
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.3 0 -11.5
		lifetime		730 880
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.3 0 -5.5
		lifetime		658 800
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.3 -.5 -8.5
		lifetime		690 850
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-.3 -1 -11.5
		lifetime		730 880
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kamat_att03 ######### #
<effect>
	 id		202
	 name		kamat_att03
	<list>
	res			1		mh_kamat_att03_line01
	res			2		mh_kamat_att03_stone01
	res			3		dc_muspell_att03_dec_black
	res			4		dc_kamat_att02_dec01
	res			5		dc_kamat_att02_dec01
	res			6		dc_kamat_att02_dec01
	res			7		pt_kamat_att03_bom01
	res			8		qa_freinture_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (455,0) (500,1) (533,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (488,0) (533,1) (722,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (480,0) (533,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (533,3,3,3) (700,4,4,4) (999,5,5,5) 
		alpha			(0,0) (500,0) (533,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (533,3,3,3) (700,5,5,5) (999,6,6,6) 
		alpha			(0,0) (500,0) (533,1) (700,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (500,0) (533,1) (700,0) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -2.7
		lifetime		533 850
		animtime		1
		scale			(0,1,1,5) (999,1,1,25) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		533 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kamat_stand ######### #
<effect>
	 id		203
	 name		kamat_stand
	<list>
	res			1		pt_kamat_body_pt01
	res			2		sp_ungoliant_eyeglow01
	res			3		sp_ungoliant_eyeglow01
	res			4		pt_kamat_body_pt02
	res			5		dc_tyrant_ludni_att02_remote01
	res			6		mh_kamat_weapon_fire01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,10) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .02 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .02 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,7) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kamat_die ######### #
<effect>
	 id		204
	 name		kamat_die
	<list>
	res			1		mh_kamat_die01
	res			2		mh_kamat_die02
	res			3		dc_muspell_att03_dec_black
	res			4		pt_kamat_die_pt01
	res			5		mh_kamat_die_wing01
	res			6		sp_kamat_die_ring01
	res			7		mh_kamat_die_wing02
	res			8		pt_kamat_die_bom01
	res			9		pt_kamat_die_bom01
	res			10		dc_kamat_die_dec01
	res			11		dc_kamat_die_dec01
	res			12		dc_kamat_die_dec01
	res			13		dc_kamat_die_dec01
	res			14		dc_kamat_die_dec01
	res			15		pt_kamat_die_bom01
	res			16		qa_freinture_die
	res			17		qa_doublesmash_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (333,1) (666,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (222,0) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		100 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,25) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 1
		lifetime		200 600
		animtime		1
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3 -.5
		lifetime		50 250
		animtime		0
		scale			(0,40,40,40) (999,1,1,1) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 0
		lifetime		244 400
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 0
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1 0 -1
		lifetime		100 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1.5 0 -1
		lifetime		50 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1.5 0 1
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	1.5 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3.5 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		240 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ice_kamat_stand ######### #
<effect>
	 id		205
	 name		ice_kamat_stand
	<list>
	res			1		pt_ice_kamat_body_pt01
	res			2		pt_ice_kamat_body_pt02
	res			3		sp_ice_kamat_eyeglow01
	res			4		sp_ice_kamat_eyeglow01
	res			5		dc_ice_kamat_stand_dec01
	res			6		mh_ice_kamat_weapon01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,10) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,7) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .02 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .02 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ice_kamat_att01 ######### #
<effect>
	 id		206
	 name		ice_kamat_att01
	<list>
	res			1		mh_ice_kamat_att01_line01
	res			2		mh_ice_kamat_att01_line01
	res			3		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (414,0) (471,1) (557,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (414,0) (471,1) (557,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		471 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ice_kamat_att02 ######### #
<effect>
	 id		207
	 name		ice_kamat_att02
	<list>
	res			1		mh_ice_kamat_att02_line01
	res			2		mh_ice_kamat_att02_stone01
	res			3		dc_muspell_att03_dec_black
	res			4		dc_muspell_att03_dec_black
	res			5		dc_muspell_att03_dec_black
	res			6		dc_muspell_att03_dec_black
	res			7		dc_ice_kamat_att02_dec01
	res			8		dc_ice_kamat_att02_dec01
	res			9		dc_ice_kamat_att02_dec01
	res			10		dc_ice_kamat_att02_dec01
	res			11		dc_ice_kamat_att02_dec01
	res			12		dc_ice_kamat_att02_dec01
	res			13		dc_ice_kamat_att02_dec01
	res			14		pt_ice_kamat_att02_pt01
	res			15		pt_ice_kamat_att02_pt01
	res			16		pt_ice_kamat_att02_pt01
	res			17		pt_ice_kamat_att02_pt01
	res			18		pt_ice_kamat_att02_pt01
	res			19		pt_ice_kamat_att02_pt01
	res			20		pt_ice_kamat_att02_pt02
	res			21		pt_ice_kamat_att02_pt02
	res			22		pt_ice_kamat_att02_pt02
	res			23		pt_ice_kamat_att02_pt02
	res			24		pt_ice_kamat_att02_pt02
	res			25		pt_ice_kamat_att02_pt02
	res			26		qa_freinture_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (588,0) (623,1) (647,1) (682,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (611,0) (658,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (611,0) (658,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -6
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (611,0) (658,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -9
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (611,0) (658,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -12
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (611,0) (658,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.3 0 -3
		lifetime		611 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.3 0 -6
		lifetime		650 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.3 0 -9
		lifetime		700 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.3 0 -13
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.3 0 -4.5
		lifetime		611 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.3 0 -7.5
		lifetime		650 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.3 0 -10.5
		lifetime		700 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.3 0 -4
		lifetime		658 800
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.3 0 -7
		lifetime		690 850
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.3 0 -10
		lifetime		730 880
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.3 0 -5.5
		lifetime		658 800
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.3 0 -8.5
		lifetime		690 850
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.3 0 -11.5
		lifetime		730 880
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.3 0 -4
		lifetime		658 800
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.3 0 -7
		lifetime		690 850
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-.3 0 -10
		lifetime		730 880
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.3 0 -5.5
		lifetime		658 800
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.3 0 -8.5
		lifetime		690 850
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.3 0 -11.5
		lifetime		730 880
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		658 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ice_kamat_att03 ######### #
<effect>
	 id		208
	 name		ice_kamat_att03
	<list>
	res			1		mh_ice_kamat_att03_line01
	res			2		mh_ice_kamat_att03_stone01
	res			3		dc_muspell_att03_dec_black
	res			4		dc_ice_kamat_att02_dec01
	res			5		dc_ice_kamat_att02_dec01
	res			6		dc_ice_kamat_att02_dec01
	res			7		pt_ice_kamat_att03_bom01
	res			8		qa_freinture_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (455,0) (500,1) (533,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (488,0) (533,1) (722,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (480,0) (533,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (533,3,3,3) (700,4,4,4) (999,5,5,5) 
		alpha			(0,0) (500,0) (533,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (533,3,3,3) (700,5,5,5) (999,6,6,6) 
		alpha			(0,0) (500,0) (533,1) (700,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (500,0) (533,1) (700,0) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -2.7
		lifetime		533 850
		animtime		1
		scale			(0,1,1,5) (999,1,1,25) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		533 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ice_kamat_die ######### #
<effect>
	 id		209
	 name		ice_kamat_die
	<list>
	res			1		mh_ice_kamat_die01
	res			2		mh_ice_kamat_die02
	res			3		dc_muspell_att03_dec_black
	res			4		pt_ice_kamat_die_pt01
	res			5		mh_ice_kamat_die_wing01
	res			6		mh_ice_kamat_die_wing02
	res			7		dc_ice_kamat_die_dec01
	res			8		dc_ice_kamat_die_dec01
	res			9		dc_ice_kamat_die_dec01
	res			10		dc_ice_kamat_die_dec01
	res			11		dc_ice_kamat_die_dec01
	res			12		pt_ice_kamat_die_bom01
	res			13		pt_ice_kamat_die_bom01
	res			14		pt_ice_kamat_die_bom01
	res			15		qa_freinture_die
	res			16		qa_doublesmash_hit
	res			17		sp_ice_kamat_die_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (333,1) (666,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (222,0) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		100 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,25) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 1
		lifetime		200 600
		animtime		1
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1
		lifetime		0 300
		animtime		1
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1 0 -1
		lifetime		100 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1.5 0 -1
		lifetime		50 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1.5 0 1
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.5 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 0
		lifetime		244 400
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 0
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3.5 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		240 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 3 -.5
		lifetime		50 250
		animtime		0
		scale			(0,40,40,40) (999,1,1,1) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mordresh_stand ######### #
<effect>
	 id		210
	 name		mordresh_stand
	<list>
	res			1		mh_mordresh_symbol01
	res			2		mh_mordresh_symbol01
	res			3		sp_mordresh_eyeglow01
	res			4		sp_mordresh_eyeglow01
	res			5		sp_mordresh_eyeglow01
	res			6		sp_mordresh_eyeglow01
	res			7		sp_mordresh_glow01
	res			8		sp_mordresh_glow01
	res			9		sp_mordresh_glow01
	res			10		sp_mordresh_glow01
	res			11		sp_mordresh_glow01
	res			12		sp_mordresh_glow01
	res			13		sp_mordresh_glow01
	res			14		sp_mordresh_glow01
	res			15		sp_mordresh_glow01
	res			16		sp_mordresh_glow01
	res			17		sp_mordresh_glow01
	res			18		sp_mordresh_glow01
	res			19		sp_mordresh_glow01
	res			20		sp_mordresh_glow01
	res			21		sp_mordresh_glow01
	res			22		sp_mordresh_glow01
	res			23		sp_mordresh_glow01
	res			24		sp_mordresh_glow01
	res			25		dc_mordresh_stand_dec01
	res			26		dc_mordresh_stand_dec01
	res			27		mh_mordresh_symbol02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone22" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone16" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .02 0
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .02 0
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff03" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff04" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone25" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone26" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone27" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone01" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone02" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone03" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone21" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone22" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone23" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone06" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone16" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone17" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.3 -.4 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone09" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone10" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.3 -.4 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone31" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone32" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone33" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 4
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone14" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mordresh_att01 ######### #
<effect>
	 id		211
	 name		mordresh_att01
	<list>
	res			1		mh_mordresh_att01_line01
	res			2		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (466,0) (506,1) (546,1) (586,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		506 800
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mordresh_att02 ######### #
<effect>
	 id		212
	 name		mordresh_att02
	<list>
	res			1		dc_mordresh_att02_dec01
	res			2		dc_mordresh_att02_dec02
	res			3		dc_mordresh_att02_dec02
	res			4		dc_mordresh_att02_ring01
	res			5		pt_mordresh_att02_stone01
	res			6		mh_muspell_att04_stone
	res			7		mh_muspell_att04_stone
	res			8		pt_kadirune_bom_tg01
	res			9		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.5 0 -3.2
		lifetime		508 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (50,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.5 0 -3.2
		lifetime		508 700
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.5 0 -3.2
		lifetime		550 770
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 0 -3.2
		lifetime		520 600
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (50,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.5 0 -3.2
		lifetime		520 600
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.5 -1 -3.2
		lifetime		508 800
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.5 -1 -3.2
		lifetime		550 850
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 -1 -3.2
		lifetime		508 600
		animtime		0
		scale			(0,1,1,10) (999,1,1,-60) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		508 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mordresh_att03 ######### #
<effect>
	 id		213
	 name		mordresh_att03
	<list>
	res			1		mh_mordresh_att03_roket01
	res			2		mh_mordresh_att03_roket02
	res			3		mh_mordresh_att03_roket03
	res			4		pt_mordresh_att03_fire01
	res			5		pt_mordresh_att03_fire01
	res			6		pt_mordresh_att03_fire01
	res			7		sp_kadirune_att04_finishring01
	res			8		sp_kadirune_att04_finishring01
	res			9		sp_kadirune_att04_finishring01
	res			10		pt_mordresh_att03_smoke01
	res			11		pt_mordresh_att03_pt02
	res			12		pt_mordresh_att03_pt02
	res			13		pt_mordresh_att03_pt02
	res			14		mh_mordresh_hand_effect
	res			15		qa_deadspack_02
	res			16		qa_deadspack_02
	res			17		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (392,0) (400,1) (503,1) (511,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (451,0) (459,1) (570,1) (577,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (518,0) (525,1) (637,1) (644,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		392 503
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"roket01" "effect\monster\eff_mordresh_att03_roket01.skel" "effect\monster\eff_mordresh_att03_roket01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		459 570
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"roket02" "effect\monster\eff_mordresh_att03_roket02.skel" "effect\monster\eff_mordresh_att03_roket02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		525 637
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"roket03" "effect\monster\eff_mordresh_att03_roket03.skel" "effect\monster\eff_mordresh_att03_roket03.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1 3 -5
		lifetime		392 470
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1 3.5 -5
		lifetime		459 590
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1 4 -5
		lifetime		525 610
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1 4 -5
		lifetime		400 700
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-1 3 -4
		lifetime		392 470
		animtime		0
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1 3.5 -4
		lifetime		459 590
		animtime		0
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1 4 -4
		lifetime		525 610
		animtime		0
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone23" 
		alpha			(0,0) (250,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		580 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		460 570
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mordresh_att04 ######### #
<effect>
	 id		214
	 name		mordresh_att04
	<list>
	res			1		mh_mordresh_att04_line01
	res			2		pt_mordresh_att04_tg01
	res			3		mh_mordresh_hand_effect
	res			4		pt_mordresh_att04_pt01
	res			5		pt_mordresh_att04_pt02
	res			6		pt_mordresh_att04_pt03
	res			7		sp_mordresh_att04_light01
	res			8		sp_mordresh_att04_light01
	res			9		sp_mordresh_att04_light01
	res			10		sp_mordresh_att04_light01
	res			11		sp_mordresh_att04_light01
	res			12		sp_mordresh_att04_light01
	res			13		sp_mordresh_att04_light01
	res			14		sp_mordresh_att04_light01
	res			15		sp_mordresh_att04_light01
	res			16		sp_mordresh_att04_light01
	res			17		sp_mordresh_att04_light01
	res			18		sp_mordresh_att04_light01
	res			19		sp_mordresh_att04_light01
	res			20		sp_mordresh_att04_light01
	res			21		sp_mordresh_att04_light01
	res			22		sp_mordresh_att04_light01
	res			23		sp_mordresh_att04_light01
	res			24		sp_mordresh_att04_light01
	res			25		sp_mordresh_att04_light01
	res			26		sp_mordresh_att04_light01
	res			27		sp_mordresh_att04_light01
	res			28		sp_mordresh_att04_light01
	res			29		sp_mordresh_att04_light01
	res			30		sp_mordresh_att04_light01
	res			31		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (382,0) (441,1) (735,1) (823,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-1.3 7.5 0
		lifetime		382 823
		animtime		0
		scale			(0,3,3,3) (999,8,8,35) 
		alpha			(0,1) (300,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone23" 
		alpha			(0,0) (147,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1.3 7 0
		lifetime		382 800
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 5 0
		lifetime		382 800
		animtime		0
		scale			(0,20,20,20) (999,20,20,20) 
		alpha			(0,0) (300,.3) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		382 800
		animtime		0
		scale			(0,25,25,25) (999,25,25,25) 
		alpha			(0,0) (300,.6) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		382 650
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom02" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		382 650
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom03" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		382 650
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom04" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		382 650
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom05" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom02" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom03" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom04" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom05" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom02" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom03" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom04" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom05" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		560 860
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom02" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		560 860
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom03" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		560 860
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom04" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		560 860
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom05" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		620 920
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom02" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		620 920
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom03" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		620 920
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom04" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		620 920
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom05" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		700 950
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom02" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		700 950
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom03" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
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		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		700 950
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom04" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		700 950
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bom05" "effect\monster\eff_mordresh_att04_dummyani01.skel" "effect\monster\eff_mordresh_att04_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		400 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mordresh_att05 ######### #
<effect>
	 id		215
	 name		mordresh_att05
	<list>
	res			1		mh_mordresh_att05_fire01
	res			2		mh_mordresh_hand_effect
	res			3		pt_mordresh_att05_fire01
	res			4		pt_mordresh_att05_fire01
	res			5		pt_mordresh_att05_fire01
	res			6		pt_mordresh_att05_fire01
	res			7		pt_mordresh_att05_smoke01
	res			8		pt_mordresh_att05_smoke01
	res			9		pt_mordresh_att05_smoke01
	res			10		pt_mordresh_att05_smoke01
	res			11		pt_mordresh_att04_pt02
	res			12		pt_mordresh_att05_pt01
	res			13		pt_mordresh_att05_fire01
	res			14		dc_muspell_att03_dec_black
	res			15		pt_mordresh_att05_fire02
	res			16		pt_mordresh_att05_boom
	res			17		pt_mordresh_att05_fire01
	res			18		pt_mordresh_att05_fire01
	res			19		pt_mordresh_att05_fire01
	res			20		pt_mordresh_att05_fire01
	res			21		pt_mordresh_att05_fire01
	res			22		pt_mordresh_att05_fire01
	res			23		pt_mordresh_att05_smoke01
	res			24		pt_mordresh_att05_smoke01
	res			25		pt_mordresh_att05_smoke01
	res			26		pt_mordresh_att05_smoke01
	res			27		pt_mordresh_att05_smoke01
	res			28		pt_mordresh_att05_smoke01
	res			29		pt_mordresh_att05_smoke02
	res			30		dc_mordresh_att05_ring01
	res			31		dc_mordresh_att05_ring01
	res			32		dc_mordresh_att05_ring01
	res			33		dc_mordresh_att05_ring01
	res			34		dc_mordresh_att05_ring01
	res			35		pt_mordresh_att05_steam01
	res			36		pt_mordresh_att05_steam01
	res			37		pt_mordresh_att04_pt02
	res			38		pt_mordresh_att04_pt03
	res			39		qa_violentgale_hit_02
	res			40		qa_freinture_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (777,0) (803,1) (890,1) (919,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone23" 
		alpha			(0,0) (150,1) (949,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		780 945
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"fire_effect01" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		780 945
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"fire_effect02" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		780 945
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"fire_effect03" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		780 945
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"fire_effect04" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		780 945
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire_effect01" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		780 945
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire_effect02" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		780 945
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire_effect03" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		780 945
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire_effect04" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 5 0
		lifetime		103 960
		animtime		0
		scale			(0,13,13,13) (500,19,19,19) (999,13,13,13) 
		alpha			(0,0) (300,.3) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		777 919
		animtime		0
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"fire_effect04" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1 6.5 -1
		lifetime		51 72
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (780,2.5,2.5,2.5) (790,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.5) (950,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		100 950
		animtime		0
		scale			(0,1,1,1) (400,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		780 945
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"fire_effect06" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		780 945
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"fire_effect07" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		780 945
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"fire_effect08" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		780 945
		animtime		0
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		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"fire_effect09" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		780 945
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"fire_effect10" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
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		<control>
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		active			true
		startposition	0 0 0
		lifetime		780 945
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"fire_effect11" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
		</control>

		<control>
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		active			true
		startposition	0 0 0
		lifetime		780 945
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		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire_effect06" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
		</control>

		<control>
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		active			true
		startposition	0 0 0
		lifetime		780 945
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire_effect07" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		780 945
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire_effect08" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
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		startposition	0 0 0
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		animtime		0
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		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire_effect09" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
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		<control>
		unitid			27
		active			true
		startposition	0 0 0
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		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire_effect10" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
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		<control>
		unitid			28
		active			true
		startposition	0 0 0
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		animtime		0
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		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire_effect11" "effect\monster\eff_mordresh_att05_fire01.skel" "effect\monster\eff_mordresh_att05_fire01.anim" 1 0 0
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		<control>
		unitid			29
		active			true
		startposition	0 0 0
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		animtime		0
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		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		780 880
		animtime		0
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		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
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		unitid			31
		active			true
		startposition	0 0 0
		lifetime		810 910
		animtime		0
		scale			(0,2,2,2) (999,40,40,40) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
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		startposition	0 0 0
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		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		870 970
		animtime		0
		scale			(0,2,2,2) (999,40,40,40) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		scale			(0,2,2,2) (999,40,40,40) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1 0
		lifetime		326 360
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1 0
		lifetime		585 619
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	-1.3 7 -1
		lifetime		70 720
		animtime		0
		scale			(0,2,2,2) (500,5,5,5) (999,1,1,1) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 .3 0
		lifetime		72 777
		animtime		0
		scale			(0,25,25,25) (999,25,25,25) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		72 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		780 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mordresh_die ######### #
<effect>
	 id		216
	 name		mordresh_die
	<list>
	res			1		mh_mordresh_die_effect
	res			2		pt_mordresh_att05_fire01
	res			3		pt_mordresh_att05_fire01
	res			4		mh_mordresh_die_light01
	res			5		mh_mordresh_die_light01
	res			6		mh_mordresh_die_light01
	res			7		mh_mordresh_die_light01
	res			8		dc_muspell_att03_dec_black
	res			9		pt_mordresh_die_pt01
	res			10		pt_mordresh_die_pt01
	res			11		pt_mordresh_die_pt01
	res			12		pt_mordresh_att04_pt02
	res			13		pt_mordresh_att04_pt03
	res			14		pt_mordresh_die_smoke01
	res			15		qa_freinture_die
	res			16		qa_freinture_die02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		550 600
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone23" "Monster\mordresh.skel" "effect\monster\mordresh_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		600 666
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"bojo04" "Monster\mordresh.skel" "effect\monster\mordresh_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		10
		scale			(0,1.5,1.5,1.5) (500,1.9,1.9,1.9) (999,1.5,1.5,1.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone23" "Monster\mordresh.skel" "effect\monster\mordresh_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		10
		scale			(0,1.9,1.9,1.9) (500,2.3,2.3,2.3) (999,1.5,1.5,1.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		bone_animation	"Bone06" "Monster\mordresh.skel" "effect\monster\mordresh_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		10
		scale			(0,1.9,1.9,1.9) (500,2.3,2.3,2.3) (999,1.5,1.5,1.5) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone07" "Monster\mordresh.skel" "effect\monster\mordresh_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		10
		scale			(0,1.5,1.5,1.5) (500,1.9,1.9,1.9) (999,1.5,1.5,1.5) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		bone_animation	"Bone32" "Monster\mordresh.skel" "effect\monster\mordresh_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,3) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone23" "Monster\mordresh.skel" "effect\monster\mordresh_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 750
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,6) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone06" "Monster\mordresh.skel" "effect\monster\mordresh_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		bonename		"Bone07" 
		scale			(0,1,1,1) (999,.5,.5,4) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone07" "Monster\mordresh.skel" "effect\monster\mordresh_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 5 0
		lifetime		0 700
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (300,.3) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,14,14,14) (999,14,14,14) 
		alpha			(0,0) (300,.3) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		625 800
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,.6) (999,00 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		625 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 580
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bonheur_stand ######### #
<effect>
	 id		217
	 name		bonheur_stand
	<list>
	res			1		pt_bonheur_body_pt01
	res			2		sp_bonheur_eyeglow01
	res			3		sp_bonheur_eyeglow01
	res			4		dc_bonheur_stand_dec01
	res			5		pt_bonheur_eye_pt01
	res			6		pt_bonheur_eye_pt01
	res			7		pt_bonheur_stand_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,2) (999,4,4,6) 
		alpha			(0,0) (500,.2) (999,0) 
		color			(0,1,1,1) (999,0.92,0.70,0.09) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		alpha			(0,.25) (999,.25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		alpha			(0,.25) (999,.25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,1,1,1) (999,.5,.5,2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,1,1,1) (999,.5,.5,2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bonheur_att01 ######### #
<effect>
	 id		218
	 name		bonheur_att01
	<list>
	res			1		mh_bonheur_att01_line01
	res			2		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (543,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		543 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bonheur_att02 ######### #
<effect>
	 id		219
	 name		bonheur_att02
	<list>
	res			1		pt_bonheur_att02_blood01
	res			2		pt_bonheur_att02_blood01
	res			3		pt_bonheur_att02_blood02
	res			4		pt_bonheur_att02_blood02
	res			5		dc_bonheur_att02_blood01
	res			6		dc_bonheur_att02_blood01
	res			7		dc_bonheur_att02_blood01
	res			8		dc_bonheur_att02_blood01
	res			9		dc_muspell_att03_dec_black
	res			10		dc_muspell_att03_dec_black
	res			11		qa_deadspack_02
	res			12		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2 -1.5
		lifetime		333 500
		animtime		0
		scale			(0,2,2,2) (999,6,6,9) 
		alpha			(0,0) (300,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 -1.5
		lifetime		583 800
		animtime		0
		scale			(0,2,2,2) (999,6,6,9) 
		alpha			(0,0) (300,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 -1.5
		lifetime		333 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 -1.5
		lifetime		583 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.7
		lifetime		333 600
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.7
		lifetime		444 700
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		rotation		(0,150) (999,150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.7
		lifetime		555 850
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1.7
		lifetime		666 950
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (333,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -2.5
		lifetime		300 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (100,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		333 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		583 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bonheur_att03 ######### #
<effect>
	 id		220
	 name		bonheur_att03
	<list>
	res			1		mh_bonheur_att03_weapon01
	res			2		mh_bonheur_att03_weapon02
	res			3		mh_bonheur_att03_weapon02
	res			4		mh_bonheur_att03_weapon_wing01
	res			5		mh_bonheur_att03_weapon_wing02
	res			6		mh_bonheur_att03_light01
	res			7		mh_bonheur_att03_light01
	res			8		qa_berserk_01
	res			9		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (571,0) (585,1) (714,1) (771,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"bojo05" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (142,1) (428,1) (571,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"bojo01" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (142,1) (428,1) (571,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (571,0) (585,1) (714,1) (771,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (571,0) (585,1) (714,1) (771,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (114,0) (171,1) (200,1) (285,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (114,0) (171,1) (200,1) (285,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		142 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		585 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bonheur_att04 ######### #
<effect>
	 id		221
	 name		bonheur_att04
	<list>
	res			1		pt_bonheur_att04_lightring01
	res			2		pt_bonheur_att04_lightring02
	res			3		pt_bonheur_att04_ring01
	res			4		pt_bonheur_att04_ring02
	res			5		pt_bonheur_att04_ring03
	res			6		dc_bonheur_att04_dec01
	res			7		dc_bonheur_att04_dec01
	res			8		dc_bonheur_att04_dec01
	res			9		dc_bonheur_att04_dec01
	res			10		pt_bonheur_att04_ring04
	res			11		dc_muspell_att03_dec_black
	res			12		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 4.5 0
		lifetime		300 666
		animtime		0
		scale			(0,3,3,3) (999,18,18,18) 
		alpha			(0,0) (200,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 4.5 0
		lifetime		300 700
		animtime		0
		scale			(0,3,3,3) (999,18,18,18) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 4.5 0
		lifetime		300 750
		animtime		0
		scale			(0,3,3,3) (999,25,25,25) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 4 -1
		lifetime		100 333
		animtime		0
		scale			(0,20,20,20) (999,0,0,0) 
		alpha			(0,0) (200,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4 -1
		lifetime		100 333
		animtime		0
		scale			(0,20,20,20) (999,0,0,0) 
		alpha			(0,0) (200,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 550
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,0) (100,.7) (999,0) 
		color			(0,1,1,1) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		350 650
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (100,.7) (999,0) 
		color			(0,1,1,1) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 720
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,0) (100,.7) (999,0) 
		color			(0,1,1,1) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 850
		animtime		0
		scale			(0,1,1,1) (999,17,17,17) 
		alpha			(0,0) (100,.7) (999,0) 
		color			(0,1,1,1) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 4 -1
		lifetime		100 333
		animtime		0
		scale			(0,20,20,20) (999,0,0,0) 
		alpha			(0,0) (200,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (333,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		333 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bonheur_att05 ######### #
<effect>
	 id		222
	 name		bonheur_att05
	<list>
	res			1		mh_bonheur_att05_line01
	res			2		mh_bonheur_att05_winglight01
	res			3		mh_bonheur_att03_weapon02
	res			4		mh_bonheur_att03_weapon02
	res			5		dc_muspell_att03_dec_black
	res			6		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (255,0) (328,1) (729,1) (788,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (255,0) (328,1) (766,1) (839,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"bojo05" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (145,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"bojo01" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (145,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (145,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		328 839
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bonheur_die ######### #
<effect>
	 id		223
	 name		bonheur_die
	<list>
	res			1		mh_bonheur_die_effect
	res			2		pt_bonheur_die_light01
	res			3		dc_muspell_att03_dec_black
	res			4		pt_bonheur_die_wing01
	res			5		pt_bonheur_die_wing02
	res			6		pt_bonheur_body_pt01
	res			7		pt_bonheur_eye_pt01
	res			8		pt_bonheur_eye_pt01
	res			9		pt_bonheur_stand_pt01
	res			10		sp_bonheur_eyeglow01
	res			11		sp_bonheur_eyeglow01
	res			12		dc_bonheur_stand_dec01
	res			13		pt_bonheur_die_bom01
	res			14		pt_drako_die_bom01
	res			15		pt_drako_die_bom01
	res			16		dc_bonheur_die_dec01
	res			17		dc_bonheur_die_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\bonheur.skel" "effect\monster\bonheur_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\bonheur.skel" "effect\monster\bonheur_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\bonheur.skel" "effect\monster\bonheur_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,2) (999,4,4,6) 
		alpha			(0,0) (500,.2) (999,0) 
		color			(0,1,1,1) (999,0.92,0.70,0.09) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\bonheur.skel" "effect\monster\bonheur_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"eye01" "Monster\bonheur.skel" "effect\monster\bonheur_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"eye02" "Monster\bonheur.skel" "effect\monster\bonheur_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.25) (500,.25) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye01" "Monster\bonheur.skel" "effect\monster\bonheur_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.25) (500,.25) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye02" "Monster\bonheur.skel" "effect\monster\bonheur_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,14) (999,1,1,16) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\bonheur.skel" "effect\monster\bonheur_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -1 0
		lifetime		366 444
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.5 0
		lifetime		533 666
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		533 666
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		366 450
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## nasus_stand ######### #
<effect>
	 id		224
	 name		nasus_stand
	<list>
	res			1		sp_nasus_bodyglow01
	res			2		sp_nasus_bodyglow02
	res			3		sp_nasus_eyeglow01
	res			4		sp_nasus_eyeglow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"body_u" "" "" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## nasus_att01 ######### #
<effect>
	 id		225
	 name		nasus_att01
	<list>
	res			1		mh_nasus_att01_line01
	res			2		qa_chainburst_hit02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (441,0) (511,1) (581,1) (651,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## nasus_att02 ######### #
<effect>
	 id		226
	 name		nasus_att02
	<list>
	res			1		mh_nasus_att02_line01
	res			2		mh_nasus_att02_line02
	res			3		qa_chainburst_hit02
	res			4		qa_deadspack_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (259,0) (351,1) (407,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (555,0) (592,1) (629,1) (685,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		340 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		580 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## nasus_att03 ######### #
<effect>
	 id		227
	 name		nasus_att03
	<list>
	res			1		mh_nasus_att03_line01
	res			2		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (169,0) (230,1) (338,1) (476,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		230 500
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## nasus_die ######### #
<effect>
	 id		228
	 name		nasus_die
	<list>
	res			1		mh_nasus_die_effect
	res			2		sp_nasus_bodyglow01
	res			3		sp_nasus_bodyglow02
	res			4		sp_nasus_eyeglow01
	res			5		sp_nasus_eyeglow01
	res			6		pt_drako_die_bom01
	res			7		sp_nasus_die_light01
	res			8		sp_nasus_die_light02
	res			9		qa_carnage_01
	res			10		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (750,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.2) (750,.2) (950,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Nasus.skel" "effect\monster\Nasus_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (750,.3) (950,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Nasus.skel" "effect\monster\Nasus_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (750,1) (950,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "Monster\Nasus.skel" "effect\monster\Nasus_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (750,1) (950,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "Monster\Nasus.skel" "effect\monster\Nasus_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1 3
		lifetime		550 750
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.5 0
		lifetime		0 80
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.5 0
		lifetime		0 80
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		580 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rhinomorph_stand ######### #
<effect>
	 id		229
	 name		rhinomorph_stand
	<list>
	res			1		sp_rhinomorph_eyeglow01
	res			2		sp_rhinomorph_eyeglow01
	res			3		sp_rhinomorph_eyeglow01
	res			4		sp_rhinomorph_eyeglow01
	res			5		sp_rhinomorph_bodyglow01
	res			6		sp_rhinomorph_bodyglow01
	res			7		dc_rhinomorph_stand_dec01
	res			8		pt_rhinomorph_bodypt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye03" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye04" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.2,.2,.2) (500,.5,.5,.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rhinomorph_att01 ######### #
<effect>
	 id		230
	 name		rhinomorph_att01
	<list>
	res			1		mh_rhinomorph_att01_line01
	res			2		mh_rhinomorph_att01_line02
	res			3		mh_rhinomorph_att01_line02
	res			4		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (566,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		530 699
		animtime		1
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		590 750
		animtime		1
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		566 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rhinomorph_att02 ######### #
<effect>
	 id		231
	 name		rhinomorph_att02
	<list>
	res			1		mh_rhinomorph_att02_wing01
	res			2		mh_rhinomorph_att02_wing02
	res			3		mh_rhinomorph_att02_line01
	res			4		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (384,1) (538,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (576,1) (730,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (596,1) (692,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		590 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rhinomorph_att03 ######### #
<effect>
	 id		232
	 name		rhinomorph_att03
	<list>
	res			1		mh_rhinomorph_att03_line01
	res			2		mh_rhinomorph_att03_line02
	res			3		dc_rhinomorph_att03_dec01
	res			4		dc_rhinomorph_att03_dec02
	res			5		dc_muspell_att03_dec_black
	res			6		dc_rhinomorph_att03_dec03
	res			7		dc_rhinomorph_att03_dec04
	res			8		pt_rhinomorph_att03_bom01
	res			9		pt_rhinomorph_att03_pt01
	res			10		qa_carnage_02
	res			11		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (173,0) (234,1) (321,1) (382,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (739,0) (765,1) (782,1) (826,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -6
		lifetime		790 1000
		animtime		0
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -6
		lifetime		765 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -6
		lifetime		765 1000
		animtime		0
		alpha			(0,0) (200,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -6
		lifetime		765 950
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -6
		lifetime		765 900
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -6
		lifetime		765 850
		animtime		0
		scale			(0,1,1,5) (999,2,2,19) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -6
		lifetime		785 825
		animtime		0
		scale			(0,1,1,1.5) (999,.5,.5,2.5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		330 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		752 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rhinomorph_die ######### #
<effect>
	 id		233
	 name		rhinomorph_die
	<list>
	res			1		mh_rhinomorph_die_effect
	res			2		sp_rhinomorph_eyeglow01
	res			3		sp_rhinomorph_eyeglow01
	res			4		sp_rhinomorph_eyeglow01
	res			5		sp_rhinomorph_eyeglow01
	res			6		sp_rhinomorph_bodyglow01
	res			7		sp_rhinomorph_bodyglow01
	res			8		dc_rhinomorph_stand_dec01
	res			9		pt_rhinomorph_bodypt01
	res			10		pt_drako_die_bom01
	res			11		qa_hardblow_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye01" "Monster\Rhinomorph.skel" "effect\monster\Rhinomorph_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye02" "Monster\Rhinomorph.skel" "effect\monster\Rhinomorph_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye03" "Monster\Rhinomorph.skel" "effect\monster\Rhinomorph_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye04" "Monster\Rhinomorph.skel" "effect\monster\Rhinomorph_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Rhinomorph.skel" "effect\monster\Rhinomorph_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "Monster\Rhinomorph.skel" "effect\monster\Rhinomorph_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,.2,.2,.2) (500,.5,.5,.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Rhinomorph.skel" "effect\monster\Rhinomorph_die_effect.anim" 0 1 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -1 2
		lifetime		500 650
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## behemoth_stand ######### #
<effect>
	 id		234
	 name		behemoth_stand
	<list>
	res			1		sp_behemoth_eyeglow01
	res			2		sp_behemoth_eyeglow01
	res			3		sp_behemoth_eyeglow01
	res			4		sp_behemoth_eyeglow01
	res			5		sp_behemoth_eyeglow01
	res			6		sp_behemoth_eyeglow01
	res			7		pt_behemoth_bodypt01
	res			8		pt_behemoth_bodypt02
	res			9		pt_behemoth_bodypt01
	res			10		sp_behemoth_bodyglow01
	res			11		sp_behemoth_bodyglow01
	res			12		pt_behemoth_body_black01
	res			13		dc_muspell_att03_dec_black
	res			14		dc_behemoth_stand_dec01
	res			15		dc_behemoth_stand_dec01
	res			16		dc_muspell_att03_dec_black
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye03" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye04" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye05" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye06" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 0 -.3
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1 0 -.3
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,.2,.1) (500,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,10,10,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,8,8,8) (999,8,8,8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1 0 -.3
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## behemoth_att01 ######### #
<effect>
	 id		235
	 name		behemoth_att01
	<list>
	res			1		mh_behemoth_att01_line01
	res			2		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (444,0) (533,1) (644,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		533 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## behemoth_att02 ######### #
<effect>
	 id		236
	 name		behemoth_att02
	<list>
	res			1		pt_bonheur_att02_blood01
	res			2		pt_bonheur_att02_blood02
	res			3		dc_bonheur_att02_blood01
	res			4		dc_bonheur_att02_blood01
	res			5		dc_bonheur_att02_blood01
	res			6		dc_muspell_att03_dec_black
	res			7		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 -3
		lifetime		450 500
		animtime		0
		scale			(0,2,2,2) (999,6,6,14) 
		alpha			(0,0) (300,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.3 -3
		lifetime		450 520
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -3
		lifetime		450 750
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 0 -3
		lifetime		500 850
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 0 -3.5
		lifetime		550 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		rotation		(0,-150) (999,-150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -3
		lifetime		300 1000
		animtime		0
		alpha			(0,0) (200,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		450 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## behemoth_att03 ######### #
<effect>
	 id		237
	 name		behemoth_att03
	<list>
	res			1		mh_behemoth_att03_lightning01
	res			2		mh_behemoth_att03_lightning01
	res			3		sp_behemoth_att03_glow01
	res			4		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (530,0) (540,1) (610,1) (670,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (530,0) (540,1) (610,1) (670,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1.5 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bone05" 
		scale			(0,0,0,0) (500,2,2,2) (700,2,2,2) (999,0,0,0) 
		alpha			(0,0) (500,.7) (630,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		620 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## behemoth_att04 ######### #
<effect>
	 id		238
	 name		behemoth_att04
	<list>
	res			1		pt_behemoth_att04_fire01
	res			2		pt_behemoth_att04_fire01
	res			3		pt_behemoth_att04_fire01
	res			4		pt_behemoth_att04_fire01
	res			5		pt_behemoth_att04_fire01
	res			6		pt_behemoth_att04_fire01
	res			7		pt_behemoth_att04_fire01
	res			8		pt_behemoth_att04_fire01
	res			9		pt_behemoth_att04_fire01
	res			10		pt_behemoth_att04_smoke01
	res			11		pt_behemoth_att04_smoke01
	res			12		pt_behemoth_att04_smoke01
	res			13		pt_behemoth_att04_smoke01
	res			14		pt_behemoth_att04_smoke01
	res			15		pt_behemoth_att04_smoke01
	res			16		pt_mordresh_att04_pt02
	res			17		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 -3
		lifetime		555 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -4.5
		lifetime		555 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 -6
		lifetime		580 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .8 -7.5
		lifetime		580 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .8 -9
		lifetime		610 900
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 -10.5
		lifetime		610 900
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.6 -12.5
		lifetime		630 950
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.6 -15
		lifetime		630 950
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 -18
		lifetime		660 1000
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 -3
		lifetime		555 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 -4.5
		lifetime		555 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.2 -7
		lifetime		580 850
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .8 -9.5
		lifetime		580 850
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.2 -14
		lifetime		610 900
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.2 -18
		lifetime		640 1000
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 -3.5
		lifetime		620 900
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,.2,.1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		555 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## behemoth_att05 ######### #
<effect>
	 id		239
	 name		behemoth_att05
	<list>
	res			1		mh_behemoth_att03_ele01
	res			2		pt_mordresh_att04_pt02
	res			3		sp_behemoth_att05_ring01
	res			4		dc_behemoth_att05_ring01
	res			5		sp_behemoth_att05_ring02
	res			6		dc_behemoth_att05_ring02
	res			7		sp_behemoth_att05_ring03
	res			8		sp_behemoth_att05_ring03
	res			9		mh_behemoth_att03_ele01
	res			10		mh_behemoth_att03_ele01
	res			11		mh_behemoth_att05_lightning01
	res			12		qa_freinture_die
	res			13		qa_freinture_die
	res			14		sp_behemoth_att05_ring04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		15
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		250 950
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,11,11,11) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,.4,.1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 -.5
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"body_u" "Monster\behemoth.skel" "effect\monster\0_export\eff_behemoth_att05.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		230 390
		animtime		0
		scale			(0,2,2,2) (999,20,20,20) 
		alpha			(0,0) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 0
		lifetime		230 390
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,0) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3 0
		lifetime		230 420
		animtime		0
		scale			(0,2,2,2) (999,25,25,25) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 0
		lifetime		230 420
		animtime		0
		scale			(0,2,2,2) (999,25,25,25) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 0
		lifetime		150 230
		animtime		0
		scale			(0,23,23,23) (999,3,3,3) 
		alpha			(0,0) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 0
		lifetime		170 250
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		15
		bonename		"Bip01 Pelvis" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (550,1) (650,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		550 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 0
		lifetime		230 390
		animtime		0
		scale			(0,2,2,2) (999,40,40,40) 
		alpha			(0,0) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## behemoth_die ######### #
<effect>
	 id		240
	 name		behemoth_die
	<list>
	res			1		mh_behemoth_die_effect
	res			2		sp_behemoth_eyeglow01
	res			3		sp_behemoth_eyeglow01
	res			4		sp_behemoth_eyeglow01
	res			5		sp_behemoth_eyeglow01
	res			6		sp_behemoth_eyeglow01
	res			7		sp_behemoth_eyeglow01
	res			8		pt_behemoth_bodypt01
	res			9		pt_behemoth_bodypt02
	res			10		pt_behemoth_bodypt01
	res			11		sp_behemoth_bodyglow01
	res			12		sp_behemoth_bodyglow01
	res			13		pt_behemoth_body_black01
	res			14		dc_muspell_att03_dec_black
	res			15		dc_behemoth_stand_dec01
	res			16		dc_behemoth_stand_dec01
	res			17		dc_muspell_att03_dec_black
	res			18		mh_behemoth_att03_ele01
	res			19		mh_behemoth_att03_ele01
	res			20		mh_behemoth_att03_ele01
	res			21		pt_behemoth_die_pt01
	res			22		pt_behemoth_die_pt02
	res			23		sp_behemoth_die_glow01
	res			24		sp_behemoth_die_glow01
	res			25		sp_behemoth_die_glow01
	res			26		sp_behemoth_die_glow01
	res			27		sp_behemoth_die_glow01
	res			28		dc_behemoth_die_ring01
	res			29		dc_behemoth_die_ring01
	res			30		qa_carnage_01
	res			31		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (400,.7) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye01" "Monster\behemoth.skel" "effect\monster\behemoth_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (400,.7) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye02" "Monster\behemoth.skel" "effect\monster\behemoth_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (400,.7) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye03" "Monster\behemoth.skel" "effect\monster\behemoth_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (400,.7) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye04" "Monster\behemoth.skel" "effect\monster\behemoth_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (400,.7) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye05" "Monster\behemoth.skel" "effect\monster\behemoth_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (400,.7) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye06" "Monster\behemoth.skel" "effect\monster\behemoth_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	1 0 -.3
		lifetime		0 500
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\behemoth.skel" "effect\monster\behemoth_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 0 -.3
		lifetime		0 500
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,.2,.1) (500,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\behemoth.skel" "effect\monster\behemoth_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "Monster\behemoth.skel" "effect\monster\behemoth_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,1) (400,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\behemoth.skel" "effect\monster\behemoth_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,1) (400,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "Monster\behemoth.skel" "effect\monster\behemoth_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	1 0 -.3
		lifetime		0 500
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\behemoth.skel" "effect\monster\behemoth_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (750,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,.5) (500,.5) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.5) (500,.5) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (750,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		5
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.7) (750,.7) (999,0) 
		color			(0,1,1,1) (999,1,.2,.3) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\behemoth.skel" "effect\monster\behemoth_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		5
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.7) (750,.7) (999,0) 
		color			(0,1,1,1) (999,1,.2,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "Monster\behemoth.skel" "effect\monster\behemoth_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		5
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.7) (750,.7) (999,0) 
		color			(0,1,1,1) (999,1,.2,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "Monster\behemoth.skel" "effect\monster\behemoth_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,0) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,0) (300,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (666,0) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light01" "effect\monster\eff_behemoth_die_dummy01.skel" "effect\monster\eff_behemoth_die_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (666,0) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light02" "effect\monster\eff_behemoth_die_dummy01.skel" "effect\monster\eff_behemoth_die_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (666,0) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light03" "effect\monster\eff_behemoth_die_dummy01.skel" "effect\monster\eff_behemoth_die_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (666,0) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light04" "effect\monster\eff_behemoth_die_dummy01.skel" "effect\monster\eff_behemoth_die_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (666,0) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light05" "effect\monster\eff_behemoth_die_dummy01.skel" "effect\monster\eff_behemoth_die_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	-2 0 1.5
		lifetime		650 800
		animtime		0
		scale			(0,1,1,1) (999,18,18,18) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-2 0 1.5
		lifetime		650 800
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		666 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ze_torture ######### #
<effect>
	 id		241
	 name		ze_torture
	<list>
	res			1		mh_ze_torture
	res			2		dc_muspell_att03_dec_black
	res			3		pt_ze_torture_pt01
	res			4		pt_ze_torture_pt01
	res			5		pt_ze_torture_pt01
	res			6		pt_ze_torture_pt01
	res			7		pt_ze_torture_pt01
	res			8		pt_ze_torture_pt01
	res			9		pt_ze_torture_pt01
	res			10		pt_ze_torture_pt01
	res			11		pt_ze_torture_pt01
	res			12		pt_ze_torture_pt01
	res			13		pt_ze_torture_pt01
	res			14		pt_ze_torture_pt01
	res			15		pt_ze_torture_pt01
	res			16		pt_ze_torture_pt01
	res			17		pt_ze_torture_blacksmoke01
	res			18		pt_ze_torture_smoke01
	res			19		qa_carnage_02
	res			20		dc_RH_Meteo_Ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (156,0) (167,1) (722,1) (733,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		222 320
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ze_torture_dummyani01.skel" "effect\monster\eff_ze_torture_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		222 320
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ze_torture_dummyani01.skel" "effect\monster\eff_ze_torture_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		222 320
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\monster\eff_ze_torture_dummyani01.skel" "effect\monster\eff_ze_torture_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		222 320
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\monster\eff_ze_torture_dummyani01.skel" "effect\monster\eff_ze_torture_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		222 320
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\monster\eff_ze_torture_dummyani01.skel" "effect\monster\eff_ze_torture_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		222 320
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff06" "effect\monster\eff_ze_torture_dummyani01.skel" "effect\monster\eff_ze_torture_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		222 320
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff07" "effect\monster\eff_ze_torture_dummyani01.skel" "effect\monster\eff_ze_torture_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		222 320
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff08" "effect\monster\eff_ze_torture_dummyani01.skel" "effect\monster\eff_ze_torture_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		222 320
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff09" "effect\monster\eff_ze_torture_dummyani01.skel" "effect\monster\eff_ze_torture_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		222 320
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff10" "effect\monster\eff_ze_torture_dummyani01.skel" "effect\monster\eff_ze_torture_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		222 320
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff11" "effect\monster\eff_ze_torture_dummyani01.skel" "effect\monster\eff_ze_torture_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		222 320
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff12" "effect\monster\eff_ze_torture_dummyani01.skel" "effect\monster\eff_ze_torture_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		222 320
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff13" "effect\monster\eff_ze_torture_dummyani01.skel" "effect\monster\eff_ze_torture_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		222 320
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff14" "effect\monster\eff_ze_torture_dummyani01.skel" "effect\monster\eff_ze_torture_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		260 450
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		222 400
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,.2) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		230 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cs_mag_c01 ######### #
<effect>
	 id		242
	 name		cs_mag_c01
	<list>
	res			1		pt_cs_mag_c01_water01
	res			2		pt_cs_mag_c01_water01
	res			3		pt_cs_mag_c01_water01
	res			4		pt_cs_mag_c01_water01
	res			5		pt_cs_mag_c01_water01
	res			6		pt_cs_mag_c01_water01
	res			7		pt_cs_mag_c01_water01
	res			8		pt_cs_mag_c01_water01
	res			9		pt_cs_mag_c01_water01
	res			10		pt_cs_mag_c01_water01
	res			11		pt_cs_mag_c01_water01
	res			12		pt_cs_mag_c01_water02
	res			13		pt_cs_mag_c01_water02
	res			14		pt_cs_mag_c01_water02
	res			15		pt_cs_mag_c01_water02
	res			16		pt_cs_mag_c01_water02
	res			17		pt_cs_mag_c01_water02
	res			18		pt_cs_mag_c01_water02
	res			19		pt_cs_mag_c01_water02
	res			20		pt_cs_mag_c01_water02
	res			21		pt_cs_mag_c01_water02
	res			22		pt_cs_mag_c01_water02
	res			23		pt_cs_mag_c01_water03
	res			24		pt_cs_mag_c01_water03
	res			25		pt_cs_mag_c01_water03
	res			26		pt_cs_mag_c01_water03
	res			27		pt_cs_mag_c01_water03
	res			28		pt_cs_mag_c01_water04
	res			29		pt_cs_mag_c01_water04
	res			30		pt_cs_mag_c01_water04
	res			31		pt_cs_mag_c01_water04
	res			32		pt_cs_mag_c01_water04
	res			33		pt_cs_mag_c01_water03
	res			34		pt_cs_mag_c01_water04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-2 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,.1,.1,5) 
		alpha			(0,0) (300,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-1.5 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,.1,.1,7) 
		alpha			(0,0) (300,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 3.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,.1,.1,7) 
		alpha			(0,0) (300,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.5 2.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,.1,.1,7) 
		alpha			(0,0) (300,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,.1,.1,7) 
		alpha			(0,0) (300,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.5 3.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,.1,.1,7) 
		alpha			(0,0) (300,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,.1,.1,7) 
		alpha			(0,0) (300,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.5 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,.1,.1,7) 
		alpha			(0,0) (300,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	2 2.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,.1,.1,7) 
		alpha			(0,0) (300,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	2.5 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.9,.9,3) (999,.1,.1,7) 
		alpha			(0,0) (300,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-2.5 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.9,.9,3) (999,.1,.1,5) 
		alpha			(0,0) (300,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-2 2.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1.5 3.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-1 2.9 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.5 2.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.5 3.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	1 2.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	1.5 3.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	2 2.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	2.5 2.9 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-2.5 2.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-1 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-2 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	1 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	2 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-1 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-2 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	1 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	2 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-2.5 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	-2.5 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## m_tower_01 ######### #
<effect>
	 id		243
	 name		m_tower_01
	<list>
	res			1		pt_m_tower_cloud01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,40,40,40) (500,45,45,45) (999,40,40,40) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## m_tower_02 ######### #
<effect>
	 id		244
	 name		m_tower_02
	<list>
	res			1		mh_m_tower_cloud02
	res			2		mh_m_tower_cloud02
	res			3		mh_m_tower_cloud03
	res			4		mh_m_tower_cloud03
	res			5		pt_m_tower_cloud02
	res			6		pt_m_tower_cloud03
	res			7		pt_m_tower_cloud04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (999,.7) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,1,1) (500,1,.2,.1) (999,1,1,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		color			(0,1,1,1) (500,.2,.1,1) (999,1,1,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,1,.2,.1) (500,1,1,1) (999,1,.2,.1) 
		rotation		(0,0) (999,1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		1
		scale			(0,20,20,20) (999,10,10,10) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		1
		scale			(0,20,20,20) (500,25,25,25) (999,20,20,20) 
		alpha			(0,0) (300,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 15 0
		lifetime		0 1000
		animtime		1
		scale			(0,20,20,20) (500,25,25,25) (999,20,20,20) 
		alpha			(0,0) (300,.2) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## m_tower_03 ######### #
<effect>
	 id		245
	 name		m_tower_03
	<list>
	res			1		pt_m_tower_cloud05
	res			2		mh_m_tower_lighting01
	res			3		mh_m_tower_lighting01
	res			4		mh_m_tower_lighting01
	res			5		pt_m_tower_cloud06
	res			6		mh_m_tower_lighting01
	res			7		pt_mordresh_att04_pt02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		0
		scale			(0,30,30,30) (999,30,30,30) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		120 130
		animtime		1
		scale			(0,.95,.95,.95) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		125 135
		animtime		1
		scale			(0,.9,.9,.9) (999,.95,.95,.95) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		130 140
		animtime		1
		scale			(0,.8,.8,.8) (999,.85,.85,.85) 
		rotation		(0,-80) (999,-80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		120 150
		animtime		1
		scale			(0,15,15,15) (999,15,15,15) 
		alpha			(0,0) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		135 145
		animtime		1
		scale			(0,.7,.7,.7) (999,.75,.75,.75) 
		rotation		(0,170) (999,170) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		120 140
		animtime		0
		scale			(0,13,13,13) (500,19,19,19) (999,13,13,13) 
		alpha			(0,0) (300,.3) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bonheur_att06 ######### #
<effect>
	 id		246
	 name		bonheur_att06
	<list>
	res			1		sp_bonheur_att06_shout01
	res			2		pt_bonheur_att06_ring01
	res			3		sp_bonheur_att06_shout01
	res			4		sp_bonheur_att06_shout01
	res			5		sp_behemoth_att05_ring04
	res			6		sp_behemoth_att05_ring04
	res			7		sp_behemoth_att05_ring04
	res			8		sp_behemoth_att05_ring04
	res			9		mh_bonheur_att06_light01
	res			10		pt_bonheur_att06_bom01
	res			11		dc_bonheur_att06_bomring01
	res			12		dc_bonheur_att06_bomring01
	res			13		sp_bonheur_att06_ring01
	res			14		sp_bonheur_att06_bodyglow01
	res			15		sp_bonheur_att06_bodyglow01
	res			16		sp_bonheur_att06_ring02
	res			17		sp_bonheur_att06_ring03
	res			18		pt_bonheur_att06_smoke01
	res			19		sp_bonheur_att06_bodyglow02
	res			20		sp_bonheur_att06_bodyglow02
	res			21		dc_bonheur_att06_bomring01
	res			22		dc_bonheur_att06_bomring01
	res			23		qa_freinture_die
	res			24		qa_freinture_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 5 -2
		lifetime		160 230
		animtime		0
		scale			(0,2,2,2) (999,45,45,45) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 5 -2
		lifetime		159 250
		animtime		0
		scale			(0,3,3,3) (999,45,45,45) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5 -2
		lifetime		180 250
		animtime		0
		scale			(0,2,2,2) (999,45,45,45) 
		alpha			(0,1) (500,.8) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5 -2
		lifetime		200 270
		animtime		0
		scale			(0,2,2,2) (999,45,45,45) 
		alpha			(0,1) (500,.7) (999,0) 
		rotation		(0,-100) (999,-100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 5 -2
		lifetime		155 230
		animtime		0
		scale			(0,2,2,2) (999,45,45,45) 
		alpha			(0,0) (400,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 5 -2
		lifetime		175 255
		animtime		0
		scale			(0,2,2,2) (999,45,45,45) 
		alpha			(0,0) (400,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 5 -2
		lifetime		195 275
		animtime		0
		scale			(0,2,2,2) (999,45,45,45) 
		alpha			(0,0) (400,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 5 -2
		lifetime		215 295
		animtime		0
		scale			(0,2,2,2) (999,45,45,45) 
		alpha			(0,0) (400,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (74,0) (77,1) (90,1) (118,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.2 0
		lifetime		65 110
		animtime		1
		scale			(0,1,1,5) (999,2,2,15) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		68 110
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		78 120
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 5 -2
		lifetime		155 270
		animtime		0
		scale			(0,2,2,2) (999,55,55,55) 
		alpha			(0,0) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (75,0) (111,1) (900,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,7.5,7.5,7.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (75,0) (111,1) (900,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 5 -2
		lifetime		160 250
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 5 -2
		lifetime		160 250
		animtime		0
		scale			(0,5,5,5) (999,30,30,30) 
		alpha			(0,.7) (500,.7) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		929 1000
		animtime		0
		scale			(0,4,4,4) (999,13,13,13) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,9.5,9.5,9.5) (999,9.5,9.5,9.5) 
		alpha			(0,0) (75,0) (111,.5) (900,.5) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 5 -1
		lifetime		160 300
		animtime		0
		scale			(0,9.5,9.5,9.5) (999,30,30,30) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		929 988
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (200,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		940 999
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		160 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		929 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## berserker_stand01 ######### #
<effect>
	 id		247
	 name		berserker_stand01
	<list>
	res			1		sp_babarian_eyeglow
	res			2		sp_babarian_eyeglow
	res			3		dc_berserker_stand_dec01
	res			4		pt_berserker_stand_pt01
	res			5		pt_berserker_stand_pt02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.02 0 .01
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.02 0 .01
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,7,7,10) (999,3,3,12) 
		alpha			(0,0) (500,.4) (999,0) 
		color			(0,1,.2,.1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cake_01 ######### #
<effect>
	 id		248
	 name		cake_01
	<list>
	res			1		mh_cake_01
	res			2		mh_cake_02
	res			3		mh_cake_03
	res			4		mh_cake_04
	res			5		dc_cake_01_dec01
	res			6		pt_cake_01_pt01
	res			7		sp_cake_01_ring01
	res			8		sp_cake_01_ring02
	res			9		pt_cake_01_pt02
	res			10		sp_cake_01_glow01
	res			11		pt_cake_01_bubble01
	res			12		pt_cake_01_bubble02
	res			13		pt_cake_01_paper01
	res			14		pt_cake_01_paper02
	res			15		pt_cake_01_paper03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (20,1) (966,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (25,0) (36,1) (966,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,0) (58,1) (966,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (33,0) (50,1) (433,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (30,.7) (966,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.7 0
		lifetime		20 50
		animtime		0
		scale			(0,1,1,-2) (999,.5,.5,-4) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.7 0
		lifetime		20 50
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.7 0
		lifetime		20 50
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		30 980
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (20,0) (30,1) (966,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		30 980
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		30 980
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 5 0
		lifetime		50 980
		animtime		0
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 5 0
		lifetime		60 990
		animtime		0
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 5 0
		lifetime		70 1000
		animtime		0
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ilias_stand ######### #
<effect>
	 id		249
	 name		ilias_stand
	<list>
	res			1		sp_ilias_eyeglow01
	res			2		sp_ilias_eyeglow01
	res			3		sp_ilias_eyeglow01
	res			4		sp_ilias_bodyglow01
	res			5		pt_ilias_stand_pt01
	res			6		pt_ilias_stand_pt02
	res			7		sp_ilias_stand_jean01
	res			8		sp_ilias_stand_jean01
	res			9		dc_ilias_stand_dec01
	res			10		sp_ilias_stand_jean01
	res			11		pt_ilias_stand_ice01
	res			12		pt_ilias_stand_ice02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		bonename		"eye03" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	3 0 -1.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,20,20,20) (999,20,20,20) 
		alpha			(0,.3) (500,.4) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Clavicle" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 -.5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavicle" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 1
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.6) (500,1) (999,.6) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 1
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,1) (500,.6) (999,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 1
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.6) (500,1) (999,.6) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.5 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Clavicle" 
		scale			(0,.2) (999,.2) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1.5 -.5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavicle" 
		scale			(0,.2) (999,.2) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ilias_att01 ######### #
<effect>
	 id		250
	 name		ilias_att01
	<list>
	res			1		mh_ilias_att01_ice01
	res			2		mh_ilias_att01_ice02
	res			3		mh_ilias_att01_wing01
	res			4		mh_ilias_att01_wing01
	res			5		sp_ilias_att01_tg01
	res			6		sp_ilias_att01_tg01
	res			7		sp_ilias_att01_tg02
	res			8		sp_ilias_att01_tg03
	res			9		dc_muspell_att03_dec_black
	res			10		dc_muspell_att03_dec_black
	res			11		dc_muspell_att03_dec_black
	res			12		dc_ilias_att01_tg_dec01
	res			13		dc_ilias_att01_tg_dec01
	res			14		dc_ilias_att01_tg_dec01
	res			15		dc_ilias_att01_tg_dec01
	res			16		pt_ilias_att01_icespack01
	res			17		pt_ilias_att01_icespack01
	res			18		pt_ilias_att01_icespack01
	res			19		pt_ilias_att01_icespack01
	res			20		pt_ilias_att01_icespack01
	res			21		qa_freinture_att03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (428,0) (447,1) (504,1) (671,0) (999,0) 
		color			(0,1,1,1) (504,1,1,1) (680,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (447,0) (500,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (190,0) (247,1) (314,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (190,0) (247,1) (314,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4 -2.5
		lifetime		447 550
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4 -2.5
		lifetime		447 550
		animtime		0
		scale			(0,2,2,2) (999,18,18,18) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 4 -2.5
		lifetime		447 550
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4 -2.5
		lifetime		447 580
		animtime		0
		scale			(0,2,2,2) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -7
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (447,0) (500,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -12
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (552,0) (610,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -17
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (620,0) (690,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -7
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (500,0) (520,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -10
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (530,0) (550,1) (850,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -13
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (620,0) (640,1) (850,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -17
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (650,0) (670,1) (850,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 -5
		lifetime		490 550
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.2 -8
		lifetime		520 580
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 -12
		lifetime		550 610
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2.5 -15
		lifetime		580 640
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3 -18
		lifetime		610 670
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		447 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ilias_att02 ######### #
<effect>
	 id		251
	 name		ilias_att02
	<list>
	res			1		mh_ilias_att02_ice01
	res			2		mh_ilias_att02_ice02
	res			3		mh_ilias_att02_ice03
	res			4		mh_ilias_att02_ice04
	res			5		mh_ilias_att02_ice05
	res			6		mh_ilias_att02_ice06
	res			7		mh_ilias_att02_ice07
	res			8		mh_ilias_att02_ice08
	res			9		mh_ilias_att02_ice09
	res			10		mh_ilias_att02_ice10
	res			11		dc_muspell_att03_dec_black
	res			12		dc_ungoliant_att03_dec01
	res			13		dc_ungoliant_att03_dec01
	res			14		pt_ilias_att02_smoke01
	res			15		dc_ilias_att02_ring01
	res			16		mh_ilias_att02_light01
	res			17		qa_freinture_att02
	res			18		qa_freinture_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (83,0) (166,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (200,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (190,0) (270,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (280,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (280,0) (360,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (360,0) (440,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (420,0) (500,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (280,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (200,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (530,0) (610,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 1
		lifetime		725 1000
		animtime		0
		alpha			(0,0) (50,1) (70,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 1
		lifetime		725 1000
		animtime		0
		alpha			(0,0) (50,1) (70,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 1
		lifetime		725 850
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (708,0) (750,.5) (775,.5) (816,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		725 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ilias_att03 ######### #
<effect>
	 id		252
	 name		ilias_att03
	<list>
	res			1		mh_ilias_att03_ice01
	res			2		dc_ilias_att03_jean01
	res			3		dc_ilias_att03_jean01
	res			4		dc_ilias_att01_tg_dec01
	res			5		dc_ilias_att01_tg_dec01
	res			6		dc_ilias_att01_tg_dec01
	res			7		dc_ilias_att01_tg_dec01
	res			8		dc_muspell_att03_dec_black
	res			9		dc_muspell_att03_dec_black
	res			10		dc_ungoliant_die_dec02
	res			11		dc_ungoliant_die_dec02
	res			12		dc_ungoliant_die_dec02
	res			13		dc_ungoliant_die_dec02
	res			14		pt_ilias_att01_icespack01
	res			15		pt_ilias_att01_icespack01
	res			16		qa_freinture_att03
	res			17		qa_freinture_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (311,0) (366,1) (577,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,0) (300,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (130,0) (330,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (311,0) (360,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (311,0) (360,1) (700,1) (900,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (311,0) (360,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (311,0) (360,1) (700,1) (900,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		360 500
		animtime		0
		scale			(0,.2,.2,.2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		350 500
		animtime		0
		scale			(0,.2,.2,.2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		370 520
		animtime		0
		scale			(0,.2,.2,.2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		370 520
		animtime		0
		scale			(0,.2,.2,.2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 -1
		lifetime		360 450
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -1
		lifetime		370 460
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		366 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		560 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ilias_die ######### #
<effect>
	 id		253
	 name		ilias_die
	<list>
	res			1		sp_ilias_eyeglow01
	res			2		sp_ilias_eyeglow01
	res			3		sp_ilias_eyeglow01
	res			4		sp_ilias_bodyglow01
	res			5		pt_ilias_stand_pt01
	res			6		pt_ilias_stand_pt02
	res			7		sp_ilias_stand_jean01
	res			8		sp_ilias_stand_jean01
	res			9		dc_ilias_stand_dec01
	res			10		sp_ilias_stand_jean01
	res			11		pt_ilias_stand_ice01
	res			12		pt_ilias_stand_ice02
	res			13		mh_ilias_die_effect01
	res			14		mh_ilias_die_effect_ice01
	res			15		mh_ilias_die_effect_ice02
	res			16		mh_ilias_die_effect_ice03
	res			17		mh_ilias_die_effect_ice04
	res			18		mh_ilias_die_effect_ice05
	res			19		mh_ilias_die_effect_bom01
	res			20		dc_muspell_att03_dec_black
	res			21		dc_freinture_die_blood_dec
	res			22		dc_freinture_die_blood_dec
	res			23		dc_freinture_die_blood_dec
	res			24		dc_freinture_die_blood_dec
	res			25		pt_ilias_die_smoke01
	res			26		pt_ilias_die_smoke02
	res			27		pt_ilias_die_smoke03
	res			28		pt_ilias_die_smoke03
	res			29		sp_ilias_die_ring01
	res			30		sp_ilias_die_ring01
	res			31		qa_freinture_att03
	res			32		qa_freinture_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye01" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye02" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye03" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	3 0 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,20,20,20) (999,20,20,20) 
		alpha			(0,.3) (220,.3) (420,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 .5 0
		lifetime		0 420
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Clavicle" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 -.5 0
		lifetime		0 420
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Clavicle" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 1
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 1
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (220,.3) (420,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 1
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.5 .5 0
		lifetime		0 420
		animtime		0
		scale			(0,.2) (999,.2) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Clavicle" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	1.5 -.5 0
		lifetime		0 420
		animtime		0
		scale			(0,.2) (999,.2) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Clavicle" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (570,1) (578,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (315,0) (368,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (342,0) (394,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (368,0) (421,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (394,0) (447,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (421,0) (473,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -1.5 0
		lifetime		570 1000
		animtime		1
		alpha			(0,0) (200,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (900,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 2
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	2 0 -1
		lifetime		100 500
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-2 0 -1.5
		lifetime		200 700
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 2
		lifetime		50 800
		animtime		0
		scale			(0,3,3,3) (999,5,5,40) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .5 0
		lifetime		657 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 6 1
		lifetime		530 590
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 3 1
		lifetime		530 590
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 6 1.5
		lifetime		530 630
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 6 1.5
		lifetime		530 630
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ilias_special01 ######### #
<effect>
	 id		254
	 name		ilias_special01
	<list>
	res			1		mh_ilias_special_ice01
	res			2		mh_ilias_special_ice02
	res			3		sp_ilias_att01_tg01
	res			4		sp_ilias_att01_tg01
	res			5		dc_muspell_att03_dec_black
	res			6		dc_ilias_special_dec01
	res			7		dc_ilias_special_dec01
	res			8		dc_ilias_special_dec01
	res			9		sp_ilias_stand_jean01
	res			10		sp_ilias_stand_jean01
	res			11		qa_carnage_02
	res			12		pt_ilias_special_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (696,0) (727,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		696 760
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		696 760
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (100,.4) (900,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,.3) (900,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,.3) (900,.3) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		696 750
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (696,5,5,5) (760,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,1) (696,1) (780,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (696,7,7,7) (760,9,9,9) (999,9,9,9) 
		alpha			(0,0) (100,1) (696,1) (780,0) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		696 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.5 0
		lifetime		0 760
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bifrons_stand ######### #
<effect>
	 id		255
	 name		bifrons_stand
	<list>
	res			1		sp_bifrons_stand_bodyglow01
	res			2		pt_bifrons_stand_smoke01
	res			3		sp_bifrons_stand_eyeglow01
	res			4		sp_bifrons_stand_eyeglow01
	res			5		dc_bifrons_stand_dec01
	res			6		sp_bifrons_stand_light01
	res			7		sp_bifrons_stand_light01
	res			8		sp_bifrons_stand_light01
	res			9		sp_bifrons_stand_light01
	res			10		sp_bifrons_stand_light01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,6,6,6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.8 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,3) (999,4,4,7) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"light01" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"light02" 
		alpha			(0,.1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"light03" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"light04" 
		alpha			(0,.1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"light05" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.1) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bifrons_att01 ######### #
<effect>
	 id		256
	 name		bifrons_att01
	<list>
	res			1		mh_bifrons_att01_weapon01
	res			2		mh_bifrons_att01_weapon02
	res			3		pt_bifrons_att01_smoketg01
	res			4		pt_bifrons_att01_pt01
	res			5		sp_mordresh_att03_ring01
	res			6		pt_lavie_con_tg01
	res			7		mh_bifrons_att01_line01
	res			8		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Forearm" 
		alpha			(0,0) (250,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Forearm" 
		alpha			(0,0) (250,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 -4
		lifetime		625 1000
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (50,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.5 -4
		lifetime		625 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 -4
		lifetime		625 800
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,0) (50,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3 -4
		lifetime		625 900
		animtime		0
		scale			(0,.3,.3,1) (999,.6,.6,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (562,0) (600,1) (650,1) (662,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		625 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bifrons_att02 ######### #
<effect>
	 id		257
	 name		bifrons_att02
	<list>
	res			1		mh_bifrons_att01_weapon01
	res			2		mh_bifrons_att01_weapon02
	res			3		mh_bifrons_att02_line01
	res			4		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Forearm" 
		alpha			(0,0) (250,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Forearm" 
		alpha			(0,0) (250,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (430,1) (460,1) (490,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		430 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bifrons_att03 ######### #
<effect>
	 id		258
	 name		bifrons_att03
	<list>
	res			1		mh_bifrons_att01_weapon01
	res			2		mh_bifrons_att01_weapon02
	res			3		mh_bifrons_att03_crack01
	res			4		dc_bifrons_att03_blackjean01
	res			5		dc_muspell_att03_dec_black
	res			6		mh_bifrons_att03_line01
	res			7		mh_bifrons_att03_light01
	res			8		mh_bifrons_att03_light01
	res			9		mh_bifrons_att03_light01
	res			10		dc_bifrons_att03_dec01
	res			11		dc_bifrons_att03_dec01
	res			12		dc_bifrons_att03_dec01
	res			13		dc_bifrons_att03_dec02
	res			14		dc_bifrons_att03_dec02
	res			15		qa_freinture_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Forearm" 
		alpha			(0,0) (250,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Forearm" 
		alpha			(0,0) (250,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (454,0) (472,1) (818,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (454,0) (472,.7) (818,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -3.5
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (454,0) (472,.6) (818,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (390,0) (420,1) (454,1) (545,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		454 727
		animtime		1
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		500 772
		animtime		1
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		545 818
		animtime		1
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -3
		lifetime		454 727
		animtime		0
		scale			(0,1,1,1) (999,19,19,19) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -3
		lifetime		500 772
		animtime		0
		scale			(0,1,1,1) (999,19,19,19) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -3
		lifetime		545 818
		animtime		0
		scale			(0,1,1,1) (999,19,19,19) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -3
		lifetime		454 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -3
		lifetime		454 1000
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		472 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bifrons_att04 ######### #
<effect>
	 id		259
	 name		bifrons_att04
	<list>
	res			1		mh_bifrons_att01_weapon01
	res			2		mh_bifrons_att01_weapon02
	res			3		mh_bifrons_att04_wing01
	res			4		mh_bifrons_att04_line01
	res			5		mh_bifrons_att04_wing02
	res			6		dc_muspell_att03_dec_black
	res			7		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Forearm" 
		alpha			(0,0) (250,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Forearm" 
		alpha			(0,0) (250,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (217,0) (286,1) (521,1) (652,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (217,0) (286,1) (521,1) (608,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (217,0) (286,1) (521,1) (652,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		250 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bifrons_die ######### #
<effect>
	 id		260
	 name		bifrons_die
	<list>
	res			1		sp_bifrons_stand_bodyglow01
	res			2		pt_bifrons_stand_smoke01
	res			3		sp_bifrons_stand_eyeglow01
	res			4		sp_bifrons_stand_eyeglow01
	res			5		dc_bifrons_stand_dec01
	res			6		sp_bifrons_stand_light01
	res			7		sp_bifrons_stand_light01
	res			8		sp_bifrons_stand_light01
	res			9		sp_bifrons_stand_light01
	res			10		sp_bifrons_stand_light01
	res			11		mh_bifrons_die_effect
	res			12		dc_muspell_att03_dec_black
	res			13		pt_behemoth_die_pt01
	res			14		pt_bifrons_die_somke01
	res			15		pt_bifrons_att01_pt01
	res			16		pt_bifrons_die_bom01
	res			17		qa_carnage_02
	res			18		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Bifrons.skel" "effect\monster\Bifrons_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.8 0 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,3) (999,4,4,7) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Bifrons.skel" "effect\monster\Bifrons_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (600,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye01" "Monster\Bifrons.skel" "effect\monster\Bifrons_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (600,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye02" "Monster\Bifrons.skel" "effect\monster\Bifrons_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.5) (600,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.2) (600,.2) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light01" "Monster\Bifrons.skel" "effect\monster\Bifrons_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.1) (600,.1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light02" "Monster\Bifrons.skel" "effect\monster\Bifrons_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.1) (600,.1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light03" "Monster\Bifrons.skel" "effect\monster\Bifrons_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.1) (600,.1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light04" "Monster\Bifrons.skel" "effect\monster\Bifrons_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.1) (600,.1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light05" "Monster\Bifrons.skel" "effect\monster\Bifrons_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,0) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,0) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2.5 0
		lifetime		0 600
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	2 -.5 1
		lifetime		546 750
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		567 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bifrons_att05 ######### #
<effect>
	 id		261
	 name		bifrons_att05
	<list>
	res			1		mh_bifrons_att01_weapon01
	res			2		mh_bifrons_att01_weapon02
	res			3		mh_bifrons_att05_crack01
	res			4		dc_bifrons_att03_blackjean01
	res			5		dc_muspell_att03_dec_black
	res			6		pt_dividespherel_bom_tg
	res			7		mh_bifrons_att05_light_sphere01
	res			8		mh_bifrons_att05_light_sphere02
	res			9		pt_bifrons_att05_stone01
	res			10		sp_bifrons_att05_light01
	res			11		sp_bifrons_att05_light01
	res			12		sp_bifrons_att05_light01
	res			13		pt_bifrons_att05_hand_pt01
	res			14		dc_bifrons_att05_dec01
	res			15		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Forearm" 
		alpha			(0,0) (250,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Forearm" 
		alpha			(0,0) (250,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (607,0) (615,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.8 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (607,0) (615,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.8 0 -2
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (607,0) (615,.6) (900,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.8 0 -2
		lifetime		615 700
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,90) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		scale			(0,.5,.5,.5) (200,1,1,1) (700,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,.5) (615,.5) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		scale			(0,.5,.5,.5) (200,1,1,1) (700,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (615,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.8 .5 -2.1
		lifetime		620 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (153,1,1,1) (230,20,20,20) (999,20,20,20) 
		alpha			(0,0) (153,0) (163,1) (200,1) (230,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (346,1,1,1) (423,25,25,25) (999,25,25,25) 
		alpha			(0,0) (346,0) (356,1) (400,1) (423,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (500,1,1,1) (576,30,30,30) (999,30,30,30) 
		alpha			(0,0) (500,0) (510,1) (550,1) (576,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.8 0 -2
		lifetime		615 750
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		620 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## khagacell_stand ######### #
<effect>
	 id		262
	 name		khagacell_stand
	<list>
	res			1		mh_khagacell_magicsphere01
	res			2		mh_khagacell_magicspher_ring01
	res			3		mh_khagacell_magicspher_ring02
	res			4		mh_khagacell_magicsphere02
	res			5		pt_khagacell_stand_pt01
	res			6		pt_khagacell_stand_pt02
	res			7		pt_khagacell_stand_pt03
	res			8		sp_khagacell_eyeglow01
	res			9		sp_khagacell_eyeglow01
	res			10		dc_back_draft_dec_01
	res			11		dc_khagacell_stand_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"magic_sphere01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"magic_sphere01" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"magic_sphere01" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"magic_sphere01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6,6,10) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,3,3,3) (999,7,7,12) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"magic_sphere01" 
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## khagacell_att01 ######### #
<effect>
	 id		263
	 name		khagacell_att01
	<list>
	res			1		mh_khagacell_att01_weapon01
	res			2		mh_khagacell_att01_ring01
	res			3		mh_khagacell_att01_ring02
	res			4		mh_khagacell_att01_ring02
	res			5		mh_khagacell_att01_crack01
	res			6		pt_bifrons_att05_stone01
	res			7		dc_muspell_att03_dec_black
	res			8		dc_khagacell_att01_dec01
	res			9		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Forearm" 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		518 647
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		550 680
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		580 720
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (518,0) (540,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 -4.3
		lifetime		540 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -4.5
		lifetime		520 1000
		animtime		0
		alpha			(0,0) (50,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 0 -4.5
		lifetime		540 730
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		529 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## khagacell_att02 ######### #
<effect>
	 id		264
	 name		khagacell_att02
	<list>
	res			1		pt_khagacell_att02_pt01
	res			2		sp_khagacell_att02_lightring01
	res			3		sp_khagacell_att02_lightring01
	res			4		pt_khagacell_att02_pt02
	res			5		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		514 610
		animtime		0
		scale			(0,1,1,1) (500,4,4,4) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effect01" "effect\monster\eff_khagacell_att02_dummy01.skel" "effect\monster\eff_khagacell_att02_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		514 630
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		bone_animation	"effect01" "effect\monster\eff_khagacell_att02_dummy01.skel" "effect\monster\eff_khagacell_att02_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		535 660
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effect01" "effect\monster\eff_khagacell_att02_dummy01.skel" "effect\monster\eff_khagacell_att02_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		514 610
		animtime		0
		scale			(0,.4,.4,.4) (999,.2,.2,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effect01" "effect\monster\eff_khagacell_att02_dummy01.skel" "effect\monster\eff_khagacell_att02_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		514 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## khagacell_att03 ######### #
<effect>
	 id		265
	 name		khagacell_att03
	<list>
	res			1		dc_khagacell_att03_dec01
	res			2		mh_khagacell_att03_star01
	res			3		pt_khagacell_att03_pt01
	res			4		qa_burnknuckle_hit
	res			5		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (666,1) (733,1) (866,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		533 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## khagacell_power01 ######### #
<effect>
	 id		266
	 name		khagacell_power01
	<list>
	res			1		mh_khagacell_power_line01
	res			2		mh_khagacell_power_line01
	res			3		mh_khagacell_power_line01
	res			4		mh_khagacell_power_line01
	res			5		dc_muspell_att03_dec_black
	res			6		pt_khagacell_power_handpt01
	res			7		dc_khagacell_power_dec01
	res			8		dc_khagacell_power_dec01
	res			9		dc_khagacell_power_dec01
	res			10		dc_khagacell_power_dec01
	res			11		dc_khagacell_power_dec01
	res			12		dc_khagacell_power_ring01
	res			13		dc_khagacell_power_ring02
	res			14		pt_khagacell_power_pt01
	res			15		dc_khagacell_power_ring02
	res			16		qa_berserk_01
	res			17		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2.5 0
		lifetime		370 650
		animtime		1
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.7 0
		lifetime		430 720
		animtime		1
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.9 0
		lifetime		490 800
		animtime		1
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.1 0
		lifetime		550 880
		animtime		1
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"magic_sphere01" 
		scale			(0,2,2,2) (500,4,4,4) (999,1,1,1) 
		alpha			(0,0) (300,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	3 0 3
		lifetime		100 900
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-3 0 -3
		lifetime		100 900
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-2.5 0 3
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	3 0 -3
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		350 950
		animtime		0
		scale			(0,2,2,2) (999,14,14,14) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		450 900
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## khagacell_die ######### #
<effect>
	 id		267
	 name		khagacell_die
	<list>
	res			1		mh_khagacell_die_effect
	res			2		mh_khagacell_magicsphere01
	res			3		mh_khagacell_magicspher_ring01
	res			4		mh_khagacell_magicspher_ring02
	res			5		mh_khagacell_magicsphere02
	res			6		pt_khagacell_stand_pt01
	res			7		pt_khagacell_stand_pt02
	res			8		pt_khagacell_stand_pt03
	res			9		sp_khagacell_eyeglow01
	res			10		sp_khagacell_eyeglow01
	res			11		dc_back_draft_dec_01
	res			12		dc_khagacell_stand_dec01
	res			13		sp_khagacell_die_tg01
	res			14		sp_khagacell_die_tg_ring01
	res			15		sp_khagacell_die_tg_ring01
	res			16		sp_khagacell_die_tg01
	res			17		pt_bifrons_die_bom01
	res			18		dc_muspell_att03_dec_black
	res			19		pt_behemoth_die_pt01
	res			20		qa_carnage_03
	res			21		qa_carnage_02
	res			22		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (166,1) (400,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"magic_sphere01" "Monster\Khagacell.skel" "effect\monster\Khagacell_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (166,.3) (400,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"magic_sphere01" "Monster\Khagacell.skel" "effect\monster\Khagacell_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (166,.3) (400,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"magic_sphere01" "Monster\Khagacell.skel" "effect\monster\Khagacell_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (166,1) (400,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"magic_sphere01" "Monster\Khagacell.skel" "effect\monster\Khagacell_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,6,6,10) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Khagacell.skel" "effect\monster\Khagacell_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,7,7,12) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "Monster\Khagacell.skel" "effect\monster\Khagacell_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"magic_sphere01" "Monster\Khagacell.skel" "effect\monster\Khagacell_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (400,.6) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye01" "Monster\Khagacell.skel" "effect\monster\Khagacell_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (400,.6) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye02" "Monster\Khagacell.skel" "effect\monster\Khagacell_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 4 1
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 4 1
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 4 1
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 4 1
		lifetime		0 120
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-2 -.5 -.5
		lifetime		650 850
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		20 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		383 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		716 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ml_waterwheel_01 ######### #
<effect>
	 id		268
	 name		ml_waterwheel_01
	<list>
	res			1		pt_ml_waterwheel_smoke01
	res			2		pt_ml_waterwheel_waterpt01
	res			3		pt_ml_waterwheel_bom01
	res			4		pt_ml_waterwheel_bom02
	res			5		pt_ml_waterwheel_bom03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -.3
		lifetime		0 1000
		animtime		0
		scale			(0,2,3,0) (999,2,3,15) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -.3
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ml_waterwheel_02 ######### #
<effect>
	 id		269
	 name		ml_waterwheel_02
	<list>
	res			1		pt_ml_waterwheel_smoke01
	res			2		pt_ml_waterwheel_waterpt02
	res			3		pt_ml_waterwheel_bom01
	res			4		pt_ml_waterwheel_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## meldun_stand ######### #
<effect>
	 id		270
	 name		meldun_stand
	<list>
	res			1		mh_meldun_symbol01
	res			2		mh_meldun_symbol01
	res			3		sp_meldun_eyeglow01
	res			4		mh_meldun_symbol02
	res			5		mh_meldun_symbol01
	res			6		mh_meldun_symbol01
	res			7		mh_meldun_symbol02
	res			8		sp_meldun_eyeglow01
	res			9		sp_meldun_eyeglow01
	res			10		sp_meldun_eyeglow01
	res			11		sp_meldun_eyeglow01
	res			12		sp_meldun_eyeglow01
	res			13		sp_meldun_eyeglow01
	res			14		sp_meldun_bodyglow01
	res			15		sp_meldun_bodyglow01
	res			16		sp_meldun_bodyglow01
	res			17		sp_meldun_bodyglow01
	res			18		pt_meldun_smoke01
	res			19		pt_meldun_smoke01
	res			20		pt_meldun_smoke02
	res			21		pt_meldun_smoke02
	res			22		pt_meldun_stone01
	res			23		pt_meldun_stone01
	res			24		pt_meldun_stone02
	res			25		dc_muspell_att03_dec_black
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Calf" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Calf" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Calf" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Calf" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"glow01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"glow02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"glow03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"glow04" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"glow05" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"glow06" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Calf" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Calf" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Calf" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Calf" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone01" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone03" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Calf" 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Calf" 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## meldun_att01 ######### #
<effect>
	 id		271
	 name		meldun_att01
	<list>
	res			1		mh_meldun_att01_line01
	res			2		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (400,1) (450,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		433 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## meldun_att02 ######### #
<effect>
	 id		272
	 name		meldun_att02
	<list>
	res			1		mh_meldun_att02_stone01
	res			2		pt_meldun_att02_stone01
	res			3		pt_meldun_att02_stone02
	res			4		sp_meldun_att02_symbol01
	res			5		sp_meldun_att02_symbol01
	res			6		sp_meldun_att02_blackring01
	res			7		dc_meldun_att02_dec01
	res			8		pt_meldun_att02_tg01
	res			9		sp_meldun_att02_ring01
	res			10		sp_meldun_att02_ring01
	res			11		qa_berserk_01
	res			12		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_stone01" 
		alpha			(0,0) (200,0) (400,1) (580,1) (590,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"eff_stone01" 
		alpha			(0,0) (400,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"eff_stone01" 
		alpha			(0,0) (400,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (580,5,5,5) (850,7,7,7) (999,8,8,8) 
		alpha			(0,0) (300,1) (580,1) (850,0) (999,0) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (580,7,7,7) (850,10,10,10) (999,11,11,11) 
		alpha			(0,0) (300,1) (580,1) (850,0) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_stone01" 
		scale			(0,5,5,5) (570,8,8,8) (999,8,8,8) 
		alpha			(0,0) (400,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (400,4,4,4) (580,4.5,4.5,4.5) (700,6,6,6) (999,7,7,7) 
		alpha			(0,0) (400,.8) (590,.8) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4 -2.8
		lifetime		560 670
		animtime		0
		scale			(0,1,1,1) (999,.8,.8,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4 -2.8
		lifetime		560 690
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 4 -2.8
		lifetime		560 700
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 523
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		571 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## meldun_att03 ######### #
<effect>
	 id		273
	 name		meldun_att03
	<list>
	res			1		dc_meldun_att02_dec01
	res			2		mh_meldun_att03_stone01
	res			3		dc_meldun_att02_dec01
	res			4		pt_meldun_att03_stonept01
	res			5		dc_meldun_att03_dec01
	res			6		mh_meldun_att03_light01
	res			7		pt_meldun_att03_smoke01
	res			8		qa_berserk_01
	res			9		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (447,0) (504,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (190,5,5,5) (285,4,4,4) (476,2,2,2) (510,6,6,6) (999,9,9,9) 
		alpha			(0,0) (190,1) (285,.5) (410,.5) (476,1) (650,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		476 600
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,18,18,18) (999,18,18,18) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (457,0) (514,1) (619,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		476 800
		animtime		0
		scale			(0,1,1,1) (500,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 428
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		476 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## meldun_die ######### #
<effect>
	 id		274
	 name		meldun_die
	<list>
	res			1		mh_meldun_symbol01
	res			2		mh_meldun_symbol01
	res			3		sp_meldun_eyeglow01
	res			4		mh_meldun_symbol02
	res			5		mh_meldun_symbol01
	res			6		mh_meldun_symbol01
	res			7		mh_meldun_symbol02
	res			8		sp_meldun_eyeglow01
	res			9		sp_meldun_eyeglow01
	res			10		sp_meldun_eyeglow01
	res			11		sp_meldun_eyeglow01
	res			12		sp_meldun_eyeglow01
	res			13		sp_meldun_eyeglow01
	res			14		sp_meldun_bodyglow01
	res			15		sp_meldun_bodyglow01
	res			16		sp_meldun_bodyglow01
	res			17		sp_meldun_bodyglow01
	res			18		pt_meldun_smoke01
	res			19		pt_meldun_smoke01
	res			20		pt_meldun_smoke02
	res			21		pt_meldun_smoke02
	res			22		pt_meldun_stone01
	res			23		pt_meldun_stone01
	res			24		pt_meldun_stone02
	res			25		dc_muspell_att03_dec_black
	res			26		mh_meldun_die_effect01
	res			27		mh_meldun_die_effect02
	res			28		pt_meldun_die_stone01
	res			29		pt_meldun_die_smoke01
	res			30		pt_meldun_die_tg01
	res			31		pt_meldun_die_tg01
	res			32		sp_meldun_att02_ring01
	res			33		sp_meldun_att02_ring01
	res			34		sp_meldun_att02_ring01
	res			35		qa_berserk_01
	res			36		qa_freinture_die02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (250,1) (320,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Calf" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (250,1) (320,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Calf" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (250,1) (320,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye01" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (250,1) (320,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (250,1) (320,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Calf" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (250,1) (320,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Calf" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (250,1) (320,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (250,1) (320,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"glow01" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (250,1) (320,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"glow02" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (250,1) (320,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"glow03" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (250,1) (320,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"glow04" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (250,1) (320,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"glow05" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (250,1) (320,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"glow06" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (250,.5) (320,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.5) (250,.5) (320,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (250,.5) (320,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Calf" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (250,.5) (320,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Calf" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	.5 0 0
		lifetime		0 320
		animtime		1
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Calf" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	.5 0 0
		lifetime		0 320
		animtime		1
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Calf" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	.5 0 0
		lifetime		0 320
		animtime		1
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone01" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	.5 0 0
		lifetime		0 320
		animtime		1
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone03" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	1 0 0
		lifetime		0 320
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Calf" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	1 0 0
		lifetime		0 320
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Calf" "Monster\meldun.skel" "effect\monster\eff_meldun_die_effect02.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 5 0
		lifetime		0 320
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (320,.7,.7,.7) (400,1,1,1) (999,2,2,2) 
		alpha			(0,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (333,1) (338,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		333 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 8 0
		lifetime		50 700
		animtime		0
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 4 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 5 0
		lifetime		280 380
		animtime		0
		scale			(0,1,1,3) (999,.7,.7,20) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 3 0
		lifetime		300 400
		animtime		0
		scale			(0,1,1,3) (999,.7,.7,20) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 4 0
		lifetime		300 400
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 6 0
		lifetime		330 440
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 5 0
		lifetime		320 460
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		333 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lava_01 ######### #
<effect>
	 id		275
	 name		lava_01
	<list>
	res			1		mh_lava_fire01
	res			2		mh_lava_fire02
	res			3		dc_muspell_att03_dec_black
	res			4		dc_lava_dec01
	res			5		pt_lava_smoke01
	res			6		pt_lava_smoke02
	res			7		pt_lava_smoke03
	res			8		pt_lava_bom01
	res			9		pt_lava_bom01
	res			10		pt_lava_bom01
	res			11		pt_lava_bom01
	res			12		pt_lava_bom01
	res			13		pt_lava_bom01
	res			14		pt_lava_bom01
	res			15		pt_lava_bom02
	res			16		pt_lava_bom02
	res			17		pt_lava_bom02
	res			18		pt_lava_bom02
	res			19		pt_lava_bom02
	res			20		pt_lava_bom02
	res			21		pt_lava_bom02
	res			22		pt_lava_bom02
	res			23		dc_lava_dec02
	res			24		dc_lava_dec02
	res			25		dc_lava_dec02
	res			26		dc_lava_dec02
	res			27		dc_lava_dec02
	res			28		dc_lava_dec02
	res			29		dc_lava_dec02
	res			30		dc_lava_dec02
	res			31		qa_fisthrom_att02
	res			32		qa_freinture_att03
	res			33		pt_lava_smoke04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (280,.7) (350,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (280,1) (350,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 950
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		250 900
		animtime		0
		scale			(0,2,2,4) (999,4,4,15) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire01" "effect\monster\eff_lava_dummy_ani01.skel" "effect\monster\eff_lava_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		320 720
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire03" "effect\monster\eff_lava_dummy_ani01.skel" "effect\monster\eff_lava_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire06" "effect\monster\eff_lava_dummy_ani01.skel" "effect\monster\eff_lava_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		320 720
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire09" "effect\monster\eff_lava_dummy_ani01.skel" "effect\monster\eff_lava_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire11" "effect\monster\eff_lava_dummy_ani01.skel" "effect\monster\eff_lava_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		320 720
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire13" "effect\monster\eff_lava_dummy_ani01.skel" "effect\monster\eff_lava_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire15" "effect\monster\eff_lava_dummy_ani01.skel" "effect\monster\eff_lava_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire02" "effect\monster\eff_lava_dummy_ani01.skel" "effect\monster\eff_lava_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire04" "effect\monster\eff_lava_dummy_ani01.skel" "effect\monster\eff_lava_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire05" "effect\monster\eff_lava_dummy_ani01.skel" "effect\monster\eff_lava_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire07" "effect\monster\eff_lava_dummy_ani01.skel" "effect\monster\eff_lava_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire08" "effect\monster\eff_lava_dummy_ani01.skel" "effect\monster\eff_lava_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire10" "effect\monster\eff_lava_dummy_ani01.skel" "effect\monster\eff_lava_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire12" "effect\monster\eff_lava_dummy_ani01.skel" "effect\monster\eff_lava_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire14" "effect\monster\eff_lava_dummy_ani01.skel" "effect\monster\eff_lava_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		300 400
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		370 470
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		520 620
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		590 690
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		660 760
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		730 830
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 280
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		0
		scale			(0,1,1,2) (999,3,3,8) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## olean_stand ######### #
<effect>
	 id		276
	 name		olean_stand
	<list>
	res			1		sp_olean_eyeglow01
	res			2		sp_olean_eyeglow01
	res			3		sp_olean_bodyglow01
	res			4		dc_olean_dec01
	res			5		pt_olean_pt01
	res			6		sp_olean_glow01
	res			7		sp_olean_glow01
	res			8		sp_olean_glow01
	res			9		sp_olean_glow01
	res			10		sp_olean_glow01
	res			11		sp_olean_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (400,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy03" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy04" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy05" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy06" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## olean_att01 ######### #
<effect>
	 id		277
	 name		olean_att01
	<list>
	res			1		mh_olean_att01_line01
	res			2		dc_olean_att01_dec01
	res			3		pt_olean_att01_bom01
	res			4		qa_carnage_02
	res			5		mh_olean_att01_wing01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (538,0) (553,1) (646,1) (707,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -.5
		lifetime		600 750
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -.7
		lifetime		600 750
		animtime		0
		scale			(0,1,1,3) (999,.7,.7,13) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		646 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (538,0) (584,1) (661,1) (692,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## olean_att02 ######### #
<effect>
	 id		278
	 name		olean_att02
	<list>
	res			1		sp_olean_eyeglow01
	res			2		sp_olean_eyeglow01
	res			3		sp_olean_eyeglow01
	res			4		sp_olean_eyeglow01
	res			5		sp_olean_eyeglow01
	res			6		sp_olean_eyeglow01
	res			7		sp_olean_eyeglow01
	res			8		sp_olean_eyeglow01
	res			9		pt_olean_att02_bom01
	res			10		pt_olean_att02_bom01
	res			11		pt_olean_att02_bom01
	res			12		pt_olean_att02_bom01
	res			13		pt_olean_att02_bom01
	res			14		pt_olean_att02_bom02
	res			15		pt_olean_att02_bom02
	res			16		sp_olean_att02_liaht01
	res			17		sp_olean_att02_liaht01
	res			18		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"effect01" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"effect02" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"effect05" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"effect06" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"effect07" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"effect08" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"effect11" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"effect10" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		bonename		"effect01" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		bonename		"effect06" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		bonename		"effect07" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		bonename		"effect11" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		bonename		"effect05" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		650 900
		animtime		0
		bonename		"bom01" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"bom01" "effect\monster\eff_olean_att02_dummy01.skel" "effect\monster\eff_olean_att02_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		650 900
		animtime		0
		bonename		"bom04" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"bom04" "effect\monster\eff_olean_att02_dummy01.skel" "effect\monster\eff_olean_att02_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		0
		bonename		"bom01" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"bom01" "effect\monster\eff_olean_att02_dummy01.skel" "effect\monster\eff_olean_att02_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		0
		bonename		"bom04" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"bom04" "effect\monster\eff_olean_att02_dummy01.skel" "effect\monster\eff_olean_att02_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		615 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## olean_att03 ######### #
<effect>
	 id		279
	 name		olean_att03
	<list>
	res			1		dc_muspell_att03_dec_black
	res			2		pt_olean_att03_ring01
	res			3		pt_olean_att03_ring02
	res			4		dc_olean_att03_dec01
	res			5		dc_olean_att03_dec01
	res			6		dc_olean_att03_dec01
	res			7		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (428,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (300,.5) (428,.5) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 850
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (400,.4) (999,0) 
		randomstart		false
		active			true
		bone_animation	"mouse01" "effect\monster\eff_olean_att03_dummy01.skel" "effect\monster\eff_olean_att03_dummy01.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 950
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (400,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"mouse01" "effect\monster\eff_olean_att03_dummy01.skel" "effect\monster\eff_olean_att03_dummy01.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brigand_stand ######### #
<effect>
	 id		280
	 name		Brigand_stand
	<list>
	res			1		sp_brigand_eyeglow01
	res			2		sp_brigand_eyeglow01
	res			3		sp_brigand_light01
	res			4		pt_brigand_smoke01
	res			5		pt_brigand_smoke01
	res			6		pt_brigand_smoke01
	res			7		pt_brigand_smoke02
	res			8		pt_brigand_smoke03
	res			9		pt_brigand_smoke03
	res			10		dc_brigand_dec01
	res			11		dc_brigand_dec01
	res			12		dc_muspell_att03_dec_black
	res			13		mh_Brigand_weapon01
	res			14		mh_Brigand_weapon02
	res			15		pt_brigand_weapon_fire01
	res			16		pt_brigand_weapon_fire01
	res			17		pt_brigand_weapon_fire01
	res			18		pt_brigand_weapon_fire01
	res			19		pt_brigand_weapon_fire01
	res			20		pt_brigand_smoke02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_light01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck1" 
		scale			(0,2,2,5) (999,4,4,10) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone08" 
		scale			(0,1,1,1.5) (999,2,2,3) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone02" 
		scale			(0,1,1,1.5) (999,2,2,3) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck1" 
		scale			(0,3,3,6) (999,6,6,12) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (999,3,3,7) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,2,2,2) (999,3,3,5) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone15" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone17" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire01" 
		scale			(0,1.5,1.5,1.5) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire02" 
		scale			(0,1.5,1.5,1.5) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire03" 
		scale			(0,1.5,1.5,1.5) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire04" 
		scale			(0,1.5,1.5,1.5) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire05" 
		scale			(0,1.5,1.5,1.5) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone17" 
		scale			(0,2,2,4) (999,3,3,8) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brigand_att01 ######### #
<effect>
	 id		281
	 name		Brigand_att01
	<list>
	res			1		mh_Brigand_att01_line01
	res			2		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		alpha			(0,0) (462,0) (512,1) (537,1) (587,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		512 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brigand_att02 ######### #
<effect>
	 id		282
	 name		Brigand_att02
	<list>
	res			1		mh_Brigand_att02_line02
	res			2		mh_muspell_att04_stone
	res			3		mh_muspell_att04_stone
	res			4		mh_muspell_att04_stone
	res			5		mh_muspell_att04_stone
	res			6		mh_muspell_att04_stone
	res			7		mh_muspell_att04_stone
	res			8		dc_brigand_att02_dec01
	res			9		dc_brigand_att02_dec01
	res			10		dc_brigand_att02_dec01
	res			11		dc_cherubim_dec01
	res			12		dc_cherubim_dec01
	res			13		dc_cherubim_dec01
	res			14		pt_brigand_att02_smoke01
	res			15		pt_brigand_att02_smoke01
	res			16		pt_brigand_att02_smoke01
	res			17		pt_brigand_att02_smoke01
	res			18		pt_brigand_att02_smoke01
	res			19		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (411,0) (455,1) (511,1) (556,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-1 -.5 -4
		lifetime		400 650
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 -.5 -8
		lifetime		430 630
		animtime		1
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1 -.5 -13
		lifetime		460 660
		animtime		1
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1 -.6 -18
		lifetime		480 690
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1 -.7 -22
		lifetime		500 720
		animtime		1
		rotation		(0) (-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1 -.8 -26
		lifetime		520 750
		animtime		1
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1 0 -5.2
		lifetime		450 800
		animtime		0
		scale			(0,2.5,1,1) (999,2.5,1,1) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1 0 -15
		lifetime		500 820
		animtime		0
		scale			(0,2.5,1,1) (999,2.5,1,1) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1 0 -24
		lifetime		600 850
		animtime		0
		scale			(0,2.5,1,1) (999,2.5,1,1) 
		alpha			(0,.5) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-1 0 -5.2
		lifetime		750 1000
		animtime		0
		scale			(0,2.5,1,1) (999,2.5,1,1) 
		alpha			(0,0) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1 0 -15
		lifetime		750 1000
		animtime		0
		scale			(0,2.5,1,1) (999,2.5,1,1) 
		alpha			(0,0) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1 0 -24
		lifetime		750 1000
		animtime		0
		scale			(0,2.5,1,1) (999,2.5,1,1) 
		alpha			(0,0) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-1 -.5 -4
		lifetime		450 660
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-1 -.3 -9
		lifetime		460 670
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-1 -.1 -14
		lifetime		470 690
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-1 0 -19
		lifetime		500 740
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-1 0 -24
		lifetime		520 750
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		455 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brigand_att03 ######### #
<effect>
	 id		283
	 name		Brigand_att03
	<list>
	res			1		pt_brigand_att03_fire01
	res			2		pt_brigand_att03_fire01
	res			3		pt_brigand_att03_fire01
	res			4		pt_brigand_att03_fire01
	res			5		pt_brigand_att03_fire01
	res			6		pt_brigand_att03_fire01
	res			7		pt_brigand_att03_fire01
	res			8		pt_brigand_att03_fire01
	res			9		pt_brigand_att03_fire01
	res			10		pt_brigand_att03_fire01
	res			11		pt_brigand_att03_fire01
	res			12		pt_brigand_att03_fire01
	res			13		pt_brigand_att03_blacksmoke01
	res			14		pt_brigand_att03_blacksmoke01
	res			15		pt_brigand_att03_blacksmoke01
	res			16		pt_brigand_att03_blacksmoke01
	res			17		pt_brigand_att03_blacksmoke01
	res			18		pt_brigand_att03_blacksmoke01
	res			19		pt_brigand_att03_light01
	res			20		pt_brigand_att03_bom01
	res			21		pt_brigand_att03_bom02
	res			22		pt_brigand_att03_blacksmoke02
	res			23		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		350 780
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse01" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		360 790
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse02" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		370 800
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse03" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		380 820
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse04" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		390 840
		animtime		0
		scale			(0,7,7,7) (999,9,9,9) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse05" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		390 860
		animtime		0
		scale			(0,7,7,7) (999,9,9,9) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse06" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		400 860
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse07" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 880
		animtime		0
		scale			(0,9,9,9) (999,11,11,11) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse08" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		410 880
		animtime		0
		scale			(0,9,9,9) (999,11,11,11) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse09" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		410 900
		animtime		0
		scale			(0,10,10,10) (999,12,12,12) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse10" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		420 900
		animtime		0
		scale			(0,10,10,10) (999,13,13,13) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse11" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		420 920
		animtime		0
		scale			(0,11,11,11) (999,14,14,14) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse12" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse02" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		770 920
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse04" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		790 940
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse06" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		810 960
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse08" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		820 980
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse10" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		840 1000
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse12" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		350 850
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light01" "effect\monster\eff_brigand_att03_light01.skel" "effect\monster\eff_brigand_att03_light01.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		350 850
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,8) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light01" "effect\monster\eff_brigand_att03_light01.skel" "effect\monster\eff_brigand_att03_light01.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 3
		lifetime		50 900
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 3
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		350 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brigand_att04 ######### #
<effect>
	 id		284
	 name		Brigand_att04
	<list>
	res			1		mh_Brigand_att04_wing01
	res			2		mh_Brigand_att04_wing01
	res			3		pt_brigand_att04_smoke01
	res			4		pt_brigand_att04_smoke01
	res			5		pt_brigand_att03_blacksmoke02
	res			6		mh_Brigand_att04_line01
	res			7		dc_kadirune_att02_dec01
	res			8		dc_kadirune_att02_dec01
	res			9		dc_kadirune_att02_dec01
	res			10		dc_kadirune_att02_dec01
	res			11		dc_brigand_att04_decbom01
	res			12		dc_brigand_att04_decbom01
	res			13		dc_brigand_att04_decbom01
	res			14		dc_brigand_att04_decbom01
	res			15		mh_muspell_att04_stone
	res			16		mh_muspell_att04_stone
	res			17		mh_muspell_att04_stone
	res			18		mh_muspell_att04_stone
	res			19		pt_brigand_att04_bom01
	res			20		pt_brigand_att04_bom02
	res			21		pt_brigand_att04_bom01
	res			22		pt_brigand_att04_bom01
	res			23		pt_brigand_att04_bom01
	res			24		pt_brigand_att04_bom02
	res			25		pt_brigand_att04_bom02
	res			26		pt_brigand_att04_bom02
	res			27		pt_brigand_att04_blacksmoke01
	res			28		pt_brigand_att04_blacksmoke01
	res			29		pt_brigand_att04_blacksmoke01
	res			30		pt_brigand_att04_blacksmoke01
	res			31		qa_carnage_03
	res			32		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 1
		lifetime		83 250
		animtime		1
		alpha			(0,0) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 1
		lifetime		208 375
		animtime		1
		alpha			(0,0) (400,.6) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		100 350
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		250 550
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 3
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (458,0) (483,1) (500,1) (525,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -4
		lifetime		520 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -10
		lifetime		530 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -16
		lifetime		540 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,0) (200,.7) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -22
		lifetime		550 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -4
		lifetime		510 680
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -10
		lifetime		540 710
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -16
		lifetime		570 740
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -22
		lifetime		600 760
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -4
		lifetime		520 800
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -.3 -10
		lifetime		550 820
		animtime		1
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -.6 -16
		lifetime		580 830
		animtime		1
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.9 -22
		lifetime		610 840
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -4
		lifetime		520 900
		animtime		0
		scale			(0,2,2,2) (999,8,8,10) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 -4
		lifetime		520 900
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -10
		lifetime		550 930
		animtime		0
		scale			(0,2,2,2) (999,8,8,10) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -16
		lifetime		580 950
		animtime		0
		scale			(0,2,2,2) (999,8,8,10) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -22
		lifetime		610 970
		animtime		0
		scale			(0,2,2,2) (999,8,8,10) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2 -10
		lifetime		550 930
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2 -16
		lifetime		580 960
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 2 -22
		lifetime		610 970
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 2 -6
		lifetime		700 930
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 2 -13
		lifetime		700 960
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 2 -20
		lifetime		700 980
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 2 -26
		lifetime		700 1000
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		520 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brigand_die ######### #
<effect>
	 id		285
	 name		Brigand_die
	<list>
	res			1		sp_brigand_eyeglow01
	res			2		sp_brigand_eyeglow01
	res			3		sp_brigand_light01
	res			4		pt_brigand_smoke01
	res			5		pt_brigand_smoke01
	res			6		pt_brigand_smoke01
	res			7		pt_brigand_smoke02
	res			8		pt_brigand_smoke03
	res			9		pt_brigand_smoke03
	res			10		dc_brigand_dec01
	res			11		dc_brigand_dec01
	res			12		dc_muspell_att03_dec_black
	res			13		mh_Brigand_weapon01
	res			14		mh_Brigand_weapon02
	res			15		pt_brigand_weapon_fire01
	res			16		pt_brigand_weapon_fire01
	res			17		pt_brigand_weapon_fire01
	res			18		pt_brigand_weapon_fire01
	res			19		pt_brigand_weapon_fire01
	res			20		pt_brigand_smoke02
	res			21		mh_Brigand_die_effect
	res			22		pt_brigand_die_smoke01
	res			23		pt_brigand_die_smokebom01
	res			24		mh_Brigand_die_line01
	res			25		pt_brigand_die_smoke02
	res			26		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (400,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye01" "Monster\Brigand.skel" "effect\monster\Brigand_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (400,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye02" "Monster\Brigand.skel" "effect\monster\Brigand_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (400,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light01" "Monster\Brigand.skel" "effect\monster\Brigand_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,5) (999,4,4,10) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Neck1" "Monster\Brigand.skel" "effect\monster\Brigand_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1.5) (999,2,2,3) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone08" "Monster\Brigand.skel" "effect\monster\Brigand_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1.5) (999,2,2,3) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone02" "Monster\Brigand.skel" "effect\monster\Brigand_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,6) (999,6,6,12) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Neck1" "Monster\Brigand.skel" "effect\monster\Brigand_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,3,3,7) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "Monster\Brigand.skel" "effect\monster\Brigand_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,3,3,5) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "Monster\Brigand.skel" "effect\monster\Brigand_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.3) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.3) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,3,3,3) 
		alpha			(0,.2) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone15" "Monster\Brigand.skel" "effect\monster\Brigand_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (400,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone17" "Monster\Brigand.skel" "effect\monster\Brigand_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.5,1.5,1.5) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire01" "Monster\Brigand.skel" "effect\monster\Brigand_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.5,1.5,1.5) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire02" "Monster\Brigand.skel" "effect\monster\Brigand_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.5,1.5,1.5) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire03" "Monster\Brigand.skel" "effect\monster\Brigand_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.5,1.5,1.5) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire04" "Monster\Brigand.skel" "effect\monster\Brigand_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.5,1.5,1.5) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire05" "Monster\Brigand.skel" "effect\monster\Brigand_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,2,2,4) (999,3,3,8) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone17" "Monster\Brigand.skel" "effect\monster\Brigand_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (900,0) 999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 5 1.5
		lifetime		0 700
		animtime		0
		scale			(0,2,2,15) (999,3,3,30) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-3 .5 1.5
		lifetime		458 900
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3 2
		lifetime		0 500
		animtime		0
		scale			(0,3,3,6) (999,6,6,10) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Warrior_stand ######### #
<effect>
	 id		286
	 name		Drabiss_Warrior_stand
	<list>
	res			1		sp_Drabiss_Warrior_eyeglow01
	res			2		sp_Drabiss_Warrior_eyeglow01
	res			3		dc_Drabiss_Warrior_dec01
	res			4		pt_Drabiss_Warrior_handfire01
	res			5		pt_Drabiss_Warrior_handfire01
	res			6		pt_Drabiss_Warrior_handfire01
	res			7		pt_Drabiss_Warrior_handfire01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.7 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.7 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,1,1,1) (999,2,2,6) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,1,1,1) (999,2,2,6) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Warrior_att01 ######### #
<effect>
	 id		287
	 name		Drabiss_Warrior_att01
	<list>
	res			1		mh_Drabiss_Warrior_weapon01
	res			2		mh_Drabiss_Warrior_att01_line01
	res			3		mh_Drabiss_Warrior_att01_crack01
	res			4		pt_ironfresh_stone01
	res			5		pt_ironfresh_stone01
	res			6		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone01" 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (353,0) (400,1) (492,1) (538,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (492,0) (507,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	3 .5 5
		lifetime		507 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	2.7 0 4
		lifetime		500 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		450 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Warrior_att02 ######### #
<effect>
	 id		288
	 name		Drabiss_Warrior_att02
	<list>
	res			1		mh_Drabiss_Warrior_weapon01
	res			2		mh_Drabiss_Warrior_att02_line01
	res			3		mh_Drabiss_Warrior_att02_line02
	res			4		mh_Drabiss_Warrior_att02_line03
	res			5		dc_kadirune_att02_dec01
	res			6		dc_kadirune_att02_dec01
	res			7		dc_Drabiss_Warrior_att02_dec01
	res			8		dc_Drabiss_Warrior_att02_dec02
	res			9		dc_Drabiss_Warrior_att02_dec03
	res			10		pt_ironfresh_stone01
	res			11		pt_ironfresh_stone01
	res			12		dc_Drabiss_Warrior_att02_dec04
	res			13		dc_Drabiss_Warrior_att02_dec03
	res			14		dc_Drabiss_Warrior_att02_dec02
	res			15		dc_Drabiss_Warrior_att03_ring01
	res			16		dc_Drabiss_Warrior_att03_ring01
	res			17		qa_carnage_03
	res			18		qa_carnage_03
	res			19		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone01" 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (225,0) (250,1) (275,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (525,1) (575,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (791,0) (816,1) (841,1) (866,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (258,0) (266,1) (416,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -3
		lifetime		833 1000
		animtime		0
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -5
		lifetime		266 400
		animtime		0
		scale			(0,7,7,7) (999,9,9,9) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -5
		lifetime		266 400
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -5
		lifetime		266 600
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (100,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -5
		lifetime		266 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -3
		lifetime		816 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -4
		lifetime		833 950
		animtime		0
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -4
		lifetime		833 1000
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (100,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -4
		lifetime		833 1000
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		500 625
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (100,.7) (300,.7) (999,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		530 655
		animtime		0
		scale			(0,5,5,5) (999,18,18,18) 
		alpha			(0,0) (100,.3) (300,.3) (999,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		275 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		525 730
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Warrior_att03 ######### #
<effect>
	 id		289
	 name		Drabiss_Warrior_att03
	<list>
	res			1		mh_Drabiss_Warrior_att03_sphere01
	res			2		mh_Drabiss_Warrior_att03_sphere02
	res			3		pt_Drabiss_Warrior_att03_pt01
	res			4		pt_Drabiss_Warrior_att03_pt02
	res			5		dc_Drabiss_Warrior_att03_symbol01
	res			6		dc_Drabiss_Warrior_att02_dec03
	res			7		dc_Drabiss_Warrior_att03_symbol01
	res			8		mh_Drabiss_Warrior_weapon01
	res			9		sp_Drabiss_Warrior_att03_sp01
	res			10		qa_burnknuckle_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (538,.3) (999,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.02,1.02,1.02) (999,1.02,1.02,1.02) 
		alpha			(0,0) (538,.3) (999,1) 
		color			(0,1,.2,.1) (999,1,.5,.8) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 4 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,10) (999,.5,.5,20) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 -.1
		lifetime		580 750
		animtime		0
		scale			(0,1,1,10) (999,.5,.5,30) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.5) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		580 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (100,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone01" 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Warrior_die ######### #
<effect>
	 id		290
	 name		Drabiss_Warrior_die
	<list>
	res			1		sp_Drabiss_Warrior_eyeglow01
	res			2		sp_Drabiss_Warrior_eyeglow01
	res			3		dc_Drabiss_Warrior_dec01
	res			4		pt_Drabiss_Warrior_handfire01
	res			5		pt_Drabiss_Warrior_handfire01
	res			6		pt_Drabiss_Warrior_handfire01
	res			7		pt_Drabiss_Warrior_handfire01
	res			8		mh_Drabiss_Warrior_die
	res			9		dc_Drabiss_Warrior_die_symbol01
	res			10		dc_Drabiss_Warrior_att02_dec03
	res			11		mh_Drabiss_Warrior_die_cyl01
	res			12		mh_Drabiss_Warrior_die_cyl01
	res			13		dc_Drabiss_Warrior_die_symbol01
	res			14		pt_Drabiss_Warrior_die_light01
	res			15		mh_Drabiss_Warrior_die_bim01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (850,1) (860,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "Monster\Drabiss_Warrior.skel" "effect\monster\Drabiss_Warrior_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (850,1) (860,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "Monster\Drabiss_Warrior.skel" "effect\monster\Drabiss_Warrior_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.7 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Forearm" "Monster\Drabiss_Warrior.skel" "effect\monster\Drabiss_Warrior_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	.7 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Forearm" "Monster\Drabiss_Warrior.skel" "effect\monster\Drabiss_Warrior_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,6) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Forearm" "Monster\Drabiss_Warrior.skel" "effect\monster\Drabiss_Warrior_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,6) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Forearm" "Monster\Drabiss_Warrior.skel" "effect\monster\Drabiss_Warrior_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (860,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,.8,1.2,.8) (800,.9,4,.9) (999,.1,12,.1) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (800,1.1,2,1.1) (999,1.3,1,1.3) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 1
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 1
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,20) (999,.5,.5,40) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (770,0) (840,1) (920,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Acher_stand ######### #
<effect>
	 id		291
	 name		Drabiss_Acher_stand
	<list>
	res			1		dc_Drabiss_Warrior_dec01
	res			2		sp_Drabiss_Acher_bodyglow01
	res			3		sp_Drabiss_Acher_bodyglow01
	res			4		pt_Drabiss_Acher_smoke01
	res			5		sp_Drabiss_Acher_glow02
	res			6		sp_Drabiss_Acher_glow02
	res			7		sp_Drabiss_Acher_glow02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (500,2,2,5) ((999,1,1,8) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff03" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Acher_att01 ######### #
<effect>
	 id		292
	 name		Drabiss_Acher_att01
	<list>
	res			1		mh_Drabiss_Acher_weapon01
	res			2		mh_Drabiss_Acher_handwea01
	res			3		mh_Drabiss_Acher_line01
	res			4		mh_Drabiss_Acher_att01_chok01
	res			5		sp_Drabiss_Acher_att01_tg01
	res			6		sp_Drabiss_Acher_att01_tg02
	res			7		sp_Drabiss_Acher_att01_tg02
	res			8		sp_Drabiss_Acher_att01_tg03
	res			9		sp_Drabiss_Acher_att01_tg03
	res			10		sp_Drabiss_Acher_att01_tg03
	res			11		sp_Drabiss_Acher_glow02
	res			12		pt_Drabiss_Acher_att01_pt01
	res			13		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone01" 
		alpha			(0,0) (200,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Forearm" 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (214,0) (357,1) (757,1) (857,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (357,0) (714,1) (757,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 -1.5
		lifetime		730 810
		animtime		0
		scale			(0,1,1,1) (999,,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3 -1.5
		lifetime		730 840
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 -1.5
		lifetime		500 700
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 -1.5
		lifetime		730 860
		animtime		0
		scale			(0,1,1,1) (999,17,17,17) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 -1.5
		lifetime		730 860
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 -1.5
		lifetime		730 860
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 -1.7
		lifetime		750 800
		animtime		0
		scale			(0,1,1,1) (999,,.5,.5,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		730 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Acher_att02 ######### #
<effect>
	 id		293
	 name		Drabiss_Acher_att02
	<list>
	res			1		mh_Drabiss_Acher_weapon02
	res			2		mh_Drabiss_Acher_line02
	res			3		sp_Drabiss_Acher_att02_tg01
	res			4		sp_Drabiss_Acher_att02_tg01
	res			5		sp_Drabiss_Acher_att02_tg01
	res			6		mh_Drabiss_Acher_att02_wing01
	res			7		pt_Drabiss_Acher_att02_pt01
	res			8		pt_drabiss_acher_att02_fire01
	res			9		pt_drabiss_acher_att02_fire01
	res			10		pt_drabiss_acher_att02_fire01
	res			11		pt_drabiss_acher_att02_fire01
	res			12		mh_Drabiss_Acher_att02_chok01
	res			13		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone01" 
		alpha			(0,0) (187,0) (375,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (187,0) (375,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 -1.5
		lifetime		750 860
		animtime		0
		scale			(0,1,1,1) (999,17,17,17) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 -1.5
		lifetime		750 860
		animtime		0
		scale			(0,1,1,1) (999,17,17,17) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 -1.5
		lifetime		750 860
		animtime		0
		scale			(0,1,1,1) (999,17,17,17) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (375,0) (537,1) (687,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 -1.5
		lifetime		770 850
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,18) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger1" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff01" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff02" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff03" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (187,0) (275,1) (787,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		750 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Acher_Midus_stand ######### #
<effect>
	 id		294
	 name		Drabiss_Acher_Midus_stand
	<list>
	res			1		dc_Drabiss_Warrior_dec01
	res			2		sp_Drabiss_Acher_bodyglow01
	res			3		sp_Drabiss_Acher_bodyglow01
	res			4		pt_Drabiss_Acher_smoke01
	res			5		sp_Drabiss_Acher_glow02
	res			6		sp_Drabiss_Acher_glow02
	res			7		sp_Drabiss_Acher_glow02
	res			8		pt_Drabiss_Acher_midus_smoke01
	res			9		pt_Drabiss_Acher_midus_smoke01
	res			10		sp_Drabiss_midus_eyeglow01
	res			11		sp_Drabiss_midus_eyeglow01
	res			12		sp_Drabiss_midus_eyeglow02
	res			13		sp_Drabiss_midus_eyeglow02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 1.5
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip02 Spine1" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip02 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip02 Pelvis" 
		scale			(0,1,1,3) (500,2,2,5) ((999,1,1,8) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff03" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck1" 
		scale			(0,1,1,1) (500,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye03" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye04" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Acher_Midus_att01 ######### #
<effect>
	 id		295
	 name		Drabiss_Acher_Midus_att01
	<list>
	res			1		mh_Drabiss_Acher_weapon03
	res			2		mh_Drabiss_Acher_midus_att01_chok01
	res			3		sp_Drabiss_Acher_midus_att01_handglow01
	res			4		mh_Drabiss_Acher_midus_att01_ring01
	res			5		mh_Drabiss_Acher_midus_att01_ring01
	res			6		mh_Drabiss_Acher_midus_att01_ring01
	res			7		pt_Drabiss_Acher_midus_att01_tg01
	res			8		pt_Drabiss_Acher_midus_att01_pt01
	res			9		sp_Drabiss_Acher_midus_att01_tgring01
	res			10		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone20" 
		alpha			(0,0) (283,0) (600,.3) (866,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (500,1) (733,1) (783,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip02 R Finger1" 
		alpha			(0,0) (200,0) (500,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 4 1
		lifetime		600 800
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4 .6
		lifetime		620 840
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4 .2
		lifetime		640 880
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 2
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,1,1,1) (999,.2,.2,.2) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4 .5
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,20) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4.5 .5
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		620 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Acher_Midus_att02 ######### #
<effect>
	 id		296
	 name		Drabiss_Acher_Midus_att02
	<list>
	res			1		mh_Drabiss_Acher_weapon03
	res			2		mh_Drabiss_Acher_midus_att02_line01
	res			3		pt_Drabiss_Acher_midus_att02_gather01
	res			4		pt_Drabiss_Acher_midus_att02_gather01
	res			5		pt_Drabiss_Acher_midus_att02_expand01
	res			6		mh_Drabiss_Acher_midus_att02_light01
	res			7		sp_Drabiss_Acher_midus_att01_tgring01
	res			8		dc_Drabiss_Acher_midus_att02_dec01
	res			9		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone20" 
		alpha			(0,0) (166,0) (333,.3) (917,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (458,0) (666,1) (808,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		558 708
		animtime		0
		scale			(0,.5,.5,10) (999,.5,.5,20) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,.5,.5,5) (999,.5,.5,15) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4 .5
		lifetime		766 850
		animtime		0
		scale			(0,1,1,10) (999,.5,.5,18) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		750 875
		animtime		1
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 4.5 .5
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 1.5
		lifetime		750 870
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (200,.7) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		750 880
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Acher_Midus_att03 ######### #
<effect>
	 id		297
	 name		Drabiss_Acher_Midus_att03
	<list>
	res			1		sp_Drabiss_Acher_midus_att03_jean01
	res			2		sp_Drabiss_Acher_midus_att03_jean02
	res			3		dc_muspell_att03_dec_black
	res			4		pt_drabiss_acher_att02_fire01
	res			5		mh_Drabiss_Acher_weapon02
	res			6		sp_Drabiss_Acher_midus_att01_handglow01
	res			7		pt_drabiss_acher_att02_fire01
	res			8		pt_drabiss_acher_att02_fire01
	res			9		pt_drabiss_acher_att02_fire01
	res			10		sp_Drabiss_Acher_midus_att01_handglow01
	res			11		sp_Drabiss_Acher_midus_att01_handglow01
	res			12		sp_Drabiss_Acher_midus_att01_handglow01
	res			13		pt_Drabiss_Acher_midus_att03_pt01
	res			14		pt_Drabiss_Acher_midus_att03_pt02
	res			15		mh_Drabiss_Acher_midus_att03_dragon01
	res			16		pt_drabiss_acher_att02_fire01
	res			17		pt_drabiss_acher_att02_fire01
	res			18		pt_drabiss_acher_att02_fire01
	res			19		pt_drabiss_acher_att02_fire01
	res			20		pt_drabiss_acher_att02_fire01
	res			21		pt_drabiss_acher_att02_fire01
	res			22		pt_drabiss_acher_att02_fire01
	res			23		pt_drabiss_acher_att02_fire01
	res			24		pt_drabiss_acher_att02_fire01
	res			25		pt_drabiss_acher_att02_fire01
	res			26		pt_Drabiss_Acher_midus_smoke01
	res			27		dc_Drabiss_Acher_midus_att03_dec01
	res			28		sp_Drabiss_Acher_midus_att03_potal01
	res			29		sp_Drabiss_Acher_midus_att03_potal01
	res			30		sp_Drabiss_Acher_midus_att03_potal02
	res			31		sp_Drabiss_Acher_midus_att03_potal03
	res			32		sp_Drabiss_Acher_midus_att03_potal03
	res			33		sp_Drabiss_Acher_att02_tg01
	res			34		sp_Drabiss_Acher_att02_tg01
	res			35		sp_Drabiss_Acher_att02_tg01
	res			36		pt_Drabiss_Acher_att02_pt01
	res			37		qa_deadspack_01
	res			38		qa_freinture_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 2
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (767,8,8,8) (900,10,10,10) (999,12,12,12) 
		alpha			(0,0) (200,.8) (850,.8) (930,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 2
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (767,8,8,8) (900,10,10,10) (999,12,12,12) 
		alpha			(0,0) (200,.8) (850,.8) (930,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 2
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip02 R Finger1" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone20" 
		alpha			(0,0) (400,0) (600,.3) (850,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip02 R Finger1" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		bonename		"eff01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		bonename		"eff02" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		bonename		"eff03" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff01" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff02" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff03" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 2
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (500,.6,.6,.6) (999,.2,.2,.2) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 2
		lifetime		400 1000
		animtime		0
		scale			(0,.3,.3,2) (999,.1,.1,6) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (233,0) (333,1) (933,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		233 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone19" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.skel" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		233 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone10" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.skel" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		233 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone12" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.skel" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		233 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.skel" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		233 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone14" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.skel" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		233 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone15" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.skel" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		233 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone26" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.skel" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.anim" 1 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		233 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone27" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.skel" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.anim" 1 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		233 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone30" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.skel" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.anim" 1 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		233 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone31" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.skel" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.anim" 1 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		233 1000
		animtime		0
		scale			(0,4,4,4) (500,10,10,10) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone19" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.skel" "effect\monster\eff_Drabiss_Acher_midus_att03_dragon01.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (233,0) (333,.5) (933,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\monster\eff_Drabiss_Acher_midus_att03_dummy01.skel" "effect\monster\eff_Drabiss_Acher_midus_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (100,6,6,6) (300,6,6,6) (400,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,.5) (266,1) (466,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\monster\eff_Drabiss_Acher_midus_att03_dummy01.skel" "effect\monster\eff_Drabiss_Acher_midus_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (100,5,5,5) (300,5,5,5) (400,9,9,9) (999,11,11,11) 
		alpha			(0,0) (100,.5) (266,1) (466,0) (999,0) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\monster\eff_Drabiss_Acher_midus_att03_dummy01.skel" "effect\monster\eff_Drabiss_Acher_midus_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (100,6,6,6) (300,6,6,6) (400,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (266,1) (466,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\monster\eff_Drabiss_Acher_midus_att03_dummy01.skel" "effect\monster\eff_Drabiss_Acher_midus_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		280 360
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\monster\eff_Drabiss_Acher_midus_att03_dummy01.skel" "effect\monster\eff_Drabiss_Acher_midus_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		280 390
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\monster\eff_Drabiss_Acher_midus_att03_dummy01.skel" "effect\monster\eff_Drabiss_Acher_midus_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 5 .5
		lifetime		760 840
		animtime		0
		scale			(0,1,1,1) (999,17,17,17) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 5 .5
		lifetime		760 850
		animtime		0
		scale			(0,1,1,1) (999,19,19,19) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 5 .5
		lifetime		760 860
		animtime		0
		scale			(0,1,1,1) (999,21,21,21) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 5 .5
		lifetime		760 840
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,30) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		300 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		766 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Acher_Supero_att03 ######### #
<effect>
	 id		298
	 name		Drabiss_Acher_Supero_att03
	<list>
	res			1		sp_Drabiss_Acher_supero_jean01
	res			2		sp_Drabiss_Acher_supero_jean02
	res			3		dc_muspell_att03_dec_black
	res			4		mh_Drabiss_Acher_weapon01
	res			5		pt_Drabiss_Acher_supero_pt01
	res			6		dc_Drabiss_Acher_supero_dec01
	res			7		mh_Drabiss_Acher_supero_light01
	res			8		dc_Drabiss_Acher_supero_dec01
	res			9		mh_Drabiss_Acher_supero_line01
	res			10		pt_Drabiss_Acher_supero_bom01
	res			11		pt_Drabiss_Acher_supero_bom01
	res			12		pt_Drabiss_Acher_supero_bom01
	res			13		pt_Drabiss_Acher_supero_bom01
	res			14		sp_Drabiss_Acher_supero_sp01
	res			15		sp_Drabiss_Acher_supero_sp01
	res			16		sp_Drabiss_Acher_supero_sp01
	res			17		sp_Drabiss_Acher_supero_sp01
	res			18		dc_Drabiss_Acher_supero_dec02
	res			19		dc_Drabiss_Acher_supero_dec02
	res			20		dc_Drabiss_Acher_supero_dec02
	res			21		pt_Drabiss_Acher_supero_smoke01
	res			22		qa_freinture_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 2
		lifetime		0 1000
		animtime		0
		scale			(0,11,11,11) (658,11,11,11) (750,14,14,14) (999,16,16,16) 
		alpha			(0,0) (300,.8) (658,.8) (930,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 2
		lifetime		0 1000
		animtime		0
		scale			(0,11,11,11) (658,11,11,11) (750,14,14,14) (999,16,16,16) 
		alpha			(0,0) (300,.8) (658,.8) (930,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 2
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone20" 
		alpha			(0,0) (208,0) (375,.3) (850,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 2
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.2,.2,10) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 2
		lifetime		0 120
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (400,1) (750,1) (791,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 2
		lifetime		0 120
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (308,1) (716,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 6.5 1.7
		lifetime		540 640
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,20) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 6.5 1.7
		lifetime		580 680
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,20) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 6.5 1.7
		lifetime		620 720
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,20) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 6.5 1.7
		lifetime		660 760
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,28) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 6.5 1.7
		lifetime		540 620
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 6.5 1.7
		lifetime		580 680
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 6.5 1.7
		lifetime		620 720
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 6.5 1.7
		lifetime		660 760
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 2
		lifetime		540 660
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 2
		lifetime		590 730
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 2
		lifetime		640 810
		animtime		0
		scale			(0,1,1,1) (999,18,18,18) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 2
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		542 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tempus_die ######### #
<effect>
	 id		299
	 name		Tempus_die
	<list>
	res			1		dc_Drabiss_Warrior_die_symbol01
	res			2		dc_Drabiss_Warrior_att02_dec03
	res			3		mh_Drabiss_Warrior_die_cyl01
	res			4		mh_Drabiss_Warrior_die_cyl01
	res			5		dc_Drabiss_Warrior_die_symbol01
	res			6		pt_Drabiss_Warrior_die_light01
	res			7		mh_Drabiss_Warrior_die_bim01
	res			8		mh_Tempus_die01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,.8,1.2,.8) (800,.9,4,.9) (999,.1,12,.1) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (800,1.1,2,1.1) (999,1.3,1,1.3) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 1
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 1
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,20) (999,.5,.5,40) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (770,0) (840,1) (920,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (860,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_healer_die ######### #
<effect>
	 id		300
	 name		Drabiss_healer_die
	<list>
	res			1		dc_Drabiss_Warrior_die_symbol01
	res			2		dc_Drabiss_Warrior_att02_dec03
	res			3		mh_Drabiss_Warrior_die_cyl01
	res			4		mh_Drabiss_Warrior_die_cyl01
	res			5		dc_Drabiss_Warrior_die_symbol01
	res			6		pt_Drabiss_Warrior_die_light01
	res			7		mh_Drabiss_Warrior_die_bim01
	res			8		mh_Drabiss_healer_die01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,.8,1.2,.8) (800,.9,4,.9) (999,.1,12,.1) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (800,1.1,2,1.1) (999,1.3,1,1.3) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 1
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 1
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,20) (999,.5,.5,40) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (770,0) (840,1) (920,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (860,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Acher_die ######### #
<effect>
	 id		301
	 name		Drabiss_Acher_die
	<list>
	res			1		dc_Drabiss_Warrior_die_symbol01
	res			2		dc_Drabiss_Warrior_att02_dec03
	res			3		mh_Drabiss_Warrior_die_cyl01
	res			4		mh_Drabiss_Warrior_die_cyl01
	res			5		dc_Drabiss_Warrior_die_symbol01
	res			6		pt_Drabiss_Warrior_die_light01
	res			7		mh_Drabiss_Warrior_die_bim01
	res			8		mh_Drabiss_Acher_die01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,1.2,.8) (800,.9,4,.9) (999,.1,12,.1) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (800,1.1,2,1.1) (999,1.3,1,1.3) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,20) (999,.5,.5,40) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (770,0) (840,1) (920,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (860,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## boss_water_effect01 ######### #
<effect>
	 id		302
	 name		boss_water_effect01
	<list>
	res			1		pt_boss_water02
	res			2		pt_boss_water03
	res			3		pt_boss_water01
	res			4		pt_boss_water04
	res			5		pt_boss_water05
	res			6		dc_boss_water_ring01
	res			7		dc_boss_water_bg01
	res			8		dc_boss_water_ring01
	res			9		dc_boss_water_ring01
	res			10		dc_boss_water_ring01
	res			11		dc_boss_water_ring01
	res			12		dc_boss_water_ring01
	res			13		dc_boss_water_ring01
	res			14		dc_boss_water_ring01
	res			15		dc_boss_water_ring01
	res			16		pt_boss_water06
	res			17		sp_boss_water_bodyglow01
	res			18		sp_boss_water_bodyglow01
	res			19		pt_boss_water_smoke01
	res			20		pt_boss_water07
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 6 2
		lifetime		500 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 2
		lifetime		450 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 10 2
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,10) (999,7,7,15) 
		alpha			(0,0) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 2
		lifetime		450 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 2
		lifetime		500 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 2
		lifetime		0 200
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 2
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 2
		lifetime		100 300
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 2
		lifetime		200 400
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 2
		lifetime		300 500
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 2
		lifetime		400 600
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 2
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 2
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 2
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 2
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 9 2
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,10) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 4 2
		lifetime		500 650
		animtime		0
		scale			(0,3,3,3) (999,25,25,25) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 4 2
		lifetime		550 700
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 2
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 2
		lifetime		400 550
		animtime		0
		scale			(0,2,2,2) (999,4,4,30) 
		alpha			(0,0) (100,.7) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_volk02_att02 ######### #
<effect>
	 id		303
	 name		Drabiss_volk02_att02
	<list>
	res			1		pt_Drabiss_volk_pt01
	res			2		pt_Drabiss_volk_pt02
	res			3		sp_drabiss_volk_handglow01
	res			4		pt_drabiss_volk_pt03
	res			5		pt_Drabiss_volk_pt04
	res			6		dc_drabiss_volk_att02_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"effect01" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (261,.5) (700,.5) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		692 800
		animtime		0
		bonename		"effect01" 
		scale			(0,.5,.5,.5) (500,3,3,3) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.9 -2
		lifetime		692 850
		animtime		0
		scale			(0,1,1,7) (999,1,1,15) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fa_giant_hurb_stand ######### #
<effect>
	 id		304
	 name		fa_giant_hurb_stand
	<list>
	res			1		dc_giant_hub_dec01
	res			2		dc_giant_hub_blackdec01
	res			3		sp_giant_hub_bodyglow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,5,5,5) (999,5,5,5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fa_giant_hub_att01 ######### #
<effect>
	 id		305
	 name		fa_giant_hub_att01
	<list>
	res			1		sp_giant_hub_att01_glow01
	res			2		sp_giant_hub_att01_glow01
	res			3		sp_giant_hub_att01_glow01
	res			4		sp_giant_hub_att01_glow01
	res			5		sp_giant_hub_att01_glow01
	res			6		sp_giant_hub_att01_glow01
	res			7		sp_giant_hub_att01_glow01
	res			8		sp_giant_hub_att01_glow01
	res			9		pt_giant_hub_att01_smoke01
	res			10		pt_giant_hub_att01_rose01
	res			11		pt_giant_hub_att01_rose01
	res			12		pt_giant_hub_att01_rose01
	res			13		pt_giant_hub_att01_rose01
	res			14		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_light01" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (50,0) (200,.7) (800,.7) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_light02" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (50,0) (200,.7) (800,.7) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_light03" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (50,0) (200,.7) (800,.7) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_light04" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (50,0) (200,.7) (800,.7) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_light05" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (50,0) (200,.7) (800,.7) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_light06" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (50,0) (200,.7) (800,.7) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_light07" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (50,0) (200,.7) (800,.7) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_light08" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (50,0) (200,.7) (800,.7) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		bonename		"eff_light01" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		bonename		"eff_light03" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		bonename		"eff_light05" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		bonename		"eff_light07" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fa_giant_hub_die ######### #
<effect>
	 id		306
	 name		fa_giant_hub_die
	<list>
	res			1		mh_giant_hub_die_effect
	res			2		dc_giant_hub_dec01
	res			3		dc_giant_hub_blackdec01
	res			4		sp_giant_hub_bodyglow01
	res			5		pt_gaint_hub_die_smokebom01
	res			6		pt_gaint_hub_die_smokebom01
	res			7		dc_giant_hub_die_dec01
	res			8		sp_giant_hub_die_glow01
	res			9		sp_giant_hub_die_ring01
	res			10		sp_giant_hub_die_ring02
	res			11		pt_giant_hub_die_pt01
	res			12		qa_carnage_03
	res			13		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (722,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (611,3,3,3) (900,9,9,9) (999,10,10,10) 
		alpha			(0,.7) (611,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (611,5,5,5) (900,12,12,12) (999,14,14,14) 
		alpha			(0,1) (611,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,1) (611,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "Monster\fa_giant_hurb_01.skel" "effect\monster\fa_giant_hurb_01_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		570 800
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -5
		lifetime		610 850
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 0
		lifetime		0 200
		animtime		0
		scale			(0,4,4,4) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 5 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 5 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,17,17,17) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 5 0
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fa_small_hub_att01 ######### #
<effect>
	 id		307
	 name		fa_small_hub_att01
	<list>
	res			1		dc_small_hub_dec01
	res			2		dc_small_hub_dec02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (200,5,5,5) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		74 285
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## hubmonster_att01 ######### #
<effect>
	 id		308
	 name		hubmonster_att01
	<list>
	res			1		mh_hubmonster_jean01
	res			2		dc_giant_hub_blackdec01
	res			3		mh_hubmonster_jean02
	res			4		dc_hubmonster_att01_dec01
	res			5		dc_hubmonster_att01_dec02
	res			6		dc_hubmonster_att01_dec03
	res			7		pt_hubmonster_att01_fire01
	res			8		pt_hubmonster_att01_fire02
	res			9		pt_hubmonster_att01_smoke01
	res			10		dc_hubmonster_att01_dec04
	res			11		dc_hubmonster_att01_dec05
	res			12		pt_hubmonster_att01_light01
	res			13		qa_freinture_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,.7) (571,.7) (714,1) (761,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,18,18,18) (999,18,18,18) 
		alpha			(0,0) (150,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,.4) (571,.4) (714,1) (761,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,15,15,15) (999,15,15,15) 
		alpha			(0,0) (150,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		714 850
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		714 850
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 0
		lifetime		714 850
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		714 800
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		750 900
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		714 850
		animtime		0
		scale			(0,10,10,10) (999,18,18,18) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		714 800
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 0
		lifetime		750 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		714 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_volk02_stand ######### #
<effect>
	 id		309
	 name		Drabiss_volk02_stand
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		action
	</scene>

</effect>
# ######## Drabiss_volk02_pray ######### #
<effect>
	 id		310
	 name		Drabiss_volk02_pray
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		action
	</scene>

</effect>
# ######## Guardian_stand ######### #
<effect>
	 id		311
	 name		Guardian_stand
	<list>
	res			1		sp_guardian_bodyglow01
	res			2		sp_guardian_bodyglow01
	res			3		dc_guardian_dec01
	res			4		sp_guardian_weaponglow01
	res			5		sp_guardian_weaponglow01
	res			6		sp_guardian_weaponglow01
	res			7		sp_guardian_weaponglow01
	res			8		sp_guardian_weaponglow02
	res			9		sp_guardian_weaponglow02
	res			10		sp_guardian_weaponglow02
	res			11		sp_guardian_weaponglow02
	res			12		sp_guardian_weaponglow02
	res			13		sp_guardian_weaponglow02
	res			14		sp_guardian_weaponglow02
	res			15		sp_guardian_weaponglow02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_mainlight01" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_mainlight02" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_mainlight03" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_mainlight04" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_eye01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_eye02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_eye03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_eye04" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_eye05" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_eye06" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_eye07" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_eye08" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Guardian_att01 ######### #
<effect>
	 id		312
	 name		Guardian_att01
	<list>
	res			1		mh_Guardian_att01_line01
	res			2		mh_Guardian_att01_line02
	res			3		pt_guardian_att01_pt01
	res			4		sp_guardian_att01_black
	res			5		mh_guardian_att01_weapon01
	res			6		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (426,0) (466,1) (520,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (493,0) (546,1) (626,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	3 1.5 -8
		lifetime		506 700
		animtime		0
		scale			(0,1,1,5) (999,1,1,20) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	3 1.5 -8
		lifetime		506 800
		animtime		0
		scale			(0,10,10,10) (999,25,25,25) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone06" 
		alpha			(0,0) (200,0) (400,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		506 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Guardian_att02 ######### #
<effect>
	 id		313
	 name		Guardian_att02
	<list>
	res			1		mh_guardian_att01_weapon01
	res			2		mh_Guardian_att02_line01
	res			3		dc_guardian_att02_dec01
	res			4		dc_muspell_att03_dec_black
	res			5		dc_guardian_att02_decring01
	res			6		dc_guardian_att02_decring01
	res			7		dc_guardian_att02_dectg01
	res			8		mh_Guardian_att02_line02
	res			9		mh_muspell_att04_stone
	res			10		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone06" 
		alpha			(0,0) (200,0) (400,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (476,0) (514,1) (533,1) (619,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 0 -8
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (514,0) (523,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 0 -8
		lifetime		514 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 -8
		lifetime		514 680
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 0 -8
		lifetime		550 750
		animtime		0
		scale			(0,5,5,5) (999,17,17,17) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 0 -8
		lifetime		550 750
		animtime		0
		scale			(0,5,5,5) (999,17,17,17) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (514,0) (523,1) (571,.8) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 0 -8
		lifetime		520 750
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		523 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Guardian_att03 ######### #
<effect>
	 id		314
	 name		Guardian_att03
	<list>
	res			1		mh_guardian_att01_weapon01
	res			2		mh_Guardian_att03_line01
	res			3		dc_muspell_att03_dec_black
	res			4		dc_guardian_att03_ring01
	res			5		dc_guardian_att03_ring01
	res			6		dc_guardian_att03_ring01
	res			7		pt_guardian_att03_smoke01
	res			8		sp_guardian_att03_tg01
	res			9		sp_guardian_att03_tg02
	res			10		sp_guardian_att03_tg03
	res			11		dc_guardian_att03_ring02
	res			12		dc_guardian_att03_ring02
	res			13		dc_guardian_att03_dec01
	res			14		qa_carnage_03
	res			15		mh_Guardian_att03_remote01
	res			16		sp_guardian_weaponglow01
	res			17		sp_guardian_weaponglow01
	res			18		pt_guardian_att03_remote_smoke01
	res			19		pt_guardian_att03_remote_smoke01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone06" 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (466,0) (500,.7) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,15,15,15) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		scale			(0,15,15,15) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,15,15,15) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 4 0
		lifetime		100 900
		animtime		0
		scale			(0,6,6,8) (500,10,10,12) (999,5,5,15) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 -8
		lifetime		500 630
		animtime		0
		scale			(0,3,3,3) (999,30,30,30) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 -8
		lifetime		500 630
		animtime		0
		scale			(0,3,3,3) (999,30,30,30) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 -8
		lifetime		500 630
		animtime		0
		scale			(0,3,3,3) (999,30,30,30) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,20,20,20) (999,20,20,20) 
		alpha			(0,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (516,1) (583,1) (625,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 625
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		randomstart		false
		active			true
		bone_animation	"remote_effect01" "effect\monster\eff_guardian_att03_remote01.skel" "effect\monster\eff_guardian_att03_remote01.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 625
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		randomstart		false
		active			true
		bone_animation	"remote_effect02" "effect\monster\eff_guardian_att03_remote01.skel" "effect\monster\eff_guardian_att03_remote01.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		500 625
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"remote_effect01" "effect\monster\eff_guardian_att03_remote01.skel" "effect\monster\eff_guardian_att03_remote01.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 625
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"remote_effect03" "effect\monster\eff_guardian_att03_remote01.skel" "effect\monster\eff_guardian_att03_remote01.anim" 1 0 0
		</control>

	</scene>

</effect>
# ######## Guardian_att04 ######### #
<effect>
	 id		315
	 name		Guardian_att04
	<list>
	res			1		mh_Guardian_att04_line01
	res			2		sp_guardian_att04_jean01
	res			3		dc_muspell_att03_dec_black
	res			4		dc_guardian_att04_dec01
	res			5		sp_guardian_att04_jean01
	res			6		sp_guardian_att04_jean01
	res			7		pt_guardian_att04_tg01
	res			8		pt_guardian_att04_tg01
	res			9		pt_guardian_att04_tg01
	res			10		pt_guardian_att04_tg01
	res			11		dc_guardian_att04_dec01
	res			12		mh_Guardian_att04_line01
	res			13		mh_guardian_att01_weapon01
	res			14		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (426,0) (441,.6) (514,.6) (588,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		441 900
		animtime		0
		scale			(0,12,12,12) (999,19,19,19) 
		alpha			(0,.3) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		441 1000
		animtime		0
		scale			(0,12,12,12) (999,8,8,8) 
		alpha			(0,.6) (500,.6) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (999,0,2,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		441 600
		animtime		0
		scale			(0,1,1,1) (999,1,1,12) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"tg01" "effect\monster\eff_guardian_att04_dummy01.skel" "effect\monster\eff_guardian_att04_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		460 620
		animtime		0
		scale			(0,1,1,1) (999,1,1,16) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"tg02" "effect\monster\eff_guardian_att04_dummy01.skel" "effect\monster\eff_guardian_att04_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		441 600
		animtime		0
		scale			(0,1,1,1) (999,1,1,14) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"tg03" "effect\monster\eff_guardian_att04_dummy01.skel" "effect\monster\eff_guardian_att04_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		441 620
		animtime		0
		scale			(0,1,1,1) (999,1,1,12) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"tg04" "effect\monster\eff_guardian_att04_dummy01.skel" "effect\monster\eff_guardian_att04_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -5
		lifetime		441 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (426,0) (441,.6) (514,.6) (588,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone06" 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		441 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Guardian_att05 ######### #
<effect>
	 id		316
	 name		Guardian_att05
	<list>
	res			1		mh_guardian_att01_weapon01
	res			2		mh_Guardian_att05_line01
	res			3		mh_Guardian_att05_wing01
	res			4		mh_Guardian_att05_wing02
	res			5		mh_Guardian_att05_wing02
	res			6		mh_Guardian_att05_wing02
	res			7		mh_Guardian_att05_wing02
	res			8		mh_Guardian_att05_wing02
	res			9		mh_Guardian_att05_wing02
	res			10		mh_Guardian_att05_wing02
	res			11		mh_Guardian_att05_wing02
	res			12		mh_Guardian_att05_wing02
	res			13		mh_Guardian_att05_wing02
	res			14		mh_Guardian_att05_wing02
	res			15		mh_Guardian_att05_wing02
	res			16		mh_Guardian_att05_wing02
	res			17		mh_Guardian_att05_wing02
	res			18		mh_Guardian_att05_wing02
	res			19		mh_Guardian_att05_wing02
	res			20		mh_Guardian_att05_wing03
	res			21		dc_muspell_att03_dec_black
	res			22		dc_guardian_att03_dec01
	res			23		pt_guardian_att05_pt01
	res			24		pt_guardian_att05_pt01
	res			25		sp_guardian_att05_ring01
	res			26		qa_11
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone06" 
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (160,0) (195,1) (817,1) (891,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		152 239
		animtime		1
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		217 304
		animtime		1
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		260 347
		animtime		1
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		304 391
		animtime		1
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		347 434
		animtime		1
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		391 478
		animtime		1
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		434 521
		animtime		1
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		478 565
		animtime		1
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		521 608
		animtime		1
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		565 630
		animtime		1
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		600 665
		animtime		1
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		634 700
		animtime		1
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		670 740
		animtime		1
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		710 780
		animtime		1
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		745 805
		animtime		1
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		780 845
		animtime		1
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		820 885
		animtime		1
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		826 913
		animtime		1
		alpha			(0,0) (300,.8) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,13,13,13) (999,13,13,13) 
		alpha			(0,0) (200,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		217 843
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,3) 
		randomstart		false
		active			true
		bone_animation	"pt01" "effect\monster\eff_guardian_att05_dummy01.skel" "effect\monster\eff_guardian_att05_dummy01.anim" 1 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		217 843
		animtime		0
		scale			(0,.8,.8,3) (999,.3,.3,8) 
		randomstart		false
		active			true
		bone_animation	"pt02" "effect\monster\eff_guardian_att05_dummy01.skel" "effect\monster\eff_guardian_att05_dummy01.anim" 1 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .2 0
		lifetime		200 900
		animtime		0
		scale			(0,15,15,15) (999,15,15,15) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		rotation		(0,0) (999,5400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		173 880
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Guardian_die ######### #
<effect>
	 id		317
	 name		Guardian_die
	<list>
	res			1		sp_guardian_bodyglow01
	res			2		sp_guardian_bodyglow01
	res			3		dc_guardian_dec01
	res			4		sp_guardian_weaponglow01
	res			5		sp_guardian_weaponglow01
	res			6		sp_guardian_weaponglow01
	res			7		sp_guardian_weaponglow01
	res			8		sp_guardian_weaponglow02
	res			9		sp_guardian_weaponglow02
	res			10		sp_guardian_weaponglow02
	res			11		sp_guardian_weaponglow02
	res			12		sp_guardian_weaponglow02
	res			13		sp_guardian_weaponglow02
	res			14		sp_guardian_weaponglow02
	res			15		sp_guardian_weaponglow02
	res			16		mh_Guardian_die_effect
	res			17		dc_muspell_att03_dec_black
	res			18		pt_guardian_die_smoke01
	res			19		pt_guardian_die_smoke02
	res			20		pt_guardian_die_smoke03
	res			21		dc_guardian_die_glow01
	res			22		sp_guardian_weaponglow02
	res			23		sp_guardian_weaponglow02
	res			24		sp_guardian_weaponglow02
	res			25		sp_guardian_weaponglow02
	res			26		dc_guardian_die_ring01
	res			27		dc_guardian_die_ring01
	res			28		dc_guardian_die_ring01
	res			29		dc_guardian_die_lightglow01
	res			30		qa_freinture_die
	res			31		qa_11
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,.7) (500,.7) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Guardian_Hider.skel" "effect\monster\Guardian_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,.7) (500,.7) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "Monster\Guardian_Hider.skel" "effect\monster\Guardian_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,.5) (500,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.7) (500,.7) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"weapon_mainlight01" "Monster\Guardian_Hider.skel" "effect\monster\Guardian_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.7) (500,.7) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"weapon_mainlight02" "Monster\Guardian_Hider.skel" "effect\monster\Guardian_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (500,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"weapon_mainlight03" "Monster\Guardian_Hider.skel" "effect\monster\Guardian_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (500,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"weapon_mainlight04" "Monster\Guardian_Hider.skel" "effect\monster\Guardian_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"weapon_eye01" "Monster\Guardian_Hider.skel" "effect\monster\Guardian_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"weapon_eye02" "Monster\Guardian_Hider.skel" "effect\monster\Guardian_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"weapon_eye03" "Monster\Guardian_Hider.skel" "effect\monster\Guardian_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"weapon_eye04" "Monster\Guardian_Hider.skel" "effect\monster\Guardian_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"weapon_eye05" "Monster\Guardian_Hider.skel" "effect\monster\Guardian_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"weapon_eye06" "Monster\Guardian_Hider.skel" "effect\monster\Guardian_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"weapon_eye07" "Monster\Guardian_Hider.skel" "effect\monster\Guardian_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"weapon_eye08" "Monster\Guardian_Hider.skel" "effect\monster\Guardian_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (791,1) (958,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		0 950
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,4) (999,3,3,30) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,4) (999,2,2,40) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		bone_animation	"light01" "effect\monster\eff_guardian_die_dummyani01.skel" "effect\monster\eff_guardian_die_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		bone_animation	"light02" "effect\monster\eff_guardian_die_dummyani01.skel" "effect\monster\eff_guardian_die_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		bone_animation	"light03" "effect\monster\eff_guardian_die_dummyani01.skel" "effect\monster\eff_guardian_die_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		bone_animation	"light04" "effect\monster\eff_guardian_die_dummyani01.skel" "effect\monster\eff_guardian_die_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		70 330
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		140 440
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (791,2,2,2) (875,6,6,6) (999,8,8,8) 
		alpha			(0,0) (708,0) (791,1) (875,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Guardian_att04_remote01 ######### #
<effect>
	 id		318
	 name		Guardian_att04_remote01
	<list>
	res			1		sp_guardian_att04_jean01
	res			2		dc_guardian_die_lightglow01
	res			3		sp_guardian_att04_jean01
	res			4		sp_guardian_att04_jean01
	res			5		sp_guardian_att04_jean01
	res			6		sp_guardian_att04_jean01
	res			7		sp_guardian_att04_jean01
	res			8		sp_guardian_att04_jean01
	res			9		sp_guardian_att04_jean01
	res			10		sp_guardian_att04_jean01
	res			11		sp_guardian_att04_jean01
	res			12		dc_muspell_att03_dec_black
	res			13		dc_guardian_att04_remote_ring01
	res			14		dc_guardian_att04_remote_ring01
	res			15		pt_guardian_att04_remote_pt01
	res			16		mh_Guardian_att04_lightring01
	res			17		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (100,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (100,.6) (900,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 200
		animtime		0
		scale			(0,10,10,10) (999,16,16,16) 
		alpha			(0,0) (100,.5) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		100 300
		animtime		0
		scale			(0,10,10,10) (999,16,16,16) 
		alpha			(0,0) (100,.5) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		200 400
		animtime		0
		scale			(0,10,10,10) (999,16,16,16) 
		alpha			(0,0) (100,.5) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		300 500
		animtime		0
		scale			(0,10,10,10) (999,16,16,16) 
		alpha			(0,0) (100,.5) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		400 600
		animtime		0
		scale			(0,10,10,10) (999,16,16,16) 
		alpha			(0,0) (100,.5) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		500 700
		animtime		0
		scale			(0,10,10,10) (999,16,16,16) 
		alpha			(0,0) (100,.5) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		600 800
		animtime		0
		scale			(0,10,10,10) (999,16,16,16) 
		alpha			(0,0) (100,.5) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		700 900
		animtime		0
		scale			(0,10,10,10) (999,16,16,16) 
		alpha			(0,0) (100,.5) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		800 1000
		animtime		0
		scale			(0,10,10,10) (999,16,16,16) 
		alpha			(0,0) (100,.5) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (100,.3) (900,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,.3) (900,.3) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		100 900
		animtime		0
		scale			(0,5,5,5) (999,2,2,8) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		alpha			(0,0) (200,.7) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Guardian_Hider02_stand ######### #
<effect>
	 id		319
	 name		Guardian_Hider02_stand
	<list>
	res			1		mh_Guardian_Hider02_stand
	res			2		dc_muspell_att03_dec_black
	res			3		pt_guardian_hider02_smoke01
	res			4		pt_guardian_hider02_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Guardian_Hider02_die ######### #
<effect>
	 id		320
	 name		Guardian_Hider02_die
	<list>
	res			1		mh_Guardian_Hider02_die02
	res			2		mh_Guardian_Hider02_die03
	res			3		mh_Guardian_Hider02_die04
	res			4		dc_muspell_att03_dec_black
	res			5		pt_guardian_hider02_smoke01
	res			6		pt_guardian_hider02_pt01
	res			7		dc_guardian_dec01
	res			8		pt_guardian_hider02_smoke02
	res			9		pt_guardian_hider02_smoke03
	res			10		qa_bullscry_hit
	res			11		sp_guardian_hider02_sp01
	res			12		pt_guardian_hider02_tg01
	res			13		sp_guardian_hider02_sp02
	res			14		dc_guardian_hider02_ring01
	res			15		pt_guardian_hider02_smoke04
	res			16		qa_berserk_02
	res			17		pt_guardian_hider02_pt02
	res			18		sp_guardian_hider02_sp03
	res			19		dc_guardian_hider02_ring02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (115,1) (307,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (115,0) (230,1) (692,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (692,0) (750,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		833 1000
		animtime		0
		scale			(0,5,5,5) (999,20,20,20) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4.2 -1.2
		lifetime		0 400
		animtime		0
		scale			(0,.6,.6,2) (999,.1,.1,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (500,.6) (999,.) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 5 0
		lifetime		833 1000
		animtime		0
		scale			(0,3,3,3) (999,40,40,40) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 5 0
		lifetime		833 1000
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,30) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 5 0
		lifetime		833 950
		animtime		0
		scale			(0,3,3,3) (999,30,30,30) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		833 1000
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 5 0
		lifetime		833 1000
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		833 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 5 0
		lifetime		833 1000
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 6 0
		lifetime		866 1000
		animtime		0
		scale			(0,5,5,5) (999,50,50,50) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		866 1000
		animtime		0
		scale			(0,5,5,5) (999,20,20,20) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fa_indun_wall_09 ######### #
<effect>
	 id		321
	 name		fa_indun_wall_09
	<list>
	res			1		mh_fa_indun_wall_09_stone
	res			2		dc_muspell_att03_dec_black
	res			3		dc_guardian_att02_decring01
	res			4		dc_guardian_att02_decring01
	res			5		pt_fa_indun_wall_09_smoke01
	res			6		pt_fa_indun_wall_09_smoke02
	res			7		qa_freinture_att03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		310 600
		animtime		0
		scale			(0,2,2,2) (999,14,14,14) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		333 660
		animtime		0
		scale			(0,2,2,2) (999,14,14,14) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (300,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		333 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mornie_att3 ######### #
<effect>
	 id		322
	 name		Mornie_att3
	<list>
	res			1		dc_hyper_heal_dec_01
	res			2		mh_hyper_heal_hand_01
	res			3		mh_hyper_heal_hand_01
	res			4		sn_skill_hyperheal
	res			5		pt_hyperheal_01
	res			6		pt_hyperheal_02
	res			7		pt_hyperheal_02
	res			8		sp_hyperheal_ring_01
	res			9		mh_hyperheal_cyl_01
	res			10		sp_hyperheal_bg_01
	res			11		pt_hyperheal_03
	res			12		pt_hyperheal_03
	res			13		pt_hyperheal_03
	res			14		pt_hyperheal_03
	res			15		dc_hyperheal_01
	res			16		dc_hyperheal_02
	res			17		dc_hyperheal_03
	res			18		sp_hyperheal_light_01
	res			19		sp_hyperheal_light_01
	res			20		sp_hyperheal_light_01
	res			21		dc_hyperheal_04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (300,0.3) (800,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		400 1000
		animtime		0
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		700 950
		animtime		0
		scale			(0,.5,.5,.5) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		2
		bonename		"body_u" 
		alpha			(0,0) (508,0) (728,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (508,1,1,1) (728,2,2,2) (999,7,7,7) 
		alpha			(0,0) (508,0) (728,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_02" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_03" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_04" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (600,0.6) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (600,0.6) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (300,.2) (800,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		160 350
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.2 0 .2
		lifetime		260 470
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.2 0 -.2
		lifetime		360 600
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (160,.5) (600,.5) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fa_goldragon_buff_att01 ######### #
<effect>
	 id		323
	 name		fa_goldragon_buff_att01
	<list>
	res			1		pt_fa_goldragon_buff_smoke01
	res			2		dc_muspell_att03_dec_black
	res			3		dc_fa_goldragon_buff_att01_ring01
	res			4		dc_fa_goldragon_buff_att01_ring01
	res			5		dc_fa_goldragon_buff_att01_ring01
	res			6		dc_fa_goldragon_buff_att01_ring01
	res			7		dc_fa_goldragon_buff_att01_ring01
	res			8		dc_fa_goldragon_buff_att01_ring01
	res			9		dc_fa_goldragon_buff_att01_ring01
	res			10		dc_fa_goldragon_buff_att01_ring01
	res			11		dc_fa_goldragon_buff_att01_ring01
	res			12		pt_fa_goldragon_buff_smoke02
	res			13		dc_fa_goldragon_buff_att01_dec01
	res			14		pt_fa_goldragon_buff_pt01
	res			15		pt_fa_goldragon_buff_pt02
	res			16		pt_fa_goldragon_buff_smoke03
	res			17		sp_fa_goldragon_buff_att01_ring01
	res			18		sp_fa_goldragon_buff_att01_ring01
	res			19		sp_fa_goldragon_buff_att01_ring01
	res			20		sp_fa_goldragon_buff_att01_ring01
	res			21		sp_fa_goldragon_buff_att01_ring01
	res			22		sp_fa_goldragon_buff_att01_ring01
	res			23		sp_fa_goldragon_buff_att01_ring01
	res			24		sp_fa_goldragon_buff_att01_ring01
	res			25		sp_fa_goldragon_buff_att01_ring01
	res			26		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,3) (999,4,4,20) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,.1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,.1,.2,1) (999,1,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,.1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,.1,.2,1) (999,1,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,.1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,.1,.2,1) (999,1,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,.1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,.1,.2,1) (999,1,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,.1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,3,3,20) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,25,25,25) (999,25,25,25) 
		alpha			(0,0) (50,.5) (950,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.3,.3,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,10) (999,.6,.6,25) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 4 0
		lifetime		0 200
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,.1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 4 0
		lifetime		100 300
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,.1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 4 0
		lifetime		200 400
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,.1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 4 0
		lifetime		300 500
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,.1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 4 0
		lifetime		400 600
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,.1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 4 0
		lifetime		500 700
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,.1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 4 0
		lifetime		600 800
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,.1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 4 0
		lifetime		700 900
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,.1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 4 0
		lifetime		800 1000
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,.1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fa_goldragon_buff_die ######### #
<effect>
	 id		324
	 name		fa_goldragon_buff_die
	<list>
	res			1		mh_fa_goldragon_buff_die_effect01
	res			2		sp_fa_goldragon_buff_die_tg01
	res			3		sp_fa_goldragon_buff_die_tg02
	res			4		sp_fa_goldragon_buff_die_tg03
	res			5		sp_fa_goldragon_buff_att01_ring01
	res			6		dc_muspell_att03_dec_black
	res			7		pt_fa_goldragon_buff_die_smoke01
	res			8		pt_fa_goldragon_buff_die_tg01
	res			9		qa_doublesmash_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (733,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 4 0
		lifetime		0 120
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 4 0
		lifetime		0 120
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 4 0
		lifetime		0 120
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4 0
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		150 400
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (200,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4 0
		lifetime		0 100
		animtime		0
		scale			(0,1,1,2) (999,.5,.5,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fa_small_hub_die ######### #
<effect>
	 id		325
	 name		fa_small_hub_die
	<list>
	res			1		dc_ungoliant_att02_redec01
	res			2		dc_muspell_att03_dec_black
	res			3		dc_ungoliant_att02_redec01
	res			4		dc_ungoliant_att02_redec01
	res			5		dc_ungoliant_att02_redec01
	res			6		dc_ungoliant_att02_dec01
	res			7		dc_ungoliant_att02_dec01
	res			8		pt_ungoliant_att02_water01
	res			9		pt_ungoliant_att02_water02
	res			10		pt_ungoliant_att02_backsmoke01
	res			11		pt_small_hub_bom01
	res			12		pt_small_hub_bom02
	res			13		pt_small_hub_smoke01
	res			14		dc_small_hub_dec01
	res			15		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (30,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 0 1
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (30,.5) (500,.5) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -1
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (30,.7) (500,.7) (999,0) 
		rotation		(0,200) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (30,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,.8) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,.5,.5,.5) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		100 800
		animtime		0
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,2) (999,3,3,10) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,.8) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_volk02_att01 ######### #
<effect>
	 id		326
	 name		Drabiss_volk02_att01
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		action
	</scene>

</effect>
# ######## Lamina_stand ######### #
<effect>
	 id		327
	 name		Lamina_stand
	<list>
	res			1		sp_wsu_awk_eyeglow01
	res			2		sp_wsu_awk_eyeglow01
	res			3		sp_wsu_awk_eyeglow01
	res			4		sp_wsu_awk_eyeglow01
	res			5		sp_wsu_awk_eyeglow01
	res			6		sp_wsu_awk_eyeglow01
	res			7		sp_wsu_awk_eyeglow01
	res			8		sp_wsu_awk_eyeglow01
	res			9		sp_wsu_awk_eyeglow01
	res			10		sp_wsu_awk_eyeglow01
	res			11		sp_wsu_awk_eyeglow01
	res			12		sp_wsu_awk_eyeglow01
	res			13		sp_wsu_awk_eyeglow01
	res			14		sp_wsu_awk_eyeglow01
	res			15		sp_wsu_awk_eyeglow01
	res			16		sp_wsu_awk_eyeglow01
	res			17		sp_wsu_awk_eyeglow01
	res			18		dc_marto_jin01
	res			19		dc_marto_jin01
	res			20		dc_marto_jin01
	res			21		dc_marto_jin02
	res			22		dc_muspell_att03_dec_black
	res			23		pt_marto_light01
	res			24		pt_marto_smoke01
	res			25		pt_blast_blacksmoke01
	res			26		mh_lamina_weapon01
	res			27		mh_lamina_weapon02
	res			28		sp_lamina_weapon_glow01
	res			29		sp_lamina_weapon_glow01
	res			30		sp_lamina_weapon_glow01
	res			31		sp_lamina_weapon_glow01
	res			32		sp_lamina_weapon_glow01
	res			33		sp_lamina_weapon_glow01
	res			34		sp_lamina_weapon_glow01
	res			35		sp_lamina_weapon_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.085 .03 .12
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.085 -.03 .12
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.45 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone08" 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone08" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.22 .3 -.1
		lifetime		0 1000
		animtime		0
		bonename		"Bone08" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.4 .35 -.07
		lifetime		0 1000
		animtime		0
		bonename		"Bone08" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.22 -.3 -.1
		lifetime		0 1000
		animtime		0
		bonename		"Bone08" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.4 -.35 -.07
		lifetime		0 1000
		animtime		0
		bonename		"Bone08" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.2 0 -.25
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.5 0 -.39
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.7 0 -.47
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.1 0 -.4
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.4 0 -.67
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.4 .5 -.67
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.4 -.5 -.67
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.9,.9,.9) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 .3
		lifetime		0 700
		animtime		0
		scale			(0,.9,.9,.9,) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		0
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.8) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.3,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,3) (999,.3,.3,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.3 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,6) 
		alpha			(0,0) (500,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,4) 
		alpha			(0,0) (500,.15) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR04" 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR05" 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR04" 
		alpha			(0,.2) (500,.4) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR04" 
		alpha			(0,.2) (500,.4) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR04" 
		alpha			(0,.2) (500,.4) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR04" 
		alpha			(0,.2) (500,.4) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR05" 
		alpha			(0,.2) (500,.4) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR05" 
		alpha			(0,.2) (500,.4) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR05" 
		alpha			(0,.2) (500,.4) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR05" 
		alpha			(0,.2) (500,.4) (999,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Halloween ######### #
<effect>
	 id		328
	 name		Halloween
	<list>
	res			1		pt_halloween_lightpt01
	res			2		pt_halloween_lightpt02
	res			3		dc_bladerain_remote_dec01
	res			4		sp_halloween_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone15" 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon ######### #
<effect>
	 id		329
	 name		Dragon
	<list>
	res			1		sp_dragon_glow01
	res			2		sp_dragon_glow01
	res			3		dc_dragon_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone01" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone04" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gigan ######### #
<effect>
	 id		330
	 name		Gigan
	<list>
	res			1		sp_gigan_bodyglow01
	res			2		sp_gigan_bodyglow01
	res			3		dc_gigan_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dopple_warrior_stand ######### #
<effect>
	 id		331
	 name		dopple_warrior_stand
	<list>
	res			1		sp_dopple_warrior_bodyglow01
	res			2		pt_dopple_warrior_smoke01
	res			3		dc_muspell_att03_dec_black
	res			4		dc_ancient_warriorl_glow01
	res			5		sp_dopple_warrior_bodyglow02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,10,10,10) (999,10,10,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,7) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dopple_warrior_att01 ######### #
<effect>
	 id		332
	 name		dopple_warrior_att01
	<list>
	res			1		mh_dopple_warrior_att01_line01
	res			2		sp_dopple_warrior_att01_tg01
	res			3		pt_dopple_warrior_att01_smoke01
	res			4		sp_dopple_warrior_att01_tg02
	res			5		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (500,1) (566,1) (670,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.5 2.5 -4
		lifetime		533 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.5 2.5 -4
		lifetime		533 850
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 2.5 -4
		lifetime		533 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dopple_warrior_att02 ######### #
<effect>
	 id		333
	 name		dopple_warrior_att02
	<list>
	res			1		pt_chainburst_pt_eff01
	res			2		pt_chainburst_pt_eff01
	res			3		pt_chainburst_pt_eff01
	res			4		dc_chainburst_dec01
	res			5		dc_chainburst_dec01
	res			6		dc_chainburst_dec01
	res			7		sp_dopple_warrior_att02_ring01
	res			8		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 4 -4
		lifetime		440 560
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 4 -6
		lifetime		490 620
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 4 -8
		lifetime		540 660
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -6
		lifetime		490 690
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -8
		lifetime		540 740
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4 -3.5
		lifetime		440 680
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		435 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dopple_warrior_att03 ######### #
<effect>
	 id		334
	 name		dopple_warrior_att03
	<list>
	res			1		sp_lalopalooza_smoke02
	res			2		sp_lalopalooza_smoke02
	res			3		sp_lalopalooza_smoke02
	res			4		dc_beares_first_dec01
	res			5		dc_beares_first_dec03
	res			6		sp_lalopalooza_body01
	res			7		dc_lalopalooza_dec01
	res			8		dc_lalopalooza_dec01
	res			9		pt_dopple_warrior_att03_smoke01
	res			10		dc_lalopalooza_dec01
	res			11		dc_lalopalooza_dec03
	res			12		dc_lalopalooza_dec04
	res			13		pt_lalopalooza_bom01
	res			14		dc_lalopalooza_dec01
	res			15		dc_lalopalooza_dec03
	res			16		dc_lalopalooza_dec04
	res			17		pt_lalopalooza_bom01
	res			18		sp_lalopalooza_smoke02
	res			19		sp_lalopalooza_smoke02
	res			20		sp_lalopalooza_smoke02
	res			21		dc_lalopalooza_dec03
	res			22		dc_lalopalooza_dec03
	res			23		dc_lalopalooza_dec01
	res			24		mh_dopple_warrior_att03_light01
	res			25		mh_dopple_warrior_att03_light01
	res			26		qa_carnage_03
	res			27		qa_carnage_02
	res			28		qa_carnage_02
	res			29		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3 -1
		lifetime		0 200
		animtime		0
		scale			(0,3,3,3) (300,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 -1
		lifetime		0 200
		animtime		0
		scale			(0,4,4,4) (300,8,8,8) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 -1
		lifetime		0 250
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		310 450
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		310 450
		animtime		0
		scale			(0,1,1,1) (999,17,17,17) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (100,.4) (900,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		310 450
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		310 450
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		340 420
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -2
		lifetime		510 590
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -2
		lifetime		510 590
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -2
		lifetime		510 620
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -2
		lifetime		510 590
		animtime		0
		scale			(0,2,2,7) (999,3,3,18) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -2
		lifetime		610 690
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -2
		lifetime		610 690
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -2
		lifetime		610 720
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -2
		lifetime		610 690
		animtime		0
		scale			(0,2,2,7) (999,3,3,18) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 4 0
		lifetime		655 890
		animtime		0
		scale			(0,4,4,4) (300,8,8,8) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 4 0
		lifetime		655 890
		animtime		0
		scale			(0,5,5,5) (300,9,9,9) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 4 0
		lifetime		655 890
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -2.5
		lifetime		885 970
		animtime		0
		scale			(0,2,2,2) (999,16,16,16) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -2.5
		lifetime		910 1000
		animtime		0
		scale			(0,2,2,2) (999,16,16,16) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -2.5
		lifetime		885 970
		animtime		0
		scale			(0,2,2,2) (999,14,14,14) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 -1 -1
		lifetime		885 930
		animtime		0
		scale			(0,.9,1,.9) (999,1,3,1) 
		alpha			(0,0) (100,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 -1 -1
		lifetime		885 930
		animtime		0
		scale			(0,.9,1,.9) (999,1.4,1.5,1.4) 
		alpha			(0,0) (100,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		510 590
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		610 690
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		850 980
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		327 420
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dopple_warrior_die ######### #
<effect>
	 id		335
	 name		dopple_warrior_die
	<list>
	res			1		sp_dopple_warrior_bodyglow01
	res			2		pt_dopple_warrior_smoke01
	res			3		dc_muspell_att03_dec_black
	res			4		dc_ancient_warriorl_glow01
	res			5		mh_dopple_warrior_die
	res			6		pt_ancient_warrior_die_smoke
	res			7		pt_dopple_warrior_die_smoke01
	res			8		pt_dopple_warrior_die_bom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "Monster\dopple_warrior_thout.skel" "effect\monster\dopple_warrior_thout_die.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,7) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,.5) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 -1
		lifetime		100 600
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 -.5
		lifetime		50 700
		animtime		0
		scale			(0,2,2,2) (999,1,1,20) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		400 900
		animtime		0
		scale			(0,.3,.3,.3) (500,1,1,1) (999,.2,.2,.2) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## selias_stand ######### #
<effect>
	 id		336
	 name		selias_stand
	<list>
	res			1		sp_selias_eyeglow01
	res			2		sp_selias_eyeglow01
	res			3		sp_selias_eyeglow01
	res			4		sp_selias_bodyglow01
	res			5		pt_selias_stand_pt01
	res			6		pt_selias_stand_pt02
	res			7		sp_selias_stand_jean01
	res			8		sp_selias_stand_jean01
	res			9		dc_selias_stand_dec01
	res			10		sp_selias_stand_jean01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		bonename		"eye03" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	3 0 -1.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,20,20,20) (999,20,20,20) 
		alpha			(0,.3) (500,.4) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Clavicle" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 -.5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavicle" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 1
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.6) (500,1) (999,.6) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 1
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,1) (500,.6) (999,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 1
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.6) (500,1) (999,.6) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## selias_att01 ######### #
<effect>
	 id		337
	 name		selias_att01
	<list>
	res			1		mh_selias_att01_ice01
	res			2		mh_selias_att01_ice02
	res			3		mh_selias_att01_wing01
	res			4		mh_selias_att01_wing01
	res			5		sp_selias_att01_tg01
	res			6		sp_selias_att01_tg01
	res			7		sp_selias_att01_tg02
	res			8		sp_selias_att01_tg03
	res			9		dc_muspell_att03_dec_black
	res			10		dc_muspell_att03_dec_black
	res			11		dc_muspell_att03_dec_black
	res			12		dc_selias_att01_tg_dec01
	res			13		dc_selias_att01_tg_dec01
	res			14		dc_selias_att01_tg_dec01
	res			15		dc_selias_att01_tg_dec01
	res			16		pt_selias_att01_icespack01
	res			17		pt_selias_att01_icespack01
	res			18		pt_selias_att01_icespack01
	res			19		pt_selias_att01_icespack01
	res			20		pt_selias_att01_icespack01
	res			21		qa_freinture_att03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (428,0) (447,1) (504,1) (671,0) (999,0) 
		color			(0,1,1,1) (504,1,1,1) (680,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (447,0) (500,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (190,0) (247,1) (314,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (190,0) (247,1) (314,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4 -2.5
		lifetime		447 550
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4 -2.5
		lifetime		447 550
		animtime		0
		scale			(0,2,2,2) (999,18,18,18) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 4 -2.5
		lifetime		447 550
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4 -2.5
		lifetime		447 580
		animtime		0
		scale			(0,2,2,2) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -7
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (447,0) (500,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -12
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (552,0) (610,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -17
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (620,0) (690,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -7
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (500,0) (520,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -10
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (530,0) (550,1) (850,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -13
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (620,0) (640,1) (850,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -17
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (650,0) (670,1) (850,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 -5
		lifetime		490 550
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.2 -8
		lifetime		520 580
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 -12
		lifetime		550 610
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2.5 -15
		lifetime		580 640
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3 -18
		lifetime		610 670
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		447 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## selias_att02 ######### #
<effect>
	 id		338
	 name		selias_att02
	<list>
	res			1		mh_selias_att02_ice01
	res			2		mh_selias_att02_ice02
	res			3		mh_selias_att02_ice03
	res			4		mh_selias_att02_ice04
	res			5		mh_selias_att02_ice05
	res			6		mh_selias_att02_ice06
	res			7		mh_selias_att02_ice07
	res			8		mh_selias_att02_ice08
	res			9		mh_selias_att02_ice09
	res			10		mh_selias_att02_ice10
	res			11		dc_muspell_att03_dec_black
	res			12		pt_selias_att02_smoke01
	res			13		dc_selias_att02_ring01
	res			14		mh_selias_att02_light01
	res			15		qa_freinture_att02
	res			16		qa_freinture_die
	res			17		dc_selias_att02_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (83,0) (166,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (200,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (190,0) (270,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (280,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (280,0) (360,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (360,0) (440,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (420,0) (500,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (280,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (200,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (530,0) (610,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 1
		lifetime		725 850
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (708,0) (750,.5) (775,.5) (816,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		725 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 1
		lifetime		725 1000
		animtime		0
		alpha			(0,0) (50,1) (70,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## selias_att03 ######### #
<effect>
	 id		339
	 name		selias_att03
	<list>
	res			1		mh_selias_att03_ice01
	res			2		dc_selias_att03_jean01
	res			3		dc_selias_att03_jean01
	res			4		dc_selias_att01_tg_dec01
	res			5		dc_selias_att01_tg_dec01
	res			6		dc_selias_att01_tg_dec01
	res			7		dc_selias_att01_tg_dec01
	res			8		dc_muspell_att03_dec_black
	res			9		dc_muspell_att03_dec_black
	res			10		pt_selias_att01_icespack01
	res			11		pt_selias_att01_icespack01
	res			12		qa_freinture_att03
	res			13		qa_freinture_die
	res			14		dc_selias_att03_light_ring01
	res			15		dc_selias_att03_light_ring01
	res			16		dc_selias_att03_light_ring01
	res			17		dc_selias_att03_light_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (311,0) (366,1) (577,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,0) (300,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (130,0) (330,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (311,0) (360,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (311,0) (360,1) (700,1) (900,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (311,0) (360,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (311,0) (360,1) (700,1) (900,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -1
		lifetime		360 450
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -1
		lifetime		370 460
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		366 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		560 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		360 500
		animtime		0
		scale			(0,.2,.2,.2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		350 500
		animtime		0
		scale			(0,.2,.2,.2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		370 520
		animtime		0
		scale			(0,.2,.2,.2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		370 520
		animtime		0
		scale			(0,.2,.2,.2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## selias_die ######### #
<effect>
	 id		340
	 name		selias_die
	<list>
	res			1		sp_selias_eyeglow01
	res			2		sp_selias_eyeglow01
	res			3		sp_selias_eyeglow01
	res			4		sp_selias_bodyglow01
	res			5		pt_selias_stand_pt01
	res			6		pt_selias_stand_pt02
	res			7		sp_selias_stand_jean01
	res			8		sp_selias_stand_jean01
	res			9		dc_selias_stand_dec01
	res			10		sp_selias_stand_jean01
	res			11		pt_selias_stand_ice01
	res			12		pt_selias_stand_ice02
	res			13		mh_ilias_die_effect01
	res			14		mh_selias_die_effect_ice01
	res			15		mh_selias_die_effect_ice02
	res			16		mh_selias_die_effect_ice03
	res			17		mh_selias_die_effect_ice04
	res			18		mh_selias_die_effect_ice05
	res			19		mh_selias_die_effect_bom01
	res			20		dc_muspell_att03_dec_black
	res			21		pt_selias_die_smoke01
	res			22		pt_selias_die_smoke02
	res			23		pt_selias_die_smoke03
	res			24		pt_selias_die_smoke03
	res			25		sp_selias_die_ring01
	res			26		sp_selias_die_ring01
	res			27		qa_freinture_att03
	res			28		qa_freinture_die
	res			29		dc_selias_die_blood_dec
	res			30		dc_selias_die_blood_dec
	res			31		dc_selias_die_blood_dec
	res			32		dc_selias_die_blood_dec
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye01" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye02" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye03" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	3 0 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,20,20,20) (999,20,20,20) 
		alpha			(0,.3) (220,.3) (420,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 .5 0
		lifetime		0 420
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Clavicle" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 -.5 0
		lifetime		0 420
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Clavicle" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 1
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 1
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (220,.3) (420,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 1
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.5 .5 0
		lifetime		0 420
		animtime		0
		scale			(0,.2) (999,.2) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Clavicle" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	1.5 -.5 0
		lifetime		0 420
		animtime		0
		scale			(0,.2) (999,.2) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Clavicle" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (570,1) (578,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (315,0) (368,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (342,0) (394,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (368,0) (421,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (394,0) (447,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (421,0) (473,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -1.5 0
		lifetime		570 1000
		animtime		1
		alpha			(0,0) (200,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (900,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 2
		lifetime		50 800
		animtime		0
		scale			(0,3,3,3) (999,5,5,40) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .5 0
		lifetime		657 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 6 1
		lifetime		530 590
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 3 1
		lifetime		530 590
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 6 1.5
		lifetime		530 630
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 6 1.5
		lifetime		530 630
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 2
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	2 0 -1
		lifetime		100 500
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-2 0 -1.5
		lifetime		200 700
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## selias_special01 ######### #
<effect>
	 id		341
	 name		selias_special01
	<list>
	res			1		mh_selias_special_ice01
	res			2		mh_selias_special_ice02
	res			3		sp_selias_att01_tg01
	res			4		sp_selias_att01_tg01
	res			5		dc_muspell_att03_dec_black
	res			6		dc_selias_special_dec01
	res			7		dc_selias_special_dec01
	res			8		dc_selias_special_dec01
	res			9		sp_selias_stand_jean01
	res			10		sp_selias_stand_jean01
	res			11		qa_carnage_02
	res			12		pt_selias_special_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (696,0) (727,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		696 760
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		696 760
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (100,.4) (900,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,.3) (900,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,.3) (900,.3) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		696 750
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (696,5,5,5) (760,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,1) (696,1) (780,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (696,7,7,7) (760,9,9,9) (999,9,9,9) 
		alpha			(0,0) (100,1) (696,1) (780,0) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		696 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.5 0
		lifetime		0 760
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## elias_stand ######### #
<effect>
	 id		342
	 name		elias_stand
	<list>
	res			1		sp_elias_eyeglow01
	res			2		sp_elias_eyeglow01
	res			3		sp_elias_eyeglow01
	res			4		sp_elias_bodyglow01
	res			5		pt_elias_stand_pt01
	res			6		pt_elias_stand_pt02
	res			7		sp_elias_stand_jean01
	res			8		sp_elias_stand_jean01
	res			9		dc_elias_stand_dec01
	res			10		sp_elias_stand_jean01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		bonename		"eye03" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	3 0 -1.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,20,20,20) (999,20,20,20) 
		alpha			(0,.3) (500,.4) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Clavicle" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 -.5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavicle" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 1
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.6) (500,1) (999,.6) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 1
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,1) (500,.6) (999,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 1
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.6) (500,1) (999,.6) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## elias_att01 ######### #
<effect>
	 id		343
	 name		elias_att01
	<list>
	res			1		mh_elias_att01_ice01
	res			2		mh_elias_att01_ice02
	res			3		mh_elias_att01_wing01
	res			4		mh_elias_att01_wing01
	res			5		sp_elias_att01_tg01
	res			6		sp_elias_att01_tg01
	res			7		sp_elias_att01_tg02
	res			8		sp_elias_att01_tg03
	res			9		dc_muspell_att03_dec_black
	res			10		dc_muspell_att03_dec_black
	res			11		dc_muspell_att03_dec_black
	res			12		dc_elias_att01_tg_dec01
	res			13		dc_elias_att01_tg_dec01
	res			14		dc_elias_att01_tg_dec01
	res			15		dc_elias_att01_tg_dec01
	res			16		pt_elias_att01_icespack01
	res			17		pt_elias_att01_icespack01
	res			18		pt_elias_att01_icespack01
	res			19		pt_elias_att01_icespack01
	res			20		pt_elias_att01_icespack01
	res			21		qa_freinture_att03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (428,0) (447,1) (504,1) (671,0) (999,0) 
		color			(0,1,1,1) (504,1,1,1) (680,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (447,0) (500,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (190,0) (247,1) (314,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (190,0) (247,1) (314,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4 -2.5
		lifetime		447 550
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4 -2.5
		lifetime		447 550
		animtime		0
		scale			(0,2,2,2) (999,18,18,18) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 4 -2.5
		lifetime		447 550
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4 -2.5
		lifetime		447 580
		animtime		0
		scale			(0,2,2,2) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -7
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (447,0) (500,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -12
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (552,0) (610,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -17
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (620,0) (690,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -7
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (500,0) (520,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -10
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (530,0) (550,1) (850,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -13
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (620,0) (640,1) (850,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -17
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (650,0) (670,1) (850,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 -5
		lifetime		490 550
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.2 -8
		lifetime		520 580
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 -12
		lifetime		550 610
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2.5 -15
		lifetime		580 640
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3 -18
		lifetime		610 670
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		447 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## elias_att02 ######### #
<effect>
	 id		344
	 name		elias_att02
	<list>
	res			1		mh_elias_att02_ice01
	res			2		mh_elias_att02_ice02
	res			3		mh_elias_att02_ice03
	res			4		mh_elias_att02_ice04
	res			5		mh_elias_att02_ice05
	res			6		mh_elias_att02_ice06
	res			7		mh_elias_att02_ice07
	res			8		mh_elias_att02_ice08
	res			9		mh_elias_att02_ice09
	res			10		mh_elias_att02_ice10
	res			11		dc_muspell_att03_dec_black
	res			12		pt_elias_att02_smoke01
	res			13		dc_elias_att02_ring01
	res			14		mh_elias_att02_light01
	res			15		qa_freinture_att02
	res			16		qa_freinture_die
	res			17		dc_elias_att02_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (83,0) (166,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (200,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (190,0) (270,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (280,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (280,0) (360,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (360,0) (440,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (420,0) (500,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (280,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (200,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (530,0) (610,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 1
		lifetime		725 850
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (708,0) (750,.5) (775,.5) (816,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		725 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 1
		lifetime		725 1000
		animtime		0
		alpha			(0,0) (50,1) (70,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## elias_att03 ######### #
<effect>
	 id		345
	 name		elias_att03
	<list>
	res			1		mh_elias_att03_ice01
	res			2		dc_elias_att03_jean01
	res			3		dc_elias_att03_jean01
	res			4		dc_elias_att01_tg_dec01
	res			5		dc_elias_att01_tg_dec01
	res			6		dc_elias_att01_tg_dec01
	res			7		dc_elias_att01_tg_dec01
	res			8		dc_muspell_att03_dec_black
	res			9		dc_muspell_att03_dec_black
	res			10		pt_elias_att01_icespack01
	res			11		pt_elias_att01_icespack01
	res			12		qa_freinture_att03
	res			13		qa_freinture_die
	res			14		dc_elias_att03_light_ring01
	res			15		dc_elias_att03_light_ring01
	res			16		dc_elias_att03_light_ring01
	res			17		dc_elias_att03_light_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (311,0) (366,1) (577,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,0) (300,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (130,0) (330,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (311,0) (360,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (311,0) (360,1) (700,1) (900,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (311,0) (360,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (311,0) (360,1) (700,1) (900,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -1
		lifetime		360 450
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -1
		lifetime		370 460
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		366 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		560 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		360 500
		animtime		0
		scale			(0,.2,.2,.2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		350 500
		animtime		0
		scale			(0,.2,.2,.2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		370 520
		animtime		0
		scale			(0,.2,.2,.2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		370 520
		animtime		0
		scale			(0,.2,.2,.2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## elias_die ######### #
<effect>
	 id		346
	 name		elias_die
	<list>
	res			1		sp_elias_eyeglow01
	res			2		sp_elias_eyeglow01
	res			3		sp_elias_eyeglow01
	res			4		sp_elias_bodyglow01
	res			5		pt_elias_stand_pt01
	res			6		pt_elias_stand_pt02
	res			7		sp_elias_stand_jean01
	res			8		sp_elias_stand_jean01
	res			9		dc_elias_stand_dec01
	res			10		sp_elias_stand_jean01
	res			11		pt_elias_stand_ice01
	res			12		pt_elias_stand_ice02
	res			13		mh_ilias_die_effect01
	res			14		mh_elias_die_effect_ice01
	res			15		mh_elias_die_effect_ice02
	res			16		mh_elias_die_effect_ice03
	res			17		mh_elias_die_effect_ice04
	res			18		mh_elias_die_effect_ice05
	res			19		mh_elias_die_effect_bom01
	res			20		dc_muspell_att03_dec_black
	res			21		pt_elias_die_smoke01
	res			22		pt_elias_die_smoke02
	res			23		pt_elias_die_smoke03
	res			24		pt_elias_die_smoke03
	res			25		sp_elias_die_ring01
	res			26		sp_elias_die_ring01
	res			27		qa_freinture_att03
	res			28		qa_freinture_die
	res			29		dc_elias_die_blood_dec
	res			30		dc_elias_die_blood_dec
	res			31		dc_elias_die_blood_dec
	res			32		dc_elias_die_blood_dec
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye01" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye02" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye03" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	3 0 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,20,20,20) (999,20,20,20) 
		alpha			(0,.3) (220,.3) (420,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 .5 0
		lifetime		0 420
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Clavicle" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 -.5 0
		lifetime		0 420
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Clavicle" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 1
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 1
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (220,.3) (420,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 1
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.5 .5 0
		lifetime		0 420
		animtime		0
		scale			(0,.2) (999,.2) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Clavicle" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	1.5 -.5 0
		lifetime		0 420
		animtime		0
		scale			(0,.2) (999,.2) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Clavicle" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (570,1) (578,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (315,0) (368,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (342,0) (394,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (368,0) (421,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (394,0) (447,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (421,0) (473,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -1.5 0
		lifetime		570 1000
		animtime		1
		alpha			(0,0) (200,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (900,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 2
		lifetime		50 800
		animtime		0
		scale			(0,3,3,3) (999,5,5,40) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .5 0
		lifetime		657 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 6 1
		lifetime		530 590
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 3 1
		lifetime		530 590
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 6 1.5
		lifetime		530 630
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 6 1.5
		lifetime		530 630
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 2
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	2 0 -1
		lifetime		100 500
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-2 0 -1.5
		lifetime		200 700
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## elias_special01 ######### #
<effect>
	 id		347
	 name		elias_special01
	<list>
	res			1		mh_elias_special_ice01
	res			2		mh_elias_special_ice02
	res			3		sp_elias_att01_tg01
	res			4		sp_elias_att01_tg01
	res			5		dc_muspell_att03_dec_black
	res			6		dc_elias_special_dec01
	res			7		dc_elias_special_dec01
	res			8		dc_elias_special_dec01
	res			9		sp_elias_stand_jean01
	res			10		sp_elias_stand_jean01
	res			11		qa_carnage_02
	res			12		pt_elias_special_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (696,0) (727,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		696 760
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		696 760
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (100,.4) (900,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,.3) (900,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,.3) (900,.3) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		696 750
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (696,5,5,5) (760,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,1) (696,1) (780,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (696,7,7,7) (760,9,9,9) (999,9,9,9) 
		alpha			(0,0) (100,1) (696,1) (780,0) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		696 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.5 0
		lifetime		0 760
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## melias_stand ######### #
<effect>
	 id		348
	 name		melias_stand
	<list>
	res			1		sp_melias_eyeglow01
	res			2		sp_melias_eyeglow01
	res			3		sp_melias_eyeglow01
	res			4		sp_melias_bodyglow01
	res			5		pt_melias_stand_pt01
	res			6		pt_melias_stand_pt02
	res			7		sp_melias_stand_jean01
	res			8		sp_melias_stand_jean01
	res			9		dc_melias_stand_dec01
	res			10		sp_melias_stand_jean01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		bonename		"eye03" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	3 0 -1.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,20,20,20) (999,20,20,20) 
		alpha			(0,.3) (500,.4) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Clavicle" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 -.5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavicle" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 1
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.6) (500,1) (999,.6) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 1
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,1) (500,.6) (999,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 1
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.6) (500,1) (999,.6) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## melias_att01 ######### #
<effect>
	 id		349
	 name		melias_att01
	<list>
	res			1		mh_melias_att01_ice01
	res			2		mh_melias_att01_ice02
	res			3		mh_melias_att01_wing01
	res			4		mh_melias_att01_wing01
	res			5		sp_melias_att01_tg01
	res			6		sp_melias_att01_tg01
	res			7		sp_melias_att01_tg02
	res			8		sp_melias_att01_tg03
	res			9		dc_muspell_att03_dec_black
	res			10		dc_muspell_att03_dec_black
	res			11		dc_muspell_att03_dec_black
	res			12		dc_melias_att01_tg_dec01
	res			13		dc_melias_att01_tg_dec01
	res			14		dc_melias_att01_tg_dec01
	res			15		dc_melias_att01_tg_dec01
	res			16		pt_melias_att01_icespack01
	res			17		pt_melias_att01_icespack01
	res			18		pt_melias_att01_icespack01
	res			19		pt_melias_att01_icespack01
	res			20		pt_melias_att01_icespack01
	res			21		qa_freinture_att03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (428,0) (447,1) (504,1) (671,0) (999,0) 
		color			(0,1,1,1) (504,1,1,1) (680,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (447,0) (500,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (190,0) (247,1) (314,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (190,0) (247,1) (314,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4 -2.5
		lifetime		447 550
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4 -2.5
		lifetime		447 550
		animtime		0
		scale			(0,2,2,2) (999,18,18,18) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 4 -2.5
		lifetime		447 550
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4 -2.5
		lifetime		447 580
		animtime		0
		scale			(0,2,2,2) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -7
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (447,0) (500,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -12
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (552,0) (610,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -17
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (620,0) (690,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -7
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (500,0) (520,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -10
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (530,0) (550,1) (850,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -13
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (620,0) (640,1) (850,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -17
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (650,0) (670,1) (850,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 -5
		lifetime		490 550
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.2 -8
		lifetime		520 580
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 -12
		lifetime		550 610
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2.5 -15
		lifetime		580 640
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3 -18
		lifetime		610 670
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		447 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## melias_att02 ######### #
<effect>
	 id		350
	 name		melias_att02
	<list>
	res			1		mh_melias_att02_ice01
	res			2		mh_melias_att02_ice02
	res			3		mh_melias_att02_ice03
	res			4		mh_melias_att02_ice04
	res			5		mh_melias_att02_ice05
	res			6		mh_melias_att02_ice06
	res			7		mh_melias_att02_ice07
	res			8		mh_melias_att02_ice08
	res			9		mh_melias_att02_ice09
	res			10		mh_melias_att02_ice10
	res			11		dc_muspell_att03_dec_black
	res			12		pt_melias_att02_smoke01
	res			13		dc_melias_att02_ring01
	res			14		mh_melias_att02_light01
	res			15		qa_freinture_att02
	res			16		qa_freinture_die
	res			17		dc_melias_att02_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (83,0) (166,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (200,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (190,0) (270,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (280,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (280,0) (360,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (360,0) (440,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (420,0) (500,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (280,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (200,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (530,0) (610,1) (750,1) (875,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 1
		lifetime		725 850
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (708,0) (750,.5) (775,.5) (816,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		725 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 1
		lifetime		725 1000
		animtime		0
		alpha			(0,0) (50,1) (70,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## melias_att03 ######### #
<effect>
	 id		351
	 name		melias_att03
	<list>
	res			1		mh_melias_att03_ice01
	res			2		dc_melias_att03_jean01
	res			3		dc_melias_att03_jean01
	res			4		dc_melias_att01_tg_dec01
	res			5		dc_melias_att01_tg_dec01
	res			6		dc_melias_att01_tg_dec01
	res			7		dc_melias_att01_tg_dec01
	res			8		dc_muspell_att03_dec_black
	res			9		dc_muspell_att03_dec_black
	res			10		pt_melias_att01_icespack01
	res			11		pt_melias_att01_icespack01
	res			12		qa_freinture_att03
	res			13		qa_freinture_die
	res			14		dc_melias_att03_light_ring01
	res			15		dc_melias_att03_light_ring01
	res			16		dc_melias_att03_light_ring01
	res			17		dc_melias_att03_light_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (311,0) (366,1) (577,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,0) (300,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (130,0) (330,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (311,0) (360,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (311,0) (360,1) (700,1) (900,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (311,0) (360,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (311,0) (360,1) (700,1) (900,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -1
		lifetime		360 450
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -1
		lifetime		370 460
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		366 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		560 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		360 500
		animtime		0
		scale			(0,.2,.2,.2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		350 500
		animtime		0
		scale			(0,.2,.2,.2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		370 520
		animtime		0
		scale			(0,.2,.2,.2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		370 520
		animtime		0
		scale			(0,.2,.2,.2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_ilias_att03_dummy01.skel" "effect\monster\eff_ilias_att03_dummy01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## melias_die ######### #
<effect>
	 id		352
	 name		melias_die
	<list>
	res			1		sp_melias_eyeglow01
	res			2		sp_melias_eyeglow01
	res			3		sp_melias_eyeglow01
	res			4		sp_melias_bodyglow01
	res			5		pt_melias_stand_pt01
	res			6		pt_melias_stand_pt02
	res			7		sp_melias_stand_jean01
	res			8		sp_melias_stand_jean01
	res			9		dc_melias_stand_dec01
	res			10		sp_melias_stand_jean01
	res			11		pt_melias_stand_ice01
	res			12		pt_melias_stand_ice02
	res			13		mh_ilias_die_effect01
	res			14		mh_melias_die_effect_ice01
	res			15		mh_melias_die_effect_ice02
	res			16		mh_melias_die_effect_ice03
	res			17		mh_melias_die_effect_ice04
	res			18		mh_melias_die_effect_ice05
	res			19		mh_melias_die_effect_bom01
	res			20		dc_muspell_att03_dec_black
	res			21		pt_melias_die_smoke01
	res			22		pt_melias_die_smoke02
	res			23		pt_melias_die_smoke03
	res			24		pt_melias_die_smoke03
	res			25		sp_melias_die_ring01
	res			26		sp_melias_die_ring01
	res			27		qa_freinture_att03
	res			28		qa_freinture_die
	res			29		dc_melias_die_blood_dec
	res			30		dc_melias_die_blood_dec
	res			31		dc_melias_die_blood_dec
	res			32		dc_melias_die_blood_dec
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye01" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye02" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye03" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	3 0 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,20,20,20) (999,20,20,20) 
		alpha			(0,.3) (220,.3) (420,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 .5 0
		lifetime		0 420
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Clavicle" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 -.5 0
		lifetime		0 420
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Clavicle" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 1
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 1
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (220,.3) (420,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 1
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (220,1) (420,0) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.5 .5 0
		lifetime		0 420
		animtime		0
		scale			(0,.2) (999,.2) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Clavicle" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	1.5 -.5 0
		lifetime		0 420
		animtime		0
		scale			(0,.2) (999,.2) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Clavicle" "Monster\ilias.skel" "effect\monster\ilias_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (570,1) (578,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (315,0) (368,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (342,0) (394,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (368,0) (421,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (394,0) (447,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (421,0) (473,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -1.5 0
		lifetime		570 1000
		animtime		1
		alpha			(0,0) (200,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (900,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 2
		lifetime		50 800
		animtime		0
		scale			(0,3,3,3) (999,5,5,40) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .5 0
		lifetime		657 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 6 1
		lifetime		530 590
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 3 1
		lifetime		530 590
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 6 1.5
		lifetime		530 630
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 6 1.5
		lifetime		530 630
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 2
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	2 0 -1
		lifetime		100 500
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-2 0 -1.5
		lifetime		200 700
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## melias_special01 ######### #
<effect>
	 id		353
	 name		melias_special01
	<list>
	res			1		mh_melias_special_ice01
	res			2		mh_melias_special_ice02
	res			3		sp_melias_att01_tg01
	res			4		sp_melias_att01_tg01
	res			5		dc_muspell_att03_dec_black
	res			6		dc_melias_special_dec01
	res			7		dc_melias_special_dec01
	res			8		dc_melias_special_dec01
	res			9		sp_melias_stand_jean01
	res			10		sp_melias_stand_jean01
	res			11		qa_carnage_02
	res			12		pt_melias_special_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (696,0) (727,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		696 760
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		696 760
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (100,.4) (900,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,.3) (900,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,.3) (900,.3) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		696 750
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (696,5,5,5) (760,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,1) (696,1) (780,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (696,7,7,7) (760,9,9,9) (999,9,9,9) 
		alpha			(0,0) (100,1) (696,1) (780,0) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		696 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.5 0
		lifetime		0 760
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pet_ilias ######### #
<effect>
	 id		354
	 name		Pet_ilias
	<list>
	res			1		pt_pet_ilias_snow01
	res			2		pt_pet_ilias_snow01
	res			3		pt_pet_ilias_smoke01
	res			4		pt_pet_ilias_smoke01
	res			5		dc_pet_ilias_dec01
	res			6		sp_pet_ilias_bodyglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		scale			(0,.8,.8,.8) (999,.4,.4,.4) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone09" 
		scale			(0,.8,.8,.8) (999,.4,.4,.4) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		scale			(0,.8,.8,.8) (999,.4,.4,.4) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone09" 
		scale			(0,1,1,1) (999,.4,.4,.4) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone02" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Acher_stand02 ######### #
<effect>
	 id		355
	 name		Drabiss_Acher_stand02
	<list>
	res			1		dc_Drabiss_Warrior_dec01
	res			2		sp_Drabiss_Acher_bodyglow01
	res			3		sp_Drabiss_Acher_bodyglow01
	res			4		pt_Drabiss_Acher_smoke01
	res			5		sp_Drabiss_Acher_glow02
	res			6		sp_Drabiss_Acher_glow02
	res			7		sp_Drabiss_Acher_glow02
	res			8		sp_drabiss_stand02_glow01
	res			9		sp_drabiss_stand02_glow01
	res			10		sp_drabiss_stand02_glow01
	res			11		sp_drabiss_stand02_glow01
	res			12		sp_drabiss_stand02_glow01
	res			13		sp_drabiss_stand02_glow01
	res			14		sp_drabiss_stand02_glow01
	res			15		sp_drabiss_stand02_glow01
	res			16		sp_drabiss_stand02_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (500,2,2,5) ((999,1,1,8) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff03" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone01" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.8 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone01" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone01" 
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone01" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.8 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone01" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone01" 
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-1.9 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone01" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.8 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone01" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.6 -.7 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone01" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Acher_att03 ######### #
<effect>
	 id		356
	 name		Drabiss_Acher_att03
	<list>
	res			1		mh_Drabiss_Acher_att03_fire01
	res			2		pt_Drabiss_acher_att03_pt01
	res			3		pt_Drabiss_acher_att03_pt01
	res			4		pt_Drabiss_acher_att03_pt01
	res			5		pt_Drabiss_acher_att03_pt01
	res			6		pt_Drabiss_acher_att03_pt01
	res			7		pt_Drabiss_acher_att03_pt01
	res			8		pt_Drabiss_acher_att03_pt01
	res			9		pt_Drabiss_acher_att03_pt01
	res			10		mh_Drabiss_Acher_weapon01
	res			11		dc_muspell_att03_dec_black
	res			12		mh_Drabiss_Acher_att03_chok01
	res			13		sp_drabiss_acher_att03_tg01
	res			14		sp_drabiss_acher_att03_tg01
	res			15		dc_Drabiss_Acher_att03_glow01
	res			16		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (210,0) (368,1) (578,1) (684,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		210 684
		animtime		0
		scale			(0,2,2,2) (500,3,3,3) (999,1,1,1) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\monster\eff_Drabiss_Acher_att03_fire01.skel" "effect\monster\eff_Drabiss_Acher_att03_fire01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		210 684
		animtime		0
		scale			(0,2,2,2) (500,3,3,3) (999,1,1,1) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\monster\eff_Drabiss_Acher_att03_fire01.skel" "effect\monster\eff_Drabiss_Acher_att03_fire01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		210 684
		animtime		0
		scale			(0,2,2,2) (500,3,3,3) (999,1,1,1) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\monster\eff_Drabiss_Acher_att03_fire01.skel" "effect\monster\eff_Drabiss_Acher_att03_fire01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		210 684
		animtime		0
		scale			(0,2,2,2) (500,3,3,3) (999,1,1,1) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\monster\eff_Drabiss_Acher_att03_fire01.skel" "effect\monster\eff_Drabiss_Acher_att03_fire01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		210 684
		animtime		0
		scale			(0,2,2,2) (500,3,3,3) (999,1,1,1) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\monster\eff_Drabiss_Acher_att03_fire01.skel" "effect\monster\eff_Drabiss_Acher_att03_fire01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		210 684
		animtime		0
		scale			(0,2,2,2) (500,3,3,3) (999,1,1,1) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\monster\eff_Drabiss_Acher_att03_fire01.skel" "effect\monster\eff_Drabiss_Acher_att03_fire01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		210 684
		animtime		0
		scale			(0,2,2,2) (500,3,3,3) (999,1,1,1) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\monster\eff_Drabiss_Acher_att03_fire01.skel" "effect\monster\eff_Drabiss_Acher_att03_fire01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		210 684
		animtime		0
		scale			(0,2,2,2) (500,3,3,3) (999,1,1,1) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\monster\eff_Drabiss_Acher_att03_fire01.skel" "effect\monster\eff_Drabiss_Acher_att03_fire01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone01" 
		alpha			(0,0) (187,0) (375,.2) (800,.2) (999,0) 
		color			(0,0,163,255) (999,0,163,255) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (210,0) (284,1) (747,1) (789,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 -3
		lifetime		663 768
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 -3
		lifetime		663 768
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (663,5,5,5) (850,7,7,7) (999,8,8,8) 
		alpha			(0,0) (300,.5) (663,.5) (768,.7) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		663 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Blackhand ######### #
<effect>
	 id		357
	 name		Blackhand
	<list>
	res			1		mh_blackhand_attack01
	res			2		dc_beares_first_black
	res			3		dc_blackhand_dark01
	res			4		pt_blackhand_blood01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bodyguard_meneuver_action01 ######### #
<effect>
	 id		358
	 name		bodyguard_meneuver_action01
	<list>
	res			1		mh_bodyguard_meneuver_action01
	res			2		mh_bodyguard_meneuver_action02
	res			3		mh_bodyguard_meneuver_pendent01
	res			4		pt_Drabiss_Warrior_handfire01
	res			5		pt_Drabiss_Warrior_handfire01
	res			6		pt_Drabiss_Warrior_handfire01
	res			7		pt_Drabiss_Warrior_handfire01
	res			8		mh_bodyguard_action01_light01
	res			9		dc_Drabiss_Warrior_die_symbol01
	res			10		dc_Drabiss_Warrior_die_symbol01
	res			11		dc_bshock_black01
	res			12		mh_Drabiss_Warrior_die_cyl01
	res			13		mh_Drabiss_Warrior_die_cyl01
	res			14		pt_Drabiss_Warrior_die_light01
	res			15		sp_meneuver_bodyglow01
	res			16		sp_meneuver_bodyglow01
	res			17		sp_meneuver_bodyglow01
	res			18		sp_meneuver_bodydec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (875,1) (885,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.7 0 0
		lifetime		0 885
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Forearm" "effect\monster\bodyguard_maneuver_action03.skel" "effect\monster\bodyguard_maneuver_action01.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 885
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,1,1,1) (999,2,2,6) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Forearm" "effect\monster\bodyguard_maneuver_action03.skel" "effect\monster\bodyguard_maneuver_action01.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	.7 0 0
		lifetime		0 885
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Forearm" "effect\monster\bodyguard_maneuver_action03.skel" "effect\monster\bodyguard_maneuver_action01.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 885
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,1,1,1) (999,2,2,6) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Forearm" "effect\monster\bodyguard_maneuver_action03.skel" "effect\monster\bodyguard_maneuver_action01.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (850,0) (855,1) (882,1) (887,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-2.2 0 0
		lifetime		750 887
		animtime		0
		scale			(0,2,2,2) (700,2,2,2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-2.2 0 0
		lifetime		750 887
		animtime		0
		scale			(0,2,2,2) (700,2,2,2) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-2.2 0 0
		lifetime		750 930
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-2.2 0 0
		lifetime		750 887
		animtime		1
		scale			(0,.8,1.2,.8) (700,.9,4,.9) (999,.1,12,.1) 
		alpha			(0,0) (700,.8) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-2.2 0 0
		lifetime		750 887
		animtime		1
		scale			(0,1,1,1) (700,.9,3,.9) (999,1.2,4,1.2) 
		alpha			(0,0) (700,.8) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-2.2 2 0
		lifetime		850 950
		animtime		0
		scale			(0,1,1,20) (999,.5,.5,40) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "effect\monster\bodyguard_maneuver_action04.skel" "effect\monster\bodyguard_maneuver_action02.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\monster\bodyguard_maneuver_action04.skel" "effect\monster\bodyguard_maneuver_action02.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	-1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "effect\monster\bodyguard_maneuver_action04.skel" "effect\monster\bodyguard_maneuver_action02.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	-1.7 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "effect\monster\bodyguard_maneuver_action04.skel" "effect\monster\bodyguard_maneuver_action02.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Tempus2_die ######### #
<effect>
	 id		359
	 name		Tempus2_die
	<list>
	res			1		dc_Drabiss_Warrior_die_symbol01
	res			2		dc_Drabiss_Warrior_att02_dec03
	res			3		mh_Drabiss_Warrior_die_cyl01
	res			4		mh_Drabiss_Warrior_die_cyl01
	res			5		dc_Drabiss_Warrior_die_symbol01
	res			6		pt_Drabiss_Warrior_die_light01
	res			7		mh_Drabiss_Warrior_die_bim01
	res			8		mh_Tempus2_die01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,.8,1.2,.8) (800,.9,4,.9) (999,.1,12,.1) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (800,1.1,2,1.1) (999,1.3,1,1.3) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 1
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 1
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,20) (999,.5,.5,40) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (770,0) (840,1) (920,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (860,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bodyguard_meneuver_action02 ######### #
<effect>
	 id		360
	 name		bodyguard_meneuver_action02
	<list>
	res			1		mh_bodyguard_meneuver_action03
	res			2		mh_bodyguard_meneuver_action04
	res			3		mh_bodyguard_meneuver_pendent02
	res			4		mh_bodyguard_action02_line01
	res			5		mh_Drabiss_Warrior_weapon01
	res			6		pt_Drabiss_Warrior_handfire01
	res			7		pt_Drabiss_Warrior_handfire01
	res			8		pt_Drabiss_Warrior_handfire01
	res			9		pt_Drabiss_Warrior_handfire01
	res			10		mh_bodyguard_action02_light01
	res			11		dc_Drabiss_Warrior_die_symbol01
	res			12		dc_Drabiss_Warrior_die_symbol01
	res			13		pt_bodyguard_action02_tg01
	res			14		pt_bodyguard_action02_tg02
	res			15		dc_bshock_black01
	res			16		pt_bodyguard_action02_blood01
	res			17		pt_bodyguard_action02_blood02
	res			18		sp_meneuver_bodyglow01
	res			19		sp_meneuver_bodyglow01
	res			20		sp_meneuver_bodyglow01
	res			21		sp_meneuver_bodydec01
	res			22		dc_bshock_black01
	res			23		pt_bodyguard_action02_fire01
	res			24		pt_bodyguard_action02_fire02
	res			25		pt_bodyguard_action02_blacksmoke01
	res			26		pt_bodyguard_action02_blacksmoke01
	res			27		pt_bodyguard_action02_blacksmoke02
	res			28		sp_bonheur_att06_shout01
	res			29		sp_bonheur_att06_shout01
	res			30		sp_bonheur_att06_shout01
	res			31		sp_bonheur_att06_shout01
	res			32		sp_bonheur_att06_ring01
	res			33		sp_bonheur_att06_ring01
	res			34		sp_bonheur_att06_ring01
	res			35		pt_bodyguard_action02_blacksmoke03
	res			36		pt_bodyguard_action02_blacksmoke04
	res			37		pt_bodyguard_action02_blacpt01
	res			38		pt_bodyguard_action02_blacpt02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (875,1) (888,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (916,1) (944,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (875,1) (888,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (194,0) (202,1) (211,0) (222,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (55,0) (111,.3) (416,.3) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone01" "effect\monster\bodyguard_maneuver_action03.skel" "effect\monster\bodyguard_maneuver_action03.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	.7 0 0
		lifetime		0 885
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Forearm" "effect\monster\bodyguard_maneuver_action03.skel" "effect\monster\bodyguard_maneuver_action03.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 885
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,1,1,1) (999,2,2,6) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Forearm" "effect\monster\bodyguard_maneuver_action03.skel" "effect\monster\bodyguard_maneuver_action03.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	.7 0 0
		lifetime		0 885
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Forearm" "effect\monster\bodyguard_maneuver_action03.skel" "effect\monster\bodyguard_maneuver_action03.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 885
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,1,1,1) (999,2,2,6) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Forearm" "effect\monster\bodyguard_maneuver_action03.skel" "effect\monster\bodyguard_maneuver_action03.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (852,0) (872,1) (894,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-6.8 0 0
		lifetime		777 900
		animtime		0
		scale			(0,2,2,2) (700,2,2,2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-6.8 0 0
		lifetime		777 900
		animtime		0
		scale			(0,2,2,2) (700,2,2,2) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 0
		lifetime		205 210
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,10) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 0
		lifetime		205 210
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,10) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-7 0 0
		lifetime		777 950
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (400,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.3 0
		lifetime		338 370
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.3 0
		lifetime		338 370
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (916,.5) (944,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "effect\monster\bodyguard_maneuver_action04.skel" "effect\monster\bodyguard_maneuver_action04.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (916,.5) (944,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\monster\bodyguard_maneuver_action04.skel" "effect\monster\bodyguard_maneuver_action04.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	-1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.5) (916,.5) (944,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "effect\monster\bodyguard_maneuver_action04.skel" "effect\monster\bodyguard_maneuver_action04.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	-1.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.7) (916,.7) (944,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "effect\monster\bodyguard_maneuver_action04.skel" "effect\monster\bodyguard_maneuver_action04.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (694,8,8,8) (852,12,12,12) (999,30,30,30) 
		alpha			(0,0) (600,0) (700,.9) (920,.9) (970,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	5 1 0
		lifetime		694 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,8) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	5 2 0
		lifetime		852 970
		animtime		0
		scale			(0,1,1,1) (999,2,2,30) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	5 1 0
		lifetime		916 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	5 3 0
		lifetime		900 1000
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	5 1 0
		lifetime		900 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	5 3 0
		lifetime		875 920
		animtime		0
		scale			(0,1,1,1) (999,30,30,30) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	5 3 0
		lifetime		885 930
		animtime		0
		scale			(0,1,1,1) (999,30,30,30) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	5 3 0
		lifetime		895 940
		animtime		0
		scale			(0,1,1,1) (999,30,30,30) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	5 3 0
		lifetime		905 950
		animtime		0
		scale			(0,1,1,1) (999,30,30,30) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	5 3 0
		lifetime		875 930
		animtime		0
		scale			(0,1,1,1) (999,30,30,30) 
		alpha			(0,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	5 3 0
		lifetime		890 950
		animtime		0
		scale			(0,1,1,1) (999,30,30,30) 
		alpha			(0,.5) (500,.5) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	5 3 0
		lifetime		905 970
		animtime		0
		scale			(0,1,1,1) (999,30,30,30) 
		alpha			(0,.5) (500,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	5 2 0
		lifetime		666 920
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	5 2 0
		lifetime		666 920
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	5 0 0
		lifetime		666 950
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	5 1 0
		lifetime		666 950
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bodyguard_meneuver_first01 ######### #
<effect>
	 id		361
	 name		bodyguard_meneuver_first01
	<list>
	res			1		pt_Drabiss_Warrior_handfire01
	res			2		pt_Drabiss_Warrior_handfire01
	res			3		pt_Drabiss_Warrior_handfire01
	res			4		pt_Drabiss_Warrior_handfire01
	res			5		sp_meneuver_bodyglow01
	res			6		sp_meneuver_bodyglow01
	res			7		sp_meneuver_bodyglow01
	res			8		sp_meneuver_bodydec01
	res			9		mh_bodyguard_meneuver_first01
	res			10		mh_bodyguard_meneuver_first02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.7 0 0
		lifetime		0 885
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Forearm" "effect\monster\bodyguard_maneuver_action03.skel" "effect\monster\bodyguard_maneuver_first01.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 885
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,1,1,1) (999,2,2,6) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Forearm" "effect\monster\bodyguard_maneuver_action03.skel" "effect\monster\bodyguard_maneuver_first01.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.7 0 0
		lifetime		0 885
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Forearm" "effect\monster\bodyguard_maneuver_action03.skel" "effect\monster\bodyguard_maneuver_first01.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 885
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,1,1,1) (999,2,2,6) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Forearm" "effect\monster\bodyguard_maneuver_action03.skel" "effect\monster\bodyguard_maneuver_first01.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "effect\monster\bodyguard_maneuver_action04.skel" "effect\monster\bodyguard_maneuver_first02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\monster\bodyguard_maneuver_action04.skel" "effect\monster\bodyguard_maneuver_first02.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "effect\monster\bodyguard_maneuver_action04.skel" "effect\monster\bodyguard_maneuver_first02.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1.7 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "effect\monster\bodyguard_maneuver_action04.skel" "effect\monster\bodyguard_maneuver_first02.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Maneuver_stand ######### #
<effect>
	 id		362
	 name		Maneuver_stand
	<list>
	res			1		sp_maneuver_eyeglow01
	res			2		sp_maneuver_eyeglow01
	res			3		pt_maneuver_fire_pt01
	res			4		pt_maneuver_fire_pt01
	res			5		pt_maneuver_fire_pt02
	res			6		dc_maneuver_body_dec01
	res			7		pt_maneuver_fire_pt03
	res			8		mh_maneuver_stand_cyl01
	res			9		mh_maneuver_stand_cyl02
	res			10		sp_black_ring01
	res			11		dc_bshock_black01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye01" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye02" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .02
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye01" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.1) (500,.3) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .02
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye02" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.1) (500,.3) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,6) (999,4,4,20) 
		alpha			(0,.0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,7) (999,8,8,12) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.1) 
		alpha			(0,.1) (500,.2) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.0) (500,.1) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.9) (999,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Maneuver_att01 ######### #
<effect>
	 id		363
	 name		Maneuver_att01
	<list>
	res			1		sp_maneuver_att01_glow01
	res			2		pt_maneuver_att01_fire01
	res			3		pt_maneuver_att01_fire02
	res			4		sp_maneuver_att01_tg01
	res			5		sp_maneuver_att01_tg01
	res			6		pt_maneuver_att01_tg01
	res			7		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger1" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger1" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.8 -1.1
		lifetime		744 840
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (100,.8) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.3 -1.5
		lifetime		744 840
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.3 -1.5
		lifetime		744 860
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.3 -1.5
		lifetime		744 860
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		744 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Maneuver_att02 ######### #
<effect>
	 id		364
	 name		Maneuver_att02
	<list>
	res			1		mh_maneuver_weapon01
	res			2		sp_maneuver_att01_glow01
	res			3		pt_maneuver_att02_pt01
	res			4		pt_maneuver_att02_pt02
	res			5		dc_maneuver_att02_dec01
	res			6		sp_maneuver_att02_jean01
	res			7		mh_maneuver_att02_jean02
	res			8		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.2) (800,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0,1,1,6) (999,.5,.5,20) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,1) (700,1) (900,0) (999,0) 
		rotation		(0,30) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (675,5,5,5) (900,7,7,7) (999,9,9,9) 
		alpha			(0,0) (200,1) (700,1) (900,0) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.5) (800,.5) (937,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		675 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Maneuver_att03 ######### #
<effect>
	 id		365
	 name		Maneuver_att03
	<list>
	res			1		mh_maneuver_weapon01
	res			2		sp_maneuver_att01_glow01
	res			3		mh_maneuver_att03_wing01
	res			4		sp_maneuver_att01_glow01
	res			5		sp_maneuver_att01_glow01
	res			6		sp_maneuver_att01_glow01
	res			7		sp_maneuver_att01_glow01
	res			8		sp_maneuver_att01_glow01
	res			9		sp_maneuver_att01_glow01
	res			10		sp_maneuver_att01_glow01
	res			11		sp_maneuver_att03_glow01
	res			12		sp_maneuver_att03_glow01
	res			13		sp_maneuver_att03_glow01
	res			14		sp_maneuver_att03_glow01
	res			15		sp_maneuver_att03_glow01
	res			16		sp_maneuver_att03_glow01
	res			17		sp_maneuver_att03_glow01
	res			18		sp_maneuver_att03_ring01
	res			19		sp_maneuver_att03_ring01
	res			20		sp_maneuver_att03_bg01
	res			21		sp_maneuver_att01_tg01
	res			22		sp_maneuver_att01_tg01
	res			23		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.2) (800,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (173,0) (300,.2) (700,.2) (780,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (610,0) (700,1) (826,1) (869,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light01" "effect\monster\eff_maneuver_att03_dum_ani01.skel" "effect\monster\eff_maneuver_att03_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (610,0) (700,1) (826,1) (869,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light02" "effect\monster\eff_maneuver_att03_dum_ani01.skel" "effect\monster\eff_maneuver_att03_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (610,0) (700,1) (826,1) (869,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light03" "effect\monster\eff_maneuver_att03_dum_ani01.skel" "effect\monster\eff_maneuver_att03_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (610,0) (700,1) (826,1) (869,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light05" "effect\monster\eff_maneuver_att03_dum_ani01.skel" "effect\monster\eff_maneuver_att03_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (610,0) (700,1) (826,1) (869,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light06" "effect\monster\eff_maneuver_att03_dum_ani01.skel" "effect\monster\eff_maneuver_att03_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (610,0) (700,1) (826,1) (869,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light07" "effect\monster\eff_maneuver_att03_dum_ani01.skel" "effect\monster\eff_maneuver_att03_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (610,0) (700,1) (826,1) (869,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light08" "effect\monster\eff_maneuver_att03_dum_ani01.skel" "effect\monster\eff_maneuver_att03_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (610,0) (700,.7) (826,.7) (869,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light01" "effect\monster\eff_maneuver_att03_dum_ani01.skel" "effect\monster\eff_maneuver_att03_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (610,0) (700,.7) (826,.7) (869,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light02" "effect\monster\eff_maneuver_att03_dum_ani01.skel" "effect\monster\eff_maneuver_att03_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (610,0) (700,.7) (826,.7) (869,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light03" "effect\monster\eff_maneuver_att03_dum_ani01.skel" "effect\monster\eff_maneuver_att03_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (610,0) (700,.7) (826,.7) (869,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light05" "effect\monster\eff_maneuver_att03_dum_ani01.skel" "effect\monster\eff_maneuver_att03_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (610,0) (700,.7) (826,.7) (869,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light06" "effect\monster\eff_maneuver_att03_dum_ani01.skel" "effect\monster\eff_maneuver_att03_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (610,0) (700,.7) (826,.7) (869,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light07" "effect\monster\eff_maneuver_att03_dum_ani01.skel" "effect\monster\eff_maneuver_att03_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (610,0) (700,.7) (826,.7) (869,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light08" "effect\monster\eff_maneuver_att03_dum_ani01.skel" "effect\monster\eff_maneuver_att03_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 3.8 0
		lifetime		619 800
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 3.8 0
		lifetime		619 800
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3.8 0
		lifetime		619 800
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3.8 0
		lifetime		619 800
		animtime		0
		scale			(0,5,5,5) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 3.8 0
		lifetime		619 800
		animtime		0
		scale			(0,5,5,5) (999,21,21,21) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		610 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Maneuver_att04 ######### #
<effect>
	 id		366
	 name		Maneuver_att04
	<list>
	res			1		sp_maneuver_att01_glow01
	res			2		sp_maneuver_att01_glow01
	res			3		sp_maneuver_att01_glow01
	res			4		sp_maneuver_att03_glow01
	res			5		sp_maneuver_att03_glow01
	res			6		sp_maneuver_att03_glow01
	res			7		pt_maneuver_att01_fire01
	res			8		pt_maneuver_att01_fire01
	res			9		pt_maneuver_att01_fire01
	res			10		mh_maneuver_att04_line01
	res			11		mh_maneuver_att04_line01
	res			12		mh_maneuver_weapon01
	res			13		sp_maneuver_att01_glow01
	res			14		mh_maneuver_att04_line01
	res			15		sp_maneuver_att04_ring01
	res			16		sp_maneuver_att04_ring02
	res			17		sp_maneuver_att04_ring01
	res			18		sp_maneuver_att04_ring01
	res			19		sp_maneuver_att04_ring02
	res			20		sp_maneuver_att04_ring02
	res			21		mh_maneuver_att04_line02
	res			22		mh_maneuver_att04_line02
	res			23		mh_maneuver_att04_line02
	res			24		mh_maneuver_att04_line02
	res			25		sp_maneuver_att01_glow01
	res			26		sp_maneuver_att01_glow01
	res			27		sp_maneuver_att01_glow01
	res			28		sp_maneuver_att03_glow01
	res			29		sp_maneuver_att03_glow01
	res			30		sp_maneuver_att03_glow01
	res			31		pt_maneuver_att01_fire01
	res			32		pt_maneuver_att01_fire01
	res			33		pt_maneuver_att01_fire01
	res			34		sp_maneuver_att04_dec01
	res			35		qa_carnage_03
	res			36		qa_burnknuckle_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire01" "effect\monster\eff_maneuver_att04_dum_ani01.skel" "effect\monster\eff_maneuver_att04_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire02" "effect\monster\eff_maneuver_att04_dum_ani01.skel" "effect\monster\eff_maneuver_att04_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire03" "effect\monster\eff_maneuver_att04_dum_ani01.skel" "effect\monster\eff_maneuver_att04_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire01" "effect\monster\eff_maneuver_att04_dum_ani01.skel" "effect\monster\eff_maneuver_att04_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire02" "effect\monster\eff_maneuver_att04_dum_ani01.skel" "effect\monster\eff_maneuver_att04_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire03" "effect\monster\eff_maneuver_att04_dum_ani01.skel" "effect\monster\eff_maneuver_att04_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0,8,8,8) (999,4,4,4) 
		alpha			(0,0) (400,.6) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire01" "effect\monster\eff_maneuver_att04_dum_ani01.skel" "effect\monster\eff_maneuver_att04_dum_ani01.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0,8,8,8) (999,4,4,4) 
		alpha			(0,0) (400,.6) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire02" "effect\monster\eff_maneuver_att04_dum_ani01.skel" "effect\monster\eff_maneuver_att04_dum_ani01.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0,8,8,8) (999,4,4,4) 
		alpha			(0,0) (400,.6) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire03" "effect\monster\eff_maneuver_att04_dum_ani01.skel" "effect\monster\eff_maneuver_att04_dum_ani01.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (178,0) (321,1) (714,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (178,0) (321,1) (714,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.2) (800,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (178,0) (321,1) (714,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 5 1.5
		lifetime		50 200
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 5 1.5
		lifetime		50 200
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	2 2 1.5
		lifetime		50 200
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-2 2 1.5
		lifetime		50 200
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	2 2 1.5
		lifetime		50 200
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-2 2 1.5
		lifetime		50 200
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		714 892
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		714 892
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		750 928
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		750 928
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (714,0) (750,.5) (857,.5) (892,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire04" "effect\monster\eff_maneuver_att04_dum_ani02.skel" "effect\monster\eff_maneuver_att04_dum_ani02.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (714,0) (750,.5) (857,.5) (892,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire05" "effect\monster\eff_maneuver_att04_dum_ani02.skel" "effect\monster\eff_maneuver_att04_dum_ani02.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (714,0) (750,.5) (857,.5) (892,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire06" "effect\monster\eff_maneuver_att04_dum_ani02.skel" "effect\monster\eff_maneuver_att04_dum_ani02.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (714,0) (750,.5) (857,.5) (892,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire04" "effect\monster\eff_maneuver_att04_dum_ani02.skel" "effect\monster\eff_maneuver_att04_dum_ani02.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (714,0) (750,.5) (857,.5) (892,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire05" "effect\monster\eff_maneuver_att04_dum_ani02.skel" "effect\monster\eff_maneuver_att04_dum_ani02.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (714,0) (750,.5) (857,.5) (892,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire06" "effect\monster\eff_maneuver_att04_dum_ani02.skel" "effect\monster\eff_maneuver_att04_dum_ani02.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		714 892
		animtime		0
		scale			(0,10,10,10) (999,5,5,5) 
		alpha			(0,0) (400,.6) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire04" "effect\monster\eff_maneuver_att04_dum_ani02.skel" "effect\monster\eff_maneuver_att04_dum_ani02.anim" 1 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		714 892
		animtime		0
		scale			(0,10,10,10) (999,5,5,5) 
		alpha			(0,0) (400,.6) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire05" "effect\monster\eff_maneuver_att04_dum_ani02.skel" "effect\monster\eff_maneuver_att04_dum_ani02.anim" 1 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		714 892
		animtime		0
		scale			(0,10,10,10) (999,5,5,5) 
		alpha			(0,0) (400,.6) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fire06" "effect\monster\eff_maneuver_att04_dum_ani02.skel" "effect\monster\eff_maneuver_att04_dum_ani02.anim" 1 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .1 0
		lifetime		714 892
		animtime		0
		scale			(0,13,13,13) (999,13,13,13) 
		alpha			(0,0) (100,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,-17) 
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		714 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Maneuver_die ######### #
<effect>
	 id		367
	 name		Maneuver_die
	<list>
	res			1		mh_maneuver_die01
	res			2		mh_maneuver_die02
	res			3		mh_maneuver_die_weapon01
	res			4		pt_maneuver_fire_pt02
	res			5		dc_maneuver_body_dec01
	res			6		mh_maneuver_stand_cyl01
	res			7		mh_maneuver_stand_cyl02
	res			8		dc_bshock_black01
	res			9		sp_maneuver_att01_tg01
	res			10		sp_maneuver_att01_tg01
	res			11		pt_maneuver_die_smoke01
	res			12		sp_maneuver_att03_bg01
	res			13		sp_maneuver_att03_bg01
	res			14		pt_maneuver_die_blacksmoke01
	res			15		pt_maneuver_die_blacksmoke02
	res			16		pt_maneuver_die_ring01
	res			17		sp_maneuver_att01_tg01
	res			18		sp_maneuver_att01_tg01
	res			19		sp_maneuver_att01_tg01
	res			20		pt_maneuver_die_blacksmoke03
	res			21		sp_maneuver_die_blackring01
	res			22		qa_carnage_02
	res			23		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (523,0) (720,1) (900,1) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,6) (999,4,4,20) 
		alpha			(0,.0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.1) 
		alpha			(0,.1) (500,.2) (999,0) 
		rotation		(0,0) (999,900) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		3
		alpha			(0,.1) (500,.1) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.7 0
		lifetime		0 70
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.7 0
		lifetime		0 70
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.7 0
		lifetime		0 120
		animtime		0
		scale			(0,3,3,3) (999,18,18,18) 
		alpha			(0,0) (100,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 0
		lifetime		476 1000
		animtime		0
		scale			(0,8,8,8) (200,12,12,12) (700,12,12,12) (999,20,20,20) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		833 950
		animtime		0
		scale			(0,3,3,3) (999,8,8,20) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		800 950
		animtime		0
		scale			(0,3,3,3) (999,8,8,10) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.5 0
		lifetime		833 930
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.7 0
		lifetime		833 900
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2.7 0
		lifetime		860 960
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2.7 0
		lifetime		900 1000
		animtime		0
		scale			(0,1,1,1) (999,18,18,18) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3 0
		lifetime		833 920
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		833 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Guard_die ######### #
<effect>
	 id		368
	 name		Drabiss_Guard_die
	<list>
	res			1		dc_Drabiss_Warrior_die_symbol01
	res			2		dc_Drabiss_Warrior_att02_dec03
	res			3		mh_Drabiss_Warrior_die_cyl01
	res			4		mh_Drabiss_Warrior_die_cyl01
	res			5		dc_Drabiss_Warrior_die_symbol01
	res			6		pt_Drabiss_Warrior_die_light01
	res			7		mh_Drabiss_Warrior_die_bim01
	res			8		mh_Drabiss_Guard_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,.8,1.2,.8) (800,.9,4,.9) (999,.1,12,.1) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (800,1.1,2,1.1) (999,1.3,1,1.3) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 1
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 1
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,20) (999,.5,.5,40) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (770,0) (840,1) (920,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (860,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Dialysis_die ######### #
<effect>
	 id		369
	 name		Drabiss_Dialysis_die
	<list>
	res			1		dc_Drabiss_Warrior_die_symbol01
	res			2		dc_Drabiss_Warrior_att02_dec03
	res			3		mh_Drabiss_Warrior_die_cyl01
	res			4		mh_Drabiss_Warrior_die_cyl01
	res			5		dc_Drabiss_Warrior_die_symbol01
	res			6		pt_Drabiss_Warrior_die_light01
	res			7		mh_Drabiss_Warrior_die_bim01
	res			8		mh_Drabiss_Dialysis_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,.8,1.2,.8) (800,.9,4,.9) (999,.1,12,.1) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (800,1.1,2,1.1) (999,1.3,1,1.3) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 1
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 1
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,20) (999,.5,.5,40) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (770,0) (840,1) (920,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (860,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## HWA_test ######### #
<effect>
	 id		370
	 name		HWA_test
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		action
	</scene>

</effect>
# ######## regio_healer_die ######### #
<effect>
	 id		371
	 name		regio_healer_die
	<list>
	res			1		dc_Drabiss_Warrior_die_symbol01
	res			2		dc_Drabiss_Warrior_att02_dec03
	res			3		mh_Drabiss_Warrior_die_cyl01
	res			4		mh_Drabiss_Warrior_die_cyl01
	res			5		dc_Drabiss_Warrior_die_symbol01
	res			6		pt_Drabiss_Warrior_die_light01
	res			7		mh_Drabiss_Warrior_die_bim01
	res			8		mh_regio_healer_die01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,.8,1.2,.8) (800,.9,4,.9) (999,.1,12,.1) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (800,1.1,2,1.1) (999,1.3,1,1.3) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 1
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 1
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,20) (999,.5,.5,40) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (770,0) (840,1) (920,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (860,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## regio_warrior_die ######### #
<effect>
	 id		372
	 name		regio_warrior_die
	<list>
	res			1		dc_Drabiss_Warrior_die_symbol01
	res			2		dc_Drabiss_Warrior_att02_dec03
	res			3		mh_Drabiss_Warrior_die_cyl01
	res			4		mh_Drabiss_Warrior_die_cyl01
	res			5		dc_Drabiss_Warrior_die_symbol01
	res			6		pt_Drabiss_Warrior_die_light01
	res			7		mh_Drabiss_Warrior_die_bim01
	res			8		mh_regio_warrior_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,.8,1.2,.8) (800,.9,4,.9) (999,.1,12,.1) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (800,1.1,2,1.1) (999,1.3,1,1.3) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 1
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 1
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,20) (999,.5,.5,40) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (770,0) (840,1) (920,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (860,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## morak_stand ######### #
<effect>
	 id		373
	 name		morak_stand
	<list>
	res			1		dc_darak_jin01
	res			2		dc_muspell_att03_dec_black
	res			3		pt_darak_light01
	res			4		dc_darak_jin01
	res			5		dc_darak_jin02
	res			6		pt_blast_blacksmoke01
	res			7		pt_blast_somke02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,4) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,3) (999,3,3,4) 
		alpha			(0,0) (500,.1) (999,0) 
		color			(0,1,1,1) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## morak_att01 ######### #
<effect>
	 id		374
	 name		morak_att01
	<list>
	res			1		mh_uppercut_line01
	res			2		sp_uppercut_glow01
	res			3		dc_uppercut_dec01
	res			4		pt_uppercut_bom01
	res			5		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (433,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -.5
		lifetime		400 800
		animtime		0
		scale			(0,1,1,1) (999,1,1,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		433 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## morak_att02 ######### #
<effect>
	 id		375
	 name		morak_att02
	<list>
	res			1		dc_motalblow_dec01
	res			2		sp_motalblow_glow01
	res			3		mh_motalblow_line01
	res			4		pt_motalblow_blood01
	res			5		sp_motalblow_ring01
	res			6		pt_motalblow_blood02
	res			7		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		667 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (548,0) (619,1) (667,1) (738,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 -1.3
		lifetime		619 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -1.3
		lifetime		619 870
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 -1.3
		lifetime		619 800
		animtime		0
		scale			(0,1,1,1) (999,1,1,30) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		666 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## karvis_stand ######### #
<effect>
	 id		376
	 name		karvis_stand
	<list>
	res			1		pt_karvis_smoke01
	res			2		pt_karvis_smoke02
	res			3		sp_karvis_eyeglow01
	res			4		dc_karvis_dec01
	res			5		pt_karvis_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.8 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavicle" 
		scale			(0,1,1,1) (999,2,2,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.8 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavicle" 
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye01" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.5) (500,.9) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.6 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavicle" 
		scale			(0,.8,.8,3) (999,.5,.5,20) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## karvis_att01 ######### #
<effect>
	 id		377
	 name		karvis_att01
	<list>
	res			1		sp_karvis_att01_tg01
	res			2		sp_karvis_att01_tg02
	res			3		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2 -2.5
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 -2.5
		lifetime		500 620
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## karvis_att02 ######### #
<effect>
	 id		378
	 name		karvis_att02
	<list>
	res			1		pt_karvis_att01_pt01
	res			2		pt_karvis_att02_pt01
	res			3		sp_karvis_att02_glow01
	res			4		pt_karvis_att01_tg01
	res			5		sp_karvis_att02_tg01
	res			6		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3.2 -2
		lifetime		422 520
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.2 -2
		lifetime		422 550
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,0) (422,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 -2.5
		lifetime		700 800
		animtime		0
		scale			(0,1,1,3) (999,2,2,9) 
		alpha			(0,.8) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 -2.5
		lifetime		700 830
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## karvis_die ######### #
<effect>
	 id		379
	 name		karvis_die
	<list>
	res			1		mh_karvis_die_effect
	res			2		dc_karvis_dec01
	res			3		pt_karvis_die_smoke01
	res			4		pt_karvis_die_smoke02
	res			5		dc_karvis_die_ring01
	res			6		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -2
		lifetime		450 650
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1
		lifetime		400 550
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## verdia_stand ######### #
<effect>
	 id		380
	 name		verdia_stand
	<list>
	res			1		sp_verdia_eyeglow01
	res			2		sp_verdia_eyeglow01
	res			3		sp_verdia_eyeglow01
	res			4		sp_verdia_eyeglow01
	res			5		dc_verdia_dec01
	res			6		pt_verdia_smoke01
	res			7		sp_verdia_bodyglow01
	res			8		sp_verdia_bodyglow01
	res			9		pt_verdia_smoke02
	res			10		sp_verdia_glow01
	res			11		sp_verdia_glow01
	res			12		sp_verdia_glow01
	res			13		sp_verdia_glow01
	res			14		pt_verdia_smoke03
	res			15		pt_verdia_smoke03
	res			16		pt_verdia_smoke03
	res			17		pt_verdia_smoke03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye01" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye02" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"effect_light01" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"effect_light02" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,2,2,8) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone48" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone20" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone29" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone39" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone48" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone20" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone29" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone39" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## verdia_att01 ######### #
<effect>
	 id		381
	 name		verdia_att01
	<list>
	res			1		mh_verdia_att01_line01
	res			2		sp_verdia_att01_tg01
	res			3		pt_verdia_att01_tg01
	res			4		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (567,0) (588,1) (687,1) (824,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 -5
		lifetime		588 750
		animtime		1
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 -5.5
		lifetime		588 750
		animtime		1
		scale			(0,1,1,1) (999,2,2,10) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		588 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## verdia_att02 ######### #
<effect>
	 id		382
	 name		verdia_att02
	<list>
	res			1		mh_verdia_att02_line01
	res			2		sp_verdia_att02_ring01
	res			3		pt_verdia_att02_pt01
	res			4		pt_verdia_att01_tg01
	res			5		qa_carnage_01
	res			6		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (214,0) (250,1) (321,1) (357,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 -1
		lifetime		214 357
		animtime		0
		scale			(0,18,18,18) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 -2
		lifetime		690 850
		animtime		0
		scale			(0,1,1,1) (500,5,5,5) (999,3,3,3) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 -2
		lifetime		690 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,15) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		690 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## verdia_att03 ######### #
<effect>
	 id		383
	 name		verdia_att03
	<list>
	res			1		mh_verdia_att03_light01
	res			2		mh_verdia_att03_beem01
	res			3		sp_verdia_att03_glow01
	res			4		sp_verdia_att03_glow01
	res			5		sp_verdia_att03_glow01
	res			6		sp_verdia_att03_glow01
	res			7		dc_verdia_att03_dec01
	res			8		pt_verdia_att03_smoke01
	res			9		dc_verdia_att03_dec02
	res			10		dc_verdia_att03_dec01
	res			11		qa_burnknuckle_hit
	res			12		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (166,0) (444,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (555,0) (666,1) (833,1) (944,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.7) (800,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_glow02" "effect\monster\eff_verdia_att03_dummyani01.skel" "effect\monster\eff_verdia_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.7) (800,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_glow03" "effect\monster\eff_verdia_att03_dummyani01.skel" "effect\monster\eff_verdia_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.7) (800,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_glow04" "effect\monster\eff_verdia_att03_dummyani01.skel" "effect\monster\eff_verdia_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.7) (800,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_glow05" "effect\monster\eff_verdia_att03_dummyani01.skel" "effect\monster\eff_verdia_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (555,3,3,3) (944,2,2,2) (999,2,2,2) 
		alpha			(0,0) (555,0) (666,1) (833,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_dec01" "effect\monster\eff_verdia_att03_dummyani02.skel" "effect\monster\eff_verdia_att03_dummyani02.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		600 950
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_dec01" "effect\monster\eff_verdia_att03_dummyani02.skel" "effect\monster\eff_verdia_att03_dummyani02.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (555,0) (666,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_dec01" "effect\monster\eff_verdia_att03_dummyani02.skel" "effect\monster\eff_verdia_att03_dummyani02.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (555,2,2,2) (944,5,5,5) (999,5,5,5) 
		alpha			(0,0) (555,0) (666,1) (833,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_dec01" "effect\monster\eff_verdia_att03_dummyani02.skel" "effect\monster\eff_verdia_att03_dummyani02.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		555 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## verdia_die ######### #
<effect>
	 id		384
	 name		verdia_die
	<list>
	res			1		sp_verdia_eyeglow01
	res			2		sp_verdia_eyeglow01
	res			3		sp_verdia_eyeglow01
	res			4		sp_verdia_eyeglow01
	res			5		dc_verdia_dec01
	res			6		pt_verdia_smoke01
	res			7		sp_verdia_bodyglow01
	res			8		sp_verdia_bodyglow01
	res			9		pt_verdia_smoke02
	res			10		sp_verdia_glow01
	res			11		sp_verdia_glow01
	res			12		sp_verdia_glow01
	res			13		sp_verdia_glow01
	res			14		pt_verdia_smoke03
	res			15		pt_verdia_smoke03
	res			16		pt_verdia_smoke03
	res			17		pt_verdia_smoke03
	res			18		mh_verdia_die_effect
	res			19		pt_verdia_die_smoke01
	res			20		pt_verdia_die_smoke02
	res			21		dc_verdia_die_ring01
	res			22		dc_verdia_die_ring02
	res			23		qa_carnage_02
	res			24		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		alpha			(0,1) (600,1) (950,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_eye01" "Monster\Director_Verdia.skel" "effect\monster\Director_Verdia_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		alpha			(0,1) (600,1) (950,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_eye02" "Monster\Director_Verdia.skel" "effect\monster\Director_Verdia_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effect_light01" "Monster\Director_Verdia.skel" "effect\monster\Director_Verdia_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effect_light02" "Monster\Director_Verdia.skel" "effect\monster\Director_Verdia_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 600
		animtime		0
		scale			(0,5,5,5) (999,2,2,8) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "Monster\Director_Verdia.skel" "effect\monster\Director_Verdia_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "Monster\Director_Verdia.skel" "effect\monster\Director_Verdia_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Director_Verdia.skel" "effect\monster\Director_Verdia_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.2) (600,.2) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone48" "Monster\Director_Verdia.skel" "effect\monster\Director_Verdia_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.2) (600,.2) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone20" "Monster\Director_Verdia.skel" "effect\monster\Director_Verdia_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.2) (600,.2) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone29" "Monster\Director_Verdia.skel" "effect\monster\Director_Verdia_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.2) (600,.2) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone39" "Monster\Director_Verdia.skel" "effect\monster\Director_Verdia_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	.3 0 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone48" "Monster\Director_Verdia.skel" "effect\monster\Director_Verdia_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	.3 0 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone20" "Monster\Director_Verdia.skel" "effect\monster\Director_Verdia_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	.3 0 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone29" "Monster\Director_Verdia.skel" "effect\monster\Director_Verdia_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	.3 0 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone39" "Monster\Director_Verdia.skel" "effect\monster\Director_Verdia_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (950,0) (999,0) 
		color			(0,1,1,1) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 3 0
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	1 0 0
		lifetime		500 620
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	1 0 0
		lifetime		500 660
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## marvis_stand ######### #
<effect>
	 id		385
	 name		marvis_stand
	<list>
	res			1		sp_marvis_eyeglow01
	res			2		sp_marvis_eyeglow01
	res			3		pt_marvis_stand_smoke01
	res			4		dc_marvis_stand_dec01
	res			5		sp_marvis_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye01" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye02" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,6) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## marvis_att01 ######### #
<effect>
	 id		386
	 name		marvis_att01
	<list>
	res			1		mh_marvis_att01_line01
	res			2		pt_marvis_att01_tg01
	res			3		pt_marvis_att01_tg02
	res			4		pt_marvis_att01_tg03
	res			5		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (266,0) (366,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 1 -5
		lifetime		366 666
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,13) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 1 -5
		lifetime		366 666
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 1 -5
		lifetime		366 666
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		366 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## marvis_att02 ######### #
<effect>
	 id		387
	 name		marvis_att02
	<list>
	res			1		mh_marvis_att02_line01
	res			2		sp_marvis_att02_ring01
	res			3		sp_marvis_att02_ring01
	res			4		sp_marvis_att02_ring01
	res			5		sp_marvis_att02_ring01
	res			6		sp_marvis_att02_ring02
	res			7		sp_marvis_att02_ring02
	res			8		qa_freezing_hit
	res			9		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (434,.4) (536,0) (999,0) 
		color			(0,1,.1,.1) (434,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		50 250
		animtime		0
		scale			(0,12,12,12) (999,2,2,2) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		150 330
		animtime		0
		scale			(0,12,12,12) (999,2,2,2) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		250 410
		animtime		0
		scale			(0,12,12,12) (999,2,2,2) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		350 490
		animtime		0
		scale			(0,12,12,12) (999,2,2,2) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 -2
		lifetime		450 600
		animtime		0
		scale			(0,2,2,2) (999,17,17,17) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 -2
		lifetime		450 600
		animtime		0
		scale			(0,2,2,2) (999,20,20,20) 
		alpha			(0,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		434 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## marvis_att03 ######### #
<effect>
	 id		388
	 name		marvis_att03
	<list>
	res			1		pt_marvis_att03_tg01
	res			2		pt_marvis_att03_tg01
	res			3		dc_marvis_att03_ring01
	res			4		dc_marvis_att03_ring01
	res			5		dc_marvis_att03_tg_ring01
	res			6		dc_marvis_att03_tg_ring01
	res			7		dc_muspell_att03_dec_black
	res			8		dc_marvis_att03_tg_ring02
	res			9		pt_marvis_att03_tg01
	res			10		pt_marvis_att03_tg01
	res			11		dc_marvis_att03_ring02
	res			12		dc_marvis_att03_ring02
	res			13		dc_marvis_att03_ring01
	res			14		dc_marvis_att03_ring01
	res			15		dc_marvis_att03_tg_ring01
	res			16		dc_marvis_att03_tg_ring01
	res			17		dc_marvis_att03_tg_ring02
	res			18		dc_marvis_att03_tg_ring02
	res			19		pt_marvis_att03_tg_smoke01
	res			20		qa_carnage_02
	res			21		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		190 320
		animtime		0
		scale			(0,3,3,3) (999,2,2,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_tg01" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		190 320
		animtime		0
		scale			(0,3,3,3) (999,2,2,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_tg02" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		190 320
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_tg01" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		190 320
		animtime		0
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_tg02" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2
		lifetime		190 360
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -2
		lifetime		230 400
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,0) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (190,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -2
		lifetime		190 360
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		533 666
		animtime		0
		scale			(0,4,4,4) (999,3,3,20) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_tg03" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		533 666
		animtime		0
		scale			(0,4,4,4) (999,3,3,20) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_tg04" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		533 800
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_tg03" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		533 800
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_tg04" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		533 666
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_tg03" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		533 666
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_tg04" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -2
		lifetime		530 700
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -2
		lifetime		570 740
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -2
		lifetime		530 700
		animtime		0
		scale			(0,4,4,4) (999,13,13,13) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -2
		lifetime		530 700
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -1
		lifetime		533 800
		animtime		0
		scale			(0,3,3,3) (999,2,2,20) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		190 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		533 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## marvis_die ######### #
<effect>
	 id		389
	 name		marvis_die
	<list>
	res			1		sp_marvis_eyeglow01
	res			2		sp_marvis_eyeglow01
	res			3		pt_marvis_stand_smoke01
	res			4		dc_marvis_stand_dec01
	res			5		mh_marvis_die_effect
	res			6		sp_marvis_die_glow01
	res			7		sp_marvis_die_glow01
	res			8		sp_marvis_die_glow01
	res			9		sp_marvis_die_glow01
	res			10		sp_marvis_die_glow01
	res			11		sp_marvis_die_glow01
	res			12		sp_marvis_die_tg01
	res			13		sp_marvis_die_tg_glow01
	res			14		pt_marvis_die_smoke01
	res			15		pt_marvis_die_smoke02
	res			16		dc_marvis_stand_dec01
	res			17		qa_carnage_02
	res			18		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_eye01" "Monster\currupted_marvis.skel" "effect\monster\currupted_marvis_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_eye02" "Monster\currupted_marvis.skel" "effect\monster\currupted_marvis_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,2,2,6) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.4) (700,.4) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (83,0) (200,1) (458,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_glow01" "effect\monster\eff_marvis_die_dummyani01.skel" "effect\monster\eff_marvis_die_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (83,0) (200,1) (458,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_glow02" "effect\monster\eff_marvis_die_dummyani01.skel" "effect\monster\eff_marvis_die_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (83,0) (200,1) (458,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_glow03" "effect\monster\eff_marvis_die_dummyani01.skel" "effect\monster\eff_marvis_die_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (83,0) (200,1) (458,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_glow04" "effect\monster\eff_marvis_die_dummyani01.skel" "effect\monster\eff_marvis_die_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (83,0) (200,1) (458,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_glow05" "effect\monster\eff_marvis_die_dummyani01.skel" "effect\monster\eff_marvis_die_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (83,0) (200,1) (458,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_glow06" "effect\monster\eff_marvis_die_dummyani01.skel" "effect\monster\eff_marvis_die_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 0
		lifetime		50 150
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 0
		lifetime		50 300
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 0
		lifetime		50 400
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.5 0 -1
		lifetime		566 900
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -1
		lifetime		566 750
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		566 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## khagacell_big_stand ######### #
<effect>
	 id		390
	 name		khagacell_big_stand
	<list>
	res			1		mh_khagacell_magicsphere01
	res			2		mh_khagacell_magicspher_ring01
	res			3		mh_khagacell_magicspher_ring02
	res			4		mh_khagacell_magicsphere02
	res			5		pt_khagacell_stand_pt01
	res			6		pt_khagacell_stand_pt02
	res			7		pt_khagacell_stand_pt03
	res			8		sp_khagacell_eyeglow01
	res			9		sp_khagacell_eyeglow01
	res			10		dc_back_draft_dec_01
	res			11		dc_khagacell_stand_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"magic_sphere01" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"magic_sphere01" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"magic_sphere01" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"magic_sphere01" 
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,8,8,15) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,3,3,3) (999,9,9,16) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"magic_sphere01" 
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## khagacell_big_att01 ######### #
<effect>
	 id		391
	 name		khagacell_big_att01
	<list>
	res			1		mh_khagacell_att01_weapon01
	res			2		mh_khagacell_att01_ring01
	res			3		mh_khagacell_att01_ring02
	res			4		mh_khagacell_att01_ring02
	res			5		mh_khagacell_att01_crack01
	res			6		pt_bifrons_att05_stone01
	res			7		dc_muspell_att03_dec_black
	res			8		dc_khagacell_att01_dec01
	res			9		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Forearm" 
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 1.4
		lifetime		518 647
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 2
		lifetime		550 680
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 2
		lifetime		580 720
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (518,0) (540,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 -8
		lifetime		540 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -8
		lifetime		520 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (50,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 0 -8
		lifetime		540 730
		animtime		0
		scale			(0,2,2,2) (999,14,14,14) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		529 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## khagacell_big_att02 ######### #
<effect>
	 id		392
	 name		khagacell_big_att02
	<list>
	res			1		pt_khagacell_att02_pt01
	res			2		sp_khagacell_att02_lightring01
	res			3		sp_khagacell_att02_lightring01
	res			4		pt_khagacell_att02_pt02
	res			5		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 5 -6
		lifetime		514 610
		animtime		0
		scale			(0,2,2,2) (500,7,7,7) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 5 -6
		lifetime		514 630
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5 -6
		lifetime		535 660
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5 -6
		lifetime		514 610
		animtime		0
		scale			(0,1,1,1) (999,.6,.6,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		514 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## khagacell_big_att03 ######### #
<effect>
	 id		393
	 name		khagacell_big_att03
	<list>
	res			1		dc_khagacell_att03_dec01
	res			2		mh_khagacell_att03_star01
	res			3		pt_khagacell_att03_pt01
	res			4		qa_burnknuckle_hit
	res			5		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 7 -2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (666,1) (733,1) (866,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		533 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## khagacell_big_power01 ######### #
<effect>
	 id		394
	 name		khagacell_big_power01
	<list>
	res			1		mh_khagacell_power_line01
	res			2		mh_khagacell_power_line01
	res			3		mh_khagacell_power_line01
	res			4		mh_khagacell_power_line01
	res			5		dc_muspell_att03_dec_black
	res			6		pt_khagacell_power_handpt01
	res			7		dc_khagacell_power_dec01
	res			8		dc_khagacell_power_dec01
	res			9		dc_khagacell_power_dec01
	res			10		dc_khagacell_power_dec01
	res			11		dc_khagacell_power_dec01
	res			12		dc_khagacell_power_ring01
	res			13		dc_khagacell_power_ring02
	res			14		pt_khagacell_power_pt01
	res			15		dc_khagacell_power_ring02
	res			16		qa_berserk_01
	res			17		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2.5 0
		lifetime		370 650
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.7 0
		lifetime		430 720
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.9 0
		lifetime		490 800
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.1 0
		lifetime		550 880
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"magic_sphere01" 
		scale			(0,3,3,3) (500,6,6,6) (999,2,2,2) 
		alpha			(0,0) (300,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	3 0 3
		lifetime		100 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-3 0 -3
		lifetime		100 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-2.5 0 3
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	3 0 -3
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		350 950
		animtime		0
		scale			(0,2,2,2) (999,18,18,18) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		450 900
		animtime		0
		scale			(0,1,1,1) (999,17,17,17) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## khagacell_big_die ######### #
<effect>
	 id		395
	 name		khagacell_big_die
	<list>
	res			1		mh_khagacell_magicsphere01
	res			2		mh_khagacell_magicspher_ring01
	res			3		mh_khagacell_magicspher_ring02
	res			4		mh_khagacell_magicsphere02
	res			5		pt_khagacell_stand_pt01
	res			6		pt_khagacell_stand_pt02
	res			7		pt_khagacell_stand_pt03
	res			8		sp_khagacell_eyeglow01
	res			9		sp_khagacell_eyeglow01
	res			10		dc_back_draft_dec_01
	res			11		dc_khagacell_stand_dec01
	res			12		sp_khagacell_die_tg01
	res			13		sp_khagacell_die_tg_ring01
	res			14		sp_khagacell_die_tg_ring01
	res			15		sp_khagacell_die_tg01
	res			16		pt_bifrons_die_bom01
	res			17		dc_muspell_att03_dec_black
	res			18		pt_behemoth_die_pt01
	res			19		qa_carnage_03
	res			20		qa_carnage_02
	res			21		qa_carnage_03
	res			22		mh_khagacell_big_die_effect
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (166,1) (400,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"magic_sphere01" "Monster\Khagacell_big.skel" "effect\monster\Khagacell_big_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (166,.3) (400,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"magic_sphere01" "Monster\Khagacell_big.skel" "effect\monster\Khagacell_big_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (166,.3) (400,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"magic_sphere01" "Monster\Khagacell_big.skel" "effect\monster\Khagacell_big_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (166,1) (400,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"magic_sphere01" "Monster\Khagacell_big.skel" "effect\monster\Khagacell_big_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,6,6,10) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Khagacell_big.skel" "effect\monster\Khagacell_big_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,7,7,12) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "Monster\Khagacell_big.skel" "effect\monster\Khagacell_big_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"magic_sphere01" "Monster\Khagacell_big.skel" "effect\monster\Khagacell_big_die_effect.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.6) (400,.6) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye01" "Monster\Khagacell_big.skel" "effect\monster\Khagacell_big_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.6) (400,.6) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye02" "Monster\Khagacell_big.skel" "effect\monster\Khagacell_big_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 8 1
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 8 1
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 8 1
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 8 1
		lifetime		0 120
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-2 -.5 -.5
		lifetime		650 850
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		20 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		383 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		716 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bath_01 ######### #
<effect>
	 id		396
	 name		bath_01
	<list>
	res			1		mh_bath_verdia_action01
	res			2		mh_bath_tong01
	res			3		mh_bath_water01
	res			4		pt_bath_action01_smoke01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bath_02 ######### #
<effect>
	 id		397
	 name		bath_02
	<list>
	res			1		mh_bath_verdia_action02
	res			2		mh_bath_tong02
	res			3		mh_bath_water02
	res			4		pt_bath_action01_smoke01
	res			5		pt_bath_action02_pt01
	res			6		pt_bath_action02_pt02
	res			7		pt_bath_action02_pt03
	res			8		sp_bath_action02_wave01
	res			9		sp_bath_action02_wave01
	res			10		sp_bath_action02_tg01
	res			11		sp_bath_action02_tg02
	res			12		sp_bath_action02_ring01
	res			13		pt_bath_action02_pt04
	res			14		qa_effroi_tg01
	res			15		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		823 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		823 900
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		823 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 1.5 0
		lifetime		600 700
		animtime		0
		scale			(0,1,1,1 ) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.5 1.5 0
		lifetime		620 720
		animtime		0
		scale			(0,1,1,1 ) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 4 0
		lifetime		823 890
		animtime		0
		scale			(0,1,1,1) (999,19,19,19) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 4 0
		lifetime		823 890
		animtime		0
		scale			(0,1,1,1) (999,19,19,19) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 4 0
		lifetime		823 890
		animtime		0
		scale			(0,1,1,1) (999,19,19,19) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.5 1.3 1
		lifetime		600 700
		animtime		0
		scale			(0,1,1,1 ) (999,1,1,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		716 793
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		823 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_war ######### #
<effect>
	 id		398
	 name		pet_war
	<list>
	res			1		sp_pet_war_glow01
	res			2		dc_pet_war_dec01
	res			3		pt_pet_war_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_hwa ######### #
<effect>
	 id		399
	 name		pet_hwa
	<list>
	res			1		pt_pet_war_pt01
	res			2		sp_pet_war_glow01
	res			3		dc_pet_war_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_wsu ######### #
<effect>
	 id		400
	 name		pet_wsu
	<list>
	res			1		dc_pet_wsu_dec01
	res			2		sp_pet_wsu_glow01
	res			3		pt_pet_wsu_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_alo ######### #
<effect>
	 id		401
	 name		pet_alo
	<list>
	res			1		pt_pet_alo_pt01
	res			2		sp_pet_alo_glow01
	res			3		dc_pet_alo_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## halloween_stand ######### #
<effect>
	 id		402
	 name		halloween_stand
	<list>
	res			1		sp_halloween_glow01
	res			2		sp_halloween_glow01
	res			3		dc_halloween_dec01
	res			4		pt_halloween_lightpt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"head02" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone15" 
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## halloween_att01 ######### #
<effect>
	 id		403
	 name		halloween_att01
	<list>
	res			1		mh_halloween_att01_line01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (294,0) (431,1) (725,1) (882,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## halloween_die ######### #
<effect>
	 id		404
	 name		halloween_die
	<list>
	res			1		mh_halloween_die
	res			2		sp_halloween_glow01
	res			3		sp_halloween_glow01
	res			4		dc_halloween_dec01
	res			5		pt_halloween_lightpt01
	res			6		pt_halloween_die_smoke01
	res			7		sp_halloween_die_ring01
	res			8		sp_halloween_die_ring01
	res			9		pt_halloween_die_smoke02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (611,.5) (950,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "Monster\Halloween.skel" "effect\monster\Halloween_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (611,.5) (950,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"head02" "Monster\Halloween.skel" "effect\monster\Halloween_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (611,.5) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone15" "Monster\Halloween.skel" "effect\monster\Halloween_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		850 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		880 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		850 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rudolpooh_stand ######### #
<effect>
	 id		405
	 name		rudolpooh_stand
	<list>
	res			1		sp_rudolpooh_glow01
	res			2		dc_rudolpooh_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rudolpooh_die ######### #
<effect>
	 id		407
	 name		rudolpooh_die
	<list>
	res			1		mh_rudolpooh_die
	res			2		sp_rudolpooh_glow01
	res			3		dc_rudolpooh_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\rudolpooh.skel" "effect\monster\rudolpooh_die_effect.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## savnock_stand_dark ######### #
<effect>
	 id		408
	 name		savnock_stand_dark
	<list>
	res			1		sp_savnock_glow02
	res			2		sp_savnock_glow02
	res			3		sp_savnock_glow02
	res			4		sp_savnock_glow02
	res			5		sp_savnock_glow02
	res			6		sp_savnock_lightglow01
	res			7		pt_savnock_lighting01
	res			8		pt_savnock_lighting02
	res			9		sp_savnock_weaponglow01
	res			10		sp_savnock_weaponglow01
	res			11		pt_savnock_body01
	res			12		dc_savnock_lightglow01
	res			13		sp_savnock_bodyglow01
	res			14		sp_savnock_glow03
	res			15		pt_smoke_black_07_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"light03" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_glow01" 
		alpha			(0,.1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.1 -.05
		lifetime		0 1000
		animtime		0
		bonename		"light01" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.12,1.2,.12) (999,.12,.12,.12) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_glow01" 
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (500,.7) (999,.3) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"light09" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"light08" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,.6,.6,.6) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	1.34 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone09" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,3,3,3) (0,6,6,10) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_tyrant_ludni ######### #
<effect>
	 id		409
	 name		pet_tyrant_ludni
	<list>
	res			1		pt_tyrant_ludni_stand_04
	res			2		pt_tyrant_ludni_stand_04
	res			3		sp_pet_tyrant_ludni_head01
	res			4		sp_pet_tyrant_ludni_head01
	res			5		mh_pet_tyrant_ludni_wing01
	res			6		sp_pet_tyrant_ludni_glow01
	res			7		dc_pet_tyrant_ludni_dec01
	res			8		pt_pet_tyrant_ludni_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_fire01" 
		scale			(0,.2,.2,.2) (999,.1,.1,.7) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_fire02" 
		scale			(0,.2,.2,.2) (999,.1,.1,.7) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.05 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.1 -.05 -.05
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Pelvis" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_kahgacell ######### #
<effect>
	 id		410
	 name		pet_kahgacell
	<list>
	res			1		sp_pet_kahgacell_bodyglow01
	res			2		dc_pet_khagacell_dec01
	res			3		pt_pet_khagacell_smoke01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,6,6,12) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_selaim ######### #
<effect>
	 id		411
	 name		pet_selaim
	<list>
	res			1		pt_pet_selaim_smoke01
	res			2		sp_pet_selaim_bodyglow01
	res			3		dc_pet_selaim_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_venomous ######### #
<effect>
	 id		412
	 name		pet_venomous
	<list>
	res			1		sp_pet_venomous_glow01
	res			2		sp_pet_venomous_glow01
	res			3		sp_pet_venomous_glow01
	res			4		dc_pet_venomous_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_kardirune ######### #
<effect>
	 id		413
	 name		pet_kardirune
	<list>
	res			1		dc_pet_kardirune_dec01
	res			2		sp_pet_kardirune_glow01
	res			3		pt_pet_kardirune_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_verdia ######### #
<effect>
	 id		414
	 name		pet_verdia
	<list>
	res			1		pt_pet_verdia_pt01
	res			2		pt_pet_verdia_pt02
	res			3		sp_pet_verdia_glow01
	res			4		dc_pet_verdia_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_mordresh ######### #
<effect>
	 id		415
	 name		pet_mordresh
	<list>
	res			1		dc_pet_mordresh_dec01
	res			2		sp_pet_mordresh_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (500,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone02" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (500,.8) (999,.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_vulagon ######### #
<effect>
	 id		416
	 name		pet_vulagon
	<list>
	res			1		sp_pet_vulagon_glow01
	res			2		sp_pet_vulagon_glow01
	res			3		pt_pet_vulagon_smoke01
	res			4		dc_pet_vulagon_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_aquira ######### #
<effect>
	 id		417
	 name		pet_aquira
	<list>
	res			1		sp_pet_alo_glow01
	res			2		sp_pet_alo_glow01
	res			3		dc_pet_alo_dec01
	res			4		pt_pet_alo_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone09" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_regulus ######### #
<effect>
	 id		418
	 name		pet_regulus
	<list>
	res			1		sp_pet_regulus_glow01
	res			2		sp_pet_regulus_glow01
	res			3		dc_pet_regulus_dec01
	res			4		pt_pet_regulus_smoke01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.,1.2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Composed_Infector ######### #
<effect>
	 id		419
	 name		Composed_Infector
	<list>
	res			1		sp_C_Infector_Body_Glow
	res			2		sp_C_Infector_Eye_01
	res			3		sp_C_Infector_Eye_02
	res			4		sp_C_Infector_Eye_02
	res			5		sp_C_Infector_Eye_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		color			(0,.7,.3,1) (999,.7,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Main_Eye_01" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Sub_Eye_01" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Sub_Eye_02" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Main_Eye_02" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Composed_Infector_att1 ######### #
<effect>
	 id		420
	 name		Composed_Infector_att1
	<list>
	res			1		mh_C_Infector_att1_Slash_01
	res			2		mh_C_Infector_att1_Slash_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (350,1) (370,1) (400,0) (999,0) 
		color			(0,1,.8,1) (999,1,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (600,1) (620,1) (650,0) (999,0) 
		color			(0,1,.8,1) (999,1,.8,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Composed_Infector_att2 ######### #
<effect>
	 id		421
	 name		Composed_Infector_att2
	<list>
	res			1		pt_C_Infector_att2_Smoke_01
	res			2		dc_C_Infector_att2_Crack
	res			3		mh_C_Infector_att2_BomWave
	res			4		mh_C_Infector_att2_BomWave
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -1.5
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.5
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1.5
		lifetime		500 650
		animtime		1
		scale			(0,.5,.1,.5) (999,1,2,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1.5
		lifetime		500 650
		animtime		1
		scale			(0,.7,1,.7) (999,1.2,.1,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Composed_Infector_att3 ######### #
<effect>
	 id		422
	 name		Composed_Infector_att3
	<list>
	res			1		dc_C_Infector_att3_Wave_01
	res			2		dc_C_Infector_att3_Wave_01
	res			3		sp_C_Infector_att3_S_Wave
	res			4		sp_C_Infector_att3_S_Wave
	res			5		qa_violentgale_hit_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		450 700
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.7) (500,.7) (999,0) 
		color			(0,.1,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		550 800
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.7) (500,.7) (999,0) 
		color			(0,.1,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 -.2
		lifetime		500 750
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.5 -.2
		lifetime		600 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Composed_Infector_die ######### #
<effect>
	 id		423
	 name		Composed_Infector_die
	<list>
	res			1		dc_C_Infector_Dust_Wave
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 2
		lifetime		450 700
		animtime		0
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Infector_Lav ######### #
<effect>
	 id		424
	 name		Infector_Lav
	<list>
	res			1		sp_Infector_Lav_Body_Glow
	res			2		sp_Infector_Lav_Eye_01
	res			3		sp_Infector_Lav_Eye_02
	res			4		sp_Infector_Lav_Eye_02
	res			5		dc_Infector_Lav
	res			6		pt_Infector_Lav_Body_Smoke
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.7 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		color			(0,1,.3,.3) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Main_Eye_01" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Sub_Eye_01" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Sub_Eye_02" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (300,.4) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Infector_Lav_att1 ######### #
<effect>
	 id		425
	 name		Infector_Lav_att1
	<list>
	res			1		mh_Infector_Lav_att1_Slash
	res			2		pt_Infector_Lav_att1_Smoke_01
	res			3		mh_Infector_Lav_att1_B_Dust
	res			4		sp_Infector_Lav_att1_Handglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (500,1) (570,0) (999,0) 
		color			(0,1,1,1) (500,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (450,1) (999,0) 
		color			(0,1,.8,.8) (999,.3,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,.7) (450,.7) (500,0) (999,0) 
		color			(0,1,.3,.3) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		350 600
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,2,2,2) (500,4.5,4.5,4.5) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (500,1,.3,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Infector_Lav_att2 ######### #
<effect>
	 id		426
	 name		Infector_Lav_att2
	<list>
	res			1		mh_Infector_Lav_att2_Slash
	res			2		mh_Infector_Lav_att2_Slash
	res			3		sp_C_Infector_att1_Fin_Bom
	res			4		sp_Infector_Lav_att1_Handglow
	res			5		sp_Infector_Lav_att1_Handglow
	res			6		pt_C_Infector_att1_fin_Line
	res			7		sp_C_Infector_att1_Fin_Circle
	res			8		pt_Infector_Lav_Poison_Smk_01
	res			9		pt_Infector_Lav_Poison_Smk_02
	res			10		pt_Infector_Lav_Poison_Smk_03
	res			11		dc_Infector_Lav_DarkBottom
	res			12		sp_Infector_Lav_att2_ShotGlow
	res			13		qa_violentgale_hit_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (240,1) (270,1) (300,0) (999,0) 
		color			(0,1,1,1) (500,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .2
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (150,1) (240,1) (270,1) (300,0) (999,0) 
		color			(0,1,1,1) (500,1,.8,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.4 -3
		lifetime		220 350
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,.8,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,2,2,2) (500,3,3,3) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1.5,1.5,1.5) (500,2.5,2.5,2.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.4 -3
		lifetime		230 550
		animtime		0
		scale			(0,1.2,1.2,5.5) (999,.1,.1,.5) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.4 -3
		lifetime		200 400
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (250,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 -2.3
		lifetime		700 850
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (600,1) (999,.1) 
		color			(0,1,1,1) (999,.3,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 -2.3
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,3) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.3) 
		color			(0,1,1,1) (999,.3,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 -2.3
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,3) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.3) 
		color			(0,1,1,1) (999,.3,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -4.5
		lifetime		700 1000
		animtime		0
		scale			(0,4,4,4) (999,4.1,4.1,4.1) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.8,.8,.8) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 -2.3
		lifetime		700 900
		animtime		0
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		240 440
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Infector_Lav_att3 ######### #
<effect>
	 id		427
	 name		Infector_Lav_att3
	<list>
	res			1		sp_Infector_Lav_att3_ShotGlow
	res			2		dc_Infector_Lav_att3_Shadow
	res			3		pt_Infector_Lav_att3_Line_01
	res			4		sp_C_Infector_att3_S_Wave
	res			5		sp_C_Infector_att3_S_Wave
	res			6		sp_C_Infector_att3_S_Wave
	res			7		qa_hardblow_hit_02
	res			8		sp_Infector_Lav_att3_Circle
	res			9		sp_Infector_Lav_att3_Circle
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.7 4.1 -4.1
		lifetime		450 720
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2
		lifetime		250 950
		animtime		0
		scale			(0,8.5,8.5,8.5) (999,9.5,9.5,9.5) 
		alpha			(0,0) (300,.5) (500,.7) (700,.5) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.7 4.1 -4.1
		lifetime		450 550
		animtime		0
		scale			(0,.5,.5,1) (300,1,1,5) (999,.1,.1,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (300,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.7 4.1 -4.1
		lifetime		450 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.7 4.1 -4.1
		lifetime		500 750
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,10.5,10.5,10.5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.7 4.1 -4.1
		lifetime		600 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,10.5,10.5,10.5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		450 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.7 4.1 -4.1
		lifetime		450 700
		animtime		0
		scale			(0,1.5,1.5.,1.5) (999,4,4,4) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.7 4.1 -4.1
		lifetime		550 750
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,0,.3) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Infector_Lav_att4 ######### #
<effect>
	 id		428
	 name		Infector_Lav_att4
	<list>
	res			1		dc_Infector_Lav_att4_Wave
	res			2		dc_Infector_Lav_att4_Wave
	res			3		sp_Infector_Lav_att4_ShotGlow
	res			4		dc_Infector_Lav_att3_Shadow
	res			5		sp_Infector_Lav_att4_ShotGlow
	res			6		sp_Infector_Lav_att4_ShotGlow
	res			7		sp_C_Infector_att1_Fin_Circle
	res			8		sp_C_Infector_att1_Fin_Circle
	res			9		pt_Infector_Lav_att4_Smk_01
	res			10		qa_hatchling_att02
	res			11		sp_Infector_Lav_att4_ShotGlow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,8,8,8) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.2,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,8,8,8) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.2,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 4.4 -1.2
		lifetime		450 700
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		450 800
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.3,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4.4 -1.2
		lifetime		500 750
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,0) (300,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4.4 -1.2
		lifetime		550 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,0) (300,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 4.4 -1.2
		lifetime		600 800
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4.4 -1.2
		lifetime		700 950
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.5 0
		lifetime		450 700
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.9) (999,0) 
		color			(0,.9,0,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 4.2 -1.2
		lifetime		450 700
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Infector_Lav_die ######### #
<effect>
	 id		429
	 name		Infector_Lav_die
	<list>
	res			1		dc_Infector_Lav_DarkBottom
	res			2		pt_Infector_Lav_Die_Smk_01
	res			3		pt_Infector_Lav_Die_Smk_02
	res			4		sp_Infector_Lav_Body_Glow
	res			5		qa_hardblow_hit_02
	res			6		mh_Infector_Lav_die_eff
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 -2.5
		lifetime		500 950
		animtime		0
		scale			(0,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (500,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -2.8
		lifetime		450 750
		animtime		0
		scale			(0,3,3,3) (999,5,5,6.5) 
		alpha			(0,0) (250,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 600
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (250,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "Monster\Infector_Lav.skel" "effect\monster\eff_Infector_Lav_die.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 0 0
		lifetime		0 400
		animtime		0
		scale			(0,5,5,5) (300,7,7,7) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.3,.3) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "Monster\Infector_Lav.skel" "effect\monster\eff_Infector_Lav_die.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_Solder ######### #
<effect>
	 id		430
	 name		Dragon_Knight_Solder
	<list>
	res			1		sp_D_Knight_Solder_Eye
	res			2		sp_D_Knight_Solder_Eye
	res			3		sp_D_Knight_Solder_BodyGlow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_Eye" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Eye" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,.7,0,1) (999,.7,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_Solder_att1 ######### #
<effect>
	 id		431
	 name		Dragon_Knight_Solder_att1
	<list>
	res			1		mh_D_Knight_Solder_att1_Wave
	res			2		mh_D_Knight_Solder_att1_Wave
	res			3		dc_D_Knight_Solder_bottom_m
	res			4		dc_D_Knight_Solder_bottom_m
	res			5		sp_D_Knight_Solder_DarkCircle
	res			6		sp_D_Knight_Solder_att1_Circle
	res			7		sp_D_Knight_Solder_att1_Circle
	res			8		sp_D_Knight_Solder_att1_Glow
	res			9		qa_freinture_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0,.5,1,.5) (999,1,4,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		1
		scale			(0,.7,.7,.7) (999,1.3,3.5,1.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		350 650
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		400 600
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		450 650
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		300 800
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_Solder_att2 ######### #
<effect>
	 id		432
	 name		Dragon_Knight_Solder_att2
	<list>
	res			1		mh_D_Knight_Solder_att2_S_Slash
	res			2		mh_D_Knight_Solder_att2_K_Slash
	res			3		mh_D_Knight_Solder_Glow_Shield
	res			4		mh_D_Knight_Solder_Shield_bom
	res			5		sp_D_Knight_Solder_att2_Kick
	res			6		sp_D_Knight_Solder_att2_K_Mod
	res			7		dc_D_Knight_Solder_att2_mod
	res			8		sp_D_Knight_Solder_att2_Kick
	res			9		dc_D_Knight_Solder_att2_mod
	res			10		sp_D_Knight_Solder_att2_S_Hit
	res			11		sp_D_Knight_Solder_att2_S_Hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,1) (350,0) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (560,1) (650,0) (999,0) 
		color			(0,0,0,0) (560,1,1,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WP_L" 
		scale			(0,1,1,1) (700,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (270,1) (350,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 450
		animtime		1
		bonename		"WP_L" 
		alpha			(0,0) (300,1) (700,.5) (999,0) 
		color			(0,1,0,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 -1.5
		lifetime		550 650
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (700,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 -1.5
		lifetime		530 670
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,.8) (500,.8) (999,0) 
		color			(0,.1,0,0) (999,.1,0,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1
		lifetime		220 350
		animtime		0
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.7) (500,.5) (999,0) 
		color			(0,.5,.5,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 -1.5
		lifetime		550 680
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,0) (300,1,.5,0) (999,1,0,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1
		lifetime		500 700
		animtime		0
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.7) (500,.5) (999,0) 
		color			(0,.5,.5,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -1.5
		lifetime		230 350
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -1.5
		lifetime		250 370
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_Solder_att3 ######### #
<effect>
	 id		433
	 name		Dragon_Knight_Solder_att3
	<list>
	res			1		mh_D_Knight_Solder_att3_WP
	res			2		dc_D_Knight_Solder_att2_mod
	res			3		pt_D_Knight_Solder_att3_smoke_01
	res			4		pt_D_Knight_Solder_att3_smoke_01
	res			5		mh_D_Knight_Solder_att3_slash
	res			6		mh_D_Knight_Solder_att3_Edge
	res			7		mh_D_Knight_Solder_att3_Edge
	res			8		mh_D_Knight_Solder_att3_Edge
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_Weapon" 
		scale			(0,1,1,1) (700,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (600,1) (750,0) (999,0) 
		color			(0,1,1,1) (600,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		500 900
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,.7) (500,.7) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 0 0
		lifetime		100 650
		animtime		0
		bonename		"Bone_Weapon" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.5 0 0
		lifetime		100 650
		animtime		0
		bonename		"Bone_Weapon" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (520,0) (600,1) (640,1) (680,0) (999,0) 
		color			(0,1,1,1) (520,1,1,1) (550,1,.5,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1 0
		lifetime		550 700
		animtime		1
		alpha			(0,0) (200,0) (450,1) (700,1) (800,0) (999,0) 
		color			(0,1,0,0) (300,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		560 710
		animtime		1
		alpha			(0,0) (200,0) (450,1) (700,1) (800,0) (999,0) 
		color			(0,1,0,0) (300,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		570 720
		animtime		1
		alpha			(0,0) (200,0) (450,1) (700,1) (800,0) (999,0) 
		color			(0,1,0,0) (300,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_Solder_die ######### #
<effect>
	 id		434
	 name		Dragon_Knight_Solder_die
	<list>
	res			1		dc_C_Infector_Dust_Wave
	res			2		pt_D_Knight_Solder_Die_Smoke_01
	res			3		pt_D_Knight_Def_Die_Smk_mod
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 .3 -1.5
		lifetime		500 750
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.5 0 0
		lifetime		0 500
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.5 0 0
		lifetime		0 500
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_Defender ######### #
<effect>
	 id		435
	 name		Dragon_Knight_Defender
	<list>
	res			1		sp_D_Knight_Defender_BodyGlow
	res			2		sp_D_Knight_Defender_Eye
	res			3		sp_D_Knight_Defender_Eye
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (999,.7) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_Eye" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,.7) (999,.7) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Eye" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,.7) (999,.7) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_Defender_att1 ######### #
<effect>
	 id		436
	 name		Dragon_Knight_Defender_att1
	<list>
	res			1		mh_D_Knight_Def_WP_Glow_n
	res			2		mh_D_Knight_Def_att1_Slash
	res			3		mh_D_Knight_Def_att1_Slash
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_Weapon" 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,0) (500,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (380,1) (510,1) (550,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (380,1) (510,1) (550,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_Defender_att2 ######### #
<effect>
	 id		437
	 name		Dragon_Knight_Defender_att2
	<list>
	res			1		mh_D_Knight_Def_WP_Glow
	res			2		mh_D_Knight_Def_att2_Slash_01
	res			3		mh_D_Knight_Def_att2_Slash_Jul
	res			4		mh_D_Knight_Def_att2_Bom_Jul
	res			5		mh_D_Knight_Def_att2_Slash_01
	res			6		mh_D_Knight_Def_att2_Bom_Jul
	res			7		mh_D_Knight_Def_att2_Bom_Jul
	res			8		dc_D_Knight_Def_att2_Jul_Dec
	res			9		dc_D_Knight_Def_att2_Jul_Dec
	res			10		mh_D_Knight_Def_att2_Rmt_wave
	res			11		mh_D_Knight_Def_att2_Bom_Jul
	res			12		pt_D_Knight_Def_att2_U_Smoke
	res			13		pt_D_Knight_Def_att2_U_Smoke
	res			14		pt_D_Knight_Def_att2_U_Smoke
	res			15		pt_D_Knight_Def_att2_U_Smoke
	res			16		pt_D_Knight_Def_att2_U_Smoke
	res			17		dc_wildslash_crack_01
	res			18		qa_hatchling_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_Weapon" 
		alpha			(0,0) (100,1) (500,1) (540,0) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (400,1) (410,1) (430,0) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (400,1,1,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (400,1) (500,0) (999,0) 
		color			(0,1,.2,0) (500,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -3
		lifetime		400 750
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (400,1) (410,1) (430,0) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (400,1,1,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -4.5
		lifetime		420 800
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -6
		lifetime		440 850
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.2 0 -4
		lifetime		350 750
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (200,.7) (700,.5) (999,0) 
		color			(0,.1,0,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.2 0 -7
		lifetime		400 750
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.7) (700,.5) (999,0) 
		color			(0,.1,0,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		420 650
		animtime		1
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -7.5
		lifetime		460 900
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -3
		lifetime		400 480
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -5
		lifetime		430 530
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -6
		lifetime		460 580
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -7
		lifetime		490 630
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -8
		lifetime		520 680
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.2 0 -2.9
		lifetime		350 800
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.7) (700,.5) (999,0) 
		color			(0,.1,0,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_Defender_att3 ######### #
<effect>
	 id		438
	 name		Dragon_Knight_Defender_att3
	<list>
	res			1		mh_D_Knight_Def_att3_Slash_01
	res			2		mh_D_Knight_Def_att3_Slash_02
	res			3		mh_D_Knight_Def_WP_Glow_n
	res			4		mh_D_Knight_Def_WP_Glow
	res			5		mh_D_Knight_Def_att3_Slash_Jul
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (270,0) (290,1) (330,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (520,0) (540,1) (550,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_Weapon" 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_Weapon" 
		alpha			(0,0) (300,1) (600,1) (700,0) (999,0) 
		color			(0,1,1,1) (700,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2.2
		lifetime		540 750
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_Defender_die ######### #
<effect>
	 id		439
	 name		Dragon_Knight_Defender_die
	<list>
	res			1		dc_C_Infector_Dust_Wave
	res			2		pt_D_Knight_Def_die_B_Dust
	res			3		pt_D_Knight_Def_Die_Smoke_01
	res			4		sp_D_Knight_Def_Die_Mod
	res			5		pt_D_Knight_Def_Die_Smk_mod
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 1
		lifetime		350 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 1.5
		lifetime		280 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.4 0 0
		lifetime		0 455
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,3.5,3.5,3.5) (300,4,4,4) (999,3,3,3) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.5 0 0
		lifetime		0 500
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.1,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight ######### #
<effect>
	 id		440
	 name		Dragon_Knight
	<list>
	res			1		sp_Dr_Knight_Bodyglow
	res			2		sp_Dr_Knight_Eye_glow
	res			3		sp_Dr_Knight_Eye_glow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,.9) (999,.9) 
		color			(0,1,.5,.1) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_Eye" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Eye" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_att1 ######### #
<effect>
	 id		441
	 name		Dragon_Knight_att1
	<list>
	res			1		mh_Dr_Knight_att1_Slash
	res			2		mh_Dr_Knight_att1_Sl_wave_1
	res			3		sp_Dr_Knight_att1_Hit_glow
	res			4		sp_Dr_Knight_att1_Hit_Mod
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (520,1) (550,1) (600,0) (999,0) 
		color			(0,1,1,1) (520,1,1,1) (550,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (520,1) (550,1) (600,0) (999,0) 
		color			(0,1,1,1) (520,1,1,0) (550,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1.2 0 0
		lifetime		450 650
		animtime		0
		bonename		"Bone_Weapon" 
		scale			(0,1.8,1.8,1.8) (999,2.4,2.4,2.4) 
		alpha			(0,0) (300,1) (500,.7) (999,0) 
		color			(0,1,.8,0) (300,1,.8,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.8 0 0
		lifetime		450 650
		animtime		0
		bonename		"Bone_Weapon" 
		scale			(0,2.1,2.1,2.1) (999,3.1,3.1,3.1) 
		alpha			(0,0) (300,.7) (500,.7) (999,0) 
		color			(0,.5,.1,0) (300,.5,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_att2 ######### #
<effect>
	 id		442
	 name		Dragon_Knight_att2
	<list>
	res			1		mh_Dr_Knight_att2_Slash
	res			2		sp_Dr_Knight_att1_Hit_glow
	res			3		sp_Dr_Knight_att1_Hit_Mod
	res			4		sp_Dr_Knight_att1_Hit_glow
	res			5		sp_Dr_Knight_att1_Hit_Mod
	res			6		sp_Dr_Knight_att1_Hit_glow
	res			7		sp_Dr_Knight_att1_Hit_Mod
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1.5 0 0
		lifetime		250 400
		animtime		0
		bonename		"Bone_Weapon" 
		scale			(0,1.1,1.1,1.1) (300,1.9,1.9,1.9) (999,1.7,1.7,1.7) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.5,0) (300,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 0 0
		lifetime		250 400
		animtime		0
		bonename		"Bone_Weapon" 
		scale			(0,1.9,1.9,1.9) (300,2.9,2.9,2.9) (999,2.8,2.8,2.8) 
		alpha			(0,0) (300,.7) (500,.7) (999,0) 
		color			(0,.5,.1,0) (300,.5,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.5 0 0
		lifetime		540 690
		animtime		0
		bonename		"Bone_Weapon" 
		scale			(0,1.1,1.1,1.1) (300,1.9,1.9,1.9) (999,1.7,1.7,1.7) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.5,0) (300,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 0
		lifetime		540 690
		animtime		0
		bonename		"Bone_Weapon" 
		scale			(0,1.9,1.9,1.9) (300,2.9,2.9,2.9) (999,2.8,2.8,2.8) 
		alpha			(0,0) (300,.7) (500,.7) (999,0) 
		color			(0,.5,.1,0) (300,.5,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.5 0 0
		lifetime		750 900
		animtime		0
		bonename		"Bone_Weapon" 
		scale			(0,1.1,1.1,1.1) (300,1.9,1.9,1.9) (999,1.7,1.7,1.7) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.5,0) (300,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 0 0
		lifetime		750 900
		animtime		0
		bonename		"Bone_Weapon" 
		scale			(0,1.9,1.9,1.9) (300,2.9,2.9,2.9) (999,2.8,2.8,2.8) 
		alpha			(0,0) (300,.7) (500,.7) (999,0) 
		color			(0,.5,.1,0) (300,.5,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_att3 ######### #
<effect>
	 id		443
	 name		Dragon_Knight_att3
	<list>
	res			1		mh_Dr_Knight_Spear_Glow
	res			2		mh_Dr_Knight_att3_Slash
	res			3		mh_Dr_Knight_att3_Up_Line
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_Weapon" 
		alpha			(0,0) (300,1) (480,1) (500,0) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (420,1) (450,1) (500,0) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_die ######### #
<effect>
	 id		444
	 name		Dragon_Knight_die
	<list>
	res			1		sp_D_Knight_Def_Die_Mod
	res			2		pt_Dr_Knight_Die_Smoke_Mod
	res			3		pt_Dr_Knight_Die_Smoke_Add
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1.6,1.6,1.6) (400,2.4,2.4,2.4) (999,2.1,2.1,2.1) 
		alpha			(0,0) (300,1) (500,.7) (999,0) 
		color			(0,.4,.1,.1) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.4 0 0
		lifetime		0 400
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2.3,2.3,2.3) (300,3.3,3.3,3.3) (999,2.3,2.3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.1,.5) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.4 0 0
		lifetime		0 400
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2.3,2.3,2.3) (300,3.3,3.3,3.3) (999,2.3,2.3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.1,.5) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_Sword ######### #
<effect>
	 id		445
	 name		Dragon_Knight_Sword
	<list>
	res			1		sp_Dr_Knight_SWD_Bodyglow
	res			2		sp_Dr_Knight_SWD_Eye_glow
	res			3		sp_Dr_Knight_SWD_Eye_glow
	res			4		sn_Dragon_Knight_Sword
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		color			(0,.7,.7,.5) (999,.7,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_Eye" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		alpha			(0,.9) (999,.9) 
		color			(0,1,.8,0) (999,1,.8,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Eye" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		alpha			(0,.9) (999,.9) 
		color			(0,1,.8,0) (999,1,.8,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_Sword_att1 ######### #
<effect>
	 id		446
	 name		Dragon_Knight_Sword_att1
	<list>
	res			1		mh_Dr_Knight_SWD_att1_Slash
	res			2		sn_Dragon_Knight_Sword_att1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (480,1) (500,1) (550,0) (999,0) 
		color			(0,1,1,1) (480,1,1,1) (999,.6,.5,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_Sword_att2 ######### #
<effect>
	 id		447
	 name		Dragon_Knight_Sword_att2
	<list>
	res			1		mh_Dr_Knight_SWD_att2_Sla_1
	res			2		mh_Dr_Knight_SWD_att2_Sla_2
	res			3		sn_Dragon_Knight_Sword_att2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (270,0) (300,1) (320,1) (350,0) (999,0) 
		color			(0,1,1,.2) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (570,0) (600,1) (620,1) (650,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_Sword_att3 ######### #
<effect>
	 id		448
	 name		Dragon_Knight_Sword_att3
	<list>
	res			1		mh_Dr_Knight_SWD_att3_Sla_1
	res			2		mh_Dr_Knight_SWD_att3_Sla_2
	res			3		sp_Dr_Knight_SWD_att3_glow
	res			4		sp_Dr_Knight_SWD_att3_Hit
	res			5		sp_Dr_Knight_SWD_att3_Wave
	res			6		mh_Dr_Knight_SWD_Shield
	res			7		sn_Dragon_Knight_Sword_att3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (220,0) (250,1) (270,1) (300,0) (999,0) 
		color			(0,1,1,1) (260,1,1,1) (300,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (540,0) (560,1) (580,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1.9 0 0
		lifetime		550 600
		animtime		0
		bonename		"Bone_Weapon" 
		scale			(0,2.1,2.1,2.1) (300,1.9,1.9,1.9) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (300,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.9 -1.6
		lifetime		230 320
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.9 -1.6
		lifetime		230 360
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,5.4,5.4,5.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WP_L" 
		alpha			(0,0) (100,.7) (270,.7) (300,0) (999,0) 
		color			(0,1,.2,0) (250,1,1,1) (300,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_Sword_die ######### #
<effect>
	 id		449
	 name		Dragon_Knight_Sword_die
	<list>
	res			1		dc_C_Infector_Dust_Wave
	res			2		pt_Dr_Knight_SWD_die_Smk_1
	res			3		sp_Dr_Knight_SWD_Die_Mod
	res			4		sn_Dragon_Knight_Sword_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 -1.5
		lifetime		450 650
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,2.4,2.4,2.4) (999,.9,3.4,3.4) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,2.4,2.4,2.4) 
		alpha			(0,0) (300,.8) (500,.8) (999,0) 
		color			(0,.4,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_CRS ######### #
<effect>
	 id		450
	 name		Dragon_Knight_CRS
	<list>
	res			1		sp_Dr_Knight_CRS_Bodyglow
	res			2		sp_Dr_Knight_CRS_Eye_glow
	res			3		sp_Dr_Knight_CRS_Eye_glow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		color			(0,.5,.2,.6) (999,.5,.2,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_Eye" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Eye" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_CRS_att1 ######### #
<effect>
	 id		451
	 name		Dragon_Knight_CRS_att1
	<list>
	res			1		mh_Dr_Knight_CRS_att1_Arrow
	res			2		sp_Dr_Knight_CRS_att1_shot
	res			3		dc_Dr_Knight_CRS_Arrow_01
	res			4		sp_Dr_Knight_CRS_Rmt_Head
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (700,1) (850,1) (880,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 -1.4
		lifetime		670 810
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.2 0
		lifetime		670 860
		animtime		0
		scale			(0,.5,.5,.5) (300,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_arrow" "effect\monster\Dr_Knight_CRS_att1_Arrow.skel" "effect\monster\Dr_Knight_CRS_att1_Arrow.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.2 0
		lifetime		670 860
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"eff_arrow" "effect\monster\Dr_Knight_CRS_att1_Arrow.skel" "effect\monster\Dr_Knight_CRS_att1_Arrow.anim" 1 0 0
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_CRS_att2 ######### #
<effect>
	 id		452
	 name		Dragon_Knight_CRS_att2
	<list>
	res			1		mh_Dr_Knight_CRS_att2_Arrow_01
	res			2		mh_Dr_Knight_CRS_att2_Arrow_02
	res			3		mh_Dr_Knight_CRS_att2_Arrow_03
	res			4		dc_Dr_Knight_CRS_Arrow_01
	res			5		dc_Dr_Knight_CRS_Arrow_01
	res			6		dc_Dr_Knight_CRS_Arrow_01
	res			7		sp_Dr_Knight_CRS_att1_shot
	res			8		sp_Dr_Knight_CRS_att1_shot
	res			9		sp_Dr_Knight_CRS_att1_shot
	res			10		sp_Dr_Knight_CRS_Shot_Modul
	res			11		pt_Dr_Knight_CRS_smoke_01
	res			12		mh_Dr_Knight_CRS_WP_Glow_01
	res			13		dc_Dr_Knight_CRS_Bom_Glow
	res			14		sp_Dr_Knight_CRS_Gain_glow
	res			15		sp_Dr_Knight_CRS_Rmt_Head
	res			16		sp_Dr_Knight_CRS_Rmt_Head
	res			17		sp_Dr_Knight_CRS_Rmt_Head
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (320,1) (390,1) (420,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (570,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (780,1) (870,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.2 0
		lifetime		290 400
		animtime		0
		scale			(0,.5,.5,.5) (300,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_arrow_01" "effect\monster\Dr_Knight_CRS_att2_Arrow_1.skel" "effect\monster\Dr_Knight_CRS_att2_Arrow_1.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -.2 0
		lifetime		470 580
		animtime		0
		scale			(0,.5,.5,.5) (300,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_arrow_02" "effect\monster\Dr_Knight_CRS_att2_Arrow_2.skel" "effect\monster\Dr_Knight_CRS_att2_Arrow_2.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -.2 0
		lifetime		750 880
		animtime		0
		scale			(0,.5,.5,.5) (300,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_arrow_03" "effect\monster\Dr_Knight_CRS_att2_Arrow_3.skel" "effect\monster\Dr_Knight_CRS_att2_Arrow_3.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.2 -1.4
		lifetime		290 400
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.2 -1.4
		lifetime		470 580
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 -1.4
		lifetime		750 860
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 -1.4
		lifetime		750 860
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.5,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.8 -1.4
		lifetime		750 860
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		630 950
		animtime		1
		bonename		"Bone_Weapon" 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,.5,.2) (700,1,.5,.2) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -1.2
		lifetime		750 860
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	1 0 0
		lifetime		670 840
		animtime		0
		bonename		"Bone_Weapon" 
		scale			(0,1.5,1.5,1.5) (550,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,0,0,0) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.2 0
		lifetime		290 390
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"eff_arrow_01" "effect\monster\Dr_Knight_CRS_att2_Arrow_1.skel" "effect\monster\Dr_Knight_CRS_att2_Arrow_1.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -.2 0
		lifetime		470 570
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"eff_arrow_02" "effect\monster\Dr_Knight_CRS_att2_Arrow_2.skel" "effect\monster\Dr_Knight_CRS_att2_Arrow_2.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -.2 0
		lifetime		750 870
		animtime		0
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"eff_arrow_03" "effect\monster\Dr_Knight_CRS_att2_Arrow_3.skel" "effect\monster\Dr_Knight_CRS_att2_Arrow_3.anim" 1 0 0
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_CRS_att3 ######### #
<effect>
	 id		453
	 name		Dragon_Knight_CRS_att3
	<list>
	res			1		mh_Dr_Knight_CRS_att3_Arrow
	res			2		sp_Dr_Knight_CRS_att3_shot
	res			3		dc_Dr_Knight_CRS_Arrow_01
	res			4		sp_Dr_Knight_CRS_Shot_Modul
	res			5		pt_Dr_Knight_CRS_smoke_02
	res			6		mh_Dr_Knight_CRS_WP_Glow_02
	res			7		dc_Dr_Knight_CRS_Bom_Glow
	res			8		sp_Dr_Knight_CRS_Gain_glow
	res			9		sp_Dr_Knight_CRS_Rmt_Head
	res			10		pt_Dr_Knight_CRS_att3_gather
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (620,1) (700,1) (720,0) (999,0) 
		color			(0,1,.3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 -1.4
		lifetime		590 680
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (700,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.2 0
		lifetime		590 700
		animtime		0
		scale			(0,.5,.5,.5) (300,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_arrow_03" "effect\monster\Dr_Knight_CRS_att3_Arrow.skel" "effect\monster\Dr_Knight_CRS_att3_Arrow.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.6 -1.4
		lifetime		590 680
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.6 -1.4
		lifetime		590 680
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_Weapon" 
		alpha			(0,0) (600,.8) (650,.8) (780,0) (999,0) 
		color			(0,0,0,0) (600,1,.5,0) (820,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.2
		lifetime		590 700
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.8 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Weapon" 
		scale			(0,0,0,0) (650,2,2,2) (999,1,1,1) 
		alpha			(0,0) (600,1) (650,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.2 0
		lifetime		590 700
		animtime		0
		scale			(0,.5,.5,.5) (300,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_arrow_03" "effect\monster\Dr_Knight_CRS_att3_Arrow.skel" "effect\monster\Dr_Knight_CRS_att3_Arrow.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		bonename		"Bone_Weapon" 
		scale			(0,.1,.1,1) (700,1,1,3) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_CRS_die ######### #
<effect>
	 id		454
	 name		Dragon_Knight_CRS_die
	<list>
	res			1		dc_C_Infector_Dust_Wave
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 1.5
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Elf_Assulter ######### #
<effect>
	 id		455
	 name		Elf_Assulter
	<list>
	res			1		sp_Elf_Assulter_Bodyglow
	res			2		sn_Elf_Assulter_Stand
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (300,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		alpha			(0,1) (300,.7) (999,1) 
		color			(0,1,1,1) (500,.5,1,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Elf_Assulter_att1 ######### #
<effect>
	 id		456
	 name		Elf_Assulter_att1
	<list>
	res			1		mh_Elf_assulter_att1_Slash
	res			2		mh_Elf_assulter_spear_glow
	res			3		sn_Elf_Assulter_att1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (400,1) (420,1) (450,0) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WP_R01" 
		alpha			(0,0) (340,0) (400,1) (420,1) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Elf_Assulter_att2 ######### #
<effect>
	 id		457
	 name		Elf_Assulter_att2
	<list>
	res			1		mh_Elf_assulter_att2_Skrew
	res			2		mh_Elf_assulter_att2_Slash_2
	res			3		mh_Elf_assulter_att2_Slash_1
	res			4		mh_Elf_assulter_spear_glow
	res			5		dc_Elf_assulter_crack
	res			6		pt_Elf_assulter_att2_dust
	res			7		pt_Elf_assulter_att2_Stone_1
	res			8		pt_Elf_assulter_att2_Stone_2
	res			9		sn_Elf_Assulter_att2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (220,0) (300,1) (500,1) (550,0) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (750,0) (770,1) (780,1) (820,0) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (180,0) (200,1) (230,1) (250,0) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WP_R01" 
		alpha			(0,0) (160,0) (250,1) (450,1) (520,0) (730,0) (770,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -3.7
		lifetime		770 920
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -3.7
		lifetime		750 870
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -3.7
		lifetime		760 840
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.4,.2) (999,.1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -3.7
		lifetime		770 840
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.4,.2) (999,.1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Elf_Assulter_die ######### #
<effect>
	 id		458
	 name		Elf_Assulter_die
	<list>
	res			1		sp_Elf_Assulter_Bodyglow
	res			2		pt_Elf_assulter_die_Smoke_1
	res			3		sn_Elf_Assulter_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (200,3,3,3) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (300,1) (999,0) 
		color			(0,1,1,1) (500,.5,1,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,.5,1) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Elf_Assulter_Groy ######### #
<effect>
	 id		459
	 name		Elf_Assulter_Groy
	<list>
	res			1		sp_Elf_As_Groy_Eye_glow
	res			2		sp_Elf_As_Groy_Bodyglow
	res			3		pt_Elf_As_Groy_Smoke_01
	res			4		sp_Elf_As_Groy_Bodyglow
	res			5		sn_Elf_Assulter_Groy_stand
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Eye" 
		scale			(0,.12,.12,.12) (999,.12,.12,.12) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.2,2.2,2.2) (300,2.1,2.1,2.1) (999,2.2,2.2,2.2) 
		alpha			(0,1) (300,.7) (999,1) 
		color			(0,.8,1,.8) (500,1,1,1) (999,.8,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,2.2,2.2,2.2) (300,2.1,2.1,2.1) (999,2.2,2.2,2.2) 
		alpha			(0,1) (300,.7) (999,1) 
		color			(0,.8,1,.8) (500,1,1,1) (999,.8,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Elf_Assulter_Groy_att1 ######### #
<effect>
	 id		460
	 name		Elf_Assulter_Groy_att1
	<list>
	res			1		mh_Elf_As_Groy_att1_Slash_01
	res			2		mh_Elf_As_Groy_att1_Slash_02
	res			3		mh_Elf_As_Groy_att1_Slash_03
	res			4		mh_Elf_As_Groy_WP_Glow_R
	res			5		qa_Infector_hit_02
	res			6		sn_Elf_Assulter_Groy_att1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (220,0) (270,1) (280,1) (320,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (430,1) (440,1) (480,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WP_R01" 
		alpha			(0,0) (250,0) (270,1) (290,0) (410,0) (430,1) (450,0) (710,0) (730,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		730 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Elf_Assulter_Groy_att2 ######### #
<effect>
	 id		461
	 name		Elf_Assulter_Groy_att2
	<list>
	res			1		mh_Elf_As_Groy_WP_Glow_L
	res			2		mh_Elf_As_Groy_WP_Glow_R
	res			3		mh_Elf_As_Groy_att2_Slash_01
	res			4		mh_Elf_As_Groy_att2_Slash_02
	res			5		dc_Dr_Knight_CRS_Bom_Glow
	res			6		sp_Elf_as_Groy_att2_Shot_Jul
	res			7		pt_Elf_as_Groy_att2_Hit_01
	res			8		qa_Infector_hit_02
	res			9		sn_Elf_Assulter_Groy_att2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WP_L" 
		alpha			(0,0) (100,0) (440,1) (500,1) (600,0) (999,0) 
		color			(0,1,1,1) (440,1,1,0) (500,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WP_R01" 
		alpha			(0,0) (100,0) (440,1) (500,1) (600,0) (999,0) 
		color			(0,1,1,1) (440,1,1,0) (500,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (420,0) (440,1) (450,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (420,0) (440,1) (450,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2.7
		lifetime		440 600
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.3 -2.7
		lifetime		440 550
		animtime		0
		scale			(0,1,1,1) (999,3.7,3.7,3.7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.3 -2.9
		lifetime		440 550
		animtime		0
		scale			(0,2.4,2.4,4) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		440 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Elf_Assulter_Groy_att3 ######### #
<effect>
	 id		462
	 name		Elf_Assulter_Groy_att3
	<list>
	res			1		mh_Elf_As_Groy_att3_Sword_01
	res			2		dc_D_Knight_Solder_att2_mod
	res			3		pt_Elf_As_Groy_att3_Smoke_01
	res			4		sp_Elf_As_Groy_att3_Hand_glow
	res			5		sp_Elf_As_Groy_att3_Hand_glow
	res			6		pt_Elf_As_Groy_att3_Smoke_02
	res			7		sp_Elf_As_Groy_att3_glow_01
	res			8		sp_Elf_as_Groy_att3_Shot
	res			9		mh_Elf_As_Groy_att3_Sword_02
	res			10		pt_Elf_As_Groy_att3_Hand_exp
	res			11		pt_Elf_As_Groy_att3_Hand_exp
	res			12		qa_burnknuckle_hit
	res			13		sn_Elf_Assulter_Groy_att3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (150,1) (270,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		270 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.7) (900,.7) (999,0) 
		color			(0,.2,.5,.2) (999,.2,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		450 850
		animtime		0
		scale			(0,5.5,5.5,5.5) (300,5.5,5.5,7.5) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.7,1,.7) (999,.2,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.7,.5,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.7,.5,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		450 850
		animtime		0
		scale			(0,5.5,5.5,5.5) (300,5.5,5.5,7.5) (999,1,1,1) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.7,1,.7) (999,.2,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 -.5
		lifetime		200 900
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,.7,1,1) (500,.7,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.4 -1.4
		lifetime		220 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (150,1) (270,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		370 900
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.7,.5,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		370 900
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.7,.5,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		250 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Elf_Assulter_Groy_die ######### #
<effect>
	 id		463
	 name		Elf_Assulter_Groy_die
	<list>
	res			1		mh_Elf_Assulter_Groy_die_eff
	res			2		dc_D_Knight_Solder_att2_mod
	res			3		sp_Elf_As_Groy_Bodyglow
	res			4		pt_Elf_As_Groy_Die_Smoke_01
	res			5		pt_Elf_As_Groy_Die_Smoke_02
	res			6		pt_Elf_As_Groy_Die_UpLight
	res			7		sn_Elf_Assulter_Groy_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (500,.2,.5,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.2
		lifetime		220 1000
		animtime		0
		scale			(0,3,3,3) (500,3.3,3.3,3.3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,.7,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1.8,1.8,1.8) (300,2,2,2) (999,1,1,1) 
		alpha			(0,1) (300,.5) (700,1) (999,0) 
		color			(0,.8,1,.8) (500,1,1,1) (999,.8,1,.8) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Elf_Assulter_Groy.skel" "effect\monster\Elf_Assulter_Groy_die_eff.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 -1.2
		lifetime		200 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 -1.2
		lifetime		230 900
		animtime		0
		scale			(0,5,5,5) (300,5,5,7) (999,.5,.5,.5) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,.7,1,.7) (999,.2,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.2
		lifetime		250 900
		animtime		0
		scale			(0,1,1,1) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,0,1,1) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## marvis_att01 ######### #
<effect>
	 id		464
	 name		marvis_att01
	<list>
	res			1		mh_marvis_att01_line01
	res			2		pt_marvis_att01_tg01
	res			3		pt_marvis_att01_tg02
	res			4		pt_marvis_att01_tg03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (266,0) (366,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 1 -5
		lifetime		366 666
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,13) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 1 -5
		lifetime		366 666
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 1 -5
		lifetime		366 666
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## marvis_att02 ######### #
<effect>
	 id		465
	 name		marvis_att02
	<list>
	res			1		mh_marvis_att02_line01
	res			2		sp_marvis_att02_ring01
	res			3		sp_marvis_att02_ring01
	res			4		sp_marvis_att02_ring01
	res			5		sp_marvis_att02_ring01
	res			6		sp_marvis_att02_ring02
	res			7		sp_marvis_att02_ring02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (434,.4) (536,0) (999,0) 
		color			(0,1,.1,.1) (434,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		50 250
		animtime		0
		scale			(0,12,12,12) (999,2,2,2) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		150 330
		animtime		0
		scale			(0,12,12,12) (999,2,2,2) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		250 410
		animtime		0
		scale			(0,12,12,12) (999,2,2,2) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		350 490
		animtime		0
		scale			(0,12,12,12) (999,2,2,2) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 -2
		lifetime		450 600
		animtime		0
		scale			(0,2,2,2) (999,17,17,17) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 -2
		lifetime		450 600
		animtime		0
		scale			(0,2,2,2) (999,20,20,20) 
		alpha			(0,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## marvis_att03 ######### #
<effect>
	 id		466
	 name		marvis_att03
	<list>
	res			1		pt_marvis_att03_tg01
	res			2		pt_marvis_att03_tg01
	res			3		dc_marvis_att03_ring01
	res			4		dc_marvis_att03_ring01
	res			5		dc_marvis_att03_tg_ring01
	res			6		dc_marvis_att03_tg_ring01
	res			7		dc_muspell_att03_dec_black
	res			8		dc_marvis_att03_tg_ring02
	res			9		pt_marvis_att03_tg01
	res			10		pt_marvis_att03_tg01
	res			11		dc_marvis_att03_ring02
	res			12		dc_marvis_att03_ring02
	res			13		dc_marvis_att03_ring01
	res			14		dc_marvis_att03_ring01
	res			15		dc_marvis_att03_tg_ring01
	res			16		dc_marvis_att03_tg_ring01
	res			17		dc_marvis_att03_tg_ring02
	res			18		dc_marvis_att03_tg_ring02
	res			19		pt_marvis_att03_tg_smoke01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		190 320
		animtime		0
		scale			(0,3,3,3) (999,2,2,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_tg01" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		190 320
		animtime		0
		scale			(0,3,3,3) (999,2,2,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_tg02" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		190 320
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_tg01" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		190 320
		animtime		0
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_tg02" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2
		lifetime		190 360
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -2
		lifetime		230 400
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,0) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (190,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -2
		lifetime		190 360
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		533 666
		animtime		0
		scale			(0,4,4,4) (999,3,3,20) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_tg03" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		533 666
		animtime		0
		scale			(0,4,4,4) (999,3,3,20) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_tg04" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		533 800
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_tg03" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		533 800
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_tg04" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		533 666
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_tg03" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		533 666
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_tg04" "effect\monster\eff_marvis_att03_dummyani01.skel" "effect\monster\eff_marvis_att03_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -2
		lifetime		530 700
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -2
		lifetime		570 740
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -2
		lifetime		530 700
		animtime		0
		scale			(0,4,4,4) (999,13,13,13) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -2
		lifetime		530 700
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -1
		lifetime		533 800
		animtime		0
		scale			(0,3,3,3) (999,2,2,20) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NUTE ######### #
<effect>
	 id		467
	 name		NUTE
	<list>
	res			1		sp_NUTE_Eye_glow
	res			2		sp_NUTE_Eye_glow
	res			3		sp_NUTE_Bodyglow
	res			4		pt_NUTE_Body_smoke_01
	res			5		sn_NUTE
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Eye" 
		scale			(0,.12,.12,.12) (999,.12,.12,.12) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.2,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_Eye" 
		scale			(0,.12,.12,.12) (999,.12,.12,.12) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.2,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.8,1.8,1.8) (300,1.7,1.7,1.7) (999,1.8,1.8,1.8) 
		alpha			(0,1) (300,.7) (999,1) 
		color			(0,.8,1,.8) (500,1,1,1) (999,.8,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NUTE_att1 ######### #
<effect>
	 id		468
	 name		NUTE_att1
	<list>
	res			1		mh_NUTE_Claw_LT
	res			2		mh_NUTE_Claw_LB
	res			3		mh_NUTE_Claw_RB
	res			4		mh_NUTE_Claw_RT
	res			5		mh_NUTE_att1_Slash
	res			6		sn_NUTE_att1_Slash
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_LT_Arm_03" 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (500,1,.5,1) (700,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_LB_Arm_03" 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (500,1,.5,1) (700,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_RB_Arm_03" 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (500,1,.5,1) (700,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_RT_Arm_03" 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (500,1,.5,1) (700,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (500,1) (510,1) (550,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (550,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NUTE_att2 ######### #
<effect>
	 id		469
	 name		NUTE_att2
	<list>
	res			1		mh_NUTE_att2_illusion
	res			2		sp_NUTE_att2_Wave
	res			3		sp_NUTE_att2_Wave
	res			4		sp_NUTE_att2_Wave
	res			5		sp_NUTE_att2_Wave
	res			6		sp_NUTE_att2_Wave
	res			7		dc_NUTE_att2
	res			8		dc_NUTE_att2
	res			9		dc_NUTE_att2
	res			10		dc_NUTE_att2
	res			11		dc_NUTE_att2
	res			12		mh_NUTE_att2_Slash
	res			13		mh_NUTE_att2_Slash
	res			14		mh_NUTE_att2_Slash
	res			15		mh_NUTE_att2_Slash
	res			16		mh_NUTE_att2_Slash
	res			17		dc_D_Knight_Solder_att2_mod
	res			18		qa_freinture_att02
	res			19		sn_NUTE_att2_Slash
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_Arm_Root" 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (300,1,.5,1) (700,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		390 490
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		480 580
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		570 670
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		660 760
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		750 850
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		390 490
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.5) (500,.5) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		480 580
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.5) (500,.5) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		570 670
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.5) (500,.5) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		660 760
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.5) (500,.5) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.5) (500,.5) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		390 450
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,1) (700,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		480 540
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,1) (700,1,.5,1) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		570 630
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,1) (700,1,.5,1) (999,1,0,0) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		660 720
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,1) (700,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		750 810
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,1) (700,1,.5,1) (999,1,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 .5
		lifetime		100 1000
		animtime		0
		scale			(0,5,5,5) (300,7,7,7) (999,8,8,8) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.2,.7,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		390 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NUTE_att3 ######### #
<effect>
	 id		470
	 name		NUTE_att3
	<list>
	res			1		sp_NUTE_att3_Gather_glow
	res			2		sp_NUTE_att3_Gather_glow
	res			3		sp_NUTE_att3_Hand_glow
	res			4		sp_NUTE_att3_Hand_glow
	res			5		dc_D_Knight_Solder_att2_mod
	res			6		mh_NUTE_att3_Water_Ball
	res			7		mh_NUTE_att3_Water_Ball
	res			8		pt_NUTE_Shoot_Bubble
	res			9		pt_NUTE_Poison_Drop
	res			10		sp_NUTE_att3_Shoot_Wave
	res			11		sp_NUTE_att3_Gather_modul
	res			12		sp_NUTE_att3_Gather_modul
	res			13		sp_NUTE_att3_Gather_modul
	res			14		sp_NUTE_att3_Gather_modul
	res			15		pt_NUTE_Gather_Line
	res			16		sp_NUTE_att3_Gather_glow
	res			17		sp_NUTE_att3_Gather_glow
	res			18		mh_NUTE_att3_Water_Ball
	res			19		sp_NUTE_att3_Gather_modul
	res			20		qa_tornado_01
	res			21		qa_12
	res			22		sn_NUTE_att3_Water
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3.2 -.7
		lifetime		300 700
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.2 -.7
		lifetime		300 700
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1,1,1) (600,1,1,1) (700,3,3,3) (750,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,.5) (600,.5) (700,1) (750,.3) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		150 850
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (600,1,1,1) (700,3,3,3) (750,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,.5) (600,.5) (700,1) (750,.3) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 .5
		lifetime		100 1000
		animtime		0
		scale			(0,5,5,5) (500,6,6,6) (999,6.5,6.5,6.5) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.2,.7,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3 -.8
		lifetime		300 720
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (900,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 -.8
		lifetime		300 720
		animtime		1
		scale			(0,.8,.8,.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (300,1) (800,1) (900,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.7 -1.5
		lifetime		660 760
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (600,1) (999,.1) 
		color			(0,1,1,1) (999,.3,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.7 -1.5
		lifetime		660 760
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,3) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.3) 
		color			(0,1,1,1) (999,.3,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.7 -1.5
		lifetime		670 760
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.5,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3 -.8
		lifetime		300 500
		animtime		0
		scale			(0,10,10,10) (999,3,3,3) 
		alpha			(0,0) (700,1) (800,1) (999,0) 
		color			(0,.1,.5,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 -.8
		lifetime		400 600
		animtime		0
		scale			(0,12,12,12) (999,3,3,3) 
		alpha			(0,0) (700,1) (800,1) (999,0) 
		color			(0,.1,.5,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 -.8
		lifetime		500 700
		animtime		0
		scale			(0,14,14,14) (999,3,3,3) 
		alpha			(0,0) (700,1) (800,1) (999,0) 
		color			(0,.1,.5,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2.7 -1.5
		lifetime		650 750
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.1,.5,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		300 580
		animtime		0
		scale			(0,.5,.5,10) (999,.2,.2,1) 
		alpha			(0,0) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather_Line" "effect\monster\eff_Gather_Line.skel" "effect\monster\eff_Gather_Line.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.7 -1.5
		lifetime		670 760
		animtime		0
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.3,1,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.7 -1.5
		lifetime		670 800
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.3,1,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2.7 -1.5
		lifetime		670 750
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.4,2.4,2.4) 
		alpha			(0,1) (700,1) (900,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2.7 -1.5
		lifetime		670 770
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.1,.5,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NUTE_die ######### #
<effect>
	 id		471
	 name		NUTE_die
	<list>
	res			1		mh_NUTE_die_eff
	res			2		sp_NUTE_Die_Mod
	res			3		pt_NUTE_Die_Smoke_01
	res			4		dc_D_Knight_Solder_att2_mod
	res			5		pt_NUTE_Die_Smoke_02
	res			6		pt_NUTE_Die_Smoke_03
	res			7		sn_NUTE_Die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (650,1) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (700,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (150,5,5,5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.7) (500,.7) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 -1.2
		lifetime		380 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1.2
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (500,5,5,5) (999,7,7,7) 
		alpha			(0,0) (200,.7) (700,.7) (999,0) 
		color			(0,.5,.7,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 -1.2
		lifetime		350 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 350
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,.5,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mitera_Ghost ######### #
<effect>
	 id		472
	 name		Mitera_Ghost
	<list>
	res			1		pt_Mitera_Ghost_smoke_01
	res			2		pt_Mitera_Ghost_smoke_02
	res			3		pt_Mitera_Ghost_smoke_03
	res			4		pt_Mitera_Ghost_smoke_04
	res			5		pt_Mitera_Ghost_lighting_01
	res			6		pt_Mitera_Ghost_lighting_01
	res			7		pt_Mitera_Ghost_lighting_01
	res			8		pt_Mitera_Ghost_lighting_02
	res			9		pt_Mitera_Ghost_lighting_02
	res			10		pt_Mitera_Ghost_lighting_02
	res			11		pt_Mitera_Ghost_cloud_01
	res			12		pt_Mitera_Ghost_smoke_04
	res			13		sn_Mitera_Ghost
	res			14		pt_Mitera_Ghost_lighting_03
	res			15		pt_Mitera_Ghost_smoke_02
	res			16		pt_Mitera_Ghost_smoke_03
	res			17		pt_Mitera_Ghost_lighting_03
	res			18		pt_Mitera_Ghost_lighting_04
	res			19		pt_Mitera_Ghost_lighting_04
	res			20		pt_Mitera_Ghost_explode
	res			21		pt_Mitera_Ghost_explode_O
	res			22		pt_Mitera_Ghost_smoke_04
	res			23		pt_Mitera_Ghost_smoke_up
	res			24		pt_Mitera_Ghost_smoke_up_2
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.3,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,5,5,5) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.2,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,.5) (650,0) (700,.5) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,.5) (650,0) (700,.5) (999,0) 
		color			(0,.5,1,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 220
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 .2
		lifetime		300 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 .2
		lifetime		500 950
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (150,.5) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (300,1) (500,.5) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (300,.7) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.8,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 .5
		lifetime		700 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,.5) (650,0) (700,.5) (999,0) 
		color			(0,1,1,1) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.2,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,.5) (650,0) (700,.5) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (150,.5) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -.5
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (300,1) (500,.5) (700,1) (999,0) 
		color			(0,1,1,1) (300,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -.5
		lifetime		500 600
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (300,.5) (500,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (300,1,1,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,1) (300,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,1) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -.3
		lifetime		300 600
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,.5) (650,0) (700,.5) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -6
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.3,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -5.2
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.3,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mitera_Ghost_die ######### #
<effect>
	 id		473
	 name		Mitera_Ghost_die
	<list>
	res			1		pt_Mitera_Ghost_smoke_01
	res			2		pt_Mitera_Ghost_smoke_02
	res			3		pt_Mitera_Ghost_smoke_03
	res			4		pt_Mitera_Ghost_smoke_04
	res			5		pt_Mitera_Ghost_lighting_01
	res			6		pt_Mitera_Ghost_lighting_01
	res			7		pt_Mitera_Ghost_lighting_02
	res			8		pt_Mitera_Ghost_cloud_01
	res			9		pt_Mitera_Ghost_smoke_04
	res			10		pt_Mitera_Ghost_smoke_die_1
	res			11		sp_Mitera_Ghost_Die_ring
	res			12		sp_Mitera_Ghost_Die_ring
	res			13		sn_Mitera_Ghost_Die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,.1) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Mitera_Ghost.skel" "effect\monster\Mitera_Ghost_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Mitera_Ghost.skel" "effect\monster\Mitera_Ghost_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,.5) (650,0) (700,.5) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Mitera_Ghost.skel" "effect\monster\Mitera_Ghost_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,.5) (650,0) (700,.5) (999,0) 
		color			(0,.5,1,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Mitera_Ghost.skel" "effect\monster\Mitera_Ghost_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Mitera_Ghost.skel" "effect\monster\Mitera_Ghost_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Mitera_Ghost.skel" "effect\monster\Mitera_Ghost_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -.2
		lifetime		0 350
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Mitera_Ghost.skel" "effect\monster\Mitera_Ghost_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,0) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Mitera_Ghost.skel" "effect\monster\Mitera_Ghost_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,.5) (650,0) (700,.5) (999,0) 
		color			(0,1,1,1) (999,.3,0,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Mitera_Ghost.skel" "effect\monster\Mitera_Ghost_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,.1) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Mitera_Ghost.skel" "effect\monster\Mitera_Ghost_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.5) (999,.5,.5,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Mitera_Ghost.skel" "effect\monster\Mitera_Ghost_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.5) (999,.5,.5,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Mitera_Ghost.skel" "effect\monster\Mitera_Ghost_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ml_christmas_tree_01 ######### #
<effect>
	 id		474
	 name		ml_christmas_tree_01
	<list>
	res			1		mh_ml_christmas_tree_01
	res			2		sp_christmas_sled_glow01
	res			3		pt_ml_christmas_tree_Glow_Y
	res			4		pt_ml_christmas_tree_Glow_R
	res			5		pt_ml_christmas_tree_Glow_B
	res			6		pt_ml_christmas_tree_Glow_P
	res			7		pt_ml_christmas_tree_Star_Drop
	res			8		pt_ml_christmas_tree_Star_01
	res			9		pt_ml_christmas_tree_Star_02
	res			10		pt_ml_christmas_tree_Star_03
	res			11		pt_ml_christmas_tree_Glow_Y_2
	res			12		pt_ml_christmas_tree_Glow_P_2
	res			13		pt_ml_christmas_tree_Glow_B_2
	res			14		pt_ml_christmas_tree_Star_P
	res			15		pt_ml_christmas_tree_Star_P_2
	res			16		dc_effroi_standglow01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,1,1) (300,1,1,.8) (500,1,1,1) (700,1,.8,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 9.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (300,1.5,1.5,1.5) (500,2,2,2) (700,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,.3) (300,.5) (500,.3) (700,.5) (999,.3) 
		color			(0,1,1,1) (300,1,1,.8) (500,1,1,1) (700,1,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 9.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 9 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 6 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 7 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 7 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 7 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 7 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.2) (300,.3) (500,.2) (700,.3) (999,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gablang ######### #
<effect>
	 id		475
	 name		Gablang
	<list>
	res			1		ms_DRG_AWK
	res			2		sp_DRG_AWK_eyeglow_01
	res			3		sp_DRG_AWK_eyeglow_01
	res			4		sp_DRG_AWK_Glow_01
	res			5		sp_DRG_AWK_Glow_01
	res			6		sp_DRG_AWK_Glow_01
	res			7		sp_DRG_AWK_Glow_01
	res			8		sp_DRG_AWK_Glow_01
	res			9		sp_DRG_AWK_Glow_01
	res			10		sp_DRG_AWK_Glow_01
	res			11		sp_DRG_AWK_Glow_01
	res			12		sp_DRG_AWK_Glow_01
	res			13		sp_DRG_AWK_Glow_01
	res			14		sp_DRG_AWK_Glow_01
	res			15		sp_DRG_AWK_Glow_01
	res			16		sp_DRG_AWK_Glow_01
	res			17		sp_DRG_AWK_Glow_01
	res			18		sp_DRG_AWK_Glow_01
	res			19		sp_DRG_AWK_Glow_01
	res			20		sp_Gablang_WP_Glow
	res			21		pt_Gablang_Smoke_2
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.2) (500,.4) (999,.2) 
		color			(0,1,0,.5) (500,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.08 .04 .11
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.08 -.04 .11
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.25 .09 -.02
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.25 -.09 -.02
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.35 .13 -.09
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.35 -.13 -.09
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -.08
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -.08
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.01 -.01 .11
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.01 .01 .11
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.03 .13 .02
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.03 -.13 .02
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .07 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.07 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.06 -.14 .09
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Thigh" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.06 .14 .09
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Thigh" 
		scale			(0,.8,.8,.8) (300,1,1,1) (999,.8,.8,.8) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.07 -.14 -.05
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Thigh" 
		scale			(0,.8,.8,.8) (300,1,1,1) (999,.8,.8,.8) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.07 .14 -.05
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Thigh" 
		scale			(0,.8,.8,.8) (300,1,1,1) (999,.8,.8,.8) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (500,1.2,1.2,1.2) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,.7) (999,1) 
		color			(0,1,1,1) (500,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gablang_att1 ######### #
<effect>
	 id		476
	 name		Gablang_att1
	<list>
	res			1		mh_Spin_Force_Slash_2
	res			2		dc_Spin_Force
	res			3		qa_12
	res			4		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (430,1) (700,1) (800,0) (999,0) 
		color			(0,.5,.5,1) (700,.5,.5,1) (800,.5,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		0
		scale			(0,2.7,2.7,2.7) (999,3.2,3.2,3.2) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,0,1) (999,.5,0,.2) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		430 530
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		580 680
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gablang_att2 ######### #
<effect>
	 id		477
	 name		Gablang_att2
	<list>
	res			1		mh_Stream_Flare_Ball
	res			2		mh_Stream_Flare_Ball
	res			3		pt_Stream_Flare_Gather_JUL
	res			4		dc_agulyshoulder_ring01
	res			5		dc_agulyshoulder_ring02
	res			6		dc_agulyshoulder_ring02
	res			7		sp_Stream_Flare_WP_Glow
	res			8		mh_Stream_Flare_Ball_Tail
	res			9		pt_Stream_Flare_Ball_Smoke_1
	res			10		mh_Stream_Flare_Ball
	res			11		dc_Energy_shock_Wave_1
	res			12		pt_Stream_Flare_Ball_Smoke_2
	res			13		qa_burnknuckle_hit
	res			14		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		210 650
		animtime		1
		scale			(0,0,0,0) (150,.7,.7,.7) (700,1,1,1) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos_01" "effect\Skill\Stream_Flare\Stream_Flare_Pos.skel" "effect\Skill\Stream_Flare\Stream_Flare_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		scale			(0,0,0,0) (150,.7,.7,.7) (700,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos_01" "effect\Skill\Stream_Flare\Stream_Flare_Pos.skel" "effect\Skill\Stream_Flare\Stream_Flare_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 590
		animtime		0
		scale			(0,.5,.5,5) (999,1,1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos_01" "effect\Skill\Stream_Flare\Stream_Flare_Pos.skel" "effect\Skill\Stream_Flare\Stream_Flare_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (300,.5) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos_01" "effect\Skill\Stream_Flare\Stream_Flare_Pos.skel" "effect\Skill\Stream_Flare\Stream_Flare_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (300,.5) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos_01" "effect\Skill\Stream_Flare\Stream_Flare_Pos.skel" "effect\Skill\Stream_Flare\Stream_Flare_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (300,.5) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos_01" "effect\Skill\Stream_Flare\Stream_Flare_Pos.skel" "effect\Skill\Stream_Flare\Stream_Flare_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		0 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (300,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .6 0
		lifetime		500 900
		animtime		1
		bonename		"weaponR" 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,1,.7) (999,1,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .6 0
		lifetime		450 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .9 -1
		lifetime		760 880
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -1
		lifetime		780 900
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .6 0
		lifetime		200 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		200 590
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		780 880
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gablang_att3 ######### #
<effect>
	 id		478
	 name		Gablang_att3
	<list>
	res			1		sp_Gach_Blade_WP_Glow
	res			2		pt_Gach_Blade_WP_glow_1
	res			3		sp_Aid_Rush_Bodyglow
	res			4		sp_Charge_Diss_Ringwave
	res			5		pt_Gach_Blade_Gather_Jul
	res			6		qa_Infector_hit_02
	res			7		qa_10
	res			8		mh_Gablang_att3_Slash
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .6 0
		lifetime		250 950
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		500 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 450
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		50 300
		animtime		0
		scale			(0,1,1,3) (999,.2,.2,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		695 795
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (670,0) (695,1) (740,0) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gablang_die ######### #
<effect>
	 id		479
	 name		Gablang_die
	<list>
	res			1		pt_Gablang_Smoke_1
	res			2		pt_AWK_SWD_boompat_finish
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 350
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 450
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hirsch_G ######### #
<effect>
	 id		480
	 name		Hirsch_G
	<list>
	res			1		sp_Hirsch_G_Body_Glow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (500,4.5,4.5,4.5) (999,3,3,3) 
		alpha			(0,.7) (500,.5) (999,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hirsch_att1 ######### #
<effect>
	 id		481
	 name		Hirsch_att1
	<list>
	res			1		mh_Hirsch_att1_Slash
	res			2		sp_Curse_C_Cond_Hit_01
	res			3		sp_Dr_Knight_att1_Hit_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (490,0) (500,1) (520,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 -3
		lifetime		500 650
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 -3
		lifetime		500 650
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hirsch_att2 ######### #
<effect>
	 id		482
	 name		Hirsch_att2
	<list>
	res			1		sp_Hirsch_G_att2_Glow
	res			2		mh_Hirsch_att2_Slash
	res			3		sp_Hirsch_G_att2_Glow
	res			4		mh_Hirsch_WP_Glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		bonename		"WP_R01" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (500,1) (600,1) (800,0) (999,0) 
		color			(0,1,1,0) (600,1,1,0) (800,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (550,0) (560,1) (620,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		0
		bonename		"WP_R01" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (500,1) (600,1) (800,0) (999,0) 
		color			(0,1,1,0) (600,1,1,0) (800,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WP_R01" 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (600,1,1,0) (800,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hirsch_B ######### #
<effect>
	 id		483
	 name		Hirsch_B
	<list>
	res			1		sp_Explode_Body_Glow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (500,4.5,4.5,4.5) (999,3,3,3) 
		alpha			(0,.7) (500,.5) (999,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hirsch_att3 ######### #
<effect>
	 id		484
	 name		Hirsch_att3
	<list>
	res			1		pt_Hirsch_Rmt_Mod
	res			2		sp_Hirsch_att3_Glow
	res			3		sp_Dr_Knight_CRS_att1_shot
	res			4		pt_Hirsch_Rmt_Glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		bonename		"WP_R01" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		bonename		"WP_R01" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 -3
		lifetime		500 650
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 -3
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hirsch_att4 ######### #
<effect>
	 id		485
	 name		Hirsch_att4
	<list>
	res			1		mh_Hirsch_WP_Glow
	res			2		mh_Hirsch_WP_Glow
	res			3		pt_Hirsch_att4_JUL_1_UP
	res			4		mh_Power_Seal_Circle_Wave
	res			5		pt_Hirsch_att4_JUL_2_UP
	res			6		pt_Hirsch_WP_Smoke_1
	res			7		pt_Hirsch_WP_Smoke_1
	res			8		dc_Excranose_Bottom_Modul
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WP_R01" 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WP_L01" 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1.5
		lifetime		450 700
		animtime		0
		scale			(0,1,1,10) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1.5
		lifetime		450 600
		animtime		1
		scale			(0,1,3,1) (999,.3,20,.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.5
		lifetime		450 750
		animtime		0
		scale			(0,2,2,10) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		bonename		"WP_R01" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		bonename		"WP_L01" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1.5
		lifetime		400 600
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lady_Kwira ######### #
<effect>
	 id		486
	 name		Lady_Kwira
	<list>
	res			1		sp_Dr_Knight_SWD_Bodyglow
	res			2		sp_Dr_Knight_SWD_Bodyglow
	res			3		sp_Lady_Kwira_Eye_glow
	res			4		sp_Lady_Kwira_Eye_glow
	res			5		pt_Lady_Kwira_Body_Smoke_1
	res			6		pt_Lady_Kwira_Body_Smoke_2
	res			7		dc_Excranose_Bottom_Modul
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Chair_Main" 
		scale			(0,5,5,5) (500,6,6,6) (999,5,5,5) 
		alpha			(0,.7) (500,.5) (999,.7) 
		color			(0,1,.2,0) (500,1,0,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,5,5,5) (500,6,6,6) (999,5,5,5) 
		alpha			(0,.7) (500,.5) (999,.7) 
		color			(0,1,0,0) (500,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_Eye" 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Eye" 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Chair_Main" 
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,.7) (500,.7) (999,0) 
		color			(0,1,1,1) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (500,6,6,6) (999,6.5,6.5,6.5) 
		alpha			(0,.8) (999,.8) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lady_Kwira_att1 ######### #
<effect>
	 id		487
	 name		Lady_Kwira_att1
	<list>
	res			1		pt_Lady_Kwira_att1_Smoke_1
	res			2		mh_Lady_Kwira_att1_Rmt_ball
	res			3		sp_Bisar_Shot_Mod
	res			4		pt_Lady_Kwira_Gather_Jul
	res			5		sp_Curse_C_Fin_Circle_Mod
	res			6		dc_Curse_Circle_Shadow
	res			7		sp_Lady_Kwira_remote_Head
	res			8		sp_Menta_Gather_1
	res			9		sp_Duporun_Shot_bom
	res			10		pt_Lady_Kwira_Rmt_Dot
	res			11		sp_D_Knight_Def_fin_Circle
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3.5 0
		lifetime		0 600
		animtime		0
		bonename		"Bone_WP_Spear" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,.7) (500,.7) (999,0) 
		color			(0,1,1,1) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 550
		animtime		1
		scale			(0,.5,.5,.5) (300,1,1,1) (700,1.2,1.2,1.2) (800,.7,.7,.7) (999,2.8,2.8,2.8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\monster\Lady_Kwira_att1_Gather_pos.skel" "effect\monster\Lady_Kwira_att1_Gather_pos.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\monster\Lady_Kwira_att1_Gather_pos.skel" "effect\monster\Lady_Kwira_att1_Gather_pos.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,1,1,5) (999,.2,.2,1) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\monster\Lady_Kwira_att1_Gather_pos.skel" "effect\monster\Lady_Kwira_att1_Gather_pos.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,0,.1) (999,.3,0,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\monster\Lady_Kwira_att1_Gather_pos.skel" "effect\monster\Lady_Kwira_att1_Gather_pos.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -4.5
		lifetime		200 550
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,0,.1) (999,.3,0,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\monster\Lady_Kwira_att1_Gather_pos.skel" "effect\monster\Lady_Kwira_att1_Gather_pos.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\monster\Lady_Kwira_att1_Gather_pos.skel" "effect\monster\Lady_Kwira_att1_Gather_pos.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\monster\Lady_Kwira_att1_Gather_pos.skel" "effect\monster\Lady_Kwira_att1_Gather_pos.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		350 550
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\monster\Lady_Kwira_att1_Gather_pos.skel" "effect\monster\Lady_Kwira_att1_Gather_pos.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,0,.1) (999,.3,0,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\monster\Lady_Kwira_att1_Gather_pos.skel" "effect\monster\Lady_Kwira_att1_Gather_pos.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Lady_Kwira_att2 ######### #
<effect>
	 id		488
	 name		Lady_Kwira_att2
	<list>
	res			1		mh_Lady_Kwira_att2_Buff_Ring
	res			2		mh_Lady_Kwira_att2_Buff_Ring
	res			3		mh_Lady_Kwira_att2_Buff_Ring
	res			4		sp_Gira_Spit_Wave_CP
	res			5		sp_Gira_Spit_Wave_CP
	res			6		sp_Gira_Spit_Wave_CP
	res			7		sp_Lady_Kwira_Aura
	res			8		sp_Lady_Kwira_Aura
	res			9		sp_Lady_Kwira_Aura
	res			10		mh_Lady_Kwira_att2_Buff_Ring
	res			11		mh_Lady_Kwira_att2_Buff_Ring
	res			12		mh_Lady_Kwira_att2_Buff_Ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		400 550
		animtime		1
		scale			(0,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.7) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 0
		lifetime		500 650
		animtime		1
		scale			(0,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.7) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		600 750
		animtime		1
		scale			(0,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.7) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		400 550
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 0
		lifetime		500 650
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .4 0
		lifetime		600 750
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 5 0
		lifetime		400 550
		animtime		0
		scale			(0,6,6,6) (999,11,11,11) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 5 0
		lifetime		500 650
		animtime		0
		scale			(0,6,6,6) (999,11,11,11) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 5 0
		lifetime		600 750
		animtime		0
		scale			(0,6,6,6) (999,11,11,11) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		1
		scale			(0,.5,.5,.5) (999,.9,.9,.9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.7) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		1
		scale			(0,.5,.5,.5) (999,.9,.9,.9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.7) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		1
		scale			(0,.5,.5,.5) (999,.9,.9,.9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.7) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lady_Kwira_att3 ######### #
<effect>
	 id		489
	 name		Lady_Kwira_att3
	<list>
	res			1		sp_Lady_Kwira_WP_Mod
	res			2		pt_Lady_Kwira_WP_Smoke_1
	res			3		pt_Lady_Kwira_att3_Smoke_1
	res			4		pt_Lady_Kwira_att3_Smoke_1
	res			5		pt_Lady_Kwira_att3_Smoke_1
	res			6		pt_Lady_Kwira_att3_Smoke_1
	res			7		pt_Lady_Kwira_att3_Smoke_1
	res			8		pt_Lady_Kwira_att3_Smoke_1
	res			9		pt_Lady_Kwira_att3_Smoke_1
	res			10		pt_Lady_Kwira_att3_Smoke_1
	res			11		pt_Lady_Kwira_att3_Smoke_2
	res			12		pt_Lady_Kwira_att3_Smoke_2
	res			13		pt_Lady_Kwira_att3_Smoke_2
	res			14		pt_Lady_Kwira_att3_Smoke_2
	res			15		pt_Lady_Kwira_att3_Smoke_2
	res			16		pt_Lady_Kwira_att3_Smoke_2
	res			17		pt_Lady_Kwira_att3_Smoke_2
	res			18		pt_Lady_Kwira_att3_Smoke_2
	res			19		dc_Excranose_Bottom_Modul
	res			20		mh_Gira_Spit_Fin_Skrew
	res			21		mh_Lady_Kwira_WP_Glow
	res			22		sp_Dellamo_Hit_1_mod
	res			23		sp_Dellamo_Hit_1_mod
	res			24		qa_freezing_hit
	res			25		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3.6 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_WP_Spear" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.3,0,.1) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_WP_Spear" 
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		350 850
		animtime		0
		scale			(0,5,5,5) (999,4,4,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.3,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub01" "effect\monster\Lady_Kwira_att3_Smoke_pos.skel" "effect\monster\Lady_Kwira_att3_Smoke_pos.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		350 850
		animtime		0
		scale			(0,5,5,5) (999,4,4,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.3,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub02" "effect\monster\Lady_Kwira_att3_Smoke_pos.skel" "effect\monster\Lady_Kwira_att3_Smoke_pos.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		350 850
		animtime		0
		scale			(0,5,5,5) (999,4,4,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.3,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub03" "effect\monster\Lady_Kwira_att3_Smoke_pos.skel" "effect\monster\Lady_Kwira_att3_Smoke_pos.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		350 850
		animtime		0
		scale			(0,5,5,5) (999,4,4,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.3,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub04" "effect\monster\Lady_Kwira_att3_Smoke_pos.skel" "effect\monster\Lady_Kwira_att3_Smoke_pos.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		350 850
		animtime		0
		scale			(0,5,5,5) (999,4,4,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.3,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub05" "effect\monster\Lady_Kwira_att3_Smoke_pos.skel" "effect\monster\Lady_Kwira_att3_Smoke_pos.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 850
		animtime		0
		scale			(0,5,5,5) (999,4,4,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.3,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub06" "effect\monster\Lady_Kwira_att3_Smoke_pos.skel" "effect\monster\Lady_Kwira_att3_Smoke_pos.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		350 850
		animtime		0
		scale			(0,5,5,5) (999,4,4,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.3,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub07" "effect\monster\Lady_Kwira_att3_Smoke_pos.skel" "effect\monster\Lady_Kwira_att3_Smoke_pos.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		350 850
		animtime		0
		scale			(0,5,5,5) (999,4,4,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.3,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub08" "effect\monster\Lady_Kwira_att3_Smoke_pos.skel" "effect\monster\Lady_Kwira_att3_Smoke_pos.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		320 850
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub01" "effect\monster\Lady_Kwira_att3_Smoke_pos.skel" "effect\monster\Lady_Kwira_att3_Smoke_pos.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		320 850
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub02" "effect\monster\Lady_Kwira_att3_Smoke_pos.skel" "effect\monster\Lady_Kwira_att3_Smoke_pos.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		320 850
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub03" "effect\monster\Lady_Kwira_att3_Smoke_pos.skel" "effect\monster\Lady_Kwira_att3_Smoke_pos.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		320 850
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub04" "effect\monster\Lady_Kwira_att3_Smoke_pos.skel" "effect\monster\Lady_Kwira_att3_Smoke_pos.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		320 850
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub05" "effect\monster\Lady_Kwira_att3_Smoke_pos.skel" "effect\monster\Lady_Kwira_att3_Smoke_pos.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		320 850
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub06" "effect\monster\Lady_Kwira_att3_Smoke_pos.skel" "effect\monster\Lady_Kwira_att3_Smoke_pos.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		320 850
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub07" "effect\monster\Lady_Kwira_att3_Smoke_pos.skel" "effect\monster\Lady_Kwira_att3_Smoke_pos.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		320 850
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub08" "effect\monster\Lady_Kwira_att3_Smoke_pos.skel" "effect\monster\Lady_Kwira_att3_Smoke_pos.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		320 1000
		animtime		0
		scale			(0,12,12,12) (999,14,14,14) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,.2) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		320 850
		animtime		1
		scale			(0,2.8,1.4,2.8) (999,2.6,2.4,2.6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,2500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_WP_Spear" 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 6 0
		lifetime		0 250
		animtime		0
		scale			(0,16,16,16) (999,7,7,7) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 6 0
		lifetime		100 350
		animtime		0
		scale			(0,16,16,16) (999,7,7,7) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lady_Kwira_die ######### #
<effect>
	 id		490
	 name		Lady_Kwira_die
	<list>
	res			1		mh_eff_Lady_Kwira_die
	res			2		dc_Excranose_Bottom_Modul
	res			3		pt_Lady_Kwira_Body_Smoke_1
	res			4		pt_Lady_Kwira_Body_Smoke_2
	res			5		pt_Lady_Kwira_Die_JuL
	res			6		sp_Dellamo_Hit_1_mod
	res			7		dc_Bisar_wave
	res			8		pt_Lady_Kwira_Die_JuL_add
	res			9		pt_Lady_Kwira_Die_Smoke_1
	res			10		pt_Lady_Kwira_Die_Dot
	res			11		dc_Atolloge_Wave
	res			12		dc_Atolloge_Wave
	res			13		qa_burnknuckle_hit
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,.5,1) (300,1,1,1) (500,1,.2,0) (750,.5,0,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (300,.8) (900,.8) (999,0) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,.7) (500,.7) (999,0) 
		color			(0,1,1,1) (999,.2,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone_Chair_Main" "Monster\Lady_Kwira.skel" "effect\monster\eff_Lady_Kwira_die.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.2 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,20) (999,.1,.1,24) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,0) (500,.1,0,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.2 0
		lifetime		0 300
		animtime		0
		scale			(0,7,7,7) (999,18,18,18) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.2 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,20) (999,.1,.1,24) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		0
		scale			(0,3,3,3) (999,2,2,15) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (150,1,1,1) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chepesyu_1 ######### #
<effect>
	 id		491
	 name		Chepesyu_1
	<list>
	res			1		sp_C_Infector_Body_Glow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (300,.5) (999,.7) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chepesyu_2 ######### #
<effect>
	 id		492
	 name		Chepesyu_2
	<list>
	res			1		sp_Dr_Knight_CRS_Bodyglow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.7) (300,.5) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chepesyu_att1 ######### #
<effect>
	 id		493
	 name		Chepesyu_att1
	<list>
	res			1		mh_Chepesyu_att1_Slash
	res			2		sp_Diffuse_Boom_WP_Glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (320,0) (340,1) (370,1) (400,0) (999,0) 
		color			(0,1,1,1) (350,1,1,1) (400,1,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		260 420
		animtime		0
		bonename		"Bone_WP_R" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chepesyu_att3_1 ######### #
<effect>
	 id		494
	 name		Chepesyu_att3_1
	<list>
	res			1		mh_Chepesyu_Skrew
	res			2		sp_Chepesyu_att3_WP_Glow_1
	res			3		sp_Chepesyu_att3_WP_Glow_1
	res			4		pt_Retrea_WP_dot_glow
	res			5		pt_Retrea_WP_dot_glow
	res			6		mh_Lady_Kwira_att2_Buff_Ring
	res			7		dc_Culpierd_Fin_Dark_Wave
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		650 850
		animtime		1
		scale			(0,1.2,.5,1.2) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.2) (999,1,.5,.2) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_WP_R" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -1.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_WP_L" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.1 0
		lifetime		0 850
		animtime		0
		bonename		"Bone_WP_R" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -1.1 0
		lifetime		0 850
		animtime		0
		bonename		"Bone_WP_L" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0,.8,.5,.8) (999,.8,3.5,.8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.2) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chepesyu_att2 ######### #
<effect>
	 id		495
	 name		Chepesyu_att2
	<list>
	res			1		sp_Chepesyu_WP_Glow
	res			2		sp_Elf_as_Groy_att3_Fin_Hit
	res			3		sp_Elf_as_Groy_att3_Shot
	res			4		pt_Chepesyu_att2_Hit_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_WP_R" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (500,1) (600,0) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 -2.5
		lifetime		450 550
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (250,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 -2.5
		lifetime		450 550
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (250,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.8 -2.5
		lifetime		450 550
		animtime		0
		scale			(0,2,2,5) (999,1,1,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (250,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chepesyu_att3_2 ######### #
<effect>
	 id		496
	 name		Chepesyu_att3_2
	<list>
	res			1		sp_Chepesyu_att3_WP_Glow_2
	res			2		sp_Chepesyu_att3_WP_Glow_2
	res			3		pt_Chepesyu_WP_dot_glow
	res			4		pt_Chepesyu_WP_dot_glow
	res			5		mh_Lady_Kwira_att2_Buff_Ring
	res			6		mh_Chepesyu_Skrew_2
	res			7		dc_Bisar_wave
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_WP_R" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -1.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_WP_L" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		0 850
		animtime		0
		bonename		"Bone_WP_R" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1.1 0
		lifetime		0 850
		animtime		0
		bonename		"Bone_WP_L" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0,.8,.5,.8) (999,.8,3.5,.8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		650 850
		animtime		1
		scale			(0,1.2,.5,1.2) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,0,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,0,.5) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chepesyu_die ######### #
<effect>
	 id		497
	 name		Chepesyu_die
	<list>
	res			1		pt_Chepesyu_die_smoke_1
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## war_wolf ######### #
<effect>
	 id		498
	 name		war_wolf
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		stand
	</scene>

</effect>
# ######## war_wolf_att1 ######### #
<effect>
	 id		499
	 name		war_wolf_att1
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		action
	</scene>

</effect>
# ######## war_wolf_att2 ######### #
<effect>
	 id		500
	 name		war_wolf_att2
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		action
	</scene>

</effect>
# ######## war_wolf_die ######### #
<effect>
	 id		501
	 name		war_wolf_die
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		die
	</scene>

</effect>
# ######## Hirsch_die ######### #
<effect>
	 id		502
	 name		Hirsch_die
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		die
	</scene>

</effect>
# ######## lemon_dragon ######### #
<effect>
	 id		503
	 name		lemon_dragon
	<list>
	res			1		sp_lemon_dragon_BodyGlow
	res			2		sp_lemon_dragon_BodyGlow
	res			3		sp_lemon_dragon_BodyGlow
	res			4		pt_lemon_dragon_Dot_glow
	res			5		dc_lemon_dragon
	res			6		pt_lemon_dragon_Body_Smoke_1
	res			7		sp_lemon_dragon_eye
	res			8		sp_lemon_dragon_eye
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,2.3,2.3,2.3) (999,2,2,2) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,1,1,1) (300,1,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"DRG_Bip01 Pelvis" 
		scale			(0,2,2,2) (300,2.3,2.3,2.3) (999,2,2,2) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,1,1,1) (600,.5,1,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"DRG_Bip01 Neck1" 
		scale			(0,1.2,1.2,1.2) (500,1.4,1.4,1.4) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lemon_dragon_att1 ######### #
<effect>
	 id		504
	 name		lemon_dragon_att1
	<list>
	res			1		sp_lemon_dragon_att1_glow
	res			2		pt_lemon_dragon_att1_Smoke
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.1 0 .4
		lifetime		0 600
		animtime		0
		bonename		"DRG_Bip01 Head" 
		scale			(0,0,0,0) (600,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,.7) (700,.7) (999,0) 
		color			(0,.5,.1,.5) (700,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 .4
		lifetime		0 700
		animtime		0
		bonename		"DRG_Bip01 Head" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,.1,.5) (700,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lemon_dragon_die ######### #
<effect>
	 id		505
	 name		lemon_dragon_die
	<list>
	res			1		pt_Elf_As_Groy_Die_UpLight
	res			2		pt_lemon_dragon_die_Smoke_1
	res			3		pt_lemon_dragon_die_Smoke_2
	res			4		dc_D_Knight_Solder_att2_mod
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,0,1,1) (300,1,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 800
		animtime		0
		scale			(0,5,5,5) (300,5,5,7) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.5,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (500,4.3,4.3,4.3) (999,6.5,6.5,6.5) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,.7,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dryad ######### #
<effect>
	 id		506
	 name		Dryad
	<list>
	res			1		sp_Dryad_eye
	res			2		sp_Dryad_eye
	res			3		sp_Dryad_GlowBody
	res			4		sp_Dryad_GlowBody
	res			5		sp_Dryad_GlowBody
	res			6		sp_Dryad_GlowBody
	res			7		sp_Dryad_GlowBody
	res			8		sp_Dryad_GlowBody
	res			9		sp_Dryad_GlowBody
	res			10		sp_Dryad_GlowBody
	res			11		dc_Dryad
	res			12		pt_Dryad_Body_Smoke_1
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.25 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Thigh" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Thigh" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (999,.7) 
		color			(0,.7,1,.5) (999,.7,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dryad_att1 ######### #
<effect>
	 id		507
	 name		Dryad_att1
	<list>
	res			1		mh_Dryad_att1_ball
	res			2		sp_Dryad_att1_ball_Glow
	res			3		pt_Dryad_att1_ball_Dot
	res			4		sp_black_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,0) (300,1) (630,1) (650,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dryad_att1_ball" "effect\monster\Dryad_att1_ball.skel" "effect\monster\Dryad_att1_ball.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 650
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dryad_att1_ball" "effect\monster\Dryad_att1_ball.skel" "effect\monster\Dryad_att1_ball.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,2.5,2.5,2.5) (999,2.1,2.1,2.1) 
		alpha			(0,0) (100,0) (300,1) (630,1) (650,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dryad_att1_ball" "effect\monster\Dryad_att1_ball.skel" "effect\monster\Dryad_att1_ball.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Dryad_die ######### #
<effect>
	 id		508
	 name		Dryad_die
	<list>
	res			1		mh_Dryad_die_eff
	res			2		pt_Dryad_Die_Smoke_1
	res			3		sp_Dryad_Die_Wave_1
	res			4		sp_Dryad_Die_Wave_1
	res			5		pt_Dryad_Die_Smoke_2
	res			6		dc_NUTE_Poison_field_mod
	res			7		pt_Dryad_Die_glow_1
	res			8		pt_Dryad_Die_Jul
	res			9		pt_Dryad_die_Drop_1
	res			10		dc_NUTE_Poison_field_Wave
	res			11		dc_NUTE_Poison_field_Wave
	res			12		sp_Bisar_Shot_wave_2
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (650,1) (800,0) (999,0) 
		color			(0,1,1,1) (100,0,1,1) (300,.5,.3,0) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 450
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		50 200
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		250 800
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,.5,.2) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,1,.5) (300,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		200 800
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,0,1,1) (300,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,1) (150,1,1,3) (999,.5,.5,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,.5,.5,1) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		250 600
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,1,.5) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,1,.5) (999,0,.1,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.1,.3,.1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Quetzalcoatl ######### #
<effect>
	 id		509
	 name		Quetzalcoatl
	<list>
	res			1		sp_Quetzalcoatl_eye
	res			2		sp_Quetzalcoatl_eye
	res			3		pt_Quetzalcoatl_DarkSmoke_1
	res			4		sp_C_Infector_Body_Glow
	res			5		dc_Dr_Knight_CRS_Bom_Glow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,7,7,7) 
		alpha			(0,0) (250,.8) (999,0) 
		color			(0,0,0,0) (300,.2,.1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,.7) (300,.5) (999,.7) 
		color			(0,1,.2,0) (300,1,.5,.5) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.7) (300,.5) (999,.7) 
		color			(0,1,.5,0) (300,1,.2,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Quetzalcoatl_att1 ######### #
<effect>
	 id		510
	 name		Quetzalcoatl_att1
	<list>
	res			1		mh_Quetzalcoatl_att1_Razer_01
	res			2		pt_Quetzalcoatl_Razer_Jul
	res			3		pt_Quetzalcoatl_att1_Shot_Jul
	res			4		dc_D_Knight_Def_att2_Jul_Dec
	res			5		mh_Quetzalcoatl_att1_Razer_02
	res			6		mh_Quetzalcoatl_WP_Glow
	res			7		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (500,.8) (700,.8) (999,0) 
		color			(0,1,0,1) (300,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 4 -7.2
		lifetime		400 600
		animtime		0
		scale			(0,2,2,5) (999,.5,.5,25) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 4 -7.2
		lifetime		400 600
		animtime		0
		scale			(0,2,2,5) (999,8,8,18) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 0 -15
		lifetime		350 850
		animtime		0
		scale			(0,20,20,20) (999,20,20,20) 
		alpha			(0,0) (200,.7) (700,.5) (999,0) 
		color			(0,.1,0,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -.5 2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (500,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WP_R01" 
		alpha			(0,0) (300,.7) (600,.7) (800,0) (999,0) 
		color			(0,1,.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		440 640
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Quetzalcoatl_att2 ######### #
<effect>
	 id		511
	 name		Quetzalcoatl_att2
	<list>
	res			1		mh_Quetzalcoatl_att2_Slash
	res			2		mh_Quetzalcoatl_WP_Glow
	res			3		pt_Quetzalcoatl_WP_Smoke_1
	res			4		pt_Quetzalcoatl_WP_Smoke_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (370,0) (410,1) (460,0) (999,0) 
		color			(0,1,.2,0) (400,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WP_R01" 
		alpha			(0,0) (300,1) (600,1) (700,0) (999,0) 
		color			(0,.8,.2,0) (300,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5.6 0
		lifetime		0 550
		animtime		0
		bonename		"WP_R01" 
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5.6 0
		lifetime		0 550
		animtime		0
		bonename		"WP_R01" 
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Quetzalcoatl_att3 ######### #
<effect>
	 id		512
	 name		Quetzalcoatl_att3
	<list>
	res			1		mh_Quetzalcoatl_WP_Glow
	res			2		pt_Quetzalcoatl_Spark_1
	res			3		sp_Quetzalcoatl_Mzone_1
	res			4		sp_Quetzalcoatl_Mzone_2
	res			5		mh_Quetzalcoatl_Spark_Stand
	res			6		pt_Quetzalcoatl_Spark_around
	res			7		pt_Quetzalcoatl_WP_Smoke_3
	res			8		sp_Quetzalcoatl_Spark_cp
	res			9		sp_Quetzalcoatl_Spark_cp
	res			10		sp_Quetzalcoatl_Spark_cp
	res			11		pt_Quetzalcoatl_Spark_2
	res			12		dc_Bisar_Bom
	res			13		pt_Quetzalcoatl_Spin_Spark
	res			14		mh_Bisar_dom
	res			15		mh_Bisar_dom
	res			16		pt_Quetzalcoatl_Spark_3
	res			17		pt_Quetzalcoatl_Spark_3
	res			18		pt_Quetzalcoatl_Spark_3
	res			19		pt_Quetzalcoatl_Spark_3
	res			20		pt_Quetzalcoatl_Spark_3
	res			21		sp_D_Knight_Solder_DarkCircle
	res			22		pt_Quetzalcoatl_Smoke_around
	res			23		qa_bullscry_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WP_R01" 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 0
		lifetime		250 800
		animtime		0
		bonename		"WP_R01" 
		scale			(0,2,2,2) (999,.5,.5,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,38,38,38) (650,38,38,38) (999,40,40,40) 
		alpha			(0,0) (300,.7) (650,.4) (700,1) (999,0) 
		color			(0,0,.2,1) (650,.5,.5,.5) (700,1,1,1) (999,0,1,1) 
		rotation		(0,0) (400,-25) (650,-30) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,34,34,34) (670,34,34,34) (999,40,40,40) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,0,0,1) (400,0,.5,1) (650,0,.5,1) (700,1,1,1) (999,0,1,1) 
		rotation		(0,0) (300,45) (670,60) (999,70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.2
		lifetime		650 800
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		150 600
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.5 0
		lifetime		0 650
		animtime		0
		bonename		"WP_R01" 
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .6 0
		lifetime		650 800
		animtime		0
		scale			(0,5,5,5) (999,40,40,40) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .6 0
		lifetime		700 850
		animtime		0
		scale			(0,5,5,5) (999,40,40,40) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		750 900
		animtime		0
		scale			(0,5,5,5) (999,40,40,40) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.5 -1.2
		lifetime		650 800
		animtime		0
		scale			(0,3,3,7) (999,.5,.5,10) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,25,25,25) (999,25,25,25) 
		alpha			(0,0) (300,.7) (650,.7) (700,1) (999,0) 
		color			(0,.5,.5,.5) (650,.5,.5,.5) (700,1,1,1) (999,0,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3.5 0
		lifetime		150 800
		animtime		0
		bonename		"WP_R01" 
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		1
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.5,.5,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		1
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.5,.5,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 -1.2
		lifetime		650 850
		animtime		0
		scale			(0,1,1,1) (150,7,7,10) (999,1,1,15) 
		color			(0,.5,.5,1) (300,.5,.5,1) (999,0,.2,1) 
		rotation		(0,0) (500,45) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 -1.2
		lifetime		650 850
		animtime		0
		scale			(0,1,1,1) (150,7,7,10) (999,1,1,15) 
		color			(0,.5,.5,1) (300,.5,.5,1) (999,0,.2,1) 
		rotation		(0,-65) (500,-90) (999,-75) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 -1.2
		lifetime		650 850
		animtime		0
		scale			(0,1,1,1) (150,7,7,10) (999,1,1,15) 
		color			(0,.5,.5,1) (300,.5,.5,1) (999,0,.2,1) 
		rotation		(0,125) (500,145) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 -1.2
		lifetime		650 850
		animtime		0
		scale			(0,1,1,1) (150,7,7,10) (999,1,1,15) 
		color			(0,.5,.5,1) (300,.5,.5,1) (999,0,.2,1) 
		rotation		(0,-125) (500,-165) (999,-145) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 -1.2
		lifetime		650 850
		animtime		0
		scale			(0,1,1,1) (150,7,7,10) (999,1,1,15) 
		color			(0,.5,.5,1) (300,.5,.5,1) (999,0,.2,1) 
		rotation		(0,180) (500,200) (999,195) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		650 850
		animtime		0
		scale			(0,15,15,15) (999,24,24,24) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,.2,.5) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		650 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Quetzalcoatl_die ######### #
<effect>
	 id		513
	 name		Quetzalcoatl_die
	<list>
	res			1		mh_eff_Quetzalcoatl_die
	res			2		dc_Excranose_Bottom_Modul
	res			3		pt_Quetzalcoatl_Die_JuL_add
	res			4		sp_D_Knight_Solder_DarkCircle
	res			5		sp_D_Knight_Solder_DarkCircle
	res			6		pt_Quetzalcoatl_Die_Smoke_01
	res			7		pt_Quetzalcoatl_Die_Smoke_02
	res			8		pt_Quetzalcoatl_Die_UPLine
	res			9		sp_Empress_S_Body_Glow_cp
	res			10		pt_Quetzalcoatl_Die_UP_Glow
	res			11		dc_Piu_Velos_Wave
	res			12		sp_Culpierd_Fin_Hit
	res			13		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (800,0) (999,0) 
		color			(0,1,1,1) (100,1,.2,.5) (150,1,.1,.1) (200,.5,0,.2) (250,.5,0,.2) (500,.3,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		220 1000
		animtime		0
		scale			(0,10,10,10) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.2,.2) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5.1 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,20) (999,.1,.1,24) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 4.8 0
		lifetime		0 150
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (150,.7) (300,.7) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4.8 0
		lifetime		50 200
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (150,.7) (300,.7) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		250 800
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		250 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		0
		scale			(0,4,4,4) (150,2,2,10) (999,.1,.1,5) 
		alpha			(0,0)(300,.7) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .4 0
		lifetime		220 750
		animtime		0
		scale			(0,9,9,9) (999,14,14,14) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.2,.5) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 4.5 0
		lifetime		0 150
		animtime		0
		scale			(0,8,8,8) (999,16,16,16) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		250 650
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mapinguari ######### #
<effect>
	 id		514
	 name		Mapinguari
	<list>
	res			1		sp_Mapinguari_eye
	res			2		sp_Mapinguari_eye
	res			3		pt_Mapinguari_Body_Smoke
	res			4		pt_Mapinguari_Body_Smoke
	res			5		pt_Mapinguari_Body_Smoke
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,2.5,2.5,2.5) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mapinguari_att1 ######### #
<effect>
	 id		515
	 name		Mapinguari_att1
	<list>
	res			1		mh_Mapinguari_att1_Slash
	res			2		mh_Mapinguari_att1_Slash
	res			3		dc_Sibillim_Crack
	res			4		pt_Elf_assulter_att2_dust
	res			5		pt_Elf_assulter_att2_Stone_1
	res			6		pt_Elf_assulter_att2_Stone_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0,0) (370,0) (390,1) (440,1) (480,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (370,0) (390,1) (440,1) (480,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1.5 0 -3
		lifetime		370 700
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,.5,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.5 0 -3
		lifetime		370 700
		animtime		0
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1.5 0 -3
		lifetime		370 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.1,.1,.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.4,.2) (999,.1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.5 0 -3
		lifetime		370 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.1,.1,.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.4,.2) (999,.1,.2,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mapinguari_att2 ######### #
<effect>
	 id		516
	 name		Mapinguari_att2
	<list>
	res			1		mh_Mapinguari_att2_Wind
	res			2		pt_Mapinguari_Dash_Line_1
	res			3		pt_Mapinguari_Dash_Line_2
	res			4		sp_Dellamo_Glow_1
	res			5		mh_Mapinguari_att2_Dash
	res			6		mh_Mapinguari_att2_Glowbody
	res			7		qa_freezing_hit
	res			8		qa_deadspack_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (600,1) (700,1) (800,0) (999,0) 
		color			(0,1,1,1) (650,1,1,1) (800,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.5 -2.5
		lifetime		600 700
		animtime		0
		scale			(0,0,0,.3) (150,3,3,3) (999,.1,.1,10) 
		alpha			(0,0) (250,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		600 750
		animtime		0
		scale			(0,.1,.1,.3) (300,1,1,7) (999,.1,.1,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		600 700
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,0) (300,.15) (500,.15) (600,.3) (750,.3) (850,0) (999,0) 
		color			(0,.5,0,.5) (300,.3,.7,1) (650,.3,.7,.7) (999,0,0,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (600,0,0,0) (670,0,0,7) (750,0,0,0) (999,0,0,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (600,.7) (750,.7) (850,0) (999,0) 
		color			(0,.5,0,.5) (300,.3,.7,1) (650,.3,.7,.7) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		250 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mapinguari_att3 ######### #
<effect>
	 id		517
	 name		Mapinguari_att3
	<list>
	res			1		mh_eff_Mapinguari_att3
	res			2		mh_eff_Mapinguari_att3
	res			3		mh_eff_Mapinguari_att3
	res			4		sp_Mapinguari_eye
	res			5		sp_Mapinguari_eye
	res			6		pt_Mapinguari_Body_Smoke
	res			7		pt_Mapinguari_Body_Smoke
	res			8		pt_Mapinguari_Body_Smoke
	res			9		dc_M_Rage_2
	res			10		dc_M_Rage_2
	res			11		dc_M_Rage_2
	res			12		dc_M_Rage_2
	res			13		dc_M_Rage_2
	res			14		pt_Mapinguari_att3_Dust_Smoke
	res			15		dc_Environs_C_Spin_01
	res			16		pt_Mapinguari_att3_Dust_Stone
	res			17		mh_Mapinguari_att3_Dust_Slash
	res			18		qa_doublesmash_finish
	res			19		qa_hatchling_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (900,0) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (370,.5,.2,.3) (750,.5,.2,.3) (900,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0,0) (300,0) (370,1) (750,1) (850,0) (999,0) 
		color			(0,.5,.2,.3) (999,.5,.2,.3) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		1
		alpha			(0,0) (300,0) (370,1) (750,1) (850,0) (999,0) 
		color			(0,.5,.2,.3) (999,.5,.2,.3) 
		rotation		(0,240) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_eye_L" "Monster\Mapinguari.skel" "effect\monster\eff_Mapinguari_att3.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_eye_R" "Monster\Mapinguari.skel" "effect\monster\eff_Mapinguari_att3.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Neck" "Monster\Mapinguari.skel" "effect\monster\eff_Mapinguari_att3.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 0 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "Monster\Mapinguari.skel" "effect\monster\eff_Mapinguari_att3.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 0 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "Monster\Mapinguari.skel" "effect\monster\eff_Mapinguari_att3.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		350 500
		animtime		0
		scale			(0,5,5,5) (999,30,30,30) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		0
		scale			(0,5,5,5) (999,30,30,30) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		550 700
		animtime		0
		scale			(0,5,5,5) (999,30,30,30) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		0
		scale			(0,5,5,5) (999,30,30,30) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		scale			(0,5,5,5) (999,30,30,30) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		350 800
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		0
		scale			(0,22,22,22) (999,22,22,22) 
		alpha			(0,0) (100,.5) (700,.5) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		350 750
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (450,1) (850,1) (900,0) (999,0) 
		color			(0,1,1,0) (700,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		370 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mapinguari_die ######### #
<effect>
	 id		518
	 name		Mapinguari_die
	<list>
	res			1		mh_eff_Mapinguari_die
	res			2		dc_Atolloge_Wave
	res			3		dc_Atolloge_Wave
	res			4		sp_Mapinguari_die_glowline
	res			5		sp_Mapinguari_die_glowline
	res			6		sp_Mapinguari_die_glowline
	res			7		sp_Mapinguari_die_glowline
	res			8		sp_Mapinguari_die_glowline
	res			9		pt_Mapinguari_die_Line_smoke
	res			10		pt_Mapinguari_die_Line_smoke
	res			11		pt_Mapinguari_die_Line_smoke
	res			12		pt_Mapinguari_die_Line_smoke
	res			13		pt_Mapinguari_die_Line_smoke
	res			14		sp_D_Knight_Def_Die_Mod
	res			15		dc_Excranose_Bottom_Modul
	res			16		sp_Blastro_Shot_Wave
	res			17		sp_Diskalo_Bom_Wave_2
	res			18		pt_Mapinguari_Die_Jul_UP
	res			19		pt_Mapinguari_Die_Smoke
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (100,.6,.5,.7) (200,1,1,1) (650,.5,.2,.7) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-2 0 2
		lifetime		420 800
		animtime		0
		scale			(0,3,3,3) (999,11,11,11) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (300,1,1,1) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-2 0 2
		lifetime		520 900
		animtime		0
		scale			(0,3,3,3) (999,11,11,11) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (300,1,1,1) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1,1,1) 
		color			(0,1,1,1) (300,.5,.5,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos01" "effect\monster\Mapinguari_pat_pos.skel" "effect\monster\Mapinguari_pat_pos.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1,1,1) 
		color			(0,1,1,1) (300,.5,.5,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos02" "effect\monster\Mapinguari_pat_pos.skel" "effect\monster\Mapinguari_pat_pos.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1,1,1) 
		color			(0,1,1,1) (300,.5,.5,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos03" "effect\monster\Mapinguari_pat_pos.skel" "effect\monster\Mapinguari_pat_pos.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1,1,1) 
		color			(0,1,1,1) (300,.5,.5,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos04" "effect\monster\Mapinguari_pat_pos.skel" "effect\monster\Mapinguari_pat_pos.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1,1,1) 
		color			(0,1,1,1) (300,.5,.5,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos05" "effect\monster\Mapinguari_pat_pos.skel" "effect\monster\Mapinguari_pat_pos.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos01" "effect\monster\Mapinguari_pat_pos.skel" "effect\monster\Mapinguari_pat_pos.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos02" "effect\monster\Mapinguari_pat_pos.skel" "effect\monster\Mapinguari_pat_pos.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos03" "effect\monster\Mapinguari_pat_pos.skel" "effect\monster\Mapinguari_pat_pos.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos04" "effect\monster\Mapinguari_pat_pos.skel" "effect\monster\Mapinguari_pat_pos.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos05" "effect\monster\Mapinguari_pat_pos.skel" "effect\monster\Mapinguari_pat_pos.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 4.2 1.5
		lifetime		0 450
		animtime		0
		scale			(0,12,12,12) (999,16,16,16) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 2
		lifetime		0 450
		animtime		0
		scale			(0,13,13,13) (999,14,14,14) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,.2,.5) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 4 1.5
		lifetime		0 150
		animtime		0
		scale			(0,7,7,7) (999,20,20,20) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 4 1.5
		lifetime		50 250
		animtime		0
		scale			(0,9,9,9) (999,14,14,14) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-1.5 0 2
		lifetime		420 800
		animtime		0
		scale			(0,.3,.3,1) (150,2.5,2.5,10) (999,.1,.1,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1.5 .5 2
		lifetime		420 800
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Terracotta ######### #
<effect>
	 id		519
	 name		Terracotta
	<list>
	res			1		sp_Terracotta_eye
	res			2		sp_Terracotta_eye
	res			3		sp_C_Infector_Body_Glow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_eye" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_eye" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.7) (300,.5) (999,.7) 
		color			(0,1,.5,.2) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Terracotta_att1 ######### #
<effect>
	 id		520
	 name		Terracotta_att1
	<list>
	res			1		mh_Terracotta_att1_Slash
	res			2		mh_Terracotta_WP_Glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (550,0) (570,1) (620,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_WP_R" 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Terracotta_die ######### #
<effect>
	 id		521
	 name		Terracotta_die
	<list>
	res			1		mh_eff_Terracotta_die
	res			2		pt_Terracotta_Die_Smoke_1
	res			3		pt_Terracotta_Die_Smoke_2
	res			4		pt_Terracotta_Die_Jul
	res			5		pt_Terracotta_Fin_Dot
	res			6		sp_Elf_as_Groy_att2_Shot_Jul
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (700,.5,.2,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,.2,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_Spine" "Monster\Terracotta.skel" "effect\monster\eff_Terracotta_die.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.3 .5 -1.3
		lifetime		250 800
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,.5,.2) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		scale			(0,1,1,1) (150,.5,.5,3) (999,.1,.1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.3 .3 -1.3
		lifetime		420 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_teruterubous ######### #
<effect>
	 id		522
	 name		pet_teruterubous
	<list>
	res			1		sp_pet_teruterubous_Glow
	res			2		pt_pet_teruterubous_Star_1
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Head" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Head" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## di_pyramid_01 ######### #
<effect>
	 id		523
	 name		di_pyramid_01
	<list>
	res			1		mh_eff_di_pyramid_Glass
	res			2		pt_di_pyramid_01_Spark
	res			3		pt_di_pyramid_01_Spark
	res			4		pt_di_pyramid_01_Spark
	res			5		pt_di_pyramid_01_Spark
	res			6		mh_eff_di_pyramid_Glass
	res			7		pt_di_pyramid_01_Smoke_02
	res			8		pt_di_pyramid_01_Glow_around
	res			9		pt_di_pyramid_01_Glow_around
	res			10		pt_di_pyramid_01_Glow_around
	res			11		pt_di_pyramid_01_Glow_around
	res			12		pt_di_pyramid_01_Smoke_01
	res			13		pt_di_pyramid_01_Smoke_01
	res			14		pt_di_pyramid_01_Smoke_01
	res			15		pt_di_pyramid_01_Smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (250,.8) (500,.5) (750,.8) (999,.5) 
		color			(0,1,1,1) (250,.5,.5,.5) (500,1,1,1) (750,.5,.5,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 3.5
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.3,.3,3) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Object204" "Object\Field_extra\di_pyramid_01.skel" "Object\Field_extra\di_pyramid_01.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 3.5
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.3,.3,3) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Object209" "Object\Field_extra\di_pyramid_01.skel" "Object\Field_extra\di_pyramid_01.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 3.5
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.3,.3,3) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Object214" "Object\Field_extra\di_pyramid_01.skel" "Object\Field_extra\di_pyramid_01.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 3.5
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.3,.3,3) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Object220" "Object\Field_extra\di_pyramid_01.skel" "Object\Field_extra\di_pyramid_01.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (250,1.01,1.01,1.01) (500,1,1,1) (750,1.01,1.01,1.01) (999,1,1,1) 
		alpha			(0,.7) (250,.4) (500,.7) (750,.4) (999,.7) 
		color			(0,0,.5,1) (250,1,1,1) (500,0,.5,1) (750,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.5 5.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3.5 -5.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	5.5 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-5.5 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 3.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Object204" "Object\Field_extra\di_pyramid_01.skel" "Object\Field_extra\di_pyramid_01.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 3.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Object209" "Object\Field_extra\di_pyramid_01.skel" "Object\Field_extra\di_pyramid_01.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 3.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Object214" "Object\Field_extra\di_pyramid_01.skel" "Object\Field_extra\di_pyramid_01.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 3.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Object220" "Object\Field_extra\di_pyramid_01.skel" "Object\Field_extra\di_pyramid_01.anim" 1 0 0
		</control>

	</scene>

</effect>
# ######## phenix ######### #
<effect>
	 id		524
	 name		phenix
	<list>
	res			1		sp_phenix_Eye_glow
	res			2		sp_phenix_Eye_glow
	res			3		pt_phenix_glow_01
	res			4		pt_phenix_glow_01
	res			5		pt_phenix_glow_02
	res			6		pt_phenix_glow_02
	res			7		pt_phenix_glow_01_T
	res			8		pt_phenix_glow_02_T
	res			9		pt_phenix_glow_03
	res			10		dc_phenix
	res			11		sp_phenix_Body_glow
	res			12		sp_phenix_Body_glow
	res			13		pt_phenix_glow_01
	res			14		pt_phenix_glow_01
	res			15		pt_phenix_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_L" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_R" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.7 0 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_R_Wing04" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.7 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_L_Wing04" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.7 0 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_R_Wing04" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.7 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_L_Wing04" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_C_Tail_03" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_C_Tail_03" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_C_Tail_03" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (500,5.5,5.5,5.5) (999,4.5,4.5,4.5) 
		alpha			(0,.7) (500,.8) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,1,1,0) (300,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_C_Tail_02" 
		scale			(0,7.5,7.5,7.5) (999,7.5,7.5,7.5) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,1,1,0) (300,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.5 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_L_Wing03" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.5 0 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_R_Wing03" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ml_christmas_snowman01_Die ######### #
<effect>
	 id		525
	 name		ml_christmas_snowman01_Die
	<list>
	res			1		mh_eff_Christmas_SMan01_Die
	res			2		pt_Snowman_Snow_bom01
	res			3		pt_Snowman_Snow_Down
	res			4		pt_Snowman_Exp_01
	res			5		pt_Snowman_Snow_bom02
	res			6		pt_Snowman_Snow_bom03
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		50 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 50
		animtime		0
		scale			(0,1.5,1.5,1.5) (150,.7,.7,5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		150 350
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ml_christmas_snowman02_Die ######### #
<effect>
	 id		526
	 name		ml_christmas_snowman02_Die
	<list>
	res			1		pt_Snowman_Snow_bom01
	res			2		pt_Snowman_Snow_Down
	res			3		pt_Snowman_Exp_01
	res			4		pt_Snowman_Snow_bom02
	res			5		pt_Snowman_Snow_bom03
	res			6		mh_eff_Christmas_SMan02_Die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		50 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 50
		animtime		0
		scale			(0,1.5,1.5,1.5) (150,.7,.7,5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		150 350
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Baron ######### #
<effect>
	 id		527
	 name		Baron
	<list>
	res			1		sp_fighter_eyeglow
	res			2		sp_fighter_eyeglow
	res			3		sp_Hirsch_G_Body_Glow
	res			4		pt_Baron_body_smoke01
	res			5		pt_Baron_body_smoke01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,1,1,1) (500,.5,1,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.3,0) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.3,0) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Baron_att1 ######### #
<effect>
	 id		528
	 name		Baron_att1
	<list>
	res			1		mh_Baron_att1_Slash
	res			2		mh_Baron_att1_Edge
	res			3		mh_Baron_att1_Edge_Glow
	res			4		mh_Baron_att1_Edge_Wind
	res			5		dc_Energy_shock_Wave_1
	res			6		pt_Baron_Dust_Smoke_1
	res			7		mh_Baron_att1_Edge_Ghost
	res			8		mh_Baron_att1_Edge
	res			9		mh_Baron_att1_Edge_Ghost
	res			10		mh_Baron_att1_Edge_Wind
	res			11		mh_Baron_WP_Glow
	res			12		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (290,0) (310,.7) (350,.7) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (260,0) (300,1) (350,1) (500,0) (999,0) 
		color			(0,0,0,0) (300,.2,1,.2) (700,.2,1,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (260,0) (300,1) (350,1) (500,0) (999,0) 
		color			(0,.2,1,.5) (999,.2,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (260,0) (300,1) (350,1) (500,0) (999,0) 
		color			(0,1,1,1) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 650
		animtime		0
		scale			(0,11,11,11) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.1,.2,.1) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		250 650
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (260,0) (300,1) (350,1) (500,0) (999,0) 
		color			(0,0,0,0) (300,.2,1,.2) (700,.2,1,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (260,0) (300,1) (350,1) (500,0) (999,0) 
		color			(0,0,0,0) (300,.2,1,.2) (700,.2,1,.2) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (260,0) (300,1) (350,1) (500,0) (999,0) 
		color			(0,0,0,0) (300,.2,1,.2) (700,.2,1,.2) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (260,0) (300,1) (350,1) (500,0) (999,0) 
		color			(0,1,1,1) (999,.2,1,.2) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_WP" 
		alpha			(0,0) (150,.8) (450,.8) (650,0) (999,0) 
		color			(0,.8,.8,.5) (999,.8,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Baron_att2 ######### #
<effect>
	 id		529
	 name		Baron_att2
	<list>
	res			1		dc_D_Knight_Solder_att2_mod
	res			2		sp_Baron_att2_Hand_glow
	res			3		pt_Baron_att2_Hand_smoke_1
	res			4		pt_Baron_att2_Skel_1
	res			5		mh_Murcia_Chaos_Cyl
	res			6		dc_Menta_2
	res			7		sp_Baron_Mzone_1
	res			8		sp_Baron_Mzone_2
	res			9		mh_Murcia_Wave_Line
	res			10		mh_Murcia_Wave_Line
	res			11		pt_Baron_att2_smoke_add
	res			12		pt_Baron_att2_smoke
	res			13		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,18,18,18) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.2,.3,.3) (700,.2,.3,.3) (999,.1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (700,2,2,2) (750,2,2,2) (999,1,1,1) 
		alpha			(0,0) (300,.3) (800,.3) (999,0) 
		color			(0,1,.5,.5) (700,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (150,4,4,4) (999,1,1,1) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,.2,1) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		350 700
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		1
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		0
		scale			(0,12,12,12) (999,14,14,14) 
		alpha			(0,0) (300,1) (500,1) (900,0) 
		color			(0,1,.5,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,25,25,25) (600,25,25,25) (800,30,30,30) (999,32,32,32) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.1,0,.2) (700,1,0,.5) (750,1,0,1) (999,.7,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		scale			(0,20,20,20) (600,20,20,20) (999,22,22,22) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.1,0,.2) (500,.5,0,.5) (700,.7,0,.7) (750,1,0,1) (999,.7,0,.7) 
		rotation		(0,0) (600,180) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		620 800
		animtime		1
		scale			(0,2.8,1.8,2.8) (999,2.8,1.8,2.8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		620 800
		animtime		1
		scale			(0,2.8,1.8,2.8) (999,2.8,1.8,2.8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Baron_att3 ######### #
<effect>
	 id		530
	 name		Baron_att3
	<list>
	res			1		mh_Baron_WP_Glow
	res			2		pt_Baron_att3_WP_smoke_1
	res			3		pt_Baron_att3_WP_smoke_1
	res			4		pt_Baron_att3_WP_smoke_1
	res			5		pt_Baron_att3_WP_smoke_1
	res			6		pt_Baron_Poison_Drop
	res			7		pt_Baron_Poison_Drop
	res			8		pt_Baron_Poison_Drop
	res			9		pt_Baron_Poison_Drop
	res			10		pt_Baron_Poison_Explode
	res			11		dc_poisonshock_tg_ring01
	res			12		dc_poisonshock_tg_ring01
	res			13		dc_poisonshock_tg_ring01
	res			14		pt_Baron_Jul_01
	res			15		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_WP" 
		alpha			(0,0) (300,1) (500,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.7 0
		lifetime		150 750
		animtime		0
		bonename		"Bone_WP" 
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.2,.8,0) (999,.1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		150 750
		animtime		0
		bonename		"Bone_WP" 
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.2,.8,0) (999,.1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1 0
		lifetime		150 750
		animtime		0
		bonename		"Bone_WP" 
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.2,.8,0) (999,.1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -2 0
		lifetime		150 750
		animtime		0
		bonename		"Bone_WP" 
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.2,.8,0) (999,.1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.7 0
		lifetime		150 700
		animtime		0
		bonename		"Bone_WP" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		150 700
		animtime		0
		bonename		"Bone_WP" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -1 0
		lifetime		150 700
		animtime		0
		bonename		"Bone_WP" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -2 0
		lifetime		150 700
		animtime		0
		bonename		"Bone_WP" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 -2
		lifetime		450 600
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -2
		lifetime		450 600
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -2
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -2
		lifetime		550 700
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -2
		lifetime		450 600
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		480 580
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Baron_die ######### #
<effect>
	 id		531
	 name		Baron_die
	<list>
	res			1		mh_Baron_die_eff
	res			2		pt_Baron_Die_JuL
	res			3		pt_Baron_Die_JuL_add
	res			4		dc_Excranose_Bottom_Modul
	res			5		sp_D_Knight_Solder_DarkCircle
	res			6		sp_D_Knight_Solder_DarkCircle
	res			7		sp_D_Knight_Solder_DarkCircle
	res			8		pt_Baron_Die_Smoke_1
	res			9		pt_Baron_Die_Smoke_2
	res			10		pt_Baron_Die_Smoke_3
	res			11		pt_Baron_Die_Smoke_add
	res			12		sp_fighter_eyeglow
	res			13		sp_fighter_eyeglow
	res			14		qa_12
	res			15		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (850,0) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (450,.2,.5,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 5 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,20) (999,.1,.1,24) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,0) (300,.1,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,20) (999,.1,.1,24) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,.7,1) (300,.2,.7,1) (999,0,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,5,5,5) (300,8,8,8) (900,8,8,8) (999,0,0,0) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,.2,.5,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 5 0
		lifetime		0 250
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (150,.7) (300,.7) (999,0) 
		color			(0,.5,.7,.5) (999,.1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 5 0
		lifetime		100 350
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (150,.7) (300,.7) (999,0) 
		color			(0,.5,.7,.5) (999,.1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 5 0
		lifetime		200 450
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (150,.7) (300,.7) (999,0) 
		color			(0,.5,.7,.5) (999,.1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		30 750
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,.5,.2) (500,.1,.2,.1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "Monster\Baron.skel" "effect\monster\eff_Baron_die.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,2,2,15) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,.5,.2) (500,.1,.2,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 850
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,2,2,15) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,.5,.2) (500,.1,.2,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 650
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,.5,.2) (500,.1,.2,.1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "Monster\Baron.skel" "effect\monster\eff_Baron_die.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (800,0) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_eye_L" "Monster\Baron.skel" "effect\monster\eff_Baron_die.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (800,0) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_eye_R" "Monster\Baron.skel" "effect\monster\eff_Baron_die.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		420 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_Pyron ######### #
<effect>
	 id		532
	 name		Hell_Pyron
	<list>
	res			1		pt_Hell_Pyron_Body_Glow_1
	res			2		pt_Hell_Pyron_Body_Smoke_1
	res			3		dc_achmagi_die_01
	res			4		sp_achmagi_bodyglow
	res			5		sn_Hell_Pyron_stand
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,1) (500,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,15,15,15) (999,15,15,15) 
		alpha			(0,1) (500,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_Pyron_att1 ######### #
<effect>
	 id		533
	 name		Hell_Pyron_att1
	<list>
	res			1		mh_Hell_Pyron_Glow_Red
	res			2		sp_Hell_Pyron_Hand_Red
	res			3		sp_Hell_Pyron_Hand_Red
	res			4		pt_Hell_Pyron_att1_Burn_1
	res			5		pt_Hell_Pyron_att1_Burn_1
	res			6		mh_Hell_Pyron_att1_Hand_G
	res			7		dc_Pronteim_Wave
	res			8		dc_Pronteim_Wave
	res			9		dc_Sibillim_Crack
	res			10		pt_Hell_Pyron_att1_Shot_Jul
	res			11		pt_Hell_Pyron_att1_Dust_1
	res			12		sp_Hell_Pyron_Eye_Yellow
	res			13		sp_Hell_Pyron_Eye_Yellow
	res			14		qa_12
	res			15		sn_Hell_Pyron_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,0,0) (700,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,0,0,0) (150,7,7,7) (200,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,0,0,0) (150,7,7,7) (200,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	4 0 0
		lifetime		150 850
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,1,1,1) (150,7,7,7) (999,0,0,0) 
		color			(0,1,0,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1.5 0 0
		lifetime		150 850
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,1,1,1) (150,7,7,7) (999,0,0,0) 
		color			(0,1,0,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -9.5
		lifetime		700 850
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -9.5
		lifetime		750 900
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -9.5
		lifetime		700 900
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (100,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -9.5
		lifetime		700 850
		animtime		0
		scale			(0,3,3,25) (999,.5,.5,5) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 -9.5
		lifetime		700 850
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_L" 
		scale			(0,0,0,0) (150,2,2,2) (200,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_R" 
		scale			(0,0,0,0) (150,2,2,2) (200,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_Pyron_att2 ######### #
<effect>
	 id		534
	 name		Hell_Pyron_att2
	<list>
	res			1		mh_Hell_Pyron_Glow_Yellow
	res			2		sp_Hell_Pyron_Eye_Yellow
	res			3		sp_Hell_Pyron_Eye_Yellow
	res			4		sp_Hell_Pyron_Hand_Yellow
	res			5		sp_Hell_Pyron_Hand_Yellow
	res			6		pt_Hell_Pyron_att2_Burn_Jaw
	res			7		pt_Hell_Pyron_att2_Burn_Jaw_2
	res			8		pt_Hell_Pyron_att2_Breath_1
	res			9		pt_Hell_Pyron_att2_Breath_2
	res			10		pt_Hell_Pyron_att2_Breath_2
	res			11		pt_Hell_Pyron_att2_Breath_3
	res			12		dc_Hell_Pyron_Magma
	res			13		dc_Hell_Pyron_Magma
	res			14		pt_Hell_Pyron_Finish_Bubble_2
	res			15		pt_Hell_Pyron_Finish_Bubble_2
	res			16		qa_bullscry_hit
	res			17		sn_Hell_Pyron_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (700,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_L" 
		scale			(0,0,0,0) (150,3,3,3) (200,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,0) (700,1,.2,0) (999,1,.2,0) 
		rotation		(0,0) (150,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_R" 
		scale			(0,0,0,0) (150,3,3,3) (200,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,0) (700,1,.2,0) (999,1,.2,0) 
		rotation		(0,0) (150,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,0,0,0) (150,7,7,7) (200,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,0) (700,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,0,0,0) (150,7,7,7) (200,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,0) (700,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		bonename		"Bone_Jaw_01" 
		scale			(0,0,0,0) (150,5,5,5) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 850
		animtime		0
		bonename		"Bone_Jaw_01" 
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		bonename		"Bone_Jaw_01" 
		scale			(0,.5,.5,.5) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (500,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-5 1.7 -12
		lifetime		700 800
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (500,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	5 1.7 -12
		lifetime		750 900
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (500,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	5 1 -12
		lifetime		750 900
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,.5) (500,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-3 1 -12
		lifetime		700 900
		animtime		0
		scale			(0,30,30,30) (300,31,31,31) (999,30,30,30) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (150,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	3 1 -12
		lifetime		750 900
		animtime		0
		scale			(0,30,30,30) (300,31,31,31) (999,30,30,30) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (150,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-3 1 -12
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	3 1 -12
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_Pyron_att3 ######### #
<effect>
	 id		535
	 name		Hell_Pyron_att3
	<list>
	res			1		mh_Hell_Pyron_Glow_Blue
	res			2		sp_Hell_Pyron_Eye_Blue
	res			3		sp_Hell_Pyron_Eye_Blue
	res			4		sp_Hell_Pyron_Hand_Blue
	res			5		sp_Hell_Pyron_Hand_Blue
	res			6		mh_Hell_Pyron_att3_Hand_G_R
	res			7		mh_Hell_Pyron_att3_Hand_G_L
	res			8		dc_Bisar_wave
	res			9		dc_Bisar_wave
	res			10		dc_Bisar_wave
	res			11		dc_Bisar_wave
	res			12		dc_Bisar_wave
	res			13		dc_Bisar_wave
	res			14		dc_RH_Meteo_Crack
	res			15		dc_RH_Meteo_Crack
	res			16		dc_RH_Meteo_Crack
	res			17		mh_Aruare_2_dom
	res			18		mh_Aruare_2_dom
	res			19		mh_Aruare_2_dom
	res			20		mh_Curse_C_Wave_Slash
	res			21		mh_Curse_C_Wave_Slash
	res			22		mh_Curse_C_Wave_Slash
	res			23		mh_Curse_C_Wave_Slash
	res			24		mh_Curse_C_Wave_Slash
	res			25		mh_Curse_C_Wave_Slash
	res			26		pt_Hell_Pyron_att3_Dust_1
	res			27		pt_Hell_Pyron_att3_Dust_1
	res			28		pt_Hell_Pyron_att3_Dust_1
	res			29		pt_Hell_Pyron_att3_Shot_Jul
	res			30		pt_Hell_Pyron_att3_Shot_Jul
	res			31		pt_Hell_Pyron_att3_Shot_Jul
	res			32		pt_Hell_Pyron_Stone_1
	res			33		pt_Hell_Pyron_Stone_1
	res			34		pt_Hell_Pyron_Stone_1
	res			35		qa_12
	res			36		qa_12
	res			37		qa_12
	res			38		sn_Hell_Pyron_att03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_L" 
		scale			(0,0,0,0) (150,2,2,2) (200,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (500,.5,.5,1) (700,.5,.5,1) (999,0,.2,1) 
		rotation		(0,0) (150,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_R" 
		scale			(0,0,0,0) (150,2,2,2) (200,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (500,.5,.5,1) (700,.5,.5,1) (999,0,.2,1) 
		rotation		(0,0) (150,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (350,0) (400,1) (450,1) (650,0) (700,1) (999,0) 
		color			(0,0,0,1) (500,1,1,1) (700,1,1,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (400,0) (650,0) (700,1) (999,0) 
		color			(0,0,0,1) (500,1,1,1) (700,1,1,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (300,1) (400,0) (650,0) (700,1) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (400,1) (450,1) (650,0) (700,1) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		230 330
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		260 360
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		490 590
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		520 620
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		760 860
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		820 920
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		230 430
		animtime		0
		scale			(0,37,37,37) (999,37,37,37) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		490 690
		animtime		0
		scale			(0,37,37,37) (999,37,37,37) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		760 960
		animtime		0
		scale			(0,37,37,37) (999,37,37,37) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		230 330
		animtime		1
		scale			(0,1,1,1) (999,2.5,2,2.5) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		490 590
		animtime		1
		scale			(0,1,1,1) (999,2.5,2,2.5) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		760 860
		animtime		1
		scale			(0,1,1,1) (999,2.5,2,2.5) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,-90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2.5 0
		lifetime		230 330
		animtime		1
		scale			(0,2.2,3,2.2) (999,2.2,1,2.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3 0
		lifetime		230 330
		animtime		1
		scale			(0,1.9,3,1.9) (999,2.1,1,2.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,-90) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.5 0
		lifetime		490 590
		animtime		1
		scale			(0,2.2,3,2.2) (999,2.2,1,2.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 3 0
		lifetime		490 590
		animtime		1
		scale			(0,1.9,3,1.9) (999,2.1,1,2.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,-90) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2.5 0
		lifetime		760 860
		animtime		1
		scale			(0,2.2,3,2.2) (999,2.2,1,2.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3 0
		lifetime		760 860
		animtime		1
		scale			(0,1.9,3,1.9) (999,2.1,1,2.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,-90) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 0
		lifetime		230 330
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.8,.5,.5) (999,.8,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 0
		lifetime		490 590
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.8,.5,.5) (999,.8,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 0
		lifetime		760 860
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.8,.5,.5) (999,.8,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-1 0 -9
		lifetime		230 300
		animtime		0
		scale			(0,3,3,35) (999,.5,.5,15) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -9
		lifetime		490 560
		animtime		0
		scale			(0,3,3,35) (999,.5,.5,15) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 -9
		lifetime		760 830
		animtime		0
		scale			(0,3,3,35) (999,.5,.5,15) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-1 0 -9
		lifetime		230 300
		animtime		0
		scale			(0,0,0,0) (150,3,3,3) (999,0,0,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 -9
		lifetime		490 560
		animtime		0
		scale			(0,0,0,0) (150,3,3,3) (999,0,0,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 -9
		lifetime		760 830
		animtime		0
		scale			(0,0,0,0) (150,3,3,3) (999,0,0,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		230 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		490 560
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		760 830
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_Pyron_att4 ######### #
<effect>
	 id		536
	 name		Hell_Pyron_att4
	<list>
	res			1		mh_Hell_Pyron_Glow_Violet
	res			2		sp_Hell_Pyron_Eye_Blue
	res			3		sp_Hell_Pyron_Eye_Blue
	res			4		sp_Hell_Pyron_Hand_Blue
	res			5		sp_Hell_Pyron_Hand_Blue
	res			6		pt_Hell_Pyron_att4_Dust_1
	res			7		pt_Hell_Pyron_att4_Dust_1
	res			8		pt_Hell_Pyron_Stone_1
	res			9		pt_Hell_Pyron_Stone_1
	res			10		mh_Hell_Pyron_att4_Hand_G_L
	res			11		mh_Hell_Pyron_att4_Hand_G_R
	res			12		mh_Hell_Pyron_att4_Stone_Small
	res			13		mh_Hell_Pyron_att4_Stone_Small
	res			14		dc_Hell_Pyron_att4_Gather
	res			15		dc_Hell_Pyron_att4_Gather
	res			16		dc_Hell_Pyron_att4_Gather
	res			17		dc_Hell_Pyron_att4_Gather
	res			18		pt_Hell_Pyron_att3_Shot_Jul
	res			19		mh_Hell_Pyron_att4_Skrew_01
	res			20		mh_Hell_Pyron_att4_Skrew_03
	res			21		mh_Hell_Pyron_att4_Skrew_02
	res			22		mh_Hell_Pyron_att4_Skrew_02
	res			23		pt_Hell_Pyron_att4_Bodysmoke
	res			24		pt_Hell_Pyron_att4_Gather
	res			25		mh_Hell_Pyron_att4_Stone_Small
	res			26		mh_Hell_Pyron_att4_Stone_Small
	res			27		mh_Hell_Pyron_att4_Stone_Small
	res			28		mh_Hell_Pyron_att4_Stone_Small
	res			29		mh_Hell_Pyron_att4_Stone_Small
	res			30		mh_Hell_Pyron_att4_Stone_Small
	res			31		mh_Hell_Pyron_att4_Stone_Small
	res			32		qa_12
	res			33		qa_berserk_02
	res			34		pt_Hell_Pyron_att4_Dust_2
	res			35		sn_Hell_Pyron_att04
	res			36		sn_Hell_Pyron_att04_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_L" 
		scale			(0,0,0,0) (150,2,2,2) (200,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (500,1,0,1) (700,1,0,1) (999,0,.2,1) 
		rotation		(0,0) (150,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_R" 
		scale			(0,0,0,0) (150,2,2,2) (200,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (500,1,0,1) (700,1,0,1) (999,0,.2,1) 
		rotation		(0,0) (150,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,1) (300,1,.5,1) (700,1,.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,1) (300,1,.5,1) (700,1,.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	2 0 0
		lifetime		170 800
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	2 0 0
		lifetime		170 800
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	2 0 0
		lifetime		200 800
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,0,0,0) (150,3,3,3) (999,0,0,0) 
		color			(0,.2,0,.5) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	2 0 0
		lifetime		200 800
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,0,0,0) (150,3,3,3) (999,0,0,0) 
		color			(0,.2,0,.5) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,.4) (700,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,.4) (700,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-4 0 -7
		lifetime		720 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	4 0 -7
		lifetime		720 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		scale			(0,35,35,35) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		scale			(0,35,35,35) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		0
		scale			(0,35,35,35) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,15,15,15) (999,45,45,45) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -3 -7
		lifetime		730 830
		animtime		0
		scale			(0,5,5,35) (999,.5,.5,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		150 750
		animtime		1
		scale			(0,.8,.7,.8) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		150 750
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		730 830
		animtime		1
		scale			(0,1,1,1) (999,1.2,2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		730 830
		animtime		1
		scale			(0,1.2,1,1.2) (999,1,1.5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 0
		lifetime		500 700
		animtime		0
		scale			(0,0,0,25) (150,2,2,15) (999,.1,.1,10) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	20 0 17
		lifetime		730 950
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-15 0 25
		lifetime		735 980
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	17 0 -24
		lifetime		720 980
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		rotation		(0,-70) (999,-70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-25 0 -10
		lifetime		760 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		rotation		(0,-15) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	3 0 17
		lifetime		750 950
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-7 0 -16
		lifetime		730 970
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		rotation		(0,-120) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	28 0 -10
		lifetime		740 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		rotation		(0,18) (999,18) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		730 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 5 0
		lifetime		730 900
		animtime		0
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (250,0,0,0) (999,.2,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_Pyron_die ######### #
<effect>
	 id		537
	 name		Hell_Pyron_die
	<list>
	res			1		mh_Hell_Pyron_die_eff
	res			2		mh_Hell_Pyron_die_Cut
	res			3		pt_Hell_Pyron_Die_Smoke_1
	res			4		pt_Hell_Pyron_Die_explode_1
	res			5		pt_Hell_Pyron_Die_explode_2
	res			6		sp_Hell_Pyron_Die_Wave_1
	res			7		sp_Hell_Pyron_Die_Wave_1
	res			8		sp_Hell_Pyron_Die_Wave_1
	res			9		pt_Hell_Pyron_Die_JUL_1
	res			10		pt_Hell_Pyron_Die_JUL_1
	res			11		pt_Hell_Pyron_Die_JUL_1
	res			12		pt_Hell_Pyron_Die_JUL_1
	res			13		qa_12
	res			14		sn_Hell_Pyron_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,1,1) (150,1,.5,.5) (400,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (400,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		50 900
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.7,0,.7) (999,.5,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		250 950
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		300 850
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,15,15,15) (999,40,40,40) 
		alpha			(0,0) (150,1) (570,1) (999,0) 
		color			(0,.3,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2.5,0) (999,0,2,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 350
		animtime		0
		scale			(0,15,15,15) (999,40,40,40) 
		alpha			(0,0) (150,1) (570,1) (999,0) 
		color			(0,.3,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3,0) (999,0,2.5,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		0
		scale			(0,15,15,15) (999,40,40,40) 
		alpha			(0,0) (150,1) (570,1) (999,0) 
		color			(0,.3,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.5,0) (999,0,3,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.5 -1
		lifetime		0 370
		animtime		0
		scale			(0,0,0,15) (150,5,5,30) (999,.1,.1,50) 
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.5 -3 1.5
		lifetime		50 350
		animtime		0
		scale			(0,0,0,15) (150,5,5,30) (999,.1,.1,50) 
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	3 -1 -1.5
		lifetime		100 400
		animtime		0
		scale			(0,0,0,15) (150,5,5,30) (999,.1,.1,50) 
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-3.5 -2 0
		lifetime		70 320
		animtime		0
		scale			(0,0,0,15) (150,5,5,30) (999,.1,.1,50) 
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ut_greatroom_magicbottom ######### #
<effect>
	 id		538
	 name		ut_greatroom_magicbottom
	<list>
	res			1		mh_ut_greatroom_magicbottom
	res			2		mh_ut_g_room_m_bottom_Glow
	res			3		pt_Hell_Pyron_Body_Glow_2
	res			4		pt_Hell_Pyron_Body_Smoke_2
	res			5		pt_Hell_Pyron_Body_Smoke_3
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,0,0) (300,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (300,1,1,1) (999,0,0,0) 
		color			(0,0,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (300,1,1,1) (999,0,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,20,25,25) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_DRG ######### #
<effect>
	 id		539
	 name		pet_DRG
	<list>
	res			1		dc_pet_DRG
	res			2		pt_pet_DRG_01
	res			3		sp_pet_DRG_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NPC_DOLA ######### #
<effect>
	 id		540
	 name		NPC_DOLA
	<list>
	res			1		mh_NPC_DOLA
	res			2		pt_NPC_DOLA_Dark_Smoke_1
	res			3		pt_NPC_DOLA_Dark_Smoke_1
	res			4		pt_NPC_DOLA_Dark_Smoke_2
	res			5		dc_NPC_DOLA_Mzone
	res			6		pt_NPC_DOLA_Dark_Smoke_ex
	res			7		sp_NPC_DOLA_Hand_Glow
	res			8		sp_NPC_DOLA_Hand_Glow
	res			9		pt_NPC_DOLA_Spark_Smoke
	res			10		pt_NPC_DOLA_G_Glow
	res			11		pt_NPC_DOLA_G_Smoke
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 .02
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,0,0) (300,.2,.2,.5) (999,0,0,.2) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "NPC\NPC_DOLA.skel" "NPC\NPC_DOLA.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 0 .02
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,0,0) (300,.2,.2,.5) (999,0,0,.2) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand" "NPC\NPC_DOLA.skel" "NPC\NPC_DOLA.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.4 -.35
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.5,1,1) (500,1,1,1) (999,.5,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.4 -.35
		lifetime		0 1000
		animtime		0
		scale			(0,.2,.2,.5) (150,.3,.3,1) (999,.1,.1,.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,.5) (300,0,.5,.5) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.1 0 .02
		lifetime		0 1000
		animtime		0
		scale			(0,.25,.25,.25) (999,.25,.25,.25) 
		alpha			(0,.9) (500,.8) (999,.9) 
		color			(0,0,1,1) (500,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "NPC\NPC_DOLA.skel" "NPC\NPC_DOLA.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	.1 0 .02
		lifetime		0 1000
		animtime		0
		scale			(0,.25,.25,.25) (999,.25,.25,.25) 
		alpha			(0,.9) (500,.8) (999,.9) 
		color			(0,0,1,1) (500,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand" "NPC\NPC_DOLA.skel" "NPC\NPC_DOLA.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 -.35
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (300,.4) (999,0) 
		color			(0,1,0,1) (500,.5,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,.5,0,1) (300,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Velikas ######### #
<effect>
	 id		541
	 name		Velikas
	<list>
	res			1		pt_Velikas_Body_Smoke_1
	res			2		pt_Velikas_Body_Smoke_2
	res			3		pt_Velikas_Body_Dot_1
	res			4		sp_Velikas_Body_glow
	res			5		pt_Velikas_Body_Smoke_1
	res			6		pt_Velikas_Body_Dot_2
	res			7		sp_Velikas_Body_glow
	res			8		pt_Velikas_Body_Dot_1
	res			9		pt_Velikas_Body_Dot_1
	res			10		sp_Velikas_Hand_glow_1
	res			11		sp_Velikas_Hand_glow_1
	res			12		pt_Velikas_Hand_Smoke_1
	res			13		pt_Velikas_Hand_Smoke_1
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.3 0 .4
		lifetime		0 1000
		animtime		0
		bonename		"SB_Bip01 Head" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.3 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"SB_Bip01 Head" 
		scale			(0,1,1,1) (300,3,3,3) (999,1.5,1.5,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.6 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"SB_Bip01 Head" 
		scale			(0,.5,.5,.5) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.6 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"SB_Bip01 Head" 
		scale			(0,2.5,2.5,2.5) (300,3,3,3) (999,2.5,2.5,2.5) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.3 0 .4
		lifetime		0 1000
		animtime		0
		bonename		"SB_Bip01 Spine1" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.3 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"SB_Bip01 Spine1" 
		scale			(0,.5,.5,.5) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.3 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"SB_Bip01 Spine1" 
		scale			(0,4.5,4.5,4.5) (300,5,5,5) (999,4.5,4.5,4.5) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.8 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SB_Bip01 R UpperArm" 
		scale			(0,.5,.5,.5) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.8 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SB_Bip01 L UpperArm" 
		scale			(0,.5,.5,.5) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"VH_Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (300,1,1,1) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"VH_Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (300,1,1,1) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"VH_Bip01 R Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"VH_Bip01 L Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Velikas_att1 ######### #
<effect>
	 id		542
	 name		Velikas_att1
	<list>
	res			1		mh_Velikas_att1_Hand_R
	res			2		mh_Velikas_att1_Hand_L
	res			3		mh_Velikas_att1_Slash_R
	res			4		mh_Velikas_att1_Slash_L
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (260,0) (360,1) (420,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (600,1) (660,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Velikas_att2 ######### #
<effect>
	 id		543
	 name		Velikas_att2
	<list>
	res			1		pt_mon_Umbar_att2boom
	res			2		mh_mon_Umbar_att2laser_mesh_01
	res			3		sp_mon_Umbar_att2glow_01
	res			4		sp_mon_Umbar_att2glow_01
	res			5		sp_mon_Umbar_att2glow_01
	res			6		mh_mon_Umbar_att2laser_boommesh_01
	res			7		qa_mon_Umbar_att2
	res			8		mh_Velikas_att2_Laser
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 -3
		lifetime		370 800
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,.5,.3) (200,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-2.5 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone_Laser_01" "effect\monster\eff_Velikas_att2_Laser.skel" "effect\monster\eff_Velikas_att2_Laser.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	-2.5 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone_Laser_02" "effect\monster\eff_Velikas_att2_Laser.skel" "effect\monster\eff_Velikas_att2_Laser.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	-2.5 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone_Laser_03" "effect\monster\eff_Velikas_att2_Laser.skel" "effect\monster\eff_Velikas_att2_Laser.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		370 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Velikas_att3 ######### #
<effect>
	 id		544
	 name		Velikas_att3
	<list>
	res			1		sp_mon_Niniell_att2_remotecore_01
	res			2		sp_mon_Niniell_att2_remotecore_01
	res			3		pt_mon_Niniell_att2finishpat_01
	res			4		sp_ElementMaster_finishboom
	res			5		qa_firefury_boom01
	res			6		mh_Velikas_att3_Tear
	res			7		mh_Velikas_att3_gathermesh_01
	res			8		mh_Velikas_att3_gathermesh_01
	res			9		pt_Velikas_att3_Shot_01
	res			10		sp_mon_Niniell_handglow_01
	res			11		sp_mon_Niniell_handglow_01
	res			12		sp_mon_Niniell_handglow_01
	res			13		sp_mon_Niniell_handglow_01
	res			14		sp_mon_Niniell_handglow_01
	res			15		sp_mon_Niniell_handglow_01
	res			16		sp_mon_Niniell_Sideglow_01
	res			17		sp_mon_Niniell_Sideglow_01
	res			18		sp_mon_Niniell_Sideglow_01
	res			19		sp_mon_Niniell_Sideglow_01
	res			20		sp_mon_Niniell_handglow_01
	res			21		sp_mon_Niniell_handglow_01
	res			22		sp_mon_Niniell_handglow_01
	res			23		sp_mon_Niniell_handglow_01
	res			24		sp_mon_Niniell_handglow_01
	res			25		sp_mon_Niniell_handglow_01
	res			26		sp_mon_Niniell_Sideglow_01
	res			27		sp_mon_Niniell_Sideglow_01
	res			28		sp_mon_Niniell_Sideglow_01
	res			29		sp_mon_Niniell_Sideglow_01
	res			30		sp_mon_Niniell_Sideglow_01
	res			31		sp_mon_Niniell_Sideglow_01
	res			32		sp_mon_Niniell_Sideglow_01
	res			33		sp_mon_Niniell_Sideglow_01
	res			34		sp_mon_Niniell_Sideglow_01
	res			35		sp_mon_Niniell_Sideglow_01
	res			36		sp_mon_Niniell_Sideglow_01
	res			37		sp_mon_Niniell_Sideglow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 4 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,0,0,0) (350,3,3,3) (500,4,4,4) (600,0,0,0) (999,0,0,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 4 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,0,0,0) (350,2,2,2) (500,3,3,3) (600,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 4 -1
		lifetime		550 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.8 -.2
		lifetime		550 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -1 -2
		lifetime		0 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -1 -2
		lifetime		50 1000
		animtime		1
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4 -1.5
		lifetime		550 700
		animtime		0
		scale			(0,1,1,5) (999,0,0,1.5) 
		alpha			(0,0) (150,1) (900,1) (999,0) 
		color			(0,.5,.7,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"p1" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"p2" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"p3" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"p4" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"p5" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"p6" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"eye_f1" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"eye_f2" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone_zipge01" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone_zipge03" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"eye_r1" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"eye_r2" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"eye_r3" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"eye_r4" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"eye_r5" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"eye_r6" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"f1" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"f2" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"f3" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"f4" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"f5" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"f7" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"f08" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"f09" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"f10" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"f11" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"f12" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"f13" "effect\monster\eff_Velikas_att3_Tear.skel" "effect\monster\eff_Velikas_att3_Tear.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Velikas_att4 ######### #
<effect>
	 id		545
	 name		Velikas_att4
	<list>
	res			1		sp_Blackhole_wind_01
	res			2		sp_Blackhole_wind_01
	res			3		sp_Black_blueglow
	res			4		sp_mon_Filatus_att5floorboom_01
	res			5		sp_mon_Filatus_att5floorboom_01
	res			6		sp_mon_Filatus_att5_floorback_01
	res			7		sp_ElementMaster_lightingfloor_01
	res			8		sp_ElementMaster_lightingfloor_01
	res			9		sp_ElementMaster_lightingfloor_01
	res			10		mh_mon_NeoDeuxMarble_jinmesh_02
	res			11		mh_mon_NeoDeuxMarble_jinmesh_02
	res			12		sp_ElementMaster_jin_02
	res			13		sp_TransferLightning_jin_02
	res			14		qa_agathion_boom3
	res			15		mh_Velikas_att4_Deux
	res			16		mh_Velikas_att4_Spark_01
	res			17		mh_Velikas_att4_Spark_01
	res			18		mh_Velikas_att4_Spark_01
	res			19		mh_Velikas_att4_jinmesh_01
	res			20		mh_mon_NeoDeuxMarble_jinmesh_02
	res			21		mh_mon_NeoDeuxMarble_jinmesh_02
	res			22		mh_Velikas_att4_Spark_02
	res			23		mh_Velikas_att4_Spark_02
	res			24		mh_Velikas_att4_Spark_02
	res			25		mh_Velikas_att4_Spark_02
	res			26		sp_mon_Niniell_att2_remotecore_01
	res			27		sp_mon_Niniell_att2_remotecore_01
	res			28		pt_Velikas_att4_skypat_01
	res			29		pt_Velikas_att4_skypat_02
	res			30		pt_Velikas_att4_font_01
	res			31		pt_Velikas_att4_font_02
	res			32		pt_Velikas_att4_ready_01
	res			33		sp_Velikas_att4_skyjin_01
	res			34		sp_Velikas_att4_skyjin_01
	res			35		sp_mon_Niniell_att2_remotecore_01
	res			36		sp_mon_Niniell_att2_remotecore_01
	res			37		sp_mon_Niniell_att2_remotecore_01
	res			38		sp_Velikas_att4_Handglow
	res			39		sp_Velikas_att4_Handglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 5.7 0
		lifetime		450 850
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,-360) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 5.7 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (200,1,1,1) (300,9,9,9) (800,10,10,10) (999,13,13,13) 
		alpha			(0,0) (250,.6) (800,.6) (999,0) 
		color			(0,.5,.5,1) (250,1,1,1) (500,.5,.5,1) (750,1,1,1) (999,.5,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		200 800
		animtime		0
		scale			(0,12,12,12) (999,25,25,25) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		200 800
		animtime		0
		scale			(0,7,7,7) (999,17,17,17) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,-50) (999,-600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		200 800
		animtime		0
		scale			(0,7,7,7) (999,17,17,17) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		rotation		(0,-50) (999,600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		250 400
		animtime		1
		scale			(0,1,1,1) (999,35,35,35) 
		alpha			(0,0) (300,1) (750,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		450 600
		animtime		1
		scale			(0,1,1,1) (999,35,35,35) 
		alpha			(0,0) (300,1) (750,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		650 800
		animtime		1
		scale			(0,1,1,1) (999,35,35,35) 
		alpha			(0,0) (300,1) (750,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,3.5,3.5,3.5) (800,3.5,3.5,3.5) (999,3.8,3.8,3.8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (300,0,.7,0) (800,0,.7,0) (999,0,.5,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,1020) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (300,0,1.5,0) (700,0,1.5,0) (999,0,1,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		rotation		(0,0) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		250 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		450 650
		animtime		0
		rotation		(0,200) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		650 850
		animtime		0
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\monster\eff_Velikas_att4_Deux.skel" "effect\monster\eff_Velikas_att4_Deux.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\monster\eff_Velikas_att4_Deux.skel" "effect\monster\eff_Velikas_att4_Deux.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\monster\eff_Velikas_att4_Deux.skel" "effect\monster\eff_Velikas_att4_Deux.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 -5 0
		lifetime		0 960
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 -5 0
		lifetime		20 980
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 -5 0
		lifetime		40 100
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 -5 0
		lifetime		40 1000
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2.2,2.2,2.2) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\monster\eff_Velikas_att4_Deux.skel" "effect\monster\eff_Velikas_att4_Deux.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2.2,2.2,2.2) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\monster\eff_Velikas_att4_Deux.skel" "effect\monster\eff_Velikas_att4_Deux.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 18 0
		lifetime		250 750
		animtime		1
		scale			(0,3,3,3) (700,1,1,15) (999,1,1,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 7.8 0
		lifetime		250 750
		animtime		1
		scale			(0,3,3,3) (700,1,1,10) (999,1,1,15) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 2.5 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 2.5 0
		lifetime		100 850
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 5.7 0
		lifetime		0 300
		animtime		0
		scale			(0,.1,.1,.1) (999,1,1,1) 
		color			(0,0,.5,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (700,4.5,4.5,4.5) (850,8,8,8) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.7,1.7,1.7) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\monster\eff_Velikas_att4_Deux.skel" "effect\monster\eff_Velikas_att4_Deux.anim" 0 0 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.7,1.7,1.7) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"Dummy11" "effect\monster\eff_Velikas_att4_Deux.skel" "effect\monster\eff_Velikas_att4_Deux.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.7,1.7,1.7) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"Dummy12" "effect\monster\eff_Velikas_att4_Deux.skel" "effect\monster\eff_Velikas_att4_Deux.anim" 0 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"SB_Bip01 R Finger0" 
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,.5) (700,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"SB_Bip01 L Finger0" 
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,.5) (700,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Velikas_att5 ######### #
<effect>
	 id		546
	 name		Velikas_att5
	<list>
	res			1		mh_cherubim_att04_01
	res			2		mh_cherubim_att04_01
	res			3		mh_cherubim_ready_01
	res			4		pt_cherubim_att04_tg01
	res			5		qa_deadspack_02
	res			6		mh_Velikas_att5_Wing
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (438,0) (466,1) (476,1) (504,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (438,0) (466,1) (476,1) (504,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		3
		bonename		"SB_Bip01 L Finger0" 
		scale			(0,2,2,2) (438,2,2,2) (466,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (490,1) (510,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 5.5 -5
		lifetime		438 500
		animtime		0
		scale			(0,.2,.2,2) (999,.05,.05,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		438 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Velikas_die ######### #
<effect>
	 id		547
	 name		Velikas_die
	<list>
	res			1		mh_Velikas_die_eff
	res			2		dc_muspell_att03_dec_black
	res			3		pt_Velikas_Die_Smoke_1
	res			4		pt_Baron_Die_Smoke_2
	res			5		pt_Baron_Die_Smoke_3
	res			6		pt_Velikas_Die_Explode_1
	res			7		pt_Velikas_Die_Smoke_2
	res			8		pt_Velikas_Die_Explode_2
	res			9		pt_Velikas_Die_Smoke_3
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (300,.4,.2,.5) (500,0,0,.2) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (950,1) (999,0) 
		color			(0,1,1,1) (300,.4,.2,.5) (500,0,0,.2) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,.2,.3) (999,.1,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,2,2,15) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,.5,.2) (500,.1,.2,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1
		lifetime		400 850
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,2,2,15) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,.5,.2) (500,.1,.2,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3 0
		lifetime		50 250
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		250 850
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,2,2,15) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.5,1) (500,1,.2,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 0
		lifetime		50 250
		animtime		0
		scale			(0,0,0,0) (150,1,1,10) (999,0,0,1) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 0
		lifetime		100 350
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.5,1) (500,1,.2,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hoverboard_Stand ######### #
<effect>
	 id		548
	 name		Hoverboard_Stand
	<list>
	res			1		sp_Hoverboard_Blue_Glow
	res			2		dc_Hoverboard_Glow
	res			3		pt_Hoverboard_Smoke_1
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (300,1,1,1) (500,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (300,.8) (700,.8) (999,.5) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.6) (999,0) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hoverboard_Run ######### #
<effect>
	 id		549
	 name		Hoverboard_Run
	<list>
	res			1		sp_Hoverboard_Blue_Glow
	res			2		dc_Hoverboard_Glow
	res			3		pt_Hoverboard_Smoke_2
	res			4		pt_Hoverboard_Dash_Line_1
	res			5		mh_Hoverboard_Glow
	</list>
	<scene>
	 sceneid		1
	 name		run
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.8) (999,.8) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .9 -.8
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip03" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cloud_White_Stand ######### #
<effect>
	 id		550
	 name		Cloud_White_Stand
	<list>
	res			1		pt_Cloud_W_Smoke_1
	res			2		pt_Cloud_W_Smoke_2
	res			3		mh_Ve_Cloud_Wave_add
	res			4		mh_Ve_Cloud_Wave_mod
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"Eff03" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.2) (700,.3) (999,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cloud_Gray_Stand ######### #
<effect>
	 id		551
	 name		Cloud_Gray_Stand
	<list>
	res			1		pt_Cloud_G_lighting_01
	res			2		pt_Cloud_G_lighting_02
	res			3		pt_Cloud_G_Smoke_1
	res			4		mh_Ve_Cloud_Wave_mod
	res			5		mh_Ve_Cloud_Wave_Glow
	res			6		dc_D_Knight_Solder_att2_mod
	res			7		pt_Cloud_G_rain_1
	res			8		pt_Cloud_G_rain_2
	res			9		pt_Cloud_G_rain_3
	res			10		pt_Cloud_W_Smoke_2
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		350 600
		animtime		0
		bonename		"Eff03" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		500 650
		animtime		0
		bonename		"Eff03" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (300,1,1,1) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.5) (999,.5) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,0) (500,0) (510,1) (530,.5) (560,.8) (600,.3) (700,.5) (750,0) (999,0) 
		color			(0,.5,.5,.4) (500,.5,.5,.5) (510,1,1,1) (530,.5,.5,.5) (560,.8,.8,.8) (600,.3,.3,.3) (700,.5,.5,.5) (750,0,0,0) (999,.5,.5,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (999,.7) 
		color			(0,.1,.1,.3) (999,.1,.1,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Eff03" 
		scale			(0,0,0,0) (150,1,1,1) (999,.5,.5,2) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,2) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.5,.5) (300,1,1,1) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cloud_Rainbow_Stand ######### #
<effect>
	 id		552
	 name		Cloud_Rainbow_Stand
	<list>
	res			1		mh_Ve_Cloud_Wave_add
	res			2		mh_Ve_Cloud_Wave_mod
	res			3		mh_Ve_Cloud_Rainbow
	res			4		pt_Cloud_Rainbow_Smoke_1
	res			5		pt_Cloud_Rainbow_Smoke_2
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.5) (999,.5) 
		color			(0,.5,.5,.4) (999,.5,.5,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.8) (999,.8) 
		color			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"Eff03" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cloud_Red_Stand ######### #
<effect>
	 id		553
	 name		Cloud_Red_Stand
	<list>
	res			1		pt_Cloud_W_Smoke_1
	res			2		pt_Cloud_W_Smoke_2
	res			3		mh_Ve_Cloud_Wave_add
	res			4		mh_Ve_Cloud_Wave_mod
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"Eff03" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.8,.2,0) (999,.8,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.2,0) (999,.8,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.8) (999,.8) 
		color			(0,.8,.2,0) (999,.8,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.2) (700,.3) (999,.2) 
		color			(0,.6,.2,0) (999,.6,.2,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cloud_Yellow_Stand ######### #
<effect>
	 id		554
	 name		Cloud_Yellow_Stand
	<list>
	res			1		pt_Cloud_W_Smoke_1
	res			2		pt_Cloud_W_Smoke_2
	res			3		mh_Ve_Cloud_Wave_add
	res			4		mh_Ve_Cloud_Wave_add_2
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"Eff03" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.7,0) (999,1,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.7,0) (999,1,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.8) (999,.8) 
		color			(0,.6,.4,.2) (999,.6,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.8) (999,.8) 
		color			(0,.6,.4,.2) (999,.6,.4,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cloud_White_Run ######### #
<effect>
	 id		555
	 name		Cloud_White_Run
	<list>
	res			1		mh_Ve_Cloud_Wave_add
	res			2		mh_Ve_Cloud_Wave_mod
	res			3		pt_Cloud_White_Dash_1
	res			4		pt_Cloud_White_Dash_2
	res			5		pt_Cloud_W_Smoke_Dash_1
	res			6		pt_Cloud_W_Smoke_Dash_2
	</list>
	<scene>
	 sceneid		1
	 name		run
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.2) (700,.3) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 .5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 .5
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (150,1,1,1) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cloud_Gray_Run ######### #
<effect>
	 id		556
	 name		Cloud_Gray_Run
	<list>
	res			1		pt_Cloud_G_lighting_01
	res			2		pt_Cloud_G_lighting_02
	res			3		mh_Ve_Cloud_Wave_mod
	res			4		mh_Ve_Cloud_Wave_Glow
	res			5		dc_D_Knight_Solder_att2_mod
	res			6		pt_Cloud_G_rain_1
	res			7		pt_Cloud_G_rain_2
	res			8		pt_Cloud_G_rain_3
	res			9		pt_Cloud_G_Smoke_Dash_1
	res			10		pt_Cloud_W_Smoke_Dash_2
	res			11		pt_Cloud_Gray_Dash_1
	res			12		pt_Cloud_Gray_Dash_2
	</list>
	<scene>
	 sceneid		1
	 name		run
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		350 600
		animtime		0
		bonename		"Eff03" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		500 650
		animtime		0
		bonename		"Eff03" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.5) (999,.5) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,0) (500,0) (510,1) (530,.5) (560,.8) (600,.3) (700,.5) (750,0) (999,0) 
		color			(0,.5,.5,.4) (500,.5,.5,.5) (510,1,1,1) (530,.5,.5,.5) (560,.8,.8,.8) (600,.3,.3,.3) (700,.5,.5,.5) (750,0,0,0) (999,.5,.5,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (999,.7) 
		color			(0,.1,.1,.3) (999,.1,.1,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Eff03" 
		scale			(0,0,0,0) (150,1,1,1) (999,.5,.5,2) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,2) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,.5,.5,.8) (150,1,1,1) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.1 1
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (150,1,1,3) (999,.1,.1,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.1 1
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (150,1,1,1) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.5,.7) (999,.4,.4,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cloud_Rainbow_Run ######### #
<effect>
	 id		557
	 name		Cloud_Rainbow_Run
	<list>
	res			1		mh_Ve_Cloud_Wave_add
	res			2		mh_Ve_Cloud_Wave_mod
	res			3		mh_Ve_Cloud_Rainbow
	res			4		pt_Cloud_Rainbow_Dash_1
	res			5		pt_Cloud_Rainbow_Dash_2
	res			6		pt_Cloud_RB_Smoke_Dash_1
	res			7		pt_Cloud_RB_Smoke_Dash_2
	</list>
	<scene>
	 sceneid		1
	 name		run
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.2) (500,.4) (999,.2) 
		color			(0,.5,.5,.4) (999,.5,.5,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.5) (999,.5) 
		color			(0,.5,.5,.4) (999,.5,.5,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.8) (999,.8) 
		color			(0,.5,.5,.4) (999,.5,.5,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.1 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,4) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.1 1
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (150,1,1,1) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,.5,.5,.8) (150,1,1,1) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cloud_Red_Run ######### #
<effect>
	 id		558
	 name		Cloud_Red_Run
	<list>
	res			1		mh_Ve_Cloud_Wave_add
	res			2		mh_Ve_Cloud_Wave_mod
	res			3		pt_Cloud_W_Smoke_Dash_1
	res			4		pt_Cloud_W_Smoke_Dash_2
	res			5		pt_Cloud_Red_Dash_1
	res			6		pt_Cloud_Red_Dash_2
	</list>
	<scene>
	 sceneid		1
	 name		run
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.5) (999,.5) 
		color			(0,.8,.2,0) (999,.8,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.2) (700,.3) (999,.2) 
		color			(0,.6,.2,0) (999,.6,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 .5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 .5
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (150,1,1,1) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.1,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cloud_Yellow_Run ######### #
<effect>
	 id		559
	 name		Cloud_Yellow_Run
	<list>
	res			1		mh_Ve_Cloud_Wave_add
	res			2		pt_Cloud_White_Dash_2
	res			3		pt_Cloud_W_Smoke_Dash_1
	res			4		pt_Cloud_W_Smoke_Dash_2
	res			5		pt_Cloud_Yellow_Dash_1
	res			6		mh_Ve_Cloud_Wave_add_2
	</list>
	<scene>
	 sceneid		1
	 name		run
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 .5
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (150,1,1,1) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.7,0) (999,1,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.7,0) (999,1,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 .5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.8) (999,.8) 
		color			(0,.6,.4,.2) (999,.6,.4,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_Pyron_ice ######### #
<effect>
	 id		560
	 name		Hell_Pyron_ice
	<list>
	res			1		pt_Hell_Pyron_ice_Body_Glow_1
	res			2		pt_Hell_Pyron_ice_Body_Smoke_1
	res			3		dc_achmagi_die_01
	res			4		sp_achmagi_bodyglow
	res			5		sn_Hell_Pyron_stand
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,15,15,15) (999,15,15,15) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_Pyron_ice_att1 ######### #
<effect>
	 id		561
	 name		Hell_Pyron_ice_att1
	<list>
	res			1		mh_Hell_Pyron_Glow_att1_blue
	res			2		sp_Hell_Pyron_Hand_Blue
	res			3		sp_Hell_Pyron_Hand_Blue
	res			4		pt_Hell_Pyron_att1_Burn_1_blue
	res			5		pt_Hell_Pyron_att1_Burn_1_blue
	res			6		mh_Hell_Pyron_att1_Hand_G_blue
	res			7		dc_Pronteim_Wave_blue
	res			8		dc_Pronteim_Wave_blue
	res			9		dc_Sibillim_Crack_blue
	res			10		pt_Hell_Pyron_att1_Shot_Jul_blue
	res			11		pt_Hell_Pyron_att1_Dust_1_blue
	res			12		sp_Hell_Pyron_Eye_Blue
	res			13		sp_Hell_Pyron_Eye_Blue
	res			14		qa_12
	res			15		sn_Hell_Pyron_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,0,0) (700,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,0,0,0) (150,7,7,7) (200,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,0,0,0) (150,7,7,7) (200,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	4 0 0
		lifetime		150 850
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,1,1,1) (150,7,7,7) (999,0,0,0) 
		color			(0,1,0,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1.5 0 0
		lifetime		150 850
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,1,1,1) (150,7,7,7) (999,0,0,0) 
		color			(0,1,0,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -9.5
		lifetime		700 850
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -9.5
		lifetime		750 900
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -9.5
		lifetime		700 900
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (100,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -9.5
		lifetime		700 850
		animtime		0
		scale			(0,3,3,25) (999,.5,.5,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 -9.5
		lifetime		700 850
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_L" 
		scale			(0,0,0,0) (150,2,2,2) (200,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_R" 
		scale			(0,0,0,0) (150,2,2,2) (200,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_Pyron_ice_att2 ######### #
<effect>
	 id		562
	 name		Hell_Pyron_ice_att2
	<list>
	res			1		mh_Hell_Pyron_Glow_Yellow
	res			2		sp_Hell_Pyron_Eye_Blue
	res			3		sp_Hell_Pyron_Eye_Blue
	res			4		sp_Hell_Pyron_Hand_Blue
	res			5		sp_Hell_Pyron_Hand_Blue
	res			6		pt_Hell_Pyron_att2_Burn_Jaw_blue
	res			7		pt_Hell_Pyron_att2_Burn_Jaw_2_blue
	res			8		pt_Hell_Pyron_att2_Breath_1_blue
	res			9		pt_Hell_Pyron_att2_Breath_2_blue
	res			10		pt_Hell_Pyron_att2_Breath_2_blue
	res			11		pt_Hell_Pyron_att2_Breath_3_blue
	res			12		dc_Hell_Pyron_Magma_blue
	res			13		dc_Hell_Pyron_Magma_blue
	res			14		pt_Hell_Pyron_Finish_Bubble_2_blue
	res			15		pt_Hell_Pyron_Finish_Bubble_2_blue
	res			16		qa_bullscry_hit
	res			17		sn_Hell_Pyron_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (150,0,1,1) (700,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_L" 
		scale			(0,0,0,0) (150,3,3,3) (200,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,0) (700,1,.2,0) (999,1,.2,0) 
		rotation		(0,0) (150,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_R" 
		scale			(0,0,0,0) (150,3,3,3) (200,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,0) (700,1,.2,0) (999,1,.2,0) 
		rotation		(0,0) (150,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,0,0,0) (150,7,7,7) (200,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,0) (700,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,0,0,0) (150,7,7,7) (200,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,0) (700,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		bonename		"Bone_Jaw_01" 
		scale			(0,0,0,0) (150,5,5,5) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 850
		animtime		0
		bonename		"Bone_Jaw_01" 
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		bonename		"Bone_Jaw_01" 
		scale			(0,.5,.5,.5) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (500,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-5 1.7 -12
		lifetime		700 800
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (500,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	5 1.7 -12
		lifetime		750 900
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (500,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	5 1 -12
		lifetime		750 900
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,.5) (500,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-3 1 -12
		lifetime		700 900
		animtime		0
		scale			(0,30,30,30) (300,31,31,31) (999,30,30,30) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (150,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	3 1 -12
		lifetime		750 900
		animtime		0
		scale			(0,30,30,30) (300,31,31,31) (999,30,30,30) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (150,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-3 1 -12
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	3 1 -12
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_Pyron_ice_att3 ######### #
<effect>
	 id		563
	 name		Hell_Pyron_ice_att3
	<list>
	res			1		mh_Hell_Pyron_Glow_Blue
	res			2		sp_Hell_Pyron_Eye_Blue
	res			3		sp_Hell_Pyron_Eye_Blue
	res			4		sp_Hell_Pyron_Hand_Blue
	res			5		sp_Hell_Pyron_Hand_Blue
	res			6		mh_Hell_Pyron_att3_Hand_G_R
	res			7		mh_Hell_Pyron_att3_Hand_G_L
	res			8		dc_Bisar_wave
	res			9		dc_Bisar_wave
	res			10		dc_Bisar_wave
	res			11		dc_Bisar_wave
	res			12		dc_Bisar_wave
	res			13		dc_Bisar_wave
	res			14		dc_RH_Meteo_Crack_blue
	res			15		dc_RH_Meteo_Crack_blue
	res			16		dc_RH_Meteo_Crack_blue
	res			17		mh_Aruare_2_dom_blue
	res			18		mh_Aruare_2_dom_blue
	res			19		mh_Aruare_2_dom_blue
	res			20		mh_Curse_C_Wave_Slash
	res			21		mh_Curse_C_Wave_Slash
	res			22		mh_Curse_C_Wave_Slash
	res			23		mh_Curse_C_Wave_Slash
	res			24		mh_Curse_C_Wave_Slash
	res			25		mh_Curse_C_Wave_Slash
	res			26		pt_Hell_Pyron_att3_Dust_1_blue
	res			27		pt_Hell_Pyron_att3_Dust_1_blue
	res			28		pt_Hell_Pyron_att3_Dust_1_blue
	res			29		pt_Hell_Pyron_att3_Shot_Jul_blue
	res			30		pt_Hell_Pyron_att3_Shot_Jul_blue
	res			31		pt_Hell_Pyron_att3_Shot_Jul_blue
	res			32		pt_Hell_Pyron_Stone_1
	res			33		pt_Hell_Pyron_Stone_1
	res			34		pt_Hell_Pyron_Stone_1
	res			35		qa_12
	res			36		qa_12
	res			37		qa_12
	res			38		sn_Hell_Pyron_att03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_L" 
		scale			(0,0,0,0) (150,2,2,2) (200,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (500,.5,.5,1) (700,.5,.5,1) (999,0,.2,1) 
		rotation		(0,0) (150,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_R" 
		scale			(0,0,0,0) (150,2,2,2) (200,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (500,.5,.5,1) (700,.5,.5,1) (999,0,.2,1) 
		rotation		(0,0) (150,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (350,0) (400,1) (450,1) (650,0) (700,1) (999,0) 
		color			(0,0,0,1) (500,1,1,1) (700,1,1,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (400,0) (650,0) (700,1) (999,0) 
		color			(0,0,0,1) (500,1,1,1) (700,1,1,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (300,1) (400,0) (650,0) (700,1) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (400,1) (450,1) (650,0) (700,1) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		230 330
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		260 360
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		490 590
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		520 620
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		760 860
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		820 920
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		230 430
		animtime		0
		scale			(0,37,37,37) (999,37,37,37) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		490 690
		animtime		0
		scale			(0,37,37,37) (999,37,37,37) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		760 960
		animtime		0
		scale			(0,37,37,37) (999,37,37,37) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		230 330
		animtime		1
		scale			(0,1,1,1) (999,2.5,2,2.5) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		490 590
		animtime		1
		scale			(0,1,1,1) (999,2.5,2,2.5) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		760 860
		animtime		1
		scale			(0,1,1,1) (999,2.5,2,2.5) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,-90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2.5 0
		lifetime		230 330
		animtime		1
		scale			(0,2.2,3,2.2) (999,2.2,1,2.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3 0
		lifetime		230 330
		animtime		1
		scale			(0,1.9,3,1.9) (999,2.1,1,2.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,-90) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.5 0
		lifetime		490 590
		animtime		1
		scale			(0,2.2,3,2.2) (999,2.2,1,2.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 3 0
		lifetime		490 590
		animtime		1
		scale			(0,1.9,3,1.9) (999,2.1,1,2.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,-90) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2.5 0
		lifetime		760 860
		animtime		1
		scale			(0,2.2,3,2.2) (999,2.2,1,2.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3 0
		lifetime		760 860
		animtime		1
		scale			(0,1.9,3,1.9) (999,2.1,1,2.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,-90) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 0
		lifetime		230 330
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.8,.5,.5) (999,.8,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 0
		lifetime		490 590
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.8,.5,.5) (999,.8,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 0
		lifetime		760 860
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.8,.5,.5) (999,.8,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-1 0 -9
		lifetime		230 300
		animtime		0
		scale			(0,3,3,35) (999,.5,.5,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -9
		lifetime		490 560
		animtime		0
		scale			(0,3,3,35) (999,.5,.5,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 -9
		lifetime		760 830
		animtime		0
		scale			(0,3,3,35) (999,.5,.5,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-1 0 -9
		lifetime		230 300
		animtime		0
		scale			(0,0,0,0) (150,3,3,3) (999,0,0,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 -9
		lifetime		490 560
		animtime		0
		scale			(0,0,0,0) (150,3,3,3) (999,0,0,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 -9
		lifetime		760 830
		animtime		0
		scale			(0,0,0,0) (150,3,3,3) (999,0,0,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		230 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		490 560
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		760 830
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_Pyron_ice_att4 ######### #
<effect>
	 id		564
	 name		Hell_Pyron_ice_att4
	<list>
	res			1		mh_Hell_Pyron_Glow_Violet
	res			2		sp_Hell_Pyron_Eye_Blue
	res			3		sp_Hell_Pyron_Eye_Blue
	res			4		sp_Hell_Pyron_Hand_Blue
	res			5		sp_Hell_Pyron_Hand_Blue
	res			6		pt_Hell_Pyron_att4_Dust_1
	res			7		pt_Hell_Pyron_att4_Dust_1
	res			8		pt_Hell_Pyron_Stone_1
	res			9		pt_Hell_Pyron_Stone_1
	res			10		mh_Hell_Pyron_att4_Hand_G_L
	res			11		mh_Hell_Pyron_att4_Hand_G_R
	res			12		mh_Hell_Pyron_att4_Stone_Small
	res			13		mh_Hell_Pyron_att4_Stone_Small
	res			14		dc_Hell_Pyron_att4_Gather
	res			15		dc_Hell_Pyron_att4_Gather
	res			16		dc_Hell_Pyron_att4_Gather
	res			17		dc_Hell_Pyron_att4_Gather
	res			18		pt_Hell_Pyron_att3_Shot_Jul_blue
	res			19		mh_Hell_Pyron_att4_Skrew_01
	res			20		mh_Hell_Pyron_att4_Skrew_03
	res			21		mh_Hell_Pyron_att4_Skrew_02
	res			22		mh_Hell_Pyron_att4_Skrew_02
	res			23		pt_Hell_Pyron_att4_Bodysmoke
	res			24		pt_Hell_Pyron_att4_Gather
	res			25		mh_Hell_Pyron_att4_Stone_Small
	res			26		mh_Hell_Pyron_att4_Stone_Small
	res			27		mh_Hell_Pyron_att4_Stone_Small
	res			28		mh_Hell_Pyron_att4_Stone_Small
	res			29		mh_Hell_Pyron_att4_Stone_Small
	res			30		mh_Hell_Pyron_att4_Stone_Small
	res			31		mh_Hell_Pyron_att4_Stone_Small
	res			32		qa_12
	res			33		qa_berserk_02
	res			34		pt_Hell_Pyron_att4_Dust_2
	res			35		sn_Hell_Pyron_att04
	res			36		sn_Hell_Pyron_att04_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_L" 
		scale			(0,0,0,0) (150,2,2,2) (200,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (150,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_R" 
		scale			(0,0,0,0) (150,2,2,2) (200,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (150,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	2 0 0
		lifetime		170 800
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	2 0 0
		lifetime		170 800
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	2 0 0
		lifetime		200 800
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,0,0,0) (150,3,3,3) (999,0,0,0) 
		color			(0,.2,0,.5) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	2 0 0
		lifetime		200 800
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,0,0,0) (150,3,3,3) (999,0,0,0) 
		color			(0,.2,0,.5) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,.4) (700,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,.4) (700,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-4 0 -7
		lifetime		720 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	4 0 -7
		lifetime		720 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		scale			(0,35,35,35) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		scale			(0,35,35,35) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		0
		scale			(0,35,35,35) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,15,15,15) (999,45,45,45) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -3 -7
		lifetime		730 830
		animtime		0
		scale			(0,5,5,35) (999,.5,.5,15) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		150 750
		animtime		1
		scale			(0,.8,.7,.8) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		150 750
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		730 830
		animtime		1
		scale			(0,1,1,1) (999,1.2,2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		730 830
		animtime		1
		scale			(0,1.2,1,1.2) (999,1,1.5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 0
		lifetime		500 700
		animtime		0
		scale			(0,0,0,25) (150,2,2,15) (999,.1,.1,10) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	20 0 17
		lifetime		730 950
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-15 0 25
		lifetime		735 980
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	17 0 -24
		lifetime		720 980
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		rotation		(0,-70) (999,-70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-25 0 -10
		lifetime		760 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		rotation		(0,-15) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	3 0 17
		lifetime		750 950
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-7 0 -16
		lifetime		730 970
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		rotation		(0,-120) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	28 0 -10
		lifetime		740 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		rotation		(0,18) (999,18) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		730 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 5 0
		lifetime		730 900
		animtime		0
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (250,0,0,0) (999,.2,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_Pyron_ice_die ######### #
<effect>
	 id		565
	 name		Hell_Pyron_ice_die
	<list>
	res			1		mh_Hell_Pyron_ice_die_eff
	res			2		mh_Hell_Pyron_die_Cut
	res			3		pt_Hell_Pyron_Die_Smoke_1
	res			4		pt_Hell_Pyron_Die_explode_1_blue
	res			5		pt_Hell_Pyron_Die_explode_2_blue
	res			6		sp_Hell_Pyron_Die_Wave_1
	res			7		sp_Hell_Pyron_Die_Wave_1
	res			8		sp_Hell_Pyron_Die_Wave_1
	res			9		pt_Hell_Pyron_Die_JUL_1_blue
	res			10		pt_Hell_Pyron_Die_JUL_1_blue
	res			11		pt_Hell_Pyron_Die_JUL_1_blue
	res			12		pt_Hell_Pyron_Die_JUL_1_blue
	res			13		qa_12
	res			14		sn_Hell_Pyron_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,1,1) (150,1,.5,.5) (400,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (400,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		50 900
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		250 950
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		300 850
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,15,15,15) (999,40,40,40) 
		alpha			(0,0) (150,1) (570,1) (999,0) 
		color			(0,.3,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2.5,0) (999,0,2,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 350
		animtime		0
		scale			(0,15,15,15) (999,40,40,40) 
		alpha			(0,0) (150,1) (570,1) (999,0) 
		color			(0,.3,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3,0) (999,0,2.5,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		0
		scale			(0,15,15,15) (999,40,40,40) 
		alpha			(0,0) (150,1) (570,1) (999,0) 
		color			(0,.3,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.5,0) (999,0,3,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.5 -1
		lifetime		0 370
		animtime		0
		scale			(0,0,0,15) (150,5,5,30) (999,.1,.1,50) 
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.5 -3 1.5
		lifetime		50 350
		animtime		0
		scale			(0,0,0,15) (150,5,5,30) (999,.1,.1,50) 
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	3 -1 -1.5
		lifetime		100 400
		animtime		0
		scale			(0,0,0,15) (150,5,5,30) (999,.1,.1,50) 
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-3.5 -2 0
		lifetime		70 320
		animtime		0
		scale			(0,0,0,15) (150,5,5,30) (999,.1,.1,50) 
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cloud_heart_Stand ######### #
<effect>
	 id		566
	 name		Cloud_heart_Stand
	<list>
	res			1		pt_Cloud_heart_Smoke_1
	res			2		pt_Cloud_heart_Smoke_3
	res			3		dc_ungoliant_att02_redec01
	res			4		pt_cloud_red_smoke
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"Eff03" 
		scale			(0,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Eff03" 
		scale			(0,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,0,0.5) (999,1,0,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Eff03" 
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cloud_heart_Run ######### #
<effect>
	 id		567
	 name		Cloud_heart_Run
	<list>
	res			1		pt_Cloud_heart_Dash_1
	res			2		pt_Cloud_heart_Dash_2
	res			3		pt_Cloud_heart_Smoke_Dash_1
	res			4		pt_Cloud_heart_Smoke_Dash_2
	res			5		dc_ungoliant_att02_redec01
	</list>
	<scene>
	 sceneid		1
	 name		run
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) (150,0.5,0.5,0.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,.5,.5,.8) (150,1,1,1) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,0,0.5) (999,1,0,0.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## phenix_black ######### #
<effect>
	 id		568
	 name		phenix_black
	<list>
	res			1		sp_phenix_Eye_glow01
	res			2		sp_phenix_Eye_glow01
	res			3		pt_phenix_glow_01#
	res			4		pt_phenix_glow_01#
	res			5		pt_phenix_glow_02#
	res			6		pt_phenix_glow_02#
	res			7		pt_phenix_glow_01_T#
	res			8		pt_phenix_glow_02_T#
	res			9		pt_phenix_glow_03#
	res			10		dc_phenix#
	res			11		sp_phenix_Body_glow01
	res			12		sp_phenix_Body_glow01
	res			13		pt_phenix_glow_01#
	res			14		pt_phenix_glow_01#
	res			15		pt_phenix_glow_01#
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_L" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_R" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.7 0 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_R_Wing04" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.7 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_L_Wing04" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.7 0 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_R_Wing04" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.7 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_L_Wing04" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_C_Tail_03" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_C_Tail_03" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_C_Tail_03" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (500,5.5,5.5,5.5) (999,4.5,4.5,4.5) 
		alpha			(0,.7) (500,.8) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,.5) (500,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_C_Tail_02" 
		scale			(0,7.5,7.5,7.5) (999,7.5,7.5,7.5) 
		alpha			(0,.5) (500,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.5 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_L_Wing03" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.5 0 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_R_Wing03" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gods_Watchman_action ######### #
<effect>
	 id		569
	 name		Gods_Watchman_action
	<list>
	res			1		mh_gods_watchman_action
	res			2		mh_gods_watchman_action_light1
	res			3		mh_gods_watchman_action_light1_1
	res			4		dc_back_module_blue
	res			5		dc_ringwave_blue03#
	res			6		dc_ringwave_blue03#
	res			7		dc_ringwave_blue03#
	res			8		pt_Drabiss_HIL_att2_gather_2
	res			9		sp_blue2
	res			10		pt_ringwave_explode_blue_3_2
	res			11		pt_ringwave_explode_blue_3_3
	res			12		pt_ringwave_explode_blue_3_4
	res			13		pt_blue_3_4_vertical
	res			14		pt_explode_eff_fire_blue_01#
	res			15		pt_explode_eff_fire_blue_01#
	res			16		pt_explode_eff_fire_blue_01#
	res			17		pt_blue_water_ringwave_02
	res			18		mh_beam02_blue
	res			19		mh_gods_watchman_action_light2
	res			20		mh_gods_watchman_action_light2_1
	res			21		dc_back_module_blue
	res			22		dc_back_module_blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 80
		animtime		1
		scale			(0,.1,12,.1) (100,.6,3,.6) (999,.5,1.2,.5) 
		alpha			(0,0) (500,.7) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 80
		animtime		1
		scale			(0,1.4,1.4,1.4) (200,.7,3,.7) (999,.4,2,.4) 
		alpha			(0,0) (700,.8) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		390 680
		animtime		0
		scale			(0,15,15,15) (999,15,15,15) 
		alpha			(0,0) (100,1) (850,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		390 400
		animtime		0
		scale			(0,5,5,5) (999,20,20,20) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 410
		animtime		0
		scale			(0,5,5,5) (999,20,20,20) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		410 420
		animtime		0
		scale			(0,5,5,5) (999,20,20,20) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		390 450
		animtime		0
		scale			(0,2,1,10) (999,2,1,10) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4 0
		lifetime		390 680
		animtime		0
		scale			(0,3,3,3) (160,20,20,20) (350,10,10,10) (550,20,20,20) (750,10,10,10) (999,20,20,20) 
		alpha			(0,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		390 540
		animtime		0
		scale			(0,35,35,35) (999,1,1,1) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		390 540
		animtime		0
		scale			(0,35,35,35) (999,1,1,1) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		510 520
		animtime		0
		scale			(0,35,35,35) (999,1,1,1) 
		alpha			(0,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		390 540
		animtime		0
		scale			(0,5,5,5) (999,2,2,20) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 5 0
		lifetime		525 680
		animtime		0
		scale			(0,1,1,1) (999,40,40,40) 
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 5 0
		lifetime		530 685
		animtime		0
		scale			(0,1,1,1) (999,40,40,40) 
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 5 0
		lifetime		535 690
		animtime		0
		scale			(0,1,1,1) (999,40,40,40) 
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 4 0
		lifetime		520 600
		animtime		0
		scale			(0,1,1,1) (999,30,30,30) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		520 590
		animtime		0
		scale			(0,1,1,1) (999,3.5,2,3.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		920 1000
		animtime		1
		scale			(0,.8,1.2,.8) (700,.9,4,.9) (999,.1,12,.1) 
		alpha			(0,0) (500,.7) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		920 1000
		animtime		1
		scale			(0,1,1,1) (700,.4,3,.4) (999,.7,4,.7) 
		alpha			(0,0) (700,.8) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,5,5,5) (999,.5,.5,.5) 
		alpha			(0,0) (100,.6) (600,.3) (850,.3) (999,0) 
		color			(0,.5,.8,.5) (999,.7,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		scale			(0,5,5,5) (999,.5,.5,.5) 
		alpha			(0,0) (100,.6) (600,.3) (999,0) 
		color			(0,.5,.8,.5) (999,.7,1,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## silenus_die ######### #
<effect>
	 id		570
	 name		silenus_die
	<list>
	res			1		mh_fabricator_1
	res			2		pt_slienus_die_smoke_01
	res			3		pt_slienus_die_finishpat
	res			4		pt_slienus_die_smoke_00
	res			5		pt_slienus_die_boompat_01
	res			6		pt_slienus_die_boompat_01
	res			7		pt_slienus_die_boompat_01
	res			8		pt_slienus_die_boompat_01
	res			9		pt_slienus_die_boompat_01
	res			10		pt_slienus_die_boompat_01
	res			11		pt_slienus_die_boompat_01
	res			12		pt_slienus_die_boompat_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		300 600
		animtime		1
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,.5) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		350 650
		animtime		1
		scale			(0,.4,.4,.4) (999,0,0,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,2.6,2.6,2.6) 
		alpha			(0,1) (999,.3) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4 .2
		lifetime		50 100
		animtime		0
		scale			(0,.5,.5,1.7) (999,0,0,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.5 1.3 0
		lifetime		100 150
		animtime		0
		scale			(0,.5,.5,1.7) (999,0,0,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.7 3 -.2
		lifetime		150 200
		animtime		0
		scale			(0,.5,.5,1.7) (999,0,0,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.4 2.3 0
		lifetime		200 250
		animtime		0
		scale			(0,.5,.5,1.7) (999,0,0,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.3 1.7 0
		lifetime		250 300
		animtime		0
		scale			(0,.5,.5,1.7) (999,0,0,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.1 3.7 -.1
		lifetime		80 130
		animtime		0
		scale			(0,.5,.5,1.7) (999,0,0,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.2 1 .1
		lifetime		300 350
		animtime		0
		scale			(0,.5,.5,1.7) (999,0,0,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1.5 .5 1.1
		lifetime		410 460
		animtime		0
		scale			(0,.5,.5,1.7) (999,0,0,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## silenus_stand ######### #
<effect>
	 id		571
	 name		silenus_stand
	<list>
	res			1		mh_fabricator
	res			2		pt_slienus_stand_smoke
	res			3		sp_guardian_bodyglow01
	res			4		dc_guardian_dec01
	res			5		pt_olean_pt01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,.8) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (400,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## silenus_att01 ######### #
<effect>
	 id		572
	 name		silenus_att01
	<list>
	res			1		mh_silenus_att01
	res			2		mh_mon_fraus_att01
	res			3		mh_fabricator_att01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.3 0
		lifetime		0 300
		animtime		0
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.6) (999,.6) 
		color			(0,1,0,0) (999,1,1,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## silenus_att03 ######### #
<effect>
	 id		573
	 name		silenus_att03
	<list>
	res			1		pt_fisthrom_bom03
	res			2		pt_fisthrom_bom03
	res			3		mh_fabricator_att03
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Finger0" "Monster\silenus.skel" "Monster\Silenus\silenus_att03.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Finger0" "Monster\silenus.skel" "Monster\Silenus\silenus_att03.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## bellum_stand ######### #
<effect>
	 id		574
	 name		bellum_stand
	<list>
	res			1		mh_bellum_stand
	res			2		pt_bellum_Smoke_1
	res			3		sp_bellum_red_Glow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bellum_run ######### #
<effect>
	 id		575
	 name		bellum_run
	<list>
	res			1		mh_bellum_run
	res			2		pt_bellum_Dash_Line_1
	res			3		sp_bellum_red_Glow
	res			4		pt_bellum_Smoke_2
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -1
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skywhale_stand ######### #
<effect>
	 id		576
	 name		skywhale_stand
	<list>
	res			1		mh_skywhale_stand
	res			2		dc_boss_water_ring01
	res			3		dc_boss_water_bg02
	res			4		pt_ml_waterwheel_ring02
	res			5		pt_boss_water_smoke02
	res			6		pt_boss_water02
	res			7		pt_boss_water01
	res			8		pt_boss_water03
	res			9		pt_boss_water04
	res			10		pt_boss_water05
	res			11		sp_boss_water_bodyglow01
	res			12		pt_boss_water06
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 2.8
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 2.8
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 7 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,.8,.8,.8) (500,3,3,3) (999,2,2,2) 
		alpha			(0,0) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 12 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,3,3,7) (999,6,6,16) 
		alpha			(0,0) (400,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 5 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 6 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 6 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 6.5 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,1) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 6 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,10) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skywhale_att01 ######### #
<effect>
	 id		577
	 name		skywhale_att01
	<list>
	res			1		mh_skywhale_att01
	res			2		dc_boss_water_ring01
	res			3		dc_boss_water_bg02
	res			4		pt_ml_waterwheel_ring02
	res			5		pt_boss_water_smoke02
	res			6		mh_skywhale_01
	res			7		mh_skywhale_01
	res			8		pt_skywhale_att02
	res			9		mh_skywhale_02
	res			10		mh_skywhale_02
	res			11		mh_skywhale_01
	res			12		mh_skywhale_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,2,5) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 2.8
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -1 2.8
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 0
		lifetime		400 800
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.5 0
		lifetime		500 1000
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.8 0
		lifetime		400 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\monster\echidna_att01.skel" "effect\monster\echidna_att01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.5 0
		lifetime		450 800
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.5 0
		lifetime		550 1000
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.5 0
		lifetime		390 800
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.5 0
		lifetime		490 1000
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skywhale_att02 ######### #
<effect>
	 id		578
	 name		skywhale_att02
	<list>
	res			1		mh_skywhale_att02
	res			2		dc_boss_water_ring01
	res			3		dc_boss_water_bg02
	res			4		pt_ml_waterwheel_ring02
	res			5		pt_boss_water_smoke02
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 2.8
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 2.8
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skywhale_att03 ######### #
<effect>
	 id		579
	 name		skywhale_att03
	<list>
	res			1		mh_skywhale_att03
	res			2		dc_boss_water_ring01
	res			3		dc_boss_water_bg02
	res			4		pt_ml_waterwheel_ring02
	res			5		pt_boss_water_smoke02
	res			6		pt_boss_water_smoke01
	res			7		mh_water_wave1
	res			8		pt_bomb_water07
	res			9		mh_fogery_att02_01
	res			10		mh_fogery_att02_02
	res			11		mh_fogery_att02_03
	res			12		mh_fogery_att02_04
	res			13		mh_fogery_att02_05
	res			14		mh_fogery_att02_06
	res			15		mh_fogery_att02_07
	res			16		mh_fogery_att02_08
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	2.2 0 -2.2
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	2.2 0 -2.2
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	2.2 0 -2.2
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	2.2 1 3
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	2 1 -9
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	2.2 0 -2.2
		lifetime		0 1000
		animtime		1
		scale			(0,1,0,1) (999,1.15,1.15,1.15) 
		alpha			(0,0) (300,.5) (833,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1 1 0
		lifetime		500 1000
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (100,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	3.5 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (250,0.7) (400,0) (999,0) 
		color			(0,.1,.6,1) (999,.1,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	3.5 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (550,0) (600,0.7) (750,0) (999,0) 
		color			(0,.1,.6,1) (999,.1,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	3.5 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (250,0.8) (400,0.8) (700,0) (999,0) 
		color			(0,.1,.6,1) (999,.1,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	3.5 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (550,0.8) (750,0.8) (820,0) (999,0) 
		color			(0,.1,.6,1) (999,.1,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	3.5 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (200,0) (250,0.7) (400,0) (999,0) 
		color			(0,.1,.6,1) (999,.1,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	3.5 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (550,0) (600,0.7) (750,0) (999,0) 
		color			(0,.1,.6,1) (999,.1,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	3.5 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (200,0) (250,0.8) (400,0.8) (700,0) (999,0) 
		color			(0,.1,.6,1) (999,.1,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	3.5 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (500,0) (550,0.8) (750,0.8) (820,0) (999,0) 
		color			(0,.1,.6,1) (999,.1,.6,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## unicorn_stand ######### #
<effect>
	 id		580
	 name		unicorn_stand
	<list>
	res			1		mh_unicorn_stnad
	res			2		pt_Cloud_W_Smoke_3
	res			3		pt_Cloud_W_Smoke_3
	res			4		sp_pet_wsu_glow02
	res			5		pt_ancient_warrior_die_feather
	res			6		dc_ancient_warriorl_glow02
	res			7		pt_ancient_warrior_die_bom2
	res			8		sp_circle02_white_module
	res			9		sp_circle02_white_module
	res			10		sp_circle02_white_module
	res			11		sp_white
	res			12		pt_white_short_light_01#
	res			13		sp_light01_white#
	res			14		sp_circle02_white_module
	res			15		sp_circle02_white_module
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0.5 0.5
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0.2) (999,0.5) 
		randomstart		true
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0.4
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0.2) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_head" 
		scale			(0,1,1,1) (333,3,3,3) (999,1,1,1) 
		alpha			(0,.1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.9 0.4
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0.4
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (333,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.9 0.4
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Pelvis" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Spine2" 
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0.2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Head" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_head" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_head" 
		scale			(0,0.3,0.3,0.3) (999,0.5,0.5,0.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_head" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (250,0.6) (500,0) (750,0.6) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone027" 
		scale			(0,2.2,2.2,0.6) (999,2.2,2.2,0.6) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		scale			(0,2.2,2.2,0.6) (999,2.2,2.2,0.6) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## unicorn_crun ######### #
<effect>
	 id		581
	 name		unicorn_crun
	<list>
	res			1		mh_unicorn_crun
	res			2		sp_pet_wsu_glow02
	res			3		pt_Cloud_W_Smoke_dash3
	res			4		pt_Cloud_W_Smoke_dash3
	res			5		pt_bellum_Dash_Line_3
	res			6		pt_bellum_Dash_Line_3
	res			7		pt_bellum_Dash_Line_4
	res			8		pt_Cloud_W_Smoke_dash4
	res			9		pt_white_short_light_01#
	res			10		pt_white_short_light_01#
	res			11		sp_circle02_white_module
	res			12		sp_circle02_white_module
	res			13		sp_circle02_white_module
	res			14		dc_ancient_warriorl_glow02
	res			15		sp_white
	res			16		sp_light01_white#
	res			17		pt_white_short_light_01#
	res			18		pt_white_short_light_01#
	res			19		pt_white_short_light_01#
	res			20		sp_circle02_white_module
	res			21		sp_circle02_white_module
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_head" 
		scale			(0,1,1,1) (333,3,3,3) (999,1,1,1) 
		alpha			(0,.1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1.5 -1 -0.3
		lifetime		0 1000
		animtime		1
		bonename		"Bip001" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.5 -1 0.3
		lifetime		0 1000
		animtime		1
		bonename		"Bip001" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-0.3 1.5 0.4
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.3 1.5 0.4
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0.5
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0.5
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-0.3 1.5 0.4
		lifetime		0 1000
		animtime		1
		scale			(0,0.7,0.7,0.7) (999,0.9,0.9,0.9) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0.3 1.5 0.4
		lifetime		0 1000
		animtime		1
		scale			(0,0.7,0.7,0.7) (999,0.9,0.9,0.9) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Pelvis" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Spine2" 
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0.2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Head" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0.4
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (333,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_head" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_head" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (250,0.6) (500,0) (750,0.6) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_head" 
		scale			(0,0.3,0.3,0.3) (999,0.5,0.5,0.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_wing1" 
		scale			(0,0.5,0.5,0.5) (999,0.7,0.7,0.7) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_wing2" 
		scale			(0,0.5,0.5,0.5) (999,0.7,0.7,0.7) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		scale			(0,2.2,2.2,0.6) (999,2.2,2.2,0.6) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone027" 
		scale			(0,2.2,2.2,0.6) (999,2.2,2.2,0.6) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## apostle_att02 ######### #
<effect>
	 id		582
	 name		apostle_att02
	<list>
	res			1		mh_apostle_att02
	res			2		dc_apostle
	res			3		sp_apostle_01
	res			4		sp_apostle_02
	res			5		mh_apostle_light
	res			6		mh_apostle_lightplane
	res			7		pt_apostle_light_plane01
	res			8		mh_apostle_lightplane
	res			9		mh_apostle_lightplane02
	res			10		sp_apostle_03
	res			11		mh_apostle_cylinder_hand
	res			12		pt_apostle_start_spark01
	res			13		pt_apostle_smokespin_sky
	res			14		pt_apostle_smokespin_sky_blue
	res			15		pt_apostle_smokespin_sky2
	res			16		pt_apostle_lighting_floor_sky
	res			17		pt_apostle_start_spark_sky
	res			18		mh_apostle_lightplane
	res			19		pt_apostle_smokespin_sky2
	res			20		pt_apostle_start_spark_floor
	res			21		mh_apostle_lightplane02
	res			22		pt_apostle_smokespin_lv2_01
	res			23		mh_apostle_jin_dummy01
	res			24		pt_apostle_lighting_lv2_floor
	res			25		pt_apostle_lighting_lv2_floor3
	res			26		pt_apostle_lighting_lv2_floor1
	res			27		mh_apostle_lightplane
	res			28		mh_apostle_lightplane
	res			29		mh_apostle_lightplane02
	res			30		mh_apostle_lightplane02
	res			31		pt_apostle_light_floor_02
	res			32		sp_apostle_light01
	res			33		sp_apostle_04
	res			34		mh_apostle_light
	res			35		mh_apostle_light
	res			36		pt_ze_torture_blacksmoke01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		100 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (250,.8) (500,.8) (999,0) 
		color			(0,0,1,.4) (999,0,1,.4) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		150 1000
		animtime		0
		scale			(0,11.2,11.2,11.2) (999,11.5,11.5,11.5) 
		alpha			(0,0 (100,.8) (600,.8) (999,0) 
		color			(0,0,1,.4) (999,0,1,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		scale			(0,.4,.8,.4) (999,.4,1,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.8 -.5 1.8
		lifetime		400 900
		animtime		2
		scale			(0,.2,1.3,.2) (400,1.1,1.1,1.1) (600,.4,1.3,.4) (999,1.1,1.3,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,.8) (110,0) (140,0) (150,.8) (160,0) (240,0) (250,.8) (265,0) (290,0) (300,.8) (315,0) (340,0) (350,.8) (365,0) (390,0) (400,.8) (415,0) (490,0) (500,.8) (515,0) (540,0) (550,.8) (565,0) (590,0) (600,.8) (615,0) (640,0) (650,.8) (665,0) (690,0) (700,.8) (710,0) (790,0) (800,.8) (815,0) (840,0) (850,.8) (865,0) (890,0) (900,.8) (915,0) (940,0) (950,.8) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		450 900
		animtime		0
		scale			(0,1.5,1.5,2.5) (999,1.7,1.7,3) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.2,1.2,.2) (400,1.2,1.1,1.2) (600,.2,1.2,.2) (999,1.1,1.2,1.1) 
		alpha			(0,.8) (50,0) (90,0) (100,.8) (110,0) (140,0) (150,.8) (160,0) (240,0) (250,.8) (265,0) (290,0) (300,.8) (315,0) (340,0) (350,.8) (365,0) (390,0) (400,.8) (415,0) (490,0) (500,.8) (515,0) (540,0) (550,.8) (565,0) (590,0) (600,.8) (615,0) (640,0) (650,.8) (665,0) (690,0) (700,.8) (710,0) (790,0) (800,.8) (815,0) (840,0) (850,.8) (865,0) (890,0) (900,.8) (915,0) (940,0) (950,.8) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.2,1.2,.2) (400,1.2,1.1,1.2) (600,.2,1.2,.2) (999,1.2,1.2,1.2) 
		alpha			(0,.8) (50,0) (90,0) (100,.8) (110,0) (140,0) (150,.8) (160,0) (240,0) (250,.8) (265,0) (290,0) (300,.8) (315,0) (340,0) (350,.8) (365,0) (390,0) (400,.8) (415,0) (490,0) (500,.8) (515,0) (540,0) (550,.8) (565,0) (590,0) (600,.8) (615,0) (640,0) (650,.8) (665,0) (690,0) (700,.8) (710,0) (790,0) (800,.8) (815,0) (840,0) (850,.8) (865,0) (890,0) (900,.8) (915,0) (940,0) (950,.8) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,.2,.2) 
		alpha			(0,0) (75,0) (90,.8) (260,.8) (350,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Sor_DP_JIN_LV2_Dummy02" "effect\Skill\Deuplace\Sor_DP_JIN_LV2_Dummy01.skel" "effect\Skill\Deuplace\Sor_DP_JIN_LV2_Dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (330,0) (340,.8) (345,0) (350,.8) (355,0) (360,.8) (370,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 -.8
		lifetime		380 850
		animtime		0
		scale			(0,.2,.2,1.5) (999,.4,.4,2) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 9 0
		lifetime		0 950
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (50,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 9 0
		lifetime		400 950
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,.8) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 7 0
		lifetime		400 950
		animtime		0
		scale			(0,.4,.4,.7) (999,.4,.4,.8) 
		alpha			(0,1) (50,0) (90,0) (100,.8) (110,0) (140,0) (150,.8) (160,0) (240,0) (250,.8) (265,0) (290,0) (300,.8) (315,0) (340,0) (350,.8) (365,0) (390,0) (400,.8) (415,0) (490,0) (500,.8) (515,0) (540,0) (550,.8) (565,0) (590,0) (600,.8) (615,0) (640,0) (650,.8) (665,0) (690,0) (700,.8) (710,0) (790,0) (800,.8) (815,0) (840,0) (850,.8) (865,0) (890,0) (900,.8) (915,0) (940,0) (950,.8) (965,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 9 0
		lifetime		400 950
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2.2,2.2,2.2) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 9 0
		lifetime		50 900
		animtime		0
		scale			(0,1,1,1.7) (999,.5,.5,2.5) 
		alpha			(0,0) (50,.8) (90,0) (100,.8) (110,0) (140,0) (150,.8) (160,0) (240,0) (250,.8) (265,0) (290,0) (300,.8) (315,0) (340,0) (350,.8) (365,0) (390,0) (400,.8) (415,0) (490,0) (500,.8) (515,0) (540,0) (550,.8) (565,0) (590,0) (600,.8) (615,0) (640,0) (650,.8) (665,0) (690,0) (700,.8) (710,0) (790,0) (800,.8) (815,0) (840,0) (850,.8) (865,0) (890,0) (900,.8) (915,0) (940,0) (950,.8) (965,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.5 0
		lifetime		480 950
		animtime		0
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,.8) (50,0) (90,0) (100,.8) (110,0) (140,0) (150,.8) (160,0) (240,0) (250,.8) (265,0) (290,0) (300,.8) (315,0) (340,0) (350,.8) (365,0) (390,0) (400,.8) (415,0) (490,0) (500,.8) (515,0) (540,0) (550,.8) (565,0) (590,0) (600,.8) (615,0) (640,0) (650,.8) (665,0) (690,0) (700,.8) (710,0) (790,0) (800,.8) (815,0) (840,0) (850,.8) (865,0) (890,0) (900,.8) (915,0) (940,0) (950,.8) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 8 0
		lifetime		500 950
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (50,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -.7
		lifetime		450 950
		animtime		0
		scale			(0,2.8,2.8,5) (999,1.2,1.2,8) 
		alpha			(0,0) (50,.8) (90,0) (100,.8) (110,0) (140,0) (150,.8) (160,0) (240,0) (250,.8) (265,0) (290,0) (300,.8) (315,0) (340,0) (350,.8) (365,0) (390,0) (400,.8) (415,0) (490,0) (500,.8) (515,0) (540,0) (550,.8) (565,0) (590,0) (600,.8) (615,0) (640,0) (650,.8) (665,0) (690,0) (700,.8) (710,0) (790,0) (800,.8) (815,0) (840,0) (850,.8) (865,0) (890,0) (900,.8) (915,0) (940,0) (950,.8) (965,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-1.8 -.5 -1.8
		lifetime		450 900
		animtime		0
		scale			(0,.3,1.2,.3) (300,1.1,1.1,1.1) (500,.6,1.2,.6) (999,1.1,1.2,1.1) 
		alpha			(0,.8) (50,0) (90,0) (100,.8) (110,0) (140,0) (150,.8) (160,0) (240,0) (250,.8) (265,0) (290,0) (300,.8) (315,0) (340,0) (350,.8) (365,0) (390,0) (400,.8) (415,0) (490,0) (500,.8) (515,0) (540,0) (550,.8) (565,0) (590,0) (600,.8) (615,0) (640,0) (650,.8) (665,0) (690,0) (700,.8) (710,0) (790,0) (800,.8) (815,0) (840,0) (850,.8) (865,0) (890,0) (915,0) (940,0) (965,0) (999,0) 
		color			(0,.5,.8,.4) (999,.5,.8,.4) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .5 0
		lifetime		300 950
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .5 0
		lifetime		480 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,.3) (500,.3) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		500 950
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2,2,2) 
		alpha			(0,0) (200,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .5 0
		lifetime		400 900
		animtime		0
		scale			(0,1.5,1.5,2.5) (999,1.7,1.7,3) 
		alpha			(0,0) (200,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	3 -.5 3
		lifetime		470 930
		animtime		0
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,.8) (50,0) (90,0) (100,.8) (110,0) (140,0) (150,.8) (160,0) (240,0) (250,.8) (265,0) (290,0) (300,.8) (315,0) (340,0) (350,.8) (365,0) (390,0) (400,.8) (415,0) (490,0) (500,.8) (515,0) (540,0) (550,.8) (565,0) (590,0) (600,.8) (615,0) (640,0) (650,.8) (665,0) (690,0) (700,.8) (710,0) (790,0) (800,.8) (815,0) (840,0) (850,.8) (865,0) (890,0) (900,.8) (915,0) (940,0) (950,.8) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-3 -.5 -3
		lifetime		480 945
		animtime		0
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,.8) (50,0) (90,0) (100,.8) (110,0) (140,0) (150,.8) (160,0) (240,0) (250,.8) (265,0) (290,0) (300,.8) (315,0) (340,0) (350,.8) (365,0) (390,0) (400,.8) (415,0) (490,0) (500,.8) (515,0) (540,0) (550,.8) (565,0) (590,0) (600,.8) (615,0) (640,0) (650,.8) (665,0) (690,0) (700,.8) (710,0) (790,0) (800,.8) (815,0) (840,0) (850,.8) (865,0) (890,0) (900,.8) (915,0) (940,0) (950,.8) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	3 -.5 -3
		lifetime		480 960
		animtime		0
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,.8) (50,0) (90,0) (100,.8) (110,0) (140,0) (150,.8) (160,0) (240,0) (250,.8) (265,0) (290,0) (300,.8) (315,0) (340,0) (350,.8) (365,0) (390,0) (400,.8) (415,0) (490,0) (500,.8) (515,0) (540,0) (550,.8) (565,0) (590,0) (600,.8) (615,0) (640,0) (650,.8) (665,0) (690,0) (700,.8) (710,0) (790,0) (800,.8) (815,0) (840,0) (850,.8) (865,0) (890,0) (900,.8) (915,0) (940,0) (950,.8) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-3 -.5 3
		lifetime		490 975
		animtime		0
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,.8) (50,0) (90,0) (100,.8) (110,0) (140,0) (150,.8) (160,0) (240,0) (250,.8) (265,0) (290,0) (300,.8) (315,0) (340,0) (350,.8) (365,0) (390,0) (400,.8) (415,0) (490,0) (500,.8) (515,0) (540,0) (550,.8) (565,0) (590,0) (600,.8) (615,0) (640,0) (650,.8) (665,0) (690,0) (700,.8) (710,0) (790,0) (800,.8) (815,0) (840,0) (850,.8) (865,0) (890,0) (900,.8) (915,0) (940,0) (950,.8) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 0
		lifetime		480 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,4.5) 
		alpha			(0,0) (200,.8) (500,.8) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .1 0
		lifetime		350 1000
		animtime		0
		scale			(0,11,11,11) (999,12,12,12) 
		alpha			(0,0) (300,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .1 0
		lifetime		100 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (250,.5) (500,.5) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		1
		scale			(0,.6,.8,.6) (999,.6,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.55,.8,.55) (999,.55,1,.55) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## apostle_die ######### #
<effect>
	 id		589
	 name		apostle_die
	<list>
	res			1		mh_heavyblow_action_electric
	res			2		mh_heavyblow_action_electric
	res			3		dc_muspell_att03_dec_black
	res			4		pt_savnock_die_light
	res			5		dc_savnock_lightglow01
	res			6		mh_savnock_die_lighting01
	res			7		pt_savnock_die_smoke01
	res			8		qa_babarian_att02
	res			9		dc_savnock_die_dec01
	res			10		dc_savnock_die_dec01
	res			11		dc_savnock_die_dec01
	res			12		mh_apostle_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 900
		animtime		3
		alpha			(0,1) (900,.8) (999,0) 
		color			(0,.15,1,.3) (999,.15,1,.3) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		3
		alpha			(0,1) (900,.8) (999,0) 
		color			(0,.15,1,.3) (999,.15,1,.3) 
		rotation		(0,90) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,.7,.7,.7) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (200,.8) (800,.8) (999,0) 
		color			(0,.15,1,.3) (999,.15,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		alpha			(0,0) (100,.8) (800,.8) (999,0) 
		color			(0,.15,1,.3) (999,.15,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (875,1) (887,0) (999,0) 
		color			(0,.15,1,.3) (999,.15,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,.15,1,.3) (999,.15,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,.8) (999,0) 
		color			(0,.15,1,.3) (999,.15,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 220
		animtime		0
		scale			(0,.5,.5,.5) (999,5,5,5) 
		alpha			(0,1) (500,.8) (999,0) 
		color			(0,.15,1,.3) (999,.15,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		150 290
		animtime		0
		scale			(0,.5,.5,.5) (999,6,6,6) 
		alpha			(0,1) (500,.8) (999,0) 
		color			(0,.15,1,.3) (999,.15,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## apostle_att03 ######### #
<effect>
	 id		590
	 name		apostle_att03
	<list>
	res			1		pt_brigand_att03_blacksmoke01
	res			2		pt_brigand_att03_blacksmoke01
	res			3		pt_brigand_att03_blacksmoke01
	res			4		pt_brigand_att03_blacksmoke01
	res			5		pt_brigand_att03_blacksmoke01
	res			6		pt_brigand_att03_blacksmoke01
	res			7		pt_brigand_att03_light01
	res			8		pt_brigand_att03_bom01
	res			9		pt_brigand_att03_bom02
	res			10		pt_brigand_att03_blacksmoke02
	res			11		qa_carnage_03
	res			12		mh_apostle_att03
	res			13		pt_brigand_att03_fire02
	res			14		pt_brigand_att03_fire02
	res			15		pt_brigand_att03_fire02
	res			16		pt_brigand_att03_fire02
	res			17		pt_brigand_att03_fire02
	res			18		pt_brigand_att03_fire02
	res			19		pt_brigand_att03_fire02
	res			20		pt_brigand_att03_fire02
	res			21		pt_brigand_att03_fire02
	res			22		pt_brigand_att03_fire02
	res			23		pt_brigand_att03_fire02
	res			24		pt_brigand_att03_fire02
	res			25		sp_maneuver_eyeglow01
	res			26		sp_maneuver_eyeglow01
	res			27		pt_maneuver_fire_pt01
	res			28		pt_maneuver_fire_pt01
	res			29		pt_maneuver_fire_pt02
	res			30		dc_maneuver_body_dec01
	res			31		pt_maneuver_fire_pt03
	res			32		mh_maneuver_stand_cyl01
	res			33		mh_maneuver_stand_cyl02
	res			34		sp_black_ring01
	res			35		dc_bshock_black01
	res			36		pt_maneuver_fire_pt02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,.2,1,.1) (999,.2,1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse02" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		770 920
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,.2,1,.1) (999,.2,1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse04" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		790 940
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,.2,1,.1) (999,.2,1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse06" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		810 960
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,.2,1,.1) (999,.2,1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse08" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		820 980
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,.2,1,.1) (999,.2,1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse10" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		840 1000
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.2,1,.1) (999,.2,1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse12" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		350 850
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.2,1,.1) (999,.2,1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_light01" "effect\monster\eff_brigand_att03_light01.skel" "effect\monster\eff_brigand_att03_light01.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 850
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,8) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,.2,1,.1) (999,.2,1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_light01" "effect\monster\eff_brigand_att03_light01.skel" "effect\monster\eff_brigand_att03_light01.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,.2,1,.1) (999,.2,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,.2,1,.1) (999,.2,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		350 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		350 780
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse01" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		360 790
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse02" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		370 800
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse03" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		380 820
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse04" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		390 840
		animtime		0
		scale			(0,7,7,7) (999,9,9,9) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse05" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		390 860
		animtime		0
		scale			(0,7,7,7) (999,9,9,9) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse06" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		400 860
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse07" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		400 880
		animtime		0
		scale			(0,9,9,9) (999,11,11,11) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse08" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		410 880
		animtime		0
		scale			(0,9,9,9) (999,11,11,11) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse09" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		410 900
		animtime		0
		scale			(0,10,10,10) (999,12,12,12) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse10" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		420 900
		animtime		0
		scale			(0,10,10,10) (999,13,13,13) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse11" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		420 920
		animtime		0
		scale			(0,11,11,11) (999,14,14,14) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mouse12" "effect\monster\eff_brigand_att03_dummy01.skel" "effect\monster\eff_brigand_att03_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye01" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye02" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye01" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.1) (500,.3) (999,.1) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye02" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.1) (500,.3) (999,.1) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,6) (999,4,4,20) 
		alpha			(0,.0) (500,.2) (999,0) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (999,.7) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,7) (999,8,8,12) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.1) 
		alpha			(0,.1) (500,.2) (999,.1) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.0) (500,.1) (999,.0) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.9) (999,.9) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.5) (999,.5) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,6) (999,4,4,20) 
		alpha			(0,.0) (500,.1) (999,0) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fabricator_att01 ######### #
<effect>
	 id		591
	 name		fabricator_att01
	<list>
	res			1		mh_gavian_decurion_line01
	res			2		qa_chainburst_hit02
	res			3		mh_fabricator_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (460,0) (520,1) (560,1) (650,0) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		520 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## apostle_stand ######### #
<effect>
	 id		592
	 name		apostle_stand
	<list>
	res			1		sp_maneuver_eyeglow01
	res			2		sp_maneuver_eyeglow01
	res			3		pt_maneuver_fire_pt01
	res			4		pt_maneuver_fire_pt01
	res			5		pt_maneuver_fire_pt02
	res			6		dc_maneuver_body_dec01
	res			7		pt_maneuver_fire_pt03
	res			8		mh_maneuver_stand_cyl01
	res			9		mh_maneuver_stand_cyl02
	res			10		sp_black_ring01
	res			11		dc_bshock_black01
	res			12		mh_apostle_stand
	res			13		pt_maneuver_fire_pt02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye01" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye02" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye01" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.1) (500,.3) (999,.1) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye02" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.1) (500,.3) (999,.1) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,6) (999,4,4,20) 
		alpha			(0,.0) (500,.2) (999,0) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (999,.7) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,7) (999,8,8,12) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.1) 
		alpha			(0,.1) (500,.2) (999,.1) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.0) (500,.1) (999,.0) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.9) (999,.9) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.5) (999,.5) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,6) (999,4,4,20) 
		alpha			(0,.0) (500,.1) (999,0) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## apostle_att02_monster ######### #
<effect>
	 id		593
	 name		apostle_att02_monster
	<list>
	res			1		sp_maneuver_eyeglow01
	res			2		sp_maneuver_eyeglow01
	res			3		pt_maneuver_fire_pt01
	res			4		pt_maneuver_fire_pt01
	res			5		pt_maneuver_fire_pt02
	res			6		dc_maneuver_body_dec01
	res			7		pt_maneuver_fire_pt03
	res			8		mh_maneuver_stand_cyl01
	res			9		mh_maneuver_stand_cyl02
	res			10		sp_black_ring01
	res			11		dc_bshock_black01
	res			12		mh_apostle_att02
	res			13		pt_maneuver_fire_pt02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye01" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye02" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye01" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.1) (500,.3) (999,.1) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye02" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.1) (500,.3) (999,.1) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,6) (999,4,4,20) 
		alpha			(0,.0) (500,.2) (999,0) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (999,.7) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,7) (999,8,8,12) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.1) 
		alpha			(0,.1) (500,.2) (999,.1) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.0) (500,.1) (999,.0) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.9) (999,.9) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.5) (999,.5) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,6) (999,4,4,20) 
		alpha			(0,.0) (500,.1) (999,0) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## apostle_att01 ######### #
<effect>
	 id		594
	 name		apostle_att01
	<list>
	res			1		sp_maneuver_eyeglow01
	res			2		sp_maneuver_eyeglow01
	res			3		pt_maneuver_fire_pt01
	res			4		pt_maneuver_fire_pt01
	res			5		pt_maneuver_fire_pt02
	res			6		dc_maneuver_body_dec01
	res			7		pt_maneuver_fire_pt03
	res			8		mh_maneuver_stand_cyl01
	res			9		mh_maneuver_stand_cyl02
	res			10		sp_black_ring01
	res			11		dc_bshock_black01
	res			12		mh_apostle_att01
	res			13		mh_Brigand_att01_line01
	res			14		qa_carnage_03
	res			15		pt_maneuver_fire_pt02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye01" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye02" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye01" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.1) (500,.3) (999,.1) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye02" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.1) (500,.3) (999,.1) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,6) (999,4,4,20) 
		alpha			(0,.0) (500,.2) (999,0) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (999,.7) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,7) (999,8,8,12) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.1) 
		alpha			(0,.1) (500,.2) (999,.1) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.0) (500,.1) (999,.0) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.9) (999,.9) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.5) (999,.5) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		alpha			(0,0) (462,0) (512,1) (537,1) (587,0) (999,0) 
		color			(0,.2,.6,.3) (999,.2,.6,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		512 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,6) (999,4,4,20) 
		alpha			(0,.0) (500,.1) (999,0) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## silenus_die_blue ######### #
<effect>
	 id		595
	 name		silenus_die_blue
	<list>
	res			1		pt_slienus_die_smoke_01
	res			2		pt_slienus_die_finishpat
	res			3		pt_slienus_die_smoke_00
	res			4		pt_slienus_die_boompat_01
	res			5		pt_slienus_die_boompat_01
	res			6		pt_slienus_die_boompat_01
	res			7		pt_slienus_die_boompat_01
	res			8		pt_slienus_die_boompat_01
	res			9		pt_slienus_die_boompat_01
	res			10		pt_slienus_die_boompat_01
	res			11		pt_slienus_die_boompat_01
	res			12		mh_fabricator_die_blue
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		300 600
		animtime		1
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,.5) (999,0) 
		color			(0,.1,.4,1) (999,.1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		350 650
		animtime		1
		scale			(0,.4,.4,.4) (999,0,0,0) 
		color			(0,.1,.4,1) (999,.1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,2.6,2.6,2.6) 
		alpha			(0,1) (999,.3) 
		color			(0,.1,.4,1) (999,.1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 4 .2
		lifetime		50 100
		animtime		0
		scale			(0,.5,.5,1.7) (999,0,0,0) 
		color			(0,.1,.4,1) (999,.1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.5 1.3 0
		lifetime		100 150
		animtime		0
		scale			(0,.5,.5,1.7) (999,0,0,0) 
		color			(0,.1,.4,1) (999,.1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.7 3 -.2
		lifetime		150 200
		animtime		0
		scale			(0,.5,.5,1.7) (999,0,0,0) 
		color			(0,.1,.4,1) (999,.1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.4 2.3 0
		lifetime		200 250
		animtime		0
		scale			(0,.5,.5,1.7) (999,0,0,0) 
		color			(0,.1,.4,1) (999,.1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.3 1.7 0
		lifetime		250 300
		animtime		0
		scale			(0,.5,.5,1.7) (999,0,0,0) 
		color			(0,.1,.4,1) (999,.1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.1 3.7 -.1
		lifetime		80 130
		animtime		0
		scale			(0,.5,.5,1.7) (999,0,0,0) 
		color			(0,.1,.4,1) (999,.1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.2 1 .1
		lifetime		300 350
		animtime		0
		scale			(0,.5,.5,1.7) (999,0,0,0) 
		color			(0,.1,.4,1) (999,.1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-1.5 .5 1.1
		lifetime		410 460
		animtime		0
		scale			(0,.5,.5,1.7) (999,0,0,0) 
		color			(0,.1,.4,1) (999,.1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## silenus_stand_blue ######### #
<effect>
	 id		596
	 name		silenus_stand_blue
	<list>
	res			1		mh_fabricator
	res			2		pt_slienus_stand_smoke_blue
	res			3		sp_guardian_bodyglow01_blue
	res			4		dc_guardian_dec01_blue
	res			5		pt_olean_pt01_blue
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,.8) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (400,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## silenus_att03_blue ######### #
<effect>
	 id		597
	 name		silenus_att03_blue
	<list>
	res			1		mh_fabricator_att03
	res			2		pt_fisthrom_bom03_blue
	res			3		pt_fisthrom_bom03_blue
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Finger0" "Monster\silenus.skel" "Monster\Silenus\silenus_att03.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Finger0" "Monster\silenus.skel" "Monster\Silenus\silenus_att03.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## fabricator_att01_blue ######### #
<effect>
	 id		598
	 name		fabricator_att01_blue
	<list>
	res			1		qa_chainburst_hit02
	res			2		mh_fabricator_att01
	res			3		mh_gavian_decurion_line01_blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		520 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (460,0) (520,1) (560,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## test ######### #
<effect>
	 id		599
	 name		test
	<list>
	res			1		mh_TEST
	res			2		mh_TEST_BOT
	res			3		mh_weistchop_wing_01
	res			4		dc_weistchop_action_01
	res			5		dc_weistchop_bg_01
	res			6		sp_Recicyon_Remote_Glow
	res			7		mh_Fast_Esten_Skrew
	res			8		sp_Dellamo_Gather_1
	res			9		sp_Dellamo_Gather_2
	res			10		pt_Fast_Esten_Gather_glow_1
	res			11		pt_Fast_Esten_Gather_glow_1
	res			12		mh_ARC_skill4
	res			13		qa_Giant_Eris_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (288,0) (355,1) (533,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,.1.5) 
		alpha			(0,0) (222,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (250,.3) (288,.7) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (700,.3) (999,0) 
		color			(0,.5,.2,0) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		scale			(0,.5,.5,.5) (999,.7,3,.7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,0) (300,1,.5,0) (999,1,.5,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		alpha			(0,0) (300,.5) (999,1) 
		color			(0,1,1,1) (300,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skywhale_die ######### #
<effect>
	 id		600
	 name		skywhale_die
	<list>
	res			1		dc_boss_water_ring01
	res			2		dc_boss_water_bg02
	res			3		pt_ml_waterwheel_ring02
	res			4		pt_boss_water_smoke02
	res			5		pt_boss_water02
	res			6		pt_boss_water01
	res			7		pt_boss_water03
	res			8		pt_boss_water04
	res			9		pt_boss_water05
	res			10		sp_boss_water_bodyglow01
	res			11		pt_boss_water06
	res			12		mh_skywhale_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,.8) (450,0) (999,0) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,1) (300,.8) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,1) (300,.8) (350,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 7 3.7
		lifetime		0 500
		animtime		0
		scale			(0,.8,.8,.8) (500,3,3,3) (999,2,2,2) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 12 3.7
		lifetime		0 500
		animtime		0
		scale			(0,3,3,7) (999,6,6,16) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 5 3.7
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 6 3.7
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 6 3.7
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 6.5 3.7
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 6 3.7
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,6,6,10) 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skywhale_att2_target ######### #
<effect>
	 id		601
	 name		skywhale_att2_target
	<list>
	res			1		mh_fogery_att03_01
	res			2		mh_fogery_att03_02
	res			3		mh_fogery_att03_01
	res			4		mh_fogery_att03_01
	res			5		mh_fogery_att03_01
	res			6		mh_fogery_att03_01
	res			7		mh_fogery_att03_02
	res			8		mh_fogery_att03_02
	res			9		mh_fogery_att03_02
	res			10		mh_fogery_att03_02
	res			11		dc_fogery_att_01
	res			12		dc_fogery_att_01
	res			13		dc_fogery_att_01
	res			14		dc_fogery_att_01
	res			15		dc_fogery_att_01
	res			16		dc_fogery_att03
	res			17		dc_fogery_att03
	res			18		sn_skill_fogery_att3
	res			19		pt_boss_water_smoke01
	res			20		pt_boss_water01
	res			21		pt_boss_water02
	res			22		pt_boss_water03
	res			23		pt_boss_water04
	res			24		pt_boss_water05
	res			25		pt_boss_water06
	res			26		pt_boss_water07
	res			27		dc_boss_water_bg01
	res			28		dc_boss_water_ring01
	res			29		dc_boss_water_ring01
	res			30		dc_boss_water_ring01
	res			31		dc_boss_water_ring01
	res			32		dc_boss_water_ring01
	res			33		dc_boss_water_ring01
	res			34		dc_boss_water_ring01
	res			35		dc_boss_water_ring01
	res			36		dc_boss_water_ring01
	res			37		pt_Quetzalcoatl_Spark_1
	res			38		pt_Quetzalcoatl_Spark_1
	res			39		pt_Quetzalcoatl_Spark_1
	res			40		pt_Quetzalcoatl_Spark_1
	res			41		pt_Quetzalcoatl_Spark_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (560,0) (600,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 9
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	4 0 5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-4 0 5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 9
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (560,0) (600,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	4 0 5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (560,0) (600,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-4 0 5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (560,0) (600,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (560,0) (600,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -5
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 5
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (500,0.4,0.4,0.4) (999,1,1,1) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0) (570,0) (670,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 30 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,40) (999,7,7,45) 
		alpha			(0,0) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 6 0
		lifetime		500 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 2 0
		lifetime		450 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2 0
		lifetime		500 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 9 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,10) (999,6,6,30) 
		alpha			(0,0) (500,.4) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 20 0
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,60) 
		alpha			(0,0) (100,.7) (400,.7) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 -5
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 5
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	5 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	-5 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## xmas_reindeer_stand ######### #
<effect>
	 id		602
	 name		xmas_reindeer_stand
	<list>
	res			1		mh_christmas_test2
	res			2		dc_xmas
	res			3		dc_xmas
	res			4		pt_xmas_snow
	res			5		sp_xmas_red
	res			6		sp_xmas_red
	res			7		sp_xmas_red
	res			8		sp_xmas_red
	res			9		sp_xmas_red
	res			10		sp_xmas_red
	res			11		sp_xmas_red
	res			12		sp_xmas_red
	res			13		sp_xmas_yellow
	res			14		sp_xmas_red
	res			15		sp_xmas_red
	res			16		sp_xmas_red
	res			17		sp_xmas_red
	res			18		sp_xmas_red
	res			19		sp_xmas_red
	res			20		sp_xmas_red
	res			21		sp_xmas_red
	res			22		sp_xmas_yellow
	res			23		pt_xmas_star1
	res			24		pt_xmas_star2
	res			25		pt_xmas_star1
	res			26		pt_xmas_star2
	res			27		sp_xmas_red2
	res			28		sp_bellum_red_Glow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		alpha			(0,0.3) (450,0.8) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		alpha			(0,0.3) (450,0.8) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light01_L001" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light02_L001" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light03_L001" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light04_L001" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light04_R001" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light03_R001" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light02_R001" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light01_R001" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light05" 
		scale			(0,.4,.4,.4) (500,.6,.6,.6) (999,.4,.4,.4) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light04_L" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light03_L" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light02_L" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light01_L" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light04_R" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light03_R" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light02_R" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light01_R" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light006" 
		scale			(0,.4,.4,.4) (500,.6,.6,.6) (999,.4,.4,.4) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_gift01" 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_gift01" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_gift02" 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_gift02" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	.5 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Bip02" 
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			false
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip02" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			false
		bone_animation	"Bip02" "vehicle\christmas_reindeer.skel" "vehicle\christmas_reindeer\christmas_reindeer_crun.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## xmas_reindeer_crun ######### #
<effect>
	 id		603
	 name		xmas_reindeer_crun
	<list>
	res			1		pt_xmas_snow
	res			2		sp_xmas_red
	res			3		sp_xmas_red
	res			4		sp_xmas_red
	res			5		sp_xmas_red
	res			6		sp_xmas_red
	res			7		sp_xmas_red
	res			8		sp_xmas_red
	res			9		sp_xmas_red
	res			10		sp_xmas_yellow
	res			11		sp_xmas_red
	res			12		sp_xmas_red
	res			13		sp_xmas_red
	res			14		sp_xmas_red
	res			15		sp_xmas_red
	res			16		sp_xmas_red
	res			17		sp_xmas_red
	res			18		sp_xmas_red
	res			19		sp_xmas_yellow
	res			20		pt_xmas_star1
	res			21		pt_xmas_star2
	res			22		pt_xmas_star1
	res			23		pt_xmas_star2
	res			24		sp_xmas_red2
	res			25		pt_jingle_box
	res			26		pt_jingle_box
	res			27		pt_xmas_Dash_Line_3
	res			28		pt_xmas_Dash_Line_4
	res			29		mh_christmas_test
	res			30		pt_xmas_Dash_Line_3
	res			31		pt_xmas_Dash_Line_4
	res			32		pt_Cloud_W_Smoke_dash3
	res			33		pt_Cloud_W_Smoke_dash3
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light01_L001" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light02_L001" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light03_L001" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light04_L001" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light04_R001" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light03_R001" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light02_R001" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light01_R001" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light05" 
		scale			(0,.4,.4,.4) (500,.6,.6,.6) (999,.4,.4,.4) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light04_L" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light03_L" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light02_L" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light01_L" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light04_R" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light03_R" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light02_R" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light01_R" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_light006" 
		scale			(0,.4,.4,.4) (500,.6,.6,.6) (999,.4,.4,.4) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_gift01" 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_gift01" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_gift02" 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_gift02" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.5 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Bip02" 
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_gift01" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_gift02" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-1 0 1.5
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-1 0 1.5
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			true
		startposition	1 0 1.5
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	1 0 1.5
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	1.5 -1 -0.3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	1.5 -1 0.3
		lifetime		0 1000
		animtime		0
		bonename		"Bip003" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.2) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## black_pegasus_stand ######### #
<effect>
	 id		604
	 name		black_pegasus_stand
	<list>
	res			1		mh_unicorn_black_stnad
	res			2		pt_white_short_light_01#
	res			3		sp_light01_white#
	res			4		pt_Cloud_W_Smoke_black
	res			5		sp_pet_wsu_glow04
	res			6		pt_ancient_warrior_die_feather_black
	res			7		dc_ancient_warriorl_glow02_puple
	res			8		pt_ancient_warrior_die_bom3
	res			9		sp_circle02_black_module
	res			10		sp_circle02_black_module
	res			11		sp_circle02_black_module
	res			12		sp_black_01
	res			13		sp_circle02_black_module
	res			14		sp_circle02_black_module
	res			15		dc_ancient_warriorl_glow02_puple2
	res			16		mh_unicorn_stnad1
	res			17		pt_pet_DRG_01
	res			18		sp_pet_unicorn_glow_01
	res			19		mh_unicorn_circle
	res			20		dc_ancient_warriorl_glow02_puple3
	res			21		pt_pet_DRG_01
	res			22		pt_pet_DRG_01
	res			23		pt_pet_DRG_01
	res			24		pt_pet_DRG_01
	res			25		mh_unicorn_circle2
	res			26		dc_ancient_warriorl_glow02_puple2
	res			27		dc_ancient_warriorl_glow02_puple4
	res			28		dc_ancient_warriorl_glow02_puple5
	res			29		sp_circle02_black_module
	res			30		sp_circle02_black_module
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_head" 
		scale			(0,0.3,0.3,0.3) (999,0.5,0.5,0.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_head" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (250,0.6) (500,0) (750,0.6) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0.4
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0.2) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_head" 
		scale			(0,1,1,1) (333,3,3,3) (999,1,1,1) 
		alpha			(0,.1) (999,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.9 0.4
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,.7) (400,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0.4
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (999,1,1,1) 
		alpha			(0,0) (333,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0.9 0.4
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Pelvis" 
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,.4) (999,0.6) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Spine2" 
		scale			(0,2.3,2.3,2.3) (999,2.3,2.3,2.3) 
		alpha			(0,.4) (999,0.6) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone027" 
		scale			(0,2.2,2.2,0.6) (999,2.2,2.2,0.6) 
		alpha			(0,.4) (999,0.6) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		scale			(0,2.2,2.2,0.6) (999,2.2,2.2,0.6) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0.2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Head" 
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,.4) (999,0.6) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		scale			(0,2.2,2.2,0.6) (999,2.2,2.2,0.6) 
		alpha			(0,.4) (999,0.6) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_head" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head" 
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,.3) (333,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.8,1) (999,1.2,1,1.1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		color			(0,1,1,1) (999,.1,.1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.8 0 .6
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.8 0 -.6
		lifetime		0 1000
		animtime		1
		bonename		"Bone027" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone027" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.0) (500,.6) (999,.0) 
		color			(0,1,1,1) (999,.1,.1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			false
		startposition	.8 0 -.6
		lifetime		0 1000
		animtime		1
		bonename		"Bone027" 
		scale			(0,2.2,2.2,0.6) (999,2.2,2.2,0.6) 
		alpha			(0,.4) (999,0.6) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	.8 0 .6
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		scale			(0,2.2,2.2,0.6) (999,2.2,2.2,0.6) 
		alpha			(0,.4) (999,0.6) 
		rotation		(0,80) (999,80) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## black_pegasus_crun ######### #
<effect>
	 id		605
	 name		black_pegasus_crun
	<list>
	res			1		pt_white_short_light_01#
	res			2		sp_light01_white#
	res			3		pt_Cloud_W_Smoke_black
	res			4		sp_pet_wsu_glow04
	res			5		pt_ancient_warrior_die_feather_black
	res			6		dc_ancient_warriorl_glow02_puple
	res			7		pt_ancient_warrior_die_bom3
	res			8		sp_circle02_black_module
	res			9		sp_circle02_black_module
	res			10		sp_circle02_black_module
	res			11		sp_black_01
	res			12		sp_circle02_black_module
	res			13		sp_circle02_black_module
	res			14		dc_ancient_warriorl_glow02_puple2
	res			15		pt_black_unicorn
	res			16		pt_black_unicorn_2
	res			17		pt_black_unicorn_3
	res			18		pt_Cloud_G_Smoke_1
	res			19		mh_unicorn_wind
	res			20		pt_black_unicorn_head
	res			21		mh_unicorn_stnad1
	res			22		pt_pet_DRG_01
	res			23		sp_pet_unicorn_glow_01
	res			24		mh_unicorn_black_crun
	res			25		pt_Cloud_W_Smoke_dash_black
	res			26		pt_Cloud_W_Smoke_dash_black
	res			27		pt_bellum_Dash_Line_black
	res			28		pt_bellum_Dash_Line_black2
	res			29		pt_bellum_Dash_Line_black
	res			30		pt_bellum_Dash_Line_black2
	res			31		dc_ancient_warriorl_glow02_puple3
	res			32		pt_pet_DRG_01
	res			33		pt_pet_DRG_01
	res			34		pt_pet_DRG_01
	res			35		pt_pet_DRG_01
	res			36		dc_ancient_warriorl_glow02_puple2
	res			37		dc_ancient_warriorl_glow02_puple4
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_head" 
		scale			(0,0.3,0.3,0.3) (999,0.5,0.5,0.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_head" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (250,0.6) (500,0) (750,0.6) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0.4
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0.2) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_head" 
		scale			(0,1,1,1) (333,3,3,3) (999,1,1,1) 
		alpha			(0,.1) (999,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.9 0.4
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,.7) (400,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0.4
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (999,1,1,1) 
		alpha			(0,0) (333,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.9 0.4
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Pelvis" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Spine2" 
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone027" 
		scale			(0,2.2,2.2,0.6) (999,2.2,2.2,0.6) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		scale			(0,2.2,2.2,0.6) (999,2.2,2.2,0.6) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0.2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Head" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		scale			(0,2.2,2.2,0.6) (999,2.2,2.2,0.6) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 .5 0
		lifetime		0 2000
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (300,1,1,1) (999,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.9,0.9,0.9) (500,1,1,1) (999,.9,.9,.9) 
		alpha			(0,.6) (500,.8) (999,.6) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head" 
		scale			(0,.2,.2,.2) (500,1.2,1.2,1.2) (999,.2,.2,.2) 
		color			(0,1,.2,.7) (999,1,.2,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_head" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head" 
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,.3) (333,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	1.5 -1 -0.3
		lifetime		0 1000
		animtime		0
		bonename		"Bip001" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	1.5 -1 0.3
		lifetime		0 1000
		animtime		0
		bonename		"Bip001" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	-0.3 1.5 0.4
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 0.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0.3 1.5 0.4
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.5 0.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 2000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	.8 0 -.6
		lifetime		0 1000
		animtime		1
		bonename		"Bone027" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	.8 0 .6
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone027" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NPC_MAGICIAN ######### #
<effect>
	 id		606
	 name		NPC_MAGICIAN
	<list>
	res			1		mh_NPC_MAGICIAN
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_silenus_stand ######### #
<effect>
	 id		607
	 name		pet_silenus_stand
	<list>
	res			1		mh_pet_silenus
	res			2		dc_blue
	res			3		sp_momglow_01
	res			4		sp_blue2
	res			5		sp_blue2
	res			6		sp_blue2
	res			7		sp_blue2
	res			8		sp_blue2
	res			9		sp_blue2
	res			10		sp_blue2
	res			11		sp_blue2
	res			12		pt_pt01_blue
	res			13		pt_explode_eff_fire_blue_01#
	res			14		sp_pet_wsu_glow02
	res			15		pt_pet_wsu_blue
	res			16		pt_Pet19_mini_smoke
	res			17		pt_green_smoke_2_01
	res			18		sp_blue2
	res			19		sp_blue2
	res			20		sp_Pet19_mini_smoke
	res			21		sp_green_smoke_2_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,.6) (455,.2) (999,.6) 
		color			(0,.3,.8,1) (999,.3,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.7) (999,.7) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_EYE_L" 
		scale			(0,.13,.13,.13) (999,.13,.13,.13) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_EYE_R" 
		scale			(0,.13,.13,.13) (999,.13,.13,.13) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_horn_R003" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_horn_R002" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_horn_L003" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_horn_L002" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_horn_L001" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_Spine" 
		scale			(0,.16,.16,.16) (999,.16,.16,.16) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_hand" 
		scale			(0,0,0,0) (580,.2,.2,.2) (700,.5,.5,.5) (999,.7,.7,.7) 
		alpha			(0,0) (580,0) (600,.2) (610,1) (950,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .2 -.27
		lifetime		610 1000
		animtime		0
		bonename		"Dummy_hand" 
		scale			(0,0,0,0) (580,.2,.2,.2) (700,.5,.5,.5) (999,.7,.7,.7) 
		alpha			(0,0) (580,0) (600,.2) (610,1) (950,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (650,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	.2 .15 .2
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.2,.2,.2) 
		alpha			(0,0) (190,0) (200,1) (250,1) (260,0) (999,0) 
		color			(0,.3,.1,1) (999,0,.1,1) 
		randomstart		false
		active			false
		bone_animation	"Bip01" "Monster\pet_silenus.skel" "Monster\pet_silenus\pet_silenus_stand.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			false
		startposition	.2 .15 .2
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,0.2,0.2,0.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (190,0) (200,1) (250,1) (260,0) (999,0) 
		color			(0,.7,.2,1) (999,.4,.3,1) 
		randomstart		false
		active			false
		bone_animation	"Bip01" "Monster\pet_silenus.skel" "Monster\pet_silenus\pet_silenus_stand.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	.2 .15 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,0,0,0) (190,0,0,0) (200,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (190,0) (200,1) (250,1) (260,0) (999,0) 
		color			(0,.7,.3,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.2 .15 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,0,0,0) (190,0,0,0) (200,.3,.3,.3) (999,2,2,2) 
		alpha			(0,0) (190,0) (200,.5) (250,.5) (260,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.2 .15 .2
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,.2,.2,.2) (190,0,0,0) (200,.8,.8,.8) (225,0,0,0) (999,.2,.2,.2) 
		alpha			(0,0) (190,0) (200,1) (225,.1) (230,0) (999,0) 
		color			(0,.3,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.2 .15 .2
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,.2,.2,.2) (190,0,0,0) (200,.8,.8,.8) (225,0,0,0) (999,.2,.2,.2) 
		alpha			(0,0) (190,0) (200,1) (225,.1) (230,0) (999,0) 
		color			(0,.3,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_silenus_crun ######### #
<effect>
	 id		608
	 name		pet_silenus_crun
	<list>
	res			1		mh_pet_silenus
	res			2		dc_blue
	res			3		sp_momglow_01
	res			4		sp_blue2
	res			5		sp_blue2
	res			6		sp_blue2
	res			7		sp_blue2
	res			8		sp_blue2
	res			9		sp_blue2
	res			10		sp_blue2
	res			11		sp_blue2
	res			12		pt_pt01_blue
	res			13		pt_explode_eff_fire_blue_01#
	res			14		sp_pet_wsu_glow02
	res			15		pt_pet_wsu_blue
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,.6) (455,.2) (999,.6) 
		color			(0,.3,.8,1) (999,.3,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.7) (999,.7) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_EYE_L" 
		scale			(0,.13,.13,.13) (999,.13,.13,.13) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_EYE_R" 
		scale			(0,.13,.13,.13) (999,.13,.13,.13) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_horn_R003" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_horn_R002" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_horn_L003" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_horn_L002" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_horn_L001" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_Spine" 
		scale			(0,.16,.16,.16) (999,.16,.16,.16) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_hand" 
		scale			(0,0,0,0) (580,.2,.2,.2) (700,.5,.5,.5) (999,.7,.7,.7) 
		alpha			(0,0) (580,0) (600,.2) (610,1) (950,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .2 0
		lifetime		610 1000
		animtime		0
		bonename		"Dummy_hand" 
		scale			(0,0,0,0) (580,.2,.2,.2) (700,.5,.5,.5) (999,.7,.7,.7) 
		alpha			(0,0) (580,0) (600,.2) (610,1) (950,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NPC_bella_stand ######### #
<effect>
	 id		609
	 name		NPC_bella_stand
	<list>
	res			1		mh_TEST
	res			2		pt_npc_love
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,0.3,0.3,0.3) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## whiteday_box_die ######### #
<effect>
	 id		610
	 name		whiteday_box_die
	<list>
	res			1		pt_npc_love
	res			2		mh_whiteday
	res			3		pt_whiteday_pink
	res			4		mh_whiteday_box
	res			5		mh_ancient_warrior_cylinder
	res			6		mh_ancient_warrior_cylinder
	res			7		pt_ancient_warrior_die_smoke
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0.5 0
		lifetime		0 500
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.3,0.3,0.3) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,.75,.1,.6) (999,.75,.4,.6) 
		alpha			(0,1) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0.4 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1,.2,1) 
		alpha			(0,0) (50,1) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		scale			(0,.7,.7,.7) (999,1,.7,1) 
		alpha			(0,0) (50,1) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## deer_stand ######### #
<effect>
	 id		613
	 name		deer_stand
	<list>
	res			1		mh_unicorn_stnad
	res			2		sp_circle02_white_module
	res			3		sp_circle02_white_module
	res			4		sp_circle02_white_module
	res			5		pt_ancient_warrior_die_flower
	res			6		sp_deer
	res			7		sp_deer
	res			8		sp_deer
	res			9		sp_deer
	res			10		sp_circle02_white_module
	res			11		sp_circle02_white_module
	res			12		sp_circle02_white_module
	res			13		sp_circle02_white_module
	res			14		pt_deer_01
	res			15		pt_deer_01
	res			16		pt_deer_flower
	res			17		pt_deer_flower
	res			18		sp_deer_flower
	res			19		sp_deer_flower
	res			20		sp_deer_2
	res			21		sp_deer_2
	res			22		dc_deer_yellow03#
	res			23		pt_ml_deer_ring01
	res			24		mh_grass_01
	res			25		mh_grass_flower_01
	res			26		mh_grass_01
	res			27		mh_grass_flower_01
	res			28		mh_grass_01
	res			29		mh_grass_flower_01
	res			30		pt_grasslight_01
	res			31		pt_grass_ringwave_01
	res			32		sp_deer_light01
	res			33		mh_grass_01_1
	res			34		mh_grass_flower_01_1
	res			35		mh_grass_01_1
	res			36		mh_grass_flower_01_1
	res			37		mh_grass_01_1
	res			38		mh_grass_flower_01_1
	res			39		sp_deer_light01_add
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Pelvis" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Spine2" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Head" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -.3 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_deer_top" 
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_deer_L_1" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_deer_L_2" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_deer_R_1" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_deer_R_2" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Spine3" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Spine1" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Neck" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Neck2" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine3" 
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Pelvis" 
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.2,0.2,0.2) 
		alpha			(0,0) (150,.8) (250,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_EMBLEM_02_02" "effect\monster\eff_deer_flower_2.skel" "effect\monster\eff_deer_flower_2.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.2,0.2,0.2) 
		alpha			(0,0) (150,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_EMBLEM_02_04" "effect\monster\eff_deer_flower_2.skel" "effect\monster\eff_deer_flower_2.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		randomstart		false
		active			true
		bone_animation	"eff_EMBLEM_02_02" "effect\monster\eff_deer_flower_2.skel" "effect\monster\eff_deer_flower_2.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		randomstart		false
		active			true
		bone_animation	"eff_EMBLEM_02_04" "effect\monster\eff_deer_flower_2.skel" "effect\monster\eff_deer_flower_2.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		bone_animation	"eff_EMBLEM_02_04" "effect\monster\eff_deer_flower_2.skel" "effect\monster\eff_deer_flower_2.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		bone_animation	"eff_EMBLEM_02_02" "effect\monster\eff_deer_flower_2.skel" "effect\monster\eff_deer_flower_2.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (999,.2) 
		color			(0,0.6,0.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,.1) (500,.3) (999,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (250,1) (350,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,.8,-.3,1.3) (200,.8,-.05,1.3) (999,.8,-.05,1.3) 
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		50 550
		animtime		1
		alpha			(0,0) (250,1) (370,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,1.3,-.3,.2) (200,1.3,-.05,.2) (999,1.3,-.05,.2) 
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		1
		alpha			(0,0) (250,1) (350,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.6,-.3,.7) (200,-.6,-.05,.7) (999,-.6,-.05,.7) 
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		alpha			(0,0) (250,1) (370,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.7,-.3,-.5) (200,-.7,-.05,-.5) (999,-.7,-.05,-.5) 
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		1
		alpha			(0,0) (250,1) (350,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,.8,-.3,-1) (200,.8,-.05,-1) (999,.8,-.05,-1) 
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		1
		alpha			(0,0) (250,1) (370,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.1,-.3,1.7) (200,-.1,-.05,1.7) (999,-.1,-.05,1.7) 
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (150,1,1,1)(300,0.5,0.5,0.5) (450,1,1,1) (600,0.5,0.5,0.5) (750,1,1,1)(999,0.5,0.5,0.5) 
		alpha			(0,0) (150,0.6) (300,1) (650,1) (999,0) 
		color			(0,1,0.7,0.5) (999,1,1,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,2,2,2) 
		alpha			(0,0) (200,0.8) (999,0) 
		color			(0,0.9,0.7,0.5) (999,1,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-.3 0 -.6
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Head" 
		alpha			(0,.3) (250,.8) (500,.3) (750,.8) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (250,.8) (350,.8) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,.8,-.3,1.3) (200,.8,-.05,1.3) (999,.8,-.05,1.3) 
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		50 550
		animtime		1
		alpha			(0,0) (250,.8) (350,.8) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,1.3,-.3,.2) (200,1.3,-.05,.2) (999,1.3,-.05,.2) 
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		1
		alpha			(0,0) (250,.8) (350,.8) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.6,-.3,.7) (200,-.6,-.05,.7) (999,-.6,-.05,.7) 
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		alpha			(0,0) (250,.8) (350,.8) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.7,-.3,-.5) (200,-.7,-.05,-.5) (999,-.7,-.05,-.5) 
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		1
		alpha			(0,0) (250,.8) (350,.8) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,.8,-.3,-1) (200,.8,-.05,-1) (999,.8,-.05,-1) 
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		1
		alpha			(0,0) (250,.8) (350,.8) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.1,-.3,1.7) (200,-.1,-.05,1.7) (999,-.1,-.05,1.7) 
		</control>

		<control>
		unitid			39
		active			true
		startposition	-.3 0 -.6
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Head" 
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,.1) (250,.4) (500,.1) (750,.4) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## deer_crun ######### #
<effect>
	 id		614
	 name		deer_crun
	<list>
	res			1		sp_circle02_white_module
	res			2		sp_circle02_white_module
	res			3		sp_circle02_white_module
	res			4		pt_bellum_Dash_Line_5
	res			5		pt_bellum_Dash_Line_5
	res			6		pt_bellum_Dash_Line_4
	res			7		pt_ancient_warrior_die_flower
	res			8		sp_deer
	res			9		sp_deer
	res			10		sp_deer
	res			11		sp_deer
	res			12		pt_deer_01
	res			13		pt_deer_01
	res			14		mh_grass_01
	res			15		mh_grass_flower_01
	res			16		mh_grass_01
	res			17		mh_grass_flower_01
	res			18		mh_grass_01
	res			19		mh_grass_flower_01
	res			20		pt_grasslight_01
	res			21		pt_grass_ringwave_01
	res			22		sp_deer_light01
	res			23		sp_deer_light01_add
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Pelvis" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Spine2" 
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0.2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Head" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-0.3 0 0.4
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (150,.3,.3,4) (999,.1,.1,2) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.3 0 0.4
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (150,.3,.3,4) (999,.1,.1,2) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0.5
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (150,.3,.3,4) (999,.1,.1,2) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.3 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_deer_top" 
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_deer_L_1" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_deer_L_2" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_deer_R_1" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_deer_R_2" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine3" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Pelvis" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0,0) (250,1) (350,1) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,.8,-.3,1.3) (200,.8,-.05,1.3) (999,.8,-.05,1.3) 
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		50 750
		animtime		1
		alpha			(0,0) (250,1) (370,1) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,1.3,-.3,.2) (200,1.3,-.05,.2) (999,1.3,-.05,.2) 
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		100 750
		animtime		1
		alpha			(0,0) (250,1) (350,1) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,-.6,-.3,.7) (200,-.6,-.05,.7) (999,-.6,-.05,.7) 
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		150 750
		animtime		1
		alpha			(0,0) (250,1) (370,1) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,-.7,-.3,-.5) (200,-.7,-.05,-.5) (999,-.7,-.05,-.5) 
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		200 750
		animtime		1
		alpha			(0,0) (250,1) (350,1) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,.8,-.3,-1) (200,.8,-.05,-1) (999,.8,-.05,-1) 
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		250 750
		animtime		1
		alpha			(0,0) (250,1) (370,1) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,-.1,-.3,1.7) (200,-.1,-.05,1.7) (999,-.1,-.05,1.7) 
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (150,1,1,1)(300,0.5,0.5,0.5) (450,1,1,1) (600,0.5,0.5,0.5) (750,1,1,1)(999,0.5,0.5,0.5) 
		alpha			(0,0) (150,0.6) (300,1) (650,1) (999,0) 
		color			(0,1,0.5,0.5) (999,1,.7,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,2,2,2) 
		alpha			(0,0) (200,0.8) (999,0) 
		color			(0,0.9,0.7,0.5) (999,1,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-.3 0 -.6
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Head" 
		alpha			(0,.3) (250,.8) (500,.3) (750,.8) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.3 0 -.6
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Head" 
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,.1) (250,.4) (500,.1) (750,.4) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mc_cloud ######### #
<effect>
	 id		615
	 name		mc_cloud
	<list>
	res			1		pt_m_tower_cloud01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (500,15,15,15) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dragon_appear ######### #
<effect>
	 id		616
	 name		dragon_appear
	<list>
	res			1		mh_TEST
	res			2		dc_khagacell_power_ring03
	res			3		dc_khagacell_power_ring04
	res			4		dc_khagacell_power_ring04
	res			5		pt_khagacell_power_pt02
	res			6		mh_dragon_eff
	res			7		mh_dragon_door2
	res			8		mh_dragon_door3
	res			9		mh_dragon_door4
	res			10		mh_dragon_door4
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		350 950
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,2,2,2) (999,14,14,14) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,.8) (500,.2) (999,0) 
		randomstart		false
		active			false
		absdir			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.9,0.9,0.9) (999,0.9,0.9,0.9) 
		alpha			(0,0) (300,0.6) (400,0.4) (450,0) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.9,0.9,0.9) (999,0.9,0.9,0.9) 
		alpha			(0,0) (300,0.6) (400,0.4) (450,0) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0.6) (400,0.4) (450,0) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0.6) (400,0.4) (450,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## serien_appear ######### #
<effect>
	 id		617
	 name		serien_appear
	<list>
	res			1		dc_boss_sand_bg02
	res			2		dc_boss_sandr_ring01
	res			3		pt_boss_sand_smoke03
	res			4		pt_boss_sand08
	res			5		dc_sand_bodyglow02
	res			6		dc_sand_C_Crack_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.6,.6,.6) (999,3,3,3) 
		alpha			(0,.2) (300,.8) (800,0) (999,0) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,6) (500,.6) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (500,.7) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.2) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## skeleton_appear ######### #
<effect>
	 id		618
	 name		skeleton_appear
	<list>
	res			1		pt_tornado_stone_2
	res			2		pt_imago_body_pt02
	res			3		mh_TEST3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,2,2,6) 
		alpha			(0,0) (500,.4) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## ghost_appear ######### #
<effect>
	 id		619
	 name		ghost_appear
	<list>
	res			1		mh_TEST3
	res			2		pt_fisthrom_bom03_puppple
	res			3		pt_fisthrom_bom03_puppple
	res			4		dc_ghost
	res			5		pt_ghost_soul
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,.4) (700,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"Bip01 L Finger0" "Monster\silenus.skel" "Monster\Silenus\silenus_att03.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,.4) (700,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"Bip01 R Finger0" "Monster\silenus.skel" "Monster\Silenus\silenus_att03.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,0.5) (999,0) 
		color			(0,0.5,1,1) (999,0.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,0.5) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## desair_appear ######### #
<effect>
	 id		620
	 name		desair_appear
	<list>
	res			1		pt_meldun_att03_smoke02
	res			2		dc_desair
	res			3		mh_TEST4
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (500,3,3,3) 
		alpha			(0,0) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		140 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## sky_appear ######### #
<effect>
	 id		621
	 name		sky_appear
	<list>
	res			1		mh_TEST2
	res			2		mh_reiden_att04_light02
	res			3		pt_reiden_att04_smoke01
	res			4		mh_TEST4
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (181,.1) (254,.3) (327,.3) (400,.1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,3) (999,3,3,9) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (999,1) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## dragon_appear_2 ######### #
<effect>
	 id		622
	 name		dragon_appear_2
	<list>
	res			1		mh_TEST
	res			2		dc_khagacell_power_ring03
	res			3		dc_khagacell_power_ring04
	res			4		dc_khagacell_power_ring04
	res			5		pt_khagacell_power_pt02
	res			6		mh_dragon_door1
	res			7		mh_dragon_door2
	res			8		mh_dragon_door3
	res			9		mh_dragon_door4
	res			10		mh_dragon_door4
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		350 950
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		scale			(0,2,2,2) (999,14,14,14) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 14
		lifetime		0 1000
		animtime		1
		scale			(0,0.9,0.9,0.9) (999,0.9,0.9,0.9) 
		alpha			(0,0) (350,0.6) (500,0.4) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 14
		lifetime		0 1000
		animtime		1
		scale			(0,0.9,0.9,0.9) (999,0.9,0.9,0.9) 
		alpha			(0,0) (350,0.7) (500,0.2) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 14
		lifetime		0 1000
		animtime		1
		scale			(0,0.9,0.9,0.9) (999,0.9,0.9,0.9) 
		alpha			(0,0) (500,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 14
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 14
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0.3) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## sorcer_appear ######### #
<effect>
	 id		623
	 name		sorcer_appear
	<list>
	res			1		mh_TEST2
	res			2		pt_meldun_att03_smoke02
	res			3		dc_desair
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (500,3,3,3) 
		alpha			(0,0) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1
		lifetime		140 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 15th_festival_box_die ######### #
<effect>
	 id		624
	 name		15th_festival_box_die
	<list>
	res			1		pt_npc_love
	res			2		pt_whiteday_pink
	res			3		mh_whiteday_box
	res			4		pt_10th_Anniv_Flag_Blue1
	res			5		pt_10th_Anniv_Flag_Green2
	res			6		pt_10th_Anniv_Flag_Purple3
	res			7		pt_10th_Anniv_Flag_Red4
	res			8		pt_10th_Anniv_Flag_Yellow5
	res			9		pt_10th_Anniv_Star_Around1
	res			10		mh_10th_festival
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0.5 0
		lifetime		300 100
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.3,0.3,0.3) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0.4 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,0.6) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 1 0
		lifetime		300 800
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,.75,.1,.6) (999,.75,.4,.6) 
		alpha			(0,1) (500,1) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## waterdragon_die ######### #
<effect>
	 id		625
	 name		waterdragon_die
	<list>
	res			1		mh_waterdragon_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## warriorskul_die ######### #
<effect>
	 id		626
	 name		warriorskul_die
	<list>
	res			1		mh_warriorskul_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## magicianskul_die ######### #
<effect>
	 id		627
	 name		magicianskul_die
	<list>
	res			1		mh_magicianskul_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## nike_die ######### #
<effect>
	 id		628
	 name		nike_die
	<list>
	res			1		mh_nike_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## debizon_die ######### #
<effect>
	 id		629
	 name		debizon_die
	<list>
	res			1		mh_debizon_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## spector_die ######### #
<effect>
	 id		630
	 name		spector_die
	<list>
	res			1		mh_spector_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## spector_die_2 ######### #
<effect>
	 id		631
	 name		spector_die_2
	<list>
	res			1		mh_spector2_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## serien_die ######### #
<effect>
	 id		632
	 name		serien_die
	<list>
	res			1		mh_seiren_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dark_craken_die ######### #
<effect>
	 id		633
	 name		dark_craken_die
	<list>
	res			1		mh_darkcraken_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## blood_deadman_die ######### #
<effect>
	 id		634
	 name		blood_deadman_die
	<list>
	res			1		mh_blooddeadman_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## serien_queen_die ######### #
<effect>
	 id		635
	 name		serien_queen_die
	<list>
	res			1		mh_serienquuen_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## vansie_die ######### #
<effect>
	 id		636
	 name		vansie_die
	<list>
	res			1		mh_vansie_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## deadman_die ######### #
<effect>
	 id		637
	 name		deadman_die
	<list>
	res			1		mh_deadman_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dragon_appear_jin ######### #
<effect>
	 id		638
	 name		dragon_appear_jin
	<list>
	res			1		mh_dragon_door1
	res			2		mh_dragon_door2
	res			3		mh_dragon_door3
	res			4		mh_dragon_door4
	res			5		mh_dragon_door4
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 7 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.9,0.9,0.9) (999,0.9,0.9,0.9) 
		alpha			(0,0) (300,0.6) (400,0.4) (450,0) (999,0) 
		rotation		(0,-135) (999,-135) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 7 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.9,0.9,0.9) (999,0.9,0.9,0.9) 
		alpha			(0,0) (300,0.6) (400,0.4) (450,0) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 7 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.9,0.9,0.9) (999,0.9,0.9,0.9) 
		alpha			(0,0) (300,0.6) (400,0.4) (450,0) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 7 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0.6) (400,0.4) (450,0) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0.6) (400,0.4) (450,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ray_att01 ######### #
<effect>
	 id		640
	 name		ray_att01
	<list>
	res			1		mh_ray_att_flash_01
	res			2		mh_ray_att_flash_02
	res			3		dc_effroi_standglow01
	res			4		sn_ray_att01_v
	res			5		sn_ray_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (550,0.8) (800,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (550,0.8) (800,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ray_die ######### #
<effect>
	 id		641
	 name		ray_die
	<list>
	res			1		mh_ray_die
	res			2		dc_effroi_standglow01
	res			3		sn_ray_die
	res			4		sn_ray_die_v
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ray_att03 ######### #
<effect>
	 id		642
	 name		ray_att03
	<list>
	res			1		qa_chainburst_hit
	res			2		sp_ray_att02_glow01
	res			3		sp_ray_att02_glow02
	res			4		sp_ray_att02_glow02
	res			5		sp_ray_att02_glow02
	res			6		sp_ray_att02_glow02
	res			7		sp_ray_att02_glow02
	res			8		pt_ray_att02_bom01
	res			9		pt_ray_att02_bom02
	res			10		pt_ray_att02_blackbom01
	res			11		dc_ray_att02_dec01
	res			12		dc_ray_att02_dec01
	res			13		dc_ray_att02_dec01
	res			14		dc_ray_att02_dec01
	res			15		dc_ray_att02_dec01
	res			16		sp_ray_att02_glow02
	res			17		sp_ray_att02_glow02
	res			18		sp_ray_att02_glow02
	res			19		sp_ray_att02_glow02
	res			20		sp_ray_att02_glow02
	res			21		dc_effroi_standglow01
	res			22		sn_ray_att03
	res			23		sn_ray_att03_v
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		530 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (462,3,3,3) (553,3,3,3) (600,4,4,4) (999,5,5,5) 
		alpha			(0,0) (200,1) (553,1) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom01" "effect\monster\eff_ungoliant_boom01.skel" "effect\monster\eff_ungoliant_boom01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (723,.5) (769,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom02" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (723,.5) (769,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom03" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (723,.5) (769,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom05" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3 -3
		lifetime		523 800
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 -3
		lifetime		523 700
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 -3
		lifetime		523 800
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (200,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (720,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (720,0) (738,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom02" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (720,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (720,0) (738,1) (850,1) (999,0) 
		rotation		(0,-60) (999,-60) 
		randomstart		false
		active			true
		bone_animation	"boom02" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (784,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (770,0) (784,1) (850,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"boom03" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (784,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (770,0) (784,1) (850,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"boom04" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (784,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (770,0) (784,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom05" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (784,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (770,0) (784,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom06" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (753,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom07" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (753,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom08" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (753,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom09" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (700,.5) (738,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom10" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (730,.5) (769,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom11" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (753,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom07" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## water_elemental_att01 ######### #
<effect>
	 id		643
	 name		water_elemental_att01
	<list>
	res			1		mh_monster_test
	res			2		mh_water_att01_line
	res			3		sn_water_element_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (600,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## water_elemental_att02 ######### #
<effect>
	 id		644
	 name		water_elemental_att02
	<list>
	res			1		qa_chainburst_hit
	res			2		mh_monster_test2
	res			3		dc_berserker_dec
	res			4		pt_berserker_att02
	res			5		dc_berserker_dec_att02
	res			6		dc_berserker_dec_att02
	res			7		dc_berserker_dec_att02
	res			8		pt_ungoliant_stone01
	res			9		pt_ungoliant_stone01
	res			10		pt_ungoliant_stone01
	res			11		pt_ungoliant_stone01
	res			12		pt_ungoliant_stone01
	res			13		sp_waterelemental_att02_02
	res			14		sp_waterelemental_att02_02
	res			15		sp_waterelemental_att02_02
	res			16		sp_waterelemental_att02_02
	res			17		sn_water_element_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		530 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2.,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (382,0) (383,1) (483,1) (999,0) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.5 -3
		lifetime		383 420
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,12) 
		alpha			(0,.5) (999,0) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -4
		lifetime		550 850
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (999,0) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -5
		lifetime		650 950
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -6
		lifetime		750 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (999,0) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -3
		lifetime		383 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -4
		lifetime		383 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -4
		lifetime		550 850
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -5
		lifetime		650 950
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -6
		lifetime		750 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -4
		lifetime		550 700
		animtime		0
		scale			(0,.8,.8,1) (999,1.5,1.5,15) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -5
		lifetime		650 800
		animtime		0
		scale			(0,.6,.6,1) (999,1.2,1.2,12) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -6
		lifetime		750 900
		animtime		0
		scale			(0,.4,.4,1) (999,1,1,9) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -3
		lifetime		383 600
		animtime		0
		scale			(0,.8,.8,1) (999,1.8,1.8,18) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## water_elemental_die ######### #
<effect>
	 id		645
	 name		water_elemental_die
	<list>
	res			1		mh_water_elemental_die
	res			2		sn_water_element_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ray_stand ######### #
<effect>
	 id		646
	 name		ray_stand
	<list>
	res			1		mh_TEST
	res			2		dc_effroi_standglow01
	res			3		pt_beares_fire05
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,.1,.4,1) (999,.1,.6,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## seige_mineral_die_blue ######### #
<effect>
	 id		647
	 name		seige_mineral_die_blue
	<list>
	res			1		dc_gravityRuin_Crack_01
	res			2		mh_muspell_boom
	res			3		mh_muspell_boom_2
	res			4		mh_mon_Umbar_att3_boomfilash_01
	res			5		mh_seige_mineral
	res			6		pt_SoulBlade_stone1
	res			7		pt_SoulBlade_createpat_01
	res			8		sp_GravityRuin_floorboom_01
	res			9		sp_venomlight_shot_01
	res			10		sp_venomlight_shot_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (50,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (200,1) (700,.8) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		30 230
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.9,.5,1.9) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		30 230
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.9,.5,1.9) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		50 450
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.2,0.2,0.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 0
		lifetime		100 400
		animtime		0
		scale			(0,5,5,5) (999,.4,.4,20) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.1 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 0
		lifetime		50 350
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (999,.3) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 0
		lifetime		0 450
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (999,.3) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## seige_mineral_die_yellow ######### #
<effect>
	 id		648
	 name		seige_mineral_die_yellow
	<list>
	res			1		mh_seige_mineral_y
	res			2		mh_muspell_boom
	res			3		mh_muspell_boom_2
	res			4		mh_mon_Umbar_att3_boomfilash_01
	res			5		pt_SoulBlade_stone1
	res			6		pt_SoulBlade_createpat_01
	res			7		sp_GravityRuin_floorboom_01
	res			8		sp_venomlight_shot_01
	res			9		sp_venomlight_shot_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		30 230
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.9,.5,1.9) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.9,.5,1.9) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		50 450
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.2,0.2,0.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3 0
		lifetime		100 400
		animtime		0
		scale			(0,5,5,5) (999,.4,.4,20) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.1 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 0
		lifetime		50 350
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (999,.3) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 0
		lifetime		0 450
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (999,.3) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## seige_mineral_die_red ######### #
<effect>
	 id		649
	 name		seige_mineral_die_red
	<list>
	res			1		mh_seige_mineral_r
	res			2		mh_muspell_boom
	res			3		mh_muspell_boom_2
	res			4		mh_mon_Umbar_att3_boomfilash_01
	res			5		pt_SoulBlade_stone1
	res			6		pt_SoulBlade_createpat_01
	res			7		sp_GravityRuin_floorboom_01
	res			8		sp_venomlight_shot_01
	res			9		sp_venomlight_shot_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		30 230
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.9,.5,1.9) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		30 230
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.9,.5,1.9) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		50 450
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.2,0.2,0.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3 0
		lifetime		100 400
		animtime		0
		scale			(0,5,5,5) (999,.4,.4,20) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (999,.3) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 0
		lifetime		0 450
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (999,.3) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pienique_att ######### #
<effect>
	 id		650
	 name		pienique_att
	<list>
	res			1		mh_TEST
	res			2		pt_pupple_smoke
	res			3		sp_pienique_att
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 -1
		lifetime		620 800
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Gummy_worm_att_remote" "effect\eff_pienique_att01.skel" "Monster\pienique\eff_pienique_att01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## pienique_die ######### #
<effect>
	 id		651
	 name		pienique_die
	<list>
	res			1		mh_pienique_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## seige_mineral_stand ######### #
<effect>
	 id		652
	 name		seige_mineral_stand
	<list>
	res			1		mh_seige_mineral_idle
	res			2		sp_siege_mineral_light_Y
	res			3		sp_siege_mineral_glow_Y
	res			4		pt_yellow_3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-0.5 6 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (300,.5) (999,0) 
		rotation		(0,0) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-0.5 6 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (500,3,3,3) (999,2.5,2.5,2.5) 
		alpha			(0,1) (300,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-0.5 6 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,5,5,5) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## seige_mineral_stand_r ######### #
<effect>
	 id		653
	 name		seige_mineral_stand_r
	<list>
	res			1		mh_seige_mineral_idle_r
	res			2		sp_siege_mineral_glow_R
	res			3		sp_siege_mineral_light_R
	res			4		pt_red_explode_dust_04_4
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-0.5 6 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (500,3,3,3) (999,2.5,2.5,2.5) 
		alpha			(0,1) (300,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-0.5 6 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (300,.5) (999,0) 
		rotation		(0,0) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-0.5 6 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (500,8,8,8) (999,5,5,5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## seige_mineral_stand_b ######### #
<effect>
	 id		654
	 name		seige_mineral_stand_b
	<list>
	res			1		mh_seige_mineral_idle_b
	res			2		sp_siege_mineral_glow_B
	res			3		sp_siege_mineral_light_B
	res			4		pt_ringwave_explode_blue_3_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-0.5 6 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (500,3,3,3) (999,2.5,2.5,2.5) 
		alpha			(0,1) (300,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-0.5 6 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (300,.5) (999,0) 
		rotation		(0,0) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-0.5 6 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (500,8,8,8) (999,5,5,5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## seiren_sea_stand ######### #
<effect>
	 id		655
	 name		seiren_sea_stand
	<list>
	res			1		mh_TEST
	res			2		sp_seiren_sea_stand_eye_glow
	res			3		sp_seiren_sea_stand_eye_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .14
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		scale			(0,0.2,0.2,0.2) (999,0.2,0.2,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .14
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		scale			(0,0.2,0.2,0.2) (999,0.2,0.2,0.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## seiren_sea_att01 ######### #
<effect>
	 id		656
	 name		seiren_sea_att01
	<list>
	res			1		mh_TEST
	res			2		pt_seiren_sea_att01
	res			3		pt_seiren_sea_att01
	res			4		pt_seiren_sea_att01_blue
	res			5		pt_serien_sea_att01_fire
	res			6		pt_seiren_ice
	res			7		pt_seiren_sea_att01_eff01
	res			8		pt_seiren_sea_att01_eff01
	res			9		pt_seiren_sea_att01_eff01
	res			10		pt_seiren_sea_att01_eff01
	res			11		pt_seiren_sea_att01_eff01
	res			12		sp_seiren_sea_att01_ring
	res			13		sp_seiren_sea_att01_ring
	res			14		sp_seiren_sea_att01_ring
	res			15		sp_seiren_sea_att01_ring
	res			16		sp_seiren_sea_att01_ring
	res			17		qa_chainburst_hit
	res			18		qa_chainburst_hit02
	res			19		sp_seiren_sea_tg03
	res			20		dc_seiren_sea_2
	res			21		dc_seiren_sea_2
	res			22		dc_seiren_sea_2
	res			23		dc_seiren_sea_2
	res			24		dc_seiren_sea_2
	res			25		sp_seiren_sea_stand_eye_glow
	res			26		sp_seiren_sea_stand_eye_glow
	res			27		sn_seiren_att
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 4 -0.8
		lifetime		555 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,10) 
		alpha			(0,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 4 -0.8
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,10) 
		alpha			(0,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 4 -0.8
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,10) 
		alpha			(0,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 5.5 0
		lifetime		0 500
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 5.5 0
		lifetime		100 1000
		animtime		0
		scale			(0,1,.1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 4 -2
		lifetime		410 510
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4 -3
		lifetime		460 560
		animtime		0
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4 -4
		lifetime		510 610
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 4 -5
		lifetime		560 660
		animtime		0
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 4 -6
		lifetime		610 710
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 4 -2.5
		lifetime		410 800
		animtime		0
		scale			(0,1,1,1) (999,2.8,2.8,2.8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 4 -3.5
		lifetime		460 850
		animtime		0
		scale			(0,1,1,1) (999,3.1,3.1,3.1) 
		alpha			(0,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 4 -4.5
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,3.4,3.4,3.4) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 4 -5.5
		lifetime		560 950
		animtime		0
		scale			(0,1,1,1) (999,3.7,3.7,3.7) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 4 -6.5
		lifetime		610 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		410 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 4 -1.8
		lifetime		410 700
		animtime		0
		alpha			(0,.3) (999,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4,-1.8) (999,0,4,-7) 
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -2
		lifetime		410 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -3
		lifetime		460 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -4
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -5
		lifetime		560 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -6
		lifetime		610 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 .14
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		scale			(0,0.2,0.2,0.2) (999,0.2,0.2,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 .14
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		scale			(0,0.2,0.2,0.2) (999,0.2,0.2,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## seiren_sea_att02 ######### #
<effect>
	 id		657
	 name		seiren_sea_att02
	<list>
	res			1		qa_chainburst_hit02
	res			2		mh_seiren_sea_line
	res			3		mh_TEST
	res			4		sp_seiren_sea_stand_eye_glow
	res			5		sp_seiren_sea_stand_eye_glow
	res			6		sn_sharpnail_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (450,0) (500,1) (533,1) (583,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .14
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		scale			(0,0.2,0.2,0.2) (999,0.2,0.2,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 .14
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		scale			(0,0.2,0.2,0.2) (999,0.2,0.2,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## seiren_sea_die ######### #
<effect>
	 id		658
	 name		seiren_sea_die
	<list>
	res			1		mh_seiren_sea_die
	res			2		sp_gavian_cohort_glow01
	res			3		sp_seiren_sea_stand_eye_glow
	res			4		sp_seiren_sea_stand_eye_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .14
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		scale			(0,0.2,0.2,0.2) (999,0.2,0.2,0.2) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .14
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		scale			(0,0.2,0.2,0.2) (999,0.2,0.2,0.2) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gold_turtle_stand ######### #
<effect>
	 id		659
	 name		gold_turtle_stand
	<list>
	res			1		sp_yellow3
	res			2		sp_yellow3
	res			3		sp_yellow3
	res			4		pt_gold_turtle
	res			5		mh_TEST
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.5,1.5,1.5) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		bone_animation	"Bone02" "Monster\gold_turtle.skel" "Monster\turtle_gold\gold_turtle_stand.anim" 0 2000 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		bone_animation	"Bone02" "Monster\gold_turtle.skel" "Monster\turtle_gold\gold_turtle_stand.anim" 0 2000 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		bone_animation	"Bone02" "Monster\gold_turtle.skel" "Monster\turtle_gold\gold_turtle_stand.anim" 0 2000 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,.6) (999,.8) 
		randomstart		false
		active			true
		bone_animation	"Bone02" "Monster\gold_turtle.skel" "Monster\turtle_gold\gold_turtle_stand.anim" 0 2000 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## gold_turtle_die ######### #
<effect>
	 id		660
	 name		gold_turtle_die
	<list>
	res			1		mh_gold_turtle_die
	res			2		sp_yellow3
	res			3		sp_yellow3
	res			4		sp_yellow3
	res			5		pt_gold_turtle
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone02" "Monster\gold_turtle.skel" "Monster\turtle_gold\eff_gold_turtle_die.anim" 0 2100 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone02" "Monster\gold_turtle.skel" "Monster\turtle_gold\eff_gold_turtle_die.anim" 0 2100 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone02" "Monster\gold_turtle.skel" "Monster\turtle_gold\eff_gold_turtle_die.anim" 0 2100 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (700,.5) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone02" "Monster\gold_turtle.skel" "Monster\turtle_gold\eff_gold_turtle_die.anim" 0 2100 0
		</control>

	</scene>

</effect>
# ######## ray2_att01 ######### #
<effect>
	 id		661
	 name		ray2_att01
	<list>
	res			1		dc_effroi_standglow01
	res			2		mh_ray_att_flash_03
	res			3		mh_ray_att_flash_04
	res			4		sn_ray_att01
	res			5		sn_ray_att01_v
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (999,.3) 
		color			(0,1,.2,.3) (999,1,.2,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (550,0.8) (800,0.6) (999,0) 
		color			(0,1,.2,.3) (999,1,.2,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (550,0.8) (800,0.6) (999,0) 
		color			(0,1,.2,.3) (999,1,.2,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ray2_die ######### #
<effect>
	 id		662
	 name		ray2_die
	<list>
	res			1		dc_effroi_standglow01
	res			2		mh_ray2_die
	res			3		sn_ray_die
	res			4		sn_ray_die_v
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (999,.3) 
		color			(0,1,.2,.3) (999,1,.2,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ray2_att03 ######### #
<effect>
	 id		663
	 name		ray2_att03
	<list>
	res			1		qa_chainburst_hit
	res			2		dc_effroi_standglow01
	res			3		sp_ray2_att02_glow01
	res			4		sp_ray2_att02_glow02
	res			5		sp_ray2_att02_glow02
	res			6		sp_ray2_att02_glow02
	res			7		sp_ray2_att02_glow02
	res			8		sp_ray2_att02_glow02
	res			9		pt_ray2_att02_bom01
	res			10		pt_ray2_att02_bom02
	res			11		pt_ray2_att02_blackbom01
	res			12		dc_ray2_att02_dec01
	res			13		dc_ray2_att02_dec01
	res			14		dc_ray2_att02_dec01
	res			15		dc_ray2_att02_dec01
	res			16		dc_ray2_att02_dec01
	res			17		sp_ray2_att02_glow02
	res			18		sp_ray2_att02_glow02
	res			19		sp_ray2_att02_glow02
	res			20		sp_ray2_att02_glow02
	res			21		sp_ray2_att02_glow02
	res			22		sn_ray_att03
	res			23		sn_ray_att03_v
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		530 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (999,.3) 
		color			(0,1,.2,.3) (999,1,.2,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (462,3,3,3) (553,3,3,3) (600,4,4,4) (999,5,5,5) 
		alpha			(0,0) (200,1) (553,1) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom01" "effect\monster\eff_ungoliant_boom01.skel" "effect\monster\eff_ungoliant_boom01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (723,.5) (769,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom02" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (723,.5) (769,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom03" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (723,.5) (769,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom05" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 -3
		lifetime		523 800
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 -3
		lifetime		523 700
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 -3
		lifetime		523 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (720,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (720,0) (738,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom02" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (720,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (720,0) (738,1) (850,1) (999,0) 
		rotation		(0,-60) (999,-60) 
		randomstart		false
		active			true
		bone_animation	"boom02" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (784,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (770,0) (784,1) (850,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"boom03" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (784,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (770,0) (784,1) (850,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"boom04" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (784,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (770,0) (784,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom05" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (784,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (770,0) (784,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom06" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (753,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom07" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (753,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom08" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (753,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom09" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (753,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom10" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (753,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom11" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (538,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (520,0) (538,.5) (753,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom07" "effect\monster\eff_ungoliant_boom02.skel" "effect\monster\eff_ungoliant_boom02.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ray2_stand ######### #
<effect>
	 id		664
	 name		ray2_stand
	<list>
	res			1		mh_TEST
	res			2		dc_effroi_standglow01
	res			3		pt_beares_fire05
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (999,.3) 
		color			(0,1,.2,.3) (999,1,.2,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,.8,.3,.5) (999,.8,.3,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_skywhale_stand ######### #
<effect>
	 id		665
	 name		pet_skywhale_stand
	<list>
	res			1		pt_skywhale_fire02
	res			2		pt_skywhale_fire02
	res			3		sp_pink
	res			4		sp_pink
	res			5		sp_pink
	res			6		sp_pink
	res			7		mh_TEST2
	res			8		pt_bubble_Dash_3
	res			9		pt_bubble_Dash_3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"fin_L_big_hand" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,0) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"fin_R_big_hand" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,0) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -.3
		lifetime		0 1000
		animtime		0
		bonename		"spine_01" 
		scale			(0,1.1,1.1,1.1) (999,1.4,1.4,1.4) 
		alpha			(0,.3) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -.3
		lifetime		0 1000
		animtime		0
		bonename		"spine_02" 
		scale			(0,1.4,1.4,1.4) (999,1.7,1.7,1.7) 
		alpha			(0,.3) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1.1,1.1,1.1) (999,1.4,1.4,1.4) 
		alpha			(0,.3) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.2 0 -.1
		lifetime		0 1000
		animtime		0
		bonename		"spine_03" 
		scale			(0,.6,.6,.6) (999,1,1,1) 
		alpha			(0,.4) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"fin_L_big_hand" 
		scale			(0,.4,.4,.4) (999,.2,.2,.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"fin_R_big_hand" 
		scale			(0,.4,.4,.4) (999,.2,.2,.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## alkatorium_stand ######### #
<effect>
	 id		666
	 name		alkatorium_stand
	<list>
	res			1		sp_bgw_awk_glow01
	res			2		sp_bgw_awk_glow01
	res			3		sp_bgw_awk_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.3,.6,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		bone_animation	"Bone006" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_stand.anim" 0 2000 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		color			(0,.3,.6,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		bone_animation	"Bone025" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_stand.anim" 0 2000 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		color			(0,.3,.6,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		bone_animation	"Bone026" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_stand.anim" 0 2000 0
		</control>

	</scene>

</effect>
# ######## alkatorium_att03 ######### #
<effect>
	 id		667
	 name		alkatorium_att03
	<list>
	res			1		mh_alkatorium_att01_light
	res			2		dc_succubus_att01_bom04
	res			3		dc_succubus_att01_bom05
	res			4		dc_succubus_att01_bom05
	res			5		dc_succubus_att01_bom06
	res			6		pt_succubus_att01_bom02
	res			7		mh_alkatorium_att01_ring
	res			8		sp_bgw_awk_glow01
	res			9		sp_bgw_awk_glow01
	res			10		sp_bgw_awk_glow01
	res			11		sn_alkatorium_att02
	res			12		sn_alkatorium_att02_v
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (700,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -6
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (550,0) (800,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -6
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (550,0) (800,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -6
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (550,0) (800,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -6
		lifetime		0 1000
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (550,0) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -6
		lifetime		600 1000
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0.3) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (550,0) (600,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.3,.6,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		bone_animation	"Bone006" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_att03.anim" 0 1350 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		color			(0,.3,.6,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		bone_animation	"Bone025" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_att03.anim" 0 1350 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		color			(0,.3,.6,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		bone_animation	"Bone026" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_att03.anim" 0 1350 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## alkatorium_att01 ######### #
<effect>
	 id		668
	 name		alkatorium_att01
	<list>
	res			1		sp_bgw_awk_glow01
	res			2		sp_bgw_awk_glow01
	res			3		sp_bgw_awk_glow01
	res			4		mh_TEST
	res			5		pt_blood
	res			6		sn_alkatorium_att01
	res			7		sn_alkatorium_att01_v
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.3,.6,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		bone_animation	"Bone006" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_att01.anim" 0 1000 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		color			(0,.3,.6,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		bone_animation	"Bone025" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_att01.anim" 0 1000 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		color			(0,.3,.6,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		bone_animation	"Bone026" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_att01.anim" 0 1000 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 -1.8
		lifetime		445 550
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,0.3,0.3,1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.1,1) (999,.2,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## alkatorium_att02 ######### #
<effect>
	 id		669
	 name		alkatorium_att02
	<list>
	res			1		sp_bgw_awk_glow01
	res			2		sp_bgw_awk_glow01
	res			3		sp_bgw_awk_glow01
	res			4		mh_alkatorium
	res			5		mh_alkatorium
	res			6		mh_alkatorium
	res			7		mh_alkatorium
	res			8		mh_alkatorium
	res			9		mh_alkatorium
	res			10		mh_alkatorium
	res			11		mh_alkatorium
	res			12		mh_alkatorium
	res			13		mh_alkatorium
	res			14		mh_alkatorium
	res			15		sn_alkatorium_att03
	res			16		sn_alkatorium_att03_v
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.3,.6,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		bone_animation	"Bone006" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_att02.anim" 0 1000 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		color			(0,.3,.6,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		bone_animation	"Bone025" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_att02.anim" 0 1000 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		color			(0,.3,.6,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		bone_animation	"Bone026" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_att02.anim" 0 1000 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		300 600
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		320 620
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		340 640
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,240) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		360 660
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,10) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		380 680
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		400 700
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		420 720
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		440 740
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		460 760
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		480 780
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,135) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		500 800
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,235) (999,235) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## alkatorium_die ######### #
<effect>
	 id		670
	 name		alkatorium_die
	<list>
	res			1		mh_alkatorium_die
	res			2		sp_bgw_awk_glow01
	res			3		sn_alkatorium_die
	res			4		sn_alkatorium_die_v
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,.8) (850,.1) (999,0) 
		color			(0,.3,.6,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		bone_animation	"Bone006" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_die.anim" 0 1000 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## alkatorium_die_red ######### #
<effect>
	 id		671
	 name		alkatorium_die_red
	<list>
	res			1		mh_alkatorium_die_red
	res			2		sp_bgw_awk_glow01
	res			3		sn_alkatorium_die
	res			4		sn_alkatorium_die_v
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,.8) (850,.1) (999,0) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Bone006" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_die.anim" 0 1000 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## alkatorium_att03_red ######### #
<effect>
	 id		672
	 name		alkatorium_att03_red
	<list>
	res			1		mh_succubus_queen_att01_light
	res			2		mh_succubus_queen_att01_ring
	res			3		dc_succubus_att01_bom01
	res			4		dc_succubus_att01_bom01
	res			5		dc_succubus_att01_bom02
	res			6		dc_succubus_att01_bom03
	res			7		pt_succubus_att01_bom01
	res			8		sp_bgw_awk_glow01
	res			9		sp_bgw_awk_glow01
	res			10		sp_bgw_awk_glow01
	res			11		sn_alkatorium_att02
	res			12		sn_alkatorium_att02_v
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (700,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (550,0) (600,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -6
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (550,0) (800,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -6
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (550,0) (800,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -6
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (550,0) (800,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -6
		lifetime		0 1000
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (550,0) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -6
		lifetime		600 1000
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0.3) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Bone006" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_att03.anim" 0 1350 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Bone025" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_att03.anim" 0 1350 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Bone026" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_att03.anim" 0 1350 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## alkatorium_att01_red ######### #
<effect>
	 id		673
	 name		alkatorium_att01_red
	<list>
	res			1		sp_bgw_awk_glow01
	res			2		sp_bgw_awk_glow01
	res			3		sp_bgw_awk_glow01
	res			4		pt_blood
	res			5		sn_alkatorium_att01
	res			6		sn_alkatorium_att01_v
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Bone006" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_att01.anim" 0 1000 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Bone025" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_att01.anim" 0 1000 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Bone026" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_att01.anim" 0 1000 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 -1.8
		lifetime		445 550
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,0.3,0.3,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## alkatorium_att02_red ######### #
<effect>
	 id		674
	 name		alkatorium_att02_red
	<list>
	res			1		sp_bgw_awk_glow01
	res			2		sp_bgw_awk_glow01
	res			3		sp_bgw_awk_glow01
	res			4		mh_alkatorium_red
	res			5		mh_alkatorium_red
	res			6		mh_alkatorium_red
	res			7		mh_alkatorium_red
	res			8		mh_alkatorium_red
	res			9		mh_alkatorium_red
	res			10		mh_alkatorium_red
	res			11		mh_alkatorium_red
	res			12		mh_alkatorium_red
	res			13		mh_alkatorium_red
	res			14		mh_alkatorium_red
	res			15		mh_TEST2
	res			16		sn_alkatorium_att03
	res			17		sn_alkatorium_att03_v
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Bone006" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_att02.anim" 0 1000 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Bone025" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_att02.anim" 0 1000 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Bone026" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_att02.anim" 0 1000 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		300 600
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		320 620
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		340 640
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,240) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		360 660
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,10) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		380 680
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		400 700
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		420 720
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		440 740
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		460 760
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		480 780
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,135) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,235) (999,235) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## alkatorium_stand_red ######### #
<effect>
	 id		675
	 name		alkatorium_stand_red
	<list>
	res			1		sp_bgw_awk_glow01
	res			2		sp_bgw_awk_glow01
	res			3		sp_bgw_awk_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Bone006" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_stand.anim" 0 2000 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Bone025" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_stand.anim" 0 2000 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Bone026" "Monster\alkatorium.skel" "Monster\alkatorium\alkatorium_stand.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## skywhale_mini_stand ######### #
<effect>
	 id		676
	 name		skywhale_mini_stand
	<list>
	res			1		mh_skywhale_stand
	res			2		dc_boss_water_ring01
	res			3		dc_boss_water_bg02
	res			4		pt_ml_waterwheel_ring02
	res			5		pt_boss_water_smoke02
	res			6		pt_boss_water02
	res			7		pt_boss_water01
	res			8		pt_boss_water03
	res			9		pt_boss_water04
	res			10		pt_boss_water05
	res			11		sp_boss_water_bodyglow01
	res			12		pt_boss_water06
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 2.8
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4 2.8
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 5.5 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,.8,.8,.8) (500,3,3,3) (999,2,2,2) 
		alpha			(0,0) (400,.8) (999,0) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 9 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,5.5) (999,5,5,10) 
		alpha			(0,0) (400,.2) (999,0) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4.5 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4.5 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 4.5 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 6.5 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,.6) (999,0) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 5.5 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,.4) (999,0) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skywhale_mini_att01 ######### #
<effect>
	 id		677
	 name		skywhale_mini_att01
	<list>
	res			1		mh_skywhale_att01
	res			2		dc_boss_water_ring01
	res			3		dc_boss_water_bg02
	res			4		pt_ml_waterwheel_ring02
	res			5		pt_boss_water_smoke02
	res			6		mh_skywhale_02
	res			7		mh_skywhale_02
	res			8		mh_skywhale_03
	res			9		mh_skywhale_03
	res			10		mh_skywhale_03
	res			11		mh_skywhale_03
	res			12		pt_skywhale_att03
	res			13		sn_skywhale_mini_att02
	res			14		sn_skywhale_mini_att02_v
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 1.8
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 1.8
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1.8
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -1 1.8
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.8 0
		lifetime		450 800
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.8 0
		lifetime		550 1000
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.8 0
		lifetime		400 800
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.8 0
		lifetime		500 1000
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.8 0
		lifetime		390 800
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.8 0
		lifetime		490 1000
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.8 0
		lifetime		400 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\monster\echidna_att01.skel" "effect\monster\echidna_att01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skywhale_mini_att02 ######### #
<effect>
	 id		678
	 name		skywhale_mini_att02
	<list>
	res			1		mh_skywhale_att02
	res			2		dc_boss_water_ring01
	res			3		dc_boss_water_bg02
	res			4		pt_ml_waterwheel_ring02
	res			5		pt_boss_water_smoke02
	res			6		pt_skywhale_mini_att02_01
	res			7		pt_skywhale_mini_att02_02
	res			8		pt_skywhale_mini_att02_03
	res			9		pt_skywhale_mini_att02_04
	res			10		pt_skywhale_mini_att02_05
	res			11		sp_skywhale_mini_att02
	res			12		sp_skywhale_mini_att02
	res			13		sp_skywhale_mini_att02
	res			14		sp_skywhale_mini_att02
	res			15		sp_skywhale_mini_att02
	res			16		pt_skywhale_mini_boobpat_01
	res			17		pt_skywhale_mini_boobpat_01
	res			18		pt_skywhale_mini_boobpat_01
	res			19		pt_skywhale_mini_boobpat_01
	res			20		pt_skywhale_mini_boobpat_01
	res			21		pt_skywhale_mini_slsashpat_01
	res			22		pt_skywhale_mini_slsashpat_01
	res			23		pt_skywhale_mini_slsashpat_01
	res			24		pt_skywhale_mini_slsashpat_01
	res			25		pt_skywhale_mini_slsashpat_01
	res			26		pt_skywhale_mini_slsashpat_01
	res			27		sn_skywhale_mini_att03
	res			28		sn_skywhale_mini_att03_v
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 2.8
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 2.8
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,.9,.6,.8) (999,.9,.6,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.5 -1
		lifetime		220 270
		animtime		0
		scale			(0,.6,.6,1) (999,.4,.4,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.5 -1
		lifetime		350 400
		animtime		0
		scale			(0,.6,.6,1) (999,.4,.4,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.5 -1
		lifetime		470 520
		animtime		0
		scale			(0,.6,.6,1) (999,.4,.4,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3.5 -1
		lifetime		600 650
		animtime		0
		scale			(0,.6,.6,1) (999,.4,.4,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3.5 -1
		lifetime		730 800
		animtime		0
		scale			(0,.6,.6,1) (999,.4,.4,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.5 .1 -1
		lifetime		210 420
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.5 .1 -4
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.5 .1 -7
		lifetime		460 670
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.5 .1 -10
		lifetime		590 820
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.5 .1 -13
		lifetime		720 980
		animtime		0
		scale			(0,3,3,3) (200,4,4,4) (999,5,5,5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 -1
		lifetime		210 410
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 -4
		lifetime		340 540
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 -7
		lifetime		460 660
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 -10
		lifetime		600 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 -13
		lifetime		730 930
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2.7 -1.7
		lifetime		220 780
		animtime		0
		scale			(0,2,2,2) (300,1,1,1) (999,0,0,4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .6 -1
		lifetime		210 410
		animtime		0
		scale			(0,3,3,2) (999,.1,.1,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .6 -4
		lifetime		340 540
		animtime		0
		scale			(0,3,3,2) (999,.1,.1,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .6 -7
		lifetime		460 660
		animtime		0
		scale			(0,3,3,2) (999,.1,.1,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .6 -10
		lifetime		600 800
		animtime		0
		scale			(0,3,3,2) (999,.1,.1,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .6 -13
		lifetime		730 930
		animtime		0
		scale			(0,3,3,2) (999,.1,.1,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skywhale_mini_die ######### #
<effect>
	 id		679
	 name		skywhale_mini_die
	<list>
	res			1		mh_skywhale_mini_die
	res			2		sn_skywhale_mini_die
	res			3		sn_skywhale_mini_die_v
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## waterdragon_mini_die ######### #
<effect>
	 id		680
	 name		waterdragon_mini_die
	<list>
	res			1		mh_waterdragon_mini_die
	res			2		sn_waterdragon_mini_die_v
	res			3		sn_waterdragon_mini_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pituana_die ######### #
<effect>
	 id		681
	 name		pituana_die
	<list>
	res			1		mh_pituana_die
	res			2		pt_savnock_body01
	res			3		sn_pituana_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "Monster\pituana.skel" "Monster\pituana\eff_pituana_die.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pituana_att01 ######### #
<effect>
	 id		682
	 name		pituana_att01
	<list>
	res			1		mh_TEST4
	res			2		pt_savnock_lighting02
	res			3		pt_savnock_body01
	res			4		sp_savnock_bodyglow01
	res			5		sp_savnock_glow03
	res			6		sp_savnock_bodyglow01
	res			7		pt_savnock_lighting02
	res			8		pt_savnock_lighting02
	res			9		sp_savnock_bodyglow01
	res			10		mh_ray_att_flash_03
	res			11		mh_ray_att_flash_04
	res			12		sn_pituana_att
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone036" "Monster\pituana.skel" "Monster\pituana\pituana_att01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "Monster\pituana.skel" "Monster\pituana\pituana_att01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Bone036" "Monster\pituana.skel" "Monster\pituana\pituana_att01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "Monster\pituana.skel" "Monster\pituana\pituana_att01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Bone057" "Monster\pituana.skel" "Monster\pituana\pituana_att01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone057" "Monster\pituana.skel" "Monster\pituana\pituana_att01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone012" "Monster\pituana.skel" "Monster\pituana\pituana_att01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Bone012" "Monster\pituana.skel" "Monster\pituana\pituana_att01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -2 -4.1
		lifetime		0 400
		animtime		1
		alpha			(0,0) (300,0) (350,0.8) (600,0.6) (999,0) 
		color			(0,.4,.2,.8) (999,.4,.2,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -2 -4.1
		lifetime		0 400
		animtime		1
		alpha			(0,0) (300,0) (350,0.8) (600,0.6) (999,0) 
		color			(0,.4,.2,.8) (999,.4,.2,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pituana_stand ######### #
<effect>
	 id		683
	 name		pituana_stand
	<list>
	res			1		mh_TEST4
	res			2		pt_savnock_lighting02
	res			3		pt_savnock_body01
	res			4		sp_savnock_bodyglow01
	res			5		sp_savnock_glow03
	res			6		sp_savnock_bodyglow01
	res			7		pt_savnock_lighting02
	res			8		pt_savnock_lighting02
	res			9		sp_savnock_bodyglow01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone036" "Monster\pituana.skel" "Monster\pituana\pituana_stand.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Bone036" "Monster\pituana.skel" "Monster\pituana\pituana_stand.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "Monster\pituana.skel" "Monster\pituana\pituana_stand.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Bone057" "Monster\pituana.skel" "Monster\pituana\pituana_stand.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone057" "Monster\pituana.skel" "Monster\pituana\pituana_stand.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone012" "Monster\pituana.skel" "Monster\pituana\pituana_stand.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Bone012" "Monster\pituana.skel" "Monster\pituana\pituana_stand.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## gold_turtle_walk ######### #
<effect>
	 id		684
	 name		gold_turtle_walk
	<list>
	res			1		sp_yellow3
	res			2		sp_yellow3
	res			3		sp_yellow3
	res			4		pt_gold_turtle
	res			5		mh_TEST
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.5,1.5,1.5) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		bone_animation	"Bone02" "Monster\gold_turtle.skel" "Monster\turtle_gold\gold_turtle_walk.anim" 0 2000 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		bone_animation	"Bone02" "Monster\gold_turtle.skel" "Monster\turtle_gold\gold_turtle_walk.anim" 0 2000 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		bone_animation	"Bone02" "Monster\gold_turtle.skel" "Monster\turtle_gold\gold_turtle_walk.anim" 0 2000 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,.6) (999,.8) 
		randomstart		false
		active			true
		bone_animation	"Bone02" "Monster\gold_turtle.skel" "Monster\turtle_gold\gold_turtle_walk.anim" 0 2000 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## bone_seo_die ######### #
<effect>
	 id		685
	 name		bone_seo_die
	<list>
	res			1		mh_bone_sao_die
	res			2		sn_bone_seo_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## micmicot_die ######### #
<effect>
	 id		686
	 name		micmicot_die
	<list>
	res			1		mh_micmicoct
	res			2		sp_octopus_body_glow_01
	res			3		sp_octoputs_eyeglow01
	res			4		sp_octoputs_eyeglow01
	res			5		sp_octoputs_eyeglow01
	res			6		sp_octoputs_eyeglow01
	res			7		pt_Drabiss_Acher_smoke01
	res			8		sn_micmicoctopus_die
	res			9		sn_micmicoctopus_die_v
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (780,.7) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy005" 
		alpha			(0,.7) (780,.7) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy001" 
		alpha			(0,.7) (780,.7) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy002" 
		alpha			(0,.7) (780,.7) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy003" 
		alpha			(0,.7) (780,.7) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy004" 
		alpha			(0,.7) (780,.7) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,3) (500,2,2,5) ((999,1,1,8 
		alpha			(0,.7) (780,.7) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## micmicot_stand ######### #
<effect>
	 id		687
	 name		micmicot_stand
	<list>
	res			1		mh_TEST
	res			2		pt_Drabiss_Acher_smoke01
	res			3		dc_octopus
	res			4		sp_octoputs_eyeglow01
	res			5		sp_octoputs_eyeglow01
	res			6		sp_octoputs_eyeglow01
	res			7		sp_octoputs_eyeglow01
	res			8		sp_octopus_body_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,3) (500,2,2,5) ((999,1,1,8) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy004" 
		alpha			(0,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy003" 
		alpha			(0,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy002" 
		alpha			(0,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy001" 
		alpha			(0,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy005" 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## micmicot_att01 ######### #
<effect>
	 id		688
	 name		micmicot_att01
	<list>
	res			1		pt_Drabiss_Acher_smoke01
	res			2		dc_octopus
	res			3		sp_octoputs_eyeglow01
	res			4		sp_octoputs_eyeglow01
	res			5		sp_octoputs_eyeglow01
	res			6		sp_octoputs_eyeglow01
	res			7		sp_octopus_body_glow_01
	res			8		sp_micmiccot_att01
	res			9		sp_micmiccot_att01
	res			10		pt_micmic_att01_explode
	res			11		pt_micmic_att01_explode
	res			12		dc_fire_boom1
	res			13		dc_fire_boom1
	res			14		dc_Explode_Crack_1
	res			15		dc_Explode_Crack_1
	res			16		pt_bubble_blue
	res			17		pt_bubble_blue
	res			18		mh_TEST2
	res			19		sn_micmicoctopus_att01
	res			20		sn_micmicoctopus_att01_v
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,3) (500,2,2,5) ((999,1,1,8) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy004" 
		alpha			(0,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy003" 
		alpha			(0,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy002" 
		alpha			(0,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy001" 
		alpha			(0,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy005" 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone027" 
		alpha			(0,0) (250,0) (330,1) (500,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone010" 
		alpha			(0,0) (250,0) (330,1) (500,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1.8 0 -2.5
		lifetime		400 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.8 0 -2.5
		lifetime		400 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1.8 -1.8 -2.5
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	1.8 -1.8 -2.5
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-1.8 -1.8 -2.5
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1.8 -1.8 -2.5
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone027" "Monster\micmicoctopus.skel" "Monster\micmicoctopus\micmicoctopus_att01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone010" "Monster\micmicoctopus.skel" "Monster\micmicoctopus\micmicoctopus_att01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## micmicot_att02 ######### #
<effect>
	 id		689
	 name		micmicot_att02
	<list>
	res			1		mh_TEST
	res			2		pt_Drabiss_Acher_smoke01
	res			3		dc_octopus
	res			4		sp_octoputs_eyeglow01
	res			5		sp_octoputs_eyeglow01
	res			6		sp_octoputs_eyeglow01
	res			7		sp_octoputs_eyeglow01
	res			8		sp_octopus_body_glow_01
	res			9		mh_fighter_att03_line
	res			10		sn_micmicoctopus_att02
	res			11		sn_micmicoctopus_att02_v
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,3) (500,2,2,5) ((999,1,1,8) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy004" 
		alpha			(0,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy003" 
		alpha			(0,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy002" 
		alpha			(0,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy001" 
		alpha			(0,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy005" 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (600,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## sharpnail_die ######### #
<effect>
	 id		690
	 name		sharpnail_die
	<list>
	res			1		mh_sharpnail_die
	res			2		sp_Hoverboard_pupple_Glow
	res			3		pt_fisthrom_bom03_puppple
	res			4		mh_sharpnail_die2
	res			5		sp_Hoverboard_Blue_Glow
	res			6		pt_fisthrom_bom03_green
	res			7		sn_sharpnail_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.6) (999,0) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die_2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (400,.6) (999,0) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## sharpnail_att01 ######### #
<effect>
	 id		691
	 name		sharpnail_att01
	<list>
	res			1		mh_TEST
	res			2		pt_Hoverboard_Smoke_3
	res			3		sp_Hoverboard_pupple_Glow
	res			4		mh_babarian_att01_pupple
	res			5		pt_Hoverboard_Smoke_4
	res			6		sp_Hoverboard_green_Glow
	res			7		mh_babarian_att01green
	res			8		sn_sharpnail_att01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.6) (999,0) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (300,1,1,1) (500,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (533,.7) (600,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		att1_2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.6) (999,0) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (300,1,1,1) (500,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (533,.7) (600,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## sharpnail_att02 ######### #
<effect>
	 id		692
	 name		sharpnail_att02
	<list>
	res			1		pt_Hoverboard_Smoke_3
	res			2		sp_Hoverboard_pupple_Glow
	res			3		mh_TEST2
	res			4		mh_chainburst_tg02
	res			5		pt_chainburst_pt_eff02
	res			6		pt_chainburst_pt_eff02
	res			7		pt_chainburst_pt_eff02
	res			8		pt_chainburst_pt_eff02
	res			9		pt_chainburst_pt_eff02
	res			10		sp_chainburst_tg06
	res			11		sp_chainburst_tg06
	res			12		sp_chainburst_tg06
	res			13		sp_chainburst_tg06
	res			14		sp_chainburst_tg06
	res			15		qa_chainburst_hit
	res			16		qa_chainburst_hit02
	res			17		dc_chainburst_dec02
	res			18		dc_chainburst_dec02
	res			19		dc_chainburst_dec02
	res			20		dc_chainburst_dec02
	res			21		dc_chainburst_dec02
	res			22		pt_Hoverboard_Smoke_4
	res			23		sp_Hoverboard_green_Glow
	res			24		sn_sharpnail_att02
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.6) (999,0) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (300,1,1,1) (500,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,0) (350,.7) (410,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.7 -2
		lifetime		410 510
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.7 -3
		lifetime		460 560
		animtime		0
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.7 -4
		lifetime		510 610
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.7 -5
		lifetime		560 660
		animtime		0
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 -6
		lifetime		610 710
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.7 -2.5
		lifetime		410 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.7 -3.5
		lifetime		460 850
		animtime		0
		scale			(0,1,1,1) (999,3.7,3.7,3.7) 
		alpha			(0,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.7 -4.5
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,3.4,3.4,3.4) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.7 -5.5
		lifetime		560 950
		animtime		0
		scale			(0,1,1,1) (999,3.1,3.1,3.1) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.7 -6.5
		lifetime		610 1000
		animtime		0
		scale			(0,1,1,1) (999,2.8,2.8,2.8) 
		alpha			(0,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		410 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -2
		lifetime		410 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.7 -3
		lifetime		460 560
		animtime		0
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.7 -4
		lifetime		510 610
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.7 -5
		lifetime		560 660
		animtime		0
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -6
		lifetime		610 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (300,1,1,1) (500,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		att2_2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,0) (350,.7) (410,1) (600,0) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.7 -2
		lifetime		410 510
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.7 -3
		lifetime		460 560
		animtime		0
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.7 -4
		lifetime		510 610
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,1) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.7 -5
		lifetime		560 660
		animtime		0
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,1) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 -6
		lifetime		610 710
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.7 -2.5
		lifetime		410 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.7 -3.5
		lifetime		460 850
		animtime		0
		scale			(0,1,1,1) (999,3.7,3.7,3.7) 
		alpha			(0,.9) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.7 -4.5
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,3.4,3.4,3.4) 
		alpha			(0,.8) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.7 -5.5
		lifetime		560 950
		animtime		0
		scale			(0,1,1,1) (999,3.1,3.1,3.1) 
		alpha			(0,.7) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.7 -6.5
		lifetime		610 1000
		animtime		0
		scale			(0,1,1,1) (999,2.8,2.8,2.8) 
		alpha			(0,.6) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -2
		lifetime		410 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.7 -3
		lifetime		460 560
		animtime		0
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.7 -4
		lifetime		510 610
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,1) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.7 -5
		lifetime		560 660
		animtime		0
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,1) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -6
		lifetime		610 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (300,1,1,1) (500,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## sharpnail_att03 ######### #
<effect>
	 id		693
	 name		sharpnail_att03
	<list>
	res			1		pt_Hoverboard_Smoke_3
	res			2		sp_Hoverboard_pupple_Glow
	res			3		mh_TEST3
	res			4		mh_cherubim_ready_02
	res			5		sp_cherubim_att05_glow01
	res			6		dc_muspell_att05_dec_black
	res			7		dc_cherubim_att05_dec01
	res			8		mh_muspell_att05_stone
	res			9		mh_muspell_att05_stone
	res			10		mh_muspell_att05_stone
	res			11		mh_muspell_att05_stone
	res			12		mh_muspell_att05_stone
	res			13		mh_muspell_att05_stone
	res			14		mh_muspell_att05_stone
	res			15		mh_muspell_att05_stone
	res			16		sp_deadspark_ring_05
	res			17		sp_deadspark_ring_06
	res			18		sp_cherubim_bg_glow03
	res			19		sp_cherubim_bg_glow04
	res			20		mh_muspell_att05_stone
	res			21		pt_cherubim_att05_tg01
	res			22		pt_cherubim_att05_smoke01
	res			23		pt_cherubim_att05_smoke02
	res			24		sp_Hoverboard_green_Glow
	res			25		pt_Hoverboard_Smoke_4
	res			26		pt_cherubim_att05_pt01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.6) (999,0) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (300,1,1,1) (500,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,0,0,0) (300,1,1,1) (570,1.5,1.5,1.5) (615,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,0) (300,1) (580,1) (613,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,1,1,1) (300,1.5,1.5,1.5,) (570,2,2,2) (610,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,0) (266,1) (580,1) (620,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (560,1,1,1) (570,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		570 1000
		animtime		0
		scale			(0,2.2,2.2.,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (30,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		570 870
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.8 -.5 -2
		lifetime		570 870
		animtime		0
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	2 0 1
		lifetime		570 870
		animtime		0
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-2 0 1
		lifetime		570 870
		animtime		0
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1 -.5 -1
		lifetime		570 870
		animtime		0
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1 0 -1.2
		lifetime		570 870
		animtime		0
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	2 0 1
		lifetime		570 870
		animtime		0
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-2 -.5 2
		lifetime		570 870
		animtime		0
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 4 -2
		lifetime		130 230
		animtime		0
		scale			(0,5,5,5) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 4 -2
		lifetime		100 200
		animtime		0
		scale			(0,4,4,4) (999,1,1,1) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		570 850
		animtime		0
		scale			(0,1,1,1) (999,10,10,40) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		570 900
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -.5 0
		lifetime		570 870
		animtime		0
		rotation		(0,-120) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 11 0
		lifetime		570 630
		animtime		0
		scale			(0,.3,.3,2) (999,.1,.1,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		550 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		0
		scale			(0,1,1,1) (999,9,9,-30) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 0
		lifetime		550 850
		animtime		0
		scale			(0,.9,.9,.9) (999,.5,.5,60) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		att3_2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,0,0,0) (300,1,1,1) (570,1.5,1.5,1.5) (615,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,0) (300,1) (580,1) (613,0) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,1,1,1) (300,1.5,1.5,1.5,) (570,2,2,2) (610,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,0) (266,1) (580,1) (620,0) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (560,1,1,1) (570,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		570 1000
		animtime		0
		scale			(0,2.2,2.2.,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (30,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		570 870
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.8 -.5 -2
		lifetime		570 870
		animtime		0
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	2 0 1
		lifetime		570 870
		animtime		0
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-2 0 1
		lifetime		570 870
		animtime		0
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1 -.5 -1
		lifetime		570 870
		animtime		0
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1 0 -1.2
		lifetime		570 870
		animtime		0
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	2 0 1
		lifetime		570 870
		animtime		0
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-2 -.5 2
		lifetime		570 870
		animtime		0
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 4 -2
		lifetime		130 230
		animtime		0
		scale			(0,5,5,5) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,1) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 4 -2
		lifetime		100 200
		animtime		0
		scale			(0,4,4,4) (999,1,1,1) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		570 850
		animtime		0
		scale			(0,1,1,1) (999,10,10,40) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		570 900
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -.5 0
		lifetime		570 870
		animtime		0
		rotation		(0,-120) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 11 0
		lifetime		570 630
		animtime		0
		scale			(0,.3,.3,2) (999,.1,.1,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 1 0
		lifetime		550 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		0
		scale			(0,1,1,1) (999,9,9,-30) 
		alpha			(0,1) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (300,1,1,1) (500,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.6) (999,0) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 0
		lifetime		550 850
		animtime		0
		scale			(0,.9,.9,.9) (999,.5,.5,60) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.1,1,.2) (999,.1,1,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## sharpnail_stand ######### #
<effect>
	 id		694
	 name		sharpnail_stand
	<list>
	res			1		pt_Hoverboard_Smoke_3
	res			2		sp_Hoverboard_pupple_Glow
	res			3		pt_Hoverboard_Smoke_4
	res			4		sp_Hoverboard_green_Glow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.6) (999,0) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (300,1,1,1) (500,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		stand_2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.6) (999,0) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (300,1,1,1) (500,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,.7,.7,1) (500,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## renekcrone_die ######### #
<effect>
	 id		695
	 name		renekcrone_die
	<list>
	res			1		mh_renekcrone_die
	res			2		sp_renekcrnoe_stand
	res			3		sp_renekcrnoe_stand
	res			4		sp_renekcrnoe_stand
	res			5		sp_renekcrnoe_stand
	res			6		sn_renkcrone_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_r1" 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_r2" 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_l3" 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_l4" 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## renekcrone_stand ######### #
<effect>
	 id		696
	 name		renekcrone_stand
	<list>
	res			1		mh_TEST2
	res			2		sp_renekcrnoe_stand
	res			3		sp_renekcrnoe_stand
	res			4		sp_renekcrnoe_stand
	res			5		sp_renekcrnoe_stand
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_r1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_r2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_l4" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_l3" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## renekcrone_att ######### #
<effect>
	 id		697
	 name		renekcrone_att
	<list>
	res			1		mh_TEST
	res			2		sp_renekcrnoe_stand
	res			3		sp_renekcrnoe_stand
	res			4		sp_renekcrnoe_stand
	res			5		sp_renekcrnoe_stand
	res			6		pt_imago_tg
	res			7		sp_imago_ring
	res			8		pt_Quetzalcoatl_Razer_Jul
	res			9		pt_Quetzalcoatl_att1_Shot_Jul
	res			10		dc_D_Knight_Def_att2_Jul_Dec
	res			11		qa_12
	res			12		mh_reneclone_att1_Razer_01
	res			13		mh_reneclrone_att1_Razer_02
	res			14		mh_monster_test
	res			15		sn_renkcrone_att
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_r1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_r2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_l3" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_l4" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		625 700
		animtime		0
		bonename		"Bone001" 
		scale			(0,.5,.5,.5) (999,.3,.3,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		625 800
		animtime		0
		bonename		"Bone001" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		att02
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_r1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_r2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_l3" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_l4" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 -1.5
		lifetime		400 600
		animtime		0
		scale			(0,2,2,3) (999,.5,.5,15) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 -1.5
		lifetime		400 600
		animtime		0
		scale			(0,2,2,5) (999,8,8,14) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -2
		lifetime		350 850
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (200,.7) (700,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		440 640
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -1.5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (500,.8) (700,.8) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -1.5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (500,1) (700,1) (999,0) 
		color			(0,0,.3,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## waterdra ######### #
<effect>
	 id		698
	 name		waterdra
	<list>
	res			1		mh_TEST4
	res			2		sp_waterdra
	res			3		sp_waterdra
	res			4		sp_waterdra
	res			5		sp_waterdra
	res			6		sp_waterdra
	res			7		sp_waterdra
	res			8		sp_waterdra
	res			9		sp_waterdra
	res			10		pt_bubble_Dash_1
	res			11		pt_bubble_Dash_2
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head3" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head4" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head5" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head6" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## waterdra_run ######### #
<effect>
	 id		699
	 name		waterdra_run
	<list>
	res			1		mh_TEST4
	res			2		sp_waterdra
	res			3		sp_waterdra
	res			4		sp_waterdra
	res			5		sp_waterdra
	res			6		sp_waterdra
	res			7		sp_waterdra
	res			8		sp_waterdra
	res			9		sp_waterdra
	res			10		pt_bubble_Dash_1
	res			11		pt_bubble_Dash_2
	</list>
	<scene>
	 sceneid		1
	 name		run
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head3" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head4" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head5" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head6" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 1.2 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.4,.4,.4) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.5 1.2 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.4,.4,.4) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## waterdra_walk ######### #
<effect>
	 id		700
	 name		waterdra_walk
	<list>
	res			1		mh_TEST4
	res			2		sp_waterdra
	res			3		sp_waterdra
	res			4		sp_waterdra
	res			5		sp_waterdra
	res			6		sp_waterdra
	res			7		sp_waterdra
	res			8		sp_waterdra
	res			9		sp_waterdra
	res			10		pt_bubble_Dash_1
	res			11		pt_bubble_Dash_2
	</list>
	<scene>
	 sceneid		1
	 name		walk
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head3" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head4" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head5" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head6" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 1.2 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.4,.4,.4) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.5 1.2 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.4,.4,.4) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## waterdra_p3 ######### #
<effect>
	 id		701
	 name		waterdra_p3
	<list>
	res			1		mh_TEST4
	res			2		sp_waterdra
	res			3		sp_waterdra
	res			4		sp_waterdra
	res			5		sp_waterdra
	res			6		sp_waterdra
	res			7		sp_waterdra
	res			8		sp_waterdra
	res			9		sp_waterdra
	res			10		pt_bubble_Dash_1
	res			11		pt_bubble_Dash_2
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_eye1" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_stand.anim" 0 2880 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_eye2" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_stand.anim" 0 2880 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_head1" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_stand.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_head2" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_stand.anim" 0 2880 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_head3" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_stand.anim" 0 2880 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_head4" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_stand.anim" 0 2880 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_head5" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_stand.anim" 0 2880 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_head6" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_stand.anim" 0 2880 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		run
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_eye1" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_crun.anim" 0 1100 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_eye2" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_crun.anim" 0 1100 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_head1" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_crun.anim" 0 1100 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_head2" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_crun.anim" 0 1100 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_head3" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_crun.anim" 0 1100 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_head4" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_crun.anim" 0 1100 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_head5" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_crun.anim" 0 1100 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_head6" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_crun.anim" 0 1100 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 1.2 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.4,.4,.4) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.5 1.2 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.4,.4,.4) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		walk
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_eye1" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_walk.anim" 0 1440 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_eye2" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_walk.anim" 0 1440 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_head1" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_walk.anim" 0 1440 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_head2" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_walk.anim" 0 1440 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_head3" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_walk.anim" 0 1440 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_head4" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_walk.anim" 0 1440 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_head5" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_walk.anim" 0 1440 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_head6" "vehicle\waterdra.skel" "vehicle\waterdra\waterdra_walk.anim" 0 1440 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 1.2 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.4,.4,.4) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.5 1.2 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.4,.4,.4) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## npc_0918_1 ######### #
<effect>
	 id		702
	 name		npc_0918_1
	<list>
	res			1		mh_npc09181
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## npc_0918_2 ######### #
<effect>
	 id		703
	 name		npc_0918_2
	<list>
	res			1		mh_npc09182
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## npc_tarot ######### #
<effect>
	 id		704
	 name		npc_tarot
	<list>
	res			1		mh_TEST
	res			2		pt_crystal_ball_light01
	res			3		pt_crystal_ball_light02
	res			4		pt_crystal_ball_light03
	res			5		pt_crystal_ball_light04
	res			6		pt_crystal_ball_light05
	res			7		sp_red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.15 -.35
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,1) (999,.5,.5,1) 
		alpha			(0,0.5) (400,0.4) (600,0) (999,0) 
		color			(0,.5,.5,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.15 -.35
		lifetime		0 1000
		animtime		0
		scale			(0,0.15,0.15,.7) (999,0.15,0.15,.7) 
		alpha			(0,0.8) (400,0.8) (600,0) (999,0) 
		color			(0,.5,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1.15 -.35
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0.3) (999,0) 
		color			(0,1,1,.5) (999,.5,1,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1.15 -.35
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,2) 
		alpha			(0,0) (150,.4) (999,0) 
		color			(0,.5,1,1) (999,.5,.3,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.15 -.35
		lifetime		0 1000
		animtime		0
		scale			(0,.2,.2,.5) (999,.1,.1,1) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,1,1) (999,.5,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.15 -.35
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (500,.5,.5,.5) (999,.7,.7,.7) 
		color			(0,.5,1,1) (999,0,.3,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## elder_filatus_creep_die ######### #
<effect>
	 id		705
	 name		elder_filatus_creep_die
	<list>
	res			1		mh_elder_filatus_creep
	res			2		sn_Elder_filatus_creep_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## crayfish_die ######### #
<effect>
	 id		706
	 name		crayfish_die
	<list>
	res			1		mh_crayfish_die
	res			2		sn_crayfish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## m_sht_stand ######### #
<effect>
	 id		707
	 name		m_sht_stand
	<list>
	res			1		dc_calina_jin01
	res			2		dc_calina_jin02
	res			3		dc_calina_jin01
	res			4		dc_calina_jin01
	res			5		dc_calina_jin02
	res			6		pt_calina_light01
	res			7		pt_blast_blacksmoke01
	res			8		pt_calina_somke01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.5) (250,1) (500,.5) (750,1) (999,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,.8,.8,.8) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,.8,.8,.8) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.2 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,5) 
		alpha			(0,0) (500,.15) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.3 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,4) 
		alpha			(0,0) (500,.1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## choco_att01 ######### #
<effect>
	 id		708
	 name		choco_att01
	<list>
	res			1		mh_TEST5
	res			2		sp_eff_ringwave_yellow_64
	res			3		pt_choco_att01
	res			4		sp_light_green_02
	res			5		pt_chococandy_att01
	res			6		sn_choco_cookie_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -2
		lifetime		500 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 -2
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -2
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 -2
		lifetime		500 1000
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,0.3,0.3,0.3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## choco_att02 ######### #
<effect>
	 id		709
	 name		choco_att02
	<list>
	res			1		mh_TEST
	res			2		mh_chococookie_att02
	res			3		sn_choco_cookie_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ginger_att01 ######### #
<effect>
	 id		710
	 name		ginger_att01
	<list>
	res			1		mh_TEST2
	res			2		sp_ginger_att01
	res			3		sn_cookie1_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 -1.5
		lifetime		600 900
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ginger_att02 ######### #
<effect>
	 id		711
	 name		ginger_att02
	<list>
	res			1		mh_TEST3
	res			2		mh_gingercookie_att02
	res			3		sn_cookie1_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			( 0,0) (490,0) (500,1) (660,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## sht_furybless_buff ######### #
<effect>
	 id		712
	 name		sht_furybless_buff
	<list>
	res			1		mh_savnock_die
	res			2		mh_heavyblow_action_electric
	res			3		mh_heavyblow_action_electric
	res			4		dc_muspell_att03_dec_black
	res			5		pt_savnock_die_light
	res			6		dc_savnock_lightglow01
	res			7		mh_savnock_die_lighting01
	res			8		pt_savnock_die_smoke01
	res			9		qa_babarian_att02
	res			10		dc_savnock_die_dec01
	res			11		dc_savnock_die_dec01
	res			12		dc_savnock_die_dec01
	res			13		pt_savnock_die_smoke02
	res			14		mh_lightningchase_spark
	res			15		mh_lightningchase_spark
	res			16		mh_con_regulus_ele
	res			17		mh_con_regulus_ele
	res			18		mh_sht_furybless_buff
	res			19		mh_sht_furybless_buff02
	res			20		sp_sht_floorjin_02
	res			21		sp_sht_floorjin_02
	res			22		sp_sht_floorjin_03
	res			23		sp_sht_floorjin_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 -2 0
		lifetime		0 900
		animtime		3
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 -2 0
		lifetime		0 900
		animtime		3
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,90) (999,270) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,.7,.7,.7) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		alpha			(0,0) (100,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (875,1) (887,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 .5 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 220
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		150 290
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		200 1000
		animtime		1
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		150 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		1
		alpha			(0,1) (999,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		100 1000
		animtime		1
		alpha			(0,.7) (999,.7) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.7) (999,.7) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,45) (999,-135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,45) (999,135) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,45) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,45) (999,-135) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,45) (999,-135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .9 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,45) (999,-135) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dobby_att01 ######### #
<effect>
	 id		723
	 name		dobby_att01
	<list>
	res			1		mh_TEST
	res			2		pt_dobby_att01
	res			3		pt_dobby_tg
	res			4		sp_dobby_ring
	res			5		sn_dobi_att
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 -1.5
		lifetime		555 900
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 -1.5
		lifetime		555 900
		animtime		0
		scale			(0,.5,.5,.5) (999,.3,.3,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 -1.5
		lifetime		555 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## santa_att01 ######### #
<effect>
	 id		724
	 name		santa_att01
	<list>
	res			1		mh_TEST4
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		mh_santa_att_01
	res			5		sn_santa_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye01" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye02" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (250,1) (350,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## santa_att02 ######### #
<effect>
	 id		725
	 name		santa_att02
	<list>
	res			1		mh_TEST6
	res			2		mh_santa_att02_L
	res			3		mh_santa_att02_R
	res			4		mh_santa_att02_L1
	res			5		mh_santa_att02_R1
	res			6		mh_santa_att02_L2
	res			7		mh_santa_att02_R2
	res			8		pt_fatallunge_action_01
	res			9		sp_blue2
	res			10		sp_blue2
	res			11		sn_santa_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (130,0) (135,1) (260,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (235,1) (350,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (355,1) (455,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (380,0) (388,1) (488,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (635,0) (644,1) (744,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (540,0) (544,1) (644,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 -2
		lifetime		300 1000
		animtime		0
		scale			(0,0.4,0.4,2.5) (999,0.3,0.3,1.2) 
		alpha			(0,0.5) (750,.1) (800,0) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye01" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye02" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## santa_att03 ######### #
<effect>
	 id		726
	 name		santa_att03
	<list>
	res			1		mh_TEST5
	res			2		dc_muspell_att03_dec_black
	res			3		dc_kadirune_att03_dec01
	res			4		dc_fisthrom_att_01
	res			5		dc_fisthrom_att_01
	res			6		dc_fisthrom_att_01
	res			7		dc_tyrant_ludni_att02_remote01
	res			8		qa_deadspack_02
	res			9		sp_blue2
	res			10		sp_blue2
	res			11		mh_santa_att03
	res			12		pt_santa_att03_jingle_box
	res			13		sn_santa_att03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.4) (571,.4) (820,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (240,1.5,1.5,1.5) (448,3,3,3) (999,3,3,3) 
		alpha			(0,0) (240,0) (255,1) (430,1) (820,0) (999,0) 
		rotation		(0,0) (240,0) (500,-1080) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 120
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		80 160
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		120 200
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,3,3,3) (550,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,.3) (500,.5) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye01" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye02" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (320,0) (350,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 R Hand" 
		alpha			(0,0) (250,0) (260,1) (270,.8) (800,0) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## santa_att04 ######### #
<effect>
	 id		727
	 name		santa_att04
	<list>
	res			1		mh_TEST3
	res			2		mh_santa_att04_02
	res			3		mh_santa_att04_03
	res			4		mh_santa_att04_04
	res			5		mh_santa_att04_05
	res			6		mh_santa_att04_06
	res			7		mh_santa_att04_07
	res			8		mh_santa_att04_08
	res			9		mh_santa_att04_09
	res			10		mh_santa_att04_10
	res			11		mh_santa_att04_11
	res			12		pt_santa_bom_tg01
	res			13		pt_santa_bom_tg01
	res			14		pt_santa_bom_tg01
	res			15		pt_santa_bom_tg01
	res			16		dc_mordresh_att02_dec01
	res			17		dc_mordresh_att02_dec02
	res			18		dc_mordresh_att02_dec02
	res			19		dc_mordresh_att02_ring01
	res			20		dc_mordresh_att02_dec01
	res			21		dc_mordresh_att02_dec02
	res			22		dc_mordresh_att02_dec02
	res			23		dc_mordresh_att02_ring01
	res			24		dc_mordresh_att02_dec01
	res			25		dc_mordresh_att02_dec02
	res			26		dc_mordresh_att02_dec02
	res			27		dc_mordresh_att02_ring01
	res			28		mh_muspell_att04_stone
	res			29		mh_muspell_att04_stone
	res			30		mh_muspell_att04_stone
	res			31		mh_muspell_att04_stone
	res			32		mh_muspell_att04_stone
	res			33		pt_santa_att04
	res			34		pt_santa_att04
	res			35		pt_santa_att04
	res			36		pt_santa_att04
	res			37		mh_santa_att04_11
	res			38		mh_santa_att04_12
	res			39		mh_santa_att04_13
	res			40		mh_santa_att04_14
	res			41		mh_santa_att04_15
	res			42		dc_mordresh_att02_dec01
	res			43		dc_mordresh_att02_dec02
	res			44		dc_mordresh_att02_dec02
	res			45		dc_mordresh_att02_ring01
	res			46		pt_santa_bom_tg01
	res			47		dc_mordresh_att02_dec01
	res			48		dc_mordresh_att02_dec02
	res			49		dc_mordresh_att02_dec02
	res			50		dc_mordresh_att02_ring01
	res			51		pt_santa_bom_tg01
	res			52		pt_santa_att04
	res			53		pt_santa_att04
	res			54		sp_blue2
	res			55		sp_blue2
	res			56		dc_fisthrom_att_01
	res			57		dc_fisthrom_att_01
	res			58		dc_fisthrom_att_01
	res			59		dc_tyrant_ludni_att02_remote01
	res			60		pt_santa_att04_bom
	res			61		pt_santa_att04_bom
	res			62		pt_santa_att04_bom
	res			63		pt_santa_att04_bom
	res			64		pt_santa_att04_bom
	res			65		sn_santa_att04
	res			66		dc_fisthrom_att_01
	res			67		dc_fisthrom_att_01
	res			68		dc_fisthrom_att_01
	res			69		dc_fisthrom_att_01
	res			70		dc_fisthrom_att_01
	res			71		dc_fisthrom_att_01
	res			72		dc_fisthrom_att_01
	res			73		dc_fisthrom_att_01
	res			74		dc_fisthrom_att_01
	</list>
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		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.8) (850,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	3 0 -3
		lifetime		900 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.8) (850,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye01" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye02" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 0 0
		lifetime		50 120
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 0 0
		lifetime		80 160
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 0 0
		lifetime		120 200
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (200,4,4,4) (550,6,6,6) (999,8,8,8) 
		alpha			(0,0) (200,.3) (500,.5) (920,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	-1 3 0
		lifetime		792 970
		animtime		0
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	-3 3.5 1
		lifetime		850 950
		animtime		0
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,.1,.8,.2) (999,.1,.9,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			false
		startposition	3 3.5 -3
		lifetime		750 900
		animtime		0
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			63
		active			true
		startposition	-1 3.5 0
		lifetime		759 990
		animtime		0
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,.1,.8,.2) (999,.1,.9,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			true
		startposition	-1 4 0
		lifetime		725 810
		animtime		0
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			66
		active			true
		startposition	0 0 0
		lifetime		150 240
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 0
		lifetime		200 290
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			68
		active			true
		startposition	0 0 0
		lifetime		250 300
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			69
		active			true
		startposition	0 0 0
		lifetime		290 350
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			70
		active			true
		startposition	0 0 0
		lifetime		330 380
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			71
		active			true
		startposition	0 0 0
		lifetime		370 420
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			72
		active			true
		startposition	0 0 0
		lifetime		400 450
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			73
		active			true
		startposition	0 0 0
		lifetime		440 480
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			74
		active			true
		startposition	0 0 0
		lifetime		470 520
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## santa_stand ######### #
<effect>
	 id		728
	 name		santa_stand
	<list>
	res			1		mh_TEST3
	res			2		sp_blue2
	res			3		sp_blue2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye01" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye02" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## santa_die ######### #
<effect>
	 id		729
	 name		santa_die
	<list>
	res			1		mh_santa_die
	res			2		mh_santa_box
	res			3		pt_xmas_Dash_Line_3
	res			4		pt_xmas_Dash_Line_4
	res			5		pt_xmas_Dash_Line_3
	res			6		pt_xmas_Dash_Line_4
	res			7		pt_santa_die_bom01
	res			8		pt_santa_die_smoke02
	res			9		sn_santa_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (500,1) (600,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"Dummy003" "effect\monster\eff_santa.skel" "Monster\santa\eff_santa_die.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (500,1) (600,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"Dummy003" "effect\monster\eff_santa.skel" "Monster\santa\eff_santa_die.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (500,1) (600,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"Dummy003" "effect\monster\eff_santa.skel" "Monster\santa\eff_santa_die.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (500,1) (600,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"Dummy003" "effect\monster\eff_santa.skel" "Monster\santa\eff_santa_die.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 8.8
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4 8.8
		lifetime		800 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (850,3,3,5) (999,3,3,7) 
		alpha			(0,0) (800,0.4) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## boxing_rudolph_stand ######### #
<effect>
	 id		730
	 name		boxing_rudolph_stand
	<list>
	res			1		mh_TEST2
	res			2		sp_xmas_red2
	res			3		sp_yellow2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_nose" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_spine" 
		scale			(0,.45,.45,.45) (999,.45,.45,.45) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## boxing_rudolph_att01 ######### #
<effect>
	 id		731
	 name		boxing_rudolph_att01
	<list>
	res			1		mh_TEST3
	res			2		sp_xmas_red2
	res			3		sp_yellow2
	res			4		mh_rudolph_att1
	res			5		sn_rudolph_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_nose" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_spine" 
		scale			(0,.45,.45,.45) (999,.45,.45,.45) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (375,0) (380,1) (400,.8) (520,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## boxing_rudolph_att02 ######### #
<effect>
	 id		732
	 name		boxing_rudolph_att02
	<list>
	res			1		mh_TEST
	res			2		mh_rudolph_att2_HAND
	res			3		mh_rudolph_att1_Slash_L
	res			4		mh_rudolph_att1_Slash_L1
	res			5		mh_rudolph_att1_Slash_R
	res			6		mh_rudolph_att1_Slash_R1
	res			7		sp_xmas_red2
	res			8		sp_yellow2
	res			9		sn_rudolph_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (440,0) (445,1) (510,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (750,0) (756,1) (810,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (256,1) (310,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (560,0) (567,1) (621,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_nose" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_spine" 
		scale			(0,.45,.45,.45) (999,.45,.45,.45) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## boxing_rudolph_att03 ######### #
<effect>
	 id		733
	 name		boxing_rudolph_att03
	<list>
	res			1		pt_xmas_Dash_Line_3
	res			2		pt_xmas_Dash_Line_4
	res			3		pt_xmas_Dash_Line_3
	res			4		pt_xmas_Dash_Line_4
	res			5		sp_xmas_red2
	res			6		sp_yellow2
	res			7		mh_TEST7
	res			8		mh_rudolph_att3
	res			9		pt_rudolph_att03_box
	res			10		pt_rudolph_att03_box
	res			11		pt_rudolph_att03_finish
	res			12		sp_armerbreaker_finish_01
	res			13		sp_armerbreaker_finish_02
	res			14		sp_armerbreaker_finish_03
	res			15		sp_armerbreaker_finish_04
	res			16		sn_rudolph_att03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.5 0 1.1
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.5 0 1.1
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.5 0 1.1
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 0 1.1
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_nose" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_spine" 
		scale			(0,.45,.45,.45) (999,.45,.45,.45) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1.3) 
		alpha			(0,0) (440,0) (450,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		540 1000
		animtime		0
		alpha			(0,0) (540,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		540 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (540,1) (999,0) 
		color			(0,.2,.9,.2) (999,.2,.9,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		540 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (540,1) (999,0) 
		color			(0,.9,.2,.2) (999,.9,.2,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		540 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (540,1) (999,0) 
		color			(0,.2,.9,.2) (999,.2,.9,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		540 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (540,1) (999,0) 
		color			(0,.9,.2,.2) (999,.9,.2,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## boxing_rudolph_die ######### #
<effect>
	 id		734
	 name		boxing_rudolph_die
	<list>
	res			1		mh_boxing_rudolph_die
	res			2		sn_rudolph_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## santa_boss_start ######### #
<effect>
	 id		735
	 name		santa_boss_start
	<list>
	res			1		mh_santa_boss_chair
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (840,1) (999,0) 
		randomstart		false
		active			true
		abspos			true
		</control>

	</scene>

</effect>
# ######## dobby_die ######### #
<effect>
	 id		736
	 name		dobby_die
	<list>
	res			1		mh_dobby_die
	res			2		sn_dobi_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## choco_die ######### #
<effect>
	 id		737
	 name		choco_die
	<list>
	res			1		mh_choco_die
	res			2		sn_choco_cookie_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ginger_die ######### #
<effect>
	 id		738
	 name		ginger_die
	<list>
	res			1		mh_ginger_die
	res			2		sn_cookie1_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## c_fac_box_die ######### #
<effect>
	 id		739
	 name		c_fac_box_die
	<list>
	res			1		pt_npc_love
	res			2		pt_whiteday_pink
	res			3		mh_whiteday_box
	res			4		pt_10th_Anniv_Flag_Blue1
	res			5		pt_10th_Anniv_Flag_Green2
	res			6		pt_10th_Anniv_Flag_Purple3
	res			7		pt_10th_Anniv_Flag_Red4
	res			8		pt_10th_Anniv_Flag_Yellow5
	res			9		pt_10th_Anniv_Star_Around1
	res			10		mh_10th_festival
	res			11		pt_c_fac_yellow
	res			12		pt_christmas_Ball
	res			13		pt_christmas_Ball
	res			14		pt_christmas_Ball
	res			15		pt_christmas_candy
	res			16		pt_christmas_candy
	res			17		pt_christmas_bell
	res			18		pt_christmas_bell
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0.5 0
		lifetime		300 100
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.3,0.3,0.3) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	1 1 0
		lifetime		300 800
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,.75,.1,.6) (999,.75,.4,.6) 
		alpha			(0,1) (500,1) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1 1 0
		lifetime		300 800
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## snowman_att01 ######### #
<effect>
	 id		740
	 name		snowman_att01
	<list>
	res			1		mh_TEST
	res			2		mh_snowman_att02_01
	res			3		mh_snowman_att02_02
	res			4		mh_snowman_att02_03
	res			5		mh_snowman_att02_04
	res			6		pt_snowman_att01_icept
	res			7		pt_snowman_att01_icept
	res			8		qa_snowman_att01
	res			9		sp_snowman_att1_ball_Glow
	res			10		sp_snowman_att1_ball_Glow
	res			11		sp_snowman_att1_ball_Glow
	res			12		sp_snowman_att1_ball_Glow
	res			13		pt_snowman_att1_ball_Dot
	res			14		pt_snowman_att1_ball_Dot
	res			15		pt_snowman_att1_ball_Dot
	res			16		pt_snowman_att1_ball_Dot
	res			17		sn_snowman_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,1) (440,1) (470,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,1) (530,1) (560,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,1) (530,1) (560,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,1) (640,1) (660,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		380 1000
		animtime		0
		alpha			(0,0) (380,0) (390,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		alpha			(0,0) (400,0) (410,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -3
		lifetime		440 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,0) (300,1) (630,1) (650,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object001" "effect\monster\eff_snowman_att02_01.skel" "effect\monster\eff_snowman_att02_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,0) (300,1) (630,1) (650,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object002" "effect\monster\eff_snowman_att02_02.skel" "effect\monster\eff_snowman_att02_02.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,0) (300,1) (630,1) (650,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object003" "effect\monster\eff_snowman_att02_03.skel" "effect\monster\eff_snowman_att02_03.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,0) (300,1) (630,1) (650,0) (999,0) ) 
		randomstart		false
		active			true
		bone_animation	"Object004" "effect\monster\eff_snowman_att02_04.skel" "effect\monster\eff_snowman_att02_04.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (430,0) (440,1) (470,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object001" "effect\monster\eff_snowman_att02_01.skel" "effect\monster\eff_snowman_att02_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (520,0) (530,1) (560,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object002" "effect\monster\eff_snowman_att02_02.skel" "effect\monster\eff_snowman_att02_02.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (520,0) (530,1) (560,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object003" "effect\monster\eff_snowman_att02_03.skel" "effect\monster\eff_snowman_att02_03.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (630,0) (640,1) (660,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object004" "effect\monster\eff_snowman_att02_04.skel" "effect\monster\eff_snowman_att02_04.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## snowman_att02 ######### #
<effect>
	 id		741
	 name		snowman_att02
	<list>
	res			1		pt_snowman_ready_02
	res			2		pt_snowman_ready_03
	res			3		dc_snowman_ready_01
	res			4		pt_snowman_pt_eff01
	res			5		pt_snowman_pt_eff01
	res			6		pt_snowman_pt_eff01
	res			7		pt_snowman_pt_eff01
	res			8		pt_snowman_pt_eff01
	res			9		dc_snowman_dec01
	res			10		dc_snowman_dec01
	res			11		dc_snowman_dec01
	res			12		dc_snowman_dec01
	res			13		dc_snowman_dec01
	res			14		sp_snowman_tg04
	res			15		sp_snowman_tg04
	res			16		sp_snowman_tg04
	res			17		sp_snowman_tg04
	res			18		sp_snowman_tg04
	res			19		mh_TEST
	res			20		sn_snowman_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 5 -1.3
		lifetime		0 400
		animtime		0
		scale			(0,0.2,0.2,2) (999,0.2,0.2,2) 
		alpha			(0,0.8) (400,0.8) (540,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 5 -1.3
		lifetime		0 400
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.8,0.8,0.8) (800,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (400,0) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.8,0.8,0.8) (800,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (400,0) (500,1) (800,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 -2
		lifetime		510 610
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.7 -3
		lifetime		560 660
		animtime		0
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.7 -4
		lifetime		610 710
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.7 -5
		lifetime		660 760
		animtime		0
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.7 -6
		lifetime		710 810
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		510 610
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -3
		lifetime		560 660
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -4
		lifetime		610 710
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -5
		lifetime		660 760
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -6
		lifetime		710 810
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.7 -2
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.7 -3
		lifetime		560 950
		animtime		0
		scale			(0,1,1,1) (999,3.7,3.7,3.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.7 -4
		lifetime		610 1000
		animtime		0
		scale			(0,1,1,1) (999,3.4,3.4,3.4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.7 -5
		lifetime		660 1000
		animtime		0
		scale			(0,1,1,1) (999,3.1,3.1,3.1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.7 -6
		lifetime		710 1000
		animtime		0
		scale			(0,1,1,1) (999,2.8,2.8,2.8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## snowman_die ######### #
<effect>
	 id		742
	 name		snowman_die
	<list>
	res			1		mh_snowman_die
	res			2		pt_snowman_att01_icept
	res			3		dc_ice_drako_att02_ring01
	res			4		dc_ice_drako_att02_ring01
	res			5		pt_tyrant_ludni_die_smoke02
	res			6		pt_ice_drako_die_bom01
	res			7		dc_ice_tyrant_ludni_att02_remote01
	res			8		sn_snowman_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (660,1) (830,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		alpha			(0,1) (100,1) (300,0) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		120 320
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		120 320
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		scale			(0,1,1,1) (50,1,1,1) (200,2,2,2) (999,3,3,3) 
		alpha			(0,0) (50,1) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		scale			(0,.5,.5,.5) (50,.5,.5,.5) (200,1,1,1) (999,2,2,2) 
		alpha			(0,0) (50,1) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## witch_tree_stand ######### #
<effect>
	 id		743
	 name		witch_tree_stand
	<list>
	res			1		mh_TEST
	res			2		sp_yellow2
	res			3		sp_yellow2
	res			4		sp_yellow2
	res			5		sp_yellow2
	res			6		sp_yellow2
	res			7		sp_yellow2
	res			8		sp_yellow2
	res			9		sp_yellow2
	res			10		sp_yellow2
	res			11		sp_yellow2
	res			12		sp_yellow2
	res			13		sp_yellow2
	res			14		sp_yellow2
	res			15		sp_yellow2
	res			16		sp_yellow2
	res			17		sp_yellow2
	res			18		sp_yellow2
	res			19		sp_yellow2
	res			20		sp_yellow2
	res			21		sp_yellow2
	res			22		sp_yellow2
	res			23		sp_yellow2
	res			24		sp_yellow2
	res			25		sp_yellow2
	res			26		sp_yellow2
	res			27		sp_yellow2
	res			28		sp_yellow2
	res			29		sp_yellow2
	res			30		sp_yellow2
	res			31		sp_yellow2
	res			32		sp_yellow2
	res			33		sp_yellow2
	res			34		dc_witch_tree_dec
	res			35		sn_witch_tree_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (455,.7) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy001" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (455,.2) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy002" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (455,.7) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy003" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (455,.2) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy004" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (455,.7) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy005" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (455,.2) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy006" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (455,.7) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy007" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (455,.2) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy008" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (455,.7) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy009" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (455,.2) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy010" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (455,.7) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy011" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (455,.2) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy012" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (455,.7) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy013" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (455,.2) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy014" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (455,.7) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy015" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (455,.2) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy016" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (455,.7) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy017" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (455,.2) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy018" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (455,.7) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy019" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (455,.2) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy020" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (455,.7) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy021" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (455,.2) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy022" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (455,.7) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy023" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (455,.2) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy024" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (455,.7) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy025" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (455,.2) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy026" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (455,.7) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy027" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (455,.2) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy028" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (455,.7) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy029" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (455,.2) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy030" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (455,.7) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy031" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (455,.2) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy032" "Monster\witch_tree.skel" "Monster\witch_tree\witch_tree_stand.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (455,.5) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## witch_tree_die ######### #
<effect>
	 id		744
	 name		witch_tree_die
	<list>
	res			1		pt_tyrant_ludni_die_smoke02
	res			2		dc_ice_tyrant_ludni_att02_remote01
	res			3		mh_witch_tree_branch
	res			4		mh_witch_tree_die
	res			5		mh_witch_tree_wind
	res			6		sn_witch_tree_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		420 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,5) 
		alpha			(0,0) (420,0.6) (800,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		7 200
		animtime		0
		scale			(0,.5,.5,.5) (50,.5,.5,.5) (200,1,1,1) (999,2,2,2) 
		alpha			(0,0) (50,1) (700,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (346,1) (420,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (346,1) (420,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (420,1) (500,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## witch_tree_att01 ######### #
<effect>
	 id		745
	 name		witch_tree_att01
	<list>
	res			1		mh_TEST2
	res			2		sp_witch_ring
	res			3		pt_witch_tg
	res			4		sn_witch_tree_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 -1.5
		lifetime		480 800
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 -1.5
		lifetime		480 700
		animtime		1
		scale			(0,.5,.5,.5) (999,.3,.3,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## witch_tree_att02 ######### #
<effect>
	 id		746
	 name		witch_tree_att02
	<list>
	res			1		mh_witch_tree_01
	res			2		mh_witch_tree_02
	res			3		mh_witch_tree_03
	res			4		mh_witch_tree_04
	res			5		mh_witch_tree_05
	res			6		mh_witch_tree_06
	res			7		mh_witch_tree_07
	res			8		mh_witch_tree_08
	res			9		mh_witch_tree_09
	res			10		mh_witch_tree_10
	res			11		mh_witch_tree_11
	res			12		mh_witch_tree_12
	res			13		mh_witch_tree_13
	res			14		mh_witch_tree_14
	res			15		mh_witch_tree_15
	res			16		mh_witch_tree_16
	res			17		mh_witch_tree_17
	res			18		mh_witch_tree_18
	res			19		mh_witch_tree_19
	res			20		mh_witch_tree_20
	res			21		mh_witch_tree_21
	res			22		mh_witch_tree_22
	res			23		mh_witch_tree_23
	res			24		mh_TEST
	res			25		sp_witch_att1_ball_B
	res			26		sp_witch_att1_ball_R
	res			27		sp_witch_att1_ball_R
	res			28		sp_witch_att1_ball_B
	res			29		sp_witch_att1_ball_G
	res			30		sp_witch_att1_ball_R
	res			31		sp_witch_att1_ball_R
	res			32		sp_witch_att1_ball_R
	res			33		sp_witch_att1_ball_B
	res			34		sp_witch_att1_ball_R
	res			35		sp_witch_att1_ball_R
	res			36		sp_witch_att1_ball_R
	res			37		sp_witch_att1_ball_B
	res			38		sp_witch_att1_ball_R
	res			39		sp_witch_att1_ball_B
	res			40		sp_witch_att1_ball_R
	res			41		sp_witch_att1_ball_B
	res			42		sp_witch_att1_ball_R
	res			43		sp_witch_att1_ball_R
	res			44		sp_witch_att1_ball_G
	res			45		sp_witch_att1_ball_G
	res			46		sp_witch_att1_ball_R
	res			47		sp_witch_att1_ball_G
	res			48		mh_maneuver_stand_cyl01
	res			49		mh_maneuver_stand_cyl02
	res			50		sn_witch_tree_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (170,1) (222,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (350,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (750,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (480,0) (520,1) (570,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (480,0) (520,1) (570,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (580,0) (610,1) (660,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (520,0) (560,1) (710,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (300,1) (355,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (340,0) (390,1) (444,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (300,1) (355,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (400,1) (444,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (300,1) (355,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (400,1) (466,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (650,0) (700,1) (755,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (350,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (480,1) (533,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (300,1) (355,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (430,0) (480,1) (533,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (530,0) (580,1) (622,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (400,1) (444,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (460,0) (480,1) (533,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (260,1) (310,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (650,1) (711,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (120,0) (170,1) (222,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object001" "effect\monster\eff_witch_01.skel" "effect\monster\eff_witch_01.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (350,1) (400,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object002" "effect\monster\eff_witch_02.skel" "effect\monster\eff_witch_02.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (700,0) (750,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object003" "effect\monster\eff_witch_03.skel" "effect\monster\eff_witch_03.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (480,0) (520,1) (570,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object004" "effect\monster\eff_witch_04.skel" "effect\monster\eff_witch_04.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (480,0) (520,1) (570,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object005" "effect\monster\eff_witch_05.skel" "effect\monster\eff_witch_05.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (580,0) (610,1) (660,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object006" "effect\monster\eff_witch_06.skel" "effect\monster\eff_witch_06.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (520,0) (560,1) (710,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object007" "effect\monster\eff_witch_07.skel" "effect\monster\eff_witch_07.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (250,0) (300,1) (355,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object008" "effect\monster\eff_witch_08.skel" "effect\monster\eff_witch_08.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (340,0) (390,1) (444,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object009" "effect\monster\eff_witch_09.skel" "effect\monster\eff_witch_09.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (250,0) (300,1) (355,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object010" "effect\monster\eff_witch_10.skel" "effect\monster\eff_witch_10.anim" 0 0 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (350,0) (400,1) (444,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object011" "effect\monster\eff_witch_11.skel" "effect\monster\eff_witch_11.anim" 0 0 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (250,0) (300,1) (355,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object012" "effect\monster\eff_witch_12.skel" "effect\monster\eff_witch_12.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (350,0) (400,1) (466,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object013" "effect\monster\eff_witch_13.skel" "effect\monster\eff_witch_13.anim" 0 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (650,0) (700,1) (755,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object014" "effect\monster\eff_witch_14.skel" "effect\monster\eff_witch_14.anim" 0 0 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (350,1) (400,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object015" "effect\monster\eff_witch_15.skel" "effect\monster\eff_witch_15.anim" 0 0 0
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (450,0) (480,1) (533,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object016" "effect\monster\eff_witch_16.skel" "effect\monster\eff_witch_16.anim" 0 0 0
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (250,0) (300,1) (355,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object017" "effect\monster\eff_witch_17.skel" "effect\monster\eff_witch_17.anim" 0 0 0
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (430,0) (480,1) (533,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object018" "effect\monster\eff_witch_18.skel" "effect\monster\eff_witch_18.anim" 0 0 0
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (530,0) (580,1) (622,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object019" "effect\monster\eff_witch_19.skel" "effect\monster\eff_witch_19.anim" 0 0 0
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (350,0) (400,1) (444,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object20" "effect\monster\eff_witch_20.skel" "effect\monster\eff_witch_20.anim" 0 0 0
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (460,0) (480,1) (533,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object21" "effect\monster\eff_witch_21.skel" "effect\monster\eff_witch_21.anim" 0 0 0
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (230,0) (260,1) (310,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object22" "effect\monster\eff_witch_22.skel" "effect\monster\eff_witch_22.anim" 0 0 0
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (600,0) (650,1) (711,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object23" "effect\monster\eff_witch_23.skel" "effect\monster\eff_witch_23.anim" 0 0 0
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (350,1.5,.1.5,1.2) (999,1.8,1.8,1.5) 
		alpha			(0,.1) (500,.3) (999,0) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.0) (500,.1) (999,.0) 
		color			(0,.2,1,.3) (999,.2,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_cow ######### #
<effect>
	 id		747
	 name		pet_cow
	<list>
	res			1		mh_pet_cow
	res			2		mh_cow_grass_01
	res			3		mh_cow_grass_01_1
	res			4		mh_cow_flower_01
	res			5		mh_cow_flower_01_1
	res			6		mh_pet_cow_eff
	res			7		pt_cow_blue_Star
	res			8		mh_cow_grass_01
	res			9		mh_cow_grass_01_1
	res			10		mh_cow_flower_01
	res			11		mh_cow_flower_01_1
	res			12		sp_xmas_yellow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (100,1) (180,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,-.3,1.3) (200,.8,-.05,1.3) (999,.8,-.05,1.3) 
		alpha			(0,1) (100,1) (180,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (100,1) (180,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (100,1) (180,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (820,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,1) (800,1) (820,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\monster\eff_butterfly.skel" "effect\monster\eff_butterfly.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1.8
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (550,1) (650,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1.8
		lifetime		0 1000
		animtime		1
		scale			(0,.8,-.3,1.3) (200,.8,-.05,1.3) (999,.8,-.05,1.3) 
		alpha			(0,0) (400,0) (550,.8) (650,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -1.8
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (550,1) (670,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -1.8
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (550,.8) (650,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"bell" 
		scale			(0,.3,.3,.3) (500,.4,.4,.4) (999,.3,.3,.3) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_cow_run ######### #
<effect>
	 id		748
	 name		pet_cow_run
	<list>
	res			1		mh_TEST
	res			2		pt_bok_box
	res			3		sp_xmas_yellow
	res			4		pt_xmas_star2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"bell" 
		scale			(0,.3,.3,.3) (500,.4,.4,.4) (999,.3,.3,.3) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"bell" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## test_2 ######### #
<effect>
	 id		749
	 name		test_2
	<list>
	res			1		mh_TEST2
	res			2		mh_TEST2
	res			3		mh_TEST4
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## el_waterdragon_die ######### #
<effect>
	 id		750
	 name		el_waterdragon_die
	<list>
	res			1		mh_el_waterdragon_die
	res			2		sn_waterdragon_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cow_white ######### #
<effect>
	 id		751
	 name		cow_white
	<list>
	res			1		mh_TEST
	res			2		mh_cow_horn
	res			3		dc_white_cow_glow02
	res			4		pt_cow_white
	res			5		pt_cow_Smoke_1
	res			6		mh_TEST
	res			7		sp_white_cow
	res			8		sp_white_cow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		alpha			(0,0.4) (500,1) (999,0.4) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (333,.6) (900,.6) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 .3 -1.4
		lifetime		300 1000
		animtime		0
		scale			(0,0.6,0.6,0.6) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0) (350,0.6) (660,0.6) (999,0) 
		color			(0,0.82,0.67,0.45) (999,0.82,0.67,0.45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 .5
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.4) (999,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0.4) (999,0.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cow_white_crun ######### #
<effect>
	 id		752
	 name		cow_white_crun
	<list>
	res			1		mh_cow_horn_crun
	res			2		pt_bellum_Dash_Line_6
	res			3		pt_bellum_Dash_Line_6
	res			4		pt_bellum_Dash_Line_4
	res			5		pt_bellum_Dash_Line_4
	res			6		mh_TEST6
	res			7		dc_white_cow_glow02
	res			8		pt_cow_white
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0.4 0 0.2
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-0.4 0 0.2
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-0.4 0 0.2
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.4 0 0.2
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (333,.6) (900,.6) (999,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cow_black ######### #
<effect>
	 id		753
	 name		cow_black
	<list>
	res			1		mh_TEST
	res			2		mh_black_cow_horn
	res			3		dc_black_cow_glow02
	res			4		pt_cow_black_fire
	res			5		pt_cow_black_fire
	res			6		pt_cow_black_fire
	res			7		pt_cow_black_fire
	res			8		pt_cow_Smoke_1
	res			9		ms_black_cow_horn
	res			10		pt_cow_black_fire
	res			11		pt_cow_black_fire
	res			12		pt_cow_black_fire
	res			13		pt_cow_black_fire
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		alpha			(0,0.4) (500,1) (999,0.4) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.5) (333,.6) (900,.6) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (600,.9,.9,1) (999,0.3,0.3,0.3) 
		alpha			(0,0.3) (150,0.7) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fl" "vehicle\cow_black.skel" "vehicle\cow\cow_stand.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (600,.9,.9,1) (999,0.3,0.3,0.3) 
		alpha			(0,0.3) (150,0.7) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fr" "vehicle\cow_black.skel" "vehicle\cow\cow_stand.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (600,.9,.9,1) (999,0.3,0.3,0.3) 
		alpha			(0,0.3) (150,0.7) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_bl" "vehicle\cow_black.skel" "vehicle\cow\cow_stand.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (600,.9,.9,1) (999,0.3,0.3,0.3) 
		alpha			(0,0.3) (150,0.7) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_br" "vehicle\cow_black.skel" "vehicle\cow\cow_stand.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	1 .3 -1.4
		lifetime		300 1000
		animtime		0
		scale			(0,0.6,0.6,0.6) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0) (350,0.6) (660,0.6) (999,0) 
		color			(0,0.82,0.67,0.45) (999,0.82,0.67,0.45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.9) (500,.4) (999,.9) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (600,.9,.9,1) (999,0.3,0.3,0.3) 
		alpha			(0,0.3) (150,0.7) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fl" "vehicle\cow_black.skel" "vehicle\cow\cow_stand.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (600,.9,.9,1) (999,0.3,0.3,0.3) 
		alpha			(0,0.3) (150,0.7) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_fr" "vehicle\cow_black.skel" "vehicle\cow\cow_stand.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (600,.9,.9,1) (999,0.3,0.3,0.3) 
		alpha			(0,0.3) (150,0.7) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_bl" "vehicle\cow_black.skel" "vehicle\cow\cow_stand.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (600,.9,.9,1) (999,0.3,0.3,0.3) 
		alpha			(0,0.3) (150,0.7) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_br" "vehicle\cow_black.skel" "vehicle\cow\cow_stand.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## cow_black_crun ######### #
<effect>
	 id		754
	 name		cow_black_crun
	<list>
	res			1		pt_bellum_Dash_Line_8
	res			2		pt_bellum_Dash_Line_8
	res			3		pt_bellum_Dash_Line_black2
	res			4		pt_bellum_Dash_Line_black2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0.4 0 0.2
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-0.4 0 0.2
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-0.4 0 0.2
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0.4 0 0.2
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## suffing_stand ######### #
<effect>
	 id		755
	 name		suffing_stand
	<list>
	res			1		mh_TEST6
	res			2		pt_sea_wave
	res			3		dc_suffing
	res			4		pt_sea_wave2
	res			5		pt_sea_wave
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		scale			(0,1,0,1) (999,2,0,2) 
		alpha			(0,0) (150,1) (300,1) (550,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		scale			(0,.5,2,.5) (999,1.5,2,1.5) 
		alpha			(0,0) (150,0.6) (300,0.7) (550,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		scale			(0,1,0,1) (999,2,0,2) 
		alpha			(0,0) (150,1) (300,1) (550,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## suffing_crun ######### #
<effect>
	 id		756
	 name		suffing_crun
	<list>
	res			1		dc_suffing
	res			2		mh_TEST5
	res			3		pt_suffing_water_smoke
	res			4		pt_suffing_water01
	res			5		pt_suffing_water01
	res			6		pt_suffing_bubbel
	res			7		pt_suffing_bam
	res			8		pt_suffing_water02
	res			9		pt_suffing_water02
	res			10		pt_suffing_water_smoke_02
	res			11		dc_suffing_ring
	res			12		dc_suffing_ring
	res			13		dc_suffing_ring
	res			14		dc_suffing_ring
	res			15		dc_suffing_ring
	res			16		dc_suffing_ring
	res			17		pt_suffing_water03
	res			18		pt_suffing_water03
	res			19		pt_suffing_water01
	res			20		pt_suffing_water02
	res			21		pt_suffing_water03
	res			22		pt_suffing_water04
	res			23		pt_suffing_water05
	res			24		pt_suffing_water06
	res			25		pt_suffing_water06_smoke
	res			26		pt_suffing_water06_smoke2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,1) (999,2,2,1) 
		color			(0,.5,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		abspos			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,1) (999,2,2,1) 
		randomstart		false
		active			true
		abspos			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .8 -1.1
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		abspos			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.8 .4 .5
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.8 .4 .5
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## raymon_att ######### #
<effect>
	 id		757
	 name		raymon_att
	<list>
	res			1		pt_raymon_explode_down
	res			2		pt_raymon_explode_down
	res			3		pt_raymon_front
	res			4		pt_raymon_ringwave
	res			5		mh_TEST6
	res			6		dc_back_module_blue
	res			7		dc_raymon_crack
	res			8		dc_raymon_crack
	res			9		dc_raymon_crack
	res			10		mh_raymon_att_01
	res			11		mh_raymon_att_01
	res			12		pt_raymon_smoke
	res			13		pt_raymon_smoke_mod
	res			14		sn_raymon_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		666 800
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		900 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 0
		lifetime		666 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.8,.8,.8) 
		alpha			(0,0.8) (600,.8) (999,.8) 
		color			(0,1,1,1) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 666
		animtime		0
		scale			(0,4,4,4) (999,0,0,0) 
		alpha			(0,0) (300,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		333 700
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		433 800
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		533 900
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,-30) (999,-30) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.8 0
		lifetime		500 650
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.8 0
		lifetime		520 650
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		450 750
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,0,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		450 600
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.3,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## raymon_die ######### #
<effect>
	 id		758
	 name		raymon_die
	<list>
	res			1		mh_raymon_die
	res			2		pt_bubble_blue_die
	res			3		sn_raymon_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (550,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		alpha			(0,0) (100,0) (150,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fishes_att01 ######### #
<effect>
	 id		759
	 name		fishes_att01
	<list>
	res			1		pt_fishes_att01
	res			2		mh_TEST5
	res			3		pt_drako_att01_bom
	res			4		pt_baby_fishes
	res			5		pt_fishes_explode2
	res			6		sn_fish_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 -1.7
		lifetime		300 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 -1
		lifetime		300 500
		animtime		0
		scale			(0,.5,.5,.8) (999,.3,.3,1.8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 -1.7
		lifetime		300 500
		animtime		0
		scale			(0,3,3,3) (999,0.2,0.2,0.2) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 -1.7
		lifetime		300 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fishes_die ######### #
<effect>
	 id		760
	 name		fishes_die
	<list>
	res			1		mh_fishes_die
	res			2		pt_bubble_blue_die
	res			3		sn_fish_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## shellbear_die ######### #
<effect>
	 id		761
	 name		shellbear_die
	<list>
	res			1		mh_shellbear_die
	res			2		pt_bubble_blue_die
	res			3		sn_shellbear_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bonefish_die ######### #
<effect>
	 id		762
	 name		bonefish_die
	<list>
	res			1		pt_bubble_blue_die
	res			2		mh_bonefish_die
	res			3		sn_bonefish_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone025" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (690,.6) (990,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bonefish_att01 ######### #
<effect>
	 id		763
	 name		bonefish_att01
	<list>
	res			1		pt_blood
	res			2		sn_bonefish_att01
	res			3		sn_blowfish_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 -1.8
		lifetime		520 620
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,0.3,0.3,1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.1,1) (999,.2,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bonefish_att02 ######### #
<effect>
	 id		764
	 name		bonefish_att02
	<list>
	res			1		pt_bonefish_att02
	res			2		pt_bonefish_att02_02
	res			3		pt_bonefish_att02_03
	res			4		mh_TEST3
	res			5		mh_D_Knight_Solder_att1_Wave
	res			6		mh_D_Knight_Solder_att1_Wave
	res			7		dc_D_Knight_Solder_bottom_m
	res			8		dc_D_Knight_Solder_bottom_m
	res			9		sp_D_Knight_Solder_DarkCircle
	res			10		sp_D_Knight_Solder_att1_Circle
	res			11		sp_D_Knight_Solder_att1_Circle
	res			12		sp_D_Knight_Solder_att1_Circle
	res			13		qa_blow_hit
	res			14		pt_choco_att01
	res			15		sn_long_fish_att01
	res			16		sn_long_fish_att01-2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		400 800
		animtime		0
		alpha			(0,0) (350,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		400 800
		animtime		0
		alpha			(0,0) (350,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		400 800
		animtime		0
		alpha			(0,0) (350,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0,.5,1,.5) (999,1,4,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,.4,.8) (999,.5,.4,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,1.3,3.5,1.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.4,.8) (999,.5,.4,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		350 650
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,.4,.8) (999,.5,.4,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,.5,.4,.8) (999,.5,.4,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		400 600
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.5,.4,.8) (999,.5,.4,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.4,.8) (999,.5,.4,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		450 650
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.4,.8) (999,.5,.4,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		300 800
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.4,.8) (999,.5,.4,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eel_att01 ######### #
<effect>
	 id		765
	 name		Eel_att01
	<list>
	res			1		mh_TEST4
	res			2		qa_carnage_02
	res			3		pt_eel_att01_pt01
	res			4		pt_eel_att02_pt01
	res			5		pt_eel_att01_tg01
	res			6		pt_eel_att02_pt01
	res			7		sp_eel_att02
	res			8		sn_long_fish_att01
	res			9		sn_long_fish_att01-2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 -3.3
		lifetime		422 520
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.8 -3.3
		lifetime		422 550
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 -3.3
		lifetime		700 800
		animtime		0
		scale			(0,1,1,3) (999,2,2,9) 
		alpha			(0,.8) (300,.8) (999,0) 
		color			(0,.6,.2,.8) (999,.7,.3,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.8 -3.3
		lifetime		422 550
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.8 -3.3
		lifetime		700 830
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eel_die ######### #
<effect>
	 id		766
	 name		Eel_die
	<list>
	res			1		mh_eel_die
	res			2		pt_bubble_blue_die
	res			3		sn_long_fish_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone019" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## coralshark_stand ######### #
<effect>
	 id		767
	 name		coralshark_stand
	<list>
	res			1		dc_boss_water_ring01
	res			2		pt_boss_water_smoke02
	res			3		dc_boss_water_bg02_coral
	res			4		dc_boss_water_ring01_mint
	res			5		pt_ml_waterwheel_ring02_coral
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## coralshark_att01 ######### #
<effect>
	 id		768
	 name		coralshark_att01
	<list>
	res			1		mh_coralshark_att01
	res			2		mh_coralshark_att01_fish
	res			3		mh_coralshark_att01_fish
	res			4		mh_coralshark_att01_fish2
	res			5		sp_shark_att01_glow
	res			6		sp_shark_att01_glow2
	res			7		sp_shark_att01_glow3
	res			8		sn_shark_att01
	res			9		sn_shark_att01_2
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (420,.8) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (420,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		alpha			(0,0) (400,0) (420,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		alpha			(0,0) (400,0) (420,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	5 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (420,.6) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy001" "effect\eff_coral_shark_att01.skel" "effect\monster\eff_coral_shark_att01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		alpha			(0,0) (400,0) (420,.6) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy002" "effect\eff_coral_shark_att01_02.skel" "effect\monster\eff_coral_shark_att01_02.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		alpha			(0,0) (400,0) (420,.6) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy001" "effect\eff_coral_shark_att01.skel" "effect\monster\eff_coral_shark_att01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## coralshark_att2_target ######### #
<effect>
	 id		769
	 name		coralshark_att2_target
	<list>
	res			1		dc_fogery_att_01
	res			2		dc_fogery_att_01
	res			3		dc_fogery_att_01
	res			4		dc_fogery_att_01
	res			5		dc_fogery_att_01
	res			6		dc_fogery_att03
	res			7		dc_fogery_att03
	res			8		dc_boss_water_bg01
	res			9		pt_Quetzalcoatl_Spark_1
	res			10		pt_Quetzalcoatl_Spark_1
	res			11		pt_Quetzalcoatl_Spark_1
	res			12		pt_Quetzalcoatl_Spark_1
	res			13		pt_Quetzalcoatl_Spark_1
	res			14		dc_boss_water_ring01_mint
	res			15		dc_shark_crack
	res			16		dc_shark_crack
	res			17		dc_shark_crack_2
	res			18		dc_shark_crack_2
	res			19		dc_shark_crack_2
	res			20		dc_shark_crack_2
	res			21		dc_shark_crack_2
	res			22		pt_shark_bubble_01
	res			23		pt_shark_bubble_01
	res			24		pt_shark_bubble_01
	res			25		pt_shark_bubble_01
	res			26		pt_shark_bubble_01
	res			27		mh_coralshark_att02
	res			28		pt_shark_bubble_02
	res			29		pt_shark_bubble_02
	res			30		pt_shark_bubble_02
	res			31		pt_boss_water_smoke04
	res			32		sn_shark_att02
	res			33		sn_shark_att02_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -5
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 5
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (500,0.4,0.4,0.4) (999,1,1,1) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0) (570,0) (670,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,.8) (800,.8) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -5
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 5
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	5 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-5 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (500,.8) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.2,.7,1) (555,.8,.2,.6) (999,.2,.8,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.2,.7,1) (555,.8,.2,.6) (999,.2,.8,1) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.2,.7,1) (555,.8,.2,.6) (999,.2,.8,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.2,.7,1) (555,.8,.2,.6) (999,.2,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.2,.7,1) (555,.8,.2,.6) (999,.2,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	5 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-5 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (460,0) (470,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 -5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## coralshark_att03 ######### #
<effect>
	 id		770
	 name		coralshark_att03
	<list>
	res			1		mh_skywhale_att03
	res			2		pt_boss_water_smoke02
	res			3		pt_boss_water_smoke01
	res			4		mh_water_wave1
	res			5		pt_bomb_water07
	res			6		mh_fogery_att02_01
	res			7		mh_fogery_att02_02
	res			8		mh_fogery_att02_03
	res			9		mh_fogery_att02_04
	res			10		mh_fogery_att02_05
	res			11		mh_fogery_att02_06
	res			12		mh_fogery_att02_07
	res			13		mh_fogery_att02_08
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	2.2 1 3
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	2 1 -9
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	2.2 0 -2.2
		lifetime		0 1000
		animtime		1
		scale			(0,1,0,1) (999,1.15,1.15,1.15) 
		alpha			(0,0) (300,.5) (833,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 1 0
		lifetime		500 1000
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (100,0) (500,0.7) (999,0) 
		color			(0,.2,.5,.7) (999,.2,.7,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	3.5 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (250,0.7) (400,0) (999,0) 
		color			(0,.2,.5,.7) (999,.2,.7,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	3.5 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (550,0) (600,0.7) (750,0) (999,0) 
		color			(0,.2,.5,.7) (999,.2,.7,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	3.5 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (250,0.8) (400,0.8) (700,0) (999,0) 
		color			(0,.2,.5,.7) (999,.2,.7,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	3.5 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (550,0.8) (750,0.8) (820,0) (999,0) 
		color			(0,.2,.5,.7) (999,.2,.7,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	3.5 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (200,0) (250,0.7) (400,0) (999,0) 
		color			(0,.2,.5,.7) (999,.2,.7,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	3.5 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (550,0) (600,0.7) (750,0) (999,0) 
		color			(0,.2,.5,.7) (999,.2,.7,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	3.5 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (200,0) (250,0.8) (400,0.8) (700,0) (999,0) 
		color			(0,.2,.5,.7) (999,.2,.7,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	3.5 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (500,0) (550,0.8) (750,0.8) (820,0) (999,0) 
		color			(0,.2,.5,.7) (999,.2,.7,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## coralshark_die ######### #
<effect>
	 id		771
	 name		coralshark_die
	<list>
	res			1		sp_boss_water_bodyglow01
	res			2		pt_boss_water06
	res			3		mh_coralshark_die
	res			4		pt_bubble_blue_die
	res			5		sn_shark_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 6.5 3.7
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 6 3.7
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,6,6,10) 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fishes_stand ######### #
<effect>
	 id		772
	 name		fishes_stand
	<list>
	res			1		pt_fishes_body01
	res			2		pt_bubble_fishes
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"bip01" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## blowfish_die ######### #
<effect>
	 id		773
	 name		blowfish_die
	<list>
	res			1		mh_blowfish_die
	res			2		pt_blowfish_bom
	res			3		dc_blowfish_die
	res			4		pt_ringwave04_blow
	res			5		qa_blow_hit
	res			6		pt_fishes_explode
	res			7		sn_blowfish_die
	res			8		sn_blowfish_die02
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,1) (200,1) (600,.6) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		210 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (380,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		210 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,1) (450,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		210 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 .2
		lifetime		210 650
		animtime		0
		scale			(0,6,6,6) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## deer_black_stand ######### #
<effect>
	 id		774
	 name		deer_black_stand
	<list>
	res			1		mh_grass_flower_01_black
	res			2		mh_grass_flower_01_black
	res			3		mh_grass_flower_01_black
	res			4		mh_grass_flower_01_1_black
	res			5		mh_grass_flower_01_1_black
	res			6		mh_grass_flower_01_1_black
	res			7		mh_TEST
	res			8		sp_deer_light01_black
	res			9		mh_grass_01_black
	res			10		mh_grass_01_black
	res			11		mh_grass_01_black
	res			12		mh_grass_01_1_black
	res			13		mh_grass_01_1_black
	res			14		mh_grass_01_1_black
	res			15		pt_deer_black
	res			16		pt_deer_black
	res			17		dc_deer_black
	res			18		pt_ml_deer_ring_black
	res			19		pt_grasslight_01_black
	res			20		sp_deer_glow_black
	res			21		pt_deer_head_glow
	res			22		pt_deer_head_glow_b
	res			23		pt_grass_ringwave_02
	res			24		mh_lotus_01
	res			25		mh_lotus_02
	res			26		mh_lotus_03
	res			27		mh_deer_ora
	res			28		mh_lotus_04
	res			29		sp_deer_light01_black_add
	res			30		sp_deer_black
	res			31		sp_deer_black
	res			32		sp_deer_black
	res			33		sp_deer_black
	res			34		sp_black_deer_bodyglow
	res			35		sp_black_deer_bodyglow
	res			36		sp_black_deer_bodyglow
	res			37		sp_black_deer_bodyglow
	res			38		sp_black_deer_bodyglow
	res			39		sp_black_deer_bodyglow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		50 550
		animtime		1
		alpha			(0,0) (250,1) (370,1) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,1.3,-.3,.2) (200,1.3,-.05,.2) (999,1.3,-.05,.2) 
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		alpha			(0,0) (250,1) (370,1) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,-.7,-.3,-.5) (200,-.7,-.05,-.5) (999,-.7,-.05,-.5) 
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		250 750
		animtime		1
		alpha			(0,0) (250,1) (370,1) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,-.1,-.3,1.7) (200,-.1,-.05,1.7) (999,-.1,-.05,1.7) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 550
		animtime		1
		alpha			(0,0) (250,.8) (350,.8) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,1.3,-.3,.2) (200,1.3,-.05,.2) (999,1.3,-.05,.2) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		alpha			(0,0) (250,.8) (350,.8) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.7,-.3,-.5) (200,-.7,-.05,-.5) (999,-.7,-.05,-.5) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		1
		alpha			(0,0) (250,.8) (350,.8) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.1,-.3,1.7) (200,-.1,-.05,1.7) (999,-.1,-.05,1.7) 
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.3 0 -.6
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Head" 
		alpha			(0,.8) (250,1) (500,.8) (750,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (250,1) (350,1) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,.8,-.3,1.3) (200,.8,-.05,1.3) (999,.8,-.05,1.3) 
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		100 600
		animtime		1
		alpha			(0,0) (250,1) (350,1) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,-.6,-.3,.7) (200,-.6,-.05,.7) (999,-.6,-.05,.7) 
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		200 700
		animtime		1
		alpha			(0,0) (250,1) (350,1) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,.8,-.3,-1) (200,.8,-.05,-1) (999,.8,-.05,-1) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (250,.8) (350,.8) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,.8,-.3,1.3) (200,.8,-.05,1.3) (999,.8,-.05,1.3) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		1
		alpha			(0,0) (250,.8) (350,.8) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.6,-.3,.7) (200,-.6,-.05,.7) (999,-.6,-.05,.7) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		1
		alpha			(0,0) (250,.8) (350,.8) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,.8,-.3,-1) (200,.8,-.05,-1) (999,.8,-.05,-1) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine3" 
		scale			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Pelvis" 
		scale			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.9) (555,.6) (999,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,.1) (500,.3) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (150,1,1,1)(300,0.5,0.5,0.5) (450,1,1,1) (600,0.5,0.5,0.5) (750,1,1,1)(999,0.5,0.5,0.5) 
		alpha			(0,0) (150,0.6) (300,1) (650,1) (999,0) 
		color			(0,.8,0.4,0.6) (999,.8,.4,0.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.3 0 -.6
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Head" 
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,.1) (250,.4) (500,.1) (750,.4) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.3 0 -.6
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Head" 
		scale			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		alpha			(0,1) (250,.4) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -.6
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Head" 
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,1) (250,.4) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,2,2,2) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		200 950
		animtime		1
		alpha			(0,0) (250,.8) (650,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		100 850
		animtime		1
		alpha			(0,0) (250,.8) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		100 850
		animtime		1
		alpha			(0,0) (250,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		100 850
		animtime		1
		alpha			(0,0) (250,1) (650,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-.3 0 -.6
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Head" 
		alpha			(0,.8) (250,1) (500,.8) (750,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_deer_L_1" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_deer_L_2" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_deer_R_1" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_deer_R_2" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Pelvis" 
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine2" 
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Head" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine3" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Neck" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Neck2" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## deer_black_crun ######### #
<effect>
	 id		775
	 name		deer_black_crun
	<list>
	res			1		pt_deer_black
	res			2		pt_deer_black
	res			3		pt_grasslight_01_black
	res			4		pt_grass_ringwave_02
	res			5		sp_deer_light01_black
	res			6		pt_bellum_Dash_Line_black2
	res			7		pt_bellum_Dash_Line_black
	res			8		pt_bellum_Dash_Line_black
	res			9		sp_black_deer_bodyglow
	res			10		sp_black_deer_bodyglow
	res			11		sp_black_deer_bodyglow
	res			12		sp_black_deer_bodyglow
	res			13		sp_black_deer_bodyglow
	res			14		sp_black_deer_bodyglow
	res			15		dc_deer_black
	res			16		sp_deer_black
	res			17		sp_deer_black
	res			18		sp_deer_black
	res			19		sp_deer_black
	res			20		sp_deer_light01_black_add
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Pelvis" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine3" 
		scale			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (150,1,1,1)(300,0.5,0.5,0.5) (450,1,1,1) (600,0.5,0.5,0.5) (750,1,1,1)(999,0.5,0.5,0.5) 
		alpha			(0,0) (150,0.6) (300,1) (650,1) (999,0) 
		color			(0,.8,0.4,0.6) (999,.8,.4,0.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,2,2,2) 
		alpha			(0,0) (200,0.8) (999,0) 
		color			(0,0.9,0.7,0.5) (999,1,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.3 0 -.6
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Head" 
		alpha			(0,.8) (250,1) (500,.8) (750,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0.5
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (150,.3,.3,4) (999,.1,.1,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0.3 0 0.4
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (150,.3,.3,4) (999,.1,.1,2) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0.5
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (150,.3,.3,4) (999,.1,.1,2) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Pelvis" 
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0.3) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine2" 
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0.3) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Head" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0.3) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine3" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.3) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Neck" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0.3) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Neck2" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0.3) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.9) (555,.6) (999,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_L_1" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_L_2" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_R_1" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_deer_R_2" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.3 0 -.6
		lifetime		0 1000
		animtime		1
		bonename		"Bip001 Head" 
		alpha			(0,.8) (250,1) (500,.8) (750,1) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## raymon_stand ######### #
<effect>
	 id		776
	 name		raymon_stand
	<list>
	res			1		sp_raymon_Stand
	res			2		sp_raymon_Stand
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone11" 
		alpha			(0,.6) (555,.4) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone17" 
		alpha			(0,.6) (555,.4) (999,.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_dino_black ######### #
<effect>
	 id		777
	 name		pet_dino_black
	<list>
	res			1		mh_TEST
	res			2		sp_pink
	res			3		sp_blue2
	res			4		sp_pet_blue
	res			5		sp_pet_blue
	res			6		sp_pet_blue
	res			7		sp_pet_blue
	res			8		sp_pet_blue
	res			9		sp_pet_blue
	res			10		sp_pet_blue
	res			11		sp_pet_blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_head" 
		scale			(0,0.4,0.4,0.4) (999,0.4,0.4,0.4) 
		alpha			(0,1) (555,.8) (999,1) 
		color			(0,.6,.2,.8) (333,.1,.2,.9) (666,.7,.2,.6) (999,.4,.5,.6) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone04" 
		scale			(0,0.6,0.6,0.6) (999,0.6,0.6,0.6) 
		alpha			(0,1) (300,0.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_01" 
		scale			(0,0.4,0.4,0.4) (999,0.4,0.4,0.4) 
		alpha			(0,1) (300,0.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_02" 
		scale			(0,0.4,0.4,0.4) (999,0.4,0.4,0.4) 
		alpha			(0,1) (300,0.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_03" 
		scale			(0,0.4,0.4,0.4) (999,0.4,0.4,0.4) 
		alpha			(0,1) (300,0.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_04" 
		scale			(0,0.4,0.4,0.4) (999,0.4,0.4,0.4) 
		alpha			(0,1) (300,0.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_05" 
		scale			(0,0.4,0.4,0.4) (999,0.4,0.4,0.4) 
		alpha			(0,1) (300,0.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_06" 
		scale			(0,0.4,0.4,0.4) (999,0.4,0.4,0.4) 
		alpha			(0,1) (300,0.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_07" 
		scale			(0,0.4,0.4,0.4) (999,0.4,0.4,0.4) 
		alpha			(0,1) (300,0.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_08" 
		scale			(0,0.4,0.4,0.4) (999,0.4,0.4,0.4) 
		alpha			(0,1) (300,0.5) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## shellbear_att01 ######### #
<effect>
	 id		778
	 name		shellbear_att01
	<list>
	res			1		mh_shellbear_att01
	res			2		sp_shellbear_att
	res			3		mh_TEST2
	res			4		pt_orange_smoke
	res			5		sp_shellbear_att01_glow
	res			6		pt_shellbear_att01
	res			7		sn_shellbear_att01
	res			8		sn_shellbear_att01-2
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (560,0) (600,.9) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (600,1.3,1.3,1.3) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\eff_shellbear.skel" "effect\eff_shellbear.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 -1
		lifetime		620 800
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (560,0) (600,1) (800,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\eff_shellbear.skel" "effect\eff_shellbear.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 -1
		lifetime		620 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (600,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		280 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## blowfish_warning ######### #
<effect>
	 id		779
	 name		blowfish_warning
	<list>
	res			1		mh_blowfish_warning
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,1,1) (333,1,.2,.2) (555,1,1,1) (666,1,.2,.2) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## blowfish_stand ######### #
<effect>
	 id		780
	 name		blowfish_stand
	<list>
	res			1		sp_blowfish_bomb
	res			2		mh_TEST5
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			true
		startposition	0 4.2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (555,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## vergin_ghost_stand ######### #
<effect>
	 id		781
	 name		vergin_ghost_stand
	<list>
	res			1		mh_vergin_ghost_stand
	res			2		pt_vergin_ghost_black
	res			3		sn_vergin_ghost_stand
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.9) (200,0) (400,.7) (600,0) (700,.2) (800,.9) (900,.6) (999,.9) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .55 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,4.3) 
		alpha			(0,0) (100,1) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## vergin_ghost_att01 ######### #
<effect>
	 id		782
	 name		vergin_ghost_att01
	<list>
	res			1		sp_vergin_ghost_eyeglow
	res			2		sp_vergin_ghost_eyeglow
	res			3		mh_vergin_ghost_att01#
	res			4		mh_vergin_att1_Slash
	res			5		pt_vergin_blood
	res			6		pt_vergin_blood_exlpde
	res			7		sn_vergin_ghost_att01
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R" 
		alpha			(0,0) (500,0) (525,1) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (500,0) (525,.8) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		1
		alpha			(0,0) (350,0) (500,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (440,0) (444,1) (480,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 -1.5
		lifetime		445 550
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,0.3,0.3,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 -1
		lifetime		470 500
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0.3) (500,0.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## vergin_ghost_die ######### #
<effect>
	 id		783
	 name		vergin_ghost_die
	<list>
	res			1		mh_vergin_ghost_die
	res			2		pt_vergin_ghost_black
	res			3		sn_vergin_ghost_die
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (200,1,1,1) (650,.5,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .55 0
		lifetime		500 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,4.3) 
		alpha			(0,0) (100,1) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## vergin_ghost_cstand ######### #
<effect>
	 id		784
	 name		vergin_ghost_cstand
	<list>
	res			1		sp_vergin_ghost_eyeglow
	res			2		sp_vergin_ghost_eyeglow
	res			3		mh_TEST2
	res			4		sn_vergin_ghost_cstand
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R" 
		alpha			(0,0) (300,0) (400,1) (500,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L" 
		alpha			(0,0) (300,0) (400,1) (500,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kadirune_die_black ######### #
<effect>
	 id		785
	 name		kadirune_die_black
	<list>
	res			1		pt_kadirune_die_bom01
	res			2		dc_fisthrom_att_03
	res			3		pt_kadirune_die_smoke02
	res			4		mh_kadirune_die_motion_Black
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 2
		lifetime		266 400
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 2
		lifetime		266 360
		animtime		0
		scale			(0,.3,.3,.3) (999,2,2,2) 
		alpha			(0,.7) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 1
		lifetime		733 950
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "effect\monster\eff_kadirune_basic_test.skel" "effect\monster\eff_kadirune_die_test.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (650,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_stand_R ######### #
<effect>
	 id		786
	 name		effroi_stand_R
	<list>
	res			1		sp_effroi_symbol01
	res			2		sp_effroi_eyeglow01
	res			3		sp_effroi_eyeglow01
	res			4		pt_effroi_fire01
	res			5		pt_effroi_fire01
	res			6		pt_effroi_fire01
	res			7		pt_effroi_fire01
	res			8		pt_effroi_fire01
	res			9		pt_effroi_fire01
	res			10		pt_effroi_fire01
	res			11		pt_effroi_fire01
	res			12		pt_effroi_fire01
	res			13		sp_effroi_glow01_R
	res			14		dc_effroi_standglow01_R
	res			15		pt_effroi_stand01_R
	res			16		pt_effroi_stand02_R
	res			17		pt_effroi_stand02_R
	res			18		sp_effroi_glow02_R
	res			19		sp_effroi_glow02_R
	res			20		sp_effroi_glow02_R
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy04" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.5) (500,1,0,0) (999,1,.5,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -.018
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -.018
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff03" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff04" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff05" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff06" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,1.5,1.5,1.5) (999,.8,.8,.8) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy03" 
		scale			(0,1.5,1.5,1.5) (999,.8,.8,.8) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"eff07" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff07" 
		scale			(0,1,1,1) (999,.5,.5,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,1,1,1) (999,.5,.5,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy03" 
		scale			(0,1,1,1) (999,.5,.5,3) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 -.18
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 -.18
		lifetime		0 1000
		animtime		0
		bonename		"Dummy03" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff07" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_att01_R ######### #
<effect>
	 id		787
	 name		effroi_att01_R
	<list>
	res			1		dc_muspell_att03_dec_black
	res			2		qa_deadspack_02
	res			3		qa_burnknuckle_hit
	res			4		sp_deadspark_ring_01
	res			5		sp_deadspark_ring_02
	res			6		pt_effroi_att01_bom
	res			7		pt_effroi_att01_bom02
	res			8		pt_effroi_att01_tg02_R
	res			9		pt_effroi_att01_tg02_R
	res			10		pt_effroi_att01_tg02_R
	res			11		pt_effroi_att01_tg02_R
	res			12		mh_effroi_symbol_bg_R
	res			13		mh_effroi_symbol_bg_R
	res			14		mh_effroi_symbol_bg_R
	res			15		sn_Basic_Atk1_Mon_Effroi
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		620 1000
		animtime		0
		alpha			(0,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		630 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 610
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		620 730
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"light_eff01" "effect\monster\eff_effroi_att01_light01.skel" "effect\monster\eff_effroi_att01_light01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		620 780
		animtime		0
		scale			(0,0,0,0) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"light_eff01" "effect\monster\eff_effroi_att01_light01.skel" "effect\monster\eff_effroi_att01_light01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		150 850
		animtime		0
		bonename		"eff07" 
		scale			(0,6,6,6) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		150 850
		animtime		0
		bonename		"eff07" 
		scale			(0,8,8,8) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		620 780
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,15) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light_eff01" "effect\monster\eff_effroi_att01_light01.skel" "effect\monster\eff_effroi_att01_light01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		640 800
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,12) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light_eff02" "effect\monster\eff_effroi_att01_light01.skel" "effect\monster\eff_effroi_att01_light01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		660 820
		animtime		0
		scale			(0,1,1,1) (999,1,1,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"light_eff03" "effect\monster\eff_effroi_att01_light01.skel" "effect\monster\eff_effroi_att01_light01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		680 840
		animtime		0
		scale			(0,1,1,1) (999,1,1,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"light_eff04" "effect\monster\eff_effroi_att01_light01.skel" "effect\monster\eff_effroi_att01_light01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 4.5 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (610,1.1,1.1,1.1) (650,1.2,1.2,1.2) (999,1.25,1.25,1.25) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.5,2) (250,0,4.5,2) (280,0,4.55,2) (310,0,4.5,2) (340,0,4.55,2) (370,0,4.5,2) (400,0,4.55,2) (430,0,4.5,2) (460,0,4.55,2) (490,0,4.5,2) (520,0,4.55,2) (550,0,4.5,2) (580,0,4.55,2) (610,0,4.5,2) (640,0,4.55,2) (670,0,4.5,2) (999,0,4.8,2) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 4.5 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (610,1.1,1.1,1.1) (650,1.2,1.2,1.2) (999,1.25,1.25,1.25) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.5,2) (250,0,4.5,2) (280,0,4.55,2) (310,0,4.5,2) (340,0,4.55,2) (370,0,4.5,2) (400,0,4.55,2) (430,0,4.5,2) (460,0,4.55,2) (490,0,4.5,2) (520,0,4.55,2) (550,0,4.5,2) (580,0,4.55,2) (610,0,4.5,2) (640,0,4.55,2) (670,0,4.5,2) (999,0,4.8,2) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 4.5 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (610,1.1,1.1,1.1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.5,2) (250,0,4.5,2) (280,0,4.55,2) (310,0,4.5,2) (340,0,4.55,2) (370,0,4.5,2) (400,0,4.55,2) (430,0,4.5,2) (460,0,4.55,2) (490,0,4.5,2) (520,0,4.55,2) (550,0,4.5,2) (580,0,4.55,2) (610,0,4.5,2) (640,0,4.55,2) (670,0,4.5,2) (999,0,4.8,2) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_att02_R ######### #
<effect>
	 id		788
	 name		effroi_att02_R
	<list>
	res			1		mh_effroi_att02_fire01
	res			2		sp_effroi_att02_handglow01
	res			3		pt_effroi_att02_fire01
	res			4		dc_muspell_att03_dec_black
	res			5		mh_effroi_att02_wing01
	res			6		mh_effroi_att02_wing01
	res			7		mh_effroi_att02_wing01
	res			8		pt_effroi_att02_pt01_R
	res			9		pt_effroi_att02_pt02_R
	res			10		qa_effroi_tg01
	res			11		mh_muspell_att04_stone
	res			12		mh_muspell_att04_stone
	res			13		mh_muspell_att04_stone
	res			14		mh_muspell_att04_stone
	res			15		dc_muspell_att03_dec_black
	res			16		dc_muspell_att03_dec_black
	res			17		dc_muspell_att03_dec_black
	res			18		dc_muspell_att03_dec_black
	res			19		sp_deadspark_smoke_01R
	res			20		sp_deadspark_smoke_01R
	res			21		sp_deadspark_smoke_01R
	res			22		sp_deadspark_smoke_01R
	res			23		sp_deadspark_smoke_01R
	res			24		sp_deadspark_smoke_01R
	res			25		sp_deadspark_smoke_01R
	res			26		pt_effroi_att02_firebom01_R
	res			27		pt_effroi_att02_firebom01_R
	res			28		pt_effroi_att02_firebom01_R
	res			29		pt_effroi_att02_firebom01_R
	res			30		pt_effroi_att02_firebom01_R
	res			31		mh_effroi_symbol_bg01_R
	res			32		mh_effroi_symbol_bg01_R
	res			33		mh_effroi_symbol_bg01_R
	res			34		dc_effroi_att02_tgglow01_R
	res			35		dc_effroi_att02_lightdec01_R
	res			36		dc_effroi_att02_lightdec01_R
	res			37		dc_effroi_att02_lightdec01_R
	res			38		dc_effroi_att02_lightdec01_R
	res			39		mh_effroi_att02_fire01_R
	res			40		qa_tyrant_hit01
	res			41		mh_effroi_att02_fire01_R
	res			42		sp_effroi_att02_handglow01_R
	res			43		pt_effroi_att02_fire01_R
	res			44		mh_effroi_att02_wing01_R
	res			45		mh_effroi_att02_wing01_R
	res			46		mh_effroi_att02_wing01_R
	res			47		sn_Basic_Atk2_Mon_Effroi
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (611,0) (647,1) (764,1) (823,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger1" 
		scale			(0,.5,.5,.5) (611,3,3,3) (630,8,8,8) (999,8,8,8) 
		alpha			(0,0) (100,0) (300,.7) (611,.7) (630,1) (764,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .5 .3
		lifetime		529 800
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,.7) (400,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	-.5 8 -.5
		lifetime		620 823
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	-.5 8 -.5
		lifetime		660 860
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	-.5 8 -.5
		lifetime		700 900
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		600 800
		animtime		0
		scale			(0,.6,.6,.6) (999,.3,.3,40) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		scale			(0,.3,.3,.3) (500,.7,.7,.7) (999,.4,.4,.4) 
		alpha			(0,0) (200,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -6
		lifetime		630 730
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 -10
		lifetime		650 780
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 -14
		lifetime		670 800
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 -18
		lifetime		690 820
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -6
		lifetime		630 830
		animtime		0
		alpha			(0,0) (200,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -10
		lifetime		650 850
		animtime		0
		alpha			(0,0) (200,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -14
		lifetime		670 870
		animtime		0
		alpha			(0,0) (200,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -18
		lifetime		690 890
		animtime		0
		alpha			(0,0) (200,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -6
		lifetime		630 730
		animtime		0
		scale			(0,7,7,-15) (999,15,15,-35) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 -8
		lifetime		650 750
		animtime		0
		scale			(0,7,7,-15) (999,15,15,-35) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 -10
		lifetime		650 750
		animtime		0
		scale			(0,6,6,-13) (999,14,14,-34) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 -12
		lifetime		670 770
		animtime		0
		scale			(0,6,6,-13) (999,14,14,-34) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 -14
		lifetime		690 790
		animtime		0
		scale			(0,6,6,-10) (999,14,14,-33) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 -16
		lifetime		710 810
		animtime		0
		scale			(0,5,5,-10) (999,12,12,-33) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 -18
		lifetime		730 830
		animtime		0
		scale			(0,5,5,-10) (999,12,12,-32) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -6
		lifetime		630 730
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 -9
		lifetime		650 750
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.2,.2,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 -12
		lifetime		670 770
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.2,.2,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 -15
		lifetime		690 790
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.2,.2,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 -18
		lifetime		710 810
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.2,.2,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 4.8 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (610,1.1,1.1,1.1) (640,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.8,2) (250,0,4.8,2) (280,0,4.85,2) (310,0,4.8,2) (340,0,4.85,2) (370,0,4.8,2) (400,0,4.85,2) (430,0,4.8,2) (460,0,4.85,2) (490,0,4.8,2) (520,0,4.85,2) (550,0,4.8,2) (580,0,4.85,2) (610,0,4.8,2) (640,0,4.85,2) (670,0,4.8,2) (999,0,5,2) 
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 4.8 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (610,1.1,1.1,1.1) (640,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.8,2) (250,0,4.8,2) (280,0,4.85,2) (310,0,4.8,2) (340,0,4.85,2) (370,0,4.8,2) (400,0,4.85,2) (430,0,4.8,2) (460,0,4.85,2) (490,0,4.8,2) (520,0,4.85,2) (550,0,4.8,2) (580,0,4.85,2) (610,0,4.8,2) (640,0,4.85,2) (670,0,4.8,2) (999,0,5,2) 
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 4.8 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (610,1.1,1.1,1.1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.8,2) (250,0,4.8,2) (280,0,4.85,2) (310,0,4.8,2) (340,0,4.85,2) (370,0,4.8,2) (400,0,4.85,2) (430,0,4.8,2) (460,0,4.85,2) (490,0,4.8,2) (520,0,4.85,2) (550,0,4.8,2) (580,0,4.85,2) (610,0,4.8,2) (640,0,4.85,2) (670,0,4.8,2) (999,0,5,2) 
		</control>

		<control>
		unitid			34
		active			true
		startposition	-1 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (610,2,2,2) (640,2.8,2.8,2.8) (999,3,3,3) 
		alpha			(0,0) (420,0) (610,.7) (647,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 -6
		lifetime		630 790
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 -10
		lifetime		650 810
		animtime		1
		scale			(0,2.7,2.7,2.7) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 -14
		lifetime		670 830
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,3.2,3.2,3.2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 -18
		lifetime		690 850
		animtime		1
		scale			(0,2.2,2.2,2.2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (611,0) (647,1) (764,1) (823,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		620 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (611,0) (647,1) (764,1) (823,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger1" 
		scale			(0,.5,.5,.5) (611,3,3,3) (630,8,8,8) (999,8,8,8) 
		alpha			(0,0) (100,0) (300,.7) (611,.7) (630,1) (764,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 .5 .3
		lifetime		529 800
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,.7) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	-.5 8 -.5
		lifetime		620 823
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	-.5 8 -.5
		lifetime		660 860
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	-.5 8 -.5
		lifetime		700 900
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_att03_R ######### #
<effect>
	 id		789
	 name		effroi_att03_R
	<list>
	res			1		mh_effroi_att03_wing01_R
	res			2		mh_effroi_att03_wing01_R
	res			3		mh_effroi_att03_wing02_R
	res			4		mh_effroi_att03_wing02_R
	res			5		sp_effroi_att03_magic01_R
	res			6		sp_effroi_att03_magic02_R
	res			7		sp_effroi_att03_magic03_R
	res			8		mh_effroi_symbol_bg01_R
	res			9		mh_effroi_symbol_bg01_R
	res			10		mh_effroi_symbol_bg01_R
	res			11		pt_effroi_att01_bom02_R
	res			12		pt_effroi_att03_gater01_R
	res			13		mh_effroi_att03_line_R
	res			14		pt_effroi_att02_pt02_R
	res			15		dc_muspell_att03_dec_black
	res			16		qa_effroi_tg01
	res			17		qa_tyrant_hit01
	res			18		sp_effroi_att03_glow01_R
	res			19		sp_effroi_att03_glow01_R
	res			20		sp_effroi_att03_glow01_R
	res			21		sp_effroi_att03_glow01_R
	res			22		sn_Basic_Atk3_Mon_Effroi
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		166 500
		animtime		2
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		166 500
		animtime		2
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		12
		bonename		"eff07" 
		alpha			(0,0) (208,0) (291,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		12
		bonename		"eff07" 
		scale			(0,1.05,1.05,1.05) (999,1.05,1.05,1.05) 
		alpha			(0,0) (208,0) (291,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,0) (250,.7) (850,.7) (999,0) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .9 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (100,0) (250,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,-540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (100,0) (250,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4.5 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (683,1.1,1.1,1.1) (741,1.2,1.2,1.2) (999,1.25,1.25,1.25) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.5,2) (250,0,4.5,2) (280,0,4.55,2) (310,0,4.5,2) (340,0,4.55,2) (370,0,4.5,2) (400,0,4.55,2) (430,0,4.5,2) (460,0,4.55,2) (490,0,4.5,2) (520,0,4.55,2) (550,0,4.5,2) (580,0,4.55,2) (610,0,4.5,2) (640,0,4.55,2) (670,0,4.5,2) (999,0,4.8,2) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4.5 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (683,1.1,1.1,1.1) (741,1.2,1.2,1.2) (999,1.25,1.25,1.25) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.5,2) (250,0,4.5,2) (280,0,4.55,2) (310,0,4.5,2) (340,0,4.55,2) (370,0,4.5,2) (400,0,4.55,2) (430,0,4.5,2) (460,0,4.55,2) (490,0,4.5,2) (520,0,4.55,2) (550,0,4.5,2) (580,0,4.55,2) (610,0,4.5,2) (640,0,4.55,2) (670,0,4.5,2) (999,0,4.8,2) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 4.5 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (683,1.1,1.1,1.1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.5,2) (250,0,4.5,2) (280,0,4.55,2) (310,0,4.5,2) (340,0,4.55,2) (370,0,4.5,2) (400,0,4.55,2) (430,0,4.5,2) (460,0,4.55,2) (490,0,4.5,2) (520,0,4.55,2) (550,0,4.5,2) (580,0,4.55,2) (610,0,4.5,2) (640,0,4.55,2) (670,0,4.5,2) (999,0,4.8,2) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		250 850
		animtime		0
		bonename		"eff07" 
		scale			(0,8,8,8) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 9 -1
		lifetime		180 400
		animtime		0
		scale			(0,0.3,.3,6) (999,0.1,.1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (725,1) (741,1) (766,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		scale			(0,.3,.3,.3) (500,.7,.7,.7) (999,.4,.4,.4) 
		alpha			(0,0) (200,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0) (250,.4) (850,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 710
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		720 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-1 8 0
		lifetime		200 330
		animtime		0
		scale			(0,9,9,9) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1 8 0
		lifetime		250 390
		animtime		0
		scale			(0,9,9,9) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-1 8 0
		lifetime		290 420
		animtime		0
		scale			(0,9,9,9) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-1 8 0
		lifetime		330 500
		animtime		0
		scale			(0,9,9,9) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_att04_R ######### #
<effect>
	 id		790
	 name		effroi_att04_R
	<list>
	res			1		mh_effroi_att04_line01_R
	res			2		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (400,1) (466,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_att05_R ######### #
<effect>
	 id		791
	 name		effroi_att05_R
	<list>
	res			1		sp_effroi_att05_handglow01_R
	res			2		mh_effroi_att05_symbol01_R
	res			3		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger1" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (276,.7) (769,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (276,.5) (769,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_att06_R ######### #
<effect>
	 id		792
	 name		effroi_att06_R
	<list>
	res			1		mh_effroi_att06_symbol01_R
	res			2		sp_effroi_glow02_R
	res			3		mh_effroi_att06_sphere01_R
	res			4		pt_effroi_att06_pt01
	res			5		sp_effroi_att02_handglow01_R
	res			6		sp_effroi_att02_handglow01_R
	res			7		sp_effroi_att03_magic01_R
	res			8		sp_effroi_att03_magic02_R
	res			9		sp_effroi_att03_magic03_R
	res			10		dc_effroi_att06_bg01
	res			11		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 5 0
		lifetime		555 800
		animtime		0
		scale			(0,2,2,2) (999,40,40,40) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		555 1000
		animtime		1
		alpha			(0,0) (100,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		555 800
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.5,.2) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger1" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger1" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (555,4,4,4) (790,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,0) (250,.7) (555,.7) (790,0) (999,0) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (555,8,8,8) (780,19,19,19) (999,20,20,20) 
		alpha			(0,0) (100,0) (250,.7) (555,.7) (780,0) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (555,8,8,8) (780,19,19,19) (999,20,20,20) 
		alpha			(0,0) (100,0) (250,.7) (555,.7) (780,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (555,8,8,8) (790,16,16,16) (999,20,20,20) 
		alpha			(0,0) (300,.5) (555,.5) (790,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		666 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_die_R ######### #
<effect>
	 id		793
	 name		effroi_die_R
	<list>
	res			1		mh_effroi_die_motion_R
	res			2		dc_muspell_att03_dec_black
	res			3		dc_effroi_die_dec01_R
	res			4		dc_effroi_die_dec01_R
	res			5		dc_effroi_die_dec01_R
	res			6		dc_effroi_die_dec01_R
	res			7		dc_effroi_die_dec01_R
	res			8		pt_effroi_die_smoke01_R
	res			9		pt_effroi_die_smoke02_R
	res			10		dc_effroi_die_dec02_R
	res			11		dc_tyrant_ludni_die_dec02
	res			12		dc_tyrant_ludni_die_dec02
	res			13		mh_effroi_die_wing01_R
	res			14		dc_tyrant_ludni_die_dec02
	res			15		qa_freinture_die02
	res			16		qa_freinture_att03
	res			17		sp_imago_ring_R
	res			18		sp_imago_ring_R
	res			19		sp_imago_ring_R
	res			20		sp_imago_ring_R
	res			21		pt_effroi_die_bom01_R
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (625,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.5 0 1.5
		lifetime		150 550
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1.5 0 -1.5
		lifetime		100 500
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.5 0 -1.5
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1.5 0 1.5
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		scale			(0,3,3,3) (999,10,10,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 950
		animtime		0
		scale			(0,8,8,8) (600,6,6,6) (999,2,2,2) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		rotation		(0,0) (999,-1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 350
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		316 480
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (583,0) (700,.5) (916,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		316 480
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 333
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		350 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 5 0
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-1 6 1
		lifetime		50 140
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	1 6 -1
		lifetime		30 120
		animtime		0
		scale			(0,1,1,1) (999,8.5,8.5,8.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 5 0
		lifetime		80 200
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		20 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## coralshark_Y_stand ######### #
<effect>
	 id		794
	 name		coralshark_Y_stand
	<list>
	res			1		dc_boss_water_ring01
	res			2		pt_boss_water_smoke02
	res			3		dc_boss_water_bg02_coral
	res			4		dc_boss_water_ring01_mint
	res			5		pt_ml_waterwheel_ring02_coral
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## coralshark_Y_att01 ######### #
<effect>
	 id		795
	 name		coralshark_Y_att01
	<list>
	res			1		mh_coralshark_att01_fish
	res			2		mh_coralshark_att01_fish
	res			3		mh_coralshark_att01_fish2
	res			4		sn_shark_att01
	res			5		sn_shark_att01_2
	res			6		mh_coralshark_att01_Y
	res			7		sp_shark_att01_glow_Y
	res			8		sp_shark_att01_glow2_y
	res			9		sp_shark_att01_glow3_Y
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (420,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		alpha			(0,0) (400,0) (420,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		alpha			(0,0) (400,0) (420,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (420,.8) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	5 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (420,.6) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy001" "effect\eff_coral_shark_att01.skel" "effect\monster\eff_coral_shark_att01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		alpha			(0,0) (400,0) (420,.6) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy002" "effect\eff_coral_shark_att01_02.skel" "effect\monster\eff_coral_shark_att01_02.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		alpha			(0,0) (400,0) (420,.6) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy001" "effect\eff_coral_shark_att01.skel" "effect\monster\eff_coral_shark_att01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## coralshark_Y_att2_target ######### #
<effect>
	 id		796
	 name		coralshark_Y_att2_target
	<list>
	res			1		dc_boss_water_ring01_mint
	res			2		dc_shark_crack
	res			3		dc_shark_crack
	res			4		sn_shark_att02
	res			5		sn_shark_att02_2
	res			6		mh_coralshark_att02_Y
	res			7		dc_coral_att_y
	res			8		dc_coral_att_y
	res			9		dc_coral_att_y
	res			10		dc_coral_att_y
	res			11		dc_coral_att_y
	res			12		dc_coralshark_y_att2
	res			13		dc_coralshark_y_att2
	res			14		dc_coralshark_y_decal
	res			15		pt_Quetzalcoatl_Spark_4
	res			16		pt_Quetzalcoatl_Spark_4
	res			17		pt_Quetzalcoatl_Spark_4
	res			18		pt_Quetzalcoatl_Spark_4
	res			19		pt_Quetzalcoatl_Spark_4
	res			20		dc_shark_crack_3
	res			21		dc_shark_crack_3
	res			22		dc_shark_crack_3
	res			23		dc_shark_crack_3
	res			24		dc_shark_crack_3
	res			25		pt_shark_bubble_03
	res			26		pt_shark_bubble_03
	res			27		pt_shark_bubble_03
	res			28		pt_shark_bubble_03
	res			29		pt_shark_bubble_03
	res			30		pt_shark_bubble_04
	res			31		pt_shark_bubble_04
	res			32		pt_shark_bubble_04
	res			33		pt_boss_water_smoke05
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (500,.8) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (460,0) (470,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -5
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 5
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (500,0.4,0.4,0.4) (999,1,1,1) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (500,0.4,0.4,0.4) (999,1,1,1) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -5
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 5
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	5 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-5 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	5 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-5 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 -5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## coralshark_Y_die ######### #
<effect>
	 id		797
	 name		coralshark_Y_die
	<list>
	res			1		sp_boss_water_bodyglow01
	res			2		pt_boss_water06
	res			3		pt_bubble_blue_die
	res			4		sn_shark_die
	res			5		mh_coralshark_die_Y
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 6.5 3.7
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 6 3.7
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,6,6,10) 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## maid_att01 ######### #
<effect>
	 id		798
	 name		maid_att01
	<list>
	res			1		mh_maid_att01
	res			2		mh_TEST
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (370,0) (372,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## maid_att02 ######### #
<effect>
	 id		799
	 name		maid_att02
	<list>
	res			1		mh_TEST2
	res			2		sp_maid_light
	res			3		pt_maid_att02_slow
	res			4		qa_Infector_hit_01
	res			5		sp_maid_light
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"lamplight2" "Monster\House_maid.skel" "Monster\house_maid\House_maid_att02.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .5
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		randomstart		false
		active			true
		bone_animation	"lamplight2" "Monster\House_maid.skel" "Monster\house_maid\House_maid_att02.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"lamplight2" "Monster\House_maid.skel" "Monster\house_maid\House_maid_att02.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## maid_die ######### #
<effect>
	 id		800
	 name		maid_die
	<list>
	res			1		mh_maid_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_man_att01 ######### #
<effect>
	 id		801
	 name		house_man_att01
	<list>
	res			1		mh_house_man_att_1_1
	res			2		mh_house_man_att01_2
	res			3		sn_House_man_att01
	res			4		sn_House_man_att01_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (270,0) (300,1) (350,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (550,0) (580,1) (650,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_man_att02 ######### #
<effect>
	 id		802
	 name		house_man_att02
	<list>
	res			1		mh_house_man_att_2_01
	res			2		mh_house_man_att_2_01
	res			3		mh_house_man_att_2_01
	res			4		pt_house_man_att02_dash
	res			5		pt_house_man_att02_dash
	res			6		pt_house_man_att02_dash
	res			7		sp_house_man_att02_glow
	res			8		sp_house_man_att02_glow
	res			9		sp_house_man_att02_glow
	res			10		mh_house_man_att_2_slash
	res			11		mh_house_man_att_2_slash2
	res			12		mh_house_man_att_2_slash3
	res			13		qa_house_man
	res			14		qa_house_man
	res			15		qa_house_man
	res			16		mh_house_man_att2_dash_body
	res			17		mh_house_man_att_2_slash_add
	res			18		mh_house_man_att2_dashline
	res			19		mh_house_man_att2_dashline
	res			20		mh_house_man_att2_dashline
	res			21		sp_house_man_att02
	res			22		sn_House_man_att02
	res			23		sn_House_man_att02_2
	res			24		sn_House_man_att02_3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 -1.5
		lifetime		250 350
		animtime		1
		scale			(0,1.5,1.5,.1) (999,1,1,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -3
		lifetime		500 600
		animtime		1
		scale			(0,1.5,1.5,.1) (999,1,1,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 -5.5
		lifetime		800 900
		animtime		1
		scale			(0,1.5,1.5,.1) (999,1,1,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -1.5
		lifetime		250 350
		animtime		0
		scale			(0,.5,.5,1) (500,1,1,10) (999,.1,.1,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.3,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 -3
		lifetime		500 600
		animtime		0
		scale			(0,.5,.5,1) (500,1,1,10) (999,.1,.1,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.3,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 -5.5
		lifetime		800 900
		animtime		0
		scale			(0,1.5,1.5,2) (500,3,3,10) (999,.1,.1,7) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.3,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 -1.5
		lifetime		220 350
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.2 -3
		lifetime		480 600
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		720 900
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		230 370
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.5,0,.5) (300,1,0,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -3
		lifetime		470 590
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.5,0,.5) (300,1,0,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -5
		lifetime		800 900
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.5,0,.5) (300,1,0,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,.6) (700,.6) (999,0) 
		color			(0,.2,.2,.5) (455,.4,.2,.6) (999,.2,.5,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		230 370
		animtime		1
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -1.5
		lifetime		250 450
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -3
		lifetime		500 700
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -5.5
		lifetime		800 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .4 -5.5
		lifetime		750 950
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_man_die ######### #
<effect>
	 id		803
	 name		house_man_die
	<list>
	res			1		mh_maid_man_die
	res			2		mh_Menta_WaveCircle
	res			3		mh_Menta_WaveCircle
	res			4		dc_house_man_att04_jin
	res			5		mh_Menta_Smoke_wave
	res			6		mh_Menta_Smoke_wave
	res			7		sp_Menta_Smoke_Wave
	res			8		sp_Menta_Smoke_Wave
	res			9		dc_Menta_1
	res			10		dc_Menta_2
	res			11		pt_Menta_Smoke_3
	res			12		sn_House_man_die
	res			13		sn_House_man_die_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.6,.3,.6) (700,.65,1,.65) (999,.6,.1,.6) 
		alpha			(0,0) (150,1) (700,1) (900,0) 
		color			(0,.7,.7,1) (999,.5,.7,1) 
		rotation		(0,-180) (999,-195) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.6,.4,.6) (300,.7,1,.7) (999,.8,.2,.8) 
		alpha			(0,0) (150,1) (700,1) (900,0) 
		color			(0,.7,.7,1) (999,.5,.7,1) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		70 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (300,1) (900,0) 
		color			(0,1,0,.7) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		1
		scale			(0,.6,.4,.6) (999,.7,.7,.7) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,-5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 -.3
		lifetime		0 900
		animtime		1
		scale			(0,.5,.7,.5) (999,.6,.2,.6) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,90) (999,95) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,0) (300,1) (900,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		100 950
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,0) (300,1) (900,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (900,0) 
		color			(0,1,0,.7) (999,.2,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,2.3,2.3,2.3) 
		alpha			(0,0) (300,1) (500,1) (900,0) 
		color			(0,1,.5,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (999,1,1,2.5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_fireeye_stand ######### #
<effect>
	 id		804
	 name		pet_fireeye_stand
	<list>
	res			1		mh_pet_eyestone
	res			2		pt_pet_fireeye
	res			3		pt_pet_fireeye
	res			4		pt_pet_fireeye
	res			5		pt_pet_fireeye
	res			6		pt_pet_fireeye
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (160,1) (166,0) (186,0) (189,1) (197,1) (410,1) (416,0) (427,0) (430,1) (660,1) (668,0) (690,0) (696,1) (794,1) (802,0) (820,0) (824,1) (910,1) (913,0) (932,0) (935,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"arm_L_1" 
		scale			(0,.7,.7,.7) (500,1.7,1.7,1.7) (999,0,0,0) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"arm_L_1" 
		scale			(0,.7,.7,.7) (500,1.7,1.7,1.7) (999,0,0,0) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"arm_R_2" 
		scale			(0,.7,.7,.7) (500,1.7,1.7,1.7) (999,0,0,0) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"arm_R_1" 
		scale			(0,.7,.7,.7) (500,1.7,1.7,1.7) (999,0,0,0) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye" 
		scale			(0,.7,.7,.7) (500,1.7,1.7,1.7) (999,0,0,0) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_statue_armor ######### #
<effect>
	 id		805
	 name		house_statue_armor
	<list>
	res			1		mh_TEST
	res			2		mh_house_statue_armor_die
	res			3		mh_statue_armor_att01_slash
	res			4		mh_statue_armor_att01_line
	res			5		sn_House_statue_swd_att01
	res			6		sn_House_statue_swd_att01_1
	res			7		sn_House_statue_swd_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (530,0) (538,1) (690,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (530,0) (538,.5) (690,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_statue_spear ######### #
<effect>
	 id		806
	 name		house_statue_spear
	<list>
	res			1		mh_house_statue_spaer_die
	res			2		mh_TEST2
	res			3		mh_statue_spaer_att01
	res			4		mh_back_draft_wave2
	res			5		pt_double_tg03
	res			6		sn_House_statue_spr_att01
	res			7		sn_House_statue_spr_att01_1
	res			8		sn_House_statue_swd_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (520,0) (530,1) (690,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1
		lifetime		200 800
		animtime		0
		alpha			(0,0) (420,0) (440,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1.2 -2
		lifetime		333 444
		animtime		0
		scale			(0,.2,.2,6) (999,.3,.3,10) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_statue_magi ######### #
<effect>
	 id		807
	 name		house_statue_magi
	<list>
	res			1		mh_house_statue_magi_die
	res			2		sn_House_statue_swd_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_statue_boss_die ######### #
<effect>
	 id		808
	 name		house_statue_boss_die
	<list>
	res			1		mh_house_statue_bossr_die
	res			2		sn_House_statue_boss_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_statue_boss_att01 ######### #
<effect>
	 id		809
	 name		house_statue_boss_att01
	<list>
	res			1		mh_house_statue_boss_att01
	res			2		mh_TEST2
	res			3		dc_double_dec01
	res			4		pt_house_Att_tg02
	res			5		qa_carnage_01
	res			6		pt_statue_boess_tg01
	res			7		sn_House_statue_boss_att01
	res			8		sn_House_statue_boss_att01_1
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (380,0) (382,1) (510,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (544,5,5,5) (617,5,5,5) (999,4,4,4) 
		alpha			(0,0) (500,0) (544,.7) (573,.7) (617,0) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		500 650
		animtime		0
		scale			(0,.5,.5,10) (999,.5,.5,25) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		382 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0-.5
		lifetime		322 455
		animtime		0
		scale			(0,.5,.5,10) (999,.5,.5,18) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_statue_boss_att02 ######### #
<effect>
	 id		810
	 name		house_statue_boss_att02
	<list>
	res			1		mh_TEST3
	res			2		mh_house_statue_boss_att2_s1
	res			3		mh_house_statue_boss_att2_s2
	res			4		mh_house_statue_boss_att2_s3
	res			5		qa_12
	res			6		qa_12
	res			7		pt_house_boss_Dust_Smoke
	res			8		pt_house_boss_Dust_Smoke
	res			9		pt_house_Dust_Smoke_add
	res			10		pt_house_Dust_Smoke_add
	res			11		sp_house_bossl_att01_ring
	res			12		sp_house_bossl_att01_ring
	res			13		pt_house_statue_att01
	res			14		pt_house_statue_att01
	res			15		pt_madbarrage_att02
	res			16		pt_house_boss_tg
	res			17		sn_House_statue_boss_att02
	res			18		sn_House_statue_boss_att02_1
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (218,0) (220,1) (300,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (335,0) (340,1) (650,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (650,0) (660,1) (720,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		220 250
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		220 360
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,0,.2,.5) (999,0,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		660 890
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,0,.2,.5) (999,0,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		220 360
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,0,.2,.5) (999,0,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		660 890
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,0,.2,.5) (999,0,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.8 -1.2
		lifetime		220 360
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.8 -1.2
		lifetime		660 890
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.8 -1.5
		lifetime		220 360
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.1,.2,.9) (999,.1,.2,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.8 -1.5
		lifetime		660 890
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.1,.2,.9) (999,.1,.2,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.7 -2
		lifetime		660 760
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.7 -2
		lifetime		660 760
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_gold_king_att01 ######### #
<effect>
	 id		811
	 name		house_gold_king_att01
	<list>
	res			1		mh_house_gold_att_slash1
	res			2		mh_house_gold_att_slash2
	res			3		mh_house_gold_att_slash3
	res			4		mh_TEST2
	res			5		mh_house_gold_att_slash1_2
	res			6		mh_house_gold_att_slash2_2
	res			7		mh_house_gold_att_slash3_2
	res			8		qa_carnage_01
	res			9		qa_carnage_01
	res			10		qa_carnage_02
	res			11		pt_wildslash_smoke01
	res			12		pt_wildslash_smoke02
	res			13		sp_wildslash_ring01
	res			14		sp_wildslash_ring01
	res			15		sp_wildslash_ring01
	res			16		sn_House_gold_king_att01
	res			17		sn_House_gold_king_att01_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (240,0) (242,.6) (370,.6) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (480,0) (485,.6) (620,.6) (720,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (640,0) (642,.6) (810,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (240,0) (242,1) (370,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (480,0) (485,1) (620,1) (720,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (640,0) (642,1) (810,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		485 585
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		242 342
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		642 760
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,3,3,3) (999,6,6,10) 
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,2,2,2) (999,4,4,10) 
		alpha			(0,0) (300,.8) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.3 0
		lifetime		240 440
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.3 -1
		lifetime		480 680
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.3 -2
		lifetime		640 840
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (640,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_gold_king_att02 ######### #
<effect>
	 id		812
	 name		house_gold_king_att02
	<list>
	res			1		mh_violentgale_light_wing01
	res			2		mh_TEST
	res			3		mh_tornado_wing_01
	res			4		mh_tornado_wing_02
	res			5		mh_tornado_wing_02
	res			6		mh_tornado_wing_02
	res			7		mh_tornado_wing_01
	res			8		mh_tornado_wing_01
	res			9		qa_tornado_01
	res			10		mh_tornado_wing_01
	res			11		mh_tornado_wing_02
	res			12		mh_violentgale_light_wing01
	res			13		pt_violentgale_pt01
	res			14		dc_wildslash_crack_01
	res			15		sn_House_gold_king_att02
	res			16		sn_House_gold_king_att02_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (87,0) (175,1) (736,1) (842,0) (999,0) 
		color			(0,.9,.2,.1) (999,.9,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -2.5
		lifetime		500 1000
		animtime		1
		alpha			(0,0) (500,1) (800,.6) (999,0) 
		color			(0,.9,.2,.1) (999,.9,.2,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-2.5) (999,0,0,-6) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -2.5
		lifetime		500 1000
		animtime		1
		alpha			(0,0) (500,1) (800,.6) (999,0) 
		color			(0,.9,.2,.1) (999,.9,.2,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-2.5) (999,0,0,-6) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2.5
		lifetime		600 1000
		animtime		1
		alpha			(0,0) (500,1) (800,.6) (999,0) 
		color			(0,.9,.2,.1) (999,.9,.2,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-2.5) (999,0,0,-6) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -2.5
		lifetime		700 1000
		animtime		1
		alpha			(0,0) (500,1) (800,.6) (999,0) 
		color			(0,.9,.2,.1) (999,.9,.2,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-2.5) (999,0,0,-6) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -2.5
		lifetime		600 1000
		animtime		1
		alpha			(0,0) (500,1) (800,.6) (999,0) 
		color			(0,.9,.2,.1) (999,.9,.2,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-2.5) (999,0,0,-6) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -2.5
		lifetime		700 1000
		animtime		1
		alpha			(0,0) (500,1) (800,.6) (999,0) 
		color			(0,.9,.2,.1) (999,.9,.2,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-2.5) (999,0,0,-6) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -2.5
		lifetime		520 1000
		animtime		1
		alpha			(0,0) (500,1) (800,.6) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-2.5) (999,0,0,-6) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -2.5
		lifetime		520 1000
		animtime		1
		alpha			(0,0) (500,1) (800,.6) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-2.5) (999,0,0,-6) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		20 1000
		animtime		1
		alpha			(0,0) (87,0) (175,1) (736,1) (842,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,1,1,7) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.1 0 -1.5
		lifetime		500 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_gold_king_die ######### #
<effect>
	 id		813
	 name		house_gold_king_die
	<list>
	res			1		mh_house_gold_king_die
	res			2		sn_House_gold_king_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_chef_att01 ######### #
<effect>
	 id		814
	 name		house_chef_att01
	<list>
	res			1		mh_TEST
	res			2		mh_house_chef_att_slash1
	res			3		mh_house_chef_att_slash2
	res			4		mh_house_chef_att_slash_knife1
	res			5		mh_house_chef_att_slash_knife2
	res			6		sn_House_chef_att01
	res			7		sn_House_chef_att01_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (310,.6) (480,.5) (520,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (620,0) (650,.6) (880,.5) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (310,.6) (480,.5) (520,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (620,0) (650,.6) (770,.5) (790,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_chef_att02 ######### #
<effect>
	 id		815
	 name		house_chef_att02
	<list>
	res			1		mh_TEST
	res			2		mh_house_chef_att2_knifeline
	res			3		mh_house_chef_att2_knifeline
	res			4		qa_quake_1
	res			5		mh_house_chef_att2_knifeline2
	res			6		mh_house_chef_att2_knifeline2
	res			7		dc_house_chef_att2
	res			8		dc_house_chef_att2_2
	res			9		pt_house_chef_att2_smoke
	res			10		sn_House_chef_att02
	res			11		sn_House_chef_att02_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -1.6 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (370,0) (440,1) (655,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -1.6 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (370,0) (440,1) (655,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		433 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -1.6 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (370,0) (440,1) (655,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1.6 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (370,0) (440,1) (655,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,1,1,1) 
		alpha			(0,0) (500,0) (520,1) (800,0.5) (999,0) 
		color			(0,.5,1,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.1) (999,.8,.8,.8) 
		alpha			(0,0) (500,0) (520,1) (800,0.5) (999,0) 
		color			(0,.5,1,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (350,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_chef_die ######### #
<effect>
	 id		816
	 name		house_chef_die
	<list>
	res			1		mh_house_chef_die
	res			2		sn_House_chef_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## House_dog_crun ######### #
<effect>
	 id		817
	 name		House_dog_crun
	<list>
	res			1		sn_House_dog_crun
	</list>
	<scene>
	 sceneid		1
	 name		crun
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## House_man_att03 ######### #
<effect>
	 id		818
	 name		House_man_att03
	<list>
	res			1		mh_TEST3
	res			2		dc_hallucination_dec_ring01
	res			3		mh_house_man_att3_body
	res			4		dc_Explode_Dust_Wave
	res			5		dc_Explode_Dust_Wave
	res			6		dc_Explode_Crack_2
	res			7		pt_Explode_Dust_Circle_1
	res			8		pt_Explode_Dust_Circle_2
	res			9		qa_berserk_01
	res			10		pt_house_man_smoke01
	res			11		pt_house_man_body_smoke01
	res			12		mh_house_man_line01
	res			13		mh_house_man_line01
	res			14		sn_House_man_att03
	res			15		sn_House_man_att03_2
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		128 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,.6) (750,.4) (999,0) 
		rotation		(0,0) (999,-1200) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.8,0,.5) (300,.8,1,.2) (700,.8,1,.2) (999,.8,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 550
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		color			(0,1,.5,1) (999,.3,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		350 600
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		color			(0,1,.5,1) (999,.3,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		120 700
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,0,.3) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		250 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		250 550
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.3,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		120 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		128 800
		animtime		0
		scale			(0,5,5,5) (999,3,3,8) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,4,4,4) (999,1,1,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (128,0) (170,.3) (376,.3) (601,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (128,0) (170,.3) (376,.3) (601,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## House_man_att04 ######### #
<effect>
	 id		819
	 name		House_man_att04
	<list>
	res			1		mh_TEST4
	res			2		sp_furyblast_ring01
	res			3		sp_furyblast_glow01
	res			4		dc_furyblast_dec_ring01
	res			5		dc_furyblast_dec_ring01
	res			6		dc_furyblast_dec_ring01
	res			7		pt_furyblast_pt_bom01
	res			8		sp_furyblast_ring01
	res			9		dc_house_man_att04_jin
	res			10		mh_house_man_att4
	res			11		dc_furyblast_dec_glow01
	res			12		dc_furyblast_dec_glow01
	res			13		sp_furyblast_glow02
	res			14		sp_furyblast_glow02
	res			15		pt_furyblast_pt_bom02
	res			16		sp_furyblast_glow01
	res			17		mh_house_man_line03
	res			18		mh_house_man_line03
	res			19		mh_house_man_line03
	res			20		qa_10
	res			21		dc_house_man_att04_glow
	res			22		sn_House_man_att04
	res			23		sn_House_man_att04_1
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		642 900
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (200,1) (999,0) 
		color			(0,.6,.25,1) (999,.5,.25,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		color			(0,.6,.25,1) (999,.5,.25,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		642 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (200,1) (999,0) 
		color			(0,.6,.25,1) (999,.5,.25,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		642 900
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (200,1) (999,0) 
		color			(0,.6,.25,1) (999,.5,.25,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		645 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (200,1) (999,0) 
		color			(0,.6,.25,1) (999,.5,.25,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		642 1000
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.3,.3,.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.6,.25,1) (999,.5,.25,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		642 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (200,1) (999,0) 
		color			(0,.6,.25,1) (999,.5,.25,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (638,2,2,2) (999,2,2,2) 
		alpha			(0,0) (430,1) (800,1) (999,0) 
		rotation		(0,0) (630,-120) (999,-140) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (300,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		642 1000
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.6,.25,1) (999,.5,.25,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (500,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.6,.25,1) (999,.5,.25,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (400,1) (638,1) (900,0) (999,0) 
		color			(0,.6,.25,1) (999,.5,.25,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		642 900
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (200,1) (999,0) 
		color			(0,.6,.25,1) (999,.5,.25,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		642 900
		animtime		0
		scale			(0,1,1,1) (999,2,2,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.6,.25,1) (999,.5,.25,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 0
		lifetime		642 1000
		animtime		0
		scale			(0,1,1,1) (999,17,17,17) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.6,.25,1) (999,.5,.25,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		159 476
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		238 555
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		642 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_man_appear ######### #
<effect>
	 id		820
	 name		house_man_appear
	<list>
	res			1		mh_house_man_appear
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastiotica_boss_att04 ######### #
<effect>
	 id		821
	 name		kastiotica_boss_att04
	<list>
	res			1		mh_kastio_att04_sword
	res			2		mh_TEST
	res			3		dc_kastiotica_boss_att04
	res			4		mh_kastio_att04_jin
	res			5		pt_kastiotica_att04_energy
	res			6		sp_kastiotica_boss_att04
	res			7		sp_kastiotica_boss_att04
	res			8		sp_kastiotica_boss_att04_floorpat
	res			9		sp_kastiotica_boss_att04_glow
	res			10		sp_kastiotica_boss_att04_glow
	res			11		sp_kastiotica_boss_att04_glow
	res			12		sp_kastiotica_boss_att04_glow
	res			13		sp_kastiotica_boss_att04_glow
	res			14		sp_kastiotica_boss_att04_glow
	res			15		sp_kastiotica_boss_att04_glow
	res			16		mh_kastio_att04_hack
	res			17		mh_kastio_att04_hack
	res			18		mh_kastio_att04_hack
	res			19		mh_kastio_att04_hack
	res			20		mh_kastio_att04_hack
	res			21		mh_kastio_att04_finish
	res			22		mh_kastio_att04_finish
	res			23		mh_kastio_att04_finish
	res			24		qa_kast_att04
	res			25		sn_House_boss_att04
	res			26		sn_House_boss_att04_1
	res			27		dc_Sibillim_Crack_blue_kast
	res			28		dc_Sibillim_Crack_blue_kast
	res			29		dc_Sibillim_Crack_blue_kast
	res			30		dc_Sibillim_Crack_blue_kast
	res			31		dc_Sibillim_Crack_blue_kast
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (125,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (221,.2) (700,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,.3,.3,6) (999,0,0,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4 0
		lifetime		580 1000
		animtime		0
		scale			(0,0,0,0) (170,0,0,0) (450,20,20,20) (999,30,30,30) 
		alpha			(0,1) (450,1) (600,0) (999,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.8 0
		lifetime		10 170
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		625 860
		animtime		0
		scale			(0,10,10,10) (400,10,10,10) (999,15,15,15) 
		alpha			(0,.8) (800,.8) (999,0) 
		color			(0,1,1,1) (999,.3,.7,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1.5 -7 -7
		lifetime		260 610
		animtime		0
		randomstart		false
		active			true
		follow			false
		position		(0,1.5,-7,-7) (999,1.5,-7,-7) 
		bone_animation	"glow01" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.5 -7 -7
		lifetime		260 610
		animtime		0
		randomstart		false
		active			true
		follow			false
		position		(0,1.5,-7,-7) (999,1.5,-7,-7) 
		bone_animation	"glow02" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.5 -7 -7
		lifetime		260 610
		animtime		0
		randomstart		false
		active			true
		follow			false
		position		(0,1.5,-7,-7) (999,1.5,-7,-7) 
		bone_animation	"glow03" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	1.5 -7 -7
		lifetime		260 610
		animtime		0
		randomstart		false
		active			true
		follow			false
		position		(0,1.5,-7,-7) (999,1.5,-7,-7) 
		bone_animation	"glow04" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	1.5 -7 -7
		lifetime		260 610
		animtime		0
		randomstart		false
		active			true
		follow			false
		position		(0,1.5,-7,-7) (999,1.5,-7,-7) 
		bone_animation	"glow05" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	1.5 -7 -7
		lifetime		260 610
		animtime		0
		randomstart		false
		active			true
		follow			false
		position		(0,1.5,-7,-7) (999,1.5,-7,-7) 
		bone_animation	"glow06" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	1.5 -7 -7
		lifetime		260 610
		animtime		0
		randomstart		false
		active			true
		follow			false
		position		(0,1.5,-7,-7) (999,1.5,-7,-7) 
		bone_animation	"glow07" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 6
		lifetime		600 1000
		animtime		1
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	3.4 0 -5.1
		lifetime		600 1000
		animtime		1
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-3.4 0 -5.1
		lifetime		600 1000
		animtime		1
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	5.5 0 1.7
		lifetime		600 1000
		animtime		1
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-5.5 0 1.7
		lifetime		600 1000
		animtime		1
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		630 800
		animtime		1
		scale			(0,.7,5,.7) (999,1,0,1) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		658 900
		animtime		1
		scale			(0,.7,5,.7) (999,1,0,1) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		1
		scale			(0,.8,3,.8) (999,1,0,1) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		638 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 6
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	3.4 0 -5.1
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-3.4 0 -5.1
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	5.5 0 1.7
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-5.5 0 1.7
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## railtest ######### #
<effect>
	 id		822
	 name		railtest
	<list>
	res			1		mh_railtest
	</list>
	<scene>
	 sceneid		1
	 name		sadf
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## top_golem_die ######### #
<effect>
	 id		823
	 name		top_golem_die
	<list>
	res			1		mh_top_golem_die
	res			2		sn_top_golem_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## top_golem_att ######### #
<effect>
	 id		824
	 name		top_golem_att
	<list>
	res			1		mh_top_golem_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## elitelizardman_att ######### #
<effect>
	 id		825
	 name		elitelizardman_att
	<list>
	res			1		mh_elitelizard_att01
	res			2		mh_TEST
	res			3		sn_elitelizard_att01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (240,1) (780,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## elitelizardman_die ######### #
<effect>
	 id		826
	 name		elitelizardman_die
	<list>
	res			1		mh_elizard_die
	res			2		sn_elitelizard_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## shikues_die ######### #
<effect>
	 id		827
	 name		shikues_die
	<list>
	res			1		mh_shikues_die
	res			2		sn_shikues_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## shikues_att ######### #
<effect>
	 id		828
	 name		shikues_att
	<list>
	res			1		mh_shikues_att
	res			2		sp_shikues_att
	res			3		sp_blue_ringwave
	res			4		mh_TEST
	res			5		sn_shikues_att
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			false
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,0.3) (550,1,1,0.3) (800,1,1,1) (999,1,1,1) 
		alpha			(0,0) (550,0) (555,1) (778,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (550,1,1,1) (800,5,5,5) (999,5,5,5) 
		alpha			(0,0) (550,0) (555,1) (778,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (550,1,1,1) (800,3,3,3) (999,3,3,3) 
		alpha			(0,0) (550,0) (555,1) (778,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Shikuer_att ######### #
<effect>
	 id		829
	 name		Shikuer_att
	<list>
	res			1		mh_TEST2
	res			2		sp_red_ringwave
	res			3		sp_shikuer_att
	res			4		pt_shurani_att02_ice
	res			5		sn_shikuer_att
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (550,1,1,1) (800,5,5,5) (999,5,5,5) 
		alpha			(0,0) (550,0) (555,1) (778,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (550,1,1,1) (800,5,5,5) (999,5,5,5) 
		alpha			(0,0) (550,0) (555,1) (778,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"monse" "effect\monster\shurani_att02_ptline.skel" "effect\monster\shurani_att02_ptline.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Shikuer_die ######### #
<effect>
	 id		830
	 name		Shikuer_die
	<list>
	res			1		mh_shikuer_die
	res			2		sn_shikues_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Blackhand_mt5 ######### #
<effect>
	 id		831
	 name		Blackhand_mt5
	<list>
	res			1		mh_blackhand_attack01
	res			2		dc_beares_first_black
	res			3		dc_blackhand_dark01
	res			4		pt_blackhand_blood01
	res			5		dc_blackhand_blueglow
	res			6		mh_blackhand_attack01_blue
	res			7		pt_blackhand_blood01_blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Weirnom_stand ######### #
<effect>
	 id		832
	 name		Weirnom_stand
	<list>
	res			1		mh_TEST
	res			2		pt_weirnom_text
	res			3		pt_weirnom_text2
	res			4		dc_Menta_2
	res			5		sp_weirnom_glow
	res			6		pt_Menta_Smoke_1
	res			7		pt_weirnom_stand_black_smoke
	res			8		pt_weirnom_stand_black_smoke
	res			9		sp_mt5_test
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,3.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,3.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,3,3,3) (999,4.3,4.3,4.3) 
		alpha			(0,0) (300,1) (500,1) (900,0) 
		color			(0,1,.5,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_02" 
		alpha			(0,.5) (999,.5) 
		rotation		(0,0) (999,240) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (999,1,1,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		bone_animation	"Bip01 Spine1" "Monster\weirnom.skel" "Monster\weirnom\weirnom_stand.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## shikues02_att ######### #
<effect>
	 id		833
	 name		shikues02_att
	<list>
	res			1		mh_shikues_att
	res			2		sp_shikues_att
	res			3		sp_blue_ringwave
	res			4		mh_TEST
	res			5		sn_shikues_att
	res			6		sp_green_ringwave
	res			7		sp_shikues02_att
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			false
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,0.3) (550,1,1,0.3) (800,1,1,1) (999,1,1,1) 
		alpha			(0,0) (550,0) (555,1) (778,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (550,1,1,1) (800,5,5,5) (999,5,5,5) 
		alpha			(0,0) (550,0) (555,1) (778,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (550,1,1,1) (800,3,3,3) (999,3,3,3) 
		alpha			(0,0) (550,0) (555,1) (778,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (550,1,1,1) (800,3,3,3) (999,3,3,3) 
		alpha			(0,0) (550,0) (555,1) (778,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (550,1,1,1) (800,5,5,5) (999,5,5,5) 
		alpha			(0,0) (550,0) (555,1) (778,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## shikues02_die ######### #
<effect>
	 id		834
	 name		shikues02_die
	<list>
	res			1		mh_shikues_die
	res			2		sn_shikues_die
	res			3		mh_shikues_green_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastiotica_boss_att04_red ######### #
<effect>
	 id		835
	 name		kastiotica_boss_att04_red
	<list>
	res			1		dc_kastiotica_boss_att04
	res			2		mh_kastio_att04_jin
	res			3		pt_kastiotica_att04_energy
	res			4		sp_kastiotica_boss_att04
	res			5		sp_kastiotica_boss_att04
	res			6		sp_kastiotica_boss_att04_floorpat
	res			7		sp_kastiotica_boss_att04_glow
	res			8		sp_kastiotica_boss_att04_glow
	res			9		sp_kastiotica_boss_att04_glow
	res			10		sp_kastiotica_boss_att04_glow
	res			11		sp_kastiotica_boss_att04_glow
	res			12		sp_kastiotica_boss_att04_glow
	res			13		sp_kastiotica_boss_att04_glow
	res			14		mh_kastio_att04_hack
	res			15		mh_kastio_att04_hack
	res			16		mh_kastio_att04_hack
	res			17		mh_kastio_att04_hack
	res			18		mh_kastio_att04_hack
	res			19		mh_kastio_att04_finish
	res			20		mh_kastio_att04_finish
	res			21		mh_kastio_att04_finish
	res			22		qa_kast_att04
	res			23		sn_House_boss_att04
	res			24		sn_House_boss_att04_1
	res			25		dc_Sibillim_Crack_blue_kast
	res			26		dc_Sibillim_Crack_blue_kast
	res			27		dc_Sibillim_Crack_blue_kast
	res			28		dc_Sibillim_Crack_blue_kast
	res			29		dc_Sibillim_Crack_blue_kast
	res			30		mh_kastio_att04_sword_red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (800,.8) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (221,.2) (700,.9) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,.3,.3,6) (999,0,0,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 4 0
		lifetime		580 1000
		animtime		0
		scale			(0,0,0,0) (170,0,0,0) (450,20,20,20) (999,30,30,30) 
		alpha			(0,1) (450,1) (600,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 0
		lifetime		10 170
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		625 860
		animtime		0
		scale			(0,10,10,10) (400,10,10,10) (999,15,15,15) 
		alpha			(0,.8) (800,.8) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1.5 -7 -7
		lifetime		260 610
		animtime		0
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,1.5,-7,-7) (999,1.5,-7,-7) 
		bone_animation	"glow01" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.5 -7 -7
		lifetime		260 610
		animtime		0
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,1.5,-7,-7) (999,1.5,-7,-7) 
		bone_animation	"glow02" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	1.5 -7 -7
		lifetime		260 610
		animtime		0
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,1.5,-7,-7) (999,1.5,-7,-7) 
		bone_animation	"glow03" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.5 -7 -7
		lifetime		260 610
		animtime		0
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,1.5,-7,-7) (999,1.5,-7,-7) 
		bone_animation	"glow04" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.5 -7 -7
		lifetime		260 610
		animtime		0
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,1.5,-7,-7) (999,1.5,-7,-7) 
		bone_animation	"glow05" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	1.5 -7 -7
		lifetime		260 610
		animtime		0
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,1.5,-7,-7) (999,1.5,-7,-7) 
		bone_animation	"glow06" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	1.5 -7 -7
		lifetime		260 610
		animtime		0
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,1.5,-7,-7) (999,1.5,-7,-7) 
		bone_animation	"glow07" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 6
		lifetime		600 1000
		animtime		1
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	3.4 0 -5.1
		lifetime		600 1000
		animtime		1
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-3.4 0 -5.1
		lifetime		600 1000
		animtime		1
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	5.5 0 1.7
		lifetime		600 1000
		animtime		1
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-5.5 0 1.7
		lifetime		600 1000
		animtime		1
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		630 800
		animtime		1
		scale			(0,.7,5,.7) (999,1,0,1) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		658 900
		animtime		1
		scale			(0,.7,5,.7) (999,1,0,1) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		1
		scale			(0,.8,3,.8) (999,1,0,1) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		638 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 6
		lifetime		600 1000
		animtime		0
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	3.4 0 -5.1
		lifetime		600 1000
		animtime		0
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-3.4 0 -5.1
		lifetime		600 1000
		animtime		0
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	5.5 0 1.7
		lifetime		600 1000
		animtime		0
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-5.5 0 1.7
		lifetime		600 1000
		animtime		0
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (125,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastiotica_ver3_stand ######### #
<effect>
	 id		836
	 name		kastiotica_ver3_stand
	<list>
	res			1		mh_TEST
	res			2		pt_kastiotica_ver3_hand_fire
	res			3		pt_kastiotica_ver3_hand_fire
	res			4		pt_kastiotica_ver3_hand_fire
	res			5		pt_kastiotica_ver3_hand_fire
	res			6		pt_kastitotica_ver3_stand_smoke
	res			7		pt_kastitotica_ver3_stand_smoke
	res			8		pt_kastitotica_ver3_stand_smoke
	res			9		pt_kastitotica_ver3_stand_smoke
	res			10		sp_vergin_ghost_eyeglow
	res			11		sp_vergin_ghost_eyeglow
	res			12		pt_kastiotica_ver3_stand_glow
	res			13		pt_kastiotica_ver3_stand_glow2
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		scale			(0,2,2,2) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		scale			(0,2,2,2) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"eff03" 
		scale			(0,2,2,2) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"eff04" 
		scale			(0,2,2,2) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Skt_R" 
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.3,.3) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Hit_Point" 
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.3,.3) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Skt_L" 
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.3,.3) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.3,.3) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_L" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Eye_R" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 5 3
		lifetime		0 1000
		animtime		1
		scale			(0,10,10,9) (999,11,11,14) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 5 3
		lifetime		0 1000
		animtime		1
		scale			(0,16,16,13) (999,18,18,25) 
		alpha			(0,.3) (500,.3) (999,0) 
		color			(0,1,0,0) (999,.8,0,.6) 
		randomstart		true
		active			true
		</control>

	</scene>

</effect>
# ######## kastiotica_ver3_att01 ######### #
<effect>
	 id		837
	 name		kastiotica_ver3_att01
	<list>
	res			1		mh_TEST
	res			2		mh_muspell_att01_line_ver3
	res			3		mh_muspell_att01_line_ver3
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		110 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -3 0
		lifetime		120 1000
		animtime		1
		alpha			(0,0) (476,0) (547,1) (595,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -3 0
		lifetime		120 1000
		animtime		1
		alpha			(0,0) (476,0) (547,1) (595,1) (666,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastiotica_ver3_att02 ######### #
<effect>
	 id		838
	 name		kastiotica_ver3_att02
	<list>
	res			1		mh_TEST2
	res			2		mh_reiden_att04_light01
	res			3		dc_beares_first_dec01
	res			4		dc_beares_first_dec03
	res			5		dc_muspell_att03_dec_black
	res			6		dc_beares_first_dec03
	res			7		mh_beares_att05_fire01
	res			8		mh_beares_att05_fire01
	res			9		mh_beares_att05_fire01
	res			10		mh_beares_att05_fire01
	res			11		pt_beares_att05_pt01
	res			12		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (181,0) (254,.5) (327,.5) (400,0) (999,0) 
		color			(0,.9,0,.2) (999,.9,.2,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		557 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		557 757
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,0) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		557 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.5) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		657 857
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,0) (500,1) (900,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		557 757
		animtime		1
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		650 850
		animtime		1
		alpha			(0,0) (400,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		680 880
		animtime		1
		alpha			(0,0) (400,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		557 1000
		animtime		1
		scale			(0,3,3,-6) (999,8,8,-25) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		557 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastiotica_ver3_att03 ######### #
<effect>
	 id		839
	 name		kastiotica_ver3_att03
	<list>
	res			1		mh_TEST2
	res			2		dc_Bisar_wave
	res			3		dc_RH_Meteo_Crack
	res			4		mh_Aruare_2_dom
	res			5		mh_Curse_C_Wave_Slash
	res			6		pt_Hell_Pyron_att3_Dust_1
	res			7		pt_Hell_Pyron_att3_Shot_Jul
	res			8		pt_Hell_Pyron_Stone_1
	res			9		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		620 720
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		620 820
		animtime		0
		scale			(0,37,37,37) (999,37,37,37) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		620 720
		animtime		1
		scale			(0,1,1,1) (999,2.5,2,2.5) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.5 0
		lifetime		620 720
		animtime		0
		scale			(0,2.2,3,2.2) (999,2.2,1,2.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		620 720
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.8,.5,.5) (999,.8,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1 0 -9
		lifetime		620 700
		animtime		0
		scale			(0,3,3,35) (999,.5,.5,15) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1 0 -9
		lifetime		620 700
		animtime		0
		scale			(0,0,0,0) (150,3,3,3) (999,0,0,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		620 720
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastiotica_ver3_att04 ######### #
<effect>
	 id		840
	 name		kastiotica_ver3_att04
	<list>
	res			1		mh_TEST2
	res			2		dc_muspell_att04_dec01
	res			3		dc_muspell_att04_dec01
	res			4		dc_muspell_att04_dec02
	res			5		mh_muspell_att04_cylinder01
	res			6		pt_muspell_att04_action_01
	res			7		sp_spoutanger_ring_01
	res			8		qa_carnage_03
	res			9		dc_carnage_bg_01
	res			10		dc_carnage_ring_01
	res			11		pt_muspell_stone_01
	res			12		pt_muspell_stone_01
	res			13		mh_kastiotika_ver3_att04_boom
	res			14		mh_kastiotika_ver3_att04_boom
	res			15		mh_kastiotika_ver3_att04_boom
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 90
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		color			(0,1,0,.1) (999,1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		20 130
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		color			(0,1,0,.1) (999,1,0,.1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 170
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (200,.5) (800,.6) (999,0) 
		color			(0,1,0,.1) (999,1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (25,0) (41,1) (87,1) (102,0) (999,0) 
		color			(0,1,0,.1) (999,1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 460
		animtime		0
		scale			(0,0.6,1,4) (999,0.6,1,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,.1) (999,1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.5 -1
		lifetime		25 110
		animtime		0
		scale			(0,14,14,14) (999,0,0,0) 
		alpha			(0,0) (200,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		460 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		460 1000
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,.7) (500,.5) (999,0) 
		color			(0,1,0,.1) (999,1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		460 1000
		animtime		0
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,0,.1) (999,1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.5 0 -2.5
		lifetime		235 330
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.5 0 -2.5
		lifetime		250 380
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		460 1000
		animtime		0
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,.1) (999,1,.0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		460 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.1,1.3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		460 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.5,.7,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,.1) (999,1,.0,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastiotica_ver3_die ######### #
<effect>
	 id		841
	 name		kastiotica_ver3_die
	<list>
	res			1		mh_kastiotica_ver3_die
	res			2		dc_kastiotica_ver3_decal
	res			3		pt_kastiotica_ver3_smoke_1
	res			4		pt_kastiotica_ver3_smoke_2
	res			5		pt_kastiotica_ver3_jul
	res			6		pt_kastiotica_ver3_jul_add
	res			7		sp_kastiotcka_ver3_hit
	res			8		qa_monster_die
	res			9		pt_kastiotica_ver3_die_smoke
	res			10		pt_kastiotica_ver3_die_dot
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (300,.8) (900,.8) (999,0) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,.7) (500,.7) (999,0) 
		color			(0,1,1,1) (999,.2,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone_Chair_Main" "Monster\Lady_Kwira.skel" "effect\monster\eff_Lady_Kwira_die.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4 0
		lifetime		580 800
		animtime		0
		scale			(0,3,3,20) (999,.1,.1,24) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.8,0,0) (500,.7,0,.1) (999,.8,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4 0
		lifetime		590 800
		animtime		0
		scale			(0,3,3,20) (999,.1,.1,24) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.2,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.2 0
		lifetime		0 300
		animtime		0
		scale			(0,7,7,7) (999,18,18,18) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		580 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,15) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (150,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastiotica_scene_01 ######### #
<effect>
	 id		842
	 name		kastiotica_scene_01
	<list>
	res			1		mh_kas_scene_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastiotica_scene_02 ######### #
<effect>
	 id		843
	 name		kastiotica_scene_02
	<list>
	res			1		mh_kas_scene_02
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## top_golem_att02 ######### #
<effect>
	 id		844
	 name		top_golem_att02
	<list>
	res			1		dc_muspell_att02_boom
	res			2		dc_muspell_att02_boom_02
	res			3		pt_muspell_boom_01
	res			4		pt_muspell_boom_01
	res			5		dc_earthquake_dec_04
	res			6		dc_earthquake_dec_04
	res			7		mh_muspell_att02_cylinder
	res			8		mh_muspell_att02_cylinder
	res			9		mh_muspell_att02_cylinder
	res			10		mh_muspell_att02_cylinder
	res			11		mh_muspell_att02_cylinder
	res			12		mh_muspell_att02_cylinder
	res			13		mh_muspell_att02_cylinder
	res			14		mh_muspell_att02_cylinder
	res			15		qa_genocide_action_01
	res			16		mh_TEST
	res			17		sn_top_golem_att
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		490 1000
		animtime		1
		alpha			(0,0) (200,0) (400,.5) (800,.8) (999,0) 
		color			(0,.42,0,.9) (999,.45,0,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		490 1000
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,.42,0,.9) (999,.45,0,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 0 0
		lifetime		490 1000
		animtime		1
		scale			(0,.5,.5,3) (999,.3,.3,1) 
		alpha			(0,1) (999,0) 
		color			(0,.42,0,.9) (999,.45,0,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 0 0
		lifetime		490 1000
		animtime		1
		scale			(0,.5,.5,3) (999,.3,.3,1) 
		alpha			(0,1) (999,0) 
		color			(0,.42,0,.9) (999,.45,0,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 0
		lifetime		490 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,.8) (999,0) 
		color			(0,.42,0,.9) (999,.45,0,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1 0 0
		lifetime		490 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,.8) (999,0) 
		color			(0,.42,0,.9) (999,.45,0,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1 0 0
		lifetime		490 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.3,.1,.95) (999,.3,.25,.95) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1 0 0
		lifetime		490 1000
		animtime		1
		scale			(0,1,1,1) (999,1.5,.3,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.1,.95) (999,.3,.25,.95) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 0 0
		lifetime		490 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.3,.1,.95) (999,.3,.25,.95) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1 0 0
		lifetime		490 1000
		animtime		1
		scale			(0,1,1,1) (999,1.5,.3,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.1,.95) (999,.3,.25,.95) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-1 0 0
		lifetime		490 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.3,.1,.95) (999,.3,.25,.95) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1 0 0
		lifetime		490 1000
		animtime		1
		scale			(0,1,1,1) (999,1.5,.3,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.1,.95) (999,.3,.25,.95) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	1 0 0
		lifetime		490 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.3,.1,.95) (999,.3,.25,.95) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	1 0 0
		lifetime		490 1000
		animtime		1
		scale			(0,1,1,1) (999,1.5,.3,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.1,.95) (999,.3,.25,.95) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		490 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 5
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## top_golem_att01 ######### #
<effect>
	 id		845
	 name		top_golem_att01
	<list>
	res			1		sn_top_golem_att
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 2021_motobike_stand ######### #
<effect>
	 id		846
	 name		2021_motobike_stand
	<list>
	res			1		mh_TEST
	res			2		pt_2021_motobike_stand_pat
	res			3		dc_motobike2021_stand
	res			4		pt_2021_short_light_01#
	res			5		pt_2021_motobike_smoke
	res			6		pt_2021_motobike_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (150,.5,.5,8) (999,3.5,3.5,12) 
		alpha			(0,0) (50,.8) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (444,.3) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.7,0.7,0.7) (999,0.9,0.9,0.9) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03 muffler_01" 
		scale			(0,0.4,0.4,0.4) (999,0,0,0) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03 muffler_02" 
		scale			(0,0.4,0.4,0.4) (999,0,0,0) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 2021_motobike_crun ######### #
<effect>
	 id		847
	 name		2021_motobike_crun
	<list>
	res			1		mh_TEST2
	res			2		pt_bellum_Dash_Line_black
	res			3		pt_bellum_Dash_Line_black
	res			4		pt_bellum_Dash_Line_black2
	res			5		pt_bellum_Dash_Line_black2
	res			6		pt_motobike_crun_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	-0.3 0.5 0.35
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0.3 .5 0.35
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0.5 0.4
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.5 0.4
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7.3 1
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 2021_motobike_stand_r ######### #
<effect>
	 id		848
	 name		2021_motobike_stand_r
	<list>
	res			1		mh_TEST
	res			2		pt_2021_motobike_stand_pat
	res			3		dc_motobike2021_stand_R
	res			4		pt_2021_short_light_02#
	res			5		pt_2021_motobike_smoke
	res			6		pt_2021_motobike_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (150,.5,.5,10) (999,3.5,3.5,20) 
		alpha			(0,0) (50,.8) (700,.8) (850,0) (999,0) 
		color			(0,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (444,.3) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.7,0.7,0.7) (999,0.9,0.9,0.9) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03 muffler_02" 
		scale			(0,0.4,0.4,0.4) (999,0,0,0) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03 muffler_01" 
		scale			(0,0.4,0.4,0.4) (999,0,0,0) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 2021_motobike_crun_r ######### #
<effect>
	 id		849
	 name		2021_motobike_crun_r
	<list>
	res			1		pt_bellum_Dash_Line_black2
	res			2		pt_bellum_Dash_Line_black2
	res			3		pt_bellum_Dash_Line_black
	res			4		pt_bellum_Dash_Line_black
	res			5		pt_motobike_crun_smoke
	res			6		sp_2021_motobike_decal
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0.5 0.4
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.5 0.4
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-0.3 0.5 0.35
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0.3 0.5 0.35
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7.3 1
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## pet_snowfox_stand ######### #
<effect>
	 id		850
	 name		pet_snowfox_stand
	<list>
	res			1		mh_TEST
	res			2		dc_snowfox_decal
	res			3		pt_pet_snowfox_snow
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_snowfox_crun ######### #
<effect>
	 id		851
	 name		pet_snowfox_crun
	<list>
	res			1		mh_TEST
	res			2		dc_snowfox_decal
	res			3		pt_pet_snowfox_snow
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_snowfox_stand_B ######### #
<effect>
	 id		852
	 name		pet_snowfox_stand_B
	<list>
	res			1		mh_TEST2
	res			2		dc_snowfox_decal_b
	res			3		pt_pet_snowfox_snow_b
	res			4		pt_pet_snowfox_snow
	res			5		sp_snowfox_moon
	res			6		sp_yellow3
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	-0.4 1.2 0.4
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-0.4 1.2 0.4
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (555,1.2,1.2,1.2) (999,.5,.5,.5) 
		alpha			(0,0.6) (555,0.1) (999,0.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_snowfox_crun_B ######### #
<effect>
	 id		853
	 name		pet_snowfox_crun_B
	<list>
	res			1		mh_TEST
	res			2		dc_snowfox_decal_b
	res			3		pt_pet_snowfox_snow_b
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## snowmobile_stand ######### #
<effect>
	 id		854
	 name		snowmobile_stand
	<list>
	res			1		mh_TEST
	res			2		dc_snowmobile_stand
	res			3		pt_snowmobile_snow
	res			4		mh_snowmobile_stand
	res			5		mh_snowmobile_snow
	res			6		mh_snowmobile_chain_stand
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_center" 
		alpha			(0,0) (300,0) (333,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## snowmobile_crun ######### #
<effect>
	 id		855
	 name		snowmobile_crun
	<list>
	res			1		mh_TEST2
	res			2		dc_snowmobile_stand
	res			3		pt_movesmoke_03
	res			4		pt_movesmoke_04
	res			5		pt_Snowman_Snow_bom01
	res			6		pt_Snowman_Snow_bom02
	res			7		pt_Snowman_Snow_bom03
	res			8		pt_bellum_Dash_Line_3
	res			9		pt_bellum_Dash_Line_3
	res			10		pt_snowmoblie_Dash_Line_3
	res			11		pt_snowmoblie_Dash_Line_3
	res			12		mh_snowmobile_run
	res			13		mh_snowmobile_run_light
	res			14		mh_snowmobile_chain_crun
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (500,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_back" "vehicle\snowmobile.skel" "vehicle\snowmobile\snowmobile_crun.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_back" "vehicle\snowmobile.skel" "vehicle\snowmobile\snowmobile_crun.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -.2 -.8
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_center" "vehicle\snowmobile.skel" "vehicle\snowmobile\snowmobile_crun.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -.2 -.8
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_center" "vehicle\snowmobile.skel" "vehicle\snowmobile\snowmobile_crun.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.2 -.8
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_center" "vehicle\snowmobile.skel" "vehicle\snowmobile\snowmobile_crun.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	-0.3 0 0.4
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0.3 0 0.4
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	-0.3 0 1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0.3 0 1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,.5) (999,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_center" 
		alpha			(0,.8) (555,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## snowmobile_stand_big ######### #
<effect>
	 id		856
	 name		snowmobile_stand_big
	<list>
	res			1		mh_TEST
	res			2		dc_snowmobile_stand
	res			3		pt_snowmobile_snow
	res			4		mh_snowmobile_snow
	res			5		mh_snowmobile_stand_big
	res			6		mh_snowmobile_stand_big_chain
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_center" 
		alpha			(0,0) (300,0) (333,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## snowmobile_crun_big ######### #
<effect>
	 id		857
	 name		snowmobile_crun_big
	<list>
	res			1		dc_snowmobile_stand
	res			2		pt_movesmoke_03
	res			3		pt_movesmoke_04
	res			4		pt_Snowman_Snow_bom01
	res			5		pt_Snowman_Snow_bom02
	res			6		pt_Snowman_Snow_bom03
	res			7		pt_bellum_Dash_Line_3
	res			8		pt_bellum_Dash_Line_3
	res			9		pt_snowmoblie_Dash_Line_3
	res			10		pt_snowmoblie_Dash_Line_3
	res			11		mh_snowmobile_run_big
	res			12		mh_TEST
	res			13		mh_snowmobile_run_big_chain
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (500,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_back" "vehicle\snowmobile.skel" "vehicle\snowmobile\snowmobile_crun.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_back" "vehicle\snowmobile.skel" "vehicle\snowmobile\snowmobile_crun.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.2 -.8
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_center" "vehicle\snowmobile.skel" "vehicle\snowmobile\snowmobile_crun.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -.2 -.8
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_center" "vehicle\snowmobile.skel" "vehicle\snowmobile\snowmobile_crun.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -.2 -.8
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_center" "vehicle\snowmobile.skel" "vehicle\snowmobile\snowmobile_crun.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	-0.3 0 0.4
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0.3 0 0.4
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	-0.3 0 1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0.3 0 1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_center" 
		alpha			(0,.8) (555,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## snowmobile_stand_sma ######### #
<effect>
	 id		858
	 name		snowmobile_stand_sma
	<list>
	res			1		dc_snowmobile_stand
	res			2		pt_snowmobile_snow
	res			3		mh_snowmobile_snow
	res			4		mh_TEST2
	res			5		mh_snowmobile_stand_sma
	res			6		mh_snowmobile_stand_sma_chain
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_center" 
		alpha			(0,0) (300,0) (333,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## snowmobile_crun_sma ######### #
<effect>
	 id		859
	 name		snowmobile_crun_sma
	<list>
	res			1		mh_TEST2
	res			2		dc_snowmobile_stand
	res			3		pt_movesmoke_03
	res			4		pt_movesmoke_04
	res			5		pt_Snowman_Snow_bom01
	res			6		pt_Snowman_Snow_bom02
	res			7		pt_Snowman_Snow_bom03
	res			8		pt_bellum_Dash_Line_3
	res			9		pt_bellum_Dash_Line_3
	res			10		pt_snowmoblie_Dash_Line_3
	res			11		pt_snowmoblie_Dash_Line_3
	res			12		mh_snowmobile_run_sma
	res			13		mh_snowmobile_run_sma_chain
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (500,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_back" "vehicle\snowmobile.skel" "vehicle\snowmobile\snowmobile_crun.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_back" "vehicle\snowmobile.skel" "vehicle\snowmobile\snowmobile_crun.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -.2 -.8
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_center" "vehicle\snowmobile.skel" "vehicle\snowmobile\snowmobile_crun.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -.2 -.8
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_center" "vehicle\snowmobile.skel" "vehicle\snowmobile\snowmobile_crun.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.2 -.8
		lifetime		0 300
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_center" "vehicle\snowmobile.skel" "vehicle\snowmobile\snowmobile_crun.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	-0.3 0 0.4
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,.8) (150,.3,.3,.6) (999,.1,.1,2.5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0.3 0 0.4
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,.8) (150,.3,.3,.6) (999,.1,.1,2.5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	-0.3 0 1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0.3 0 1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_center" 
		alpha			(0,.8) (555,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fallen_angel_prisoner01_stand ######### #
<effect>
	 id		860
	 name		fallen_angel_prisoner01_stand
	<list>
	res			1		mh_TEST2
	res			2		pt_prisoner_01_glow
	res			3		pt_prisoner_01_glow
	res			4		pt_prisoner_01_glow
	res			5		pt_prisoner_01_glow
	res			6		pt_prisoner_01_glow
	res			7		pt_prisoner_01_glow
	res			8		pt_prisoner_01_glow
	res			9		sp_prisoner_Eye_glow
	res			10		sp_prisoner_Eye_glow
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head_crown" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_wing01" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_wing02" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_wing03" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_wing01" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_wing02" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_wing03" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Eye" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_Eye" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fallen_angel_prisoner01_att01 ######### #
<effect>
	 id		861
	 name		fallen_angel_prisoner01_att01
	<list>
	res			1		mh_TEST2
	res			2		mh_Fallen_Angel_Prisoner_slash01
	res			3		sn_prisoner01_att01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (520,0) (540,1) (700,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fallen_angel_prisoner01_att02 ######### #
<effect>
	 id		862
	 name		fallen_angel_prisoner01_att02
	<list>
	res			1		mh_TEST2
	res			2		qa_babarian_att02
	res			3		pt_fighte_spike
	res			4		dc_prisoner_dec
	res			5		sp_prisoner_tg
	res			6		dc_prisoner01_att02
	res			7		sn_prisoner01_att02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -2.5
		lifetime		550 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -2.5
		lifetime		550 1000
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -2.5
		lifetime		550 900
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.7,1.2,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -2.5
		lifetime		550 850
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		110 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fallen_angel_prisoner01_die ######### #
<effect>
	 id		863
	 name		fallen_angel_prisoner01_die
	<list>
	res			1		mh_prisoner_die
	res			2		qa_freinture_die02
	res			3		dc_prisoner_die_glow
	res			4		dc_prisoner_die_glow
	res			5		dc_prisoner_die_glow
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0.1) 
		color			(0,1,1,1) (400,1,1,1) (700,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		660 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		660 900
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		760 950
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		830 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fallen_angel_prisoner02_stand ######### #
<effect>
	 id		864
	 name		fallen_angel_prisoner02_stand
	<list>
	res			1		mh_TEST2
	res			2		pt_prisoner_02_glow
	res			3		sp_prisoner_Eye_glow
	res			4		sp_prisoner_Eye_glow
	res			5		pt_prisoner_02_glow
	res			6		pt_prisoner_02_glow
	res			7		pt_prisoner_02_glow
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head_crown" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Eye" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_Eye" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_wing01" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_wing01" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fallen_angel_prisoner02_att01 ######### #
<effect>
	 id		865
	 name		fallen_angel_prisoner02_att01
	<list>
	res			1		mh_Fallen_Angel_Prisoner_slash01
	res			2		sn_prisoner01_att01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (520,0) (540,1) (700,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fallen_angel_prisoner02_att02 ######### #
<effect>
	 id		866
	 name		fallen_angel_prisoner02_att02
	<list>
	res			1		mh_prisoner02_att02_sheild
	res			2		mh_TEST2
	res			3		sn_prisoner02_att02
	res			4		sp_prisoner_ringwave_finish
	res			5		pt_prisoner_att02_finish_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (360,.9) (650,.9) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.8 -3.5
		lifetime		450 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,5,5,5) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 -3.5
		lifetime		450 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fallen_angel_prisoner02_die ######### #
<effect>
	 id		867
	 name		fallen_angel_prisoner02_die
	<list>
	res			1		mh_prisoner02_die
	res			2		qa_freinture_die02
	res			3		dc_prisoner_die_glow
	res			4		dc_prisoner_die_glow
	res			5		dc_prisoner_die_glow
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0.3) 
		color			(0,1,1,1) (400,1,1,1) (700,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		690 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		690 920
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		760 950
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		830 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fallen_angel_prisoner03_stand ######### #
<effect>
	 id		868
	 name		fallen_angel_prisoner03_stand
	<list>
	res			1		mh_TEST2
	res			2		pt_prisoner_03_glow
	res			3		pt_prisoner_03_glow
	res			4		pt_prisoner_03_glow
	res			5		pt_prisoner_03_glow
	res			6		pt_prisoner_03_glow
	res			7		pt_prisoner_03_glow
	res			8		pt_prisoner_03_glow
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head_crown" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_wing01" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_wing02" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_wing03" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_wing01" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_wing02" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_wing03" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fallen_angel_prisoner03_die ######### #
<effect>
	 id		869
	 name		fallen_angel_prisoner03_die
	<list>
	res			1		mh_prisoner03_die
	res			2		dc_prisoner_die_glow_02
	res			3		dc_prisoner_die_glow_02
	res			4		dc_prisoner_die_glow_02
	res			5		qa_freinture_die02
	res			6		pt_prisoner_03_glow
	res			7		pt_prisoner_03_glow
	res			8		pt_prisoner_03_glow
	res			9		pt_prisoner_03_glow
	res			10		pt_prisoner_03_glow
	res			11		pt_prisoner_03_glow
	res			12		pt_prisoner_03_glow
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0.3) 
		color			(0,1,1,1) (400,1,1,1) (700,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 1
		lifetime		690 920
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 1
		lifetime		760 950
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1
		lifetime		830 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head_crown" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (777,0) 
		randomstart		false
		active			true
		bone_animation	"eff_head_crown" "Monster\Fallen_Angel_Prisoner03.skel" "Monster\Fallen_Angel_Prisoner03\eff_Fallen_Angel_Prisoner03_die.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_wing01" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (777,0) 
		randomstart		false
		active			true
		bone_animation	"eff_R_wing01" "Monster\Fallen_Angel_Prisoner03.skel" "Monster\Fallen_Angel_Prisoner03\Fallen_Angel_Prisoner03_cstand.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_wing02" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (777,0) 
		randomstart		false
		active			true
		bone_animation	"eff_R_wing02" "Monster\Fallen_Angel_Prisoner03.skel" "Monster\Fallen_Angel_Prisoner03\Fallen_Angel_Prisoner03_cstand.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_wing03" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (777,0) 
		randomstart		false
		active			true
		bone_animation	"eff_R_wing03" "Monster\Fallen_Angel_Prisoner03.skel" "Monster\Fallen_Angel_Prisoner03\Fallen_Angel_Prisoner03_cstand.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_wing01" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (777,0) 
		randomstart		false
		active			true
		bone_animation	"eff_L_wing01" "Monster\Fallen_Angel_Prisoner03.skel" "Monster\Fallen_Angel_Prisoner03\Fallen_Angel_Prisoner03_cstand.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_wing02" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (777,0) 
		randomstart		false
		active			true
		bone_animation	"eff_L_wing02" "Monster\Fallen_Angel_Prisoner03.skel" "Monster\Fallen_Angel_Prisoner03\Fallen_Angel_Prisoner03_cstand.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_wing03" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.3) (777,0) 
		randomstart		false
		active			true
		bone_animation	"eff_L_wing03" "Monster\Fallen_Angel_Prisoner03.skel" "Monster\Fallen_Angel_Prisoner03\Fallen_Angel_Prisoner03_cstand.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## maze_cat_att01 ######### #
<effect>
	 id		870
	 name		maze_cat_att01
	<list>
	res			1		mh_eff_maze_cat_att01
	res			2		mh_TEST3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (380,0) (385,1) (550,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## maze_cat_att02 ######### #
<effect>
	 id		871
	 name		maze_cat_att02
	<list>
	res			1		qa_babarian_att02
	res			2		pt_fighte_spike
	res			3		pt_fighte_spike
	res			4		sp_berserker_att02_02
	res			5		dc_berserker_dec_att02
	res			6		pt_fighte_spike
	res			7		mh_TEST
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -1
		lifetime		560 583
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		560 1000
		animtime		0
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1
		lifetime		550 1000
		animtime		0
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1
		lifetime		550 1000
		animtime		0
		scale			(0,.4,.4,1) (999,1,1,9) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1
		lifetime		550 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1
		lifetime		550 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## maze_cat_stand ######### #
<effect>
	 id		872
	 name		maze_cat_stand
	<list>
	res			1		sp_bonheur_eyeglow01
	res			2		pt_bonheur_eye_pt01
	res			3		pt_bonheur_eye_pt01
	res			4		mh_TEST2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.3) (500,.3) (999,0.3) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"eff_mace" "Monster\maze_cat.skel" "Monster\maze_cat\maze_cat_stand.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_mace" "Monster\maze_cat.skel" "Monster\maze_cat\maze_cat_stand.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,1,1,1) (999,.5,.5,2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_mace" "Monster\maze_cat.skel" "Monster\maze_cat\maze_cat_stand.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## maze_cat_die ######### #
<effect>
	 id		873
	 name		maze_cat_die
	<list>
	res			1		pt_kadirune_die_bom01
	res			2		mh_eff_maze_cat_die
	res			3		pt_maze_cat_die_smoke01
	res			4		pt_Baron_Die_Smoke_2
	res			5		pt_maze_cat_Die_Smoke
	res			6		pt_maze_cat_die_bom01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 2
		lifetime		266 400
		animtime		0
		scale			(0,2,2,2) (999,0.2,0.2,0.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 2
		lifetime		300 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,1,1,5) 
		alpha			(0,1) (400,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 3
		lifetime		400 800
		animtime		0
		scale			(0,.3,.3,.3) (999,1,1,5) 
		alpha			(0,1) (400,.5) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 2
		lifetime		400 800
		animtime		0
		scale			(0,.3,.3,.3) (999,1,1,5) 
		alpha			(0,0) (400,.5) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 2
		lifetime		350 1000
		animtime		0
		scale			(0,2,2,2) (999,0.2,0.2,0.2) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_sht_run03 ######### #
<effect>
	 id		874
	 name		pet_sht_run03
	<list>
	res			1		sp_pet_sht_glow01
	res			2		dc_pet_sht_dec01
	res			3		pt_pet_sht_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.2,.2,.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_sht_stand03 ######### #
<effect>
	 id		875
	 name		pet_sht_stand03
	<list>
	res			1		sp_pet_sht_glow01
	res			2		dc_pet_sht_dec01
	res			3		pt_pet_sht_pt01
	res			4		mh_TEST2
	res			5		pt_pet_sht_smoke_01
	res			6		pt_pet_sht_fire_01
	res			7		pt_pet_sht_smoke_01
	res			8		pt_pet_sht_fire_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.2,.2,.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		80 200
		animtime		0
		bonename		"eff_L_gun" 
		scale			(0,.1,.1,.1) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		80 200
		animtime		0
		bonename		"eff_L_gun" 
		scale			(0,.1,.1,.1) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		80 200
		animtime		0
		bonename		"eff_R_gun" 
		scale			(0,.1,.1,.1) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		80 200
		animtime		0
		bonename		"eff_R_gun" 
		scale			(0,.1,.1,.1) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## vadira_ancient_stand ######### #
<effect>
	 id		876
	 name		vadira_ancient_stand
	<list>
	res			1		sp_drako_eyeglow01
	res			2		pt_drako_stand01
	res			3		pt_drako_stand02
	res			4		dc_weistchop_bg_01
	res			5		sp_drako_bodyglow
	res			6		pt_drako_stand01
	res			7		pt_drako_stand02
	res			8		sp_drako_bodyglow
	res			9		mh_TEST3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Vadira_eye01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Vadira_eye01" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Vadira_eye01" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (500,.4) (999,.7) 
		randomstart		false
		active			false
		bone_animation	"Vadira_eye01" "Monster\Vadira_ancient.skel" "Monster\Vadira\Vadira_att01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Vadira_eye01" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Vadira_eye01" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,.2) 
		randomstart		false
		active			false
		bone_animation	"Vadira_eye01" "Monster\Vadira_ancient.skel" "Monster\Vadira\Vadira_att01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Vadira_eye01" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## parasite_ancient_stand ######### #
<effect>
	 id		877
	 name		parasite_ancient_stand
	<list>
	res			1		pt_talos_fire01
	res			2		pt_talos_fire01
	res			3		pt_talos_fire01
	res			4		sp_muspell_eyeglow
	res			5		sp_muspell_eyeglow
	res			6		sp_talos_bodyglow
	res			7		mh_TEST4
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff02" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff05" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff06" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,.2) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_redpoint" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_redpoint" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## frozengiant_ancient_stand ######### #
<effect>
	 id		878
	 name		frozengiant_ancient_stand
	<list>
	res			1		pt_bonheur_body_pt01
	res			2		sp_bonheur_eyeglow01
	res			3		dc_bonheur_stand_dec01
	res			4		pt_bonheur_eye_pt01
	res			5		pt_bonheur_stand_pt01
	res			6		mh_TEST5
	res			7		pt_frozengiant_ancient_body_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,2) (999,4,4,6) 
		alpha			(0,0) (500,.2) (999,0) 
		color			(0,1,1,1) (999,0.92,0.70,0.09) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		alpha			(0,.25) (999,.25) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,.5,.5,2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,2) (999,4,4,6) 
		alpha			(0,0) (500,.2) (999,0) 
		color			(0,1,1,1) (999,0.92,0.70,0.09) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Giant_Eris_att1_Fire ######### #
<effect>
	 id		879
	 name		Giant_Eris_att1_Fire
	<list>
	res			1		pt_fisthrom_bom
	res			2		dc_fisthrom_att_01
	res			3		dc_fisthrom_att_02
	res			4		dc_fisthrom_att_03
	res			5		pt_fisthrom_bom02
	res			6		qa_fisthrom_att02
	res			7		mh_TEST2
	res			8		pt_Giant_Eris_att_ruin
	res			9		pt_Giant_Eris_att_ruin
	res			10		pt_Giant_Eris_att_ruin
	res			11		mh_fisthrom_att01
	res			12		dc_Giant_Eris_bom_dark
	res			13		sn_Giant_Eris_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2 -4
		lifetime		650 1000
		animtime		0
		scale			(0 1 1 1) 
		alpha			(0,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (600,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.3,1.3,1.3) 
		alpha			(0,0) (550,0) (740,0.4) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -4
		lifetime		400 1000
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0) (500,0) (650,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1 .5 -4.2
		lifetime		600 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 .5 -5
		lifetime		600 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0.5 .5 -3
		lifetime		600 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 -1.5
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (600 0) (700 1) (999 0) 
		rotation		(0 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0 0.8 0.8 0.8) 
		alpha			(0,0) (600,0) (700,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Giant_Eris_att1_Ice ######### #
<effect>
	 id		880
	 name		Giant_Eris_att1_Ice
	<list>
	res			1		dc_fisthrom_att_01
	res			2		dc_fisthrom_att_03
	res			3		qa_fisthrom_att02
	res			4		mh_TEST2
	res			5		pt_freinture_att03_icept
	res			6		pt_freinture_att03_icept
	res			7		pt_freinture_att03_icept
	res			8		pt_Giant_Eris_bom_ice
	res			9		dc_Giant_Eris_ground_ice
	res			10		pt_Giant_Eris_pt_ice
	res			11		mh_Giant_Eris_slash_ice
	res			12		dc_Giant_Eris_bom_dark
	res			13		sn_Giant_Eris_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (600,0) (700,1) (999,0) 
		color			(0,0.2,0.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.3,1.3,1.3) 
		alpha			(0,0) (550,0) (740,0.4) (999,0) 
		color			(0,0.2,0.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1 .5 -4.2
		lifetime		600 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 .5 -5
		lifetime		600 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0.5 .5 -3
		lifetime		600 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 -4
		lifetime		650 1000
		animtime		0
		scale			(0 1 1 1) 
		alpha			(0,1) (700,0) (999,0) 
		color			(0,0.2,0.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0.1,0.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -4
		lifetime		400 1000
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0) (500,0) (650,1) (999,0) 
		color			(0,0.2,0.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 -1.5
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (600 0) (700 1) (999 0) 
		color			(0 0 0 1) 
		rotation		(0 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0 0.8 0.8 0.8) 
		alpha			(0,0) (600,0) (700,1) (800,1) (999,0) 
		color			(0,0.2,0.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Giant_Eris_att1_Dark ######### #
<effect>
	 id		881
	 name		Giant_Eris_att1_Dark
	<list>
	res			1		qa_fisthrom_att02
	res			2		mh_TEST2
	res			3		pt_Giant_Eris_att_ruin
	res			4		pt_Giant_Eris_att_ruin
	res			5		pt_Giant_Eris_att_ruin
	res			6		dc_Giant_Eris_dark_01
	res			7		dc_Giant_Eris_dark_03
	res			8		dc_Giant_Eris_bom_dark
	res			9		pt_Giant_Eris_bom_dark
	res			10		dc_Giant_Eris_ground_dark
	res			11		pt_Giant_Eris_pt_dark
	res			12		mh_Giant_Eris_slash_dark
	res			13		sn_Giant_Eris_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 .5 -4.2
		lifetime		600 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 .5 -5
		lifetime		600 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.5 .5 -3
		lifetime		600 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (600,0) (700,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.3,1.3,1.3) 
		alpha			(0,0) (550,0) (740,0.4) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0 0.8 0.8 0.8) 
		alpha			(0,0) (600,0) (700,1) (800,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 -4
		lifetime		650 1000
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0,1) (700,0) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -4
		lifetime		400 1000
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0) (500,0) (650,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 -1.5
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (600 0) (700 1) (999 0) 
		rotation		(0 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Giant_Eris_att1_Curse ######### #
<effect>
	 id		882
	 name		Giant_Eris_att1_Curse
	<list>
	res			1		dc_fisthrom_att_01
	res			2		dc_fisthrom_att_03
	res			3		qa_fisthrom_att02
	res			4		mh_TEST2
	res			5		pt_Giant_Eris_att_ruin
	res			6		pt_Giant_Eris_att_ruin
	res			7		pt_Giant_Eris_att_ruin
	res			8		pt_Giant_Eris_bom_curse
	res			9		dc_Giant_Eris_ground_curse
	res			10		pt_Giant_Eris_pt_curse
	res			11		mh_Giant_Eris_slash_curse
	res			12		dc_Giant_Eris_bom_dark
	res			13		sn_Giant_Eris_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (600,0) (700,1) (999,0) 
		color			(0,0.5,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.3,1.3,1.3) 
		alpha			(0,0) (550,0) (740,0.4) (999,0) 
		color			(0,0.3,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1 .5 -4.2
		lifetime		600 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0.5,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 .5 -5
		lifetime		600 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0.5,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0.5 .5 -3
		lifetime		600 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0.5,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 -4
		lifetime		650 1000
		animtime		0
		scale			(0 1 1 1) 
		alpha			(0,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -4
		lifetime		400 1000
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0) (500,0) (650,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 -1.5
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (600 0) (700 1) (999 0) 
		rotation		(0 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0 0.8 0.8 0.8) 
		alpha			(0,0) (600,0) (700,1) (800,1) (999,0) 
		color			(0,0.5,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Giant_Eris_att1_Poison ######### #
<effect>
	 id		883
	 name		Giant_Eris_att1_Poison
	<list>
	res			1		pt_fisthrom_bom
	res			2		dc_fisthrom_att_01
	res			3		dc_fisthrom_att_02
	res			4		dc_fisthrom_att_03
	res			5		pt_fisthrom_bom02
	res			6		qa_fisthrom_att02
	res			7		mh_TEST2
	res			8		pt_Giant_Eris_att_ruin
	res			9		pt_Giant_Eris_att_ruin
	res			10		pt_Giant_Eris_att_ruin
	res			11		mh_fisthrom_att01
	res			12		dc_Giant_Eris_bom_dark
	res			13		sn_Giant_Eris_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2 -4
		lifetime		650 1000
		animtime		0
		scale			(0 1 1 1) 
		alpha			(0,1) (700,0) (999,0) 
		color			(0,.1,2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (600,0) (700,1) (999,0) 
		color			(0,.1,2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.1,2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.3,1.3,1.3) 
		alpha			(0,0) (550,0) (740,0.4) (999,0) 
		color			(0,.1,2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -4
		lifetime		400 1000
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0) (500,0) (650,1) (999,0) 
		color			(0,.1,2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1 .5 -4.2
		lifetime		600 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 .5 -5
		lifetime		600 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0.5 .5 -3
		lifetime		600 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 -1.5
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (600 0) (700 1) (999 0) 
		color			(0,.1,2,0) 
		rotation		(0 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0 0.8 0.8 0.8) 
		alpha			(0,0) (600,0) (700,1) (800,1) (999,0) 
		color			(0,0.5,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Giant_Eris_att1_Thunder ######### #
<effect>
	 id		884
	 name		Giant_Eris_att1_Thunder
	<list>
	res			1		dc_fisthrom_att_01
	res			2		dc_fisthrom_att_02
	res			3		dc_fisthrom_att_03
	res			4		pt_fisthrom_bom02
	res			5		qa_fisthrom_att02
	res			6		mh_TEST2
	res			7		pt_Giant_Eris_att_ruin
	res			8		pt_Giant_Eris_att_ruin
	res			9		pt_Giant_Eris_att_ruin
	res			10		mh_fisthrom_att01
	res			11		pt_Giant_Eris_bom_thunder
	res			12		dc_Giant_Eris_bom_dark
	res			13		sn_Giant_Eris_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (600,0) (700,1) (999,0) 
		color			(0,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.3,1.3,1.3) 
		alpha			(0,0) (550,0) (740,0.4) (999,0) 
		color			(0,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -4
		lifetime		400 1000
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0) (500,0) (650,1) (999,0) 
		color			(0,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1 .5 -4.2
		lifetime		600 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1 .5 -5
		lifetime		600 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0.5 .5 -3
		lifetime		600 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 -1.5
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (600 0) (700 1) (999 0) 
		color			(0,.7,1,0) 
		rotation		(0 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 -4
		lifetime		650 1000
		animtime		0
		scale			(0 1 1 1) 
		alpha			(0,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0 0.8 0.8 0.8) 
		alpha			(0,0) (600,0) (700,1) (800,1) (999,0) 
		color			(0,0.5,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Giant_Eris_att2_Fire ######### #
<effect>
	 id		885
	 name		Giant_Eris_att2_Fire
	<list>
	res			1		pt_fisthrom_bom
	res			2		dc_fisthrom_att_01
	res			3		dc_fisthrom_att_02
	res			4		dc_fisthrom_att_03
	res			5		pt_fisthrom_bom02
	res			6		dc_Giant_Eris_bom_dark
	res			7		qa_Giant_Eris_boom_02
	res			8		mh_TEST
	res			9		qa_Giant_Eris_boom_01
	res			10		sn_Basic_Atk1_Mon_Effroi
	res			11		sn_Giant_Eris_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2 -3
		lifetime		650 1000
		animtime		0
		scale			(0 1 1 1) 
		alpha			(0,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (600,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.3,1.3,1.3) 
		alpha			(0,0) (550,0) (740,0.4) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 -3
		lifetime		400 1000
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0) (500,0) (650,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 -3
		lifetime		650 1000
		animtime		0
		scale			(0 0.8 0.8 0.8) 
		alpha			(0,1) (700,0) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Giant_Eris_att2_Ice ######### #
<effect>
	 id		886
	 name		Giant_Eris_att2_Ice
	<list>
	res			1		dc_fisthrom_att_01
	res			2		dc_fisthrom_att_03
	res			3		pt_Giant_Eris_bom_ice
	res			4		dc_Giant_Eris_ground_ice
	res			5		pt_Giant_Eris_pt_ice
	res			6		dc_Giant_Eris_bom_dark
	res			7		mh_TEST
	res			8		qa_Giant_Eris_boom_01
	res			9		qa_Giant_Eris_boom_02
	res			10		sn_Giant_Eris_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (600,0) (700,1) (999,0) 
		color			(0,0.2,0.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.3,1.3,1.3) 
		alpha			(0,0) (550,0) (740,0.4) (999,0) 
		color			(0,0.2,0.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 -3
		lifetime		650 1000
		animtime		0
		scale			(0 1 1 1) 
		alpha			(0,1) (700,0) (999,0) 
		color			(0,0.2,0.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0.1,0.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -3
		lifetime		400 1000
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0) (500,0) (650,1) (999,0) 
		color			(0,0.2,0.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0 0.8 0.8 0.8) 
		alpha			(0,0) (600,0) (700,1) (800,1) (999,0) 
		color			(0,0.2,0.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Giant_Eris_att2_Dark ######### #
<effect>
	 id		887
	 name		Giant_Eris_att2_Dark
	<list>
	res			1		dc_Giant_Eris_dark_01
	res			2		dc_Giant_Eris_dark_03
	res			3		dc_Giant_Eris_bom_dark
	res			4		pt_Giant_Eris_bom_dark
	res			5		dc_Giant_Eris_ground_dark
	res			6		pt_Giant_Eris_pt_dark
	res			7		mh_TEST
	res			8		qa_Giant_Eris_boom_01
	res			9		qa_Giant_Eris_boom_02
	res			10		sn_Giant_Eris_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (600,0) (700,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.3,1.3,1.3) 
		alpha			(0,0) (550,0) (740,0.4) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0 0.8 0.8 0.8) 
		alpha			(0,0) (600,0) (700,1) (800,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 -3
		lifetime		650 1000
		animtime		0
		scale			(0 1 1 1) 
		alpha			(0,1) (700,0) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -3
		lifetime		400 1000
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0) (500,0) (650,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Giant_Eris_att2_Curse ######### #
<effect>
	 id		888
	 name		Giant_Eris_att2_Curse
	<list>
	res			1		dc_fisthrom_att_01
	res			2		dc_fisthrom_att_03
	res			3		pt_Giant_Eris_bom_curse
	res			4		dc_Giant_Eris_ground_curse
	res			5		pt_Giant_Eris_pt_curse
	res			6		dc_Giant_Eris_bom_dark
	res			7		mh_TEST
	res			8		qa_Giant_Eris_boom_01
	res			9		qa_Giant_Eris_boom_02
	res			10		sn_Giant_Eris_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (600,0) (700,1) (999,0) 
		color			(0,0.5,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.3,1.3,1.3) 
		alpha			(0,0) (550,0) (740,0.4) (999,0) 
		color			(0,0.3,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 -3
		lifetime		650 1000
		animtime		0
		scale			(0 1 1 1) 
		alpha			(0,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -3
		lifetime		400 1000
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0) (500,0) (650,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0 0.8 0.8 0.8) 
		alpha			(0,0) (600,0) (700,1) (800,1) (999,0) 
		color			(0,0.5,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Giant_Eris_att2_Poison ######### #
<effect>
	 id		889
	 name		Giant_Eris_att2_Poison
	<list>
	res			1		pt_fisthrom_bom
	res			2		dc_fisthrom_att_01
	res			3		dc_fisthrom_att_02
	res			4		dc_fisthrom_att_03
	res			5		pt_fisthrom_bom02
	res			6		dc_Giant_Eris_bom_dark
	res			7		qa_Giant_Eris_boom_01
	res			8		qa_Giant_Eris_boom_02
	res			9		mh_TEST
	res			10		sn_Giant_Eris_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2 -3
		lifetime		650 1000
		animtime		0
		scale			(0 1 1 1) 
		alpha			(0,1) (700,0) (999,0) 
		color			(0,.1,2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (600,0) (700,1) (999,0) 
		color			(0,.1,2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.1,2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.3,1.3,1.3) 
		alpha			(0,0) (550,0) (740,0.4) (999,0) 
		color			(0,.1,2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -3
		lifetime		400 1000
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0) (500,0) (650,1) (999,0) 
		color			(0,.1,2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0 0.8 0.8 0.8) 
		alpha			(0,0) (600,0) (700,1) (800,1) (999,0) 
		color			(0,0.5,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Giant_Eris_att2_Thunder ######### #
<effect>
	 id		890
	 name		Giant_Eris_att2_Thunder
	<list>
	res			1		dc_fisthrom_att_01
	res			2		dc_fisthrom_att_02
	res			3		dc_fisthrom_att_03
	res			4		pt_fisthrom_bom02
	res			5		pt_Giant_Eris_bom_thunder
	res			6		dc_Giant_Eris_bom_dark
	res			7		mh_TEST
	res			8		qa_Giant_Eris_boom_01
	res			9		qa_Giant_Eris_boom_02
	res			10		sn_Giant_Eris_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (600,0) (700,1) (999,0) 
		color			(0,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.3,1.3,1.3) 
		alpha			(0,0) (550,0) (740,0.4) (999,0) 
		color			(0,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -3
		lifetime		400 1000
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0) (500,0) (650,1) (999,0) 
		color			(0,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 -3
		lifetime		650 1000
		animtime		0
		scale			(0 1 1 1) 
		alpha			(0,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0 0.8 0.8 0.8) 
		alpha			(0,0) (600,0) (700,1) (800,1) (999,0) 
		color			(0,0.5,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eris_Monkey_boss_finish_01 ######### #
<effect>
	 id		891
	 name		Eris_Monkey_boss_finish_01
	<list>
	res			1		sp_mon_lizardS_att1boom_01
	res			2		pt_mon_Eris_Monkey_boom01
	res			3		pt_mon_Eris_Monkey_boom02
	res			4		mh_Eris_monkey_Boss_att_01_finish
	res			5		qa_Eris_monkey_boss_att01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.7,.9,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.9,1) (999,.3,.5,1) 
		color			(0,.7,.9,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eris_monkey_die ######### #
<effect>
	 id		892
	 name		Eris_monkey_die
	<list>
	res			1		dc_prisoner_die_glow
	res			2		dc_prisoner_die_glow
	res			3		mh__Eris_Monkey_die
	res			4		dc_prisoner_die_glow
	res			5		qa_Giant_Eris_boom_01
	res			6		sn_Eris_monkey_die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0.8
		lifetime		760 950
		animtime		0
		scale			(0,.3,.3,.3) (999,2,2,2) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0.8
		lifetime		830 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (790,1) (999,0) 
		color			(0,1,1,1) (790,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0.8
		lifetime		630 900
		animtime		0
		scale			(0,.3,.3,.3) (999,2,2,2) 
		alpha			(0,0) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		660 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Giant_Eris_monkey_die ######### #
<effect>
	 id		893
	 name		Giant_Eris_monkey_die
	<list>
	res			1		dc_prisoner_die_glow
	res			2		dc_prisoner_die_glow
	res			3		dc_prisoner_die_glow
	res			4		mh_giant_Eris_Monkey_die
	res			5		qa_Giant_Eris_boom_01
	res			6		sn_Giant_Eris_monkey_die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 2
		lifetime		630 900
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 2
		lifetime		760 950
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 2
		lifetime		830 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (790,1) (999,0) 
		color			(0,1,1,1) (790,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		660 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skywhale_fieldboss_stand ######### #
<effect>
	 id		894
	 name		skywhale_fieldboss_stand
	<list>
	res			1		dc_boss_water_ring01
	res			2		dc_boss_water_bg02
	res			3		pt_ml_waterwheel_ring02
	res			4		mh_skywhale_fieldboss_stand
	res			5		pt_fieldboss_water_smoke02
	res			6		pt_fieldboss_water02
	res			7		pt_fieldboss_water01
	res			8		pt_fieldboss_water_redsmoke01
	res			9		pt_fieldboss_water03
	res			10		pt_fieldboss_water04
	res			11		pt_fieldboss_water05
	res			12		pt_fieldboss_water06
	res			13		sp_fieldboss_water_bodyglow01
	res			14		pt_fieldboss_water_redpt_01
	res			15		sn_fieldboss_whale_stand
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 2.8
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,20,20,20) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 7 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,.8,.8,.8) (500,3,3,3) (999,2,2,2) 
		alpha			(0,0) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 12 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,3,3,7) (999,6,6,16) 
		alpha			(0,0) (400,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 5 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 6 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 6 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 6 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,10) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 6.5 2.8
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,1) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 5
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skywhale_fieldboss_att01 ######### #
<effect>
	 id		895
	 name		skywhale_fieldboss_att01
	<list>
	res			1		dc_boss_water_ring01
	res			2		dc_boss_water_bg02
	res			3		pt_ml_waterwheel_ring02
	res			4		mh_skywhale_fieldboss_att01
	res			5		pt_fieldboss_water_redsmoke01
	res			6		pt_fieldboss_water_smoke02
	res			7		pt_fieldboss_water_redpt_01
	res			8		mh_fieldboss_skywhale_01
	res			9		mh_fieldboss_skywhale_01
	res			10		mh_fieldboss_skywhale_02
	res			11		mh_fieldboss_skywhale_02
	res			12		mh_fieldboss_skywhale_01
	res			13		mh_fieldboss_skywhale_01
	res			14		pt_fieldboss_skywhale_att02
	res			15		pt_fieldboss_skywhale_att02
	res			16		pt_fieldboss_skywhale_att02
	res			17		pt_fieldboss_skywhale_att02
	res			18		pt_fieldboss_skywhale_att02
	res			19		pt_skywhale_mini_slsashpat_01
	res			20		qa_10
	res			21		sn_fieldboss_whale_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 2.8
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,20,20,20) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 5
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		400 800
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		450 800
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		550 1000
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		390 800
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		490 1000
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3.8 -3
		lifetime		210 410
		animtime		0
		scale			(0 2 2 2) (999 2.5 2.5 2.5) 
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\monster\echidna_att01.skel" "effect\monster\echidna_att01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3.8 -7
		lifetime		340 540
		animtime		0
		scale			(0 3 3 3) (999 3.5 3.5 3.5) 
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\monster\echidna_att01.skel" "effect\monster\echidna_att01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3.8 -10
		lifetime		460 660
		animtime		0
		scale			(0 4 4 4) (999 4.5 4.5 4.5) 
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\monster\echidna_att01.skel" "effect\monster\echidna_att01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 3.8 -13
		lifetime		600 800
		animtime		0
		scale			(0 5 5 5) (999 5.5 5.5 5.5) 
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\monster\echidna_att01.skel" "effect\monster\echidna_att01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 3.8 -16
		lifetime		730 930
		animtime		0
		scale			(0 6 6 6) (999 6.5 6.5 6.5) 
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\monster\echidna_att01.skel" "effect\monster\echidna_att01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skywhale_fieldboss_att02 ######### #
<effect>
	 id		896
	 name		skywhale_fieldboss_att02
	<list>
	res			1		dc_boss_water_ring01
	res			2		dc_boss_water_ring01
	res			3		dc_boss_water_ring01
	res			4		dc_boss_water_ring01
	res			5		dc_boss_water_ring01
	res			6		dc_boss_water_ring01
	res			7		dc_boss_water_ring01
	res			8		dc_boss_water_ring01
	res			9		dc_boss_water_ring01
	res			10		pt_Quetzalcoatl_Spark_1
	res			11		pt_Quetzalcoatl_Spark_1
	res			12		pt_Quetzalcoatl_Spark_1
	res			13		pt_Quetzalcoatl_Spark_1
	res			14		pt_Quetzalcoatl_Spark_1
	res			15		mh_skywhale_fieldboss_att02
	res			16		mh_fieldboss_whale_att03_01
	res			17		mh_fieldboss_whale_att03_02
	res			18		mh_fieldboss_whale_att03_01
	res			19		mh_fieldboss_whale_att03_01
	res			20		mh_fieldboss_whale_att03_01
	res			21		mh_fieldboss_whale_att03_01
	res			22		mh_fieldboss_whale_att03_02
	res			23		mh_fieldboss_whale_att03_02
	res			24		mh_fieldboss_whale_att03_02
	res			25		mh_fieldboss_whale_att03_02
	res			26		dc_fieldboss_whale_att_01
	res			27		dc_fieldboss_whale_att_01
	res			28		dc_fieldboss_whale_att_01
	res			29		dc_fieldboss_whale_att_01
	res			30		dc_fieldboss_whale_att_01
	res			31		dc_fieldboss_whale_att03
	res			32		dc_fieldboss_whale_att03
	res			33		pt_fieldboss_water_redsmoke01
	res			34		pt_fieldboss_water_smoke02
	res			35		pt_fieldboss_water01
	res			36		pt_fieldboss_water02
	res			37		pt_fieldboss_water03
	res			38		pt_fieldboss_water04
	res			39		pt_fieldboss_water05
	res			40		pt_fieldboss_water06
	res			41		pt_fieldboss_water07
	res			42		dc_fieldboss_water_bg01
	res			43		dc_boss_water_bg01
	res			44		pt_fieldboss_water_redpt_01
	res			45		qa_fieldboss_whale_01
	res			46		sn_fieldboss_whale_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,12,12,12) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,12,12,12) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0 1 0 0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,12,12,12) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0,12,12,12) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0 1 0 0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,12,12,12) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0 1 0 0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0 1 0 0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0 1 0 0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0 1 0 0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -15
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0 1 .5 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -5
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0 1 .5 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	5 0 -10
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0 1 .5 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-5 0 -10
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0 1 .5 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -10
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0 1 .5 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -10
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -10
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (560,0) (600,1) (800,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	5 0 -5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-5 0 -5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (560,0) (600,1) (800,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	5 0 -5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (560,0) (600,1) (800,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-5 0 -5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (560,0) (600,1) (800,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 -5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (560,0) (600,1) (800,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -10
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (500,0.4,0.4,0.4) (999,1,1,1) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 -15
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	5 0 -10
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-5 0 -10
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -5
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 -10
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0) (570,0) (670,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 -10
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 30 -9
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,30) (999,7,7,45) 
		alpha			(0,0) (300,.3) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 6 -9
		lifetime		500 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 -9
		lifetime		450 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 2 -9
		lifetime		450 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 2 -9
		lifetime		500 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 9 -9
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,10) (999,6,6,30) 
		alpha			(0,0) (500,.4) (800,.3) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 20 -9
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,60) 
		alpha			(0,0) (100,.7) (400,.7) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 -10
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,13,13,13) 
		alpha			(0,0) (500,0) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,13,13,13) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 3 5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skywhale_fieldboss_att03 ######### #
<effect>
	 id		897
	 name		skywhale_fieldboss_att03
	<list>
	res			1		dc_boss_water_ring01
	res			2		dc_boss_water_bg02
	res			3		pt_ml_waterwheel_ring02
	res			4		mh_skywhale_fieldboss_att03
	res			5		pt_fieldboss_water_redsmoke01
	res			6		pt_fieldboss_water_smoke02
	res			7		mh_fieldboss_whale_water_wave1
	res			8		pt_fieldboss_whale_bomb_water07
	res			9		mh_fieldboss_whale_att02_01
	res			10		mh_fieldboss_whale_att02_02
	res			11		mh_fieldboss_whale_att02_03
	res			12		mh_fieldboss_whale_att02_04
	res			13		mh_fieldboss_whale_att02_05
	res			14		mh_fieldboss_whale_att02_06
	res			15		mh_fieldboss_whale_att02_07
	res			16		mh_fieldboss_whale_att02_08
	res			17		pt_fieldboss_water_redpt_01
	res			18		qa_fieldboss_whale_02
	res			19		sn_fieldboss_whale_att03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	2.2 0 -2.2
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	2.2 0 -2.2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	2.2 0 -2.2
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,20,20,20) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	2.2 0 -2.2
		lifetime		0 1000
		animtime		1
		scale			(0,1,0,1) (999,1.15,1.15,1.15) 
		alpha			(0,0) (300,.5) (833,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1 1 0
		lifetime		200 600
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (100,0) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	3 0 -3
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (250,0.7) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	3 0 -3
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (550,0) (600,0.7) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	3 0 -3
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (250,0.8) (400,0.8) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	3 0 -3
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (550,0.8) (750,0.8) (820,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	3 0 -3
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (200,0) (250,0.7) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	3 0 -3
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (550,0) (600,0.7) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	3 0 -3
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (200,0) (250,0.8) (400,0.8) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	3 0 -3
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (500,0) (550,0.8) (750,0.8) (820,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skywhale_fieldboss_att04 ######### #
<effect>
	 id		898
	 name		skywhale_fieldboss_att04
	<list>
	res			1		dc_boss_water_ring01
	res			2		dc_boss_water_bg02
	res			3		pt_ml_waterwheel_ring02
	res			4		mh_skywhale_fieldboss_att04
	res			5		pt_fieldboss_water_redsmoke01
	res			6		pt_fieldboss_water_smoke02
	res			7		mh_fieldboss_whale_water_wave1
	res			8		pt_fieldboss_whale_bomb_water07
	res			9		dc_fieldboss_dc_red
	res			10		pt_fieldboss_water_redpt_01
	res			11		mh_fieldboss_whale_beam_01
	res			12		pt_fieldboss_whale_ring_carpet
	res			13		pt_fieldboss_whale_bomb_water07
	res			14		mh_skywhale_fieldboss_att04_02
	res			15		pt_fieldboss_water_redsmoke01
	res			16		pt_fieldboss_water_smoke02
	res			17		pt_fieldboss_water_redpt_01
	res			18		dc_fieldboss_whale_ground_01
	res			19		dc_fieldboss_whale_ground_01
	res			20		dc_fieldboss_whale_ground_01
	res			21		dc_fieldboss_whale_ground_01
	res			22		dc_fieldboss_whale_ground_01
	res			23		dc_fieldboss_whale_ground_01
	res			24		dc_fieldboss_whale_ground_01
	res			25		dc_fieldboss_whale_ground_01
	res			26		dc_fieldboss_whale_ground_02
	res			27		dc_fieldboss_whale_ground_02
	res			28		dc_fieldboss_whale_ground_02
	res			29		dc_fieldboss_whale_ground_02
	res			30		dc_fieldboss_whale_ground_02
	res			31		dc_fieldboss_whale_ground_02
	res			32		dc_fieldboss_whale_ground_02
	res			33		dc_fieldboss_whale_ground_02
	res			34		sp_fieldboss_whale_damage_01
	res			35		sp_fieldboss_whale_damage_01
	res			36		sp_fieldboss_whale_damage_01
	res			37		sp_fieldboss_whale_damage_01
	res			38		sp_fieldboss_whale_damage_01
	res			39		sp_fieldboss_whale_damage_01
	res			40		sp_fieldboss_whale_damage_01
	res			41		sp_fieldboss_whale_damage_01
	res			42		pt_fieldboss_whale_web_01
	res			43		sp_fieldboss_whale_glow_01
	res			44		sp_fieldboss_whale_glow_01
	res			45		sp_fieldboss_whale_glow_01
	res			46		sp_fieldboss_whale_glow_01
	res			47		sp_fieldboss_whale_glow_01
	res			48		sp_fieldboss_whale_glow_01
	res			49		sp_fieldboss_whale_glow_01
	res			50		sp_fieldboss_whale_glow_01
	res			51		pt_fieldboss_whale_glow_01
	res			52		pt_fieldboss_whale_pt_smoke
	res			53		pt_fieldboss_whale_explode_01
	res			54		qa_fieldboss_whale_03
	res			55		dc_fieldboss_whale_ground_03
	res			56		qa_fieldboss_whale_01
	res			57		mh_Toris_W_Remote_Slash_1
	res			58		mh_Toris_W_Remote_Slash_2
	res			59		mh_Toris_W_Remote_Slash_1
	res			60		mh_Toris_W_Remote_Slash_2
	res			61		dc_Toris_W_Remote_crack
	res			62		mh_muspell_att04_stone
	res			63		mh_muspell_att04_stone
	res			64		mh_muspell_att04_stone
	res			65		pt_Toris_W_Up_Smoke_1
	res			66		pt_Toris_W_Up_Smoke_1
	res			67		pt_Toris_W_Up_Smoke_1
	res			68		pt_Toris_W_Up_Smoke_1
	res			69		mh_muspell_att04_stone
	res			70		mh_muspell_att04_stone
	res			71		mh_muspell_att04_stone
	res			72		mh_muspell_att04_stone
	res			73		mh_muspell_att04_stone
	res			74		qa_fieldboss_whale_01
	res			75		mh_Toris_W_Remote_Slash_1
	res			76		mh_Toris_W_Remote_Slash_2
	res			77		dc_fieldboss_dc_red_02
	res			78		sn_fieldboss_whale_att04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -10
		lifetime		200 1000
		animtime		0
		scale			(0,7,7,7) (999,18,18,18) 
		alpha			(0,0) (300,.5) (900 0) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -10
		lifetime		200 1000
		animtime		0
		scale			(0,8,8,8) (999,20,20,20) 
		alpha			(0,0) (300,.5) (900 0) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -10
		lifetime		200 800
		animtime		0
		scale			(0,8,8,8) (999,30,30,30) 
		alpha			(0,0) (300,.5) (400 0) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -10
		lifetime		220 850
		animtime		1
		alpha			(0 0) (550 1) (850 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0 .4) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0 .4) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -10
		lifetime		200 1000
		animtime		1
		scale			(0,1,0,1) (999,1.15,1.15,1.15) 
		alpha			(0,0) (300,.5) (700 0) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -10
		lifetime		200 300
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (100,0) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -10
		lifetime		0 1000
		animtime		0
		scale			(0 7.5 7.5 7.5) 
		alpha			(0 0) (100 1) (200 1) (250 0) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -10
		lifetime		0 1000
		animtime		1
		scale			(0 1 1 1) (999 4.5 4.5 4.5) 
		alpha			(0 1) (50 0) (100 1) (150 0) (200 1) (250 0) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -10
		lifetime		0 250
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0,0) (50,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 10
		lifetime		850 1000
		animtime		0
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		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			72
		active			true
		startposition	0 0 -10
		lifetime		710 760
		animtime		0
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (500 .7) (999 0) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			73
		active			true
		startposition	0 0 -10
		lifetime		750 800
		animtime		0
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (500 .7) (999 0) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			74
		active			true
		startposition	0 0 3
		lifetime		900 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			75
		active			true
		startposition	0 0 -9
		lifetime		550 650
		animtime		1
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (300,1) (700,0) (999,0) 
		color			(0,1,1,1) (300,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			76
		active			true
		startposition	0 0 -10
		lifetime		650 750
		animtime		1
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,1) (300,1) (700,0) (999,0) 
		color			(0,1,1,1) (300,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			77
		active			true
		startposition	0 0 -10
		lifetime		0 1000
		animtime		0
		scale			(0 7.5 7.5 7.5) 
		alpha			(0 0) (100 1) (200 1) (250 0) (999 0) 
		color			(0 1 0 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			78
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skywhale_fieldboss_die ######### #
<effect>
	 id		900
	 name		skywhale_fieldboss_die
	<list>
	res			1		dc_boss_water_ring01
	res			2		dc_boss_water_bg02
	res			3		pt_ml_waterwheel_ring02
	res			4		pt_boss_water02
	res			5		pt_boss_water01
	res			6		pt_boss_water03
	res			7		pt_boss_water04
	res			8		pt_boss_water05
	res			9		sp_boss_water_bodyglow01
	res			10		pt_boss_water06
	res			11		pt_fieldboss_water_redsmoke01
	res			12		pt_fieldboss_water_smoke02
	res			13		mh_skywhale_fieldboss_die
	res			14		sn_fieldboss_whale_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 2.8
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,20,20,20) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 7 3.7
		lifetime		0 500
		animtime		0
		scale			(0,.8,.8,.8) (500,3,3,3) (999,2,2,2) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 12 3.7
		lifetime		0 500
		animtime		0
		scale			(0,3,3,7) (999,6,6,16) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 5 3.7
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 6 3.7
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 6 3.7
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 6.5 3.7
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 6 3.7
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,6,6,10) 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_clown_stand ######### #
<effect>
	 id		901
	 name		pet_clown_stand
	<list>
	res			1		dc_pet_war_dec01
	res			2		pt_pet_clown_explode_01
	res			3		pt_pet_clown_explode_01
	res			4		pt_pet_clown_explode_01_blue
	res			5		pt_pet_clown_explode_01
	res			6		pt_pet_clown_explode_01
	res			7		pt_pet_clown_explode_01_blue
	res			8		sp_pet_clown_glow
	res			9		mh_TEST2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 0
		lifetime		100 200
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.1 1.8 0
		lifetime		200 300
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0 .7) (999 0) 
		color			(0 0 1 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.3 1.7 0
		lifetime		250 350
		animtime		0
		scale			(0 .1 .1 .1) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 1.55 0
		lifetime		300 400
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.3 1.4 0
		lifetime		350 450
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0 .7) (999 0) 
		color			(0 0 1 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.25 1.35 0
		lifetime		400 500
		animtime		0
		scale			(0 .1 .1 .1) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine" 
		scale			(0 1 1.25 1.75) 
		alpha			(0 .2) (500 0.4) (999 .2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## micmicot_die_red ######### #
<effect>
	 id		902
	 name		micmicot_die_red
	<list>
	res			1		sp_octopus_body_glow_01
	res			2		sp_octoputs_eyeglow01
	res			3		sp_octoputs_eyeglow01
	res			4		sp_octoputs_eyeglow01
	res			5		sp_octoputs_eyeglow01
	res			6		pt_Drabiss_Acher_smoke01
	res			7		sn_micmicoctopus_die
	res			8		sn_micmicoctopus_die_v
	res			9		mh_micmicoct_die_red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy005" 
		alpha			(0,.7) (780,.7) (850,0) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy001" 
		alpha			(0,.7) (780,.7) (850,0) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy002" 
		alpha			(0,.7) (780,.7) (850,0) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy003" 
		alpha			(0,.7) (780,.7) (850,0) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy004" 
		alpha			(0,.7) (780,.7) (850,0) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,3) (500,2,2,5) ((999,1,1,8 
		alpha			(0,.7) (780,.7) (850,0) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (780,.7) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## micmicot_stand_red ######### #
<effect>
	 id		903
	 name		micmicot_stand_red
	<list>
	res			1		pt_Drabiss_Acher_smoke01
	res			2		sp_octoputs_eyeglow01
	res			3		sp_octoputs_eyeglow01
	res			4		sp_octoputs_eyeglow01
	res			5		sp_octoputs_eyeglow01
	res			6		sp_octopus_body_glow_01
	res			7		dc_octopus_red
	res			8		mh_micmicoct_stand_test
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,3) (500,2,2,5) ((999,1,1,8) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy004" 
		alpha			(0,.7) (999,.5) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy003" 
		alpha			(0,.7) (999,.5) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy002" 
		alpha			(0,.7) (999,.5) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy001" 
		alpha			(0,.7) (999,.5) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy005" 
		alpha			(0,.8) (999,.8) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0 .5) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## micmicot_att01_red ######### #
<effect>
	 id		904
	 name		micmicot_att01_red
	<list>
	res			1		pt_Drabiss_Acher_smoke01
	res			2		sp_octoputs_eyeglow01
	res			3		sp_octoputs_eyeglow01
	res			4		sp_octoputs_eyeglow01
	res			5		sp_octoputs_eyeglow01
	res			6		sp_octopus_body_glow_01
	res			7		sp_micmiccot_att01
	res			8		sp_micmiccot_att01
	res			9		pt_micmic_att01_explode
	res			10		pt_micmic_att01_explode
	res			11		dc_fire_boom1
	res			12		dc_fire_boom1
	res			13		dc_Explode_Crack_1
	res			14		dc_Explode_Crack_1
	res			15		mh_TEST2
	res			16		sn_micmicoctopus_att01
	res			17		sn_micmicoctopus_att01_v
	res			18		dc_octopus_red
	res			19		pt_bubble_red
	res			20		pt_bubble_red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,3) (500,2,2,5) ((999,1,1,8) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy004" 
		alpha			(0,.7) (999,.5) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy003" 
		alpha			(0,.7) (999,.5) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy002" 
		alpha			(0,.7) (999,.5) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy001" 
		alpha			(0,.7) (999,.5) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy005" 
		alpha			(0,.8) (999,.8) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone027" 
		alpha			(0,0) (250,0) (330,1) (500,1) (700,0) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone010" 
		alpha			(0,0) (250,0) (330,1) (500,1) (700,0) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1.8 0 -2.5
		lifetime		400 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.8 0 -2.5
		lifetime		400 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-1.8 -1.8 -2.5
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1.8 -1.8 -2.5
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1.8 -1.8 -2.5
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	1.8 -1.8 -2.5
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		bone_animation	"Bone027" "Monster\micmicoctopus.skel" "Monster\micmicoctopus\micmicoctopus_att01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		bone_animation	"Bone010" "Monster\micmicoctopus.skel" "Monster\micmicoctopus\micmicoctopus_att01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## micmicot_att02_red ######### #
<effect>
	 id		905
	 name		micmicot_att02_red
	<list>
	res			1		mh_TEST
	res			2		pt_Drabiss_Acher_smoke01
	res			3		sp_octoputs_eyeglow01
	res			4		sp_octoputs_eyeglow01
	res			5		sp_octoputs_eyeglow01
	res			6		sp_octoputs_eyeglow01
	res			7		sp_octopus_body_glow_01
	res			8		mh_fighter_att03_line
	res			9		sn_micmicoctopus_att02
	res			10		sn_micmicoctopus_att02_v
	res			11		dc_octopus_red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,3) (500,2,2,5) ((999,1,1,8) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy004" 
		alpha			(0,.7) (999,.5) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy003" 
		alpha			(0,.7) (999,.5) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy002" 
		alpha			(0,.7) (999,.5) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy001" 
		alpha			(0,.7) (999,.5) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy005" 
		alpha			(0,.8) (999,.8) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (600,1) (666,0) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## renekcrone_die_purple ######### #
<effect>
	 id		906
	 name		renekcrone_die_purple
	<list>
	res			1		sn_renkcrone_die
	res			2		sp_renekcrnoe_stand_orange
	res			3		sp_renekcrnoe_stand_orange
	res			4		sp_renekcrnoe_stand_orange
	res			5		sp_renekcrnoe_stand_orange
	res			6		mh_renekcrone_die_purple
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_r1" 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_r2" 
		scale			(0 9 9 9) 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_l3" 
		scale			(0 9 9 9) 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_l4" 
		scale			(0 9 9 9) 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## renekcrone_stand_purple ######### #
<effect>
	 id		907
	 name		renekcrone_stand_purple
	<list>
	res			1		sp_renekcrnoe_stand_orange
	res			2		sp_renekcrnoe_stand_orange
	res			3		sp_renekcrnoe_stand_orange
	res			4		sp_renekcrnoe_stand_orange
	res			5		mh_renekcrone_stand_test
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_r1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_r2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_l4" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_l3" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## renekcrone_att_purple ######### #
<effect>
	 id		908
	 name		renekcrone_att_purple
	<list>
	res			1		mh_TEST
	res			2		pt_Quetzalcoatl_Razer_Jul
	res			3		pt_Quetzalcoatl_att1_Shot_Jul
	res			4		dc_D_Knight_Def_att2_Jul_Dec
	res			5		qa_12
	res			6		mh_reneclone_att1_Razer_01
	res			7		mh_reneclrone_att1_Razer_02
	res			8		mh_monster_test
	res			9		sn_renkcrone_att
	res			10		sp_renekcrnoe_stand_orange
	res			11		sp_renekcrnoe_stand_orange
	res			12		sp_renekcrnoe_stand_orange
	res			13		sp_renekcrnoe_stand_orange
	res			14		pt_renekcrone_explode_01
	res			15		sp_renekcrone_ring
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_r1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_r2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_l3" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_l4" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		625 700
		animtime		0
		bonename		"Bone001" 
		scale			(0,.7,.7,.7) (999,.5,.5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		625 800
		animtime		0
		bonename		"Bone001" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		att02
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 -1.5
		lifetime		400 600
		animtime		0
		scale			(0,2,2,3) (999,.5,.5,15) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.2,1) (999,1,2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 -1.5
		lifetime		400 600
		animtime		0
		scale			(0,2,2,5) (999,8,8,14) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,.2,1) (999,1,2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -2
		lifetime		350 850
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (200,.7) (700,.5) (999,0) 
		color			(0,0,.2,1) (999,1,2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		440 640
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (500,.8) (700,.8) (999,0) 
		color			(0,0,.2,1) (999,1,2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (500,1) (700,1) (999,0) 
		color			(0,0,.2,1) (999,1,2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_r1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_r2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 .1
		animtime		0
		bonename		"eff_eye_l3" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 .1
		animtime		0
		bonename		"eff_eye_l4" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## renekcrone_att03_purple ######### #
<effect>
	 id		909
	 name		renekcrone_att03_purple
	<list>
	res			1		mh_renekcrone_att03
	res			2		mh_earthquake_sphere
	res			3		mh_effroi_att06_sphere01_R
	res			4		mh_genocide_sphere_01
	res			5		mh_renekcrone_spark
	res			6		sp_renekcrone_explode_01
	res			7		dc_renekcrone_crack_01
	res			8		dc_renekcrone_spread_01
	res			9		sp_renekcrnoe_stand_orange
	res			10		sp_renekcrnoe_stand_orange
	res			11		sp_renekcrnoe_stand_orange
	res			12		sp_renekcrnoe_stand_orange
	res			13		qa_renekcrone_att03_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		1
		bonename		"Bone008" 
		scale			(0 1 1 1) (400 3 3 3) (800 3 3 3) (999 5 5 5) 
		alpha			(0 0) (800 1) (999 0) 
		color			(0 .7 .7 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		240 1000
		animtime		1
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (300 .6) (999 0) 
		color			(0 .7 .7 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 400
		animtime		1
		bonename		"Bone008" 
		scale			(0 1 1 1) (700 1 1 1) (800 1.5 1.5 1.5) 
		alpha			(0 0) (100 1) (700 1) (800 0) 
		color			(0 .7 .7 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		30
		bonename		"Bone008" 
		scale			(0 .5 .5 .5) (500 1 1 1) (999 1.3 1.3 1.3) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .7 .7 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		10
		bonename		"Bone008" 
		scale			(0 5 5 5) (999 15 15 15) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -4.5
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 0) (250 0) (300 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		230 500
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 0) (300 0) (350 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_r1" 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_r2" 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_l3" 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_l4" 
		alpha			(0,1) (700,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		260 400
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## micmicot_att03_start_red ######### #
<effect>
	 id		910
	 name		micmicot_att03_start_red
	<list>
	res			1		pt_Drabiss_Acher_smoke01
	res			2		sp_octoputs_eyeglow01
	res			3		sp_octoputs_eyeglow01
	res			4		sp_octoputs_eyeglow01
	res			5		sp_octoputs_eyeglow01
	res			6		sp_octopus_body_glow_01
	res			7		dc_octopus_red
	res			8		mh_micmicoct_att03
	res			9		sp_micmicot_hand_glow
	res			10		sp_micmicot_hand_glow
	res			11		sp_micmicot_hand_glow
	res			12		sp_micmicot_hand_glow
	res			13		sp_micmicot_body_glow
	res			14		sp_micmicot_body_glow_02
	res			15		sp_micmicot_body_glow_03
	res			16		pt_micmic_att03_explode_02
	res			17		pt_micmic_att03_gather_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,3) (500,2,2,5) ((999,1,1,8) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy004" 
		alpha			(0,.7) (999,.5) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy003" 
		alpha			(0,.7) (999,.5) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy002" 
		alpha			(0,.7) (999,.5) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy001" 
		alpha			(0,.7) (999,.5) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy005" 
		alpha			(0,.8) (999,.8) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0 .5) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone050" 
		scale			(0 0 0 0) (500 3 3 3) 
		alpha			(0 0) (200 0) (210 1) (350 1) (390 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone047" 
		scale			(0 0 0 0) (600 2 2 2) 
		alpha			(0 0) (450 0) (500 1) (550 1) (580 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone027" 
		scale			(0 0 0 0) (600 2 2 2) 
		alpha			(0 0) (500 0) (550 1) (650 1) (660 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone010" 
		scale			(0 0 0 0) (600 3 3 3) 
		alpha			(0 0) (300 0) (350 1) (450 1) (460 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0 6 6 6) (250 10 10 10) (500 6 6 6) (750 10 10 10) (999 6 6 6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3.5 0
		lifetime		500 1000
		animtime		0
		scale			(0 0 0 0) (600 2 2 2) (999 8 8 8) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3.5 0
		lifetime		500 1000
		animtime		0
		scale			(0 0 0 0) (600 2 2 2) (999 12 12 12) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		0
		bonename		"Bip01" 
		scale			(0 1 1 10) (999 1 1 20) 
		alpha			(0 0) (500 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"Bip01" 
		scale			(0 1 1 10) (999 1 1 20) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## micmicot_att03_finish ######### #
<effect>
	 id		912
	 name		micmicot_att03_finish
	<list>
	res			1		dc_mimic_att03_ground
	res			2		sp_mimic_att03_damage_01
	res			3		pt_mimic_att03_web
	res			4		sp_mimic_att03_grow_01
	res			5		sp_mimic_att03_fin_Modul
	res			6		sp_mimic_att03_fin_Glow
	res			7		dc_mimic_att03_Wave
	res			8		sp_mimic_att03_damage_02
	res			9		pt_mimic_att03_fin_glow
	res			10		pt_mimic_att03_fin_smoke
	res			11		sp_micmicot_body_glow_02
	res			12		sp_micmicot_body_glow_02
	res			13		sp_micmicot_body_glow_02
	res			14		sp_micmicot_body_glow_02
	res			15		pt_micmic_att03_explode_02
	res			16		pt_micmic_att03_explode_02
	res			17		pt_micmic_att03_explode_02
	res			18		pt_micmic_att03_explode_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (300,4.5,4.5,4.5) (999,4.4,4.4,4.4) 
		alpha			(0,1) (600,0) (999,0) 
		color			(0,.5,.2,.2) (150,1,0,.2) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (400,5,5,5) (999,7,7,7) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,4) (999,.5,.5,5.5) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,.5,0,.4) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (300,7,7,7) (999,6.5,6.5,6.5) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,.5,1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.2 1.3 .5
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (400,7,7,7) (999,6,6,6) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,0,1) (300,1,0,1) (999,1,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,5) (999,.5,.5,6.5) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,.2,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		0 216
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		216 450
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		450 633
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		633 833
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		0 216
		animtime		0
		scale			(0 1 1 10) (999 1 1 20) 
		alpha			(0 0) (500 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 0
		lifetime		216 450
		animtime		0
		scale			(0 1 1 10) (999 1 1 20) 
		alpha			(0 0) (500 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		450 633
		animtime		0
		scale			(0 1 1 10) (999 1 1 20) 
		alpha			(0 0) (500 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		633 833
		animtime		0
		scale			(0 1 1 10) (999 1 1 20) 
		alpha			(0 0) (500 1) (700 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CREATE_START ######### #
<effect>
	 id		9999
	 name		CREATE_START
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		1
	</scene>

</effect>
# ######## Halloween_Franken_att1 ######### #
<effect>
	 id		10000
	 name		Halloween_Franken_att1
	<list>
	res			1		sn_Halloween_Franken_att01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## EVENT_Rabbit_mon_STAND ######### #
<effect>
	 id		10001
	 name		EVENT_Rabbit_mon_STAND
	<list>
	res			1		sp_pet_alo_glow01
	res			2		dc_pet_alo_dec01
	res			3		dc_pet_wsu_dec01
	res			4		sp_pet_wsu_glow01
	res			5		mh_EVENT_RABBIT
	res			6		pt_Rabbit_pt02
	res			7		pt_Rabbit_pt01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0.1,.3,0) (999,.1,.3,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## EVENT_Rabbit_mon_DIE ######### #
<effect>
	 id		10002
	 name		EVENT_Rabbit_mon_DIE
	<list>
	res			1		mh_EVENT_RABBIT_DIE
	res			2		mh_EVENT_RABBIT_Chick
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (900,0) 
		color			(0,1,1,1) (800,1,1,1) (900,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (500,1) (700,1) (900,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## EVENT_Rabbit_mon_ATT ######### #
<effect>
	 id		10003
	 name		EVENT_Rabbit_mon_ATT
	<list>
	res			1		sp_armerbreaker_finish_01
	res			2		sp_armerbreaker_finish_03
	res			3		mh_EVENT_RABBIT_att
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1 -1
		lifetime		370 470
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,0.5) 
		color			(0,.5,1,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -1
		lifetime		370 470
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0.7) (999,0) 
		color			(0,.2,1,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## House_Maid_stand ######### #
<effect>
	 id		10004
	 name		House_Maid_stand
	<list>
	res			1		pt_House_Maid_fire
	res			2		mh_house_maid_blinders
	res			3		mh_T_maid_stand
	res			4		sp_House_Maid_Fire
	res			5		pt_House_Maid_smoke
	res			6		pt_House_Maid_fire02
	res			7		sp_House_Maid_Fire
	res			8		mh_house_maid_dish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dum_House_Maid_dish_0" 
		scale			(0,1,1,1) (400,4.0,4.0,4.0) (999,0.5,0.5,0.5) 
		alpha			(0,0) (100,0.3) (300,0.8) (500,0.8) (999,0) 
		color			(0,0.8,0.64,0.49) (999,0.80,0.64,0.49) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dum_House_Maid_Blinders" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0.4 0
		lifetime		0 1000
		animtime		0
		bonename		"Dum_House_Maid_dish_0" 
		scale			(0,0.8,2,1) (999,0.8,2,1) 
		alpha			(0,0) (100,0.3) (300,0.8) (500,0.8) (999,0) 
		color			(0,0.8,0.64,0.49) (999,0.80,0.64,0.49) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.4 0
		lifetime		0 1000
		animtime		0
		bonename		"Dum_House_Maid_dish_0" 
		scale			(0,0.6,0.6,0.6) (999,0.8,0.8,0.8) 
		alpha			(0,0.3) (100,0.55) (600,0.6) (999,0) 
		color			(0,0.44,0.44,0.44) (999,0.44,0.44,0.44) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.4 0
		lifetime		0 1000
		animtime		0
		bonename		"Dum_House_Maid_dish_0" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0.3) (100,0.55) (600,0.6) (999,0) 
		color			(0,0.8,0.64,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.4 0
		lifetime		500 1000
		animtime		0
		bonename		"Dum_House_Maid_dish_0" 
		scale			(0,0.8,2,1) (999,0.8,2,1) 
		alpha			(0,0) (100,0.3) (300,0.8) (500,0.8) (999,0) 
		color			(0,0.8,0.64,0.49) (999,0.80,0.64,0.49) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dum_House_Maid_dish_0" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## House_Maid_att01 ######### #
<effect>
	 id		10005
	 name		House_Maid_att01
	<list>
	res			1		mh_marvis_att01_line01
	res			2		qa_carnage_01
	res			3		mh_house_maid_weapon
	res			4		mh_T_maid_att01
	res			5		mh_house_maid_blinders
	res			6		pt_House_Maid_fire
	res			7		mh_house_maid_dish
	res			8		sn_House_maid_att01_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 2
		lifetime		500 1000
		animtime		1
		alpha			(0,0) (266,0) (366,1) (500,0) (999,0) 
		color			(0,1,0.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		366 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (333,1) (334,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dum_House_Maid_Blinders" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dum_House_Maid_weapon" 
		alpha			(0,1) (999,0) 
		color			(0,1,0.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dum_House_Maid_dish_0" 
		randomstart		false
		active			false
		bone_animation	"Dum_House_Maid_dish_0" "Monster\House_maid.skel" "Monster\house_maid\House_maid_att01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RID_BlackRabbit_SMA_stand ######### #
<effect>
	 id		10006
	 name		RID_BlackRabbit_SMA_stand
	<list>
	res			1		pt_bellum_Smoke_1
	res			2		sp_bellum_red_Glow
	res			3		mh_T_BlackRabbit_BIG
	res			4		pt_RID_Rabbit_Star02
	res			5		dc_RID_BlackRabbit_space01
	res			6		dc_RID_BlackRabbit_space02
	res			7		sp_RID_BlackRabbit_line
	res			8		sp_RID_BlackRabbit_line
	res			9		mh_RID_BlackRabbit_BIG_Spin
	res			10		pt_RID_Rabbit_Star
	res			11		pt_RID_Rabbit_Star
	res			12		sp_RID_BlackRabbit_flare
	res			13		mh_T_BlackRabbit_SMA
	res			14		mh_RID_BlackRabbit_SMA_Spin
	res			15		pt_RID_Rabbit_Star02_SMA
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine2" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (222,1) (999,0) 
		color			(0,0.3,0,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.,0.7) 
		alpha			(0,0.5) (555,0.9) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.,0.7) 
		alpha			(0,0.5) (555,0.9) (999,0.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_eff_ear01" 
		color			(0,0.2,0.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_eff_ear01" 
		color			(0,0.2,0.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		3
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,.5,1) (500,.6,.2,.6) (999,1,.5,1) 
		rotation		(0,180) (360,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_eff_ear01" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_eff_ear01" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_neckglass_light" 
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		3
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,.5,1) (500,.6,.2,.6) (999,1,.5,1) 
		rotation		(0,180) (360,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (222,1) (999,0) 
		color			(0,0.3,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RID_BlackRabbit_SMA_run ######### #
<effect>
	 id		10007
	 name		RID_BlackRabbit_SMA_run
	<list>
	res			1		pt_bellum_Smoke_1
	res			2		sp_bellum_red_Glow
	res			3		pt_RID_Rabbit_Star02
	res			4		dc_RID_BlackRabbit_space01
	res			5		dc_RID_BlackRabbit_space02
	res			6		sp_RID_BlackRabbit_line
	res			7		sp_RID_BlackRabbit_line
	res			8		pt_RID_Rabbit_Star
	res			9		pt_RID_Rabbit_Star
	res			10		pt_bellum_Dash_Line_1
	res			11		mh_T_BlackRabbit_BIG_run
	res			12		sp_RID_BlackRabbit_flare
	res			13		mh_T_BlackRabbit_SMA_run
	res			14		pt_RID_Rabbit_Star02_SMA
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine2" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (222,1) (999,0) 
		color			(0,0.3,0,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.,0.7) 
		alpha			(0,0.5) (555,0.9) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.,0.7) 
		alpha			(0,0.5) (555,0.9) (999,0.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_eff_ear01" 
		color			(0,0.2,0.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_eff_ear01" 
		color			(0,0.2,0.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_eff_ear01" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_eff_ear01" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_neckglass_light" 
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (222,1) (999,0) 
		color			(0,0.3,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RID_BlackRabbit_MID_stand ######### #
<effect>
	 id		10008
	 name		RID_BlackRabbit_MID_stand
	<list>
	res			1		pt_bellum_Smoke_1
	res			2		sp_bellum_red_Glow
	res			3		mh_T_BlackRabbit_BIG
	res			4		pt_RID_Rabbit_Star02
	res			5		dc_RID_BlackRabbit_space01
	res			6		dc_RID_BlackRabbit_space02
	res			7		sp_RID_BlackRabbit_line
	res			8		sp_RID_BlackRabbit_line
	res			9		mh_RID_BlackRabbit_BIG_Spin
	res			10		pt_RID_Rabbit_Star
	res			11		pt_RID_Rabbit_Star
	res			12		sp_RID_BlackRabbit_flare
	res			13		mh_T_BlackRabbit_MID
	res			14		mh_RID_BlackRabbit_MID_Spin
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine2" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (222,1) (999,0) 
		color			(0,0.3,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.8,0.8,0.8) 
		alpha			(0,0.5) (555,0.9) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.8,0.8,0.8) 
		alpha			(0,0.5) (555,0.9) (999,0.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_eff_ear01" 
		color			(0,0.2,0.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_eff_ear01" 
		color			(0,0.2,0.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		3
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,.5,1) (500,.6,.2,.6) (999,1,.5,1) 
		rotation		(0,180) (360,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_eff_ear01" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_eff_ear01" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_neckglass_light" 
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		3
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,.5,1) (500,.6,.2,.6) (999,1,.5,1) 
		rotation		(0,180) (360,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RID_BlackRabbit_MID_run ######### #
<effect>
	 id		10009
	 name		RID_BlackRabbit_MID_run
	<list>
	res			1		pt_bellum_Smoke_1
	res			2		sp_bellum_red_Glow
	res			3		pt_RID_Rabbit_Star02
	res			4		dc_RID_BlackRabbit_space01
	res			5		dc_RID_BlackRabbit_space02
	res			6		sp_RID_BlackRabbit_line
	res			7		sp_RID_BlackRabbit_line
	res			8		pt_RID_Rabbit_Star
	res			9		pt_RID_Rabbit_Star
	res			10		pt_bellum_Dash_Line_1
	res			11		mh_T_BlackRabbit_BIG_run
	res			12		sp_RID_BlackRabbit_flare
	res			13		mh_T_BlackRabbit_MID_run
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine2" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (222,1) (999,0) 
		color			(0,0.3,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.8,0.8,0.8) 
		alpha			(0,0.5) (555,0.9) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.8,0.8,0.8) 
		alpha			(0,0.5) (555,0.9) (999,0.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_eff_ear01" 
		color			(0,0.2,0.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_eff_ear01" 
		color			(0,0.2,0.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_eff_ear01" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_eff_ear01" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_neckglass_light" 
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## RID_BlackRabbit_BIG_stand ######### #
<effect>
	 id		10010
	 name		RID_BlackRabbit_BIG_stand
	<list>
	res			1		pt_bellum_Smoke_1
	res			2		sp_bellum_red_Glow
	res			3		mh_T_BlackRabbit_BIG
	res			4		pt_RID_Rabbit_Star02
	res			5		dc_RID_BlackRabbit_space01
	res			6		dc_RID_BlackRabbit_space02
	res			7		sp_RID_BlackRabbit_line
	res			8		sp_RID_BlackRabbit_line
	res			9		mh_RID_BlackRabbit_BIG_Spin
	res			10		pt_RID_Rabbit_Star
	res			11		pt_RID_Rabbit_Star
	res			12		sp_RID_BlackRabbit_flare
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine2" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (222,1) (999,0) 
		color			(0,0.3,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.5) (555,0.9) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.5) (555,0.9) (999,0.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_eff_ear01" 
		color			(0,0.2,0.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_eff_ear01" 
		color			(0,0.2,0.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		3
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,.5,1) (500,.6,.2,.6) (999,1,.5,1) 
		rotation		(0,180) (360,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_eff_ear01" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_eff_ear01" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_neckglass_light" 
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RID_BlackRabbit_BIG_run ######### #
<effect>
	 id		10011
	 name		RID_BlackRabbit_BIG_run
	<list>
	res			1		pt_bellum_Smoke_1
	res			2		sp_bellum_red_Glow
	res			3		pt_RID_Rabbit_Star02
	res			4		dc_RID_BlackRabbit_space01
	res			5		dc_RID_BlackRabbit_space02
	res			6		sp_RID_BlackRabbit_line
	res			7		sp_RID_BlackRabbit_line
	res			8		pt_RID_Rabbit_Star
	res			9		pt_RID_Rabbit_Star
	res			10		pt_bellum_Dash_Line_1
	res			11		mh_T_BlackRabbit_BIG_run
	res			12		sp_RID_BlackRabbit_flare
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine2" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (222,1) (999,0) 
		color			(0,0.3,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.5) (555,0.9) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.5) (555,0.9) (999,0.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_eff_ear01" 
		color			(0,0.2,0.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_eff_ear01" 
		color			(0,0.2,0.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_eff_ear01" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_eff_ear01" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_neckglass_light" 
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RID_BlackRabbit_XL_stand ######### #
<effect>
	 id		10012
	 name		RID_BlackRabbit_XL_stand
	<list>
	res			1		pt_bellum_Smoke_1
	res			2		sp_bellum_red_Glow
	res			3		mh_T_BlackRabbit_BIG
	res			4		pt_RID_Rabbit_Star02
	res			5		dc_RID_BlackRabbit_space01
	res			6		dc_RID_BlackRabbit_space02
	res			7		sp_RID_BlackRabbit_line
	res			8		sp_RID_BlackRabbit_line
	res			9		pt_RID_Rabbit_Star
	res			10		pt_RID_Rabbit_Star
	res			11		sp_RID_BlackRabbit_flare
	res			12		mh_T_BlackRabbit_XL
	res			13		mh_RID_BlackRabbit_XL_Spin
	res			14		pt_RID_Rabbit_Star02_XL
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine2" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (222,1) (999,0) 
		color			(0,0.3,0,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) 
		alpha			(0,0.5) (555,0.9) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) 
		alpha			(0,0.5) (555,0.9) (999,0.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_eff_ear01" 
		color			(0,0.2,0.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_eff_ear01" 
		color			(0,0.2,0.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_eff_ear01" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_eff_ear01" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_neckglass_light" 
		scale			(0,1.3,1.3,1.3) 
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		3
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,.5,1) (500,.6,.2,.6) (999,1,.5,1) 
		rotation		(0,180) (360,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (222,1) (999,0) 
		color			(0,0.3,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RID_BlackRabbit_XL_run ######### #
<effect>
	 id		10013
	 name		RID_BlackRabbit_XL_run
	<list>
	res			1		pt_bellum_Smoke_1
	res			2		sp_bellum_red_Glow
	res			3		pt_RID_Rabbit_Star02
	res			4		dc_RID_BlackRabbit_space01
	res			5		dc_RID_BlackRabbit_space02
	res			6		sp_RID_BlackRabbit_line
	res			7		sp_RID_BlackRabbit_line
	res			8		pt_RID_Rabbit_Star
	res			9		pt_RID_Rabbit_Star
	res			10		pt_bellum_Dash_Line_1
	res			11		mh_T_BlackRabbit_BIG_run
	res			12		sp_RID_BlackRabbit_flare
	res			13		mh_T_BlackRabbit_XL_run
	res			14		pt_RID_Rabbit_Star02_XL
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine2" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (222,1) (999,0) 
		color			(0,0.3,0,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) 
		alpha			(0,0.5) (555,0.9) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) 
		alpha			(0,0.5) (555,0.9) (999,0.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_eff_ear01" 
		color			(0,0.2,0.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_eff_ear01" 
		color			(0,0.2,0.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_eff_ear01" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_eff_ear01" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_neckglass_light" 
		scale			(0,1.3,1.3,1.3) 
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (222,1) (999,0) 
		color			(0,0.3,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_TempleBoss01_B_Stand ######### #
<effect>
	 id		10014
	 name		pet_TempleBoss01_B_Stand
	<list>
	res			1		sp_pet_regulus_glow01
	res			2		dc_pet_regulus_dec01
	res			3		pt_pet_regulus_smoke01
	res			4		mh_Test_TempleBoss_B
	res			5		sp_pet_TempleBoss01_B_glow
	res			6		dc_pet_TempleBoss_B_jin
	res			7		dc_pet_TempleBoss_B_jin02
	res			8		sp_pet_TempleBoss01_B_space
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Rot_pet_Temple_Artma" 
		scale			(0,0.7,0.7,0.7) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Rot_pet_Temple_Artma" 
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Crown_light" 
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,.5) (222,0.2) (555,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.8) (555,0.5) (999,0.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.7) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.8) (555,0.5) (999,0.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_TempleBoss01_B_Stand_swim ######### #
<effect>
	 id		10015
	 name		pet_TempleBoss01_B_Stand_swim
	<list>
	res			1		sp_pet_regulus_glow01
	res			2		dc_pet_regulus_dec01
	res			3		pt_pet_regulus_smoke01
	res			4		mh_Test_TempleBoss_B
	res			5		sp_pet_TempleBoss01_B_glow
	res			6		dc_pet_TempleBoss_B_jin
	res			7		dc_pet_TempleBoss_B_jin02
	res			8		sp_pet_TempleBoss01_B_space
	res			9		mh_pet_TempleBoss_B_light
	res			10		mh_pet_TempleBoss_B_light
	res			11		sp_10th_Anniv_FW_B_Purple
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Crown_light" 
		scale			(0,0.7,0.7,0.7) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_Crown_light" "" "" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Rot_pet_Temple_Artma" 
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Crown_light" 
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,.5) (222,0.2) (555,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.8) (555,0.5) (999,0.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.7) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.8) (555,0.5) (999,0.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Crown_light" 
		alpha			(0,0.2) (555,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Crown_light" 
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,0) (555,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Crown_light" 
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,.2) (222,0.1) (555,.5) (999,.2) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## pet_TempleBoss_Swim ######### #
<effect>
	 id		10016
	 name		pet_TempleBoss_Swim
	<list>
	res			1		mh_Test_TempleBoss_B_swim
	res			2		mh_pet_TempleBoss_light
	res			3		sp_yellow
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_TempleBoss01_stand ######### #
<effect>
	 id		10017
	 name		pet_TempleBoss01_stand
	<list>
	res			1		sp_pet_vulagon_glow01
	res			2		sp_pet_vulagon_glow01
	res			3		pt_pet_vulagon_smoke01
	res			4		dc_pet_vulagon_dec01
	res			5		dc_pet_TempleBoss_jin
	res			6		sp_pet_TempleBoss01_B_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Rot_pet_Temple_Artma" 
		scale			(0,0.7,0.7,0.7) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Rot_pet_Temple_Artma" 
		scale			(0,0.7,0.7,0.7) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Rot_pet_Temple_Artma" 
		scale			(0,0.7,0.7,0.7) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Crown_light" 
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,.5) (222,0.2) (555,1) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## test4 ######### #
<effect>
	 id		10018
	 name		test4
	<list>
	res			1		mh_TEST4
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## test5 ######### #
<effect>
	 id		10019
	 name		test5
	<list>
	res			1		mh_TEST4
	res			2		mh_TEST42
	res			3		mh_TEST5
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_Apple_ATT ######### #
<effect>
	 id		10020
	 name		18th_Apple_ATT
	<list>
	res			1		sp_armerbreaker_finish_01
	res			2		sp_armerbreaker_finish_03
	res			3		mh_18th_TEST
	res			4		sn_18th_Apple_ATT
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1 -1
		lifetime		550 650
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,0.5) 
		color			(0,1,.1,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -1
		lifetime		550 650
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0.7) (999,0) 
		color			(0,1,.1,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_Apple_STAND ######### #
<effect>
	 id		10021
	 name		18th_Apple_STAND
	<list>
	res			1		sp_pet_wsu_glow01
	res			2		sp_pet_alo_glow01
	res			3		dc_pet_alo_dec01
	res			4		dc_pet_wsu_dec01
	res			5		mh_18th_TEST
	res			6		pt_18th_Fruits_Star
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"A_Rotation" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.4) (999,.4) 
		color			(0,.8,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"A_Rotation" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.4) (999,.4) 
		color			(0,.8,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		color			(0,.8,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		color			(0,.8,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"A_Rotation" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_Apple_Die ######### #
<effect>
	 id		10022
	 name		18th_Apple_Die
	<list>
	res			1		mh_18th_Apple_DIE
	res			2		mh_18th_Fruits_Water
	res			3		sp_10th_Anniv_Firework_Yellow
	res			4		sp_10th_Anniv_FW_B_Yellow
	res			5		sp_10th_Anniv_Firework_2
	res			6		sp_10th_Anniv_Firework_3
	res			7		sn_18th_mon_die
	res			8		sn_18th_Water_die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 0
		lifetime		20 150
		animtime		1
		scale			(0 0 0 0) (500 .8 .8 .8) (999 1 1 1) 
		alpha			(0 1) (500 1) (999 0) 
		color			(0,.8,0.2,0.2) 
		rotation		(0 0) (999 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		30 350
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		50 300
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,.5) (500,.5) (999,0) 
		color			(0,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		80 220
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		80 350
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_Banana_ATT ######### #
<effect>
	 id		10023
	 name		18th_Banana_ATT
	<list>
	res			1		sp_armerbreaker_finish_01
	res			2		sp_armerbreaker_finish_03
	res			3		mh_18th_TEST02
	res			4		sn_18th_Banana_ATT
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1 -1
		lifetime		520 620
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,0.5) 
		color			(0,.7,.2,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -1
		lifetime		520 620
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0.7) (999,0) 
		color			(0,.7,.2,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_Banana_STAND ######### #
<effect>
	 id		10024
	 name		18th_Banana_STAND
	<list>
	res			1		sp_pet_wsu_glow01
	res			2		sp_pet_alo_glow01
	res			3		dc_pet_alo_dec01
	res			4		dc_pet_wsu_dec01
	res			5		pt_18th_Fruits_Star
	res			6		mh_18th_TEST02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"C_Bone002" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.4) (999,.4) 
		color			(0,.8,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"C_Bone002" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.4) (999,.4) 
		color			(0,.8,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		color			(0,.8,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		color			(0,.8,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"C_Bone002" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## 18th_Banana_Die ######### #
<effect>
	 id		10025
	 name		18th_Banana_Die
	<list>
	res			1		mh_18th_Banana_DIE
	res			2		mh_18th_Fruits_Water
	res			3		sp_10th_Anniv_Firework_Yellow
	res			4		sp_10th_Anniv_FW_B_Yellow
	res			5		sp_10th_Anniv_Firework_2
	res			6		sp_10th_Anniv_Firework_3
	res			7		sn_18th_mon_die
	res			8		sn_18th_Water_die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 0
		lifetime		20 150
		animtime		1
		scale			(0 0 0 0) (500 .8 .8 .8) (999 1 1 1) 
		alpha			(0 1) (500 1) (999 0) 
		color			(0,.9,0.3,0.1) 
		rotation		(0 0) (999 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		30 350
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		50 300
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,.5) (500,.5) (999,0) 
		color			(0,.5,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		80 220
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.5,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		80 350
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_Broccoli_ATT ######### #
<effect>
	 id		10026
	 name		18th_Broccoli_ATT
	<list>
	res			1		sp_armerbreaker_finish_01
	res			2		sp_armerbreaker_finish_03
	res			3		mh_18th_TEST03
	res			4		sn_18th_Broccoli_ATT
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1 -1
		lifetime		520 620
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,0.5) 
		color			(0,.2,1,.2) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -1
		lifetime		520 620
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0.7) (999,0) 
		color			(0,.2,1,.2) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_Broccoli_STAND ######### #
<effect>
	 id		10027
	 name		18th_Broccoli_STAND
	<list>
	res			1		sp_pet_wsu_glow01
	res			2		sp_pet_alo_glow01
	res			3		dc_pet_alo_dec01
	res			4		dc_pet_wsu_dec01
	res			5		pt_18th_Fruits_Star
	res			6		mh_18th_TEST03
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Hair_Bone002" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.4) (999,.4) 
		color			(0,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Hair_Bone002" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.4) (999,.4) 
		color			(0,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Hair_Bone002" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## 18th_Broccoli_Die ######### #
<effect>
	 id		10028
	 name		18th_Broccoli_Die
	<list>
	res			1		mh_18th_Broccoli_DIE
	res			2		mh_18th_Fruits_Water
	res			3		sp_10th_Anniv_Firework_Green
	res			4		sp_10th_Anniv_FW_B_Green
	res			5		sp_10th_Anniv_Firework_2
	res			6		sp_10th_Anniv_Firework_3
	res			7		sn_18th_mon_die
	res			8		sn_18th_Water_die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 0
		lifetime		20 150
		animtime		1
		scale			(0 0 0 0) (500 .8 .8 .8) (999 1 1 1) 
		alpha			(0 1) (500 1) (999 0) 
		color			(0,.2,.3,0) 
		rotation		(0 0) (999 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		30 350
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,.5,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		50 300
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		color			(0,0,.5,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		80 220
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,.5,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		80 350
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,.5,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_Apple02_Die ######### #
<effect>
	 id		10029
	 name		18th_Apple02_Die
	<list>
	res			1		mh_18th_Apple02_DIE
	res			2		mh_18th_Fruits_Water
	res			3		sp_10th_Anniv_Firework_Green
	res			4		sp_10th_Anniv_FW_B_Green
	res			5		sp_10th_Anniv_Firework_2
	res			6		sp_10th_Anniv_Firework_3
	res			7		sn_18th_mon_die
	res			8		sn_18th_Water_die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 0
		lifetime		20 150
		animtime		1
		scale			(0 0 0 0) (500 .8 .8 .8) (999 1 1 1) 
		alpha			(0 1) (500 1) (999 0) 
		color			(0,.2,.3,0) 
		rotation		(0 0) (999 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		30 350
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,.5,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		50 300
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		color			(0,0,.5,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		80 220
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,.5,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		80 350
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,.5,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_Banana02_Die ######### #
<effect>
	 id		10030
	 name		18th_Banana02_Die
	<list>
	res			1		mh_18th_Banana02_DIE
	res			2		mh_18th_Fruits_Water
	res			3		sp_10th_Anniv_Firework_Green
	res			4		sp_10th_Anniv_FW_B_Green
	res			5		sp_10th_Anniv_Firework_2
	res			6		sp_10th_Anniv_Firework_3
	res			7		sn_18th_mon_die
	res			8		sn_18th_Water_die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 0
		lifetime		20 150
		animtime		1
		scale			(0 0 0 0) (500 .8 .8 .8) (999 1 1 1) 
		alpha			(0 1) (500 1) (999 0) 
		color			(0,.2,.3,0) 
		rotation		(0 0) (999 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		30 350
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,.5,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		50 300
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		color			(0,0,.5,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		80 220
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,.5,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		80 350
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,.5,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_Broccoli02_Die ######### #
<effect>
	 id		10031
	 name		18th_Broccoli02_Die
	<list>
	res			1		mh_18th_Broccoli02_DIE
	res			2		mh_18th_Fruits_Water
	res			3		sp_10th_Anniv_Firework_Green
	res			4		sp_10th_Anniv_FW_B_Green
	res			5		sp_10th_Anniv_Firework_2
	res			6		sp_10th_Anniv_Firework_3
	res			7		sn_18th_mon_die
	res			8		sn_18th_Water_die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 0
		lifetime		20 150
		animtime		1
		scale			(0 0 0 0) (500 .8 .8 .8) (999 1 1 1) 
		alpha			(0 1) (500 1) (999 0) 
		color			(0,.2,.3,0) 
		rotation		(0 0) (999 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		30 350
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,.5,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		50 300
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		color			(0,0,.5,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		80 220
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,.5,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		80 350
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,.5,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_Apple02_ATT ######### #
<effect>
	 id		10032
	 name		18th_Apple02_ATT
	<list>
	res			1		sp_armerbreaker_finish_01
	res			2		sp_armerbreaker_finish_03
	res			3		mh_18th_TEST03
	res			4		sn_18th_Apple_ATT
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1 -1
		lifetime		550 650
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,0.5) 
		color			(0,.2,1,.2) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -1
		lifetime		550 650
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0.7) (999,0) 
		color			(0,.2,1,.2) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_Banana02_ATT ######### #
<effect>
	 id		10033
	 name		18th_Banana02_ATT
	<list>
	res			1		sp_armerbreaker_finish_01
	res			2		sp_armerbreaker_finish_03
	res			3		sn_18th_Banana_ATT
	res			4		mh_18th_TEST02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1 -1
		lifetime		520 620
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,0.5) 
		color			(0,.2,1,.2) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -1
		lifetime		520 620
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0.7) (999,0) 
		color			(0,.2,1,.2) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## 18th_Fruit_CRUN ######### #
<effect>
	 id		10034
	 name		18th_Fruit_CRUN
	<list>
	res			1		sn_18th_Fruit_CRUN
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_Apple_Tree_Die ######### #
<effect>
	 id		10035
	 name		18th_Apple_Tree_Die
	<list>
	res			1		mh_18th_Apple_Tree_Die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_Broccoli_Tree_Die ######### #
<effect>
	 id		10036
	 name		18th_Broccoli_Tree_Die
	<list>
	res			1		mh_18th_Broccoli_Tree_Die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_Banana_Tree_Die ######### #
<effect>
	 id		10037
	 name		18th_Banana_Tree_Die
	<list>
	res			1		mh_18th_Banana_Tree_Die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mitera_Fieldboss01_CSTAND ######### #
<effect>
	 id		10038
	 name		Mitera_Fieldboss01_CSTAND
	<list>
	res			1		mh_Mitera_Fieldboss01_Body
	res			2		dc_Mitera_Fieldboss01_ground_01
	res			3		pt_Mitera_Fieldboss01_Smoke_BL
	res			4		pt_Mitera_Fieldboss01_Smoke_UP
	res			5		sp_Mitera_Fieldboss01_Eye
	res			6		sp_Mitera_Fieldboss01_Eye
	res			7		dc_Mitera_Fieldboss01_ground_BL
	res			8		pt_Mitera_Fieldboss01_PT_01
	res			9		sp_Mitera_Fieldboss01_Glow_01
	res			10		pt_Mitera_Fieldboss01_Smoke_UP_2
	res			11		sn_Mitera_fieldboss01_CSTAND
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 9 9 9) (500 11 11 11) (999 9 9 9) 
		alpha			(0 .7) (500 .4) (999 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 5.5 4 4) 
		alpha			(0 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 1 1 6) 
		alpha			(0 0) (200 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -.05
		lifetime		0 1000
		animtime		0
		bonename		"R_EYE" 
		scale			(0 2 .7 .7) 
		rotation		(0 -20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -.05
		lifetime		0 1000
		animtime		0
		bonename		"L_EYE" 
		scale			(0 2 .7 .7) 
		rotation		(0 20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) (500 7 7 7) (999 5 5 5) 
		alpha			(0 1) (500 .7) (999 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.5 0 1.5
		lifetime		0 1000
		animtime		0
		bonename		"L_Branch" 
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (500 5 5 5) (999 3 3 3) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 .7 .7 6) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mitera_Fieldboss01_Die ######### #
<effect>
	 id		10039
	 name		Mitera_Fieldboss01_Die
	<list>
	res			1		mh_Mitera_Fieldboss01_Body_Die
	res			2		sp_Mitera_Fieldboss01_Glow_01_1
	res			3		pt_Mitera_Fieldboss01_PT_01_1
	res			4		dc_Mitera_Fieldboss01_ground_01
	res			5		dc_Mitera_Fieldboss01_ground_BL
	res			6		sp_Mitera_Fieldboss01_Eye
	res			7		sp_Mitera_Fieldboss01_Eye
	res			8		pt_Mitera_Fieldboss01_Smoke_BL
	res			9		pt_Mitera_Fieldboss01_Smoke_UP
	res			10		pt_Mitera_Fieldboss01_Smoke_UP_2
	res			11		pt_Mitera_Fieldboss01_Explode_01
	res			12		sp_Mitera_Fieldboss01_Glow_Explode
	res			13		qa_Mitera_Fieldboss01_Die
	res			14		sp_Mitera_Fieldboss01_Glow_Explode2
	res			15		sn_Mitera_fieldboss01_DIE
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (500 5 5 5) (999 3 3 3) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1 0) (999 0 4 0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 7.5 0
		lifetime		0 600
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 1 1) (700 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 11 11 11) (300 11 11 11) (999 0 0 0) 
		alpha			(0 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 7 7 7) (300 7 7 7) (999 0 0 0) 
		alpha			(0 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -.05
		lifetime		0 1000
		animtime		0
		scale			(0 2 .7 .7) 
		alpha			(0 1) (500 1) (700 0) 
		rotation		(0 -20) 
		randomstart		false
		active			true
		bone_animation	"R_EYE" "Monster\Mitera_Fieldboss01.skel" "Monster\Mitera_Fieldboss01\Mitera_Fieldboss01_Die.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -.05
		lifetime		0 1000
		animtime		0
		scale			(0 2 .7 .7) 
		alpha			(0 1) (500 1) (700 0) 
		rotation		(0 20) 
		randomstart		false
		active			true
		bone_animation	"L_EYE" "Monster\Mitera_Fieldboss01.skel" "Monster\Mitera_Fieldboss01\Mitera_Fieldboss01_Die.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0 2 2 2) (999 5.5 4 4) 
		alpha			(0 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0 1 1 1) (999 1 1 6) 
		alpha			(0 0) (200 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0 1 1 1) (999 .7 .7 6) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0 1 1 1) (999 3 3 40) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 0
		lifetime		0 200
		animtime		0
		scale			(0 7 4 4) (999 13 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 120
		animtime		0
		scale			(0 3 3 3) (999 30 30 30) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mitera_Fieldboss01_Recall ######### #
<effect>
	 id		10040
	 name		Mitera_Fieldboss01_Recall
	<list>
	res			1		mh_Mitera_Fieldboss01_Body_Recall
	res			2		pt_Mitera_Fieldboss01_Explode_BL
	res			3		sp_Mitera_Fieldboss01_Recall_Explode01
	res			4		pt_Mitera_Fieldboss01_PT_UP_01
	res			5		dc_Mitera_Fieldboss01_Jin_01
	res			6		pt_Mitera_Fieldboss01_PT_UP_02
	res			7		pt_Mitera_Fieldboss01_PT_UP_02
	res			8		pt_Mitera_Fieldboss01_PT_UP_02
	res			9		pt_Mitera_Fieldboss01_Recall_Explode01
	res			10		qa_Mitera_Fieldboss01_Recall
	res			11		sn_Mitera_fieldboss01_RECALL
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		0
		scale			(0 1 1 1) (999 1 1 40) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 350
		animtime		0
		scale			(0 3 3 3) (999 25 25 25) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		200 900
		animtime		0
		scale			(0 1 1 1) (999 1 1 50) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (300 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (300 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	4.5 5 -5
		lifetime		200 900
		animtime		0
		scale			(0 4 4 70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-4.5 5 -5
		lifetime		200 900
		animtime		0
		scale			(0 4 4 70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 5 5
		lifetime		200 900
		animtime		0
		scale			(0 4 4 70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mitera_Fieldboss01_Appear ######### #
<effect>
	 id		10041
	 name		Mitera_Fieldboss01_Appear
	<list>
	res			1		mh_Mitera_Fieldboss01_Body_Appear
	res			2		mh_Mitera_Fieldboss01_Stone_01
	res			3		mh_Mitera_Fieldboss01_Stone_01
	res			4		dc_Mitera_Fieldboss01_Crack_01
	res			5		dc_Mitera_Fieldboss01_Crack_01
	res			6		pt_Mitera_Fieldboss01_Appear_Explode_01
	res			7		mh_Mitera_Fieldboss01_Stone_01
	res			8		mh_Mitera_Fieldboss01_Stone_01
	res			9		mh_Mitera_Fieldboss01_Circle_01
	res			10		dc_Mitera_Fieldboss01_Crack_02
	res			11		dc_Mitera_Fieldboss01_Crack_02
	res			12		pt_Mitera_Fieldboss01_PT_BL_01
	res			13		pt_Mitera_Fieldboss01_PT_BL_01
	res			14		pt_Mitera_Fieldboss01_PT_BL_01_1
	res			15		qa_Mitera_Fieldboss01_Appear01
	res			16		qa_Mitera_Fieldboss01_Appear01
	res			17		qa_Mitera_Fieldboss01_Appear01
	res			18		qa_Mitera_Fieldboss01_Appear01
	res			19		qa_Mitera_Fieldboss01_Recall
	res			20		pt_Mitera_Fieldboss01_Appear_Explode_02
	res			21		pt_Mitera_Fieldboss01_Appear_Explode_02
	res			22		sp_Mitera_Fieldboss01_Appear_Glow_01
	res			23		sp_Mitera_Fieldboss01_Appear_Glow_01_1
	res			24		mh_Mitera_Fieldboss01_Glow_01
	res			25		sn_Mitera_fieldboss01_APPEAR
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	-5 0 -6
		lifetime		80 180
		animtime		1
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	8 -.4 -3
		lifetime		220 320
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-5 0 -6
		lifetime		80 180
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	8 0 -3
		lifetime		230 330
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		scale			(0 3 3 3) (999 6 6 8) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -3 -2
		lifetime		280 380
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 1) (800 1) (999 0) 
		rotation		(0 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -6 -2
		lifetime		380 480
		animtime		1
		scale			(0 1.5 1.5 1.5) 
		alpha			(0 1) (800 1) (999 0) 
		rotation		(0 -240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 850
		animtime		1
		alpha			(0 1) (800 1) (999 0) 
		rotation		(0,90) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		320 420
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		420 520
		animtime		0
		scale			(0 7.5 7.5 7.5) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-5 0 -6
		lifetime		80 150
		animtime		0
		scale			(0 2 2 2) (999 7 7 7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	8 0 -3
		lifetime		230 330
		animtime		0
		scale			(0 2 2 2) (999 7 7 7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 0
		lifetime		500 800
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		80 180
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		220 320
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		320 420
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		430 530
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		531 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-5 .1 -6
		lifetime		80 180
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	8 .1 -3
		lifetime		220 320
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		480 550
		animtime		0
		scale			(0 2 2 2) (999 15 15 15) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		480 550
		animtime		0
		scale			(0 2 2 2) (999 15 15 15) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		1
		scale			(0 1.4 1.4 1.4) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		color			(0,1,.3,1) (999,.5,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mitera_Fieldboss01_Disappear ######### #
<effect>
	 id		10042
	 name		Mitera_Fieldboss01_Disappear
	<list>
	res			1		mh_Mitera_Fieldboss01_Body_Disappear
	res			2		mh_Mitera_Fieldboss01_Circle_01
	res			3		mh_Mitera_Fieldboss01_Stone_01
	res			4		mh_Mitera_Fieldboss01_Stone_01
	res			5		mh_Mitera_Fieldboss01_Stone_01
	res			6		dc_Mitera_Fieldboss01_Crack_01
	res			7		dc_Mitera_Fieldboss01_Crack_01
	res			8		dc_Mitera_Fieldboss01_Crack_01
	res			9		mh_Mitera_Fieldboss01_Glow_01
	res			10		pt_Mitera_Fieldboss01_Appear_Gather_01
	res			11		pt_Mitera_Fieldboss01_Gather_BL_01
	res			12		qa_Mitera_Fieldboss01_Appear01
	res			13		qa_Mitera_Fieldboss01_Appear01
	res			14		qa_Mitera_Fieldboss01_Appear01
	res			15		sn_Mitera_fieldboss01_DISAPPEAR
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0 1 1 1) (400 1 1 1) (999 0 0 0) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0,90) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -3 0
		lifetime		300 420
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1 0
		lifetime		450 570
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 720
		animtime		1
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		0
		scale			(0 8 8 8) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		490 590
		animtime		0
		scale			(0 6.5 6.5 6.5) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		620 720
		animtime		0
		scale			(0 5.5 5.5 5.5) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0 1.4 1.4 1.4) (550 1.4 1.4 1.4) (750 0 0 0) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		color			(0,1,.3,1) (999,.5,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		scale			(0 6 6 6) (999 1 1 13) 
		color			(0 1 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		scale			(0 1 1 1) (999 .7 .7 20) 
		alpha			(0 .7) (600 .7) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		490 590
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		620 720
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		180 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_FireDoor_01 ######### #
<effect>
	 id		10043
	 name		Brick_FireDoor_01
	<list>
	res			1		pt_Brick_FireDoor_01
	res			2		pt_Brick_FireDoor_01
	res			3		pt_Brick_FireDoor_01
	res			4		pt_Brick_FireDoor_01
	res			5		pt_Brick_FireDoor_01
	res			6		pt_Brick_FireDoor_01
	res			7		pt_Brick_FireDoor_01
	res			8		pt_Brick_FireDoor_01
	res			9		pt_Brick_FireDoor_01
	res			10		pt_Brick_FireDoor_01
	res			11		pt_Brick_FireDoor_01
	res			12		pt_Brick_FireDoor_01
	res			13		pt_Brick_FireDoor_01
	res			14		pt_Brick_FireDoor_01
	res			15		pt_Brick_FireDoor_01
	</list>
	<scene>
	 sceneid		1
	 name		Start
		<control>
		unitid			1
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,2,1) (500,2.3,2,6) (999,3.7,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,2,1) (500,4,2,6) (999,5,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,2,1) (500,5,2,6) (999,3,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-0.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,2,1) (500,2.3,2,6) (999,5,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,2,1) (500,5,2,6) (999,3,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,2,1) (500,3,2,6) (999,4,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,2,1) (500,2.3,2,6) (999,4,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-2.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,2,1) (500,5,2,6) (999,3,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,2,1) (500,5,2,4) (999,5,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-3.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,2,1) (500,5,2,6) (999,3,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,2,1) (500,5,2,6) (999,4,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,2,1) (500,3,2,6) (999,5,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	2.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,2,1) (500,5,2,6) (999,4,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,2,1) (500,5,2,6) (999,5,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	3.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,2,1) (500,5,2,6) (999,4,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		Finish
		<control>
		unitid			1
		active			true
		startposition	1 0 0
		lifetime		0 200
		animtime		0
		scale			(0,9,2,1) (500,2.3,2,6) (999,3.7,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0.5 0 0
		lifetime		0 200
		animtime		0
		scale			(0,7,2,1) (500,4,2,6) (999,5,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,10,2,1) (500,5,2,6) (999,3,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-0.5 0 0
		lifetime		0 200
		animtime		0
		scale			(0,10,2,1) (500,2.3,2,6) (999,5,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1 0 0
		lifetime		0 200
		animtime		0
		scale			(0,10,2,1) (500,5,2,6) (999,3,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1.5 0 0
		lifetime		0 200
		animtime		0
		scale			(0,7,2,1) (500,3,2,6) (999,4,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-2 0 0
		lifetime		0 200
		animtime		0
		scale			(0,10,2,1) (500,2.3,2,6) (999,4,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-2.5 0 0
		lifetime		0 200
		animtime		0
		scale			(0,8,2,1) (500,5,2,6) (999,3,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-3 0 0
		lifetime		0 200
		animtime		0
		scale			(0,10,2,1) (500,5,2,4) (999,5,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-3.5 0 0
		lifetime		0 200
		animtime		0
		scale			(0,10,2,1) (500,5,2,6) (999,3,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.5 0 0
		lifetime		0 200
		animtime		0
		scale			(0,7,2,1) (500,5,2,6) (999,4,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	2 0 0
		lifetime		0 200
		animtime		0
		scale			(0,8,2,1) (500,3,2,6) (999,5,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	2.5 0 0
		lifetime		0 200
		animtime		0
		scale			(0,10,2,1) (500,5,2,6) (999,4,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	3 0 0
		lifetime		0 200
		animtime		0
		scale			(0,7,2,1) (500,5,2,6) (999,5,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	3.5 0 0
		lifetime		0 200
		animtime		0
		scale			(0,10,2,1) (500,5,2,6) (999,4,2,10) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Trans_Ensiz_Start ######### #
<effect>
	 id		10144
	 name		MAL_Trans_Ensiz_Start
	<list>
	res			1		mh_T_MAL_Ensiz
	res			2		dc_MAL_Ensiz_ground_01
	res			3		mh_MAL_Ensiz_Slash_01
	res			4		mh_MAL_Ensiz_Slash_02
	res			5		mh_MAL_Ensiz_Slash_03
	res			6		sp_MAL_Ensiz_Explode_01
	res			7		sp_MAL_Ensiz_Explode_01
	res			8		sp_MAL_Ensiz_Explode_01
	res			9		pt_MAL_Ensiz_Fire_01
	res			10		sp_MAL_Ensiz_Body_Explode_01
	res			11		sp_MAL_Ensiz_Body_Explode_01
	res			12		sp_MAL_Ensiz_Body_Explode_01
	res			13		dc_MAL_Ensiz_ground_02
	res			14		dc_MAL_Ensiz_ground_02
	res			15		dc_MAL_Ensiz_ground_02
	res			16		dc_MAL_Ensiz_ground_02
	res			17		dc_MAL_Ensiz_ground_02
	res			18		dc_MAL_Ensiz_ground_02
	res			19		sp_MAL_Ensiz_ground_Explode_01
	res			20		sp_MAL_Ensiz_ground_Explode_01
	res			21		sp_MAL_Ensiz_ground_Explode_01
	res			22		qa_MAL_Pytron_Lv01
	res			23		mh_eff_MAL_SIS_RED_01
	res			24		pt_MAL_Ensiz_Boom_Smoke_02
	res			25		sp_MAL_Ensiz_ground_Crack_01
	res			26		qa_MAL_Ensiz
	res			27		sp_MAL_Ensiz_ground_Crack_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 7 7 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		180 280
		animtime		1
		alpha			(0 0) (300 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		480 580
		animtime		1
		alpha			(0 0) (300 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		780 880
		animtime		1
		alpha			(0 0) (300 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		260 360
		animtime		0
		scale			(0 2 2 2) (999 13 13 13) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		560 660
		animtime		0
		scale			(0 2 2 2) (999 13 13 13) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		860 960
		animtime		0
		scale			(0 2 2 2) (999 13 13 13) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .8 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,4.5) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		230 390
		animtime		0
		scale			(0 5 5 5) (999 6 6 6) 
		alpha			(0 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		530 690
		animtime		0
		scale			(0 5 5 5) (999 8 8 8) 
		alpha			(0 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		830 990
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		230 390
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		230 390
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		560 660
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		560 660
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		860 960
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		860 960
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		230 390
		animtime		0
		scale			(0 3 3 3) (999 10 10 10) 
		alpha			(0 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		560 660
		animtime		0
		scale			(0 5 5 5) (999 12 12 12) 
		alpha			(0 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .5 0
		lifetime		860 960
		animtime		0
		scale			(0 7 7 7) (999 14 14 14) 
		alpha			(0 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		180 280
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR1" 
		scale			(0 2 2 2) 
		alpha			(0 1) (700 1) (900 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 .6) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) (550 5 5 5) (600 7 7 7) (850 7 7 7) (900 10 10 10) 
		alpha			(0 0) (150 0) (200 .8) (850 .8) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 7 7 7) (550 7 7 7) (600 9 9 9) (850 9 9 9) (900 12 12 12) 
		alpha			(0 0) (150 0) (200 .8) (850 .8) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Trans_Ensiz_Finish ######### #
<effect>
	 id		10145
	 name		MAL_Trans_Ensiz_Finish
	<list>
	res			1		dc_MAL_Ensiz_ground_01
	res			2		sp_MAL_Ensiz_ground_Explode_01
	res			3		dc_MAL_Ensiz_ground_02
	res			4		pt_Ensiz_Boom_01_1
	res			5		sp_MAL_Ensiz_Body_Explode_02
	res			6		qa_MAL_Pytron_Lv01
	res			7		pt_Ensiz_Boom_Smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 .9) (700 .9) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 7 7 7) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 0 0 0) (999 4 4 4) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,4) (999,.1,.1,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Trans_Karpers_Finish_01 ######### #
<effect>
	 id		10146
	 name		MAL_Trans_Karpers_Finish_01
	<list>
	res			1		dc_MAL_Karpers_Explode_01
	res			2		dc_MAL_Karpers_ground_01
	res			3		sp_MAL_Karpers_Explode_01
	res			4		sp_MAL_Karpers_Body_01
	res			5		pt_MAL_Karpers_Explode_01
	res			6		qa_MAL_Hella
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 3 3 3) 
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 4 4 4) 
		alpha			(0 0) (400 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 0 0 0) (999 5.5 5.5 5.5) 
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (999 .7 .7 10) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Trans_Karpers_Start_RAP ######### #
<effect>
	 id		10147
	 name		MAL_Trans_Karpers_Start_RAP
	<list>
	res			1		mh_T_MAL_Karpers_SIS
	res			2		dc_MAL_Karpers_ground_01
	res			3		mh_MAL_Karpers_Light_01
	res			4		sp_MAL_Karpers_Body_01
	res			5		sp_MAL_Karpers_Explode_01
	res			6		mh_MAL_Karpers_Wave_01
	res			7		sp_MAL_Karpers_Jin_01
	res			8		sp_MAL_Karpers_Body_01
	res			9		sp_MAL_Karpers_Explode_01
	res			10		sp_MAL_Karpers_Body_01
	res			11		sp_MAL_Karpers_Explode_01
	res			12		sp_MAL_Karpers_Body_01
	res			13		sp_MAL_Karpers_Explode_01
	res			14		dc_MAL_Karpers_Explode_01
	res			15		qa_MAL_Guilade
	res			16		qa_MAL_Hella
	res			17		mh_MAL_Karpers_Light_01
	res			18		mh_MAL_Karpers_Wave_01
	res			19		mh_eff_MAL_SIS_BLUE_01
	res			20		mh_eff_MAL_SIS_BLUE_01
	res			21		mh_eff_MAL_SIS_BLUE_01
	res			22		mh_eff_MAL_SIS_BLUE_01
	res			23		mh_eff_MAL_SIS_BLUE_01
	res			24		mh_eff_MAL_SIS_BLUE_01
	res			25		mh_MAL_Karpers_Line_01
	res			26		mh_MAL_Karpers_symbol_01
	res			27		mh_MAL_Karpers_SWD_01
	res			28		mh_MAL_Karpers_Slash_01
	res			29		sp_MAL_Karpers_ground_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (400 5.5 5.5 5.5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (300 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 9 9 9) 
		alpha			(0 0) (200 1) (400 1) (700 .7) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 750
		animtime		1
		scale			(0,.3,.3,.3) (999,1.7,1.7,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 8 8 8) (700 8 8 8) (850 12 12 12) 
		alpha			(0 0) (400 .7) (700 .7) (850 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		700 900
		animtime		0
		scale			(0 2 2 2) (750 12 12 12) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1.3 0
		lifetime		0 200
		animtime		0
		scale			(0 6 6 6) (750 11 11 11) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 1.5 0
		lifetime		200 400
		animtime		0
		scale			(0 9 9 9) (750 17 17 17) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1.3 0
		lifetime		200 400
		animtime		0
		scale			(0 6 6 6) (750 11 11 11) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 1.5 0
		lifetime		700 900
		animtime		0
		scale			(0 9 9 9) (750 17 17 17) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) (999 11 11 11) 
		alpha			(0 0) (200 .4) (700 .4) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		0
		scale			(0 0 0 0) (999 9 9 9) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		610 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (300 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		300 750
		animtime		1
		scale			(0 0 0 0) (999,1.7,1.7,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_01" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_02" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_03" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_04" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_05" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_06" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (136,0) (272,1) (568,1) (704,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (300 0) (400 1) (550 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (450 0) (500 1) (550 1) (750 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) (600 5 5 5) (800 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
</cate>


# -------------------------- sound ------------------------ #
<cate> 3 sound
</cate>


# -------------------------- game_sound ------------------------ #
<cate> 4 game_sound
</cate>


# -------------------------- game ------------------------ #
<cate> 5 game
# ######## NPC_MAL_awk_02 ######### #
<effect>
	 id		55030
	 name		con_MAL_awk_02
	<list>
	res			1		sp_alo_awk_02_glow01
	res			2		sp_alo_awk_02_glow01
	res			3		sp_alo_awk_02_glow01
	res			4		sp_alo_awk_02_glow01
	res			5		sp_alo_awk_02_glow01
	res			6		sp_alo_awk_02_glow01
	res			7		sp_alo_awk_02_glow01
	res			8		sp_alo_awk_02_glow01
	res			9		sp_alo_awk_02_glow01
	res			10		sp_alo_awk_02_glow01
	res			11		sp_alo_awk_02_glow01
	res			12		sp_alo_awk_02_glow01
	res			13		sp_alo_awk_02_glow01
	res			14		sp_alo_awk_02_eye01
	res			15		sp_alo_awk_02_eye01
	res			16		sp_alo_awk_02_glow01
	res			17		sp_alo_awk_02_glow01
	res			18		sp_alo_awk_02_glow01
	res			19		pt_ALO_AWAKE_02_uppat_01
	res			20		pt_ALO_AWAKE_02_uppat_01
	res			21		pt_AWK_SWD_boompat_finish
	res			22		pt_AWK_SWD_smoke_01
	res			23		ms_alo_awk_keep
	res			24		mh_T_MAL_AWK
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.7 .7 -.6
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.7 -.75 -.6
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.4 .7 -.55
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.4 -.75 -.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.15 .6 -.45
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.15 -.65 -.4
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.6 .4 -.45
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.6 -.45 -.45
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.3 .35 -.45
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.3 -.4 -.4
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.6 .2 -.35
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.6 -.2 -.35
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.3 0 -.25
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.095 .045 .13
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.5,.5,1.4) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,1) (500,0.26,0.45,0.87) (999,1,1,1) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.095 -.045 .135
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.5,.5,1.4) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,1) (500,0.26,0.45,0.87) (999,1,1,1) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.1 0 -.25
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.1 0 -.25
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.3 0 -.25
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		color			(0 1 .3 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		color			(0 1 .3 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.4) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## dice_01 ######### #
<effect>
	 id		101
	 name		dice_01
	<list>
	res			1		mh_dice_01
	res			2		sp_christmas_sled_glow01
	res			3		sp_dice_number01
	res			4		sp_dice_number01
	res			5		sp_muspell_att04_con_02
	res			6		pt_dice_pt_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (125,1) (750,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (125,.5) (750,.5) (950,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff01" "effect\Skill\dice\dice_01_eff01.skel" "effect\Skill\dice\dice_01_eff01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (625,0) (708,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0) (625,0) (750,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (625,0) (708,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0) (625,0) (800,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,0) (625,0) (708,.7) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		625 730
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.5) (999,.1,.1,4) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dice_02 ######### #
<effect>
	 id		102
	 name		dice_02
	<list>
	res			1		mh_dice_02
	res			2		sp_christmas_sled_glow01
	res			3		sp_dice_number02
	res			4		sp_dice_number02
	res			5		sp_muspell_att04_con_02
	res			6		pt_dice_pt_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (125,1) (750,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (125,.5) (750,.5) (950,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff01" "effect\Skill\dice\dice_01_eff01.skel" "effect\Skill\dice\dice_01_eff01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (625,0) (708,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0) (625,0) (750,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (625,0) (708,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0) (625,0) (800,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,0) (625,0) (708,.7) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		625 730
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.5) (999,.1,.1,4) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dice_03 ######### #
<effect>
	 id		103
	 name		dice_03
	<list>
	res			1		mh_dice_03
	res			2		sp_christmas_sled_glow01
	res			3		sp_dice_number03
	res			4		sp_dice_number03
	res			5		sp_muspell_att04_con_02
	res			6		pt_dice_pt_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (125,1) (750,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (125,.5) (750,.5) (950,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff01" "effect\Skill\dice\dice_01_eff01.skel" "effect\Skill\dice\dice_01_eff01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (625,0) (708,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0) (625,0) (750,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (625,0) (708,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0) (625,0) (800,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,0) (625,0) (708,.7) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		625 730
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.5) (999,.1,.1,4) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dice_04 ######### #
<effect>
	 id		104
	 name		dice_04
	<list>
	res			1		mh_dice_04
	res			2		sp_christmas_sled_glow01
	res			3		sp_dice_number04
	res			4		sp_dice_number04
	res			5		sp_muspell_att04_con_02
	res			6		pt_dice_pt_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (125,1) (750,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (125,.5) (750,.5) (950,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff01" "effect\Skill\dice\dice_01_eff01.skel" "effect\Skill\dice\dice_01_eff01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (625,0) (708,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0) (625,0) (750,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (625,0) (708,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0) (625,0) (800,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,0) (625,0) (708,.7) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		625 730
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.5) (999,.1,.1,4) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dice_05 ######### #
<effect>
	 id		105
	 name		dice_05
	<list>
	res			1		mh_dice_05
	res			2		sp_christmas_sled_glow01
	res			3		sp_dice_number05
	res			4		sp_dice_number05
	res			5		sp_muspell_att04_con_02
	res			6		pt_dice_pt_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (125,1) (750,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (125,.5) (750,.5) (950,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff01" "effect\Skill\dice\dice_01_eff01.skel" "effect\Skill\dice\dice_01_eff01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (625,0) (708,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0) (625,0) (750,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (625,0) (708,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0) (625,0) (800,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,0) (625,0) (708,.7) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		625 730
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.5) (999,.1,.1,4) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dice_06 ######### #
<effect>
	 id		106
	 name		dice_06
	<list>
	res			1		mh_dice_06
	res			2		sp_christmas_sled_glow01
	res			3		sp_dice_number06
	res			4		sp_dice_number06
	res			5		sp_muspell_att04_con_02
	res			6		pt_dice_pt_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (125,1) (750,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (125,.5) (750,.5) (950,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff01" "effect\Skill\dice\dice_01_eff01.skel" "effect\Skill\dice\dice_01_eff01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (625,0) (708,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0) (625,0) (750,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (625,0) (708,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0) (625,0) (800,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,0) (625,0) (708,.7) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		625 730
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.5) (999,.1,.1,4) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mutil_potion ######### #
<effect>
	 id		107
	 name		mutil_potion
	<list>
	res			1		mh_mutil_potion_line01
	res			2		pt_mutil_potion_light01
	res			3		pt_mutil_potion_smoke01
	res			4		sp_spoutanger_ring_01
	res			5		sp_spoutanger_ring_01
	res			6		sp_mutil_potion_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.6 0
		lifetime		0 700
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 0
		lifetime		200 700
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.6 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.6 0
		lifetime		0 600
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,0) (200,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.6 0
		lifetime		450 850
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.6 0
		lifetime		450 850
		animtime		0
		scale			(0,0,0,0) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_EQU_WIN02 ######### #
<effect>
	 id		108
	 name		WSU_EQU_WIN02
	<list>
	res			1		mh_wsu_win01
	res			2		sp_wsu_winglow01
	res			3		sp_wsu_win_lightglow01
	res			4		sp_wsu_win_lightglow01
	res			5		sp_wsu_win_lightglow01
	res			6		sp_wsu_win_lightglow01
	res			7		sp_wsu_win_lightglow01
	res			8		sp_wsu_win_lightglow01
	res			9		pt_wsu_win_smoke01
	res			10		pt_wsu_win_smoke01
	res			11		pt_wsu_win_smoke01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_light11" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_light11" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_light13" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_light14" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_light16" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_light17" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_light12" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_light15" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_light12" 
		scale			(0,1,1,1) (999,.5,.5,1.5) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_light15" 
		scale			(0,1,1,1) (999,.5,.5,1.5) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 .13
		lifetime		0 1000
		animtime		1
		bonename		"eff_light11" 
		scale			(0,1.3,1.3,1.3) (999,.6,.6,2) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## TUHO ######### #
<effect>
	 id		109
	 name		TUHO
	<list>
	res			1		mh_TUHO
	res			2		mh_TUHO_add
	res			3		pt_TUHO_Glow_Down
	res			4		sp_airsmashing_ringwave
	res			5		pt_TUHO_Paper_Down_01
	res			6		pt_TUHO_Paper_Down_02
	res			7		pt_TUHO_Paper_Down_03
	res			8		sp_muspell_att04_con_02
	res			9		dc_bshock_bodyglow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,1) (700,1) (900,0) (999,0) 
		color			(0,0,0,0) (30,1,1,1) (700,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (850,0) (999,0) 
		color			(0,0,0,0) (150,.5,1,0) (700,.5,1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 -2
		lifetime		50 350
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -2
		lifetime		100 350
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (150,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 -2
		lifetime		50 350
		animtime		0
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 -2
		lifetime		100 400
		animtime		0
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -2
		lifetime		150 450
		animtime		0
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 -2
		lifetime		50 250
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (150,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		0 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,0,0,0) (300,.5,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 10th_Anniversary ######### #
<effect>
	 id		110
	 name		10th_Anniversary
	<list>
	res			1		sp_10th_Anniversary
	res			2		sp_10th_Anniversary_Wind
	res			3		sp_10th_Anniversary_add
	res			4		pt_10th_Anniv_Star_Bom
	res			5		pt_10th_Anniv_Bubble_Bom
	res			6		sp_10th_Anniversary_JUL
	res			7		sp_10th_Anniversary_JUL
	res			8		sp_10th_Anniversary_JUL
	res			9		sp_10th_Anniversary_JUL
	res			10		sp_Simple_Circle_Wave_Add
	res			11		sp_10th_Anniversary_Line
	res			12		sp_10th_Anniversary_Line
	res			13		sp_10th_Anniversary_Line
	res			14		pt_10th_Anniv_Line_Glow
	res			15		pt_10th_Anniv_Line_Glow
	res			16		pt_10th_Anniv_Line_Glow
	res			17		sp_10th_Anniv_Firework_Blue
	res			18		sp_10th_Anniv_FW_B_Blue
	res			19		sp_10th_Anniv_Firework_1
	res			20		sp_10th_Anniv_Firework_2
	res			21		sp_10th_Anniv_Firework_3
	res			22		sp_10th_Anniv_Firework_Green
	res			23		sp_10th_Anniv_FW_B_Green
	res			24		sp_10th_Anniv_Firework_1
	res			25		sp_10th_Anniv_Firework_2
	res			26		sp_10th_Anniv_Firework_3
	res			27		sp_10th_Anniv_Firework_Purple
	res			28		sp_10th_Anniv_FW_B_Purple
	res			29		sp_10th_Anniv_Firework_1
	res			30		sp_10th_Anniv_Firework_2
	res			31		sp_10th_Anniv_Firework_3
	res			32		sp_10th_Anniv_Firework_Red
	res			33		sp_10th_Anniv_FW_B_Red
	res			34		sp_10th_Anniv_Firework_1
	res			35		sp_10th_Anniv_Firework_2
	res			36		sp_10th_Anniv_Firework_3
	res			37		sp_10th_Anniv_Firework_Yellow
	res			38		sp_10th_Anniv_FW_B_Yellow
	res			39		sp_10th_Anniv_Firework_1
	res			40		sp_10th_Anniv_Firework_2
	res			41		sp_10th_Anniv_Firework_3
	res			42		pt_10th_Anniv_Flag_Red
	res			43		pt_10th_Anniv_Flag_Green
	res			44		pt_10th_Anniv_Flag_Purple
	res			45		pt_10th_Anniv_Flag_Yellow
	res			46		pt_10th_Anniv_Flag_Blue
	res			47		pt_10th_Anniv_Star_Around
	</list>
	<scene>
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	 name		action
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		active			true
		startposition	0 4 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 7 0
		lifetime		300 800
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_10th_Anniv ######### #
<effect>
	 id		111
	 name		Emblem_10th_Anniv
	<list>
	res			1		sp_10th_Anniversary
	res			2		sp_10th_Anniversary_add
	res			3		sp_10th_Anniversary_Wind
	res			4		pt_Emblem_10th_An_Star_1
	res			5		pt_Emblem_10th_An_Star_2
	res			6		sp_10th_Anniversary_JUL
	res			7		pt_Emblem_10th_An_feather_1
	res			8		pt_Emblem_10th_An_feather_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,.8) (999,5,5,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_ARKADIA_SMA ######### #
<effect>
	 id		112
	 name		CAS_WING_ARKADIA_SMA
	<list>
	res			1		sp_WING_ARKADIA_Glow
	res			2		sp_WING_ARKADIA_Glow
	res			3		sp_WING_ARKADIA_Glow
	res			4		sp_WING_ARKADIA_Glow
	res			5		sp_WING_ARKADIA_Glow
	res			6		mh_WING_ARKADIA_Mzone_01
	res			7		pt_WING_ARKADIA_Dot_L
	res			8		pt_WING_ARKADIA_Dot_S
	res			9		pt_WING_ARKADIA_Dot_S
	res			10		pt_WING_ARKADIA_Dot_S
	res			11		pt_WING_ARKADIA_Dot_S
	res			12		mh_WING_ARKADIA_Mzone_02
	res			13		mh_WING_ARKADIA_Mzone_02
	res			14		mh_WING_ARKADIA_Mzone_01_sss
	res			15		mh_WING_ARKADIA_Mzone_03
	res			16		mh_WING_ARKADIA_Mzone_03
	res			17		sp_WING_ARKADIA_Glow
	res			18		pt_WING_ARKADIA_Dot_L
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,1,1,1) (500,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,1,1,1) (300,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,1,1,1) (400,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,1,1,1) (300,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,1,1,1) (400,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,1,1,1) (500,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_ARKADIA_MID ######### #
<effect>
	 id		113
	 name		CAS_WING_ARKADIA_MID
	<list>
	res			1		sp_WING_ARKADIA_Glow
	res			2		sp_WING_ARKADIA_Glow
	res			3		sp_WING_ARKADIA_Glow
	res			4		sp_WING_ARKADIA_Glow
	res			5		sp_WING_ARKADIA_Glow
	res			6		pt_WING_ARKADIA_Dot_L
	res			7		pt_WING_ARKADIA_Dot_S
	res			8		pt_WING_ARKADIA_Dot_S
	res			9		pt_WING_ARKADIA_Dot_S
	res			10		pt_WING_ARKADIA_Dot_S
	res			11		mh_WING_ARKADIA_Mzone_03
	res			12		mh_WING_ARKADIA_Mzone_03
	res			13		sp_WING_ARKADIA_Glow
	res			14		pt_WING_ARKADIA_Dot_L
	res			15		mh_WING_ARKADIA_Mz_M_01
	res			16		mh_WING_ARKADIA_Mz_M_01_sss
	res			17		mh_WING_ARKADIA_Mz_M_02
	res			18		mh_WING_ARKADIA_Mz_M_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,1.15,1.15,1.15) (500,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,1.15,1.15,1.15) (300,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,1.15,1.15,1.15) (400,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,1.15,1.15,1.15) (300,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,1.15,1.15,1.15) (400,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.15,1.15,1.15) (999,1.15,1.15,1.15) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.15,1.15,1.15) (999,1.17,1.17,1.17) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,1.15,1.15,1.15) (500,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_ARKADIA_BIG ######### #
<effect>
	 id		114
	 name		CAS_WING_ARKADIA_BIG
	<list>
	res			1		sp_WING_ARKADIA_Glow
	res			2		sp_WING_ARKADIA_Glow
	res			3		sp_WING_ARKADIA_Glow
	res			4		sp_WING_ARKADIA_Glow
	res			5		sp_WING_ARKADIA_Glow
	res			6		pt_WING_ARKADIA_Dot_L
	res			7		pt_WING_ARKADIA_Dot_S
	res			8		pt_WING_ARKADIA_Dot_S
	res			9		pt_WING_ARKADIA_Dot_S
	res			10		pt_WING_ARKADIA_Dot_S
	res			11		mh_WING_ARKADIA_Mzone_03
	res			12		mh_WING_ARKADIA_Mzone_03
	res			13		sp_WING_ARKADIA_Glow
	res			14		pt_WING_ARKADIA_Dot_L
	res			15		mh_WING_ARKADIA_Mz_B_01
	res			16		mh_WING_ARKADIA_Mz_B_01_sss
	res			17		mh_WING_ARKADIA_Mz_B_02
	res			18		mh_WING_ARKADIA_Mz_B_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,1.2,1.2,1.2) (500,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,1.2,1.2,1.2) (300,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,1.2,1.2,1.2) (400,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,1.2,1.2,1.2) (300,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,1.2,1.2,1.2) (400,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.3,1.3,1.3) (999,1.32,1.32,1.32) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,1.2,1.2,1.2) (500,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_MECHANIC_SMA ######### #
<effect>
	 id		115
	 name		CAS_WING_MECHANIC_SMA
	<list>
	res			1		sp_WING_MECHANIC_Glow
	res			2		sp_WING_MECHANIC_Glow
	res			3		sp_WING_MECHANIC_Glow
	res			4		sp_WING_MECHANIC_Glow
	res			5		pt_WING_MECHANIC_Dot_S
	res			6		pt_WING_MECHANIC_Dot_S
	res			7		pt_WING_MECHANIC_Dot_S
	res			8		pt_WING_MECHANIC_Dot_S
	res			9		mh_WING_MECHANIC_gl_LC
	res			10		mh_WING_MECHANIC_gl_L1
	res			11		mh_WING_MECHANIC_gl_L2
	res			12		mh_WING_MECHANIC_gl_L3
	res			13		mh_WING_MECHANIC_gl_RC
	res			14		mh_WING_MECHANIC_gl_R1
	res			15		mh_WING_MECHANIC_gl_R2
	res			16		mh_WING_MECHANIC_gl_R3
	res			17		mh_WING_MECHANIC_PT_LC
	res			18		mh_WING_MECHANIC_PT_L1
	res			19		mh_WING_MECHANIC_PT_L2
	res			20		mh_WING_MECHANIC_PT_L3
	res			21		mh_WING_MECHANIC_PT_RC
	res			22		mh_WING_MECHANIC_PT_R1
	res			23		mh_WING_MECHANIC_PT_R2
	res			24		mh_WING_MECHANIC_PT_R3
	res			25		sp_WING_MECHANIC_Glow
	res			26		sp_WING_MECHANIC_Glow
	res			27		sp_WING_MECHANIC_Glow
	res			28		sp_WING_MECHANIC_Glow
	res			29		mh_WING_MECHANIC_B_LC
	res			30		mh_WING_MECHANIC_B_L1
	res			31		mh_WING_MECHANIC_B_L2
	res			32		mh_WING_MECHANIC_B_L3
	res			33		mh_WING_MECHANIC_B_RC
	res			34		mh_WING_MECHANIC_B_R1
	res			35		mh_WING_MECHANIC_B_R2
	res			36		mh_WING_MECHANIC_B_R3
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_MECHANIC_MID ######### #
<effect>
	 id		116
	 name		CAS_WING_MECHANIC_MID
	<list>
	res			1		sp_WING_MECHANIC_Glow
	res			2		sp_WING_MECHANIC_Glow
	res			3		sp_WING_MECHANIC_Glow
	res			4		sp_WING_MECHANIC_Glow
	res			5		pt_WING_MECHANIC_Dot_S
	res			6		pt_WING_MECHANIC_Dot_S
	res			7		pt_WING_MECHANIC_Dot_S
	res			8		pt_WING_MECHANIC_Dot_S
	res			9		mh_WING_MECHANIC_gl_LC
	res			10		mh_WING_MECHANIC_gl_L1
	res			11		mh_WING_MECHANIC_gl_L2
	res			12		mh_WING_MECHANIC_gl_L3
	res			13		mh_WING_MECHANIC_gl_RC
	res			14		mh_WING_MECHANIC_gl_R1
	res			15		mh_WING_MECHANIC_gl_R2
	res			16		mh_WING_MECHANIC_gl_R3
	res			17		mh_WING_MECHANIC_PT_LC
	res			18		mh_WING_MECHANIC_PT_L1
	res			19		mh_WING_MECHANIC_PT_L2
	res			20		mh_WING_MECHANIC_PT_L3
	res			21		mh_WING_MECHANIC_PT_RC
	res			22		mh_WING_MECHANIC_PT_R1
	res			23		mh_WING_MECHANIC_PT_R2
	res			24		mh_WING_MECHANIC_PT_R3
	res			25		sp_WING_MECHANIC_Glow
	res			26		sp_WING_MECHANIC_Glow
	res			27		sp_WING_MECHANIC_Glow
	res			28		sp_WING_MECHANIC_Glow
	res			29		mh_WING_MECHANIC_B_LC
	res			30		mh_WING_MECHANIC_B_L1
	res			31		mh_WING_MECHANIC_B_L2
	res			32		mh_WING_MECHANIC_B_L3
	res			33		mh_WING_MECHANIC_B_RC
	res			34		mh_WING_MECHANIC_B_R1
	res			35		mh_WING_MECHANIC_B_R2
	res			36		mh_WING_MECHANIC_B_R3
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_MECHANIC_BIG ######### #
<effect>
	 id		117
	 name		CAS_WING_MECHANIC_BIG
	<list>
	res			1		sp_WING_MECHANIC_Glow
	res			2		sp_WING_MECHANIC_Glow
	res			3		sp_WING_MECHANIC_Glow
	res			4		sp_WING_MECHANIC_Glow
	res			5		pt_WING_MECHANIC_Dot_S
	res			6		pt_WING_MECHANIC_Dot_S
	res			7		pt_WING_MECHANIC_Dot_S
	res			8		pt_WING_MECHANIC_Dot_S
	res			9		mh_WING_MECHANIC_gl_LC
	res			10		mh_WING_MECHANIC_gl_L1
	res			11		mh_WING_MECHANIC_gl_L2
	res			12		mh_WING_MECHANIC_gl_L3
	res			13		mh_WING_MECHANIC_gl_RC
	res			14		mh_WING_MECHANIC_gl_R1
	res			15		mh_WING_MECHANIC_gl_R2
	res			16		mh_WING_MECHANIC_gl_R3
	res			17		mh_WING_MECHANIC_PT_LC
	res			18		mh_WING_MECHANIC_PT_L1
	res			19		mh_WING_MECHANIC_PT_L2
	res			20		mh_WING_MECHANIC_PT_L3
	res			21		mh_WING_MECHANIC_PT_RC
	res			22		mh_WING_MECHANIC_PT_R1
	res			23		mh_WING_MECHANIC_PT_R2
	res			24		mh_WING_MECHANIC_PT_R3
	res			25		sp_WING_MECHANIC_Glow
	res			26		sp_WING_MECHANIC_Glow
	res			27		sp_WING_MECHANIC_Glow
	res			28		sp_WING_MECHANIC_Glow
	res			29		mh_WING_MECHANIC_B_LC
	res			30		mh_WING_MECHANIC_B_L1
	res			31		mh_WING_MECHANIC_B_L2
	res			32		mh_WING_MECHANIC_B_L3
	res			33		mh_WING_MECHANIC_B_RC
	res			34		mh_WING_MECHANIC_B_R1
	res			35		mh_WING_MECHANIC_B_R2
	res			36		mh_WING_MECHANIC_B_R3
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Gold_SMA ######### #
<effect>
	 id		118
	 name		CAS_WING_Mech_Gold_SMA
	<list>
	res			1		sp_Wing_Mech_Gold_Glow
	res			2		sp_Wing_Mech_Gold_Glow
	res			3		sp_Wing_Mech_Gold_Glow
	res			4		sp_Wing_Mech_Gold_Glow
	res			5		pt_Wing_Mech_Gold_Dot_S
	res			6		pt_Wing_Mech_Gold_Dot_S
	res			7		pt_Wing_Mech_Gold_Dot_S
	res			8		pt_Wing_Mech_Gold_Dot_S
	res			9		mh_Wing_Mech_Gold_gl_LC
	res			10		mh_Wing_Mech_Gold_gl_L1
	res			11		mh_Wing_Mech_Gold_gl_L2
	res			12		mh_Wing_Mech_Gold_gl_L3
	res			13		mh_Wing_Mech_Gold_gl_RC
	res			14		mh_Wing_Mech_Gold_gl_R1
	res			15		mh_Wing_Mech_Gold_gl_R2
	res			16		mh_Wing_Mech_Gold_gl_R3
	res			17		mh_Wing_Mech_Gold_PT_LC
	res			18		mh_Wing_Mech_Gold_PT_L1
	res			19		mh_Wing_Mech_Gold_PT_L2
	res			20		mh_Wing_Mech_Gold_PT_L3
	res			21		mh_Wing_Mech_Gold_PT_RC
	res			22		mh_Wing_Mech_Gold_PT_R1
	res			23		mh_Wing_Mech_Gold_PT_R2
	res			24		mh_Wing_Mech_Gold_PT_R3
	res			25		sp_Wing_Mech_Gold_Glow
	res			26		sp_Wing_Mech_Gold_Glow
	res			27		sp_Wing_Mech_Gold_Glow
	res			28		sp_Wing_Mech_Gold_Glow
	res			29		mh_Wing_Mech_Gold_B_LC
	res			30		mh_Wing_Mech_Gold_B_L1
	res			31		mh_Wing_Mech_Gold_B_L2
	res			32		mh_Wing_Mech_Gold_B_L3
	res			33		mh_Wing_Mech_Gold_B_RC
	res			34		mh_Wing_Mech_Gold_B_R1
	res			35		mh_Wing_Mech_Gold_B_R2
	res			36		mh_Wing_Mech_Gold_B_R3
	res			37		pt_Wing_Mech_Gold_Star
	res			38		pt_Wing_Mech_Gold_Star
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
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		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.08 0 0
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		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
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		</control>

		<control>
		unitid			3
		active			true
		startposition	.10 0 0
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		animtime		0
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		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
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		</control>

		<control>
		unitid			4
		active			true
		startposition	.10 0 0
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		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
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		</control>

		<control>
		unitid			5
		active			true
		startposition	.08 0 0
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		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
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		<control>
		unitid			6
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		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
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		randomstart		false
		active			true
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		<control>
		unitid			7
		active			true
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		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
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		<control>
		unitid			8
		active			true
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		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
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		unitid			10
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		<control>
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		randomstart		false
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		unitid			14
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		randomstart		false
		active			true
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		unitid			15
		active			true
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		unitid			16
		active			true
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		animtime		1
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
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		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
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		animtime		1
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
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		animtime		1
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
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		<control>
		unitid			21
		active			true
		startposition	0 0 0
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		animtime		1
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
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		<control>
		unitid			22
		active			true
		startposition	0 0 0
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		alpha			(0,.3) (500,.5) (999,.3) 
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		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
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		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
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		animtime		1
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .04 0
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		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
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		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.04 0
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		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
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		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.09 0
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		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
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		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
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		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
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		randomstart		false
		active			true
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		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
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		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
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		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
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		active			true
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		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
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		<control>
		unitid			37
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
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		<control>
		unitid			38
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Gold_MID ######### #
<effect>
	 id		119
	 name		CAS_WING_Mech_Gold_MID
	<list>
	res			1		sp_Wing_Mech_Gold_Glow
	res			2		sp_Wing_Mech_Gold_Glow
	res			3		sp_Wing_Mech_Gold_Glow
	res			4		sp_Wing_Mech_Gold_Glow
	res			5		pt_Wing_Mech_Gold_Dot_S
	res			6		pt_Wing_Mech_Gold_Dot_S
	res			7		pt_Wing_Mech_Gold_Dot_S
	res			8		pt_Wing_Mech_Gold_Dot_S
	res			9		mh_Wing_Mech_Gold_gl_LC
	res			10		mh_Wing_Mech_Gold_gl_L1
	res			11		mh_Wing_Mech_Gold_gl_L2
	res			12		mh_Wing_Mech_Gold_gl_L3
	res			13		mh_Wing_Mech_Gold_gl_RC
	res			14		mh_Wing_Mech_Gold_gl_R1
	res			15		mh_Wing_Mech_Gold_gl_R2
	res			16		mh_Wing_Mech_Gold_gl_R3
	res			17		mh_Wing_Mech_Gold_PT_LC
	res			18		mh_Wing_Mech_Gold_PT_L1
	res			19		mh_Wing_Mech_Gold_PT_L2
	res			20		mh_Wing_Mech_Gold_PT_L3
	res			21		mh_Wing_Mech_Gold_PT_RC
	res			22		mh_Wing_Mech_Gold_PT_R1
	res			23		mh_Wing_Mech_Gold_PT_R2
	res			24		mh_Wing_Mech_Gold_PT_R3
	res			25		sp_Wing_Mech_Gold_Glow
	res			26		sp_Wing_Mech_Gold_Glow
	res			27		sp_Wing_Mech_Gold_Glow
	res			28		sp_Wing_Mech_Gold_Glow
	res			29		mh_Wing_Mech_Gold_B_LC
	res			30		mh_Wing_Mech_Gold_B_L1
	res			31		mh_Wing_Mech_Gold_B_L2
	res			32		mh_Wing_Mech_Gold_B_L3
	res			33		mh_Wing_Mech_Gold_B_RC
	res			34		mh_Wing_Mech_Gold_B_R1
	res			35		mh_Wing_Mech_Gold_B_R2
	res			36		mh_Wing_Mech_Gold_B_R3
	res			37		pt_Wing_Mech_Gold_Star
	res			38		pt_Wing_Mech_Gold_Star
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 0 0
		lifetime		0 1000
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		randomstart		false
		active			true
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		unitid			4
		active			true
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		randomstart		false
		active			true
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		active			true
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		randomstart		false
		active			true
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		active			true
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		randomstart		false
		active			true
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		unitid			9
		active			true
		startposition	0 0 0
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		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		unitid			10
		active			true
		startposition	0 0 0
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		animtime		1
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		randomstart		false
		active			true
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		unitid			11
		active			true
		startposition	0 0 0
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		animtime		1
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		randomstart		false
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		active			true
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		active			true
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		active			true
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		active			true
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		active			true
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		active			true
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		active			true
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		active			true
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		active			true
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		active			true
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		active			true
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		active			true
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		active			true
		startposition	0 0 0
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		randomstart		false
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		active			true
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		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		unitid			25
		active			true
		startposition	0 .05 0
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		animtime		0
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		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
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		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
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		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
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		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
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		randomstart		false
		active			true
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
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		alpha			(0,.1) (500,.5) (999,.1) 
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		active			true
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		<control>
		unitid			37
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
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		<control>
		unitid			38
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Gold_BIG ######### #
<effect>
	 id		120
	 name		CAS_WING_Mech_Gold_BIG
	<list>
	res			1		sp_Wing_Mech_Gold_Glow
	res			2		sp_Wing_Mech_Gold_Glow
	res			3		sp_Wing_Mech_Gold_Glow
	res			4		sp_Wing_Mech_Gold_Glow
	res			5		pt_Wing_Mech_Gold_Dot_S
	res			6		pt_Wing_Mech_Gold_Dot_S
	res			7		pt_Wing_Mech_Gold_Dot_S
	res			8		pt_Wing_Mech_Gold_Dot_S
	res			9		mh_Wing_Mech_Gold_gl_LC
	res			10		mh_Wing_Mech_Gold_gl_L1
	res			11		mh_Wing_Mech_Gold_gl_L2
	res			12		mh_Wing_Mech_Gold_gl_L3
	res			13		mh_Wing_Mech_Gold_gl_RC
	res			14		mh_Wing_Mech_Gold_gl_R1
	res			15		mh_Wing_Mech_Gold_gl_R2
	res			16		mh_Wing_Mech_Gold_gl_R3
	res			17		mh_Wing_Mech_Gold_PT_LC
	res			18		mh_Wing_Mech_Gold_PT_L1
	res			19		mh_Wing_Mech_Gold_PT_L2
	res			20		mh_Wing_Mech_Gold_PT_L3
	res			21		mh_Wing_Mech_Gold_PT_RC
	res			22		mh_Wing_Mech_Gold_PT_R1
	res			23		mh_Wing_Mech_Gold_PT_R2
	res			24		mh_Wing_Mech_Gold_PT_R3
	res			25		sp_Wing_Mech_Gold_Glow
	res			26		sp_Wing_Mech_Gold_Glow
	res			27		sp_Wing_Mech_Gold_Glow
	res			28		sp_Wing_Mech_Gold_Glow
	res			29		mh_Wing_Mech_Gold_B_LC
	res			30		mh_Wing_Mech_Gold_B_L1
	res			31		mh_Wing_Mech_Gold_B_L2
	res			32		mh_Wing_Mech_Gold_B_L3
	res			33		mh_Wing_Mech_Gold_B_RC
	res			34		mh_Wing_Mech_Gold_B_R1
	res			35		mh_Wing_Mech_Gold_B_R2
	res			36		mh_Wing_Mech_Gold_B_R3
	res			37		pt_Wing_Mech_Gold_Star
	res			38		pt_Wing_Mech_Gold_Star
	</list>
	<scene>
	 sceneid		1
	 name		stand
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		unitid			1
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			6
		active			true
		startposition	.1 0 0
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		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			8
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		unitid			14
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

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		unitid			15
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

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		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_Large_Flakes_1 ######### #
<effect>
	 id		121
	 name		Emblem_Large_Flakes_1
	<list>
	res			1		pt_Emblem_L_Flakes_snow_2_S
	res			2		pt_Emblem_L_Flakes_snow_1_S
	res			3		sp_Emblem_L_Flakes_JUL
	res			4		sp_Emblem_L_Flakes_Glow_Tail
	res			5		sp_Emblem_L_Flakes_Modul
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.1,1.5,1.5) (500,1,1.5,1.5) (999,.1,1.5,1.5) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.8,.8) (500,1.2,1.2,1.2) (999,.2,.8,.8) 
		alpha			(0,.4) (500,.6) (999,.4) 
		color			(0,.2,.7,1) (999,.2,.7,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_Large_Flakes_2 ######### #
<effect>
	 id		122
	 name		Emblem_Large_Flakes_2
	<list>
	res			1		pt_Emblem_L_Flakes_snow_2_M
	res			2		pt_Emblem_L_Flakes_snow_1_S
	res			3		sp_Emblem_L_Flakes_JUL
	res			4		sp_Emblem_L_Flakes_Glow_Tail
	res			5		sp_Emblem_L_Flakes_Modul
	res			6		mh_Emblem_L_Flakes_Snow_Spin
	res			7		mh_Emblem_L_Flakes_Snow_Spin
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.1,1.5,1.5) (500,1,1.5,1.5) (999,.1,1.5,1.5) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,.4) (500,.6) (999,.4) 
		color			(0,.2,.7,1) (999,.2,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,1,1,1) (400,1,1,1) (500,1.2,1.2,1.2) (999,1.6,1.6,1.6) 
		alpha			(0,0) (400,0) (500,.7) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_Large_Flakes_3 ######### #
<effect>
	 id		123
	 name		Emblem_Large_Flakes_3
	<list>
	res			1		sp_Emblem_L_Flakes_Glow_Tail
	res			2		pt_Emblem_L_Flakes_snow_1_M
	res			3		pt_Emblem_L_Flakes_snow_2_M
	res			4		sp_Emblem_L_Flakes_JUL
	res			5		pt_Emblem_L_Flakes_ice_1
	res			6		sp_Emblem_L_Flakes_Modul
	res			7		mh_Emblem_L_Flakes_Snow_Spin
	res			8		mh_Emblem_L_Flakes_Snow_Spin
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv3" "effect\monster\eff_Large_Flakes_Path_Lv3.skel" "effect\monster\eff_Large_Flakes_Path_Lv3.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.1,2.5,2.5) (500,2,2.5,2.5) (999,.1,2.5,2.5) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv3" "effect\monster\eff_Large_Flakes_Path_Lv3.skel" "effect\monster\eff_Large_Flakes_Path_Lv3.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,.4) (500,.6) (999,.4) 
		color			(0,.2,.7,1) (999,.2,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,1,1,1) (400,1,1,1) (500,1.2,1.2,1.2) (999,1.6,1.6,1.6) 
		alpha			(0,0) (400,0) (500,.7) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_Large_Flakes_4 ######### #
<effect>
	 id		124
	 name		Emblem_Large_Flakes_4
	<list>
	res			1		sp_Emblem_L_Flakes_Wave_1
	res			2		sp_Emblem_L_Flakes_Glow_Tail
	res			3		sp_Emblem_L_Flakes_Glow_Tail
	res			4		pt_Emblem_L_Flakes_snow_1_B
	res			5		pt_Emblem_L_Flakes_snow_2_B
	res			6		sp_Emblem_L_Flakes_JUL
	res			7		pt_Emblem_L_Flakes_ice_1
	res			8		pt_Emblem_L_Flakes_ice_1
	res			9		pt_Emblem_L_Flakes_ice_2
	res			10		sp_Emblem_L_Flakes_Modul
	res			11		sp_Emblem_L_Flakes_Glow
	res			12		mh_Emblem_L_Flakes_Snow_Spin
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.1,3,3) (500,2,2.5,2.5) (999,.1,3,3) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (500,.6) (999,.4) 
		color			(0,.2,.7,1) (999,.2,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .4 0
		lifetime		400 550
		animtime		1
		bonename		"top" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_1st_200Lv ######### #
<effect>
	 id		125
	 name		Emblem_1st_200Lv
	<list>
	res			1		sp_Emblem_1st_200Lv_Tail_1
	res			2		sp_Emblem_1st_200Lv_Tail_1
	res			3		pt_Emblem_1st_200Lv_Fire_1
	res			4		pt_Emblem_1st_200Lv_Fire_1
	res			5		mh_Emblem_1st_200Lv_Crystal
	res			6		mh_Emblem_1st_200Lv_Crystal_M
	res			7		sp_Emblem_1st_200Lv_Wave_1
	res			8		pt_Emblem_1st_200Lv_Fire_2
	res			9		pt_Emblem_1st_200Lv_Fire_3
	res			10		sp_Emblem_1st_200Lv_Modul
	res			11		sp_Emblem_1st_200Lv_Glow_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .4 0
		lifetime		0 250
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Cristal" "effect\monster\eff_1st_200Lv_Crystal.skel" "effect\monster\eff_1st_200Lv_Crystal.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (150,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Cristal" "effect\monster\eff_1st_200Lv_Crystal.skel" "effect\monster\eff_1st_200Lv_Crystal.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .4 0
		lifetime		0 250
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (150,.8) (500,.8) (999,0) 
		color			(0,.5,.2,0) (999,.5,.2,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Cristal" "effect\monster\eff_1st_200Lv_Crystal.skel" "effect\monster\eff_1st_200Lv_Crystal.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .4 0
		lifetime		150 900
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.7,.7,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Cristal" "effect\monster\eff_1st_200Lv_Crystal.skel" "effect\monster\eff_1st_200Lv_Crystal.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## CAS_WING_ARKADIA_G_SMA ######### #
<effect>
	 id		126
	 name		CAS_WING_ARKADIA_G_SMA
	<list>
	res			1		sp_WING_ARKADIA_Glow
	res			2		sp_WING_ARKADIA_Glow
	res			3		sp_WING_ARKADIA_Glow
	res			4		sp_WING_ARKADIA_Glow
	res			5		sp_WING_ARKADIA_Glow
	res			6		mh_WING_ARKADIA_Mzone_01_G
	res			7		pt_WING_ARKADIA_Dot_L
	res			8		pt_WING_ARKADIA_Dot_S
	res			9		pt_WING_ARKADIA_Dot_S
	res			10		pt_WING_ARKADIA_Dot_S
	res			11		pt_WING_ARKADIA_Dot_S
	res			12		mh_WING_ARKADIA_Mzone_02_G
	res			13		mh_WING_ARKADIA_Mzone_02_G
	res			14		mh_WING_ARKADIA_Mzone_01_sss_G
	res			15		mh_WING_ARKADIA_Mzone_03_G
	res			16		mh_WING_ARKADIA_Mzone_03_G
	res			17		sp_WING_ARKADIA_Glow
	res			18		pt_WING_ARKADIA_Dot_L
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,1,1,1) (500,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (500,.8) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,1,1,1) (300,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (300,.8) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,1,1,1) (400,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,1,1,1) (300,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (300,.8) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,1,1,1) (400,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,1,1,1) (500,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (500,.8) (999,.5) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_ARKADIA_G_MID ######### #
<effect>
	 id		127
	 name		CAS_WING_ARKADIA_G_MID
	<list>
	res			1		sp_WING_ARKADIA_Glow
	res			2		sp_WING_ARKADIA_Glow
	res			3		sp_WING_ARKADIA_Glow
	res			4		sp_WING_ARKADIA_Glow
	res			5		sp_WING_ARKADIA_Glow
	res			6		pt_WING_ARKADIA_Dot_L
	res			7		pt_WING_ARKADIA_Dot_S
	res			8		pt_WING_ARKADIA_Dot_S
	res			9		pt_WING_ARKADIA_Dot_S
	res			10		pt_WING_ARKADIA_Dot_S
	res			11		mh_WING_ARKADIA_Mzone_03_G
	res			12		mh_WING_ARKADIA_Mzone_03_G
	res			13		sp_WING_ARKADIA_Glow
	res			14		pt_WING_ARKADIA_Dot_L
	res			15		mh_WING_ARKADIA_Mz_M_01_G
	res			16		mh_WING_ARKADIA_Mz_M_01_sss_G
	res			17		mh_WING_ARKADIA_Mz_M_02_G
	res			18		mh_WING_ARKADIA_Mz_M_02_G
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,1.15,1.15,1.15) (500,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (500,.8) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,1.15,1.15,1.15) (300,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (300,.8) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,1.15,1.15,1.15) (400,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,1.15,1.15,1.15) (300,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (300,.8) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,1.15,1.15,1.15) (400,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.15,1.15,1.15) (999,1.15,1.15,1.15) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.15,1.15,1.15) (999,1.17,1.17,1.17) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,1.15,1.15,1.15) (500,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (500,.8) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_ARKADIA_G_BIG ######### #
<effect>
	 id		128
	 name		CAS_WING_ARKADIA_G_BIG
	<list>
	res			1		sp_WING_ARKADIA_Glow
	res			2		sp_WING_ARKADIA_Glow
	res			3		sp_WING_ARKADIA_Glow
	res			4		sp_WING_ARKADIA_Glow
	res			5		sp_WING_ARKADIA_Glow
	res			6		pt_WING_ARKADIA_Dot_L
	res			7		pt_WING_ARKADIA_Dot_S
	res			8		pt_WING_ARKADIA_Dot_S
	res			9		pt_WING_ARKADIA_Dot_S
	res			10		pt_WING_ARKADIA_Dot_S
	res			11		mh_WING_ARKADIA_Mzone_03_G
	res			12		mh_WING_ARKADIA_Mzone_03_G
	res			13		sp_WING_ARKADIA_Glow
	res			14		pt_WING_ARKADIA_Dot_L
	res			15		mh_WING_ARKADIA_Mz_B_01_G
	res			16		mh_WING_ARKADIA_Mz_B_01_sss_G
	res			17		mh_WING_ARKADIA_Mz_B_02_G
	res			18		mh_WING_ARKADIA_Mz_B_02_G
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,1.2,1.2,1.2) (500,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,.8) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,1.2,1.2,1.2) (300,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (300,.8) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,1.2,1.2,1.2) (400,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,1.2,1.2,1.2) (300,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (300,.8) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,1.2,1.2,1.2) (400,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.3,1.3,1.3) (999,1.32,1.32,1.32) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,1.2,1.2,1.2) (500,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,.8) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Red_SMA ######### #
<effect>
	 id		129
	 name		CAS_WING_Mech_Red_SMA
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		mh_Wing_Mech_Red_PT_LC
	res			18		mh_Wing_Mech_Red_PT_L1
	res			19		mh_Wing_Mech_Red_PT_L2
	res			20		mh_Wing_Mech_Red_PT_L3
	res			21		mh_Wing_Mech_Red_PT_RC
	res			22		mh_Wing_Mech_Red_PT_R1
	res			23		mh_Wing_Mech_Red_PT_R2
	res			24		mh_Wing_Mech_Red_PT_R3
	res			25		sp_Wing_Mech_Red_Glow
	res			26		sp_Wing_Mech_Red_Glow
	res			27		sp_Wing_Mech_Red_Glow
	res			28		sp_Wing_Mech_Red_Glow
	res			29		mh_Wing_Mech_Red_B_LC
	res			30		mh_Wing_Mech_Red_B_L1
	res			31		mh_Wing_Mech_Red_B_L2
	res			32		mh_Wing_Mech_Red_B_L3
	res			33		mh_Wing_Mech_Red_B_RC
	res			34		mh_Wing_Mech_Red_B_R1
	res			35		mh_Wing_Mech_Red_B_R2
	res			36		mh_Wing_Mech_Red_B_R3
	res			37		pt_Wing_Mech_Red_Star
	res			38		pt_Wing_Mech_Red_Star
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Red_MID ######### #
<effect>
	 id		130
	 name		CAS_WING_Mech_Red_MID
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		mh_Wing_Mech_Red_PT_LC
	res			18		mh_Wing_Mech_Red_PT_L1
	res			19		mh_Wing_Mech_Red_PT_L2
	res			20		mh_Wing_Mech_Red_PT_L3
	res			21		mh_Wing_Mech_Red_PT_RC
	res			22		mh_Wing_Mech_Red_PT_R1
	res			23		mh_Wing_Mech_Red_PT_R2
	res			24		mh_Wing_Mech_Red_PT_R3
	res			25		sp_Wing_Mech_Red_Glow
	res			26		sp_Wing_Mech_Red_Glow
	res			27		sp_Wing_Mech_Red_Glow
	res			28		sp_Wing_Mech_Red_Glow
	res			29		mh_Wing_Mech_Red_B_LC
	res			30		mh_Wing_Mech_Red_B_L1
	res			31		mh_Wing_Mech_Red_B_L2
	res			32		mh_Wing_Mech_Red_B_L3
	res			33		mh_Wing_Mech_Red_B_RC
	res			34		mh_Wing_Mech_Red_B_R1
	res			35		mh_Wing_Mech_Red_B_R2
	res			36		mh_Wing_Mech_Red_B_R3
	res			37		pt_Wing_Mech_Red_Star
	res			38		pt_Wing_Mech_Red_Star
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Red_BIG ######### #
<effect>
	 id		131
	 name		CAS_WING_Mech_Red_BIG
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		mh_Wing_Mech_Red_PT_LC
	res			18		mh_Wing_Mech_Red_PT_L1
	res			19		mh_Wing_Mech_Red_PT_L2
	res			20		mh_Wing_Mech_Red_PT_L3
	res			21		mh_Wing_Mech_Red_PT_RC
	res			22		mh_Wing_Mech_Red_PT_R1
	res			23		mh_Wing_Mech_Red_PT_R2
	res			24		mh_Wing_Mech_Red_PT_R3
	res			25		sp_Wing_Mech_Red_Glow
	res			26		sp_Wing_Mech_Red_Glow
	res			27		sp_Wing_Mech_Red_Glow
	res			28		sp_Wing_Mech_Red_Glow
	res			29		mh_Wing_Mech_Red_B_LC
	res			30		mh_Wing_Mech_Red_B_L1
	res			31		mh_Wing_Mech_Red_B_L2
	res			32		mh_Wing_Mech_Red_B_L3
	res			33		mh_Wing_Mech_Red_B_RC
	res			34		mh_Wing_Mech_Red_B_R1
	res			35		mh_Wing_Mech_Red_B_R2
	res			36		mh_Wing_Mech_Red_B_R3
	res			37		pt_Wing_Mech_Red_Star
	res			38		pt_Wing_Mech_Red_Star
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

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		unitid			12
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
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		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
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		active			true
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		unitid			14
		active			true
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		lifetime		0 1000
		animtime		1
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		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			16
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
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		randomstart		false
		active			true
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		unitid			20
		active			true
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		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
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		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
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		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
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		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		<control>
		unitid			36
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		<control>
		unitid			37
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 12th_Anniversary ######### #
<effect>
	 id		132
	 name		12th_Anniversary
	<list>
	res			1		sp_12th_Anniversary
	res			2		sp_12th_Anniversary_Wind
	res			3		sp_12th_Anniversary_add
	res			4		pt_10th_Anniv_Star_Bom
	res			5		pt_10th_Anniv_Bubble_Bom
	res			6		sp_10th_Anniversary_JUL
	res			7		sp_10th_Anniversary_JUL
	res			8		sp_10th_Anniversary_JUL
	res			9		sp_10th_Anniversary_JUL
	res			10		sp_Simple_Circle_Wave_Add
	res			11		sp_10th_Anniversary_Line
	res			12		sp_10th_Anniversary_Line
	res			13		sp_10th_Anniversary_Line
	res			14		pt_10th_Anniv_Line_Glow
	res			15		pt_10th_Anniv_Line_Glow
	res			16		pt_10th_Anniv_Line_Glow
	res			17		sp_10th_Anniv_Firework_Blue
	res			18		sp_10th_Anniv_FW_B_Blue
	res			19		sp_10th_Anniv_Firework_1
	res			20		sp_10th_Anniv_Firework_2
	res			21		sp_10th_Anniv_Firework_3
	res			22		sp_10th_Anniv_Firework_Green
	res			23		sp_10th_Anniv_FW_B_Green
	res			24		sp_10th_Anniv_Firework_1
	res			25		sp_10th_Anniv_Firework_2
	res			26		sp_10th_Anniv_Firework_3
	res			27		sp_10th_Anniv_Firework_Purple
	res			28		sp_10th_Anniv_FW_B_Purple
	res			29		sp_10th_Anniv_Firework_1
	res			30		sp_10th_Anniv_Firework_2
	res			31		sp_10th_Anniv_Firework_3
	res			32		sp_10th_Anniv_Firework_Red
	res			33		sp_10th_Anniv_FW_B_Red
	res			34		sp_10th_Anniv_Firework_1
	res			35		sp_10th_Anniv_Firework_2
	res			36		sp_10th_Anniv_Firework_3
	res			37		sp_10th_Anniv_Firework_Yellow
	res			38		sp_10th_Anniv_FW_B_Yellow
	res			39		sp_10th_Anniv_Firework_1
	res			40		sp_10th_Anniv_Firework_2
	res			41		sp_10th_Anniv_Firework_3
	res			42		pt_10th_Anniv_Flag_Red
	res			43		pt_10th_Anniv_Flag_Green
	res			44		pt_10th_Anniv_Flag_Purple
	res			45		pt_10th_Anniv_Flag_Yellow
	res			46		pt_10th_Anniv_Flag_Blue
	res			47		pt_10th_Anniv_Star_Around
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 4.5 0
		lifetime		150 750
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 4.5 0
		lifetime		150 500
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 4.5 0
		lifetime		150 850
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5 0
		lifetime		150 300
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 5 0
		lifetime		350 600
		animtime		0
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4.7 0
		lifetime		100 250
		animtime		0
		scale			(0,5,5,1) (999,20,20,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 4.7 0
		lifetime		100 250
		animtime		0
		scale			(0,5,5,1) (999,20,20,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4.7 0
		lifetime		100 250
		animtime		0
		scale			(0,5,5,1) (999,20,20,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4.7 0
		lifetime		100 250
		animtime		0
		scale			(0,5,5,1) (999,20,20,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 5 0
		lifetime		100 250
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (300,.5) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1,1,1) (500,0,0,0) (999,0,0,0) 
		alpha			(0,0) (150,1) (300,1) (500,0) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\monster\eff_10th_Anniv_Path.skel" "effect\monster\eff_10th_Anniv_Path.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1,1,1) (600,0,0,0) (999,0,0,0) 
		alpha			(0,0) (50,0) (300,1) (600,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"eff_02" "effect\monster\eff_10th_Anniv_Path.skel" "effect\monster\eff_10th_Anniv_Path.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (400,1,1,1) (700,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,0) (400,1) (700,0) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"eff_03" "effect\monster\eff_10th_Anniv_Path.skel" "effect\monster\eff_10th_Anniv_Path.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\monster\eff_10th_Anniv_Path.skel" "effect\monster\eff_10th_Anniv_Path.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_02" "effect\monster\eff_10th_Anniv_Path.skel" "effect\monster\eff_10th_Anniv_Path.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		100 450
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_03" "effect\monster\eff_10th_Anniv_Path.skel" "effect\monster\eff_10th_Anniv_Path.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	3 5 2
		lifetime		300 800
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	3 5 2
		lifetime		350 750
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,0,0,0) (300,0,.5,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	3 5 2
		lifetime		350 650
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	3 5 2
		lifetime		400 700
		animtime		0
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	3 5 2
		lifetime		450 750
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	1 7 -2
		lifetime		200 700
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	1 7 -2
		lifetime		250 650
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,.9) (700,.9) (999,0) 
		color			(0,0,0,0) (300,0,.5,0) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 7 -2
		lifetime		250 550
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	1 7 -2
		lifetime		300 600
		animtime		0
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	1 7 -2
		lifetime		350 650
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-.5 7 1.5
		lifetime		230 730
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-.5 7 1.5
		lifetime		280 630
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,0,0) (300,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-.5 7 1.5
		lifetime		280 580
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-.5 7 1.5
		lifetime		330 630
		animtime		0
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-.5 7 1.5
		lifetime		330 630
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-2 5 -3
		lifetime		150 650
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-2 5 -3
		lifetime		200 600
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,0,0) (300,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	-2 5 -3
		lifetime		200 500
		animtime		0
		scale			(0,0,0,0) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	-2 5 -3
		lifetime		250 550
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	-2 5 -3
		lifetime		300 600
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	-3 7 1
		lifetime		250 750
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	-3 7 1
		lifetime		300 700
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,0,0) (300,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	-3 7 1
		lifetime		300 600
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	-3 7 1
		lifetime		350 650
		animtime		0
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	-3 7 1
		lifetime		400 700
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 3.5 0
		lifetime		150 600
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 5 0
		lifetime		200 700
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 7 0
		lifetime		350 650
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 7 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 4 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 7 0
		lifetime		300 800
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_12th_Anniv ######### #
<effect>
	 id		133
	 name		Emblem_12th_Anniv
	<list>
	res			1		sp_12th_Anniversary
	res			2		sp_12th_Anniversary_add
	res			3		sp_12th_Anniversary_Wind
	res			4		pt_Emblem_10th_An_Star_1
	res			5		pt_Emblem_10th_An_Star_2
	res			6		sp_10th_Anniversary_JUL
	res			7		pt_Emblem_10th_An_feather_1
	res			8		pt_Emblem_10th_An_feather_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,.8) (999,5,5,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_5th_Anniv ######### #
<effect>
	 id		134
	 name		Emblem_5th_Anniv
	<list>
	res			1		sp_5th_Anniversary
	res			2		sp_5th_Anniversary_add
	res			3		sp_5th_Anniversary_Wind
	res			4		pt_Emblem_10th_An_Star_1
	res			5		pt_Emblem_10th_An_Star_2
	res			6		sp_10th_Anniversary_JUL
	res			7		pt_Emblem_10th_An_feather_1
	res			8		pt_Emblem_10th_An_feather_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,.8) (999,5,5,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_13th_Anniv ######### #
<effect>
	 id		135
	 name		Emblem_13th_Anniv
	<list>
	res			1		sp_13th_Anniversary
	res			2		sp_13th_Anniversary_add
	res			3		sp_13th_Anniversary_Wind
	res			4		pt_Emblem_10th_An_Star_1
	res			5		pt_Emblem_10th_An_Star_2
	res			6		sp_10th_Anniversary_JUL
	res			7		pt_Emblem_10th_An_feather_1
	res			8		pt_Emblem_10th_An_feather_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,1,1) (500,2.03,1,1.03) (999,2,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,1,1) (500,2.03,1,1.03) (999,2,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,2,1,1) (999,4,1,2) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,0.7,0.7,0.7) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_Christmas_bell_1 ######### #
<effect>
	 id		136
	 name		Emblem_Christmas_bell_1
	<list>
	res			1		sp_jingle_bells
	res			2		sp_jingle_bells_add
	res			3		sp_jingle_bells_Wind
	res			4		pt_Emblem_10th_An_Star_1
	res			5		pt_Emblem_10th_An_Star_2
	res			6		pt_jingle_star_1
	res			7		pt_jingle_star_2
	res			8		pt_Emblem_L_Flakes_snow_2_M
	res			9		pt_Emblem_L_Flakes_snow_1_S
	res			10		pt_direction_yellow_03_1
	res			11		pt_direction_yellow_03_1
	res			12		sp_airsmashing_ringwave_yellow
	res			13		sp_airsmashing_ringwave_yellow
	res			14		pt_jingle_box
	res			15		pt_smoke_crack_yellow
	res			16		sp_jingle_bells
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 .65 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1.02,1.02,1.02) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,20) (500,0) (700,-20) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.65,0) (200,.1,.67,0) (500,0,.65,0) (700,-.1,.67,0) (999,0,.65,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .65 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1.02,1.02,1.02) 
		alpha			(0,.5) (500,.8) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (200,20) (500,0) (700,-20) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.65,0) (200,.1,.67,0) (500,0,.65,0) (700,-.1,.67,0) (999,0,.65,0) 
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (200,1.4,1.4,1.4) (500,1,1,1) (700,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,.8) (400,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,.8) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,0.1,0.1,0.1) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_EMBLEM_02_04" "effect\monster\effect_EMBLEM_bat1.skel" "effect\monster\effect_EMBLEM_bat1.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,0.1,0.1,0.1) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_EMBLEM_02_06" "effect\monster\effect_EMBLEM_bat1.skel" "effect\monster\effect_EMBLEM_bat1.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 .65 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,.5) (500,.5) (999,0) 
		color			(0,1,0,1) (150,1,1,1) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .65 0
		lifetime		500 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,.5) (500,.5) (999,0) 
		color			(0,1,0,1) (150,1,1,1) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 .65 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,0.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .65 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1.02,1.02,1.02) 
		alpha			(0,.8) (500,1) (999,.8) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,20) (500,0) (700,-20) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.65,0) (200,.1,.67,0) (500,0,.65,0) (700,-.1,.67,0) (999,0,.65,0) 
		</control>

	</scene>

</effect>
# ######## Emblem_Christmas_bell_2 ######### #
<effect>
	 id		137
	 name		Emblem_Christmas_bell_2
	<list>
	res			1		sp_jingle_bells
	res			2		sp_jingle_bells_add
	res			3		sp_jingle_bells_Wind
	res			4		pt_Emblem_10th_An_Star_1
	res			5		pt_Emblem_10th_An_Star_2
	res			6		pt_jingle_star_1
	res			7		pt_jingle_star_2
	res			8		pt_Emblem_L_Flakes_snow_2_M
	res			9		pt_Emblem_L_Flakes_snow_1_S
	res			10		pt_direction_yellow_03_1
	res			11		pt_direction_yellow_03_1
	res			12		sp_airsmashing_ringwave_yellow
	res			13		sp_airsmashing_ringwave_yellow
	res			14		pt_jingle_box
	res			15		pt_smoke_crack_yellow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (200,1.3,1.3,1.3) (500,1,1,1) (700,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,.8) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,.8) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,0.1,0.1,0.1) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_EMBLEM_02_04" "effect\monster\effect_EMBLEM_bat1.skel" "effect\monster\effect_EMBLEM_bat1.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,0.1,0.1,0.1) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_EMBLEM_02_06" "effect\monster\effect_EMBLEM_bat1.skel" "effect\monster\effect_EMBLEM_bat1.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 .65 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,.5) (500,.5) (999,0) 
		color			(0,1,0,1) (150,1,1,1) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .65 0
		lifetime		500 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,.5) (500,.5) (999,0) 
		color			(0,1,0,1) (150,1,1,1) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 .65 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,0.3) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Emblem_Christmas_bell_3 ######### #
<effect>
	 id		138
	 name		Emblem_Christmas_bell_3
	<list>
	res			1		sp_jingle_bells
	res			2		sp_jingle_bells_add
	res			3		sp_jingle_bells_Wind
	res			4		pt_Emblem_10th_An_Star_1
	res			5		pt_Emblem_10th_An_Star_2
	res			6		pt_jingle_star_1
	res			7		pt_jingle_star_2
	res			8		pt_Emblem_L_Flakes_snow_2_M
	res			9		pt_Emblem_L_Flakes_snow_1_S
	res			10		pt_direction_yellow_03_1
	res			11		pt_direction_yellow_03_1
	res			12		sp_airsmashing_ringwave_yellow
	res			13		sp_airsmashing_ringwave_yellow
	res			14		pt_jingle_box
	res			15		pt_smoke_crack_yellow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (200,1.4,1.4,1.4) (500,1,1,1) (700,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,.8) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,.8) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,0.1,0.1,0.1) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_EMBLEM_02_04" "effect\monster\effect_EMBLEM_bat1.skel" "effect\monster\effect_EMBLEM_bat1.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,0.1,0.1,0.1) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_EMBLEM_02_06" "effect\monster\effect_EMBLEM_bat1.skel" "effect\monster\effect_EMBLEM_bat1.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 .65 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,.5) (500,.5) (999,0) 
		color			(0,1,0,1) (150,1,1,1) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .65 0
		lifetime		500 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,.5) (500,.5) (999,0) 
		color			(0,1,0,1) (150,1,1,1) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 .65 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,0.3) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Emblem_Christmas_bell_4 ######### #
<effect>
	 id		139
	 name		Emblem_Christmas_bell_4
	<list>
	res			1		sp_jingle_bells
	res			2		sp_jingle_bells_add
	res			3		sp_jingle_bells_Wind
	res			4		pt_Emblem_10th_An_Star_1
	res			5		pt_Emblem_10th_An_Star_2
	res			6		pt_jingle_star_1
	res			7		pt_jingle_star_2
	res			8		pt_Emblem_L_Flakes_snow_2_M
	res			9		pt_Emblem_L_Flakes_snow_1_S
	res			10		pt_direction_yellow_03_1
	res			11		pt_direction_yellow_03_1
	res			12		sp_airsmashing_ringwave_yellow
	res			13		sp_airsmashing_ringwave_yellow
	res			14		pt_jingle_box
	res			15		pt_smoke_crack_yellow
	res			16		pt_Blackhole_pat_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (200,1.5,1.5,1.5) (500,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,.8) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,.8) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.6,0.6,0.6) (999,0.2,0.2,0.2) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_EMBLEM_02_04" "effect\monster\effect_EMBLEM_bat1.skel" "effect\monster\effect_EMBLEM_bat1.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.6,0.6,0.6) (999,0.2,0.2,0.2) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_EMBLEM_02_06" "effect\monster\effect_EMBLEM_bat1.skel" "effect\monster\effect_EMBLEM_bat1.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .65 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.5) (500,.5) (999,0) 
		color			(0,1,0,1) (150,1,1,1) (999,1,1,0) 
		rotation		(0,360) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .65 0
		lifetime		500 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.5) (500,.5) (999,0) 
		color			(0,1,0,1) (150,1,1,1) (999,1,1,0) 
		rotation		(0,-360) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .65 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,0) (999,1,.8,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_colosseum_night ######### #
<effect>
	 id		140
	 name		Emblem_colosseum_night
	<list>
	res			1		sp_colosseum_night
	res			2		sp_colosseum_night_add
	res			3		sp_colosseum_night_sb
	res			4		sp_colosseum_axe1
	res			5		sp_colosseum_axe1_add
	res			6		sp_colosseum_axe1_wind
	res			7		sp_colosseum_axe2
	res			8		sp_colosseum_axe2_add
	res			9		sp_colosseum_axe2_wind
	res			10		pt_yellow_slow_fly
	res			11		pt_bullscry_con_bom_01
	res			12		sp_berserker1_glow01
	res			13		sp_berserker1_glow02
	res			14		sp_berserker1_glow02
	res			15		sp_colosseum_shield_wind
	res			16		mh_silpede
	res			17		pt_smoke_black_red_01
	res			18		sp_lavie_con_tg01
	res			19		sp_lavie_con_tg02
	res			20		pt_lavie_con_tg02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,1) (999,.7) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (200,.5) (900,0) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,-8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (200,.5) (900,0) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.5,.5) (999,.1,.1,2) 
		alpha			(0,0) (360,0) (400,.3) (999,0) 
		color			(0,1,.5,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.6,.6,.6) (999,.6,.6,3.5) 
		alpha			(0,0) (150,.4) (999,0) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,1.4,1.4,1.4) 
		alpha			(0,0) (200,.5) (550,.4) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,.5) (550,.4) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (400,1.1,1.1,1.1) (999,.8,.8,.8) 
		alpha			(0,0) (400,.4) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.35,1.35,1.35) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.4) (999,0) 
		color			(0,1,.5,.4) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,.2) (999,.2) 
		color			(0,.5,.3,1) (999,.9,.5,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .69 0
		lifetime		0 700
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .69 0
		lifetime		100 800
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .69 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.5) (999,.1,.1,1.3) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_colosseum_sum ######### #
<effect>
	 id		141
	 name		Emblem_colosseum_sum
	<list>
	res			1		sp_colosseum_sum
	res			2		sp_colosseum_sum_add
	res			3		sp_colosseum_sum_sb
	res			4		sp_colosseum_axe1
	res			5		sp_colosseum_axe1_add
	res			6		sp_colosseum_axe1_wind
	res			7		sp_colosseum_axe2
	res			8		sp_colosseum_axe2_add
	res			9		sp_colosseum_axe2_wind
	res			10		pt_yellow_slow_fly
	res			11		pt_bullscry_con_bom_01
	res			12		sp_berserker1_glow01
	res			13		sp_berserker1_glow02
	res			14		sp_berserker1_glow02
	res			15		sp_colosseum_shield_wind
	res			16		mh_silpede
	res			17		pt_smoke_black_red_01
	res			18		sp_lavie_con_tg01
	res			19		sp_lavie_con_tg02
	res			20		pt_lavie_con_tg02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,1) (999,.7) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (200,.5) (900,0) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,-8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (200,.5) (900,0) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.5,.5) (999,.1,.1,2) 
		alpha			(0,0) (360,0) (400,.3) (999,0) 
		color			(0,1,.5,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.6,.6,.6) (999,.6,.6,3.5) 
		alpha			(0,0) (150,.4) (999,0) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,1.4,1.4,1.4) 
		alpha			(0,0) (200,.5) (550,.4) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,.5) (550,.4) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (400,1.1,1.1,1.1) (999,.8,.8,.8) 
		alpha			(0,0) (400,.4) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.35,1.35,1.35) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.4) (999,0) 
		color			(0,1,.5,.4) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,.2) (999,.2) 
		color			(0,.5,.3,1) (999,.9,.5,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .69 0
		lifetime		0 700
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .69 0
		lifetime		100 800
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .69 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.7) (999,.1,.1,1.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_colosseum_seg ######### #
<effect>
	 id		142
	 name		Emblem_colosseum_seg
	<list>
	res			1		sp_colosseum_seg
	res			2		sp_colosseum_seg_add
	res			3		sp_colosseum_seg_sb
	res			4		sp_colosseum_axe1
	res			5		sp_colosseum_axe1_add
	res			6		sp_colosseum_axe1_wind
	res			7		sp_colosseum_axe2
	res			8		sp_colosseum_axe2_add
	res			9		sp_colosseum_axe2_wind
	res			10		pt_yellow_slow_fly
	res			11		pt_bullscry_con_bom_01
	res			12		sp_berserker1_glow01
	res			13		sp_berserker1_glow02
	res			14		sp_berserker1_glow02
	res			15		sp_colosseum_shield_wind
	res			16		mh_silpede
	res			17		pt_smoke_black_red_01
	res			18		sp_lavie_con_tg01
	res			19		sp_lavie_con_tg02
	res			20		pt_lavie_con_tg02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,1) (999,.7) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (200,.5) (900,0) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,-8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (200,.5) (900,0) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.5,.5) (999,.1,.1,2) 
		alpha			(0,0) (360,0) (400,.3) (999,0) 
		color			(0,1,.5,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.6,.6,.6) (999,.6,.6,3.5) 
		alpha			(0,0) (150,.4) (999,0) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,1.4,1.4,1.4) 
		alpha			(0,0) (200,.5) (550,.4) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,.5) (550,.4) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (400,1.1,1.1,1.1) (999,.8,.8,.8) 
		alpha			(0,0) (400,.4) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.35,1.35,1.35) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.4) (999,0) 
		color			(0,1,.5,.4) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,.2) (999,.2) 
		color			(0,.5,.3,1) (999,.9,.5,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .69 0
		lifetime		0 700
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .69 0
		lifetime		100 800
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .69 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.7) (999,.1,.1,1.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_colosseum_magi ######### #
<effect>
	 id		143
	 name		Emblem_colosseum_magi
	<list>
	res			1		sp_colosseum_magi
	res			2		sp_colosseum_magi_add
	res			3		sp_colosseum_magi_sb
	res			4		sp_colosseum_axe1
	res			5		sp_colosseum_axe1_add
	res			6		sp_colosseum_axe1_wind
	res			7		sp_colosseum_axe2
	res			8		sp_colosseum_axe2_add
	res			9		sp_colosseum_axe2_wind
	res			10		pt_yellow_slow_fly
	res			11		pt_bullscry_con_bom_01
	res			12		sp_berserker1_glow01
	res			13		sp_berserker1_glow02
	res			14		sp_berserker1_glow02
	res			15		sp_colosseum_shield_wind
	res			16		mh_silpede
	res			17		pt_smoke_black_red_01
	res			18		sp_lavie_con_tg01
	res			19		sp_lavie_con_tg02
	res			20		pt_lavie_con_tg02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,1) (999,.7) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (200,.5) (900,0) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,-8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (200,.5) (900,0) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.5,.5) (999,.1,.1,2) 
		alpha			(0,0) (360,0) (400,.3) (999,0) 
		color			(0,1,.5,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.6,.6,.6) (999,.6,.6,3.5) 
		alpha			(0,0) (150,.4) (999,0) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,1.4,1.4,1.4) 
		alpha			(0,0) (200,.5) (550,.4) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,.5) (550,.4) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (400,1.1,1.1,1.1) (999,.8,.8,.8) 
		alpha			(0,0) (400,.4) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.35,1.35,1.35) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.4) (999,0) 
		color			(0,1,.5,.4) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,.2) (999,.2) 
		color			(0,.5,.3,1) (999,.9,.5,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .69 0
		lifetime		0 700
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .69 0
		lifetime		100 800
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .69 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.7) (999,.1,.1,1.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_colosseum_hunter ######### #
<effect>
	 id		144
	 name		Emblem_colosseum_hunter
	<list>
	res			1		sp_colosseum_hunter
	res			2		sp_colosseum_hunter_add
	res			3		sp_colosseum_hunter_sb
	res			4		sp_colosseum_axe1
	res			5		sp_colosseum_axe1_add
	res			6		sp_colosseum_axe1_wind
	res			7		sp_colosseum_axe2
	res			8		sp_colosseum_axe2_add
	res			9		sp_colosseum_axe2_wind
	res			10		pt_yellow_slow_fly
	res			11		pt_bullscry_con_bom_01
	res			12		sp_berserker1_glow01
	res			13		sp_berserker1_glow02
	res			14		sp_berserker1_glow02
	res			15		sp_colosseum_shield_wind
	res			16		mh_silpede
	res			17		pt_smoke_black_red_01
	res			18		sp_lavie_con_tg01
	res			19		sp_lavie_con_tg02
	res			20		pt_lavie_con_tg02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,1) (999,.7) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (200,.5) (900,0) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,-8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (200,.5) (900,0) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.5,.5) (999,.1,.1,2) 
		alpha			(0,0) (360,0) (400,.3) (999,0) 
		color			(0,1,.5,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.6,.6,.6) (999,.6,.6,3.5) 
		alpha			(0,0) (150,.4) (999,0) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,1.4,1.4,1.4) 
		alpha			(0,0) (200,.5) (550,.4) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,.5) (550,.4) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (400,1.1,1.1,1.1) (999,.8,.8,.8) 
		alpha			(0,0) (400,.4) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.35,1.35,1.35) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.4) (999,0) 
		color			(0,1,.5,.4) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,.2) (999,.2) 
		color			(0,.5,.3,1) (999,.9,.5,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .69 0
		lifetime		0 700
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .69 0
		lifetime		100 800
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .69 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.7) (999,.1,.1,1.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_colosseum_bagi ######### #
<effect>
	 id		145
	 name		Emblem_colosseum_bagi
	<list>
	res			1		sp_colosseum_bagi
	res			2		sp_colosseum_bagi_add
	res			3		sp_colosseum_bagi_sb
	res			4		sp_colosseum_axe1
	res			5		sp_colosseum_axe1_add
	res			6		sp_colosseum_axe1_wind
	res			7		sp_colosseum_axe2
	res			8		sp_colosseum_axe2_add
	res			9		sp_colosseum_axe2_wind
	res			10		pt_yellow_slow_fly
	res			11		pt_bullscry_con_bom_01
	res			12		sp_berserker1_glow01
	res			13		sp_berserker1_glow02
	res			14		sp_berserker1_glow02
	res			15		sp_colosseum_shield_wind
	res			16		mh_silpede
	res			17		pt_smoke_black_red_01
	res			18		sp_lavie_con_tg01
	res			19		sp_lavie_con_tg02
	res			20		pt_lavie_con_tg02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,1) (999,.7) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (200,.5) (900,0) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,-8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (200,.5) (900,0) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.5,.5) (999,.1,.1,2) 
		alpha			(0,0) (360,0) (400,.3) (999,0) 
		color			(0,1,.5,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.6,.6,.6) (999,.6,.6,3.5) 
		alpha			(0,0) (150,.4) (999,0) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,1.4,1.4,1.4) 
		alpha			(0,0) (200,.5) (550,.4) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,.5) (550,.4) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (400,1.1,1.1,1.1) (999,.8,.8,.8) 
		alpha			(0,0) (400,.4) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.35,1.35,1.35) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.4) (999,0) 
		color			(0,1,.5,.4) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,.2) (999,.2) 
		color			(0,.5,.3,1) (999,.9,.5,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .69 0
		lifetime		0 700
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .69 0
		lifetime		100 800
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .69 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.7) (999,.1,.1,1.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_colosseum_aloken ######### #
<effect>
	 id		146
	 name		Emblem_colosseum_aloken
	<list>
	res			1		sp_colosseum_aloken
	res			2		sp_colosseum_aloken_add
	res			3		sp_colosseum_aloken_sb
	res			4		sp_colosseum_axe1
	res			5		sp_colosseum_axe1_add
	res			6		sp_colosseum_axe1_wind
	res			7		sp_colosseum_axe2
	res			8		sp_colosseum_axe2_add
	res			9		sp_colosseum_axe2_wind
	res			10		pt_yellow_slow_fly
	res			11		pt_bullscry_con_bom_01
	res			12		sp_berserker1_glow01
	res			13		sp_berserker1_glow02
	res			14		sp_berserker1_glow02
	res			15		sp_colosseum_shield_wind
	res			16		mh_silpede
	res			17		pt_smoke_black_red_01
	res			18		sp_lavie_con_tg01
	res			19		sp_lavie_con_tg02
	res			20		pt_lavie_con_tg02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,1) (999,.7) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (200,.5) (900,0) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,-8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (200,.5) (900,0) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.5,.5) (999,.1,.1,2) 
		alpha			(0,0) (360,0) (400,.3) (999,0) 
		color			(0,1,.5,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.6,.6,.6) (999,.6,.6,3.5) 
		alpha			(0,0) (150,.4) (999,0) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,.7,.5,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,1.4,1.4,1.4) 
		alpha			(0,0) (200,.5) (550,.4) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,.5) (550,.4) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (400,1.1,1.1,1.1) (999,.8,.8,.8) 
		alpha			(0,0) (400,.4) (999,0) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.35,1.35,1.35) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.4) (999,0) 
		color			(0,1,.5,.4) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,.2) (999,.2) 
		color			(0,.5,.3,1) (999,.9,.5,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .69 0
		lifetime		0 700
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .69 0
		lifetime		100 800
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .69 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.7) (999,.1,.1,1.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,.3,.7) (999,.5,.4,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_14th_Anniv ######### #
<effect>
	 id		147
	 name		Emblem_14th_Anniv
	<list>
	res			1		sp_14th_Anniversary
	res			2		sp_14th_Anniversary_add
	res			3		sp_14th_Anniversary_Wind
	res			4		pt_Emblem_10th_An_Star_1
	res			5		pt_Emblem_10th_An_Star_2
	res			6		sp_10th_Anniversary_JUL
	res			7		pt_Emblem_10th_An_feather_1
	res			8		pt_Emblem_10th_An_feather_2
	res			9		sp_14th_Anniversary_light
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.2) (500,.6) (999,.2) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,.75) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,.8) (999,5,5,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.2,0) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.23,1.23,1.23) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,.1) (999,0) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_12th_Anniv_non ######### #
<effect>
	 id		148
	 name		Emblem_12th_Anniv_non
	<list>
	res			1		sp_12th_Anniversary_N
	res			2		sp_12th_Anniversary_N_add
	res			3		sp_12th_Anniversary_N_Wind
	res			4		pt_Emblem_10th_An_Star_1
	res			5		pt_Emblem_10th_An_Star_2
	res			6		sp_10th_Anniversary_JUL
	res			7		pt_Emblem_10th_An_feather_1
	res			8		pt_Emblem_10th_An_feather_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,.8) (999,5,5,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## hat_rain ######### #
<effect>
	 id		150
	 name		hat_rain
	<list>
	res			1		pt_Cloud_G_rain_4
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,0,0,0) (150,1,1,1) (999,.5,.5,2) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## hat_rain_woman ######### #
<effect>
	 id		151
	 name		hat_rain_woman
	<list>
	res			1		pt_Cloud_G_rain_4
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.5 0 -.1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,0,0,0) (150,1,1,1) (999,.5,.5,2) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_mid_christmas1 ######### #
<effect>
	 id		152
	 name		wing_mid_christmas1
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		sp_line5
	res			9		mh_christmas_mid1_1
	res			10		mh_christmas_mid1_2
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		pt_christmas_star
	res			14		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\eff_mid_christmas_wing1.skel" "effect\eff_mid_christmas_wing1.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\eff_mid_christmas_wing1.skel" "effect\eff_mid_christmas_wing1.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\eff_mid_christmas_wing1.skel" "effect\eff_mid_christmas_wing1.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_mid_christmas2 ######### #
<effect>
	 id		153
	 name		wing_mid_christmas2
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		mh_christmas_mid2_1
	res			9		mh_christmas_mid2_2
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_sma_christmas1 ######### #
<effect>
	 id		154
	 name		wing_sma_christmas1
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		sp_line5
	res			9		mh_christmas_sma1_1
	res			10		mh_christmas_sma1_2
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		pt_christmas_star
	res			14		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_04" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_sma_christmas2 ######### #
<effect>
	 id		155
	 name		wing_sma_christmas2
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		mh_christmas_sma2_1
	res			9		mh_christmas_sma2_2
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_big_christmas2 ######### #
<effect>
	 id		156
	 name		wing_big_christmas2
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		mh_christmas_big2_2
	res			9		mh_christmas_big2_1
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_big_christmas1 ######### #
<effect>
	 id		157
	 name		wing_big_christmas1
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		sp_line5
	res			9		mh_christmas_big1
	res			10		mh_christmas_big2
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		pt_christmas_star
	res			14		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_15th_Anniv ######### #
<effect>
	 id		158
	 name		Emblem_15th_Anniv
	<list>
	res			1		sp_15th_Anniversary
	res			2		sp_15th_Anniversary_add
	res			3		sp_15th_Anniversary_Wind
	res			4		pt_Emblem_10th_An_Star_1
	res			5		pt_Emblem_10th_An_Star_2
	res			6		sp_Emblem_L_Flakes_Wave_1
	res			7		sp_Emblem_L_Flakes_Glow
	res			8		pt_Emblem_10th_An_Star_3
	res			9		sp_Emblem_L_Flakes_Wave_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.2) (500,.6) (999,.2) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,.75) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,.1,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,0,.2,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,.1,1,1) (999,.5,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.1,1,1) (999,.6,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,1,1) (999,.4,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,.1,1,1) (999,.5,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MECH_SMA ######### #
<effect>
	 id		159
	 name		MECH_SMA
	<list>
	res			1		mh_MECH_SMA
	res			2		mh_MECH_JEAN
	res			3		sp_line6
	res			4		sp_line6
	res			5		pt_Wing_Mech_blue_Star
	res			6		pt_blue_smoke_1
	res			7		pt_Wing_Mech_blue_Star2
	res			8		pt_Wing_Mech_blue_Star2
	res			9		sp_mech_line2
	res			10		sp_mech_line2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## MECH_BIG ######### #
<effect>
	 id		160
	 name		MECH_BIG
	<list>
	res			1		mh_MECH_BIG
	res			2		mh_MECH_JEAN
	res			3		sp_line6
	res			4		sp_line6
	res			5		pt_Wing_Mech_blue_Star2
	res			6		pt_Wing_Mech_blue_Star2
	res			7		pt_Wing_Mech_blue_Star
	res			8		pt_blue_smoke_1
	res			9		sp_mech_line2
	res			10		sp_mech_line2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## MECH_MID ######### #
<effect>
	 id		161
	 name		MECH_MID
	<list>
	res			1		mh_MECH_MID
	res			2		mh_MECH_JEAN
	res			3		sp_line6
	res			4		sp_line6
	res			5		pt_blue_smoke_1
	res			6		pt_Wing_Mech_blue_Star
	res			7		pt_Wing_Mech_blue_Star2
	res			8		pt_Wing_Mech_blue_Star2
	res			9		sp_mech_line2
	res			10		sp_mech_line2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## MECH_SMA_RUN ######### #
<effect>
	 id		162
	 name		MECH_SMA_RUN
	<list>
	res			1		mh_MECH_SMA
	res			2		mh_MECH_SMA_EFF
	res			3		mh_MECH_JEAN
	res			4		mh_MECH_L_1_SMA
	res			5		mh_MECH_L_2_SMA
	res			6		mh_MECH_L_3_SMA
	res			7		mh_MECH_L_4_SMA
	res			8		mh_MECH_L_5_SMA
	res			9		mh_MECH_L_6_SMA
	res			10		mh_MECH_R_1_SMA
	res			11		mh_MECH_R_2_SMA
	res			12		mh_MECH_R_3_SMA
	res			13		mh_MECH_R_4_SMA
	res			14		mh_MECH_R_5_SMA
	res			15		mh_MECH_R_6_SMA
	res			16		sp_line1
	res			17		mh_MECH_R_1_SMA_stand
	res			18		mh_MECH_R_2_SMA_stand
	res			19		mh_MECH_R_3_SMA_stand
	res			20		mh_MECH_R_4_SMA_stand
	res			21		mh_MECH_R_5_SMA_stand
	res			22		mh_MECH_R_6_SMA_stand
	res			23		mh_MECH_L_1_SMAstand
	res			24		mh_MECH_L_2_SMA_stand
	res			25		mh_MECH_L_3_SMA_stand
	res			26		mh_MECH_L_4_SMA_stand
	res			27		mh_MECH_L_5_SMA_stand
	res			28		mh_MECH_L_6_SMA_stand
	res			29		sp_line6
	res			30		mh_MECH_SMA_run
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,.2) (300,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 -0.04 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	-0.05 -0.065 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 -0.045 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 -0.025 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0.025 -0.045 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0.05 -0.13 -0.07
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 -0.04 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0.05 -0.065 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 -0.045 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 -0.025 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	-0.025 -0.045 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0.3
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	-0.065 -0.03 -0.07
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-0.065 0.015 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-0.065 0.011 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-0.065 -0.03 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-0.065 0.015 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-0.065 -0.03 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0.065 -0.03 -0.07
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0.065 0.015 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0.065 0.011 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0.065 -0.03 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0.065 0.015 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0.065 -0.03 -0.065
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0.3
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## MECH_MID_RUN ######### #
<effect>
	 id		163
	 name		MECH_MID_RUN
	<list>
	res			1		mh_MECH_MID
	res			2		mh_MECH_MID_EFF
	res			3		mh_MECH_JEAN
	res			4		mh_MECH_eff_test6
	res			5		mh_MECH_L_1
	res			6		mh_MECH_L_2
	res			7		mh_MECH_L_3
	res			8		mh_MECH_L_4
	res			9		mh_MECH_L_5
	res			10		mh_MECH_L_6
	res			11		mh_MECH_R_1
	res			12		mh_MECH_R_2
	res			13		mh_MECH_R_3
	res			14		mh_MECH_R_4
	res			15		mh_MECH_R_5
	res			16		mh_MECH_R_6
	res			17		mh_MECH_L_1_stand
	res			18		mh_MECH_L_2stand
	res			19		mh_MECH_L_3_stand
	res			20		mh_MECH_L_4_stand
	res			21		mh_MECH_L_5_stand
	res			22		mh_MECH_L_6_stand
	res			23		mh_MECH_R_1_stand
	res			24		mh_MECH_R_2_stand
	res			25		mh_MECH_R_3_stand
	res			26		mh_MECH_R_4_stand
	res			27		mh_MECH_R_5_stand
	res			28		mh_MECH_R_6_stand
	res			29		sp_line6
	res			30		mh_MECH_MID_run
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,.2) (300,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 -.1 -0.05
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 -.1 -0.03
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 -0.01 -0.03
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 -0.04 -0.03
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 -0.03
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0.05 -0.03 -0.03
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0.05 -0.04 -0.03
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 -.1 -0.03
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 -0.01 -0.03
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 -0.04 -0.03
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 -0.03
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	-0.05 -0.03 -0.03
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	-0.05 -0.04 -0.03
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0.3
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.2) (300,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## MECH_BIG_RUN ######### #
<effect>
	 id		164
	 name		MECH_BIG_RUN
	<list>
	res			1		mh_MECH_BIG_EFF
	res			2		mh_MECH_JEAN
	res			3		mh_MECH_L_1_BIG
	res			4		mh_MECH_L_2_BIG
	res			5		mh_MECH_L_3_BIG
	res			6		mh_MECH_L_4_BIG
	res			7		mh_MECH_L_5_BIG
	res			8		mh_MECH_L_6_BIG
	res			9		mh_MECH_R_1_BIG
	res			10		mh_MECH_R_2_BIG
	res			11		mh_MECH_R_3_BIG
	res			12		mh_MECH_R_4_BIG
	res			13		mh_MECH_R_5_BIG
	res			14		mh_MECH_R_6_BIG
	res			15		mh_MECH_R_1_BIG_stand
	res			16		mh_MECH_R_2_BIG_stand
	res			17		mh_MECH_R_3_BIG_stand
	res			18		mh_MECH_R_4_BIG_stand
	res			19		mh_MECH_R_5_BIG_stand
	res			20		mh_MECH_R_6_BIG_stand
	res			21		mh_MECH_L_1_BIGstand
	res			22		mh_MECH_L_2_BIGstand
	res			23		mh_MECH_L_3_BIG_stand
	res			24		mh_MECH_L_4_BIG_stand
	res			25		mh_MECH_L_5_BIG_stand
	res			26		mh_MECH_L_6_BIG_stand
	res			27		mh_MECH_BIG_run
	res			28		sp_line6
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,.2) (300,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0.1 -0.052 -0.02
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0.01 0.02 -0.09
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0.08 -0.042 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0.05 -0.02 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0.1 -0.03 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0.05 -0.02 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	-0.1 -0.052 -0.02
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	-0.01 0.02 -0.09
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	-0.08 -0.042 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	-0.05 -0.02 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	-0.1 -0.03 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	-0.05 -0.02 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -0.02
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -0.09
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -0.02
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -0.09
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0.3
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.2) (300,1) (999,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tutorial_wall ######### #
<effect>
	 id		165
	 name		tutorial_wall
	<list>
	res			1		pt_parca_magicroom_02
	res			2		pt_parca_magicroom_02
	res			3		pt_parca_magicroom_02
	res			4		pt_parca_magicroom_02
	res			5		pt_parca_magicroom_02
	res			6		pt_parca_magicroom_02
	res			7		pt_parca_magicroom_02
	res			8		pt_parca_magicroom_02
	res			9		pt_parca_magicroom_02
	res			10		pt_parca_magicroom_02
	res			11		pt_parca_magicroom_02
	res			12		pt_parca_magicroom_02
	res			13		pt_parca_magicroom_02
	res			14		pt_parca_magicroom_02
	res			15		pt_parca_magicroom_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,2,1) (500,2.3,2,6) (999,3.7,2,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,2,1) (500,4,2,6) (999,5,2,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,2,1) (500,5,2,6) (999,3,2,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-0.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,2,1) (500,2.3,2,6) (999,5,2,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-0.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,2,1) (500,2.3,2,6) (999,5,2,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,2,1) (500,3,2,6) (999,4,2,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,2,1) (500,2.3,2,6) (999,4,2,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-2.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,2,1) (500,5,2,6) (999,3,2,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,2,1) (500,5,2,4) (999,5,2,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-3.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,2,1) (500,5,2,6) (999,3,2,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,2,1) (500,3,2,6) (999,5,2,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,2,1) (500,3,2,6) (999,5,2,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	2.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,2,1) (500,5,2,6) (999,4,2,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,2,1) (500,5,2,6) (999,5,2,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	3.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,2,1) (500,5,2,6) (999,4,2,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_carnival ######### #
<effect>
	 id		166
	 name		Emblem_carnival
	<list>
	res			1		pt_Emblem_10th_An_Star_1
	res			2		pt_Emblem_10th_An_Star_2
	res			3		sp_Emblem_L_Flakes_Wave_1
	res			4		sp_Emblem_L_Flakes_Glow
	res			5		pt_Emblem_10th_An_Star_3
	res			6		sp_Emblem_L_Flakes_Wave_1
	res			7		sp_carnival
	res			8		sp_carnival_add
	res			9		sp_carnival_wind
	res			10		sp_carnival_2
	res			11		sp_carnival_2_wind
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,.1,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,0,.2,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,.1,1,1) (999,.5,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.1,1,1) (999,.6,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,1,1) (999,.4,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .6 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,.1,1,1) (999,.5,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,.8) (500,1) (999,.8) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,.4) (500,.8) (999,.4) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .6 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.1,1.1,1.1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,.75) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.8) (999,.8) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.75) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,20) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## parca_fireroom_03 ######### #
<effect>
	 id		167
	 name		parca_fireroom_03
	<list>
	res			1		pt_parca_fireroom_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (400,4.0,4.0,4.0) (999,0.5,0.5,0.5) 
		alpha			(0,0) (100,0.3) (300,0.8) (500,0.8) (999,0) 
		color			(0,0.8,0.64,0.49) (999,0.80,0.64,0.49) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## water_flow_d ######### #
<effect>
	 id		168
	 name		water_flow_d
	<list>
	res			1		pt_boss_water_smoke02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 2.8
		lifetime		0 1000
		animtime		0
		scale			(0,4,1,4) (400,8,10,8) (999,4,1,4) 
		alpha			(0,0) (500,0.6) (999,0) 
		randomstart		true
		active			true
		</control>

	</scene>

</effect>
# ######## water ######### #
<effect>
	 id		169
	 name		water
	<list>
	res			1		mh_waterflow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## hat_water ######### #
<effect>
	 id		170
	 name		hat_water
	<list>
	res			1		dc_boss_water_bg01
	res			2		pt_water_bubble
	res			3		pt_water_bubble2
	res			4		dc_boss_water_bg02
	res			5		dc_boss_water_ring01
	res			6		sp_blue2
	res			7		dc_boss_water_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,1,1,1) 
		alpha			(0,.2) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,1,1,1) 
		alpha			(0,.2) (300,.8) (999,0) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5.,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,1,1,1) 
		alpha			(0,.2) (300,.8) (999,0) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## emblem_carnival_lv1 ######### #
<effect>
	 id		171
	 name		emblem_carnival_lv1
	<list>
	res			1		sp_carnival_gold
	res			2		sp_carnival_add_gold
	res			3		sp_carnival_wind_gold
	res			4		pt_Emblem_10th_An_Star_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.8) (500,1) (999,.8) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.4) (500,.8) (999,.4) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .6 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.1,1.1,1.1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,.75) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## emblem_carnival_lv2 ######### #
<effect>
	 id		172
	 name		emblem_carnival_lv2
	<list>
	res			1		sp_carnival_gold
	res			2		sp_carnival_add_gold
	res			3		sp_carnival_wind_gold
	res			4		pt_Emblem_10th_An_Star_1
	res			5		pt_Emblem_carnival_An_Star_2
	res			6		sp_Emblem_L_carnival_Glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.05,1.05,1.05) (999,1,1,1) 
		alpha			(0,.8) (500,1) (999,.8) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.05,1.05,1.05) (999,1,1,1) 
		alpha			(0,.4) (500,.8) (999,.4) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.05,1.05,1.05) (250,1.1,1.1,1.1) (999,1.05,1.05,1.05) 
		alpha			(0,0) (250,.6) (999,0) 
		color			(0,1,1,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## emblem_carnival_lv3 ######### #
<effect>
	 id		173
	 name		emblem_carnival_lv3
	<list>
	res			1		sp_carnival_gold
	res			2		sp_carnival_add_gold
	res			3		sp_carnival_wind_gold
	res			4		sp_carnival_gold_2
	res			5		pt_Emblem_10th_An_Star_1
	res			6		pt_Emblem_carnival_An_Star_2
	res			7		sp_Emblem_L_carnival_Wave_1
	res			8		sp_Emblem_L_carnival_Glow
	res			9		pt_Emblem_10th_An_Star_3
	res			10		sp_Emblem_L_carnival_Wave_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,.8) (500,1) (999,.8) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,.4) (500,.8) (999,.4) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.05,1.05,1.05) (250,1.2,1.2,1.2) (999,1.05,1.05,1.05) 
		alpha			(0,0) (250,.7) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.8) (999,.8) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,.5) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,1,1) (999,.4,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,.5) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## emblem_carnival_lv4 ######### #
<effect>
	 id		174
	 name		emblem_carnival_lv4
	<list>
	res			1		sp_carnival_gold
	res			2		sp_carnival_add_gold
	res			3		sp_carnival_wind_gold
	res			4		pt_Emblem_10th_An_Star_1
	res			5		pt_Emblem_carnival_An_Star_2
	res			6		sp_Emblem_L_carnival_Wave_1
	res			7		pt_Emblem_10th_An_Star_3
	res			8		sp_Emblem_L_carnival_Wave_1
	res			9		sp_carnival_gold_2
	res			10		sp_Emblem_L_carnival_Glow_Tail
	res			11		sp_Emblem_L_carnival_Glow_Tail
	res			12		sp_Emblem_L_carnival_Glow_lv4
	res			13		mh_mutil_potion_line02
	res			14		sp_round_wind
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,.8) (500,1) (999,.8) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,.4) (500,.8) (999,.4) 
		color			(0,.5,1,.7) (500,1,1,1) (999,.5,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.05,1.05,1.05) (250,1.2,1.2,1.2) (999,1.05,1.05,1.05) 
		alpha			(0,0) (250,.7) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .6 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,.5) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,1,1) (999,.4,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .6 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,.5) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.8) (999,.8) 
		color			(0,.7,1,.8) (500,1,1,1) (999,.7,1,.8) 
		rotation		(0,0) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.7,.7,.7) (999,.9,.9,.9) 
		alpha			(0,0) (200,.45) (600,.1) (800,0) (999,0) 
		color			(0,1,1,1) (500,.4,1,1) (999,.2,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.3,1.3,1.3) (999,1.75,1.75,1.75) 
		alpha			(0,.3) (800,0) (999,0) 
		color			(0,.4,.8,.7) (500,.4,1,.6) (999,.4,.8,.7) 
		rotation		(0,0) (999,540) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## emblem_carnival_lv4_ver2 ######### #
<effect>
	 id		175
	 name		emblem_carnival_lv4_ver2
	<list>
	res			1		sp_carnival_gold
	res			2		sp_carnival_add_gold
	res			3		sp_carnival_wind_gold
	res			4		pt_Emblem_10th_An_Star_1
	res			5		pt_Emblem_carnival_An_Star_2
	res			6		sp_Emblem_L_carnival_Wave_1
	res			7		pt_Emblem_10th_An_Star_3
	res			8		sp_Emblem_L_carnival_Wave_1
	res			9		sp_carnival_gold_2
	res			10		sp_Emblem_L_carnival_Glow_Tail_2
	res			11		sp_Emblem_L_carnival_Glow_Tail_2
	res			12		sp_Emblem_L_carnival_Glow_lv4_ver2
	res			13		mh_mutil_potion_line03
	res			14		sp_round_wind
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,.8) (500,1) (999,.8) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,.4) (500,.8) (999,.4) 
		color			(0,1,.5,.7) (500,1,1,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.05,1.05,1.05) (250,1.2,1.2,1.2) (999,1.05,1.05,1.05) 
		alpha			(0,0) (250,.7) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .6 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,.5) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,1,1) (999,.4,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .6 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,.5) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,1) 
		color			(0,1,.7,.8) (500,1,1,1) (999,1,.7,.8) 
		rotation		(0,0) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.7,.7,.7) (999,.9,.9,.9) 
		alpha			(0,0) (200,.45) (600,.1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.3,1.3,1.3) (999,1.75,1.75,1.75) 
		alpha			(0,.3) (800,0) (999,0) 
		rotation		(0,0) (999,540) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## obscura_sleep ######### #
<effect>
	 id		176
	 name		obscura_sleep
	<list>
	res			1		mh_obscura_sleep
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MECH_black_SMA ######### #
<effect>
	 id		177
	 name		MECH_black_SMA
	<list>
	res			1		mh_MECH_SMA
	res			2		mh_MECH_JEAN
	res			3		sp_line4
	res			4		sp_line4
	res			5		sp_mech_line3
	res			6		sp_mech_line3
	res			7		pt_red_smoke_1
	res			8		pt_Wing_Mech_red_Star
	res			9		pt_Wing_Mech_red_Star2
	res			10		pt_Wing_Mech_red_Star2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MECH_black_BIG ######### #
<effect>
	 id		178
	 name		MECH_black_BIG
	<list>
	res			1		mh_MECH_BIG
	res			2		mh_MECH_JEAN
	res			3		sp_line4
	res			4		sp_line4
	res			5		sp_mech_line3
	res			6		sp_mech_line3
	res			7		pt_red_smoke_1
	res			8		pt_Wing_Mech_red_Star
	res			9		pt_Wing_Mech_red_Star2
	res			10		pt_Wing_Mech_red_Star2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MECH_black_MID ######### #
<effect>
	 id		179
	 name		MECH_black_MID
	<list>
	res			1		mh_MECH_MID
	res			2		mh_MECH_JEAN
	res			3		sp_line4
	res			4		sp_line4
	res			5		sp_mech_line3
	res			6		sp_mech_line3
	res			7		pt_red_smoke_1
	res			8		pt_Wing_Mech_red_Star
	res			9		pt_Wing_Mech_red_Star2
	res			10		pt_Wing_Mech_red_Star2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_black_SMA ######### #
<effect>
	 id		180
	 name		CAS_WING_Mech_black_SMA
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		sp_Wing_Mech_Red_Glow
	res			18		sp_Wing_Mech_Red_Glow
	res			19		sp_Wing_Mech_Red_Glow
	res			20		sp_Wing_Mech_Red_Glow
	res			21		mh_Wing_Mech_Red_B_LC
	res			22		mh_Wing_Mech_Red_B_L1
	res			23		mh_Wing_Mech_Red_B_L2
	res			24		mh_Wing_Mech_Red_B_L3
	res			25		mh_Wing_Mech_Red_B_RC
	res			26		mh_Wing_Mech_Red_B_R1
	res			27		mh_Wing_Mech_Red_B_R2
	res			28		mh_Wing_Mech_Red_B_R3
	res			29		pt_Wing_Mech_Red_Star
	res			30		pt_Wing_Mech_Red_Star
	res			31		mh_Wing_Mech_black_PT_L1
	res			32		mh_Wing_Mech_black_PT_L2
	res			33		mh_Wing_Mech_black_PT_L3
	res			34		mh_Wing_Mech_black_PT_LC
	res			35		mh_Wing_Mech_black_PT_R1
	res			36		mh_Wing_Mech_black_PT_R2
	res			37		mh_Wing_Mech_black_PT_R3
	res			38		mh_Wing_Mech_black_PT_RC
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_black_MID ######### #
<effect>
	 id		181
	 name		CAS_WING_Mech_black_MID
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		sp_Wing_Mech_Red_Glow
	res			18		sp_Wing_Mech_Red_Glow
	res			19		sp_Wing_Mech_Red_Glow
	res			20		sp_Wing_Mech_Red_Glow
	res			21		mh_Wing_Mech_Red_B_LC
	res			22		mh_Wing_Mech_Red_B_L1
	res			23		mh_Wing_Mech_Red_B_L2
	res			24		mh_Wing_Mech_Red_B_L3
	res			25		mh_Wing_Mech_Red_B_RC
	res			26		mh_Wing_Mech_Red_B_R1
	res			27		mh_Wing_Mech_Red_B_R2
	res			28		mh_Wing_Mech_Red_B_R3
	res			29		pt_Wing_Mech_Red_Star
	res			30		pt_Wing_Mech_Red_Star
	res			31		mh_Wing_Mech_black_PT_LC
	res			32		mh_Wing_Mech_black_PT_L1
	res			33		mh_Wing_Mech_black_PT_L2
	res			34		mh_Wing_Mech_black_PT_L3
	res			35		mh_Wing_Mech_black_PT_RC
	res			36		mh_Wing_Mech_black_PT_R1
	res			37		mh_Wing_Mech_black_PT_R2
	res			38		mh_Wing_Mech_black_PT_R3
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_black_BIG ######### #
<effect>
	 id		182
	 name		CAS_WING_Mech_black_BIG
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		sp_Wing_Mech_Red_Glow
	res			18		sp_Wing_Mech_Red_Glow
	res			19		sp_Wing_Mech_Red_Glow
	res			20		sp_Wing_Mech_Red_Glow
	res			21		mh_Wing_Mech_Red_B_LC
	res			22		mh_Wing_Mech_Red_B_L1
	res			23		mh_Wing_Mech_Red_B_L2
	res			24		mh_Wing_Mech_Red_B_L3
	res			25		mh_Wing_Mech_Red_B_RC
	res			26		mh_Wing_Mech_Red_B_R1
	res			27		mh_Wing_Mech_Red_B_R2
	res			28		mh_Wing_Mech_Red_B_R3
	res			29		pt_Wing_Mech_Red_Star
	res			30		pt_Wing_Mech_Red_Star
	res			31		mh_Wing_Mech_black_PT_LC
	res			32		mh_Wing_Mech_black_PT_L1
	res			33		mh_Wing_Mech_black_PT_L2
	res			34		mh_Wing_Mech_black_PT_L3
	res			35		mh_Wing_Mech_black_PT_RC
	res			36		mh_Wing_Mech_black_PT_R1
	res			37		mh_Wing_Mech_black_PT_R2
	res			38		mh_Wing_Mech_black_PT_R3
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## battle_guide ######### #
<effect>
	 id		183
	 name		battle_guide
	<list>
	res			1		sp_battle_guide
	res			2		sp_red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		color			(0,.3,1,0) (999,.3,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## npc_ellmare ######### #
<effect>
	 id		184
	 name		npc_ellmare
	<list>
	res			1		mh_TEST
	res			2		pt_Curse_C_Fin_Dark_Ball_2
	res			3		sp_savnock_lightglow02
	res			4		sp_savnock_lightglow02
	res			5		pt_Curse_C_Fin_Dark_Ball_3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.6) (999,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.6) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.6) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.6) (999,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_Large_Flakes_5 ######### #
<effect>
	 id		185
	 name		Emblem_Large_Flakes_5
	<list>
	res			1		sp_Emblem_L_Flakes_Wave_1
	res			2		sp_Emblem_L_Flakes_Glow_Tail
	res			3		sp_Emblem_L_Flakes_Glow_Tail
	res			4		pt_Emblem_L_Flakes_snow_1_B
	res			5		pt_Emblem_L_Flakes_snow_2_B
	res			6		sp_Emblem_L_Flakes_JUL
	res			7		pt_Emblem_L_Flakes_ice_1
	res			8		pt_Emblem_L_Flakes_ice_1
	res			9		pt_Emblem_L_Flakes_ice_2
	res			10		sp_Emblem_L_Flakes_Modul
	res			11		sp_Emblem_L_Flakes_Glow
	res			12		mh_Emblem_L_Flakes_Snow_Spin
	res			13		mh_Emblem_L_Flakes_Snow_Spin1
	res			14		mh_Emblem_L_Flakes_Snow_Spin1_1
	res			15		mh_Emblem_L_Flakes_Snow_Spin1_2
	res			16		mh_Emblem_L_Flakes_Snow_Spin
	res			17		pt_Emblem_L_Flakes_snow_1_M2
	res			18		pt_Emblem_L_Flakes_snow_1_M2
	res			19		sp_round_wind
	res			20		mh_Emblem_eff_Snow_Spin
	res			21		mh_Emblem_eff_Snow_Spin
	res			22		mh_Emblem_L_Flakes_Snow_Spin
	res			23		sp_eff_ringwave_yellow_64
	res			24		sp_eff_ringwave_yellow_64
	res			25		mh_Emblem_eff_Snow_Spin
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,3.2,3.2,3.2) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (500,1,.4,.2) (999,1,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.05,1.05,1.05) (999,1.05,1.05,1.05) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (300,.4,1,.7) (600,1,.4,.7) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.05,1.05,1.05) (999,1.05,1.05,1.05) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (300,.4,1,.7) (600,1,.4,.7) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.1,3,3) (500,2,2.5,2.5) (999,.1,3,3) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,.5,.5,1) (500,1,.5,.5) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (500,.6) (999,.4) 
		color			(0,.2,.7,1) (500,.7,.2,.6) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .4 0
		lifetime		400 550
		animtime		1
		bonename		"top" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (500,1,.6,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		alpha			(0,.8) (500,1) (999,.8) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .4 0
		lifetime		0 600
		animtime		1
		bonename		"top" 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .4 0
		lifetime		400 1000
		animtime		1
		bonename		"top" 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,1,1,1) (400,1,1,1) (500,1.3,1.3,1.3) (999,2,2,2) 
		alpha			(0,0) (400,0) (500,.7) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			false
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			false
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .4 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,.4) (999,0) 
		color			(0,1,1,1) (500,1,1,.7) (999,1,1,1) 
		rotation		(0,0) (999,540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,1,.5,1) (500,.6,.2,.6) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,1,.5,1) (500,.6,.2,.6) (999,1,.5,1) 
		rotation		(0,90) (360,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		alpha			(0,.8) (250,1) (500,.7) (750,1) (999,.8) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .4 0
		lifetime		0 500
		animtime		1
		bonename		"top" 
		scale			(0,0.1,0.1,0.1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (500,.4,.3,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .4 0
		lifetime		500 1000
		animtime		1
		bonename		"top" 
		scale			(0,0.1,0.1,0.1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (500,.4,.3,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,1,.5,1) (500,.6,.2,.6) (999,1,.5,1) 
		rotation		(0,180) (360,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Firework_01 ######### #
<effect>
	 id		186
	 name		Firework_01
	<list>
	res			1		sp_Simple_Circle_Wave_Add
	res			2		sp_10th_Anniv_Firework_Blue
	res			3		sp_10th_Anniv_Firework_1
	res			4		sp_10th_Anniv_Firework_2
	res			5		sp_10th_Anniv_Firework_3
	res			6		sp_10th_Anniv_Firework_Green
	res			7		sp_10th_Anniv_FW_B_Green
	res			8		sp_10th_Anniv_Firework_1
	res			9		sp_10th_Anniv_Firework_2
	res			10		sp_10th_Anniv_Firework_3
	res			11		sp_10th_Anniv_Firework_Purple
	res			12		sp_10th_Anniv_FW_B_Purple
	res			13		sp_10th_Anniv_Firework_1
	res			14		sp_10th_Anniv_Firework_2
	res			15		sp_10th_Anniv_Firework_3
	res			16		sp_10th_Anniv_Firework_Red
	res			17		sp_10th_Anniv_FW_B_Red
	res			18		sp_10th_Anniv_Firework_1
	res			19		sp_10th_Anniv_Firework_2
	res			20		sp_10th_Anniv_Firework_3
	res			21		sp_10th_Anniv_Firework_Yellow
	res			22		sp_10th_Anniv_FW_B_Yellow
	res			23		sp_10th_Anniv_Firework_1
	res			24		sp_10th_Anniv_Firework_2
	res			25		sp_10th_Anniv_Firework_3
	res			26		pt_10th_Anniv_Flag_Red
	res			27		pt_10th_Anniv_Flag_Green
	res			28		pt_10th_Anniv_Flag_Purple
	res			29		pt_10th_Anniv_Flag_Yellow
	res			30		pt_10th_Anniv_Flag_Blue
	res			31		pt_10th_Anniv_Star_Around
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 5 0
		lifetime		100 250
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (300,.5) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,1,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	3 5 2
		lifetime		300 800
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	3 5 2
		lifetime		350 650
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	3 5 2
		lifetime		400 700
		animtime		0
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	3 5 2
		lifetime		450 750
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 7 -2
		lifetime		200 700
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 7 -2
		lifetime		250 650
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,.9) (700,.9) (999,0) 
		color			(0,0,0,0) (300,0,.5,0) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1 7 -2
		lifetime		250 550
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 7 -2
		lifetime		300 600
		animtime		0
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1 7 -2
		lifetime		350 650
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.5 7 1.5
		lifetime		230 730
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.5 7 1.5
		lifetime		280 630
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,0,0) (300,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.5 7 1.5
		lifetime		280 580
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.5 7 1.5
		lifetime		330 630
		animtime		0
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.5 7 1.5
		lifetime		330 630
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-2 5 -3
		lifetime		150 650
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-2 5 -3
		lifetime		200 600
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,0,0) (300,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-2 5 -3
		lifetime		200 500
		animtime		0
		scale			(0,0,0,0) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-2 5 -3
		lifetime		250 550
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-2 5 -3
		lifetime		300 600
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-3 7 1
		lifetime		250 750
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-3 7 1
		lifetime		300 700
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,0,0) (300,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-3 7 1
		lifetime		300 600
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-3 7 1
		lifetime		350 650
		animtime		0
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-3 7 1
		lifetime		400 700
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 3.5 0
		lifetime		150 600
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 5 0
		lifetime		200 700
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 7 0
		lifetime		350 650
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 7 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 4 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 7 0
		lifetime		300 800
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Emblem_16th_Anniv ######### #
<effect>
	 id		187
	 name		Emblem_16th_Anniv
	<list>
	res			1		sp_Emblem_L_Flakes_Wave_1
	res			2		pt_Emblem_10th_An_Star_3
	res			3		sp_Emblem_L_Flakes_Wave_1
	res			4		sp_16th_Anniversary
	res			5		sp_16th_Anniversary_add
	res			6		sp_16th_Anniversary_Wind
	res			7		sp_16th_Anniversary_wing
	res			8		pt_16th_Anniv_wing
	res			9		pt_Emblem_16th_An_Star_1
	res			10		pt_Emblem_16th_An_Star_2
	res			11		sp_Emblem_L_16_Glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,0) (200,.5) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.2) (500,.6) (999,.2) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,.75) (800,0) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.55) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (300,.4,.4,.4) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_Lv_230 ######### #
<effect>
	 id		188
	 name		Emblem_Lv_230
	<list>
	res			1		mh_LV230
	res			2		dc_lv_230
	res			3		dc_lv_230_ringwave
	res			4		mh_LV230_hp
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (333,1.2,1.2,1.2) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.5,.8) (999,.8,.5,.8) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (500,.8,.5,.8) (999,1,.37,1) 
		alpha			(0,0) (500,.6) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_16th_talisman_4 ######### #
<effect>
	 id		189
	 name		Emblem_16th_talisman_4
	<list>
	res			1		dc_16th_glow
	res			2		dc_16th_ring
	res			3		sp_16th_dec01
	res			4		sp_16th_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (333,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,.4) (555,.5) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (555,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.6) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		color			(0,.6,.4,.1) (999,.8,.2,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		color			(0,.6,.4,.1) (999,.8,.2,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_2nd_230Lv ######### #
<effect>
	 id		190
	 name		Emblem_2nd_230Lv
	<list>
	res			1		sp_Emblem_2nd_230Lv_Tail_1
	res			2		sp_Emblem_2nd_230Lv_Tail_1
	res			3		pt_Emblem_2nd_230Lv_Fire_1
	res			4		pt_Emblem_2nd_230Lv_Fire_1
	res			5		mh_Emblem_1st_200Lv_Crystal
	res			6		mh_Emblem_1st_200Lv_Crystal_M
	res			7		sp_Emblem_2nd_230Lv_Wave_1
	res			8		pt_Emblem_2nd_230Lv_Fire_2
	res			9		pt_Emblem_2nd_230Lv_Fire_3
	res			10		sp_Emblem_2nd_230Lv_Modul
	res			11		sp_Emblem_2nd_230Lv_Glow_1
	res			12		mh_Emblem_2nd_230Lv_Crystal
	res			13		mh_Emblem_2nd_230Lv_Crystal_M
	res			14		pt_Emblem_2nd_230Lv_Fire_1
	res			15		pt_Emblem_2nd_230Lv_Fire_1
	res			16		sp_Emblem_1st_200Lv_Wave_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .4 0
		lifetime		0 250
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Cristal" "effect\monster\eff_1st_200Lv_Crystal.skel" "effect\monster\eff_1st_200Lv_Crystal.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (150,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Cristal" "effect\monster\eff_1st_200Lv_Crystal.skel" "effect\monster\eff_1st_200Lv_Crystal.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .4 0
		lifetime		0 250
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (150,.8) (500,.8) (999,0) 
		color			(0,.5,.2,.5) (999,.5,.2,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_Cristal" "effect\monster\eff_1st_200Lv_Crystal.skel" "effect\monster\eff_1st_200Lv_Crystal.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .4 0
		lifetime		150 900
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.7,0,.7) 
		randomstart		false
		active			true
		bone_animation	"eff_Cristal" "effect\monster\eff_1st_200Lv_Crystal.skel" "effect\monster\eff_1st_200Lv_Crystal.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		alpha			(0,.2) (500,.5) (999,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		alpha			(0,.6) (500,.9) (999,.6) 
		color			(0,.8,1,1) (150,.4,1,.5) (999,.8,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,.5,1,.5) (150,0,1,0) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,.5,1,.5) (150,0,1,0) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .4 0
		lifetime		0 150
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (500,.7) (999,0) 
		color			(0,.8,1,1) (150,.4,1,.5) (999,.8,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MECH_SMA_01 ######### #
<effect>
	 id		191
	 name		MECH_SMA_01
	<list>
	res			1		mh_MECH_SMA
	res			2		mh_MECH_JEAN
	res			3		sp_line6
	res			4		sp_line6
	res			5		pt_Wing_Mech_blue_Star
	res			6		pt_blue_smoke_1
	res			7		pt_Wing_Mech_blue_Star2
	res			8		pt_Wing_Mech_blue_Star2
	res			9		sp_mech_line2
	res			10		sp_mech_line2
	res			11		mh_CAS_WING_yellow
	res			12		mh_CAS_WING_yellow
	res			13		sp_mech_line_4_yellow
	res			14		sp_mech_line_4_yellow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		bone_animation	"Point002" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		bone_animation	"Point001" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## MECH_SMA_02 ######### #
<effect>
	 id		192
	 name		MECH_SMA_02
	<list>
	res			1		mh_MECH_SMA
	res			2		mh_MECH_JEAN
	res			3		sp_line6
	res			4		sp_line6
	res			5		pt_Wing_Mech_blue_Star
	res			6		pt_blue_smoke_1
	res			7		pt_Wing_Mech_blue_Star2
	res			8		pt_Wing_Mech_blue_Star2
	res			9		sp_mech_line2
	res			10		sp_mech_line2
	res			11		mh_CAS_WING_red
	res			12		mh_CAS_WING_red
	res			13		mh_CAS_WING_red
	res			14		pt_CAS_WING_gather_yellow
	res			15		pt_CAS_WING_gather_black
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.2,0.2,4) (999,0.2,0.2,4) 
		alpha			(0,0) (666,0.5) (999,0.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.2,0.2,4) (999,0.2,0.2,4) 
		alpha			(0,0) (666,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MECH_SMA_03 ######### #
<effect>
	 id		193
	 name		MECH_SMA_03
	<list>
	res			1		mh_MECH_SMA
	res			2		mh_MECH_JEAN
	res			3		sp_line6
	res			4		sp_line6
	res			5		pt_Wing_Mech_blue_Star
	res			6		pt_blue_smoke_1
	res			7		pt_Wing_Mech_blue_Star2
	res			8		pt_Wing_Mech_blue_Star2
	res			9		sp_mech_line2
	res			10		sp_mech_line2
	res			11		mh_CAS_WING_black
	res			12		mh_CAS_WING_black
	res			13		mh_CAS_WING_black
	res			14		pt_CAS_WING_gather_black
	res			15		pt_CAS_WING_gather_black02
	res			16		sp_mech_line_4_purple
	res			17		sp_mech_line_4_purple
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.3,0.3,4) (999,0.3,0.3,4) 
		alpha			(0,0) (666,1) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		bone_animation	"Point002" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		bone_animation	"Point001" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## MECH_BIG_01 ######### #
<effect>
	 id		194
	 name		MECH_BIG_01
	<list>
	res			1		mh_MECH_BIG
	res			2		mh_MECH_JEAN
	res			3		sp_line6
	res			4		sp_line6
	res			5		pt_Wing_Mech_blue_Star2
	res			6		pt_Wing_Mech_blue_Star2
	res			7		pt_Wing_Mech_blue_Star
	res			8		pt_blue_smoke_1
	res			9		sp_mech_line2
	res			10		sp_mech_line2
	res			11		mh_CAS_WING_yellow
	res			12		mh_CAS_WING_yellow
	res			13		sp_mech_line_4_yellow
	res			14		sp_mech_line_4_yellow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		bone_animation	"Point002" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		bone_animation	"Point001" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## MECH_BIG_02 ######### #
<effect>
	 id		195
	 name		MECH_BIG_02
	<list>
	res			1		mh_MECH_BIG
	res			2		mh_MECH_JEAN
	res			3		sp_line6
	res			4		sp_line6
	res			5		pt_Wing_Mech_blue_Star2
	res			6		pt_Wing_Mech_blue_Star2
	res			7		pt_Wing_Mech_blue_Star
	res			8		pt_blue_smoke_1
	res			9		sp_mech_line2
	res			10		sp_mech_line2
	res			11		mh_CAS_WING_red
	res			12		mh_CAS_WING_red
	res			13		mh_CAS_WING_red
	res			14		pt_CAS_WING_gather_yellow
	res			15		pt_CAS_WING_gather_black
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.2,0.2,4) (999,0.2,0.2,4) 
		alpha			(0,0) (666,0.5) (999,0.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.2,0.2,4) (999,0.2,0.2,4) 
		alpha			(0,0) (666,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MECH_BIG_03 ######### #
<effect>
	 id		196
	 name		MECH_BIG_03
	<list>
	res			1		mh_MECH_BIG
	res			2		mh_MECH_JEAN
	res			3		sp_line6
	res			4		sp_line6
	res			5		pt_Wing_Mech_blue_Star2
	res			6		pt_Wing_Mech_blue_Star2
	res			7		pt_Wing_Mech_blue_Star
	res			8		pt_blue_smoke_1
	res			9		sp_mech_line2
	res			10		sp_mech_line2
	res			11		mh_CAS_WING_black
	res			12		mh_CAS_WING_black
	res			13		mh_CAS_WING_black
	res			14		pt_CAS_WING_gather_black
	res			15		pt_CAS_WING_gather_black02
	res			16		sp_mech_line_4_purple
	res			17		sp_mech_line_4_purple
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.3,0.3,4) (999,0.3,0.3,4) 
		alpha			(0,0) (666,1) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		bone_animation	"Point002" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		bone_animation	"Point001" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## MECH_MID_01 ######### #
<effect>
	 id		197
	 name		MECH_MID_01
	<list>
	res			1		mh_MECH_MID
	res			2		mh_MECH_JEAN
	res			3		sp_line6
	res			4		sp_line6
	res			5		pt_blue_smoke_1
	res			6		pt_Wing_Mech_blue_Star
	res			7		pt_Wing_Mech_blue_Star2
	res			8		pt_Wing_Mech_blue_Star2
	res			9		sp_mech_line2
	res			10		sp_mech_line2
	res			11		mh_CAS_WING_yellow
	res			12		mh_CAS_WING_yellow
	res			13		sp_mech_line_4_yellow
	res			14		sp_mech_line_4_yellow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		bone_animation	"Point002" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		bone_animation	"Point001" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## MECH_MID_02 ######### #
<effect>
	 id		198
	 name		MECH_MID_02
	<list>
	res			1		mh_MECH_MID
	res			2		mh_MECH_JEAN
	res			3		sp_line6
	res			4		sp_line6
	res			5		pt_blue_smoke_1
	res			6		pt_Wing_Mech_blue_Star
	res			7		pt_Wing_Mech_blue_Star2
	res			8		pt_Wing_Mech_blue_Star2
	res			9		sp_mech_line2
	res			10		sp_mech_line2
	res			11		mh_CAS_WING_red
	res			12		mh_CAS_WING_red
	res			13		mh_CAS_WING_red
	res			14		pt_CAS_WING_gather_yellow
	res			15		pt_CAS_WING_gather_black
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.2,0.2,4) (999,0.2,0.2,4) 
		alpha			(0,0) (666,0.5) (999,0.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.2,0.2,4) (999,0.2,0.2,4) 
		alpha			(0,0) (666,0.2) (999,0.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MECH_MID_03 ######### #
<effect>
	 id		199
	 name		MECH_MID_03
	<list>
	res			1		mh_MECH_MID
	res			2		mh_MECH_JEAN
	res			3		sp_line6
	res			4		sp_line6
	res			5		pt_blue_smoke_1
	res			6		pt_Wing_Mech_blue_Star
	res			7		pt_Wing_Mech_blue_Star2
	res			8		pt_Wing_Mech_blue_Star2
	res			9		sp_mech_line2
	res			10		sp_mech_line2
	res			11		mh_CAS_WING_black
	res			12		mh_CAS_WING_black
	res			13		mh_CAS_WING_black
	res			14		pt_CAS_WING_gather_black
	res			15		pt_CAS_WING_gather_black02
	res			16		sp_mech_line_4_purple
	res			17		sp_mech_line_4_purple
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.2,0.2,4) (999,0.2,0.2,4) 
		alpha			(0,0) (666,0.5) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		bone_animation	"Point002" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			false
		bone_animation	"Point001" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Emblem_16th_Anniv1 ######### #
<effect>
	 id		200
	 name		Emblem_16th_Anniv1
	<list>
	res			1		sp_16th_Anniversary
	res			2		pt_Emblem_16th_An_Star_1
	res			3		pt_Emblem_16th_An_Star_2
	res			4		sp_Emblem_L_16_Glow
	res			5		sp_16th_Anniversary_add
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,1) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.2) (500,.6) (999,.2) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_16th_Anniv2 ######### #
<effect>
	 id		201
	 name		Emblem_16th_Anniv2
	<list>
	res			1		pt_Emblem_10th_An_Star_3
	res			2		sp_16th_Anniversary
	res			3		pt_Emblem_16th_An_Star_1
	res			4		pt_Emblem_16th_An_Star_2
	res			5		sp_Emblem_L_16_Glow
	res			6		sp_16th_Anniversary_add
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,1) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.2) (500,.6) (999,.2) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_16th_Anniv3 ######### #
<effect>
	 id		202
	 name		Emblem_16th_Anniv3
	<list>
	res			1		sp_Emblem_L_Flakes_Wave_1
	res			2		pt_Emblem_10th_An_Star_3
	res			3		sp_Emblem_L_Flakes_Wave_1
	res			4		sp_16th_Anniversary
	res			5		sp_16th_Anniversary_add
	res			6		sp_16th_Anniversary_Wind
	res			7		pt_16th_Anniv_wing
	res			8		pt_Emblem_16th_An_Star_1
	res			9		pt_Emblem_16th_An_Star_2
	res			10		sp_Emblem_L_16_Glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,0) (200,.5) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,1) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.2) (500,.6) (999,.2) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (150,.75) (800,0) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.7,.7,.7) (300,.45,.45,.45) (999,.4,.4,.4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_16th_talisman_1 ######### #
<effect>
	 id		203
	 name		Emblem_16th_talisman_1
	<list>
	res			1		dc_16th_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (333,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,.6) (555,.7) (999,.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_16th_talisman_2 ######### #
<effect>
	 id		204
	 name		Emblem_16th_talisman_2
	<list>
	res			1		dc_16th_glow
	res			2		dc_16th_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (333,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,.6) (555,.7) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (555,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.6) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_16th_talisman_3 ######### #
<effect>
	 id		205
	 name		Emblem_16th_talisman_3
	<list>
	res			1		dc_16th_glow
	res			2		dc_16th_ring
	res			3		sp_16th_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (333,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,.4) (555,.5) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (555,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.6) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MECH_black_SMA_1 ######### #
<effect>
	 id		206
	 name		MECH_black_SMA_1
	<list>
	res			1		mh_MECH_SMA
	res			2		mh_MECH_JEAN
	res			3		sp_line4
	res			4		sp_line4
	res			5		sp_mech_line3
	res			6		sp_mech_line3
	res			7		pt_red_smoke_1
	res			8		pt_Wing_Mech_red_Star
	res			9		pt_Wing_Mech_red_Star2
	res			10		pt_Wing_Mech_red_Star2
	res			11		mh_CAS_BLACK_WING_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MECH_black_SMA_2 ######### #
<effect>
	 id		207
	 name		MECH_black_SMA_2
	<list>
	res			1		mh_MECH_SMA
	res			2		mh_MECH_JEAN
	res			3		sp_line4
	res			4		sp_line4
	res			5		sp_mech_line3
	res			6		sp_mech_line3
	res			7		pt_red_smoke_1
	res			8		pt_Wing_Mech_red_Star
	res			9		pt_Wing_Mech_red_Star2
	res			10		pt_Wing_Mech_red_Star2
	res			11		mh_CAS_BLACK_WING_02
	res			12		mh_CAS_BLACK_WING_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MECH_black_SMA_3 ######### #
<effect>
	 id		208
	 name		MECH_black_SMA_3
	<list>
	res			1		mh_MECH_SMA
	res			2		mh_MECH_JEAN
	res			3		sp_line4
	res			4		sp_line4
	res			5		sp_mech_line3
	res			6		sp_mech_line3
	res			7		pt_red_smoke_1
	res			8		pt_Wing_Mech_red_Star
	res			9		pt_Wing_Mech_red_Star2
	res			10		pt_Wing_Mech_red_Star2
	res			11		mh_CAS_BLACK_WING_03
	res			12		mh_CAS_BLACK_WING_03
	res			13		mh_CAS_BLACK_WING_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line_S.skel" "effect\EFF_MECH_line_S.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MECH_black_BIG_1 ######### #
<effect>
	 id		209
	 name		MECH_black_BIG_1
	<list>
	res			1		mh_MECH_BIG
	res			2		mh_MECH_JEAN
	res			3		sp_line4
	res			4		sp_line4
	res			5		sp_mech_line3
	res			6		sp_mech_line3
	res			7		pt_red_smoke_1
	res			8		pt_Wing_Mech_red_Star
	res			9		pt_Wing_Mech_red_Star2
	res			10		pt_Wing_Mech_red_Star2
	res			11		mh_CAS_BLACK_WING_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MECH_black_BIG_2 ######### #
<effect>
	 id		210
	 name		MECH_black_BIG_2
	<list>
	res			1		mh_MECH_BIG
	res			2		mh_MECH_JEAN
	res			3		sp_line4
	res			4		sp_line4
	res			5		sp_mech_line3
	res			6		sp_mech_line3
	res			7		pt_red_smoke_1
	res			8		pt_Wing_Mech_red_Star
	res			9		pt_Wing_Mech_red_Star2
	res			10		pt_Wing_Mech_red_Star2
	res			11		mh_CAS_BLACK_WING_02
	res			12		mh_CAS_BLACK_WING_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MECH_black_BIG_3 ######### #
<effect>
	 id		211
	 name		MECH_black_BIG_3
	<list>
	res			1		mh_MECH_BIG
	res			2		mh_MECH_JEAN
	res			3		sp_line4
	res			4		sp_line4
	res			5		sp_mech_line3
	res			6		sp_mech_line3
	res			7		pt_red_smoke_1
	res			8		pt_Wing_Mech_red_Star
	res			9		pt_Wing_Mech_red_Star2
	res			10		pt_Wing_Mech_red_Star2
	res			11		mh_CAS_BLACK_WING_03
	res			12		mh_CAS_BLACK_WING_03
	res			13		mh_CAS_BLACK_WING_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line_B.skel" "effect\EFF_MECH_line_B.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MECH_black_MID_1 ######### #
<effect>
	 id		212
	 name		MECH_black_MID_1
	<list>
	res			1		mh_MECH_MID
	res			2		mh_MECH_JEAN
	res			3		sp_line4
	res			4		sp_line4
	res			5		sp_mech_line3
	res			6		sp_mech_line3
	res			7		pt_red_smoke_1
	res			8		pt_Wing_Mech_red_Star
	res			9		pt_Wing_Mech_red_Star2
	res			10		pt_Wing_Mech_red_Star2
	res			11		mh_CAS_BLACK_WING_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MECH_black_MID_2 ######### #
<effect>
	 id		213
	 name		MECH_black_MID_2
	<list>
	res			1		mh_MECH_MID
	res			2		mh_MECH_JEAN
	res			3		sp_line4
	res			4		sp_line4
	res			5		sp_mech_line3
	res			6		sp_mech_line3
	res			7		pt_red_smoke_1
	res			8		pt_Wing_Mech_red_Star
	res			9		pt_Wing_Mech_red_Star2
	res			10		pt_Wing_Mech_red_Star2
	res			11		mh_CAS_BLACK_WING_02
	res			12		mh_CAS_BLACK_WING_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MECH_black_MID_3 ######### #
<effect>
	 id		214
	 name		MECH_black_MID_3
	<list>
	res			1		mh_MECH_MID
	res			2		mh_MECH_JEAN
	res			3		sp_line4
	res			4		sp_line4
	res			5		sp_mech_line3
	res			6		sp_mech_line3
	res			7		pt_red_smoke_1
	res			8		pt_Wing_Mech_red_Star
	res			9		pt_Wing_Mech_red_Star2
	res			10		pt_Wing_Mech_red_Star2
	res			11		mh_CAS_BLACK_WING_03
	res			12		mh_CAS_BLACK_WING_03
	res			13		mh_CAS_BLACK_WING_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L" 
		alpha			(0,0) (100,.5) (150,1) (200,0) (700,0) (780,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\EFF_MECH_line.skel" "effect\EFF_MECH_line.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (250,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_R_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"MECH_L_Wing_3" 
		scale			(0,0,0,0) (150,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,0) (300,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_MECHANIC_SMA_1 ######### #
<effect>
	 id		215
	 name		CAS_WING_MECHANIC_SMA_1
	<list>
	res			1		sp_WING_MECHANIC_Glow
	res			2		sp_WING_MECHANIC_Glow
	res			3		sp_WING_MECHANIC_Glow
	res			4		sp_WING_MECHANIC_Glow
	res			5		pt_WING_MECHANIC_Dot_S
	res			6		pt_WING_MECHANIC_Dot_S
	res			7		pt_WING_MECHANIC_Dot_S
	res			8		pt_WING_MECHANIC_Dot_S
	res			9		mh_WING_MECHANIC_gl_LC
	res			10		mh_WING_MECHANIC_gl_L1
	res			11		mh_WING_MECHANIC_gl_L2
	res			12		mh_WING_MECHANIC_gl_L3
	res			13		mh_WING_MECHANIC_gl_RC
	res			14		mh_WING_MECHANIC_gl_R1
	res			15		mh_WING_MECHANIC_gl_R2
	res			16		mh_WING_MECHANIC_gl_R3
	res			17		mh_WING_MECHANIC_PT_LC
	res			18		mh_WING_MECHANIC_PT_L1
	res			19		mh_WING_MECHANIC_PT_L2
	res			20		mh_WING_MECHANIC_PT_L3
	res			21		mh_WING_MECHANIC_PT_RC
	res			22		mh_WING_MECHANIC_PT_R1
	res			23		mh_WING_MECHANIC_PT_R2
	res			24		mh_WING_MECHANIC_PT_R3
	res			25		sp_WING_MECHANIC_Glow
	res			26		sp_WING_MECHANIC_Glow
	res			27		sp_WING_MECHANIC_Glow
	res			28		sp_WING_MECHANIC_Glow
	res			29		mh_WING_MECHANIC_B_LC
	res			30		mh_WING_MECHANIC_B_L1
	res			31		mh_WING_MECHANIC_B_L2
	res			32		mh_WING_MECHANIC_B_L3
	res			33		mh_WING_MECHANIC_B_RC
	res			34		mh_WING_MECHANIC_B_R1
	res			35		mh_WING_MECHANIC_B_R2
	res			36		mh_WING_MECHANIC_B_R3
	res			37		mh_mechanic_upgrade_blue_1_sma
	res			38		mh_mechanic_upgrade_blue_1_sma_R
	res			39		mh_mechanic_upgrade_blue_1_sma
	res			40		mh_mechanic_upgrade_blue_1_sma_R
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_MECHANIC_SMA_2 ######### #
<effect>
	 id		216
	 name		CAS_WING_MECHANIC_SMA_2
	<list>
	res			1		sp_WING_MECHANIC_Glow
	res			2		sp_WING_MECHANIC_Glow
	res			3		sp_WING_MECHANIC_Glow
	res			4		sp_WING_MECHANIC_Glow
	res			5		pt_WING_MECHANIC_Dot_S
	res			6		pt_WING_MECHANIC_Dot_S
	res			7		pt_WING_MECHANIC_Dot_S
	res			8		pt_WING_MECHANIC_Dot_S
	res			9		mh_WING_MECHANIC_gl_LC
	res			10		mh_WING_MECHANIC_gl_L1
	res			11		mh_WING_MECHANIC_gl_L2
	res			12		mh_WING_MECHANIC_gl_L3
	res			13		mh_WING_MECHANIC_gl_RC
	res			14		mh_WING_MECHANIC_gl_R1
	res			15		mh_WING_MECHANIC_gl_R2
	res			16		mh_WING_MECHANIC_gl_R3
	res			17		mh_WING_MECHANIC_PT_LC
	res			18		mh_WING_MECHANIC_PT_L1
	res			19		mh_WING_MECHANIC_PT_L2
	res			20		mh_WING_MECHANIC_PT_L3
	res			21		mh_WING_MECHANIC_PT_RC
	res			22		mh_WING_MECHANIC_PT_R1
	res			23		mh_WING_MECHANIC_PT_R2
	res			24		mh_WING_MECHANIC_PT_R3
	res			25		sp_WING_MECHANIC_Glow
	res			26		sp_WING_MECHANIC_Glow
	res			27		sp_WING_MECHANIC_Glow
	res			28		sp_WING_MECHANIC_Glow
	res			29		mh_WING_MECHANIC_B_LC
	res			30		mh_WING_MECHANIC_B_L1
	res			31		mh_WING_MECHANIC_B_L2
	res			32		mh_WING_MECHANIC_B_L3
	res			33		mh_WING_MECHANIC_B_RC
	res			34		mh_WING_MECHANIC_B_R1
	res			35		mh_WING_MECHANIC_B_R2
	res			36		mh_WING_MECHANIC_B_R3
	res			37		mh_mechanic_upgrade_blue_2_SMA
	res			38		mh_mechanic_upgrade_blue_2_SMA_R
	res			39		mh_mechanic_upgrade_blue_2_SMA
	res			40		mh_mechanic_upgrade_blue_2_SMA_R
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_MECHANIC_SMA_3 ######### #
<effect>
	 id		217
	 name		CAS_WING_MECHANIC_SMA_3
	<list>
	res			1		sp_WING_MECHANIC_Glow
	res			2		sp_WING_MECHANIC_Glow
	res			3		sp_WING_MECHANIC_Glow
	res			4		sp_WING_MECHANIC_Glow
	res			5		pt_WING_MECHANIC_Dot_S
	res			6		pt_WING_MECHANIC_Dot_S
	res			7		pt_WING_MECHANIC_Dot_S
	res			8		pt_WING_MECHANIC_Dot_S
	res			9		mh_WING_MECHANIC_gl_LC
	res			10		mh_WING_MECHANIC_gl_L1
	res			11		mh_WING_MECHANIC_gl_L2
	res			12		mh_WING_MECHANIC_gl_L3
	res			13		mh_WING_MECHANIC_gl_RC
	res			14		mh_WING_MECHANIC_gl_R1
	res			15		mh_WING_MECHANIC_gl_R2
	res			16		mh_WING_MECHANIC_gl_R3
	res			17		mh_WING_MECHANIC_PT_LC
	res			18		mh_WING_MECHANIC_PT_L1
	res			19		mh_WING_MECHANIC_PT_L2
	res			20		mh_WING_MECHANIC_PT_L3
	res			21		mh_WING_MECHANIC_PT_RC
	res			22		mh_WING_MECHANIC_PT_R1
	res			23		mh_WING_MECHANIC_PT_R2
	res			24		mh_WING_MECHANIC_PT_R3
	res			25		sp_WING_MECHANIC_Glow
	res			26		sp_WING_MECHANIC_Glow
	res			27		sp_WING_MECHANIC_Glow
	res			28		sp_WING_MECHANIC_Glow
	res			29		mh_WING_MECHANIC_B_LC
	res			30		mh_WING_MECHANIC_B_L1
	res			31		mh_WING_MECHANIC_B_L2
	res			32		mh_WING_MECHANIC_B_L3
	res			33		mh_WING_MECHANIC_B_RC
	res			34		mh_WING_MECHANIC_B_R1
	res			35		mh_WING_MECHANIC_B_R2
	res			36		mh_WING_MECHANIC_B_R3
	res			37		mh_mechanic_upgrade_blue_3_SMA
	res			38		mh_mechanic_upgrade_blue_3_SMA
	res			39		mh_mechanic_upgrade_blue_3_SMA
	res			40		mh_mechanic_upgrade_blue_3_SMA
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_MECHANIC_MID_1 ######### #
<effect>
	 id		218
	 name		CAS_WING_MECHANIC_MID_1
	<list>
	res			1		sp_WING_MECHANIC_Glow
	res			2		sp_WING_MECHANIC_Glow
	res			3		sp_WING_MECHANIC_Glow
	res			4		sp_WING_MECHANIC_Glow
	res			5		pt_WING_MECHANIC_Dot_S
	res			6		pt_WING_MECHANIC_Dot_S
	res			7		pt_WING_MECHANIC_Dot_S
	res			8		pt_WING_MECHANIC_Dot_S
	res			9		mh_WING_MECHANIC_gl_LC
	res			10		mh_WING_MECHANIC_gl_L1
	res			11		mh_WING_MECHANIC_gl_L2
	res			12		mh_WING_MECHANIC_gl_L3
	res			13		mh_WING_MECHANIC_gl_RC
	res			14		mh_WING_MECHANIC_gl_R1
	res			15		mh_WING_MECHANIC_gl_R2
	res			16		mh_WING_MECHANIC_gl_R3
	res			17		mh_WING_MECHANIC_PT_LC
	res			18		mh_WING_MECHANIC_PT_L1
	res			19		mh_WING_MECHANIC_PT_L2
	res			20		mh_WING_MECHANIC_PT_L3
	res			21		mh_WING_MECHANIC_PT_RC
	res			22		mh_WING_MECHANIC_PT_R1
	res			23		mh_WING_MECHANIC_PT_R2
	res			24		mh_WING_MECHANIC_PT_R3
	res			25		sp_WING_MECHANIC_Glow
	res			26		sp_WING_MECHANIC_Glow
	res			27		sp_WING_MECHANIC_Glow
	res			28		sp_WING_MECHANIC_Glow
	res			29		mh_WING_MECHANIC_B_LC
	res			30		mh_WING_MECHANIC_B_L1
	res			31		mh_WING_MECHANIC_B_L2
	res			32		mh_WING_MECHANIC_B_L3
	res			33		mh_WING_MECHANIC_B_RC
	res			34		mh_WING_MECHANIC_B_R1
	res			35		mh_WING_MECHANIC_B_R2
	res			36		mh_WING_MECHANIC_B_R3
	res			37		mh_mechanic_upgrade_blue_1
	res			38		mh_mechanic_upgrade_blue_1_R
	res			39		mh_mechanic_upgrade_blue_1
	res			40		mh_mechanic_upgrade_blue_1_R
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_MECHANIC_MID_2 ######### #
<effect>
	 id		219
	 name		CAS_WING_MECHANIC_MID_2
	<list>
	res			1		sp_WING_MECHANIC_Glow
	res			2		sp_WING_MECHANIC_Glow
	res			3		sp_WING_MECHANIC_Glow
	res			4		sp_WING_MECHANIC_Glow
	res			5		pt_WING_MECHANIC_Dot_S
	res			6		pt_WING_MECHANIC_Dot_S
	res			7		pt_WING_MECHANIC_Dot_S
	res			8		pt_WING_MECHANIC_Dot_S
	res			9		mh_WING_MECHANIC_gl_LC
	res			10		mh_WING_MECHANIC_gl_L1
	res			11		mh_WING_MECHANIC_gl_L2
	res			12		mh_WING_MECHANIC_gl_L3
	res			13		mh_WING_MECHANIC_gl_RC
	res			14		mh_WING_MECHANIC_gl_R1
	res			15		mh_WING_MECHANIC_gl_R2
	res			16		mh_WING_MECHANIC_gl_R3
	res			17		mh_WING_MECHANIC_PT_LC
	res			18		mh_WING_MECHANIC_PT_L1
	res			19		mh_WING_MECHANIC_PT_L2
	res			20		mh_WING_MECHANIC_PT_L3
	res			21		mh_WING_MECHANIC_PT_RC
	res			22		mh_WING_MECHANIC_PT_R1
	res			23		mh_WING_MECHANIC_PT_R2
	res			24		mh_WING_MECHANIC_PT_R3
	res			25		sp_WING_MECHANIC_Glow
	res			26		sp_WING_MECHANIC_Glow
	res			27		sp_WING_MECHANIC_Glow
	res			28		sp_WING_MECHANIC_Glow
	res			29		mh_WING_MECHANIC_B_LC
	res			30		mh_WING_MECHANIC_B_L1
	res			31		mh_WING_MECHANIC_B_L2
	res			32		mh_WING_MECHANIC_B_L3
	res			33		mh_WING_MECHANIC_B_RC
	res			34		mh_WING_MECHANIC_B_R1
	res			35		mh_WING_MECHANIC_B_R2
	res			36		mh_WING_MECHANIC_B_R3
	res			37		mh_mechanic_upgrade_blue_2
	res			38		mh_mechanic_upgrade_blue_2_R
	res			39		mh_mechanic_upgrade_blue_2
	res			40		mh_mechanic_upgrade_blue_2_R
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_MECHANIC_MID_3 ######### #
<effect>
	 id		220
	 name		CAS_WING_MECHANIC_MID_3
	<list>
	res			1		sp_WING_MECHANIC_Glow
	res			2		sp_WING_MECHANIC_Glow
	res			3		sp_WING_MECHANIC_Glow
	res			4		sp_WING_MECHANIC_Glow
	res			5		pt_WING_MECHANIC_Dot_S
	res			6		pt_WING_MECHANIC_Dot_S
	res			7		pt_WING_MECHANIC_Dot_S
	res			8		pt_WING_MECHANIC_Dot_S
	res			9		mh_WING_MECHANIC_gl_LC
	res			10		mh_WING_MECHANIC_gl_L1
	res			11		mh_WING_MECHANIC_gl_L2
	res			12		mh_WING_MECHANIC_gl_L3
	res			13		mh_WING_MECHANIC_gl_RC
	res			14		mh_WING_MECHANIC_gl_R1
	res			15		mh_WING_MECHANIC_gl_R2
	res			16		mh_WING_MECHANIC_gl_R3
	res			17		mh_WING_MECHANIC_PT_LC
	res			18		mh_WING_MECHANIC_PT_L1
	res			19		mh_WING_MECHANIC_PT_L2
	res			20		mh_WING_MECHANIC_PT_L3
	res			21		mh_WING_MECHANIC_PT_RC
	res			22		mh_WING_MECHANIC_PT_R1
	res			23		mh_WING_MECHANIC_PT_R2
	res			24		mh_WING_MECHANIC_PT_R3
	res			25		sp_WING_MECHANIC_Glow
	res			26		sp_WING_MECHANIC_Glow
	res			27		sp_WING_MECHANIC_Glow
	res			28		sp_WING_MECHANIC_Glow
	res			29		mh_WING_MECHANIC_B_LC
	res			30		mh_WING_MECHANIC_B_L1
	res			31		mh_WING_MECHANIC_B_L2
	res			32		mh_WING_MECHANIC_B_L3
	res			33		mh_WING_MECHANIC_B_RC
	res			34		mh_WING_MECHANIC_B_R1
	res			35		mh_WING_MECHANIC_B_R2
	res			36		mh_WING_MECHANIC_B_R3
	res			37		mh_mechanic_upgrade_blue_3
	res			38		mh_mechanic_upgrade_blue_3
	res			39		mh_mechanic_upgrade_blue_3
	res			40		mh_mechanic_upgrade_blue_3
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_MECHANIC_BIG_1 ######### #
<effect>
	 id		221
	 name		CAS_WING_MECHANIC_BIG_1
	<list>
	res			1		sp_WING_MECHANIC_Glow
	res			2		sp_WING_MECHANIC_Glow
	res			3		sp_WING_MECHANIC_Glow
	res			4		sp_WING_MECHANIC_Glow
	res			5		pt_WING_MECHANIC_Dot_S
	res			6		pt_WING_MECHANIC_Dot_S
	res			7		pt_WING_MECHANIC_Dot_S
	res			8		pt_WING_MECHANIC_Dot_S
	res			9		mh_WING_MECHANIC_gl_LC
	res			10		mh_WING_MECHANIC_gl_L1
	res			11		mh_WING_MECHANIC_gl_L2
	res			12		mh_WING_MECHANIC_gl_L3
	res			13		mh_WING_MECHANIC_gl_RC
	res			14		mh_WING_MECHANIC_gl_R1
	res			15		mh_WING_MECHANIC_gl_R2
	res			16		mh_WING_MECHANIC_gl_R3
	res			17		mh_WING_MECHANIC_PT_LC
	res			18		mh_WING_MECHANIC_PT_L1
	res			19		mh_WING_MECHANIC_PT_L2
	res			20		mh_WING_MECHANIC_PT_L3
	res			21		mh_WING_MECHANIC_PT_RC
	res			22		mh_WING_MECHANIC_PT_R1
	res			23		mh_WING_MECHANIC_PT_R2
	res			24		mh_WING_MECHANIC_PT_R3
	res			25		sp_WING_MECHANIC_Glow
	res			26		sp_WING_MECHANIC_Glow
	res			27		sp_WING_MECHANIC_Glow
	res			28		sp_WING_MECHANIC_Glow
	res			29		mh_WING_MECHANIC_B_LC
	res			30		mh_WING_MECHANIC_B_L1
	res			31		mh_WING_MECHANIC_B_L2
	res			32		mh_WING_MECHANIC_B_L3
	res			33		mh_WING_MECHANIC_B_RC
	res			34		mh_WING_MECHANIC_B_R1
	res			35		mh_WING_MECHANIC_B_R2
	res			36		mh_WING_MECHANIC_B_R3
	res			37		mh_mechanic_upgrade_blue_1_BIG
	res			38		mh_mechanic_upgrade_blue_1_BIG_R
	res			39		mh_mechanic_upgrade_blue_1_BIG
	res			40		mh_mechanic_upgrade_blue_1_BIG_R
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_MECHANIC_BIG_2 ######### #
<effect>
	 id		222
	 name		CAS_WING_MECHANIC_BIG_2
	<list>
	res			1		sp_WING_MECHANIC_Glow
	res			2		sp_WING_MECHANIC_Glow
	res			3		sp_WING_MECHANIC_Glow
	res			4		sp_WING_MECHANIC_Glow
	res			5		pt_WING_MECHANIC_Dot_S
	res			6		pt_WING_MECHANIC_Dot_S
	res			7		pt_WING_MECHANIC_Dot_S
	res			8		pt_WING_MECHANIC_Dot_S
	res			9		mh_WING_MECHANIC_gl_LC
	res			10		mh_WING_MECHANIC_gl_L1
	res			11		mh_WING_MECHANIC_gl_L2
	res			12		mh_WING_MECHANIC_gl_L3
	res			13		mh_WING_MECHANIC_gl_RC
	res			14		mh_WING_MECHANIC_gl_R1
	res			15		mh_WING_MECHANIC_gl_R2
	res			16		mh_WING_MECHANIC_gl_R3
	res			17		mh_WING_MECHANIC_PT_LC
	res			18		mh_WING_MECHANIC_PT_L1
	res			19		mh_WING_MECHANIC_PT_L2
	res			20		mh_WING_MECHANIC_PT_L3
	res			21		mh_WING_MECHANIC_PT_RC
	res			22		mh_WING_MECHANIC_PT_R1
	res			23		mh_WING_MECHANIC_PT_R2
	res			24		mh_WING_MECHANIC_PT_R3
	res			25		sp_WING_MECHANIC_Glow
	res			26		sp_WING_MECHANIC_Glow
	res			27		sp_WING_MECHANIC_Glow
	res			28		sp_WING_MECHANIC_Glow
	res			29		mh_WING_MECHANIC_B_LC
	res			30		mh_WING_MECHANIC_B_L1
	res			31		mh_WING_MECHANIC_B_L2
	res			32		mh_WING_MECHANIC_B_L3
	res			33		mh_WING_MECHANIC_B_RC
	res			34		mh_WING_MECHANIC_B_R1
	res			35		mh_WING_MECHANIC_B_R2
	res			36		mh_WING_MECHANIC_B_R3
	res			37		mh_mechanic_upgrade_blue_2_BIG
	res			38		mh_mechanic_upgrade_blue_2_BIG_R
	res			39		mh_mechanic_upgrade_blue_2_BIG
	res			40		mh_mechanic_upgrade_blue_2_BIG_R
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,0,0,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,.5,.5,1) (500,.8,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_MECHANIC_BIG_3 ######### #
<effect>
	 id		223
	 name		CAS_WING_MECHANIC_BIG_3
	<list>
	res			1		sp_WING_MECHANIC_Glow
	res			2		sp_WING_MECHANIC_Glow
	res			3		sp_WING_MECHANIC_Glow
	res			4		sp_WING_MECHANIC_Glow
	res			5		pt_WING_MECHANIC_Dot_S
	res			6		pt_WING_MECHANIC_Dot_S
	res			7		pt_WING_MECHANIC_Dot_S
	res			8		pt_WING_MECHANIC_Dot_S
	res			9		mh_WING_MECHANIC_gl_LC
	res			10		mh_WING_MECHANIC_gl_L1
	res			11		mh_WING_MECHANIC_gl_L2
	res			12		mh_WING_MECHANIC_gl_L3
	res			13		mh_WING_MECHANIC_gl_RC
	res			14		mh_WING_MECHANIC_gl_R1
	res			15		mh_WING_MECHANIC_gl_R2
	res			16		mh_WING_MECHANIC_gl_R3
	res			17		mh_WING_MECHANIC_PT_LC
	res			18		mh_WING_MECHANIC_PT_L1
	res			19		mh_WING_MECHANIC_PT_L2
	res			20		mh_WING_MECHANIC_PT_L3
	res			21		mh_WING_MECHANIC_PT_RC
	res			22		mh_WING_MECHANIC_PT_R1
	res			23		mh_WING_MECHANIC_PT_R2
	res			24		mh_WING_MECHANIC_PT_R3
	res			25		sp_WING_MECHANIC_Glow
	res			26		sp_WING_MECHANIC_Glow
	res			27		sp_WING_MECHANIC_Glow
	res			28		sp_WING_MECHANIC_Glow
	res			29		mh_WING_MECHANIC_B_LC
	res			30		mh_WING_MECHANIC_B_L1
	res			31		mh_WING_MECHANIC_B_L2
	res			32		mh_WING_MECHANIC_B_L3
	res			33		mh_WING_MECHANIC_B_RC
	res			34		mh_WING_MECHANIC_B_R1
	res			35		mh_WING_MECHANIC_B_R2
	res			36		mh_WING_MECHANIC_B_R3
	res			37		mh_mechanic_upgrade_blue_3_BIG
	res			38		mh_mechanic_upgrade_blue_3_BIG
	res			39		mh_mechanic_upgrade_blue_3_BIG
	res			40		mh_mechanic_upgrade_blue_3_BIG
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,0,0,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
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	</scene>

</effect>
# ######## CAS_WING_Mech_Gold_SMA_1 ######### #
<effect>
	 id		224
	 name		CAS_WING_Mech_Gold_SMA_1
	<list>
	res			1		sp_Wing_Mech_Gold_Glow
	res			2		sp_Wing_Mech_Gold_Glow
	res			3		sp_Wing_Mech_Gold_Glow
	res			4		sp_Wing_Mech_Gold_Glow
	res			5		pt_Wing_Mech_Gold_Dot_S
	res			6		pt_Wing_Mech_Gold_Dot_S
	res			7		pt_Wing_Mech_Gold_Dot_S
	res			8		pt_Wing_Mech_Gold_Dot_S
	res			9		mh_Wing_Mech_Gold_gl_LC
	res			10		mh_Wing_Mech_Gold_gl_L1
	res			11		mh_Wing_Mech_Gold_gl_L2
	res			12		mh_Wing_Mech_Gold_gl_L3
	res			13		mh_Wing_Mech_Gold_gl_RC
	res			14		mh_Wing_Mech_Gold_gl_R1
	res			15		mh_Wing_Mech_Gold_gl_R2
	res			16		mh_Wing_Mech_Gold_gl_R3
	res			17		mh_Wing_Mech_Gold_PT_LC
	res			18		mh_Wing_Mech_Gold_PT_L1
	res			19		mh_Wing_Mech_Gold_PT_L2
	res			20		mh_Wing_Mech_Gold_PT_L3
	res			21		mh_Wing_Mech_Gold_PT_RC
	res			22		mh_Wing_Mech_Gold_PT_R1
	res			23		mh_Wing_Mech_Gold_PT_R2
	res			24		mh_Wing_Mech_Gold_PT_R3
	res			25		sp_Wing_Mech_Gold_Glow
	res			26		sp_Wing_Mech_Gold_Glow
	res			27		sp_Wing_Mech_Gold_Glow
	res			28		sp_Wing_Mech_Gold_Glow
	res			29		mh_Wing_Mech_Gold_B_LC
	res			30		mh_Wing_Mech_Gold_B_L1
	res			31		mh_Wing_Mech_Gold_B_L2
	res			32		mh_Wing_Mech_Gold_B_L3
	res			33		mh_Wing_Mech_Gold_B_RC
	res			34		mh_Wing_Mech_Gold_B_R1
	res			35		mh_Wing_Mech_Gold_B_R2
	res			36		mh_Wing_Mech_Gold_B_R3
	res			37		pt_Wing_Mech_Gold_Star
	res			38		pt_Wing_Mech_Gold_Star
	res			39		mh_mechanic_upgrade_yellow_1_SMA
	res			40		mh_mechanic_upgrade_yellow_1_R_SMA
	res			41		mh_mechanic_upgrade_yellow_1_SMA
	res			42		mh_mechanic_upgrade_yellow_1_R_SMA
	</list>
	<scene>
	 sceneid		1
	 name		stand
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		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
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		startposition	.08 0 0
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		randomstart		false
		active			true
		</control>

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		startposition	.10 0 0
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		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
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		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.10 0 0
		lifetime		0 1000
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
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		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
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		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
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		active			true
		startposition	0 0 0
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		animtime		1
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
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		active			true
		startposition	0 0 0
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		animtime		1
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
		startposition	0 0 0
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		animtime		1
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
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		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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	</scene>

</effect>
# ######## CAS_WING_Mech_Gold_SMA_2 ######### #
<effect>
	 id		225
	 name		CAS_WING_Mech_Gold_SMA_2
	<list>
	res			1		sp_Wing_Mech_Gold_Glow
	res			2		sp_Wing_Mech_Gold_Glow
	res			3		sp_Wing_Mech_Gold_Glow
	res			4		sp_Wing_Mech_Gold_Glow
	res			5		pt_Wing_Mech_Gold_Dot_S
	res			6		pt_Wing_Mech_Gold_Dot_S
	res			7		pt_Wing_Mech_Gold_Dot_S
	res			8		pt_Wing_Mech_Gold_Dot_S
	res			9		mh_Wing_Mech_Gold_gl_LC
	res			10		mh_Wing_Mech_Gold_gl_L1
	res			11		mh_Wing_Mech_Gold_gl_L2
	res			12		mh_Wing_Mech_Gold_gl_L3
	res			13		mh_Wing_Mech_Gold_gl_RC
	res			14		mh_Wing_Mech_Gold_gl_R1
	res			15		mh_Wing_Mech_Gold_gl_R2
	res			16		mh_Wing_Mech_Gold_gl_R3
	res			17		mh_Wing_Mech_Gold_PT_LC
	res			18		mh_Wing_Mech_Gold_PT_L1
	res			19		mh_Wing_Mech_Gold_PT_L2
	res			20		mh_Wing_Mech_Gold_PT_L3
	res			21		mh_Wing_Mech_Gold_PT_RC
	res			22		mh_Wing_Mech_Gold_PT_R1
	res			23		mh_Wing_Mech_Gold_PT_R2
	res			24		mh_Wing_Mech_Gold_PT_R3
	res			25		sp_Wing_Mech_Gold_Glow
	res			26		sp_Wing_Mech_Gold_Glow
	res			27		sp_Wing_Mech_Gold_Glow
	res			28		sp_Wing_Mech_Gold_Glow
	res			29		mh_Wing_Mech_Gold_B_LC
	res			30		mh_Wing_Mech_Gold_B_L1
	res			31		mh_Wing_Mech_Gold_B_L2
	res			32		mh_Wing_Mech_Gold_B_L3
	res			33		mh_Wing_Mech_Gold_B_RC
	res			34		mh_Wing_Mech_Gold_B_R1
	res			35		mh_Wing_Mech_Gold_B_R2
	res			36		mh_Wing_Mech_Gold_B_R3
	res			37		pt_Wing_Mech_Gold_Star
	res			38		pt_Wing_Mech_Gold_Star
	res			39		mh_mechanic_upgrade_yellow_2_SMA
	res			40		mh_mechanic_upgrade_yellow_2_R_SMA
	res			41		mh_mechanic_upgrade_yellow_2_SMA
	res			42		mh_mechanic_upgrade_yellow_2_R_SMA
	</list>
	<scene>
	 sceneid		1
	 name		stand
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		active			true
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		lifetime		0 1000
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		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
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		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
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		randomstart		false
		active			true
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		unitid			5
		active			true
		startposition	.08 0 0
		lifetime		0 1000
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		active			true
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
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		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
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		active			true
		startposition	0 .09 0
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		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
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		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
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		active			true
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		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
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		active			true
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		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
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		active			true
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
		startposition	0 0 0
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		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
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		lifetime		0 1000
		animtime		1
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
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		active			true
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		lifetime		0 1000
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		active			true
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		lifetime		0 1000
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		active			true
		startposition	0 .12 0
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		animtime		0
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		randomstart		false
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	</scene>

</effect>
# ######## CAS_WING_Mech_Gold_SMA_3 ######### #
<effect>
	 id		226
	 name		CAS_WING_Mech_Gold_SMA_3
	<list>
	res			1		sp_Wing_Mech_Gold_Glow
	res			2		sp_Wing_Mech_Gold_Glow
	res			3		sp_Wing_Mech_Gold_Glow
	res			4		sp_Wing_Mech_Gold_Glow
	res			5		pt_Wing_Mech_Gold_Dot_S
	res			6		pt_Wing_Mech_Gold_Dot_S
	res			7		pt_Wing_Mech_Gold_Dot_S
	res			8		pt_Wing_Mech_Gold_Dot_S
	res			9		mh_Wing_Mech_Gold_gl_LC
	res			10		mh_Wing_Mech_Gold_gl_L1
	res			11		mh_Wing_Mech_Gold_gl_L2
	res			12		mh_Wing_Mech_Gold_gl_L3
	res			13		mh_Wing_Mech_Gold_gl_RC
	res			14		mh_Wing_Mech_Gold_gl_R1
	res			15		mh_Wing_Mech_Gold_gl_R2
	res			16		mh_Wing_Mech_Gold_gl_R3
	res			17		mh_Wing_Mech_Gold_PT_LC
	res			18		mh_Wing_Mech_Gold_PT_L1
	res			19		mh_Wing_Mech_Gold_PT_L2
	res			20		mh_Wing_Mech_Gold_PT_L3
	res			21		mh_Wing_Mech_Gold_PT_RC
	res			22		mh_Wing_Mech_Gold_PT_R1
	res			23		mh_Wing_Mech_Gold_PT_R2
	res			24		mh_Wing_Mech_Gold_PT_R3
	res			25		sp_Wing_Mech_Gold_Glow
	res			26		sp_Wing_Mech_Gold_Glow
	res			27		sp_Wing_Mech_Gold_Glow
	res			28		sp_Wing_Mech_Gold_Glow
	res			29		mh_Wing_Mech_Gold_B_LC
	res			30		mh_Wing_Mech_Gold_B_L1
	res			31		mh_Wing_Mech_Gold_B_L2
	res			32		mh_Wing_Mech_Gold_B_L3
	res			33		mh_Wing_Mech_Gold_B_RC
	res			34		mh_Wing_Mech_Gold_B_R1
	res			35		mh_Wing_Mech_Gold_B_R2
	res			36		mh_Wing_Mech_Gold_B_R3
	res			37		pt_Wing_Mech_Gold_Star
	res			38		pt_Wing_Mech_Gold_Star
	res			39		mh_mechanic_upgrade_yellow_3_SMA
	res			40		mh_mechanic_upgrade_yellow_3_SMA
	res			41		mh_mechanic_upgrade_yellow_3_SMA
	res			42		mh_mechanic_upgrade_yellow_3_SMA
	</list>
	<scene>
	 sceneid		1
	 name		stand
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		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
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		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
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		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
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		randomstart		false
		active			true
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		unitid			5
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		<control>
		unitid			6
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
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		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
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		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
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		active			true
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		active			true
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		active			true
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
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		active			true
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		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
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		active			true
		startposition	0 .09 0
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		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
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		active			true
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		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
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		active			true
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
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		active			true
		startposition	0 0 0
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		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
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		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		active			true
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		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
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		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
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		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
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		active			true
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		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
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		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
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		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
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		randomstart		false
		active			true
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	</scene>

</effect>
# ######## CAS_WING_Mech_Gold_MID_1 ######### #
<effect>
	 id		227
	 name		CAS_WING_Mech_Gold_MID_1
	<list>
	res			1		sp_Wing_Mech_Gold_Glow
	res			2		sp_Wing_Mech_Gold_Glow
	res			3		sp_Wing_Mech_Gold_Glow
	res			4		sp_Wing_Mech_Gold_Glow
	res			5		pt_Wing_Mech_Gold_Dot_S
	res			6		pt_Wing_Mech_Gold_Dot_S
	res			7		pt_Wing_Mech_Gold_Dot_S
	res			8		pt_Wing_Mech_Gold_Dot_S
	res			9		mh_Wing_Mech_Gold_gl_LC
	res			10		mh_Wing_Mech_Gold_gl_L1
	res			11		mh_Wing_Mech_Gold_gl_L2
	res			12		mh_Wing_Mech_Gold_gl_L3
	res			13		mh_Wing_Mech_Gold_gl_RC
	res			14		mh_Wing_Mech_Gold_gl_R1
	res			15		mh_Wing_Mech_Gold_gl_R2
	res			16		mh_Wing_Mech_Gold_gl_R3
	res			17		mh_Wing_Mech_Gold_PT_LC
	res			18		mh_Wing_Mech_Gold_PT_L1
	res			19		mh_Wing_Mech_Gold_PT_L2
	res			20		mh_Wing_Mech_Gold_PT_L3
	res			21		mh_Wing_Mech_Gold_PT_RC
	res			22		mh_Wing_Mech_Gold_PT_R1
	res			23		mh_Wing_Mech_Gold_PT_R2
	res			24		mh_Wing_Mech_Gold_PT_R3
	res			25		sp_Wing_Mech_Gold_Glow
	res			26		sp_Wing_Mech_Gold_Glow
	res			27		sp_Wing_Mech_Gold_Glow
	res			28		sp_Wing_Mech_Gold_Glow
	res			29		mh_Wing_Mech_Gold_B_LC
	res			30		mh_Wing_Mech_Gold_B_L1
	res			31		mh_Wing_Mech_Gold_B_L2
	res			32		mh_Wing_Mech_Gold_B_L3
	res			33		mh_Wing_Mech_Gold_B_RC
	res			34		mh_Wing_Mech_Gold_B_R1
	res			35		mh_Wing_Mech_Gold_B_R2
	res			36		mh_Wing_Mech_Gold_B_R3
	res			37		pt_Wing_Mech_Gold_Star
	res			38		pt_Wing_Mech_Gold_Star
	res			39		mh_mechanic_upgrade_yellow_1
	res			40		mh_mechanic_upgrade_yellow_1_R
	res			41		mh_mechanic_upgrade_yellow_1
	res			42		mh_mechanic_upgrade_yellow_1_R
	</list>
	<scene>
	 sceneid		1
	 name		stand
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		active			true
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		lifetime		0 1000
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		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
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		randomstart		false
		active			true
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		unitid			5
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		<control>
		unitid			6
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		<control>
		unitid			7
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Gold_MID_2 ######### #
<effect>
	 id		228
	 name		CAS_WING_Mech_Gold_MID_2
	<list>
	res			1		sp_Wing_Mech_Gold_Glow
	res			2		sp_Wing_Mech_Gold_Glow
	res			3		sp_Wing_Mech_Gold_Glow
	res			4		sp_Wing_Mech_Gold_Glow
	res			5		pt_Wing_Mech_Gold_Dot_S
	res			6		pt_Wing_Mech_Gold_Dot_S
	res			7		pt_Wing_Mech_Gold_Dot_S
	res			8		pt_Wing_Mech_Gold_Dot_S
	res			9		mh_Wing_Mech_Gold_gl_LC
	res			10		mh_Wing_Mech_Gold_gl_L1
	res			11		mh_Wing_Mech_Gold_gl_L2
	res			12		mh_Wing_Mech_Gold_gl_L3
	res			13		mh_Wing_Mech_Gold_gl_RC
	res			14		mh_Wing_Mech_Gold_gl_R1
	res			15		mh_Wing_Mech_Gold_gl_R2
	res			16		mh_Wing_Mech_Gold_gl_R3
	res			17		mh_Wing_Mech_Gold_PT_LC
	res			18		mh_Wing_Mech_Gold_PT_L1
	res			19		mh_Wing_Mech_Gold_PT_L2
	res			20		mh_Wing_Mech_Gold_PT_L3
	res			21		mh_Wing_Mech_Gold_PT_RC
	res			22		mh_Wing_Mech_Gold_PT_R1
	res			23		mh_Wing_Mech_Gold_PT_R2
	res			24		mh_Wing_Mech_Gold_PT_R3
	res			25		sp_Wing_Mech_Gold_Glow
	res			26		sp_Wing_Mech_Gold_Glow
	res			27		sp_Wing_Mech_Gold_Glow
	res			28		sp_Wing_Mech_Gold_Glow
	res			29		mh_Wing_Mech_Gold_B_LC
	res			30		mh_Wing_Mech_Gold_B_L1
	res			31		mh_Wing_Mech_Gold_B_L2
	res			32		mh_Wing_Mech_Gold_B_L3
	res			33		mh_Wing_Mech_Gold_B_RC
	res			34		mh_Wing_Mech_Gold_B_R1
	res			35		mh_Wing_Mech_Gold_B_R2
	res			36		mh_Wing_Mech_Gold_B_R3
	res			37		pt_Wing_Mech_Gold_Star
	res			38		pt_Wing_Mech_Gold_Star
	res			39		mh_mechanic_upgrade_yellow_2
	res			40		mh_mechanic_upgrade_yellow_2_R
	res			41		mh_mechanic_upgrade_yellow_2
	res			42		mh_mechanic_upgrade_yellow_2_R
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Gold_MID_3 ######### #
<effect>
	 id		229
	 name		CAS_WING_Mech_Gold_MID_3
	<list>
	res			1		sp_Wing_Mech_Gold_Glow
	res			2		sp_Wing_Mech_Gold_Glow
	res			3		sp_Wing_Mech_Gold_Glow
	res			4		sp_Wing_Mech_Gold_Glow
	res			5		pt_Wing_Mech_Gold_Dot_S
	res			6		pt_Wing_Mech_Gold_Dot_S
	res			7		pt_Wing_Mech_Gold_Dot_S
	res			8		pt_Wing_Mech_Gold_Dot_S
	res			9		mh_Wing_Mech_Gold_gl_LC
	res			10		mh_Wing_Mech_Gold_gl_L1
	res			11		mh_Wing_Mech_Gold_gl_L2
	res			12		mh_Wing_Mech_Gold_gl_L3
	res			13		mh_Wing_Mech_Gold_gl_RC
	res			14		mh_Wing_Mech_Gold_gl_R1
	res			15		mh_Wing_Mech_Gold_gl_R2
	res			16		mh_Wing_Mech_Gold_gl_R3
	res			17		mh_Wing_Mech_Gold_PT_LC
	res			18		mh_Wing_Mech_Gold_PT_L1
	res			19		mh_Wing_Mech_Gold_PT_L2
	res			20		mh_Wing_Mech_Gold_PT_L3
	res			21		mh_Wing_Mech_Gold_PT_RC
	res			22		mh_Wing_Mech_Gold_PT_R1
	res			23		mh_Wing_Mech_Gold_PT_R2
	res			24		mh_Wing_Mech_Gold_PT_R3
	res			25		sp_Wing_Mech_Gold_Glow
	res			26		sp_Wing_Mech_Gold_Glow
	res			27		sp_Wing_Mech_Gold_Glow
	res			28		sp_Wing_Mech_Gold_Glow
	res			29		mh_Wing_Mech_Gold_B_LC
	res			30		mh_Wing_Mech_Gold_B_L1
	res			31		mh_Wing_Mech_Gold_B_L2
	res			32		mh_Wing_Mech_Gold_B_L3
	res			33		mh_Wing_Mech_Gold_B_RC
	res			34		mh_Wing_Mech_Gold_B_R1
	res			35		mh_Wing_Mech_Gold_B_R2
	res			36		mh_Wing_Mech_Gold_B_R3
	res			37		pt_Wing_Mech_Gold_Star
	res			38		pt_Wing_Mech_Gold_Star
	res			39		mh_mechanic_upgrade_yellow_3
	res			40		mh_mechanic_upgrade_yellow_3
	res			41		mh_mechanic_upgrade_yellow_3
	res			42		mh_mechanic_upgrade_yellow_3
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
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		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
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		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
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		alpha			(0,.3) (500,.5) (999,.3) 
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		randomstart		false
		active			true
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		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
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		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
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		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
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		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		<control>
		unitid			37
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
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		<control>
		unitid			38
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
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		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
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		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Gold_BIG_1 ######### #
<effect>
	 id		230
	 name		CAS_WING_Mech_Gold_BIG_1
	<list>
	res			1		sp_Wing_Mech_Gold_Glow
	res			2		sp_Wing_Mech_Gold_Glow
	res			3		sp_Wing_Mech_Gold_Glow
	res			4		sp_Wing_Mech_Gold_Glow
	res			5		pt_Wing_Mech_Gold_Dot_S
	res			6		pt_Wing_Mech_Gold_Dot_S
	res			7		pt_Wing_Mech_Gold_Dot_S
	res			8		pt_Wing_Mech_Gold_Dot_S
	res			9		mh_Wing_Mech_Gold_gl_LC
	res			10		mh_Wing_Mech_Gold_gl_L1
	res			11		mh_Wing_Mech_Gold_gl_L2
	res			12		mh_Wing_Mech_Gold_gl_L3
	res			13		mh_Wing_Mech_Gold_gl_RC
	res			14		mh_Wing_Mech_Gold_gl_R1
	res			15		mh_Wing_Mech_Gold_gl_R2
	res			16		mh_Wing_Mech_Gold_gl_R3
	res			17		mh_Wing_Mech_Gold_PT_LC
	res			18		mh_Wing_Mech_Gold_PT_L1
	res			19		mh_Wing_Mech_Gold_PT_L2
	res			20		mh_Wing_Mech_Gold_PT_L3
	res			21		mh_Wing_Mech_Gold_PT_RC
	res			22		mh_Wing_Mech_Gold_PT_R1
	res			23		mh_Wing_Mech_Gold_PT_R2
	res			24		mh_Wing_Mech_Gold_PT_R3
	res			25		sp_Wing_Mech_Gold_Glow
	res			26		sp_Wing_Mech_Gold_Glow
	res			27		sp_Wing_Mech_Gold_Glow
	res			28		sp_Wing_Mech_Gold_Glow
	res			29		mh_Wing_Mech_Gold_B_LC
	res			30		mh_Wing_Mech_Gold_B_L1
	res			31		mh_Wing_Mech_Gold_B_L2
	res			32		mh_Wing_Mech_Gold_B_L3
	res			33		mh_Wing_Mech_Gold_B_RC
	res			34		mh_Wing_Mech_Gold_B_R1
	res			35		mh_Wing_Mech_Gold_B_R2
	res			36		mh_Wing_Mech_Gold_B_R3
	res			37		pt_Wing_Mech_Gold_Star
	res			38		pt_Wing_Mech_Gold_Star
	res			39		mh_mechanic_upgrade_yellow_1_BIG
	res			40		mh_mechanic_upgrade_yellow_1_R_BIG
	res			41		mh_mechanic_upgrade_yellow_1_BIG
	res			42		mh_mechanic_upgrade_yellow_1_R_BIG
	</list>
	<scene>
	 sceneid		1
	 name		stand
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		unitid			1
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

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		unitid			4
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

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		unitid			5
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			6
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		unitid			7
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		unitid			10
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		unitid			11
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		unitid			14
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		unitid			15
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			16
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Gold_BIG_2 ######### #
<effect>
	 id		231
	 name		CAS_WING_Mech_Gold_BIG_2
	<list>
	res			1		sp_Wing_Mech_Gold_Glow
	res			2		sp_Wing_Mech_Gold_Glow
	res			3		sp_Wing_Mech_Gold_Glow
	res			4		sp_Wing_Mech_Gold_Glow
	res			5		pt_Wing_Mech_Gold_Dot_S
	res			6		pt_Wing_Mech_Gold_Dot_S
	res			7		pt_Wing_Mech_Gold_Dot_S
	res			8		pt_Wing_Mech_Gold_Dot_S
	res			9		mh_Wing_Mech_Gold_gl_LC
	res			10		mh_Wing_Mech_Gold_gl_L1
	res			11		mh_Wing_Mech_Gold_gl_L2
	res			12		mh_Wing_Mech_Gold_gl_L3
	res			13		mh_Wing_Mech_Gold_gl_RC
	res			14		mh_Wing_Mech_Gold_gl_R1
	res			15		mh_Wing_Mech_Gold_gl_R2
	res			16		mh_Wing_Mech_Gold_gl_R3
	res			17		mh_Wing_Mech_Gold_PT_LC
	res			18		mh_Wing_Mech_Gold_PT_L1
	res			19		mh_Wing_Mech_Gold_PT_L2
	res			20		mh_Wing_Mech_Gold_PT_L3
	res			21		mh_Wing_Mech_Gold_PT_RC
	res			22		mh_Wing_Mech_Gold_PT_R1
	res			23		mh_Wing_Mech_Gold_PT_R2
	res			24		mh_Wing_Mech_Gold_PT_R3
	res			25		sp_Wing_Mech_Gold_Glow
	res			26		sp_Wing_Mech_Gold_Glow
	res			27		sp_Wing_Mech_Gold_Glow
	res			28		sp_Wing_Mech_Gold_Glow
	res			29		mh_Wing_Mech_Gold_B_LC
	res			30		mh_Wing_Mech_Gold_B_L1
	res			31		mh_Wing_Mech_Gold_B_L2
	res			32		mh_Wing_Mech_Gold_B_L3
	res			33		mh_Wing_Mech_Gold_B_RC
	res			34		mh_Wing_Mech_Gold_B_R1
	res			35		mh_Wing_Mech_Gold_B_R2
	res			36		mh_Wing_Mech_Gold_B_R3
	res			37		pt_Wing_Mech_Gold_Star
	res			38		pt_Wing_Mech_Gold_Star
	res			39		mh_mechanic_upgrade_yellow_2_BIG
	res			40		mh_mechanic_upgrade_yellow_2_R_BIG
	res			41		mh_mechanic_upgrade_yellow_2_BIG
	res			42		mh_mechanic_upgrade_yellow_2_R_BIG
	</list>
	<scene>
	 sceneid		1
	 name		stand
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		unitid			1
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			6
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		unitid			7
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			8
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

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		unitid			11
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
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		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		<control>
		unitid			37
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
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		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Gold_BIG_3 ######### #
<effect>
	 id		232
	 name		CAS_WING_Mech_Gold_BIG_3
	<list>
	res			1		sp_Wing_Mech_Gold_Glow
	res			2		sp_Wing_Mech_Gold_Glow
	res			3		sp_Wing_Mech_Gold_Glow
	res			4		sp_Wing_Mech_Gold_Glow
	res			5		pt_Wing_Mech_Gold_Dot_S
	res			6		pt_Wing_Mech_Gold_Dot_S
	res			7		pt_Wing_Mech_Gold_Dot_S
	res			8		pt_Wing_Mech_Gold_Dot_S
	res			9		mh_Wing_Mech_Gold_gl_LC
	res			10		mh_Wing_Mech_Gold_gl_L1
	res			11		mh_Wing_Mech_Gold_gl_L2
	res			12		mh_Wing_Mech_Gold_gl_L3
	res			13		mh_Wing_Mech_Gold_gl_RC
	res			14		mh_Wing_Mech_Gold_gl_R1
	res			15		mh_Wing_Mech_Gold_gl_R2
	res			16		mh_Wing_Mech_Gold_gl_R3
	res			17		mh_Wing_Mech_Gold_PT_LC
	res			18		mh_Wing_Mech_Gold_PT_L1
	res			19		mh_Wing_Mech_Gold_PT_L2
	res			20		mh_Wing_Mech_Gold_PT_L3
	res			21		mh_Wing_Mech_Gold_PT_RC
	res			22		mh_Wing_Mech_Gold_PT_R1
	res			23		mh_Wing_Mech_Gold_PT_R2
	res			24		mh_Wing_Mech_Gold_PT_R3
	res			25		sp_Wing_Mech_Gold_Glow
	res			26		sp_Wing_Mech_Gold_Glow
	res			27		sp_Wing_Mech_Gold_Glow
	res			28		sp_Wing_Mech_Gold_Glow
	res			29		mh_Wing_Mech_Gold_B_LC
	res			30		mh_Wing_Mech_Gold_B_L1
	res			31		mh_Wing_Mech_Gold_B_L2
	res			32		mh_Wing_Mech_Gold_B_L3
	res			33		mh_Wing_Mech_Gold_B_RC
	res			34		mh_Wing_Mech_Gold_B_R1
	res			35		mh_Wing_Mech_Gold_B_R2
	res			36		mh_Wing_Mech_Gold_B_R3
	res			37		pt_Wing_Mech_Gold_Star
	res			38		pt_Wing_Mech_Gold_Star
	res			39		mh_mechanic_upgrade_yellow_3_BIG
	res			40		mh_mechanic_upgrade_yellow_3_BIG
	res			41		mh_mechanic_upgrade_yellow_3_BIG
	res			42		mh_mechanic_upgrade_yellow_3_BIG
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			6
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			7
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			8
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Red_SMA_1 ######### #
<effect>
	 id		233
	 name		CAS_WING_Mech_Red_SMA_1
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		mh_Wing_Mech_Red_PT_LC
	res			18		mh_Wing_Mech_Red_PT_L1
	res			19		mh_Wing_Mech_Red_PT_L2
	res			20		mh_Wing_Mech_Red_PT_L3
	res			21		mh_Wing_Mech_Red_PT_RC
	res			22		mh_Wing_Mech_Red_PT_R1
	res			23		mh_Wing_Mech_Red_PT_R2
	res			24		mh_Wing_Mech_Red_PT_R3
	res			25		sp_Wing_Mech_Red_Glow
	res			26		sp_Wing_Mech_Red_Glow
	res			27		sp_Wing_Mech_Red_Glow
	res			28		sp_Wing_Mech_Red_Glow
	res			29		mh_Wing_Mech_Red_B_LC
	res			30		mh_Wing_Mech_Red_B_L1
	res			31		mh_Wing_Mech_Red_B_L2
	res			32		mh_Wing_Mech_Red_B_L3
	res			33		mh_Wing_Mech_Red_B_RC
	res			34		mh_Wing_Mech_Red_B_R1
	res			35		mh_Wing_Mech_Red_B_R2
	res			36		mh_Wing_Mech_Red_B_R3
	res			37		pt_Wing_Mech_Red_Star
	res			38		pt_Wing_Mech_Red_Star
	res			39		mh_mechanic_upgrade_red_1_SMA
	res			40		mh_mechanic_upgrade_red_1_R_SMA
	res			41		mh_mechanic_upgrade_red_1_SMA
	res			42		mh_mechanic_upgrade_red_1_R_SMA
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Red_SMA_2 ######### #
<effect>
	 id		234
	 name		CAS_WING_Mech_Red_SMA_2
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		mh_Wing_Mech_Red_PT_LC
	res			18		mh_Wing_Mech_Red_PT_L1
	res			19		mh_Wing_Mech_Red_PT_L2
	res			20		mh_Wing_Mech_Red_PT_L3
	res			21		mh_Wing_Mech_Red_PT_RC
	res			22		mh_Wing_Mech_Red_PT_R1
	res			23		mh_Wing_Mech_Red_PT_R2
	res			24		mh_Wing_Mech_Red_PT_R3
	res			25		sp_Wing_Mech_Red_Glow
	res			26		sp_Wing_Mech_Red_Glow
	res			27		sp_Wing_Mech_Red_Glow
	res			28		sp_Wing_Mech_Red_Glow
	res			29		mh_Wing_Mech_Red_B_LC
	res			30		mh_Wing_Mech_Red_B_L1
	res			31		mh_Wing_Mech_Red_B_L2
	res			32		mh_Wing_Mech_Red_B_L3
	res			33		mh_Wing_Mech_Red_B_RC
	res			34		mh_Wing_Mech_Red_B_R1
	res			35		mh_Wing_Mech_Red_B_R2
	res			36		mh_Wing_Mech_Red_B_R3
	res			37		pt_Wing_Mech_Red_Star
	res			38		pt_Wing_Mech_Red_Star
	res			39		mh_mechanic_upgrade_red_2_SMA
	res			40		mh_mechanic_upgrade_red_2_R_SMA
	res			41		mh_mechanic_upgrade_red_2_SMA
	res			42		mh_mechanic_upgrade_red_2_R_SMA
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Red_SMA_3 ######### #
<effect>
	 id		235
	 name		CAS_WING_Mech_Red_SMA_3
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		mh_Wing_Mech_Red_PT_LC
	res			18		mh_Wing_Mech_Red_PT_L1
	res			19		mh_Wing_Mech_Red_PT_L2
	res			20		mh_Wing_Mech_Red_PT_L3
	res			21		mh_Wing_Mech_Red_PT_RC
	res			22		mh_Wing_Mech_Red_PT_R1
	res			23		mh_Wing_Mech_Red_PT_R2
	res			24		mh_Wing_Mech_Red_PT_R3
	res			25		sp_Wing_Mech_Red_Glow
	res			26		sp_Wing_Mech_Red_Glow
	res			27		sp_Wing_Mech_Red_Glow
	res			28		sp_Wing_Mech_Red_Glow
	res			29		mh_Wing_Mech_Red_B_LC
	res			30		mh_Wing_Mech_Red_B_L1
	res			31		mh_Wing_Mech_Red_B_L2
	res			32		mh_Wing_Mech_Red_B_L3
	res			33		mh_Wing_Mech_Red_B_RC
	res			34		mh_Wing_Mech_Red_B_R1
	res			35		mh_Wing_Mech_Red_B_R2
	res			36		mh_Wing_Mech_Red_B_R3
	res			37		pt_Wing_Mech_Red_Star
	res			38		pt_Wing_Mech_Red_Star
	res			39		mh_mechanic_upgrade_red_3_SMA
	res			40		mh_mechanic_upgrade_red_3_SMA
	res			41		mh_mechanic_upgrade_red_3_SMA
	res			42		mh_mechanic_upgrade_red_3_SMA
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Red_MID_1 ######### #
<effect>
	 id		236
	 name		CAS_WING_Mech_Red_MID_1
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		mh_Wing_Mech_Red_PT_LC
	res			18		mh_Wing_Mech_Red_PT_L1
	res			19		mh_Wing_Mech_Red_PT_L2
	res			20		mh_Wing_Mech_Red_PT_L3
	res			21		mh_Wing_Mech_Red_PT_RC
	res			22		mh_Wing_Mech_Red_PT_R1
	res			23		mh_Wing_Mech_Red_PT_R2
	res			24		mh_Wing_Mech_Red_PT_R3
	res			25		sp_Wing_Mech_Red_Glow
	res			26		sp_Wing_Mech_Red_Glow
	res			27		sp_Wing_Mech_Red_Glow
	res			28		sp_Wing_Mech_Red_Glow
	res			29		mh_Wing_Mech_Red_B_LC
	res			30		mh_Wing_Mech_Red_B_L1
	res			31		mh_Wing_Mech_Red_B_L2
	res			32		mh_Wing_Mech_Red_B_L3
	res			33		mh_Wing_Mech_Red_B_RC
	res			34		mh_Wing_Mech_Red_B_R1
	res			35		mh_Wing_Mech_Red_B_R2
	res			36		mh_Wing_Mech_Red_B_R3
	res			37		pt_Wing_Mech_Red_Star
	res			38		pt_Wing_Mech_Red_Star
	res			39		mh_mechanic_upgrade_red_1
	res			40		mh_mechanic_upgrade_red_1_R
	res			41		mh_mechanic_upgrade_red_1
	res			42		mh_mechanic_upgrade_red_1_R
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Red_MID_2 ######### #
<effect>
	 id		237
	 name		CAS_WING_Mech_Red_MID_2
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		mh_Wing_Mech_Red_PT_LC
	res			18		mh_Wing_Mech_Red_PT_L1
	res			19		mh_Wing_Mech_Red_PT_L2
	res			20		mh_Wing_Mech_Red_PT_L3
	res			21		mh_Wing_Mech_Red_PT_RC
	res			22		mh_Wing_Mech_Red_PT_R1
	res			23		mh_Wing_Mech_Red_PT_R2
	res			24		mh_Wing_Mech_Red_PT_R3
	res			25		sp_Wing_Mech_Red_Glow
	res			26		sp_Wing_Mech_Red_Glow
	res			27		sp_Wing_Mech_Red_Glow
	res			28		sp_Wing_Mech_Red_Glow
	res			29		mh_Wing_Mech_Red_B_LC
	res			30		mh_Wing_Mech_Red_B_L1
	res			31		mh_Wing_Mech_Red_B_L2
	res			32		mh_Wing_Mech_Red_B_L3
	res			33		mh_Wing_Mech_Red_B_RC
	res			34		mh_Wing_Mech_Red_B_R1
	res			35		mh_Wing_Mech_Red_B_R2
	res			36		mh_Wing_Mech_Red_B_R3
	res			37		pt_Wing_Mech_Red_Star
	res			38		pt_Wing_Mech_Red_Star
	res			39		mh_mechanic_upgrade_red_2
	res			40		mh_mechanic_upgrade_red_2_R
	res			41		mh_mechanic_upgrade_red_2
	res			42		mh_mechanic_upgrade_red_2_R
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Red_MID_3 ######### #
<effect>
	 id		238
	 name		CAS_WING_Mech_Red_MID_3
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		mh_Wing_Mech_Red_PT_LC
	res			18		mh_Wing_Mech_Red_PT_L1
	res			19		mh_Wing_Mech_Red_PT_L2
	res			20		mh_Wing_Mech_Red_PT_L3
	res			21		mh_Wing_Mech_Red_PT_RC
	res			22		mh_Wing_Mech_Red_PT_R1
	res			23		mh_Wing_Mech_Red_PT_R2
	res			24		mh_Wing_Mech_Red_PT_R3
	res			25		sp_Wing_Mech_Red_Glow
	res			26		sp_Wing_Mech_Red_Glow
	res			27		sp_Wing_Mech_Red_Glow
	res			28		sp_Wing_Mech_Red_Glow
	res			29		mh_Wing_Mech_Red_B_LC
	res			30		mh_Wing_Mech_Red_B_L1
	res			31		mh_Wing_Mech_Red_B_L2
	res			32		mh_Wing_Mech_Red_B_L3
	res			33		mh_Wing_Mech_Red_B_RC
	res			34		mh_Wing_Mech_Red_B_R1
	res			35		mh_Wing_Mech_Red_B_R2
	res			36		mh_Wing_Mech_Red_B_R3
	res			37		pt_Wing_Mech_Red_Star
	res			38		pt_Wing_Mech_Red_Star
	res			39		mh_mechanic_upgrade_red_3
	res			40		mh_mechanic_upgrade_red_3
	res			41		mh_mechanic_upgrade_red_3
	res			42		mh_mechanic_upgrade_red_3
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Red_BIG_1 ######### #
<effect>
	 id		239
	 name		CAS_WING_Mech_Red_BIG_1
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		mh_Wing_Mech_Red_PT_LC
	res			18		mh_Wing_Mech_Red_PT_L1
	res			19		mh_Wing_Mech_Red_PT_L2
	res			20		mh_Wing_Mech_Red_PT_L3
	res			21		mh_Wing_Mech_Red_PT_RC
	res			22		mh_Wing_Mech_Red_PT_R1
	res			23		mh_Wing_Mech_Red_PT_R2
	res			24		mh_Wing_Mech_Red_PT_R3
	res			25		sp_Wing_Mech_Red_Glow
	res			26		sp_Wing_Mech_Red_Glow
	res			27		sp_Wing_Mech_Red_Glow
	res			28		sp_Wing_Mech_Red_Glow
	res			29		mh_Wing_Mech_Red_B_LC
	res			30		mh_Wing_Mech_Red_B_L1
	res			31		mh_Wing_Mech_Red_B_L2
	res			32		mh_Wing_Mech_Red_B_L3
	res			33		mh_Wing_Mech_Red_B_RC
	res			34		mh_Wing_Mech_Red_B_R1
	res			35		mh_Wing_Mech_Red_B_R2
	res			36		mh_Wing_Mech_Red_B_R3
	res			37		pt_Wing_Mech_Red_Star
	res			38		pt_Wing_Mech_Red_Star
	res			39		mh_mechanic_upgrade_red_1_BIG
	res			40		mh_mechanic_upgrade_red_1_R_BIG
	res			41		mh_mechanic_upgrade_red_1_BIG
	res			42		mh_mechanic_upgrade_red_1_R_BIG
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

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		unitid			4
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

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		unitid			5
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			6
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		unitid			7
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		unitid			8
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
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		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		unitid			10
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		unitid			11
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			12
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

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		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		unitid			16
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			18
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			19
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		unitid			20
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
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		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
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		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
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		active			true
		startposition	0 .1 0
		lifetime		0 1000
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		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
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		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		<control>
		unitid			30
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
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		randomstart		false
		active			true
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		unitid			31
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
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		randomstart		false
		active			true
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		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
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		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
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		randomstart		false
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		active			true
		startposition	0 0 0
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		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
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		<control>
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		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Red_BIG_2 ######### #
<effect>
	 id		240
	 name		CAS_WING_Mech_Red_BIG_2
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		mh_Wing_Mech_Red_PT_LC
	res			18		mh_Wing_Mech_Red_PT_L1
	res			19		mh_Wing_Mech_Red_PT_L2
	res			20		mh_Wing_Mech_Red_PT_L3
	res			21		mh_Wing_Mech_Red_PT_RC
	res			22		mh_Wing_Mech_Red_PT_R1
	res			23		mh_Wing_Mech_Red_PT_R2
	res			24		mh_Wing_Mech_Red_PT_R3
	res			25		sp_Wing_Mech_Red_Glow
	res			26		sp_Wing_Mech_Red_Glow
	res			27		sp_Wing_Mech_Red_Glow
	res			28		sp_Wing_Mech_Red_Glow
	res			29		mh_Wing_Mech_Red_B_LC
	res			30		mh_Wing_Mech_Red_B_L1
	res			31		mh_Wing_Mech_Red_B_L2
	res			32		mh_Wing_Mech_Red_B_L3
	res			33		mh_Wing_Mech_Red_B_RC
	res			34		mh_Wing_Mech_Red_B_R1
	res			35		mh_Wing_Mech_Red_B_R2
	res			36		mh_Wing_Mech_Red_B_R3
	res			37		pt_Wing_Mech_Red_Star
	res			38		pt_Wing_Mech_Red_Star
	res			39		mh_mechanic_upgrade_red_2_BIG
	res			40		mh_mechanic_upgrade_red_2_R_BIG
	res			41		mh_mechanic_upgrade_red_2_BIG
	res			42		mh_mechanic_upgrade_red_2_R_BIG
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

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		unitid			5
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			6
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		unitid			7
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			8
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

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		unitid			10
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

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		unitid			11
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		unitid			14
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
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		unitid			15
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

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		unitid			16
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			19
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		unitid			23
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		unitid			24
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
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		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
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		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
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		randomstart		false
		active			true
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		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
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		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
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		unitid			31
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
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		randomstart		false
		active			true
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		unitid			32
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
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		randomstart		false
		active			true
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		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_Red_BIG_3 ######### #
<effect>
	 id		241
	 name		CAS_WING_Mech_Red_BIG_3
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		mh_Wing_Mech_Red_PT_LC
	res			18		mh_Wing_Mech_Red_PT_L1
	res			19		mh_Wing_Mech_Red_PT_L2
	res			20		mh_Wing_Mech_Red_PT_L3
	res			21		mh_Wing_Mech_Red_PT_RC
	res			22		mh_Wing_Mech_Red_PT_R1
	res			23		mh_Wing_Mech_Red_PT_R2
	res			24		mh_Wing_Mech_Red_PT_R3
	res			25		sp_Wing_Mech_Red_Glow
	res			26		sp_Wing_Mech_Red_Glow
	res			27		sp_Wing_Mech_Red_Glow
	res			28		sp_Wing_Mech_Red_Glow
	res			29		mh_Wing_Mech_Red_B_LC
	res			30		mh_Wing_Mech_Red_B_L1
	res			31		mh_Wing_Mech_Red_B_L2
	res			32		mh_Wing_Mech_Red_B_L3
	res			33		mh_Wing_Mech_Red_B_RC
	res			34		mh_Wing_Mech_Red_B_R1
	res			35		mh_Wing_Mech_Red_B_R2
	res			36		mh_Wing_Mech_Red_B_R3
	res			37		pt_Wing_Mech_Red_Star
	res			38		pt_Wing_Mech_Red_Star
	res			39		mh_mechanic_upgrade_red_3_BIG
	res			40		mh_mechanic_upgrade_red_3_BIG
	res			41		mh_mechanic_upgrade_red_3_BIG
	res			42		mh_mechanic_upgrade_red_3_BIG
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

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		unitid			15
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

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		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
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		unitid			27
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
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		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,1,0) (400,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
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		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,.5,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_black_SMA_1 ######### #
<effect>
	 id		242
	 name		CAS_WING_Mech_black_SMA_1
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		sp_Wing_Mech_Red_Glow
	res			18		sp_Wing_Mech_Red_Glow
	res			19		sp_Wing_Mech_Red_Glow
	res			20		sp_Wing_Mech_Red_Glow
	res			21		mh_Wing_Mech_Red_B_LC
	res			22		mh_Wing_Mech_Red_B_L1
	res			23		mh_Wing_Mech_Red_B_L2
	res			24		mh_Wing_Mech_Red_B_L3
	res			25		mh_Wing_Mech_Red_B_RC
	res			26		mh_Wing_Mech_Red_B_R1
	res			27		mh_Wing_Mech_Red_B_R2
	res			28		mh_Wing_Mech_Red_B_R3
	res			29		pt_Wing_Mech_Red_Star
	res			30		pt_Wing_Mech_Red_Star
	res			31		mh_Wing_Mech_black_PT_L1
	res			32		mh_Wing_Mech_black_PT_L2
	res			33		mh_Wing_Mech_black_PT_L3
	res			34		mh_Wing_Mech_black_PT_LC
	res			35		mh_Wing_Mech_black_PT_R1
	res			36		mh_Wing_Mech_black_PT_R2
	res			37		mh_Wing_Mech_black_PT_R3
	res			38		mh_Wing_Mech_black_PT_RC
	res			39		mh_mechanic_upgrade_black_1_SMA
	res			40		mh_mechanic_upgrade_black_1_R_SMA
	res			41		mh_mechanic_upgrade_black_1_SMA
	res			42		mh_mechanic_upgrade_black_1_R_SMA
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
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		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

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		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

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		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
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		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
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		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
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		<control>
		unitid			30
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_black_SMA_2 ######### #
<effect>
	 id		243
	 name		CAS_WING_Mech_black_SMA_2
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		sp_Wing_Mech_Red_Glow
	res			18		sp_Wing_Mech_Red_Glow
	res			19		sp_Wing_Mech_Red_Glow
	res			20		sp_Wing_Mech_Red_Glow
	res			21		mh_Wing_Mech_Red_B_LC
	res			22		mh_Wing_Mech_Red_B_L1
	res			23		mh_Wing_Mech_Red_B_L2
	res			24		mh_Wing_Mech_Red_B_L3
	res			25		mh_Wing_Mech_Red_B_RC
	res			26		mh_Wing_Mech_Red_B_R1
	res			27		mh_Wing_Mech_Red_B_R2
	res			28		mh_Wing_Mech_Red_B_R3
	res			29		pt_Wing_Mech_Red_Star
	res			30		pt_Wing_Mech_Red_Star
	res			31		mh_Wing_Mech_black_PT_L1
	res			32		mh_Wing_Mech_black_PT_L2
	res			33		mh_Wing_Mech_black_PT_L3
	res			34		mh_Wing_Mech_black_PT_LC
	res			35		mh_Wing_Mech_black_PT_R1
	res			36		mh_Wing_Mech_black_PT_R2
	res			37		mh_Wing_Mech_black_PT_R3
	res			38		mh_Wing_Mech_black_PT_RC
	res			39		mh_mechanic_upgrade_black_2_SMA
	res			40		mh_mechanic_upgrade_black_2_R_SMA
	res			41		mh_mechanic_upgrade_black_2_SMA
	res			42		mh_mechanic_upgrade_black_2_R_SMA
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_black_SMA_3 ######### #
<effect>
	 id		244
	 name		CAS_WING_Mech_black_SMA_3
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		sp_Wing_Mech_Red_Glow
	res			18		sp_Wing_Mech_Red_Glow
	res			19		sp_Wing_Mech_Red_Glow
	res			20		sp_Wing_Mech_Red_Glow
	res			21		mh_Wing_Mech_Red_B_LC
	res			22		mh_Wing_Mech_Red_B_L1
	res			23		mh_Wing_Mech_Red_B_L2
	res			24		mh_Wing_Mech_Red_B_L3
	res			25		mh_Wing_Mech_Red_B_RC
	res			26		mh_Wing_Mech_Red_B_R1
	res			27		mh_Wing_Mech_Red_B_R2
	res			28		mh_Wing_Mech_Red_B_R3
	res			29		pt_Wing_Mech_Red_Star
	res			30		pt_Wing_Mech_Red_Star
	res			31		mh_Wing_Mech_black_PT_L1
	res			32		mh_Wing_Mech_black_PT_L2
	res			33		mh_Wing_Mech_black_PT_L3
	res			34		mh_Wing_Mech_black_PT_LC
	res			35		mh_Wing_Mech_black_PT_R1
	res			36		mh_Wing_Mech_black_PT_R2
	res			37		mh_Wing_Mech_black_PT_R3
	res			38		mh_Wing_Mech_black_PT_RC
	res			39		mh_mechanic_upgrade_black_3_SMA
	res			40		mh_mechanic_upgrade_black_3_SMA
	res			41		mh_mechanic_upgrade_black_3_SMA
	res			42		mh_mechanic_upgrade_black_3_SMA
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.08 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.10 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_black_MID_1 ######### #
<effect>
	 id		245
	 name		CAS_WING_Mech_black_MID_1
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		sp_Wing_Mech_Red_Glow
	res			18		sp_Wing_Mech_Red_Glow
	res			19		sp_Wing_Mech_Red_Glow
	res			20		sp_Wing_Mech_Red_Glow
	res			21		mh_Wing_Mech_Red_B_LC
	res			22		mh_Wing_Mech_Red_B_L1
	res			23		mh_Wing_Mech_Red_B_L2
	res			24		mh_Wing_Mech_Red_B_L3
	res			25		mh_Wing_Mech_Red_B_RC
	res			26		mh_Wing_Mech_Red_B_R1
	res			27		mh_Wing_Mech_Red_B_R2
	res			28		mh_Wing_Mech_Red_B_R3
	res			29		pt_Wing_Mech_Red_Star
	res			30		pt_Wing_Mech_Red_Star
	res			31		mh_Wing_Mech_black_PT_LC
	res			32		mh_Wing_Mech_black_PT_L1
	res			33		mh_Wing_Mech_black_PT_L2
	res			34		mh_Wing_Mech_black_PT_L3
	res			35		mh_Wing_Mech_black_PT_RC
	res			36		mh_Wing_Mech_black_PT_R1
	res			37		mh_Wing_Mech_black_PT_R2
	res			38		mh_Wing_Mech_black_PT_R3
	res			39		mh_mechanic_upgrade_black_1
	res			40		mh_mechanic_upgrade_black_1_R
	res			41		mh_mechanic_upgrade_black_1
	res			42		mh_mechanic_upgrade_black_1_R
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_black_MID_2 ######### #
<effect>
	 id		246
	 name		CAS_WING_Mech_black_MID_2
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		sp_Wing_Mech_Red_Glow
	res			18		sp_Wing_Mech_Red_Glow
	res			19		sp_Wing_Mech_Red_Glow
	res			20		sp_Wing_Mech_Red_Glow
	res			21		mh_Wing_Mech_Red_B_LC
	res			22		mh_Wing_Mech_Red_B_L1
	res			23		mh_Wing_Mech_Red_B_L2
	res			24		mh_Wing_Mech_Red_B_L3
	res			25		mh_Wing_Mech_Red_B_RC
	res			26		mh_Wing_Mech_Red_B_R1
	res			27		mh_Wing_Mech_Red_B_R2
	res			28		mh_Wing_Mech_Red_B_R3
	res			29		pt_Wing_Mech_Red_Star
	res			30		pt_Wing_Mech_Red_Star
	res			31		mh_Wing_Mech_black_PT_LC
	res			32		mh_Wing_Mech_black_PT_L1
	res			33		mh_Wing_Mech_black_PT_L2
	res			34		mh_Wing_Mech_black_PT_L3
	res			35		mh_Wing_Mech_black_PT_RC
	res			36		mh_Wing_Mech_black_PT_R1
	res			37		mh_Wing_Mech_black_PT_R2
	res			38		mh_Wing_Mech_black_PT_R3
	res			39		mh_mechanic_upgrade_black_2
	res			40		mh_mechanic_upgrade_black_2_R
	res			41		mh_mechanic_upgrade_black_2
	res			42		mh_mechanic_upgrade_black_2_R
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_black_MID_3 ######### #
<effect>
	 id		247
	 name		CAS_WING_Mech_black_MID_3
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		sp_Wing_Mech_Red_Glow
	res			18		sp_Wing_Mech_Red_Glow
	res			19		sp_Wing_Mech_Red_Glow
	res			20		sp_Wing_Mech_Red_Glow
	res			21		mh_Wing_Mech_Red_B_LC
	res			22		mh_Wing_Mech_Red_B_L1
	res			23		mh_Wing_Mech_Red_B_L2
	res			24		mh_Wing_Mech_Red_B_L3
	res			25		mh_Wing_Mech_Red_B_RC
	res			26		mh_Wing_Mech_Red_B_R1
	res			27		mh_Wing_Mech_Red_B_R2
	res			28		mh_Wing_Mech_Red_B_R3
	res			29		pt_Wing_Mech_Red_Star
	res			30		pt_Wing_Mech_Red_Star
	res			31		mh_Wing_Mech_black_PT_LC
	res			32		mh_Wing_Mech_black_PT_L1
	res			33		mh_Wing_Mech_black_PT_L2
	res			34		mh_Wing_Mech_black_PT_L3
	res			35		mh_Wing_Mech_black_PT_RC
	res			36		mh_Wing_Mech_black_PT_R1
	res			37		mh_Wing_Mech_black_PT_R2
	res			38		mh_Wing_Mech_black_PT_R3
	res			39		mh_mechanic_upgrade_black_3
	res			40		mh_mechanic_upgrade_black_3
	res			41		mh_mechanic_upgrade_black_3
	res			42		mh_mechanic_upgrade_black_3
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.8,.8,.8) (400,1.4,1.4,1.4) (999,.8,.8,.8) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.09 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.11 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_black_BIG_1 ######### #
<effect>
	 id		248
	 name		CAS_WING_Mech_black_BIG_1
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		sp_Wing_Mech_Red_Glow
	res			18		sp_Wing_Mech_Red_Glow
	res			19		sp_Wing_Mech_Red_Glow
	res			20		sp_Wing_Mech_Red_Glow
	res			21		mh_Wing_Mech_Red_B_LC
	res			22		mh_Wing_Mech_Red_B_L1
	res			23		mh_Wing_Mech_Red_B_L2
	res			24		mh_Wing_Mech_Red_B_L3
	res			25		mh_Wing_Mech_Red_B_RC
	res			26		mh_Wing_Mech_Red_B_R1
	res			27		mh_Wing_Mech_Red_B_R2
	res			28		mh_Wing_Mech_Red_B_R3
	res			29		pt_Wing_Mech_Red_Star
	res			30		pt_Wing_Mech_Red_Star
	res			31		mh_Wing_Mech_black_PT_LC
	res			32		mh_Wing_Mech_black_PT_L1
	res			33		mh_Wing_Mech_black_PT_L2
	res			34		mh_Wing_Mech_black_PT_L3
	res			35		mh_Wing_Mech_black_PT_RC
	res			36		mh_Wing_Mech_black_PT_R1
	res			37		mh_Wing_Mech_black_PT_R2
	res			38		mh_Wing_Mech_black_PT_R3
	res			39		mh_mechanic_upgrade_black_1_BIG
	res			40		mh_mechanic_upgrade_black_1_R_BIG
	res			41		mh_mechanic_upgrade_black_1_BIG
	res			42		mh_mechanic_upgrade_black_1_R_BIG
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_black_BIG_2 ######### #
<effect>
	 id		249
	 name		CAS_WING_Mech_black_BIG_2
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		sp_Wing_Mech_Red_Glow
	res			18		sp_Wing_Mech_Red_Glow
	res			19		sp_Wing_Mech_Red_Glow
	res			20		sp_Wing_Mech_Red_Glow
	res			21		mh_Wing_Mech_Red_B_LC
	res			22		mh_Wing_Mech_Red_B_L1
	res			23		mh_Wing_Mech_Red_B_L2
	res			24		mh_Wing_Mech_Red_B_L3
	res			25		mh_Wing_Mech_Red_B_RC
	res			26		mh_Wing_Mech_Red_B_R1
	res			27		mh_Wing_Mech_Red_B_R2
	res			28		mh_Wing_Mech_Red_B_R3
	res			29		pt_Wing_Mech_Red_Star
	res			30		pt_Wing_Mech_Red_Star
	res			31		mh_Wing_Mech_black_PT_LC
	res			32		mh_Wing_Mech_black_PT_L1
	res			33		mh_Wing_Mech_black_PT_L2
	res			34		mh_Wing_Mech_black_PT_L3
	res			35		mh_Wing_Mech_black_PT_RC
	res			36		mh_Wing_Mech_black_PT_R1
	res			37		mh_Wing_Mech_black_PT_R2
	res			38		mh_Wing_Mech_black_PT_R3
	res			39		mh_mechanic_upgrade_black_2_BIG
	res			40		mh_mechanic_upgrade_black_2_R_BIG
	res			41		mh_mechanic_upgrade_black_2_BIG
	res			42		mh_mechanic_upgrade_black_2_R_BIG
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_Mech_black_BIG_3 ######### #
<effect>
	 id		250
	 name		CAS_WING_Mech_black_BIG_3
	<list>
	res			1		sp_Wing_Mech_Red_Glow
	res			2		sp_Wing_Mech_Red_Glow
	res			3		sp_Wing_Mech_Red_Glow
	res			4		sp_Wing_Mech_Red_Glow
	res			5		pt_Wing_Mech_Red_Dot_S
	res			6		pt_Wing_Mech_Red_Dot_S
	res			7		pt_Wing_Mech_Red_Dot_S
	res			8		pt_Wing_Mech_Red_Dot_S
	res			9		mh_Wing_Mech_Red_gl_LC
	res			10		mh_Wing_Mech_Red_gl_L1
	res			11		mh_Wing_Mech_Red_gl_L2
	res			12		mh_Wing_Mech_Red_gl_L3
	res			13		mh_Wing_Mech_Red_gl_RC
	res			14		mh_Wing_Mech_Red_gl_R1
	res			15		mh_Wing_Mech_Red_gl_R2
	res			16		mh_Wing_Mech_Red_gl_R3
	res			17		sp_Wing_Mech_Red_Glow
	res			18		sp_Wing_Mech_Red_Glow
	res			19		sp_Wing_Mech_Red_Glow
	res			20		sp_Wing_Mech_Red_Glow
	res			21		mh_Wing_Mech_Red_B_LC
	res			22		mh_Wing_Mech_Red_B_L1
	res			23		mh_Wing_Mech_Red_B_L2
	res			24		mh_Wing_Mech_Red_B_L3
	res			25		mh_Wing_Mech_Red_B_RC
	res			26		mh_Wing_Mech_Red_B_R1
	res			27		mh_Wing_Mech_Red_B_R2
	res			28		mh_Wing_Mech_Red_B_R3
	res			29		pt_Wing_Mech_Red_Star
	res			30		pt_Wing_Mech_Red_Star
	res			31		mh_Wing_Mech_black_PT_LC
	res			32		mh_Wing_Mech_black_PT_L1
	res			33		mh_Wing_Mech_black_PT_L2
	res			34		mh_Wing_Mech_black_PT_L3
	res			35		mh_Wing_Mech_black_PT_RC
	res			36		mh_Wing_Mech_black_PT_R1
	res			37		mh_Wing_Mech_black_PT_R2
	res			38		mh_Wing_Mech_black_PT_R3
	res			39		mh_mechanic_upgrade_black_3_BIG
	res			40		mh_mechanic_upgrade_black_3_BIG
	res			41		mh_mechanic_upgrade_black_3_BIG
	res			42		mh_mechanic_upgrade_black_3_SMA
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,.9,.9,.9) (400,1.5,1.5,1.5) (999,.9,.9,.9) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,1.1,1.1,1.1) (700,1.6,1.6,1.6) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (700,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_01" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_02" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_03" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Jet_04" 
		scale			(0,0,0,0) (150,.9,.9,.9) (999,.1,.1,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.5,1.5,1.5) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (400,.8) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.03 0 .03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_L_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_Rot" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.07 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_02" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.03 0 -.03
		lifetime		0 1000
		animtime		1
		bonename		"Bone_R_Wing_03" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Wing_Rot" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Wing_Rot" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_mid_christmas1_up1 ######### #
<effect>
	 id		251
	 name		wing_mid_christmas1_up1
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		sp_line5
	res			9		mh_christmas_mid1_1
	res			10		mh_christmas_mid1_2
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		pt_christmas_star
	res			14		pt_christmas_star
	res			15		mh_christmas_angelring1_mid
	res			16		mh_christmas_angelring1_mid_in
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\eff_mid_christmas_wing1.skel" "effect\eff_mid_christmas_wing1.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\eff_mid_christmas_wing1.skel" "effect\eff_mid_christmas_wing1.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\eff_mid_christmas_wing1.skel" "effect\eff_mid_christmas_wing1.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_mid_christmas1_up2 ######### #
<effect>
	 id		252
	 name		wing_mid_christmas1_up2
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		sp_line5
	res			9		mh_christmas_mid1_1
	res			10		mh_christmas_mid1_2
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		pt_christmas_star
	res			14		pt_christmas_star
	res			15		mh_christmas_mid1_1_up
	res			16		mh_christmas_angelring1_mid
	res			17		mh_christmas_angelring1_mid_in
	res			18		mh_christmas_mid1_1_up_in
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\eff_mid_christmas_wing1.skel" "effect\eff_mid_christmas_wing1.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\eff_mid_christmas_wing1.skel" "effect\eff_mid_christmas_wing1.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\eff_mid_christmas_wing1.skel" "effect\eff_mid_christmas_wing1.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,.5) (400,1) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_mid_christmas1_up3 ######### #
<effect>
	 id		253
	 name		wing_mid_christmas1_up3
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		sp_line5
	res			9		mh_christmas_mid1_1
	res			10		mh_christmas_mid1_2
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		pt_christmas_star
	res			14		pt_christmas_star
	res			15		mh_christmas_mid1_1_up
	res			16		mh_christmas_mid1_1_up_in
	res			17		mh_christmas_mid1_1_up2
	res			18		mh_christmas_angelring1_mid
	res			19		mh_christmas_angelring1_mid_in
	res			20		mh_christmas_angelring2_mid
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\eff_mid_christmas_wing1.skel" "effect\eff_mid_christmas_wing1.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\eff_mid_christmas_wing1.skel" "effect\eff_mid_christmas_wing1.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\eff_mid_christmas_wing1.skel" "effect\eff_mid_christmas_wing1.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,.5) (400,1) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## wing_mid_christmas2_up1 ######### #
<effect>
	 id		254
	 name		wing_mid_christmas2_up1
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		mh_christmas_mid2_1
	res			9		mh_christmas_mid2_2
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		mh_christmas_devilhorn_mid
	res			14		mh_christmas_devilhorn_mid_in
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_mid_christmas2_up2 ######### #
<effect>
	 id		255
	 name		wing_mid_christmas2_up2
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		mh_christmas_mid2_1
	res			9		mh_christmas_mid2_2
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		mh_christmas_mid2_1_up
	res			14		mh_christmas_devilhorn_mid
	res			15		mh_christmas_devilhorn_mid_in
	res			16		mh_christmas_mid2_1_up_in
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,.5) (400,1) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_mid_christmas2_up3 ######### #
<effect>
	 id		256
	 name		wing_mid_christmas2_up3
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		mh_christmas_mid2_1
	res			9		mh_christmas_mid2_2
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		mh_christmas_mid2_1_up
	res			14		mh_christmas_mid2_1_up_in
	res			15		mh_christmas_mid2_1_up2
	res			16		mh_christmas_devilhorn_mid
	res			17		mh_christmas_devilhorn_mid_in
	res			18		mh_christmas_devilhorn2_mid
	res			19		mh_christmas_mid2_1_up2_in
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_sma_christmas1_up1 ######### #
<effect>
	 id		257
	 name		wing_sma_christmas1_up1
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		sp_line5
	res			9		mh_christmas_sma1_1
	res			10		mh_christmas_sma1_2
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		pt_christmas_star
	res			14		pt_christmas_star
	res			15		mh_christmas_sma1_1_up
	res			16		mh_christmas_angelring1_sma
	res			17		mh_christmas_angelring1_sma_in
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_04" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_sma_christmas1_up2 ######### #
<effect>
	 id		258
	 name		wing_sma_christmas1_up2
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		sp_line5
	res			9		mh_christmas_sma1_1
	res			10		mh_christmas_sma1_2
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		pt_christmas_star
	res			14		pt_christmas_star
	res			15		mh_christmas_sma1_1_up
	res			16		mh_christmas_angelring1_sma
	res			17		mh_christmas_sma1_1_up_in
	res			18		mh_christmas_angelring1_sma_in
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_04" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_sma_christmas1_up3 ######### #
<effect>
	 id		259
	 name		wing_sma_christmas1_up3
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		sp_line5
	res			9		mh_christmas_sma1_1
	res			10		mh_christmas_sma1_2
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		pt_christmas_star
	res			14		pt_christmas_star
	res			15		mh_christmas_sma1_1_up
	res			16		mh_christmas_angelring1_sma
	res			17		mh_christmas_angelring1_sma_in
	res			18		mh_christmas_angelring2_sma
	res			19		mh_christmas_sma1_1_up_in
	res			20		mh_christmas_sma1_1_up2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_04" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,.5) (400,1) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_sma_christmas2_up1 ######### #
<effect>
	 id		260
	 name		wing_sma_christmas2_up1
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		mh_christmas_sma2_1
	res			9		mh_christmas_sma2_2
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		mh_christmas_sma2_1_up
	res			14		mh_christmas_devilhorn_sma
	res			15		mh_christmas_devilhorn_sma_in
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_sma_christmas2_up2 ######### #
<effect>
	 id		261
	 name		wing_sma_christmas2_up2
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		mh_christmas_sma2_1
	res			9		mh_christmas_sma2_2
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		mh_christmas_sma2_1_up
	res			14		mh_christmas_devilhorn_sma
	res			15		mh_christmas_devilhorn_sma_in
	res			16		mh_christmas_sma2_1_up_in
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,.5) (400,1) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_sma_christmas2_up3 ######### #
<effect>
	 id		262
	 name		wing_sma_christmas2_up3
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		mh_christmas_sma2_1
	res			9		mh_christmas_sma2_2
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		mh_christmas_sma2_1_up
	res			14		mh_christmas_sma2_1_up_in
	res			15		mh_christmas_devilhorn_sma
	res			16		mh_christmas_devilhorn_sma_in
	res			17		mh_christmas_devilhorn2_sma
	res			18		mh_christmas_sma2_1_up2
	res			19		mh_christmas_sma2_1_up2_in
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,.5) (400,1) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_big_christmas1_up1 ######### #
<effect>
	 id		263
	 name		wing_big_christmas1_up1
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		sp_line5
	res			9		mh_christmas_big1
	res			10		mh_christmas_big2
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		pt_christmas_star
	res			14		pt_christmas_star
	res			15		mh_christmas_big1_up
	res			16		mh_christmas_angelring1_big
	res			17		mh_christmas_angelring1_big_in
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_big_christmas1_up2 ######### #
<effect>
	 id		264
	 name		wing_big_christmas1_up2
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		sp_line5
	res			9		mh_christmas_big1
	res			10		mh_christmas_big2
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		pt_christmas_star
	res			14		pt_christmas_star
	res			15		mh_christmas_big1_up
	res			16		mh_christmas_angelring1_big
	res			17		mh_christmas_angelring1_big_in
	res			18		mh_christmas_big1_up_in
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,.5) (400,1) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_big_christmas1_up3 ######### #
<effect>
	 id		265
	 name		wing_big_christmas1_up3
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		sp_line5
	res			9		mh_christmas_big1
	res			10		mh_christmas_big2
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		pt_christmas_star
	res			14		pt_christmas_star
	res			15		mh_christmas_big1_up
	res			16		mh_christmas_angelring1_big
	res			17		mh_christmas_angelring1_big_in
	res			18		mh_christmas_angelring2_big
	res			19		mh_christmas_big1_up2
	res			20		mh_christmas_big1_up_in
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,.5) (400,1) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_04" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_big_christmas2_up1 ######### #
<effect>
	 id		266
	 name		wing_big_christmas2_up1
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		mh_christmas_big2_2
	res			9		mh_christmas_big2_1
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		mh_christmas_big2_1_up
	res			14		mh_christmas_devilhorn_big
	res			15		mh_christmas_devilhorn_big_in
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_big_christmas2_up2 ######### #
<effect>
	 id		267
	 name		wing_big_christmas2_up2
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		mh_christmas_big2_2
	res			9		mh_christmas_big2_1
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		mh_christmas_big2_1_up
	res			14		mh_christmas_devilhorn_big
	res			15		mh_christmas_devilhorn_big_in
	res			16		mh_christmas_big2_1_up_in
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,.5) (400,1) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wing_big_christmas2_up3 ######### #
<effect>
	 id		268
	 name		wing_big_christmas2_up3
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_line4
	res			6		sp_line4
	res			7		sp_line5
	res			8		mh_christmas_big2_2
	res			9		mh_christmas_big2_1
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	res			12		pt_christmas_star
	res			13		mh_christmas_big2_1_up
	res			14		mh_christmas_big2_1_up_in
	res			15		mh_christmas_big2_1_up2
	res			16		mh_christmas_devilhorn_big
	res			17		mh_christmas_devilhorn_big_in
	res			18		mh_christmas_devilhorn2_big
	res			19		mh_christmas_big2_1_up2_in
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_04" "effect\wing_christmas_eff.skel" "effect\wing_eff_christmas.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.5,.5,.5) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.3,.3,.3) (150,.5,.5,.5) (700,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,.5) (400,1) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		bonename		"eff_03" 
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0) (400,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,1) (400,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.35 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_ARKADIA_SMA_1 ######### #
<effect>
	 id		269
	 name		CAS_WING_ARKADIA_SMA_1
	<list>
	res			1		sp_WING_ARKADIA_Glow
	res			2		sp_WING_ARKADIA_Glow
	res			3		sp_WING_ARKADIA_Glow
	res			4		sp_WING_ARKADIA_Glow
	res			5		sp_WING_ARKADIA_Glow
	res			6		mh_WING_ARKADIA_Mzone_01
	res			7		pt_WING_ARKADIA_Dot_L
	res			8		pt_WING_ARKADIA_Dot_S
	res			9		pt_WING_ARKADIA_Dot_S
	res			10		pt_WING_ARKADIA_Dot_S
	res			11		pt_WING_ARKADIA_Dot_S
	res			12		mh_WING_ARKADIA_Mzone_02
	res			13		mh_WING_ARKADIA_Mzone_02
	res			14		mh_WING_ARKADIA_Mzone_01_sss
	res			15		mh_WING_ARKADIA_Mzone_03
	res			16		mh_WING_ARKADIA_Mzone_03
	res			17		sp_WING_ARKADIA_Glow
	res			18		pt_WING_ARKADIA_Dot_L
	res			19		mh_arkadia_up1_sma
	res			20		mh_arkadia_test
	res			21		mh_arkadia_baseline_sma
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,1,1,1) (500,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,1,1,1) (300,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,1,1,1) (400,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,1,1,1) (300,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,1,1,1) (400,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,1,1,1) (500,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_ARKADIA_SMA_2 ######### #
<effect>
	 id		270
	 name		CAS_WING_ARKADIA_SMA_2
	<list>
	res			1		sp_WING_ARKADIA_Glow
	res			2		sp_WING_ARKADIA_Glow
	res			3		sp_WING_ARKADIA_Glow
	res			4		sp_WING_ARKADIA_Glow
	res			5		sp_WING_ARKADIA_Glow
	res			6		mh_WING_ARKADIA_Mzone_01
	res			7		pt_WING_ARKADIA_Dot_L
	res			8		pt_WING_ARKADIA_Dot_S
	res			9		pt_WING_ARKADIA_Dot_S
	res			10		pt_WING_ARKADIA_Dot_S
	res			11		pt_WING_ARKADIA_Dot_S
	res			12		mh_WING_ARKADIA_Mzone_02
	res			13		mh_WING_ARKADIA_Mzone_02
	res			14		mh_WING_ARKADIA_Mzone_01_sss
	res			15		mh_WING_ARKADIA_Mzone_03
	res			16		mh_WING_ARKADIA_Mzone_03
	res			17		sp_WING_ARKADIA_Glow
	res			18		pt_WING_ARKADIA_Dot_L
	res			19		mh_arkadia_up2_sma
	res			20		mh_arkadia_line_2_sma
	res			21		mh_arkadia_test
	res			22		mh_arkadia_baseline_sma
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,1,1,1) (500,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,1,1,1) (300,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,1,1,1) (400,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,1,1,1) (300,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,1,1,1) (400,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,1,1,1) (500,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_ARKADIA_SMA_3 ######### #
<effect>
	 id		271
	 name		CAS_WING_ARKADIA_SMA_3
	<list>
	res			1		sp_WING_ARKADIA_Glow
	res			2		sp_WING_ARKADIA_Glow
	res			3		sp_WING_ARKADIA_Glow
	res			4		sp_WING_ARKADIA_Glow
	res			5		sp_WING_ARKADIA_Glow
	res			6		mh_WING_ARKADIA_Mzone_01
	res			7		pt_WING_ARKADIA_Dot_L
	res			8		pt_WING_ARKADIA_Dot_S
	res			9		pt_WING_ARKADIA_Dot_S
	res			10		pt_WING_ARKADIA_Dot_S
	res			11		pt_WING_ARKADIA_Dot_S
	res			12		mh_WING_ARKADIA_Mzone_02
	res			13		mh_WING_ARKADIA_Mzone_02
	res			14		mh_WING_ARKADIA_Mzone_01_sss
	res			15		mh_WING_ARKADIA_Mzone_03
	res			16		mh_WING_ARKADIA_Mzone_03
	res			17		sp_WING_ARKADIA_Glow
	res			18		pt_WING_ARKADIA_Dot_L
	res			19		mh_arkadia_up3_sma
	res			20		mh_arkadia_line_3_sma
	res			21		mh_arkadia_test
	res			22		mh_arkadia_baseline_sma
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,1,1,1) (500,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,1,1,1) (300,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,1,1,1) (400,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,1,1,1) (300,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,1,1,1) (400,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,1,1,1) (500,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 -.35
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_ARKADIA_MID_1 ######### #
<effect>
	 id		272
	 name		CAS_WING_ARKADIA_MID_1
	<list>
	res			1		sp_WING_ARKADIA_Glow
	res			2		sp_WING_ARKADIA_Glow
	res			3		sp_WING_ARKADIA_Glow
	res			4		sp_WING_ARKADIA_Glow
	res			5		sp_WING_ARKADIA_Glow
	res			6		pt_WING_ARKADIA_Dot_L
	res			7		pt_WING_ARKADIA_Dot_S
	res			8		pt_WING_ARKADIA_Dot_S
	res			9		pt_WING_ARKADIA_Dot_S
	res			10		pt_WING_ARKADIA_Dot_S
	res			11		mh_WING_ARKADIA_Mzone_03
	res			12		mh_WING_ARKADIA_Mzone_03
	res			13		sp_WING_ARKADIA_Glow
	res			14		pt_WING_ARKADIA_Dot_L
	res			15		mh_WING_ARKADIA_Mz_M_01
	res			16		mh_WING_ARKADIA_Mz_M_01_sss
	res			17		mh_WING_ARKADIA_Mz_M_02
	res			18		mh_WING_ARKADIA_Mz_M_02
	res			19		mh_arkadia_baseline_mid
	res			20		mh_arkadia_up1_mid
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,1.15,1.15,1.15) (500,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,1.15,1.15,1.15) (300,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,1.15,1.15,1.15) (400,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,1.15,1.15,1.15) (300,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,1.15,1.15,1.15) (400,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.15,1.15,1.15) (999,1.15,1.15,1.15) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.15,1.15,1.15) (999,1.17,1.17,1.17) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,1.15,1.15,1.15) (500,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_ARKADIA_MID_2 ######### #
<effect>
	 id		273
	 name		CAS_WING_ARKADIA_MID_2
	<list>
	res			1		sp_WING_ARKADIA_Glow
	res			2		sp_WING_ARKADIA_Glow
	res			3		sp_WING_ARKADIA_Glow
	res			4		sp_WING_ARKADIA_Glow
	res			5		sp_WING_ARKADIA_Glow
	res			6		pt_WING_ARKADIA_Dot_L
	res			7		pt_WING_ARKADIA_Dot_S
	res			8		pt_WING_ARKADIA_Dot_S
	res			9		pt_WING_ARKADIA_Dot_S
	res			10		pt_WING_ARKADIA_Dot_S
	res			11		mh_WING_ARKADIA_Mzone_03
	res			12		mh_WING_ARKADIA_Mzone_03
	res			13		sp_WING_ARKADIA_Glow
	res			14		pt_WING_ARKADIA_Dot_L
	res			15		mh_WING_ARKADIA_Mz_M_01
	res			16		mh_WING_ARKADIA_Mz_M_01_sss
	res			17		mh_WING_ARKADIA_Mz_M_02
	res			18		mh_WING_ARKADIA_Mz_M_02
	res			19		mh_arkadia_up2_mid
	res			20		mh_arkadia_baseline_mid
	res			21		mh_arkadia_line_2_mid
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,1.15,1.15,1.15) (500,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,1.15,1.15,1.15) (300,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,1.15,1.15,1.15) (400,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,1.15,1.15,1.15) (300,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,1.15,1.15,1.15) (400,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.15,1.15,1.15) (999,1.15,1.15,1.15) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.15,1.15,1.15) (999,1.17,1.17,1.17) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,1.15,1.15,1.15) (500,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_ARKADIA_MID_3 ######### #
<effect>
	 id		274
	 name		CAS_WING_ARKADIA_MID_3
	<list>
	res			1		sp_WING_ARKADIA_Glow
	res			2		sp_WING_ARKADIA_Glow
	res			3		sp_WING_ARKADIA_Glow
	res			4		sp_WING_ARKADIA_Glow
	res			5		sp_WING_ARKADIA_Glow
	res			6		pt_WING_ARKADIA_Dot_L
	res			7		pt_WING_ARKADIA_Dot_S
	res			8		pt_WING_ARKADIA_Dot_S
	res			9		pt_WING_ARKADIA_Dot_S
	res			10		pt_WING_ARKADIA_Dot_S
	res			11		mh_WING_ARKADIA_Mzone_03
	res			12		mh_WING_ARKADIA_Mzone_03
	res			13		sp_WING_ARKADIA_Glow
	res			14		pt_WING_ARKADIA_Dot_L
	res			15		mh_WING_ARKADIA_Mz_M_01
	res			16		mh_WING_ARKADIA_Mz_M_01_sss
	res			17		mh_WING_ARKADIA_Mz_M_02
	res			18		mh_WING_ARKADIA_Mz_M_02
	res			19		mh_arkadia_baseline_mid
	res			20		mh_arkadia_line_3_mid
	res			21		mh_arkadia_up3_mid
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,1.15,1.15,1.15) (500,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,1.15,1.15,1.15) (300,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,1.15,1.15,1.15) (400,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,1.15,1.15,1.15) (300,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,1.15,1.15,1.15) (400,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.15,1.15,1.15) (999,1.15,1.15,1.15) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.15,1.15,1.15) (999,1.17,1.17,1.17) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,1.15,1.15,1.15) (500,1.55,1.55,1.55) (999,1.15,1.15,1.15) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_ARKADIA_BIG_1 ######### #
<effect>
	 id		275
	 name		CAS_WING_ARKADIA_BIG_1
	<list>
	res			1		sp_WING_ARKADIA_Glow
	res			2		sp_WING_ARKADIA_Glow
	res			3		sp_WING_ARKADIA_Glow
	res			4		sp_WING_ARKADIA_Glow
	res			5		sp_WING_ARKADIA_Glow
	res			6		pt_WING_ARKADIA_Dot_L
	res			7		pt_WING_ARKADIA_Dot_S
	res			8		pt_WING_ARKADIA_Dot_S
	res			9		pt_WING_ARKADIA_Dot_S
	res			10		pt_WING_ARKADIA_Dot_S
	res			11		mh_WING_ARKADIA_Mzone_03
	res			12		mh_WING_ARKADIA_Mzone_03
	res			13		sp_WING_ARKADIA_Glow
	res			14		pt_WING_ARKADIA_Dot_L
	res			15		mh_WING_ARKADIA_Mz_B_01
	res			16		mh_WING_ARKADIA_Mz_B_01_sss
	res			17		mh_WING_ARKADIA_Mz_B_02
	res			18		mh_WING_ARKADIA_Mz_B_02
	res			19		mh_arkadia_baseline_big
	res			20		mh_arkadia_up1_big
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,1.2,1.2,1.2) (500,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,1.2,1.2,1.2) (300,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,1.2,1.2,1.2) (400,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,1.2,1.2,1.2) (300,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,1.2,1.2,1.2) (400,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.3,1.3,1.3) (999,1.32,1.32,1.32) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,1.2,1.2,1.2) (500,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_ARKADIA_BIG_2 ######### #
<effect>
	 id		276
	 name		CAS_WING_ARKADIA_BIG_2
	<list>
	res			1		sp_WING_ARKADIA_Glow
	res			2		sp_WING_ARKADIA_Glow
	res			3		sp_WING_ARKADIA_Glow
	res			4		sp_WING_ARKADIA_Glow
	res			5		sp_WING_ARKADIA_Glow
	res			6		pt_WING_ARKADIA_Dot_L
	res			7		pt_WING_ARKADIA_Dot_S
	res			8		pt_WING_ARKADIA_Dot_S
	res			9		pt_WING_ARKADIA_Dot_S
	res			10		pt_WING_ARKADIA_Dot_S
	res			11		mh_WING_ARKADIA_Mzone_03
	res			12		mh_WING_ARKADIA_Mzone_03
	res			13		sp_WING_ARKADIA_Glow
	res			14		pt_WING_ARKADIA_Dot_L
	res			15		mh_WING_ARKADIA_Mz_B_01
	res			16		mh_WING_ARKADIA_Mz_B_01_sss
	res			17		mh_WING_ARKADIA_Mz_B_02
	res			18		mh_WING_ARKADIA_Mz_B_02
	res			19		mh_arkadia_up2_big
	res			20		mh_arkadia_baseline_big
	res			21		mh_arkadia_line_2_big
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,1.2,1.2,1.2) (500,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,1.2,1.2,1.2) (300,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,1.2,1.2,1.2) (400,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,1.2,1.2,1.2) (300,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,1.2,1.2,1.2) (400,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.3,1.3,1.3) (999,1.32,1.32,1.32) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,1.2,1.2,1.2) (500,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_ARKADIA_BIG_3 ######### #
<effect>
	 id		277
	 name		CAS_WING_ARKADIA_BIG_3
	<list>
	res			1		sp_WING_ARKADIA_Glow
	res			2		sp_WING_ARKADIA_Glow
	res			3		sp_WING_ARKADIA_Glow
	res			4		sp_WING_ARKADIA_Glow
	res			5		sp_WING_ARKADIA_Glow
	res			6		pt_WING_ARKADIA_Dot_L
	res			7		pt_WING_ARKADIA_Dot_S
	res			8		pt_WING_ARKADIA_Dot_S
	res			9		pt_WING_ARKADIA_Dot_S
	res			10		pt_WING_ARKADIA_Dot_S
	res			11		mh_WING_ARKADIA_Mzone_03
	res			12		mh_WING_ARKADIA_Mzone_03
	res			13		sp_WING_ARKADIA_Glow
	res			14		pt_WING_ARKADIA_Dot_L
	res			15		mh_WING_ARKADIA_Mz_B_01
	res			16		mh_WING_ARKADIA_Mz_B_01_sss
	res			17		mh_WING_ARKADIA_Mz_B_02
	res			18		mh_WING_ARKADIA_Mz_B_02
	res			19		mh_arkadia_baseline_big
	res			20		mh_arkadia_line_3_big
	res			21		mh_arkadia_up3_big
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,1.2,1.2,1.2) (500,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,1.2,1.2,1.2) (300,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,1.2,1.2,1.2) (400,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,1.2,1.2,1.2) (300,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (300,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,1.2,1.2,1.2) (400,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (400,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_C" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LB" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_LT" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RB" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_RT" 
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_Glow_F" 
		scale			(0,1.3,1.3,1.3) (999,1.32,1.32,1.32) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,1.2,1.2,1.2) (500,1.6,1.6,1.6) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Glow_F" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		scale			(0,1,1,1) (999,1.02,1.02,1.02) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.3) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 -.1 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Wing_eff_Mzone" 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_WING_WATER_03 ######### #
<effect>
	 id		278
	 name		GEN_WING_WATER_03
	<list>
	res			1		mh_TEST6
	res			2		pt_SUMMER_WATER
	res			3		pt_SUMMER_WATER_B
	res			4		pt_SUMMER_WATER_R
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.4,.4,.4) (300,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.35,.35,.35) (300,.35,.35,.35) (999,.35,.35,.35) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.5,.5,.5) (300,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_WING_WATER_SMA_03 ######### #
<effect>
	 id		279
	 name		GEN_WING_WATER_SMA_03
	<list>
	res			1		mh_TEST6
	res			2		pt_SUMMER_WATER
	res			3		pt_SUMMER_WATER_B
	res			4		pt_SUMMER_WATER_R
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.35,.35,.35) (300,.35,.35,.35) (999,.35,.35,.35) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.4,.4,.4) (300,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_WING_WATER_BIG_03 ######### #
<effect>
	 id		280
	 name		GEN_WING_WATER_BIG_03
	<list>
	res			1		mh_TEST6
	res			2		pt_SUMMER_WATER
	res			3		pt_SUMMER_WATER_B
	res			4		pt_SUMMER_WATER_R
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.35,.35,.35) (300,.35,.35,.35) (999,.35,.35,.35) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.4,.4,.4) (300,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.6,.6,.6) (300,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_Christmas_bell_5 ######### #
<effect>
	 id		281
	 name		Emblem_Christmas_bell_5
	<list>
	res			1		sp_jingle_bells_5
	res			2		sp_jingle_bells_5_add
	res			3		sp_jingle_bells_5_Wind
	res			4		pt_Emblem_10th_An_Star_1
	res			5		pt_Emblem_10th_An_Star_2
	res			6		pt_jingle_star_1
	res			7		pt_jingle_star_2
	res			8		pt_Emblem_L_Flakes_snow_2_M
	res			9		pt_Emblem_L_Flakes_snow_1_S
	res			10		pt_direction_yellow_03_1
	res			11		pt_direction_yellow_03_1
	res			12		sp_airsmashing_ringwave_yellow
	res			13		sp_airsmashing_ringwave_yellow
	res			14		pt_jingle_box
	res			15		pt_smoke_crack_yellow
	res			16		pt_Blackhole_pat_01
	res			17		sp_airsmashing_ringwave_yellow
	res			18		sp_airsmashing_ringwave_yellow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.3) (500,.6) (999,.3) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (200,1.5,1.5,1.5) (500,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,.8) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,.8) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.6,0.6,0.6) (999,0.2,0.2,0.2) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_EMBLEM_02_04" "effect\monster\effect_EMBLEM_bat1.skel" "effect\monster\effect_EMBLEM_bat1.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.6,0.6,0.6) (999,0.2,0.2,0.2) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_EMBLEM_02_06" "effect\monster\effect_EMBLEM_bat1.skel" "effect\monster\effect_EMBLEM_bat1.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .68 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,1.7,1.7,1.7) 
		alpha			(0,0) (150,.7) (600,.7) (999,0) 
		color			(0,1,.5,.5) (500,1,0,0) (999,1,.5,.5) 
		rotation		(0,360) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .68 0
		lifetime		500 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,1.7,1.7,1.7) 
		alpha			(0,0) (150,.7) (600,.7) (999,0) 
		color			(0,0,1,0) (500,.5,1,.5) (999,0,1,0) 
		rotation		(0,-360) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .65 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,0.4) (400,0.4) (999,0) 
		color			(0,1,0,0) (500,.5,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,0) (999,1,.8,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .68 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,0.3,0.3,0.3) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,.7) (600,.7) (999,0) 
		color			(0,0,1,0) (500,.5,1,.5) (999,0,1,0) 
		rotation		(0,360) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .68 0
		lifetime		500 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.3,0.3,0.3) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,.7) (600,.7) (999,0) 
		color			(0,1,.5,.5) (500,1,0,0) (999,1,.5,.5) 
		rotation		(0,-360) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## baby_talisman ######### #
<effect>
	 id		282
	 name		baby_talisman
	<list>
	res			1		dc_16th_glow
	res			2		dc_baby_tal
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (333,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,.4) (555,.5) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.9) (555,.7) (999,.9) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_1th_Anniv_TH ######### #
<effect>
	 id		283
	 name		Emblem_1th_Anniv_TH
	<list>
	res			1		sp_1th_Anniversary
	res			2		sp_1th_Anniversary_add
	res			3		sp_1th_Anniversary_Wind
	res			4		pt_Emblem_10th_An_Star_1
	res			5		pt_Emblem_10th_An_Star_2
	res			6		sp_10th_Anniversary_JUL
	res			7		pt_Emblem_10th_An_feather_1
	res			8		pt_Emblem_10th_An_feather_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,.8) (999,5,5,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FB_portal ######### #
<effect>
	 id		284
	 name		FB_portal
	<list>
	res			1		mh_FB_portal
	res			2		sp_FB_portal_black_glow
	res			3		pt_WeaknessMana_Handpat_02
	res			4		pt_WeaknessArms_finishsmoke_01
	res			5		pt_DarkExplosion_finishjul_01
	res			6		sp_DarkEXplosion_floorboom_01
	res			7		sp_DarkEXplosion_floorboom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 7 3
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 2.5
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,20,20,20) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 2.5
		lifetime		0 650
		animtime		0
		scale			(0,9,9,9) (999,12,12,12) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.1,.3,.7) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 2.5
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 3 2.5
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (300,8,8,8) (999,9.5,9.5,9.5) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,130) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 3 2.5
		lifetime		0 800
		animtime		0
		scale			(0,4,4,4) (300,12.5,12.5,12.5) (999,13.5,13.5,13.5) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,225) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SNOW_WING_STAND ######### #
<effect>
	 id		285
	 name		SNOW_WING_STAND
	<list>
	res			1		mh_TEST
	res			2		sp_snow_wing_sp
	res			3		sp_snow_wing_sp
	res			4		sp_snow_wing_glow
	res			5		sp_snow_wing_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow2" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow" 
		scale			(0,.3,.3,.3) (444,.35,.35,.35) (999,.3,.3,.3) 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow2" 
		scale			(0,.3,.3,.3) (444,.35,.35,.35) (999,.3,.3,.3) 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SNOW_WING_STAND_SMA ######### #
<effect>
	 id		286
	 name		SNOW_WING_STAND_SMA
	<list>
	res			1		mh_TEST
	res			2		sp_snow_wing_sp
	res			3		sp_snow_wing_sp
	res			4		sp_snow_wing_glow
	res			5		sp_snow_wing_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow" 
		scale			(0,.25,.25,.25) (999,.25,.25,.25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow2" 
		scale			(0,.25,.25,.25) (999,.25,.25,.25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow" 
		scale			(0,.25,.25,.25) (444,.3,.3,.3) (999,.25,.25,.25) 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow2" 
		scale			(0,.25,.25,.25) (444,.3,.3,.3) (999,.25,.25,.25) 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SNOW_WING_STAND_BIG ######### #
<effect>
	 id		287
	 name		SNOW_WING_STAND_BIG
	<list>
	res			1		mh_TEST
	res			2		sp_snow_wing_sp
	res			3		sp_snow_wing_sp
	res			4		sp_snow_wing_glow
	res			5		sp_snow_wing_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow" 
		scale			(0,.35,.35,.35) (999,.35,.35,.35) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow2" 
		scale			(0,.35,.35,.35) (999,.35,.35,.35) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow" 
		scale			(0,.35,.35,.35) (444,.4,.4,.4) (999,.35,.35,.35) 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow2" 
		scale			(0,.35,.35,.35) (444,.4,.4,.4) (999,.35,.35,.35) 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SNOW_WING_zera ######### #
<effect>
	 id		288
	 name		SNOW_WING_zera
	<list>
	res			1		mh_TEST
	res			2		sp_snow_wing_sp
	res			3		sp_snow_wing_sp
	res			4		sp_snow_wing_glow
	res			5		sp_snow_wing_glow
	res			6		sp_snow_round_glow
	res			7		mh_snow_wing_zera
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow2" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow" 
		scale			(0,.3,.3,.3) (444,.35,.35,.35) (999,.3,.3,.3) 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow2" 
		scale			(0,.3,.3,.3) (444,.35,.35,.35) (999,.3,.3,.3) 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.9) (0,.8) (0,.9) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SNOW_WING_SMA_zera ######### #
<effect>
	 id		289
	 name		SNOW_WING_SMA_zera
	<list>
	res			1		mh_TEST
	res			2		sp_snow_wing_sp
	res			3		sp_snow_wing_sp
	res			4		sp_snow_wing_glow
	res			5		sp_snow_wing_glow
	res			6		sp_snow_round_glow
	res			7		mh_snow_wing_zera
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow" 
		scale			(0,.25,.25,.25) (999,.25,.25,.25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow2" 
		scale			(0,.25,.25,.25) (999,.25,.25,.25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow" 
		scale			(0,.25,.25,.25) (444,.3,.3,.3) (999,.25,.25,.25) 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow2" 
		scale			(0,.25,.25,.25) (444,.3,.3,.3) (999,.25,.25,.25) 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.9) (0,.8) (0,.9) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SNOW_WING_BIG_zera ######### #
<effect>
	 id		290
	 name		SNOW_WING_BIG_zera
	<list>
	res			1		mh_TEST
	res			2		sp_snow_wing_sp
	res			3		sp_snow_wing_sp
	res			4		sp_snow_wing_glow
	res			5		sp_snow_wing_glow
	res			6		sp_snow_round_glow
	res			7		mh_snow_wing_zera
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow" 
		scale			(0,.35,.35,.35) (999,.35,.35,.35) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow2" 
		scale			(0,.35,.35,.35) (999,.35,.35,.35) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow" 
		scale			(0,.35,.35,.35) (444,.4,.4,.4) (999,.35,.35,.35) 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow2" 
		scale			(0,.35,.35,.35) (444,.4,.4,.4) (999,.35,.35,.35) 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.9) (0,.8) (0,.9) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SNOW_WING_ise ######### #
<effect>
	 id		291
	 name		SNOW_WING_ise
	<list>
	res			1		mh_TEST
	res			2		sp_snow_wing_sp
	res			3		sp_snow_wing_sp
	res			4		sp_snow_wing_glow
	res			5		sp_snow_wing_glow
	res			6		sp_snow_round_glow
	res			7		mh_snow_wing_zera
	res			8		mh_snow_wing_ise
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow2" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow" 
		scale			(0,.3,.3,.3) (444,.35,.35,.35) (999,.3,.3,.3) 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow2" 
		scale			(0,.3,.3,.3) (444,.35,.35,.35) (999,.3,.3,.3) 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.9) (0,.8) (0,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.9) (0,.8) (0,.9) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SNOW_WING_SMA_ise ######### #
<effect>
	 id		292
	 name		SNOW_WING_SMA_ise
	<list>
	res			1		mh_TEST
	res			2		sp_snow_wing_sp
	res			3		sp_snow_wing_sp
	res			4		sp_snow_wing_glow
	res			5		sp_snow_wing_glow
	res			6		sp_snow_round_glow
	res			7		mh_snow_wing_zera
	res			8		mh_snow_wing_ise
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow" 
		scale			(0,.25,.25,.25) (999,.25,.25,.25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow2" 
		scale			(0,.25,.25,.25) (999,.25,.25,.25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow" 
		scale			(0,.25,.25,.25) (444,.3,.3,.3) (999,.25,.25,.25) 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow2" 
		scale			(0,.25,.25,.25) (444,.3,.3,.3) (999,.25,.25,.25) 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.9) (0,.8) (0,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.9) (0,.8) (0,.9) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SNOW_WING_BIG_ise ######### #
<effect>
	 id		293
	 name		SNOW_WING_BIG_ise
	<list>
	res			1		mh_TEST
	res			2		sp_snow_wing_sp
	res			3		sp_snow_wing_sp
	res			4		sp_snow_wing_glow
	res			5		sp_snow_wing_glow
	res			6		mh_snow_wing_zera
	res			7		mh_snow_wing_ise
	res			8		sp_snow_round_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow" 
		scale			(0,.35,.35,.35) (999,.35,.35,.35) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow2" 
		scale			(0,.35,.35,.35) (999,.35,.35,.35) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow" 
		scale			(0,.35,.35,.35) (444,.4,.4,.4) (999,.35,.35,.35) 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_snow2" 
		scale			(0,.35,.35,.35) (444,.4,.4,.4) (999,.35,.35,.35) 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.9) (0,.8) (0,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.9) (0,.8) (0,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.8) (444,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tunder_spark ######### #
<effect>
	 id		294
	 name		tunder_spark
	<list>
	res			1		mh_tunder_box_01
	res			2		mh_tunder
	res			3		mh_tunder
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (999,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		300 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tunder_smoke ######### #
<effect>
	 id		295
	 name		tunder_smoke
	<list>
	res			1		pt_tunder_smoke
	res			2		pt_tunder_smoke
	res			3		pt_tunder_smoke_02
	res			4		pt_tunder_smoke_02
	res			5		sp_tunder_smoke
	res			6		sp_tunder_smoke
	res			7		sp_tunder_smoke
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L UpperArm" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L UpperArm" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,7,7,-12) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,-15) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,-15) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_17th_anniv_lv1 ######### #
<effect>
	 id		296
	 name		Emblem_17th_anniv_lv1
	<list>
	res			1		sp_17th_Anniversary
	res			2		sp_17th_Anniversary_add
	res			3		sp_Emblem_L_17_Glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_17th_anniv_lv2 ######### #
<effect>
	 id		297
	 name		Emblem_17th_anniv_lv2
	<list>
	res			1		sp_17th_Anniversary
	res			2		sp_17th_Anniversary_add
	res			3		sp_Emblem_L_17_Glow
	res			4		pt_Emblem_L_Flakes_fire_1_M
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_17th_anniv_lv3 ######### #
<effect>
	 id		298
	 name		Emblem_17th_anniv_lv3
	<list>
	res			1		sp_17th_Anniversary
	res			2		sp_17th_Anniversary_add
	res			3		sp_17th_Anniversary_Wind
	res			4		sp_17th_Anniversary_02
	res			5		sp_17th_Anniversary_add_02
	res			6		sp_17th_Anniversary_Wind_02
	res			7		sp_Emblem_L_17_Glow
	res			8		pt_Emblem_L_Flakes_fire_1_M
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_17th_anniv_lv4 ######### #
<effect>
	 id		299
	 name		Emblem_17th_anniv_lv4
	<list>
	res			1		sp_17th_Anniversary
	res			2		sp_17th_Anniversary_add
	res			3		sp_17th_Anniversary_Wind
	res			4		sp_17th_Anniversary_02
	res			5		sp_17th_Anniversary_add_02
	res			6		sp_17th_Anniversary_Wind_02
	res			7		sp_Emblem_L_17_Glow
	res			8		sp_Emblem_17_Glow_Tail
	res			9		sp_Emblem_17_Glow_Tail
	res			10		pt_Emblem_L_Flakes_fire_1_M
	res			11		pt_Emblem_L_17_fire_1
	res			12		pt_Emblem_L_17_fire_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Gummy_worm ######### #
<effect>
	 id		28099
	 name		Gummy_worm
	<list>
	res			1		pt_smoke_yellow
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_Bone02" 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cloud_Gray_Stand ######### #
<effect>
	 id		55023
	 name		Cloud_Gray_Stand
	<list>
	res			1		pt_Cloud_G_lighting_01
	res			2		pt_Cloud_G_lighting_02
	res			3		pt_Cloud_G_Smoke_1
	res			4		mh_Ve_Cloud_Wave_mod
	res			5		mh_Ve_Cloud_Wave_Glow
	res			6		dc_D_Knight_Solder_att2_mod
	res			7		pt_Cloud_G_rain_1
	res			8		pt_Cloud_G_rain_2
	res			9		pt_Cloud_G_rain_3
	res			10		pt_Cloud_W_Smoke_2
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		350 600
		animtime		0
		bonename		"Eff03" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		500 650
		animtime		0
		bonename		"Eff03" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (300,1,1,1) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.5) (999,.5) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,0) (500,0) (510,1) (530,.5) (560,.8) (600,.3) (700,.5) (750,0) (999,0) 
		color			(0,.5,.5,.4) (500,.5,.5,.5) (510,1,1,1) (530,.5,.5,.5) (560,.8,.8,.8) (600,.3,.3,.3) (700,.5,.5,.5) (750,0,0,0) (999,.5,.5,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (999,.7) 
		color			(0,.1,.1,.3) (999,.1,.1,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Eff03" 
		scale			(0,0,0,0) (150,1,1,1) (999,.5,.5,2) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,2) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.5,.5) (300,1,1,1) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cloud_White_Stand ######### #
<effect>
	 id		55022
	 name		Cloud_White_Stand
	<list>
	res			1		pt_Cloud_W_Smoke_1
	res			2		pt_Cloud_W_Smoke_2
	res			3		mh_Ve_Cloud_Wave_add
	res			4		mh_Ve_Cloud_Wave_mod
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"Eff03" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Eff03" 
		alpha			(0,.2) (700,.3) (999,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## prison_stone ######### #
<effect>
	 id		300
	 name		prison_stone
	<list>
	res			1		mh_prison_rock
	res			2		qa_prison_rock
	res			3		pt_prison_stone_dust
	res			4		mh_prison_rock02
	res			5		mh_prison_rock03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0.6) (700,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (200,1) (400,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (150,1) (200,1) (400,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## meteo_cutscene ######### #
<effect>
	 id		301
	 name		meteo_cutscene
	<list>
	res			1		dc_RH_Meteo_Crack
	res			2		dc_Bisar_wave
	res			3		sp_Meteo_Force_Wave_CP
	res			4		sp_Meteo_Force_Wave_CP
	res			5		mh_eff_RH_Meteo_Wave
	res			6		mh_eff_RH_Meteo_Wave
	res			7		pt_eff_RH_Meteo_Smoke_1
	res			8		pt_eff_RH_Meteo_Smoke_2
	res			9		pt_eff_RH_Meteo_JUL
	res			10		pt_eff_RH_Meteo_Dust
	res			11		pt_eff_RH_Meteo_Fire
	res			12		pt_eff_RH_Meteo_Stone
	res			13		mh_Aruare_2_dom
	res			14		qa_10
	res			15		qa_freinture_die
	res			16		mh_eff_RH_Meteo2_Stone_Bom
	res			17		mh_meteo
	res			18		pt_meteo_pt01
	res			19		pt_meteo_pt01
	res			20		pt_meteo_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		70 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) 
		color			(0,.5,0,0) (150,1,0,0) (450,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		70 1000
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) 
		color			(0,.5,0,0) (300,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		70 1000
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (700,1) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		70 300
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (700,1) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		70 270
		animtime		1
		scale			(0,.5,.5,.5) (999,1,4,1) 
		alpha			(0,0) (150,1) (800,1) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		70 350
		animtime		1
		scale			(0,1,.5,1) (999,1.2,1.5,1.2) 
		alpha			(0,0) (150,1) (800,1) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		70 360
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (500,1) 
		color			(0,1,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		70 570
		animtime		0
		scale			(0,3,3,3) (999,8,10,8) 
		alpha			(0,0) (300,1) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -2.5 0
		lifetime		70 220
		animtime		0
		scale			(0,1,1,15) (999,.1,.1,1) 
		alpha			(0,1) (700,1) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		70 300
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,.7) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		70 670
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,1) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		120 520
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		70 220
		animtime		1
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) 
		color			(0,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		70 320
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		70 320
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		alpha			(0,1) (600,1) 
		color			(0,1,.5,.5) (300,1,1,1) (700,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (60,0) (70,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (60,0) (70,1) (200,0) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\meteo.skel" "effect\meteo.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (60,0) (70,1) (200,0) 
		randomstart		false
		active			true
		bone_animation	"Point004" "effect\meteo.skel" "effect\meteo.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (60,0) (70,1) (200,0) 
		randomstart		false
		active			true
		bone_animation	"Point005" "effect\meteo.skel" "effect\meteo.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## meteo_action ######### #
<effect>
	 id		302
	 name		meteo_action
	<list>
	res			1		dc_RH_Meteo_Crack
	res			2		sp_Meteo_Force_Wave_CP
	res			3		mh_eff_RH_Meteo_Wave
	res			4		mh_eff_RH_Meteo_Wave
	res			5		pt_eff_RH_Meteo_Smoke_1
	res			6		pt_eff_RH_Meteo_Smoke_2
	res			7		pt_eff_RH_Meteo_JUL
	res			8		pt_eff_RH_Meteo_Dust
	res			9		pt_eff_RH_Meteo_Fire
	res			10		pt_eff_RH_Meteo_Stone
	res			11		qa_10
	res			12		qa_freinture_die
	res			13		mh_eff_RH_Meteo2_Stone_Bom
	res			14		mh_meteo_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		70 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) 
		color			(0,.5,0,0) (150,1,0,0) (450,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		70 300
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		70 270
		animtime		1
		scale			(0,.5,.5,.5) (999,.7,2,.7) 
		alpha			(0,0) (150,1) (800,1) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		70 350
		animtime		1
		scale			(0,.7,.5,.7) (999,1,1.2,1) 
		alpha			(0,0) (150,1) (800,1) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		70 360
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) 
		color			(0,1,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		70 570
		animtime		0
		scale			(0,3,3,3) (999,6,8,6) 
		alpha			(0,0) (300,1) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -2.5 0
		lifetime		70 220
		animtime		0
		scale			(0,1,1,15) (999,.1,.1,1) 
		alpha			(0,1) (700,1) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		70 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,.7) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		70 670
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		70 520
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		70 320
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		70 320
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		alpha			(0,1) (600,1) 
		color			(0,1,.5,.5) (300,1,1,1) (700,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (60,0) (70,1) (900,1) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## meteo_keep ######### #
<effect>
	 id		303
	 name		meteo_keep
	<list>
	res			1		dc_RH_Meteo_Crack
	res			2		pt_eff_RH_Meteo_Smoke_1
	res			3		pt_eff_RH_Meteo_Smoke_2
	res			4		pt_eff_RH_Meteo_Dust
	res			5		pt_eff_RH_Meteo_Fire
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		color			(0,.5,0,0) (150,1,0,0) (450,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (500,1) 
		color			(0,1,.2,0) (999,.2,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,7,5) 
		alpha			(0,0) (300,1) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.7) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## tiger_talisman_03 ######### #
<effect>
	 id		304
	 name		tiger_talisman_03
	<list>
	res			1		dc_tiger_tal
	res			2		dc_tiger_tal#
	res			3		dc_tiger_tal#
	res			4		dc_tiger_tal#
	res			5		dc_tiger_black
	res			6		dc_tiger_red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (999,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.7) (700,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.4) (555,.5) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (555,.8) (999,.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## HIGH_RANK_WING_00~03 ######### #
<effect>
	 id		305
	 name		HIGH_RANK_WING_00~03
	<list>
	res			1		sp_blue3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_jewel01" 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## HIGH_RANK_WING_04 ######### #
<effect>
	 id		306
	 name		HIGH_RANK_WING_04
	<list>
	res			1		sp_blue3
	res			2		sp_blue3
	res			3		sp_blue3
	res			4		sp_blue3
	res			5		sp_blue3
	res			6		sp_high_lank_light
	res			7		sp_yellow4
	res			8		sp_yellow4
	res			9		sp_yellow4
	res			10		sp_yellow4
	res			11		sp_yellow4
	res			12		sp_yellow4
	res			13		sp_yellow4
	res			14		sp_yellow4
	res			15		sp_yellow4
	res			16		sp_yellow4
	res			17		sp_yellow4
	res			18		sp_yellow4
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_jewel01" 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_back_jewel01" 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_back_jewel02" 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_back_jewel04" 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_back_jewel03" 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_halo" 
		scale			(0,1,1,1) (444,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_prickle01_01" 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_prickle01_02" 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_prickle01_03" 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_prickle02_01" 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_prickle02_02" 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_prickle02_03" 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_prickle04_03" 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_prickle04_01" 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_prickle04_02" 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_prickle03_01" 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_prickle03_02" 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_prickle03_03" 
		alpha			(0,.3) (555,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tiger_talisman_01 ######### #
<effect>
	 id		307
	 name		tiger_talisman_01
	<list>
	res			1		dc_tiger_tal_01
	res			2		dc_tiger_tal#_01
	res			3		dc_tiger_tal#_01
	res			4		dc_tiger_tal#_01
	res			5		dc_blue_tiger
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.7) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (555,.8) (999,.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tiger_talisman_02 ######### #
<effect>
	 id		308
	 name		tiger_talisman_02
	<list>
	res			1		dc_tiger_red
	res			2		dc_tiger_tal_02
	res			3		dc_tiger_tal#_02
	res			4		dc_tiger_tal#_02
	res			5		dc_tiger_tal#_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (555,.8) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (999,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.7) (800,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_MID_1 ######### #
<effect>
	 id		309
	 name		CAS_WING_HIGHRANK_MID_1
	<list>
	res			1		mh_WING_HIGHRANK_MID
	res			2		sp_butnknuckle_eyeglow
	res			3		sp_butnknuckle_eyeglow
	res			4		pt_highrank_wing_fire_pt01
	res			5		pt_highrank_wing_fire_pt02
	res			6		sp_HighRank_wind
	res			7		pt_wing_HIGHRANK_smoke
	res			8		mh_WING_HIGHRANK_MID
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_MID_2 ######### #
<effect>
	 id		310
	 name		CAS_WING_HIGHRANK_MID_2
	<list>
	res			1		mh_WING_HIGHRANK_MID
	res			2		sp_HighRank_jin
	res			3		sp_butnknuckle_eyeglow
	res			4		sp_butnknuckle_eyeglow
	res			5		pt_highrank_wing_fire_pt01
	res			6		pt_highrank_wing_fire_pt02
	res			7		sp_HighRank_jin
	res			8		sp_HighRank_wind
	res			9		pt_wing_HIGHRANK_smoke
	res			10		mh_WING_HIGHRANK_MID
	res			11		mh_Wing_highrank_01
	res			12		mh_Wing_highrank_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 -.1 .5
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 -.1 .5
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_MID_3 ######### #
<effect>
	 id		311
	 name		CAS_WING_HIGHRANK_MID_3
	<list>
	res			1		mh_WING_HIGHRANK_MID
	res			2		sp_HighRank_jin
	res			3		sp_butnknuckle_eyeglow
	res			4		sp_butnknuckle_eyeglow
	res			5		sp_HighRank_jin
	res			6		sp_HighRank_jin_sphere
	res			7		sp_HighRank_jin_sphere
	res			8		sp_HighRank_jin_sphere
	res			9		sp_HighRank_jin_sphere
	res			10		sp_HighRank_jin_sphere
	res			11		pt_highrank_wing_fire_pt01
	res			12		pt_highrank_wing_fire_pt02
	res			13		mh_TEST
	res			14		sp_HighRank_wind
	res			15		pt_wing_HIGHRANK_smoke
	res			16		mh_WING_HIGHRANK_MID
	res			17		sp_HighRank_fire
	res			18		sp_HighRank_fire
	res			19		sp_HighRank_fire
	res			20		sp_HighRank_fire
	res			21		sp_HighRank_fire
	res			22		sp_HighRank_jin_sphere
	res			23		sp_HighRank_jin_sphere01
	res			24		sp_HighRank_jin_sphere02
	res			25		mh_Wing_highrank_01
	res			26		mh_Wing_highrank_02
	res			27		mh_Wing_highrank_03
	res			28		mh_Wing_highrank_04
	res			29		mh_Wing_highrank_01
	res			30		mh_Wing_highrank_03
	res			31		pt_wing_HIGHRANK_smoke02
	res			32		pt_wing_HIGHRANK_smoke02
	res			33		mh_WING_HIGHRANK_MID_wing
	res			34		mh_TEST6
	res			35		mh_Wing_highrank_wigh_plus01
	res			36		mh_Wing_highrank_wigh_plus03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 -.1 .7
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 -.1 .7
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire1" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire2" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire3" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire4" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (333,1.5,1.5,1.5) (666,0.8,0.8,0.8) (999,1,1,1) 
		alpha			(0,1) (888,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1,) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_R" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_L" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0.4 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone078" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0.4 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone155" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0.4 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone163" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 -.1 .7
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 -.1 .7
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,.2) (300,0) (450,.2) (600,0) (750,.2) (999,0) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 -.1 .7
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,.5) (333,.3) (666,.5) (888,.3) (999,.5) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 .13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.4,0.4,0.4) (999,0.4,0.4,0.4) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 .13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		alpha			(0,.5) (333,.3) (666,.5) (888,.3) (999,.5) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 .13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone074" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,0,0) (999,0.7,0,0) 
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone122" 
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,0,0) (999,0.7,0,0) 
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 -0.5
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 -0.1
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0.1
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_03" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_SMA_1 ######### #
<effect>
	 id		312
	 name		CAS_WING_HIGHRANK_SMA_1
	<list>
	res			1		mh_WING_HIGHRANK_sma
	res			2		sp_butnknuckle_eyeglow
	res			3		sp_butnknuckle_eyeglow
	res			4		pt_highrank_wing_fire_pt01
	res			5		pt_highrank_wing_fire_pt02
	res			6		mh_WING_HIGHRANK_MID
	res			7		sp_HighRank_wind
	res			8		pt_wing_HIGHRANK_smoke
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_SMA_2 ######### #
<effect>
	 id		313
	 name		CAS_WING_HIGHRANK_SMA_2
	<list>
	res			1		mh_WING_HIGHRANK_MID
	res			2		sp_butnknuckle_eyeglow
	res			3		sp_butnknuckle_eyeglow
	res			4		pt_highrank_wing_fire_pt01
	res			5		pt_highrank_wing_fire_pt02
	res			6		sp_HighRank_jin
	res			7		sp_HighRank_jin
	res			8		mh_WING_HIGHRANK_MID
	res			9		sp_HighRank_wind
	res			10		pt_wing_HIGHRANK_smoke
	res			11		mh_Wing_highrank_01
	res			12		mh_Wing_highrank_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 -.1 .5
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 -.1 .5
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_SMA_3 ######### #
<effect>
	 id		314
	 name		CAS_WING_HIGHRANK_SMA_3
	<list>
	res			1		mh_WING_HIGHRANK_MID
	res			2		sp_butnknuckle_eyeglow
	res			3		sp_butnknuckle_eyeglow
	res			4		pt_highrank_wing_fire_pt01
	res			5		pt_highrank_wing_fire_pt02
	res			6		sp_HighRank_jin_sphere
	res			7		sp_HighRank_jin_sphere
	res			8		sp_HighRank_jin_sphere
	res			9		sp_HighRank_jin_sphere
	res			10		sp_HighRank_jin_sphere
	res			11		mh_WING_HIGHRANK_MID
	res			12		sp_HighRank_wind
	res			13		sp_HighRank_fire
	res			14		sp_HighRank_fire
	res			15		sp_HighRank_fire
	res			16		sp_HighRank_fire
	res			17		sp_HighRank_fire
	res			18		pt_wing_HIGHRANK_smoke
	res			19		mh_Wing_highrank_01
	res			20		mh_Wing_highrank_02
	res			21		mh_Wing_highrank_03
	res			22		mh_Wing_highrank_04
	res			23		mh_Wing_highrank_01
	res			24		mh_Wing_highrank_03
	res			25		mh_Wing_highrank_wigh_plus01_sma
	res			26		mh_Wing_highrank_wigh_plus03_sma
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire1" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire2" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire3" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire4" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_R" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_L" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire2" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire3" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire4" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0.13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.65,.65,.65) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0.13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.65,.65,.65) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0.13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.65,.65,.65) 
		alpha			(0,.5) (333,.3) (666,.5) (888,.3) (999,.5) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0.13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.65,.65,.65) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_03" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_BIG_1 ######### #
<effect>
	 id		315
	 name		CAS_WING_HIGHRANK_BIG_1
	<list>
	res			1		mh_WING_HIGHRANK_big
	res			2		sp_butnknuckle_eyeglow
	res			3		sp_butnknuckle_eyeglow
	res			4		pt_highrank_wing_fire_pt01
	res			5		pt_highrank_wing_fire_pt02
	res			6		mh_WING_HIGHRANK_MID
	res			7		sp_HighRank_wind
	res			8		pt_wing_HIGHRANK_smoke
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_BIG_2 ######### #
<effect>
	 id		316
	 name		CAS_WING_HIGHRANK_BIG_2
	<list>
	res			1		mh_WING_HIGHRANK_MID
	res			2		mh_WING_HIGHRANK_big
	res			3		sp_butnknuckle_eyeglow
	res			4		sp_butnknuckle_eyeglow
	res			5		pt_highrank_wing_fire_pt01
	res			6		pt_highrank_wing_fire_pt02
	res			7		sp_HighRank_jin
	res			8		sp_HighRank_jin
	res			9		mh_WING_HIGHRANK_MID
	res			10		sp_HighRank_wind
	res			11		pt_wing_HIGHRANK_smoke
	res			12		mh_Wing_highrank_01
	res			13		mh_Wing_highrank_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 -.1 .5
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 -.1 .5
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_BIG_3 ######### #
<effect>
	 id		317
	 name		CAS_WING_HIGHRANK_BIG_3
	<list>
	res			1		mh_WING_HIGHRANK_MID
	res			2		sp_butnknuckle_eyeglow
	res			3		sp_butnknuckle_eyeglow
	res			4		pt_highrank_wing_fire_pt01
	res			5		pt_highrank_wing_fire_pt02
	res			6		sp_HighRank_jin_sphere
	res			7		sp_HighRank_jin_sphere
	res			8		sp_HighRank_jin_sphere
	res			9		sp_HighRank_jin_sphere
	res			10		sp_HighRank_jin_sphere
	res			11		mh_WING_HIGHRANK_MID
	res			12		sp_HighRank_wind
	res			13		sp_HighRank_fire
	res			14		sp_HighRank_fire
	res			15		sp_HighRank_fire
	res			16		sp_HighRank_fire
	res			17		sp_HighRank_fire
	res			18		pt_wing_HIGHRANK_smoke
	res			19		mh_Wing_highrank_01
	res			20		mh_Wing_highrank_02
	res			21		mh_Wing_highrank_03
	res			22		mh_Wing_highrank_04
	res			23		mh_Wing_highrank_01
	res			24		mh_Wing_highrank_03
	res			25		mh_Wing_highrank_wigh_plus01_big
	res			26		mh_Wing_highrank_wigh_plus03_big
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire1" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire2" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire3" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire4" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_l" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_r" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire2" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire3" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire4" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0.25
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0.25
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0.25
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		alpha			(0,.5) (333,.3) (666,.5) (888,.3) (999,.5) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0.25
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_03" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_MID ######### #
<effect>
	 id		318
	 name		CAS_WING_HIGHRANK_MID
	<list>
	res			1		sp_butnknuckle_eyeglow
	res			2		sp_butnknuckle_eyeglow
	res			3		pt_highrank_wing_fire_pt01
	res			4		pt_highrank_wing_fire_pt02
	res			5		mh_TEST
	res			6		pt_wing_HIGHRANK_smoke
	res			7		sp_HighRank_wind
	res			8		pt_wing_HIGHRANK_smoke
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_SMA ######### #
<effect>
	 id		319
	 name		CAS_WING_HIGHRANK_SMA
	<list>
	res			1		sp_butnknuckle_eyeglow
	res			2		sp_butnknuckle_eyeglow
	res			3		pt_highrank_wing_fire_pt01
	res			4		pt_highrank_wing_fire_pt02
	res			5		sp_HighRank_wind
	res			6		pt_wing_HIGHRANK_smoke
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_BIG ######### #
<effect>
	 id		320
	 name		CAS_WING_HIGHRANK_BIG
	<list>
	res			1		sp_butnknuckle_eyeglow
	res			2		sp_butnknuckle_eyeglow
	res			3		pt_highrank_wing_fire_pt01
	res			4		pt_highrank_wing_fire_pt02
	res			5		sp_HighRank_wind
	res			6		pt_wing_HIGHRANK_smoke
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_jp_Anniv1 ######### #
<effect>
	 id		321
	 name		Emblem_jp_Anniv1
	<list>
	res			1		sp_16th_Anniversary
	res			2		pt_Emblem_16th_An_Star_1
	res			3		pt_Emblem_16th_An_Star_2
	res			4		sp_Emblem_L_16_Glow
	res			5		sp_16th_Anniversary_add
	res			6		sp_jp_Anniversary
	res			7		sp_jp_Anniversary_add
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,1) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.2) (500,.6) (999,.2) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,1) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.2) (500,.6) (999,.2) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_jp_Anniv2 ######### #
<effect>
	 id		322
	 name		Emblem_jp_Anniv2
	<list>
	res			1		pt_Emblem_10th_An_Star_3
	res			2		sp_16th_Anniversary
	res			3		pt_Emblem_16th_An_Star_1
	res			4		pt_Emblem_16th_An_Star_2
	res			5		sp_Emblem_L_16_Glow
	res			6		sp_16th_Anniversary_add
	res			7		sp_jp_Anniversary
	res			8		sp_jp_Anniversary_add
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,1) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.2) (500,.6) (999,.2) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,1) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.2) (500,.6) (999,.2) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_jp_Anniv3 ######### #
<effect>
	 id		323
	 name		Emblem_jp_Anniv3
	<list>
	res			1		sp_Emblem_L_Flakes_Wave_1
	res			2		pt_Emblem_10th_An_Star_3
	res			3		sp_Emblem_L_Flakes_Wave_1
	res			4		sp_16th_Anniversary
	res			5		sp_16th_Anniversary_add
	res			6		sp_16th_Anniversary_Wind
	res			7		pt_16th_Anniv_wing
	res			8		pt_Emblem_16th_An_Star_1
	res			9		pt_Emblem_16th_An_Star_2
	res			10		sp_Emblem_L_16_Glow
	res			11		sp_jp_Anniversary
	res			12		sp_jp_Anniversary_add
	res			13		sp_jp_Anniversary_Wind
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,0) (200,.5) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,1) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.2) (500,.6) (999,.2) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (150,.75) (800,0) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.7,.7,.7) (300,.45,.45,.45) (999,.4,.4,.4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,1) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.2) (500,.6) (999,.2) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (150,.75) (800,0) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_jp_Anniv4 ######### #
<effect>
	 id		324
	 name		Emblem_jp_Anniv4
	<list>
	res			1		sp_Emblem_L_Flakes_Wave_1
	res			2		pt_Emblem_10th_An_Star_3
	res			3		sp_Emblem_L_Flakes_Wave_1
	res			4		sp_16th_Anniversary
	res			5		sp_16th_Anniversary_add
	res			6		sp_16th_Anniversary_Wind
	res			7		sp_16th_Anniversary_wing
	res			8		pt_16th_Anniv_wing
	res			9		pt_Emblem_16th_An_Star_1
	res			10		pt_Emblem_16th_An_Star_2
	res			11		sp_Emblem_L_16_Glow
	res			12		sp_jp_Anniversary
	res			13		sp_jp_Anniversary_add
	res			14		sp_jp_Anniversary_Wind
	res			15		sp_jp_Anniversary_wing
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,0) (200,.5) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.2) (500,.6) (999,.2) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,.75) (800,0) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.55) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (300,.4,.4,.4) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.2) (500,.6) (999,.2) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,.75) (800,0) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.55) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## COS_SWD_clown_juggling ######### #
<effect>
	 id		325
	 name		COS_SWD_clown_juggling
	<list>
	res			1		mh_TEST4
	res			2		mh_clown_skull
	res			3		mh_clown_skull
	res			4		mh_clown_skull
	res			5		sp_10th_Anniv_Firework_3
	res			6		pt_clown_boom
	res			7		pt_clown_boom
	res			8		pt_clown_boom
	res			9		pt_christmas_star
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		juggling
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_Clown_juggling.skel" "effect\costume\eff_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_Clown_juggling.skel" "effect\costume\eff_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (840,1) (860,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_Clown_juggling.skel" "effect\costume\eff_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2.5 -1
		lifetime		810 880
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 -1
		lifetime		810 850
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.5 2.5 -1
		lifetime		910 1000
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0.5 2.5 -1
		lifetime		900 950
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_Clown_juggling.skel" "effect\costume\eff_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_Clown_juggling.skel" "effect\costume\eff_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_Clown_juggling.skel" "effect\costume\eff_Clown_juggling.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_MID_1_BLUE ######### #
<effect>
	 id		326
	 name		CAS_WING_HIGHRANK_MID_1_BLUE
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		pt_wing_HIGHRANK_smoke
	res			3		sp_butnknuckle_eyeglow_white
	res			4		sp_butnknuckle_eyeglow_white
	res			5		sp_HighRank_wind_BLUE
	res			6		mh_WING_HIGHRANK_MID_white
	res			7		mh_WING_HIGHRANK_MID_white
	res			8		pt_highrank_wing_fire_pt01_Blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_MID_2_BLUE ######### #
<effect>
	 id		327
	 name		CAS_WING_HIGHRANK_MID_2_BLUE
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		pt_wing_HIGHRANK_smoke
	res			3		mh_WING_HIGHRANK_MID_white
	res			4		sp_butnknuckle_eyeglow_white
	res			5		sp_butnknuckle_eyeglow_white
	res			6		pt_highrank_wing_fire_pt01_Blue
	res			7		sp_HighRank_wind_BLUE
	res			8		mh_WING_HIGHRANK_MID_white
	res			9		mh_Wing_highrank_01_BLUE
	res			10		mh_Wing_highrank_01_BLUE
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_MID_3_BLUE ######### #
<effect>
	 id		328
	 name		CAS_WING_HIGHRANK_MID_3_BLUE
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		pt_wing_HIGHRANK_smoke
	res			3		mh_WING_HIGHRANK_MID_white
	res			4		sp_butnknuckle_eyeglow_white
	res			5		sp_butnknuckle_eyeglow_white
	res			6		pt_highrank_wing_fire_pt01_Blue
	res			7		sp_HighRank_wind_BLUE
	res			8		mh_WING_HIGHRANK_MID_white
	res			9		sp_HighRank_fire_BLUE
	res			10		sp_HighRank_fire_BLUE
	res			11		mh_Wing_highrank_01_BLUE
	res			12		mh_Wing_highrank_02_BLUE
	res			13		mh_Wing_highrank_04_BLUE
	res			14		mh_Wing_highrank_03_BLUE
	res			15		mh_Wing_highrank_wigh_plus01_BLUE
	res			16		mh_Wing_highrank_wigh_plus03_BLUE
	res			17		mh_Wing_highrank_01_BLUE
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (888,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (333,1.5,1.5,1.5) (666,0.8,0.8,0.8) (999,1,1,1) 
		alpha			(0,1) (888,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1,) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_R" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_L" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 .13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 .13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		alpha			(0,.5) (333,.3) (666,.5) (888,.3) (999,.5) 
		color			(0,0,.2,1) (555,0,0.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 .13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,0,.2,1) (555,0,0.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -0.1
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0.1
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 .2
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_SMA_1_BLUE ######### #
<effect>
	 id		329
	 name		CAS_WING_HIGHRANK_SMA_1_BLUE
	<list>
	res			1		mh_WING_HIGHRANK_sma
	res			2		pt_highrank_wing_fire_pt02
	res			3		pt_wing_HIGHRANK_smoke
	res			4		sp_butnknuckle_eyeglow_white
	res			5		sp_butnknuckle_eyeglow_white
	res			6		pt_highrank_wing_fire_pt01_Blue
	res			7		mh_WING_HIGHRANK_MID_white
	res			8		sp_HighRank_wind_BLUE
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_SMA_2_BLUE ######### #
<effect>
	 id		330
	 name		CAS_WING_HIGHRANK_SMA_2_BLUE
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		pt_wing_HIGHRANK_smoke
	res			3		mh_WING_HIGHRANK_MID_white
	res			4		sp_butnknuckle_eyeglow_white
	res			5		sp_butnknuckle_eyeglow_white
	res			6		pt_highrank_wing_fire_pt01_Blue
	res			7		mh_WING_HIGHRANK_MID_white
	res			8		sp_HighRank_wind_BLUE
	res			9		mh_Wing_highrank_01_BLUE
	res			10		mh_Wing_highrank_01_BLUE
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_SMA_3_BLUE ######### #
<effect>
	 id		331
	 name		CAS_WING_HIGHRANK_SMA_3_BLUE
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		pt_wing_HIGHRANK_smoke
	res			3		mh_WING_HIGHRANK_MID_white
	res			4		sp_butnknuckle_eyeglow_white
	res			5		sp_butnknuckle_eyeglow_white
	res			6		pt_highrank_wing_fire_pt01_Blue
	res			7		mh_WING_HIGHRANK_MID_white
	res			8		sp_HighRank_wind_BLUE
	res			9		sp_HighRank_fire_BLUE
	res			10		sp_HighRank_fire_BLUE
	res			11		mh_Wing_highrank_01_BLUE
	res			12		mh_Wing_highrank_02_BLUE
	res			13		mh_Wing_highrank_03_BLUE
	res			14		mh_Wing_highrank_04_BLUE
	res			15		mh_Wing_highrank_01_BLUE
	res			16		mh_Wing_highrank_03_BLUE
	res			17		mh_Wing_highrank_wigh_plus01_sma_BLUE
	res			18		mh_Wing_highrank_wigh_plus03_sma_BLUE
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_R" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_L" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0.13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.65,.65,.65) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0.13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.65,.65,.65) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,0,.2,1) (555,0,0.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0.13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.65,.65,.65) 
		alpha			(0,.5) (333,.3) (666,.5) (888,.3) (999,.5) 
		color			(0,0,.2,1) (555,0,0.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0.13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.65,.65,.65) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_03" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_BIG_1_BLUE ######### #
<effect>
	 id		332
	 name		CAS_WING_HIGHRANK_BIG_1_BLUE
	<list>
	res			1		mh_WING_HIGHRANK_big
	res			2		pt_highrank_wing_fire_pt02
	res			3		pt_wing_HIGHRANK_smoke
	res			4		sp_butnknuckle_eyeglow_white
	res			5		sp_butnknuckle_eyeglow_white
	res			6		pt_highrank_wing_fire_pt01_Blue
	res			7		mh_WING_HIGHRANK_MID_white
	res			8		sp_HighRank_wind_BLUE
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_BIG_2_BLUE ######### #
<effect>
	 id		333
	 name		CAS_WING_HIGHRANK_BIG_2_BLUE
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		pt_wing_HIGHRANK_smoke
	res			3		mh_WING_HIGHRANK_MID_white
	res			4		sp_butnknuckle_eyeglow_white
	res			5		sp_butnknuckle_eyeglow_white
	res			6		pt_highrank_wing_fire_pt01_Blue
	res			7		mh_WING_HIGHRANK_MID_white
	res			8		sp_HighRank_wind_BLUE
	res			9		mh_Wing_highrank_01_BLUE
	res			10		mh_Wing_highrank_01_BLUE
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_BIG_3_BLUE ######### #
<effect>
	 id		334
	 name		CAS_WING_HIGHRANK_BIG_3_BLUE
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		pt_wing_HIGHRANK_smoke
	res			3		mh_WING_HIGHRANK_MID_white
	res			4		sp_butnknuckle_eyeglow_white
	res			5		sp_butnknuckle_eyeglow_white
	res			6		pt_highrank_wing_fire_pt01_Blue
	res			7		mh_WING_HIGHRANK_MID_white
	res			8		sp_HighRank_wind_BLUE
	res			9		sp_HighRank_fire_BLUE
	res			10		sp_HighRank_fire_BLUE
	res			11		mh_Wing_highrank_01_BLUE
	res			12		mh_Wing_highrank_02_BLUE
	res			13		mh_Wing_highrank_03_BLUE
	res			14		mh_Wing_highrank_04_BLUE
	res			15		mh_Wing_highrank_01_BLUE
	res			16		mh_Wing_highrank_03_BLUE
	res			17		mh_Wing_highrank_wigh_plus01_big_BLUE
	res			18		mh_Wing_highrank_wigh_plus03_big_BLUE
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_L" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_R" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0.25
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0.25
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,0,.2,1) (555,0,0.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0.25
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		alpha			(0,.5) (333,.3) (666,.5) (888,.3) (999,.5) 
		color			(0,0,.2,1) (555,0,0.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0.25
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_03" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_MID_BLUE ######### #
<effect>
	 id		335
	 name		CAS_WING_HIGHRANK_MID_BLUE
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		mh_TEST
	res			3		pt_wing_HIGHRANK_smoke
	res			4		pt_wing_HIGHRANK_smoke
	res			5		sp_butnknuckle_eyeglow_white
	res			6		sp_butnknuckle_eyeglow_white
	res			7		pt_highrank_wing_fire_pt01_Blue
	res			8		sp_HighRank_wind_BLUE
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_SMA_BLUE ######### #
<effect>
	 id		336
	 name		CAS_WING_HIGHRANK_SMA_BLUE
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		pt_wing_HIGHRANK_smoke
	res			3		sp_butnknuckle_eyeglow_white
	res			4		sp_butnknuckle_eyeglow_white
	res			5		pt_highrank_wing_fire_pt01_Blue
	res			6		sp_HighRank_wind_BLUE
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_BIG_BLUE ######### #
<effect>
	 id		337
	 name		CAS_WING_HIGHRANK_BIG_BLUE
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		pt_wing_HIGHRANK_smoke
	res			3		sp_butnknuckle_eyeglow_white
	res			4		sp_butnknuckle_eyeglow_white
	res			5		pt_highrank_wing_fire_pt01_Blue
	res			6		sp_HighRank_wind_BLUE
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## COS_ARC_clown_juggling ######### #
<effect>
	 id		338
	 name		COS_ARC_clown_juggling
	<list>
	res			1		mh_TEST4
	res			2		mh_clown_skull
	res			3		mh_clown_skull
	res			4		mh_clown_skull
	res			5		sp_10th_Anniv_Firework_3
	res			6		pt_clown_boom
	res			7		pt_clown_boom
	res			8		pt_clown_boom
	res			9		pt_christmas_star
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		juggling
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_ARC_Clown_juggling.skel" "effect\costume\eff_ARC_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_ARC_Clown_juggling.skel" "effect\costume\eff_ARC_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (840,1) (860,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_ARC_Clown_juggling.skel" "effect\costume\eff_ARC_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2.5 -1
		lifetime		810 880
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 -1
		lifetime		810 850
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.5 2.5 -1
		lifetime		910 1000
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0.5 2.5 -1
		lifetime		900 950
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_ARC_Clown_juggling.skel" "effect\costume\eff_ARC_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_ARC_Clown_juggling.skel" "effect\costume\eff_ARC_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_ARC_Clown_juggling.skel" "effect\costume\eff_ARC_Clown_juggling.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## COS_SOR_clown_juggling ######### #
<effect>
	 id		339
	 name		COS_SOR_clown_juggling
	<list>
	res			1		mh_TEST4
	res			2		mh_clown_skull
	res			3		mh_clown_skull
	res			4		mh_clown_skull
	res			5		sp_10th_Anniv_Firework_3
	res			6		pt_clown_boom
	res			7		pt_clown_boom
	res			8		pt_clown_boom
	res			9		pt_christmas_star
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		juggling
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_SOR_Clown_juggling.skel" "effect\costume\eff_SOR_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_SOR_Clown_juggling.skel" "effect\costume\eff_SOR_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (840,1) (860,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_SOR_Clown_juggling.skel" "effect\costume\eff_SOR_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2.5 -1
		lifetime		810 880
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 -1
		lifetime		810 850
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.5 2.5 -1
		lifetime		910 1000
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0.5 2.5 -1
		lifetime		900 950
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_SOR_Clown_juggling.skel" "effect\costume\eff_SOR_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_SOR_Clown_juggling.skel" "effect\costume\eff_SOR_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_SOR_Clown_juggling.skel" "effect\costume\eff_SOR_Clown_juggling.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## COS_SUM_clown_juggling ######### #
<effect>
	 id		340
	 name		COS_SUM_clown_juggling
	<list>
	res			1		mh_TEST4
	res			2		mh_clown_skull
	res			3		mh_clown_skull
	res			4		mh_clown_skull
	res			5		sp_10th_Anniv_Firework_3
	res			6		pt_clown_boom
	res			7		pt_clown_boom
	res			8		pt_clown_boom
	res			9		pt_christmas_star
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		juggling
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_SUM_Clown_juggling.skel" "effect\costume\eff_SUM_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_SUM_Clown_juggling.skel" "effect\costume\eff_SUM_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (840,1) (860,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_SUM_Clown_juggling.skel" "effect\costume\eff_SUM_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2.5 -1
		lifetime		810 880
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 -1
		lifetime		810 850
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.5 2.5 -1
		lifetime		910 1000
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0.5 2.5 -1
		lifetime		900 950
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_SUM_Clown_juggling.skel" "effect\costume\eff_SUM_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_SUM_Clown_juggling.skel" "effect\costume\eff_SUM_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_SUM_Clown_juggling.skel" "effect\costume\eff_SUM_Clown_juggling.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## COS_HIL_clown_juggling ######### #
<effect>
	 id		341
	 name		COS_HIL_clown_juggling
	<list>
	res			1		mh_TEST4
	res			2		mh_clown_skull
	res			3		mh_clown_skull
	res			4		mh_clown_skull
	res			5		sp_10th_Anniv_Firework_3
	res			6		pt_clown_boom
	res			7		pt_clown_boom
	res			8		pt_clown_boom
	res			9		pt_christmas_star
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		juggling
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_HIL_Clown_juggling.skel" "effect\costume\eff_HIL_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_HIL_Clown_juggling.skel" "effect\costume\eff_HIL_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (840,1) (860,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_HIL_Clown_juggling.skel" "effect\costume\eff_HIL_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2.5 -1
		lifetime		810 880
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 -1
		lifetime		810 850
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.5 2.5 -1
		lifetime		910 1000
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0.5 2.5 -1
		lifetime		900 950
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_HIL_Clown_juggling.skel" "effect\costume\eff_HIL_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_HIL_Clown_juggling.skel" "effect\costume\eff_HIL_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_HIL_Clown_juggling.skel" "effect\costume\eff_HIL_Clown_juggling.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## COS_WAR_clown_juggling ######### #
<effect>
	 id		342
	 name		COS_WAR_clown_juggling
	<list>
	res			1		mh_TEST4
	res			2		mh_clown_skull
	res			3		mh_clown_skull
	res			4		mh_clown_skull
	res			5		sp_10th_Anniv_Firework_3
	res			6		pt_clown_boom
	res			7		pt_clown_boom
	res			8		pt_clown_boom
	res			9		pt_christmas_star
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		juggling
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_WAR_Clown_juggling.skel" "effect\costume\eff_WAR_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_WAR_Clown_juggling.skel" "effect\costume\eff_WAR_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (840,1) (860,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_WAR_Clown_juggling.skel" "effect\costume\eff_WAR_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2.5 -1
		lifetime		810 880
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 -1
		lifetime		810 850
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.5 2.5 -1
		lifetime		910 1000
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0.5 2.5 -1
		lifetime		900 950
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_WAR_Clown_juggling.skel" "effect\costume\eff_WAR_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_WAR_Clown_juggling.skel" "effect\costume\eff_WAR_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_WAR_Clown_juggling.skel" "effect\costume\eff_WAR_Clown_juggling.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## COS_ALO_clown_juggling ######### #
<effect>
	 id		343
	 name		COS_ALO_clown_juggling
	<list>
	res			1		mh_TEST4
	res			2		mh_clown_skull
	res			3		mh_clown_skull
	res			4		mh_clown_skull
	res			5		sp_10th_Anniv_Firework_3
	res			6		pt_clown_boom
	res			7		pt_clown_boom
	res			8		pt_clown_boom
	res			9		pt_christmas_star
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		juggling
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_ALO_Clown_juggling.skel" "effect\costume\eff_ALO_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_ALO_Clown_juggling.skel" "effect\costume\eff_ALO_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (840,1) (860,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_ALO_Clown_juggling.skel" "effect\costume\eff_ALO_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2.5 -1
		lifetime		810 880
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 -1
		lifetime		810 850
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.5 2.5 -1
		lifetime		910 1000
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0.5 2.5 -1
		lifetime		900 950
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_ALO_Clown_juggling.skel" "effect\costume\eff_ALO_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_ALO_Clown_juggling.skel" "effect\costume\eff_ALO_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_ALO_Clown_juggling.skel" "effect\costume\eff_ALO_Clown_juggling.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## COS_WSU_clown_juggling ######### #
<effect>
	 id		344
	 name		COS_WSU_clown_juggling
	<list>
	res			1		mh_TEST4
	res			2		mh_clown_skull
	res			3		mh_clown_skull
	res			4		mh_clown_skull
	res			5		sp_10th_Anniv_Firework_3
	res			6		pt_clown_boom
	res			7		pt_clown_boom
	res			8		pt_clown_boom
	res			9		pt_christmas_star
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		juggling
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_WSU_Clown_juggling.skel" "effect\costume\eff_WSU_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_WSU_Clown_juggling.skel" "effect\costume\eff_WSU_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (840,1) (860,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_WSU_Clown_juggling.skel" "effect\costume\eff_WSU_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2.5 -1
		lifetime		810 880
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 -1
		lifetime		810 850
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.5 2.5 -1
		lifetime		910 1000
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0.5 2.5 -1
		lifetime		900 950
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_WSU_Clown_juggling.skel" "effect\costume\eff_WSU_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_WSU_Clown_juggling.skel" "effect\costume\eff_WSU_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_WSU_Clown_juggling.skel" "effect\costume\eff_WSU_Clown_juggling.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## COS_MSE_clown_juggling ######### #
<effect>
	 id		345
	 name		COS_MSE_clown_juggling
	<list>
	res			1		mh_TEST4
	res			2		mh_clown_skull
	res			3		mh_clown_skull
	res			4		mh_clown_skull
	res			5		sp_10th_Anniv_Firework_3
	res			6		pt_clown_boom
	res			7		pt_clown_boom
	res			8		pt_clown_boom
	res			9		pt_christmas_star
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		juggling
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_MSE_Clown_juggling.skel" "effect\costume\eff_MSE_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_MSE_Clown_juggling.skel" "effect\costume\eff_MSE_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (840,1) (860,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_MSE_Clown_juggling.skel" "effect\costume\eff_MSE_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2.5 -1
		lifetime		810 880
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 -1
		lifetime		810 850
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.5 2.5 -1
		lifetime		910 1000
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0.5 2.5 -1
		lifetime		900 950
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_MSE_Clown_juggling.skel" "effect\costume\eff_MSE_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_MSE_Clown_juggling.skel" "effect\costume\eff_MSE_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_MSE_Clown_juggling.skel" "effect\costume\eff_MSE_Clown_juggling.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## COS_BWZ_clown_juggling ######### #
<effect>
	 id		346
	 name		COS_BWZ_clown_juggling
	<list>
	res			1		mh_TEST4
	res			2		mh_clown_skull
	res			3		mh_clown_skull
	res			4		mh_clown_skull
	res			5		sp_10th_Anniv_Firework_3
	res			6		pt_clown_boom
	res			7		pt_clown_boom
	res			8		pt_clown_boom
	res			9		pt_christmas_star
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		juggling
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_BWZ_Clown_juggling.skel" "effect\costume\eff_BWZ_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_BWZ_Clown_juggling.skel" "effect\costume\eff_BWZ_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (840,1) (860,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_BWZ_Clown_juggling.skel" "effect\costume\eff_BWZ_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2.5 -1
		lifetime		810 880
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 -1
		lifetime		810 850
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.5 2.5 -1
		lifetime		910 1000
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0.5 2.5 -1
		lifetime		900 950
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_BWZ_Clown_juggling.skel" "effect\costume\eff_BWZ_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_BWZ_Clown_juggling.skel" "effect\costume\eff_BWZ_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_BWZ_Clown_juggling.skel" "effect\costume\eff_BWZ_Clown_juggling.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## COS_HWA_clown_juggling ######### #
<effect>
	 id		347
	 name		COS_HWA_clown_juggling
	<list>
	res			1		mh_TEST4
	res			2		mh_clown_skull
	res			3		mh_clown_skull
	res			4		mh_clown_skull
	res			5		sp_10th_Anniv_Firework_3
	res			6		pt_clown_boom
	res			7		pt_clown_boom
	res			8		pt_clown_boom
	res			9		pt_christmas_star
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		juggling
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_HWA_Clown_juggling.skel" "effect\costume\eff_HWA_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_HWA_Clown_juggling.skel" "effect\costume\eff_HWA_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (840,1) (860,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_HWA_Clown_juggling.skel" "effect\costume\eff_HWA_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2.5 -1
		lifetime		810 880
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 -1
		lifetime		810 850
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.5 2.5 -1
		lifetime		910 1000
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0.5 2.5 -1
		lifetime		900 950
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_HWA_Clown_juggling.skel" "effect\costume\eff_HWA_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_HWA_Clown_juggling.skel" "effect\costume\eff_HWA_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_HWA_Clown_juggling.skel" "effect\costume\eff_HWA_Clown_juggling.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## COS_DRG_clown_juggling ######### #
<effect>
	 id		348
	 name		COS_DRG_clown_juggling
	<list>
	res			1		mh_TEST4
	res			2		mh_clown_skull
	res			3		mh_clown_skull
	res			4		mh_clown_skull
	res			5		sp_10th_Anniv_Firework_3
	res			6		pt_clown_boom
	res			7		pt_clown_boom
	res			8		pt_clown_boom
	res			9		pt_christmas_star
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		juggling
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_DRG_Clown_juggling.skel" "effect\costume\eff_DRG_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_DRG_Clown_juggling.skel" "effect\costume\eff_DRG_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (840,1) (860,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_DRG_Clown_juggling.skel" "effect\costume\eff_DRG_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2.5 -1
		lifetime		810 880
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 -1
		lifetime		810 850
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.5 2.5 -1
		lifetime		910 1000
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0.5 2.5 -1
		lifetime		900 950
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_DRG_Clown_juggling.skel" "effect\costume\eff_DRG_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_DRG_Clown_juggling.skel" "effect\costume\eff_DRG_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_DRG_Clown_juggling.skel" "effect\costume\eff_DRG_Clown_juggling.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## COS_SHT_clown_juggling ######### #
<effect>
	 id		349
	 name		COS_SHT_clown_juggling
	<list>
	res			1		mh_TEST4
	res			2		mh_clown_skull
	res			3		mh_clown_skull
	res			4		mh_clown_skull
	res			5		sp_10th_Anniv_Firework_3
	res			6		pt_clown_boom
	res			7		pt_clown_boom
	res			8		pt_clown_boom
	res			9		pt_christmas_star
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		juggling
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_SHT_Clown_juggling.skel" "effect\costume\eff_SHT_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_SHT_Clown_juggling.skel" "effect\costume\eff_SHT_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (840,1) (860,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_SHT_Clown_juggling.skel" "effect\costume\eff_SHT_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2.5 -1
		lifetime		810 880
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 -1
		lifetime		810 850
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.5 2.5 -1
		lifetime		910 1000
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0.5 2.5 -1
		lifetime		900 950
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_SHT_Clown_juggling.skel" "effect\costume\eff_SHT_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_SHT_Clown_juggling.skel" "effect\costume\eff_SHT_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_SHT_Clown_juggling.skel" "effect\costume\eff_SHT_Clown_juggling.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## eff_fieldboss_whale_range ######### #
<effect>
	 id		350
	 name		eff_fieldboss_whale_range
	<list>
	res			1		mh_fieldboss_whale_range
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.6 1 .53) 
		alpha			(0 .4) (250 1) (500 .4) (750 1) (999 0.4) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.6 1.3 1.6) 
		alpha			(0 .7) (300 0) (999 0) 
		color			(0 .5 .5 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CREATE_START ######### #
<effect>
	 id		10005
	 name		CREATE_START
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		1
	</scene>

</effect>
# ######## CN_Emblem_10th_anniv_lv1 ######### #
<effect>
	 id		10006
	 name		CN_Emblem_10th_anniv_lv1
	<list>
	res			1		sp_Emblem_L_17_Glow
	res			2		sp_10th_CN_Anniversary
	res			3		sp_10th_CN_Anniversary_add
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CN_Emblem_10th_anniv_lv2 ######### #
<effect>
	 id		10007
	 name		CN_Emblem_10th_anniv_lv2
	<list>
	res			1		sp_Emblem_L_17_Glow
	res			2		pt_Emblem_L_Flakes_fire_1_M
	res			3		sp_10th_CN_Anniversary
	res			4		sp_10th_CN_Anniversary_add
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CN_Emblem_10th_anniv_lv3 ######### #
<effect>
	 id		10008
	 name		CN_Emblem_10th_anniv_lv3
	<list>
	res			1		sp_Emblem_L_17_Glow
	res			2		pt_Emblem_L_Flakes_fire_1_M
	res			3		sp_10th_CN_Anniversary
	res			4		sp_10th_CN_Anniversary_add
	res			5		sp_10th_CN_Anniversary_Wind
	res			6		sp_10th_CN_Anniversary_02
	res			7		sp_10th_CN_Anniversary_add_02
	res			8		sp_10th_CN_Anniversary_Wind_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CN_Emblem_10th_anniv_lv4 ######### #
<effect>
	 id		10009
	 name		CN_Emblem_10th_anniv_lv4
	<list>
	res			1		sp_Emblem_L_17_Glow
	res			2		sp_Emblem_17_Glow_Tail
	res			3		sp_Emblem_17_Glow_Tail
	res			4		pt_Emblem_L_Flakes_fire_1_M
	res			5		pt_Emblem_L_17_fire_1
	res			6		pt_Emblem_L_17_fire_1
	res			7		sp_10th_CN_Anniversary
	res			8		sp_10th_CN_Anniversary_add
	res			9		sp_10th_CN_Anniversary_Wind
	res			10		sp_10th_CN_Anniversary_02
	res			11		sp_10th_CN_Anniversary_add_02
	res			12		sp_10th_CN_Anniversary_Wind_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## jp_1th_Anniversary ######### #
<effect>
	 id		10010
	 name		jp_1th_Anniversary
	<list>
	res			1		pt_10th_Anniv_Star_Bom
	res			2		pt_10th_Anniv_Bubble_Bom
	res			3		sp_10th_Anniversary_JUL
	res			4		sp_10th_Anniversary_JUL
	res			5		sp_10th_Anniversary_JUL
	res			6		sp_10th_Anniversary_JUL
	res			7		sp_Simple_Circle_Wave_Add
	res			8		sp_10th_Anniversary_Line
	res			9		sp_10th_Anniversary_Line
	res			10		sp_10th_Anniversary_Line
	res			11		pt_10th_Anniv_Line_Glow
	res			12		pt_10th_Anniv_Line_Glow
	res			13		pt_10th_Anniv_Line_Glow
	res			14		sp_10th_Anniv_Firework_Blue
	res			15		sp_10th_Anniv_FW_B_Blue
	res			16		sp_10th_Anniv_Firework_1
	res			17		sp_10th_Anniv_Firework_2
	res			18		sp_10th_Anniv_Firework_3
	res			19		sp_10th_Anniv_Firework_Green
	res			20		sp_10th_Anniv_FW_B_Green
	res			21		sp_10th_Anniv_Firework_1
	res			22		sp_10th_Anniv_Firework_2
	res			23		sp_10th_Anniv_Firework_3
	res			24		sp_10th_Anniv_Firework_Purple
	res			25		sp_10th_Anniv_FW_B_Purple
	res			26		sp_10th_Anniv_Firework_1
	res			27		sp_10th_Anniv_Firework_2
	res			28		sp_10th_Anniv_Firework_3
	res			29		sp_10th_Anniv_Firework_Red
	res			30		sp_10th_Anniv_FW_B_Red
	res			31		sp_10th_Anniv_Firework_1
	res			32		sp_10th_Anniv_Firework_2
	res			33		sp_10th_Anniv_Firework_3
	res			34		sp_10th_Anniv_Firework_Yellow
	res			35		sp_10th_Anniv_FW_B_Yellow
	res			36		sp_10th_Anniv_Firework_1
	res			37		sp_10th_Anniv_Firework_2
	res			38		sp_10th_Anniv_Firework_3
	res			39		pt_10th_Anniv_Flag_Red
	res			40		pt_10th_Anniv_Flag_Green
	res			41		pt_10th_Anniv_Flag_Purple
	res			42		pt_10th_Anniv_Flag_Yellow
	res			43		pt_10th_Anniv_Flag_Blue
	res			44		pt_10th_Anniv_Star_Around
	res			45		sp_jp_1th_Anniversary
	res			46		sp_jp_1th_Anniversary_Wind
	res			47		sp_jp_1th_Anniversary_add
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 5 0
		lifetime		150 300
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 5 0
		lifetime		350 600
		animtime		0
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 4.7 0
		lifetime		100 250
		animtime		0
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		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 4.7 0
		lifetime		100 250
		animtime		0
		scale			(0,5,5,1) (999,20,20,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4.7 0
		lifetime		100 250
		animtime		0
		scale			(0,5,5,1) (999,20,20,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4.7 0
		lifetime		100 250
		animtime		0
		scale			(0,5,5,1) (999,20,20,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 5 0
		lifetime		100 250
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (300,.5) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1,1,1) (500,0,0,0) (999,0,0,0) 
		alpha			(0,0) (150,1) (300,1) (500,0) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\monster\eff_10th_Anniv_Path.skel" "effect\monster\eff_10th_Anniv_Path.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1,1,1) (600,0,0,0) (999,0,0,0) 
		alpha			(0,0) (50,0) (300,1) (600,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"eff_02" "effect\monster\eff_10th_Anniv_Path.skel" "effect\monster\eff_10th_Anniv_Path.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (400,1,1,1) (700,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,0) (400,1) (700,0) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"eff_03" "effect\monster\eff_10th_Anniv_Path.skel" "effect\monster\eff_10th_Anniv_Path.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\monster\eff_10th_Anniv_Path.skel" "effect\monster\eff_10th_Anniv_Path.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_02" "effect\monster\eff_10th_Anniv_Path.skel" "effect\monster\eff_10th_Anniv_Path.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		100 450
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_03" "effect\monster\eff_10th_Anniv_Path.skel" "effect\monster\eff_10th_Anniv_Path.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	3 5 2
		lifetime		300 800
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	3 5 2
		lifetime		350 750
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,0,0,0) (300,0,.5,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	3 5 2
		lifetime		350 650
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	3 5 2
		lifetime		400 700
		animtime		0
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	3 5 2
		lifetime		450 750
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	1 7 -2
		lifetime		200 700
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	1 7 -2
		lifetime		250 650
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,.9) (700,.9) (999,0) 
		color			(0,0,0,0) (300,0,.5,0) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
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		active			true
		startposition	1 7 -2
		lifetime		250 550
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	1 7 -2
		lifetime		300 600
		animtime		0
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		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
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		active			true
		startposition	1 7 -2
		lifetime		350 650
		animtime		0
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		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.5 7 1.5
		lifetime		230 730
		animtime		0
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		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.5 7 1.5
		lifetime		280 630
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,0,0) (300,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-.5 7 1.5
		lifetime		280 580
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-.5 7 1.5
		lifetime		330 630
		animtime		0
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-.5 7 1.5
		lifetime		330 630
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-2 5 -3
		lifetime		150 650
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-2 5 -3
		lifetime		200 600
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,0,0) (300,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

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		unitid			31
		active			true
		startposition	-2 5 -3
		lifetime		200 500
		animtime		0
		scale			(0,0,0,0) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-2 5 -3
		lifetime		250 550
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-2 5 -3
		lifetime		300 600
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	-3 7 1
		lifetime		250 750
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	-3 7 1
		lifetime		300 700
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,0,0) (300,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	-3 7 1
		lifetime		300 600
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	-3 7 1
		lifetime		350 650
		animtime		0
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	-3 7 1
		lifetime		400 700
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 3.5 0
		lifetime		150 600
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 5 0
		lifetime		200 700
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 7 0
		lifetime		350 650
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 7 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 4 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 7 0
		lifetime		300 800
		animtime		0
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		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 4.5 0
		lifetime		150 750
		animtime		0
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		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 4.5 0
		lifetime		150 500
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 4.5 0
		lifetime		150 850
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## JP_Emblem_1th_anniv_lv1 ######### #
<effect>
	 id		10011
	 name		JP_Emblem_1th_anniv_lv1
	<list>
	res			1		sp_Emblem_L_17_Glow
	res			2		sp_10th_JP_Anniversary
	res			3		sp_10th_JP_Anniversary_add
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## JP_Emblem_1th_anniv_lv2 ######### #
<effect>
	 id		10012
	 name		JP_Emblem_1th_anniv_lv2
	<list>
	res			1		sp_Emblem_L_17_Glow
	res			2		pt_Emblem_L_Flakes_fire_1_M
	res			3		sp_10th_JP_Anniversary
	res			4		sp_10th_JP_Anniversary_add
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## JP_Emblem_1th_anniv_lv3 ######### #
<effect>
	 id		10013
	 name		JP_Emblem_1th_anniv_lv3
	<list>
	res			1		sp_Emblem_L_17_Glow
	res			2		pt_Emblem_L_Flakes_fire_1_M
	res			3		sp_10th_JP_Anniversary
	res			4		sp_10th_JP_Anniversary_add
	res			5		sp_10th_JP_Anniversary_Wind
	res			6		sp_10th_JP_Anniversary_02
	res			7		sp_10th_JP_Anniversary_add_02
	res			8		sp_10th_JP_Anniversary_Wind_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## JP_Emblem_1th_anniv_lv4 ######### #
<effect>
	 id		10014
	 name		JP_Emblem_1th_anniv_lv4
	<list>
	res			1		sp_Emblem_L_17_Glow
	res			2		sp_Emblem_17_Glow_Tail
	res			3		sp_Emblem_17_Glow_Tail
	res			4		pt_Emblem_L_Flakes_fire_1_M
	res			5		pt_Emblem_L_17_fire_1
	res			6		pt_Emblem_L_17_fire_1
	res			7		sp_10th_JP_Anniversary
	res			8		sp_10th_JP_Anniversary_add
	res			9		sp_10th_JP_Anniversary_Wind
	res			10		sp_10th_JP_Anniversary_02
	res			11		sp_10th_JP_Anniversary_add_02
	res			12		sp_10th_JP_Anniversary_Wind_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## JP_Emblem_1th_anniv_2_lv1 ######### #
<effect>
	 id		10015
	 name		JP_Emblem_1th_anniv_2_lv1
	<list>
	res			1		pt_Emblem_16th_An_Star_1
	res			2		pt_Emblem_16th_An_Star_2
	res			3		sp_Emblem_L_16_Glow
	res			4		sp_JP_1th_Anniversary
	res			5		sp_JP_1th_Anniversary_add
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,1) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.2) (500,.6) (999,.2) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## JP_Emblem_1th_anniv_2_lv2 ######### #
<effect>
	 id		10016
	 name		JP_Emblem_1th_anniv_2_lv2
	<list>
	res			1		pt_Emblem_10th_An_Star_3
	res			2		pt_Emblem_16th_An_Star_1
	res			3		pt_Emblem_16th_An_Star_2
	res			4		sp_Emblem_L_16_Glow
	res			5		sp_JP_1th_Anniversary
	res			6		sp_JP_1th_Anniversary_add
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,1) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.2) (500,.6) (999,.2) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## JP_Emblem_1th_anniv_2_lv3 ######### #
<effect>
	 id		10017
	 name		JP_Emblem_1th_anniv_2_lv3
	<list>
	res			1		sp_Emblem_L_Flakes_Wave_1
	res			2		pt_Emblem_10th_An_Star_3
	res			3		sp_Emblem_L_Flakes_Wave_1
	res			4		pt_Emblem_16th_An_Star_1
	res			5		pt_Emblem_16th_An_Star_2
	res			6		sp_Emblem_L_16_Glow
	res			7		sp_JP_1th_Anniversary
	res			8		sp_JP_1th_Anniversary_add
	res			9		sp_JP_1th_Anniversary_Wind
	res			10		pt_16th_Anniv_wing
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,0) (200,.5) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,1) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.2) (500,.6) (999,.2) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (150,.75) (800,0) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (300,.4,.4,.4) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## JP_Emblem_1th_anniv_2_lv4 ######### #
<effect>
	 id		10018
	 name		JP_Emblem_1th_anniv_2_lv4
	<list>
	res			1		sp_Emblem_L_Flakes_Wave_1
	res			2		pt_Emblem_10th_An_Star_3
	res			3		sp_Emblem_L_Flakes_Wave_1
	res			4		pt_16th_Anniv_wing
	res			5		pt_Emblem_16th_An_Star_1
	res			6		pt_Emblem_16th_An_Star_2
	res			7		sp_Emblem_L_16_Glow
	res			8		sp_JP_1th_Anniversary
	res			9		sp_JP_1th_Anniversary_add
	res			10		sp_JP_1th_Anniversary_Wind
	res			11		sp_JP_1th_Anniversary_wing
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,0) (200,.5) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (300,.4,.4,.4) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .52 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.2) (500,.6) (999,.2) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,.75) (800,0) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.55) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## COS_BAR_clown_juggling ######### #
<effect>
	 id		10019
	 name		COS_BAR_clown_juggling
	<list>
	res			1		mh_TEST4
	res			2		mh_clown_skull
	res			3		mh_clown_skull
	res			4		mh_clown_skull
	res			5		sp_10th_Anniv_Firework_3
	res			6		pt_clown_boom
	res			7		pt_clown_boom
	res			8		pt_clown_boom
	res			9		pt_christmas_star
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		juggling
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_BAR_Clown_juggling.skel" "effect\costume\eff_BAR_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_BAR_Clown_juggling.skel" "effect\costume\eff_BAR_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (840,1) (860,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_BAR_Clown_juggling.skel" "effect\costume\eff_BAR_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2.5 -1
		lifetime		810 880
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 -1
		lifetime		810 850
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.5 2.5 -1
		lifetime		910 1000
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0.5 2.5 -1
		lifetime		900 950
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_BAR_Clown_juggling.skel" "effect\costume\eff_BAR_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_BAR_Clown_juggling.skel" "effect\costume\eff_BAR_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_BAR_Clown_juggling.skel" "effect\costume\eff_BAR_Clown_juggling.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_MID_1_White ######### #
<effect>
	 id		10020
	 name		CAS_WING_HIGHRANK_MID_1_White
	<list>
	res			1		mh_WING_HIGHRANK_MID
	res			2		sp_butnknuckle_eyeglow
	res			3		sp_butnknuckle_eyeglow
	res			4		pt_highrank_wing_fire_pt01
	res			5		pt_highrank_wing_fire_pt02
	res			6		sp_HighRank_wind
	res			7		pt_wing_HIGHRANK_smoke
	res			8		mh_WING_HIGHRANK_MID
	res			9		pt_highrank_wing_fire_pt02_White_Red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_MID_2_White ######### #
<effect>
	 id		10021
	 name		CAS_WING_HIGHRANK_MID_2_White
	<list>
	res			1		mh_WING_HIGHRANK_MID
	res			2		sp_HighRank_jin
	res			3		sp_butnknuckle_eyeglow
	res			4		sp_butnknuckle_eyeglow
	res			5		pt_highrank_wing_fire_pt01
	res			6		pt_highrank_wing_fire_pt02
	res			7		sp_HighRank_jin
	res			8		sp_HighRank_wind
	res			9		pt_wing_HIGHRANK_smoke
	res			10		mh_WING_HIGHRANK_MID
	res			11		mh_Wing_highrank_01
	res			12		mh_Wing_highrank_01
	res			13		pt_highrank_wing_fire_pt02_White_Red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 -.1 .5
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 -.1 .5
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_MID_3_White ######### #
<effect>
	 id		10022
	 name		CAS_WING_HIGHRANK_MID_3_White
	<list>
	res			1		mh_WING_HIGHRANK_MID
	res			2		sp_HighRank_jin
	res			3		sp_butnknuckle_eyeglow
	res			4		sp_butnknuckle_eyeglow
	res			5		sp_HighRank_jin
	res			6		sp_HighRank_jin_sphere
	res			7		sp_HighRank_jin_sphere
	res			8		sp_HighRank_jin_sphere
	res			9		sp_HighRank_jin_sphere
	res			10		sp_HighRank_jin_sphere
	res			11		pt_highrank_wing_fire_pt01
	res			12		pt_highrank_wing_fire_pt02
	res			13		mh_TEST
	res			14		sp_HighRank_wind
	res			15		pt_wing_HIGHRANK_smoke
	res			16		mh_WING_HIGHRANK_MID
	res			17		sp_HighRank_fire
	res			18		sp_HighRank_fire
	res			19		sp_HighRank_fire
	res			20		sp_HighRank_fire
	res			21		sp_HighRank_fire
	res			22		sp_HighRank_jin_sphere
	res			23		sp_HighRank_jin_sphere01
	res			24		sp_HighRank_jin_sphere02
	res			25		mh_Wing_highrank_01
	res			26		mh_Wing_highrank_02
	res			27		mh_Wing_highrank_03
	res			28		mh_Wing_highrank_04
	res			29		mh_Wing_highrank_01
	res			30		mh_Wing_highrank_03
	res			31		pt_wing_HIGHRANK_smoke02
	res			32		pt_wing_HIGHRANK_smoke02
	res			33		mh_WING_HIGHRANK_MID_wing
	res			34		mh_TEST6
	res			35		mh_Wing_highrank_wigh_plus01
	res			36		mh_Wing_highrank_wigh_plus03
	res			37		pt_highrank_wing_fire_pt02_White_Red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 -.1 .7
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 -.1 .7
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire1" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire2" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire3" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire4" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (333,1.5,1.5,1.5) (666,0.8,0.8,0.8) (999,1,1,1) 
		alpha			(0,1) (888,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1,) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_R" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_L" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0.4 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone078" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0.4 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone155" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0.4 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone163" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 -.1 .7
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 -.1 .7
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,.2) (300,0) (450,.2) (600,0) (750,.2) (999,0) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 -.1 .7
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,.5) (333,.3) (666,.5) (888,.3) (999,.5) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 .13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.4,0.4,0.4) (999,0.4,0.4,0.4) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 .13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		alpha			(0,.5) (333,.3) (666,.5) (888,.3) (999,.5) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 .13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone074" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,0,0) (999,0.7,0,0) 
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone122" 
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,0,0) (999,0.7,0,0) 
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 -0.5
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 -0.1
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0.1
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_SMA_1_White ######### #
<effect>
	 id		10023
	 name		CAS_WING_HIGHRANK_SMA_1_White
	<list>
	res			1		mh_WING_HIGHRANK_sma
	res			2		sp_butnknuckle_eyeglow
	res			3		sp_butnknuckle_eyeglow
	res			4		pt_highrank_wing_fire_pt01
	res			5		pt_highrank_wing_fire_pt02
	res			6		mh_WING_HIGHRANK_MID
	res			7		sp_HighRank_wind
	res			8		pt_wing_HIGHRANK_smoke
	res			9		pt_highrank_wing_fire_pt02_White_Red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_SMA_2_White ######### #
<effect>
	 id		10024
	 name		CAS_WING_HIGHRANK_SMA_2_White
	<list>
	res			1		mh_WING_HIGHRANK_MID
	res			2		sp_butnknuckle_eyeglow
	res			3		sp_butnknuckle_eyeglow
	res			4		pt_highrank_wing_fire_pt01
	res			5		pt_highrank_wing_fire_pt02
	res			6		sp_HighRank_jin
	res			7		sp_HighRank_jin
	res			8		mh_WING_HIGHRANK_MID
	res			9		sp_HighRank_wind
	res			10		pt_wing_HIGHRANK_smoke
	res			11		mh_Wing_highrank_01
	res			12		mh_Wing_highrank_01
	res			13		pt_highrank_wing_fire_pt02_White_Red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 -.1 .5
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 -.1 .5
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_SMA_3_White ######### #
<effect>
	 id		10025
	 name		CAS_WING_HIGHRANK_SMA_3_White
	<list>
	res			1		mh_WING_HIGHRANK_MID
	res			2		sp_butnknuckle_eyeglow
	res			3		sp_butnknuckle_eyeglow
	res			4		pt_highrank_wing_fire_pt01
	res			5		pt_highrank_wing_fire_pt02
	res			6		sp_HighRank_jin_sphere
	res			7		sp_HighRank_jin_sphere
	res			8		sp_HighRank_jin_sphere
	res			9		sp_HighRank_jin_sphere
	res			10		sp_HighRank_jin_sphere
	res			11		mh_WING_HIGHRANK_MID
	res			12		sp_HighRank_wind
	res			13		sp_HighRank_fire
	res			14		sp_HighRank_fire
	res			15		sp_HighRank_fire
	res			16		sp_HighRank_fire
	res			17		sp_HighRank_fire
	res			18		pt_wing_HIGHRANK_smoke
	res			19		mh_Wing_highrank_01
	res			20		mh_Wing_highrank_02
	res			21		mh_Wing_highrank_03
	res			22		mh_Wing_highrank_04
	res			23		mh_Wing_highrank_01
	res			24		mh_Wing_highrank_03
	res			25		mh_Wing_highrank_wigh_plus01_sma
	res			26		mh_Wing_highrank_wigh_plus03_sma
	res			27		pt_highrank_wing_fire_pt02_White_Red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire1" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire2" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire3" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire4" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_R" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_L" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire2" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire3" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire4" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0.13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.65,.65,.65) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0.13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.65,.65,.65) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0.13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.65,.65,.65) 
		alpha			(0,.5) (333,.3) (666,.5) (888,.3) (999,.5) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0.13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.65,.65,.65) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_BIG_1_White ######### #
<effect>
	 id		10026
	 name		CAS_WING_HIGHRANK_BIG_1_White
	<list>
	res			1		mh_WING_HIGHRANK_big
	res			2		sp_butnknuckle_eyeglow
	res			3		sp_butnknuckle_eyeglow
	res			4		pt_highrank_wing_fire_pt01
	res			5		pt_highrank_wing_fire_pt02
	res			6		mh_WING_HIGHRANK_MID
	res			7		sp_HighRank_wind
	res			8		pt_wing_HIGHRANK_smoke
	res			9		pt_highrank_wing_fire_pt02_White_Red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_BIG_2_White ######### #
<effect>
	 id		10027
	 name		CAS_WING_HIGHRANK_BIG_2_White
	<list>
	res			1		mh_WING_HIGHRANK_MID
	res			2		mh_WING_HIGHRANK_big
	res			3		sp_butnknuckle_eyeglow
	res			4		sp_butnknuckle_eyeglow
	res			5		pt_highrank_wing_fire_pt01
	res			6		pt_highrank_wing_fire_pt02
	res			7		sp_HighRank_jin
	res			8		sp_HighRank_jin
	res			9		mh_WING_HIGHRANK_MID
	res			10		sp_HighRank_wind
	res			11		pt_wing_HIGHRANK_smoke
	res			12		mh_Wing_highrank_01
	res			13		mh_Wing_highrank_01
	res			14		pt_highrank_wing_fire_pt02_White_Red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 -.1 .5
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 -.1 .5
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_BIG_3_White ######### #
<effect>
	 id		10028
	 name		CAS_WING_HIGHRANK_BIG_3_White
	<list>
	res			1		mh_WING_HIGHRANK_MID
	res			2		sp_butnknuckle_eyeglow
	res			3		sp_butnknuckle_eyeglow
	res			4		pt_highrank_wing_fire_pt01
	res			5		pt_highrank_wing_fire_pt02
	res			6		sp_HighRank_jin_sphere
	res			7		sp_HighRank_jin_sphere
	res			8		sp_HighRank_jin_sphere
	res			9		sp_HighRank_jin_sphere
	res			10		sp_HighRank_jin_sphere
	res			11		mh_WING_HIGHRANK_MID
	res			12		sp_HighRank_wind
	res			13		sp_HighRank_fire
	res			14		sp_HighRank_fire
	res			15		sp_HighRank_fire
	res			16		sp_HighRank_fire
	res			17		sp_HighRank_fire
	res			18		pt_wing_HIGHRANK_smoke
	res			19		mh_Wing_highrank_01
	res			20		mh_Wing_highrank_02
	res			21		mh_Wing_highrank_03
	res			22		mh_Wing_highrank_04
	res			23		mh_Wing_highrank_01
	res			24		mh_Wing_highrank_03
	res			25		mh_Wing_highrank_wigh_plus01_big
	res			26		mh_Wing_highrank_wigh_plus03_big
	res			27		pt_highrank_wing_fire_pt02_White_Red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire1" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire2" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire3" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire4" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_l" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_r" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire2" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire3" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_fire4" 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0.25
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0.25
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0.25
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		alpha			(0,.5) (333,.3) (666,.5) (888,.3) (999,.5) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0.25
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_MID_White ######### #
<effect>
	 id		10029
	 name		CAS_WING_HIGHRANK_MID_White
	<list>
	res			1		sp_butnknuckle_eyeglow
	res			2		sp_butnknuckle_eyeglow
	res			3		pt_highrank_wing_fire_pt01
	res			4		pt_highrank_wing_fire_pt02
	res			5		mh_TEST
	res			6		pt_wing_HIGHRANK_smoke
	res			7		sp_HighRank_wind
	res			8		pt_wing_HIGHRANK_smoke
	res			9		pt_highrank_wing_fire_pt02_White_Red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_SMA_White ######### #
<effect>
	 id		10030
	 name		CAS_WING_HIGHRANK_SMA_White
	<list>
	res			1		sp_butnknuckle_eyeglow
	res			2		sp_butnknuckle_eyeglow
	res			3		pt_highrank_wing_fire_pt01
	res			4		pt_highrank_wing_fire_pt02
	res			5		sp_HighRank_wind
	res			6		pt_wing_HIGHRANK_smoke
	res			7		pt_highrank_wing_fire_pt02_White_Red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_BIG_White ######### #
<effect>
	 id		10031
	 name		CAS_WING_HIGHRANK_BIG_White
	<list>
	res			1		sp_butnknuckle_eyeglow
	res			2		sp_butnknuckle_eyeglow
	res			3		pt_highrank_wing_fire_pt01
	res			4		pt_highrank_wing_fire_pt02
	res			5		sp_HighRank_wind
	res			6		pt_wing_HIGHRANK_smoke
	res			7		pt_highrank_wing_fire_pt02_White_Red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_MID_1_BLUE_White ######### #
<effect>
	 id		10032
	 name		CAS_WING_HIGHRANK_MID_1_BLUE_White
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		pt_wing_HIGHRANK_smoke
	res			3		sp_butnknuckle_eyeglow_white
	res			4		sp_butnknuckle_eyeglow_white
	res			5		sp_HighRank_wind_BLUE
	res			6		mh_WING_HIGHRANK_MID_white
	res			7		mh_WING_HIGHRANK_MID_white
	res			8		pt_highrank_wing_fire_pt01_Blue
	res			9		pt_highrank_wing_fire_pt02_White_Blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_MID_2_BLUE_White ######### #
<effect>
	 id		10033
	 name		CAS_WING_HIGHRANK_MID_2_BLUE_White
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		pt_wing_HIGHRANK_smoke
	res			3		mh_WING_HIGHRANK_MID_white
	res			4		sp_butnknuckle_eyeglow_white
	res			5		sp_butnknuckle_eyeglow_white
	res			6		pt_highrank_wing_fire_pt01_Blue
	res			7		sp_HighRank_wind_BLUE
	res			8		mh_WING_HIGHRANK_MID_white
	res			9		mh_Wing_highrank_01_BLUE
	res			10		mh_Wing_highrank_01_BLUE
	res			11		pt_highrank_wing_fire_pt02_White_Blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_MID_3_BLUE_White ######### #
<effect>
	 id		10034
	 name		CAS_WING_HIGHRANK_MID_3_BLUE_White
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		pt_wing_HIGHRANK_smoke
	res			3		mh_WING_HIGHRANK_MID_white
	res			4		sp_butnknuckle_eyeglow_white
	res			5		sp_butnknuckle_eyeglow_white
	res			6		pt_highrank_wing_fire_pt01_Blue
	res			7		sp_HighRank_wind_BLUE
	res			8		mh_WING_HIGHRANK_MID_white
	res			9		sp_HighRank_fire_BLUE
	res			10		sp_HighRank_fire_BLUE
	res			11		mh_Wing_highrank_01_BLUE
	res			12		mh_Wing_highrank_02_BLUE
	res			13		mh_Wing_highrank_04_BLUE
	res			14		mh_Wing_highrank_03_BLUE
	res			15		mh_Wing_highrank_wigh_plus01_BLUE
	res			16		mh_Wing_highrank_wigh_plus03_BLUE
	res			17		mh_Wing_highrank_01_BLUE
	res			18		pt_highrank_wing_fire_pt02_White_Blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (888,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (333,1.5,1.5,1.5) (666,0.8,0.8,0.8) (999,1,1,1) 
		alpha			(0,1) (888,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1,) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_R" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_L" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 .13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 .13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		alpha			(0,.5) (333,.3) (666,.5) (888,.3) (999,.5) 
		color			(0,0,.2,1) (555,0,0.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 .13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,0,.2,1) (555,0,0.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -0.1
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0.1
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 .2
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.8,.8,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_SMA_1_BLUE_White ######### #
<effect>
	 id		10035
	 name		CAS_WING_HIGHRANK_SMA_1_BLUE_White
	<list>
	res			1		mh_WING_HIGHRANK_sma
	res			2		pt_highrank_wing_fire_pt02
	res			3		pt_wing_HIGHRANK_smoke
	res			4		sp_butnknuckle_eyeglow_white
	res			5		sp_butnknuckle_eyeglow_white
	res			6		pt_highrank_wing_fire_pt01_Blue
	res			7		mh_WING_HIGHRANK_MID_white
	res			8		sp_HighRank_wind_BLUE
	res			9		pt_highrank_wing_fire_pt02_White_Blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_SMA_2_BLUE_White ######### #
<effect>
	 id		10036
	 name		CAS_WING_HIGHRANK_SMA_2_BLUE_White
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		pt_wing_HIGHRANK_smoke
	res			3		mh_WING_HIGHRANK_MID_white
	res			4		sp_butnknuckle_eyeglow_white
	res			5		sp_butnknuckle_eyeglow_white
	res			6		pt_highrank_wing_fire_pt01_Blue
	res			7		mh_WING_HIGHRANK_MID_white
	res			8		sp_HighRank_wind_BLUE
	res			9		mh_Wing_highrank_01_BLUE
	res			10		mh_Wing_highrank_01_BLUE
	res			11		pt_highrank_wing_fire_pt02_White_Blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_SMA_3_BLUE_White ######### #
<effect>
	 id		10037
	 name		CAS_WING_HIGHRANK_SMA_3_BLUE_White
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		pt_wing_HIGHRANK_smoke
	res			3		mh_WING_HIGHRANK_MID_white
	res			4		sp_butnknuckle_eyeglow_white
	res			5		sp_butnknuckle_eyeglow_white
	res			6		pt_highrank_wing_fire_pt01_Blue
	res			7		mh_WING_HIGHRANK_MID_white
	res			8		sp_HighRank_wind_BLUE
	res			9		sp_HighRank_fire_BLUE
	res			10		sp_HighRank_fire_BLUE
	res			11		mh_Wing_highrank_01_BLUE
	res			12		mh_Wing_highrank_02_BLUE
	res			13		mh_Wing_highrank_03_BLUE
	res			14		mh_Wing_highrank_04_BLUE
	res			15		mh_Wing_highrank_01_BLUE
	res			16		mh_Wing_highrank_03_BLUE
	res			17		mh_Wing_highrank_wigh_plus01_sma_BLUE
	res			18		mh_Wing_highrank_wigh_plus03_sma_BLUE
	res			19		pt_highrank_wing_fire_pt02_White_Blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_R" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_L" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0.13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.65,.65,.65) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0.13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.65,.65,.65) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,0,.2,1) (555,0,0.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0.13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.65,.65,.65) 
		alpha			(0,.5) (333,.3) (666,.5) (888,.3) (999,.5) 
		color			(0,0,.2,1) (555,0,0.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0.13
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,.65,.65,.65) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_BIG_1_BLUE_White ######### #
<effect>
	 id		10038
	 name		CAS_WING_HIGHRANK_BIG_1_BLUE_White
	<list>
	res			1		mh_WING_HIGHRANK_big
	res			2		pt_highrank_wing_fire_pt02
	res			3		pt_wing_HIGHRANK_smoke
	res			4		sp_butnknuckle_eyeglow_white
	res			5		sp_butnknuckle_eyeglow_white
	res			6		pt_highrank_wing_fire_pt01_Blue
	res			7		mh_WING_HIGHRANK_MID_white
	res			8		sp_HighRank_wind_BLUE
	res			9		pt_highrank_wing_fire_pt02_White_Blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_BIG_2_BLUE_White ######### #
<effect>
	 id		10039
	 name		CAS_WING_HIGHRANK_BIG_2_BLUE_White
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		pt_wing_HIGHRANK_smoke
	res			3		mh_WING_HIGHRANK_MID_white
	res			4		sp_butnknuckle_eyeglow_white
	res			5		sp_butnknuckle_eyeglow_white
	res			6		pt_highrank_wing_fire_pt01_Blue
	res			7		mh_WING_HIGHRANK_MID_white
	res			8		sp_HighRank_wind_BLUE
	res			9		mh_Wing_highrank_01_BLUE
	res			10		mh_Wing_highrank_01_BLUE
	res			11		pt_highrank_wing_fire_pt02_White_Blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_BIG_3_BLUE_White ######### #
<effect>
	 id		10040
	 name		CAS_WING_HIGHRANK_BIG_3_BLUE_White
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		pt_wing_HIGHRANK_smoke
	res			3		mh_WING_HIGHRANK_MID_white
	res			4		sp_butnknuckle_eyeglow_white
	res			5		sp_butnknuckle_eyeglow_white
	res			6		pt_highrank_wing_fire_pt01_Blue
	res			7		mh_WING_HIGHRANK_MID_white
	res			8		sp_HighRank_wind_BLUE
	res			9		sp_HighRank_fire_BLUE
	res			10		sp_HighRank_fire_BLUE
	res			11		mh_Wing_highrank_01_BLUE
	res			12		mh_Wing_highrank_02_BLUE
	res			13		mh_Wing_highrank_03_BLUE
	res			14		mh_Wing_highrank_04_BLUE
	res			15		mh_Wing_highrank_01_BLUE
	res			16		mh_Wing_highrank_03_BLUE
	res			17		mh_Wing_highrank_wigh_plus01_big_BLUE
	res			18		mh_Wing_highrank_wigh_plus03_big_BLUE
	res			19		pt_highrank_wing_fire_pt02_White_Blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_L" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eye_R" 
		alpha			(0,0) (150,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0.25
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0.25
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,0,.2,1) (555,0,0.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0.25
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		alpha			(0,.5) (333,.3) (666,.5) (888,.3) (999,.5) 
		color			(0,0,.2,1) (555,0,0.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0.25
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,0.9,0.9,0.9) 
		alpha			(0,0) (150,.3) (300,0) (450,.3) (600,0) (750,.3) (999,0) 
		color			(0,1,.2,0) (555,1,0.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_plus_03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_MID_BLUE_White ######### #
<effect>
	 id		10041
	 name		CAS_WING_HIGHRANK_MID_BLUE_White
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		mh_TEST
	res			3		pt_wing_HIGHRANK_smoke
	res			4		pt_wing_HIGHRANK_smoke
	res			5		sp_butnknuckle_eyeglow_white
	res			6		sp_butnknuckle_eyeglow_white
	res			7		pt_highrank_wing_fire_pt01_Blue
	res			8		sp_HighRank_wind_BLUE
	res			9		pt_highrank_wing_fire_pt02_White_Blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_SMA_BLUE_White ######### #
<effect>
	 id		10042
	 name		CAS_WING_HIGHRANK_SMA_BLUE_White
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		pt_wing_HIGHRANK_smoke
	res			3		sp_butnknuckle_eyeglow_white
	res			4		sp_butnknuckle_eyeglow_white
	res			5		pt_highrank_wing_fire_pt01_Blue
	res			6		sp_HighRank_wind_BLUE
	res			7		pt_highrank_wing_fire_pt02_White_Blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CAS_WING_HIGHRANK_BIG_BLUE_White ######### #
<effect>
	 id		10043
	 name		CAS_WING_HIGHRANK_BIG_BLUE_White
	<list>
	res			1		pt_highrank_wing_fire_pt02
	res			2		pt_wing_HIGHRANK_smoke
	res			3		sp_butnknuckle_eyeglow_white
	res			4		sp_butnknuckle_eyeglow_white
	res			5		pt_highrank_wing_fire_pt01_Blue
	res			6		sp_HighRank_wind_BLUE
	res			7		pt_highrank_wing_fire_pt02_White_Blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1,1,3.5) 
		alpha			(0,.0) (500,.3) (999,.0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		scale			(0,1.1,1.1,1.1) (500,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (555,.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MAIN" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Armillary_Sphere_Ring_01 ######### #
<effect>
	 id		10044
	 name		Armillary_Sphere_Ring_01
	<list>
	res			1		sp_Armillary_Sphere_ring_01
	res			2		sp_Armillary_Sphere_round_01
	res			3		sp_Armillary_Sphere_jin_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 8 8 8) (250 10 10 10) (500 8 8 8) (750 10 10 10) (999 8 8 8) 
		alpha			(0 .2) (500 .5) (999 .2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5.5 5.5 5.5) 
		alpha			(0 .4) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Emblem_Christmas_bell_6 ######### #
<effect>
	 id		10045
	 name		Emblem_Christmas_bell_6
	<list>
	res			1		sp_jingle_bells_5
	res			2		sp_jingle_bells_5_add
	res			3		sp_jingle_bells_5_Wind
	res			4		pt_Emblem_10th_An_Star_1
	res			5		pt_Emblem_10th_An_Star_2
	res			6		pt_jingle_star_1
	res			7		pt_jingle_star_2
	res			8		pt_Emblem_L_Flakes_snow_2_M
	res			9		pt_Emblem_L_Flakes_snow_1_S
	res			10		pt_direction_yellow_03_1
	res			11		pt_direction_yellow_03_1
	res			12		sp_airsmashing_ringwave_yellow
	res			13		sp_airsmashing_ringwave_yellow
	res			14		pt_jingle_box
	res			15		pt_smoke_crack_yellow
	res			16		pt_Blackhole_pat_01
	res			17		sp_airsmashing_ringwave_yellow
	res			18		sp_airsmashing_ringwave_yellow
	res			19		sp_jingle_bells_6
	res			20		sp_jingle_bells_6_add
	res			21		sp_jingle_bells_6_Wind
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.3) (500,.6) (999,.3) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (200,1.5,1.5,1.5) (500,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,.8) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,.8) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.6,0.6,0.6) (999,0.2,0.2,0.2) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_EMBLEM_02_04" "effect\monster\effect_EMBLEM_bat1.skel" "effect\monster\effect_EMBLEM_bat1.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.6,0.6,0.6) (999,0.2,0.2,0.2) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_EMBLEM_02_06" "effect\monster\effect_EMBLEM_bat1.skel" "effect\monster\effect_EMBLEM_bat1.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .68 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0) (150,.7) (600,.7) (999,0) 
		color			(0,1,.5,.5) (500,1,0,0) (999,1,.5,.5) 
		rotation		(0,360) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .68 0
		lifetime		500 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,1.7,1.7,1.7) 
		alpha			(0,0) (150,.7) (600,.7) (999,0) 
		color			(0,0,1,0) (500,.5,1,.5) (999,0,1,0) 
		rotation		(0,-360) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .65 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,0.4) (400,0.4) (999,0) 
		color			(0,1,0,0) (500,.5,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,0) (999,1,.8,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .68 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,0.3,0.3,0.3) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,.7) (600,.7) (999,0) 
		color			(0,0,1,0) (500,.5,1,.5) (999,0,1,0) 
		rotation		(0,360) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .68 0
		lifetime		500 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.3,0.3,0.3) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,.7) (600,.7) (999,0) 
		color			(0,1,.5,.5) (500,1,0,0) (999,1,.5,.5) 
		rotation		(0,-360) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,1) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,.1) (500,.3) (999,.1) 
		color			(0,1,.5,1) (500,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (200,1.5,1.5,1.5) (500,1,1,1) (700,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.1) (500,.3) (999,.1) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (200,25) (500,0) (700,-25) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (200,.1,.72,0) (500,0,.7,0) (700,-.1,.72,0) (999,0,.7,0) 
		</control>

	</scene>

</effect>
# ######## WING_Carrot_01_Mid ######### #
<effect>
	 id		10046
	 name		WING_Carrot_01_Mid
	<list>
	res			1		mh_TEST2
	res			2		sp_renekcrnoe_stand_orange
	res			3		pt_white_short_light_01#
	res			4		pt_CarrotWing_light_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Pos_wing_rotate" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Pos_wing_rotate" 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Pos_wing_rotate" 
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		true
		active			true
		</control>

	</scene>

</effect>
# ######## WING_Carrot_02_Mid ######### #
<effect>
	 id		10047
	 name		WING_Carrot_02_Mid
	<list>
	res			1		mh_TEST2
	res			2		sp_renekcrnoe_stand_orange
	res			3		pt_CarrotWing_light
	res			4		pt_CarrotWing_light_01
	res			5		pt_CarrotWing_Sun
	res			6		pt_CarrotWing_Sun_02
	res			7		sp_renekcrnoe_stand_orange
	res			8		pt_Cloud_CarrotWing_white
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Pos_wing_rotate" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Pos_wing_rotate" 
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		true
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Pos_wing_rotate" 
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_point_03" 
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_point_03" 
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_point_03" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_point_01" 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## WING_Carrot_03_Mid ######### #
<effect>
	 id		10048
	 name		WING_Carrot_03_Mid
	<list>
	res			1		pt_Cloud_G_rain_4
	res			2		mh_TEST2
	res			3		sp_renekcrnoe_stand_orange
	res			4		pt_Cloud_CarrotWing
	res			5		sp_high_lank_light
	res			6		pt_white_short_light_01#
	res			7		pt_CarrotWing_light
	res			8		pt_CarrotWing_light_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_point_01" 
		scale			(0,0,0,0) (150,1,1,1) (999,.5,.5,2) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Pos_wing_rotate" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_point_01" 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Pos_wing_rotate" 
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Pos_wing_rotate" 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			false
		bone_animation	"=" "" "" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Pos_wing_rotate" 
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Pos_wing_rotate" 
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		true
		active			true
		</control>

	</scene>

</effect>
# ######## WING_Carrot_04_Mid ######### #
<effect>
	 id		10049
	 name		WING_Carrot_04_Mid
	<list>
	res			1		mh_TEST2
	res			2		sp_renekcrnoe_stand_orange
	res			3		sp_high_lank_light
	res			4		pt_white_short_light_01#
	res			5		pt_CarrotWing_light
	res			6		pt_CarrotWing_snow
	res			7		pt_Cloud_CarrotWing_white02
	res			8		sp_white_01#
	res			9		pt_pet_snowfox_snow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Pos_wing_rotate" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Pos_wing_rotate" 
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Pos_wing_rotate" 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Pos_wing_rotate" 
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_point_01" 
		scale			(0,0,0,0) (150,1,1,1) (999,2,2,2) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_point_01" 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Pos_wing_rotate" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_point_01" 
		scale			(0,0,0,0) (150,1,1,1) (999,2,2,2) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WING_Carrot2_01_MID ######### #
<effect>
	 id		10050
	 name		WING_Carrot2_01_MID
	<list>
	res			1		pt_white_short_light_01#
	res			2		pt_CarrotWing_light_01
	res			3		sp_renekcrnoe_stand_orange
	res			4		mh_TEST5
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_main" 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_main" 
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_main" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## WING_Carrot2_02_MID ######### #
<effect>
	 id		10051
	 name		WING_Carrot2_02_MID
	<list>
	res			1		mh_TEST6
	res			2		sp_renekcrnoe_stand_orange
	res			3		sp_renekcrnoe_stand_orange
	res			4		pt_CarrotWing_light_01
	res			5		pt_CarrotWing_Sun
	res			6		pt_CarrotWing_Sun_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_main" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_point_03" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_main" 
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_point_03" 
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_point_03" 
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WING_Carrot2_03_MID ######### #
<effect>
	 id		10052
	 name		WING_Carrot2_03_MID
	<list>
	res			1		mh_TEST7
	res			2		pt_Cloud_G_rain_4
	res			3		sp_renekcrnoe_stand_orange
	res			4		pt_Cloud_CarrotWing
	res			5		sp_high_lank_light
	res			6		pt_CarrotWing_light
	res			7		pt_CarrotWing_light_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_point_01" 
		scale			(0,0,0,0) (150,1,1,1) (999,.5,.5,2) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_main" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_point_01" 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_main" 
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_main" 
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_main" 
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		true
		active			true
		</control>

	</scene>

</effect>
# ######## WING_Carrot2_04_MID ######### #
<effect>
	 id		10053
	 name		WING_Carrot2_04_MID
	<list>
	res			1		mh_TEST8
	res			2		sp_renekcrnoe_stand_orange
	res			3		sp_high_lank_light
	res			4		sp_white_01#
	res			5		pt_CarrotWing_light
	res			6		pt_CarrotWing_snow
	res			7		pt_pet_snowfox_snow
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_main" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_main" 
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_main" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing_main" 
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_point_01" 
		scale			(0,0,0,0) (150,1,1,1) (999,2,2,2) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_point_01" 
		scale			(0,0,0,0) (150,1,1,1) (999,2,2,2) 
		alpha			(0,0) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_COS_Suit_MoneyGun ######### #
<effect>
	 id		10054
	 name		SWD_COS_Suit_MoneyGun
	<list>
	res			1		mh_SWD_Test
	res			2		mh_SWD_MoneyGun
	res			3		mh_Suit_Money_01
	res			4		mh_Suit_Money_01_1
	res			5		mh_Suit_Money_01_1
	res			6		mh_Suit_Money_01_1
	res			7		mh_Suit_Money_01_1
	res			8		mh_Suit_Money_01_1
	res			9		mh_Suit_Money_01_1
	res			10		mh_Suit_Money_01_1
	res			11		pt_Suit_Money_pt_01
	res			12		pt_Suit_Money_pt_01_1
	res			13		sp_Suit_Sunglass_glow_01
	res			14		dc_Suit_ground_01
	res			15		sp_SWD_Suit_Sunglass_halo_01
	res			16		sp_Suit_Sunglass_glow_01
	res			17		sp_SWD_Suit_Body_glow_01
	res			18		sp_SWD_Suit_Body_glow_01_yellow
	res			19		pt_Suit_Money_explode_01
	res			20		pt_Suit_Money_dollar_explode_01
	res			21		pt_Suit_Money_Body_explode_01
	res			22		pt_Suit_Money_pt_green_01
	res			23		pt_Suit_Money_pt_yellow_01
	res			24		mh_Suit_Falling_Money_01
	res			25		mh_Suit_Falling_Money_01
	res			26		mh_Suit_Falling_Money_01
	res			27		mh_Suit_Falling_Money_01
	res			28		mh_Suit_Falling_Money_01
	res			29		mh_Suit_Falling_Money_01
	res			30		mh_Suit_Falling_Money_01
	res			31		mh_Suit_Falling_Money_01
	res			32		mh_Suit_Falling_Money_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 0) (400 0) (440 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .01 .25
		lifetime		460 510
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .01 .25
		lifetime		510 560
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .01 .25
		lifetime		560 610
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .01 .25
		lifetime		610 660
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .01 .25
		lifetime		660 710
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .01 .25
		lifetime		710 760
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .01 .25
		lifetime		760 810
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 20 .7 .7) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_SWD_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_SWD_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (330 2 2 2) (400 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (320 1 1 1) (350 3.5 3.5 3.5) 
		alpha			(0 0) (100 0) (200 1) (300 1) (350 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_SWD_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_SWD_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 15 .5 .5) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		rotation		(0 -25) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_SWD_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_SWD_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	3 2.5 -4
		lifetime		420 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	2 2.5 -3.5
		lifetime		500 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	1 3 -3.2
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 3.2 -3
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-1 3.4 -3.5
		lifetime		600 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-2 3.7 -4
		lifetime		610 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	1 3.2 -5
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 3.4 -5.2
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	3 2.3 -4.8
		lifetime		430 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ALO_COS_Suit_MoneyGun ######### #
<effect>
	 id		10055
	 name		ALO_COS_Suit_MoneyGun
	<list>
	res			1		mh_Suit_Money_01
	res			2		mh_Suit_Money_01_1
	res			3		mh_Suit_Money_01_1
	res			4		mh_Suit_Money_01_1
	res			5		mh_Suit_Money_01_1
	res			6		mh_Suit_Money_01_1
	res			7		mh_Suit_Money_01_1
	res			8		mh_Suit_Money_01_1
	res			9		pt_Suit_Money_pt_01
	res			10		pt_Suit_Money_pt_01_1
	res			11		sp_Suit_Sunglass_glow_01
	res			12		dc_Suit_ground_01
	res			13		sp_SWD_Suit_Sunglass_halo_01
	res			14		sp_Suit_Sunglass_glow_01
	res			15		sp_SWD_Suit_Body_glow_01
	res			16		sp_SWD_Suit_Body_glow_01_yellow
	res			17		pt_Suit_Money_explode_01
	res			18		pt_Suit_Money_dollar_explode_01
	res			19		pt_Suit_Money_Body_explode_01
	res			20		pt_Suit_Money_pt_green_01
	res			21		pt_Suit_Money_pt_yellow_01
	res			22		mh_Suit_Falling_Money_01
	res			23		mh_Suit_Falling_Money_01
	res			24		mh_Suit_Falling_Money_01
	res			25		mh_Suit_Falling_Money_01
	res			26		mh_Suit_Falling_Money_01
	res			27		mh_Suit_Falling_Money_01
	res			28		mh_Suit_Falling_Money_01
	res			29		mh_Suit_Falling_Money_01
	res			30		mh_Suit_Falling_Money_01
	res			31		mh_ALO_Test
	res			32		mh_ALO_MoneyGun
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 0) (400 0) (440 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .01 .25
		lifetime		460 510
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .01 .25
		lifetime		510 560
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .01 .25
		lifetime		560 610
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .01 .25
		lifetime		610 660
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .01 .25
		lifetime		660 710
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .01 .25
		lifetime		710 760
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .01 .25
		lifetime		760 810
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 20 .7 .7) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_ALO_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_ALO_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (330 2 2 2) (400 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (320 1 1 1) (350 3.5 3.5 3.5) 
		alpha			(0 0) (100 0) (200 1) (300 1) (350 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_ALO_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_ALO_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 15 .5 .5) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		rotation		(0 -25) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_ALO_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_ALO_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	3 2.5 -4
		lifetime		420 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 2.5 -3.5
		lifetime		500 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 3 -3.2
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3.2 -3
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-1 3.4 -3.5
		lifetime		600 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2 3.7 -4
		lifetime		610 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1 3.2 -5
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.4 -5.2
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	3 2.3 -4.8
		lifetime		430 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ARC_COS_Suit_MoneyGun ######### #
<effect>
	 id		10056
	 name		ARC_COS_Suit_MoneyGun
	<list>
	res			1		mh_Suit_Money_01
	res			2		mh_Suit_Money_01_1
	res			3		mh_Suit_Money_01_1
	res			4		mh_Suit_Money_01_1
	res			5		mh_Suit_Money_01_1
	res			6		mh_Suit_Money_01_1
	res			7		mh_Suit_Money_01_1
	res			8		mh_Suit_Money_01_1
	res			9		pt_Suit_Money_pt_01
	res			10		pt_Suit_Money_pt_01_1
	res			11		sp_Suit_Sunglass_glow_01
	res			12		dc_Suit_ground_01
	res			13		sp_SWD_Suit_Sunglass_halo_01
	res			14		sp_Suit_Sunglass_glow_01
	res			15		sp_SWD_Suit_Body_glow_01
	res			16		sp_SWD_Suit_Body_glow_01_yellow
	res			17		pt_Suit_Money_explode_01
	res			18		pt_Suit_Money_dollar_explode_01
	res			19		pt_Suit_Money_Body_explode_01
	res			20		pt_Suit_Money_pt_green_01
	res			21		pt_Suit_Money_pt_yellow_01
	res			22		mh_Suit_Falling_Money_01
	res			23		mh_Suit_Falling_Money_01
	res			24		mh_Suit_Falling_Money_01
	res			25		mh_Suit_Falling_Money_01
	res			26		mh_Suit_Falling_Money_01
	res			27		mh_Suit_Falling_Money_01
	res			28		mh_Suit_Falling_Money_01
	res			29		mh_Suit_Falling_Money_01
	res			30		mh_Suit_Falling_Money_01
	res			31		mh_Suit_test
	res			32		mh_ARC_MoneyGun
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 0) (400 0) (440 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .01 .25
		lifetime		460 510
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .01 .25
		lifetime		510 560
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .01 .25
		lifetime		560 610
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .01 .25
		lifetime		610 660
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .01 .25
		lifetime		660 710
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .01 .25
		lifetime		710 760
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .01 .25
		lifetime		760 810
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 20 .7 .7) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_ARC_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_ARC_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (330 2 2 2) (400 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (320 1 1 1) (350 3.5 3.5 3.5) 
		alpha			(0 0) (100 0) (200 1) (300 1) (350 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_ARC_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_ARC_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 15 .5 .5) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		rotation		(0 -25) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_ARC_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_ARC_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	3 2.5 -4
		lifetime		420 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 2.5 -3.5
		lifetime		500 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 3 -3.2
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3.2 -3
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-1 3.4 -3.5
		lifetime		600 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2 3.7 -4
		lifetime		610 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1 3.2 -5
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.4 -5.2
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	3 2.3 -4.8
		lifetime		430 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_COS_Suit_MoneyGun ######### #
<effect>
	 id		10057
	 name		WAR_COS_Suit_MoneyGun
	<list>
	res			1		mh_Suit_Money_01
	res			2		mh_Suit_Money_01_1
	res			3		mh_Suit_Money_01_1
	res			4		mh_Suit_Money_01_1
	res			5		mh_Suit_Money_01_1
	res			6		mh_Suit_Money_01_1
	res			7		mh_Suit_Money_01_1
	res			8		mh_Suit_Money_01_1
	res			9		pt_Suit_Money_pt_01
	res			10		pt_Suit_Money_pt_01_1
	res			11		sp_Suit_Sunglass_glow_01
	res			12		dc_Suit_ground_01
	res			13		sp_SWD_Suit_Sunglass_halo_01
	res			14		sp_Suit_Sunglass_glow_01
	res			15		sp_SWD_Suit_Body_glow_01
	res			16		sp_SWD_Suit_Body_glow_01_yellow
	res			17		pt_Suit_Money_explode_01
	res			18		pt_Suit_Money_dollar_explode_01
	res			19		pt_Suit_Money_Body_explode_01
	res			20		pt_Suit_Money_pt_green_01
	res			21		pt_Suit_Money_pt_yellow_01
	res			22		mh_Suit_Falling_Money_01
	res			23		mh_Suit_Falling_Money_01
	res			24		mh_Suit_Falling_Money_01
	res			25		mh_Suit_Falling_Money_01
	res			26		mh_Suit_Falling_Money_01
	res			27		mh_Suit_Falling_Money_01
	res			28		mh_Suit_Falling_Money_01
	res			29		mh_Suit_Falling_Money_01
	res			30		mh_Suit_Falling_Money_01
	res			31		mh_Suit_test
	res			32		mh_WAR_MoneyGun
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 0) (400 0) (440 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .01 .25
		lifetime		460 510
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .01 .25
		lifetime		510 560
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .01 .25
		lifetime		560 610
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .01 .25
		lifetime		610 660
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .01 .25
		lifetime		660 710
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .01 .25
		lifetime		710 760
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .01 .25
		lifetime		760 810
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 20 .7 .7) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_WAR_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_WAR_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (330 2 2 2) (400 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (320 1 1 1) (350 3.5 3.5 3.5) 
		alpha			(0 0) (100 0) (200 1) (300 1) (350 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_WAR_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_WAR_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 15 .5 .5) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		rotation		(0 -25) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_WAR_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_WAR_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	3 2.5 -4
		lifetime		420 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 2.5 -3.5
		lifetime		500 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 3 -3.2
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3.2 -3
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-1 3.4 -3.5
		lifetime		600 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2 3.7 -4
		lifetime		610 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1 3.2 -5
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.4 -5.2
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	3 2.3 -4.8
		lifetime		430 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DRG_COS_Suit_MoneyGun ######### #
<effect>
	 id		10058
	 name		DRG_COS_Suit_MoneyGun
	<list>
	res			1		mh_Suit_Money_01
	res			2		mh_Suit_Money_01_1
	res			3		mh_Suit_Money_01_1
	res			4		mh_Suit_Money_01_1
	res			5		mh_Suit_Money_01_1
	res			6		mh_Suit_Money_01_1
	res			7		mh_Suit_Money_01_1
	res			8		mh_Suit_Money_01_1
	res			9		pt_Suit_Money_pt_01
	res			10		pt_Suit_Money_pt_01_1
	res			11		sp_Suit_Sunglass_glow_01
	res			12		dc_Suit_ground_01
	res			13		sp_SWD_Suit_Sunglass_halo_01
	res			14		sp_Suit_Sunglass_glow_01
	res			15		sp_SWD_Suit_Body_glow_01
	res			16		sp_SWD_Suit_Body_glow_01_yellow
	res			17		pt_Suit_Money_explode_01
	res			18		pt_Suit_Money_dollar_explode_01
	res			19		pt_Suit_Money_Body_explode_01
	res			20		pt_Suit_Money_pt_green_01
	res			21		pt_Suit_Money_pt_yellow_01
	res			22		mh_Suit_Falling_Money_01
	res			23		mh_Suit_Falling_Money_01
	res			24		mh_Suit_Falling_Money_01
	res			25		mh_Suit_Falling_Money_01
	res			26		mh_Suit_Falling_Money_01
	res			27		mh_Suit_Falling_Money_01
	res			28		mh_Suit_Falling_Money_01
	res			29		mh_Suit_Falling_Money_01
	res			30		mh_Suit_Falling_Money_01
	res			31		mh_Suit_test
	res			32		mh_DRG_MoneyGun
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 0) (400 0) (440 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .01 .25
		lifetime		460 510
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .01 .25
		lifetime		510 560
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .01 .25
		lifetime		560 610
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .01 .25
		lifetime		610 660
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .01 .25
		lifetime		660 710
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .01 .25
		lifetime		710 760
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .01 .25
		lifetime		760 810
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 20 .7 .7) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_DRG_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_DRG_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (330 2 2 2) (400 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (320 1 1 1) (350 3.5 3.5 3.5) 
		alpha			(0 0) (100 0) (200 1) (300 1) (350 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_DRG_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_DRG_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 15 .5 .5) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		rotation		(0 -25) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_DRG_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_DRG_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	3 2.5 -4
		lifetime		420 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 2.5 -3.5
		lifetime		500 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 3 -3.2
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3.2 -3
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-1 3.4 -3.5
		lifetime		600 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2 3.7 -4
		lifetime		610 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1 3.2 -5
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.4 -5.2
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	3 2.3 -4.8
		lifetime		430 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_COS_Suit_MoneyGun ######### #
<effect>
	 id		10059
	 name		BAR_COS_Suit_MoneyGun
	<list>
	res			1		mh_Suit_Money_01
	res			2		mh_Suit_Money_01_1
	res			3		mh_Suit_Money_01_1
	res			4		mh_Suit_Money_01_1
	res			5		mh_Suit_Money_01_1
	res			6		mh_Suit_Money_01_1
	res			7		mh_Suit_Money_01_1
	res			8		mh_Suit_Money_01_1
	res			9		pt_Suit_Money_pt_01
	res			10		pt_Suit_Money_pt_01_1
	res			11		sp_Suit_Sunglass_glow_01
	res			12		dc_Suit_ground_01
	res			13		sp_SWD_Suit_Sunglass_halo_01
	res			14		sp_Suit_Sunglass_glow_01
	res			15		sp_SWD_Suit_Body_glow_01
	res			16		sp_SWD_Suit_Body_glow_01_yellow
	res			17		pt_Suit_Money_explode_01
	res			18		pt_Suit_Money_dollar_explode_01
	res			19		pt_Suit_Money_Body_explode_01
	res			20		pt_Suit_Money_pt_green_01
	res			21		pt_Suit_Money_pt_yellow_01
	res			22		mh_Suit_Falling_Money_01
	res			23		mh_Suit_Falling_Money_01
	res			24		mh_Suit_Falling_Money_01
	res			25		mh_Suit_Falling_Money_01
	res			26		mh_Suit_Falling_Money_01
	res			27		mh_Suit_Falling_Money_01
	res			28		mh_Suit_Falling_Money_01
	res			29		mh_Suit_Falling_Money_01
	res			30		mh_Suit_Falling_Money_01
	res			31		mh_Suit_test
	res			32		mh_BAR_MoneyGun
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 0) (400 0) (440 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .01 .25
		lifetime		460 510
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .01 .25
		lifetime		510 560
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .01 .25
		lifetime		560 610
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .01 .25
		lifetime		610 660
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .01 .25
		lifetime		660 710
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .01 .25
		lifetime		710 760
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .01 .25
		lifetime		760 810
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 20 .7 .7) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_BAR_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_BAR_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (330 2 2 2) (400 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (320 1 1 1) (350 3.5 3.5 3.5) 
		alpha			(0 0) (100 0) (200 1) (300 1) (350 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_BAR_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_BAR_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 15 .5 .5) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		rotation		(0 -25) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_BAR_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_BAR_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	3 2.5 -4
		lifetime		420 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 2.5 -3.5
		lifetime		500 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 3 -3.2
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3.2 -3
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-1 3.4 -3.5
		lifetime		600 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2 3.7 -4
		lifetime		610 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1 3.2 -5
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.4 -5.2
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	3 2.3 -4.8
		lifetime		430 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_COS_Suit_MoneyGun ######### #
<effect>
	 id		10060
	 name		BWZ_COS_Suit_MoneyGun
	<list>
	res			1		mh_Suit_Money_01
	res			2		mh_Suit_Money_01_1
	res			3		mh_Suit_Money_01_1
	res			4		mh_Suit_Money_01_1
	res			5		mh_Suit_Money_01_1
	res			6		mh_Suit_Money_01_1
	res			7		mh_Suit_Money_01_1
	res			8		mh_Suit_Money_01_1
	res			9		pt_Suit_Money_pt_01
	res			10		pt_Suit_Money_pt_01_1
	res			11		sp_Suit_Sunglass_glow_01
	res			12		dc_Suit_ground_01
	res			13		sp_SWD_Suit_Sunglass_halo_01
	res			14		sp_Suit_Sunglass_glow_01
	res			15		sp_SWD_Suit_Body_glow_01
	res			16		sp_SWD_Suit_Body_glow_01_yellow
	res			17		pt_Suit_Money_explode_01
	res			18		pt_Suit_Money_dollar_explode_01
	res			19		pt_Suit_Money_Body_explode_01
	res			20		pt_Suit_Money_pt_green_01
	res			21		pt_Suit_Money_pt_yellow_01
	res			22		mh_Suit_Falling_Money_01
	res			23		mh_Suit_Falling_Money_01
	res			24		mh_Suit_Falling_Money_01
	res			25		mh_Suit_Falling_Money_01
	res			26		mh_Suit_Falling_Money_01
	res			27		mh_Suit_Falling_Money_01
	res			28		mh_Suit_Falling_Money_01
	res			29		mh_Suit_Falling_Money_01
	res			30		mh_Suit_Falling_Money_01
	res			31		mh_Suit_test
	res			32		mh_BWZ_MoneyGun
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 0) (400 0) (440 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .01 .25
		lifetime		460 510
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .01 .25
		lifetime		510 560
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .01 .25
		lifetime		560 610
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .01 .25
		lifetime		610 660
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .01 .25
		lifetime		660 710
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .01 .25
		lifetime		710 760
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .01 .25
		lifetime		760 810
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 20 .7 .7) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_BWZ_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_BWZ_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (330 2 2 2) (400 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (320 1 1 1) (350 3.5 3.5 3.5) 
		alpha			(0 0) (100 0) (200 1) (300 1) (350 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_BWZ_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_BWZ_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 15 .5 .5) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		rotation		(0 -25) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_BWZ_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_BWZ_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	3 2.5 -4
		lifetime		420 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 2.5 -3.5
		lifetime		500 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 3 -3.2
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3.2 -3
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-1 3.4 -3.5
		lifetime		600 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2 3.7 -4
		lifetime		610 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1 3.2 -5
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.4 -5.2
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	3 2.3 -4.8
		lifetime		430 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## HIL_COS_Suit_MoneyGun ######### #
<effect>
	 id		10061
	 name		HIL_COS_Suit_MoneyGun
	<list>
	res			1		mh_Suit_Money_01
	res			2		mh_Suit_Money_01_1
	res			3		mh_Suit_Money_01_1
	res			4		mh_Suit_Money_01_1
	res			5		mh_Suit_Money_01_1
	res			6		mh_Suit_Money_01_1
	res			7		mh_Suit_Money_01_1
	res			8		mh_Suit_Money_01_1
	res			9		pt_Suit_Money_pt_01
	res			10		pt_Suit_Money_pt_01_1
	res			11		sp_Suit_Sunglass_glow_01
	res			12		dc_Suit_ground_01
	res			13		sp_SWD_Suit_Sunglass_halo_01
	res			14		sp_Suit_Sunglass_glow_01
	res			15		sp_SWD_Suit_Body_glow_01
	res			16		sp_SWD_Suit_Body_glow_01_yellow
	res			17		pt_Suit_Money_explode_01
	res			18		pt_Suit_Money_dollar_explode_01
	res			19		pt_Suit_Money_Body_explode_01
	res			20		pt_Suit_Money_pt_green_01
	res			21		pt_Suit_Money_pt_yellow_01
	res			22		mh_Suit_Falling_Money_01
	res			23		mh_Suit_Falling_Money_01
	res			24		mh_Suit_Falling_Money_01
	res			25		mh_Suit_Falling_Money_01
	res			26		mh_Suit_Falling_Money_01
	res			27		mh_Suit_Falling_Money_01
	res			28		mh_Suit_Falling_Money_01
	res			29		mh_Suit_Falling_Money_01
	res			30		mh_Suit_Falling_Money_01
	res			31		mh_Suit_test
	res			32		mh_HIL_MoneyGun
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 0) (400 0) (440 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .01 .25
		lifetime		460 510
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .01 .25
		lifetime		510 560
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .01 .25
		lifetime		560 610
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .01 .25
		lifetime		610 660
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .01 .25
		lifetime		660 710
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .01 .25
		lifetime		710 760
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .01 .25
		lifetime		760 810
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 20 .7 .7) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_HIL_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_HIL_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (330 2 2 2) (400 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (320 1 1 1) (350 3.5 3.5 3.5) 
		alpha			(0 0) (100 0) (200 1) (300 1) (350 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_HIL_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_HIL_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 15 .5 .5) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		rotation		(0 -25) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_HIL_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_HIL_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	3 2.5 -4
		lifetime		420 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 2.5 -3.5
		lifetime		500 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 3 -3.2
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3.2 -3
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-1 3.4 -3.5
		lifetime		600 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2 3.7 -4
		lifetime		610 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1 3.2 -5
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.4 -5.2
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	3 2.3 -4.8
		lifetime		430 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## HWA_COS_Suit_MoneyGun ######### #
<effect>
	 id		10062
	 name		HWA_COS_Suit_MoneyGun
	<list>
	res			1		mh_Suit_Money_01
	res			2		mh_Suit_Money_01_1
	res			3		mh_Suit_Money_01_1
	res			4		mh_Suit_Money_01_1
	res			5		mh_Suit_Money_01_1
	res			6		mh_Suit_Money_01_1
	res			7		mh_Suit_Money_01_1
	res			8		mh_Suit_Money_01_1
	res			9		pt_Suit_Money_pt_01
	res			10		pt_Suit_Money_pt_01_1
	res			11		sp_Suit_Sunglass_glow_01
	res			12		dc_Suit_ground_01
	res			13		sp_SWD_Suit_Sunglass_halo_01
	res			14		sp_Suit_Sunglass_glow_01
	res			15		sp_SWD_Suit_Body_glow_01
	res			16		sp_SWD_Suit_Body_glow_01_yellow
	res			17		pt_Suit_Money_explode_01
	res			18		pt_Suit_Money_dollar_explode_01
	res			19		pt_Suit_Money_Body_explode_01
	res			20		pt_Suit_Money_pt_green_01
	res			21		pt_Suit_Money_pt_yellow_01
	res			22		mh_Suit_Falling_Money_01
	res			23		mh_Suit_Falling_Money_01
	res			24		mh_Suit_Falling_Money_01
	res			25		mh_Suit_Falling_Money_01
	res			26		mh_Suit_Falling_Money_01
	res			27		mh_Suit_Falling_Money_01
	res			28		mh_Suit_Falling_Money_01
	res			29		mh_Suit_Falling_Money_01
	res			30		mh_Suit_Falling_Money_01
	res			31		mh_Suit_test
	res			32		mh_HWA_MoneyGun
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 0) (400 0) (440 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .01 .25
		lifetime		460 510
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .01 .25
		lifetime		510 560
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .01 .25
		lifetime		560 610
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .01 .25
		lifetime		610 660
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .01 .25
		lifetime		660 710
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .01 .25
		lifetime		710 760
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .01 .25
		lifetime		760 810
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 20 .7 .7) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_HWA_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_HWA_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (330 2 2 2) (400 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (320 1 1 1) (350 3.5 3.5 3.5) 
		alpha			(0 0) (100 0) (200 1) (300 1) (350 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_HWA_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_HWA_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 15 .5 .5) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		rotation		(0 -25) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_HWA_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_HWA_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	3 2.5 -4
		lifetime		420 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 2.5 -3.5
		lifetime		500 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 3 -3.2
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3.2 -3
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-1 3.4 -3.5
		lifetime		600 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2 3.7 -4
		lifetime		610 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1 3.2 -5
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.4 -5.2
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	3 2.3 -4.8
		lifetime		430 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MSE_COS_Suit_MoneyGun ######### #
<effect>
	 id		10063
	 name		MSE_COS_Suit_MoneyGun
	<list>
	res			1		mh_Suit_Money_01
	res			2		mh_Suit_Money_01_1
	res			3		mh_Suit_Money_01_1
	res			4		mh_Suit_Money_01_1
	res			5		mh_Suit_Money_01_1
	res			6		mh_Suit_Money_01_1
	res			7		mh_Suit_Money_01_1
	res			8		mh_Suit_Money_01_1
	res			9		pt_Suit_Money_pt_01
	res			10		pt_Suit_Money_pt_01_1
	res			11		sp_Suit_Sunglass_glow_01
	res			12		dc_Suit_ground_01
	res			13		sp_SWD_Suit_Sunglass_halo_01
	res			14		sp_Suit_Sunglass_glow_01
	res			15		sp_SWD_Suit_Body_glow_01
	res			16		sp_SWD_Suit_Body_glow_01_yellow
	res			17		pt_Suit_Money_explode_01
	res			18		pt_Suit_Money_dollar_explode_01
	res			19		pt_Suit_Money_Body_explode_01
	res			20		pt_Suit_Money_pt_green_01
	res			21		pt_Suit_Money_pt_yellow_01
	res			22		mh_Suit_Falling_Money_01
	res			23		mh_Suit_Falling_Money_01
	res			24		mh_Suit_Falling_Money_01
	res			25		mh_Suit_Falling_Money_01
	res			26		mh_Suit_Falling_Money_01
	res			27		mh_Suit_Falling_Money_01
	res			28		mh_Suit_Falling_Money_01
	res			29		mh_Suit_Falling_Money_01
	res			30		mh_Suit_Falling_Money_01
	res			31		mh_Suit_test
	res			32		mh_MSE_MoneyGun
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 0) (400 0) (440 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .01 .25
		lifetime		460 510
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .01 .25
		lifetime		510 560
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .01 .25
		lifetime		560 610
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .01 .25
		lifetime		610 660
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .01 .25
		lifetime		660 710
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .01 .25
		lifetime		710 760
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .01 .25
		lifetime		760 810
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 20 .7 .7) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_MSE_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_MSE_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (330 2 2 2) (400 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (320 1 1 1) (350 3.5 3.5 3.5) 
		alpha			(0 0) (100 0) (200 1) (300 1) (350 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_MSE_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_MSE_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 15 .5 .5) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		rotation		(0 -25) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_MSE_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_MSE_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	3 2.5 -4
		lifetime		420 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 2.5 -3.5
		lifetime		500 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 3 -3.2
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3.2 -3
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-1 3.4 -3.5
		lifetime		600 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2 3.7 -4
		lifetime		610 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1 3.2 -5
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.4 -5.2
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	3 2.3 -4.8
		lifetime		430 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_COS_Suit_MoneyGun ######### #
<effect>
	 id		10064
	 name		SOR_COS_Suit_MoneyGun
	<list>
	res			1		mh_Suit_Money_01
	res			2		mh_Suit_Money_01_1
	res			3		mh_Suit_Money_01_1
	res			4		mh_Suit_Money_01_1
	res			5		mh_Suit_Money_01_1
	res			6		mh_Suit_Money_01_1
	res			7		mh_Suit_Money_01_1
	res			8		mh_Suit_Money_01_1
	res			9		pt_Suit_Money_pt_01
	res			10		pt_Suit_Money_pt_01_1
	res			11		sp_Suit_Sunglass_glow_01
	res			12		dc_Suit_ground_01
	res			13		sp_SWD_Suit_Sunglass_halo_01
	res			14		sp_Suit_Sunglass_glow_01
	res			15		sp_SWD_Suit_Body_glow_01
	res			16		sp_SWD_Suit_Body_glow_01_yellow
	res			17		pt_Suit_Money_explode_01
	res			18		pt_Suit_Money_dollar_explode_01
	res			19		pt_Suit_Money_Body_explode_01
	res			20		pt_Suit_Money_pt_green_01
	res			21		pt_Suit_Money_pt_yellow_01
	res			22		mh_Suit_Falling_Money_01
	res			23		mh_Suit_Falling_Money_01
	res			24		mh_Suit_Falling_Money_01
	res			25		mh_Suit_Falling_Money_01
	res			26		mh_Suit_Falling_Money_01
	res			27		mh_Suit_Falling_Money_01
	res			28		mh_Suit_Falling_Money_01
	res			29		mh_Suit_Falling_Money_01
	res			30		mh_Suit_Falling_Money_01
	res			31		mh_Suit_test
	res			32		mh_SOR_MoneyGun
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 0) (400 0) (440 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .01 .25
		lifetime		460 510
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .01 .25
		lifetime		510 560
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .01 .25
		lifetime		560 610
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .01 .25
		lifetime		610 660
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .01 .25
		lifetime		660 710
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .01 .25
		lifetime		710 760
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .01 .25
		lifetime		760 810
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 20 .7 .7) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_SOR_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_SOR_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (330 2 2 2) (400 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (320 1 1 1) (350 3.5 3.5 3.5) 
		alpha			(0 0) (100 0) (200 1) (300 1) (350 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_SOR_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_SOR_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 15 .5 .5) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		rotation		(0 -25) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_SOR_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_SOR_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	3 2.5 -4
		lifetime		420 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 2.5 -3.5
		lifetime		500 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 3 -3.2
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3.2 -3
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-1 3.4 -3.5
		lifetime		600 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2 3.7 -4
		lifetime		610 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1 3.2 -5
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.4 -5.2
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	3 2.3 -4.8
		lifetime		430 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SUM_COS_Suit_MoneyGun ######### #
<effect>
	 id		10065
	 name		SUM_COS_Suit_MoneyGun
	<list>
	res			1		mh_Suit_Money_01
	res			2		mh_Suit_Money_01_1
	res			3		mh_Suit_Money_01_1
	res			4		mh_Suit_Money_01_1
	res			5		mh_Suit_Money_01_1
	res			6		mh_Suit_Money_01_1
	res			7		mh_Suit_Money_01_1
	res			8		mh_Suit_Money_01_1
	res			9		pt_Suit_Money_pt_01
	res			10		pt_Suit_Money_pt_01_1
	res			11		sp_Suit_Sunglass_glow_01
	res			12		dc_Suit_ground_01
	res			13		sp_SWD_Suit_Sunglass_halo_01
	res			14		sp_Suit_Sunglass_glow_01
	res			15		sp_SWD_Suit_Body_glow_01
	res			16		sp_SWD_Suit_Body_glow_01_yellow
	res			17		pt_Suit_Money_explode_01
	res			18		pt_Suit_Money_dollar_explode_01
	res			19		pt_Suit_Money_Body_explode_01
	res			20		pt_Suit_Money_pt_green_01
	res			21		pt_Suit_Money_pt_yellow_01
	res			22		mh_Suit_Falling_Money_01
	res			23		mh_Suit_Falling_Money_01
	res			24		mh_Suit_Falling_Money_01
	res			25		mh_Suit_Falling_Money_01
	res			26		mh_Suit_Falling_Money_01
	res			27		mh_Suit_Falling_Money_01
	res			28		mh_Suit_Falling_Money_01
	res			29		mh_Suit_Falling_Money_01
	res			30		mh_Suit_Falling_Money_01
	res			31		mh_Suit_test
	res			32		mh_SUM_MoneyGun
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 0) (400 0) (440 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .01 .25
		lifetime		460 510
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .01 .25
		lifetime		510 560
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .01 .25
		lifetime		560 610
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .01 .25
		lifetime		610 660
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .01 .25
		lifetime		660 710
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .01 .25
		lifetime		710 760
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .01 .25
		lifetime		760 810
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 20 .7 .7) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_SUM_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_SUM_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (330 2 2 2) (400 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (320 1 1 1) (350 3.5 3.5 3.5) 
		alpha			(0 0) (100 0) (200 1) (300 1) (350 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_SUM_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_SUM_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 15 .5 .5) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		rotation		(0 -25) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_SUM_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_SUM_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	3 2.5 -4
		lifetime		420 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 2.5 -3.5
		lifetime		500 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 3 -3.2
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3.2 -3
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-1 3.4 -3.5
		lifetime		600 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2 3.7 -4
		lifetime		610 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1 3.2 -5
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.4 -5.2
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	3 2.3 -4.8
		lifetime		430 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_COS_Suit_MoneyGun ######### #
<effect>
	 id		10066
	 name		WSU_COS_Suit_MoneyGun
	<list>
	res			1		mh_Suit_Money_01
	res			2		mh_Suit_Money_01_1
	res			3		mh_Suit_Money_01_1
	res			4		mh_Suit_Money_01_1
	res			5		mh_Suit_Money_01_1
	res			6		mh_Suit_Money_01_1
	res			7		mh_Suit_Money_01_1
	res			8		mh_Suit_Money_01_1
	res			9		pt_Suit_Money_pt_01
	res			10		pt_Suit_Money_pt_01_1
	res			11		sp_Suit_Sunglass_glow_01
	res			12		dc_Suit_ground_01
	res			13		sp_SWD_Suit_Sunglass_halo_01
	res			14		sp_Suit_Sunglass_glow_01
	res			15		sp_SWD_Suit_Body_glow_01
	res			16		sp_SWD_Suit_Body_glow_01_yellow
	res			17		pt_Suit_Money_explode_01
	res			18		pt_Suit_Money_dollar_explode_01
	res			19		pt_Suit_Money_Body_explode_01
	res			20		pt_Suit_Money_pt_green_01
	res			21		pt_Suit_Money_pt_yellow_01
	res			22		mh_Suit_Falling_Money_01
	res			23		mh_Suit_Falling_Money_01
	res			24		mh_Suit_Falling_Money_01
	res			25		mh_Suit_Falling_Money_01
	res			26		mh_Suit_Falling_Money_01
	res			27		mh_Suit_Falling_Money_01
	res			28		mh_Suit_Falling_Money_01
	res			29		mh_Suit_Falling_Money_01
	res			30		mh_Suit_Falling_Money_01
	res			31		mh_Suit_test
	res			32		mh_WSU_MoneyGun
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 0) (400 0) (440 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .01 .25
		lifetime		460 510
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .01 .25
		lifetime		510 560
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .01 .25
		lifetime		560 610
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .01 .25
		lifetime		610 660
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .01 .25
		lifetime		660 710
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .01 .25
		lifetime		710 760
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .01 .25
		lifetime		760 810
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 20 .7 .7) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_WSU_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_WSU_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (330 2 2 2) (400 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (320 1 1 1) (350 3.5 3.5 3.5) 
		alpha			(0 0) (100 0) (200 1) (300 1) (350 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_WSU_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_WSU_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 15 .5 .5) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		rotation		(0 -25) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_WSU_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_WSU_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	3 2.5 -4
		lifetime		420 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 2.5 -3.5
		lifetime		500 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 3 -3.2
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3.2 -3
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-1 3.4 -3.5
		lifetime		600 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2 3.7 -4
		lifetime		610 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1 3.2 -5
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.4 -5.2
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	3 2.3 -4.8
		lifetime		430 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_COS_Suit_MoneyGun ######### #
<effect>
	 id		10067
	 name		SHT_COS_Suit_MoneyGun
	<list>
	res			1		mh_Suit_Money_01
	res			2		mh_Suit_Money_01_1
	res			3		mh_Suit_Money_01_1
	res			4		mh_Suit_Money_01_1
	res			5		mh_Suit_Money_01_1
	res			6		mh_Suit_Money_01_1
	res			7		mh_Suit_Money_01_1
	res			8		mh_Suit_Money_01_1
	res			9		pt_Suit_Money_pt_01
	res			10		pt_Suit_Money_pt_01_1
	res			11		sp_Suit_Sunglass_glow_01
	res			12		dc_Suit_ground_01
	res			13		sp_SWD_Suit_Sunglass_halo_01
	res			14		sp_Suit_Sunglass_glow_01
	res			15		sp_SWD_Suit_Body_glow_01
	res			16		sp_SWD_Suit_Body_glow_01_yellow
	res			17		pt_Suit_Money_explode_01
	res			18		pt_Suit_Money_dollar_explode_01
	res			19		pt_Suit_Money_Body_explode_01
	res			20		pt_Suit_Money_pt_green_01
	res			21		pt_Suit_Money_pt_yellow_01
	res			22		mh_Suit_Falling_Money_01
	res			23		mh_Suit_Falling_Money_01
	res			24		mh_Suit_Falling_Money_01
	res			25		mh_Suit_Falling_Money_01
	res			26		mh_Suit_Falling_Money_01
	res			27		mh_Suit_Falling_Money_01
	res			28		mh_Suit_Falling_Money_01
	res			29		mh_Suit_Falling_Money_01
	res			30		mh_Suit_Falling_Money_01
	res			31		mh_Suit_test
	res			32		mh_SHT_MoneyGun
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 0) (400 0) (440 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .01 .25
		lifetime		460 510
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .01 .25
		lifetime		510 560
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .01 .25
		lifetime		560 610
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .01 .25
		lifetime		610 660
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .01 .25
		lifetime		660 710
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .01 .25
		lifetime		710 760
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .01 .25
		lifetime		760 810
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 20 .7 .7) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_SHT_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_SHT_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (330 2 2 2) (400 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (320 1 1 1) (350 3.5 3.5 3.5) 
		alpha			(0 0) (100 0) (200 1) (300 1) (350 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_SHT_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_SHT_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 15 .5 .5) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		rotation		(0 -25) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_SHT_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_SHT_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	3 2.5 -4
		lifetime		420 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 2.5 -3.5
		lifetime		500 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 3 -3.2
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3.2 -3
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-1 3.4 -3.5
		lifetime		600 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2 3.7 -4
		lifetime		610 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1 3.2 -5
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.4 -5.2
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	3 2.3 -4.8
		lifetime		430 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tiger_talisman_04 ######### #
<effect>
	 id		10068
	 name		tiger_talisman_04
	<list>
	res			1		dc_tiger_tal_04
	res			2		dc_tiger_tal#_04
	res			3		dc_tiger_tal#_04
	res			4		dc_tiger_tal#_04
	res			5		dc_tiger_yell
	res			6		dc_tiger_tal_04
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (999,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.7) (700,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (555,.8) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (999,.9) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_talisman_01 ######### #
<effect>
	 id		10069
	 name		18th_talisman_01
	<list>
	res			1		dc_18th_tal01
	res			2		dc_16th_glow
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.9) (555,.7) (999,.9) 
		color			(0,.7,.7,.7) 
		rotation		(0,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (333,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,.4) (555,.5) (999,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_talisman_02 ######### #
<effect>
	 id		10070
	 name		18th_talisman_02
	<list>
	res			1		dc_18th_tal02
	res			2		dc_16th_glow
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.9) (555,.7) (999,.9) 
		color			(0,.7,.7,.7) 
		rotation		(0,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (333,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,.4) (555,.5) (999,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_talisman_03 ######### #
<effect>
	 id		10071
	 name		18th_talisman_03
	<list>
	res			1		dc_18th_tal03
	res			2		dc_16th_glow
	res			3		sp_18th_tal_ring
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (555,.5) (999,.7) 
		color			(0,.7,.7,.7) 
		rotation		(0,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (333,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,.4) (555,.5) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_talisman_04 ######### #
<effect>
	 id		10072
	 name		18th_talisman_04
	<list>
	res			1		dc_18th_tal04
	res			2		dc_16th_glow
	res			3		sp_18th_tal_bom
	res			4		sp_18th_tal_ring
	res			5		pt_18th_tal_light
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (555,.5) (999,.7) 
		color			(0,.7,.7,.7) 
		rotation		(0,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (333,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,.4) (555,.5) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_COS_Suit_MoneyGun ######### #
<effect>
	 id		10073
	 name		MAL_COS_Suit_MoneyGun
	<list>
	res			1		mh_Suit_Money_01
	res			2		mh_Suit_Money_01_1
	res			3		mh_Suit_Money_01_1
	res			4		mh_Suit_Money_01_1
	res			5		mh_Suit_Money_01_1
	res			6		mh_Suit_Money_01_1
	res			7		mh_Suit_Money_01_1
	res			8		mh_Suit_Money_01_1
	res			9		mh_Suit_Falling_Money_01
	res			10		mh_Suit_Falling_Money_01
	res			11		mh_Suit_Falling_Money_01
	res			12		mh_Suit_Falling_Money_01
	res			13		mh_Suit_Falling_Money_01
	res			14		mh_Suit_Falling_Money_01
	res			15		mh_Suit_Falling_Money_01
	res			16		pt_Suit_Money_Body_explode_01
	res			17		pt_Suit_Money_dollar_explode_01
	res			18		pt_Suit_Money_explode_01
	res			19		pt_Suit_Money_pt_01
	res			20		pt_Suit_Money_pt_01_1
	res			21		pt_Suit_Money_pt_yellow_01
	res			22		dc_Suit_ground_01
	res			23		sp_Suit_Sunglass_glow_01
	res			24		sp_SWD_Suit_Sunglass_halo_01
	res			25		sp_Suit_Sunglass_glow_01
	res			26		sp_SWD_Suit_Body_glow_01
	res			27		sp_SWD_Suit_Body_glow_01_yellow
	res			28		mh_MAL_MoneyGun
	res			29		mh_Suit_Falling_Money_01
	res			30		mh_Suit_Falling_Money_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 0) (400 0) (440 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .01 .25
		lifetime		460 510
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .01 .25
		lifetime		510 560
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .01 .25
		lifetime		560 610
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .01 .25
		lifetime		610 660
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .01 .25
		lifetime		660 710
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .01 .25
		lifetime		710 760
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .01 .25
		lifetime		760 810
		animtime		1
		scale			(0 1.3 1.3 1.3) (999 1.5 2.5 1.5) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	3 2.5 -4
		lifetime		420 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	2 2.5 -3.5
		lifetime		500 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1 3 -3.2
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3.2 -3
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1 3.4 -3.5
		lifetime		600 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-2 3.7 -4
		lifetime		610 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1 3.2 -5
		lifetime		530 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		alpha			(0 0) (200 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		450 950
		animtime		0
		scale			(0 1 1 1) (700 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (330 2 2 2) (400 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 20 .7 .7) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_MAL_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_MAL_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (320 1 1 1) (350 3.5 3.5 3.5) 
		alpha			(0 0) (100 0) (200 1) (300 1) (350 0) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_MAL_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_MAL_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 15 .5 .5) 
		alpha			(0 0) (300 0) (350 1) (400 0) 
		rotation		(0 -25) 
		randomstart		false
		active			true
		bone_animation	"Sunglasses" "Effect\costume\EFF_MAL_SuitMOMNEY_GUN.skel" "Effect\costume\EFF_MAL_SuitMOMNEY_GUN.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1 0
		lifetime		300 400
		animtime		0
		scale			(0 0 0 0) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.4 -5.2
		lifetime		580 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	3 2.3 -4.8
		lifetime		430 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (500 1) (700 1) (999 0) 
		rotation		(0 -120) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## COS_MAL_clown_juggling ######### #
<effect>
	 id		10074
	 name		COS_MAL_clown_juggling
	<list>
	res			1		mh_TEST4
	res			2		mh_clown_skull
	res			3		mh_clown_skull
	res			4		mh_clown_skull
	res			5		sp_10th_Anniv_Firework_3
	res			6		pt_clown_boom
	res			7		pt_clown_boom
	res			8		pt_clown_boom
	res			9		pt_christmas_star
	res			10		pt_christmas_star
	res			11		pt_christmas_star
	</list>
	<scene>
	 sceneid		1
	 name		juggling
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_MAL_Clown_juggling.skel" "effect\costume\eff_MAL_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (900,1) (920,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_MAL_Clown_juggling.skel" "effect\costume\eff_MAL_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (110,1) (840,1) (860,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_MAL_Clown_juggling.skel" "effect\costume\eff_MAL_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2.5 -1
		lifetime		810 880
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 -1
		lifetime		810 850
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.5 2.5 -1
		lifetime		910 1000
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0.5 2.5 -1
		lifetime		900 950
		animtime		0
		scale			(0,.1,.1,.1) (200,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"ball1" "effect\costume\eff_SHT_Clown_juggling.skel" "effect\costume\eff_SHT_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"ball3" "effect\costume\eff_SHT_Clown_juggling.skel" "effect\costume\eff_SHT_Clown_juggling.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,.3,.3,.3) (700,.2,.2,.2) 
		alpha			(0,0) (100,0) (110,1) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"ball5" "effect\costume\eff_SHT_Clown_juggling.skel" "effect\costume\eff_SHT_Clown_juggling.anim" 0 0 0
		</control>

	</scene>

</effect>
</cate>


# -------------------------- Hit ------------------------ #
<cate> 6 Hit
</cate>


# -------------------------- item ------------------------ #
<cate> 7 item
</cate>


# -------------------------- UI ------------------------ #
<cate> 8 UI
# ######## ui_itemupgrade ######### #
<effect>
	 id		4000
	 name		ui_itemupgrade
	<list>
	res			1		sp_GuildMark_yellow_circle_01_ac10
	res			2		sp_GuildMark_yellow_circle_01_ac10
	res			3		sp_GuildMark_yellow_circle_01_ac10
	res			4		sp_GuildMark_yellow_circle_02_ac10
	res			5		sp_GuildMark_yellow_circle_02_ac10
	res			6		sp_GuildMark_yellow_circle_02_ac10
	res			7		sp_GuildMark_yellow_point_01_ac10
	res			8		sp_GuildMark_yellow_point_01_ac10
	res			9		sp_GuildMark_Item_jin_01_ac10
	res			10		sp_GuildMark_Item_jin_02_ac10
	res			11		sp_GuildMark_Item_jin_01_ac10
	res			12		pt_Blackhole_pat_02_ac10	
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.7,.5,.3) (999,.7,.4,.3) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-2.4 5.3 0
		lifetime		70 1650
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.7,.5,.3) (999,.7,.4,.3) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-2.4 5.3 0
		lifetime		140 1650
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.7,.5,.3) (999,.7,.4,.3) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.7,.5,.3) (999,.7,.4,.3) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-2.4 5.3 0
		lifetime		70 1650
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.7,.5,.3) (999,.7,.4,.3) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-2.4 5.3 0
		lifetime		140 1650
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.7,.5,.3) (999,.7,.4,.3) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		1
		scale			(0,1,1,1) (500,.9,.9,.9) (999,1,1,1) 
		alpha			(0,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		1
		scale			(0,1,1,1) (500,.9,.9,.9) (999,1,1,1) 
		alpha			(0,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		0
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,1,1) (999,.7,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.2) (500,1) (999,.2) 
		color			(0,1,1,1) (999,.7,.5,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.7,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (999,.3) 
		color			(0,1,.8,.8) (999,1,0,.5) 
		rotation		(0,-40) (999,40) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_01_socket ######### #
<effect>
	 id		4001
	 name		GuildMark_01_socket
	<list>
	res			1		sp_GuildMark_purple_circle_01_a10
	res			2		sp_GuildMark_purple_circle_01_a10
	res			3		sp_GuildMark_purple_circle_01_a10
	res			4		sp_GuildMark_purple_circle_02_a10
	res			5		sp_GuildMark_purple_circle_02_a10
	res			6		sp_GuildMark_purple_circle_02_a10
	res			7		sp_GuildMark_purple_point_01_a10
	res			8		sp_GuildMark_purple_point_01_a10
	res			9		sp_GuildMark_Item_Purple_jin_01_a10
	res			10		sp_GuildMark_Item_Purple_jin_02_a10
	res			11		sp_GuildMark_Item_Purple_jin_01_a10
	res			12		pt_Blackhole_pat_02_a10
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.6,.2,.8) (999,.8,.1,.6) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-2.4 5.3 0
		lifetime		70 1650
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.6,.2,.8) (999,.8,.1,.6) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-2.4 5.3 0
		lifetime		140 1650
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.6,.2,.8) (999,.8,.1,.6) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.6,.2,.8) (999,.8,.1,.6) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	-2.4 5.3 0
		lifetime		70 1650
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.6,.2,.8) (999,.8,.1,.6) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-2.4 5.3 0
		lifetime		140 1650
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.6,.2,.8) (999,.8,.1,.6) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		1
		scale			(0,1,1,1) (500,.9,.9,.9) (999,1,1,1) 
		alpha			(0,1) (500,0) (999,1) 
		color			(0,1,1,1) (500,.6,.2,.8) (999,.8,.1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		1
		scale			(0,1,1,1) (500,.9,.9,.9) (999,1,1,1) 
		alpha			(0,1) (500,0) (999,1) 
		color			(0,1,1,1) (500,.6,.2,.8) (999,.8,.1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		0
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,1,1) (999,.7,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		0
		alpha			(0,.2) (500,1) (999,.2) 
		color			(0,1,1,1) (999,.7,0,.7) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.7,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (999,.3) 
		color			(0,1,.5,.8) (999,1,0,.5) 
		rotation		(0,-40) (999,40) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_01_socketfail ######### #
<effect>
	 id		4002
	 name		GuildMark_01_socketfail
	<list>
	res			1		sp_GuildMark_Sky_circle_01_a10
	res			2		sp_GuildMark_Sky_circle_01_a10
	res			3		sp_GuildMark_Sky_circle_01_a10
	res			4		sp_GuildMark_Sky_circle_02_a10
	res			5		sp_GuildMark_Sky_circle_02_a10
	res			6		sp_GuildMark_Sky_circle_02_a10
	res			7		sp_GuildMark_Sky_point_01_a10
	res			8		sp_GuildMark_Sky_point_01_a10
	res			9		sp_GuildMark_Item_Sky_jin_01_a10
	res			10		sp_GuildMark_Item_Sky_jin_02_a10
	res			11		sp_GuildMark_Item_Sky_jin_01_a10
	res			12		pt_Blackhole_pat_02_a10
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.5,.6,.7) (999,.5,.7,.8) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-2.4 5.3 0
		lifetime		70 1650
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.5,.6,.7) (999,.5,.7,.8) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-2.4 5.3 0
		lifetime		140 1650
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.5,.6,.7) (999,.5,.7,.8) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.5,.6,.7) (999,.5,.7,.8) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-2.4 5.3 0
		lifetime		70 1650
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.5,.6,.7) (999,.5,.7,.8) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-2.4 5.3 0
		lifetime		140 1650
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.5,.6,.7) (999,.5,.7,.8) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		1
		scale			(0,1,1,1) (500,.9,.9,.9) (999,1,1,1) 
		alpha			(0,1) (500,0) (999,1) 
		color			(0,1,1,1) (500,.5,.6,.7) (999,.5,.7,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		1
		scale			(0,1,1,1) (500,.9,.9,.9) (999,1,1,1) 
		alpha			(0,1) (500,0) (999,1) 
		color			(0,1,1,1) (500,.5,.6,.7) (999,.5,.7,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		0
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.8,1) (999,.6,.7,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		0
		alpha			(0,.2) (500,1) (999,.2) 
		color			(0,1,.8,1) (999,.6,.7,.9) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.8,1) (999,.6,.7,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-2.4 5.3 0
		lifetime		0 1650
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (999,.3) 
		color			(0,0,.8,.8) (999,0,.2,.5) 
		rotation		(0,-40) (999,40) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## crown_01 ######### #
<effect>
	 id		1100
	 name		crown_01
	<list>
	res			1		sp_mark_bg_01
	res			2		sp_mark_bg_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## crown_02 ######### #
<effect>
	 id		1101
	 name		crown_02
	<list>
	res			1		sp_mark_bg_06
	res			2		sp_mark_bg_07
	res			3		pt_1101_smoke
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,1.7,1.7,1.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.7,1.7,1.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## crown_03 ######### #
<effect>
	 id		1102
	 name		crown_03
	<list>
	res			1		sp_mark_bg_06
	res			2		sp_mark_bg_28
	res			3		sp_mark_bg_29
	res			4		sp_mark_bg_46
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1.3,1.3,1.3) 
		alpha			(0,.8) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.2) (500,1) (999,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.2) (500,1) (999,0) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## crown_05 ######### #
<effect>
	 id		1104
	 name		crown_05
	<list>
	res			1		sp_mark_bg_27
	res			2		sp_mark_bg_06
	res			3		sp_mark_bg_25
	res			4		sp_mark_bg_25
	res			5		sp_mark_bg_25
	res			6		sp_mark_bg_25
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.78,.8,.8) (999,.78,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.27 .27 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.27 .27 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,0) (400,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.27 -.27 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (600,0) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.27 -.27 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (400,0) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## crown_07 ######### #
<effect>
	 id		1106
	 name		crown_07
	<list>
	res			1		sp_mark_bg_16
	res			2		sp_mark_bg_16
	res			3		sp_mark_bg_06
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,1) (999,1,.7,.7) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## crown_09 ######### #
<effect>
	 id		1108
	 name		crown_09
	<list>
	res			1		sp_mark_bg_19
	res			2		sp_mark_bg_12
	res			3		sp_mark_bg_20
	res			4		sp_mark_bg_20
	res			5		pt_1108_smoke
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,.8) (999,.4) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.28 -.3 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,.55,0,0) (999,.55,.6,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	.28 .3 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,-.55,0,0) (999,-.55,-.6,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## crown_10 ######### #
<effect>
	 id		1109
	 name		crown_10
	<list>
	res			1		pt_1109_fire
	res			2		pt_1109_fire02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## crown_11 ######### #
<effect>
	 id		1110
	 name		crown_11
	<list>
	res			1		sp_mark_bg_33
	res			2		sp_mark_bg_33
	res			3		sp_mark_bg_33
	res			4		pt_mark_eff_02
	res			5		sp_mark_bg_38
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,1,1) (999,.3,1,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,1,1) (999,.2,1,5) 
		alpha			(0,1) (999,0) 
		color			(0,.8,.5,.5) (999,.8,.5,.5) 
		randomstart		false
		active			false
		follow			false
		position		(0,.2,0,0) (999,.2,0,0) 
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,1,1) (999,.2,1,5) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.8) (999,.5,.5,.8) 
		randomstart		false
		active			false
		follow			false
		position		(0,-.2,0,0) (999,-.2,0,0) 
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.5,.5,3) 
		alpha			(0,.7) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1,5) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.2,0) (999,0,-.2,0) 
		</control>

	</scene>

</effect>
# ######## crown_12 ######### #
<effect>
	 id		1111
	 name		crown_12
	<list>
	res			1		pt_1101_1111
	res			2		sp_mark_bg_38
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1,1,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1,5) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.2,0) (999,0,-.2,0) 
		</control>

	</scene>

</effect>
# ######## crown_14 ######### #
<effect>
	 id		1113
	 name		crown_14
	<list>
	res			1		sp_mark_bg_20
	res			2		sp_mark_bg_20
	res			3		sp_mark_bg_37
	res			4		sp_mark_bg_37
	res			5		pt_mark_eff_01
	res			6		sp_mark_bg_46
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,1) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,-.8,0) (300,-.1,-.6.,0) (600,.1,-.4,0) (999,0,0,0) 
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,1) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.8,0) (300,.1,.6.,0) (600,-.1,.4,0) (999,0,0,0) 
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (300,.3) (999,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,-.8,0) (300,-.1,-.6.,0) (600,.1,-.4,0) (999,0,0,0) 
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (300,.3) (999,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.8,0) (300,.1,.6,0) (600,-.1,.4,0) (999,0,0,0) 
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,0.4,0.4,2.5) (999,0.3,0.3,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		true
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,0,0,0) (999,1.7,1.7,1.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## crown_15 ######### #
<effect>
	 id		1114
	 name		crown_15
	<list>
	res			1		pt_1114_star
	res			2		sp_mark_bg_38
	res			3		pt_1114_star
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,.7) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.3,0) (999,0,.3,0) 
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.2,0) (999,0,-.2,0) 
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,.7) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.3,0) (999,0,.3,0) 
		</control>

	</scene>

</effect>
# ######## crown_16 ######### #
<effect>
	 id		1115
	 name		crown_16
	<list>
	res			1		sp_mark_bg_39
	res			2		sp_mark_bg_40
	res			3		sp_mark_bg_40
	res			4		pt_1115_eff
	res			5		pt_1115_smoke
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.4,0) (999,0,.4,0) 
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			false
		follow			false
		position		(0,.2,.4,0) (999,.2,.4,0) 
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			false
		follow			false
		position		(0,-.2,.4,0) (999,-.2,.4,0) 
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0.5
		lifetime		0 900
		animtime		1
		scale			(0,0.5,0.5,1) (999,0.3,0.3,2) 
		alpha			(0,0) (300,.5) (700,.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## crown_17 ######### #
<effect>
	 id		1116
	 name		crown_17
	<list>
	res			1		sp_mark_bg_42
	res			2		sp_mark_bg_42
	res			3		sp_mark_bg_42
	res			4		sp_mark_bg_42
	res			5		sp_mark_bg_42
	res			6		sp_mark_bg_42
	res			7		sp_mark_bg_42
	res			8		sp_mark_bg_42
	res			9		sp_mark_bg_42
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.3,2,.3) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.5,0) (500,0,-.5,0) (999,0,.5,0) 
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.3,2,.3) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.6,0) (999,0,-.4,0) 
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			false
		follow			false
		position		(0,.2,-.5,0) (500,.2,.5,0) (999,.2,-.5,0) 
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			false
		follow			false
		position		(0,.2,-.6,0) (999,.2,.4,0) 
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.3,.3,2) 
		randomstart		false
		active			false
		follow			false
		position		(0,-.2,-.5,0) (500,-.2,.5,0) (999,-.2,-.5,0) 
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.3,.3,2) 
		randomstart		false
		active			false
		follow			false
		position		(0,-.2,-.6,0) (999,-.2,.4,0) 
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.3,2,.3) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,-.6,0) (999,0,.4,0) 
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			false
		follow			false
		position		(0,.2,.6,0) (999,.2,-.4,0) 
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.3,.3,2) 
		randomstart		false
		active			false
		follow			false
		position		(0,-.2,.6,0) (999,-.2,-.4,0) 
		</control>

	</scene>

</effect>
# ######## crown_18 ######### #
<effect>
	 id		1117
	 name		crown_18
	<list>
	res			1		sp_mark_bg_43
	res			2		sp_mark_bg_43
	res			3		sp_mark_bg_44
	res			4		sp_mark_bg_43
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.2) (999,.2) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## crown_20 ######### #
<effect>
	 id		1118
	 name		crown_20
	<list>
	res			1		pt_1119_tg_01
	res			2		sp_mark_bg_54
	res			3		sp_mark_bg_55
	res			4		sp_mark_bg_55
	res			5		sp_mark_bg_56
	res			6		sp_mark_bg_57
	res			7		sp_mark_bg_58
	res			8		sp_mark_bg_50
	res			9		sp_mark_bg_53
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,1) (999,.1,.1,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,-.3,.3,0) (999,-.3,.3,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.3,1.3,1.3) 
		alpha			(0,0) (400,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.7) (999,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## crown_22 ######### #
<effect>
	 id		1120
	 name		crown_22
	<list>
	res			1		pt_1119_02
	res			2		sp_mark_bg_60
	res			3		sp_mark_bg_61
	res			4		sp_mark_bg_62
	res			5		sp_mark_bg_63
	res			6		sp_mark_bg_55
	res			7		sp_mark_bg_55
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.8 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.5,.5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.8 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.8 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.8 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.8 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.8 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.8 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kill_01 ######### #
<effect>
	 id		1121
	 name		kill_01
	<list>
	res			1		sp_kill_symbol01
	res			2		sp_kill_symbol02
	res			3		sp_kill_bg_light01
	res			4		sp_kill_bg_light02
	res			5		pt_kill_pt01
	res			6		sp_kill_bg_light03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,2) (999,3,3,2) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,2) (999,4,4,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,.5,.5,3) (999,.2,.2,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## crown_23 ######### #
<effect>
	 id		1122
	 name		crown_23
	<list>
	res			1		pt_1119_tg_01
	res			2		sp_mark_bg_54
	res			3		sp_mark_bg_55
	res			4		sp_mark_bg_55
	res			5		sp_mark_bg_56
	res			6		sp_mark_bg_57
	res			7		sp_mark_bg_58
	res			8		sp_mark_bg_50
	res			9		sp_mark_bg_53
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,1) (999,.1,.1,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,-.3,.3,0) (999,-.3,.3,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.3,1.3,1.3) 
		alpha			(0,0) (400,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.7) (999,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## crown_24 ######### #
<effect>
	 id		1123
	 name		crown_24
	<list>
	res			1		pt_1119_02
	res			2		sp_mark_bg_60
	res			3		sp_mark_bg_61
	res			4		sp_mark_bg_62
	res			5		sp_mark_bg_63
	res			6		sp_mark_bg_55
	res			7		sp_mark_bg_55
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.5,.5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gods_watchman_text ######### #
<effect>
	 id		1124
	 name		gods_watchman_text
	<list>
	res			1		sp_gods_watchman_text01
	res			2		sp_gods_watchman_text01_wind
	res			3		sp_gods_watchman_text02
	res			4		sp_gods_watchman_text02_wind
	res			5		sp_gods_watchman_text03
	res			6		sp_gods_watchman_text03_wind
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -.05 0
		lifetime		100 450
		animtime		0
		scale			(0,12,1.3,6) (999,14,1.3,8) 
		alpha			(0,0) (100,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.05 0
		lifetime		100 450
		animtime		0
		scale			(0,12,1.3,6) (999,20,3,8) 
		alpha			(0,0) (50,0) (200,.5) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		200 550
		animtime		0
		scale			(0,12,1.3,6) (999,14,1.3,8) 
		alpha			(0,0) (100,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .05 0
		lifetime		200 550
		animtime		0
		scale			(0,12,1.3,6) (999,20,3,8) 
		alpha			(0,0) (50,0) (200,.5) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,18,2.2,8) (999,20,2,10) 
		alpha			(0,0) (100,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,18,2.2,8) (999,20,3,8) 
		alpha			(0,0) (50,0) (200,.5) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## log_out_02 ######### #
<effect>
	 id		1125
	 name		log_out_02
	<list>
	res			1		sp_log_out_eff_01
	res			2		sp_log_out_eff_02
	res			3		sp_log_out_eff_03
	res			4		sp_log_out_eff_04
	res			5		sp_log_out_eff_05
	res			6		sp_log_out_eff_06
	res			7		sp_log_out_eff_07
	res			8		sp_log_out_eff_08
	res			9		sp_white
	res			10		sp_white
	res			11		sp_white
	res			12		sp_white
	res			13		sp_white
	res			14		sp_white_01#
	res			15		pt_yellow_slow_fly_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (150,.2) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (150,.2) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.4) (200,.4) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (150,.4) (350,.4) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (350,.5) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .07 0
		lifetime		0 1000
		animtime		1
		scale			(0,.05,.04,.05) (999,.07,.02,.05) 
		alpha			(0,.6) (200,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.07,0) (200,.17,.07,0) (999,.17,.07,0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .07 0
		lifetime		0 1000
		animtime		1
		scale			(0,.05,.04,.05) (999,.07,.02,.05) 
		alpha			(0,.6) (200,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.07,0) (200,-.17,.07,0) (999,-.17,.07,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.08 0
		lifetime		0 1000
		animtime		1
		scale			(0,.05,.04,.05) (999,.07,.02,.05) 
		alpha			(0,.6) (200,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.08,0) (200,.17,-.08,0) (999,.17,-.08,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -.08 0
		lifetime		0 1000
		animtime		1
		scale			(0,.05,.04,.05) (999,.07,.02,.05) 
		alpha			(0,.6) (200,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.08,0) (200,-.17,-.08,0) (999,-.17,-.08,0) 
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .07 0
		lifetime		0 1000
		animtime		0
		scale			(0,.06,.05,.06) (999,.07,.02,.05) 
		alpha			(0,.5) (200,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .07 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,1,1.5,.05) (350,.1,1.5,.05) (999,0,0,0) 
		alpha			(0,.3) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .03 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0,0,0) 
		alpha			(0,.3) (350,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## log_out_02 ######### #
<effect>
	 id		5000
	 name		log_out_02
	<list>
	res			1		sp_log_out_eff_01_1
	res			2		sp_log_out_eff_02_2
	res			3		sp_log_out_eff_03_3
	res			4		sp_log_out_eff_04_4
	res			5		sp_log_out_eff_05_5
	res			6		sp_log_out_eff_06_6
	res			7		sp_log_out_eff_07_7
	res			8		sp_log_out_eff_08_8
	res			9		sp_white_1
	res			10		sp_white_1
	res			11		sp_white_1
	res			12		sp_white_1
	res			13		sp_white_1
	res			14		sp_white_01#_1
	res			15		pt_yellow_slow_fly_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (150,.2) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (150,.2) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.4) (200,.4) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (150,.4) (350,.4) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (350,.5) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .07 0
		lifetime		0 1000
		animtime		1
		scale			(0,.05,.04,.05) (999,.07,.02,.05) 
		alpha			(0,.6) (200,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.07,0) (200,.17,.07,0) (999,.17,.07,0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .07 0
		lifetime		0 1000
		animtime		1
		scale			(0,.05,.04,.05) (999,.07,.02,.05) 
		alpha			(0,.6) (200,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.07,0) (200,-.17,.07,0) (999,-.17,.07,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.08 0
		lifetime		0 1000
		animtime		1
		scale			(0,.05,.04,.05) (999,.07,.02,.05) 
		alpha			(0,.6) (200,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.08,0) (200,.17,-.08,0) (999,.17,-.08,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -.08 0
		lifetime		0 1000
		animtime		1
		scale			(0,.05,.04,.05) (999,.07,.02,.05) 
		alpha			(0,.6) (200,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.08,0) (200,-.17,-.08,0) (999,-.17,-.08,0) 
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .07 0
		lifetime		0 1000
		animtime		0
		scale			(0,.06,.05,.06) (999,.07,.02,.05) 
		alpha			(0,.5) (200,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .07 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,1,1.5,.05) (350,.1,1.5,.05) (999,0,0,0) 
		alpha			(0,.3) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .03 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0,0,0) 
		alpha			(0,.3) (350,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## quest_01 ######### #
<effect>
	 id		1126
	 name		quest_01
	<list>
	res			1		sp_quest_01
	res			2		sp_yellow
	res			3		sp_quest_02
	res			4		sp_yellow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1.2,1,1) (999,1.2,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.25,.25,.25) (999,.2,.2,.2) 
		alpha			(0,.6) (550,0) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,-.17,0) (600,-1.8,-.17,0) (999,-3,-.17,0) 
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (500,.3) (999,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.25,.25,.25) (999,.2,.2,.2) 
		alpha			(0,.6) (550,0) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,-.17,0) (600,1.8,-.17,0) (999,3,-.17,0) 
		</control>

	</scene>

</effect>
# ######## click_01 ######### #
<effect>
	 id		1127
	 name		click_01
	<list>
	res			1		sp_eff_ringwave_yellow_64
	res			2		sp_yellow
	res			3		sp_arrow
	res			4		sp_eff_ringwave_yellow_64
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,0.4,0.4,0.4) (999,1,1,1) 
		alpha			(0,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.2,0) (999,0,.27,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (999,1,1,1) 
		alpha			(0,.9) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## direction_01 ######### #
<effect>
	 id		1128
	 name		direction_01
	<list>
	res			1		dc_direction_01
	res			2		dc_direction_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.9,.9,.9) 
		alpha			(0,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 1.55
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,1.4,1.4) (999,1.5,1.5,1.5) 
		alpha			(0,.9) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,1.55) (999,0,0,1.65) 
		</control>

	</scene>

</effect>
# ######## newserver_01 ######### #
<effect>
	 id		1129
	 name		newserver_01
	<list>
	res			1		sp_server_new_01
	res			2		sp_server_new_02
	res			3		sp_server_new_ex
	res			4		sp_server_new_03
	res			5		pt_server_new_explode
	res			6		pt_server_new_explode_02
	res			7		pt_server_new_light
	res			8		sp_server_new_04
	res			9		mh_server_new
	res			10		sp_mark_bg_20_1
	res			11		sp_mark_bg_20_1
	res			12		sp_server_new_05
	res			13		sp_server_new_06
	res			14		sp_server_new_06_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.38 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.38 0 0
		lifetime		0 500
		animtime		0
		scale			(0,6,6,3) (100,1,1,1) (700,1.1,1.1,1.1) (900,1,1,1) (999,2,2,0) 
		alpha			(0,0) (200,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.45 .02 0
		lifetime		50 450
		animtime		0
		scale			(0,.2,.2,.2) (300,.5,.5,.5) (600,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,.1) (300,1) (600,1) (800,.3) (999,0) 
		color			(0,1,.5,.5) (999,1,1,1) 
		rotation		(0,0) (999,-100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	-.38 0 0
		lifetime		100 200
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0.5) (999,0) 
		color			(0,1,.5,.5) ( 999,1,.8,.5) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,0,0) (250,-.02,-.02,-.02) (750,.02,.02,.02) (999,0,0,0) 
		</control>

		<control>
		unitid			6
		active			false
		startposition	-.38 0 0
		lifetime		100 150
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0.5) (300,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.38 0 0
		lifetime		300 600
		animtime		0
		scale			(0,.3,.3,.3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		color			(0,1,0.5,0.7) (500,1,1,0.5) (999,1,0.5,0.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		color			(0,.7,1,1) (999,.4,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.14,.12,.12) (999,.14,.12,.12) 
		color			(0,1,1,1) (999,.7,1,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.3) (999,1,1,1) 
		randomstart		false
		active			false
		follow			false
		position		(0,-.5,.07,0) (250,.5,.07,0) (500,.5,-.07,0) (750,-.5,-.07,0) (999,-.5,.07,0) 
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.3) (999,1,1,1) 
		randomstart		false
		active			false
		follow			false
		position		(0,.48,-.07,0) (500,-.48,-.07,0) (999,-.48,.07,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (500,.4) (999,7) 
		color			(0,1,1,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## jumping_event ######### #
<effect>
	 id		1130
	 name		jumping_event
	<list>
	res			1		sp_jumping_01
	res			2		sp_jumping_02
	res			3		sp_jumping_03
	res			4		pt_jumping_light
	res			5		sp_jumping_04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (500,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.27 .28 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.27 .28 0
		lifetime		0 700
		animtime		0
		scale			(0,1.4,1.4,1.2) (100,1,1,1) (700,1.1,1.1,1.1) (900,1,1,1) (999,1.2,1.2,0) 
		alpha			(0,0) (200,.8) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	-.27 .28 0
		lifetime		300 600
		animtime		0
		scale			(0,.3,.3,.3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		color			(0,1,0.5,0.7) (500,1,1,0.5) (999,1,0.5,0.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.37 .3 0
		lifetime		50 450
		animtime		0
		scale			(0,.15,.15,.15) (300,.3,.3,.3) (600,.2,.2,.2) (999,0,0,0) 
		alpha			(0,0) (100,.1) (300,1) (600,1) (800,.3) (999,0) 
		color			(0,1,.7,0) (999,1,1,1) 
		rotation		(0,0) (999,-100) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rullet_eff_ing ######### #
<effect>
	 id		1131
	 name		rullet_eff_ing
	<list>
	res			1		sp_rullet_eff_ing01
	res			2		sp_rullet_eff_ing02
	res			3		sp_rullet_eff_ing03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (250,0) (500,1) (750,0) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rullet_eff_select ######### #
<effect>
	 id		1132
	 name		rullet_eff_select
	<list>
	res			1		sp_rullet_eff_select01
	res			2		sp_yellow
	res			3		sp_yellow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (700,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,.5,.5) (999,1.5,.5,0) 
		alpha			(0,.5) (100,0) (999,0) 
		color			(0,1,1,1) (100,.4,.8,.8) (999,.4,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,.5,.5) (200,3,.05,.05) (999,.1,.1,.1) 
		alpha			(0,.5) (400,0) (999,0) 
		color			(0,1,1,1) (400,.4,.8,.8) (999,.4,.8,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## end_win_eff ######### #
<effect>
	 id		1133
	 name		end_win_eff
	<list>
	res			1		sp_end_win
	res			2		sp_end_win_add
	res			3		sp_end_win_wind
	res			4		pt_con_Critical_Egis_Glow_exp1
	res			5		sp_yellow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (500,1.3,1.02,1.02) (999,1.3,1.02,1.02) 
		alpha			(0,0) (250,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (100,.8) (800,0) (999,0) 
		color			(0,1,1,1) (999,.6,.7,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (500,2.5,.6,.6) (999,2,.6,.6) 
		alpha			(0,0) (250,1) (500,0) (999,0) 
		color			(0,1,1,1) (500,.7,.7,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## end_lose_eff ######### #
<effect>
	 id		1134
	 name		end_lose_eff
	<list>
	res			1		sp_end_lose
	res			2		sp_end_lose_add
	res			3		sp_end_lose_wind
	res			4		pt_smoke_black_red_01
	res			5		sp_yellow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (500,1.3,1.02,1.02) (999,1.3,1.02,1.02) 
		alpha			(0,0) (250,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,1,1,1) 
		alpha			(0,.2) (999,0) 
		color			(0,1,1,1) (999,.6,.9,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (500,2.5,.6,.6) (999,2,.6,.6) 
		alpha			(0,0) (250,1) (500,0) (999,0) 
		color			(0,1,1,1) (500,.3,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## point_target ######### #
<effect>
	 id		1135
	 name		point_target
	<list>
	res			1		sp_point_target
	res			2		sp_point_target_add
	res			3		sp_point_target_wind
	res			4		sp_point_target_light
	res			5		sp_yellow
	res			6		dc_target_ch_01
	res			7		dc_target_ch_02
	res			8		dc_target_ch_03
	res			9		dc_target_ch_04
	res			10		dc_target_ch_05
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.01,1.01,1.01) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.01,1.01,1.01) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.8,.8,.5) (500,1,1,1) (999,.8,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.4 0
		lifetime		0 600
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.02,1.02,1.02) (999,1,1,1) 
		alpha			(0,.5) (500,.6) (999,.5) 
		color			(0,.8,.8,.5) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1.4 0
		lifetime		0 600
		animtime		0
		bonename		"top" 
		alpha			(0,.5) (250,.7) (500,.5) (750,.7) (999,.5) 
		color			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,.3) (250,.5) (500,.3) (750,.5) (999,.3) 
		color			(0,.7,.7,.8) (500,1,1,1) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (250,-70) (800,20) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		rotation		(0,0) (400,-15) (700,20) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (100,.2) (200,.7) (300,.2) (400,.7) (500,.2) (600,.7) (700,.2) (800,.7) (900,.2) (999,.7) 
		rotation		(0,0) (400,-15) (700,20) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## m_carnival_text ######### #
<effect>
	 id		1136
	 name		m_carnival_text
	<list>
	res			1		sp_monstercarnival_01
	res			2		sp_monstercarnival_01_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,32,1,2) (100,16,1,1) (999,16,1,1) 
		alpha			(0,0) (100,1) (400,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,16,1,1) (200,16,1,1) (999,24,1,1.5) 
		alpha			(0,0) (50,0) (200,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## attendance_today ######### #
<effect>
	 id		1137
	 name		attendance_today
	<list>
	res			1		sp_attendance_today_01
	res			2		sp_attendance_today_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Arena_Korea ######### #
<effect>
	 id		1138
	 name		Arena_Korea
	<list>
	res			1		sp_mark_bg_56
	res			2		sp_Arena_Korea_flag
	res			3		mh_Arena_Korea_Flag
	res			4		sp_Arena_Korea_bg_01
	res			5		sp_Arena_Korea_ring_01
	res			6		sp_Arena_Korea_ring_01
	res			7		sp_Arena_Korea_ring_01
	res			8		sp_Arena_Korea_ring_01
	res			9		sp_Arena_Korea_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		rotation		(0 0) (999 360)
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (999 1.6 1.6 1.6)
		alpha			(0 0) (500 1) (999 0)
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		color			(0 .5 1 0)
		rotation		(0 0) (999 -360)
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		color			(0 .5 1 0)
		rotation		(0 0) (999 360)
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		rotation		(0 0) (999 -360)
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		rotation		(0 0) (999 360)
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,.5) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Arena_China ######### #
<effect>
	 id		1139
	 name		Arena_China
	<list>
	res			1		pt_1119_tg_01
	res			2		sp_mark_bg_54
	res			3		sp_mark_bg_55
	res			4		sp_mark_bg_55
	res			5		sp_mark_bg_56
	res			6		sp_mark_bg_57
	res			7		sp_mark_bg_58
	res			8		sp_mark_bg_50
	res			9		sp_mark_bg_53
	res			10		sp_Arena_China_flag
	res			11		mh_Arena_China_Flag
	res			12		sp_Arena_Korea_ring_01
	res			13		sp_Arena_Korea_ring_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,1) (999,.1,.1,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,-.3,.3,0) (999,-.3,.3,0) 
		</control>

		<control>
		unitid			2
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.3,1.3,1.3) 
		alpha			(0,0) (400,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.9,.9,.9) 
		alpha			(0,.1) (500,.7) (999,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		color			(0 .5 1 0)
		rotation		(0 0) (999 -360)
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.7 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		color			(0 .5 1 0)
		rotation		(0 0) (999 360)
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Office_Ubifun_LOGO ######### #
<effect>
	 id		1140
	 name		Office_Ubifun_LOGO
	<list>
	res			1		sp_Office_Ubifun_LOGO
	res			2		sp_Office_Ubifun_LOGO_add
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.3 1 1) (700 1.3 1 1) (999 1.6 1.3 1.3) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.3 1 1) (800 1.3 1 1) (999 2.3 2 2) 
		alpha			(0 0) (500 0) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
</cate>


# -------------------------- light ------------------------ #
<cate> 9 light
</cate>


# -------------------------- weather ------------------------ #
<cate> 10 weather
</cate>


# -------------------------- condition ------------------------ #
<cate> 11 condition
# ######## NPC ######### #
<effect>
	 id		1
	 name		NPC
	<list>
	res			1		mh_QUE_GOLDSCROLL
	res			2		mh_QUE_GOLDBOX
	res			3		mh_QUE_GRAYBOX
	res			4		sp_QUE_EFF_02
	res			5		sp_QUE_EFF_02
	</list>
	<scene>
	 sceneid		1
	 name		quest
		<control>
		unitid			1
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0.2) (999,0.2) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,0.4) (999,0.4) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		talk
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0.2) (999,0.2) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,0.4) (999,0.4) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		end
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0.2) (999,0.2) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,0.4) (999,0.4) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		4
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## insensibility ######### #
<effect>
	 id		2
	 name		insensibility
	<list>
	res			1		ms_insensibility_keep
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.3) (500,0.8) (999,0.3) 
		color			(0,0.3,0.3,0.3) (500,0.8,0.8,0.8) (999,0.3,0.3,0.3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## anathema ######### #
<effect>
	 id		3
	 name		anathema
	<list>
	res			1		sp_succubus_queen_eye
	res			2		sp_succubus_queen_eye
	res			3		pt_anathema
	res			4		sp_succubus_queen_eye
	res			5		sp_succubus_queen_eye
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,0.2,0.2,0.2) (9990,0.2,0.2,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,0.2,0.2,0.2) (9990,0.2,0.2,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-0.2 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (9990,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,0.2,0.2,0.2) (9990,0.2,0.2,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,0.2,0.2,0.2) (9990,0.2,0.2,0.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Resistance ######### #
<effect>
	 id		4
	 name		con_Resistance
	<list>
	res			1		sp_resistance_con_bg
	res			2		mh_resistance_con_sphere
	res			3		sp_resistance_con_ring
	res			4		ms_resistance_keep
	res			5		dc_magicalresist_dec_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		alpha			(0,.2) (500,0.3) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.05) (400,.3) (700,.2) (999,.05) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (500,.5,.5,.5) (999,.4,.4,.4) 
		alpha			(0,.5) (500,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Magicalresist ######### #
<effect>
	 id		5
	 name		con_Magicalresist
	<list>
	res			1		sp_magicalresist_sphere
	res			2		sp_magicalresist_sphere
	res			3		sp_magicalresist_con_ring
	res			4		sp_magicalresist_con_ring
	res			5		sp_magicalresist_con_bg
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,.3) (500,.7) (999,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Magicalresist\con_magical_dumi_ani.skel" "effect\Skill\Magicalresist\con_magical_dumi_ani.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,.3) (500,.7) (999,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Magicalresist\con_magical_dumi_ani.skel" "effect\Skill\Magicalresist\con_magical_dumi_ani.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Magicalresist\con_magical_dumi_ani.skel" "effect\Skill\Magicalresist\con_magical_dumi_ani.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Magicalresist\con_magical_dumi_ani.skel" "effect\Skill\Magicalresist\con_magical_dumi_ani.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1.5) (999,1,1,1.5) 
		alpha			(0,.1) (500,.3) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Physicalresist ######### #
<effect>
	 id		6
	 name		con_Physicalresist
	<list>
	res			1		sp_physiscalresist_con_bg
	res			2		pt_physical_con_01
	res			3		dc_physicalresist_con_dec
	res			4		mh_physicalresist_con_effect
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,.2) (500,.3) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Freezingknuckle ######### #
<effect>
	 id		7
	 name		con_Freezingknuckle
	<list>
	res			1		pt_freezing_con_ice_smoke
	res			2		pt_freezing_con_ice_smoke
	res			3		sp_resistance_con_bg
	res			4		mh_freezing_con_symbol
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Burnknuckle ######### #
<effect>
	 id		8
	 name		con_Burnknuckle
	<list>
	res			1		pt_burnknuckle_con_fire
	res			2		pt_burnknuckle_con_fire
	res			3		sp_physiscalresist_con_bg
	res			4		mh_burnknuckle_con_symbol
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,.2) (500,.3) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Lightningknuckle ######### #
<effect>
	 id		9
	 name		con_Lightningknuckle
	<list>
	res			1		mh_lightningknuckle_con_electric
	res			2		mh_lightningknuckle_con_electric
	res			3		sp_lightning_handglow
	res			4		sp_lightning_handglow
	res			5		sp_lightning_handglow
	res			6		sp_lightning_handglow
	res			7		sp_lightning_con_bg
	res			8		mh_freezing_con_symbol
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		alpha			(0,.3) (428,.5) (700,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		alpha			(0,.3) (428,.5) (700,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.3) (400,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.3) (400,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.3) (400,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.3) (400,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1.5) (999,1,1,1.5) 
		alpha			(0,.2) (500,.3) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Defensive ######### #
<effect>
	 id		10
	 name		con_Defensive
	<list>
	res			1		mh_000_con_bagi_test
	res			2		ms_defensive_keep
	res			3		sp_defensive_con_bg
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.05) (400,.3) (700,.2) (999,.05) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1.5) (999,1,1,1.5) 
		alpha			(0,.2) (500,.3) (999,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Bullscry ######### #
<effect>
	 id		11
	 name		con_Bullscry
	<list>
	res			1		sp_bullscry_con_handglow
	res			2		sp_bullscry_con_handglow
	res			3		sp_bullscry_con_handglow_02
	res			4		sp_bullscry_con_handglow_02
	res			5		pt_bullscry_con_bom
	res			6		sp_butnknuckle_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.1,1.1,1.5) (999,1,1,1) 
		alpha			(0,.1) (500,.3) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_lizard_04_att02 ######### #
<effect>
	 id		12
	 name		con_lizard_04_att02
	<list>
	res			1		pt_physical_con_01
	res			2		sp_physiscalresist_con_bg
	res			3		dc_physicalresist_con_dec
	res			4		mh_lizard_04_att02_con
	res			5		mh_lizard_04_att02_con_action
	res			6		sp_lizard_04_stonering
	res			7		pt_lizard_04l_con_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (700,1,1,1) (999,1,1,1) 
		alpha			(0,0) (700,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,.2) (500,.3) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_stone_a ######### #
<effect>
	 id		13
	 name		con_stone_a
	<list>
	res			1		sp_stone_a_01
	res			2		sp_stone_a_02
	res			3		sp_stone_a_03
	res			4		sp_stone_a_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (400,.6) (600,.68) (999,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.1) (400,.5) (600,.5) (999,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .03 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.2) (999,.2) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_stone_b ######### #
<effect>
	 id		14
	 name		con_stone_b
	<list>
	res			1		sp_stone_b_02
	res			2		sp_stone_b_01
	res			3		sp_stone_b_02
	res			4		sp_stone_b_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (999,.2) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (400,.6) (600,.6) (999,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.1) (400,.6) (600,.6) (999,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .03 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_stone_c ######### #
<effect>
	 id		15
	 name		con_stone_c
	<list>
	res			1		sp_stone_c_01
	res			2		sp_stone_c_02
	res			3		sp_stone_c_03
	res			4		sp_stone_c_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.2) (400,.6) (600,.6) (999,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.2) (999,.2) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .03 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,.6) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.1) (400,.5) (600,.5) (999,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_stone_d ######### #
<effect>
	 id		16
	 name		con_stone_d
	<list>
	res			1		sp_stone_d_01
	res			2		sp_stone_d_02
	res			3		sp_stone_d_03
	res			4		sp_stone_d_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.2) (400,.6) (600,.6) (999,.2) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.2) (999,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .03 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,.7) (999,.7) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.1) (400,.5) (600,.5) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_stone_e ######### #
<effect>
	 id		17
	 name		con_stone_e
	<list>
	res			1		sp_stone_e_01
	res			2		sp_stone_e_02
	res			3		sp_stone_e_03
	res			4		sp_stone_e_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (400,.6) (600,.6) (999,.2) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (999,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .03 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (400,.5) (600,.5) (999,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_hyper_heal_finish ######### #
<effect>
	 id		18
	 name		con_hyper_heal_finish
	<list>
	res			1		sn_skill_hyperheal_finish
	res			2		mh_hyperheal_cyl_02
	res			3		sp_hyperheal_light_02
	res			4		sp_hyperheal_light_02
	res			5		sp_hyperheal_light_02
	res			6		dc_hyperheal_05
	res			7		pt_hyperheal_finish_01
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.2 0 .2
		lifetime		250 650
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.2 0 -.2
		lifetime		550 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Deadspack ######### #
<effect>
	 id		19
	 name		con_Deadspack
	<list>
	res			1		pt_deadspack_fire
	res			2		pt_deadspack_fire
	res			3		pt_deadspack_fire_02
	res			4		pt_deadspack_fire_02
	res			5		dc_deadspark_symbol_01
	res			6		dc_deadspark_symbol_02
	res			7		dc_deadspark_symbol_03
	res			8		dc_deadspark_bg_01
	res			9		dc_violentgale_dec_02
	res			10		dc_deadspark_bg_02
	res			11		sp_deadspark_ring_03
	res			12		sp_deadspark_ring_03
	res			13		pt_deadspack_smoke_01
	res			14		sp_deadspark_smoke_01
	res			15		sp_deadspark_smoke_01
	res			16		sp_deadspark_smoke_01
	res			17		sp_deadspark_ring_03
	res			18		qa_deadspack_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R UpperArm" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L UpperArm" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.2,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.2,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (300,.8,.8,.8) (500,1.12,1.12,1.12) (700,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		1
		scale			(0,.5,.5,.5) (999,2.2,2.2,2.2) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .7 0
		lifetime		400 700
		animtime		1
		scale			(0,.5,.5,.5) (999,1.8,1.8,1.8) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		400 700
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,7,7,-12) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,-15) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,-15) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.5 0
		lifetime		400 700
		animtime		1
		scale			(0,.5,.5,.5) (999,1.8,1.8,1.8) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R UpperArm" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L UpperArm" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.2,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.2,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (300,.8,.8,.8) (500,1.12,1.12,1.12) (700,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		1
		scale			(0,.5,.5,.5) (999,2.2,2.2,2.2) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .7 0
		lifetime		400 700
		animtime		1
		scale			(0,.5,.5,.5) (999,1.8,1.8,1.8) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		400 700
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,7,7,-12) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,-15) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,-15) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.5 0
		lifetime		400 700
		animtime		1
		scale			(0,.5,.5,.5) (999,1.8,1.8,1.8) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Deadspack_finish ######### #
<effect>
	 id		20
	 name		con_Deadspack_finish
	<list>
	res			1		sp_deadspark_smoke_01
	res			2		pt_deadspark_finish_01
	res			3		pt_deadspark_finish_03
	res			4		sp_deadspark_smoke_01
	res			5		sp_deadspark_ring_01
	res			6		pt_deadspark_finish_04
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,-9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,-11) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 0
		lifetime		400 700
		animtime		0
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,-8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,-11) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 0
		lifetime		400 700
		animtime		0
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.8 0
		lifetime		400 700
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_muspell_att03_finish ######### #
<effect>
	 id		21
	 name		con_muspell_att03_finish
	<list>
	res			1		pt_muspell_att03_con01
	res			2		sp_spoutanger_ring_01
	res			3		pt_carnage_finish_bom
	res			4		mh_muspell_att03_con01
	res			5		sp_muspell_eyeglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.7,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (500,6,6,6) (999,5,5,5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_muspell_att04_finish ######### #
<effect>
	 id		22
	 name		con_muspell_att04_finish
	<list>
	res			1		sp_muspell_att04_con01
	res			2		sp_muspell_att04_con_02
	res			3		mh_muspell_att04_con01
	res			4		mh_muspell_att04_con02
	res			5		pt_muspell_att04_con02
	res			6		sp_eigendash_ringwave
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"top" 
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (100,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,4.5,4.5,4.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_muspell_stand ######### #
<effect>
	 id		23
	 name		con_muspell_stand
	<list>
	res			1		sp_muspell_eyeglow
	res			2		sp_muspell_eyeglow
	res			3		pt_muspell_stand_pt01
	res			4		pt_muspell_stand_pt01
	res			5		mh_muspell_03_hammer
	res			6		mh_muspell_03_hammer
	res			7		mh_muspell_02_hammer
	res			8		mh_muspell_02_hammer
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -0.015
		lifetime		0 1000
		animtime		0
		bonename		"eye_01" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -0.015
		lifetime		0 1000
		animtime		0
		bonename		"eye_02" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action_02
		<control>
		unitid			1
		active			true
		startposition	0 0 -0.015
		lifetime		0 1000
		animtime		0
		bonename		"eye_01" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -0.015
		lifetime		0 1000
		animtime		0
		bonename		"eye_02" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_01" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_02" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action_03
		<control>
		unitid			1
		active			true
		startposition	0 0 -0.015
		lifetime		0 1000
		animtime		0
		bonename		"eye_01" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -0.015
		lifetime		0 1000
		animtime		0
		bonename		"eye_02" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 -.2
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_01" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_02" 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_bouncedefender ######### #
<effect>
	 id		24
	 name		con_bouncedefender
	<list>
	res			1		mh_bouncedefender_con02
	res			2		sp_bouncedefender_con01
	res			3		mh_bouncedefender_con03
	res			4		sp_spoutanger_ring_01
	res			5		dc_bouncedefender_01
	res			6		sp_bouncedefender_con02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,.4) (400,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,3) (999,1,1,2) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,1,1,1) 
		alpha			(0,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.7) (999,1.3,1.3,1.7) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		1
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.7) (999,2,2,3) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_limitpatience ######### #
<effect>
	 id		25
	 name		con_limitpatience
	<list>
	res			1		mh_limitpatience_con01
	res			2		mh_limitpatience_con01
	res			3		mh_limitpatience_con02
	res			4		mh_limitpatience_con02
	res			5		mh_limitpatience_con03
	res			6		dc_fisthrom_att_03
	res			7		pt_ancient_soul_die_bom
	res			8		sp_limitpatience_ring03
	res			9		dc_limitpatience_dec01
	res			10		pt_limitpatience_light02
	res			11		sp_limitpatience_light02
	res			12		sp_limitpatience_light03
	res			13		dc_limitpatience_dec02
	res			14		sp_christmas_sled_glow01
	res			15		dc_limitpatience_dec03
	res			16		dc_limitpatience_dec02
	res			17		sp_limitpatience_conring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (600,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,.3) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.7 0
		lifetime		100 700
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,3,3,3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (500,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.7 0
		lifetime		100 700
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.8) (500,.2) (999,.8) 
		rotation		(0,-90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.2) (500,.7) (999,.2) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.15) (500,.3) (999,.15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (500,2.7,2.7,2.7) (999,2.5,2.5,2.5) 
		alpha			(0,.2) (500,.4) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,7,7,7) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.6 -1.5
		lifetime		380 590
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (200,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,4,4,4) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.7 0
		lifetime		380 700
		animtime		0
		scale			(0,.3,.3,3) (999,.15,.15,.1) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.6 0
		lifetime		650 1000
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (400,.15) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.6 0
		lifetime		650 1000
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (500,2.5,2.5,2.5) (600,3,3,3) (999,1,1,1) 
		alpha			(0,.3) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_bgw_awk ######### #
<effect>
	 id		27
	 name		con_bgw_awk
	<list>
	res			1		sp_bgw_awk_glow01
	res			2		sp_bgw_awk_glow01
	res			3		sp_bgw_awk_glow01
	res			4		sp_bgw_awk_glow01
	res			5		sp_bgw_awk_glow01
	res			6		sp_bgw_awk_glow01
	res			7		sp_bgw_awk_glow01
	res			8		sp_bgw_awk_glow01
	res			9		sp_bgw_awk_eyeglow01
	res			10		sp_bgw_awk_eyeglow01
	res			11		sp_bgw_awk_glow01
	res			12		sp_bgw_awk_glow01
	res			13		sp_bgw_awk_glow01
	res			14		sp_bgw_awk_glow01
	res			15		sp_bgw_awk_glow01
	res			16		sp_bgw_awk_glow01
	res			17		sp_bgw_awk_glow01
	res			18		ms_bgw_awk_keep
	res			19		pt_bgw_AWK_smoke_01
	res			20		pt_bgw_boompat_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.08 0 .18
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.2 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.08 0 .18
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.2 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.4 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.4 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.1 -.25 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.1 .25 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.1 .04 .11
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (500,1,.2,.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.1 -.04 .11
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (500,1,.2,.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.25 0 .15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.35 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.35 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	1.1 -.9 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1.4 -1 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	1.1 .9 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	1.4 1 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.5) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_alo_awk ######### #
<effect>
	 id		28
	 name		con_alo_awk
	<list>
	res			1		sp_alo_awk_glow01
	res			2		sp_alo_awk_glow01
	res			3		sp_alo_awk_glow01
	res			4		sp_alo_awk_glow01
	res			5		sp_alo_awk_glow01
	res			6		sp_alo_awk_glow01
	res			7		sp_alo_awk_glow01
	res			8		sp_alo_awk_glow01
	res			9		sp_alo_awk_glow01
	res			10		sp_alo_awk_glow01
	res			11		sp_bgw_awk_eyeglow01
	res			12		sp_bgw_awk_eyeglow01
	res			13		mh_alo_awk_light01
	res			14		ms_alo_awk_keep
	res			15		pt_AWK_SWD_boompat_finish
	res			16		pt_AWK_SWD_smoke_01
	res			17		ms_alo_awk_keep
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.15 .22 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavicle" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 .4 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavicle" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.15 -.22 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Clavicle" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 -.4 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Clavicle" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.3 .52 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.45 .65 -.65
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.6 .8 -.7
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.3 -.52 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.45 -.65 -.65
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.6 -.8 -.7
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.07 .03 .08
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,1) (500,0.26,0.45,0.87) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.07 -.03 .08
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,1) (500,0.26,0.45,0.87) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.4) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.4) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_vitaldrain ######### #
<effect>
	 id		29
	 name		con_vitaldrain
	<list>
	res			1		mh_muspell_att04_con02
	res			2		sp_vitaldrain_ring01
	res			3		sp_vitaldrain_ring01
	res			4		pt_vitaldrain_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		alpha			(0,.2) (500,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (500,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.9,1.9,1.9) (999,2.5,2.5,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (500,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_bloodbackup_01 ######### #
<effect>
	 id		30
	 name		con_bloodbackup_01
	<list>
	res			1		mh_bloodbackup_con_symbol01
	res			2		mh_bloodbackup_con_symbol02
	res			3		sp_muspell_eyeglow
	res			4		dc_bloodbackup_con_dec01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.9) (500,.2) (999,.9) 
		color			(0,1,1,1) (500,.2,.3,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,3,3,3) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.9) (500,.2) (999,0) 
		color			(0,1,1,1) (500,.2,.3,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,3,3,3) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_bloodbackup_02 ######### #
<effect>
	 id		31
	 name		con_bloodbackup_02
	<list>
	res			1		mh_bloodbackup_con_symbol03
	res			2		mh_bloodbackup_con_symbol04
	res			3		sp_lightning_handglow
	res			4		dc_lightningknuckle_dec_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.9) (500,.2) (999,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,3,3,3) (999,2,2,2) 
		alpha			(0,.3) (500,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.15) (500,.5) (999,.15) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.9) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,3,3,3) (999,2,2,2) 
		alpha			(0,.3) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.15) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_shellblast_finish ######### #
<effect>
	 id		32
	 name		con_shellblast_finish
	<list>
	res			1		mh_shellblast_con_light01
	res			2		sp_shellblast_light02
	res			3		sp_shellblast_con_ring01
	res			4		sp_shellblast_con_ring01
	res			5		dc_shellblast_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.3 0 0
		lifetime		500 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.3 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 0
		lifetime		450 900
		animtime		0
		scale			(0,.5,.5,.5) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_madcry_finish01 ######### #
<effect>
	 id		33
	 name		con_madcry_finish01
	<list>
	res			1		sp_madcry_finsish_symbol01
	res			2		pt_madcry_finish_light01
	res			3		sp_madcry_finish_ring01
	res			4		sp_limitpatience_light01
	res			5		sp_blak_bg01
	res			6		sp_madcry_finish_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.7,.7,.7) (250,.7,.7,.7) (330,1.3,1.3,1.3) (999,.8,.8,.8) 
		alpha			(0,0) (250,0) (330,.7) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"top" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Madcry\eff_madcry_finish_dummy01.skel" "effect\Skill\Madcry\eff_madcry_finish_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		250 450
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		250 450
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		250 1000
		animtime		0
		bonename		"top" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		250 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (200,3,3,3) (800,2,2,2) (999,1,1,1) 
		alpha			(0,0) (200,.2) (800,.2) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_mana_finish01 ######### #
<effect>
	 id		34
	 name		con_mana_finish01
	<list>
	res			1		sp_mana_con_tg03
	res			2		sp_mana_con_tg01
	res			3		sp_mana_con_tg02
	res			4		pt_mana_con_pt01
	res			5		sp_mana_con_tg02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (900,4,4,4) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,4)) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_lavie_finish01 ######### #
<effect>
	 id		35
	 name		con_lavie_finish01
	<list>
	res			1		sp_lavie_con_tg01
	res			2		sp_lavie_con_tg02
	res			3		mh_lavie_con_light01
	res			4		pt_lavie_con_tg01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		100 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,1) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_pointtarget_finish ######### #
<effect>
	 id		36
	 name		con_pointtarget_finish
	<list>
	res			1		sp_pointtarget_symbol01
	res			2		sp_pointtarget_symbol01
	res			3		mh_pointtarget_finishtarget01
	res			4		sp_pointtarget_finish_ring01
	res			5		sp_pointtarget_finish_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.8,0) (400,0,.7,0) (999,0,.8,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,.6) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.8,0) (400,0,.7,0) (999,0,.8,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		alpha			(0,0) (400,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,.6) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_pointtarget ######### #
<effect>
	 id		38
	 name		con_pointtarget
	<list>
	res			1		sp_pointtarget_con_symbol01
	res			2		sp_blak_bg01
	res			3		sp_pointtarget_con_ring01
	res			4		sp_pointtarget_con_ring01
	res			5		sp_pointtarget_con_ring01
	res			6		sp_pointtarget_con_ring01
	res			7		dc_mossheal_dec01
	res			8		sp_pointtarget_con_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (200,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_bloodbackup_03 ######### #
<effect>
	 id		39
	 name		con_bloodbackup_03
	<list>
	res			1		sp_bloodbackup_glow01
	res			2		sp_bloodbackup_glow01
	res			3		sp_bloodbackup_glow01
	res			4		sp_bloodbackup_glow01
	res			5		sp_bloodbackup_glow01
	res			6		sp_bloodbackup_glow01
	res			7		sp_lightning_handglow
	res			8		sp_bloodbackup_ring01
	res			9		sp_bloodbackup_glow02
	res			10		dc_bloodbackup_dec01
	res			11		dc_muspell_att03_dec_black
	res			12		pt_bloodbackup_tg01
	res			13		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (666,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.skel" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (666,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.skel" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (666,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.skel" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (666,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.skel" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (666,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.skel" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (666,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff06" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.skel" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.8 0
		lifetime		666 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.8 0
		lifetime		666 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.8 0
		lifetime		666 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 1.8 0
		lifetime		666 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.8 0
		lifetime		666 850
		animtime		0
		scale			(0,.5,.5,.5) (999,.3,.3,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		666 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_lalopalooza_finish ######### #
<effect>
	 id		40
	 name		con_lalopalooza_finish
	<list>
	res			1		sp_beares_finish01
	res			2		sp_beares_finish02
	res			3		pt_beares_finish_bom01
	res			4		pt_beares_finish_tg01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,1,1,1) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.1,.1,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_lavieenrose ######### #
<effect>
	 id		41
	 name		con_lavieenrose
	<list>
	res			1		mh_con_livieenrose_light01
	res			2		mh_con_livieenrose_light01
	res			3		mh_con_livieenrose_light01
	res			4		mh_con_livieenrose_light01
	res			5		mh_con_livieenrose_light02
	res			6		mh_con_livieenrose_light02
	res			7		mh_con_livieenrose_light02
	res			8		mh_con_livieenrose_light02
	res			9		sp_con_livieenrose_ring01
	res			10		sp_con_livieenrose_ring02
	res			11		dc_con_livieenrose_dec01
	res			12		mh_con_livieenrose_light03
	res			13		mh_con_livieenrose_light03
	res			14		mh_con_livieenrose_light03
	res			15		mh_con_livieenrose_light03
	res			16		sp_con_livieenrose_actionring01
	res			17		sp_con_livieenrose_actionring01
	res			18		pt_con_livieenrose_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.4 0
		lifetime		200 1000
		animtime		0
		scale			(0,9,9,9) (999,1,1,1) 
		alpha			(0,0) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.4 0
		lifetime		300 970
		animtime		0
		scale			(0,9,9,9) (999,1,1,1) 
		alpha			(0,0) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,8,8,8) (999,2,2,2) 
		alpha			(0,0) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		200 600
		animtime		0
		scale			(0,8,8,8) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.3 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_bonheur_att06 ######### #
<effect>
	 id		43
	 name		con_bonheur_att06
	<list>
	res			1		sp_bonheur_att06_con_symbol01
	res			2		sp_bonheur_att06_con_symbol02
	res			3		sp_behemoth_att03_black
	res			4		sp_bonheur_att06_bodyglow02
	res			5		pt_bonheur_att06_con_fire01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.15 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.15 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.1 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1.5,1.5,1.5) 
		alpha			(0,0) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.15 2.5 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (500,4,4,5) (999,2,2,7) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	-.15 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,1.3,1.3,1.3) (500,1,1,1) (750,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.15 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,1.3,1.3,1.3) (500,1,1,1) (750,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.1 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (250,2,2,2) (500,1.5,1.5,1.5) (750,2,2,2) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.15 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,4,4,5) (999,2,2,7) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	-.15 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.15 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.1 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,.7) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.15 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,4,4,5) (999,2,2,7) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_ladefense ######### #
<effect>
	 id		44
	 name		con_ladefense
	<list>
	res			1		mh_ladefense_con_multy01
	res			2		dc_ladefense_dec01
	res			3		mh_ladefense_con_light01
	res			4		mh_ladefense_con_light02
	res			5		mh_ladefense_con_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,3,3,3) 
		alpha			(0,0) (700,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (500,.6) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_cestlavie ######### #
<effect>
	 id		45
	 name		con_cestlavie
	<list>
	res			1		mh_armorsmash_con_weapon01
	res			2		dc_armorsmash_con_dec01
	res			3		sp_eigendash_ringwave
	res			4		sp_eigendash_ringwave
	res			5		sp_muspell_att04_con_02
	res			6		sp_armorsmash_symbol01
	res			7		dc_armorsmash_dec01
	res			8		pt_armorsmash_con_bom01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		300 700
		animtime		1
		alpha			(0,0) (100,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,0,0,0) 
		alpha			(0,0) (100,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		350 800
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (100,.5) (400,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		350 800
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,0) (100,1 (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.1,0) (999,0,.5,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_olean_att03 ######### #
<effect>
	 id		46
	 name		con_olean_att03
	<list>
	res			1		mh_olean_att03_con_ring01
	res			2		mh_olean_att03_con_ring02
	res			3		dc_muspell_att03_dec_black
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (999,0,.5,0) 
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Drabiss_Warrior_att03 ######### #
<effect>
	 id		47
	 name		con_Drabiss_Warrior_att03
	<list>
	res			1		mh_Drabiss_Warrior_att03_sphere02
	res			2		mh_Drabiss_Warrior_att03_sphere01
	res			3		dc_Drabiss_Warrior_att02_dec03
	res			4		dc_Drabiss_Warrior_att03_symbol01
	res			5		dc_Drabiss_Warrior_att03_symbol01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.7) (538,.4) (999,.7) 
		color			(0,1,.2,.1) (500,1,.5,.8) (999,1,.2,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (538,.5) (999,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,.5) (300,0) (450,.5) (600,0) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_small_hub_att01 ######### #
<effect>
	 id		48
	 name		con_small_hub_att01
	<list>
	res			1		pt_small_hub_con_pt01
	res			2		pt_small_hub_con_water01
	res			3		pt_small_hub_con_water02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,2) (999,3,3,10) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,2) (999,3,3,10) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_guadian_att04 ######### #
<effect>
	 id		49
	 name		con_guadian_att04
	<list>
	res			1		mh_Guardian_att04_con_ring01
	res			2		dc_muspell_att03_dec_black
	res			3		dc_guardian_die_lightglow01
	res			4		mh_Guardian_att04_con_ring02
	res			5		pt_guardian_att04_con_pt01
	res			6		mh_Guardian_att04_con_ring03
	res			7		pt_guardian_att04_con_pt02
	res			8		sp_guardian_att04_con_tg01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.6,.6,.6) 
		alpha			(0,0) (500,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,2,2,2) 
		alpha			(0,0) (300,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,6,6,6) (999,1,1,1) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,1.2,1.2,1.2) 
		alpha			(0,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,.5) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_imbibe ######### #
<effect>
	 id		50
	 name		con_imbibe
	<list>
	res			1		mh_imbibe_con_symbol01
	res			2		mh_imbibe_con_symbol02
	res			3		mh_imbibe_con_symbolfinish01
	res			4		mh_imbibe_con_symbolfinish02
	res			5		dc_imbibe_dec01
	res			6		pt_imbibe_pt01
	res			7		sp_imbibe_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,15) (999,.3,.3,30) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,15) (999,.3,.3,30) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.8 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Gigantes_att03 ######### #
<effect>
	 id		51
	 name		con_Gigantes_att03
	<list>
	res			1		pt_con_gigantes_smoke01
	res			2		dc_con_gigantes_dec01
	res			3		dc_gigantes_att03_dec01
	res			4		sp_con_gigantes_sp01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,2,2,6) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,.5,0) 
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_sungrung_01 ######### #
<effect>
	 id		52
	 name		con_sungrung_01
	<list>
	res			1		sp_con_sungrung_glow01
	res			2		sp_con_sungrung_glow01
	res			3		sp_con_sungrung_glow02
	res			4		sp_con_sungrung_glow02
	res			5		sp_con_sungrung_glow03
	res			6		sp_con_sungrung_glow03
	res			7		sp_con_sungrung_glow02
	res			8		sp_con_sungrung_glow02
	res			9		pt_sungrung_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,.7) (999,.7) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (999,.7) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,.9) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.9) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,.9) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.9) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,3) (999,.5,.5,12) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_masin_01 ######### #
<effect>
	 id		53
	 name		con_masin_01
	<list>
	res			1		sp_masin_glow02
	res			2		sp_masin_glow02
	res			3		sp_masin_glow03
	res			4		sp_masin_glow03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Dualblade ######### #
<effect>
	 id		54
	 name		con_Dualblade
	<list>
	res			1		pt_dualblade_con_pt01
	res			2		pt_dualblade_con_pt02
	res			3		pt_dualblade_con_pt03
	res			4		pt_dualblade_con_pt04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_deochandoris ######### #
<effect>
	 id		55
	 name		con_deochandoris
	<list>
	res			1		sp_deochandoris_con_skell01
	res			2		pt_deochandoris_con_pt01
	res			3		pt_deochandoris_con_smoke01
	res			4		sp_deochandoris_glowring03
	res			5		sp_deochandoris_glowring01
	res			6		sp_deochandoris_glowring02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 2.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,.8,.8,.8) (999,1,1,1) 
		alpha			(0,.6) (500,.3) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,1) (500,2,2,2) (999,1,1,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,1) (500,3,3,2) (999,1,1,4) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 2.7 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.6 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,1) (500,2,2,2) (999,1,1,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.6 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,1) (500,3,3,2) (999,1,1,4) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.7 0
		lifetime		0 400
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.7 0
		lifetime		0 400
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.7 0
		lifetime		0 400
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_numbpain ######### #
<effect>
	 id		56
	 name		con_numbpain
	<list>
	res			1		sp_numbpain_con_mark01
	res			2		sp_numbpain_con_glow01
	res			3		sp_numbpain_con_ring01
	res			4		sp_numbpain_con_mark01
	res			5		dc_numbpain_con_bodydec01
	res			6		pt_numbpain_con_smoke01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,2,2,2) 
		alpha			(0,0) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (999,.8) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,2,2,2) 
		alpha			(0,0) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (400,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,.5) (500,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (400,.6) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.8) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_wsu_awk ######### #
<effect>
	 id		57
	 name		con_wsu_awk
	<list>
	res			1		sp_wsu_awk_eyeglow01
	res			2		sp_wsu_awk_eyeglow01
	res			3		sp_wsu_awk_eyeglow01
	res			4		sp_wsu_awk_eyeglow01
	res			5		sp_wsu_awk_eyeglow01
	res			6		sp_wsu_awk_eyeglow01
	res			7		sp_wsu_awk_eyeglow01
	res			8		sp_wsu_awk_eyeglow01
	res			9		sp_wsu_awk_eyeglow01
	res			10		sp_wsu_awk_eyeglow01
	res			11		sp_wsu_awk_eyeglow01
	res			12		sp_wsu_awk_eyeglow01
	res			13		sp_wsu_awk_eyeglow01
	res			14		sp_wsu_awk_eyeglow01
	res			15		sp_wsu_awk_eyeglow01
	res			16		sp_wsu_awk_eyeglow01
	res			17		sp_wsu_awk_eyeglow01
	res			18		pt_bgw_AWK_smoke_01
	res			19		pt_bgw_boompat_finish
	res			20		ms_wsu_awk_keep
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.085 .03 .12
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.085 -.03 .12
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	.45 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone08" 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone08" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	.22 .3 -.1
		lifetime		0 1000
		animtime		0
		bonename		"Bone08" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	.4 .35 -.07
		lifetime		0 1000
		animtime		0
		bonename		"Bone08" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	.22 -.3 -.1
		lifetime		0 1000
		animtime		0
		bonename		"Bone08" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	.4 -.35 -.07
		lifetime		0 1000
		animtime		0
		bonename		"Bone08" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	.2 0 -.25
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.5 0 -.39
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.7 0 -.47
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.1 0 -.4
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.4 0 -.67
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.4 .5 -.67
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.4 -.5 -.67
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.3) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_maneuver_att03 ######### #
<effect>
	 id		58
	 name		con_maneuver_att03
	<list>
	res			1		sp_maneuver_att03_con_ring01
	res			2		sp_maneuver_att03_con_ring02
	res			3		sp_maneuver_att03_bg01
	res			4		dc_maneuver_body_dec01
	res			5		pt_maneuver_att03_con_smoke01
	res			6		pt_maneuver_att03_con_smoke02
	res			7		pt_maneuver_att03_con_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Berserker_action01 ######### #
<effect>
	 id		60
	 name		con_Berserker_action01
	<list>
	res			1		dc_berserker1_dec01
	res			2		dc_berserker1_dec02
	res			3		dc_berserker1_bodyglow01
	res			4		sp_berserker1_glow01
	res			5		sp_berserker1_glow02
	res			6		sp_berserker1_glow02
	res			7		sp_berserker1_symbol01
	res			8		sp_berserker1_symbol01
	res			9		dc_berserker1_symbol_dec01
	res			10		dc_berserker1_symbol_dec01
	res			11		pt_berserker1_pt_smoke01
	res			12		pt_berserker1_smoke02
	res			13		pt_berserker1_smoke03
	res			14		qa_doublesmash_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (400,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (400,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (400,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (400,1) (999,0) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (400,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (400,1) (999,0) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1 0
		lifetime		100 600
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 1 0
		lifetime		100 600
		animtime		0
		scale			(0,1,1,1) (999,4,4,40) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 1 0
		lifetime		100 900
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Berserker_keep01 ######### #
<effect>
	 id		61
	 name		con_Berserker_keep01
	<list>
	res			1		dc_berserker1_bodyglow01
	res			2		mh_berserker1_con_line01
	res			3		sp_berserker1_con_light01
	res			4		sp_berserker1_con_light01
	res			5		pt_berserker1_con_smoke01
	res			6		pt_berserker1_con_smoke01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Berserker\eff_berserker1_con_line01.skel" "effect\Skill\Berserker\eff_berserker1_con_line01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Berserker\eff_berserker1_con_line01.skel" "effect\Skill\Berserker\eff_berserker1_con_line01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Berserker\eff_berserker1_con_line01.skel" "effect\Skill\Berserker\eff_berserker1_con_line01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Berserker\eff_berserker1_con_line01.skel" "effect\Skill\Berserker\eff_berserker1_con_line01.anim" 0 0 0
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Berserker_keep02 ######### #
<effect>
	 id		62
	 name		con_Berserker_keep02
	<list>
	res			1		mh_berserker1_con_line02
	res			2		pt_berserker1_con_smoke02
	res			3		pt_berserker1_con_smoke02
	res			4		sp_berserker1_con_light02
	res			5		sp_berserker1_con_light02
	res			6		dc_berserker1_bodyglow01
	res			7		mh_berserker1_con_line01
	res			8		sp_berserker1_con_light01
	res			9		sp_berserker1_con_light01
	res			10		pt_berserker1_con_smoke01
	res			11		pt_berserker1_con_smoke01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Berserker\eff_berserker1_con_line02.skel" "effect\Skill\Berserker\eff_berserker1_con_line02.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Berserker\eff_berserker1_con_line02.skel" "effect\Skill\Berserker\eff_berserker1_con_line02.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Berserker\eff_berserker1_con_line02.skel" "effect\Skill\Berserker\eff_berserker1_con_line02.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Berserker\eff_berserker1_con_line02.skel" "effect\Skill\Berserker\eff_berserker1_con_line02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Berserker\eff_berserker1_con_line01.skel" "effect\Skill\Berserker\eff_berserker1_con_line01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Berserker\eff_berserker1_con_line01.skel" "effect\Skill\Berserker\eff_berserker1_con_line01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Berserker\eff_berserker1_con_line01.skel" "effect\Skill\Berserker\eff_berserker1_con_line01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Berserker\eff_berserker1_con_line01.skel" "effect\Skill\Berserker\eff_berserker1_con_line01.anim" 0 0 0
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Berserker_keep03 ######### #
<effect>
	 id		63
	 name		con_Berserker_keep03
	<list>
	res			1		mh_berserker1_con_line03
	res			2		sp_berserker1_con_glow01
	res			3		sp_berserker1_con_light03
	res			4		sp_berserker1_con_light03
	res			5		pt_berserker1_con_smoke03
	res			6		pt_berserker1_con_smoke03
	res			7		mh_berserker1_con_line02
	res			8		pt_berserker1_con_smoke02
	res			9		pt_berserker1_con_smoke02
	res			10		sp_berserker1_con_light02
	res			11		sp_berserker1_con_light02
	res			12		dc_berserker1_bodyglow01
	res			13		mh_berserker1_con_line01
	res			14		sp_berserker1_con_light01
	res			15		sp_berserker1_con_light01
	res			16		pt_berserker1_con_smoke01
	res			17		pt_berserker1_con_smoke01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (500,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\Berserker\eff_berserker1_con_line03.skel" "effect\Skill\Berserker\eff_berserker1_con_line03.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\Berserker\eff_berserker1_con_line03.skel" "effect\Skill\Berserker\eff_berserker1_con_line03.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\Berserker\eff_berserker1_con_line03.skel" "effect\Skill\Berserker\eff_berserker1_con_line03.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\Berserker\eff_berserker1_con_line03.skel" "effect\Skill\Berserker\eff_berserker1_con_line03.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Berserker\eff_berserker1_con_line02.skel" "effect\Skill\Berserker\eff_berserker1_con_line02.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Berserker\eff_berserker1_con_line02.skel" "effect\Skill\Berserker\eff_berserker1_con_line02.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Berserker\eff_berserker1_con_line02.skel" "effect\Skill\Berserker\eff_berserker1_con_line02.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Berserker\eff_berserker1_con_line02.skel" "effect\Skill\Berserker\eff_berserker1_con_line02.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Berserker\eff_berserker1_con_line01.skel" "effect\Skill\Berserker\eff_berserker1_con_line01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Berserker\eff_berserker1_con_line01.skel" "effect\Skill\Berserker\eff_berserker1_con_line01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Berserker\eff_berserker1_con_line01.skel" "effect\Skill\Berserker\eff_berserker1_con_line01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Berserker\eff_berserker1_con_line01.skel" "effect\Skill\Berserker\eff_berserker1_con_line01.anim" 0 0 0
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		keep02
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Berserker\eff_berserker1_con_line02.skel" "effect\Skill\Berserker\eff_berserker1_con_line02.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Berserker\eff_berserker1_con_line02.skel" "effect\Skill\Berserker\eff_berserker1_con_line02.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Berserker\eff_berserker1_con_line02.skel" "effect\Skill\Berserker\eff_berserker1_con_line02.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Berserker\eff_berserker1_con_line02.skel" "effect\Skill\Berserker\eff_berserker1_con_line02.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		4
	 name		keep03
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Furyshield ######### #
<effect>
	 id		64
	 name		con_Furyshield
	<list>
	res			1		mh_furyshield_con_sphere01
	res			2		mh_furyshield_con_sphere02
	res			3		sp_furyshield_glow01
	res			4		sp_furyshield_ring03
	res			5		sp_furyshield_ring03
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.99,.99,.99) (999,.99,.99,.99) 
		alpha			(0,.1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1)) (999,6,6,6) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Blowoffury ######### #
<effect>
	 id		65
	 name		con_Blowoffury
	<list>
	res			1		sp_blowoffury_bom_smoke01
	res			2		sp_blowoffury_bom_smoke01
	res			3		sp_blowoffury_bom_smoke01
	res			4		dc_blowoffury_dec01
	res			5		dc_muspell_att03_dec_black
	res			6		dc_blowoffury_dec02
	res			7		dc_blowoffury_con_fire01
	res			8		dc_blowoffury_dec02
	res			9		pt_blowoffury_bom_tg02
	res			10		pt_blowoffury_bom_smoke01
	res			11		pt_blowoffury_bom_smoke02
	res			12		sp_blowoffury_ring04
	res			13		dc_blowoffury_con_ring01
	res			14		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 400
		animtime		0
		scale			(0,4,4,4) (999,1,1,17) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		150 550
		animtime		0
		scale			(0,4,4,4) (999,1,1,18) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		300 750
		animtime		0
		scale			(0,4,4,4) (999,1,1,19) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,.5) (400,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.8 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,10) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.6 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Furyblast ######### #
<effect>
	 id		66
	 name		con_Furyblast
	<list>
	res			1		mh_furyblast_con_line01
	res			2		mh_furyblast_con_line02
	res			3		mh_furyblast_con_line03
	res			4		dc_furyblast_dec_glow01
	res			5		sp_furyblast_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Bonecrush ######### #
<effect>
	 id		67
	 name		con_Bonecrush
	<list>
	res			1		pt_chargespin_finish_smoke01
	res			2		pt_chargespin_finish_smoke02
	res			3		sp_bonecrush_tg01
	res			4		pt_chargestrike_finish_tg01
	res			5		sp_bonecrush_ring02
	res			6		dc_muspell_att03_dec_black
	res			7		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,.3) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,9) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.2,.2,.2) (999,.6,.6,.6) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_hwa_awk ######### #
<effect>
	 id		68
	 name		con_hwa_awk
	<list>
	res			1		pt_bgw_AWK_smoke_01
	res			2		pt_bgw_boompat_finish
	res			3		sp_hwa_awk_glow01
	res			4		sp_hwa_awk_glow01
	res			5		sp_hwa_awk_glow01
	res			6		sp_hwa_awk_glow01
	res			7		sp_hwa_awk_glow01
	res			8		sp_hwa_awk_glow01
	res			9		sp_hwa_awk_glow01
	res			10		sp_hwa_awk_glow01
	res			11		sp_hwa_awk_glow01
	res			12		sp_hwa_awk_glow01
	res			13		sp_hwa_awk_glow01
	res			14		sp_hwa_awk_glow01
	res			15		sp_hwa_awk_glow01
	res			16		sp_hwa_awk_glow01
	res			17		sp_hwa_awk_glow01
	res			18		sp_hwa_awk_glow01
	res			19		sp_hwa_awk_glow01
	res			20		sp_hwa_awk_glow01
	res			21		sp_hwa_awk_glow01
	res			22		sp_hwa_awk_glow01
	res			23		sp_hwa_awk_glow01
	res			24		sp_hwa_awk_glow01
	res			25		sp_hwa_awk_glow01
	res			26		sp_hwa_awk_glow01
	res			27		sp_hwa_awk_glow02
	res			28		sp_hwa_awk_glow02
	res			29		ms_hwa_awk_keep
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	.08 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.08 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.25 -.06 .08
		lifetime		0 1000
		animtime		0
		bonename		"Bone18" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.35 -.06 .07
		lifetime		0 1000
		animtime		0
		bonename		"Bone18" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.45 -.06 .06
		lifetime		0 1000
		animtime		0
		bonename		"Bone18" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.25 -.06 .08
		lifetime		0 1000
		animtime		0
		bonename		"Bone05" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.35 -.06 .07
		lifetime		0 1000
		animtime		0
		bonename		"Bone05" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.45 -.06 .06
		lifetime		0 1000
		animtime		0
		bonename		"Bone05" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.6 -.32 -.17
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.7 -.32 -.16
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	.8 -.32 -.15
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	.6 .32 -.17
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.7 .32 -.16
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	.8 .32 -.15
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	.5 -.4 -.25
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.6 -.5 -.27
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	.7 -.6 -.3
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	.5 .4 -.25
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.6 .5 -.27
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	.7 .6 -.3
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	.4 -.5 -.3
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	.45 -.65 -.35
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	.4 .5 -.3
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	.45 .65 -.35
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0.08 -.04 .085
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0.08 .04 .085
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.5) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_verdia_att03 ######### #
<effect>
	 id		69
	 name		con_verdia_att03
	<list>
	res			1		dc_verdia_con_dec01
	res			2		dc_verdia_con_dec01
	res			3		pt_verdia_con_pt01
	res			4		pt_verdia_con_pt03
	res			5		pt_verdia_con_pt04
	res			6		pt_verdia_con_pt05
	res			7		sp_verdia_con_ring01
	res			8		pt_verdia_con_finish_smoke01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,.6) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,10) 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_alo_awk_02 ######### #
<effect>
	 id		70
	 name		con_alo_awk_02
	<list>
	res			1		sp_alo_awk_02_glow01
	res			2		sp_alo_awk_02_glow01
	res			3		sp_alo_awk_02_glow01
	res			4		sp_alo_awk_02_glow01
	res			5		sp_alo_awk_02_glow01
	res			6		sp_alo_awk_02_glow01
	res			7		sp_alo_awk_02_glow01
	res			8		sp_alo_awk_02_glow01
	res			9		sp_alo_awk_02_glow01
	res			10		sp_alo_awk_02_glow01
	res			11		sp_alo_awk_02_glow01
	res			12		sp_alo_awk_02_glow01
	res			13		sp_alo_awk_02_glow01
	res			14		sp_alo_awk_02_eye01
	res			15		sp_alo_awk_02_eye01
	res			16		sp_alo_awk_02_glow01
	res			17		sp_alo_awk_02_glow01
	res			18		sp_alo_awk_02_glow01
	res			19		pt_ALO_AWAKE_02_uppat_01
	res			20		pt_ALO_AWAKE_02_uppat_01
	res			21		pt_AWK_SWD_boompat_finish
	res			22		pt_AWK_SWD_smoke_01
	res			23		ms_alo_awk_keep
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.7 .6 -.26
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 .5 -.2
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.7 -.6 -.26
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 -.5 -.2
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 -.38
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -.7 -.38
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.4 .8 -.47
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.7 .8 -.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1 .8 -.53
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.4 -.8 -.47
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.7 -.8 -.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1 -.8 -.53
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.35 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.06 .03 .09
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.06 -.03 .09
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.15 0 -.7
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.35 0 -.85
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.4) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_bgw_awk_02 ######### #
<effect>
	 id		71
	 name		con_bgw_awk_02
	<list>
	res			1		sp_war_awk_02_glow01
	res			2		sp_war_awk_02_glow01
	res			3		sp_war_awk_02_glow01
	res			4		sp_war_awk_02_glow01
	res			5		sp_war_awk_02_glow01
	res			6		sp_war_awk_02_glow01
	res			7		sp_war_awk_02_glow01
	res			8		sp_war_awk_02_glow01
	res			9		sp_war_awk_02_glow01
	res			10		sp_war_awk_02_glow01
	res			11		sp_war_awk_02_glow01
	res			12		sp_war_awk_02_glow01
	res			13		sp_war_awk_02_glow01
	res			14		pt_WAR_AWAKE_02_uppat_01
	res			15		pt_WAR_AWAKE_02_uppat_01
	res			16		sp_alo_awk_02_eye01
	res			17		sp_alo_awk_02_eye01
	res			18		pt_bgw_AWK_smoke_01
	res			19		pt_bgw_boompat_finish
	res			20		ms_bgw_awk_keep
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.4 1.2 -1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.4 -1.2 -1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 1.6 -1.05
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 -1.6 -1.05
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.6 0 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bone10" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.6 0 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bone01" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.3 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 0 .4
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.7 0 .45
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.05 0 .25
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.25 0 .38
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.05 0 .25
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.25 0 .38
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,3,3,5) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,3,3,5) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.08 .05 .12
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.08 -.05 .12
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.5) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_wsu_awk_02 ######### #
<effect>
	 id		72
	 name		con_wsu_awk_02
	<list>
	res			1		sp_wsu_awk_02_glow01
	res			2		sp_wsu_awk_02_glow01
	res			3		sp_wsu_awk_02_glow01
	res			4		sp_wsu_awk_02_glow01
	res			5		sp_wsu_awk_02_glow01
	res			6		sp_wsu_awk_02_glow01
	res			7		sp_wsu_awk_02_glow01
	res			8		sp_wsu_awk_02_glow01
	res			9		sp_wsu_awk_02_glow01
	res			10		sp_wsu_awk_02_glow01
	res			11		sp_wsu_awk_02_glow01
	res			12		sp_wsu_awk_02_glow01
	res			13		sp_wsu_awk_02_glow01
	res			14		sp_wsu_awk_02_glow01
	res			15		sp_wsu_awk_02_glow01
	res			16		sp_wsu_awk_02_glow01
	res			17		sp_wsu_awk_02_glow01
	res			18		sp_wsu_awk_02_glow01
	res			19		sp_wsu_awk_02_glow01
	res			20		sp_alo_awk_02_eye01
	res			21		sp_alo_awk_02_eye01
	res			22		sp_wsu_awk_02_glow01
	res			23		sp_wsu_awk_02_glow01
	res			24		sp_wsu_awk_02_glow01
	res			25		sp_wsu_awk_02_glow01
	res			26		sp_wsu_awk_02_glow01
	res			27		sp_wsu_awk_02_glow01
	res			28		pt_WSU_AWAKE_02_uppat_01
	res			29		pt_WSU_AWAKE_02_uppat_01
	res			30		pt_bgw_AWK_smoke_01
	res			31		pt_bgw_boompat_finish
	res			32		ms_wsu_awk_keep
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.3 0 -.4
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -.55
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.4 0 -.8
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.7 0 -.93
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.7 0 -.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.4 0 -.7
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.1 0 -.7
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.8 .5 -.15
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1.1 .5 -.05
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.8 .8 -.45
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.3 .5 -.45
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 -.55
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.3 .6 -.8
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.8 -.5 -.15
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1.1 -.5 -.05
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.8 -.8 -.45
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.3 -.5 -.45
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.5 -.55
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.3 -.6 -.8
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.08 .035 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.08 -.035 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.15 .11 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	.15 -.11 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	.2 0 -.15
		lifetime		0 1000
		animtime		0
		bonename		"Bone08" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	.4 0 -.18
		lifetime		0 1000
		animtime		0
		bonename		"Bone08" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.3) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_hwa_awk_02 ######### #
<effect>
	 id		73
	 name		con_hwa_awk_02
	<list>
	res			1		sp_hwa_awk_02_glow01
	res			2		sp_hwa_awk_02_glow01
	res			3		sp_hwa_awk_02_glow01
	res			4		sp_hwa_awk_02_glow01
	res			5		sp_hwa_awk_02_glow01
	res			6		sp_hwa_awk_02_glow01
	res			7		sp_hwa_awk_02_glow01
	res			8		sp_hwa_awk_02_glow01
	res			9		sp_hwa_awk_02_glow01
	res			10		sp_hwa_awk_02_glow01
	res			11		sp_hwa_awk_02_glow01
	res			12		sp_hwa_awk_02_glow01
	res			13		sp_hwa_awk_02_glow01
	res			14		pt_HWA_AWAKE_02_uppat_01
	res			15		pt_HWA_AWAKE_02_uppat_01
	res			16		sp_bgw_awk_eyeglow01
	res			17		sp_bgw_awk_eyeglow01
	res			18		pt_bgw_AWK_smoke_01
	res			19		pt_bgw_boompat_finish
	res			20		ms_hwa_awk_keep
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.45 0 -1.1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.35 .8 -.7
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.35 -.8 -.7
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 .4 -.1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavicle" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.5 -.4 -.1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Clavicle" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.3 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.4 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 .8 -.45
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.5 -.8 -.45
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.1 0 .08
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.1 0 .08
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.1 .035 .1
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.1 -.035 .1
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.5) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_splinter_finish01 ######### #
<effect>
	 id		74
	 name		con_splinter_finish01
	<list>
	res			1		sp_splinter_symbol01
	res			2		sp_splinter_glow02
	res			3		sp_splinter_con_ring01
	res			4		sp_splinter_con_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Curse_Circle ######### #
<effect>
	 id		75
	 name		con_Curse_Circle
	<list>
	res			1		pt_Curse_C_cond_Smoke_Down
	res			2		pt_Curse_C_cond_Smoke_Down
	res			3		pt_Curse_C_cond_Brakedown
	res			4		pt_Curse_C_cond_Brakedown
	res			5		sp_Curse_C_Cond_Hit_01
	res			6		pt_Curse_C_Cond_SWD_1
	res			7		pt_Curse_C_cond_Brake
	res			8		pt_Curse_C_cond_Smoke_Bom
	res			9		sp_Curse_C_Cond_Hit_02
	res			10		mh_Cond_Curse_C_Sword_A
	res			11		mh_Cond_Curse_C_Sword_K
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .6 0
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_A.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_A.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		bonename		"top" 
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"top" 
		color			(0,1,.5,.5) (999,1,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		bonename		"top" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		bonename		"top" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		bonename		"top" 
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		alpha			(0,0) (50,1) (999,1) 
		color			(0,1,.7,.7) (300,1,.7,.7) (500,1,.4,.4) (999,1,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		color			(0,1,.4,.4) (999,1,.4,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		alpha			(0,1) (300,1) (700,0) (999,0) 
		color			(0,1,.4,.4) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Sting_Judgment ######### #
<effect>
	 id		76
	 name		con_Sting_Judgment
	<list>
	res			1		sp_S_Judgment_Con_Smoke_1
	res			2		sp_S_Judgment_Con_Smoke_1
	res			3		mh_S_Judgment_Down_Arrow
	res			4		mh_S_Judgment_Down_Arr_keep
	res			5		pt_S_Judgment_Con_smoke_1
	res			6		sp_S_Judgment_Con_center
	res			7		sp_S_Judgment_Con_center
	res			8		sp_S_Judgment_Con_Smoke_2
	res			9		sp_S_Judgment_Con_Smoke_2
	res			10		sp_S_Judgment_Con_Hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,.2,1) (999,1,0,1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,.2,1) (999,1,0,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,.3,.3) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,.3,.3) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 350
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,.2,1) (999,1,0,1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,.2,1) (999,1,0,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,.3,.3) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,.3,.3) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"top" 
		scale			(0,1,1,1) (300,1,1.2,1) (999,.1,5,.1) 
		alpha			(0,0) (150,1) (700,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,.2,1) (999,1,0,1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,.2,1) (999,1,0,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,.3,.3) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,.3,.3) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Blessofsiz ######### #
<effect>
	 id		77
	 name		con_Blessofsiz
	<list>
	res			1		pt_con_Blessofsiz_Leaf_Down
	res			2		pt_con_Blessofsiz_Glow_Down
	res			3		sp_con_Blessofsiz_Glow
	res			4		pt_con_Blessofsiz_Leaf_around
	res			5		pt_con_Blessofsiz_Glow_around
	res			6		pt_con_Blessofsiz_Leaf_bom
	res			7		sp_con_Blessofsiz_Glow_2
	res			8		sp_con_Blessofsiz_Glow_2
	res			9		sn_con_Blessofsiz
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,0) (300,1,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,0,1,0) (300,1,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"top" 
		scale			(0,1,1,4) (999,10,10,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"top" 
		scale			(0,4,4,1) (999,1,1,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,0) (300,1,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,0) (300,1,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,0,1,0) (300,1,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Jercita ######### #
<effect>
	 id		78
	 name		con_Jercita
	<list>
	res			1		sp_con_Jercita_Mark
	res			2		sp_con_Jercita_Mark
	res			3		pt_con_Jercita_Smoke_1
	res			4		sp_con_Jercita_Wave
	res			5		sp_con_Jercita_Wave
	res			6		sp_con_Jercita_Wave_mod
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,3,3,3) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,1) 
		color			(0,1,0,0) (500,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,0) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"top" 
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		alpha			(0,1) (150,.5) (999,1) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,-.03,0) (999,0,0,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,-.03,0) (999,0,0,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.8,.8,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,-.03,0) (999,0,0,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"top" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		bonename		"top" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 600
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Diskalo_Lv1 ######### #
<effect>
	 id		79
	 name		con_Diskalo_Lv1
	<list>
	res			1		mh_Diskalo_Bottom_Wave
	res			2		sp_Explode_Body_Glow
	res			3		pt_Con_Diskalo_B_Smoke_1
	res			4		dc_Diskalo_Bottom_Wave_2
	res			5		pt_Diskalo_Bom_Smoke_1
	res			6		pt_Diskalo_Bom_Smoke_2
	res			7		sp_Diskalo_Bom_Wave_1
	res			8		sp_Diskalo_Bom_Wave_2
	res			9		sp_Curse_C_Ball_Shot_Wave_m
	res			10		sp_D_Knight_Solder_DarkCircle
	res			11		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		scale			(0,.5,.3,.5) (999,1.4,1.4,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,1) (700,.7) (999,1) 
		color			(0,1,1,1) (500,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,4.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,6,6,6) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.2,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 0
		lifetime		50 200
		animtime		0
		scale			(0,1,1,4) (999,.1,.1,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 0
		lifetime		50 200
		animtime		0
		scale			(0,1,1,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 350
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Diskalo_Lv2 ######### #
<effect>
	 id		80
	 name		con_Diskalo_Lv2
	<list>
	res			1		mh_Diskalo_Bottom_Wave
	res			2		sp_Explode_Body_Glow
	res			3		pt_Con_Diskalo_B_Smoke_1
	res			4		dc_Diskalo_Bottom_Wave_2
	res			5		pt_Diskalo_Bom_Smoke_1
	res			6		pt_Diskalo_Bom_Smoke_2
	res			7		sp_Diskalo_Bom_Wave_1
	res			8		sp_Diskalo_Bom_Wave_2
	res			9		sp_Curse_C_Ball_Shot_Wave_m
	res			10		sp_D_Knight_Solder_DarkCircle
	res			11		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		scale			(0,.5,.3,.5) (999,1.7,1.5,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,1) (700,.7) (999,1) 
		color			(0,1,1,1) (500,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,4.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.2,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 0
		lifetime		50 200
		animtime		0
		scale			(0,.5,.5,1) (300,1,1,3) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 0
		lifetime		50 200
		animtime		0
		scale			(0,.5,.5,1) (300,1,1,5) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,14,14,14) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 350
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Diskalo_Lv3 ######### #
<effect>
	 id		81
	 name		con_Diskalo_Lv3
	<list>
	res			1		mh_Diskalo_Bottom_Wave
	res			2		sp_Explode_Body_Glow
	res			3		pt_Con_Diskalo_B_Smoke_1
	res			4		dc_Diskalo_Bottom_Wave_2
	res			5		sp_Diskalo_Bom_Wave_1
	res			6		sp_Diskalo_Bom_Wave_2
	res			7		sp_Curse_C_Ball_Shot_Wave_m
	res			8		sp_D_Knight_Solder_DarkCircle
	res			9		pt_Diskalo_Bom_Smoke_1_LV3
	res			10		pt_Diskalo_Bom_Smoke_2_LV3
	res			11		pt_Con_Diskalo_B_Smoke_Exp
	res			12		qa_berserk_02
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		scale			(0,.7,2,.7) (999,2.1,.5,2.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,1) (700,.7) (999,1) 
		color			(0,1,1,1) (500,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,4.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.2,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,8,8,8) (999,20,20,20) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 350
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		50 200
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		50 200
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,.2,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Culpierd ######### #
<effect>
	 id		82
	 name		con_Culpierd
	<list>
	res			1		pt_Culpierd_Front_Smoke_1
	res			2		pt_Culpierd_Front_Smoke_2
	res			3		pt_con_Culpierd_Edge_1
	res			4		pt_con_Culpierd_Edge_2
	res			5		pt_Culpierd_Bom_Edge_1
	res			6		pt_Culpierd_Bom_Edge_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,.2,.2,.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,.2,.2,.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,.2,.2,.2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,.2,.2,.2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Beristo ######### #
<effect>
	 id		83
	 name		con_Beristo
	<list>
	res			1		pt_con_Beristo_Line
	res			2		sp_Dr_Knight_SWD_att3_glow
	res			3		pt_con_Beristo_Down
	res			4		pt_con_Beristo_Down_Mod
	res			5		sp_D_Knight_Solder_att1_Circle
	res			6		sp_D_Knight_Solder_att1_Circle
	res			7		sp_con_Beristo_Modul
	res			8		sp_con_Beristo_Modul
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,2) (300,.8,.8,2) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (500,3,3,3) (999,2,2,2) 
		alpha			(0,.7) (500,.5) (999,.7) 
		color			(0,.5,.5,0) (500,.5,0,0) (999,.5,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,2) (300,.8,.8,2) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (500,3,3,3) (999,2,2,2) 
		alpha			(0,.7) (500,.5) (999,.7) 
		color			(0,.5,.5,0) (500,.5,0,0) (999,.5,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,3,3,3) (500,2,2,2) (999,3,3,3) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,.5,.5,0) (500,.5,0,0) (999,.5,.5,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,2) (300,.8,.8,2) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (150,4,4,4) (999,0,0,0) 
		alpha			(0,.7) (500,1) (999,0) 
		color			(0,1,1,0) (500,.5,1,.5) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Fast_Esten ######### #
<effect>
	 id		84
	 name		con_Fast_Esten
	<list>
	res			1		sp_fast_healing_bak_01
	res			2		dc_fast_healing_dec_01
	res			3		sp_Fast_Esten_Shadow
	res			4		mh_hyperheal_cyl_02
	res			5		pt_Fast_Esten_Fin_blood
	res			6		pt_Fast_Esten_Fin_blood_exp
	res			7		pt_Fast_Esten_Glow_Up
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6.5,6.5,6.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.7,0,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Cancimo ######### #
<effect>
	 id		85
	 name		con_Cancimo
	<list>
	res			1		mh_con_Cancimo_Cyl
	res			2		mh_con_Cancimo_Cyl
	res			3		mh_con_Cancimo_Cyl
	res			4		dc_Dr_Knight_CRS_Bom_Glow
	res			5		pt_con_Cancimo_Glow
	res			6		pt_con_Cancimo_Spell
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		1
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		color			(0,1,1,0) (500,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,1) (150,1,1,3) (500,.5,.5,3) (999,0,0,1) 
		color			(0,1,1,0) (500,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Dellamo ######### #
<effect>
	 id		86
	 name		con_Dellamo
	<list>
	res			1		dc_Drabiss_Acher_att03_glow01
	res			2		mh_con_Cancimo_Cyl
	res			3		mh_con_Cancimo_Cyl
	res			4		mh_con_Cancimo_Cyl
	res			5		pt_aquapurge_pt01
	res			6		sp_Dellamo_Hit_1
	res			7		sp_Dellamo_Hit_1_mod
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,1,1) (300,0,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,1,1) (300,0,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,1,1) (300,0,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		1
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,1,1) (300,0,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,3) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Velochiup ######### #
<effect>
	 id		87
	 name		con_Velochiup
	<list>
	res			1		pt_Velochiup_Cond_Smoke_1
	res			2		pt_Velochiup_Cond_Smoke_2
	res			3		pt_Velochiup_Cond_Smoke_3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,2,2,2) (999,.1,.1,.1) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,0,.4,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,.7,.5) (999,0,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,.7,.5) (999,0,.3,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,2.5,2.5,2.5) (999,.1,.1,.1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,.4,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,.7,.5) (999,0,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,.7,.5) (999,0,.3,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,2,2,2) (999,.1,.1,.1) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,0,.4,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,.7,.5) (999,0,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,.7,.5) (999,0,.3,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Sporjar ######### #
<effect>
	 id		88
	 name		con_Sporjar
	<list>
	res			1		sp_Sporjar_ShotWave_1_cp
	res			2		sp_Sporjar_ShotWave_1_cp
	res			3		sp_Sporjar_ShotWave_1_cp
	res			4		pt_Sporjar_Cond_Smoke_1
	res			5		pt_Sporjar_Cond_Smoke_2
	res			6		mh_Sporjar_Spin
	res			7		dc_Sporjar_Poison_1
	res			8		pt_Sporjar_Cond_Hit
	res			9		sp_Curse_C_Cond_Hit_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		200 700
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		400 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.4,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,.4,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,2,.7) (999,.7,2,.7) 
		alpha			(0,0) (300,.7) (999,.7) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (150,1.5,1.5,1.5) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,1) 
		color			(0,0,.3,0) (999,0,.3,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,.4,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,.4,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		200 700
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		400 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.4,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,.4,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,2,.7) (999,.7,2,.7) 
		alpha			(0,0) (150,.7) (999,.7) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,0,.3,0) (999,0,.3,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		200 500
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.4,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,.4,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,2,.7) (999,.7,2,.7) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,.2,1,.2) (999,.2,1,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.3,0) (999,0,.3,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Duporun_B1 ######### #
<effect>
	 id		89
	 name		con_Duporun_B1
	<list>
	res			1		sp_Duporun_con_Ring_1
	res			2		sp_Duporun_con_Ring_1
	res			3		sp_Duporun_con_Ring_1
	res			4		sp_Duporun_Gather_modul
	res			5		sp_Duporun_Gather_modul
	res			6		sp_Duporun_Gather_modul
	res			7		sp_Duporun_Gather_modul
	res			8		sp_Duporun_Gather_modul
	res			9		pt_Duporun_con_smoke_1
	res			10		pt_Duporun_con_smoke_2
	res			11		sp_Duporun_Gather_Jul
	res			12		sp_Duporun_Gather_Jul
	res			13		sp_Duporun_Gather_Jul
	res			14		sp_Duporun_Gather_Jul
	res			15		sp_Duporun_con_Smokecircle
	res			16		sp_Duporun_con_Smokecircle
	res			17		sp_Duporun_con_Smokecircle
	res			18		sp_Duporun_con_Hit_1
	res			19		sp_Duporun_con_Body_1
	res			20		sp_Duporun_con_Body_2
	res			21		sp_Duporun_Gather_Jul_2
	res			22		sp_Duporun_Gather_Jul_2
	res			23		dc_Curse_C_Fin_Bom_Crack
	res			24		sp_Drabiss_Acher_att01_finish_black01
	res			25		sp_Culpierd_Fin_Hit
	res			26		pt_Duporun_Con_Jul_1
	res			27		pt_Duporun_Con_Jul_2
	res			28		dc_Duporun_con_1
	res			29		dc_Duporun_con_1
	res			30		pt_Duporun_con_Bom_1
	res			31		pt_Duporun_con_Bom_2
	res			32		sp_Sporjar_ShotWave_1_cp
	res			33		sp_Sporjar_ShotWave_1_cp
	res			34		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		bonename		"body_u" 
		scale			(0,6.5,6.5,6.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		bonename		"body_u" 
		scale			(0,6.5,6.5,6.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 950
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		800 850
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		850 900
		animtime		0
		bonename		"body_u" 
		scale			(0,12,12,12) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		900 950
		animtime		0
		bonename		"body_u" 
		scale			(0,14,14,14) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		950 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,16,16,16) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,.7) (500,.7) (999,1) 
		color			(0,1,0,0) (999,1,.2,0) 
		rotation		(0,0) (700,360) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,.7) (500,.7) (999,1) 
		color			(0,1,0,0) (999,1,.2,0) 
		rotation		(0,0) (700,360) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,.7) (500,.7) (999,1) 
		color			(0,1,0,0) (999,1,.2,0) 
		rotation		(0,0) (700,360) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 50
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (900,4,4,4) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.2,0,0) (999,.2,0,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.7 0
		lifetime		0 700
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.7 0
		lifetime		0 250
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,1) (150,2,2,7) (999,.2,.2,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,1) (150,2,2,7) (999,.2,.2,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.7 0
		lifetime		0 450
		animtime		0
		scale			(0,0,0,0) (150,3,3,3) (999,0,0,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1.7 0
		lifetime		0 700
		animtime		0
		scale			(0,6,6,6) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .4 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .4 0
		lifetime		100 500
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Duporun_B2 ######### #
<effect>
	 id		90
	 name		con_Duporun_B2
	<list>
	res			1		sp_Duporun_con_Ring_1
	res			2		sp_Duporun_con_Ring_1
	res			3		sp_Duporun_con_Ring_1
	res			4		sp_Duporun_Gather_modul
	res			5		sp_Duporun_Gather_modul
	res			6		sp_Duporun_Gather_modul
	res			7		sp_Duporun_Gather_modul
	res			8		sp_Duporun_Gather_modul
	res			9		pt_Duporun_con_smoke_1
	res			10		pt_Duporun_con_smoke_2
	res			11		sp_Duporun_Gather_Jul
	res			12		sp_Duporun_Gather_Jul
	res			13		sp_Duporun_Gather_Jul
	res			14		sp_Duporun_Gather_Jul
	res			15		sp_Duporun_con_Smokecircle
	res			16		sp_Duporun_con_Smokecircle
	res			17		sp_Duporun_con_Smokecircle
	res			18		sp_Duporun_con_Hit_1
	res			19		sp_Duporun_con_Body_1
	res			20		sp_Duporun_con_Body_2
	res			21		sp_Duporun_Gather_Jul_2
	res			22		sp_Duporun_Gather_Jul_2
	res			23		dc_Curse_C_Fin_Bom_Crack
	res			24		sp_Drabiss_Acher_att01_finish_black01
	res			25		sp_Culpierd_Fin_Hit
	res			26		pt_Duporun_Con_Jul_1
	res			27		pt_Duporun_Con_Jul_2
	res			28		dc_Duporun_con_1
	res			29		dc_Duporun_con_1
	res			30		pt_Duporun_con_Bom_2
	res			31		sp_Sporjar_ShotWave_1_cp
	res			32		sp_Sporjar_ShotWave_1_cp
	res			33		pt_Duporun_con_Bom_1_Lv2
	res			34		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		bonename		"body_u" 
		scale			(0,6.5,6.5,6.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		bonename		"body_u" 
		scale			(0,6.5,6.5,6.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 950
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		800 850
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		850 900
		animtime		0
		bonename		"body_u" 
		scale			(0,12,12,12) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		900 950
		animtime		0
		bonename		"body_u" 
		scale			(0,14,14,14) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		950 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,16,16,16) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,.7) (500,.7) (999,1) 
		color			(0,1,0,0) (999,1,.2,0) 
		rotation		(0,0) (700,360) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,.7) (500,.7) (999,1) 
		color			(0,1,0,0) (999,1,.2,0) 
		rotation		(0,0) (700,360) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,.7) (500,.7) (999,1) 
		color			(0,1,0,0) (999,1,.2,0) 
		rotation		(0,0) (700,360) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 50
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (900,4,4,4) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.2,0,0) (999,.2,0,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.7 0
		lifetime		0 700
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.7 0
		lifetime		0 250
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,1) (150,2,2,7) (999,.2,.2,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,1) (150,2,2,7) (999,.2,.2,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.7 0
		lifetime		0 700
		animtime		0
		scale			(0,6,6,6) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .4 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .4 0
		lifetime		100 500
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.7 0
		lifetime		0 450
		animtime		0
		scale			(0,0,0,0) (150,3,3,3) (999,0,0,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Duporun_B3 ######### #
<effect>
	 id		91
	 name		con_Duporun_B3
	<list>
	res			1		sp_Duporun_con_Ring_1
	res			2		sp_Duporun_con_Ring_1
	res			3		sp_Duporun_con_Ring_1
	res			4		sp_Duporun_Gather_modul
	res			5		sp_Duporun_Gather_modul
	res			6		sp_Duporun_Gather_modul
	res			7		sp_Duporun_Gather_modul
	res			8		sp_Duporun_Gather_modul
	res			9		pt_Duporun_con_smoke_1
	res			10		pt_Duporun_con_smoke_2
	res			11		sp_Duporun_Gather_Jul
	res			12		sp_Duporun_Gather_Jul
	res			13		sp_Duporun_Gather_Jul
	res			14		sp_Duporun_Gather_Jul
	res			15		sp_Duporun_con_Smokecircle
	res			16		sp_Duporun_con_Smokecircle
	res			17		sp_Duporun_con_Smokecircle
	res			18		sp_Duporun_con_Hit_1
	res			19		sp_Duporun_con_Body_1
	res			20		sp_Duporun_con_Body_2
	res			21		sp_Duporun_Gather_Jul_2
	res			22		sp_Duporun_Gather_Jul_2
	res			23		dc_Curse_C_Fin_Bom_Crack
	res			24		sp_Drabiss_Acher_att01_finish_black01
	res			25		sp_Culpierd_Fin_Hit
	res			26		pt_Duporun_Con_Jul_1
	res			27		pt_Duporun_Con_Jul_2
	res			28		dc_Duporun_con_1
	res			29		dc_Duporun_con_1
	res			30		pt_Duporun_con_Bom_2
	res			31		sp_Sporjar_ShotWave_1_cp
	res			32		sp_Sporjar_ShotWave_1_cp
	res			33		pt_Duporun_con_Bom_1_Lv3
	res			34		pt_Duporun_con_Bom_3
	res			35		qa_10
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		bonename		"body_u" 
		scale			(0,6.5,6.5,6.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		bonename		"body_u" 
		scale			(0,6.5,6.5,6.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 950
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		800 850
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		850 900
		animtime		0
		bonename		"body_u" 
		scale			(0,12,12,12) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		900 950
		animtime		0
		bonename		"body_u" 
		scale			(0,14,14,14) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		950 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,16,16,16) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,.7) (500,.7) (999,1) 
		color			(0,1,0,0) (999,1,.2,0) 
		rotation		(0,0) (700,360) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,.7) (500,.7) (999,1) 
		color			(0,1,0,0) (999,1,.2,0) 
		rotation		(0,0) (700,360) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,.7) (500,.7) (999,1) 
		color			(0,1,0,0) (999,1,.2,0) 
		rotation		(0,0) (700,360) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 50
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (900,4,4,4) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.2,0,0) (999,.2,0,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,10,10,10) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		0 200
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 0
		lifetime		0 300
		animtime		0
		scale			(0,10,10,10) (999,16,16,16) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.7 0
		lifetime		0 700
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.7 0
		lifetime		0 250
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,4,4,2) (150,3,3,9) (999,.2,.2,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,4,4,2) (150,3,3,9) (999,.2,.2,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.7 0
		lifetime		0 700
		animtime		0
		scale			(0,6,6,6) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .4 0
		lifetime		0 500
		animtime		0
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .4 0
		lifetime		100 500
		animtime		0
		scale			(0,10,10,10) (999,16,16,16) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.7 0
		lifetime		0 450
		animtime		0
		scale			(0,0,0,0) (150,3,3,3) (999,0,0,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1.7 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Pronteim ######### #
<effect>
	 id		92
	 name		con_Pronteim
	<list>
	res			1		pt_Pronteim_Con_smoke
	res			2		pt_Pronteim_Con_smoke_add
	res			3		sp_Culpierd_Fin_Modul
	res			4		sp_agulyshoulder_ring02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (300,3.5,3.5,3.5) (999,3,3,3) 
		color			(0,1,.5,1) (500,1,0,.5) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,3) (150,2.5,2.5,2.5) (999,3,3,3) 
		color			(0,1,.5,1) (500,1,0,.5) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (150,1,1,1) (999,0,0,0) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,3) (150,3.5,3.5,3.5) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Piu_Velos ######### #
<effect>
	 id		93
	 name		con_Piu_Velos
	<list>
	res			1		pt_Piu_Velos_Con_Dot
	res			2		pt_Piu_Velos_Con_smoke_1
	res			3		sp_Culpierd_Fin_Modul
	res			4		sp_S_Judgment_Con_Hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.1,.1,.1) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (150,4,4,4) (999,1,1,1) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,.2,1) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,3) (150,3.5,3.5,3.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,0,.2) (500,1,0,.5) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.1,.1,.1) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (150,4,4,4) (999,1,1,1) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,.2,1) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,3) (150,2.5,2.5,2.5) (999,3,3,3) 
		color			(0,1,0,.2) (500,1,0,.5) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,.1,.1,.1) (300,1,1,1) (999,0,0,0) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (150,4,4,4) (999,1,1,1) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,.2,1) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,3) (150,3.5,3.5,3.5) (999,0,0,0) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,0,.2) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Murcia ######### #
<effect>
	 id		94
	 name		con_Murcia
	<list>
	res			1		pt_Murcia_Spell_around_1
	res			2		pt_Murcia_Spell_around_2
	res			3		pt_Murcia_Spell_around_3
	res			4		pt_con_Murcia_Smoke_1
	res			5		sp_Murcia_Background
	res			6		pt_con_Murcia_Smoke_2
	res			7		sp_Murcia_Hitwave
	res			8		sp_Murcia_Hitglow
	res			9		sp_Murcia_Hitwave
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,0,.2) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,0,0,0) (150,.5,0,.2) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,0,0) (300,.5,0,.2) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (300,1,0,.5) (999,0,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,0,0,0) (300,1,0,1) (999,0,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (300,1,0,.5) (999,0,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,0,.2) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,.2,0,.2) (300,.5,0,.2) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,0,0) (300,.5,0,.2) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		1
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,0,.2) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.2,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,0,0) (300,.5,0,.2) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Dopios ######### #
<effect>
	 id		95
	 name		con_Dopios
	<list>
	res			1		pt_con_Dopios_Smoke_1
	res			2		sp_con_Dopios_Background
	res			3		pt_con_Dopios_Drop
	res			4		pt_con_Dopios_Smoke_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.3,0,.7) (999,.2,0,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (500,3,3,3) (999,4,4,4) 
		alpha			(0,.7) (300,.5) (999,.7) 
		color			(0,.5,0,.5) (300,.2,0,.1) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1.5) (999,0,0,1) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,.5,1) (300,.8,.7,1) (999,.7,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,0,.7) (999,.2,0,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.3,0,.7) (999,.2,0,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (500,3,3,3) (999,4,4,4) 
		alpha			(0,.7) (300,.5) (999,.7) 
		color			(0,.5,0,.5) (300,.2,0,.1) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1.5) (999,0,0,1) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,.5,1) (300,.8,.7,1) (999,.7,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,0,.7) (999,.2,0,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.3,0,.7) (999,.2,0,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,.7) (300,.5) (999,0) 
		color			(0,.5,0,.5) (300,.2,0,.1) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1.5) (999,0,0,1) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,.5,1) (999,.7,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 550
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,0,.7) (999,.2,0,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Rotona ######### #
<effect>
	 id		96
	 name		con_Rotona
	<list>
	res			1		sp_Dopios_Edge_Background
	res			2		pt_con_Rotona_around
	res			3		pt_con_Rotona_around_exp
	res			4		pt_con_Rotona_spark
	res			5		pt_con_Rotona_Smoke
	res			6		pt_con_Rotona_Smoke_exp
	res			7		sp_con_Jercita_Wave
	res			8		sp_con_livieenrose_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (100,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.2,0,.7) (999,.2,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.2,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.2,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,1.5,1.5,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.7,.5,1) (150,1,0,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.7,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.7,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,.2,0,.7) (999,.2,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.2,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.2,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,1.5,1.5,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.7,.5,1) (150,1,0,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.7,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.7,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.7) (999,.2,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.2,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.2,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,1.5,1.5,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.7,.5,1) (150,1,0,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.7,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.7,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Magunorin ######### #
<effect>
	 id		97
	 name		con_Magunorin
	<list>
	res			1		pt_Magunorin_WP_Smoke
	res			2		pt_Magunorin_WP_Smoke_Mod
	res			3		pt_con_Magunorin_Blood
	res			4		sp_Magunorin_Gather
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,0,0) (300,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,0,0) (300,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,0,0) (300,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,.2,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Blastro ######### #
<effect>
	 id		98
	 name		con_Blastro
	<list>
	res			1		pt_con_Blastro_Spark_1
	res			2		pt_con_Blastro_Spark_2
	res			3		sp_Blastro_Fin_Darkball
	res			4		sp_Blastro_Fin_Sparkwave
	res			5		sp_Blastro_Fin_Spark_Carpet
	res			6		sp_Blastro_Shot_Wave
	res			7		pt_con_Blastro_Smoke
	res			8		pt_Blastro_Spin_Spark
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,.2) (150,.5,.5,1.2) (999,0,0,.5) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,.2) (150,.7,.7,1.2) (999,0,0,.5) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,.5,.5) (999,0,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.2,.5,.5) (999,0,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.2,.5,.5) (999,0,.2,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,.2) (150,.5,.5,1.2) (999,0,0,.5) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,.2) (150,.7,.7,1.2) (999,0,0,.5) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,.5,.5) (999,0,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.2,.5,.5) (999,0,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,.5,.5) (999,0,.2,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,.2) (150,.5,.5,1.2) (999,0,0,.5) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,.2) (150,.7,.7,1.2) (999,0,0,.5) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,.5,.5) (999,0,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.2,.5,.5) (999,0,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,.5,.5) (999,0,.2,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Brake_run ######### #
<effect>
	 id		99
	 name		con_Brake_run
	<list>
	res			1		dc_Excranose_Bottom_Modul
	res			2		pt_con_Rotona_around
	res			3		pt_con_Rotona_around_exp
	res			4		pt_con_Brake_run_dust_1
	res			5		sp_con_Brake_run_Glow
	res			6		dc_Brake_run_Wave
	res			7		pt_con_Brake_run_dust_2
	res			8		dc_Brake_run_Wave
	res			9		mh_Brake_run_Stone_action
	res			10		mh_Brake_run_Stone_keep
	res			11		mh_Brake_run_Stone_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .7 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,.2,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,.2,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.2,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,.3,.1,0) (999,.3,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,.7,.5,.5) (999,.7,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.7) (999,.7) 
		color			(0,.5,.5,0) (999,.5,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,.2,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,.2,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (300,4,4,4) (999,0,0,0) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.2,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,.3,.1,0) (999,.3,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,.7,.5,.5) (500,.4,.3,.3) (999,.7,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,.7) (300,.7) (999,0) 
		color			(0,.5,.5,0) (999,.5,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,.2,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,.2,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (300,4,4,4) (999,0,0,0) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.2,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.3,.1,0) (999,.3,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .7 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (300,1) (500,0) (999,0) 
		color			(0,.7,.5,.5) (300,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Energy_shock ######### #
<effect>
	 id		100
	 name		con_Energy_shock
	<list>
	res			1		mh_Energy_shock_cond_skrew
	res			2		mh_Energy_shock_cond_skrew
	res			3		mh_Energy_shock_cond_skrew
	res			4		sp_Culpierd_Fin_Modul
	res			5		pt_Energy_shock_cond_Smoke
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -.7 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,.8,1.5,.8) (300,.9,1.3,.9) (999,.8,1.5,.8) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,1,1) (500,1,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.6 0
		lifetime		0 350
		animtime		1
		bonename		"top" 
		scale			(0,.9,1,.9) (999,1.5,1,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (200,1,1,.5) (999,1,1,1) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.7 0
		lifetime		100 450
		animtime		1
		bonename		"top" 
		scale			(0,.7,1,.7) (999,1.4,.5,1.4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,1) 
		rotation		(0,180) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.7 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (150,2,2,2) (500,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.7,.5,.7) (150,1,.5,.5) (500,.5,.2,.2) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -.7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.2,.2) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 -.7 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,.8,1.5,.8) (300,.9,1.3,.9) (999,.8,1.5,.8) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,1,.5) (500,1,.5,1) (999,1,1,.5) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.6 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,.9,1,.9) (500,1,1,1) (999,.9,1,.9) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,1,1) (500,1,.5,1) (999,1,1,1) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.7 0
		lifetime		300 1000
		animtime		1
		bonename		"top" 
		scale			(0,.7,1.2,.7) (999,1.3,.3,1.3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,1) 
		rotation		(0,180) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.7 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.5,.2,.2) (500,.7,.5,.5) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -.7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.2,.2) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 -.7 0
		lifetime		0 500
		animtime		1
		bonename		"top" 
		scale			(0,.8,1.5,.8) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,0,.5) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.6 0
		lifetime		0 700
		animtime		1
		bonename		"top" 
		scale			(0,.9,1,.9) (999,1.5,1,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		rotation		(0,180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.7 0
		lifetime		300 1000
		animtime		1
		bonename		"top" 
		scale			(0,.7,1.2,.7) (999,1.3,.3,1.3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,.5) 
		rotation		(0,180) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.7 0
		lifetime		0 500
		animtime		1
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.2,.2) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -.7 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.2,.2) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Tunreis ######### #
<effect>
	 id		101
	 name		con_Tunreis
	<list>
	res			1		mh_con_Tunreis_SLD
	res			2		sp_Tunreis_Glow_2
	res			3		sp_Tunreis_Glow_2
	res			4		sp_Tunreis_Glow_2
	res			5		sp_Tunreis_Glow_2
	res			6		pt_Tunreis_Star_glow
	res			7		pt_Tunreis_Star_glow
	res			8		pt_Tunreis_Star_glow
	res			9		pt_Tunreis_Star_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,1) (999,1) 
		color			(0,1,0,1) (700,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			false
		bone_animation	"eff_sub_01" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			false
		bone_animation	"eff_sub_02" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			false
		bone_animation	"eff_sub_03" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			false
		bone_animation	"eff_sub_04" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			false
		bone_animation	"eff_sub_01" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			false
		bone_animation	"eff_sub_02" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			false
		bone_animation	"eff_sub_03" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			false
		bone_animation	"eff_sub_04" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 1 0 0
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 1 0 0
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (150,1) (700,0) (999,0) 
		color			(0,1,1,1) (300,.5,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (300,1) (700,0) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (300,1) (700,0) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (300,1) (700,0) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (300,1) (700,0) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Tunreis\con_Tunreis_SLD.skel" "effect\Skill\Tunreis\con_Tunreis_SLD.anim" 1 0 0
		</control>

	</scene>

</effect>
# ######## con_Tunreis_2_self ######### #
<effect>
	 id		102
	 name		con_Tunreis_2_self
	<list>
	res			1		dc_Tunreis_2_Wave_2
	res			2		dc_Tunreis_2_Ringwave
	res			3		sp_Tunreis_Body_Glow_Yaxis
	res			4		sp_Tunreis_Body_Glow_Yaxis
	res			5		sp_Tunreis_Body_Glow_1
	res			6		sp_Tunreis_Body_Glow_2
	res			7		pt_con_Tunreis_2_Fin_Glow
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,12,12,12) 
		alpha			(0,0) (250,.5) (700,0) (999,0) 
		color			(0,1,0,1) (250,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,12,12,12) 
		alpha			(0,0) (250,.5) (700,0) (999,0) 
		color			(0,1,0,1) (250,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Tunreis_2_other ######### #
<effect>
	 id		103
	 name		con_Tunreis_2_other
	<list>
	res			1		sp_Tunreis_Body_Glow_Yaxis
	res			2		sp_Tunreis_Body_Glow_1
	res			3		sp_Tunreis_Body_Glow_2
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,3) (999,5,5,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,1,1) (300,.5,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,3) (999,6,6,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Obortan ######### #
<effect>
	 id		104
	 name		con_Obortan
	<list>
	res			1		mh_con_Obortan_SWD
	res			2		pt_Obortan_glow
	res			3		pt_Obortan_glow
	res			4		pt_Obortan_glow
	res			5		pt_Obortan_glow
	res			6		sp_con_Obortan_Glow
	res			7		sp_con_Obortan_Glow
	res			8		sp_con_Obortan_Glow
	res			9		sp_con_Obortan_Glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (999,1) 
		color			(0,1,0,0) (500,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.2,.2,.2) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.2,.2,.2) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.2,.2,.2) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.2,.2,.2) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 0 0 0
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 0 0 0
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (300,1) (500,0) (999,0) 
		color			(0,1,1,1) (500,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (300,.7) (350,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (300,.7) (350,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (300,.7) (350,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (300,.7) (350,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Obortan\con_Obortan_SWD.skel" "effect\Skill\Obortan\con_Obortan_SWD.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## con_Obortan_2_self ######### #
<effect>
	 id		105
	 name		con_Obortan_2_self
	<list>
	res			1		dc_Tunreis_2_Ringwave
	res			2		dc_Obortan_2_Wave_2
	res			3		sp_Obortan_Aura
	res			4		sp_Obortan_Aura
	res			5		sp_Obortan_Body_Glow_1
	res			6		sp_Obortan_Body_Glow_2
	res			7		pt_con_Obortan_2_Fin_Glow
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,12,12,12) 
		alpha			(0,0) (250,.5) (700,0) (999,0) 
		color			(0,1,0,1) (250,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,12,12,12) 
		alpha			(0,0) (250,.5) (700,0) (999,0) 
		color			(0,1,0,1) (250,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Obortan_2_other ######### #
<effect>
	 id		106
	 name		con_Obortan_2_other
	<list>
	res			1		sp_Obortan_Aura
	res			2		sp_Obortan_Body_Glow_1
	res			3		sp_Obortan_Body_Glow_2
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,3) (999,5,5,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,1,1) (300,.5,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,3) (999,6,6,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Critical_Egis ######### #
<effect>
	 id		107
	 name		con_Critical_Egis
	<list>
	res			1		sp_Critical_Egis_Bodyglow
	res			2		pt_con_Critical_Egis_Glow_exp
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (500,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,1,1) (500,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Aid_Rush ######### #
<effect>
	 id		108
	 name		con_Aid_Rush
	<list>
	res			1		dc_Aid_Rush_Spin
	res			2		mh_Aid_Rush_Skrew_line
	res			3		sp_Aid_Rush_Body_Stand
	res			4		sp_Blastro_Fin_Darkball
	res			5		pt_Aid_Rush_Spin
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 550
		animtime		1
		scale			(0,1,5,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,1.5,1.5,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,1) (999,.1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 650
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Preventer ######### #
<effect>
	 id		109
	 name		con_Preventer
	<list>
	res			1		pt_Preventer_Ring_range
	res			2		pt_Preventer_Glow_around
	res			3		sp_D_Knight_Solder_att1_Circle
	res			4		sp_D_Knight_Solder_att1_Circle
	res			5		sp_Dr_Knight_att1_Hit_Mod
	res			6		sp_S_of_Harsh_Ringwave_1
	res			7		sp_S_of_Harsh_Ringwave_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 450
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.2,.2,0) (999,.1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,15) (999,15,15,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,15,15,1) (999,1,1,15) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Critical_Rise ######### #
<effect>
	 id		110
	 name		con_Critical_Rise
	<list>
	res			1		sp_Power_Seal_Hit_01
	res			2		sp_Power_Seal_Hit_01
	res			3		sp_Dellamo_Glow_1
	res			4		sp_Dellamo_Glow_1
	res			5		pt_con_Critical_Rise_glow_up
	res			6		pt_con_Critical_Rise_glow_up
	res			7		pt_Critical_Rise_Spark
	res			8		sp_Dellamo_Hit_1_mod
	res			9		sp_Dellamo_Hit_1_mod
	res			10		dc_Force_Eil_WP_Glow
	res			11		pt_con_Critical_Rise_JUL_up
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		color			(0,1,0,1) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		color			(0,1,0,1) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 450
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 450
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"center" 
		scale			(0,.5,.5,1) (150,1.5,1.5,3) (999,0,0,1) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"center" 
		scale			(0,1,1,1) (250,1,1,7) (999,.1,.1,1) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,1,0,.5) (300,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Luminous ######### #
<effect>
	 id		111
	 name		con_Luminous
	<list>
	res			1		pt_Luminous_Smoke_1
	res			2		pt_Luminous_Smoke_2
	res			3		dc_Luminous
	res			4		sp_Elf_as_Groy_att2_Shot_Jul
	res			5		sp_Elf_as_Groy_att2_Shot_Jul
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		150 450
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 450
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,.5,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 200
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		100 300
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,.5,0) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Jiquve ######### #
<effect>
	 id		112
	 name		con_Jiquve
	<list>
	res			1		pt_con_Jiquve_Glow_1
	res			2		pt_con_Jiquve_Glow_2
	res			3		mh_Jiquve_Skrew_Cyl
	res			4		sp_Empress_S_Body_Glow
	res			5		pt_Jiquve_WP_glow_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,.5,1,.5) (999,.5,3,.5) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Spirit_of_Harsh ######### #
<effect>
	 id		113
	 name		con_Spirit_of_Harsh
	<list>
	res			1		mh_con_S_of_Harsh_Ring_Act
	res			2		mh_con_S_of_Harsh_Ring_Keep
	res			3		mh_con_S_of_Harsh_Ring_Fin
	res			4		pt_con_S_of_Harsh_Stun
	res			5		sp_Poterbar_Body_Glow_2
	res			6		sp_Environs_C_Gather_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"center" 
		color			(0,1,0,1) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"center" 
		scale			(0,1,1,1) (300,3,3,3) (400,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (500,.5,.2,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"center" 
		scale			(0,7,7,7) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"center" 
		color			(0,1,1,1) (300,1,0,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"center" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"center" 
		scale			(0,2,2,2) (300,3,3,3) (999,2,2,2) 
		alpha			(0,1) (700,.7) (999,1) 
		color			(0,1,1,1) (500,.5,.2,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		bonename		"center" 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"center" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"center" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Chircon_debuff ######### #
<effect>
	 id		114
	 name		con_Chircon_debuff
	<list>
	res			1		dc_Excranose_Bottom_Modul
	res			2		pt_con_Chircon_Smoke_1
	res			3		pt_con_Chircon_Smoke_2
	res			4		pt_con_Chircon_JuL
	res			5		sp_con_Chircon_Carpet
	res			6		sp_con_Chircon_Carpet
	res			7		sp_Chircon_Gather_Carpet
	res			8		sp_Chircon_Gather_Carpet
	res			9		sp_Duporun_con_Hit_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (999,.7) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (700,.7) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		150 1000
		animtime		0
		scale			(0,1.5,1.5,10) (999,.1,.1,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,.3,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,4,4,4) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,.3,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 150
		animtime		0
		scale			(0,10,10,10) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		100 250
		animtime		0
		scale			(0,10,10,10) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (999,.7) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (700,.7) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,10) (999,.1,.1,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,.3,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,4,4,4) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,.3,0) 
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,.7) (300,.7) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 300
		animtime		0
		scale			(0,1.5,1.5,10) (999,.1,.1,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,4,4,4) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,.3,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		scale			(0,4,4,4) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,.3,0) 
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Poterbar_Self ######### #
<effect>
	 id		115
	 name		con_Poterbar_Self
	<list>
	res			1		pt_con_Poterbar_exp
	res			2		pt_con_Poterbar_exp
	res			3		sp_con_Poterbar_Glow_line
	res			4		sp_con_Poterbar_Glow_line
	res			5		pt_con_Poterbar_line_keep
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (700,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (700,.7) (999,.7) 
		color			(0,1,0,0) (700,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,.7) (999,.7) 
		color			(0,1,0,0) (500,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		700 1000
		animtime		0
		scale			(0,0,0,1) (150,1,1,3) (999,0,0,5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,1,1,3) (999,0,0,5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (300,.7) (700,0) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (150,.7) (500,0) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		0
		scale			(0,0,0,1) (150,1,1,3) (999,0,0,5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Poterbar_Remote_Lv1 ######### #
<effect>
	 id		116
	 name		con_Poterbar_Remote_Lv1
	<list>
	res			1		dc_Poterbar_Wave_2
	res			2		dc_Poterbar_Wave_2
	res			3		dc_Poterbar_Wave_2
	res			4		dc_Poterbar_Wave_2
	res			5		dc_Poterbar_Wave_2
	res			6		sp_con_Poterbar_Wave
	res			7		sp_con_Poterbar_Wave
	res			8		sp_con_Poterbar_Wave
	res			9		sp_con_Poterbar_Wave
	res			10		sp_con_Poterbar_Wave
	res			11		pt_con_Poterbar_glow_Lv1
	res			12		pt_con_Poterbar_glow_Lv1
	res			13		pt_con_Poterbar_glow_Lv1
	res			14		pt_con_Poterbar_glow_Lv1
	res			15		pt_con_Poterbar_glow_Lv1
	res			16		pt_con_Poterbar_smoke_Lv1
	res			17		pt_con_Poterbar_smoke_Lv1
	res			18		pt_con_Poterbar_smoke_Lv1
	res			19		pt_con_Poterbar_smoke_Lv1
	res			20		pt_con_Poterbar_smoke_Lv1
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .4 0
		lifetime		0 100
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .4 0
		lifetime		200 300
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .4 0
		lifetime		400 500
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .4 0
		lifetime		600 700
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,-18) (999,-18) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .4 0
		lifetime		800 900
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .4 0
		lifetime		0 50
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .4 0
		lifetime		200 250
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .4 0
		lifetime		400 450
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .4 0
		lifetime		600 650
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .4 0
		lifetime		800 850
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .4 0
		lifetime		0 100
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,5) (999,0,0,7) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .4 0
		lifetime		200 300
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,5) (999,0,0,7) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .4 0
		lifetime		400 500
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,5) (999,0,0,7) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .4 0
		lifetime		600 700
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,5) (999,0,0,7) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .4 0
		lifetime		800 900
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,5) (999,0,0,7) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Poterbar_Remote_Lv2 ######### #
<effect>
	 id		117
	 name		con_Poterbar_Remote_Lv2
	<list>
	res			1		dc_Poterbar_Wave_2
	res			2		dc_Poterbar_Wave_2
	res			3		dc_Poterbar_Wave_2
	res			4		dc_Poterbar_Wave_2
	res			5		dc_Poterbar_Wave_2
	res			6		dc_Poterbar_Wave_2
	res			7		dc_Poterbar_Wave_2
	res			8		dc_Poterbar_Wave_2
	res			9		sp_con_Poterbar_Wave
	res			10		sp_con_Poterbar_Wave
	res			11		sp_con_Poterbar_Wave
	res			12		sp_con_Poterbar_Wave
	res			13		sp_con_Poterbar_Wave
	res			14		sp_con_Poterbar_Wave
	res			15		sp_con_Poterbar_Wave
	res			16		sp_con_Poterbar_Wave
	res			17		pt_con_Poterbar_glow_Lv2
	res			18		pt_con_Poterbar_glow_Lv2
	res			19		pt_con_Poterbar_glow_Lv2
	res			20		pt_con_Poterbar_glow_Lv2
	res			21		pt_con_Poterbar_glow_Lv2
	res			22		pt_con_Poterbar_glow_Lv2
	res			23		pt_con_Poterbar_glow_Lv2
	res			24		pt_con_Poterbar_glow_Lv2
	res			25		pt_con_Poterbar_smoke_Lv2
	res			26		pt_con_Poterbar_smoke_Lv2
	res			27		pt_con_Poterbar_smoke_Lv2
	res			28		pt_con_Poterbar_smoke_Lv2
	res			29		pt_con_Poterbar_smoke_Lv2
	res			30		pt_con_Poterbar_smoke_Lv2
	res			31		pt_con_Poterbar_smoke_Lv2
	res			32		pt_con_Poterbar_smoke_Lv2
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		125 225
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		375 475
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		625 725
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		875 975
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .4 0
		lifetime		0 100
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .4 0
		lifetime		125 225
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .4 0
		lifetime		250 350
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .4 0
		lifetime		375 475
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,-18) (999,-18) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .4 0
		lifetime		500 600
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .4 0
		lifetime		625 725
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .4 0
		lifetime		750 850
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .4 0
		lifetime		875 975
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,-70) (999,-70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .4 0
		lifetime		0 50
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .4 0
		lifetime		125 175
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .4 0
		lifetime		250 300
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .4 0
		lifetime		375 425
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .4 0
		lifetime		500 550
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .4 0
		lifetime		625 675
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .4 0
		lifetime		750 800
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .4 0
		lifetime		875 925
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .4 0
		lifetime		0 70
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,5) (999,0,0,7) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .4 0
		lifetime		125 195
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,5) (999,0,0,7) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .4 0
		lifetime		250 320
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,5) (999,0,0,7) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .4 0
		lifetime		375 445
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,5) (999,0,0,7) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .4 0
		lifetime		500 570
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,5) (999,0,0,7) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .4 0
		lifetime		625 695
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,5) (999,0,0,7) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .4 0
		lifetime		750 820
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,5) (999,0,0,7) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .4 0
		lifetime		875 945
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,5) (999,0,0,7) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Poterbar_Remote_Lv3 ######### #
<effect>
	 id		118
	 name		con_Poterbar_Remote_Lv3
	<list>
	res			1		dc_Poterbar_Wave_2
	res			2		dc_Poterbar_Wave_2
	res			3		dc_Poterbar_Wave_2
	res			4		dc_Poterbar_Wave_2
	res			5		dc_Poterbar_Wave_2
	res			6		dc_Poterbar_Wave_2
	res			7		dc_Poterbar_Wave_2
	res			8		dc_Poterbar_Wave_2
	res			9		dc_Poterbar_Wave_2
	res			10		dc_Poterbar_Wave_2
	res			11		dc_Poterbar_Wave_2
	res			12		dc_Poterbar_Wave_2
	res			13		sp_con_Poterbar_Wave
	res			14		sp_con_Poterbar_Wave
	res			15		sp_con_Poterbar_Wave
	res			16		sp_con_Poterbar_Wave
	res			17		sp_con_Poterbar_Wave
	res			18		sp_con_Poterbar_Wave
	res			19		sp_con_Poterbar_Wave
	res			20		sp_con_Poterbar_Wave
	res			21		sp_con_Poterbar_Wave
	res			22		sp_con_Poterbar_Wave
	res			23		sp_con_Poterbar_Wave
	res			24		sp_con_Poterbar_Wave
	res			25		pt_con_Poterbar_glow_Lv3
	res			26		pt_con_Poterbar_smoke_Lv3
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		83 183
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		166 266
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		249 349
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		332 432
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		415 515
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		498 598
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		581 681
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		664 764
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		747 847
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		830 930
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		913 1000
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .4 0
		lifetime		0 100
		animtime		0
		scale			(0,9,9,9) (999,15,15,15) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .4 0
		lifetime		83 183
		animtime		0
		scale			(0,9,9,9) (999,15,15,15) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .4 0
		lifetime		166 266
		animtime		0
		scale			(0,9,9,9) (999,15,15,15) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .4 0
		lifetime		249 349
		animtime		0
		scale			(0,9,9,9) (999,15,15,15) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,-18) (999,-18) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .4 0
		lifetime		332 432
		animtime		0
		scale			(0,9,9,9) (999,15,15,15) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .4 0
		lifetime		415 515
		animtime		0
		scale			(0,9,9,9) (999,15,15,15) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .4 0
		lifetime		498 598
		animtime		0
		scale			(0,9,9,9) (999,15,15,15) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .4 0
		lifetime		581 681
		animtime		0
		scale			(0,9,9,9) (999,15,15,15) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,-70) (999,-70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .4 0
		lifetime		664 764
		animtime		0
		scale			(0,9,9,9) (999,15,15,15) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,10) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .4 0
		lifetime		747 847
		animtime		0
		scale			(0,9,9,9) (999,15,15,15) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .4 0
		lifetime		830 930
		animtime		0
		scale			(0,9,9,9) (999,15,15,15) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .4 0
		lifetime		913 1000
		animtime		0
		scale			(0,9,9,9) (999,15,15,15) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,-30) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,5) (999,0,0,7) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Poterbar_Remote_Hit ######### #
<effect>
	 id		119
	 name		con_Poterbar_Remote_Hit
	<list>
	res			1		sp_Poterbar_Aura
	res			2		sp_Poterbar_Body_Glow_1
	res			3		sp_Poterbar_Body_Glow_2
	res			4		sp_Poterbar_Body_Glow_1
	res			5		pt_con_Poterbar_line
	res			6		sp_Poterbar_Body_Glow_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,3) (999,5,5,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,0,.5) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (300,.5) (999,.7) 
		color			(0,1,0,1) (500,.5,0,.5) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,5) (999,0,0,7) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (500,3.5,3.5,3.5) (999,3,3,3) 
		alpha			(0,.5) (300,.2) (999,.5) 
		color			(0,.5,0,1) (500,.2,0,.5) (999,.5,0,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,.7) (300,.5) (999,0) 
		color			(0,1,0,1) (999,.5,0,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 450
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,5) (999,0,0,7) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,.5) (999,0) 
		color			(0,.5,0,1) (999,.2,0,.5) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Bisar_Lv1 ######### #
<effect>
	 id		120
	 name		con_Bisar_Lv1
	<list>
	res			1		sp_con_Bisar_Modul
	res			2		sp_con_Bisar_Gather_1
	res			3		sp_con_Bisar_Gather_1
	res			4		sp_con_Bisar_Gather_1
	res			5		sp_con_Bisar_Gather_1
	res			6		sp_con_Bisar_Gather_1
	res			7		sp_con_Bisar_Gather_2
	res			8		sp_con_Bisar_Gather_2
	res			9		sp_con_Bisar_Gather_3
	res			10		sp_con_Bisar_Gather_3
	res			11		sp_Bisar_Skrew_Gather
	res			12		sp_Bisar_Skrew_Gather
	res			13		pt_con_Bisar_Glow_Range
	res			14		pt_con_Bisar_Glow_up
	res			15		dc_Bisar_Bom
	res			16		dc_Bisar_wave
	res			17		sp_Bisar_Shot_wave_cp
	res			18		sp_Bisar_Shot_wave_cp
	res			19		sp_Bisar_Shot_wave_2
	res			20		pt_con_Bisar_Fin_Jul_1
	res			21		pt_con_Bisar_Fin_Jul_2
	res			22		sp_Bisar_Shot_wave
	res			23		sp_Bisar_Skrew_Gather
	res			24		pt_Bisar_Shot_JUL
	res			25		pt_con_Bisar_Fin_Range_Lv1
	res			26		pt_con_Bisar_Fin_Smoke_Lv1
	res			27		qa_10
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (100,5,5,5) (150,3,3,3) (999,5,5,5) 
		color			(0,1,1,1) (999,0,0,.3) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		bonename		"body_u" 
		scale			(0,9,9,9) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,15) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		0
		bonename		"body_u" 
		scale			(0,9,9,9) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,-80) (999,-80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		bonename		"body_u" 
		scale			(0,9,9,9) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,8,1,1) (999,1,1,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,8,8) (999,8,8,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,5) (999,.2,.2,1) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,6,6,6) (999,6.5,6.5,6.5) 
		alpha			(0,1) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		50 300
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,165) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,12,12,12) (999,15,15,15) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,.2,.4) (999,0,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,6) (999,.1,.1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,.8) (999,0,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,1.5,1.5,6) (999,.1,.1,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,1) (250,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.5,.7) (999,0,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Bisar_Lv2 ######### #
<effect>
	 id		121
	 name		con_Bisar_Lv2
	<list>
	res			1		sp_con_Bisar_Modul
	res			2		sp_con_Bisar_Gather_1
	res			3		sp_con_Bisar_Gather_1
	res			4		sp_con_Bisar_Gather_1
	res			5		sp_con_Bisar_Gather_1
	res			6		sp_con_Bisar_Gather_1
	res			7		sp_con_Bisar_Gather_2
	res			8		sp_con_Bisar_Gather_2
	res			9		sp_con_Bisar_Gather_3
	res			10		sp_con_Bisar_Gather_3
	res			11		sp_Bisar_Skrew_Gather
	res			12		sp_Bisar_Skrew_Gather
	res			13		pt_con_Bisar_Glow_Range
	res			14		pt_con_Bisar_Glow_up
	res			15		dc_Bisar_Bom
	res			16		dc_Bisar_wave
	res			17		sp_Bisar_Shot_wave_cp
	res			18		sp_Bisar_Shot_wave_cp
	res			19		sp_Bisar_Shot_wave_2
	res			20		pt_con_Bisar_Fin_Jul_1
	res			21		pt_con_Bisar_Fin_Jul_2
	res			22		sp_Bisar_Shot_wave
	res			23		sp_Bisar_Skrew_Gather
	res			24		pt_Bisar_Shot_JUL
	res			25		pt_con_Bisar_Fin_Range_Lv2
	res			26		pt_con_Bisar_Fin_Smoke_Lv2
	res			27		qa_10
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (100,5,5,5) (150,3,3,3) (999,5,5,5) 
		color			(0,1,1,1) (999,0,0,.3) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		bonename		"body_u" 
		scale			(0,9,9,9) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,15) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		0
		bonename		"body_u" 
		scale			(0,9,9,9) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,-80) (999,-80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		bonename		"body_u" 
		scale			(0,9,9,9) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,8,1,1) (999,1,1,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,8,8) (999,8,8,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,5) (999,.2,.2,1) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,8,8,8) (999,8.5,8.5,8.5) 
		alpha			(0,1) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,18,18,18) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		50 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,18,18,18) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,165) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,16.5,16.5,16.5) (999,20,20,20) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,.2,.4) (999,0,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,8) (999,.2,.2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,.8) (999,0,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,8) (999,.2,.2,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,18,18,18) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,18,18,18) 
		alpha			(0,1) (250,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.5,.7) (999,0,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Bisar_Lv3 ######### #
<effect>
	 id		122
	 name		con_Bisar_Lv3
	<list>
	res			1		sp_con_Bisar_Modul
	res			2		sp_con_Bisar_Gather_1
	res			3		sp_con_Bisar_Gather_1
	res			4		sp_con_Bisar_Gather_1
	res			5		sp_con_Bisar_Gather_1
	res			6		sp_con_Bisar_Gather_1
	res			7		sp_con_Bisar_Gather_2
	res			8		sp_con_Bisar_Gather_2
	res			9		sp_con_Bisar_Gather_3
	res			10		sp_con_Bisar_Gather_3
	res			11		sp_Bisar_Skrew_Gather
	res			12		sp_Bisar_Skrew_Gather
	res			13		pt_con_Bisar_Glow_Range
	res			14		pt_con_Bisar_Glow_up
	res			15		dc_Bisar_Bom
	res			16		dc_Bisar_wave
	res			17		pt_con_Bisar_Fin_Smoke_Lv3
	res			18		sp_Bisar_Shot_wave_cp
	res			19		sp_Bisar_Shot_wave_cp
	res			20		sp_Bisar_Shot_wave_2
	res			21		pt_con_Bisar_Fin_Jul_1
	res			22		pt_con_Bisar_Fin_Jul_2
	res			23		sp_Bisar_Shot_wave
	res			24		pt_con_Bisar_Fin_Range_Lv3
	res			25		sp_Bisar_Skrew_Gather
	res			26		pt_Bisar_Shot_JUL
	res			27		qa_10
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (100,5,5,5) (150,3,3,3) (999,5,5,5) 
		color			(0,1,1,1) (999,0,0,.3) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		bonename		"body_u" 
		scale			(0,9,9,9) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,15) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		0
		bonename		"body_u" 
		scale			(0,9,9,9) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,-80) (999,-80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		bonename		"body_u" 
		scale			(0,9,9,9) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,8,1,1) (999,1,1,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,8,8) (999,8,8,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,5) (999,.2,.2,1) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,11,11,11) (999,12,12,12) 
		alpha			(0,1) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.5,.7) (999,0,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,5,5,5) (999,20,20,20) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 0
		lifetime		50 300
		animtime		0
		scale			(0,5,5,5) (999,20,20,20) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,165) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,18,18,18) (999,22,22,22) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,.2,.4) (999,0,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,10) (999,.2,.2,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,.8) (999,0,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,10) (999,.3,.3,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,5,5,5) (999,20,20,20) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,20,20,20) 
		alpha			(0,1) (250,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Rintsor_Lv1 ######### #
<effect>
	 id		123
	 name		con_Rintsor_Lv1
	<list>
	res			1		pt_Rintsor_Glow_1
	res			2		pt_Rintsor_Glow_1
	res			3		mh_Rintsor_Ring
	res			4		mh_Rintsor_Ring
	res			5		mh_Rintsor_Ring
	res			6		mh_Rintsor_Skrew_Line
	res			7		mh_Rintsor_Skrew_Line
	res			8		mh_Rintsor_Skrew_Line
	res			9		sp_Rintsor_Carpet
	res			10		sp_Rintsor_Carpet
	res			11		sp_Rintsor_Carpet
	res			12		dc_Rintsor_1
	res			13		dc_Rintsor_1
	res			14		dc_Rintsor_1
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,.2,0,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Rintsor\Rintsor_Con_Path_7m.skel" "effect\Skill\Rintsor\Rintsor_Con_Path_7m.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,.2,0,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Rintsor\Rintsor_Con_Path_7m.skel" "effect\Skill\Rintsor\Rintsor_Con_Path_7m.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.7,2,.7) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,.5,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		1
		scale			(0,.7,2,.7) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		600 900
		animtime		1
		scale			(0,.7,2,.7) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		1
		scale			(0,.5,1,.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		300 600
		animtime		1
		scale			(0,.5,1,.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,360) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		600 900
		animtime		1
		scale			(0,.5,1,.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 300
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		300 600
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 0
		lifetime		600 900
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Rintsor_Lv2 ######### #
<effect>
	 id		124
	 name		con_Rintsor_Lv2
	<list>
	res			1		pt_Rintsor_Glow_1
	res			2		pt_Rintsor_Glow_1
	res			3		dc_Rintsor_1
	res			4		dc_Rintsor_1
	res			5		dc_Rintsor_1
	res			6		dc_Rintsor_1
	res			7		dc_Rintsor_1
	res			8		sp_Rintsor_Carpet
	res			9		sp_Rintsor_Carpet
	res			10		sp_Rintsor_Carpet
	res			11		sp_Rintsor_Carpet
	res			12		sp_Rintsor_Carpet
	res			13		mh_Rintsor_Skrew_Line
	res			14		mh_Rintsor_Skrew_Line
	res			15		mh_Rintsor_Skrew_Line
	res			16		mh_Rintsor_Skrew_Line
	res			17		mh_Rintsor_Skrew_Line
	res			18		mh_Rintsor_Ring
	res			19		mh_Rintsor_Ring
	res			20		mh_Rintsor_Ring
	res			21		mh_Rintsor_Ring
	res			22		mh_Rintsor_Ring
	res			23		pt_Rintsor_Glow_1
	res			24		pt_Rintsor_Glow_1
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,.2,0,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Rintsor\Rintsor_Con_Path_7m.skel" "effect\Skill\Rintsor\Rintsor_Con_Path_7m.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,.2,0,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Rintsor\Rintsor_Con_Path_7m.skel" "effect\Skill\Rintsor\Rintsor_Con_Path_7m.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 200
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		200 400
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		400 600
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 0
		lifetime		600 800
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		800 1000
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		0 200
		animtime		1
		scale			(0,.5,1,.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		1
		scale			(0,.5,1,.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,360) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		400 600
		animtime		1
		scale			(0,.5,1,.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,120) (999,-600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		600 800
		animtime		1
		scale			(0,.5,1,.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,-80) (999,-800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		800 1000
		animtime		1
		scale			(0,.5,1,.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,-180) (999,-900) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,.7,2,.7) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		1
		scale			(0,.7,2,.7) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0,.7,2,.7) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0,.7,2,.7) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		scale			(0,.7,2,.7) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,.2,0,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Rintsor\Rintsor_Con_Path_7m.skel" "effect\Skill\Rintsor\Rintsor_Con_Path_7m.anim" 1 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,.2,0,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Rintsor\Rintsor_Con_Path_7m.skel" "effect\Skill\Rintsor\Rintsor_Con_Path_7m.anim" 1 0 0
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Rintsor_Lv3 ######### #
<effect>
	 id		125
	 name		con_Rintsor_Lv3
	<list>
	res			1		pt_Rintsor_Glow_1
	res			2		pt_Rintsor_Glow_1
	res			3		mh_Rintsor_Ring
	res			4		mh_Rintsor_Ring
	res			5		mh_Rintsor_Ring
	res			6		mh_Rintsor_Ring
	res			7		mh_Rintsor_Ring
	res			8		mh_Rintsor_Ring
	res			9		mh_Rintsor_Ring
	res			10		mh_Rintsor_Skrew_Line
	res			11		mh_Rintsor_Skrew_Line
	res			12		mh_Rintsor_Skrew_Line
	res			13		mh_Rintsor_Skrew_Line
	res			14		mh_Rintsor_Skrew_Line
	res			15		mh_Rintsor_Skrew_Line
	res			16		mh_Rintsor_Skrew_Line
	res			17		dc_Rintsor_1
	res			18		dc_Rintsor_1
	res			19		dc_Rintsor_1
	res			20		dc_Rintsor_1
	res			21		dc_Rintsor_1
	res			22		dc_Rintsor_1
	res			23		dc_Rintsor_1
	res			24		sp_Rintsor_Carpet
	res			25		sp_Rintsor_Carpet
	res			26		sp_Rintsor_Carpet
	res			27		sp_Rintsor_Carpet
	res			28		sp_Rintsor_Carpet
	res			29		sp_Rintsor_Carpet
	res			30		sp_Rintsor_Carpet
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,.2,0,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Rintsor\Rintsor_Con_Path_7m.skel" "effect\Skill\Rintsor\Rintsor_Con_Path_7m.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,.2,0,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Rintsor\Rintsor_Con_Path_7m.skel" "effect\Skill\Rintsor\Rintsor_Con_Path_7m.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,1,2,1) (999,1.2,1,1.2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		92 242
		animtime		1
		scale			(0,1,2,1) (999,1.2,1,1.2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		234 384
		animtime		1
		scale			(0,1,2,1) (999,1.2,1,1.2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		376 526
		animtime		1
		scale			(0,1,2,1) (999,1.2,1,1.2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		518 668
		animtime		1
		scale			(0,1,2,1) (999,1.2,1,1.2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		660 810
		animtime		1
		scale			(0,1,2,1) (999,1.2,1,1.2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		802 952
		animtime		1
		scale			(0,1,2,1) (999,1.2,1,1.2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 150
		animtime		1
		scale			(0,.6,1,.6) (999,1.2,1,1.2) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		92 242
		animtime		1
		scale			(0,.6,1,.6) (999,1.2,1,1.2) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		234 384
		animtime		1
		scale			(0,.6,1,.6) (999,1.2,1,1.2) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		376 526
		animtime		1
		scale			(0,.6,1,.6) (999,1.2,1,1.2) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		518 668
		animtime		1
		scale			(0,.6,1,.6) (999,1.2,1,1.2) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		660 810
		animtime		1
		scale			(0,.6,1,.6) (999,1.2,1,1.2) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		802 952
		animtime		1
		scale			(0,.6,1,.6) (999,1.2,1,1.2) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,7,7,7) (999,8.5,8.5,8.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		92 242
		animtime		0
		scale			(0,7,7,7) (999,8.5,8.5,8.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		234 384
		animtime		0
		scale			(0,7,7,7) (999,8.5,8.5,8.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		376 526
		animtime		0
		scale			(0,7,7,7) (999,8.5,8.5,8.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		518 668
		animtime		0
		scale			(0,7,7,7) (999,8.5,8.5,8.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		660 810
		animtime		0
		scale			(0,7,7,7) (999,8.5,8.5,8.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		802 952
		animtime		0
		scale			(0,7,7,7) (999,8.5,8.5,8.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .3 0
		lifetime		0 150
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .3 0
		lifetime		92 242
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .3 0
		lifetime		234 384
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .3 0
		lifetime		376 526
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .3 0
		lifetime		518 668
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .3 0
		lifetime		660 810
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .3 0
		lifetime		802 952
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Regris_Attack_Lv1 ######### #
<effect>
	 id		129
	 name		con_Regris_Attack_Lv1
	<list>
	res			1		dc_Regris_Ground_Wave
	res			2		dc_Regris_Ground_Wave
	res			3		dc_Regris_Ground_Wave
	res			4		dc_Regris_Ground_Wave
	res			5		dc_Regris_Ground_Wave
	res			6		pt_con_Regris_Range_Lv1
	res			7		sp_con_Regris_Hit_1
	res			8		sp_con_Regris_Hit_1
	res			9		sp_con_Regris_Hit_1
	res			10		sp_con_Regris_Hit_1
	res			11		sp_con_Regris_Hit_1
	res			12		sp_Curse_C_Gather_01_Mod
	res			13		sp_Curse_C_Gather_01_Mod
	res			14		sp_Curse_C_Gather_01_Mod
	res			15		sp_Curse_C_Gather_01_Mod
	res			16		sp_Curse_C_Gather_01_Mod
	res			17		pt_con_Regris_B_Smoke_1
	res			18		pt_con_Regris_B_Smoke_2
	res			19		mh_Regris_Wave_Cyl
	res			20		mh_Regris_Wave_Cyl
	res			21		mh_Regris_Wave_Cyl
	res			22		mh_Regris_Wave_Cyl
	res			23		mh_Regris_Wave_Cyl
	res			24		sp_con_Regris_Hit_cp
	res			25		sp_con_Regris_Hit_cp
	res			26		sp_con_Regris_Hit_cp
	res			27		sp_con_Regris_Hit_cp
	res			28		sp_con_Regris_Hit_cp
	res			29		sp_Infector_Lav_Body_Glow
	res			30		dc_Regris_buff
	res			31		qa_freinture_att02
	res			32		qa_freinture_att02
	res			33		qa_freinture_att02
	res			34		qa_freinture_att02
	res			35		qa_freinture_att02
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 70
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 270
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		400 470
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		600 670
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		800 870
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 70
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,.5) (300,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		200 270
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,.5) (300,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		400 470
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,.5) (300,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		600 670
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,.5) (300,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		800 870
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,.5) (300,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 70
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		200 270
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		400 470
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		600 670
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		800 870
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 70
		animtime		1
		scale			(0,.4,.2,.4) (999,1.1,2,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		200 270
		animtime		1
		scale			(0,.4,.2,.4) (999,1.1,2,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 470
		animtime		1
		scale			(0,.4,.2,.4) (999,1.1,2,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		600 670
		animtime		1
		scale			(0,.4,.2,.4) (999,1.1,2,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		800 870
		animtime		1
		scale			(0,.4,.2,.4) (999,1.1,2,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .4 0
		lifetime		0 70
		animtime		0
		scale			(0,6,6,6) (999,14,14,14) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.5) (700,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .4 0
		lifetime		200 270
		animtime		0
		scale			(0,6,6,6) (999,14,14,14) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.5) (700,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .4 0
		lifetime		400 470
		animtime		0
		scale			(0,6,6,6) (999,14,14,14) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.5) (700,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .4 0
		lifetime		600 670
		animtime		0
		scale			(0,6,6,6) (999,14,14,14) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.5) (700,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .4 0
		lifetime		800 870
		animtime		0
		scale			(0,6,6,6) (999,14,14,14) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.5) (700,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 70
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		200 270
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		400 470
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		600 670
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		800 870
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Regris_Attack_Lv2 ######### #
<effect>
	 id		130
	 name		con_Regris_Attack_Lv2
	<list>
	res			1		pt_con_Regris_B_Smoke_1
	res			2		pt_con_Regris_B_Smoke_2
	res			3		sp_Infector_Lav_Body_Glow
	res			4		dc_Regris_buff
	res			5		dc_Regris_Ground_Wave
	res			6		dc_Regris_Ground_Wave
	res			7		dc_Regris_Ground_Wave
	res			8		dc_Regris_Ground_Wave
	res			9		dc_Regris_Ground_Wave
	res			10		dc_Regris_Ground_Wave
	res			11		dc_Regris_Ground_Wave
	res			12		mh_Regris_Wave_Cyl
	res			13		mh_Regris_Wave_Cyl
	res			14		mh_Regris_Wave_Cyl
	res			15		mh_Regris_Wave_Cyl
	res			16		mh_Regris_Wave_Cyl
	res			17		mh_Regris_Wave_Cyl
	res			18		mh_Regris_Wave_Cyl
	res			19		sp_con_Regris_Hit_1
	res			20		sp_con_Regris_Hit_1
	res			21		sp_con_Regris_Hit_1
	res			22		sp_con_Regris_Hit_1
	res			23		sp_con_Regris_Hit_1
	res			24		sp_con_Regris_Hit_1
	res			25		sp_con_Regris_Hit_1
	res			26		sp_con_Regris_Hit_cp
	res			27		sp_con_Regris_Hit_cp
	res			28		sp_con_Regris_Hit_cp
	res			29		sp_con_Regris_Hit_cp
	res			30		sp_con_Regris_Hit_cp
	res			31		sp_con_Regris_Hit_cp
	res			32		sp_con_Regris_Hit_cp
	res			33		sp_Curse_C_Gather_01_Mod
	res			34		sp_Curse_C_Gather_01_Mod
	res			35		sp_Curse_C_Gather_01_Mod
	res			36		sp_Curse_C_Gather_01_Mod
	res			37		sp_Curse_C_Gather_01_Mod
	res			38		sp_Curse_C_Gather_01_Mod
	res			39		sp_Curse_C_Gather_01_Mod
	res			40		pt_con_Regris_Range_Lv2
	res			41		qa_freinture_att02
	res			42		qa_freinture_att02
	res			43		qa_freinture_att02
	res			44		qa_freinture_att02
	res			45		qa_freinture_att02
	res			46		qa_freinture_att02
	res			47		qa_freinture_att02
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 70
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		142 212
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		284 354
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		426 496
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		568 638
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		710 780
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		852 922
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 70
		animtime		1
		scale			(0,.5,.2,.5) (999,1.2,2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		142 212
		animtime		1
		scale			(0,.5,.2,.5) (999,1.2,2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		284 354
		animtime		1
		scale			(0,.5,.2,.5) (999,1.2,2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		426 496
		animtime		1
		scale			(0,.5,.2,.5) (999,1.2,2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		568 638
		animtime		1
		scale			(0,.5,.2,.5) (999,1.2,2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		710 780
		animtime		1
		scale			(0,.5,.2,.5) (999,1.2,2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		852 922
		animtime		1
		scale			(0,.5,.2,.5) (999,1.2,2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 70
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,.5) (300,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		142 212
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,.5) (300,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		284 354
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,.5) (300,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		426 496
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,.5) (300,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		568 638
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,.5) (300,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		710 780
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,.5) (300,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		852 922
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,.5) (300,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .4 0
		lifetime		0 70
		animtime		0
		scale			(0,8,8,8) (999,16,16,16) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.5) (700,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .4 0
		lifetime		142 212
		animtime		0
		scale			(0,8,8,8) (999,16,16,16) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.5) (700,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .4 0
		lifetime		284 354
		animtime		0
		scale			(0,8,8,8) (999,16,16,16) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.5) (700,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .4 0
		lifetime		426 496
		animtime		0
		scale			(0,8,8,8) (999,16,16,16) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.5) (700,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .4 0
		lifetime		568 638
		animtime		0
		scale			(0,8,8,8) (999,16,16,16) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.5) (700,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .4 0
		lifetime		710 780
		animtime		0
		scale			(0,8,8,8) (999,16,16,16) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.5) (700,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .4 0
		lifetime		852 922
		animtime		0
		scale			(0,8,8,8) (999,16,16,16) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.5) (700,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1 0
		lifetime		0 70
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1 0
		lifetime		142 212
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1 0
		lifetime		284 354
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1 0
		lifetime		426 496
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1 0
		lifetime		568 638
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 1 0
		lifetime		710 780
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 1 0
		lifetime		852 922
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 70
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		142 212
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		284 354
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		426 496
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		568 638
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		710 780
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		852 922
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Regris_Attack_Lv3 ######### #
<effect>
	 id		131
	 name		con_Regris_Attack_Lv3
	<list>
	res			1		pt_con_Regris_B_Smoke_1
	res			2		pt_con_Regris_B_Smoke_2
	res			3		sp_Infector_Lav_Body_Glow
	res			4		dc_Regris_buff
	res			5		dc_Regris_Ground_Wave
	res			6		dc_Regris_Ground_Wave
	res			7		dc_Regris_Ground_Wave
	res			8		dc_Regris_Ground_Wave
	res			9		dc_Regris_Ground_Wave
	res			10		dc_Regris_Ground_Wave
	res			11		dc_Regris_Ground_Wave
	res			12		dc_Regris_Ground_Wave
	res			13		dc_Regris_Ground_Wave
	res			14		dc_Regris_Ground_Wave
	res			15		mh_Regris_Wave_Cyl
	res			16		mh_Regris_Wave_Cyl
	res			17		mh_Regris_Wave_Cyl
	res			18		mh_Regris_Wave_Cyl
	res			19		mh_Regris_Wave_Cyl
	res			20		mh_Regris_Wave_Cyl
	res			21		mh_Regris_Wave_Cyl
	res			22		mh_Regris_Wave_Cyl
	res			23		mh_Regris_Wave_Cyl
	res			24		mh_Regris_Wave_Cyl
	res			25		sp_con_Regris_Hit_1
	res			26		sp_con_Regris_Hit_1
	res			27		sp_con_Regris_Hit_1
	res			28		sp_con_Regris_Hit_1
	res			29		sp_con_Regris_Hit_1
	res			30		sp_con_Regris_Hit_1
	res			31		sp_con_Regris_Hit_1
	res			32		sp_con_Regris_Hit_1
	res			33		sp_con_Regris_Hit_1
	res			34		sp_con_Regris_Hit_1
	res			35		sp_con_Regris_Hit_cp
	res			36		sp_con_Regris_Hit_cp
	res			37		sp_con_Regris_Hit_cp
	res			38		sp_con_Regris_Hit_cp
	res			39		sp_con_Regris_Hit_cp
	res			40		sp_con_Regris_Hit_cp
	res			41		sp_con_Regris_Hit_cp
	res			42		sp_con_Regris_Hit_cp
	res			43		sp_con_Regris_Hit_cp
	res			44		sp_con_Regris_Hit_cp
	res			45		sp_Curse_C_Gather_01_Mod
	res			46		sp_Curse_C_Gather_01_Mod
	res			47		sp_Curse_C_Gather_01_Mod
	res			48		sp_Curse_C_Gather_01_Mod
	res			49		sp_Curse_C_Gather_01_Mod
	res			50		sp_Curse_C_Gather_01_Mod
	res			51		sp_Curse_C_Gather_01_Mod
	res			52		sp_Curse_C_Gather_01_Mod
	res			53		sp_Curse_C_Gather_01_Mod
	res			54		sp_Curse_C_Gather_01_Mod
	res			55		pt_con_Regris_Range_Lv3
	res			56		qa_freinture_att02
	res			57		qa_freinture_att02
	res			58		qa_freinture_att02
	res			59		qa_freinture_att02
	res			60		qa_freinture_att02
	res			61		qa_freinture_att02
	res			62		qa_freinture_att02
	res			63		qa_freinture_att02
	res			64		qa_freinture_att02
	res			65		qa_freinture_att02
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 70
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 170
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 270
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 370
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		400 470
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 570
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 670
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		700 770
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		800 870
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		900 970
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
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		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
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		randomstart		false
		active			false
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		unitid			33
		active			false
		startposition	0 0 0
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		randomstart		false
		active			false
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		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		unitid			52
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			57
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		unitid			58
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		unitid			59
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			60
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			61
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			62
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			63
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			64
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			65
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Cilcarot ######### #
<effect>
	 id		133
	 name		con_Cilcarot
	<list>
	res			1		pt_con_Cilcarot_line
	res			2		pt_con_Cilcarot_exp
	res			3		pt_con_Cilcarot_exp
	res			4		sp_con_Cilcarot_Glow_line
	res			5		sp_con_Cilcarot_Glow_line
	res			6		sp_Dellamo_Hit_1_mod
	res			7		sp_Dr_Knight_Hit_Wave
	res			8		sp_Dr_Knight_Hit_Wave
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,0) (150,0) (999,.7) 
		color			(0,.5,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,0) (150,0) (999,.7) 
		color			(0,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.2,0,.1) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		50 200
		animtime		0
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,1) (150,1,1,3) (999,0,0,5) 
		color			(0,.2,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.5,0,1) (500,.5,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,1,0,.5) (500,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 450
		animtime		0
		scale			(0,0,0,1) (150,1,1,3) (999,0,0,5) 
		color			(0,.2,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,.7) (300,1) (999,0) 
		color			(0,.5,0,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,.7) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.2,0,.1) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_DRG_AWK ######### #
<effect>
	 id		134
	 name		con_DRG_AWK
	<list>
	res			1		pt_AWK_SWD_boompat_finish
	res			2		pt_AWK_SWD_smoke_01
	res			3		ms_DRG_AWK
	res			4		sp_DRG_AWK_eyeglow_01
	res			5		sp_DRG_AWK_eyeglow_01
	res			6		sp_DRG_AWK_Glow_01
	res			7		sp_DRG_AWK_Glow_01
	res			8		sp_DRG_AWK_Glow_01
	res			9		sp_DRG_AWK_Glow_01
	res			10		sp_DRG_AWK_Glow_01
	res			11		sp_DRG_AWK_Glow_01
	res			12		sp_DRG_AWK_Glow_01
	res			13		sp_DRG_AWK_Glow_01
	res			14		sp_DRG_AWK_Glow_01
	res			15		sp_DRG_AWK_Glow_01
	res			16		sp_DRG_AWK_Glow_01
	res			17		sp_DRG_AWK_Glow_01
	res			18		sp_DRG_AWK_Glow_01
	res			19		sp_DRG_AWK_Glow_01
	res			20		sp_DRG_AWK_Glow_01
	res			21		sp_DRG_AWK_Glow_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.2) (500,.5) (999,.2) 
		color			(0,1,0,1) (500,1,.85,.7) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.08 .04 .11
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.08 -.04 .11
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.25 .09 -.02
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.25 -.09 -.02
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.35 .13 -.09
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.35 -.13 -.09
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.08
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.08
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.01 -.01 .11
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.01 .01 .11
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.03 .13 .02
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.03 -.13 .02
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .07 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -.07 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.06 -.14 .09
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Thigh" 
		scale			(0,.7,.7,.7) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.06 .14 .09
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Thigh" 
		scale			(0,.8,.8,.8) (300,1,1,1) (999,.8,.8,.8) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.07 -.14 -.05
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Thigh" 
		scale			(0,.8,.8,.8) (300,1,1,1) (999,.8,.8,.8) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.07 .14 -.05
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Thigh" 
		scale			(0,.8,.8,.8) (300,1,1,1) (999,.8,.8,.8) 
		alpha			(0,.7) (300,1) (999,.7) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_DRG_AWK_02 ######### #
<effect>
	 id		135
	 name		con_DRG_AWK_02
	<list>
	res			1		pt_AWK_SWD_boompat_finish
	res			2		pt_AWK_SWD_smoke_01
	res			3		ms_DRG_AWK_02
	res			4		sp_DRG_AWK_02_blue
	res			5		sp_DRG_AWK_02_blue
	res			6		sp_DRG_AWK_02_blue
	res			7		sp_DRG_AWK_02_Glow_01
	res			8		sp_DRG_AWK_02_Glow_01
	res			9		sp_DRG_AWK_02_Glow_01
	res			10		sp_DRG_AWK_02_Glow_01
	res			11		sp_DRG_AWK_02_Glow_01
	res			12		sp_DRG_AWK_02_Glow_01
	res			13		sp_DRG_AWK_02_Glow_01
	res			14		sp_DRG_AWK_02_Glow_01
	res			15		sp_DRG_AWK_02_Glow_01
	res			16		sp_DRG_AWK_02_Glow_01
	res			17		sp_DRG_AWK_02_Glow_01
	res			18		sp_DRG_AWK_02_Glow_01
	res			19		sp_DRG_AWK_02_blue
	res			20		sp_DRG_AWK_02_blue
	res			21		sp_DRG_AWK_02_Glow_01
	res			22		sp_DRG_AWK_02_Glow_01
	res			23		sp_DRG_AWK_02_Glow_01
	res			24		sp_DRG_AWK_02_Glow_01
	res			25		pt_DRG_AWK_02_uppat_01
	res			26		pt_DRG_AWK_02_uppat_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,1,1) (500,1,.5,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.08 .03 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.08 -.03 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.04 0 .14
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.16 .08 .04
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.16 -.08 .04
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.3 .12 .06
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.3 -.12 .06
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.08
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.08
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.02 0 .11
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.02 0 .11
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.04 .15 .02
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.04 -.15 .02
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.08 .09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.08 -.09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.24 .07 -.2
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.24 -.07 -.2
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.5 .11 -.21
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.5 -.11 -.21
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.18 .25 -.23
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.18 -.25 -.23
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,1.7,1.7,3) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,1.7,1.7,3) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_war_wolf_1 ######### #
<effect>
	 id		136
	 name		con_war_wolf_1
	<list>
	res			1		sp_Blastro_Fin_Darkball
	res			2		pt_con_war_wolf_Smoke_1
	res			3		pt_con_war_wolf_Smoke_2
	res			4		dc_Excranose_Bottom_Modul
	res			5		sp_Jiquve_wave_carpet_1
	res			6		sp_Jiquve_wave_carpet_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"center" 
		scale			(0,3,3,3) (500,4,4,4) (999,3,3,3) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"center" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		bonename		"center" 
		scale			(0,1,1,2) (999,.7,.7,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3,3,3) (999,2,2,2) 
		alpha			(0,.7) (500,.5) (999,.7) 
		color			(0,.3,.1,0) (999,.3,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"center" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,-1,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		bonename		"center" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,-1,0) 
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		bonename		"center" 
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,0) 
		color			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		0
		bonename		"center" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 350
		animtime		0
		bonename		"center" 
		scale			(0,1,1,2) (999,.7,.7,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,.7) (500,.5) (999,0) 
		color			(0,.3,.1,0) (999,.3,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"center" 
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,-1,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		bonename		"center" 
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,-1,0) 
		</control>

	</scene>

</effect>
# ######## con_war_wolf_2 ######### #
<effect>
	 id		137
	 name		con_war_wolf_2
	<list>
	res			1		sp_Blastro_Fin_Darkball
	res			2		dc_Excranose_Bottom_Modul
	res			3		pt_con_war_wolf_Smoke_3
	res			4		pt_con_war_wolf_Smoke_4
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"center" 
		scale			(0,3,3,3) (500,4,4,4) (999,3,3,3) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3,3,3) (999,2,2,2) 
		alpha			(0,.7) (500,.5) (999,.7) 
		color			(0,0,.1,.3) (999,0,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"center" 
		scale			(0,1,1,2) (999,.7,.7,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"center" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		bonename		"center" 
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,0) 
		color			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,.7) (500,.5) (999,0) 
		color			(0,0,.1,.3) (999,0,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		0
		bonename		"center" 
		scale			(0,1,1,2) (999,.7,.7,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 350
		animtime		0
		bonename		"center" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Hirsch_G ######### #
<effect>
	 id		138
	 name		con_Hirsch_G
	<list>
	res			1		pt_con_Hirsch_Smoke_1
	res			2		sp_Blastro_Fin_Darkball
	res			3		pt_con_Hirsch_Smoke_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.5,0,.5) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 550
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,.7) (999,0) 
		color			(0,.5,0,.5) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 550
		animtime		0
		bonename		"top" 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Lady_Kwira ######### #
<effect>
	 id		139
	 name		con_Lady_Kwira
	<list>
	res			1		sp_con_Lady_Kwira_1
	res			2		sp_con_Lady_Kwira_1
	res			3		pt_con_Lady_Kwira_1
	res			4		sp_Lady_Kwira_Aura
	res			5		sp_Lady_Kwira_Aura
	res			6		sp_Curse_C_Fin_Circle_Mod
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (500,6,6,6) (999,4,4,4) 
		alpha			(0,.7) (500,.5) (999,.7) 
		color			(0,1,1,1) (500,1,.5,0) (999,1,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (500,4,4,4) (999,6,6,6) 
		alpha			(0,.7) (500,.5) (999,.7) 
		color			(0,1,1,1) (500,1,.5,0) (999,1,1,1) 
		rotation		(0,180) (999,540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,.7) (500,.5) (999,0) 
		color			(0,.5,0,.2) (999,.3,.1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (500,6,6,6) (999,4,4,4) 
		alpha			(0,.7) (500,.5) (999,.7) 
		color			(0,1,1,1) (500,1,.5,0) (999,1,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (500,4,4,4) (999,6,6,6) 
		alpha			(0,.7) (500,.5) (999,.7) 
		color			(0,1,1,1) (500,1,.5,0) (999,1,1,1) 
		rotation		(0,180) (999,540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (500,4,4,4) (999,5,5,5) 
		alpha			(0,.7) (500,.5) (999,.7) 
		color			(0,.5,0,.2) (500,.3,.1,0) (999,.5,0,.2) 
		rotation		(0,180) (999,540) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (500,6,6,6) (999,4,4,4) 
		alpha			(0,.7) (500,.5) (999,0) 
		color			(0,1,1,1) (500,1,.5,0) (999,1,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (500,4,4,4) (999,6,6,6) 
		alpha			(0,.7) (500,.5) (999,0) 
		color			(0,1,1,1) (500,1,.5,0) (999,1,1,1) 
		rotation		(0,180) (999,540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,.7) (500,.5) (999,0) 
		color			(0,.5,0,.2) (999,.3,.1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## HG_Vigor_Powder ######### #
<effect>
	 id		140
	 name		HG_Vigor_Powder
	<list>
	res			1		pt_HG_Vigor_Powder_1
	res			2		mh_HG_Powder_Ring_3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,1) (300,.8,.8,1.5) (999,.1,.1,6) 
		alpha			(0,0) (120,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.4,1) (999,1,.1,1) 
		alpha			(0,0) (300,.4) (999,0) 
		rotation		(0,30) (999,1110) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.2,0) (999,0,2,0) 
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## HG_Plus_HP ######### #
<effect>
	 id		141
	 name		HG_Plus_HP
	<list>
	res			1		pt_HG_Plus_HP_1
	res			2		mh_HG_Powder_Ring_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (300,1,.5,.5) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.4,1) (999,1,.1,1) 
		alpha			(0,0) (300,.4) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,1080) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.4,0) (999,0,2.2,0) 
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## HG_Plus_MP ######### #
<effect>
	 id		142
	 name		HG_Plus_MP
	<list>
	res			1		mh_HG_Powder_Ring_2
	res			2		pt_HG_Plus_MP_1
	res			3		pt_HG_Plus_MP_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.4,1) (999,1,.1,1) 
		alpha			(0,0) (300,.2) (999,0) 
		rotation		(0,15) (999,1095) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1.8,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01" "effect\monster\HG_Powder_Path.skel" "effect\monster\HG_Powder_Path.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02" "effect\monster\HG_Powder_Path.skel" "effect\monster\HG_Powder_Path.anim" 0 0 0
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Emblem_dk_5kill ######### #
<effect>
	 id		569
	 name		Emblem_dk_5kill
	<list>
	res			1		sp_dk_star01
	res			2		sp_dk_star01_add
	res			3		sp_yellow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0.2) (500,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Emblem_dk_10kill ######### #
<effect>
	 id		570
	 name		Emblem_dk_10kill
	<list>
	res			1		sp_dk_star02
	res			2		sp_dk_star02_add
	res			3		sp_yellow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.8,.8,1) (999,.8,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0.2) (500,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Emblem_dk_15kill ######### #
<effect>
	 id		571
	 name		Emblem_dk_15kill
	<list>
	res			1		sp_dk_star03
	res			2		sp_dk_star03_add
	res			3		sp_yellow
	res			4		sp_Tunreis_Body_Glow_Yaxis01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.8,.8,1) (999,.8,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0.2) (500,0.4) (999,0.2) 
		color			(0,1,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Emblem_dk_20kill ######### #
<effect>
	 id		572
	 name		Emblem_dk_20kill
	<list>
	res			1		sp_dk_star04
	res			2		sp_dk_star04_add
	res			3		sp_yellow
	res			4		sp_dk_round_light
	res			5		sp_Tunreis_Body_Glow_Yaxis01
	res			6		sp_Tunreis_Body_Glow_Yaxis01
	res			7		sp_berserker1_glow02
	res			8		pt_con_Lady_Kwira_2
	res			9		pt_yellow_3_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (250,1.1,1.1,1.1) (500,1,1,1) (750,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.8,.8,1) (999,.8,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0.2) (500,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.8,.8) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.45 0
		lifetime		0 700
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.8,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.45 0
		lifetime		300 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.8,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.3,.3,.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,.6) (600,.5) (999,0) 
		color			(0,.8,.8,1) (999,1,.8,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.1,.6,.6) (999,.2,.6,1.2) 
		alpha			(0,0) (200,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Emblem_dk_25kill ######### #
<effect>
	 id		573
	 name		Emblem_dk_25kill
	<list>
	res			1		sp_dk_star05
	res			2		sp_dk_star05_add
	res			3		sp_dk_star05_wind
	res			4		sp_yellow
	res			5		sp_dk_round_light
	res			6		sp_Tunreis_Body_Glow_Yaxis01
	res			7		sp_Tunreis_Body_Glow_Yaxis01
	res			8		sp_berserker1_glow02
	res			9		sp_berserker1_glow02
	res			10		pt_Jiquve_WP_glow_2
	res			11		pt_con_Lady_Kwira_2
	res			12		pt_yellow_3_01
	res			13		mh_shellblast_con_light01
	res			14		pt_con_Jiquve_Glow_1_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (250,1.15,1.15,1.15) (500,1,1,1) (750,1.15,1.15,1.15) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.8,.8,1) (999,.8,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (250,1.2,1.2,1.2) (500,1,1,1) (750,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,.5) (150,1) (999,.5) 
		color			(0,.8,.8,1) (999,.8,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0.2) (500,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (250,1) (500,0) (750,1) (999,0) 
		color			(0,1,.8,.8) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.45 0
		lifetime		0 700
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,1,1,1) (300,1,.8,1) (999,.8,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.45 0
		lifetime		300 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,1,1,1) (300,1,.8,1) (999,.8,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.45 0
		lifetime		0 800
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.2) (999,1.4,1.4,1.4) 
		alpha			(0,0) (200,.7) (600,.3) (999,0) 
		color			(0,.8,.8,1) (999,1,.8,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.45 0
		lifetime		0 800
		animtime		0
		bonename		"top" 
		scale			(0,.4,.4,.4) (999,1.6,1.6,1.6) 
		alpha			(0,0) (200,.7) (600,.3) (999,0) 
		color			(0,.8,.8,1) (999,1,.8,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (150,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.45 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.1,.7,.7) (999,0.3,.7,1.4) 
		alpha			(0,0) (200,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .95 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.73,.73,.73) (999,.75,.75,.75) 
		alpha			(0,0) (200,.35) (999,0) 
		color			(0,.8,.6,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.25 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,.2,.2,.7) (150,.5,.5,3.5) (999,.1,.1,4) 
		alpha			(0,0) (300,.3) (999,0) 
		color			(0,.4,.5,0) (999,.6,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_DRG_AWK_03 ######### #
<effect>
	 id		574
	 name		con_DRG_AWK_03
	<list>
	res			1		pt_AWK_SWD_boompat_finish
	res			2		pt_AWK_SWD_smoke_01
	res			3		ms_DRG_AWK_02
	res			4		sp_DRG_AWK_02_Glow_01
	res			5		sp_DRG_AWK_02_Glow_01
	res			6		sp_DRG_AWK_02_Glow_01
	res			7		sp_DRG_AWK_02_Glow_01
	res			8		sp_DRG_AWK_02_Glow_01
	res			9		sp_DRG_AWK_02_Glow_01
	res			10		sp_DRG_AWK_02_Glow_01
	res			11		sp_DRG_AWK_02_Glow_01
	res			12		sp_DRG_AWK_02_Glow_01
	res			13		sp_DRG_AWK_02_Glow_01
	res			14		sp_DRG_AWK_02_Glow_01
	res			15		sp_DRG_AWK_02_Glow_01
	res			16		sp_DRG_AWK_02_Glow_01
	res			17		sp_DRG_AWK_02_Glow_01
	res			18		sp_DRG_AWK_02_Glow_01
	res			19		sp_DRG_AWK_02_Glow_01
	res			20		pt_DRG_AWK_02_uppat_01
	res			21		pt_DRG_AWK_02_uppat_01
	res			22		mh_TEST
	res			23		sp_DRG_AWK_02_Glow_01
	res			24		sp_DRG_AWK_02_Glow_01
	res			25		sp_DRG_AWK_02_Glow_01
	res			26		sp_DRG_AWK_02_Glow_01
	res			27		sp_DRG_AWK_02_Glow_01
	res			28		sp_DRG_AWK_02_Glow_01
	res			29		sp_DRG_AWK_02_Glow_01
	res			30		sp_DRG_AWK_02_Glow_01
	res			31		sp_DRG_AWK_02_Glow_01
	res			32		sp_DRG_AWK_02_Glow_01
	res			33		sp_DRG_AWK_02_Glow_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.5) (999,.1) 
		color			(0,1,1,1) (500,1,.5,.5) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	.16 .08 .04
		lifetime		0 1000
		animtime		0
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "Character\DRG.skel" "Character\DragonKnight\motion\non\DRG_NON_STAND.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	.16 -.08 .04
		lifetime		0 1000
		animtime		0
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "Character\DRG.skel" "Character\DragonKnight\motion\non\DRG_NON_STAND.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	.3 .12 .06
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "Character\DRG.skel" "Character\DragonKnight\motion\non\DRG_NON_STAND.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	.3 -.12 .06
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "Character\DRG.skel" "Character\DragonKnight\motion\non\DRG_NON_STAND.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -.04
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -.04
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.02 0 -.05
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.02 0 -.05
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.04 .15 .02
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.04 -.15 .02
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.08 .09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.08 -.09 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.5 .11 -.21
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	.5 -.11 -.21
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.18 .35 -.23
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.18 -.35 -.23
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,1.7,1.7,3) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,1.7,1.7,3) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	.42 -.12 .06
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.42 .12 .06
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	.47 -.15 .06
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	.47 .15 .06
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-.04 0 .14
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	.24 .07 -.2
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	.24 -.07 -.2
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.1 .68 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1.2,1.2,1.2) (500,1.4,1.4,1.4) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	.1 -.68 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1.2,1.2,1.2) (500,1.4,1.4,1.4) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-.2 .45 -.46
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1.1,1.1,1.1) (500,1.2,1.2,1.2) (999,1.1,1.1,1.1) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-.2 -.45 -.46
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1.1,1.1,1.1) (500,1.2,1.2,1.2) (999,1.1,1.1,1.1) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_alo_awk_03 ######### #
<effect>
	 id		575
	 name		con_alo_awk_03
	<list>
	res			1		sp_alo_awk_02_glow01
	res			2		sp_alo_awk_02_glow01
	res			3		sp_alo_awk_02_glow01
	res			4		sp_alo_awk_02_glow01
	res			5		sp_alo_awk_02_glow01
	res			6		sp_alo_awk_02_glow01
	res			7		sp_alo_awk_02_glow01
	res			8		sp_alo_awk_02_glow01
	res			9		sp_alo_awk_02_glow01
	res			10		sp_alo_awk_02_glow01
	res			11		sp_alo_awk_02_glow01
	res			12		sp_alo_awk_02_glow01
	res			13		sp_alo_awk_02_glow01
	res			14		sp_alo_awk_02_eye01
	res			15		sp_alo_awk_02_eye01
	res			16		sp_alo_awk_02_glow01
	res			17		sp_alo_awk_02_glow01
	res			18		sp_alo_awk_02_glow01
	res			19		pt_ALO_AWAKE_02_uppat_01
	res			20		pt_ALO_AWAKE_02_uppat_01
	res			21		pt_AWK_SWD_boompat_finish
	res			22		pt_AWK_SWD_smoke_01
	res			23		ms_alo_awk_keep
	res			24		mh_TEST
	res			25		sp_alo_awk_02_glow01
	res			26		sp_alo_awk_02_glow01
	res			27		sp_alo_awk_02_glow01
	res			28		sp_alo_awk_02_glow01
	res			29		sp_alo_awk_02_glow01
	res			30		sp_alo_awk_02_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.95 .22 -.25
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1.05 .38 -.31
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.95 -.22 -.25
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.05 -.38 -.3
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.3 1.35 -1.05
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.3 -1.35 -1.05
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.4 .64 -.59
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.62 .71 -.65
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.9 .77 -.72
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.4 -.64 -.59
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.62 -.71 -.65
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.9 -.77 -.72
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.31 0 -.2
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	.06 .03 .09
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	.06 -.03 .09
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	.68 0 -.2
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.55 0 -.3
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.15 0 .08
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		color			(0,1,.3,.2) (999,1,.3,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		color			(0,1,.3,.2) (999,1,.3,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.4) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.35 1 -.88
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-.35 -1 -.88
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-.7 .45 -.59
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-.7 -.45 -.59
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	.35 .34 -.41
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.35 -.34 -.41
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_hwa_awk_03 ######### #
<effect>
	 id		576
	 name		con_hwa_awk_03
	<list>
	res			1		sp_hwa_awk_02_glow01
	res			2		sp_hwa_awk_02_glow01
	res			3		sp_hwa_awk_02_glow01
	res			4		sp_hwa_awk_02_glow01
	res			5		sp_hwa_awk_02_glow01
	res			6		sp_hwa_awk_02_glow01
	res			7		sp_hwa_awk_02_glow01
	res			8		sp_hwa_awk_02_glow01
	res			9		sp_hwa_awk_02_glow01
	res			10		sp_hwa_awk_02_glow01
	res			11		sp_hwa_awk_02_glow01
	res			12		sp_hwa_awk_02_glow01
	res			13		sp_hwa_awk_02_glow01
	res			14		pt_HWA_AWAKE_02_uppat_01
	res			15		pt_HWA_AWAKE_02_uppat_01
	res			16		sp_bgw_awk_eyeglow01
	res			17		sp_bgw_awk_eyeglow01
	res			18		pt_bgw_AWK_smoke_01
	res			19		pt_bgw_boompat_finish
	res			20		ms_hwa_awk_keep
	res			21		mh_TEST
	res			22		sp_hwa_awk_02_glow01
	res			23		sp_hwa_awk_02_glow01
	res			24		sp_hwa_awk_02_glow01
	res			25		sp_hwa_awk_02_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.7 0 -.62
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,.5) (999,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .96 -.68
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.96 -.68
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 .4 .1
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Clavicle" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.5 -.4 .1
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Clavicle" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.2 0 .13
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.6) (999,.6) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.4 0 .05
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.6) (999,.6) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.7 1.05 -.58
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.7 -1.05 -.58
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,.4) (999,.4) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.1 0 .08
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Calf" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.1 0 .08
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Calf" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Forearm" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Forearm" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.1 .035 .05
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.1 -.035 .05
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.5) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	.47 .35 -.4
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Clavicle" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.47 -.35 -.4
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Clavicle" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.3 .45 -.7
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.3 -.45 -.7
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_wsu_awk_03 ######### #
<effect>
	 id		577
	 name		con_wsu_awk_03
	<list>
	res			1		sp_wsu_awk_02_glow01
	res			2		sp_wsu_awk_02_glow01
	res			3		sp_wsu_awk_02_glow01
	res			4		sp_wsu_awk_02_glow01
	res			5		sp_alo_awk_02_eye01
	res			6		sp_alo_awk_02_eye01
	res			7		sp_wsu_awk_02_glow01
	res			8		sp_wsu_awk_02_glow01
	res			9		sp_wsu_awk_02_glow01
	res			10		sp_wsu_awk_02_glow01
	res			11		sp_wsu_awk_02_glow01
	res			12		sp_wsu_awk_02_glow01
	res			13		pt_WSU_AWAKE_02_uppat_01
	res			14		pt_WSU_AWAKE_02_uppat_01
	res			15		pt_bgw_AWK_smoke_01
	res			16		pt_bgw_boompat_finish
	res			17		ms_wsu_awk_keep
	res			18		mh_TEST
	res			19		sp_pet_wsu_glow03
	res			20		sp_pet_wsu_glow03
	res			21		sp_pet_wsu_glow03
	res			22		sp_pet_wsu_glow03
	res			23		sp_pet_wsu_glow03
	res			24		sp_pet_wsu_glow03
	res			25		sp_pet_wsu_glow03
	res			26		sp_pet_wsu_glow03
	res			27		sp_pet_wsu_glow03
	res			28		sp_hwa_awk_glow01
	res			29		sp_hwa_awk_glow01
	res			30		sp_hwa_awk_glow01
	res			31		sp_hwa_awk_glow01
	res			32		sp_hwa_awk_glow01
	res			33		sp_hwa_fire
	res			34		sp_hwa_awk_glow01
	res			35		sp_hwa_awk_glow01
	res			36		sp_hwa_awk_glow01
	res			37		sp_hwa_awk_glow01
	res			38		sp_hwa_awk_glow01
	res			39		sp_hwa_fire
	res			40		sp_hwa_awk_glow01
	res			41		sp_hwa_awk_glow01
	res			42		sp_hwa_awk_glow01
	res			43		sp_hwa_awk_glow01
	res			44		sp_hwa_awk_glow01
	res			45		sp_hwa_awk_glow01
	res			46		sp_hwa_awk_glow01
	res			47		sp_hwa_awk_glow01
	res			48		sp_wsu_awk_02_glow01
	res			49		sp_wsu_awk_02_glow01
	res			50		sp_wsu_awk_02_glow01
	</list>
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		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_bgw_awk_03 ######### #
<effect>
	 id		578
	 name		con_bgw_awk_03
	<list>
	res			1		sp_war_awk_02_glow01
	res			2		sp_war_awk_02_glow01
	res			3		sp_war_awk_02_glow01
	res			4		sp_war_awk_02_glow01
	res			5		sp_war_awk_02_glow01
	res			6		sp_war_awk_02_glow01
	res			7		pt_WAR_AWAKE_02_uppat_01
	res			8		pt_WAR_AWAKE_02_uppat_01
	res			9		sp_alo_awk_02_eye01
	res			10		sp_alo_awk_02_eye01
	res			11		pt_bgw_AWK_smoke_01
	res			12		pt_bgw_boompat_finish
	res			13		ms_bgw_awk_keep
	res			14		mh_TEST
	res			15		sp_war_awk_02_glow02
	res			16		sp_war_awk_02_glow02
	res			17		sp_war_awk_02_glow02
	res			18		sp_war_awk_02_glow02
	res			19		sp_war_awk_02_glow02
	res			20		sp_war_awk_02_glow02
	res			21		sp_war_awk_02_glow01
	res			22		sp_war_awk_02_glow01
	res			23		sp_war_awk_02_glow01
	res			24		sp_war_awk_02_glow01
	res			25		sp_war_awk_02_glow01
	res			26		sp_war_awk_02_glow02
	res			27		sp_war_awk_02_glow02
	res			28		sp_war_awk_02_glow02
	res			29		sp_war_awk_02_glow02
	res			30		sp_war_awk_02_glow02
	res			31		sp_war_awk_02_glow02
	res			32		sp_war_awk_02_glow02
	res			33		sp_war_awk_02_glow02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.3 0 .15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.5 0 .15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.05 0 .25
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.25 0 .38
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.05 0 .25
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.25 0 .38
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,3,3,5) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,3,3,5) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.08 .05 .12
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.08 -.05 .12
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.5) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.4 1 -.65
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.4 -1 -.65
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.1 1.1 -.65
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.1 -1.1 -.65
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.3 1.2 -.65
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.3 -1.2 -.65
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.5 -.9 .15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.5 .9 .15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.7 0 .15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.5 -.9 -.55
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	.5 .9 -.55
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	.2 1.7 -.79
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	.2 -1.7 -.79
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	.5 1.8 -.79
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	.5 -1.8 -.79
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	1.3 1.4 -1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	1.3 -1.4 -1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	1.6 1.4 -1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	1.6 -1.4 -1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## npc_quest ######### #
<effect>
	 id		579
	 name		npc_quest
	<list>
	res			1		sp_npc_talk
	res			2		sp_npc_talk2
	res			3		sp_npc_talk3
	res			4		sp_npc_talk4
	res			5		sp_yellow2
	</list>
	<scene>
	 sceneid		1
	 name		quest
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		bonename		"top" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		bonename		"top" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		bonename		"top" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.2) (300,.3) (600,.3) (999,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## sht_furybless_buff ######### #
<effect>
	 id		580
	 name		sht_furybless_buff
	<list>
	res			1		mh_savnock_die
	res			2		mh_heavyblow_action_electric
	res			3		mh_heavyblow_action_electric
	res			4		dc_muspell_att03_dec_black
	res			5		pt_savnock_die_light
	res			6		dc_savnock_lightglow01
	res			7		mh_savnock_die_lighting01
	res			8		pt_savnock_die_smoke01
	res			9		qa_babarian_att02
	res			10		dc_savnock_die_dec01
	res			11		dc_savnock_die_dec01
	res			12		dc_savnock_die_dec01
	res			13		pt_savnock_die_smoke02
	res			14		mh_lightningchase_spark
	res			15		mh_lightningchase_spark
	res			16		mh_con_regulus_ele
	res			17		mh_con_regulus_ele
	res			18		mh_sht_furybless_buff
	res			19		mh_sht_furybless_buff02
	res			20		sp_sht_floorjin_02
	res			21		sp_sht_floorjin_02
	res			22		sp_sht_floorjin_03
	res			23		sp_sht_floorjin_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 -2 0
		lifetime		0 900
		animtime		3
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 -2 0
		lifetime		0 900
		animtime		3
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,90) (999,270) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,.7,.7,.7) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		alpha			(0,0) (100,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (875,1) (887,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 .5 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 220
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		150 290
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		200 1000
		animtime		1
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		150 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		1
		alpha			(0,1) (999,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		100 1000
		animtime		1
		alpha			(0,.7) (999,.7) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.7) (999,.7) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,45) (999,-135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,45) (999,135) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,45) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,45) (999,-135) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,45) (999,-135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .9 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,45) (999,-135) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## akiles_bust ######### #
<effect>
	 id		581
	 name		akiles_bust
	<list>
	res			1		mh_akiles_bust_symbol01
	res			2		sp_akiles_bust_ring01
	res			3		sp_akiles_bust_ring02
	res			4		pt_akiles_bust_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		590 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.8) (500,.8) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,5) (999,.3,.3,10) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 .6 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1.2 0
		lifetime		590 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.8) (500,.8) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.8) (500,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,5) (999,.3,.3,10) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Inartprobe_buff ######### #
<effect>
	 id		582
	 name		Inartprobe_buff
	<list>
	res			1		pt_wildslash_smoke01
	res			2		pt_wildslash_smoke02
	res			3		dc_wildslash_blackdec01
	res			4		pt_wildslash_smoke03
	res			5		sp_Tunreis_Body_Glow_Yaxis01
	res			6		sp_Tunreis_Body_Glow_Yaxis01
	res			7		sp_Tunreis_Body_Glow_Yaxis01
	res			8		sp_Tunreis_Body_Glow_Yaxis01
	res			9		sp_Tunreis_Body_Glow_Yaxis01
	res			10		sp_Tunreis_Body_Glow_Yaxis01
	res			11		sp_Tunreis_Body_Glow_Yaxis01
	res			12		sp_Tunreis_Body_Glow_Yaxis01
	res			13		sp_Tunreis_Body_Glow_Yaxis01
	res			14		sp_Tunreis_Body_Glow_Yaxis01
	res			15		sp_Tunreis_Body_Glow_Yaxis01
	res			16		mh_con_electric_
	res			17		mh_con_electric_
	res			18		mh_con_electric_
	res			19		mh_con_electric_sht
	res			20		mh_con_electric_sht
	res			21		mh_con_electric_sht
	res			22		pt_con_inartprobe_Smoke_2
	res			23		ms_drg_inatprob
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,10) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,10) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,10) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		100 300
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		200 400
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		300 500
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 200
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		400 600
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		500 700
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		600 800
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		700 900
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		900 1000
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		999 1000
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.9) (999,.9) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,10) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,10) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,10) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		100 300
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		200 400
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		300 500
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 200
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		400 600
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		500 700
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		600 800
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		700 900
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		900 1000
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		999 1000
		animtime		0
		scale			(0,2,2,3) (999,4,4,6) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.9) (999,.9) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,10) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,10) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## igpin_buff ######### #
<effect>
	 id		583
	 name		igpin_buff
	<list>
	res			1		ms_igpin_buff
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (555,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.9) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_BAR_Abid_Keep ######### #
<effect>
	 id		586
	 name		con_BAR_Abid_Keep
	<list>
	res			1		mh_Abid_test
	res			2		sp_Abid_red_module
	res			3		sp_Abid_red_module
	res			4		pt_Abid_red_smoke_01
	res			5		pt_Abid_black_smoke_05_1
	res			6		pt_Abid_black_smoke_05_1
	res			7		pt_Abid_black_red_smoke_02_2
	res			8		pt_Abid_black_red_smoke_02_2
	res			9		pt_Abid_red_slow_fly_01
	res			10		dc_abid_ground_01
	res			11		mh_musicnote_falling_01
	res			12		dc_Abid_crack_01
	res			13		sp_Abid_sky_jin_01
	res			14		dc_Abid_crack_02
	res			15		dc_abid_ground_black_01
	res			16		sp_micmicot_hand_glow
	res			17		pt_micmic_att03_explode
	res			18		sp_micmicot_body_glow_03
	res			19		pt_Abid_red_smoke_05_1
	res			20		pt_Abid_red_smoke_05_1
	res			21		pt_Abid_red_smoke_05_1
	res			22		pt_Abid_red_smoke_05_1
	res			23		sp_Abid_glow_explode_01
	res			24		qa_Abid_01
	res			25		sp_Abid_glow_explode_02
	res			26		sn_Ping_Target
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0,0.2) (300,0.5) (999,0.2) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
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		color			(0,.2,0,0) (999,.2,0,0) 
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		<control>
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		active			true
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		scale			(0 2 2 2) (999 6 6 6) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0 .5 0 0) 
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		<control>
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		active			true
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		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
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		color			(0,1,1,1) (999,1,1,1) 
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		active			true
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		<control>
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		active			true
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		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
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		color			(0,0,0,0) (999,0,0,0) 
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		active			true
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		<control>
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		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,0.6) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
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		active			false
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		<control>
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		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,0.6) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			false
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		<control>
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		animtime		0
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		alpha			(0,0) (200,1) (999,0) 
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		active			false
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		<control>
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		active			false
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		animtime		0
		scale			(0 0 0 0) (999 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			false
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		<control>
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		active			true
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		animtime		1
		alpha			(0 0) (200 0) (500 1) (750 1) (999 0) 
		randomstart		false
		active			true
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		<control>
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		active			true
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		lifetime		0 800
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (430 0) (480 .7) (999 0) 
		randomstart		false
		active			true
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		<control>
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		active			true
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		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (200 1) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
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		<control>
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		active			true
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		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (430 0) (480 .7) (999 0) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (100 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
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		<control>
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		active			true
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		lifetime		400 1000
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (100 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
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		<control>
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		active			true
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		lifetime		400 1000
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 1) (700 0) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (100 1) (999 0) 
		color			(0 1 .5 1) 
		randomstart		false
		active			true
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
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		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			true
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		lifetime		400 1000
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
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	</scene>

	<scene>
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	 name		keep
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		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
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		<control>
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		active			true
		startposition	0 1 0
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		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0.2) (300,0.5) (999,0.2) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
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		<control>
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		active			true
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		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.2) (300,0.5) (999,0.2) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
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		<control>
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		active			false
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		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			false
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		<control>
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		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,0.5) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
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		<control>
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		active			true
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		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,0.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1.4 -0.4
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,0.6) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1.4 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,0.6) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,0.1,0.1,0.1) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) 
		alpha			(0 1) (250 .4) (500 1) (750 .4) (999 1) 
		randomstart		false
		active			true
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) (999 3 3 3) 
		alpha			(0,0.5) (500,1) (999,0.5) 
		color			(0 1 0 0) 
		randomstart		false
		active			false
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		<control>
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		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,0.3) (999,0) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (200,0.4) (999,0) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,0.5) (999,0) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,0.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
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		startposition	0 0 0
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		animtime		1
		randomstart		false
		active			false
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		<control>
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		active			true
		startposition	0 1 0
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		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0 1) (500 0) 
		color			(0,.2,0,0) (999,.2,0,0) 
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		active			true
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		<control>
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		active			true
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		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0 1) (500 0) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
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		<control>
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		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
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		<control>
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		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0 1) (500 0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1 0
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		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0 1) (500 0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1.4 -0.4
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0 1) (500 0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1.4 1
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		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0 1) (500 0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
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		<control>
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		active			true
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		animtime		0
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		alpha			(0 1) (500 0) 
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		active			true
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		<control>
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		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
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		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			true
		startposition	0 1 0
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		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
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		active			true
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		<control>
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		active			true
		startposition	0 1 0
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		animtime		0
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		active			true
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		<control>
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		active			true
		startposition	0 1 0
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		scale			(0,2,2,2) (999,4,4,4) 
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		active			true
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		<control>
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		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0 1) (500 0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_BAR_Mortal_Keep ######### #
<effect>
	 id		587
	 name		con_BAR_Mortal_Keep
	<list>
	res			1		pt_Mortal_yellow_01
	res			2		pt_Mortal_orange_01
	res			3		sp_Mortal_circle_yellow_01
	res			4		pt_Mortal_yellow_slow_fly_01
	res			5		dc_Mortal_yellow_01
	res			6		pt_Mortal_yellow_explode_01
	res			7		pt_Mortal_musicnote_slow_fly_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,1,1) (999,0.4,1,3) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,0.7,0.7,0.7) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,6,6,6) 
		alpha			(0,0) (200,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,0.5,0.5,0.5) 
		alpha			(0,0) (200,0.7) (999,0) 
		color			(0 1 .7 0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,0.2,1,1) (999,0.4,1,3) 
		alpha			(0 1) (500 0) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,0.5,0.5,0.5) 
		alpha			(0 1) (500 0) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,0.5,0.5,0.5) 
		alpha			(0 1) (500 0) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,0.7,0.7,0.7) 
		alpha			(0 1) (500 0) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0 1) (500 0) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,6,6,6) 
		alpha			(0 1) (500 0) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,0.5,0.5,0.5) 
		alpha			(0 1) (500 0) (999 0) 
		color			(0 1 .7 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_BAR_Blrist_Keep ######### #
<effect>
	 id		588
	 name		con_BAR_Blrist_Keep
	<list>
	res			1		dc_Blrist_ground_01
	res			2		dc_Blrist_ground_02
	res			3		dc_Blrist_ground_03
	res			4		sp_Blrist_glare_01
	res			5		sp_Blrist_gather_01
	res			6		pt_Blrist_pt_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (500 3 3 3) (999 1 1 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) (500 3 3 3) (999 1 1 1) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0 1) (500 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_BAR_Common_Debuff_Red ######### #
<effect>
	 id		589
	 name		con_BAR_Common_Debuff_Red
	<list>
	res			1		dc_debuff_ground_02
	res			2		pt_Debuff_black_smoke_01
	res			3		pt_Debuff_red_smoke_01
	res			4		dc_debuff_ground_01_red
	res			5		sp_Debuff_skull_01_red
	res			6		sp_Debuff_skull_01_red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 .2) (500 .7) (999 .2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,2) (999,3,3,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) (500 2.5 2.5 2.5) (999 1.5 1.5 1.5) 
		alpha			(0 .3) (500 .7) (999 .3) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_01.skel" "effect\Skill\Erido\eff_Debuff_skull_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_02.skel" "effect\Skill\Erido\eff_Debuff_skull_02.anim" 0 0 0
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 .7) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,2) (999,3,3,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) (500 2.5 2.5 2.5) (999 1.5 1.5 1.5) 
		alpha			(0 .7) (500 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_01.skel" "effect\Skill\Erido\eff_Debuff_skull_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_02.skel" "effect\Skill\Erido\eff_Debuff_skull_02.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## con_BAR_Blind_Keep ######### #
<effect>
	 id		590
	 name		con_BAR_Blind_Keep
	<list>
	res			1		mh_Blind_test
	res			2		mh_TEST2
	res			3		mh_Blind_chain_01
	res			4		sp_Blind_eye_01
	res			5		pt_Blind_explode_01
	res			6		sp_Blind_eye_explode_01
	res			7		dc_Blind_ground_Jin_01
	res			8		dc_Blind_ground_black_01
	res			9		dc_Blind_ground_black_02
	res			10		dc_Blind_ground_Jin_02
	res			11		sp_Blind_body_cirlcle_01
	res			12		sp_Blind_eye_explode_01
	res			13		qa_20
	res			14		sn_Blind_finish
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0 2 2 2) (999 .5 .5 .5) 
		alpha			(0 1) (999 0) 
		rotation		(0 0) (999 560) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.5 0
		lifetime		0 700
		animtime		0
		scale			(0 1 1 1) (999 3.5 3.5 3.5) 
		alpha			(0 0) (150 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 0
		lifetime		200 400
		animtime		0
		scale			(0 .7 .7 1) (999 .7 .7 20) 
		alpha			(0 0) (100 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.5 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 1) (850 1) (999 0) 
		rotation		(0 0) (999 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 3.3 3.3 3.3) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (100 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (100 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 10 10 10) (999 0 0 0) 
		color			(0 1 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) (500 2 2 2) (999 .5 .5 .5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) (500 2 2 2) (999 .5 .5 .5) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 1) (500 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 2 2 2) 
		alpha			(0 1) (500 0) 
		rotation		(0 0) (999 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 1) (500 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_BAR_Common_Debuff_Yellow ######### #
<effect>
	 id		591
	 name		con_BAR_Common_Debuff_Yellow
	<list>
	res			1		dc_debuff_ground_02
	res			2		pt_Debuff_black_smoke_01
	res			3		dc_debuff_ground_01_yellow
	res			4		sp_Debuff_skull_01_yellow
	res			5		sp_Debuff_skull_01_yellow
	res			6		pt_Debuff_yellow_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 .2) (500 .7) (999 .2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,2) (999,3,3,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) (500 2.5 2.5 2.5) (999 1.5 1.5 1.5) 
		alpha			(0 .3) (500 .7) (999 .3) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_01.skel" "effect\Skill\Erido\eff_Debuff_skull_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_02.skel" "effect\Skill\Erido\eff_Debuff_skull_02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 .7) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,2) (999,3,3,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) (500 2.5 2.5 2.5) (999 1.5 1.5 1.5) 
		alpha			(0 .7) (500 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_01.skel" "effect\Skill\Erido\eff_Debuff_skull_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_02.skel" "effect\Skill\Erido\eff_Debuff_skull_02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_BAR_Common_Debuff_Black ######### #
<effect>
	 id		592
	 name		con_BAR_Common_Debuff_Black
	<list>
	res			1		dc_debuff_ground_02
	res			2		pt_Debuff_black_smoke_01
	res			3		dc_debuff_ground_01_black
	res			4		sp_Debuff_skull_01_black
	res			5		sp_Debuff_skull_01_black
	res			6		pt_Debuff_black_modulate_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 .2) (500 .7) (999 .2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,2) (999,3,3,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) (500 2.5 2.5 2.5) (999 1.5 1.5 1.5) 
		alpha			(0 .3) (500 .7) (999 .3) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_01.skel" "effect\Skill\Erido\eff_Debuff_skull_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_02.skel" "effect\Skill\Erido\eff_Debuff_skull_02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 .7) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,2) (999,3,3,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) (500 2.5 2.5 2.5) (999 1.5 1.5 1.5) 
		alpha			(0 .7) (500 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_01.skel" "effect\Skill\Erido\eff_Debuff_skull_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_02.skel" "effect\Skill\Erido\eff_Debuff_skull_02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_BAR_Common_Debuff_Green ######### #
<effect>
	 id		593
	 name		con_BAR_Common_Debuff_Green
	<list>
	res			1		dc_debuff_ground_02
	res			2		pt_Debuff_black_smoke_01
	res			3		dc_debuff_ground_01_green
	res			4		sp_Debuff_skull_01_green
	res			5		sp_Debuff_skull_01_green
	res			6		pt_Debuff_green_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 .2) (500 .7) (999 .2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,2) (999,3,3,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) (500 2.5 2.5 2.5) (999 1.5 1.5 1.5) 
		alpha			(0 .3) (500 .7) (999 .3) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_01.skel" "effect\Skill\Erido\eff_Debuff_skull_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_02.skel" "effect\Skill\Erido\eff_Debuff_skull_02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 .7) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,2) (999,3,3,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) (500 2.5 2.5 2.5) (999 1.5 1.5 1.5) 
		alpha			(0 .7) (500 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_01.skel" "effect\Skill\Erido\eff_Debuff_skull_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_02.skel" "effect\Skill\Erido\eff_Debuff_skull_02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_BAR_Common_Debuff_Purple ######### #
<effect>
	 id		594
	 name		con_BAR_Common_Debuff_Purple
	<list>
	res			1		dc_debuff_ground_01
	res			2		dc_debuff_ground_02
	res			3		pt_Debuff_black_smoke_01
	res			4		sp_Debuff_skull_01
	res			5		sp_Debuff_skull_01
	res			6		pt_Debuff_red_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) (500 2.5 2.5 2.5) (999 1.5 1.5 1.5) 
		alpha			(0 .3) (500 .7) (999 .3) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 .2) (500 .7) (999 .2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,2) (999,3,3,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_01.skel" "effect\Skill\Erido\eff_Debuff_skull_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_02.skel" "effect\Skill\Erido\eff_Debuff_skull_02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) (500 2.5 2.5 2.5) (999 1.5 1.5 1.5) 
		alpha			(0 .7) (500 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 .7) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,2) (999,3,3,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_01.skel" "effect\Skill\Erido\eff_Debuff_skull_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .7 .7 .7) (999 .2 .2 .2) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Erido\eff_Debuff_skull_02.skel" "effect\Skill\Erido\eff_Debuff_skull_02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_BAR_Recovery_Keep ######### #
<effect>
	 id		595
	 name		con_BAR_Recovery_Keep
	<list>
	res			1		mh_Recovery_wind_01
	res			2		mh_TEST2
	res			3		dc_Recovery_ground_04
	res			4		dc_Recovery_ground_03
	res			5		mh_Recovery_wind_02
	res			6		mh_Recovery_light_01
	res			7		pt_Recovery_pt02
	res			8		sn_Recovery_finish
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.2 1.2 1.2) (999 1.7 1.7 1.7) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		rotation		(0,180) (999,-500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,.9,1.2) (500,1.2,1.3,1.2) (999,1.1,1.7,1.1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,-.8,0) (999,0,-.9,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.2 1.2 1.2) (999 1.7 1.7 1.7) 
		alpha			(0 1) (500 0) 
		rotation		(0,180) (999,-500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 1) (500 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,.9,1.2) (500,1.2,1.3,1.2) (999,1.1,1.7,1.1) 
		alpha			(0 1) (500 0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,-.8,0) (999,0,-.9,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		0
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_BAR_Crash_Attact_Finish ######### #
<effect>
	 id		596
	 name		con_BAR_Crash_Attact_Finish
	<list>
	res			1		sp_Crash_Attact_jin_01
	res			2		sp_Crash_Attact_jin_04
	res			3		pt_Crash_Attact_boom_02
	res			4		dc_Crash_Attact_ground_04
	res			5		mh_Crash_Attact_explode_01
	res			6		pt_Crash_Attact_boom_01_1
	res			7		pt_Crash_Attact_boom_02_1
	res			8		pt_Crash_Attact_finish_smoke_1
	res			9		pt_Crash_Attact_black_smoke_01_1
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 .3) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .1 .1 .1) (999 1.5 1.5 1.5) 
		alpha			(0 0) (500 .3) (999 0) 
		rotation		(0 25) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 3) (999 1 3 6) 
		alpha			(0 0) (500 .3) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2.5 2.5 2.5) 
		color			(0 0 0 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,.3) (800,.3) (999,0) 
		color			(0,.7,.3,.9) (999,.7,.3,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0 1 1 3) (999 1 3 6) 
		alpha			(0 0) (500 .3) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 3) (999 1 3 6) 
		alpha			(0 0) (500 .3) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (150,0.5) (500,0.5) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (400,.3) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3.5 3.5 3.5) 
		alpha			(0 1) (500 0) 
		rotation		(0 0) (999 230) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .1 .1 .1) (999 1.5 1.5 1.5) 
		alpha			(0 1) (500 0) 
		rotation		(0 25) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 -.5 0
		lifetime		0 300
		animtime		0
		scale			(0 1 1 3) (999 1 3 6) 
		alpha			(0 0) (500 .7) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 2 2 2) 
		color			(0 0 0 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		alpha			(0 .7) (500 0) 
		color			(0,.7,.3,.9) (999,.7,.3,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0 1 1 3) (999 1 3 6) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 -.5 0
		lifetime		0 300
		animtime		0
		scale			(0 1 1 3) (999 1 3 6) 
		alpha			(0 0) (500 .7) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (150,0.5) (500,0.5) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (400,.3) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_BAR_Crash_Defense_Finish ######### #
<effect>
	 id		597
	 name		con_BAR_Crash_Defense_Finish
	<list>
	res			1		dc_Crash_Defense_dec_03
	res			2		dc_Crash_Defense_dec_04
	res			3		dc_Crash_Defense_dec_01
	res			4		dc_Crash_Defense_dec_02
	res			5		mh_Crash_Defense_wind_01
	res			6		pt_Crash_Defense_hit3
	res			7		pt_Detecting_Circle_02
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) (999 1 1 1) 
		alpha			(0 0) (500 0.5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) (999 1 1 1) 
		alpha			(0 0) (500 0.5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0 1 1 1) (999 1.7 1.7 1.7) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 -180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0 1 1 1) (999 2.5 2.5 2.5) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		2
		scale			(0,1,.6,1) (999,1.6,.6,1.6) 
		alpha			(0,0) (250,0) (350,0.5) (800,0.5) (950,0) (999,0) 
		color			(0 1 .3 1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1 1 1) (999,0,0,7) 
		color			(0 1 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 1) (999 .5 .5 20) 
		alpha			(0 0) (100 1) (700 1) (999 0) 
		rotation		(0 0) (999 -1400) 
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) (999 1 1 1) 
		alpha			(0 0.5) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) (999 1 1 1) 
		alpha			(0 0.5) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0 1 1 1) (999 1.7 1.7 1.7) 
		alpha			(0 1) (500 0) 
		rotation		(0 0) (999 -180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0 1 1 1) (999 2.5 2.5 2.5) 
		alpha			(0 1) (500 0) 
		rotation		(0 0) (999 180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		2
		scale			(0,1,.6,1) (999,1.6,.6,1.6) 
		alpha			(0 1) (500 0) 
		color			(0 1 .3 1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,2 2 2) (999,0,0,7) 
		color			(0 1 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 1 0
		lifetime		0 400
		animtime		0
		scale			(0 .5 .5 1) (999 .5 .5 20) 
		alpha			(0 0) (100 1) (700 1) (999 0) 
		rotation		(0 0) (999 -1400) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BAR_Grangd_Tena_debuff_01 ######### #
<effect>
	 id		598
	 name		BAR_Grangd_Tena_debuff_01
	<list>
	res			1		sp_Grangd_Tena_debuff_01
	res			2		sp_Grangd_Tena_debuff_01
	res			3		sp_Grangd_Tena_debuff_01
	res			4		sp_Grangd_Tena_debuff_01
	res			5		dc_Grangd_Tena_ground_01
	res			6		dc_Grangd_Tena_jin_01
	res			7		mh_Grangd_Tena_debuff_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		bone_animation	"Point003" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		bone_animation	"Point005" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		bone_animation	"Point007" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1)(999 2 2 2) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1)(999 2 2 2) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BAR_Grangd_Tena_debuff_02 ######### #
<effect>
	 id		599
	 name		BAR_Grangd_Tena_debuff_02
	<list>
	res			1		sp_Grangd_Tena_debuff_02
	res			2		sp_Grangd_Tena_debuff_02
	res			3		sp_Grangd_Tena_debuff_02
	res			4		sp_Grangd_Tena_debuff_02
	res			5		dc_Grangd_Tena_ground_01
	res			6		dc_Grangd_Tena_jin_01
	res			7		mh_Grangd_Tena_debuff_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .3 0 1) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .3 0 1) 
		randomstart		false
		active			true
		bone_animation	"Point003" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .3 0 1) 
		randomstart		false
		active			true
		bone_animation	"Point005" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .3 0 1) 
		randomstart		false
		active			true
		bone_animation	"Point007" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1)(999 2 2 2) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1)(999 2 2 2) 
		alpha			(0 0) (500 .5) (999 0) 
		color			(0 1 0 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .1 0 1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BAR_Grangd_Tena_debuff_03 ######### #
<effect>
	 id		600
	 name		BAR_Grangd_Tena_debuff_03
	<list>
	res			1		sp_Grangd_Tena_debuff_03
	res			2		sp_Grangd_Tena_debuff_03
	res			3		sp_Grangd_Tena_debuff_03
	res			4		sp_Grangd_Tena_debuff_03
	res			5		dc_Grangd_Tena_ground_01
	res			6		dc_Grangd_Tena_jin_01
	res			7		mh_Grangd_Tena_debuff_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		bone_animation	"Point003" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		bone_animation	"Point005" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		bone_animation	"Point007" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1)(999 2 2 2) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1)(999 2 2 2) 
		alpha			(0 0) (500 .5) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BAR_Grangd_Tena_debuff_04 ######### #
<effect>
	 id		601
	 name		BAR_Grangd_Tena_debuff_04
	<list>
	res			1		sp_Grangd_Tena_debuff_04
	res			2		sp_Grangd_Tena_debuff_04
	res			3		sp_Grangd_Tena_debuff_04
	res			4		sp_Grangd_Tena_debuff_04
	res			5		dc_Grangd_Tena_ground_01
	res			6		dc_Grangd_Tena_jin_01
	res			7		mh_Grangd_Tena_debuff_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 1 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 1 0) 
		randomstart		false
		active			true
		bone_animation	"Point003" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 1 0) 
		randomstart		false
		active			true
		bone_animation	"Point005" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 1 0) 
		randomstart		false
		active			true
		bone_animation	"Point007" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1)(999 2 2 2) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1)(999 2 2 2) 
		alpha			(0 0) (500 .5) (999 0) 
		color			(0 0 1 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 1 0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BAR_Grangd_Tena_debuff_05 ######### #
<effect>
	 id		602
	 name		BAR_Grangd_Tena_debuff_05
	<list>
	res			1		sp_Grangd_Tena_debuff_05
	res			2		sp_Grangd_Tena_debuff_05
	res			3		sp_Grangd_Tena_debuff_05
	res			4		sp_Grangd_Tena_debuff_05
	res			5		dc_Grangd_Tena_ground_01
	res			6		dc_Grangd_Tena_jin_01
	res			7		mh_Grangd_Tena_debuff_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 1 1) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 1 1) 
		randomstart		false
		active			true
		bone_animation	"Point003" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 1 1) 
		randomstart		false
		active			true
		bone_animation	"Point005" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (500 1 1 1) (800 1 1 1) (900 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 1 1) 
		randomstart		false
		active			true
		bone_animation	"Point007" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 3000 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1)(999 2 2 2) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1)(999 2 2 2) 
		alpha			(0 0) (500 .5) (999 0) 
		color			(0 0 .5 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 .3 1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BAR_Focusing_finish ######### #
<effect>
	 id		603
	 name		BAR_Focusing_finish
	<list>
	res			1		dc_focusing_ground_01
	res			2		sp_focusing_wind_floor_01
	res			3		sp_focusing_wind_floor_02
	res			4		mh_focusing_windmesh_01
	res			5		mh_focusing_spring_01
	res			6		mh_focusing_spring_02
	res			7		mh_focusing_spring_01
	res			8		pt_focusing_upsmoke_03
	res			9		pt_focusing_spark_sky
	res			10		sp_focusing_wind_floor_01_add
	res			11		pt_focusing_spark_sky_03
	res			12		pt_focusing_spin_lv3
	res			13		mh_focusing_windmesh_01
	res			14		mh_focusing_drill_01
	res			15		mh_focusing_drill_01
	res			16		mh_focusing_drill_01
	res			17		mh_focusing_drill_01
	res			18		mh_focusing_drill_01
	res			19		mh_focusing_drill_01
	res			20		mh_focusing_drill_01
	res			21		pt_focusing_magmapat_01
	res			22		sp_focusing_floorboom_01
	res			23		sp_focusing_floorboom_01
	res			24		pt_focusing_finishpat_01
	res			25		sp_focusing_boom_01
	res			26		sp_focusing_boom_01
	res			27		mh_focusing_drill_01
	res			28		mh_focusing_drill_01
	res			29		pt_focusing_finishpat_02
	res			30		pt_focusing_finishpat_03
	res			31		qa_focusing_quake_01
	res			32		sn_Focusing_target
	res			33		sn_Focusing_finish
	res			34		sn_Focusing_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,7.5,7.5,7.5) 
		alpha			(0 .7) 
		color			(0,.4,.1,.4) (999,.2,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		50 1000
		animtime		0
		scale			(0,16,16,16) (999,16.2,16.2,16.2) 
		alpha			(0 .7) 
		color			(0,.1,.1,.3) (999,0,0,.2) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		50 1000
		animtime		0
		scale			(0,6,6,6) (999,6.5,6.5,6.5) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		scale			(0,1,.2,1) (999,.7,.6,.7) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-5000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,.5,1.3) (999,1.3,.6,1.3) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,4,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		scale			(0,1.3,.5,1.3) (600,1.1,1,1.1) (999,1.4,1.1,1.4) 
		rotation		(0,0) (999,-900) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,2,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,1,.5,1) (750,1.4,.5,1.4) (850,1.3,.5,1.3) (999,1.6,.6,1.6) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-800) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (999,0,3,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		50 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,2,2,2) 
		alpha			(0 .5) 
		color			(0,1,.4,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		50 1000
		animtime		0
		scale			(0,.6,.6,1) (999,.2,.2,2) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 950
		animtime		0
		scale			(0,16,16,16) (999,16.5,16.5,16.5) 
		alpha			(0 .7) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-450) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		150 1000
		animtime		0
		scale			(0,.3,.3,1) (999,.1,.1,5) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		150 1000
		animtime		0
		scale			(0,.3,.3,1) (999,.1,.1,5) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -1.5 0
		lifetime		50 1000
		animtime		1
		scale			(0,1.1,.2,1.1) (999,1.2,.7,1.2) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-5000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	.3 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,1.4,1.4,1.4) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	-1 0 -1
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (500,.7,.7,.7) (999,1.2,1.2,1.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	2 0 2
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,1.8,1.8,1.8) (600,1.2,1.2,1.2) (999,1,1,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	-3 0 -3
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (200,.7,.7,.7) (600,1.5,1.5,1.5) (999,1.2,1.2,1.2) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	1.5 0 1.5
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (999,1.2,1.2,1.2) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	.7 0 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (500,.7,.7,.7) (999,1.7,1.7,1.7) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	-2 0 4
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .2 0
		lifetime		0 700
		animtime		1
		scale			(0,6,6,6) (500,15,15,15) (999,6,6,6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .1 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (500,10,10,10) (999,2,2,2) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2.5 0
		lifetime		300 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 2.6 0
		lifetime		100 900
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 2.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	4 0 -3
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (200,.8,.8,.8) (400,1.1,1.1,1.1) (600,.9,.9,.9) (800,1,1,1) (999,.8,.8,.8) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	3 0 -2
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (200,1.8,1.8,1.8) (400,1.1,1.1,1.1) (600,.9,.9,.9) (800,1.5,1.5,1.5) (999,.8,.8,.8) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 .1 .1 .1) (999 .4 .4 .4) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 .1 .1 .1) (999 .4 .4 .4) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,16,16,16) (999,10 10 10) 
		alpha			(0 1) (500 0) 
		color			(0,.1,.1,.3) (999,0,0,.2) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.45,.5,1.45) (999,1.5,.6,1.5) 
		alpha			(0 1) (500 0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,4,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		scale			(0,1.5,.5,1.5) (600,1.3,1,1.3) (999,1.6,1.1,1.6) 
		alpha			(0 1) (500 0) 
		rotation		(0,0) (999,-900) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,2,0) 
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_BAR_Abid_Keep_CEL ######### #
<effect>
	 id		604
	 name		con_BAR_Abid_Keep_CEL
	<list>
	res			1		mh_Abid_test
	res			2		sp_Abid_red_module
	res			3		sp_Abid_red_module
	res			4		pt_Abid_red_smoke_01
	res			5		pt_Abid_black_smoke_05_1
	res			6		pt_Abid_black_smoke_05_1
	res			7		pt_Abid_black_red_smoke_02_2
	res			8		pt_Abid_black_red_smoke_02_2
	res			9		pt_Abid_red_slow_fly_01
	res			10		dc_abid_ground_01
	res			11		mh_musicnote_falling_01
	res			12		dc_Abid_crack_01
	res			13		sp_Abid_sky_jin_01
	res			14		dc_Abid_crack_02
	res			15		dc_abid_ground_black_01
	res			16		sp_micmicot_hand_glow
	res			17		pt_micmic_att03_explode
	res			18		sp_micmicot_body_glow_03
	res			19		pt_Abid_red_smoke_05_1
	res			20		pt_Abid_red_smoke_05_1
	res			21		pt_Abid_red_smoke_05_1
	res			22		pt_Abid_red_smoke_05_1
	res			23		sp_Abid_glow_explode_01
	res			24		qa_Abid_01
	res			25		sp_Abid_glow_explode_02
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0,0.2) (300,0.5) (999,0.2) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0 4 4 4) 
		alpha			(0,0.2) (300,0.5) (999,0.2) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0 2 2 2) (999 6 6 6) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0 .5 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,0.5) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,0.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 1.4 -0.4
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,0.6) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 1.4 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,0.6) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,0.1,0.1,0.1) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 1.5 1.5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		alpha			(0 0) (200 0) (500 1) (750 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (430 0) (480 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 4 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (200 1) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (430 0) (480 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (100 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (100 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (100 1) (999 0) 
		color			(0 1 .5 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0.2) (300,0.5) (999,0.2) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.2) (300,0.5) (999,0.2) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,0.5) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,0.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 -0.4
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,0.6) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.4 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,0.6) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,0.1,0.1,0.1) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) 
		alpha			(0 1) (250 .4) (500 1) (750 .4) (999 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) (999 3 3 3) 
		alpha			(0,0.5) (500,1) (999,0.5) 
		color			(0 1 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,0.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0 1) (500 0) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0 1) (500 0) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0 1) (500 0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0 1) (500 0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 -0.4
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0 1) (500 0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.4 1
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0 1) (500 0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 0
		lifetime		0 500
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,0.1,0.1,0.1) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0 1) (500 0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_stone_e_1 ######### #
<effect>
	 id		605
	 name		con_stone_e_1
	<list>
	res			1		sp_stone_e_01
	res			2		sp_stone_e_02
	res			3		sp_stone_e_03
	res			4		sp_stone_e_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		scale			(0 7 7 7) 
		alpha			(0,.2) (400,.6) (600,.6) (999,.2) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0 7 7 7) 
		alpha			(0,.3) (999,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .03 0
		lifetime		0 1000
		animtime		0
		scale			(0 7 7 7) 
		alpha			(0,.6) (999,.6) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0 7 7 7) 
		alpha			(0,.2) (400,.5) (600,.5) (999,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_MAL_Enboyzer_01 ######### #
<effect>
	 id		606
	 name		con_MAL_Enboyzer_01
	<list>
	res			1		dc_MAL_Enboyzer_ground_01
	res			2		mh_MAL_Enboyzer_con_01
	res			3		pt_MAL_Enboyzer_up_01
	res			4		sp_MAL_Enboyzer_Hand_glow_01
	res			5		sp_MAL_Enboyzer_Hand_glow_01
	res			6		pt_MAL_Enboyzer_down_01
	</list>
	<scene>
	 sceneid		1
	 name		Start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.8 1.8 1.8) 
		alpha			(0 1) (250 .5) (500 1) (750 .5) (999 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (999 .3 .3 7) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0 .5 .5 .5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR1" 
		scale			(0 .5 .5 .5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (999 .3 .3 7) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		Keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.8 1.8 1.8) 
		alpha			(0 1) (250 .5) (500 1) (750 .5) (999 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (999 .3 .3 7) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0 .5 .5 .5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR1" 
		scale			(0 .5 .5 .5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) (999 .3 .3 7) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		Finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 1.8 1.8 1.8) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 1) (500 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0 .3 .3 .3) (999 .3 .3 7) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"weaponL" 
		scale			(0 .5 .5 .5) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"weaponR1" 
		scale			(0 .5 .5 .5) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0 .3 .3 .3) (999 .3 .3 7) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_MAL_Rimdrow ######### #
<effect>
	 id		607
	 name		con_MAL_Rimdrow
	<list>
	res			1		pt_MAL_Rimdrow_Smoke_01_1
	res			2		pt_MAL_Rimdrow_glow_01_1
	res			3		sp_MAL_Rimdrow_Ring_01
	res			4		dc_MAL_Rimdrow_ground_01
	</list>
	<scene>
	 sceneid		1
	 name		Start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 0) (250 1) (500 .7) (750 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) 
		alpha			(0 0) (250 1) (500 .7) (750 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		Keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 0) (250 1) (500 .7) (750 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) 
		alpha			(0 0) (250 1) (500 .7) (750 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		Finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 200
		animtime		0
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 200
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_MAL_Hemor ######### #
<effect>
	 id		608
	 name		con_MAL_Hemor
	<list>
	res			1		pt_MAL_Hemor_Blood_01
	res			2		sp_MAL_Hemor_Explode_02
	res			3		pt_MAL_Hemor_Explode_01_1
	res			4		dc_MAL_Hemor_ground_03
	res			5		sp_MAL_Hemor_Explode_03
	res			6		pt_MAL_Hemor_Line
	res			7		pt_MAL_Hemor_Down
	res			8		pt_MAL_Hemor_Down_Mod
	</list>
	<scene>
	 sceneid		1
	 name		Start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0 1 1 1) (999 1 1 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 0 0 0) (999 2 2 2) 
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,2) (300,.8,.8,2) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		Keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 1 1 1) (999 1 1 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 0 0 0) (999 2 2 2) 
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,2) (300,.8,.8,2) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		Finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 0 0 0) (999 2 2 2) 
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,2) (300,.8,.8,2) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_MAL_Hind ######### #
<effect>
	 id		609
	 name		con_MAL_Hind
	<list>
	res			1		dc_MAL_Hind_ground_01
	res			2		pt_MAL_Hind_smoke_01_1
	res			3		pt_MAL_Hind_Explode_01
	res			4		pt_MAL_Hind_smoke_02
	res			5		pt_MAL_Hind_Smoke_bom
	</list>
	<scene>
	 sceneid		1
	 name		Start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0 0 0 0) (800 2 2 2) 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2.5 2.5 2.5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2 2 2) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		Keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0 1) (250 .5) (500 1) (750 .5) (900 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2.5 2.5 2.5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2 2 2) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		Finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 0 0 0) (800 2 2 2) 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0 1 1 1) (999 2.5 2.5 2.5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,2 2 2) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_MAL_Erabel ######### #
<effect>
	 id		610
	 name		con_MAL_Erabel
	<list>
	res			1		sp_MAL_Erabel_Jin_01
	res			2		dc_MAL_Erabel_ground_01
	res			3		sp_MAL_Erabel_Body_01
	res			4		pt_MAL_Erabel_Explode_01
	res			5		pt_MAL_Erabel_smoke_01_1
	res			6		pt_MAL_Erabel_down_01
	</list>
	<scene>
	 sceneid		1
	 name		Start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 0 0 0) (999 3 3 3) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 .7 .7 .7) (999 .7 .7 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		Keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2.7 2.7 2.7) 
		alpha			(0 .5) (250 1) (500 .5) (750 1) (999 .5) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 .7 .7 .7) (999 .7 .7 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 .7 .7 .7) (999 .7 .7 7) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		Finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 0 0 0) (999 3 3 3) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0 .7 .7 .7) (999 .7 .7 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0 .7 .7 .7) (999 .7 .7 7) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_MAL_Rauta ######### #
<effect>
	 id		611
	 name		con_MAL_Rauta
	<list>
	res			1		sp_MAL_Rauta_Explode_01
	res			2		sp_MAL_Rauta_Explode_02
	res			3		dc_MAL_Rauta_Rotate_01
	res			4		pt_MAL_Rauta_Electric_01
	res			5		pt_MAL_Rauta_pt_01
	</list>
	<scene>
	 sceneid		1
	 name		Start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (300 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		rotation		(0 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500 1.5 1.5 1.5) (999 0 0 0) 
		alpha			(0 .9) (500 .9) (999 0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		Keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500 1.5 1.5 1.5) (999 0 0 0) 
		alpha			(0 .9) (500 .9) (999 0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		Finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 2 2 2) 
		alpha			(0 1) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,1.5,1.5,1.5) (500 1.5 1.5 1.5) (999 0 0 0) 
		alpha			(0 .9) (500 .9) (999 0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 200
		animtime		0
		scale			(0,.3,.3,.3) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_MAL_awk_01 ######### #
<effect>
	 id		612
	 name		con_MAL_awk_01
	<list>
	res			1		sp_alo_awk_glow01
	res			2		sp_alo_awk_glow01
	res			3		sp_alo_awk_glow01
	res			4		sp_alo_awk_glow01
	res			5		sp_alo_awk_glow01
	res			6		sp_alo_awk_glow01
	res			7		sp_alo_awk_glow01
	res			8		sp_alo_awk_glow01
	res			9		sp_alo_awk_glow01
	res			10		sp_alo_awk_glow01
	res			11		sp_bgw_awk_eyeglow01
	res			12		sp_bgw_awk_eyeglow01
	res			13		mh_alo_awk_light01
	res			14		ms_alo_awk_keep
	res			15		pt_AWK_SWD_boompat_finish
	res			16		pt_AWK_SWD_smoke_01
	res			17		ms_alo_awk_keep
	res			18		mh_T_MAL_AWK
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.7 .7 -.6
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 .8 .8 .8) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.7 .7 -.6
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 .8 .8 .8) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.7 -.7 -.6
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 .8 .8 .8) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.7 -.7 -.6
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 .8 .8 .8) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.3 0 -.25
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 .8 .8 .8) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.3 0 -.25
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 .8 .8 .8) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.1 0 -.25
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 .8 .8 .8) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.1 0 -.25
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 .8 .8 .8) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	.3 .52 -.4
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	.2 -.52 -.4
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	.095 .045 .13
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.5,.5,1.4) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,1) (500,0.26,0.45,0.87) (999,1,1,1) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.095 -.045 .135
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.5,.5,1.4) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,1) (500,0.26,0.45,0.87) (999,1,1,1) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.4) (999,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.4) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_MAL_awk_02 ######### #
<effect>
	 id		613
	 name		con_MAL_awk_02
	<list>
	res			1		sp_alo_awk_02_glow01
	res			2		sp_alo_awk_02_glow01
	res			3		sp_alo_awk_02_glow01
	res			4		sp_alo_awk_02_glow01
	res			5		sp_alo_awk_02_glow01
	res			6		sp_alo_awk_02_glow01
	res			7		sp_alo_awk_02_glow01
	res			8		sp_alo_awk_02_glow01
	res			9		sp_alo_awk_02_glow01
	res			10		sp_alo_awk_02_glow01
	res			11		sp_alo_awk_02_glow01
	res			12		sp_alo_awk_02_glow01
	res			13		sp_alo_awk_02_glow01
	res			14		sp_alo_awk_02_eye01
	res			15		sp_alo_awk_02_eye01
	res			16		sp_alo_awk_02_glow01
	res			17		sp_alo_awk_02_glow01
	res			18		sp_alo_awk_02_glow01
	res			19		pt_ALO_AWAKE_02_uppat_01
	res			20		pt_ALO_AWAKE_02_uppat_01
	res			21		pt_AWK_SWD_boompat_finish
	res			22		pt_AWK_SWD_smoke_01
	res			23		ms_alo_awk_keep
	res			24		mh_T_MAL_AWK
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.7 .7 -.6
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.7 -.75 -.6
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.4 .7 -.55
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.4 -.75 -.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.15 .6 -.45
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.15 -.65 -.4
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.6 .4 -.45
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.6 -.45 -.45
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.3 .35 -.45
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.3 -.4 -.4
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.6 .2 -.35
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.6 -.2 -.35
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.3 0 -.25
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.095 .045 .13
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.5,.5,1.4) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,1) (500,0.26,0.45,0.87) (999,1,1,1) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.095 -.045 .135
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.5,.5,1.4) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,1) (500,0.26,0.45,0.87) (999,1,1,1) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.1 0 -.25
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.1 0 -.25
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.3 0 -.25
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		color			(0 1 .3 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		color			(0 1 .3 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.4) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_MAL_awk_03 ######### #
<effect>
	 id		614
	 name		con_MAL_awk_03
	<list>
	res			1		sp_alo_awk_02_glow01
	res			2		sp_alo_awk_02_glow01
	res			3		sp_alo_awk_02_glow01
	res			4		sp_alo_awk_02_glow01
	res			5		sp_alo_awk_02_glow01
	res			6		sp_alo_awk_02_glow01
	res			7		sp_alo_awk_02_glow01
	res			8		sp_alo_awk_02_glow01
	res			9		sp_alo_awk_02_eye01
	res			10		sp_alo_awk_02_eye01
	res			11		sp_alo_awk_02_glow01
	res			12		sp_alo_awk_02_glow01
	res			13		sp_alo_awk_02_glow01
	res			14		pt_ALO_AWAKE_02_uppat_01
	res			15		pt_ALO_AWAKE_02_uppat_01
	res			16		pt_AWK_SWD_boompat_finish
	res			17		pt_AWK_SWD_smoke_01
	res			18		ms_alo_awk_keep
	res			19		mh_TEST
	res			20		sp_alo_awk_02_glow01
	res			21		sp_alo_awk_02_glow01
	res			22		sp_alo_awk_02_glow01
	res			23		sp_alo_awk_02_glow01
	res			24		sp_alo_awk_02_glow01
	res			25		sp_alo_awk_02_glow01
	res			26		mh_T_MAL_AWK
	res			27		sp_alo_awk_02_glow01
	res			28		sp_alo_awk_02_glow01
	res			29		sp_alo_awk_02_glow01
	res			30		sp_alo_awk_02_glow01
	res			31		sp_alo_awk_02_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.9 -1.1 -.7
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.9 1.1 -.7
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.65 -.95 -.6
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.65 .95 -.6
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.35 -.8 -.55
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.35 .8 -.55
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.85 -.28 -.35
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.85 .28 -.35
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.095 .045 .13
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.5,.5,1.4) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,1) (500,0.26,0.45,0.87) (999,1,1,1) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.095 -.045 .135
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.5,.5,1.4) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,1) (500,0.26,0.45,0.87) (999,1,1,1) 
		rotation		(0 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.55 -.31 -.35
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.55 .31 -.35
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.7 -.55 -.35
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.4) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	.7 .55 -.35
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.5 -.65 -.45
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.5 .65 -.45
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.3 -.75 -.7
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.3 .75 -.7
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.65 -.65 -.77
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	-.65 .65 -.77
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-.9 -.45 -.7
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-.9 .45 -.7
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-1.05 -.2 -.6
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-1.05 .2 -.6
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
</cate>


# -------------------------- event ------------------------ #
<cate> 12 event
# ######## test ######### #
<effect>
	 id		2000
	 name		test
	<list>
	res			1		mh_TEST_Mesh
	res			2		mh_TEST_Mesh_LOD
	res			3		mh_TEST_HEL
	res			4		mh_TEST_GLV
	res			5		mh_TEST_COT
	res			6		mh_TEST_PAT
	res			7		mh_TEST_BOT
	res			8		mh_TEST_HEL_LOD
	res			9		mh_TEST_COT_LOD
	res			10		mh_TEST_GLV_LOD
	res			11		mh_TEST_PAT_LOD
	res			12		mh_TEST_BOT_LOD
	res			13		mh_TEST_Wing
	res			14		mh_TEST_vehicle
	res			15		mh_TEST_vehicle_eff
	</list>
	<scene>
	 sceneid		1
	 name		SET
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"weaponW" "Character\WSU.skel" "Character\Conserra\Motion\NAC\WSU_NAC_STAND_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		LOD
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		Wing
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"weaponW" "Character\SWD.skel" "Character\Swordmans\Motion\SWD_RID_Hoverboard_stand.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		4
	 name		vehicle
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		bone_animation	"ride" "vehicle\Cloud.skel" "vehicle\Cloud\Cloud_stand.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 -.87 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		bone_animation	"Bip03" "vehicle\Cloud.skel" "vehicle\Hoverboard\Hoverboard_stand.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Inbun_helper ######### #
<effect>
	 id		2001
	 name		Inbun_helper
	<list>
	res			1		sp_inbun_helper_glow
	res			2		sp_inbun_helper_ring
	res			3		mh_inbun_helper_light
	res			4		dc_inbun_helper_dec_01
	res			5		mh_inbun_helper_light
	res			6		pt_inbun_helper_light_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		alpha			(0,.3) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,5,.9) (999,.9,5,.9) 
		alpha			(0,.5) (999,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,5,.9) (999,.9,5,.9) 
		alpha			(0,.5) (999,.5) 
		rotation		(0,120) (999,480) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,0.5,0.5,1) (999,0.3,0.3,10) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## movesmoke_samak ######### #
<effect>
	 id		2002
	 name		movesmoke_samak
	<list>
	res			1		pt_movesmoke_01
	res			2		pt_movesmoke_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## movesmoke_snow ######### #
<effect>
	 id		2003
	 name		movesmoke_snow
	<list>
	res			1		pt_movesmoke_03
	res			2		pt_movesmoke_04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## earth_horse_footprint ######### #
<effect>
	 id		2004
	 name		earth_horse_footprint
	<list>
	res			1		dc_earth_horse_run_left
	</list>
	<scene>
	 sceneid		1
	 name		left
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (800,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		right
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (800,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## sn_horse_footprint ######### #
<effect>
	 id		2006
	 name		sn_horse_footprint
	<list>
	res			1		dc_sn_horse_run_left
	</list>
	<scene>
	 sceneid		1
	 name		left
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (800,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		right
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (800,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## earth_bellum_footprint ######### #
<effect>
	 id		2008
	 name		earth_bellum_footprint
	<list>
	res			1		dc_earth_bellum_run_left
	</list>
	<scene>
	 sceneid		1
	 name		left
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		right
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## sn_bellum_footprint ######### #
<effect>
	 id		2010
	 name		sn_bellum_footprint
	<list>
	res			1		dc_sn_bellum_run_left
	</list>
	<scene>
	 sceneid		1
	 name		left
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		right
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## earth_sylphid_footprint ######### #
<effect>
	 id		2012
	 name		earth_sylphid_footprint
	<list>
	res			1		dc_earth_sylphid_run_left
	</list>
	<scene>
	 sceneid		1
	 name		left
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		right
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## sn_sylphid_footprint ######### #
<effect>
	 id		2014
	 name		sn_sylphid_footprint
	<list>
	res			1		dc_sn_sylphid_run_left
	</list>
	<scene>
	 sceneid		1
	 name		left
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		right
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## move_water ######### #
<effect>
	 id		2016
	 name		move_water
	<list>
	res			1		pt_water_01
	res			2		pt_water_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## earth_deer_footprint ######### #
<effect>
	 id		2017
	 name		earth_deer_footprint
	<list>
	res			1		dc_earth_deer_run_left
	</list>
	<scene>
	 sceneid		1
	 name		left
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		right
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## sn_deer_footprint ######### #
<effect>
	 id		2018
	 name		sn_deer_footprint
	<list>
	res			1		dc_sn_deer_run_left
	</list>
	<scene>
	 sceneid		1
	 name		left
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		right
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
</cate>


# -------------------------- Skill ------------------------ #
<cate> 100 Skill
# ######## carcer_remote ######### #
<effect>
	 id		12
	 name		carcer_remote
	<list>
	res			1		mh_carcer_remote
	res			2		pt_carcer_remote_01
	res			3		sn_fireball_remote
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0.4) (999,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## carcer_finish ######### #
<effect>
	 id		13
	 name		carcer_finish
	<list>
	res			1		pt_carcer_bom_01
	res			2		pt_carcer_bom_02
	res			3		sp_carcer_bom
	res			4		sn_fireball_boom
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0.4) (700,0) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0.4) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0.8) (700,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wheelwind ######### #
<effect>
	 id		1005
	 name		wheelwind
	<list>
	res			1		mh_wheelwind_action_wind
	res			2		pt_wheelwind_action_smoke1
	res			3		pt_wheelwind_action_smoke2
	res			4		pt_wheelwind_action_smoke3
	res			5		mh_wheelwind_ready_wind
	res			6		mh_wheelwind_ready_ground
	res			7		mh_wheelwind_finish_wind
	res			8		sn_wheelwind_action
	res			9		sn_wheelwind_ready
	res			10		sn_wheelwind_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.9,0.9,0.9) (500,1,1,1) (999,.9,.9,.9) 
		alpha			(0,.6) (500,1) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,0.2,0.2,0.2) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,0.2,0.2,0.2) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,0.2,0.2,0.2) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		ready
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## armerbreaker ######### #
<effect>
	 id		1010
	 name		armerbreaker
	<list>
	res			1		mh_armerbreaker_ready_01
	res			2		mh_armerbreaker_ready_02
	res			3		pt_armerbreaker_ready_03
	res			4		sn_armour_breaker_ready
	</list>
	<scene>
	 sceneid		1
	 name		reade_01
		<control>
		unitid			1
		active			true
		startposition	0 0.8 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,0.5,0.5,0.5) (500,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.8 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,0.5,0.5,0.5) 
		alpha			(0,0.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0.8 0
		lifetime		0 100
		animtime		0
		bonename		"weaponR" 
		scale			(0,0.6,1.2,3) (999,0.6,0.5,0.8) 
		alpha			(0,0.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## armerbreaker_finish ######### #
<effect>
	 id		1011
	 name		armerbreaker_finish
	<list>
	res			1		sp_armerbreaker_finish_01
	res			2		sp_armerbreaker_finish_02
	res			3		sp_armerbreaker_finish_03
	res			4		sp_armerbreaker_finish_04
	res			5		sp_armerbreaker_finish_02
	res			6		sp_armerbreaker_finish_03
	res			7		pt_armerbreaker_finish_01
	res			8		sn_armour_breaker_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,0.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (500,0.7) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,0.7) (999,0.2) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0.7) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0.4) (700,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bleadslash ######### #
<effect>
	 id		1012
	 name		bleadslash
	<list>
	res			1		mh_bleadslash_ready_01
	res			2		pt_bleadslash_ready_02
	res			3		sn_bleadslash_ready
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0.8 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,0.1,0.1,0.1) (500,1.5,1.5,1.5) (999,1.8,1.8,1.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.8 0
		lifetime		0 200
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bleadslash_01 ######### #
<effect>
	 id		1013
	 name		bleadslash_01
	<list>
	res			1		mh_bleadslash_ready_03
	res			2		sn_bleadslash_ready
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"movemevt" 
		alpha			(0,0.8) (250,1) (350,0) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bleadslash_finish_01 ######### #
<effect>
	 id		1014
	 name		bleadslash_finish_01
	<list>
	res			1		mh_bleadslash_finish_01
	res			2		mh_bleadslash_finish_02
	res			3		mh_bleadslash_finish_03
	res			4		pt_bleadslash_finish_01
	res			5		mh_bleadslash_finish_02
	res			6		sn_bleadslash_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		alpha			(0,1)(500,0.8)(999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1)(999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (500,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,0.2,0.4,2.5) (999,0.1,0.3,1.2) 
		alpha			(0,0.7) (300,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1)(999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bleadslash_finish_02 ######### #
<effect>
	 id		1015
	 name		bleadslash_finish_02
	<list>
	res			1		mh_bleadslash_finish_04
	res			2		mh_bleadslash_finish_04
	res			3		sn_bleadslash_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0.7
		lifetime		0 600
		animtime		0
		bonename		"movement" 
		alpha			(0,1)(500,0.5) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0.7
		lifetime		0 600
		animtime		0
		bonename		"movement" 
		alpha			(0,1)(500,0.5) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## crosspearcing ######### #
<effect>
	 id		1016
	 name		crosspearcing
	<list>
	res			1		mh_crosspearcing_action_01
	res			2		mh_crosspearcing_action_02
	res			3		mh_crosspearcing_action_03
	res			4		mh_crosspearcing_action_03
	res			5		mh_crosspearcing_action_03
	res			6		mh_crosspearcing_action_02
	res			7		sn_crosspearcing_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.2 -1.1
		lifetime		0 400
		animtime		0
		bonename		"movement" 
		scale			(0,1,1,1) (999,1,1,1.3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 -1.1
		lifetime		0 400
		animtime		0
		bonename		"movement" 
		scale			(0,1.8,1.8,1.8) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 -1.1
		lifetime		0 400
		animtime		0
		bonename		"movement" 
		scale			(0,0.9,0.9,0.9) (999,0.9,0.9,0.9) 
		alpha			(0,0.5) (300,0.5) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-0.5) (999,0,0,-0.5) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 400
		animtime		0
		bonename		"movement" 
		scale			(0,0.75,0.75,0.75) (999,0.75,0.75,0.75) 
		alpha			(0,0.5) (300,0.5) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-0.5) (999,0,0,-0.5) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -1.8
		lifetime		0 400
		animtime		0
		bonename		"movement" 
		scale			(0,0.6,0.6,0.6) (999,0.6,0.6,0.6) 
		alpha			(0,0.5) (300,0.5) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-0.5) (999,0,0,-0.5) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 -0.8
		lifetime		0 400
		animtime		0
		bonename		"movement" 
		scale			(0,1.2,1.2,5) (999,1,1,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## crosspearcing_01 ######### #
<effect>
	 id		1017
	 name		crosspearcing_01
	<list>
	res			1		mh_crosspearcing_action_04
	res			2		sn_crosspearcing_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 1.3
		lifetime		0 1000
		animtime		0
		bonename		"movement" 
		alpha			(0,2) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## healthstreng ######### #
<effect>
	 id		1018
	 name		healthstreng
	<list>
	res			1		mh_healthstreng_ready_01
	res			2		mh_healthstreng_ready_02
	res			3		dc_healthstreng_ready_01
	res			4		mh_healthstreng_ready_04
	res			5		pt_healthstreng_ready_01
	res			6		sn_health_strength
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.7) (600,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.8) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0.7,0.7,0.7) 
		alpha			(0,1) (999,0.8) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (500,1.1,1.1,1.1) (999,0.2,0.2,0.2) 
		alpha			(0,0.6) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,0.3,1.2,3) (999,0.3,0.5,0.8) 
		alpha			(0,0) (200,0.5) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## windrush ######### #
<effect>
	 id		1019
	 name		windrush
	<list>
	res			1		mh_windrush_action_01
	res			2		mh_windrush_action_02
	res			3		mh_windrush_action_03
	res			4		mh_windrush_action_04
	res			5		pt_windrush_action_01
	res			6		sn_wind_rush
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0.2) (700,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0.3) (700,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0.1) (700,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0.3) (700,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.8 0
		lifetime		0 100
		animtime		0
		bonename		"weaponR" 
		scale			(0,0.6,1,4) (999,0.6,1,2) 
		alpha			(0,0.4) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## attackaccel ######### #
<effect>
	 id		1020
	 name		attackaccel
	<list>
	res			1		mh_attackaccel_ready_01
	res			2		pt_attackaccel_ready_02
	res			3		mh_attackaccel_ready_03
	res			4		mh_attackaccel_ready_04
	res			5		mh_attackaccel_ready_04
	res			6		mh_attackaccel_ready_04
	res			7		pt_attackaccel_ready_03
	res			8		dc_attackaccel_ready_01
	res			9		sn_attack_acceleration
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.1) (400,0.6) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,2)(999,1,1,2) 
		alpha			(0,0.5) (400,0.4) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (600,1) (800,0.3)(999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0.4,0) (999,0,0.4,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2,) 
		alpha			(0,0) (400,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.7,1.7,1.7,) 
		alpha			(0,0) (600,0) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 400
		animtime		0
		scale			(0,0.2,0.2,2)(999,0.2,0.2,2) 
		alpha			(0,0.8) (400,0.8) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.8,0.8,0.8) (800,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (400,0) (500,1) (800,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## sworddiffence ######### #
<effect>
	 id		1021
	 name		sworddiffence
	<list>
	res			1		mh_sworddiffence_action_02
	res			2		mh_sworddiffence_action_03
	res			3		mh_sworddiffence_action_04
	res			4		mh_sworddiffence_action_01
	res			5		pt_sworddiffence_action_01
	res			6		sn_sworddiffence
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.0) (260,0.5) (500, 0) (999,0.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.2) (370,0.4) (800,0.0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.2) (330,0.4) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.3) (260,0.7) (500,0) (999,0.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -0.7
		lifetime		200 500
		animtime		0
		scale			(0,0.4,0.4,3) (999,0.4,0.4,2) 
		alpha			(0,0.5) (800,0.8) (999,0.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## macebash ######### #
<effect>
	 id		1022
	 name		macebash
	<list>
	res			1		mh_macebash_ready_01
	res			2		mh_macebash_ready_02
	res			3		sn_macebash_ready
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,2,1) (999,1,2,1) 
		alpha			(0,0.1) (300,0.3) (666,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.1) (300,1) (666,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## macebash_01 ######### #
<effect>
	 id		1023
	 name		macebash_01
	<list>
	res			1		mh_macebash_ready_03
	res			2		pt_macebash_ready_04
	res			3		sn_macebash_action
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.8 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0.2) (666,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.8 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,0.7,0.7,4) (999,0.7,0.7,4) 
		alpha			(0,0) (666,0.5) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## machbash_finish ######### #
<effect>
	 id		1024
	 name		machbash_finish
	<list>
	res			1		sp_machbash_finish_01
	res			2		sp_machbash_finish_02
	res			3		sp_macebash_finish_03
	res			4		sp_macebash_finish_04
	res			5		pt_macebash_finish_05
	res			6		sp_machbash_finish_01
	res			7		pt_macebash_finish_04
	res			8		sn_macebash_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,0.5) (999,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (300,2.5,.25,2.5) (999,3,3,3) 
		alpha			(0,1) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0.2) (500,0.7) (999,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (300,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0.7) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0.4,0.4,2.5) (999,0.4,0.4,1.2) 
		alpha			(0,0.5) (400,0.2) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## achilles_ready ######### #
<effect>
	 id		1025
	 name		achilles_ready
	<list>
	res			1		mh_achilles_ready_01
	res			2		pt_achilles_ready_02
	res			3		sn_achilles_ready
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0.8 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		alpha			(0,0.5) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.8 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0.5) (500,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## achilles_action ######### #
<effect>
	 id		1026
	 name		achilles_action
	<list>
	res			1		mh_achilles_action_01
	res			2		mh_achilles_action_02
	res			3		mh_achilles_action_03
	res			4		mh_achilles_action_04
	res			5		mh_achilles_action_01
	res			6		sn_achilles_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.8) (500,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0.6) (500,0.4) (999,0) 
		rotation		(00,0) (900,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.6) (500,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cycloneslash ######### #
<effect>
	 id		1027
	 name		cycloneslash
	<list>
	res			1		mh_cycloneslash_action_01
	res			2		mh_cycloneslash_action_02
	res			3		mh_cycloneslash_action_03
	res			4		mh_cycloneslash_action_04
	res			5		mh_cycloneslash_action_05
	res			6		mh_cycloneslash_action_06
	res			7		mh_cycloneslash_action_07
	res			8		sn_skill_cycloneslash
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (180,0) (200,0.5) (375,0.4) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (180,0) (200,0.6) (375,0.5) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (270,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(000,0) (140,0) (146,1) (312,1) (315,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(000,0) (265,0) (270,1) (437,1) (440,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(000,0) (450,0) (458,1) (645,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(000,0) (580,0) (583,1) (770,1) (775,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cycloneslash_finish ######### #
<effect>
	 id		1028
	 name		cycloneslash_finish
	<list>
	res			1		sp_cycloneslash_finish_01
	res			2		sp_cycloneslash_finish_02
	res			3		sp_cycloneslash_finish_03
	res			4		pt_cycloneslash_finish_01
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (300,5,5,5) (999,6,6,6) 
		alpha			(0,1) (200,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (300,2,2,2) (999,4,4,4) 
		alpha			(0,1) (300,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0.7) (400,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,0.3,0.3,2.5) (999,0.2,0.2,1.2) 
		alpha			(0,0.5) (700,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## heavyblow_ready ######### #
<effect>
	 id		1029
	 name		heavyblow_ready
	<list>
	res			1		mh_heavyblow_ready_01
	res			2		sn_skill_heavyblow
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0.8 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (500,0.8) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## heavyblow_action ######### #
<effect>
	 id		1030
	 name		heavyblow_action
	<list>
	res			1		mh_heavyblow_action_01
	res			2		dc_heavyblow_action_01
	res			3		dc_heavyblow_action_02
	res			4		sp_heavyblow_action_03
	res			5		sp_heavyblow_action_03
	res			6		sn_skill_heavyblow
	res			7		mh_heavyblow_action_electric
	res			8		mh_heavyblow_action_electric
	res			9		mh_heavyblow_action_01
	res			10		mh_heavyblow_action_01
	res			11		mh_heavyblow_line_01
	res			12		mh_heavyblow_line_02
	res			13		mh_heavyblow_wing_01
	res			14		dc_heavyblow_glow01
	res			15		qa_carnage_01
	res			16		qa_carnage_02
	res			17		mh_heavyblow_wing_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -1.5
		lifetime		680 850
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.5,1.8,1.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.5
		lifetime		710 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1.5
		lifetime		716 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1.5
		lifetime		716 900
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.5
		lifetime		716 1000
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 -1.5
		lifetime		600 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,90) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 -1.5
		lifetime		600 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1.5
		lifetime		730 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.1,5,1.1) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -1.5
		lifetime		710 880
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.3,3,1.3) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (383,1) (416,1) (466,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (633,0) (683,1) (716,1) (766,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (400,1) (600,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.6) (383,1) (450,.6) (633,.6) (683,1) (750,.6) (900,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		383 530
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		683 840
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (383,1) (466,1) (533,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## heavyblow_finish ######### #
<effect>
	 id		1031
	 name		heavyblow_finish
	<list>
	res			1		pt_heavyblow_finish_01
	res			2		sp_heavyblow_finish
	res			3		sp_heavyblow_finish_01
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0.1,0.1,2) (999,0.1,0.1,1) 
		alpha			(0,0.5) (300,0.2) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0.6) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,5) (999,6,6,6) 
		alpha			(0,0.8) (600,0) (999,0) 
		randomstart		true
		active			true
		</control>

	</scene>

</effect>
# ######## fatallunge_action ######### #
<effect>
	 id		1032
	 name		fatallunge_action
	<list>
	res			1		mh_fatallunge_action_01
	res			2		mh_fatallunge_action_02
	res			3		mh_fatallunge_action_03
	res			4		pt_fatallunge_action_01
	res			5		sn_skill_fatallunge
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (450,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (450,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 -2
		lifetime		500 1000
		animtime		0
		scale			(0,0.4,0.4,2.5) (999,0.3,0.3,1.2) 
		alpha			(0,0.5) (999,0.1) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fatallunge_finish ######### #
<effect>
	 id		1033
	 name		fatallunge_finish
	<list>
	res			1		mh_fatallunge_finish_01
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,0.7,0.7,0.7) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## weistchop_action ######### #
<effect>
	 id		1034
	 name		weistchop_action
	<list>
	res			1		mh_weistchop_action_03
	res			2		dc_weistchop_action_01
	res			3		dc_weistchop_action_02
	res			4		sn_skill_wristchop
	res			5		mh_weistchop_line_01
	res			6		mh_weistchop_line_02
	res			7		mh_weistchop_wing_01
	res			8		dc_weistchop_bg_01
	res			9		dc_weistchop_action_01
	res			10		pt_weistchop_tg01
	res			11		sp_weistchop_bodyglow
	res			12		qa_carnage_01
	res			13		qa_chainburst_hit02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 .5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (710,0) (720,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		711 900
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		711 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (266,1) (311,1) (377,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (644,0) (688,1) (711,1) (777,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (288,0) (355,1) (533,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (288,1,1,1) (600,.4,.4,.4) (733,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (250,.7) (288,.7) (600,.3) (733,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		711 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,.1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -1.5
		lifetime		688 800
		animtime		0
		scale			(0,1,1,1) (999,1,1,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (288,0) (300,.7) (500,.7) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		688 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		266 450
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## weistchop_finish ######### #
<effect>
	 id		1035
	 name		weistchop_finish
	<list>
	res			1		mh_weistchop_finish_01
	res			2		sp_weistchop_finish_01
	res			3		pt_weistchop_finish_01
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,0.25) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0.8) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0.2,0.2,2) (999,0.2,0.2,1) 
		alpha			(0,0.7) (700,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## shildshove_action ######### #
<effect>
	 id		1036
	 name		shildshove_action
	<list>
	res			1		mh_shildshive_action_01
	res			2		mh_shildshive_action_02
	res			3		mh_shildshive_action_03
	res			4		pt_shildshive_action_01
	res			5		pt_shildshive_action_02
	res			6		dc_shildshove
	res			7		sn_skill_shield_shove
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (440,0.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (440,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (440,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.3 -1.7
		lifetime		450 900
		animtime		0
		scale			(0,0.4,0.4,3.5) (999,0.3,0.3,2.2) 
		alpha			(0,0.4) (400,0.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 -1.7
		lifetime		450 900
		animtime		0
		alpha			(0,0.4) (400,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.7
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (500,0.5) ( (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## energeticblade_action ######### #
<effect>
	 id		1037
	 name		energeticblade_action
	<list>
	res			1		mh_energeticblade_action_01
	res			2		mh_energeticblade_action_02
	res			3		mh_energeticblade_action_03
	res			4		dc_energeticblade_action_01
	res			5		dc_energeticblade_action_02
	res			6		sn_skill_energetic_blade
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,0.9) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,0.5) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (600,1.2,1.2,1.2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,0.1) (550,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## energeticblade_remote ######### #
<effect>
	 id		1038
	 name		energeticblade_remote
	<list>
	res			1		mh_energeticblade_remote
	res			2		sn_skill_energetic_blade_remote
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## energeticblade_finish ######### #
<effect>
	 id		1039
	 name		energeticblade_finish
	<list>
	res			1		mh_energeticblade_finish
	res			2		sp_energeticblade_finish
	res			3		pt_energeticblade_finish
	res			4		pt_armerbreaker_finish_01
	res			5		sn_strike_shot_boom
	res			6		sn_fire_arrow_boom
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0.4) (300,0.7) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"body_u" 
		alpha			(0,0.4) (400,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0.4) (700,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tripleattack_action ######### #
<effect>
	 id		1040
	 name		tripleattack_action
	<list>
	res			1		mh_tripleattack_action_01
	res			2		mh_tripleattack_action_02
	res			3		mh_tripleattack_action_03
	res			4		mh_tripleattack_action_04
	res			5		dc_tripleattack_action_01
	res			6		dc_tripleattack_action_02
	res			7		dc_tripleattack_action_03
	res			8		dc_tripleattack_action_03
	res			9		dc_tripleattack_action_03
	res			10		sn_skill_tripleattack
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (140,0) (160,0.8) (243,0.4) (380,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (520,0.8) (550,0.4) (640,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (810,0) (840,0.8) (880,0.4) (960,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -0.3
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (840,0) (880,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.7
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (840,0) (880,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.7
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (880,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (840,0) (880,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.7
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (880,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (840,0) (880,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (140,0.7,0.7,0.7) (500,2,2,2) (999,3,3,3) 
		alpha			(0,0) (140,0) (160,0.7) (380,0.3) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (500,0.7,0.7,0.7) (800,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,0) (520,0.7) (640,0.3) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tripleattack_finish ######### #
<effect>
	 id		1041
	 name		tripleattack_finish
	<list>
	res			1		sp_tripleattack_finish_01
	res			2		sp_tripleattack_finish_02
	res			3		sp_tripleattack_finish_03
	res			4		pt_armerbreaker_finish_01
	res			5		sn_skill_tripleattack_boom
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0.5) (600,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## insensibility_action ######### #
<effect>
	 id		1042
	 name		insensibility_action
	<list>
	res			1		mh_insensibility_action_01
	res			2		dc_insensibility_action_01
	res			3		dc_insensibility_action_02
	res			4		dc_insensibility_action_03
	res			5		dc_insensibility_action_03
	res			6		dc_insensibility_action_03
	res			7		pt_insensibility_action_01
	res			8		sn_health_strength
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -0.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0.5) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,0) (600,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,1,1,1) 
		alpha			(0,0) (300,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## woundhealing_action ######### #
<effect>
	 id		1043
	 name		woundhealing_action
	<list>
	res			1		dc_wound_healing_01
	res			2		dc_wound_healing_02
	res			3		dc_wound_healing_03
	res			4		dc_wound_healing_02
	res			5		pt_wound_healing_01
	res			6		sp_wound_healing_bak
	res			7		sn_skill_woundhealing
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (450,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (400,0) (450,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (450,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (350,0) (400,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (300,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0) (300,0.6) (999,0.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fasthealing_action ######### #
<effect>
	 id		1044
	 name		fasthealing_action
	<list>
	res			1		mh_hyper_heal_hand_01
	res			2		mh_hyper_heal_hand_01
	res			3		dc_fast_healing_dec_01
	res			4		sp_fast_healing_bak_01
	res			5		pt_fast_heal_hand
	res			6		dc_fast_healing_dec_02
	res			7		sp_fast_healing_light_01
	res			8		sp_fast_healing_light_01
	res			9		sp_fast_healing_light_01
	res			10		sp_fast_healing_light_01
	res			11		mh_fast_healing_wave
	res			12		sn_skill_fasthealing
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (500,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0.4) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0.5 0 0.5
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-0.5 0 0.5
		lifetime		100 500
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0.5 0 -0.5
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-0.5 0 -0.5
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (650,0.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## hyperheal_action ######### #
<effect>
	 id		1045
	 name		hyperheal_action
	<list>
	res			1		dc_hyper_heal_dec_01
	res			2		mh_hyper_heal_hand_01
	res			3		mh_hyper_heal_hand_01
	res			4		sn_skill_hyperheal
	res			5		pt_hyperheal_01
	res			6		pt_hyperheal_02
	res			7		pt_hyperheal_02
	res			8		sp_hyperheal_ring_01
	res			9		mh_hyperheal_cyl_01
	res			10		sp_hyperheal_bg_01
	res			11		pt_hyperheal_03
	res			12		pt_hyperheal_03
	res			13		pt_hyperheal_03
	res			14		pt_hyperheal_03
	res			15		dc_hyperheal_01
	res			16		dc_hyperheal_02
	res			17		dc_hyperheal_03
	res			18		sp_hyperheal_light_01
	res			19		sp_hyperheal_light_01
	res			20		sp_hyperheal_light_01
	res			21		dc_hyperheal_04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (300,0.3) (800,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		400 1000
		animtime		0
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		700 950
		animtime		0
		scale			(0,.5,.5,.5) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		2
		bonename		"body_u" 
		alpha			(0,0) (508,0) (728,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (508,1,1,1) (728,2,2,2) (999,7,7,7) 
		alpha			(0,0) (508,0) (728,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_02" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_03" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_04" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (600,0.6) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (600,0.6) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (300,.2) (800,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		160 350
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.2 0 .2
		lifetime		260 470
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.2 0 -.2
		lifetime		360 600
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (160,.5) (600,.5) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## recover_action ######### #
<effect>
	 id		1046
	 name		recover_action
	<list>
	res			1		mh_hyper_heal_sys_01
	res			2		mh_hyper_heal_sys_01
	res			3		sp_fast_healing_light_01
	res			4		sp_fast_healing_light_01
	res			5		sp_fast_healing_light_01
	res			6		sp_fast_healing_light_01
	res			7		sp_fast_healing_light_01
	res			8		dc_recover_dec_01
	res			9		dc_recover_dec_02
	res			10		dc_recover_dec_03
	res			11		dc_recover_dec_04
	res			12		sp_recover_hand_01
	res			13		sp_recover_hand_01
	res			14		sp_recover_bak_01
	res			15		sn_skill_recover
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0.5 0 0.5
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-0.5 0 0.5
		lifetime		100 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,14) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.5 0 -0.5
		lifetime		200 600
		animtime		0
		scale			(0,2,2,2) (999,3,3,14) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-0.5 0 -0.5
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,3,3,14) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,14) 
		alpha			(0,1) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0.3) (800,0.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0.5) (800,0.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0.3) (800,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0.5) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0.5) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (500,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## backdraft_action ######### #
<effect>
	 id		1047
	 name		backdraft_action
	<list>
	res			1		dc_back_draft_dec_01
	res			2		dc_back_draft_dec_02
	res			3		dc_back_draft_dec_02
	res			4		dc_back_draft_dec_02
	res			5		pt_back_draft_kight_01
	res			6		sp_back_draft_bak_01
	res			7		sp_recover_hand_01
	res			8		mh_back_draft_wave
	res			9		sn_skill_backdraft
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (500,1,1,1) (999,0.1,0.1,0.1) 
		alpha			(0,0) (200,0.4) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,2,2,2) (500,1,1,1) (999,0.1,0.1,0.1) 
		alpha			(0,0) (200,0.4) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (500,1,1,1) (999,0.1,0.1,0.1) 
		alpha			(0,0) (200,0.4) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		animpath		"Bip01" 
		scale			(0,0.2,0.2,3)(999,0.5,0.5,3) 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		animpath		"Bip01" 
		scale			(0,1.5,1.5,1.5) (999,0.5,0.5,0.5) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0.3) (800,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (450,0) (500,0.7) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## vampire_action_01 ######### #
<effect>
	 id		1048
	 name		vampire_action_01
	<list>
	res			1		dc_recover_dec_03
	res			2		pt_hyper_heal_finish
	res			3		sp_recover_hand_01
	res			4		mh_vampire_sys_01
	res			5		mh_vampire_wip_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (300,0.5) (700,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		1
		scale			(0,0.1,0.1,7)(999,1,1,7) 
		alpha			(0,0) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0.5) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		alpha			(0,.4) (150,1) (850,1) (999,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## woundhealing_finish ######### #
<effect>
	 id		1050
	 name		woundhealing_finish
	<list>
	res			1		pt_wound_healing_finish_01
	res			2		sp_wound_healing_finish_01
	res			3		sp_wound_healing_finish_02
	res			4		sn_skill_woundhealing_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 2.4 0
		lifetime		0 900
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.2) (300,0.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.6,0.6,0.6) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,0.3) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fasthealing_finish ######### #
<effect>
	 id		1052
	 name		fasthealing_finish
	<list>
	res			1		sp_fast_healing_light_01
	res			2		sp_fast_healing_light_01
	res			3		sp_fast_healing_light_01
	res			4		sp_fast_healing_light_01
	res			5		dc_fast_healing_dec_01
	res			6		sp_fast_healing_bak_01
	res			7		pt_fast_heal_finish_01
	res			8		sp_wound_healing_finish_01
	res			9		sp_wound_healing_finish_02
	res			10		sn_skill_woundhealing_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0.3 0 0.3
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-0.3 0 0.3
		lifetime		100 700
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0.3 0 -0.3
		lifetime		200 800
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-0.3 0 -0.3
		lifetime		300 900
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.7) (700,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		0 800
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.2) (300,0.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.6,0.6,0.6) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,0.3) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## recover_finish ######### #
<effect>
	 id		1053
	 name		recover_finish
	<list>
	res			1		dc_recover_dec_02
	res			2		dc_recover_dec_03
	res			3		sp_fast_healing_light_01
	res			4		sp_fast_healing_light_01
	res			5		sp_fast_healing_light_01
	res			6		sp_fast_healing_light_01
	res			7		sp_fast_healing_light_01
	res			8		sp_fast_healing_light_01
	res			9		sp_fast_healing_light_01
	res			10		sp_fast_healing_light_01
	res			11		sp_fast_healing_light_01
	res			12		sp_recover_bak_01
	res			13		pt_recover_finish_01
	res			14		sn_skill_recover_finish
	</list>
	<scene>
	 sceneid		1
	 name		fhinish
		<control>
		unitid			1
		active			true
		startposition	0 0 0.5
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,0.2) (800,0.2) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0.5
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,0.8) (800,0.8) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0.3 0 0.8
		lifetime		0 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,18) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-0.7 0 0.8
		lifetime		100 400
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,18) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.3 0 -0.2
		lifetime		200 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,18) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-0.7 0 -0.2
		lifetime		300 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,18) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.2 0 0.3
		lifetime		200 800
		animtime		0
		scale			(0,3,3,3) (999,4,4,18) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0.8 0 1.3
		lifetime		500 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,18) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1.2 0 1.3
		lifetime		600 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,18) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0.8 0 -0.7
		lifetime		700 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,18) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-0.8 0 -0.7
		lifetime		800 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,18) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,0) (300,0.6) (900,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0.5
		lifetime		0 900
		animtime		1
		scale			(0,0.5,0.5,7) (999,0.3,0.3,8) 
		alpha			(0,0) (300,0.3) (700,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## backdraft_finish ######### #
<effect>
	 id		1054
	 name		backdraft_finish
	<list>
	res			1		pt_back_draft_finish_01
	res			2		pt_fast_heal_finish_01
	res			3		dc_back_draft_finish
	res			4		sn_skill_backdraft_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (300,0.7) (800,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"body_u" 
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## vampire_finish ######### #
<effect>
	 id		1055
	 name		vampire_finish
	<list>
	res			1		pt_vampire_finish_01
	res			2		dc_vampire_blood
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (300,0.5) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0.7) (800,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## deathscythe_action ######### #
<effect>
	 id		1056
	 name		deathscythe_action
	<list>
	res			1		mh_deathscythe_action
	res			2		dc_wound_healing_01
	res			3		dc_wound_healing_02
	res			4		dc_wound_healing_03
	res			5		sp_wound_healing_bak
	res			6		mh_deathscythe_bom
	res			7		dc_wound_healing_02
	res			8		dc_wound_healing_02
	res			9		dc_wound_healing_01
	res			10		sn_skill_deathscythe
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (400,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0.5) (800,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,0.5) (800,0.5) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0) (200,0.5) (700,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-0.5 0 -3.8
		lifetime		0 1000
		animtime		0
		scale			(0,0.8,0.8,0.8) (999,0.9,0.9,0.9) 
		alpha			(0,0) (700,0) (750,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.5 0 -3.8
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (700,0) (750,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-0.5 0 -3.8
		lifetime		0 1000
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,3,3,3) 
		alpha			(0,0) (700,0) (750,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-0.5 0 -3.8
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (700,0) (750,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## deathscythe_finish ######### #
<effect>
	 id		1057
	 name		deathscythe_finish
	<list>
	res			1		sp_tripleattack_finish_01
	res			2		sp_tripleattack_finish_02
	res			3		sp_tripleattack_finish_03
	res			4		pt_armerbreaker_finish_01
	res			5		pt_vampire_finish_01
	res			6		dc_vampire_blood
	res			7		sn_skill_deathscythe_boom
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0.6) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0.5) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0.8) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0.3) (700,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (300,0.4) (800,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0.3) (800,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## evilspear_action_01 ######### #
<effect>
	 id		1058
	 name		evilspear_action_01
	<list>
	res			1		mh_evilspear_action_spear
	res			2		mh_evilspear_action_light01
	res			3		mh_evilspear_action_light02
	res			4		mh_back_draft_wave
	res			5		dc_recover_dec_01
	res			6		dc_recover_dec_03
	res			7		dc_recover_dec_04
	res			8		mh_hyper_heal_sys_01
	res			9		sn_skill_evil_spear
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (320,0) (340,0.4) (500,0.3) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (320,0) (340,0.5) (500,0.3) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1
		lifetime		0 700
		animtime		0
		alpha			(0,0) (420,0) (440,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (0,0.5,0.5,0.5) 
		alpha			(0,0) (300,0.5) (800,0.5) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0.5) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0.5) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.8,0.8,0.8) (999,1,1,1) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## evilspear_finish_01 ######### #
<effect>
	 id		1060
	 name		evilspear_finish_01
	<list>
	res			1		pt_evilspear_finish_01
	res			2		pt_vampire_finish_01
	res			3		sp_tripleattack_finish_01
	res			4		sp_tripleattack_finish_02
	res			5		sp_tripleattack_finish_03
	res			6		sn_fire_arrow_boom
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0.2) (700,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (300,0.3) (800,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0.6) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0.5) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0.8) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## evilspear_finish_02 ######### #
<effect>
	 id		1061
	 name		evilspear_finish_02
	<list>
	res			1		mh_evilspera_finish_neal
	res			2		pt_evilspear_finish_01
	res			3		pt_vampire_finish_01
	res			4		dc_vampire_blood
	res			5		sn_fire_arrow_boom
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0.5) (250,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0.2) (700,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (300,0.3) (800,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0.5) (800,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## berserk_action_01 ######### #
<effect>
	 id		1062
	 name		berserk_action_01
	<list>
	res			1		mh_berserk_action_01
	res			2		mh_berserk_action_02
	res			3		mh_berserk_action_03
	res			4		dc_tripleattack_action_01
	res			5		dc_tripleattack_action_02
	res			6		dc_tripleattack_action_03
	res			7		dc_tripleattack_action_03
	res			8		pt_berserk_action_01
	res			9		dc_back_draft_dec_01
	res			10		dc_tripleattack_action_03
	res			11		dc_tripleattack_action_03
	res			12		dc_tripleattack_action_03
	res			13		pt_berserk_action_02
	res			14		ms_berserk_action
	res			15		qa_berserk_01
	res			16		qa_berserk_02
	res			17		sn_skill_berserk
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (600,0.7) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (750,0) (850,0.7) (870,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (770,0) (830,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1.7
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (770,0) (830,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.7
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (770,0) (830,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.7
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (820,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (770,0) (830,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.7
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (820,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (770,0) (830,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -2
		lifetime		800 1000
		animtime		0
		scale			(0,0.5,0.5,2.5) (999,1,1,1.2) 
		alpha			(0,0) (400,0.7) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (150,0.5,0.5,0.5) (999,0.1,0.1,0.1) 
		alpha			(0,0) (50,0.6) (150,0) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,0.5,0.5,0.5) (999,0.1,0.1,0.1) 
		alpha			(0,0) (100,0) (150,0.7) (300,0) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (450,0.5,0.5,0.5) (999,0.1,0.1,0.1) 
		alpha			(0,0) (250,0) (300,0.8) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0) (200,0.3) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		530 730
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## blindjab_action_01 ######### #
<effect>
	 id		1063
	 name		blindjab_action_01
	<list>
	res			1		mh_blindjab_action_01
	res			2		mh_blindjab_action_02
	res			3		mh_blindjab_action_03
	res			4		mh_blindjab_action_04
	res			5		mh_blindjab_action_05
	res			6		mh_blindjab_action_06
	res			7		mh_blindjab_action_07
	res			8		mh_blindjab_action_08
	res			9		mh_blindjab_action_09
	res			10		mh_blindjab_action_10
	res			11		qa_berserk_02
	res			12		qa_berserk_01
	res			13		sp_blindjab_action
	res			14		dc_blindjab_action
	res			15		sn_skill_blindzap
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (380,0) (390,0.6) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (380,0) (390,0.7) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (380,0) (390,0.8) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (380,0) (390,0.8) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (380,0) (390,0.8) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (380,0) (390,0.9) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (630,0) (666,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (630,0) (666,0.9) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (680,0) (710,0.8) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (730,0) (766,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		333 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		717 830
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0) (200,0.6) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0.5) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## barragehit_action_01 ######### #
<effect>
	 id		1064
	 name		barragehit_action_01
	<list>
	res			1		dc_recover_dec_01
	res			2		dc_recover_dec_03
	res			3		sp_recover_bak_01
	res			4		mh_barragehit_wip_action_01
	res			5		sp_fast_healing_light_01
	res			6		sp_fast_healing_light_01
	res			7		sp_fast_healing_light_01
	res			8		sp_fast_healing_light_01
	res			9		mh_barragehit_wip_light_action_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,0) (300,0.7) (999,0.7) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0.7) (800,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,0.8,0.8,0.8) (999,0.8,0.8,0.8) 
		alpha			(0,0) (300,0.4) (999,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		alpha			(0,0) (300,1) (999,1) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.5 0 0.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-0.5 0 0.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0.5 0 -0.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-0.5 0 -0.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (540,0) (580,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## barragehit_action_02 ######### #
<effect>
	 id		1065
	 name		barragehit_action_02
	<list>
	res			1		mh_barragehit_wip_action_02
	res			2		dc_recover_dec_01
	res			3		dc_recover_dec_03
	res			4		sp_recover_bak_01
	res			5		mh_barragehit_wip_light_action_02
	res			6		mh_barragehit_wip_light_action_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,0.7) (999,0.7) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0.7) (999,0.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,0.8,0.8,0.8) (999,0.8,0.8,0.8) 
		alpha			(0,0.4) (999,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,0.3) (700,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (750,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## barragehit_action_03 ######### #
<effect>
	 id		1066
	 name		barragehit_action_03
	<list>
	res			1		mh_barragehit_wip_action_03
	res			2		dc_recover_dec_01
	res			3		dc_recover_dec_03
	res			4		sp_recover_bak_01
	res			5		mh_barragehit_wip_light_action_04
	res			6		mh_barragehit_light_05
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0.7) (500,0.7) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0.7) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,0.8,0.8,0.8) (999,0.8,0.8,0.8) 
		alpha			(0,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,0.3) (700,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,0.6) (700,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## barragehit_finish_01 ######### #
<effect>
	 id		1067
	 name		barragehit_finish_01
	<list>
	res			1		pt_evilspear_finish_01
	res			2		sp_tripleattack_finish_01
	res			3		sp_tripleattack_finish_02
	res			4		sp_tripleattack_finish_03
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0.2) (700,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.7,0.7,0.7) (999,1.2,1.2,1.2) 
		alpha			(0,0.6) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.7,0.7,0.7) (999,1.6,1.6,1.6) 
		alpha			(0,0.5) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.7,0.7,0.7) (999,1.6,1.6,1.6) 
		alpha			(0,0.8) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## barragehit_finish_02 ######### #
<effect>
	 id		1068
	 name		barragehit_finish_02
	<list>
	res			1		pt_evilspear_finish_01
	res			2		sp_tripleattack_finish_01
	res			3		sp_tripleattack_finish_02
	res			4		sp_tripleattack_finish_03
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0.5) (700,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0.8) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0.7) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0.6) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## silpede_remote ######### #
<effect>
	 id		1069
	 name		silpede_remote
	<list>
	res			1		mh_silpede
	res			2		mh_silpede
	res			3		sp_silpede
	res			4		sp_silpede
	res			5		pt_silpede_remote
	res			6		pt_silpede_remote
	res			7		pt_silpede_remote_02
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		2
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"silpede_remote_R" "effect\Skill\Silpede\eff_silpede_remote_skl.skel" "effect\Skill\Silpede\eff_silpede_remote_skl.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		2
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		bone_animation	"silpede_remote_L" "effect\Skill\Silpede\eff_silpede_remote_skl.skel" "effect\Skill\Silpede\eff_silpede_remote_skl.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0.6) (999,0.5) 
		randomstart		false
		active			true
		bone_animation	"silpede_remote_R" "effect\Skill\Silpede\eff_silpede_remote_skl.skel" "effect\Skill\Silpede\eff_silpede_remote_skl.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0.6) (999,0.5) 
		randomstart		false
		active			true
		bone_animation	"silpede_remote_L" "effect\Skill\Silpede\eff_silpede_remote_skl.skel" "effect\Skill\Silpede\eff_silpede_remote_skl.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,0.3) (999,0.6) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"silpede_remote_L" "effect\Skill\Silpede\eff_silpede_remote_skl.skel" "effect\Skill\Silpede\eff_silpede_remote_skl.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,0.3) (999,0.6) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"silpede_remote_R" "effect\Skill\Silpede\eff_silpede_remote_skl.skel" "effect\Skill\Silpede\eff_silpede_remote_skl.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"silpede_remote_R" "effect\Skill\Silpede\eff_silpede_remote_skl.skel" "effect\Skill\Silpede\eff_silpede_remote_skl.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## silpede_finish ######### #
<effect>
	 id		1070
	 name		silpede_finish
	<list>
	res			1		mh_silpede
	res			2		dc_silpede_finish
	res			3		pt_silpede_finish
	res			4		dc_silpede_finish_02
	res			5		dc_silpede_finish_02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,0.2,0.4,2.5) (999,0.1,0.3,1.2) 
		alpha			(0,0.7) (300,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,1,1,1) 
		alpha			(0,0.5) (300,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.8,0.8,0.8) (999,1.2,1.2,1.2) 
		alpha			(0,0.5) (300,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## anathema_att01 ######### #
<effect>
	 id		1071
	 name		anathema_att01
	<list>
	res			1		mh_anathema_att_01
	res			2		mh_anathema_att_02
	res			3		dc_fisthrom_att_01
	res			4		dc_fisthrom_att_03
	res			5		dc_fisthrom_att_03
	res			6		dc_succubus_att01_bom01
	res			7		dc_succubus_att01_bom02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (450,0.8) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (450,0.4) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,1.5,.15,1.5) 
		alpha			(0,0) (400,0) (450,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.7,0.7,0.7) 
		alpha			(0,0) (400,0) (450,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (400,0) (450,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (400,0) (450,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## anathema_remote ######### #
<effect>
	 id		1072
	 name		anathema_remote
	<list>
	res			1		mh_anathema_remote
	res			2		pt_anathema_remote
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 -2
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (9990,2,2,2) 
		alpha			(0,0) (100,0.7) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## anathema_finish ######### #
<effect>
	 id		1073
	 name		anathema_finish
	<list>
	res			1		pt_anathema_finish
	res			2		dc_succubus_att01_bom01
	res			3		dc_fisthrom_att_03
	res			4		pt_fisthrom_bom02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0.7) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0.8) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,2) (999,0.1,0.1,1) 
		alpha			(0,0) (400,0.7) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tregard_remote ######### #
<effect>
	 id		1074
	 name		tregard_remote
	<list>
	res			1		pt_tregard_remote
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eigendash ######### #
<effect>
	 id		1075
	 name		Eigendash
	<list>
	res			1		mh_Eigendash_twist
	res			2		dc_eigendash
	res			3		mh_eigendash_01
	res			4		pt_eigendash_hit
	res			5		pt_eigendash_hit
	res			6		pt_eigendash_hit
	res			7		pt_eigendash_hit
	res			8		pt_eigendash_hit2
	res			9		mh_Eigendash_twist3
	res			10		mh_Eigendash_down
	res			11		qa_hit
	res			12		qa_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (60,0) (66,0.5) (240,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) (60,0.3,0.3,0.3) (270,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (60,0) (66,1) (180,1) (267,0) (999,0) 
		rotation		(0,0) (60,0) (267,-600) (999,-600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (60,1,1,1) (270,1.3,4,1.3) (999,1.3,4,1.3) 
		alpha			(0,0) (60,0) (66,1) (180,1) (267,0) (999,0) 
		rotation		(0,0) (60,0) (267,-600) (999,-600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		66 86
		animtime		1
		scale			(0,1,1,0.3) (999,3,3,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Eigendash\eigendash_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		193 213
		animtime		1
		scale			(0,1,1,0.3) (999,3,3,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Eigendash\eigendash_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 320
		animtime		1
		scale			(0,1,1,0.3) (999,3,3,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Eigendash\eigendash_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		333 353
		animtime		1
		scale			(0,1,1,0.3) (999,3,3,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Eigendash\eigendash_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		433 480
		animtime		1
		scale			(0,1,1,0.3) (999,5,5,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Eigendash\eigendash_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (590,0) (600,1) (780,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (770,0) (780,1) (820,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		66 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		780 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eigendash_finish ######### #
<effect>
	 id		1076
	 name		Eigendash_finish
	<list>
	res			1		sp_eigendash_ringwave
	res			2		mh_Eigendash_finish
	res			3		pt_eigendash_finish_explode
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		0 500
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Airsmashing ######### #
<effect>
	 id		1077
	 name		Airsmashing
	<list>
	res			1		qa_hit
	res			2		qa_berserk_01
	res			3		pt_airsmashing_hit2
	res			4		pt_airsmashing_hit2
	res			5		pt_airsmashing_hit2
	res			6		pt_airsmashing_hit2
	res			7		pt_airsmashing_hit
	res			8		pt_airsmashing_hit
	res			9		pt_airsmashing_hit
	res			10		pt_airsmashing_hit
	res			11		sp_airsmashing_glow
	res			12		dc_energeticblade_action_01
	res			13		mh_airsmashing_hit05
	res			14		pt_airsmashing_hit3
	res			15		pt_airsmashing_hit06_explode
	res			16		sp_airsmashing_glow2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		720 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		891 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		126 156
		animtime		0
		scale			(0,0.2,0.2,5) (999,0.2,0.2,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Airsmashing\airsmashing_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		279 309
		animtime		0
		scale			(0,0.2,0.2,5) (999,0.2,0.2,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Airsmashing\airsmashing_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		405 435
		animtime		0
		scale			(0,0.2,0.2,5) (999,0.2,0.2,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Airsmashing\airsmashing_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		504 534
		animtime		0
		scale			(0,0.2,0.2,5) (999,0.2,0.2,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Airsmashing\airsmashing_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		126 156
		animtime		0
		scale			(0,1,1,1) (999,4,4,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Airsmashing\airsmashing_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		279 309
		animtime		0
		scale			(0,1,1,1) (999,4,4,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Airsmashing\airsmashing_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		405 435
		animtime		0
		scale			(0,1,1,1) (999,4,4,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Airsmashing\airsmashing_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		504 534
		animtime		0
		scale			(0,1,1,1) (999,4,4,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Airsmashing\airsmashing_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		540 710
		animtime		0
		scale			(0,5,5,5) (999,0.5,0.5,0.5) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\Skill\Airsmashing\airsmashing_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		700 780
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,1.4,1.4,1.4) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\Skill\Airsmashing\airsmashing_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (690,0) (694,1) (811,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		891 950
		animtime		0
		scale			(0,1,1,1) (999,4,4,18) 
		alpha			(0,0.6) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Airsmashing\airsmashing_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		891 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Airsmashing\airsmashing_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		620 690
		animtime		0
		scale			(0,5,5,5) (999,0.5,0.5,0.5) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\Skill\Airsmashing\airsmashing_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Solarevil ######### #
<effect>
	 id		1078
	 name		Solarevil
	<list>
	res			1		dc_zieologan_warrior_bom
	res			2		pt_solarevil_bom
	res			3		sp_solarevil_decal01
	res			4		sp_solarevil_decal01
	res			5		sp_solarevil_hit02
	res			6		sp_solarevil_hit01_2
	res			7		sp_solarevil_hit01
	res			8		sp_solarevil_hit03
	res			9		pt_solarevil_hit03_explode
	res			10		mh_Solarevil_line01
	res			11		mh_Solarevil_line02
	res			12		mh_Solarevil_line03
	res			13		mh_Solarevil_line04
	res			14		dc_solarevil_bom03
	res			15		pt_solarevil_bom_tg
	res			16		dc_heavyblow_glow01
	res			17		sp_solarevil_bg_01
	res			18		sp_solarevil_hit02
	res			19		dc_solarevil_bom04
	res			20		dc_solarevil_bom04
	res			21		sp_solarevil_decal01
	res			22		sp_solarevil_decal01
	res			23		qa_carnage_01
	res			24		qa_carnage_01
	res			25		pt_solarevil_last_bom
	res			26		qa_deadspack_02
	res			27		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		alpha			(0,.5) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Solarevil\solarevil_hit.skel" "effect\Skill\Airsmashing\airsmashing_hit05.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		575 650
		animtime		0
		scale			(0,0.2,0.2,1) (999,0.1,0.1,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Solarevil\solarevil_hit.skel" "effect\Skill\Airsmashing\airsmashing_hit05.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0.1 0
		lifetime		575 820
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Solarevil\solarevil_hit.skel" "effect\Skill\Airsmashing\airsmashing_hit05.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0.2 0
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Solarevil\solarevil_hit.skel" "effect\Skill\Airsmashing\airsmashing_hit05.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		575 700
		animtime		0
		scale			(0,2,2,2) (999,3,3,24) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Solarevil\solarevil_hit.skel" "effect\Skill\Airsmashing\airsmashing_hit05.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		797 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Solarevil\solarevil_hit.skel" "effect\Skill\Airsmashing\airsmashing_hit05.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		797 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Solarevil\solarevil_hit.skel" "effect\Skill\Airsmashing\airsmashing_hit05.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		797 900
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Solarevil\solarevil_hit.skel" "effect\Skill\Airsmashing\airsmashing_hit05.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		797 870
		animtime		0
		scale			(0,0.2,0.2,2) (999,0.5,0.5,12) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Solarevil\solarevil_hit.skel" "effect\Skill\Airsmashing\airsmashing_hit05.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (151,0) (181,1) (198,1) (230,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (363,1) (383,1) (414,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (525,0) (555,1) (575,1) (606,0) (999,00 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (747,0) (777,1) (797,1) (828,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		575 820
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Solarevil\solarevil_hit.skel" "effect\Skill\Airsmashing\airsmashing_hit05.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		575 650
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,55) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Solarevil\solarevil_hit.skel" "effect\Skill\Airsmashing\airsmashing_hit05.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (151,1,1,1) (181,1.3,1.3,1.3) (230,1,1,1) (350,1,1,1) (363,1.3,1.3,1.3) (414,1,1,1) (525,1,1,1) (555,1.3,1.3,1.3) (606,1,1,1) (747,1,1,1) (777,1.3,1.3,1.3) (828,1,1,1) (999,1,1,1) 
		alpha			(0,0) (151,.6) (181,1) (230,.6) (350,.6) (363,1) (414,.6) (525,.6) (555,1) (606,.6) (747,.6) (777,1) (828,.6) (900,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (151,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		600 730
		animtime		0
		scale			(0,2,2,2) (999,4,4,22) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Solarevil\solarevil_hit.skel" "effect\Skill\Airsmashing\airsmashing_hit05.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		181 270
		animtime		0
		scale			(0,.2,.2,.2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		363 460
		animtime		0
		scale			(0,.2,.2,.2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		555 670
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Solarevil\solarevil_hit.skel" "effect\Skill\Airsmashing\airsmashing_hit05.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.8 0
		lifetime		575 700
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Solarevil\solarevil_hit.skel" "effect\Skill\Airsmashing\airsmashing_hit05.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		181 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		363 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 -2
		lifetime		777 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		551 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		777 930
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sonicmassacre ######### #
<effect>
	 id		1079
	 name		Sonicmassacre
	<list>
	res			1		pt_sonicmassacre_hit2
	res			2		mh_sonicmassacre_line01
	res			3		mh_sonicmassacre_line02
	res			4		mh_sonicmassacre_line03
	res			5		mh_sonicmassacre_line04
	res			6		sp_weistchop_bodyglow
	res			7		pt_sonicmassacre_hit2
	res			8		pt_weistchop_tg01
	res			9		pt_solarevil_last_bom
	res			10		sp_sonicmassacre_ringwave
	res			11		sp_sonicmassacre_glow
	res			12		dc_weistchop_bg_01
	res			13		qa_carnage_01
	res			14		qa_carnage_01
	res			15		qa_carnage_02
	res			16		sp_sonicmassacre_ringwave
	res			17		sp_sonicmassacre_glow
	res			18		pt_sonicmassacre_boom_03
	res			19		sp_sonicmassacre_glow03
	res			20		pt_weistchop_tg01
	res			21		sp_sonicmassacre_ring02
	res			22		pt_sonicmassacre_hit03
	res			23		pt_sonicmassacre_tg01
	res			24		qa_deadspack_02
	res			25		pt_solarevil_last_bom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		183 230
		animtime		1
		scale			(0,0.3,0.3,3) (999,0.3,0.3,12) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Sonicmassacre\sonicmassacre_hit.skel" "effect\Skill\Airsmashing\airsmashing_hit05.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (126,0) (160,1) (183,1) (218,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (287,0) (321,1) (344,1) (379,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (551,0) (586,1) (609,1) (643,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (724,0) (758,1) (781,1) (816,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (126,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		586 680
		animtime		1
		scale			(0,0.3,0.3,3) (999,.3,.3,14) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Sonicmassacre\sonicmassacre_hit.skel" "effect\Skill\Airsmashing\airsmashing_hit05.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 -2
		lifetime		586 650
		animtime		0
		scale			(0,1,1,1) (999,1,1,13) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 -2
		lifetime		586 680
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -2
		lifetime		586 680
		animtime		1
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -2
		lifetime		586 680
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (100,1,1,1) (160,1.3,1.3,1.3) (218,1,1,1) (287,1,1,1) (321,1.3,1.3,1.3) (379,1,1,1) (551,1,1,1) (586,1.7,1.7,1.7) (643,1,1,1) (724,1,1,1) (758,2,2,2) (816,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.5) (160,1) (218,.5) (287,.5) (321,1) (379,.5) (551,.5) (586,1) (643,.5) (724,.5) (758,1) (816,.5) (930,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		160 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		321 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		586 730
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.8 -2.5
		lifetime		758 850
		animtime		1
		scale			(0,1,1,1) (999,6.5,6.5,6.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.8 -2.5
		lifetime		758 870
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 -2.5
		lifetime		758 830
		animtime		1
		scale			(0,0.3,0.3,2.5) (999,0.15,0.15,19) 
		alpha			(0,0) (100,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 -2.5
		lifetime		758 850
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 -2.5
		lifetime		758 820
		animtime		0
		scale			(0,1,1,1) (999,1,1,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 -2.5
		lifetime		758 870
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .6 0
		lifetime		321 430
		animtime		1
		scale			(0,0.3,0.3,.3) (999,14,.3,.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Sonicmassacre\sonicmassacre_hit.skel" "effect\Skill\Airsmashing\airsmashing_hit05.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 -2.5
		lifetime		758 820
		animtime		0
		scale			(0,1,1,1) (999,2,2,19) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		758 930
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 -2.7
		lifetime		758 930
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sonicmassacre_finish ######### #
<effect>
	 id		1080
	 name		Sonicmassacre_finish
	<list>
	res			1		mh_Eigendash_finish
	res			2		sp_sonicmassacre_ringwave
	res			3		pt_sonicmassacre_finish_explode
	res			4		pt_sonicmassacre_hit2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 500
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,3) (999,0.2,0.2,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Airsmashing_finsish ######### #
<effect>
	 id		1081
	 name		Airsmashing_finsish
	<list>
	res			1		mh_Eigendash_finish
	res			2		sp_airsmashing_ringwave
	res			3		pt_airsmashing_finish_explode
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 500
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Solarevil_finish ######### #
<effect>
	 id		1082
	 name		Solarevil_finish
	<list>
	res			1		pt_solarevil_finish_explode
	res			2		sp_solarevil_ringwave
	res			3		mh_Solarevil_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.7 0
		lifetime		0 500
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sonicmassacre_remote ######### #
<effect>
	 id		1083
	 name		Sonicmassacre_remote
	<list>
	res			1		mh_sonicmassacre_remote
	res			2		pt_sonicmassacre_remote
	res			3		dc_recover_dec_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Sonicmassacre\sonicmassacre_remote.skel" "effect\Skill\Sonicmassacre\sonicmassacre_remote.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.6) (999,0.6) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## powerstrike ######### #
<effect>
	 id		1084
	 name		powerstrike
	<list>
	res			1		mh_powerstrike_eff_line
	res			2		qa_powerstrike_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (430,0) (433,1) (666,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		566 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## powerstrike_tg ######### #
<effect>
	 id		1085
	 name		powerstrike_tg
	<list>
	res			1		mh_powerstrike_eff_tg_02
	res			2		pt_powerstrike_tg_smoke
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0.7,0.7,1) (999,1.2,1.2,0.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -.3
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wildbash ######### #
<effect>
	 id		1086
	 name		wildbash
	<list>
	res			1		qa_wildbash_hit
	res			2		mh_wildbash_finish
	res			3		sp_wildbash_electric_02
	res			4		mh_wildbash_line_eff
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		538 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.3) (311,1) (312,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,.3,.3,.3) (311,1,1,1) (330,0,0,0) (999,0,0,0) 
		alpha			(0,.8) (311,.8) (330,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (384,0) (538,1) (589,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wildbash_finish ######### #
<effect>
	 id		1087
	 name		wildbash_finish
	<list>
	res			1		mh_wildbash_finish
	res			2		sp_wildbash_electric
	res			3		pt_wildbash_electric
	res			4		pt_wildbash_electric_02
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,.8,.8) (999,1.2,1.2,1.2) 
		alpha			(0,.6) (999,.7) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Doublesmash ######### #
<effect>
	 id		1088
	 name		Doublesmash
	<list>
	res			1		mh_doublesmash_line_01_eff
	res			2		mh_doublesmash_line_02_eff
	res			3		qa_wildbash_hit
	res			4		sp_doublesmash_handglow
	res			5		sp_doublesmash_handglow
	res			6		qa_doublesmash_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (277,0) (361,1) (416,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (666,0) (750,1) (805,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		740 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (222,0) (388,1) (444,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (638,0) (750,1) (805,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		388 460
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Doublesmash_finish ######### #
<effect>
	 id		1089
	 name		Doublesmash_finish
	<list>
	res			1		mh_wildbash_finish
	res			2		pt_wildbash_electric_02
	res			3		pt_wildbash_electric
	res			4		pt_doublesmash_boom
	res			5		sp_airsmashing_ringwave
	res			6		qa_doublesmash_finish
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,.8,.8) (999,1.2,1.2,1.2) 
		alpha			(0,.6) (999,.7) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		bom2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,.8,.8) (999,1.4,1.4,1.4) 
		alpha			(0,.6) (999,.8) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,3,3,3) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hardblow ######### #
<effect>
	 id		1090
	 name		Hardblow
	<list>
	res			1		mh_hardblow_line_01
	res			2		mh_hardblow_line_02
	res			3		mh_hardblow_line_03
	res			4		sp_hardblow_tg
	res			5		qa_hardblow_hit
	res			6		sp_hardblow_handglow_01
	res			7		sp_hardblow_handglow_01
	res			8		sp_hardblow_handglow_01
	res			9		sp_hardblow_handglow_01
	res			10		qa_hardblow_hit_02
	res			11		qa_hardblow_hit_02
	res			12		qa_hardblow_hit_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (180,1) (204,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (289,0) (325,1) (349,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (771,0) (819,1) (843,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,0,0,0) (445,0,0,0) (506,1.5,1.5,1.5) (520,0,0,0) (999,0,0,0) 
		alpha			(0,0) (445,0) (506,1) (520,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		819 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (120,0) (180,1) (200,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (253,0) (270,1) (325,1) (349,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (746,0) (819,1) (843,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (746,0) (819,1) (843,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		180 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		325 550
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hardblow_finish ######### #
<effect>
	 id		1091
	 name		Hardblow_finish
	<list>
	res			1		mh_Eigendash_finish
	res			2		pt_hardblow_finish
	res			3		mh_wildbash_finish
	res			4		pt_wildbash_electric_02
	res			5		sp_airsmashing_ringwave
	res			6		pt_hardblow_finish02
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,.8,1,1) (999,.8,1,1) 
		rotation		(0,180,) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		bom2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		rotation		(0,180,) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		color			(0,.07,.20,.78) (999,.07,.20,.78) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		bom3
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,.8,.8) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,0) 
		rotation		(0,180,) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		color			(0,.07,.20,.78) (999,.07,.20,.78) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Bullscry ######### #
<effect>
	 id		1092
	 name		Bullscry
	<list>
	res			1		pt_bullscry_action_01
	res			2		dc_fisthrom_att_01
	res			3		dc_fisthrom_att_03
	res			4		dc_fisthrom_att_03
	res			5		dc_succubus_att01_bom01
	res			6		dc_succubus_att01_bom02
	res			7		mh_anathema_att_02
	res			8		pt_bullscry_smoke
	res			9		qa_bullscry_hit
	res			10		mh_anathema_att_02
	res			11		mh_anathema_att_02
	res			12		sp_bullscry_handglow
	res			13		sp_bullscry_handglow
	res			14		dc_bullscry_dec
	res			15		sp_bullscry_ringwave
	res			16		mh_bullscry_symbol
	res			17		sp_bullscry_ringwave
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,0.6,1,4) (999,0.6,1,2) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.8,0) (999,0,.8,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,1.2,.12,1.2) 
		alpha			(0,0) (490,0) (550,0.6) (999,0) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,1.2,.12,1.2) 
		alpha			(0,0) (490,0) (550,0.6) (999,0) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (490,0) (550,0.6) (999,0) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (590,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (490,0) (550,0.6) (999,0) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.8,.8,.8) 
		alpha			(0,0) (600,0) (650,.4) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,-22) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,.7,0.3) (999,.7,1,.7) 
		alpha			(0,0) (600,0) (650,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,1,0.3) (999,0.5,1.5,0.5) 
		alpha			(0,0) (600,0) (650,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (200,.3) (490,.7) (784,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (200,.3) (490,.7) (784,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (470,0) (500,.7) (800,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		588 750
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (411,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		550 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Resistance ######### #
<effect>
	 id		1093
	 name		Resistance
	<list>
	res			1		dc_resistance_symbol_01
	res			2		dc_resistance_symbol_02
	res			3		dc_resistance_symbol_03
	res			4		dc_resistance_symbol_04
	res			5		dc_resistance_symbol_05
	res			6		dc_resistance_symbol_06
	res			7		dc_resistance_symbol_07
	res			8		dc_resistance_symbol_08
	res			9		dc_resistance_symbol_bg
	res			10		dc_resistance_symbol_09
	res			11		mh_resistance_bom_01
	res			12		mh_resistance_bom_02
	res			13		sp_resistance_handglow
	res			14		sp_resistance_handglow
	res			15		pt_resistance_action01
	res			16		mh_resistance_bom_03
	res			17		sp_resistance_handglow
	res			18		sp_resistance_handglow
	res			19		dc_resistance_ring01
	res			20		dc_resistance_ring02
	res			21		sp_resistance_glow
	res			22		sp_resistance_glow
	res			23		mh_resistance_pt_02
	res			24		qa_resistance_hit
	res			25		qa_resistance_hit02
	res			26		pt_resistance_bom01
	res			27		mh_resistance_symbol
	res			28		pt_resistance_action02
	res			29		sp_bullscry_ringwave
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (450,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (300,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (50,1) (350,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (400,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,1) (300,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (450,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,.8) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (350,0) (500,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (625,0) (730,.7) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (625,0) (730,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,0,0,0) (450,1,1,1) (600,2,2,2) (620,2,2,20) (999,2,2,20) 
		alpha			(0,0) (450,1) (600,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,0,0,0) (450,1,1,1) (600,2,2,2) (620,2,2,20) (999,2,2,20) 
		alpha			(0,0) (450,1) (600,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		0 450
		animtime		0
		scale			(0,0.6,1,2) (999,0.6,1,1) 
		alpha			(0,0) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (520,0) (600,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.7 -.3
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,0,0,0) (600,2.5,2.5,2.5) (620,2,2,30) (999,2,2,10) 
		alpha			(0,0) (200,0) (600,.7) (620,.5) (999,0) 
		color			(0,.7,1,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.7 .3
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (599,0,0,0) (600,2.5,2.5,2.5) (620,2,2,30) (999,2,2,10) 
		alpha			(0,0) (600,0) (620,.5) (999,0) 
		color			(0,.7,1,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (729,0,0,0) (730,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,0) (728,0) (729,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (729,0,0,0) (730,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,0) (728,0) (729,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (555,.7) (999,0) 
		color			(0,.6,1,.3) (999,.6,1,.3) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Resistance\eff_resistance_pt01.skel" "effect\Skill\Resistance\eff_resistance_pt01.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (555,.7) (999,0) 
		color			(0,.6,1,.3) (999,.6,1,.3) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Resistance\eff_resistance_pt01.skel" "effect\Skill\Resistance\eff_resistance_pt01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (416,1) (729,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		530 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 520
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		530 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,.7) (625,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.7 0
		lifetime		530 1000
		animtime		1
		scale			(0,0.6,1,1) (999,0.6,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 2 0
		lifetime		540 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Madbarrage ######### #
<effect>
	 id		1094
	 name		Madbarrage
	<list>
	res			1		sp_madbarrage_ring01
	res			2		sp_madbarrage_ring01
	res			3		pt_madbarrage_att01
	res			4		pt_madbarrage_att01
	res			5		mh_madbarrage_line_01
	res			6		mh_madbarrage_line_02
	res			7		mh_madbarrage_line_03
	res			8		mh_madbarrage_line_04
	res			9		mh_madbarrage_line_05
	res			10		dc_tyrant_ludni_att02_remote01
	res			11		pt_madbarrage_att02
	res			12		sp_muspell_att01_ring
	res			13		sp_muspell_att01_ring
	res			14		mh_madbarrage_line_06
	res			15		mh_madbarrage_line_07
	res			16		pt_madbarrage_att01
	res			17		sp_madbarrage_ring01
	res			18		sp_muspell_att01_ring
	res			19		pt_weistchop_tg01
	res			20		qa_carnage_01
	res			21		qa_carnage_01
	res			22		qa_babarian_att02
	res			23		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.8 -1.2
		lifetime		317 410
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 -1.2
		lifetime		141 230
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 -1.5
		lifetime		317 407
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.8 -1.5
		lifetime		141 230
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (105,0) (141,1) (164,1) (200,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (282,0) (317,1) (341,1) (376,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (388,0) (423,1) (447,1) (482,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (470,0) (505,1) (529,1) (564,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (541,0) (576,1) (600,1) (635,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (105,1,1,1) (141,1.5,1.5,1.5) (200,1,1,1) (282,1,1,1) (317,1.5,1.5,1.5) (376,1,1,1) (388,1,1,1) (423,1.5,1.5,1.5) (482,1,1,1) (492,1,1,1) (505,1.5,1.5,1.5) (541,1,1,1) (576,1.5,1.5,1.5) (623,1,1,1) (658,1.5,1.5,1.5) (717,1,1,1) (729,1,1,1) (764,2,2,2) (823,1,1,1) (999,1,1,1) 
		alpha			(0,0) (105,.5) (141,1) (200,.5) (282,.5) (317,1) (376,.5) (388,.5) (423,1) (482,.5) (492,.5) (505,1) (541,.5) (576,1) (623,.5) (658,1) (717,.5) (729,.5) (764,1) (823,.5) (930,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.7 -2
		lifetime		764 850
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.8 -1.2
		lifetime		141 230
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.8 -1.2
		lifetime		317 410
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (623,0) (658,1) (682,1) (717,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (729,0) (764,1) (788,1) (823,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.7 -2
		lifetime		764 850
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.7 -2
		lifetime		764 870
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.7 -2
		lifetime		764 870
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.7 -2
		lifetime		764 820
		animtime		0
		scale			(0,1,1,1) (999,1,1,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		141 250
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		317 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		460 715
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		764 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Madbarrage_finish ######### #
<effect>
	 id		1095
	 name		Madbarrage_finish
	<list>
	res			1		pt_madbarrage_finish01
	res			2		sp_madbarrage_handglow02
	res			3		pt_madbarrage_finish02
	res			4		pt_madbarrage_finish_03
	res			5		sp_airsmashing_ringwave
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.2,.2,.2) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		bom2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chainburst ######### #
<effect>
	 id		1096
	 name		Chainburst
	<list>
	res			1		mh_chainburst_tg01
	res			2		mh_chainburst_line
	res			3		sp_chainburst_handglow
	res			4		sp_chainburst_tg03
	res			5		pt_chainburst_pt_eff01
	res			6		pt_chainburst_pt_eff01
	res			7		pt_chainburst_pt_eff01
	res			8		pt_chainburst_pt_eff01
	res			9		pt_chainburst_pt_eff01
	res			10		dc_chainburst_dec01
	res			11		dc_chainburst_dec01
	res			12		dc_chainburst_dec01
	res			13		dc_chainburst_dec01
	res			14		dc_chainburst_dec01
	res			15		sp_chainburst_tg04
	res			16		sp_chainburst_tg04
	res			17		sp_chainburst_tg04
	res			18		sp_chainburst_tg04
	res			19		sp_chainburst_tg04
	res			20		mh_chainburst_symbol
	res			21		qa_chainburst_hit
	res			22		qa_chainburst_hit02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (350,.7) (410,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (307,0) (410,1) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (300,0) (350,.8) (410,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 -1.8
		lifetime		410 700
		animtime		0
		alpha			(0,.3) (999,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.7,-1.8) (999,0,1.7,-7) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.7 -2
		lifetime		410 510
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.7 -3
		lifetime		460 560
		animtime		0
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.7 -4
		lifetime		510 610
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.7 -5
		lifetime		560 660
		animtime		0
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 -6
		lifetime		610 710
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -2
		lifetime		410 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -3
		lifetime		460 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -4
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -5
		lifetime		560 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -6
		lifetime		610 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.7 -2.5
		lifetime		410 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.7 -3.5
		lifetime		460 850
		animtime		0
		scale			(0,1,1,1) (999,3.7,3.7,3.7) 
		alpha			(0,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.7 -4.5
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,3.4,3.4,3.4) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.7 -5.5
		lifetime		560 950
		animtime		0
		scale			(0,1,1,1) (999,3.1,3.1,3.1) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.7 -6.5
		lifetime		610 1000
		animtime		0
		scale			(0,1,1,1) (999,2.8,2.8,2.8) 
		alpha			(0,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (410,1) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		410 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chainburst_finish ######### #
<effect>
	 id		1097
	 name		Chainburst_finish
	<list>
	res			1		pt_chainburst_finish
	res			2		sp_bullscry_ringwave
	res			3		sp_wildbash_electric
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Earthquake ######### #
<effect>
	 id		1098
	 name		Earthquake
	<list>
	res			1		qa_earthquake_hit
	res			2		mh_earthquake_symbol
	res			3		mh_earthquake_bom_ring01
	res			4		dc_separate_crack01
	res			5		dc_separate_crack02
	res			6		dc_earthquake_tg01
	res			7		dc_earthquake_tg02
	res			8		dc_earthquake_tg02
	res			9		mh_earthquake_wing01
	res			10		sp_earthquake_tg01
	res			11		dc_earthquake_basic_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		480 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (454,0) (545,.7) (606,.7) (727,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		515 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		515 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.15 0 -.5
		lifetime		515 800
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -.4
		lifetime		515 800
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -.4
		lifetime		515 800
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (454,0) (545,.7) (606,.7) (757,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Resistance_finish ######### #
<effect>
	 id		1099
	 name		Resistance_finish
	<list>
	res			1		pt_resistance_finish
	res			2		mh_resistance_finish01
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Physicalresist ######### #
<effect>
	 id		1100
	 name		Physicalresist
	<list>
	res			1		sp_physicalresist_glow
	res			2		sp_physicalresist_glow
	res			3		sp_physicalresist_glow
	res			4		sp_physicalresist_glow
	res			5		sp_physicalresist_glow
	res			6		sp_physicalresist_glow
	res			7		sp_physicalresist_glow
	res			8		mh_physicalresist_line
	res			9		mh_physicalresist_symbol
	res			10		mh_physicalresist_human
	res			11		sp_physiscalresist_eyeglow
	res			12		sp_physiscalresist_eyeglow
	res			13		sp_physicalresist_glow
	res			14		mh_physicalresist_line02
	res			15		sp_physicalresist_glow_02
	res			16		sp_physiscalresist_eyeglow
	res			17		sp_physiscalresist_eyeglow
	res			18		dc_physicalresist_dec_01
	res			19		dc_physicalresist_dec_01
	res			20		dc_physicalresist_dec_02
	res			21		pt_physicalresist_smoke
	res			22		mh_physicalresist_symbol_01
	res			23		sp_physiscalresist_bg
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,.5) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Physicalresist\eff_physicalresist_01.skel" "effect\Skill\Physicalresist\eff_physicalresist_01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,.5) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Physicalresist\eff_physicalresist_01.skel" "effect\Skill\Physicalresist\eff_physicalresist_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,.5) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Physicalresist\eff_physicalresist_01.skel" "effect\Skill\Physicalresist\eff_physicalresist_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,.5) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Physicalresist\eff_physicalresist_01.skel" "effect\Skill\Physicalresist\eff_physicalresist_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,.5) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\Physicalresist\eff_physicalresist_01.skel" "effect\Skill\Physicalresist\eff_physicalresist_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,.5) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\Physicalresist\eff_physicalresist_01.skel" "effect\Skill\Physicalresist\eff_physicalresist_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,.5) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\Physicalresist\eff_physicalresist_01.skel" "effect\Skill\Physicalresist\eff_physicalresist_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (588,0) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (490,0) (686,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (392,0) (627,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.08 .05 .15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (686,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.08 -.05 .15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (686,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (490,1,1,1) (686,3,3,3) (999,2,2,2) 
		alpha			(0,0) (686,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (490,0) (686,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,0) (600,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (686,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (686,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,0,0,0) 
		alpha			(0,0) (500,.7) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (700,0,0,0) (999,0,0,0) 
		alpha			(0,0) (400,.5) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 .3
		lifetime		400 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (686,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (392,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,.3) (900,.4) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Burnknuckle ######### #
<effect>
	 id		1101
	 name		Burnknuckle
	<list>
	res			1		pt_burnknuckle_fire
	res			2		pt_burnknuckle_fire
	res			3		sp_butnknuckle_eyeglow
	res			4		sp_butnknuckle_eyeglow
	res			5		sp_butnknuckle_glow
	res			6		mh_burnknuckle_symbol
	res			7		qa_burnknuckle_hit
	res			8		sp_butnknuckle_ringwave
	res			9		dc_burnknuckle_dec01
	res			10		sp_butnknuckle_ringwave
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,.7) (999,0) 
		color			(0,1,1,1) (999,.9,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,.7) (999,0) 
		color			(0,1,1,1) (999,.9,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 .05 .13
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,0,0,0) (428,1,1,1) (700,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (428,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 -.05 .13
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,0,0,0) (428,1,1,1) (700,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (428,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (300,0,0,0) (452,1,1,1) (800,1,1,3) (999,0,0,0) 
		alpha			(0,0) (300,0) (452,.7) (800,.2) (999,0) 
		color			(0,1,1,1) (999,.5,.8,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		547 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,0) (530,.3) (600,.5) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,0) (530,.3) (600,.5) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lightningknuckle ######### #
<effect>
	 id		1102
	 name		Lightningknuckle
	<list>
	res			1		mh_lightningknuckle_sphere
	res			2		sp_lightning_eyeglow
	res			3		sp_lightning_eyeglow
	res			4		mh_lightningknuckle_symbol
	res			5		sp_lightning_handglow
	res			6		sp_lightning_handglow
	res			7		sp_lightning_handglow
	res			8		mh_lightningknuckle_electric
	res			9		mh_lightningknuckle_electric
	res			10		dc_lightningknuckle_dec_01
	res			11		qa_lightning_hit
	res			12		mh_lightningknuckle_tg
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (428,.7) (523,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.13 .03 .13
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,0,0,0) (428,1,1,1) (700,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (428,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.13 -.03 .13
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,0,0,0) (428,1,1,1) (700,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (428,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (428,.8) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (428,.5) (700,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (428,.5) (700,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (428,2,2,2) (700,3,3,6) (999,0,0,0) 
		alpha			(0,0) (428,.4) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (428,.5) (700,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (428,.5) (700,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		428 1000
		animtime		0
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		428 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (499,0) (500,1) (714,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Freezingknuckle ######### #
<effect>
	 id		1103
	 name		Freezingknuckle
	<list>
	res			1		pt_lightning_smoke01
	res			2		pt_lightning_smoke01
	res			3		mh_freezingknuckle_symbol
	res			4		sp_freezingknuckle_handglow
	res			5		sp_freezingknuckle_handglow
	res			6		sp_freezingknuckle_eyeglow
	res			7		sp_freezingknuckle_eyeglow
	res			8		sp_freezingknuckle_handglow
	res			9		sp_freezingknuckle_ringwave
	res			10		dc_freezingknuckle_dec
	res			11		qa_freezing_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (400,.7) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (400,.7) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (428,.3) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (428,.5) (700,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (428,.5) (700,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 .05 .13
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,0,0,0) (428,1,1,1) (700,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (428,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.1 -.05 .13
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,0,0,0) (428,1,1,1) (700,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (428,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,8) 
		alpha			(0,0) (500,0) (523,.7) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,0) (530,.3) (600,.5) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		523 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Defensive ######### #
<effect>
	 id		1104
	 name		Defensive
	<list>
	res			1		mh_defensive_human
	res			2		sp_freezingknuckle_handglow
	res			3		mh_defensive_bom_01
	res			4		sp_freezingknuckle_handglow
	res			5		sp_defensive_handglow
	res			6		sp_defensive_handglow
	res			7		dc_defensive_dec_01
	res			8		mh_defensive_symbol
	res			9		mh_defensive_sphere
	res			10		pt_defensive_action_01
	res			11		mh_defensive_action
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -.1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (550,0) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,10) 
		alpha			(0,0) (650,0) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,1.5,1.1) 
		alpha			(0,0) (333,0) (555,1) (777,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,12) 
		alpha			(0,0) (650,0) (777,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (200,0) (555,.4) (777,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (200,0) (555,.4) (777,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (555,.3) (777,.5) (999,00 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (555,.3) (777,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (711,0) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.7 -1
		lifetime		700 900
		animtime		1
		scale			(0,0.4,0.4,3) (999,0.4,0.4,2) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .7 -1
		lifetime		700 900
		animtime		1
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Shockwave ######### #
<effect>
	 id		1105
	 name		Shockwave
	<list>
	res			1		mh_shockwave_line
	res			2		sp_shockwave_handglow
	res			3		sp_shockwave_handglow
	res			4		dc_shockwave_dec_01
	res			5		pt_shockwave_stone
	res			6		pt_shockwave_smoke
	res			7		dc_shockwave_dec_02
	res			8		qa_shockwave_hit_01
	res			9		qa_shockwave_hit_02
	res			10		mh_shockwave_ring_01
	res			11		mh_shockwave_ring_02
	res			12		mh_shockwave_ring_03
	res			13		pt_shockwave_tg
	res			14		mh_shockwave_tg_02
	res			15		sp_shockwavel_glow
	res			16		mh_shockwave_ring02_01
	res			17		mh_shockwave_ring02_02
	res			18		mh_shockwave_ring02_03
	res			19		mh_silpede
	res			20		mh_silpede
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (575,0) (750,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (300,.7) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (300,.7) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.2 0 -1
		lifetime		250 600
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.2 0 -1
		lifetime		250 375
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.2 0 -1
		lifetime		250 375
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.2 0 -1
		lifetime		250 600
		animtime		0
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.2 0 -1
		lifetime		250 375
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (775,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (775,0) (850,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (850,0) (925,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.7 -1.5
		lifetime		750 800
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (325,1) (375,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -1.5
		lifetime		300 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (375,1) (470,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (425,1) (520,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (475,1) (570,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.7 -1.5
		lifetime		750 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Shockwave_finish ######### #
<effect>
	 id		1106
	 name		Shockwave_finish
	<list>
	res			1		sp_shockwavel_bg
	res			2		mh_shockwave_sphere_finish
	res			3		pt_shockwave_finish_tg
	res			4		sp_airsmashing_ringwave
	res			5		mh_shockwave_fireball_finish_02
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,4,4,4) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tripleravage ######### #
<effect>
	 id		1107
	 name		Tripleravage
	<list>
	res			1		mh_tripleravage_bom
	res			2		mh_tripleravage_line
	res			3		mh_tripleravage_bom_02
	res			4		sp_tripleravagel_glow_01
	res			5		sp_tripleravagel_glow_02
	res			6		sp_tripleravagel_glow_03
	res			7		sp_tripleravagel_glow_03
	res			8		dc_tripleravage_dec_01
	res			9		pt_shockwave_stone
	res			10		qa_tripleravage_hit_01
	res			11		qa_tripleravage_hit_01
	res			12		qa_tripleravage_hit_02
	res			13		dc_tripleravage_dec_01
	res			14		pt_shockwave_stone
	res			15		pt_shockwave_smoke
	res			16		pt_shockwave_smoke
	res			17		dc_tripleravage_dec_02
	res			18		dc_tripleravage_dec_02
	res			19		dc_tripleravage_dec_02
	res			20		pt_shockwave_smoke
	res			21		pt_shockwave_smoke
	res			22		pt_shockwave_smoke
	res			23		pt_tripleravage_tg
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (458,0) (486,1) (550,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (111,0) (194,1) (222,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (666,0) (708,1) (770,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (194,1.5,1.5,1.5) (250,1,1,1) (999,1,1,1) 
		alpha			(0,0) (110,0) (194,1) (250,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (416,1,1,1) (486,3,3,3) (555,1,1,1) (999,1,1,1) 
		alpha			(0,0) (416,0) (486,1) (550,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Foot" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (625,0) (694,1) (736,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Foot" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (625,0) (694,1) (736,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.3 0 -.5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (110,0) (194,.5) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.3 0 -.5
		lifetime		194 300
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		194 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		486 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		694 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.3 0 -.7
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (416,0) (486,.7) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.3 0 -.7
		lifetime		486 700
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.3 0 -.5
		lifetime		194 280
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.3 0 -.7
		lifetime		486 650
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.3 0 -.5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (110,0) (194,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.3 0 -.7
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (416,0) (486,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.3 0 -1
		lifetime		800 1000
		animtime		1
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-.3 0 1
		lifetime		800 950
		animtime		1
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.9 -1
		lifetime		486 650
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tirpleravage_finish ######### #
<effect>
	 id		1108
	 name		Tirpleravage_finish
	<list>
	res			1		mh_tripleravage_light_01
	res			2		pt_tripleravage_finish_01
	res			3		pt_tripleravage_finish_tg
	res			4		mh_silpede
	res			5		pt_tripleravage_electic
	res			6		sp_tripleravage_finish_bg
	res			7		pt_tripleravage_finish_02
	res			8		pt_tripleravage_finish_bom3
	res			9		sp_tripleravage_ringwave
	res			10		pt_tripleravage_bom3_tg
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (999,.7,.7,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		bom2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -.1
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -.1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -.1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 1.7 -.1
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		bom3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -.1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.7) (999,0) 
		color			(0,1,.5,.7) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.7) (999,0) 
		color			(0,1,.5,.7) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.5) (999,1,.3,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Magicalresist ######### #
<effect>
	 id		1109
	 name		Magicalresist
	<list>
	res			1		sp_magicalresist_handglow
	res			2		sp_magicalresist_handglow
	res			3		mh_magicalresist_sphere_01
	res			4		mh_magicalresist_light_01
	res			5		mh_magicalresist_mark_01
	res			6		sp_magicalresist_glow_01
	res			7		sp_magicalresist_glow_01
	res			8		mh_magicalresist_symbol
	res			9		mh_magicalresist_tg_01
	res			10		sp_magicalresist_bg_01
	res			11		dc_magicalresist_dec_01
	res			12		qa_magicalresist_hit
	res			13		qa_magicalresist_hit_02
	res			14		pt_magicalresist_action_01
	res			15		mh_magicalresist_ring_01
	res			16		dc_magicalresist_dec_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (222,.7) (555,.8) (777,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (222,.7) (555,.8) (777,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (150,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (222,.7) (666,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (733,0) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Magicalresist\eff_magical_dumi_ani_01.skel" "effect\Skill\Magicalresist\eff_magical_dumi_ani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Magicalresist\eff_magical_dumi_ani_02.skel" "effect\Skill\Magicalresist\eff_magical_dumi_ani_02.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (392,.7) (784,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (688,0) (733,1) (777,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.1) (800,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (688,.4) (733,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		777 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.7 0
		lifetime		777 1000
		animtime		1
		scale			(0,1,1,1) (999,2,2,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (777,0) (778,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (700,0) (750,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Violentgale ######### #
<effect>
	 id		1110
	 name		Violentgale
	<list>
	res			1		qa_violentgale_hit
	res			2		qa_violentgale_hit_02
	res			3		mh_violentgale_light_wing01
	res			4		sp_violentgale_horn_eyeglow
	res			5		dc_violentgale_bg_dec01
	res			6		mh_violentgale_light_wing02
	res			7		mh_violentgale_attack_wing01
	res			8		mh_violentgale_attack_wing01
	res			9		mh_violentgale_attack_wing01
	res			10		dc_muspell_att03_dec_black
	res			11		pt_violentgale_pt01
	res			12		sp_violentgale_black_ring01
	res			13		sp_violentgale_black_ring01
	res			14		sp_violentgale_black_ring01
	res			15		mh_violentgale_attack_wing01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		635 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 630
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (87,0) (175,1) (736,1) (842,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (175,0) (298,1) (842,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		520 820
		animtime		1
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		620 920
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		720 1000
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,1,1,7) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		520 750
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		620 850
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		720 950
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		820 1000
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Magicalresist_finish ######### #
<effect>
	 id		1111
	 name		Magicalresist_finish
	<list>
	res			1		pt_magicalresist_finish_01
	res			2		sp_magicalresist_finish_bg
	res			3		pt_magicalresist_finish_02
	res			4		sp_airsmashing_ringwave
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,3,3,3) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Violentgale_finish ######### #
<effect>
	 id		1112
	 name		Violentgale_finish
	<list>
	res			1		mh_violentgale_finish_wing
	res			2		sp_violentgale_finish_bg
	res			3		pt_violentgale_finish_tg
	res			4		pt_violentgale_finish_tg_02
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (999,.9,.9,4) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Spiritsshout ######### #
<effect>
	 id		1113
	 name		Spiritsshout
	<list>
	res			1		mh_spiritsshout_bom_01
	res			2		dc_spiritsshout_dec_01
	res			3		dc_spiritsshout_dec_02
	res			4		dc_spiritsshout_ring_01
	res			5		dc_spiritsshout_ring_02
	res			6		dc_spiritsshout_ring_03
	res			7		dc_spiritsshout_dec_bg
	res			8		pt_spiritsshout_bom
	res			9		mh_spiritsshout_bom_01
	res			10		pt_earthquake_icept
	res			11		pt_earthquake_icept
	res			12		pt_shockwave_smoke
	res			13		mh_spiritsshout_line_01
	res			14		mh_spiritsshout_line_02
	res			15		mh_spiritsshout_line_03
	res			16		sp_spiritsshout_handglow
	res			17		sp_spiritsshout_handglow
	res			18		pt_spiritsshout_bom02
	res			19		pt_spiritsshout_pt_eff01
	res			20		pt_spiritsshout_pt_eff02
	res			21		pt_spiritsshout_pt_eff02
	res			22		pt_spiritsshout_pt_eff02
	res			23		qa_spiritsshout_hit_01
	res			24		qa_spiritsshout_hit_02
	res			25		qa_spiritsshout_hit_03
	res			26		qa_spiritsshout_hit_03
	res			27		qa_spiritsshout_hit_03
	res			28		mh_spiritsshout_line_04
	res			29		pt_spiritsshout_bom02
	res			30		pt_spiritsshout_bom02
	res			31		pt_spiritsshout_bom02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		1
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		300 550
		animtime		0
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		scale			(0,.3,.3,.3) (999,1.5,1.5,1.5) 
		alpha			(0,.8) (999,0) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 450
		animtime		0
		scale			(0,.5,.5,.5) (999,1.8,1.8,1.8) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 550
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		250 600
		animtime		1
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		1
		scale			(0,.6,.6,.6) (999,.7,4,.7) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 0 0
		lifetime		250 500
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.5 0 0
		lifetime		250 500
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		250 600
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (380,0) (428,1) (452,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (547,1) (571,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (571,0) (607,1) (630,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (250,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (250,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		821 870
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,15) 
		alpha			(0,1) (999,0) 
		color			(0,0.16,0.59,0.39) (999,0.16,0.59,0.39) 
		randomstart		false
		active			true
		bone_animation	"punchi_04" "effect\Skill\Spiritsshout\eff_spititsshout_punchi.skel" "effect\Skill\Spiritsshout\eff_spititsshout_punchi.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		821 950
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.8,.5) 
		randomstart		false
		active			true
		bone_animation	"punchi_04" "effect\Skill\Spiritsshout\eff_spititsshout_punchi.skel" "effect\Skill\Spiritsshout\eff_spititsshout_punchi.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		428 500
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"punchi_01" "effect\Skill\Spiritsshout\eff_spititsshout_punchi.skel" "effect\Skill\Spiritsshout\eff_spititsshout_punchi.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		547 650
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"punchi_02" "effect\Skill\Spiritsshout\eff_spititsshout_punchi.skel" "effect\Skill\Spiritsshout\eff_spititsshout_punchi.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		607 700
		animtime		1
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"punchi_03" "effect\Skill\Spiritsshout\eff_spititsshout_punchi.skel" "effect\Skill\Spiritsshout\eff_spititsshout_punchi.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		255 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		821 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		428 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		547 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		607 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (783,0) (821,1) (845,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		428 550
		animtime		1
		scale			(0,1,1,1) (999,2,2,12) 
		alpha			(0,1) (999,0) 
		color			(0,0.16,0.59,0.39) (999,0.16,0.59,0.39) 
		randomstart		false
		active			true
		bone_animation	"punchi_01" "effect\Skill\Spiritsshout\eff_spititsshout_punchi.skel" "effect\Skill\Spiritsshout\eff_spititsshout_punchi.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		547 610
		animtime		1
		scale			(0,1,1,1) (999,2,2,12) 
		alpha			(0,1) (999,0) 
		color			(0,0.16,0.59,0.39) (999,0.16,0.59,0.39) 
		randomstart		false
		active			true
		bone_animation	"punchi_02" "effect\Skill\Spiritsshout\eff_spititsshout_punchi.skel" "effect\Skill\Spiritsshout\eff_spititsshout_punchi.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		607 680
		animtime		1
		scale			(0,1,1,1) (999,2,2,12) 
		alpha			(0,1) (999,0) 
		color			(0,0.16,0.59,0.39) (999,0.16,0.59,0.39) 
		randomstart		false
		active			true
		bone_animation	"punchi_03" "effect\Skill\Spiritsshout\eff_spititsshout_punchi.skel" "effect\Skill\Spiritsshout\eff_spititsshout_punchi.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Spiritsshout_finish ######### #
<effect>
	 id		1114
	 name		Spiritsshout_finish
	<list>
	res			1		pt_spiritsshout_finish
	res			2		pt_spiritsshout_finish_01
	res			3		pt_spiritsshout_finish_02
	res			4		pt_spiritsshout_finish_tg
	res			5		qa_Spiritsshout_finish_hit
	res			6		sp_airsmashing_ringwave
	res			7		pt_spiritsshout_finish_03
	res			8		sp_airsmashing_ringwave
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		bom2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,4,4,4) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		bom3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,3,3,3) 
		alpha			(0,.8) (999,0) 
		color			(0,1,.6,.6) (999,1,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (999,.5,.5,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## spoutanger ######### #
<effect>
	 id		1115
	 name		spoutanger
	<list>
	res			1		sp_spoutanger_ring_01
	res			2		sp_spoutanger_ring_02
	res			3		pt_spoutanger_action_01
	res			4		dc_spoutanger_01
	res			5		dc_spoutanger_02
	res			6		mh_macebash_ready_01
	res			7		sp_spoutanger_ring_03
	res			8		sp_spoutanger_ring_01
	res			9		sp_spoutanger_ring_01
	res			10		sp_spoutanger_glow_01
	res			11		sp_spoutanger_handglow_01
	res			12		sp_spoutanger_handglow_01
	res			13		mh_spoutanger_tg_07
	res			14		mh_spoutanger_tg_08
	res			15		dc_spoutanger_03
	res			16		pt_spoutanger_smoke_01
	res			17		pt_spoutanger_smoke_02
	res			18		dc_spoutanger_04
	res			19		qa_spoutanger_action
	res			20		qa_spoutanger_action
	res			21		mh_spoutanger_sword_line_01
	res			22		mh_spoutanger_sword_line_02
	res			23		mh_spoutanger_sword_line_03
	res			24		mh_spoutanger_sword_line_04
	res			25		qa_spoutanger_hit
	res			26		qa_spoutanger_hit
	res			27		qa_spoutanger_hit
	res			28		qa_spoutanger_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 190
		animtime		0
		scale			(0,9,9,9) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		60 170
		animtime		0
		scale			(0,5,5,5) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		90 140
		animtime		1
		scale			(0,0.6,1,4) (999,0.6,1,.5) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0.8,0) (999,0,.8,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		103 250
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		103 250
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 220
		animtime		1
		scale			(0,1,2,1) (999,1.5,3,1.5) 
		alpha			(0,0.1) (300,0.7) (666,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.7 0
		lifetime		190 260
		animtime		1
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.7 0
		lifetime		190 250
		animtime		1
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 0
		lifetime		180 240
		animtime		1
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.7 0
		lifetime		100 220
		animtime		1
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (100,0) (200,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (100,0) (200,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (825,.1) (856,1) (868,1) (878,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (770,0) (800,1) (880,1) (927,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		80 200
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 206
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\Spoutanger\eff_spoutanger_domy_ani_01.skel" "effect\Skill\Spoutanger\eff_spoutanger_domy_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		130 210
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		824 896
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (268,0) (288,1) (329,1) (360,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (391,0) (422,1) (463,1) (494,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (515,0) (546,1) (587,1) (618,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (639,0) (670,1) (690,1) (721,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		290 330
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		420 460
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		550 590
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		670 710
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Spoutanger_finish ######### #
<effect>
	 id		1116
	 name		Spoutanger_finish
	<list>
	res			1		pt_spoutanger_finish_01
	res			2		pt_spoutanger_finish_02
	res			3		sp_spoutanger_ring_01
	res			4		pt_spoutanger_finish_03
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,8) (999,.3,.3,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Genocide ######### #
<effect>
	 id		1117
	 name		Genocide
	<list>
	res			1		mh_achilles_ready_01
	res			2		sp_spoutanger_ring_01
	res			3		sp_genocide_ring_01
	res			4		sp_genocide_lineglow_01
	res			5		sp_genocide_lineglow_01
	res			6		sp_genocide_lineglow_01
	res			7		pt_genocide_action_01
	res			8		pt_genocide_action_01
	res			9		pt_genocide_action_02
	res			10		sp_genocide_glow_01
	res			11		sp_genocide_glow_01
	res			12		mh_achilles_ready_01
	res			13		sp_spoutanger_ring_01
	res			14		sp_genocide_ring_01
	res			15		pt_genocide_action_02
	res			16		mh_genocide_line_01
	res			17		mh_genocide_line_02
	res			18		mh_genocide_line_03
	res			19		mh_genocide_tg_01
	res			20		mh_genocide_tg_02
	res			21		mh_genocide_sphere_01
	res			22		mh_genocide_tg_03
	res			23		dc_genocide_dec_01
	res			24		pt_genocide_smoke_01
	res			25		mh_achilles_ready_01
	res			26		sp_genocide_ring_02
	res			27		sp_genocide_ring_02
	res			28		pt_genocide_action_02
	res			29		qa_genocide_action_01
	res			30		qa_genocide_action_02
	res			31		qa_genocide_action_02
	res			32		sp_spoutanger_ring_01
	res			33		dc_genocide_dec_04
	res			34		sp_genocide_glow_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		158 258
		animtime		1
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (600,.2) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		158 230
		animtime		1
		scale			(0,6,6,6) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		170 250
		animtime		1
		scale			(0,8,8,8) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		190 285
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		510 610
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		840 890
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,1) (800,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		690 840
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy11" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		690 840
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy12" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		150 190
		animtime		1
		scale			(0,0.6,1,4) (999,0.6,1,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		690 840
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy11" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		690 840
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy12" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		460 550
		animtime		1
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (600,.2) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		440 530
		animtime		1
		scale			(0,6,6,6) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		460 530
		animtime		1
		scale			(0,8,8,8) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		440 490
		animtime		1
		scale			(0,0.6,1,4) (999,0.6,1,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (195,0) (220,1) (260,.8) (280,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (515,0) (547,1) (579,.8) (611,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (841,0) (857,1) (870,.8) (888,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		873 936
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		873 952
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		873 976
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		873 968
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		873 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		873 1000
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		810 900
		animtime		1
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,0) (600,.2) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		800 930
		animtime		1
		scale			(0,1,1,1) (300,2,2,2) (600,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		800 890
		animtime		1
		scale			(0,6,6,6) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		790 850
		animtime		1
		scale			(0,.6,1,6) (999,0.6,1,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		873 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		240 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		540 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		800 920
		animtime		1
		scale			(0,14,14,14) (999,0,0,0) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\Genocide\eff_genocide_ani_01.skel" "effect\Skill\Genocide\eff_genocide_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (158,1,1,1) (238,1.5,1.5,1.5) (317,1,1,1) (476,1,1,1) (555,1.5,1.5,1.5) (634,1,1,1) (690,1.5,1.5,1.5) (793,1,1,1) (999,1,1,1) 
		alpha			(0,0) (158,.5) (238,.8) (317,.5) (476,.5) (555,.8) (634,.5) (690,.8) (793,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1.5) (999,1,1,1.5) 
		alpha			(0,0) (158,.5) (238,.8) (317,.5) (476,.5) (555,.8) (634,.5) (690,.8) (793,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Skill\Genocide\SWD_SKL_TWO_GENOCIDE_01_test.skel" "effect\Skill\Genocide\SWD_SKL_TWO_GENOCIDE_01_test.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Genocide_finish ######### #
<effect>
	 id		1118
	 name		Genocide_finish
	<list>
	res			1		mh_genocide_finish_01
	res			2		sp_genocide_finish_ring
	res			3		pt_madbarrage_finish02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Vigorcry ######### #
<effect>
	 id		1119
	 name		Vigorcry
	<list>
	res			1		mh_vigorcry_legen
	res			2		mh_vigorcry_wing_02
	res			3		mh_vigorcry_light_01
	res			4		dc_vigocry_01
	res			5		sp_vigorcry_bg_01
	res			6		dc_vigocry_02
	res			7		pt_vigorcry_action_01
	res			8		mh_vigorcry_light_02
	res			9		dc_vigocry_03
	res			10		dc_vigocry_04
	res			11		dc_vigocry_05
	res			12		mh_vigorcry_line_01
	res			13		mh_vigorcry_line_02
	res			14		mh_vigorcry_line_03
	res			15		pt_vigorcry_tg_01
	res			16		qa_spoutanger_action
	res			17		qa_spoutanger_action
	res			18		qa_spoutanger_hit
	res			19		qa_spoutanger_hit
	res			20		mh_vigorcry_wing_03
	res			21		mh_vigorcry_sword_line_01
	res			22		mh_vigorcry_sword_line_02
	res			23		mh_vigorcry_sword_line_03
	res			24		dc_vigocry_wing_01
	res			25		dc_vigocry_wing_01
	res			26		mh_000_vigocry_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (770,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (95,0) (219,1) (770,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (47,.8) (130,.7) (190,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (95,0) (142,.8) (190,.5) (219,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (95,0) (142,.8) (190,.5) (219,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 .5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (95,1,1,1) (142,1,1,5) (238,0,0,0) (999,0,0,0) 
		alpha			(0,0) (95,.7) (142,.7) (238,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 .5
		lifetime		0 180
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -1 .5
		lifetime		0 250
		animtime		0
		scale			(0,1,1,10) (999,1,1,15) 
		alpha			(0,0) (450,0) (500,0.8) (800,0) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (257,0) (285,1) (352,.8) (380,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 .5
		lifetime		257 352
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 .5
		lifetime		257 360
		animtime		1
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (380,0) (428,.5) (523,.5) (571,.8) (619,.5) (666,.8) (714,.5) (761,.5) (809,.8) (904,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (495,0) (523,1) (542,1) (571,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (638,0) (666,1) (685,1) (714,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (761,0) (790,1) (809,1) (838,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 -3
		lifetime		809 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,6,6,6) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		266 340
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		790 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		533 610
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		676 730
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (790,0) (819,1) (857,1) (895,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (495,0) (523,1) (542,1) (571,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (638,0) (666,1) (685,1) (714,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (761,0) (790,1) (809,1) (838,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (190,1,1,1) (999,0,0,0) 
		alpha			(0,0) (47,.5) (142,.5) (190,0) (999,0) 
		rotation		(0,0) (190,360) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (190,0,0,0) (999,0,0,0) 
		alpha			(0,0) (47,.5) (142,.5) (190,0) (999,0) 
		rotation		(0,0) (190,360) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Genocide_boom ######### #
<effect>
	 id		1120
	 name		Genocide_boom
	<list>
	res			1		dc_genocide_dec_02
	res			2		dc_genocide_dec_03
	res			3		pt_earthquake_icept
	res			4		pt_earthquake_icept
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 650
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 100
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 100
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Vigorcry_finish ######### #
<effect>
	 id		1121
	 name		Vigorcry_finish
	<list>
	res			1		pt_vigorcry_finish_01
	res			2		sp_vigorcry_finish_ring_01
	res			3		sp_vigorcry_finish_ring_02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0.5) (700,0.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## imago_remote ######### #
<effect>
	 id		1122
	 name		imago_remote
	<list>
	res			1		mh_imago_att01_remote
	res			2		pt_imago_att01_remote
	res			3		pt_imago_att01_remote_02
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## imago_att02_target ######### #
<effect>
	 id		1123
	 name		imago_att02_target
	<list>
	res			1		mh_imago_att02_ice
	res			2		pt_imago_att02_ice
	res			3		mh_imago_att02_ice
	res			4		pt_imago_att02_ice
	res			5		mh_imago_att02_ice
	res			6		pt_imago_att02_ice
	res			7		mh_imago_att02_ice
	res			8		pt_imago_att02_ice
	res			9		pt_imago_att02_ice
	res			10		mh_imago_att02_ice
	res			11		mh_imago_att02_ice
	res			12		pt_imago_att02_ice
	res			13		pt_imago_att02_icept
	res			14		pt_imago_att02_icept
	res			15		pt_imago_att02_icept
	res			16		pt_imago_att02_icept
	res			17		pt_imago_att02_icept
	res			18		pt_imago_att02_icept
	res			19		dc_imago_att02_ice
	res			20		dc_imago_att02_ice
	res			21		dc_imago_att02_ice
	res			22		dc_imago_att02_ice
	res			23		dc_imago_att02_ice
	res			24		dc_imago_att02_ice
	res			25		mh_imago_att02_ice
	res			26		pt_imago_att02_ice
	res			27		pt_imago_att02_icept
	res			28		dc_imago_att02_ice
	res			29		dc_vigocry_05
	res			30		qa_10
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -3
		lifetime		0 700
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -3
		lifetime		300 500
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	2 0 -2
		lifetime		100 800
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	2 0 -2
		lifetime		300 500
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	2 0 2
		lifetime		200 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	2 0 2
		lifetime		400 600
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 3
		lifetime		0 700
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 3
		lifetime		200 400
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-2 0 2
		lifetime		400 600
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-2 0 2
		lifetime		200 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-2 0 -2
		lifetime		100 900
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-2 0 -2
		lifetime		300 500
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -3
		lifetime		300 500
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	2 0 -2
		lifetime		300 500
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	2 0 2
		lifetime		400 600
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 3
		lifetime		200 400
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-2 0 2
		lifetime		400 600
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-2 0 -2
		lifetime		300 500
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -3
		lifetime		300 600
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	2 0 -2
		lifetime		300 600
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	2 0 2
		lifetime		400 700
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 3
		lifetime		200 500
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-2 0 2
		lifetime		400 700
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-2 0 -2
		lifetime		300 600
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.7) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Ptolemais_att01 ######### #
<effect>
	 id		1124
	 name		Ptolemais_att01
	<list>
	res			1		qa_doublesmash_hit
	res			2		sp_doublesmash_handglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		454 606
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (303,.5) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Ptolemais_att02 ######### #
<effect>
	 id		1125
	 name		Ptolemais_att02
	<list>
	res			1		mh_ptolomais_att02_line
	res			2		sp_madbarrage_handglow
	res			3		sp_madbarrage_handglow
	res			4		qa_madbarrage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (511,0) (577,1) (622,1) (688,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (222,0) (577,1) (622,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (222,0) (577,1) (622,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		622 733
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizard_04_att01_remote ######### #
<effect>
	 id		1126
	 name		lizard_04_att01_remote
	<list>
	res			1		mh_lizard_04_att01_stone
	res			2		sp_lizard_04_stonering
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (300,.7) (500,1) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizard_04_att02_remote ######### #
<effect>
	 id		1127
	 name		lizard_04_att02_remote
	<list>
	res			1		mh_lizard_04_att02_remote
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## susung_eff_01 ######### #
<effect>
	 id		1128
	 name		susung_eff_01
	<list>
	res			1		mh_susung_eff_01
	res			2		mh_susung_eff_01
	res			3		pt_susung_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.3,.3,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## susung_eff_02 ######### #
<effect>
	 id		1129
	 name		susung_eff_02
	<list>
	res			1		mh_susung_eff_02
	res			2		mh_susung_eff_03
	res			3		pt_susung_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.3) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.5) (800,0) (999,0) 
		color			(0,0.27,0.44,0.91) (999,0.43,0.96,0.93) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.3,.3,5) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## observer ######### #
<effect>
	 id		1130
	 name		observer
	<list>
	res			1		mh_observer_01
	res			2		mh_inbun_helper_light
	res			3		sp_observer_03
	res			4		dc_observer_01
	res			5		dc_observer_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		3
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,5,1) (999,1,5,1) 
		alpha			(0,.2) (999,.2) 
		color			(0,0.97,0.84,0.39) (500,0.98,0.49,0.24) (999,0.97,0.84,0.39) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.4) (999,.4) 
		color			(0,0.97,0.84,0.39) (500,0.98,0.49,0.24) (999,0.97,0.84,0.39) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .07 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## vassago_att01_remote ######### #
<effect>
	 id		1131
	 name		vassago_att01_remote
	<list>
	res			1		mh_vassago_att01_remote
	res			2		sp_vassago_att01_ring
	res			3		sp_vassago_att01_remote
	res			4		pt_vassago_att01_remote
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.7) (999,.7) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.6) (999,.6) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## vassago_att02_finish ######### #
<effect>
	 id		1132
	 name		vassago_att02_finish
	<list>
	res			1		mh_vassago_att02_remote
	res			2		dc_vassago_att01
	res			3		sp_vassago_att02_mark
	res			4		pt_vassago_att02_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (222,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (222,.2) (800,.2) (999,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.3 0
		lifetime		0 200
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## hyperheal_action_12 ######### #
<effect>
	 id		1133
	 name		hyperheal_action_12
	<list>
	res			1		dc_hyper_heal_dec_01
	res			2		mh_hyper_heal_hand_01
	res			3		mh_hyper_heal_hand_01
	res			4		sn_skill_hyperheal
	res			5		pt_hyperheal_01
	res			6		pt_hyperheal_02
	res			7		pt_hyperheal_02
	res			8		sp_hyperheal_ring_01
	res			9		mh_hyperheal_cyl_01
	res			10		sp_hyperheal_bg_01
	res			11		pt_hyperheal_03
	res			12		pt_hyperheal_03
	res			13		pt_hyperheal_03
	res			14		pt_hyperheal_03
	res			15		dc_hyperheal_01
	res			16		dc_hyperheal_02
	res			17		dc_hyperheal_03
	res			18		sp_hyperheal_light_01
	res			19		sp_hyperheal_light_01
	res			20		sp_hyperheal_light_01
	res			21		dc_hyperheal_04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,0.3) (800,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		400 1000
		animtime		0
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		700 950
		animtime		0
		scale			(0,.5,.5,.5) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		2
		bonename		"body_u" 
		alpha			(0,0) (508,0) (728,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (508,1,1,1) (728,2,2,2) (999,7,7,7) 
		alpha			(0,0) (508,0) (728,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_02" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_03" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_04" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (600,0.6) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (600,0.6) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.2) (800,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		160 350
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.2 0 .2
		lifetime		260 470
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.2 0 -.2
		lifetime		360 600
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (160,.5) (600,.5) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## hyperheal_action_14 ######### #
<effect>
	 id		1134
	 name		hyperheal_action_14
	<list>
	res			1		dc_hyper_heal_dec_01
	res			2		mh_hyper_heal_hand_01
	res			3		mh_hyper_heal_hand_01
	res			4		sn_skill_hyperheal
	res			5		pt_hyperheal_01
	res			6		pt_hyperheal_02
	res			7		pt_hyperheal_02
	res			8		sp_hyperheal_ring_01
	res			9		mh_hyperheal_cyl_01
	res			10		sp_hyperheal_bg_01
	res			11		pt_hyperheal_03
	res			12		pt_hyperheal_03
	res			13		pt_hyperheal_03
	res			14		pt_hyperheal_03
	res			15		dc_hyperheal_01
	res			16		dc_hyperheal_02
	res			17		dc_hyperheal_03
	res			18		sp_hyperheal_light_01
	res			19		sp_hyperheal_light_01
	res			20		sp_hyperheal_light_01
	res			21		dc_hyperheal_04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,0) (300,0.3) (800,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		400 1000
		animtime		0
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		700 950
		animtime		0
		scale			(0,.5,.5,.5) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		2
		bonename		"body_u" 
		alpha			(0,0) (508,0) (728,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (508,1,1,1) (728,2,2,2) (999,7,7,7) 
		alpha			(0,0) (508,0) (728,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_02" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_03" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_04" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,0) (600,0.6) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,0) (600,0.6) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,0) (300,.2) (800,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		160 350
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.2 0 .2
		lifetime		260 470
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.2 0 -.2
		lifetime		360 600
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,0) (160,.5) (600,.5) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## flag_01 ######### #
<effect>
	 id		1135
	 name		flag_01
	<list>
	res			1		mh_flag_01#
	res			2		mh_flag_01
	res			3		sp_flag_01_glow01
	res			4		pt_flag_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		alpha			(0,0) (300,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Theme\eff_flag_01_ani.skel" "effect\Skill\Theme\eff_flag_01_ani.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1 4 0
		lifetime		0 1000
		animtime		1
		scale			(0,.4,.4,.4) (999,.5,.5,1.5) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,1,1) (999,.9,.4,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## flag_02 ######### #
<effect>
	 id		1136
	 name		flag_02
	<list>
	res			1		mh_flag_02
	res			2		mh_flag_02#
	res			3		sp_flag_02_glow01
	res			4		sp_flag_02_glow01
	res			5		sp_lizard_04_finish
	res			6		sp_lizard_04_finish
	res			7		pt_flag_02_light
	res			8		pt_flag_02_light
	res			9		pt_flag_02_light02
	res			10		pt_flag_02_light02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1.8 4.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.75 4.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1.8 4.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.5) (200,.3) (400,.5) (600,.3) (999,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.75 4.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.5) (200,.3) (400,.5) (600,.3) (999,.5) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1.8 4.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,1) (999,0.3,0.3,10) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,0.26,0.26,0.93) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.75 4.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,1) (999,0.3,0.3,10) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,0.26,0.26,0.93) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1.8 4.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.75 4.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## flag_03 ######### #
<effect>
	 id		1137
	 name		flag_03
	<list>
	res			1		mh_flag_03
	res			2		mh_flag_03#
	res			3		pt_observer_01
	res			4		mh_flag_03_symbol
	res			5		dc_flag_03_symbol
	res			6		pt_flag_03_light
	res			7		pt_flag_03_light
	res			8		dc_flag_03_bg
	res			9		sp_flag_03_ring
	res			10		sp_flag_03_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.5,.5,,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 .15
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.5) (500,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.5 3.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,1) (999,0.3,0.3,10) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,0.26,0.26,0.93) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.5 3.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,1) (999,0.3,0.3,10) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,0.26,0.26,0.93) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.5 3.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,0) (500,.35) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.5 3.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,0) (500,.35) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## serpens_caput_att03_remote ######### #
<effect>
	 id		1138
	 name		serpens_caput_att03_remote
	<list>
	res			1		mh_serpens_caput_att03_remote
	res			2		pt_serpens_caput_att03_remote
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.7
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (9990,1,1,1) 
		alpha			(0,0) (100,0.5) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## serpens_caput_att03_finish ######### #
<effect>
	 id		1139
	 name		serpens_caput_att03_finish
	<list>
	res			1		pt_serpens_caput_att03_finish
	res			2		pt_serpens_caput_att03_finish02
	res			3		sp_serpens_caput_ringwave_finish
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,0.09,0.52,0.23) (999,0.09,0.52,0.23) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## serpens_caude_att03_finish ######### #
<effect>
	 id		1140
	 name		serpens_caude_att03_finish
	<list>
	res			1		dc_serpens_caude_curse
	res			2		dc_serpens_caude_curse_ring
	res			3		dc_serpens_caude_curse_ring
	res			4		qa_burnknuckle_hit
	res			5		pt_serpens_att03_smoke
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.2,.2,.2) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## serpens_caude_att02_finish ######### #
<effect>
	 id		1141
	 name		serpens_caude_att02_finish
	<list>
	res			1		sp_bullscry_ringwave
	res			2		pt_serpens_caude_finish_01
	res			3		pt_serpens_caude_finish_02
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) ) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## serpens_caude_att01_finish ######### #
<effect>
	 id		1142
	 name		serpens_caude_att01_finish
	<list>
	res			1		mh_serpens_caude_finish_line
	res			2		pt_serpens_caude_smoke_01
	res			3		sp_serpens_caput_ringwave_finish
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 -.3
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,0.09,0.52,0.23) (999,0.09,0.52,0.23) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tornado ######### #
<effect>
	 id		1143
	 name		Tornado
	<list>
	res			1		mh_tornado_wing_01
	res			2		mh_tornado_wing_01
	res			3		mh_tornado_wing_01
	res			4		dc_tornado_01
	res			5		dc_tornado_01
	res			6		dc_tornado_02
	res			7		dc_tornado_01
	res			8		dc_tornado_01
	res			9		mh_tornado_wing_02
	res			10		mh_tornado_wing_02
	res			11		mh_tornado_wing_02
	res			12		pt_tornado_stone
	res			13		mh_tornado_sphere
	res			14		qa_tornado_01
	res			15		qa_tornado_02
	res			16		pt_tornado_pt_01
	res			17		sp_eigendash_ringwave
	res			18		dc_violentgale_dec_02
	res			19		pt_tornado_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		66 400
		animtime		1
		scale			(0,5,5,5) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		266 600
		animtime		1
		scale			(0,5,5,5) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (333,1,1,1) (400,1.3,1.3,1.3) (466,1,1,1) (560,1,1,1) (600,1.3,1.3,1.3) (680,.7,.7,.7) (746,1,1,1) (800,1.3,1.3,1.3) (999,1.7,1.7,1.7) 
		alpha			(0,0) (133,0) (333,.5) (400,.7) (466,.5) (560,.5) (600,.7) (666,.5) (746,.5) (800,.9) (870,.7) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		1
		scale			(0,5,5,5) (999,2,2,2) 
		alpha			(0,0) (100,.5) (500,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		1
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (100,.5) (500,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (693,0) (733,1) (810,.8) (930,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.8 -1
		lifetime		750 900
		animtime		1
		scale			(0,0.4,0.4,2.5) (999,0.4,0.4,10) 
		alpha			(0,0) (100,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.8 0
		lifetime		750 900
		animtime		1
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Deadspark ######### #
<effect>
	 id		1144
	 name		Deadspark
	<list>
	res			1		dc_deadspark_symbol_01
	res			2		dc_deadspark_symbol_02
	res			3		dc_deadspark_symbol_03
	res			4		pt_deadspark_01
	res			5		dc_deadspark_bg_01
	res			6		sp_deadspark_smoke_01
	res			7		sp_deadspark_smoke_01
	res			8		sp_deadspark_smoke_01
	res			9		dc_deadspark_bg_02
	res			10		sp_deadspark_bg_01
	res			11		sp_deadspark_ring_01
	res			12		sp_deadspark_ring_02
	res			13		sp_deadspark_ring_01
	res			14		dc_violentgale_dec_02
	res			15		sp_deadspark_ring_02
	res			16		sp_deadspark_ring_01
	res			17		qa_magicalresist_hit_02
	res			18		pt_deadspark_ready_01
	res			19		sp_deadspark_smoke_01
	res			20		pt_deadspack_bom_01
	res			21		pt_deadspack_somke_02
	res			22		qa_deadspack_02
	res			23		sp_deadspark_smoke_01
	res			24		sp_deadspark_smoke_01
	res			25		sp_deadspark_ring_01
	res			26		sp_deadspark_ring_02
	res			27		sp_deadspark_ring_04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (666,1,1,1) (750,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (83,0) (250,.7) (833,.7) (999,0) 
		color			(0,.3,1,1) (999,.3,1,1) 
		rotation		(0,0) (750,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (666,1,1,1) (750,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,0) (450,.9) (833,.9) (999,0) 
		color			(0,.3,1,1) (999,.3,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (666,1,1,1) (750,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (666,0) (750,1) (916,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		666 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.3,.3,30) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (666,1,1,1) (750,1.5,1.5,1.5) (999,1.8,1.8,1.8) 
		alpha			(0,0) (83,0) (250,.7) (833,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		scale			(0,5,5,-10) (999,10,10,-26) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (830,4,4,-8) (999,6,6,-16) 
		alpha			(0,0) (600,0) (700,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (690,1,1,1) (870,4,4,-6) (999,8,8,-13) 
		alpha			(0,0) (690,0) (780,1) (920,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (666,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (666,0) (750,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.8 -.3
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (666,1.3,1.3,1.3) (999,1.8,1.8,8) 
		alpha			(0,0) (83,0) (250,.7) (666,.7) (750,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.8 -.3
		lifetime		83 350
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.8 -.3
		lifetime		100 400
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (100,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.8 -.3
		lifetime		100 300
		animtime		0
		scale			(0,4,4,4) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (660,1,1,1) (750,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.8 -.3
		lifetime		100 450
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (100,1) (999,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.8 -.3
		lifetime		666 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		83 720
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.8 -.3
		lifetime		83 666
		animtime		1
		scale			(0,0.2,0.2,2)(999,0.2,0.2,2) 
		alpha			(0,0.8) (400,0.8) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		720 870
		animtime		0
		scale			(0,5,5,-10) (999,9,9,-20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.7 0
		lifetime		700 900
		animtime		1
		scale			(0,0.6,1,1) (999,0.5,.5,2) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		730 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		666 800
		animtime		0
		scale			(0,5,5,-10) (999,10,10,-17) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		820 950
		animtime		0
		scale			(0,5,5,-10) (999,10,10,-24) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.8 0
		lifetime		666 900
		animtime		0
		scale			(0,1,1,1) (999,6.5,6.5,6.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.8 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.8 0
		lifetime		700 1000
		animtime		0
		scale			(0,0,0,0) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## serpens_caude_att03_remote ######### #
<effect>
	 id		1145
	 name		serpens_caude_att03_remote
	<list>
	res			1		mh_serpens_caude_att03_remote
	res			2		sp_serpens_caude_att02
	res			3		pt_serpens_att03_remote
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\monster\eff_serpens_caude_att03_remote.skel" "effect\monster\eff_serpens_caude_att03_remote.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\monster\eff_serpens_caude_att03_remote.skel" "effect\monster\eff_serpens_caude_att03_remote.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Carnage ######### #
<effect>
	 id		1147
	 name		Carnage
	<list>
	res			1		pt_carnage_tg_01
	res			2		pt_carnage_tg_02
	res			3		pt_carnage_tg_01
	res			4		pt_carnage_tg_02
	res			5		sp_carnage_ring_01
	res			6		sp_carnage_ring_01
	res			7		pt_carnage_tg_03
	res			8		pt_carnage_tg_02
	res			9		pt_carnage_tg_03
	res			10		pt_carnage_tg_02
	res			11		pt_carnage_tg_04
	res			12		sp_carnage_body_glow_01
	res			13		sp_carnage_ring_02
	res			14		sp_carnage_ring_02
	res			15		sp_carnage_ring_01
	res			16		pt_carnage_tg_05
	res			17		sp_carnage_glow_01
	res			18		mh_carnage_line_01
	res			19		dc_carnage_bg_01
	res			20		dc_violentgale_dec_02
	res			21		qa_carnage_01
	res			22		qa_carnage_01
	res			23		qa_carnage_01
	res			24		qa_carnage_02
	res			25		sp_carnage_ring_03
	res			26		sp_carnage_ring_04
	res			27		pt_carnage_smoke_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.7 -1.5
		lifetime		82 140
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.7) (300,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 -1.5
		lifetime		100 160
		animtime		1
		scale			(0,1,1,1) (999,2.3,2.3,2.3) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 -1.5
		lifetime		235 295
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,.7) (300,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.8 -1.5
		lifetime		250 310
		animtime		1
		scale			(0,1,1,1) (999,2.8,2.8,2.8) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 -1.5
		lifetime		82 160
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.8 -1.5
		lifetime		235 300
		animtime		1
		scale			(0,1,1,1) (999,2.8,2.8,2.8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.8 -1.5
		lifetime		352 420
		animtime		1
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.8 -1.5
		lifetime		362 430
		animtime		1
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.8 -2.3
		lifetime		360 440
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.8 -2.5
		lifetime		370 460
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.8 -1.5
		lifetime		352 420
		animtime		1
		scale			(0,1,1,1) (999,.5,.5,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (85,.5) (950,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.5 -.5
		lifetime		588 660
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2.5 -.5
		lifetime		588 700
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2.5 -.5
		lifetime		588 670
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.5 -.5
		lifetime		588 630
		animtime		1
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.5) 
		alpha			(0,0.4) (700,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 -.5
		lifetime		588 680
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (882,0) (905,1) (929,1) (952,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (50,1.5,1.5,1.5) (82,2,2,2) (140,1.5,1.5,1.5) (220,1.5,1.5,1.5) (235,2,2,2) (295,1.5,1.5,1.5) (342,1.5,1.5,1.5) (352,2.2,2.2,2.2) (420,1.7,1.7,1.7) (570,1.7,1.7,1.7) (588,2.5,2.5,2.5) (660,2,2,2) (900,2,2,2) (915,2.8,2.8,2.8) (960,2.2,2.2,2.2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (50,.5) (82,1) (140,.5) (220,.5) (235,1) (295,.5) (342,.5) (352,1) (420,.5) (570,.5) (588,1) (660,.5) (900,.5) (915,1) (960,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (50,.5) (960,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		82 140
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		235 295
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		352 420
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2.5 -.5
		lifetime		588 680
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.8 -1.5
		lifetime		352 440
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Carnage_boom ######### #
<effect>
	 id		1148
	 name		Carnage_boom
	<list>
	res			1		dc_genocide_dec_02
	res			2		dc_genocide_dec_03
	res			3		pt_earthquake_icept
	res			4		pt_earthquake_icept
	res			5		pt_carnage_tg_06
	res			6		pt_carnage_tg_06
	res			7		pt_carnage_tg_06
	res			8		pt_carnage_tg_06
	res			9		pt_carnage_tg_07
	res			10		pt_carnage_tg_07
	res			11		pt_carnage_tg_07
	res			12		pt_carnage_tg_07
	res			13		dc_carnage_ring_01
	res			14		dc_carnage_ring_01
	res			15		dc_violentgale_dec_02
	res			16		pt_carnage_tg_06
	res			17		pt_carnage_tg_07
	res			18		qa_carnage_03
	res			19		pt_fisthrom_bom02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 650
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 0 0
		lifetime		0 150
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.2 0 0
		lifetime		0 200
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	2 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-2 0 0
		lifetime		0 350
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 2
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -2
		lifetime		0 350
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	2 0 0
		lifetime		50 350
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-2 0 0
		lifetime		70 400
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 2
		lifetime		50 350
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -2
		lifetime		70 400
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 130
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (150,.8) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		60 400
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		20 180
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,0.2,0.2,2) (999,0.1,0.1,1) 
		alpha			(0,0) (400,0.7) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Carnage_finish ######### #
<effect>
	 id		1149
	 name		Carnage_finish
	<list>
	res			1		pt_carnage_finish_bom
	res			2		pt_madbarrage_finish02
	res			3		sp_deadspark_ring_02
	res			4		qa_doublesmash_finish
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## muspell_att01 ######### #
<effect>
	 id		1151
	 name		muspell_att01
	<list>
	res			1		sp_muspell_eyeglow
	res			2		mh_muspell_att01_line
	res			3		qa_Spiritsshout_finish_hit
	res			4		pt_muspell_att01_boom01
	res			5		mh_muspell_att01_light
	res			6		sp_muspell_att01_ring
	res			7		pt_spiritsshout_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (119,0) (380,1) (880,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (476,0) (547,1) (595,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		595 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 -3
		lifetime		595 695
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_02" 
		alpha			(0,0) (150,0) (350,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 -3
		lifetime		595 750
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 -3
		lifetime		595 695
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## muspell_att02 ######### #
<effect>
	 id		1152
	 name		muspell_att02
	<list>
	res			1		sp_muspell_eyeglow
	res			2		sp_muspell_eyeglow
	res			3		mh_muspell_att02_line
	res			4		pt_muspell_att02_action_01
	res			5		sp_eigendash_ringwave
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (87,0) (350,1) (824,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (87,0) (350,1) (824,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (508,0) (561,1) (631,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		210 350
		animtime		1
		scale			(0,0.6,1,4) (999,0.6,1,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_03" "effect\Skill\Muspell\eff_muspell_att02_ani_01.skel" "effect\Skill\Muspell\eff_muspell_att02_ani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 2.5
		lifetime		100 400
		animtime		1
		scale			(0,12,12,12) (999,0,0,0) 
		alpha			(0,0) (200,.4) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## muspell_att03 ######### #
<effect>
	 id		1153
	 name		muspell_att03
	<list>
	res			1		sp_muspell_att03_glow01
	res			2		sp_muspell_att03_glow01
	res			3		sp_muspell_att03_glow01
	res			4		sp_muspell_att03_glow01
	res			5		sp_muspell_att03_glow01
	res			6		sp_muspell_att03_glow01
	res			7		dc_muspell_att03_dec01
	res			8		dc_muspell_att03_dec01
	res			9		sp_imago_ring
	res			10		sp_imago_ring
	res			11		sp_imago_ring
	res			12		pt_muspell_att03_bom_01
	res			13		dc_muspell_att03_dec02
	res			14		dc_muspell_att03_dec_black
	res			15		sp_muspell_att03_ring
	res			16		sp_muspell_att03_ring
	res			17		sp_muspell_att03_ring
	res			18		qa_magicalresist_hit_02
	res			19		sp_muspell_eyeglow
	res			20		dc_muspell_att03_dec01
	res			21		qa_deadspack_01
	res			22		sp_muspell_att03_glow01
	res			23		dc_muspell_att03_dec01
	res			24		dc_muspell_att03_dec01
	res			25		sp_muspell_att03_glow02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (83,0) (166,.7) (400,.7) (450,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\Muspell\eff_muspell_att03_dummy_ani.skel" "effect\Skill\Muspell\eff_muspell_att03_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (83,0) (166,.7) (400,.7) (450,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_02" "effect\Skill\Muspell\eff_muspell_att03_dummy_ani.skel" "effect\Skill\Muspell\eff_muspell_att03_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (83,0) (166,.7) (400,.7) (450,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_03" "effect\Skill\Muspell\eff_muspell_att03_dummy_ani.skel" "effect\Skill\Muspell\eff_muspell_att03_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (83,0) (166,.7) (400,.7) (450,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_04" "effect\Skill\Muspell\eff_muspell_att03_dummy_ani.skel" "effect\Skill\Muspell\eff_muspell_att03_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (83,0) (166,.7) (400,.7) (450,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_05" "effect\Skill\Muspell\eff_muspell_att03_dummy_ani.skel" "effect\Skill\Muspell\eff_muspell_att03_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (83,0) (166,.7) (400,.7) (450,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_06" "effect\Skill\Muspell\eff_muspell_att03_dummy_ani.skel" "effect\Skill\Muspell\eff_muspell_att03_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 .5
		lifetime		500 670
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 .5
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3 .5
		lifetime		650 950
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 .5
		lifetime		500 700
		animtime		1
		scale			(0,0.6,1,1) (999,0.5,.5,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (700,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,.7) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (350,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 .5
		lifetime		500 670
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 .5
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 3 .5
		lifetime		650 950
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (300,4,4,4) (500,4,4,4) (800,10,10,10) (999,10,10,10) 
		alpha			(0,0) (300,.7,) (500,.7) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		350 600
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,4,4,4) (700,4,4,12) (999,4,4,10) 
		alpha			(0,0) (500,.7) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,4,4,4) (999,4,4,4) 
		alpha			(0,0) (500,.7) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## muspell_att04 ######### #
<effect>
	 id		1154
	 name		muspell_att04
	<list>
	res			1		mh_muspell_att04_line
	res			2		sp_muspell_eyeglow
	res			3		sp_muspell_eyeglow
	res			4		mh_muspell_att01_light
	res			5		mh_muspell_att01_light
	res			6		sp_muspell_eyeglow
	res			7		dc_muspell_att04_dec01
	res			8		dc_muspell_att04_dec01
	res			9		dc_muspell_att04_dec02
	res			10		mh_muspell_att04_cylinder01
	res			11		pt_muspell_att04_action_01
	res			12		sp_spoutanger_ring_01
	res			13		mh_muspell_att04_stone
	res			14		dc_muspell_att04_dec03
	res			15		dc_muspell_att03_dec_black
	res			16		dc_muspell_att04_dec04
	res			17		dc_carnage_bg_01
	res			18		dc_carnage_ring_01
	res			19		dc_carnage_ring_01
	res			20		pt_muspell_stone_01
	res			21		pt_muspell_stone_01
	res			22		pt_muspell_att04_bom01
	res			23		pt_muspell_att04_boom02
	res			24		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (205,0) (220,1) (230,1) (246,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (60,1) (500,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_02" 
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (60,1) (500,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		8
		bonename		"eff_01" 
		alpha			(0,0) (60,1) (500,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		8
		bonename		"eff_02" 
		alpha			(0,0) (60,1) (500,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (60,5,5,5) (900,5,5,5) (999,0,0,0) 
		alpha			(0,0) (60,.7,) (500,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 90
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		20 130
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 170
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (200,.5) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (25,0) (41,1) (87,1) (102,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		41 90
		animtime		1
		scale			(0,0.6,1,4) (999,0.6,1,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.5 -1
		lifetime		25 110
		animtime		0
		scale			(0,14,14,14) (999,0,0,0) 
		alpha			(0,0) (200,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -2
		lifetime		230 384
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -2
		lifetime		230 564
		animtime		0
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -2
		lifetime		230 1000
		animtime		0
		alpha			(0,0) (100,.3) (500,.3) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -2
		lifetime		230 1000
		animtime		0
		alpha			(0,0) (300,0) (500,.5) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -2
		lifetime		230 400
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,.7) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -2
		lifetime		230 330
		animtime		0
		scale			(0,0,0,0) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -2
		lifetime		260 380
		animtime		0
		scale			(0,0,0,0) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.5 0 -2.5
		lifetime		235 330
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.5 0 -2.5
		lifetime		250 380
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -2.5
		lifetime		230 260
		animtime		1
		scale			(0,0.2,0.2,1) (999,1,1,8) 
		alpha			(0,0) (400,0.7) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -3
		lifetime		250 400
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		230 400
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## muspell_att02_boom ######### #
<effect>
	 id		1155
	 name		muspell_att02_boom
	<list>
	res			1		dc_muspell_att02_boom
	res			2		dc_muspell_att02_boom_02
	res			3		pt_muspell_boom_01
	res			4		pt_muspell_boom_01
	res			5		dc_earthquake_dec_04
	res			6		dc_earthquake_dec_04
	res			7		mh_muspell_att02_cylinder
	res			8		mh_muspell_att02_cylinder
	res			9		mh_muspell_att02_cylinder
	res			10		mh_muspell_att02_cylinder
	res			11		mh_muspell_att02_cylinder
	res			12		mh_muspell_att02_cylinder
	res			13		mh_muspell_att02_cylinder
	res			14		mh_muspell_att02_cylinder
	res			15		qa_genocide_action_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (400,.5) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 0 0
		lifetime		0 100
		animtime		1
		scale			(0,.5,.5,3) (999,.3,.3,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 0 0
		lifetime		0 100
		animtime		1
		scale			(0,.5,.5,3) (999,.3,.3,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 0
		lifetime		0 280
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1 0 0
		lifetime		0 280
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1 0 0
		lifetime		0 140
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1 0 0
		lifetime		0 150
		animtime		1
		scale			(0,1,1,1) (999,1.5,.3,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 0 0
		lifetime		0 140
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1 0 0
		lifetime		0 150
		animtime		1
		scale			(0,1,1,1) (999,1.5,.3,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-1 0 0
		lifetime		0 140
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1 0 0
		lifetime		0 150
		animtime		1
		scale			(0,1,1,1) (999,1.5,.3,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	1 0 0
		lifetime		0 140
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	1 0 0
		lifetime		0 150
		animtime		1
		scale			(0,1,1,1) (999,1.5,.3,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tyrant_ludni_att02_remote ######### #
<effect>
	 id		1159
	 name		tyrant_ludni_att02_remote
	<list>
	res			1		mh_tyrant_att02_remotewing
	res			2		mh_tyrant_att02_remote_02
	res			3		mh_tyrant_att02_line
	res			4		mh_tyrant_att02_remote_02
	res			5		mh_tyrant_att02_remotewing
	res			6		mh_tyrant_att02_remote_02
	res			7		mh_tyrant_att02_remotewing
	res			8		mh_tyrant_att02_line
	res			9		mh_tyrant_att02_line
	res			10		pt_tyrant_att02_remote_smoke01
	res			11		pt_tyrant_att02_remote_01
	res			12		dc_tyrant_ludni_att02_remote01
	res			13		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -7 0
		lifetime		0 1000
		animtime		2
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-7,-1) (250,1,-7,0) (500,0,-7,1) (750,-1,-7,0) (999,0,-7,-1) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -7 0
		lifetime		0 1000
		animtime		2
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-7,-1) (250,1,-7,0) (500,0,-7,1) (750,-1,-7,0) (999,0,-7,-1) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -7 0
		lifetime		0 1000
		animtime		2
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-7,-1) (250,1,-7,0) (500,0,-7,1) (750,-1,-7,0) (999,0,-7,-1) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	2 -7 1
		lifetime		0 1000
		animtime		2
		bonename		"body_u" 
		randomstart		false
		active			true
		follow			false
		position		(0,2,-7,1) (500,-2,-7,1) (999,2,-7,1) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	2 -7 1
		lifetime		0 1000
		animtime		2
		bonename		"body_u" 
		randomstart		false
		active			true
		follow			false
		position		(0,2,-7,1) (500,-2,-7,1) (999,2,-7,1) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	-2 -7 1
		lifetime		0 1000
		animtime		2
		bonename		"body_u" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		follow			false
		position		(0,-2,-7,1) (500,2,-7,1) (999,-2,-7,1) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	-2 -7 1
		lifetime		0 1000
		animtime		2
		bonename		"body_u" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		follow			false
		position		(0,-2,-7,1) (500,2,-7,1) (999,-2,-7,1) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	2 -7 1
		lifetime		0 1000
		animtime		2
		bonename		"body_u" 
		randomstart		false
		active			true
		follow			false
		position		(0,2,-7,1) (500,-2,-7,1) (999,2,-7,1) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	-2 -7 1
		lifetime		0 1000
		animtime		2
		bonename		"body_u" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		follow			false
		position		(0,-2,-7,1) (500,2,-7,1) (999,-2,-7,1) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -6 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -5 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 1.5
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tyrant_ludni_att03_boom ######### #
<effect>
	 id		1160
	 name		tyrant_ludni_att03_boom
	<list>
	res			1		mh_tyrant_att03_sphere01
	res			2		dc_muspell_att04_dec02
	res			3		dc_tyrant_att03_dec01
	res			4		dc_muspell_att04_dec04
	res			5		dc_muspell_att03_dec_black
	res			6		pt_tyrant_att03_smoke01
	res			7		mh_tyrant_att03_sphere02
	res			8		dc_tripleattack_action_03
	res			9		dc_tripleattack_action_03
	res			10		pt_tyrant_att03_02
	res			11		pt_tyrant_att03_03
	res			12		sp_tyrant_att03_ring01
	res			13		sp_tyrant_att03_ring01
	res			14		pt_tyrant_die_bom_01
	res			15		pt_tyrant_ludni_stand_04
	res			16		pt_tyrant_ludni_stand_04
	res			17		pt_tyrant_ludni_stand_04
	res			18		pt_tyrant_ludni_stand_04
	res			19		pt_tyrant_ludni_stand_04
	res			20		pt_tyrant_ludni_stand_04
	res			21		pt_tyrant_ludni_stand_04
	res			22		dc_tyrant_att03_dec02
	res			23		dc_tyrant_att03_dec02
	res			24		dc_tyrant_att03_dec02
	res			25		dc_tyrant_att03_dec02
	res			26		dc_tyrant_att03_dec02
	res			27		dc_tyrant_att03_dec02
	res			28		dc_tyrant_att03_dec02
	res			29		qa_tyrant_hit01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 50
		animtime		1
		alpha			(0,0) (100,1) (990,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 50
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,0) (833,1) (999,00 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (50,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.5) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.3) (400,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 140
		animtime		1
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		scale			(0,0,0,0) (999,6,6,6) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		0
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		50 110
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 0
		lifetime		50 200
		animtime		0
		scale			(0,0,0,0) (999,23,23,23) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 5 0
		lifetime		70 220
		animtime		0
		scale			(0,0,0,0) (999,20,20,20) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 0
		lifetime		50 130
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-4 0 0
		lifetime		50 900
		animtime		0
		scale			(0,2,1,.5) (999,1,1,1) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	4 0 2
		lifetime		50 900
		animtime		0
		scale			(0,7,1,1) (999,2,1,4) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	1 0 -4
		lifetime		50 900
		animtime		0
		scale			(0,2,1,1) (999,1,1,2) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,3,1,2) (999,1,1,4) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1 0 3
		lifetime		50 900
		animtime		0
		scale			(0,5,1,1) (999,1.5,1,4) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-3 0 -2
		lifetime		50 900
		animtime		0
		scale			(0,5,1,1) (999,3,1,5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	3 0 -2
		lifetime		50 900
		animtime		0
		scale			(0,2,1,1) (999,3,1,5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-4 0 0
		lifetime		50 900
		animtime		0
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	4 0 2
		lifetime		50 800
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 0 -4
		lifetime		50 900
		animtime		0
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-1 0 3
		lifetime		50 900
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-3 0 -2
		lifetime		50 900
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	3 0 -2
		lifetime		50 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		50 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tyrant_ludni_att03_finish ######### #
<effect>
	 id		1161
	 name		tyrant_ludni_att03_finish
	<list>
	res			1		pt_tyrant_att03_finish
	res			2		sp_spoutanger_ring_01
	res			3		pt_tyrant_att03_finish_bom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tyrant_ludni_att02_finish ######### #
<effect>
	 id		1162
	 name		tyrant_ludni_att02_finish
	<list>
	res			1		mh_tyrant_att02_finish
	res			2		pt_chainburst_finish
	res			3		sp_tyrant_att03_ring01
	res			4		sp_tyrant_att03_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.2 0
		lifetime		300 1000
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tyrant_ludni_att01_finish ######### #
<effect>
	 id		1163
	 name		tyrant_ludni_att01_finish
	<list>
	res			1		pt_spoutanger_finish_01
	res			2		pt_spoutanger_finish_02
	res			3		sp_spoutanger_ring_01
	res			4		pt_spoutanger_finish_03
	res			5		pt_chainburst_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,8) (999,.3,.3,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fatalhash ######### #
<effect>
	 id		1164
	 name		Fatalhash
	<list>
	res			1		mh_fatalhash_line01
	res			2		mh_fatalhash_line02
	res			3		mh_fatalhash_line03
	res			4		dc_weistchop_bg_01
	res			5		dc_solarevil_bom04
	res			6		dc_weistchop_action_01
	res			7		dc_weistchop_action_02
	res			8		pt_fatalhash_tg01
	res			9		sp_spoutanger_ring_01
	res			10		qa_berserk_01
	res			11		qa_berserk_01
	res			12		qa_deadspack_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (180,0) (220,1) (240,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (440,1) (480,1) (540,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (740,1) (780,1) (840,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (180,1,1,1) (220,1.5,1.5,1.5) (300,1,1,1) (400,1,1,1) (440,1.5,1.5,1.5) (540,1,1,1) (700,1,1,1) (740,2,2,2) (890,1,1,1) (999,1,1,1) 
		alpha			(0,0) (180,.5) (220,1) (300,.5) (400,.5) (440,1) (540,.5) (700,.5) (740,1) (890,.5) (940,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		770 950
		animtime		0
		scale			(0,.2,.2,.2) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		770 930
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		770 950
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 -1.8
		lifetime		770 830
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 -1.8
		lifetime		770 890
		animtime		0
		scale			(0,.5,.5,.5) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		220 340
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		440 570
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		740 860
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brandish ######### #
<effect>
	 id		1165
	 name		Brandish
	<list>
	res			1		mh_brandish_line01
	res			2		mh_brandish_line02
	res			3		mh_brandish_line03
	res			4		mh_brandish_line04
	res			5		sp_brandish_hand_tg01
	res			6		sp_brandish_hand_tg02
	res			7		sp_weistchop_bodyglow
	res			8		dc_weistchop_bg_01
	res			9		dc_brandish_01
	res			10		mh_brandish_wing01
	res			11		mh_brandish_wing01
	res			12		mh_brandish_wing01
	res			13		dc_physicalresist_dec_01
	res			14		dc_physicalresist_dec_01
	res			15		dc_brandish_action_01
	res			16		qa_carnage_01
	res			17		qa_carnage_01
	res			18		qa_carnage_02
	res			19		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		alpha			(0,0) (187,0) (237,.8) (512,.8) (550,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (337,.8) (362,.8) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (612,0) (637,1) (662,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (750,0) (775,1) (800,1) (837,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (562,0,0,0) (563,0,0,0) (610,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (562,0) (563,1) (590,1) (610,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (562,0,0,0) (563,0,0,0) (610,3,3,3) (999,3,3,3) 
		alpha			(0,0) (562,0) (563,1) (590,1) (610,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (187,.7) (920,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (187,1.3,1.3,1.3) (237,2,2,2) (300,1.3,1.3,1.3) (337,2,2,2) (400,1.3,1.3,1.3) (612,1.3,1.3,1.3) (637,2.5,2.5,2.5) (700,1.3,1.3,1.3) (750,1.3,1.3,1.3) (775,2.5,2.5,2.5) (837,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (187,.5) (237,1) (300,.5) (337,1) (400,.5) (612,.5) (637,1) (700,.5) (750,.5) (775,1) (837,.5) (930,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (187,0) (237,.5) (512,.5) (550,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_dc_01" "effect\Skill\Brandish\eff_brandish_dummy01.skel" "effect\Skill\Brandish\eff_brandish_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		312 500
		animtime		1
		scale			(0,1,1,1) (999,1.2,3,1.2) 
		alpha			(0,0) (150,.7) (850,0.7) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		312 500
		animtime		1
		scale			(0,1.2,1,1.2) (999,1,7,1) 
		alpha			(0,0) (150,.7) (850,0.7) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		312 500
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.5,1.3) 
		alpha			(0,0) (150,.7) (850,0.7) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		637 720
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		775 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		775 900
		animtime		0
		scale			(0,.2,.2,.2) (999,2.5,2.5,2.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		337 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		637 770
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		775 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		237 330
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fatalhash_finish ######### #
<effect>
	 id		1166
	 name		Fatalhash_finish
	<list>
	res			1		sp_spoutanger_ring_01
	res			2		pt_fatalhash_finish_01
	res			3		pt_fatalhash_finish_02
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,0) (50,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0.1,0.1,1) (999,0.07,0.07,1.2) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,1,1,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Bouncedefender ######### #
<effect>
	 id		1167
	 name		Bouncedefender
	<list>
	res			1		sp_bouncedefender_glow01
	res			2		sp_bouncedefender_glow01
	res			3		sp_bouncedefender_glow01
	res			4		sp_bouncedefender_glow01
	res			5		sp_bouncedefender_glow01
	res			6		sp_bouncedefender_glow01
	res			7		sp_bouncedefender_glow01
	res			8		sp_bouncedefender_glow01
	res			9		sp_bouncedefender_light01
	res			10		sp_bouncedefender_light01
	res			11		mh_bouncedefender_shild
	res			12		dc_bouncedefender_01
	res			13		pt_bouncedefender_pt01
	res			14		sp_bouncedefender_ring01
	res			15		pt_ancient_soul_die_bom
	res			16		dc_muspell_att03_dec_black
	res			17		sp_bouncedefender_bodyglow
	res			18		mh_heavyblow_ready_01
	res			19		mh_bouncedefender_shild02
	res			20		mh_bouncedefender_shild03
	res			21		mh_bounce_cylinder01
	res			22		dc_bouncedefender_02
	res			23		dc_bouncedefender_02
	res			24		dc_earthquake_dec_01
	res			25		dc_earthquake_dec_01
	res			26		dc_bouncedefender_03
	res			27		dc_bouncedefender_02
	res			28		sp_bouncedefender_bodyglow
	res			29		mh_bounce_sphere01
	res			30		dc_bouncedefender_02
	res			31		dc_earthquake_dec_01
	res			32		mh_bounce_light01
	res			33		sp_bouncedefender_light01
	res			34		pt_bouncedefender_pt02
	res			35		pt_solarevil_bom_tg
	res			36		mh_bounce_light02
	res			37		pt_bounce_tg01
	res			38		qa_carnage_02
	res			39		qa_carnage_02
	res			40		qa_burnknuckle_hit
	res			41		qa_tornado_02
	res			42		dc_muspell_att03_dec_black
	res			43		pt_bounce_boom01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (90,1,1,1) (284,2,2,2) (999,2,2,2) 
		alpha			(0,0) (56,1) (250,1) (284,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\BounceDefender\eff_bouncedefender_dummy_ani01.skel" "effect\Skill\BounceDefender\eff_bouncedefender_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (90,1,1,1) (284,2,2,2) (999,2,2,2) 
		alpha			(0,0) (56,1) (284,1) (318,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_02" "effect\Skill\BounceDefender\eff_bouncedefender_dummy_ani01.skel" "effect\Skill\BounceDefender\eff_bouncedefender_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (90,1,1,1) (284,2,2,2) (999,2,2,2) 
		alpha			(0,0) (79,1) (272,1) (306,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_03" "effect\Skill\BounceDefender\eff_bouncedefender_dummy_ani01.skel" "effect\Skill\BounceDefender\eff_bouncedefender_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (90,1,1,1) (284,2,2,2) (999,2,2,2) 
		alpha			(0,0) (68,1) (261,1) (295,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_04" "effect\Skill\BounceDefender\eff_bouncedefender_dummy_ani01.skel" "effect\Skill\BounceDefender\eff_bouncedefender_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (90,1,1,1) (284,2,2,2) (999,2,2,2) 
		alpha			(0,0) (56,1) (306,1) (340,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_05" "effect\Skill\BounceDefender\eff_bouncedefender_dummy_ani01.skel" "effect\Skill\BounceDefender\eff_bouncedefender_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (90,1,1,1) (284,2,2,2) (999,2,2,2) 
		alpha			(0,0) (56,1) (306,1) (340,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_06" "effect\Skill\BounceDefender\eff_bouncedefender_dummy_ani01.skel" "effect\Skill\BounceDefender\eff_bouncedefender_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (90,1,1,1) (284,2,2,2) (999,2,2,2) 
		alpha			(0,0) (56,1) (306,1) (340,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_07" "effect\Skill\BounceDefender\eff_bouncedefender_dummy_ani01.skel" "effect\Skill\BounceDefender\eff_bouncedefender_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (90,1,1,1) (284,2,2,2) (999,2,2,2) 
		alpha			(0,0) (56,1) (306,1) (340,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_08" "effect\Skill\BounceDefender\eff_bouncedefender_dummy_ani01.skel" "effect\Skill\BounceDefender\eff_bouncedefender_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 -.8
		lifetime		130 320
		animtime		0
		scale			(0,14,14,14) (999,0,0,0) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		rotation		(0,50) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.3 -.8
		lifetime		130 320
		animtime		0
		scale			(0,14,14,14) (999,0,0,0) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		rotation		(0,-50) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.1
		lifetime		0 1000
		animtime		1
		bonename		"weaponL" 
		alpha			(0,0) (238,0) (284,1) (931,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (784,1,1,1) (800,3,3,3) (999,1,1,1) 
		alpha			(0,0) (238,1) (930,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 -1
		lifetime		130 300
		animtime		0
		scale			(0,0.2,.2,6) (999,0.1,.1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.3 -.8
		lifetime		130 300
		animtime		0
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (200,.5) (950,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (200,.8) (950,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.3 -.9
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (200,1,1,1) (320,1.3,1.3,1.3) (350,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,0) (320,.7) (350,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (443,0) (465,1) (530,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (477,0) (500,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0,) (488,0) (522,1) (568,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -2.4
		lifetime		465 540
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -4.5
		lifetime		500 630
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -2.4
		lifetime		465 540
		animtime		1
		scale			(0,.5,.5,.5) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 -4.5
		lifetime		500 630
		animtime		1
		scale			(0,.5,.5,.5) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		534 681
		animtime		0
		scale			(0,5,5,5) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		568 738
		animtime		0
		scale			(0,4,4,4) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 -1 -.2
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (511,0) (545,.4) (795,.4) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (568,0) (670,1) (850,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		795 880
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		795 880
		animtime		1
		scale			(0,.5,.5,.5) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (568,0) (670,1) (750,1) (795,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.8 0
		lifetime		670 830
		animtime		0
		scale			(0,0.2,.2,6) (999,0.1,.1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1.8 0
		lifetime		670 750
		animtime		0
		scale			(0,0.2,.2,6) (999,0.1,.1,1) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .2 -1
		lifetime		784 870
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,70) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (783,0) (784,.7) (875,.7) (909,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 .2 -1.2
		lifetime		784 880
		animtime		0
		scale			(0,3,3,3) (999,1.5,1.5,25) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		465 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		510 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		100 340
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		784 970
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 -1.5
		lifetime		784 1000
		animtime		0
		alpha			(0,.3) (500,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 -1
		lifetime		790 900
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dividesphere ######### #
<effect>
	 id		1168
	 name		Dividesphere
	<list>
	res			1		mh_dividesphere_line01
	res			2		mh_dividesphere_line02
	res			3		dc_muspell_att03_dec_black
	res			4		mh_dividesphere_wing01
	res			5		mh_dividesphere_wing01
	res			6		pt_dividesphere_bom01
	res			7		pt_dividesphere_bom02
	res			8		dc_ancient_soul_glow01
	res			9		dc_dividesphere_01
	res			10		dc_dividesphere_03
	res			11		dc_dividesphere_02
	res			12		mh_sonicmassacre_bom02
	res			13		mh_sonicmassacre_bom02
	res			14		mh_sonicmassacre_bom02
	res			15		pt_bounce_tg01
	res			16		sp_weistchop_bodyglow
	res			17		sp_dividesphere_ring01
	res			18		sp_dividesphere_ring01
	res			19		dc_dividesphere_04
	res			20		pt_dividespherel_bom_tg
	res			21		pt_dividesphere_action01
	res			22		mh_dividesphere_ready_01
	res			23		sp_dividesphere_ring02
	res			24		dc_earthquake_dec_01
	res			25		dc_earthquake_dec_01
	res			26		sp_dividesphere_hit01
	res			27		qa_chainburst_hit
	res			28		qa_carnage_03
	res			29		qa_deadspack_02
	res			30		sp_dividesphere_glow01
	res			31		sp_dividesphere_glow01
	res			32		mh_dividesphere_cylinder01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (202,0) (238,1) (261,1) (297,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (380,0) (416,1) (440,1) (476,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (80,0) (280,.4) (920,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		390 650
		animtime		1
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		357 595
		animtime		1
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		490 800
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"bip03" "effect\Skill\DivideSphere\eff_dividesphere_dummy_ani04.skel" "effect\Skill\DivideSphere\eff_dividesphere_dummy_ani04.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (238,2,2,2) (250,3,3,3) (297,2,2,2) (380,2,2,2) (430,3,3,3) (476,2,2,2) (714,2,2,2) (738,4,4,4) (820,2,2,2) (999,2,2,2) 
		alpha			(0,0) (80,0) (238,.5) (250,1) (297,.5) (380,.5) (430,1) (476,.5) (714,.5) (738,1) (820,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1.8
		lifetime		726 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -1.8
		lifetime		726 950
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -1.8
		lifetime		750 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -2
		lifetime		726 850
		animtime		1
		scale			(0,2.5,1.5,2.5) (999,3.2,1,3.2) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -2
		lifetime		726 850
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,3,2,3) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -2
		lifetime		726 850
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2.8,4,2.8) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -1.9
		lifetime		726 830
		animtime		0
		scale			(0,3,3,3) (999,1.5,1.5,25) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0) (300,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 -1.8
		lifetime		730 860
		animtime		0
		scale			(0,.5,.5,.5) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 -1.8
		lifetime		740 880
		animtime		0
		scale			(0,.5,.5,.5) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -1.8
		lifetime		710 850
		animtime		0
		scale			(0,.5,.5,.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -1.9
		lifetime		726 830
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		540 642
		animtime		0
		scale			(0,.3,.3,10) (999,.1,.1,1) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_dummy01" "effect\Skill\DivideSphere\eff_dividesphere_dummy_ani02.skel" "effect\Skill\DivideSphere\eff_dividesphere_dummy_ani02.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (535,0) (595,.7) (726,.7) (738,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_dummy" "effect\Skill\DivideSphere\eff_dividesphere_dummy_ani01.skel" "effect\Skill\DivideSphere\eff_dividesphere_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		540 642
		animtime		0
		scale			(0,8,8,8) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (300,.6) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_dummy01" "effect\Skill\DivideSphere\eff_dividesphere_dummy_ani02.skel" "effect\Skill\DivideSphere\eff_dividesphere_dummy_ani02.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		238 310
		animtime		0
		scale			(0,.5,.5,.5) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		416 500
		animtime		0
		scale			(0,.5,.5,.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -1.9
		lifetime		726 860
		animtime		0
		scale			(0,3,3,3) (999,7,7,25) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		238 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		416 580
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		726 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (297,0) (357,.7) (738,.7) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_ani02" "effect\Skill\DivideSphere\eff_dividesphere_dummy_ani03.skel" "effect\Skill\DivideSphere\eff_dividesphere_dummy_ani03.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (297,0) (357,.7) (738,.7) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_ani04" "effect\Skill\DivideSphere\eff_dividesphere_dummy_ani03.skel" "effect\Skill\DivideSphere\eff_dividesphere_dummy_ani03.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (619,0) (666,1) (738,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Bouncedefender_bom ######### #
<effect>
	 id		1169
	 name		Bouncedefender_bom
	<list>
	res			1		dc_genocide_dec_02
	res			2		dc_genocide_dec_03
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 -1.2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.5) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.2
		lifetime		0 700
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## achmagi_att02_remote ######### #
<effect>
	 id		1170
	 name		achmagi_att02_remote
	<list>
	res			1		mh_achmagi_att02_stone01
	res			2		dc_achmagi_att02_dec01
	res			3		dc_back_draft_dec_01
	res			4		dc_achmagi_att02_dec01
	res			5		dc_achmagi_att02_dec01
	res			6		dc_achmagi_att02_dec01
	res			7		dc_achmagi_att02_dec01
	res			8		dc_achmagi_att02_dec01
	res			9		dc_achmagi_att02_dec01
	res			10		dc_achmagi_att02_dec01
	res			11		dc_achmagi_att02_dec01
	res			12		dc_achmagi_att02_dec01
	res			13		dc_achmagi_att02_dec01
	res			14		dc_achmagi_att02_dec01
	res			15		dc_achmagi_att02_dec01
	res			16		dc_achmagi_att02_dec01
	res			17		dc_achmagi_att02_dec01
	res			18		dc_achmagi_att02_dec01
	res			19		dc_achmagi_att02_dec01
	res			20		dc_achmagi_att02_dec01
	res			21		dc_achmagi_att02_dec01
	res			22		dc_achmagi_att02_dec01
	res			23		dc_achmagi_att02_dec01
	res			24		dc_achmagi_att02_dec01
	res			25		dc_achmagi_att02_dec01
	res			26		pt_achmagi_att02_bom01
	res			27		pt_achmagi_att02_bom01
	res			28		pt_achmagi_att02_bom01
	res			29		pt_achmagi_att02_bom01
	res			30		pt_achmagi_att02_bom01
	res			31		pt_achmagi_att02_bom01
	res			32		pt_achmagi_att02_bom01
	res			33		pt_achmagi_att02_bom01
	res			34		pt_achmagi_att02_bom01
	res			35		pt_achmagi_att02_bom01
	res			36		pt_achmagi_att02_bom01
	res			37		pt_achmagi_att02_bom01
	res			38		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,1.7,1.7,1.7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		scale			(0,.5,.5,.5) (999,1.4,1.4,1.4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,1.4,1.4,1.4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		scale			(0,.5,.5,.5) (999,1.7,1.7,1.7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff06" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,.5,.5,.5) (999,1.4,1.4,1.4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff07" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff08" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,.5,.5,.5) (999,1.4,1.4,1.4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff09" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff10" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		scale			(0,.5,.5,.5) (999,1.4,1.4,1.4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff11" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,.5,.5,.5) (999,1.4,1.4,1.4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff12" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,1.7,1.7,1.7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff13" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,.5,.5,.5) (999,1.4,1.4,1.4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff14" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff15" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,.5,.5,.5) (999,1.4,1.4,1.4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff16" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff17" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,1.4,1.4,1.4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff18" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff19" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,.5,.5,.5) (999,1.4,1.4,1.4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff20" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,1.7,1.7,1.7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff21" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,.5,.5,.5) (999,1.4,1.4,1.4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff22" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,1.7,1.7,1.7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff23" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"eff10" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"eff12" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"eff07" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"eff23" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"eff08" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"eff20" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"eff16" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"eff22" "effect\monster\eff_achmagi_att02_remote_dummyani.skel" "effect\monster\eff_achmagi_att02_remote_dummyani.anim" 0 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		200 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## achmagi_att03_finish ######### #
<effect>
	 id		1171
	 name		achmagi_att03_finish
	<list>
	res			1		pt_achmagi_att03_finish01
	res			2		pt_achmagi_att03_finish01
	res			3		dc_back_draft_dec_01
	res			4		dc_tyrant_ludni_att02_remote01
	res			5		sp_achmagi_att03_finish01
	res			6		sp_achmagi_att03_finish01
	res			7		mh_muspell_att02_cylinder
	res			8		mh_muspell_att02_cylinder
	res			9		pt_ancient_soul_die_bom
	res			10		qa_carnage_02
	res			11		dc_achmagi_att03_symbol
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"finish01" "effect\monster\eff_achmagi_att03_finish_ani01.skel" "effect\monster\eff_achmagi_att03_finish_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"finish02" "effect\monster\eff_achmagi_att03_finish_ani01.skel" "effect\monster\eff_achmagi_att03_finish_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -3 0
		lifetime		0 800
		animtime		0
		scale			(0,5,5,5) (999,3,3,-22) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -3 0
		lifetime		200 900
		animtime		0
		scale			(0,5,5,5) (999,3,3,-22) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		1
		scale			(0,1,.3,1) (999,1.2,.5,1.2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		1
		scale			(0,1,.5,1) (999,1.1,2,1.1) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		scale			(0,.3,.3,.3) (300,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,.7,.7,.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (100,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_att01_remote ######### #
<effect>
	 id		1172
	 name		effroi_att01_remote
	<list>
	res			1		pt_effroi_att01_tg02
	res			2		pt_effroi_att01_tg02
	res			3		pt_effroi_att01_tg02
	res			4		pt_effroi_att01_tg02
	res			5		pt_effroi_att01_tg02
	res			6		pt_effroi_att01_tg02
	res			7		pt_effroi_att01_tg02
	res			8		pt_effroi_att01_tg02
	res			9		pt_effroi_att01_tg02
	res			10		pt_effroi_att01_tg02
	res			11		dc_muspell_att03_dec_black
	res			12		sp_deadspark_ring_01
	res			13		sp_deadspark_ring_01
	res			14		sp_deadspark_ring_01
	res			15		sp_deadspark_ring_01
	res			16		sp_deadspark_ring_01
	res			17		dc_effroi_att01_remote_dec01
	res			18		dc_effroi_att01_remote_dec01
	res			19		dc_effroi_att01_remote_dec01
	res			20		dc_effroi_att01_remote_dec01
	res			21		dc_effroi_att01_remote_dec01
	res			22		pt_effroi_att01_re_smoke01
	res			23		pt_effroi_att01_re_smoke01
	res			24		pt_effroi_att01_re_smoke01
	res			25		qa_earthquake_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,1,1,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"effroi_att01_light01" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,1,1,1) (999,1,1,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"effroi_att01_light02" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		150 350
		animtime		0
		scale			(0,1,1,1) (999,1,1,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"effroi_att01_light03" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,1,1,1) (999,1,1,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"effroi_att01_light04" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		150 350
		animtime		0
		scale			(0,1,1,1) (999,1,1,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"effroi_att01_light05" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,1,1,1) (999,1,1,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"effroi_att01_light06" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,1,1,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"effroi_att01_light07" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		150 350
		animtime		0
		scale			(0,1,1,1) (999,1,1,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effroi_att01_light08" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,1,1,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effroi_att01_light09" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,1,1,1) (999,1,1,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effroi_att01_light10" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (50,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effroi_att01_light01" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effroi_att01_light03" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effroi_att01_light05" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effroi_att01_light07" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effroi_att01_light10" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effroi_att01_light01" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effroi_att01_light03" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effroi_att01_light05" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effroi_att01_light07" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effroi_att01_light10" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effroi_att01_light01" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effroi_att01_light05" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 320
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effroi_att01_light10" "effect\monster\eff_effroi_att01_remote_ani01.skel" "effect\monster\eff_effroi_att01_remote_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_att03_remote ######### #
<effect>
	 id		1173
	 name		effroi_att03_remote
	<list>
	res			1		mh_effroi_att03_remote01
	res			2		dc_muspell_att03_dec_black
	res			3		mh_effroi_att03_remote01
	res			4		mh_effroi_att03_remote01
	res			5		mh_effroi_att03_remote01
	res			6		mh_effroi_att03_remote01
	res			7		mh_effroi_att03_remote01
	res			8		mh_effroi_att03_remote01
	res			9		mh_effroi_att03_remote01
	res			10		mh_effroi_att03_remote01
	res			11		mh_effroi_att03_remote01
	res			12		mh_effroi_att03_remote01
	res			13		mh_effroi_att03_remote01
	res			14		mh_effroi_att03_remote01
	res			15		mh_effroi_att03_remote01
	res			16		mh_effroi_att03_remote01
	res			17		dc_effroi_att03_remote_dec01
	res			18		dc_effroi_att03_remote_dec02
	res			19		pt_effroi_att03_re_smoke01
	res			20		dc_effroi_att03_remote_dec02
	res			21		dc_effroi_att02_lightdec01
	res			22		dc_deadspark_bg_02
	res			23		dc_deadspark_bg_02
	res			24		dc_deadspark_bg_02
	res			25		dc_deadspark_bg_02
	res			26		dc_deadspark_bg_02
	res			27		dc_deadspark_bg_02
	res			28		dc_deadspark_bg_02
	res			29		dc_deadspark_bg_02
	res			30		dc_deadspark_bg_02
	res			31		dc_deadspark_bg_02
	res			32		dc_deadspark_bg_02
	res			33		dc_deadspark_bg_02
	res			34		dc_deadspark_bg_02
	res			35		dc_deadspark_bg_02
	res			36		dc_deadspark_bg_02
	res			37		qa_madbarrage_02
	res			38		qa_madbarrage_02
	res			39		qa_madbarrage_02
	res			40		qa_madbarrage_02
	res			41		qa_madbarrage_02
	res			42		qa_madbarrage_02
	res			43		qa_madbarrage_02
	res			44		qa_madbarrage_02
	res			45		qa_madbarrage_02
	res			46		qa_madbarrage_02
	res			47		qa_madbarrage_02
	res			48		qa_madbarrage_02
	res			49		qa_madbarrage_02
	res			50		qa_madbarrage_02
	res			51		qa_madbarrage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
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		active			true
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		lifetime		0 66
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (30,.7) (970,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		66 133
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		133 200
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 266
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		266 333
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		333 400
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
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		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
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		active			true
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		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

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		active			true
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		randomstart		false
		active			true
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		active			true
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		randomstart		false
		active			true
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		active			true
		startposition	0 0 0
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		alpha			(0,0) (33,1) (66,0) (100,1) (133,0) (166,1) (200,0) (233,1) (266,0) (300,1) (333,0) (366,1) (400,0) (433,1) (466,0) (500,1) (533,0) (566,1) (600,0) (633,1) (666,0) (700,1) (733,0) (766,1) (800,0) (833,1) (866,0) (900,1) (933,0) (966,1) (999,0) 
		randomstart		false
		active			true
		</control>

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		active			true
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		randomstart		false
		active			true
		</control>

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		startposition	0 0 0
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		animtime		0
		alpha			(0,0) (33,.5) (66,0) (100,.5) (133,0) (166,.5) (200,0) (233,.5) (266,0) (300,.5) (333,0) (366,.5) (400,0) (433,.5) (466,0) (500,.5) (533,0) (566,.5) (600,0) (633,.5) (666,0) (700,.5) (733,0) (766,.5) (800,0) (833,.5) (866,0) (900,.5) (933,0) (966,.5) (999,0) 
		randomstart		false
		active			false
		</control>

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		startposition	0 0 0
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		alpha			(0,0) (33,1) (66,0) (100,1) (133,0) (166,1) (200,0) (233,1) (266,0) (300,1) (333,0) (366,1) (400,0) (433,1) (466,0) (500,1) (533,0) (566,1) (600,0) (633,1) (666,0) (700,1) (733,0) (766,1) (800,0) (833,1) (866,0) (900,1) (933,0) (966,1) (999,0) 
		randomstart		false
		active			true
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		active			true
		startposition	0 0 0
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		randomstart		false
		active			true
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		active			true
		startposition	0 0 0
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		animtime		1
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		randomstart		false
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		randomstart		false
		active			true
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		lifetime		966 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_att03_finish ######### #
<effect>
	 id		1174
	 name		effroi_att03_finish
	<list>
	res			1		mh_effroi_att03_finish01
	res			2		sp_muspell_att03_ring
	res			3		pt_effroi_att03_finish_bom
	res			4		dc_effroi_att02_tgglow01
	res			5		pt_effroi_att03_finish_pt01
	res			6		pt_effroi_att03_finish_pt02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (999,.2,.2,.2) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,.7) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cherubim_att04_remote ######### #
<effect>
	 id		1175
	 name		cherubim_att04_remote
	<list>
	res			1		mh_cherubim_att04_remote01
	res			2		dc_muspell_att03_dec_black
	res			3		dc_cherubim_att04_dec01
	res			4		dc_cherubim_att04_dec02
	res			5		dc_cherubim_att04_light01
	res			6		dc_cherubim_att04_dec03
	res			7		pt_cherubim_remote_bom01
	res			8		pt_cherubim_remote_bom02
	res			9		mh_cherubim_att04_jean01
	res			10		dc_cherubim_stand01
	res			11		sp_cherubim_att04_ring01
	res			12		qa_tyrant_hit01
	res			13		qa_hatchling_att02
	res			14		pt_tyrant_die_bom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (83,1) (666,1) (750,0) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (600,0.93,0.21,0.21) (999,0.93,0.21,0.21) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (666,2,2,2) (720,3,3,3) (850,3,3,3) (999,3,3,3) 
		alpha			(0,0) (83,.5) (750,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		666 730
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		790 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.5) (600,.8) (980,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		722 900
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		722 950
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		690 820
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		720 880
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (83,1) (666,1) (722,0) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (600,0.93,0.21,0.21) (999,0.93,0.21,0.21) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (650,3,3,3) (722,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,.7) (900,.7) (999,0) 
		color			(0,0.40,0.59,1.00) (300,0.40,0.59,1.00) (722,0.93,0.21,0.21) (999,0.93,0.21,0.21) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		710 800
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		710 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		100 705
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 4 0
		lifetime		720 790
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Limitpatience ######### #
<effect>
	 id		1176
	 name		Limitpatience
	<list>
	res			1		mh_limitpatience_swing01
	res			2		dc_tyrant_ludni_att02_remote01
	res			3		sp_talos_bodyglow
	res			4		sp_limitpatience_eyeglow
	res			5		sp_limitpatience_eyeglow
	res			6		pt_ancient_soul_die_bom
	res			7		sp_limitpatience_light01
	res			8		sp_limitpatience_ring01
	res			9		sp_limitpatience_ring02
	res			10		sp_limitpatience_ring01
	res			11		pt_limitpatience_light01
	res			12		sp_limitpatience_light02
	res			13		dc_limitpatience_dec01
	res			14		qa_madbarrage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (392,1) (550,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,.7) (450,.7) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (549,5,5,5) (686,8,8,8) (999,9,9,9) 
		alpha			(0,0) (100,.8) (850,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 .05 .13
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (100,1,1,1) (400,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 -.05 .13
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (100,1,1,1) (400,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (549,2,2,2) (700,8,8,8) (999,10,10,10) 
		alpha			(0,0) (549,0) (630,.8) (730,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.7 0
		lifetime		550 880
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 0
		lifetime		550 880
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		490 750
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.8 0
		lifetime		490 650
		animtime		0
		scale			(0,.2,.2,.2) (999,.1,.1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.7 0
		lifetime		490 750
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		550 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		549 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Flashblow ######### #
<effect>
	 id		1177
	 name		Flashblow
	<list>
	res			1		mh_flashblow_line01
	res			2		mh_flashblow_ring01
	res			3		sp_flashblow_bodyglow01
	res			4		qa_tripleravage_hit_01
	res			5		mh_flashblow_light01
	res			6		pt_flashblow_smoke01
	res			7		mh_flashblow_line02
	res			8		mh_flashblow_ring02
	res			9		mh_flashblow_light02
	res			10		pt_flashblow_smoke02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (259,0) (296,1) (351,1) (388,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (185,0) (240,1) (333,1) (370,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (148,0) (259,.5) (740,.5) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (185,0) (240,1) (351,1) (407,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		222 444
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (592,0) (666,1) (685,1) (740,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (555,0) (611,1) (685,1) (740,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (537,0) (592,1) (685,1) (740,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		518 740
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Destroyblow ######### #
<effect>
	 id		1178
	 name		Destroyblow
	<list>
	res			1		mh_destroyblow_line01
	res			2		mh_destroyblow_line02
	res			3		mh_destroyblow_line03
	res			4		dc_destroyblow_dec_01
	res			5		pt_destroyblow_pt01
	res			6		pt_destroyblow_pt02
	res			7		qa_burnknuckle_hit
	res			8		sp_destroyblow_glow01
	res			9		qa_chainburst_hit02
	res			10		dc_destroyblow_dec_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (288,0) (355,.6) (400,.6) (466,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (777,0) (822,1) (933,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (711,0) (755,1) (777,1) (822,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		777 1000
		animtime		0
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,-7) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.4 -2
		lifetime		800 870
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,2) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.4 -2
		lifetime		800 880
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		355 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.4 -2
		lifetime		800 910
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		822 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (822,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.3) (800,.3) (822,.6) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Visionblade ######### #
<effect>
	 id		1179
	 name		Visionblade
	<list>
	res			1		mh_visionblade_weapon01
	res			2		sp_visionblade_weaponglow01
	res			3		sp_visionblade_weaponglow01
	res			4		sp_visionblade_weaponglow01
	res			5		sp_visionblade_weaponglow01
	res			6		sp_visionblade_weaponglow01
	res			7		sp_visionblade_weaponglow01
	res			8		sp_visionblade_weaponglow01
	res			9		sp_visionblade_weaponglow01
	res			10		sp_visionblade_weaponglow01
	res			11		sp_visionblade_weaponglow01
	res			12		mh_visionblade_line01
	res			13		mh_visionblade_line02
	res			14		sp_visionblade_bodyglow01
	res			15		sp_visionblade_bodyglow01
	res			16		mh_visionblade_wing01
	res			17		mh_visionblade_wing02
	res			18		dc_visionblade_dec01
	res			19		mh_visionblade_wing03
	res			20		mh_visionblade_wing04
	res			21		dc_bouncedefender_01
	res			22		pt_visionblade_pt01
	res			23		mh_visionblade_weapon01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		alpha			(0,0) (86,0) (188,.6) (811,.6) (884,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (86,0) (188,.3) (811,.3) (884,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (86,0) (188,.3) (811,.3) (884,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (86,0) (188,.3) (811,.3) (884,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (86,0) (188,.3) (811,.3) (884,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (86,0) (188,.3) (811,.3) (884,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (86,0) (188,.3) (811,.3) (884,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (86,0) (188,.3) (811,.3) (884,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (86,0) (188,.3) (811,.3) (884,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (86,0) (188,.3) (811,.3) (884,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (86,0) (188,.3) (811,.3) (884,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (246,0) (289,.9) (434,.9) (478,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (594,0) (637,1) (768,1) (811,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (86,0) (188,.5) (811,.5) (884,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (86,0) (188,.5) (811,.5) (884,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (260,0) (304,.9) (463,.9) (507,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (260,0) (304,.6) (463,.6) (507,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (260,1,1,1) (507,2,2,2) (579,1,1,1) (797,3,3,3) (999,2,2,2) 
		alpha			(0,0) (260,0) (304,.3) (463,.3) (507,0) (579,0) (623,.3) (753,.05) (797,0) (999,0) 
		rotation		(0,0) (260,0) (507,-720) (579,-720) (797,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (579,0) (623,.7) (723,.7) (797,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (594,0) (637,.6) (753,.6) (797,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (260,.5,.5,.5) (507,1,1,1) (579,.5,.5,.5) (797,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (260,0) (304,.5) (463,.3) (507,0) (579,0) (623,.5) (753,.05) (797,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		670 900
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponL" 
		alpha			(0,0) (86,0) (188,.6) (811,.6) (884,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Visionblade02 ######### #
<effect>
	 id		1180
	 name		Visionblade02
	<list>
	res			1		mh_visionblade_weapon01
	res			2		sp_visionblade_weaponglow01
	res			3		sp_visionblade_weaponglow01
	res			4		sp_visionblade_weaponglow01
	res			5		sp_visionblade_weaponglow01
	res			6		sp_visionblade_weaponglow01
	res			7		sp_visionblade_weaponglow01
	res			8		sp_visionblade_weaponglow01
	res			9		sp_visionblade_weaponglow01
	res			10		sp_visionblade_weaponglow01
	res			11		sp_visionblade_weaponglow01
	res			12		mh_visionblade_line03
	res			13		mh_visionblade_blackline
	res			14		sp_visionblade_bodyglow01
	res			15		sp_visionblade_bodyglow01
	res			16		mh_visionblade_line04
	res			17		mh_visionblade_line05
	res			18		mh_visionblade_wing05
	res			19		mh_visionblade_wing06
	res			20		mh_visionblade_wing07
	res			21		mh_visionblade_wing08
	res			22		dc_visionblade_dec01
	res			23		dc_bouncedefender_01
	res			24		pt_visionblade_pt01
	res			25		qa_chainburst_hit02
	res			26		dc_visionblade_dec02
	res			27		dc_muspell_att03_dec_black
	res			28		mh_visionblade_finish_line01
	res			29		mh_visionblade_weapon01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		alpha			(0,0) (76,0) (166,.6) (858,.6) (935,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (76,0) (166,.3) (858,.3) (935,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (76,0) (166,.3) (858,.3) (935,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (76,0) (166,.3) (858,.3) (935,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (76,0) (166,.3) (858,.3) (935,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (76,0) (166,.3) (858,.3) (935,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (76,0) (166,.3) (858,.3) (935,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (76,0) (166,.3) (858,.3) (935,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (76,0) (166,.3) (858,.3) (935,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (76,0) (166,.3) (858,.3) (935,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (76,0) (166,.3) (858,.3) (935,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (756,0) (794,1) (833,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (756,0) (794,.7) (833,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (76,0) (166,.5) (858,.5) (935,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.12 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (76,0) (166,.5) (858,.5) (935,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (269,.9) (384,.9) (423,0) (999,0) 
		randomstart		false
		active			true
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		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (525,0) (564,1) (666,1) (705,0) (999,0) 
		randomstart		false
		active			true
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		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (269,.6) (384,.6) (423,0) (999,0) 
		randomstart		false
		active			true
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (525,0) (564,.9) (666,.9) (705,0) (999,0) 
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (269,.5) (384,.5) (423,0) (999,0) 
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (525,0) (564,.7) (666,.7) (705,0) (999,0) 
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
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		active			true
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		active			true
		startposition	0 0 0
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		animtime		0
		scale			(0,.5,.5,.5) (230,.5,.5,.5) (423,1,1,1) (525,.5,.5,.5) (705,1.5,1.5,1.5) (782,.5,.5,.5) (950,2,2,2) (999,1.5,1.5,1.5) 
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		unitid			24
		active			true
		startposition	0 0 0
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		animtime		0
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		active			true
		startposition	0 0 0
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		animtime		0
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		active			true
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		<control>
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		active			true
		startposition	0 0 0
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		animtime		0
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		<control>
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		active			true
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		<control>
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		active			true
		startposition	0 0 0
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		animtime		1
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		active			true
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		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponL" 
		alpha			(0,0) (76,0) (166,.6) (858,.6) (935,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Blowofstorm01 ######### #
<effect>
	 id		1181
	 name		Blowofstorm01
	<list>
	res			1		mh_blowofstrom_line01
	res			2		mh_blowofstrom_line02
	res			3		mh_blowofstrom_line03
	res			4		mh_blowofstrom_line04
	res			5		sp_blowofstrom_weaponglow01
	res			6		sp_blowofstrom_weaponglow01
	res			7		sp_blowofstrom_weaponglow01
	res			8		sp_blowofstrom_weaponglow01
	res			9		sp_blowofstrom_weaponglow01
	res			10		sp_blowofstrom_weaponglow01
	res			11		sp_blowofstrom_weaponglow01
	res			12		sp_blowofstrom_weaponglow01
	res			13		sp_blowofstrom_weaponglow01
	res			14		sp_blowofstrom_weaponglow01
	res			15		sp_blowofstrom_weaponglow01
	res			16		sp_blowofstrom_weaponglow01
	res			17		sp_blowofstrom_weaponglow01
	res			18		sp_blowofstrom_bodyglow
	res			19		dc_blowofstrom_dec01
	res			20		dc_muspell_att03_dec_black
	res			21		mh_blowofstrom_stone01
	res			22		mh_blowofstrom_stone02
	res			23		dc_blowofstrom_dec01
	res			24		dc_blowofstrom_dec02
	res			25		dc_blowofstrom_dec03
	res			26		dc_fisthrom_att_01
	res			27		dc_muspell_att03_dec_black
	res			28		mh_blowofstrom_fire01
	res			29		pt_blowofstorm_bom_tg01
	res			30		pt_blowofstrom_bom02
	res			31		dc_dividesphere_04
	res			32		mh_blowofstrom_cylinder01
	res			33		qa_carnage_03
	res			34		qa_doublesmash_finish
	res			35		pt_flashblow_con_pt01
	res			36		pt_flashblow_con_pt01
	res			37		pt_flashblow_con_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (148,0) (185,1) (222,1) (259,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (345,0) (382,1) (432,1) (469,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (493,0) (530,1) (567,1) (604,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (827,0) (864,1) (876,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (50,0) (123,.5) (750,.5) (802,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy21" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (50,0) (123,.5) (750,.5) (802,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy20" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (50,0) (123,.5) (750,.5) (802,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy19" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (50,0) (123,.5) (750,.5) (802,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy18" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (50,0) (123,.5) (750,.5) (802,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy17" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (50,0) (123,.5) (750,.5) (802,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy16" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (50,0) (123,.5) (750,.5) (802,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy15" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (50,0) (123,.5) (750,.5) (802,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy14" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (50,0) (123,.5) (750,.5) (802,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy13" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (50,0) (123,.5) (750,.5) (802,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy12" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (50,0) (123,.5) (750,.5) (802,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy11" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (50,0) (123,.5) (750,.5) (802,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (50,0) (123,.5) (750,.5) (802,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

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		active			true
		startposition	0 0 0
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		animtime		0
		bonename		"body_u" 
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		alpha			(0,0) (50,0) (123,.3) (830,.3) (890,0) (999,0) 
		randomstart		false
		active			true
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		active			true
		startposition	0 0 0
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		animtime		0
		scale			(0,1,1,1) (148,1,1,1) (200,1.3,1.3,1.3) (259,1,1,1) (345,1,1,1) (405,1.3,1.3,1.3) (469,1,1,1) (493,1,1,1) (545,1.3,1.3,1.3) (604,1,1,1) (827,1,1,1) (864,1.6,1.6,1.6) (950,1,1,1) (999,1,1,1) 
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		randomstart		false
		active			true
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		active			true
		startposition	0 0 0
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		scale			(0,.3,.3,.3) (148,.3,.3,.3) (200,.5,.5,.5) (259,.3,.3,.3) (345,.3,.3,.3) (405,.5,.5,.5) (469,.3,.3,.3) (493,.3,.3,.3) (545,.5,.5,.5) (604,.3,.3,.3) (827,.3,.3,.3) (864,.5,.5,.5) (950,.3,.3,.3) (999,.3,.3,.3) 
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		randomstart		false
		active			true
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		active			true
		startposition	0 0 -3
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		active			true
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		lifetime		545 610
		animtime		0
		scale			(0,.2,.2,.2) (999,.1,.1,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Blowofstorm02 ######### #
<effect>
	 id		1182
	 name		Blowofstorm02
	<list>
	res			1		mh_blowofstrom_line04
	res			2		sp_blowofstrom_weaponglow01
	res			3		sp_blowofstrom_weaponglow01
	res			4		sp_blowofstrom_weaponglow01
	res			5		sp_blowofstrom_weaponglow01
	res			6		sp_blowofstrom_weaponglow01
	res			7		sp_blowofstrom_weaponglow01
	res			8		sp_blowofstrom_weaponglow01
	res			9		sp_blowofstrom_weaponglow01
	res			10		sp_blowofstrom_weaponglow01
	res			11		sp_blowofstrom_weaponglow01
	res			12		sp_blowofstrom_weaponglow01
	res			13		sp_blowofstrom_weaponglow01
	res			14		sp_blowofstrom_weaponglow01
	res			15		sp_blowofstrom_bodyglow
	res			16		dc_blowofstrom_dec01
	res			17		dc_muspell_att03_dec_black
	res			18		mh_blowofstrom_stone01
	res			19		mh_blowofstrom_stone02
	res			20		dc_blowofstrom_dec01
	res			21		dc_blowofstrom_dec02
	res			22		dc_blowofstrom_dec03
	res			23		dc_fisthrom_att_01
	res			24		dc_muspell_att03_dec_black
	res			25		mh_blowofstrom_fire01
	res			26		pt_blowofstorm_bom_tg01
	res			27		pt_blowofstrom_bom02
	res			28		pt_flashblow_con_pt01
	res			29		pt_flashblow_con_pt01
	res			30		pt_flashblow_con_pt01
	res			31		mh_blowofstrom02_line01
	res			32		mh_blowofstrom02_line02
	res			33		mh_blowofstrom02_line03
	res			34		mh_blowofstrom02_line04
	res			35		mh_blowofstrom02_line05
	res			36		mh_blowofstrom02_cylinder01
	res			37		dc_blowofstrom_dec04
	res			38		mh_blowofstrom02_wing01
	res			39		mh_blowofstrom02_wing01
	res			40		pt_flashblow_con_pt01
	res			41		qa_berserk_01
	res			42		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (827,0) (864,1) (876,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (107,.5) (806,.5) (881,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy21" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (107,.5) (806,.5) (881,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy20" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (107,.5) (806,.5) (881,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy19" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (107,.5) (806,.5) (881,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy18" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (107,.5) (806,.5) (881,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy17" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (107,.5) (806,.5) (881,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy16" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (107,.5) (806,.5) (881,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy15" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (107,.5) (806,.5) (881,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy14" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (107,.5) (806,.5) (881,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy13" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (107,.5) (806,.5) (881,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy12" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (107,.5) (806,.5) (881,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy11" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (107,.5) (806,.5) (881,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (107,.5) (806,.5) (881,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (107,.3) (990,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (161,1.2,1.2,1.2) (200,1.4,1.4,1.4) (268,1.2,1.2,1.2) (290,1.2,1.2,1.2) (335,1.4,1.4,1.4) (387,1.2,1.2,1.2) (451,1.2,1.2,1.2) (500,1.5,1.5,1.5) (559,1.2,1.2,1.2) (560,1.2,1.2,1.2) (620,1.6,1.6,1.6) (666,1.2,1.2,1.2) (849,1.2,1.2,1.2) (881,1.8,1.8,1.8) (950,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (161,.3) (200,.8) (268,.3) (290,.3) (335,.8) (387,.3) (451,.3) (500,.8) (559,.3) (560,.3) (620,.8) (666,.3) (849,.3) (881,1) (950,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (148,.3,.3,.3) (200,.5,.5,.5) (259,.3,.3,.3) (345,.3,.3,.3) (405,.5,.5,.5) (469,.3,.3,.3) (493,.3,.3,.3) (545,.5,.5,.5) (604,.3,.3,.3) (827,.3,.3,.3) (864,.5,.5,.5) (950,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (148,.2) (200,.4) (259,.2) (345,.2) (405,.4) (469,.2) (493,.2) (545,.4) (604,.2) (827,.2) (864,.5) (950,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -3
		lifetime		881 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -3
		lifetime		881 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -3
		lifetime		881 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (50,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.2 0 -3
		lifetime		881 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.2 0 -3
		lifetime		881 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -3
		lifetime		881 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -3
		lifetime		881 1000
		animtime		0
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (10,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 -3
		lifetime		881 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (50,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.3 -3
		lifetime		881 950
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,26) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.3 -3
		lifetime		881 960
		animtime		0
		scale			(0,2,2,2) (999,1,1,21) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.4 -1.5
		lifetime		193 270
		animtime		0
		scale			(0,.2,.2,.2) (999,.1,.1,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.4 -1.5
		lifetime		322 390
		animtime		0
		scale			(0,.2,.2,.2) (999,.1,.1,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.4 -1.5
		lifetime		483 560
		animtime		0
		scale			(0,.2,.2,.2) (999,.1,.1,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (161,0) (193,1) (236,1) (268,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (290,0) (322,1) (354,1) (387,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (451,0) (483,1) (526,1) (559,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (559,0) (602,1) (634,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (849,0) (881,1) (892,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (881,0) (935,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 -3
		lifetime		881 970
		animtime		1
		scale			(0,.7,.7,.7) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (645,0) (677,1) (741,1) (774,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (645,0) (677,1) (741,1) (774,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 1.4 -1.5
		lifetime		602 670
		animtime		0
		scale			(0,.2,.2,.2) (999,.1,.1,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		193 849
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		881 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Blowofstorm03 ######### #
<effect>
	 id		1183
	 name		Blowofstorm03
	<list>
	res			1		sp_blowofstrom_bodyglow
	res			2		dc_blowofstrom_dec01
	res			3		dc_muspell_att03_dec_black
	res			4		mh_blowofstrom_stone01
	res			5		mh_blowofstrom_stone02
	res			6		dc_blowofstrom_dec01
	res			7		dc_blowofstrom_dec02
	res			8		dc_blowofstrom_dec03
	res			9		dc_fisthrom_att_01
	res			10		dc_muspell_att03_dec_black
	res			11		mh_blowofstrom_fire01
	res			12		pt_blowofstorm_bom_tg01
	res			13		pt_blowofstrom_bom02
	res			14		dc_blowofstrom_dec04
	res			15		mh_blowofstrom03_line01
	res			16		mh_blowofstrom03_line02
	res			17		mh_blowofstrom03_line03
	res			18		mh_blowofstrom03_line04
	res			19		mh_blowofstrom03_line05
	res			20		mh_blowofstrom03_line06
	res			21		sp_blowofstrom03_weaponglow02
	res			22		sp_blowofstrom03_weaponglow02
	res			23		sp_blowofstrom03_weaponglow02
	res			24		sp_blowofstrom03_weaponglow02
	res			25		sp_blowofstrom03_weaponglow02
	res			26		sp_blowofstrom03_weaponglow02
	res			27		sp_blowofstrom03_weaponglow02
	res			28		sp_blowofstrom03_weaponglow02
	res			29		sp_blowofstrom03_weaponglow02
	res			30		sp_blowofstrom03_weaponglow02
	res			31		sp_blowofstrom03_weaponglow02
	res			32		sp_blowofstrom03_weaponglow02
	res			33		sp_blowofstrom03_weaponglow02
	res			34		mh_blowofstrom03_wing01
	res			35		mh_blowofstrom03_wing01
	res			36		pt_blowofstorm03_smoke01
	res			37		mh_blowofstrom03_cylinder01
	res			38		pt_flashblow_con_pt01
	res			39		pt_flashblow_con_pt01
	res			40		pt_flashblow_con_pt01
	res			41		pt_flashblow_con_pt01
	res			42		pt_flashblow_con_pt01
	res			43		pt_blowofstorm03_light_tg01
	res			44		pt_blowofstorm03_light_tg01
	res			45		pt_blowofstorm03_light_tg01
	res			46		pt_blowofstorm03_light_tg01
	res			47		pt_blowofstorm03_light_tg01
	res			48		qa_berserk_01
	res			49		qa_deadspack_02
	</list>
	<scene>
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		active			true
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		randomstart		false
		active			true
		bone_animation	"Dummy20" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
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		active			true
		startposition	0 0 0
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		randomstart		false
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		randomstart		false
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		bone_animation	"Dummy15" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
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		randomstart		false
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		bone_animation	"Dummy14" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
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		<control>
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		active			true
		startposition	0 0 0
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		bonename		"weaponR" 
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		randomstart		false
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		bone_animation	"Dummy13" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
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		randomstart		false
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		bone_animation	"Dummy12" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
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		active			true
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		randomstart		false
		active			true
		bone_animation	"Dummy11" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
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		active			true
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		randomstart		false
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		bone_animation	"Dummy10" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
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		randomstart		false
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		bone_animation	"Dummy09" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

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		active			true
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		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.skel" "effect\Skill\Blowofstrom\eff_blowofstrom01_weapon_dummy.anim" 0 0 0
		</control>

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		active			true
		startposition	0 1.4 -1.5
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		<control>
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		<control>
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		<control>
		unitid			49
		active			true
		startposition	0 0 0
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		active			true
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	</scene>

</effect>
# ######## Gustspear ######### #
<effect>
	 id		1184
	 name		Gustspear
	<list>
	res			1		mh_gustspear_weaponglow
	res			2		mh_gustspear_line01
	res			3		mh_gustspear_line02
	res			4		mh_gustspear_line03
	res			5		mh_gustspear_line04
	res			6		mh_gustspear_line05
	res			7		dc_gustspear_dec01
	res			8		pt_gustspear_tg01
	res			9		dc_muspell_att03_dec_black
	res			10		dc_fisthrom_att_01
	res			11		pt_gustspear_bom01
	res			12		dc_gustspear_dec02
	res			13		sp_gustspear_bodyglow
	res			14		sp_gustspear_bodyglow
	res			15		mh_gustspear_lightglow01
	res			16		dc_gustspear_dec03
	res			17		pt_gustspear_tg01
	res			18		pt_gustspear_tg01
	res			19		sp_gustspear_light01
	res			20		pt_gustspear_light01
	res			21		qa_burnknuckle_hit
	res			22		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		alpha			(0,0) (61,0) (185,.15) (802,.15) (925,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (222,0) (259,.5) (370,.5) (407,0) (999,0) 
		color			(0,1,1,1) (999,,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (370,0) (407,.5) (555,.5) (592,0) (999,0) 
		color			(0,1,1,1) (999,,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (555,0) (592,.5) (629,.5) (666,0) (999,0) 
		color			(0,1,1,1) (999,,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (629,0) (666,.5) (740,.5) (777,0) (999,0) 
		color			(0,1,1,1) (999,,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (703,0) (740,1) (802,1) (814,0) (999,0) 
		color			(0,1,1,1) (999,,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	-.5 0 -2
		lifetime		802 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.2 -2
		lifetime		802 870
		animtime		0
		scale			(0,2,2,2) (999,.9,.9,25) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2.5
		lifetime		802 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -2.5
		lifetime		802 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.5 -2
		lifetime		802 870
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -2.5
		lifetime		810 930
		animtime		0
		scale			(0,.5,.5,.5) (999,2.2,2.2,2.2) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (150,.4) (900,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (150,.4) (900,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (222,0) (259,1) (617,1) (679,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -2.5
		lifetime		802 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -.2 -2.7
		lifetime		802 870
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.6,.6,20) 
		alpha			(0,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.2 -3.2
		lifetime		802 870
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,15) 
		alpha			(0,.3) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,6,6,6) (999,.5,.5,.5) 
		alpha			(0,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		0 120
		animtime		0
		scale			(0,.5,.5,5) (999,.1,.1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		210 703
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		802 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Jugementstep ######### #
<effect>
	 id		1185
	 name		Jugementstep
	<list>
	res			1		mh_visionblade_weapon01
	res			2		sp_visionblade_weaponglow01
	res			3		sp_visionblade_weaponglow01
	res			4		sp_visionblade_weaponglow01
	res			5		sp_visionblade_weaponglow01
	res			6		sp_visionblade_weaponglow01
	res			7		sp_visionblade_weaponglow01
	res			8		sp_visionblade_weaponglow01
	res			9		sp_visionblade_weaponglow01
	res			10		sp_visionblade_weaponglow01
	res			11		sp_visionblade_weaponglow01
	res			12		mh_jugementstep_line01
	res			13		mh_jugementstep_line02
	res			14		mh_jugementstep_line03
	res			15		mh_jugementstep_line04
	res			16		mh_jugementstep_line05
	res			17		mh_jugementstep_line06
	res			18		mh_jugementstep_line07
	res			19		mh_jugementstep_line08
	res			20		mh_jugementstep_line09
	res			21		sp_visionblade_bodyglow01
	res			22		mh_jugementstep_finishline01
	res			23		sp_jugementstep_glow01
	res			24		dc_jugementstep_dec01
	res			25		dc_jugementstep_dec01
	res			26		dc_muspell_att03_dec_black
	res			27		qa_carnage_02
	res			28		qa_carnage_03
	res			29		qa_chainburst_hit02
	res			30		pt_jugementstep_pt02
	res			31		pt_jugementstep_pt03
	res			32		sp_jugementstep_glow02
	res			33		dc_jugementstep_dec02
	res			34		dc_muspell_att03_dec_black
	res			35		mh_jugementstep_finishlight01
	res			36		mh_visionblade_weapon01
	res			37		pt_jugementstep_hit01
	res			38		mh_jugementstep_shild01
	res			39		mh_jugementstep_ringlight01
	res			40		mh_jugementstep_ringlight01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		alpha			(0,0) (66,0) (144,.6) (877,.6) (944,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (66,0) (144,.3) (877,.3) (944,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (66,0) (144,.3) (877,.3) (944,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (66,0) (144,.3) (877,.3) (944,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (66,0) (144,.3) (877,.3) (944,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (66,0) (144,.3) (877,.3) (944,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (66,0) (144,.3) (877,.3) (944,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (66,0) (144,.3) (877,.3) (944,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (66,0) (144,.3) (877,.3) (944,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (66,0) (144,.3) (877,.3) (944,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (66,0) (144,.3) (877,.3) (944,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.skel" "effect\Skill\Visionblade\eff_visionblade_weapon01_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (188,0) (222,1) (244,1) (255,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (366,1) (388,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (366,0) (400,1) (422,1) (433,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (411,0) (444,1) (466,1) (477,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (455,0) (488,1) (511,1) (522,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (533,1) (555,1) (566,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (544,0) (577,1) (600,1) (611,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (588,0) (622,1) (644,1) (655,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (633,0) (666,1) (688,1) (699,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (833,2,2,2) (880,4,4,4) (999,6,6,6) 
		alpha			(0,0) (66,0) (144,.3) (833,.3) (860,1) (944,0) (999,0) 
		color			(0,1,1,1) (833,1,1,1) (944,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (766,0) (800,1) (844,1) (866,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 0
		lifetime		20 110
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -1.5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (344,0) (355,.2) (377,.4) (388,.2) (400,.4) (433,.2) (455,.4) (477,.2) (499,.4) (522,.2) (544,.4) (566,.2) (588,.4) (611,.2) (633,.4) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 -2.9
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (344,0) (355,.2) (377,.4) (388,.2) (400,.4) (433,.2) (455,.4) (477,.2) (499,.4) (522,.2) (544,.4) (566,.2) (588,.4) (611,.2) (633,.4) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -1.5
		lifetime		300 760
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		221 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		811 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		366 730
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.5 -.5
		lifetime		369 700
		animtime		0
		scale			(0,1.5,1.5,3) (999,.7,.7,-20) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1.5 0
		lifetime		20 70
		animtime		0
		scale			(0,.7,.7,3) (999,.3,.3,40) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1.5 0
		lifetime		20 110
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (300,.4) (600,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		833 922
		animtime		0
		scale			(0,.5,.5,.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,.6) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (833,.5,.5,.5) (880,.7,.7,.7) (999,.8,.8,.8) 
		alpha			(0,0) (66,0) (144,.2) (833,.2) (860,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (766,0) (800,1) (822,1) (855,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponL" 
		alpha			(0,0) (66,0) (144,.6) (877,.6) (944,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1.2 -.7
		lifetime		333 699
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,5) 
		alpha			(0,0) (50,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (744,0) (788,1) (833,1) (844,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 .3 -.5
		lifetime		811 888
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .3 -.5
		lifetime		833 922
		animtime		1
		alpha			(0,0) (100,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## flashblow_finish01 ######### #
<effect>
	 id		1186
	 name		flashblow_finish01
	<list>
	res			1		pt_flashblow_tg01
	res			2		sp_flashblow_tg_ring01
	res			3		sp_flashblow_tg_ring02
	res			4		pt_flashblow_con_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (999,.3,.3,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.2,.2,.2) (999,.2,.2,.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## visionblade_finish ######### #
<effect>
	 id		1187
	 name		visionblade_finish
	<list>
	res			1		pt_spoutanger_finish_03
	res			2		pt_visionblade_tg01
	res			3		pt_visionblade_tg02
	res			4		sp_imago_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,5) (999,.15,.15,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.5,.5,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		657 800
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,1) (999,.5,.5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gustspear_finish ######### #
<effect>
	 id		1188
	 name		gustspear_finish
	<list>
	res			1		pt_gustspear_con_bom01
	res			2		sp_spoutanger_ring_01
	res			3		pt_gustspear_con_bom02
	res			4		pt_gustspear_con_light01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.1,.1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,.6,.6,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## jugmentstep_finish ######### #
<effect>
	 id		1189
	 name		jugmentstep_finish
	<list>
	res			1		pt_jugementstep_con_pt01
	res			2		sp_jugementstep_con_light01
	res			3		pt_jugementstep_con_bom
	res			4		sp_jugementstep_con_light01
	res			5		pt_jugementstep_bom_pt01
	res			6		sp_imago_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,2) (999,.7,.7,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,5) (999,.5,.5,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 550
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.2,.2,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Destroystorm ######### #
<effect>
	 id		1190
	 name		Destroystorm
	<list>
	res			1		mh_destroystorm_wing01
	res			2		mh_destroystorm_wing01
	res			3		mh_destroystorm_wing01
	res			4		mh_destroystorm_wing02
	res			5		mh_destroystorm_finishwing01
	res			6		mh_destroystorm_finishwing02
	res			7		mh_destroystorm_finishwing02
	res			8		mh_destroystorm_finishwing03
	res			9		mh_destroystorm_finishwing03
	res			10		mh_destroystorm_finishwing03
	res			11		mh_destroystorm_finishwing03
	res			12		pt_destroystorm_smoke01
	res			13		pt_destroystorm_smoke02
	res			14		dc_destroystorm_dec01
	res			15		sp_destroystorm_glow01
	res			16		mh_destroystorm_smokeline01
	res			17		mh_destroystorm_smokeline02
	res			18		mh_destroystorm_smokeline03
	res			19		mh_destroystorm_line01
	res			20		mh_destroystorm_line02
	res			21		pt_destroystorm_boom_01
	res			22		sp_destroystorm_tg01
	res			23		sp_destroystorm_glow01
	res			24		pt_destroystorm_boom02
	res			25		sp_destroystorm_weaponglow01
	res			26		sp_destroystorm_weaponglow01
	res			27		sp_destroystorm_weaponglow01
	res			28		dc_destroystorm_dec02
	res			29		pt_destroystorm_stone01
	res			30		dc_muspell_att03_dec_black
	res			31		mh_destroystorm_cylinder01
	res			32		qa_burnknuckle_hit
	res			33		qa_carnage_03
	res			34		pt_destroystorm_smoke03
	res			35		sp_destroystorm_light01
	res			36		qa_madbarrage_02
	res			37		dc_fisthrom_att_01
	res			38		dc_limitpatience_dec01
	res			39		dc_limitpatience_dec01
	res			40		dc_limitpatience_dec01
	res			41		mh_destroystorm_beam01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		117 297
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		207 387
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		297 477
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (360,0) (450,.7) (630,1) (675,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (585,0) (630,1) (855,1) (882,0) (999,0) 
		color			(0,1,1,1) (765,1,1,1) (882,1,.1,.2) (999,1,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		810 927
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		855 972
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		765 855
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		802 892
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		829 929
		animtime		1
		alpha			(0,.8) (900,.8) (999,0) 
		color			(0,1,1,1) (999,1,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		856 956
		animtime		1
		alpha			(0,.7) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 -1
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -1
		lifetime		850 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (400,.7) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		120 510
		animtime		0
		scale			(0,6,6,6) (999,4,4,4) 
		alpha			(0,0) (400,.7) (600,.7) (999,0) 
		rotation		(0,0) (999,1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.2 0
		lifetime		315 450
		animtime		0
		scale			(0,10,10,10) (999,2,2,2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (810,0) (837,.8) (855,.8) (864,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (837,0) (864,.8) (882,.8) (891,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (864,0) (891,.8) (909,.8) (918,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (117,0) (144,1) (207,1) (225,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (207,0) (225,.5) (333,.5) (360,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 -2.5
		lifetime		785 830
		animtime		1
		scale			(0,0.3,0.3,2.5) (999,0.15,0.15,19) 
		alpha			(0,0) (100,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 -2.5
		lifetime		785 840
		animtime		1
		scale			(0,.5,.5,.5) (999,6,6,6) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (450,0) ( 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 -2.5
		lifetime		785 840
		animtime		1
		scale			(0,1,1,1) (999,3,3,25) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (765,1.2,1.2,1.2) (810,15,15,15) (999,16,16,16) 
		alpha			(0,0) (450,0) (650,.7) (765,.7) (810,.5) (845,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Destroystorm\eff_destroystorm_weapon_dummy01.skel" "effect\Skill\Destroystorm\eff_destroystorm_weapon_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (765,1.2,1.2,1.2) (810,15,15,15) (999,16,16,16) 
		alpha			(0,0) (450,0) (650,.7) (765,.7) (810,.5) (845,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Destroystorm\eff_destroystorm_weapon_dummy01.skel" "effect\Skill\Destroystorm\eff_destroystorm_weapon_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (450,7,7,7) (765,2,2,2) (810,8,8,8) (999,12,12,12) 
		alpha			(0,0) (315,0) (450,.7) (765,.7) (810,1) (910,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (450,6,6,6) (765,2,2,2) (810,5,5,5) (999,8,8,8) 
		alpha			(0,0) (200,0) (450,.7) (765,.7) (815,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		180 630
		animtime		0
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (120,0) (450,.4) (765,.4) (810,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (117,0) (180,1) (270,1) (360,0) (450,0) (540,.8) (675,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		400 775
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		810 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		117 750
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1 -1
		lifetime		600 675
		animtime		0
		scale			(0,20,20,20) (999,0,0,0) 
		alpha			(0,0) (600,.8) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		135 360
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		765 840
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		460 600
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		510 630
		animtime		0
		scale			(0,9,9,9) (999,1,1,1) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		560 660
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (810,0) (828,1) (855,1) (873,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Destroystorm_finish ######### #
<effect>
	 id		1191
	 name		Destroystorm_finish
	<list>
	res			1		sp_spoutanger_ring_01
	res			2		pt_flashblow_con_pt01
	res			3		mh_destroystorm_finishline01
	res			4		sp_destroystorm_finishglow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,6,6,6) 
		alpha			(0,0) (50,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		bonename		"body_u" 
		scale			(0,.3,.3,.5) (999,.1,.1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (50,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## savnock_att01_remote ######### #
<effect>
	 id		1192
	 name		savnock_att01_remote
	<list>
	res			1		sp_savnock_att01_handglow01
	res			2		pt_savnock_lighting02
	res			3		pt_savnock_lighting02
	res			4		dc_savnock_lightglow01
	res			5		pt_savnock_remote_pt01
	res			6		sp_savnock_black
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		rotation		(0,0) (999,1200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1,1,1) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1.5,1.51,1.5) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## savnock_att01_finish ######### #
<effect>
	 id		1193
	 name		savnock_att01_finish
	<list>
	res			1		pt_savnock_finishlight01
	res			2		pt_savnock_lighting02
	res			3		sp_savnock_black
	res			4		mh_savnock_att01_finish01
	res			5		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.9) (999,.9) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		color			(0,.3,.5,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## savnock_att02_remote ######### #
<effect>
	 id		1194
	 name		savnock_att02_remote
	<list>
	res			1		mh_savnock_att02_light03
	res			2		dc_muspell_att03_dec_black
	res			3		mh_heavyblow_action_electric
	res			4		mh_heavyblow_action_electric
	res			5		pt_savnock_att02_finish02
	res			6		dc_savnock_lightglow01
	res			7		pt_savnock_att02_bom01
	res			8		dc_savnock_att02_dec02
	res			9		dc_savnock_att02_dec02
	res			10		dc_savnock_att02_dec02
	res			11		qa_genocide_action_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		3
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,90) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 900
		animtime		3
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		alpha			(0,0) (50,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		100 700
		animtime		1
		scale			(0,1,1,2) (999,1,1,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 350
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## meredeo_att01_remote ######### #
<effect>
	 id		1195
	 name		meredeo_att01_remote
	<list>
	res			1		sp_meredeo_att01_handglow01
	res			2		pt_meredeo_lighting02
	res			3		pt_meredeo_lighting02
	res			4		dc_meredeo_lightglow01
	res			5		pt_meredeo_remote_pt01
	res			6		sp_savnock_black
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		rotation		(0,0) (999,1200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		color			(0,1,.7,.5) (999,1,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.7,.5) (999,1,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1.5,1.51,1.5) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## meredeo_att01_finish ######### #
<effect>
	 id		1196
	 name		meredeo_att01_finish
	<list>
	res			1		pt_meredeo_finishlight01
	res			2		pt_meredeo_lighting02
	res			3		sp_savnock_black
	res			4		mh_meredeo_att01_finish01
	res			5		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.9) (999,.9) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		color			(0,1,.5,.3) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## meredeo_att02_remote ######### #
<effect>
	 id		1197
	 name		meredeo_att02_remote
	<list>
	res			1		mh_meredeo_att02_light03
	res			2		dc_muspell_att03_dec_black
	res			3		mh_meredeo_action_electric
	res			4		mh_meredeo_action_electric
	res			5		pt_meredeo_att02_finish02
	res			6		dc_meredeo_lightglow01
	res			7		pt_meredeo_att02_bom01
	res			8		dc_meredeo_att02_dec02
	res			9		dc_meredeo_att02_dec02
	res			10		dc_meredeo_att02_dec02
	res			11		qa_genocide_action_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,1,.6,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		3
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,90) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 900
		animtime		3
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		alpha			(0,0) (50,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		100 700
		animtime		1
		scale			(0,1,1,2) (999,1,1,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 350
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## beares_finish ######### #
<effect>
	 id		1198
	 name		beares_finish
	<list>
	res			1		sp_beares_finish01
	res			2		sp_beares_finish02
	res			3		pt_beares_finish_bom01
	res			4		pt_beares_finish_tg01
	res			5		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,1,1,1) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.1,.1,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ironfresh ######### #
<effect>
	 id		1199
	 name		ironfresh
	<list>
	res			1		dc_ironflesh_dec01
	res			2		dc_ironflesh_dec01
	res			3		dc_ironflesh_dec02
	res			4		dc_ironflesh_dec03
	res			5		mh_ironflesh_light01
	res			6		mh_ironflesh_light01
	res			7		mh_ironflesh_light01
	res			8		pt_ironfresh_stone01
	res			9		pt_ironfresh_bom01
	res			10		dc_muspell_att03_dec_black
	res			11		dc_ironflesh_whitering01
	res			12		qa_babarian_att02
	res			13		sp_ironfresh_bodyglow01
	res			14		dc_ironflesh_basicglow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		633 833
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		680 880
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.8 0 -.2
		lifetime		633 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,-20) (999,-20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.8 0 -.2
		lifetime		633 1000
		animtime		0
		alpha			(0,0) (300,0) (600,1) (800,1) (999,0) 
		rotation		(0,-20) (999,-20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		633 900
		animtime		1
		scale			(0,1,1,1) (999,.9,1.4,.9) 
		alpha			(0,0) ) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		633 860
		animtime		1
		scale			(0,1,.8,1) (999,1,.9,1) 
		alpha			(0,0) ) (400,1) (600,1) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		633 830
		animtime		1
		scale			(0,1,1,1) (999,1.1,.5,1.1) 
		alpha			(0,0) ) (400,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.8 0 -.2
		lifetime		633 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.8 0 -.2
		lifetime		633 750
		animtime		1
		scale			(0,.2,.2,1) (999,.4,.4,3) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.2) (633,.2) (655,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		633 780
		animtime		0
		scale			(0,.2,.2,.2) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		633 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (633,3,3,3) (700,6,6,15) (999,9,9,18) 
		alpha			(0,0) (300,.3) (633,.3) (700,.7) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (633,3,3,3) (700,6,6,6) (999,8,8,8) 
		alpha			(0,0) (300,.3) (633,.3) (700,.7) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tempestwing ######### #
<effect>
	 id		1200
	 name		tempestwing
	<list>
	res			1		mh_tempestwing_line01
	res			2		mh_tempestwing_line02
	res			3		mh_tempestwing_line03
	res			4		mh_tempestwing_line04
	res			5		mh_tempestwing_line05
	res			6		mh_tempestwing_wing01
	res			7		mh_tempestwing_wing01
	res			8		mh_tempestwing_wing01
	res			9		mh_tempestwing_wing01
	res			10		mh_tempestwing_wing01
	res			11		mh_tempestwing_wing01
	res			12		dc_muspell_att03_dec_black
	res			13		dc_tempestwing_dec01
	res			14		pt_tempestwing_bom01
	res			15		pt_tempestwing_tg01
	res			16		pt_tempestwing_tg02
	res			17		qa_chainburst_hit
	res			18		qa_babarian_att02
	res			19		qa_genocide_action_01
	res			20		pt_tempestwing_tg01
	res			21		sp_tempestwing_ring01
	res			22		sp_tempestwing_ring01
	res			23		sp_tempestwing_light01
	res			24		sp_spoutanger_ring_01
	res			25		pt_tempestwing_tg03
	res			26		pt_beares_finish_tg01
	res			27		dc_tempestwing_dec02
	res			28		dc_tempestwing_dec02
	res			29		dc_tempestwing_dec02
	res			30		dc_tempestwing_dec02
	res			31		pt_tempestwing_smoke01
	res			32		sp_muspell_att04_con_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (231,0) (263,1) (294,1) (357,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (326,0) (357,1) (400,1) (452,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (421,0) (452,1) (505,1) (547,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (515,0) (547,1) (621,1) (673,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (642,0) (684,1) (778,1) (831,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		315 475
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		389 549
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		473 633
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		547 707
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		621 791
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		694 854
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		350 950
		animtime		0
		alpha			(0,0) (200,.8) (800,.8) (999,0) 
		rotation		(0,0) (999,-2160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.2 0
		lifetime		368 789
		animtime		1
		scale			(0,1,1,2) (999,.7,.7,8) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.8 -1.4
		lifetime		768 810
		animtime		0
		scale			(0,1,1,1) (999,3,3,26) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.8 -.5
		lifetime		768 830
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		273 336
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		340 758
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		768 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2.3 -1
		lifetime		273 330
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.5 1.7 .5
		lifetime		50 200
		animtime		0
		scale			(0,5,5,5) (999,.2,.2,.2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-.5 1.7 .5
		lifetime		50 250
		animtime		0
		scale			(0,7,7,7) (999,.2,.2,.2) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.5,.5) (999,1,.3,.2) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.5 1.7 .5
		lifetime		50 250
		animtime		0
		scale			(0,15,15,15) (999,1,1,1) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.5 2 .5
		lifetime		100 170
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.8 -1.7
		lifetime		768 830
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 2.3 -1
		lifetime		273 350
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		315 473
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		473 631
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		631 789
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (500,.9) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		750 880
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		315 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1.8 -1.7
		lifetime		768 900
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## blast ######### #
<effect>
	 id		1201
	 name		blast
	<list>
	res			1		mh_blast_razer01
	res			2		mh_blast_razer02
	res			3		mh_blast_razerwing01
	res			4		mh_blast_razerwing02
	res			5		pt_blast_light_tg01
	res			6		sp_blast_glow01
	res			7		sp_blast_glow01
	res			8		sp_blast_glow01
	res			9		sp_blast_glow01
	res			10		sp_blast_glow01
	res			11		sp_blast_glow01
	res			12		sp_blast_glow01
	res			13		sp_blast_glow01
	res			14		pt_blast_blacksmoke01
	res			15		pt_blast_somke02
	res			16		sp_blast_glow02
	res			17		mh_blast_symbol01
	res			18		dc_muspell_att03_dec_black
	res			19		dc_blast_ring01
	res			20		pt_blast_razerlight01
	res			21		dc_ironflesh_whitering01
	res			22		qa_carnage_03
	res			23		qa_burnknuckle_hit
	res			24		sp_blast_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (566,0) (600,1) (866,1) (916,0) (999,0) 
		color			(0,1,.5,.4) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (633,.7) (916,.7) (999,0) 
		color			(0,1,.3,.1) (500,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (683,.7) (800,1) (866,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (683,0) (766,.7) (883,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 -1
		lifetime		600 900
		animtime		0
		scale			(0,3,3,3) (999,6,6,25) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (516,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light01" "effect\Skill\Blast\eff_blast_dummy_light01.skel" "effect\Skill\Blast\eff_blast_dummy_light01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (516,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light02" "effect\Skill\Blast\eff_blast_dummy_light01.skel" "effect\Skill\Blast\eff_blast_dummy_light01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (516,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light03" "effect\Skill\Blast\eff_blast_dummy_light01.skel" "effect\Skill\Blast\eff_blast_dummy_light01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (516,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light04" "effect\Skill\Blast\eff_blast_dummy_light01.skel" "effect\Skill\Blast\eff_blast_dummy_light01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (516,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light05" "effect\Skill\Blast\eff_blast_dummy_light01.skel" "effect\Skill\Blast\eff_blast_dummy_light01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (516,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light06" "effect\Skill\Blast\eff_blast_dummy_light01.skel" "effect\Skill\Blast\eff_blast_dummy_light01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (516,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light07" "effect\Skill\Blast\eff_blast_dummy_light01.skel" "effect\Skill\Blast\eff_blast_dummy_light01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (516,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light08" "effect\Skill\Blast\eff_blast_dummy_light01.skel" "effect\Skill\Blast\eff_blast_dummy_light01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,4) (999,2,2,5) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,3) (999,3,3,4) 
		alpha			(0,0) (500,.1) (999,0) 
		color			(0,1,1,1) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.7 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (416,1,1,1) (500,3,3,3) (583,4,4,4) (666,15,15,15) (999,18,18,18) 
		alpha			(0,0) (416,0) (500,1) (583,1) (666,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,.4) (583,0) (633,.8) (750,0) (999,0) 
		color			(0,1,1,1) (500,1,.3,.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (500,1,1,1) (583,1,1,1) (750,10,10,10) (999,11,11,11) 
		alpha			(0,.5) (500,0) (583,0) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 0
		lifetime		600 900
		animtime		0
		scale			(0,.5,.5,1) (999,.2,.2,30) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		583 750
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		583 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 550
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.6) (516,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light08" "effect\Skill\Blast\eff_blast_dummy_light01.skel" "effect\Skill\Blast\eff_blast_dummy_light01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## etherealshock ######### #
<effect>
	 id		1202
	 name		etherealshock
	<list>
	res			1		pt_etherealshock_bom01
	res			2		dc_muspell_att03_dec_black
	res			3		mh_etherealshock_light01
	res			4		dc_etherealshock_dec01
	res			5		dc_etherealshock_dec02
	res			6		pt_etherealshoke_smoke01
	res			7		mh_etherealshock_bom01
	res			8		mh_etherealshock_wing01
	res			9		sp_etherealshock_ring01
	res			10		dc_etherealshock_dec03
	res			11		sp_spoutanger_ring_01
	res			12		qa_burnknuckle_hit
	res			13		qa_carnage_03
	res			14		mh_etherealshock_weapon01
	res			15		sp_muspell_att04_con_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		428 550
		animtime		0
		scale			(0,.6,.6,7) (999,.4,.4,15) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (528,1,1,1) (999,1,1,1) 
		alpha			(0,0) (400,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (428,0) (500,1) (714,1) (814,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,7,7,7) (999,.5,.5,.5) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1)) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,1,1,1) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		100 900
		animtime		0
		scale			(0,3,3,2) (999,1,1,4) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (642,0) (685,1) (728,1) (757,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (428,0) (528,1) (685,1) (714,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.3 1.7 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (357,0,0,0) (642,5,5,5) (785,10,10,10) (999,12,12,12) 
		alpha			(0,0) (357,0) (642,.5) (714,1) (785,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (142,0,0,0) (642,2,2,2) (785,4,4,4) (999,5,5,5) 
		alpha			(0,0) (142,0) (400,.3) (642,.3) (714,.5) (785,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -.5
		lifetime		728 850
		animtime		0
		scale			(0,0,0,0) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 685
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		728 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		alpha			(0,0) (71,0) (171,.2) (500,.2) (714,.5) (728,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -.5
		lifetime		728 850
		animtime		0
		scale			(0,0,0,0) (999,16,16,16) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## etherealshock_remote ######### #
<effect>
	 id		1203
	 name		etherealshock_remote
	<list>
	res			1		mh_etherealshock_remoteline01
	res			2		pt_etherealshock_fire01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,3,3,3) (999,0,0,0) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## etherealshock_finish ######### #
<effect>
	 id		1204
	 name		etherealshock_finish
	<list>
	res			1		pt_etherealshock_finishbom01
	res			2		mh_etherealshock_finish01
	res			3		mh_etherealshock_finish01
	res			4		mh_etherealshock_remote02
	res			5		sp_spoutanger_ring_01
	res			6		qa_genocide_action_02
	res			7		pt_ethereal_finish_tg01
	res			8		pt_etherealshock_finishbom02
	res			9		sp_spoutanger_ring_01
	res			10		sp_spoutanger_ring_01
	res			11		sp_spoutanger_ring_01
	res			12		sp_spoutanger_ring_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,5) (999,.5,.5,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 0
		lifetime		50 200
		animtime		1
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 0
		lifetime		50 200
		animtime		1
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.8 0
		lifetime		0 150
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.1,.1,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		150 850
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,2) (999,.5,.5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancientforce ######### #
<effect>
	 id		1205
	 name		ancientforce
	<list>
	res			1		pt_ancientforce_bodysmoke01
	res			2		pt_ancientforce_handsmoke01
	res			3		sp_ancientforce_handglow01
	res			4		pt_blast_blacksmoke01
	res			5		dc_muspell_att03_dec_black
	res			6		mh_ancientforce_light01
	res			7		mh_ancientforce_light01
	res			8		mh_ancientforce_light01
	res			9		sp_ancientforce_lightring01
	res			10		sp_ancientforce_lightring01
	res			11		sp_ancientforce_lightring01
	res			12		mh_ancientforce_light02
	res			13		mh_ancientforce_light04
	res			14		mh_ancientforce_light04
	res			15		sp_ancientforce_ring01
	res			16		mh_ancientforce_light01
	res			17		sp_ancientforce_lightring01
	res			18		dc_ancientforce_dec01
	res			19		pt_ancientforce_pt01
	res			20		qa_burnknuckle_hit
	res			21		mh_ancientforce_light05
	res			22		dc_ancientforce_decring01
	res			23		dc_ancientforce_decring01
	res			24		dc_ancientforce_decring01
	res			25		pt_ancientforce_bom01
	res			26		pt_ancientforce_bom02
	res			27		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.2 1.5 0
		lifetime		100 900
		animtime		0
		scale			(0,3,3,3) (999,1,1,5) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,.3,.5,1) (500,.3,.5,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (200,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,5) 
		alpha			(0,0) (500,.15) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		642 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.skel" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		642 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.skel" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		642 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.skel" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		642 800
		animtime		1
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.skel" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		642 800
		animtime		1
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.skel" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		642 800
		animtime		1
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.skel" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		150 600
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		642 780
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.2) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 -1
		lifetime		642 850
		animtime		1
		scale			(0,3,3,1) (999,1.5,1.5,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		642 780
		animtime		1
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (642,2,2,2) (714,3,3,3) (857,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,.7) (642,.7) (714,1) (857,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		scale			(0,1,1,5) (999,.5,.5,15) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (285,0) (400,1) (500,1) (514,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		642 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		642 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		642 800
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		350 500
		animtime		0
		scale			(0,.6,.6,5) (999,.2,.2,20) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 0
		lifetime		642 750
		animtime		0
		scale			(0,.4,.4,.4) (999,.6,.6,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		642 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancientforce_remote ######### #
<effect>
	 id		1206
	 name		ancientforce_remote
	<list>
	res			1		dc_ancientforce_re_dec01
	res			2		dc_ancientforce_decring01
	res			3		dc_ancientforce_decring01
	res			4		dc_ancientforce_decring01
	res			5		dc_muspell_att03_dec_black
	res			6		pt_ancientforce_re_pt01
	res			7		pt_ancientforce_re_pt01
	res			8		pt_ancientforce_re_pt01
	res			9		mh_ancientforce_remote01
	res			10		mh_ancientforce_remote02
	res			11		mh_ancientforce_remote03
	res			12		mh_ancientforce_remote03
	res			13		mh_ancientforce_remote03
	res			14		pt_ancientforce_re_bom01
	res			15		pt_ancientforce_re_smoke01
	res			16		pt_ancientforce_re_smoke01
	res			17		pt_ancientforce_re_smoke02
	res			18		pt_ancientforce_re_smoke02
	res			19		pt_ancientforce_re_smoke03
	res			20		pt_ancientforce_re_smoke03
	res			21		pt_ancientforce_re_smoke03
	res			22		mh_ancientforce_remote03
	res			23		mh_ancientforce_remote03
	res			24		mh_ancientforce_remote03
	res			25		pt_ancientforce_re_smoke03
	res			26		pt_ancientforce_re_smoke03
	res			27		pt_ancientforce_re_smoke03
	res			28		qa_carnage_03
	res			29		qa_carnage_03
	res			30		qa_freinture_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,0) (250,1) (458,.5) (500,1) (708,.5) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		750 950
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (250,.5) (930,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		scale			(0,1,1,2) (999,.8,.8,15) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 620
		animtime		0
		scale			(0,1,1,2) (999,.8,.8,15) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		scale			(0,1,1,2) (999,.8,.8,15) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.2 0
		lifetime		250 400
		animtime		1
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -.4 0
		lifetime		480 650
		animtime		1
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -.6 0
		lifetime		730 930
		animtime		1
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -1 0
		lifetime		250 350
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,20) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -1 0
		lifetime		500 650
		animtime		0
		scale			(0,7,7,7) (999,3,3,-25) 
		alpha			(0,0) (200,.8) (999,0) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.5 0
		lifetime		750 900
		animtime		0
		scale			(0,7,7,7) (999,3,3,-25) 
		alpha			(0,0) (200,.8) (999,0) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		250 350
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 -.2 0
		lifetime		250 400
		animtime		1
		scale			(0,.7,3,.7) (999,1,1,1) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 -.4 0
		lifetime		480 650
		animtime		1
		scale			(0,.7,2,.7) (999,1.2,.5,1.2) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 -.6 0
		lifetime		730 920
		animtime		1
		scale			(0,.7,2,.7) (999,1.2,.5,1.2) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2 0
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 2.5 0
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 2 0
		lifetime		250 350
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## armorsmash ######### #
<effect>
	 id		1207
	 name		armorsmash
	<list>
	res			1		sp_armorsmash_symbol01
	res			2		sp_armorsmash_symbol02
	res			3		sp_armorsmash_symbol03
	res			4		mh_armorsmash_weapon01
	res			5		mh_armorsmash_weapon01
	res			6		pt_armorsmash_light01
	res			7		pt_armorsmash_light01
	res			8		sp_armorsmash_symbol03
	res			9		sp_armorsmash_symbol03
	res			10		sp_armorsmash_handglow01
	res			11		sp_armorsmash_handglow01
	res			12		sp_armorsmash_symbol02
	res			13		sp_armorsmash_symbol02
	res			14		dc_muspell_att03_dec_black
	res			15		dc_armorsmash_dec01
	res			16		sp_eigendash_ringwave
	res			17		sp_eigendash_ringwave
	res			18		sp_muspell_att04_con_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (615,1,1,1) (711,.9,.9,.9) (865,1.5,1.5,1.5) (999,1.7,1.7,1.7) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (400,0,.4,0) (999,0,.4,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (615,1,1,1) (711,.9,.9,.9) (865,1.5,1.5,1.5) (999,1.7,1.7,1.7) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (350,0,.2,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (615,1,1,1) (711,.9,.9,.9) (865,1.5,1.5,1.5) (999,1.7,1.7,1.7) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (300,0,.1,0) (999,0,.1,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (711,1,1,1) (864,1.1,1.1,1.1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,0) (480,.8) (720,.8) (930,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Armorsmash\eff_armorsmash_dummy01.skel" "effect\Skill\Armorsmash\eff_armorsmash_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (711,1,1,1) (864,1.1,1.1,1.1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,0) (480,.8) (720,.8) (930,0) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Armorsmash\eff_armorsmash_dummy01.skel" "effect\Skill\Armorsmash\eff_armorsmash_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 384
		animtime		0
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light01" "effect\Skill\Armorsmash\eff_armorsmash_dummy02.skel" "effect\Skill\Armorsmash\eff_armorsmash_dummy02.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 384
		animtime		0
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light02" "effect\Skill\Armorsmash\eff_armorsmash_dummy02.skel" "effect\Skill\Armorsmash\eff_armorsmash_dummy02.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (711,.3,.3,.3) (865,.5,.5,.5) (999,.6,.6,.6) 
		alpha			(0,0) (200,0) (400,1) (800,1) (900,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Armorsmash\eff_armorsmash_dummy01.skel" "effect\Skill\Armorsmash\eff_armorsmash_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (711,.3,.3,.3) (865,.5,.5,.5) (999,.6,.6,.6) 
		alpha			(0,0) (200,0) (400,1) (800,1) (900,0) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Armorsmash\eff_armorsmash_dummy01.skel" "effect\Skill\Armorsmash\eff_armorsmash_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (711,.5,.5,.5) (865,.7,.7,.7) (999,.8,.8,.8) 
		alpha			(0,0) (200,0) (400,1) (800,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.5,.2) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Armorsmash\eff_armorsmash_dummy01.skel" "effect\Skill\Armorsmash\eff_armorsmash_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (711,.5,.5,.5) (865,.7,.7,.7) (999,.8,.8,.8) 
		alpha			(0,0) (200,0) (400,1) (800,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.5,.2) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Armorsmash\eff_armorsmash_dummy01.skel" "effect\Skill\Armorsmash\eff_armorsmash_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (615,1,1,1) (711,.9,.9,.9) (865,1.5,1.5,1.5) (999,1.7,1.7,1.7) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		711 910
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Armorsmash\eff_armorsmash_dummy01.skel" "effect\Skill\Armorsmash\eff_armorsmash_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		711 910
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Armorsmash\eff_armorsmash_dummy01.skel" "effect\Skill\Armorsmash\eff_armorsmash_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	.2 1.1 -.5
		lifetime		711 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## demolisharmor ######### #
<effect>
	 id		1208
	 name		demolisharmor
	<list>
	res			1		dc_demolisharmor_jean01
	res			2		mh_demolisharmor_mashjean01
	res			3		dc_demolisharmor_jean02
	res			4		mh_armorsmash_weapon01
	res			5		mh_armorsmash_weapon01
	res			6		mh_armorsmash_weapon01
	res			7		mh_armorsmash_weapon01
	res			8		pt_armorsmash_light01
	res			9		pt_armorsmash_light01
	res			10		pt_armorsmash_light01
	res			11		pt_armorsmash_light01
	res			12		sp_armorsmash_handglow01
	res			13		sp_armorsmash_handglow01
	res			14		sp_armorsmash_handglow01
	res			15		sp_armorsmash_handglow01
	res			16		sp_armorsmash_symbol02
	res			17		sp_armorsmash_symbol03
	res			18		sp_armorsmash_symbol02
	res			19		sp_armorsmash_symbol02
	res			20		sp_armorsmash_symbol02
	res			21		sp_armorsmash_symbol02
	res			22		sp_eigendash_ringwave
	res			23		sp_eigendash_ringwave
	res			24		sp_eigendash_ringwave
	res			25		sp_eigendash_ringwave
	res			26		sp_muspell_att04_con_02
	res			27		dc_demolisharmor_jean01
	res			28		sp_armorsmash_bodyglow01
	res			29		pt_demolisharmor_tg01
	res			30		dc_tyrant_ludni_att02_remote01
	res			31		sp_armorsmash_handglow01
	res			32		sp_armorsmash_handglow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,.5) (636,.5) (711,.8) (800,.8) (999,0) 
		rotation		(0,150) (700,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (500,1) (711,1) (999,0) 
		color			(0,1,.3,.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (680,0) (711,1) (850,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (636,1,1,1) (711,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (230,0) (300,.8) (636,.8) (711,1) (800,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (636,1,1,1) (711,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (230,0) (300,.8) (636,.8) (711,1) (800,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (636,1,1,1) (711,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (230,0) (300,.8) (636,.8) (711,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (636,1,1,1) (711,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (230,0) (300,.8) (636,.8) (711,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light01" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light02" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light03" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light04" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (181,0) (309,.5) (727,.5) (745,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"glow01" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (181,0) (309,.5) (727,.5) (745,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"glow02" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (181,0) (309,.5) (727,.5) (745,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"glow03" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (181,0) (309,.5) (727,.5) (745,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"glow04" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (711,0) (800,1) (900,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.4,0) (711,0,.4,0) (999,0,1,0) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (711,0) (820,1) (900,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (711,0,0,0) (999,0,.4,0) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (636,.8,.8,.8) (711,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (230,0) (300,.8) (636,.8) (711,1) (800,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (636,.8,.8,.8) (711,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (230,0) (300,.8) (636,.8) (711,1) (800,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (636,.8,.8,.8) (711,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (230,0) (300,.8) (636,.8) (711,1) (800,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (636,.8,.8,.8) (711,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (230,0) (300,.8) (636,.8) (711,1) (800,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		711 910
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 0
		lifetime		711 910
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 0
		lifetime		711 910
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 0
		lifetime		711 910
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	.2 1.5 0
		lifetime		711 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		711 950
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,.3) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 0
		lifetime		711 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,15) 
		alpha			(0,0) (100,.8) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.5 0
		lifetime		711 950
		animtime		0
		scale			(0,1,1,1) (999,.8,.8,-10) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## armorsmash_finish ######### #
<effect>
	 id		1209
	 name		armorsmash_finish
	<list>
	res			1		mh_armorsmash_con_weapon01
	res			2		dc_armorsmash_con_dec01
	res			3		sp_eigendash_ringwave
	res			4		sp_eigendash_ringwave
	res			5		sp_muspell_att04_con_02
	res			6		sp_armorsmash_symbol01
	res			7		dc_armorsmash_dec01
	res			8		pt_armorsmash_con_bom01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		300 700
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,0,0,0) 
		alpha			(0,0) (100,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		350 800
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (100,.5) (400,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		350 800
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,0) (100,1 (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.1,0) (999,0,.5,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## armorsmash_bom01 ######### #
<effect>
	 id		1210
	 name		armorsmash_bom01
	<list>
	res			1		sp_eigendash_ringwave
	res			2		pt_armorsmash_bom02
	res			3		sp_muspell_att04_con_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,.7) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5,) (500,2,2,2) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,00 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## vitaldrain ######### #
<effect>
	 id		1213
	 name		vitaldrain
	<list>
	res			1		mh_vitaldrain_symbol01
	res			2		mh_vitaldrain_symbol02
	res			3		mh_vitaldrain_symbol03
	res			4		mh_vitaldrain_symbol04
	res			5		sp_muspell_att04_con_02
	res			6		sp_muspell_att04_con_02
	res			7		pt_vitaldrain_light01
	res			8		dc_vitaldrain_light01
	res			9		dc_vitaldrain_light01
	res			10		sp_vitaldrain_ring01
	res			11		sp_vitaldrain_ring01
	res			12		pt_vitaldrain_tg01
	res			13		dc_muspell_att03_dec_black
	res			14		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (200,.5) (400,.7) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (100,0) (400,.5) (600,.7) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (200,0) (500,.5) (700,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (300,0) (600,.5) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		625 800
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.2,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		725 950
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		100 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,7,7,11) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		625 850
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		625 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		rotation		(0,0) ( 999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		625 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (200,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		625 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (200,1) (999,0) 
		rotation		(0,0) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		625 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.1,.1,10) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (150,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		625 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pointtarget ######### #
<effect>
	 id		1214
	 name		pointtarget
	<list>
	res			1		mh_pointtarget_mesh01
	res			2		mh_pointtarget_ring01
	res			3		sp_pointtarget_ring01
	res			4		mh_pointtarget_ring02
	res			5		sp_pointtarget_ring02
	res			6		sp_pointtarget_ring02
	res			7		sp_pointtarget_ring02
	res			8		sp_pointtarget_ring02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (625,.8) (833,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (666,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.5) (400,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\PointTarget\eff_pointtarget_dummy01.skel" "effect\Skill\PointTarget\eff_pointtarget_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (416,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (125,0) (458,.3) (791,0) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\PointTarget\eff_pointtarget_dummy01.skel" "effect\Skill\PointTarget\eff_pointtarget_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (125,0) (458,.3) (791,0) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\PointTarget\eff_pointtarget_dummy01.skel" "effect\Skill\PointTarget\eff_pointtarget_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (125,0) (458,.3) (791,0) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\PointTarget\eff_pointtarget_dummy01.skel" "effect\Skill\PointTarget\eff_pointtarget_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (125,0) (458,.3) (791,0) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\PointTarget\eff_pointtarget_dummy01.skel" "effect\Skill\PointTarget\eff_pointtarget_dummy01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## chainburst_01 ######### #
<effect>
	 id		1216
	 name		chainburst_01
	<list>
	res			1		pt_chainburst_bom01
	res			2		pt_chainburst_bom01
	res			3		pt_chainburst_bom01
	res			4		pt_chainburst_bom01
	res			5		pt_chainburst_bom01
	res			6		pt_chainburst_bom01
	res			7		pt_chainburst_bom01
	res			8		pt_chainburst_bom01
	res			9		pt_chainburst_bom01
	res			10		pt_chainburst_bom01
	res			11		pt_chainburst_bom01
	res			12		pt_chainburst_bom01
	res			13		pt_chainburst_bom01
	res			14		pt_chainburst_bom01
	res			15		sp_chainburst_tg04
	res			16		sp_chainburst_tg04
	res			17		sp_chainburst_tg04
	res			18		sp_chainburst_tg04
	res			19		pt_chainburst_bom02
	res			20		pt_chainburst_bom02
	res			21		pt_chainburst_bom02
	res			22		pt_chainburst_bom02
	res			23		pt_chainburst_bom02
	res			24		pt_chainburst_bom02
	res			25		sp_chainburst_light01
	res			26		sp_chainburst_light01
	res			27		sp_chainburst_light01
	res			28		dc_chainburst_dec01
	res			29		dc_chainburst_dec01
	res			30		dc_chainburst_dec01
	res			31		dc_chainburst_dec01
	res			32		pt_chainburst_blacksmoke01
	res			33		pt_chainburst_blacksmoke01
	res			34		pt_chainburst_blacksmoke01
	res			35		pt_chainburst_finishtg01
	res			36		pt_chainburst_finishtg01
	res			37		pt_chainburst_finishtg01
	res			38		qa_berserk_01
	res			39		qa_chainburst_hit
	res			40		qa_hardblow_hit
	</list>
	<scene>
	 sceneid		1
	 name		action03
		<control>
		unitid			1
		active			true
		startposition	0 1.7 -1.2
		lifetime		206 306
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 -1.9
		lifetime		220 320
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.7 -2.6
		lifetime		240 340
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 -3.3
		lifetime		260 360
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.7 -4
		lifetime		280 380
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.7 -4.7
		lifetime		300 400
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.7 -5.4
		lifetime		320 420
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.7 -1.2
		lifetime		440 540
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 -1.9
		lifetime		460 560
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.7 -2.6
		lifetime		480 580
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.7 -3.3
		lifetime		500 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.7 -4
		lifetime		520 620
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.7 -4.7
		lifetime		540 640
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.7 -5.8
		lifetime		560 660
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.7 -2
		lifetime		440 540
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.7 -3
		lifetime		470 570
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.7 -4
		lifetime		490 590
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.7 -5
		lifetime		520 620
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.7 -1.2
		lifetime		770 870
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.7 -2.2
		lifetime		770 880
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.7 -3.2
		lifetime		800 910
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.7 -4.2
		lifetime		830 940
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.7 -5.2
		lifetime		860 970
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.7 -6.2
		lifetime		890 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.7 -1.7
		lifetime		770 870
		animtime		0
		scale			(0,3,3,3) (999,6,6,6 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.7 -3
		lifetime		800 900
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.7 -4.3
		lifetime		820 920
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,-120) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (206,0) (250,.4) (320,0) (440,0) (490,.4) (560,0) (770,0) (820,.4) (890,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (236,0) (280,.4) (350,0) (470,0) (520,.4) (590,0) (800,0) (850,.4) (920,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -4.2
		lifetime		0 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		alpha			(0,0) (266,0) (310,.4) (380,0) (500,0) (550,.4) (620,0) (830,0) (880,.4) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 -5.4
		lifetime		0 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		alpha			(0,0) (296,0) (340,.4) (410,0) (530,0) (580,.4) (650,0) (860,0) (910,.4) (980,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1.7 -1.2
		lifetime		800 920
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.7 -3
		lifetime		840 960
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1.7 -5
		lifetime		880 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (200,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1.7 -1.4
		lifetime		770 850
		animtime		0
		scale			(0,1,1,1) (999,2,2,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1.7 -1.4
		lifetime		440 510
		animtime		0
		scale			(0,.7,.7,.7) (999,1.5,1.5,5) 
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		unitid			31
		active			true
		startposition	0 0 -5.4
		lifetime		0 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		alpha			(0,0) (740,0) (790,.4) (870,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1.7 -1.4
		lifetime		650 750
		animtime		0
		scale			(0,.7,.7,.7) (999,1.5,1.5,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		650 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## ungoliant_remote ######### #
<effect>
	 id		1217
	 name		ungoliant_remote
	<list>
	res			1		dc_ungoliant_att02_redec01
	res			2		dc_muspell_att03_dec_black
	res			3		dc_ungoliant_att02_redec01
	res			4		dc_ungoliant_att02_redec01
	res			5		dc_ungoliant_att02_redec01
	res			6		dc_ungoliant_att02_dec01
	res			7		dc_ungoliant_att02_dec01
	res			8		pt_ungoliant_att02_water01
	res			9		pt_ungoliant_att02_water02
	res			10		qa_berserk_01
	res			11		pt_ungoliant_att02_backsmoke01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (30,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 0 1
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (30,.5) (500,.5) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -1
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (30,.7) (500,.7) (999,0) 
		rotation		(0,200) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (30,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,.8) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,.5,.5,.5) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		100 800
		animtime		0
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		1
		scale			(0,1,1,2) (999,3,3,10) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## evilspear_action_02 ######### #
<effect>
	 id		1218
	 name		evilspear_action_02
	<list>
	res			1		mh_evilspear_action_spear
	res			2		mh_back_draft_wave
	res			3		dc_recover_dec_01
	res			4		dc_recover_dec_03
	res			5		dc_recover_dec_04
	res			6		mh_hyper_heal_sys_01
	res			7		sn_skill_evil_spear
	res			8		mh_evilspear02_light01
	res			9		mh_evilspear02_light02
	res			10		dc_muspell_att03_dec_black
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		0 700
		animtime		0
		alpha			(0,0) (420,0) (440,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (0,0.5,0.5,0.5) 
		alpha			(0,0) (300,0.5) (800,0.5) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0.5) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0.5) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.8,0.8,0.8) (999,1,1,1) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (340,0) (425,.8) (510,.8) (574,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (340,0) (425,1) (531,1) (595,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## evilspear_action_03 ######### #
<effect>
	 id		1219
	 name		evilspear_action_03
	<list>
	res			1		mh_evilspear_action_spear
	res			2		mh_back_draft_wave
	res			3		dc_recover_dec_01
	res			4		dc_recover_dec_03
	res			5		dc_recover_dec_04
	res			6		mh_hyper_heal_sys_01
	res			7		sn_skill_evil_spear
	res			8		dc_muspell_att03_dec_black
	res			9		mh_evilspear03_light01
	res			10		mh_evilspear03_light02
	res			11		pt_evilspear03_pt01
	res			12		qa_bullscry_hit
	res			13		pt_evilspear03_tg01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		0 700
		animtime		0
		alpha			(0,0) (420,0) (440,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (0,0.5,0.5,0.5) 
		alpha			(0,0) (300,0.5) (800,0.5) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0.5) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0.5) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.8,0.8,0.8) (999,1,1,1) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (340,0) (425,.8) (510,.8) (574,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (340,0) (425,1) (531,1) (595,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		scale			(0,.5,.5,.5) (300,1.5,1.5,1.5) (999,.2,.2,.2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		425 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 -1.5
		lifetime		400 500
		animtime		1
		scale			(0,.5,.5,.5) (999,.1,.1,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.3,.4,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bloodbackup ######### #
<effect>
	 id		1220
	 name		bloodbackup
	<list>
	res			1		sp_bloodbackup_glow01
	res			2		sp_bloodbackup_glow01
	res			3		sp_bloodbackup_glow01
	res			4		sp_bloodbackup_glow01
	res			5		sp_bloodbackup_glow01
	res			6		sp_bloodbackup_glow01
	res			7		sp_lightning_handglow
	res			8		sp_bloodbackup_ring01
	res			9		sp_bloodbackup_glow02
	res			10		dc_bloodbackup_dec01
	res			11		dc_muspell_att03_dec_black
	res			12		pt_bloodbackup_tg01
	res			13		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.skel" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.skel" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.skel" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.skel" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.skel" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff06" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.skel" "effect\Skill\Bloodbackup\eff_bloodbackup_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.8 0
		lifetime		0 400
		animtime		0
		scale			(0,6,6,6) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.8 0
		lifetime		0 400
		animtime		0
		scale			(0,6,6,6) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.8 0
		lifetime		666 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.8 0
		lifetime		666 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.8 0
		lifetime		666 850
		animtime		0
		scale			(0,.5,.5,.5) (999,.3,.3,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		666 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## madcry ######### #
<effect>
	 id		1221
	 name		madcry
	<list>
	res			1		dc_ungoliant_die_dec02
	res			2		dc_ungoliant_die_dec02
	res			3		dc_madcry_dec01
	res			4		dc_muspell_att03_dec_black
	res			5		sp_madcry_ring01
	res			6		mh_madcry_mesh01
	res			7		sp_limitpatience_light01
	res			8		sp_limitpatience_conring01
	res			9		sp_christmas_sled_glow01
	res			10		dc_limitpatience_dec03
	res			11		pt_madcry_bom01
	res			12		qa_burnknuckle_hit
	res			13		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		470 750
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		470 750
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		470 800
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (470,.5,.5,.5) (700,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (300,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.7 -.2
		lifetime		470 700
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (470,0) (490,1) (627,1) (745,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.7 -.2
		lifetime		470 700
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		470 800
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.9 -.3
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (470,0,0,0) (650,3,3,8) (900,4,4,12) (999,5,5,5) 
		alpha			(0,0) (470,.5) (650,.3) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (470,.5,.5,.5) (650,3,3,3) (900,4,4,4) (999,6,6,6) 
		alpha			(0,0) (470,.5) (650,.3) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.7 -.3
		lifetime		470 650
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		470 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## shellblast ######### #
<effect>
	 id		1222
	 name		shellblast
	<list>
	res			1		mh_shellblast_light01
	res			2		dc_shellblast_dec01
	res			3		sp_shellblast_handglow01
	res			4		dc_muspell_att03_dec_black
	res			5		mh_shellblast_light02
	res			6		pt_shellblast_bom01
	res			7		sp_shellblast_light02
	res			8		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,1) (708,1) (833,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0 0 0) (250,2,2,2) (708,2,2,2) (833,4,4,4) (999,4,4,4) 
		alpha			(0,0) (250,1) (708,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (583,.6) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.3,.3,.3) (700,.3,.3,.3) (999,0,0,0) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (166,1) (584,1) (708,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.3 -.3
		lifetime		584 684
		animtime		0
		scale			(0,.5,.5,.5) (500,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.3 -.6
		lifetime		584 750
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		584 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## shadowcatch ######### #
<effect>
	 id		1223
	 name		shadowcatch
	<list>
	res			1		mh_shadowcatch_light01
	res			2		pt_shadowcatch_pt01
	res			3		dc_shadowcatch_dec01
	res			4		pt_shadowcatch_pt02
	res			5		dc_shadowcatch_ring01
	res			6		dc_shadowcatch_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (566,0) (666,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		566 1000
		animtime		0
		scale			(0,.3,.3,.3) (500,.6,.6,.6) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		555 1000
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.6 -1
		lifetime		555 900
		animtime		0
		scale			(0,.5,.5,.5) (999,.3,.3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		555 850
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		666 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,.7) (300,.7) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mossheal ######### #
<effect>
	 id		1224
	 name		mossheal
	<list>
	res			1		mh_mossheal_light01
	res			2		sp_mossheal_light01
	res			3		sp_mossheal_ring01
	res			4		dc_mossheal_dec01
	res			5		sp_mossheal_bg01
	res			6		sp_mossheal_bg02
	res			7		pt_mossheal_pt01
	res			8		pt_mossheal_pt02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (673,0) (739,.7) (800,.7) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.3 0
		lifetime		673 950
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.3 0
		lifetime		673 950
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (673,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,.7) (673,.7) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (673,3,3,5) (850,1,1,7) (999,1,1,8) 
		alpha			(0,0) (500,.5) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (673,5,5,7) (850,2,2,9) (999,2,2,10) 
		alpha			(0,0) (500,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		300 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 0
		lifetime		673 850
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rediushit_03 ######### #
<effect>
	 id		1225
	 name		rediushit_03
	<list>
	res			1		mh_radiushit_line01
	res			2		mh_radiushit_line02
	res			3		mh_radiushit_line03
	res			4		mh_radiushit_line04
	res			5		mh_radiushit_line05
	res			6		mh_radiushit_wing01
	res			7		sp_radiushit_bodyglow01
	res			8		dc_radiushit_dec01
	res			9		dc_muspell_att03_dec_black
	res			10		pt_radiushit_tg01
	res			11		sp_spoutanger_ring_01
	res			12		pt_radiushit_tg02
	res			13		qa_chainburst_hit02
	res			14		qa_chainburst_hit02
	res			15		qa_deadspack_01
	res			16		dc_radiushit_masterwing01
	res			17		dc_radiushit_masterwing02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (141,0) (169,1) (226,1) (254,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (292,1) (320,1) (349,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (320,0) (349,1) (396,1) (415,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (396,0) (424,1) (481,1) (509,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (603,0) (622,1) (735,1) (773,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (613,0) (660,.7) (707,.7) (754,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,3) (999,2,2,3) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.3) (566,.3) (660,.1) (896,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.1 .5
		lifetime		566 600
		animtime		0
		scale			(0,1,1,1) (999,1,1,30) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.8 0
		lifetime		764 820
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.8 0
		lifetime		764 810
		animtime		0
		scale			(0,1,1,1) (999,1,1,-20) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		188 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		330 471
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		613 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		603 790
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (200,.2) (800,.2) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		603 790
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,.1) (800,.1) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rediushit_02 ######### #
<effect>
	 id		1226
	 name		rediushit_02
	<list>
	res			1		mh_radiushit_wing01
	res			2		sp_radiushit_bodyglow01
	res			3		dc_radiushit_dec01
	res			4		dc_muspell_att03_dec_black
	res			5		pt_radiushit_tg01
	res			6		dc_radiushit_wing01
	res			7		dc_radiushit_wing02
	res			8		sp_spoutanger_ring_01
	res			9		pt_radiushit_tg02
	res			10		qa_chainburst_hit02
	res			11		qa_chainburst_hit02
	res			12		qa_deadspack_01
	res			13		mh_radiushit_att02_line01
	res			14		mh_radiushit_att02_line02
	res			15		mh_radiushit_att02_line03
	res			16		mh_radiushit_att02_line04
	res			17		mh_radiushit_att02_line05
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (613,0) (660,.7) (707,.7) (754,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,3) (999,2,2,3) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.3) (566,.3) (660,.1) (896,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -.1 .5
		lifetime		566 600
		animtime		0
		scale			(0,1,1,1) (999,1,1,30) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		603 790
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,.2) (800,.2) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		603 790
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,.1) (800,.1) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.8 0
		lifetime		764 820
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.8 0
		lifetime		764 810
		animtime		0
		scale			(0,1,1,1) (999,1,1,-20) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		188 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		330 471
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		613 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (141,0) (169,1) (226,1) (254,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (292,1) (320,1) (349,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (320,0) (349,1) (396,1) (415,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (396,0) (424,1) (481,1) (509,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (603,0) (622,1) (735,1) (773,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rediushit_01 ######### #
<effect>
	 id		1227
	 name		rediushit_01
	<list>
	res			1		sp_radiushit_bodyglow01
	res			2		dc_radiushit_dec01
	res			3		dc_muspell_att03_dec_black
	res			4		qa_chainburst_hit02
	res			5		mh_radiushit_att03_line01
	res			6		mh_radiushit_att03_line02
	res			7		mh_radiushit_att03_line03
	res			8		mh_radiushit_att03_line04
	res			9		qa_chainburst_hit02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,3) (999,2,2,3) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		381 550
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (272,0) (327,1) (436,1) (490,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (509,0) (563,1) (618,1) (672,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (618,0) (654,1) (763,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (763,0) (818,1) (927,1) (981,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		654 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bloodsafe ######### #
<effect>
	 id		1228
	 name		bloodsafe
	<list>
	res			1		mh_bloodsafe_light01
	res			2		sp_lightning_handglow
	res			3		sp_bloodbackup_ring01
	res			4		sp_bloodbackup_glow02
	res			5		dc_bloodbackup_dec01
	res			6		dc_muspell_att03_dec_black
	res			7		pt_bloodsafe_tg01
	res			8		sp_bloodbackup_glow01
	res			9		sp_bloodbackup_glow01
	res			10		sp_bloodbackup_glow01
	res			11		sp_bloodbackup_glow01
	res			12		sp_bloodbackup_glow01
	res			13		sp_bloodbackup_glow01
	res			14		qa_fisthrom_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 0
		lifetime		0 400
		animtime		0
		scale			(0,8,8,8) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 0
		lifetime		0 400
		animtime		0
		scale			(0,9,9,9) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.8 0
		lifetime		666 950
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 0
		lifetime		666 950
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (666,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (300,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.8 0
		lifetime		666 850
		animtime		0
		scale			(0,.5,.5,.5) (999,.3,.3,12) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Bloodsafe\eff_bloodsafe_dummy01.skel" "effect\Skill\Bloodsafe\eff_bloodsafe_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Bloodsafe\eff_bloodsafe_dummy01.skel" "effect\Skill\Bloodsafe\eff_bloodsafe_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Bloodsafe\eff_bloodsafe_dummy01.skel" "effect\Skill\Bloodsafe\eff_bloodsafe_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Bloodsafe\eff_bloodsafe_dummy01.skel" "effect\Skill\Bloodsafe\eff_bloodsafe_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\Skill\Bloodsafe\eff_bloodsafe_dummy01.skel" "effect\Skill\Bloodsafe\eff_bloodsafe_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff06" "effect\Skill\Bloodsafe\eff_bloodsafe_dummy01.skel" "effect\Skill\Bloodsafe\eff_bloodsafe_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		666 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## manashock02 ######### #
<effect>
	 id		1229
	 name		manashock02
	<list>
	res			1		mh_mana_light01
	res			2		sp_mana_bodyglow
	res			3		dc_mana_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (439,0) (512,1) (585,1) (634,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,3) (999,2,2,3) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rashmenace ######### #
<effect>
	 id		1230
	 name		rashmenace
	<list>
	res			1		mh_rashmenace_ele01
	res			2		sp_rashmenace_glow01
	res			3		sp_rashmenace_glow01
	res			4		mh_rashmenace_handele01
	res			5		mh_rashmenace_handele01
	res			6		mh_rashmenace_dec01
	res			7		mh_rashmenace_dec01
	res			8		mh_rashmenace_dec01
	res			9		sp_deadspark_bg_01
	res			10		dc_rashmenace_dec01
	res			11		dc_rashmenace_dec01
	res			12		mh_rashmenace_handele01
	res			13		sp_rashmenace_ring01
	res			14		dc_rashmenace_dec02
	res			15		dc_muspell_att03_dec_black
	res			16		mh_rashmenace_lighting01
	res			17		sp_rashmenace_bgglow01
	res			18		qa_burnknuckle_hit
	res			19		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (176,0) (196,1) (431,1) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (100,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (100,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		3
		bonename		"Bip01 R Finger0" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		3
		bonename		"Bip01 L Finger0" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 850
		animtime		1
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0.05,0.06,0.70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		570 920
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0.05,0.06,0.70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0.05,0.06,0.70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (550,3,3,3) (850,8,8,8) 
		alpha			(0,0) (100,.8) (150,.1) (200,1) (250,.1) (300,.6) (350,.1) (400,.5) (450,.1) (500,1) (550,.1) (850,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		650 950
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (600,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (300,.5) (350,1) (400,.5) (450,1) (500,.5) (550,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		550 850
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (550,.5,.5,.5) (600,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,.3) (550,.3) (600,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		550 830
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		550 900
		animtime		0
		scale			(0,4,4,10) (999,8,8,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lavieenrose ######### #
<effect>
	 id		1231
	 name		lavieenrose
	<list>
	res			1		mh_lavie_line01
	res			2		mh_lavie_line02
	res			3		mh_lavie_line03
	res			4		mh_lavie_line04
	res			5		mh_lavie_line05
	res			6		mh_lavie_light01
	res			7		sp_lavie_glow01
	res			8		sp_lavie_glow01
	res			9		sp_lavie_glow01
	res			10		sp_lavie_glow01
	res			11		sp_lavie_glow01
	res			12		sp_lavie_glow01
	res			13		sp_lavie_glow01
	res			14		mh_lavie_light02
	res			15		mh_lavie_light02
	res			16		mh_lavie_light02
	res			17		mh_lavie_light01
	res			18		dc_lavie_dec01
	res			19		qa_berserk_02
	res			20		qa_berserk_02
	res			21		qa_berserk_02
	res			22		qa_berserk_02
	res			23		qa_carnage_03
	res			24		dc_beares_first_black
	res			25		pt_lavie_rose01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (190,0) (209,1) (238,1) (266,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (257,0) (285,1) (380,1) (409,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (428,0) (457,1) (495,1) (523,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (571,0) (600,1) (638,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (714,0) (742,1) (809,1) (866,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		1
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (150,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (150,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (150,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Foot" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (150,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Foot" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (150,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (150,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (150,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		380 560
		animtime		1
		alpha			(0,0) (300,.7) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		520 700
		animtime		1
		alpha			(0,0) (300,.7) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		620 890
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		230 430
		animtime		1
		alpha			(0,0) (300,.6) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (190,3,3,3) (220,5,5,5) (270,3,3,3) (340,5,5,5) (409,3,3,3) (428,3,3,3) (475,6,6,6) (523,3,3,3) (571,3,3,3) (620,6,6,6) (666,3,3,3) (714,4,4,4) (760,7,7,7) (900,9,9,9) (999,10,10,10) 
		alpha			(0,0) (190,.2) (220,.8) (270,.2) (340,.8) (409,.2) (428,.2) (475,.8) (523,.2) (571,.2) (620,.8) (666,.2) (714,0) (760,.8) (820,.8) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		209 266
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		285 409
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		457 523
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		600 680
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		742 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,.6) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		150 1000
		animtime		0
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## doublespear01 ######### #
<effect>
	 id		1232
	 name		doublespear01
	<list>
	res			1		sp_flashblow_bodyglow01
	res			2		mh_double_line01
	res			3		mh_double_light01
	res			4		dc_double_dec01
	res			5		mh_double_line02
	res			6		mh_double_light02
	res			7		dc_double_dec01
	res			8		mh_double_wing01
	res			9		pt_double_tg01
	res			10		qa_babarian_att02
	res			11		qa_carnage_01
	res			12		pt_double_tg02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,2) (999,1.5,1.5,2) 
		alpha			(0,0) (150,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (266,1) (355,1) (422,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (266,1) (333,1) (422,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 2.5
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (200,2,2,2) (266,4,4,4) (333,4,4,4) (422,3.5,3.5,3.5) (999,2,2,2) 
		alpha			(0,0) (200,0) (266,.6) (333,.6) (422,0) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (755,0) (822,1) (866,1) (933,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (755,0) (822,1) (866,1) (933,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 2.5
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (755,2,2,2) (822,4,4,4) (866,4,4,4) (999,4,4,4) 
		alpha			(0,0) (755,0) (822,.6) (866,.6) (933,0) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (377,0) (488,.7) (600,.7) (711,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		333 444
		animtime		0
		scale			(0,.5,.5,10) (999,.5,.5,18) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 455
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		755 955
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		755 800
		animtime		0
		scale			(0,.5,.5,10) (999,.5,.5,25) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## doublespear02 ######### #
<effect>
	 id		1233
	 name		doublespear02
	<list>
	res			1		mh_double02_line01
	res			2		mh_double02_line02
	res			3		mh_double02_light01
	res			4		mh_double02_light02
	res			5		mh_double02_wing01
	res			6		dc_double_dec01
	res			7		dc_double_dec01
	res			8		pt_double_tg01
	res			9		pt_double_tg02
	res			10		mh_double02_finishline01
	res			11		mh_double02_finishline02
	res			12		mh_double02_finishline03
	res			13		mh_double02_finishline04
	res			14		mh_double02_finishline05
	res			15		dc_double02_dec01
	res			16		dc_double02_dec01
	res			17		dc_double02_dec01
	res			18		dc_double02_dec01
	res			19		dc_double02_dec01
	res			20		pt_double02_tg01
	res			21		pt_double02_tg01
	res			22		pt_double02_tg01
	res			23		mh_double02_light03
	res			24		sp_flashblow_bodyglow01
	res			25		qa_babarian_att02
	res			26		qa_carnage_01
	res			27		qa_chainburst_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (135,0) (176,1) (235,1) (279,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (544,1) (573,1) (617,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (135,0) (176,1) (235,1) (279,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (544,1) (573,1) (617,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (322,.7) (411,.7) (470,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 2.5
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (135,2,2,2) (176,4,4,4) (279,4,4,4) (422,3.5,3.5,3.5) (999,2,2,2) 
		alpha			(0,0) (135,0) (176,.6) (235,.6) (279,0) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (544,5,5,5) (617,5,5,5) (999,4,4,4) 
		alpha			(0,0) (500,0) (544,.7) (573,.7) (617,0) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		250 400
		animtime		0
		scale			(0,.5,.5,10) (999,.5,.5,18) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		500 650
		animtime		0
		scale			(0,.5,.5,10) (999,.5,.5,25) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (720,0) (764,1) (808,1) (852,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (750,0) (794,1) (838,1) (882,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (779,0) (823,1) (867,1) (911,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (808,0) (852,1) (896,1) (941,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (838,0) (882,1) (926,1) (971,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (720,0) (764,.5) (808,.5) (882,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (750,0) (794,.5) (838,.5) (912,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (779,0) (823,.5) (867,.5) (941,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (808,0) (852,.5) (896,.5) (971,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (838,0) (882,.5) (926,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -.5
		lifetime		720 850
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,12) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -.5
		lifetime		780 900
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -.5
		lifetime		840 960
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (735,0) (779,1) (867,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,2) (999,1.5,1.5,2) 
		alpha			(0,0) (150,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		135 279
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		500 617
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		720 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## doublespear03 ######### #
<effect>
	 id		1234
	 name		doublespear03
	<list>
	res			1		mh_double02_line01
	res			2		mh_double02_line02
	res			3		mh_double02_light01
	res			4		mh_double02_light02
	res			5		mh_double02_wing01
	res			6		dc_double_dec01
	res			7		dc_double_dec01
	res			8		pt_double_tg01
	res			9		pt_double_tg02
	res			10		pt_double02_tg01
	res			11		pt_double02_tg01
	res			12		pt_double02_tg01
	res			13		mh_double02_light03
	res			14		sp_flashblow_bodyglow01
	res			15		qa_babarian_att02
	res			16		qa_carnage_01
	res			17		qa_chainburst_hit
	res			18		mh_double03_finishline01
	res			19		mh_double03_finishline02
	res			20		mh_double03_finishline03
	res			21		mh_double03_finishline04
	res			22		mh_double03_finishline05
	res			23		dc_double02_dec01
	res			24		dc_double02_dec01
	res			25		dc_double02_dec01
	res			26		dc_double02_dec01
	res			27		dc_double02_dec01
	res			28		dc_double02_dec01
	res			29		dc_double02_dec01
	res			30		dc_double02_dec01
	res			31		dc_double02_dec01
	res			32		pt_double02_tg01
	res			33		pt_double02_tg01
	res			34		pt_double03_tg01
	res			35		pt_double03_tg01
	res			36		pt_double03_tg01
	res			37		pt_double03_tg01
	res			38		pt_double03_tg01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (135,0) (176,1) (235,1) (279,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (544,1) (573,1) (617,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (135,0) (176,1) (235,1) (279,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (544,1) (573,1) (617,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (322,.7) (411,.7) (470,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 2.5
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (135,2,2,2) (176,4,4,4) (279,4,4,4) (422,3.5,3.5,3.5) (999,2,2,2) 
		alpha			(0,0) (135,0) (176,.6) (235,.6) (279,0) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (544,5,5,5) (617,5,5,5) (999,4,4,4) 
		alpha			(0,0) (500,0) (544,.7) (573,.7) (617,0) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		250 400
		animtime		0
		scale			(0,.5,.5,10) (999,.5,.5,18) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		500 650
		animtime		0
		scale			(0,.5,.5,10) (999,.5,.5,25) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.5
		lifetime		720 850
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,12) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.5
		lifetime		750 882
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,10) 
		alpha			(0,1) (100,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.5
		lifetime		780 920
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,8) 
		alpha			(0,1) (100,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (735,0) (779,1) (867,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,2) (999,1.5,1.5,2) 
		alpha			(0,0) (150,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		135 279
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 617
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		720 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (720,0) (764,1) (808,1) (852,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (750,0) (794,1) (838,1) (882,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (779,0) (823,1) (867,1) (911,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (808,0) (852,1) (896,1) (941,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (838,0) (882,1) (926,1) (971,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (720,0) (764,.5) (808,.5) (882,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (720,0) (764,.5) (808,.5) (882,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (750,0) (794,.5) (838,.5) (912,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (750,0) (794,.5) (838,.5) (912,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (779,0) (823,.5) (867,.5) (941,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (779,0) (823,.5) (867,.5) (941,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (808,0) (852,.5) (896,.5) (971,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (808,0) (852,.5) (896,.5) (971,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (838,0) (882,.5) (926,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 -.5
		lifetime		810 941
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 -.5
		lifetime		840 970
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 -.5
		lifetime		720 850
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,20) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 -.5
		lifetime		750 882
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,16) 
		alpha			(0,1) (100,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 -.5
		lifetime		780 920
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,12) 
		alpha			(0,1) (100,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 -.5
		lifetime		810 941
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 -.5
		lifetime		840 970
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\Doublespear\eff_double02_dummyani01.skel" "effect\Skill\Doublespear\eff_double02_dummyani01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## greatblessofqune ######### #
<effect>
	 id		1235
	 name		greatblessofqune
	<list>
	res			1		dc_greatbless_jean01
	res			2		dc_greatbless_jean02
	res			3		dc_greatbless_jean03
	res			4		dc_greatbless_jean04
	res			5		sp_flashblow_bodyglow01
	res			6		dc_muspell_att03_dec_black
	res			7		sp_flashblow_bodyglow01
	res			8		sp_greatbless_light01
	res			9		sp_greatbless_light02
	res			10		mh_greatbless_star01
	res			11		sp_greatbless_glow01
	res			12		sp_greatbless_glow01
	res			13		sp_greatbless_glow01
	res			14		sp_greatbless_glow01
	res			15		sp_greatbless_glow01
	res			16		sp_greatbless_glow01
	res			17		pt_greatbless_pt01
	res			18		pt_greatbless_pt02
	res			19		mh_greatbless_line01
	res			20		dc_greatbless_bg01
	res			21		pt_greatbless_pt_light01
	res			22		pt_greatbless_pt_light01
	res			23		pt_greatbless_pt_light01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (857,7,7,7) (999,8,8,8) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,-90) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (857,7,7,7) (999,8,8,8) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,180) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (857,7,7,7) (999,8,8,8) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,-180) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,.2) (800,1) (850,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.7) (800,.7) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,.3) (800,.3) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		880 1000
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		880 1000
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (342,0) (428,1) (757,1) (857,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Greatblessofqune\eff_greatbless_dummy01.skel" "effect\Skill\Greatblessofqune\eff_greatbless_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Greatblessofqune\eff_greatbless_dummy01.skel" "effect\Skill\Greatblessofqune\eff_greatbless_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Greatblessofqune\eff_greatbless_dummy01.skel" "effect\Skill\Greatblessofqune\eff_greatbless_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Greatblessofqune\eff_greatbless_dummy01.skel" "effect\Skill\Greatblessofqune\eff_greatbless_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\Skill\Greatblessofqune\eff_greatbless_dummy01.skel" "effect\Skill\Greatblessofqune\eff_greatbless_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff06" "effect\Skill\Greatblessofqune\eff_greatbless_dummy01.skel" "effect\Skill\Greatblessofqune\eff_greatbless_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		850 1000
		animtime		0
		scale			(0,1,1,-2) (999,1,1,-6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (133,.5) (666,.2) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"dummy_line09" "effect\Skill\Greatblessofqune\eff_greatbless_weapon_dummy01.skel" "effect\Skill\Greatblessofqune\eff_greatbless_weapon_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"dummy_line07" "effect\Skill\Greatblessofqune\eff_greatbless_weapon_dummy01.skel" "effect\Skill\Greatblessofqune\eff_greatbless_weapon_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"dummy_line05" "effect\Skill\Greatblessofqune\eff_greatbless_weapon_dummy01.skel" "effect\Skill\Greatblessofqune\eff_greatbless_weapon_dummy01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## tolerancedecline ######### #
<effect>
	 id		1236
	 name		tolerancedecline
	<list>
	res			1		dc_tolerance_jean01
	res			2		mh_tolerance_light01
	res			3		dc_tolerance_jean01
	res			4		dc_tolerance_glow01
	res			5		mh_tolerance_light02
	res			6		sp_tolerance_bg01
	res			7		sp_tolerance_bg01
	res			8		pt_tolerance_pt01
	res			9		sp_tolerance_bg01
	res			10		pt_tolerance_pt02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (660,0) (760,1) (850,.7) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,1) (480,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		150 500
		animtime		0
		scale			(0,1,1,-5) (999,1,1,-10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 -1
		lifetime		100 500
		animtime		0
		scale			(0,25,25,25) (999,1,1,1) 
		alpha			(0,0) (200,.5)(999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		660 850
		animtime		0
		scale			(0,.5,.5,-3) (999,.5,.5,-25) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## aquapurge ######### #
<effect>
	 id		1237
	 name		aquapurge
	<list>
	res			1		dc_aquapurge_jean01
	res			2		mh_aquapurge_line01
	res			3		dc_aquapurge_dec01
	res			4		dc_aquapurge_jean01
	res			5		sp_aquapurge_bg01
	res			6		sp_aquapurge_bg01
	res			7		mh_aquapurge_light01
	res			8		sp_aquapurge_light01
	res			9		sp_aquapurge_ring01
	res			10		pt_aquapurge_pt01
	res			11		dc_muspell_att03_dec_black
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,13,13,13) (999,13,13,13) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,1) (766,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.8 0
		lifetime		666 900
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.8 0
		lifetime		666 850
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.8 0
		lifetime		666 800
		animtime		0
		scale			(0,1,1,-2) (999,.5,.5,-5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rebellionsspear ######### #
<effect>
	 id		1238
	 name		rebellionsspear
	<list>
	res			1		dc_rebellionsspear_jean01
	res			2		dc_rebellionsspear_dec01
	res			3		dc_rebellionsspear_jean02
	res			4		dc_rebellionsspear_jean03
	res			5		dc_rebellionsspear_jean04
	res			6		mh_rebellionsspear_symbol01
	res			7		mh_rebellionsspear_symbol02
	res			8		mh_rebellionsspear_symbol03
	res			9		sp_rebellionsspear_bodyglow01
	res			10		sp_rebellionsspear_bodyglow01
	res			11		dc_muspell_att03_dec_black
	res			12		mh_rebellionsspear_light02
	res			13		pt_rebellionsspear_pt01
	res			14		mh_rebellionsspear_light03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,45) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-45) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		810 1000
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (100,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (125,1) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (125,0) (250,1) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (312,0) (500,1) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (150,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,.5) (812,.5) (937,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (812,0) (875,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## aquaremover ######### #
<effect>
	 id		1239
	 name		aquaremover
	<list>
	res			1		dc_aquapurge_jean01
	res			2		dc_aquapurge_dec01
	res			3		dc_aquapurge_jean01
	res			4		sp_aquapurge_bg01
	res			5		sp_aquapurge_bg01
	res			6		sp_aquapurge_ring01
	res			7		sp_aquaremover_handglow01
	res			8		sp_aquapurge_ring01
	res			9		pt_aquapurge_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (150,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 -.5
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,-2) (999,.5,.5,-4) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## blessofqune ######### #
<effect>
	 id		1240
	 name		blessofqune
	<list>
	res			1		dc_greatbless_jean04
	res			2		dc_greatbless_bg01
	res			3		dc_greatbless_jean02
	res			4		dc_greatbless_jean03
	res			5		dc_greatbless_jean04
	res			6		sp_flashblow_bodyglow01
	res			7		sp_flashblow_bodyglow01
	res			8		sp_greatbless_glow01
	res			9		pt_greatbless_pt_light01
	res			10		mh_blessofqune_light01
	res			11		mh_blessofqune_light02
	res			12		pt_blessofqune_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		rotation		(0,45) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		rotation		(0,-45) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,.3) (850,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.4) (850,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (380,0) (480,.7) (660,.7) (760,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (660,0) (760,.7) (880,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		760 1000
		animtime		0
		scale			(0,1,1,-3) (999,.5,.5,-6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## registdecline ######### #
<effect>
	 id		1241
	 name		registdecline
	<list>
	res			1		dc_tolerance_jean01
	res			2		dc_tolerance_jean01
	res			3		mh_registdecline_light01
	res			4		dc_tolerance_glow01
	res			5		pt_registdecline_pt01
	res			6		sp_tolerance_bg01
	res			7		sp_tolerance_bg01
	res			8		pt_registdecline_pt02
	res			9		sp_tolerance_bg01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,3,3,3) 
		alpha			(0,0) (100,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (625,0) (750,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,.8) (850,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.5,.5,-3) (999,.5,.5,-20) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.8 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,-3) (999,1,1,-7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 -.5
		lifetime		0 700
		animtime		0
		scale			(0,15,15,15) (999,0,0,0) 
		alpha			(0,0) (300,.3) (600,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rebellionssword ######### #
<effect>
	 id		1242
	 name		rebellionssword
	<list>
	res			1		dc_rebellionsspear_jean04
	res			2		dc_rebellionsspear_dec01
	res			3		dc_rebellionsspear_jean04
	res			4		sp_rebellionsspear_bodyglow01
	res			5		sp_rebellionsspear_bodyglow01
	res			6		sp_rebellionssword_hand
	res			7		sp_rebellionssword_hand
	res			8		pt_rebellionssword_pt01
	res			9		mh_rebellionssword_light01
	res			10		pt_rebellionssword_pt02
	res			11		pt_rebellionssword_pt03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (300,.5) (500,.5) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -1
		lifetime		620 800
		animtime		0
		scale			(0,1,1,-1) (999,.5,.5,-6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -1
		lifetime		620 750
		animtime		0
		scale			(0,1,1,-1) (999,.5,.5,-20) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## registdecline_finish01 ######### #
<effect>
	 id		1243
	 name		registdecline_finish01
	<list>
	res			1		dc_tolerance_jean01
	res			2		dc_tolerance_glow01
	res			3		mh_registdecline_finish_light01
	res			4		mh_registdecline_finish_light01
	res			5		mh_registdecline_finish_light01
	res			6		sp_tolerance_bg01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## registdecline_bom01 ######### #
<effect>
	 id		1244
	 name		registdecline_bom01
	<list>
	res			1		sp_registdecline_bom01
	res			2		mh_registdecline_bom01
	res			3		pt_jugementstep_con_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.2,.2,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## blessofqune_finish01 ######### #
<effect>
	 id		1245
	 name		blessofqune_finish01
	<list>
	res			1		dc_greatbless_jean04
	res			2		dc_greatbless_bg01
	res			3		mh_blessofqune_finish01
	res			4		dc_greatbless_jean04
	res			5		pt_greatbless_pt_light01
	res			6		pt_greatbless_pt_light01
	res			7		sp_spoutanger_ring_01
	res			8		sp_greatbless_light01
	res			9		sp_spoutanger_ring_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,.5,.5,.5) (500,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"finish_dummy01" "effect\Skill\Blessofqune\eff_blessofqune_finish_dummy01.skel" "effect\Skill\Blessofqune\eff_blessofqune_finish_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,.5,.5,.5) (500,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"finish_dummy02" "effect\Skill\Blessofqune\eff_blessofqune_finish_dummy01.skel" "effect\Skill\Blessofqune\eff_blessofqune_finish_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,0,0,0) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## blessofqune_bom01 ######### #
<effect>
	 id		1246
	 name		blessofqune_bom01
	<list>
	res			1		mh_blessofqune_bom01
	res			2		sp_spoutanger_ring_01
	res			3		sp_greatbless_light01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,.5) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## aquaremover_finish01 ######### #
<effect>
	 id		1247
	 name		aquaremover_finish01
	<list>
	res			1		dc_aquapurge_jean01
	res			2		dc_aquapurge_dec01
	res			3		mh_aquaremover_finish01
	res			4		sp_aquapurge_ring01
	res			5		sp_aquapurge_ring01
	res			6		pt_aquaremover_finish_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,-2) (999,.5,.5,-5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## aquaremover_bom01 ######### #
<effect>
	 id		1248
	 name		aquaremover_bom01
	<list>
	res			1		pt_aquaremover_finish_pt01
	res			2		sp_aquapurge_ring01
	res			3		sp_aquaremover_bom_symbol01
	res			4		sp_blak_bg01
	res			5		sp_aquaremover_bom_symbol01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,-2) (999,.5,.5,-5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.7) (500,.2) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rebellionssword_finish01 ######### #
<effect>
	 id		1249
	 name		rebellionssword_finish01
	<list>
	res			1		mh_rebellionssword_finish01
	res			2		mh_rebellionssword_finish02
	res			3		dc_rebellionsspear_jean04
	res			4		dc_rebellionsspear_dec01
	res			5		sp_rebellionsspear_bodyglow01
	res			6		pt_rebellionssword_finish01
	res			7		pt_rebellionssword_pt02
	res			8		sp_eigendash_ringwave
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		1
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,2,2,2) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		scale			(0,.5,.5,-.5) (999,.5,.5,-20) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		350 550
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,-1) (999,.5,.5,-6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rebellionssword_bom01 ######### #
<effect>
	 id		1250
	 name		rebellionssword_bom01
	<list>
	res			1		sp_eigendash_ringwave
	res			2		pt_rebellionssword_bom01
	res			3		pt_rebellionssword_bom02
	res			4		sp_rebellionssword_bom01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,-1) (999,.5,.5,-10) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,-1) (999,.5,.5,-6) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fisthrom_finish ######### #
<effect>
	 id		1251
	 name		fisthrom_finish
	<list>
	res			1		mh_fisthrom_att03_light01
	res			2		pt_fisthrom_att03_finish_pt01
	res			3		sp_spoutanger_ring_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.8 0
		lifetime		0 800
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,5) (999,.5,.5,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_att05_remote ######### #
<effect>
	 id		1252
	 name		effroi_att05_remote
	<list>
	res			1		dc_muspell_att03_dec_black
	res			2		dc_effroi_att05_dec01
	res			3		sp_effroi_att05_tg01
	res			4		sp_effroi_att05_tg02
	res			5		mh_effroi_att05_remote_light01
	res			6		pt_effroi_att05_remote_bom01
	res			7		qa_carnage_01
	res			8		dc_tolerance_glow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.4,.4,.4) 
		alpha			(0,0) (100,.7) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kadirune_att04_finish01 ######### #
<effect>
	 id		1253
	 name		kadirune_att04_finish01
	<list>
	res			1		sp_kadirune_att04_finishring01
	res			2		sp_kadirune_att04_finishring01
	res			3		sp_kadirune_att04_finishring02
	res			4		sp_blak_bg01
	res			5		sp_kadirune_att04_finishring03
	res			6		pt_kadirune_att04_finishbom01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,6,6,6) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## beares_att05_finish ######### #
<effect>
	 id		1254
	 name		beares_att05_finish
	<list>
	res			1		pt_beares_att05_finish_pt01
	res			2		pt_beares_att05_finish_pt01
	res			3		sp_spoutanger_ring_01
	res			4		pt_beares_att05_bom01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"Bip01 R Thigh" 
		scale			(0,1,1,1) (999,4,4,7) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,7) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lalopalooza_01 ######### #
<effect>
	 id		1255
	 name		lalopalooza_01
	<list>
	res			1		dc_lalopalooza_dec01
	res			2		dc_lalopalooza_dec01
	res			3		dc_lalopalooza_dec01
	res			4		pt_lalopalooza_smoke01
	res			5		pt_lalopalooza_smoke01
	res			6		pt_lalopalooza_smoke01
	res			7		pt_lalopalooza_smoke01
	res			8		pt_lalopalooza_smoke01
	res			9		pt_lalopalooza_smoke01
	res			10		pt_lalopalooza_smoke01
	res			11		pt_lalopalooza_smoke01
	res			12		pt_lalopalooza_smoke01
	res			13		pt_lalopalooza_smoke01
	res			14		pt_lalopalooza_smoke01
	res			15		pt_lalopalooza_smoke01
	res			16		pt_lalopalooza_smoke01
	res			17		pt_lalopalooza_smoke01
	res			18		pt_lalopalooza_smoke01
	res			19		pt_lalopalooza_smoke01
	res			20		mh_lalopalooza_light01
	res			21		mh_lalopalooza_light02
	res			22		sp_lalopalooza_body01
	res			23		sp_lalopalooza_body01
	res			24		dc_lalopalooza_dec02
	res			25		sp_lalopalooza_smoke02
	res			26		sp_lalopalooza_smoke02
	res			27		sp_lalopalooza_smoke02
	res			28		sp_lalopalooza_smoke02
	res			29		sp_lalopalooza_smoke02
	res			30		qa_burnknuckle_hit
	res			31		dc_muspell_att03_dec_black
	res			32		dc_beares_first_dec01
	res			33		dc_beares_first_dec03
	res			34		sp_lalopalooza_smoke02
	res			35		sp_lalopalooza_smoke02
	res			36		sp_lalopalooza_smoke02
	res			37		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke01" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke02" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke03" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke04" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke05" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke06" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke07" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke08" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke09" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke10" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke11" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke12" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke13" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke14" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke15" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke16" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		alpha			(0,1) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (480,1) (520,1) (560,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (400,3.5,3.5,3.5) (999,1,1,1) 
		alpha			(0,0) (300,.5) (400,.5) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (300,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (400,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 0
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1 0
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		150 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.3) (600,.3) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (300,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (400,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lalopalooza_02 ######### #
<effect>
	 id		1256
	 name		lalopalooza_02
	<list>
	res			1		dc_lalopalooza_dec03
	res			2		dc_lalopalooza_dec01
	res			3		dc_lalopalooza_dec04
	res			4		mh_lalopalooza_punchi01
	res			5		sp_lalopalooza_body01
	res			6		sp_lalopalooza_body01
	res			7		dc_lalopalooza_dec02
	res			8		pt_lalopalooza_bom01
	res			9		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -1
		lifetime		550 1000
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1
		lifetime		550 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (600,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1
		lifetime		650 900
		animtime		1
		scale			(0,1,1,5) (999,.5,.5,14) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lalopalooza_03 ######### #
<effect>
	 id		1257
	 name		lalopalooza_03
	<list>
	res			1		mh_lalopalooza_punchi02
	res			2		dc_lalopalooza_dec03
	res			3		dc_lalopalooza_dec01
	res			4		dc_lalopalooza_dec04
	res			5		dc_lalopalooza_dec02
	res			6		sp_lalopalooza_body01
	res			7		sp_lalopalooza_body01
	res			8		pt_lalopalooza_bom01
	res			9		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,1) (538,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		230 1000
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1
		lifetime		230 1000
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1
		lifetime		230 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (230,3,3,3) (999,6,6,6) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1
		lifetime		280 750
		animtime		1
		scale			(0,1,1,5) (999,1,1,18) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		230 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lalopalooza_04 ######### #
<effect>
	 id		1258
	 name		lalopalooza_04
	<list>
	res			1		sp_lalopalooza_body01
	res			2		sp_lalopalooza_body01
	res			3		dc_lalopalooza_dec03
	res			4		dc_lalopalooza_dec03
	res			5		sp_lalopalooza_smoke02
	res			6		sp_lalopalooza_smoke02
	res			7		sp_lalopalooza_smoke03
	res			8		sp_lalopalooza_smoke03
	res			9		mh_lalopalooza_light03
	res			10		mh_lalopalooza_light03
	res			11		mh_lalopalooza_light03
	res			12		dc_muspell_att03_dec_black
	res			13		dc_lalopalooza_dec01
	res			14		dc_lalopalooza_dec01
	res			15		mh_lalopalooza_punchi03
	res			16		qa_carnage_03
	res			17		mh_lalopalooza_light03
	res			18		sp_lalopalooza_smoke02
	res			19		sp_lalopalooza_smoke02
	res			20		sp_lalopalooza_smoke03
	res			21		sp_lalopalooza_smoke03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (850,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (850,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1
		lifetime		617 900
		animtime		0
		scale			(0,2,2,2) (999,18,18,18) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,18,18,18) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.8 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.8 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,60) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.8 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,-60) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -1 -1
		lifetime		617 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,3.5,1.1) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.5 -1
		lifetime		680 1000
		animtime		1
		scale			(0,1,1,1) (999,1.4,2.5,1.4) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -1 -1
		lifetime		750 1000
		animtime		1
		scale			(0,1,1,1) (999,1.6,2,1.6) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,.9,.9,.9) (617,.9,.9,.9) (999,1.6,1.6,1.6) 
		alpha			(0,0) (300,.3) (617,.3) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -1
		lifetime		617 900
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -1
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (441,0) (529,.5) (647,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		617 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -1 -1
		lifetime		750 1000
		animtime		1
		scale			(0,1,1,1) (999,1.8,1.5,1.8) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.8 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.8 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.8 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,60) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.8 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,-60) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kamat_att03_remote ######### #
<effect>
	 id		1259
	 name		kamat_att03_remote
	<list>
	res			1		dc_kamat_att03_remote01
	res			2		dc_kamat_att03_remote02
	res			3		dc_kamat_att03_remote03
	res			4		dc_kamat_att03_remote04
	res			5		dc_kamat_att03_remote01
	res			6		dc_kamat_att03_remote01
	res			7		dc_kamat_att03_remote01
	res			8		dc_kamat_att03_remote01
	res			9		dc_kamat_att03_remote01
	res			10		dc_kamat_att03_black01
	res			11		pt_kamat_die_remote_bom01
	res			12		mh_talos_att06_wing01
	res			13		mh_talos_att06_wing01
	res			14		mh_talos_att06_wing01
	res			15		qa_bullscry_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,4,4,4) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (100,.6) (800,.6) (999,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (100,.6) (800,.6) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (100,.6) (800,.6) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,6,6,6) (999,3,3,3) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,60) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,6,6,6) (999,2,2,2) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,90) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,5,5,5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,180) (999,420) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,4,4,4) (999,1,1,1) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (100,.5) (700,.7) (999,0) 
		rotation		(0,60) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,.7) (500,.2) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,15) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		2
		scale			(0,1,1,1) (999,.8,.8,.8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		2
		scale			(0,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		2
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,270) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## hyperheal_01 ######### #
<effect>
	 id		1260
	 name		hyperheal_01
	<list>
	res			1		dc_hyper_heal_dec_01
	res			2		mh_hyper_heal_hand_01
	res			3		mh_hyper_heal_hand_01
	res			4		sn_skill_hyperheal
	res			5		pt_hyperheal_01
	res			6		pt_hyperheal_02
	res			7		pt_hyperheal_02
	res			8		sp_hyperheal_ring_01
	res			9		mh_hyperheal_cyl_01
	res			10		sp_hyperheal_bg_01
	res			11		pt_hyperheal_03
	res			12		pt_hyperheal_03
	res			13		pt_hyperheal_03
	res			14		pt_hyperheal_03
	res			15		dc_hyperheal_01
	res			16		dc_hyperheal_02
	res			17		dc_hyperheal_03
	res			18		sp_hyperheal_light_01
	res			19		sp_hyperheal_light_01
	res			20		sp_hyperheal_light_01
	res			21		dc_hyperheal_04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0.3) (800,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		400 1000
		animtime		0
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		700 950
		animtime		0
		scale			(0,.5,.5,.5) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		2
		bonename		"body_u" 
		alpha			(0,0) (508,0) (728,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (508,1,1,1) (728,2,2,2) (999,7,7,7) 
		alpha			(0,0) (508,0) (728,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_02" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_03" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_04" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (600,0.6) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (600,0.6) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.2) (800,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		160 350
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.2 0 .2
		lifetime		260 470
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.2 0 -.2
		lifetime		360 600
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (160,.5) (600,.5) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## hyperheal_02 ######### #
<effect>
	 id		1261
	 name		hyperheal_02
	<list>
	res			1		dc_hyper_heal_dec_01
	res			2		mh_hyper_heal_hand_01
	res			3		mh_hyper_heal_hand_01
	res			4		sn_skill_hyperheal
	res			5		pt_hyperheal_01
	res			6		pt_hyperheal_02
	res			7		pt_hyperheal_02
	res			8		sp_hyperheal_ring_01
	res			9		mh_hyperheal_cyl_01
	res			10		sp_hyperheal_bg_01
	res			11		pt_hyperheal_03
	res			12		pt_hyperheal_03
	res			13		pt_hyperheal_03
	res			14		pt_hyperheal_03
	res			15		dc_hyperheal_01
	res			16		dc_hyperheal_02
	res			17		dc_hyperheal_03
	res			18		sp_hyperheal_light_01
	res			19		sp_hyperheal_light_01
	res			20		sp_hyperheal_light_01
	res			21		dc_hyperheal_04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.75,1.75,1.75) (999,1.75,1.75,1.75) 
		alpha			(0,0) (300,0.3) (800,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		400 1000
		animtime		0
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		700 950
		animtime		0
		scale			(0,.5,.5,.5) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		2
		bonename		"body_u" 
		alpha			(0,0) (508,0) (728,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (508,1,1,1) (728,2,2,2) (999,7,7,7) 
		alpha			(0,0) (508,0) (728,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_02" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_03" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_04" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.75,1.75,1.75) (999,1.75,1.75,1.75) 
		alpha			(0,0) (600,0.6) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.75,1.75,1.75) (999,1.75,1.75,1.75) 
		alpha			(0,0) (600,0.6) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.75,1.75,1.75) (999,1.75,1.75,1.75) 
		alpha			(0,0) (300,.2) (800,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		160 350
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.2 0 .2
		lifetime		260 470
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.2 0 -.2
		lifetime		360 600
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.75,1.75,1.75) (999,1.75,1.75,1.75) 
		alpha			(0,0) (160,.5) (600,.5) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## hyperheal_03 ######### #
<effect>
	 id		1262
	 name		hyperheal_03
	<list>
	res			1		dc_hyper_heal_dec_01
	res			2		mh_hyper_heal_hand_01
	res			3		mh_hyper_heal_hand_01
	res			4		sn_skill_hyperheal
	res			5		pt_hyperheal_01
	res			6		pt_hyperheal_02
	res			7		pt_hyperheal_02
	res			8		sp_hyperheal_ring_01
	res			9		mh_hyperheal_cyl_01
	res			10		sp_hyperheal_bg_01
	res			11		pt_hyperheal_03
	res			12		pt_hyperheal_03
	res			13		pt_hyperheal_03
	res			14		pt_hyperheal_03
	res			15		dc_hyperheal_01
	res			16		dc_hyperheal_02
	res			17		dc_hyperheal_03
	res			18		sp_hyperheal_light_01
	res			19		sp_hyperheal_light_01
	res			20		sp_hyperheal_light_01
	res			21		dc_hyperheal_04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (300,0.3) (800,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		400 1000
		animtime		0
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		700 950
		animtime		0
		scale			(0,.5,.5,.5) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		2
		bonename		"body_u" 
		alpha			(0,0) (508,0) (728,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (508,1,1,1) (728,2,2,2) (999,7,7,7) 
		alpha			(0,0) (508,0) (728,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_02" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_03" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_04" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (600,0.6) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (600,0.6) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (300,.2) (800,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		160 350
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.2 0 .2
		lifetime		260 470
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.2 0 -.2
		lifetime		360 600
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (160,.5) (600,.5) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ice_kamat_att03_remote ######### #
<effect>
	 id		1263
	 name		ice_kamat_att03_remote
	<list>
	res			1		dc_ice_kamat_att03_remote01
	res			2		dc_kamat_att03_remote02
	res			3		dc_ice_kamat_att03_remote03
	res			4		dc_kamat_att03_remote04
	res			5		dc_ice_kamat_att03_remote01
	res			6		dc_ice_kamat_att03_remote01
	res			7		dc_ice_kamat_att03_remote01
	res			8		dc_ice_kamat_att03_remote01
	res			9		dc_ice_kamat_att03_remote01
	res			10		qa_bullscry_hit
	res			11		pt_ice_kamat_die_remote_bom01
	res			12		mh_ice_kamat_remote_wing01
	res			13		mh_ice_kamat_remote_wing01
	res			14		mh_ice_kamat_remote_wing01
	res			15		dc_ice_kamat_att03_black01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,4,4,4) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (100,.6) (800,.6) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,6,6,6) (999,3,3,3) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,60) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,6,6,6) (999,2,2,2) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,90) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,5,5,5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,180) (999,420) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,4,4,4) (999,1,1,1) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (100,.5) (700,.7) (999,0) 
		rotation		(0,60) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,15) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		2
		scale			(0,1,1,1) (999,.8,.8,.8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		2
		scale			(0,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		2
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,270) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (100,.7) (500,.2) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mordresh_att04_remote01 ######### #
<effect>
	 id		1264
	 name		mordresh_att04_remote01
	<list>
	res			1		mh_mordresh_att04_remote_line01
	res			2		mh_mordresh_att04_remote_line02
	res			3		mh_mordresh_att04_remote_line01
	res			4		pt_mordresh_att04_remote_fire01
	res			5		pt_mordresh_att04_remote_fire01
	res			6		pt_mordresh_att04_remote_fire01
	res			7		pt_mordresh_att04_remote_fire01
	res			8		pt_mordresh_att04_remote_fire01
	res			9		pt_mordresh_att04_remote_fire01
	res			10		pt_mordresh_att04_remote_fire01
	res			11		pt_mordresh_att04_remote_fire01
	res			12		pt_mordresh_att04_remote_fire01
	res			13		dc_muspell_att03_dec_black
	res			14		pt_mordresh_att04_remote_pt01
	res			15		pt_mordresh_att04_remote_pt01
	res			16		pt_mordresh_att04_remote_pt01
	res			17		pt_mordresh_att04_remote_pt01
	res			18		pt_mordresh_att04_remote_pt01
	res			19		pt_mordresh_att04_remote_pt01
	res			20		pt_mordresh_att04_remote_pt01
	res			21		pt_mordresh_att04_remote_pt01
	res			22		pt_mordresh_att04_remote_pt01
	res			23		pt_mordresh_att04_remote_pt02
	res			24		pt_mordresh_att04_remote_pt02
	res			25		pt_mordresh_att04_remote_pt02
	res			26		pt_mordresh_att04_remote_pt02
	res			27		pt_mordresh_att04_remote_pt02
	res			28		pt_mordresh_att04_remote_pt02
	res			29		pt_mordresh_att04_remote_pt02
	res			30		pt_mordresh_att04_remote_pt02
	res			31		pt_mordresh_att04_remote_pt02
	res			32		qa_freinture_die02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		10
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		7
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		5
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1 0 0
		lifetime		50 750
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 0 0
		lifetime		50 750
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.5 0 0
		lifetime		50 750
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1 0 0
		lifetime		50 750
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.5 0 0
		lifetime		50 800
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1 0 0
		lifetime		50 800
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff06" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 0 0
		lifetime		50 800
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff07" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.5 0 0
		lifetime		50 800
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff08" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1 0 0
		lifetime		50 800
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff09" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (50,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff06" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff07" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff08" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff09" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,.8,.8,8) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,.8,.8,4) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,.8,.8,4) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,.8,.8,8) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,.8,.8,4) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,.8,.8,8) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff06" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,.8,.8,4) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff07" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,.8,.8,4) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff08" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,.8,.8,8) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff09" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## behemoth_att03_remote01 ######### #
<effect>
	 id		1265
	 name		behemoth_att03_remote01
	<list>
	res			1		dc_behemoth_att03_dec01
	res			2		dc_behemoth_att03_dec01
	res			3		dc_behemoth_att03_dec01
	res			4		dc_muspell_att03_dec_black
	res			5		pt_kamat_att03_bom01
	res			6		mh_behemoth_att03_ele01
	res			7		sp_behemoth_att03_black
	res			8		pt_mordresh_att04_pt02
	res			9		pt_mordresh_att04_pt03
	res			10		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		100 220
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		120 260
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		140 280
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,-120) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.4) (600,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -.3 0
		lifetime		100 220
		animtime		1
		scale			(0,1,1,5) (999,1,1,25) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		10
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		100 400
		animtime		0
		scale			(0,10,10,10) (999,13,13,13) 
		alpha			(0,0) (100,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 260
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 280
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mordresh_att03_finish ######### #
<effect>
	 id		1266
	 name		mordresh_att03_finish
	<list>
	res			1		pt_mordresh_att03_finish01
	res			2		pt_mordresh_att03_finish02
	res			3		pt_mordresh_att03_finish03
	res			4		sp_mordresh_att03_ring01
	res			5		sp_mordresh_att03_ring02
	res			6		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ilias_att03_remote01 ######### #
<effect>
	 id		1267
	 name		ilias_att03_remote01
	<list>
	res			1		mh_ilias_att03_iceremote01
	res			2		mh_ilias_att03_iceremote01
	res			3		mh_ilias_att03_iceremote01
	res			4		mh_ilias_att03_iceremote01
	res			5		mh_ilias_att03_iceremote01
	res			6		mh_ilias_att03_iceremote01
	res			7		mh_ilias_att03_iceremote01
	res			8		mh_ilias_att03_iceremote01
	res			9		mh_ilias_att03_iceremote01
	res			10		mh_ilias_att03_iceremote01
	res			11		mh_ilias_att03_iceremote01
	res			12		mh_ilias_att03_iceremote01
	res			13		mh_ilias_att03_iceremote01
	res			14		mh_ilias_att03_iceremote01
	res			15		mh_ilias_att03_iceremote01
	res			16		mh_ilias_att03_iceremote01
	res			17		mh_ilias_att03_iceremote01
	res			18		mh_ilias_att03_iceremote01
	res			19		dc_ilias_att03_jean01
	res			20		dc_muspell_att03_dec_black
	res			21		pt_ilias_att03_smoke01
	res			22		pt_ilias_att03_remote_ice01
	res			23		sp_ilias_stand_jean01
	res			24		pt_ilias_att03_icespack01
	res			25		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		210 280
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		250 320
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		290 360
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		330 400
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		370 440
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		410 480
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		450 520
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		490 560
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,300) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		530 600
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		570 640
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		610 680
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .2 0
		lifetime		650 720
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		690 760
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 0
		lifetime		730 800
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .2 0
		lifetime		770 840
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		810 880
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,200) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 0
		lifetime		850 920
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		890 960
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-130) (999,-130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,13,13,13) (999,13,13,13) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		250 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bifrons_att02_finish01 ######### #
<effect>
	 id		1268
	 name		bifrons_att02_finish01
	<list>
	res			1		mh_bifrons_att02_finish_tglight01
	res			2		sp_bifrons_att02_finish_ring01
	res			3		sp_bifrons_att02_finish_ring01
	res			4		sp_black_bg_image01
	res			5		sp_bifrons_att02_finish_ring02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bifrons_att05_remote01 ######### #
<effect>
	 id		1269
	 name		bifrons_att05_remote01
	<list>
	res			1		dc_bifrons_att05_dec01
	res			2		dc_bifrons_att05_dec01
	res			3		dc_bifrons_att05_dec01
	res			4		dc_muspell_att03_dec_black
	res			5		dc_bifrons_att05_remote_crack01
	res			6		pt_bifrons_att05_remote_bom01
	res			7		pt_bifrons_att05_remote_bom02
	res			8		dc_bifrons_att05_remote_ring01
	res			9		dc_bifrons_att05_remote_ring01
	res			10		dc_bifrons_att03_dec02
	res			11		dc_bifrons_att03_dec02
	res			12		dc_bifrons_att05_remote_jean01
	res			13		pt_bifrons_att05_remote_black
	res			14		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		153 230
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		346 423
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		615 1000
		animtime		0
		scale			(0,3.3,3.3,3.3) (999,3.3,3.3,3.3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		615 800
		animtime		0
		scale			(0,2,2,2) (500,6,6,6) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		615 800
		animtime		0
		scale			(0,2,2,2) (500,6,6,6) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.2 0 -.3
		lifetime		615 750
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.2 0 -.3
		lifetime		645 780
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		615 800
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		645 830
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (615,6,6,6) (800,9,9,9) (999,9,9,9) 
		alpha			(0,0) (200,1) (615,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		660 930
		animtime		0
		scale			(0,2,2,2) (500,4,4,4) (999,3,3,3) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		615 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## khagacell_att02_remote01 ######### #
<effect>
	 id		1270
	 name		khagacell_att02_remote01
	<list>
	res			1		mh_khagacell_magicsphere01
	res			2		pt_khagacell_att02_remote_pt01
	res			3		mh_khagacell_att02_remote01
	res			4		sp_khagacell_att02_remote01
	res			5		pt_khagacell_att02_remote_pt02
	res			6		pt_khagacell_att02_remote_pt03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## khagacell_att02_finish01 ######### #
<effect>
	 id		1271
	 name		khagacell_att02_finish01
	<list>
	res			1		sp_khagacell_att02_remote01
	res			2		sp_khagacell_att02_remote01
	res			3		pt_khagacell_att02_finish01
	res			4		pt_khagacell_att02_finish02
	res			5		pt_khagacell_att02_finish03
	res			6		sp_khagacell_att02_lightring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (400,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lesailesdechirees ######### #
<effect>
	 id		1272
	 name		lesailesdechirees
	<list>
	res			1		mh_lesailes_line01
	res			2		mh_lesailes_line02
	res			3		mh_lesailes_line03
	res			4		dc_muspell_att03_dec_black
	res			5		dc_lalopalooza_dec02
	res			6		pt_lesailes_pt01
	res			7		pt_lesailes_pt01
	res			8		mh_lesailes_lighting01
	res			9		mh_lesailes_lighting01
	res			10		dc_lesailes_dec01
	res			11		dc_lesailes_dec01
	res			12		dc_lesailes_dec01
	res			13		dc_lesailes_dec01
	res			14		dc_lesailes_dec01
	res			15		dc_lesailes_dec01
	res			16		dc_lesailes_dec01
	res			17		dc_lesailes_dec01
	res			18		dc_lesailes_dec01
	res			19		pt_lesailes_smoke01
	res			20		pt_lesailes_smoke01
	res			21		pt_lesailes_smoke01
	res			22		mh_lesailes_line04
	res			23		mh_muspell_att04_stone
	res			24		mh_muspell_att04_stone
	res			25		pt_lesailes_smoke02
	res			26		qa_carnage_01
	res			27		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (276,0) (338,.8) (660,.8) (769,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (276,0) (338,1) (661,1) (738,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (276,0) (338,.6) (660,.6) (769,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (200,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (300,2.5,2.5,2.5) (615,1,1,1) (707,2,2,2) (900,5,5,5) (999,6,6,6)) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		338 660
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,3) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Lesailesdechirees\eff_lesailes_dummy.skel" "effect\Skill\Lesailesdechirees\eff_lesailes_dummy.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		338 660
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,6) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Lesailesdechirees\eff_lesailes_dummy.skel" "effect\Skill\Lesailesdechirees\eff_lesailes_dummy.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		707 950
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 -2
		lifetime		707 950
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -4
		lifetime		750 1000
		animtime		0
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -8
		lifetime		850 1000
		animtime		0
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -12
		lifetime		900 1000
		animtime		0
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-2 0 -2
		lifetime		750 1000
		animtime		0
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-2 0 -6
		lifetime		850 1000
		animtime		0
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-2 0 -10
		lifetime		900 1000
		animtime		0
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	2 0 -2
		lifetime		750 1000
		animtime		0
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	2 0 -6
		lifetime		850 1000
		animtime		0
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	2 0 -10
		lifetime		900 1000
		animtime		0
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		750 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\Lesailesdechirees\eff_lesailes_dummy02.skel" "effect\Skill\Lesailesdechirees\eff_lesailes_dummy02.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		750 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\Lesailesdechirees\eff_lesailes_dummy02.skel" "effect\Skill\Lesailesdechirees\eff_lesailes_dummy02.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .5 0
		lifetime		750 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Skill\Lesailesdechirees\eff_lesailes_dummy02.skel" "effect\Skill\Lesailesdechirees\eff_lesailes_dummy02.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (276,0) (338,.8) (615,.8) (750,0) (999,0) 
		color			(0,1,1,1) (615,1,1,1) (750,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 -.9 -4
		lifetime		700 1000
		animtime		1
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 -.9 -9
		lifetime		750 1000
		animtime		1
		alpha			(0,.4) (999,.4) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		307 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		707 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cestlavie ######### #
<effect>
	 id		1273
	 name		cestlavie
	<list>
	res			1		dc_demolisharmor_jean01
	res			2		dc_demolisharmor_jean02
	res			3		mh_armorsmash_weapon01
	res			4		mh_armorsmash_weapon01
	res			5		mh_armorsmash_weapon01
	res			6		mh_armorsmash_weapon01
	res			7		pt_armorsmash_light01
	res			8		pt_armorsmash_light01
	res			9		pt_armorsmash_light01
	res			10		pt_armorsmash_light01
	res			11		sp_armorsmash_handglow01
	res			12		sp_armorsmash_handglow01
	res			13		sp_armorsmash_handglow01
	res			14		sp_armorsmash_handglow01
	res			15		sp_armorsmash_symbol02
	res			16		sp_armorsmash_symbol03
	res			17		sp_armorsmash_symbol02
	res			18		sp_armorsmash_symbol02
	res			19		sp_armorsmash_symbol02
	res			20		sp_armorsmash_symbol02
	res			21		sp_eigendash_ringwave
	res			22		sp_eigendash_ringwave
	res			23		sp_eigendash_ringwave
	res			24		sp_eigendash_ringwave
	res			25		sp_muspell_att04_con_02
	res			26		dc_demolisharmor_jean01
	res			27		sp_armorsmash_bodyglow01
	res			28		pt_demolisharmor_tg01
	res			29		dc_tyrant_ludni_att02_remote01
	res			30		sp_armorsmash_handglow01
	res			31		sp_armorsmash_handglow01
	res			32		mh_cestlavie_test01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (300,.5) (636,.5) (711,.8) (800,.8) (999,0) 
		rotation		(0,150) (700,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (680,0) (711,1) (850,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (636,1,1,1) (711,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (230,0) (300,.8) (636,.8) (711,1) (800,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (636,1,1,1) (711,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (230,0) (300,.8) (636,.8) (711,1) (800,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (636,1,1,1) (711,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (230,0) (300,.8) (636,.8) (711,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (636,1,1,1) (711,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (230,0) (300,.8) (636,.8) (711,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light01" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light02" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light03" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light04" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (181,0) (309,.5) (727,.5) (745,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"glow01" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (181,0) (309,.5) (727,.5) (745,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"glow02" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (181,0) (309,.5) (727,.5) (745,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"glow03" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (181,0) (309,.5) (727,.5) (745,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"glow04" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (711,0) (800,1) (900,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.4,0) (711,0,.4,0) (999,0,1,0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (711,0) (820,1) (900,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (711,0,0,0) (999,0,.4,0) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (636,.8,.8,.8) (711,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (230,0) (300,.8) (636,.8) (711,1) (800,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (636,.8,.8,.8) (711,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (230,0) (300,.8) (636,.8) (711,1) (800,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (636,.8,.8,.8) (711,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (230,0) (300,.8) (636,.8) (711,1) (800,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (636,.8,.8,.8) (711,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (230,0) (300,.8) (636,.8) (711,1) (800,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		711 910
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		711 910
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 0
		lifetime		711 910
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 0
		lifetime		711 910
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.skel" "effect\Skill\Demolisharmor\eff_demolisharmor_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	.2 1.5 0
		lifetime		711 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		711 950
		animtime		0
		scale			(0,5,5,5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (100,.8) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 0
		lifetime		711 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,15) 
		alpha			(0,0) (100,.8) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 0
		lifetime		711 950
		animtime		0
		scale			(0,1,1,1) (999,.8,.8,-10) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.6) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,.5) (711,.5) (999,0) 
		color			(0,1,.3,.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ladefense ######### #
<effect>
	 id		1274
	 name		ladefense
	<list>
	res			1		mh_ladefense_light01
	res			2		mh_ladefense_light02
	res			3		mh_ladefense_light03
	res			4		mh_ladefense_ring01
	res			5		mh_ladefense_light04
	res			6		dc_muspell_att03_dec_black
	res			7		dc_ladefense_dec01
	res			8		sp_ladefense_bom01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,.5) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (600,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.7) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## meldun_att01_finish01 ######### #
<effect>
	 id		1275
	 name		meldun_att01_finish01
	<list>
	res			1		sp_meldun_att01_tg01
	res			2		sp_meldun_att01_tg01
	res			3		pt_meldun_att01_stone01
	res			4		pt_meldun_att01_stone02
	res			5		pt_meldun_att01_smoke01
	res			6		sp_meldun_att01_finishring01
	res			7		sp_meldun_att01_finishring01
	res			8		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (200,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## meldun_att02_remote01 ######### #
<effect>
	 id		1276
	 name		meldun_att02_remote01
	<list>
	res			1		mh_meldun_att02_remote_stone01
	res			2		pt_meldun_remote_stone01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		2
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## drabiss_supero_remote01 ######### #
<effect>
	 id		1277
	 name		drabiss_supero_remote01
	<list>
	res			1		mh_Drabiss_Acher_supero_remote_jean01
	res			2		mh_Drabiss_Acher_supero_remote_chok01
	res			3		dc_Drabiss_Acher_supero_remote_dec01
	res			4		dc_Drabiss_Acher_supero_remote_dec01
	res			5		dc_Drabiss_Acher_supero_remote_dec01
	res			6		dc_Drabiss_Acher_supero_remote_dec01
	res			7		dc_Drabiss_Acher_supero_remote_dec02
	res			8		dc_Drabiss_Acher_supero_remote_dec02
	res			9		dc_Drabiss_Acher_supero_remote_dec02
	res			10		dc_Drabiss_Acher_supero_remote_dec02
	res			11		sp_Drabiss_Acher_supero_remote_light01
	res			12		sp_Drabiss_Acher_supero_remote_light01
	res			13		sp_Drabiss_Acher_supero_remote_light01
	res			14		sp_Drabiss_Acher_supero_remote_light01
	res			15		mh_Drabiss_Acher_supero_remote_line01
	res			16		pt_Drabiss_Acher_supero_remote_smoke01
	res			17		dc_muspell_att03_dec_black
	res			18		mh_Drabiss_Acher_supero_remote_rign01
	res			19		mh_Drabiss_Acher_supero_remote_rign01
	res			20		mh_Drabiss_Acher_supero_remote_rign01
	res			21		mh_Drabiss_Acher_supero_remote_rign01
	res			22		sp_Drabiss_Acher_supero_remote_bom01
	res			23		sp_Drabiss_Acher_supero_remote_bom01
	res			24		mh_Drabiss_Acher_supero_remote_main01
	res			25		pt_Drabiss_Acher_supero_remote_bom01
	res			26		dc_Drabiss_Acher_supero_dec02
	res			27		dc_Drabiss_Acher_supero_dec02
	res			28		dc_Drabiss_Acher_supero_dec02
	res			29		dc_Drabiss_Acher_supero_dec02
	res			30		mh_Drabiss_Acher_supero_remote_jean03
	res			31		sp_Drabiss_Acher_supero_remote_ring01
	res			32		sp_Drabiss_Acher_supero_remote_ring01
	res			33		qa_carnage_03
	res			34		qa_freinture_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,0) (400,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (200,1) (250,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		53 153
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.skel" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		86 186
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.skel" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		106 206
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.skel" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		120 220
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.skel" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		53 153
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.skel" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		86 186
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.skel" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		106 206
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.skel" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		120 220
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.skel" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		66 600
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light01" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.skel" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		66 600
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light02" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.skel" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		66 600
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light03" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.skel" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		66 600
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_light04" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.skel" "effect\monster\eff_Drabiss_Acher_supero_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (466,0) (500,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		100 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (50,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		130 380
		animtime		1
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		230 430
		animtime		1
		alpha			(0,0) (300,.6) (999,0) 
		color			(0,1,1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		330 480
		animtime		1
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		430 560
		animtime		1
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2 0
		lifetime		430 530
		animtime		0
		scale			(0,2,2,2) (999,18,18,18) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 2 0
		lifetime		440 580
		animtime		0
		scale			(0,2,2,2) (999,20,20,20) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (266,1) (500,1) (566,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2 0
		lifetime		433 850
		animtime		0
		scale			(0,.8,.8,3) (999,.5,.5,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		430 530
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		480 590
		animtime		0
		scale			(0,2,2,2) (999,16,16,16) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		530 650
		animtime		0
		scale			(0,2,2,2) (999,17,17,17) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		580 710
		animtime		0
		scale			(0,2,2,2) (999,18,18,18) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (200,.7) (400,1) (453,1) (493,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 2 0
		lifetime		360 430
		animtime		0
		scale			(0,20,20,20) (999,1,1,1) 
		alpha			(0,.7) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 2 0
		lifetime		360 470
		animtime		0
		scale			(0,20,20,20) (999,1,1,1) 
		alpha			(0,.7) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		466 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## drabiss_acher_att02_remote01 ######### #
<effect>
	 id		1278
	 name		drabiss_acher_att02_remote01
	<list>
	res			1		mh_Drabiss_Acher_remote01
	res			2		pt_drabiss_acher_att02_fire01
	res			3		pt_drabiss_acher_att02_fire01
	res			4		pt_drabiss_acher_att02_fire01
	res			5		pt_drabiss_acher_att02_remote_bmo01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,3,3,3) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,3.5,3.5,3.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,4,4,4) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## drabiss_acher_att01_remote01 ######### #
<effect>
	 id		1279
	 name		drabiss_acher_att01_remote01
	<list>
	res			1		mh_Drabiss_Acher_remote02
	res			2		pt_drabiss_acher_att01_remote_bmo01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## drabiss_acher_att01_finish01 ######### #
<effect>
	 id		1280
	 name		drabiss_acher_att01_finish01
	<list>
	res			1		sp_Drabiss_Acher_att01_finish_tg01
	res			2		sp_Drabiss_Acher_att01_finish_tg02
	res			3		sp_Drabiss_Acher_att01_finish_black01
	res			4		pt_drabiss_acher_midus_finish01
	res			5		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (100,.7) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,1) (999,.5,.5,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## drabiss_acher_midus_att01_finish01 ######### #
<effect>
	 id		1281
	 name		drabiss_acher_midus_att01_finish01
	<list>
	res			1		sp_lavie_con_tg01
	res			2		sp_lavie_con_tg02
	res			3		mh_lavie_con_light01
	res			4		pt_lavie_con_tg01
	res			5		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		100 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,1) (999,.1,.1,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## drabiss_acher_midus_remote01 ######### #
<effect>
	 id		1282
	 name		drabiss_acher_midus_remote01
	<list>
	res			1		mh_Drabiss_Acher_midus_remote01
	res			2		pt_drabiss_acher_att01_finish01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## drabiss_volk_remote01 ######### #
<effect>
	 id		1283
	 name		drabiss_volk_remote01
	<list>
	res			1		mh_Drabiss_volk02_light01
	res			2		sp_drabiss_volk_handglow01
	res			3		pt_Drabiss_volk_pt02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (999,.3) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## drabiss_volk_finish01 ######### #
<effect>
	 id		1284
	 name		drabiss_volk_finish01
	<list>
	res			1		pt_drabiss_volk_pt03
	res			2		sp_drabiss_volk_finish_ring01
	res			3		sp_behemoth_att03_black
	res			4		qa_berserk_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) (999,1,1,1) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## guardian_att03_remote01 ######### #
<effect>
	 id		1285
	 name		guardian_att03_remote01
	<list>
	res			1		mh_Guardian_att03_remote01
	res			2		sp_guardian_weaponglow01
	res			3		sp_guardian_weaponglow01
	res			4		pt_guardian_att03_remote_smoke01
	res			5		pt_guardian_att03_remote_smoke01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		randomstart		false
		active			true
		bone_animation	"remote_effect01" "effect\monster\eff_guardian_att03_remote01.skel" "effect\monster\eff_guardian_att03_remote01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		randomstart		false
		active			true
		bone_animation	"remote_effect02" "effect\monster\eff_guardian_att03_remote01.skel" "effect\monster\eff_guardian_att03_remote01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"remote_effect03" "effect\monster\eff_guardian_att03_remote01.skel" "effect\monster\eff_guardian_att03_remote01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"remote_effect01" "effect\monster\eff_guardian_att03_remote01.skel" "effect\monster\eff_guardian_att03_remote01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## guardian_att03_finish01 ######### #
<effect>
	 id		1286
	 name		guardian_att03_finish01
	<list>
	res			1		sp_guardian_att03_tg01
	res			2		sp_guardian_att03_tg02
	res			3		sp_guardian_att03_tg03
	res			4		sp_guardian_att03_blackring01
	res			5		pt_guardian_att03_finish_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,.6) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Imbibe ######### #
<effect>
	 id		1287
	 name		Imbibe
	<list>
	res			1		mh_imbibe_light01
	res			2		dc_imbibe_dec01
	res			3		mh_imbibe_symbol01
	res			4		mh_imbibe_light02
	res			5		sp_imbibe_ring01
	res			6		pt_imbibe_pt01
	res			7		sp_black_ring01
	res			8		qa_babarian_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (136,0) (272,1) (568,1) (704,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (590,0) (727,1) (840,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 0
		lifetime		590 900
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (300,.5) (500,.5) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,15) (999,.3,.3,30) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.8 0
		lifetime		590 900
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		659 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Separate ######### #
<effect>
	 id		1288
	 name		Separate
	<list>
	res			1		mh_separate_line01
	res			2		sp_separate_glow01
	res			3		dc_separate_dec01
	res			4		sp_black_ring01
	res			5		mh_separate_white_line01
	res			6		mh_separate_line02
	res			7		mh_separate_white_line02
	res			8		mh_separate_line03
	res			9		mh_separate_light01
	res			10		sp_separate_ring01
	res			11		sp_separate_glow02
	res			12		qa_carnage_02
	res			13		qa_carnage_02
	res			14		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (92,0) (111,1) (238,1) (253,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (150,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (95,0) (111,.6) (253,.6) (269,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (253,0) (269,1) (422,1) (460,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (238,0) (285,.7) (444,.7) (492,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (634,0) (666,1) (746,1) (793,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (412,0) (571,1) (603,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 0
		lifetime		412 666
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3 0
		lifetime		412 666
		animtime		0
		scale			(0,20,20,20) (999,1,1,1) 
		alpha			(0,0) (100,.5) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		174 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		396 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		730 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Separate_bom01 ######### #
<effect>
	 id		1289
	 name		Separate_bom01
	<list>
	res			1		dc_separate_crack01
	res			2		dc_separate_crack02
	res			3		dc_separate_blackring01
	res			4		mh_separate_bom_wing01
	res			5		dc_separate_bom_ring01
	res			6		dc_separate_bom_ring01
	res			7		dc_separate_bom_ring01
	res			8		dc_separate_bom_ring02
	res			9		dc_separate_bom_ring03
	res			10		dc_separate_bom_ring04
	res			11		pt_separate_bom_blacksmoke01
	res			12		pt_separate_bom_fire01
	res			13		pt_separate_bom_pt01
	res			14		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (20,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (20,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (20,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		20 120
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		40 140
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -.8
		lifetime		0 150
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -.8
		lifetime		0 180
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,.5) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.1 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (400,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		20 200
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## regression ######### #
<effect>
	 id		1290
	 name		regression
	<list>
	res			1		mh_regression_line01
	res			2		mh_regression_line02
	res			3		mh_regression_line03
	res			4		dc_regression_dec01
	res			5		pt_regression_bodypt01
	res			6		pt_regression_bompt01
	res			7		sp_regression_light01
	res			8		qa_10
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (160,0) (220,1) (280,1) (360,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (420,0) (480,1) (540,1) (620,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (740,1) (820,1) (940,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,1.5,1.5,8) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 -1
		lifetime		720 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.4,.4,10) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 -1
		lifetime		720 870
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		740 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dazzlingweapons ######### #
<effect>
	 id		1291
	 name		dazzlingweapons
	<list>
	res			1		mh_dazzling_line01
	res			2		mh_dazzling_line02
	res			3		mh_dazzling_line03
	res			4		mh_dazzling_line04
	res			5		mh_dazzling_line05
	res			6		mh_dazzling_line06
	res			7		dc_dazzling_dec01
	res			8		dc_dazzling_symbol01
	res			9		dc_muspell_att03_dec_black
	res			10		dc_dazzling_symbol01
	res			11		dc_dazzling_tg_ring01
	res			12		dc_dazzling_tg_ring01
	res			13		dc_dazzling_tg_ring02
	res			14		sp_dazzling_bodyglow01
	res			15		sp_dazzling_bodyglow01
	res			16		mh_dazzling_light01
	res			17		pt_dazzling_pt01
	res			18		qa_berserk_01
	res			19		qa_berserk_01
	res			20		qa_berserk_02
	res			21		qa_berserk_02
	res			22		qa_bullscry_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (63,0) (94,1) (126,1) (157,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (168,0) (200,1) (231,1) (263,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (294,0) (347,1) (452,1) (505,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (494,0) (536,.7) (578,.7) (621,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (589,0) (631,.6) (673,.6) (715,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (768,0) (800,1) (842,1) (873,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (526,3,3,3) (684,8,8,8) (821,8,8,8) (999,10,10,10) 
		alpha			(0,0) (100,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (526,0) (631,1) (894,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (526,0) (631,.3) (894,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		831 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (100,.5) (200,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		831 950
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		870 1000
		animtime		0
		scale			(0,6,6,6) (999,9.3,9.3,9.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		831 1000
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (810,0) (842,1) (926,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		831 950
		animtime		0
		scale			(0,.5,.5,10) (999,.2,.2,20) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		105 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		210 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		421 550
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		831 960
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## regression_finish01 ######### #
<effect>
	 id		1292
	 name		regression_finish01
	<list>
	res			1		mh_regression_finish_line01
	res			2		pt_regression_bompt01
	res			3		sp_regression_light01
	res			4		dc_regression_dec01
	res			5		sp_black_ring01
	res			6		sp_regression_finish_ring01
	res			7		sp_regression_finish_ring01
	res			8		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,.4,.4,10) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (200,2,2,2) (700,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (200,4,4,4) (700,4,4,4) (999,7,7,7) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dazzlingweapons_finish01 ######### #
<effect>
	 id		1293
	 name		dazzlingweapons_finish01
	<list>
	res			1		sp_lavie_con_tg01
	res			2		sp_lavie_con_tg02
	res			3		mh_lavie_con_light01
	res			4		pt_lavie_con_tg01
	res			5		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		100 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,1) (999,.1,.1,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dazzlingweapons02 ######### #
<effect>
	 id		1294
	 name		dazzlingweapons02
	<list>
	res			1		dc_dazzling_dec01
	res			2		dc_dazzling_symbol01
	res			3		dc_muspell_att03_dec_black
	res			4		dc_dazzling_symbol01
	res			5		dc_dazzling_tg_ring01
	res			6		dc_dazzling_tg_ring01
	res			7		dc_dazzling_tg_ring02
	res			8		sp_dazzling_bodyglow01
	res			9		sp_dazzling_bodyglow01
	res			10		pt_dazzling_pt01
	res			11		qa_berserk_01
	res			12		qa_berserk_01
	res			13		qa_berserk_02
	res			14		qa_berserk_02
	res			15		mh_dazzling02_line01
	res			16		mh_dazzling02_line02
	res			17		mh_dazzling02_line03
	res			18		mh_dazzling02_line04
	res			19		mh_dazzling02_line05
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (526,3,3,3) (684,8,8,8) (821,8,8,8) (999,10,10,10) 
		alpha			(0,0) (100,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		611 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (526,0) (631,.3) (894,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		661 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,6,6,6) (999,9.3,9.3,9.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		scale			(0,.5,.5,10) (999,.2,.2,20) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		147 250
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		294 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		588 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		808 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (88,0) (132,1) (176,1) (220,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (235,0) (279,1) (323,1) (367,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (411,0) (500,1) (632,1) (705,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (691,0) (750,.7) (808,.7) (867,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (823,0) (882,.6) (941,.6) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gigantes_stand ######### #
<effect>
	 id		1295
	 name		Gigantes_stand
	<list>
	res			1		pt_gigantes_body_smoke01
	res			2		dc_gigantes_dec01
	res			3		pt_gigantes_ice_pt01
	res			4		sp_gigantes_body_sp01
	res			5		sp_gigantes_eyeglow01
	res			6		sp_gigantes_eyeglow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,2,2,6) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (,999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gigantes_att01 ######### #
<effect>
	 id		1296
	 name		Gigantes_att01
	<list>
	res			1		mh_Gigantes_att01_line01
	res			2		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (467,0) (533,1) (600,1) (667,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		533 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gigantes_att02 ######### #
<effect>
	 id		1297
	 name		Gigantes_att02
	<list>
	res			1		mh_Gigantes_att02_line01
	res			2		pt_gigantes_att02_icesmoke01
	res			3		mh_Gigantes_att02_line02
	res			4		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon_Dummy01" 
		alpha			(0,0) (400,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy01" 
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (520,0) (580,1) (640,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		580 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gigantes_att03 ######### #
<effect>
	 id		1298
	 name		Gigantes_att03
	<list>
	res			1		mh_Gigantes_att02_line01
	res			2		mh_Gigantes_att03_line01
	res			3		dc_gigantes_att03_dec01
	res			4		pt_gigantes_att03_smoke01
	res			5		pt_gigantes_att03_icept01
	res			6		dc_muspell_att03_dec_black
	res			7		dc_gigantes_att03_dec02
	res			8		pt_gigantes_att03_tg01
	res			9		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon_Dummy01" 
		alpha			(0,0) (400,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (642,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (600,.7) (880,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		600 900
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (100,.4) (400,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		640 900
		animtime		0
		alpha			(0,0) (100,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (600,.4) (850,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -.3
		lifetime		614 850
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.3 -1.5 -2.5
		lifetime		585 850
		animtime		0
		scale			(0,1,1,5) (999,2,2,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gigantes_att04 ######### #
<effect>
	 id		1299
	 name		Gigantes_att04
	<list>
	res			1		mh_Gigantes_att04_line01
	res			2		dc_muspell_att03_dec_black
	res			3		dc_gigantes_dec01
	res			4		qa_berserk_01
	res			5		qa_berserk_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (240,1) (690,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (150,.4) (850,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (240,.7) (690,.7) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		670 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gigantes_att01_finish01 ######### #
<effect>
	 id		1300
	 name		Gigantes_att01_finish01
	<list>
	res			1		sp_gigantes_att01_finish_ring01
	res			2		pt_gigantes_att01_finishpt01
	res			3		sp_gigantes_att01_finish_ring02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,5) (999,.5,.5,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gigantes_att02_finish01 ######### #
<effect>
	 id		1301
	 name		Gigantes_att02_finish01
	<list>
	res			1		sp_gigantes_att02_finish01
	res			2		sp_gigantes_att02_finish02
	res			3		pt_gigantes_att01_finishpt01
	res			4		pt_gigantes_att02_finish_bom01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,5) (999,.5,.5,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Spinblade ######### #
<effect>
	 id		1302
	 name		Spinblade
	<list>
	res			1		mh_spinblade_line01
	res			2		dc_spinblade_glow01
	res			3		qa_burnknuckle_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (342,0) (400,1) (542,1) (685,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (400,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Twinblade ######### #
<effect>
	 id		1303
	 name		Twinblade
	<list>
	res			1		mh_twinblade_line01
	res			2		mh_twinblade_line02
	res			3		dc_twinblade_dec01
	res			4		qa_burnknuckle_hit
	res			5		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (181,0) (236,1) (327,1) (381,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (563,0) (600,1) (654,1) (709,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		254 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		672 900
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Spinblade_finish01 ######### #
<effect>
	 id		1304
	 name		Spinblade_finish01
	<list>
	res			1		sp_spinblade_finish_glow01
	res			2		sp_spinblade_finish_glow02
	res			3		pt_spinblade_finish_bom01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.8) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,2) (999,.2,.2,10) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Bladerain ######### #
<effect>
	 id		1305
	 name		Bladerain
	<list>
	res			1		sp_bladerain_ring01
	res			2		dc_twinblade_dec01
	res			3		sp_bladerain_glow01
	res			4		sp_bladerain_glow01
	res			5		mh_bladerain_line01
	res			6		mh_bladerain_line02
	res			7		sp_bladerain_ring02
	res			8		dc_muspell_att03_dec_black
	res			9		pt_bladerain_pt01
	res			10		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.3 0
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (307,3,3,3) (815,2,2,2) (999,4,4,4) 
		alpha			(0,0) (307,.7) (815,.7) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.6) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.6) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (461,0) (476,1) (584,1) (615,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (615,1) (723,1) (769,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.6 0
		lifetime		100 280
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (300,.3) (800,.3) (999,00 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Bladerain_remote01 ######### #
<effect>
	 id		1306
	 name		Bladerain_remote01
	<list>
	res			1		mh_bladerain_remote_line01
	res			2		dc_bladerain_remote_dec01
	res			3		dc_bladerain_remote_dec01
	res			4		dc_bladerain_remote_dec01
	res			5		dc_bladerain_remote_dec01
	res			6		dc_bladerain_remote_dec01
	res			7		dc_bladerain_remote_dec01
	res			8		dc_bladerain_remote_dec01
	res			9		dc_bladerain_remote_dec01
	res			10		dc_bladerain_remote_dec01
	res			11		dc_bladerain_remote_dec01
	res			12		dc_bladerain_remote_dec01
	res			13		dc_bladerain_remote_dec01
	res			14		dc_bladerain_remote_dec01
	res			15		dc_bladerain_remote_dec01
	res			16		dc_bladerain_remote_dec01
	res			17		dc_bladerain_remote_dec01
	res			18		dc_bladerain_remote_dec01
	res			19		dc_bladerain_remote_dec01
	res			20		dc_bladerain_remote_dec01
	res			21		dc_muspell_att03_dec_black
	res			22		pt_bladerain_remote_pt01
	res			23		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 450
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		160 450
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		160 450
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		160 450
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		160 450
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy18" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		160 450
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy19" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		220 520
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		220 520
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		220 520
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy13" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		220 520
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy14" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		220 520
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy16" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		220 520
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy17" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		280 680
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		280 680
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		280 680
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		380 780
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		380 780
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		380 780
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy11" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		380 780
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy12" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		380 780
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy15" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.skel" "effect\Skill\Bladerain\eff_bladerain_remote_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (50,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Flyingblade ######### #
<effect>
	 id		1307
	 name		Flyingblade
	<list>
	res			1		mh_flyingblade_line01
	res			2		mh_flyingblade_line02
	res			3		mh_flyingblade_line03
	res			4		mh_flyingblade_line04
	res			5		mh_flyingblade_line04_dec01
	res			6		sp_flyingblade_glow01
	res			7		sp_flyingblade_glow01
	res			8		dc_flyingblade_dec01
	res			9		qa_madbarrage_01
	res			10		qa_madbarrage_01
	res			11		qa_madbarrage_02
	res			12		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (77,0) (122,1) (166,1) (200,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (222,0) (266,1) (300,1) (344,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (388,0) (400,1) (433,1) (488,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (666,0) (722,1) (833,1) (888,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (666,0) (722,.1) (833,.2) (888,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,.6) (900,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,.6) (900,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		122 220
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		260 360
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		722 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Bladestorm ######### #
<effect>
	 id		1308
	 name		Bladestorm
	<list>
	res			1		mh_bladestorm_line01
	res			2		mh_bladestorm_line02
	res			3		mh_bladestorm_line03
	res			4		mh_bladestorm_line04
	res			5		dc_muspell_att03_dec_black
	res			6		sp_bladestorm_glow01
	res			7		sp_bladestorm_glow01
	res			8		dc_bladestorm_dec01
	res			9		dc_bladestorm_dec02
	res			10		dc_bladestorm_dec_ring01
	res			11		dc_bladestorm_dec_ring01
	res			12		dc_bladestorm_dec03
	res			13		dc_bladestorm_dec03
	res			14		qa_bullscry_hit
	res			15		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (106,0) (146,1) (226,1) (266,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (226,0) (293,1) (400,1) (453,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (413,0) (453,1) (533,1) (586,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (760,0) (786,1) (813,1) (866,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.6) (900,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.6) (900,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1.1
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1.1
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -1.1
		lifetime		800 950
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -1.1
		lifetime		830 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -1.1
		lifetime		800 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,.6) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		146 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		786 930
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Bladestorm_finish01 ######### #
<effect>
	 id		1309
	 name		Bladestorm_finish01
	<list>
	res			1		sp_bladestorm_finish_black01
	res			2		pt_bladestorm_finish_bom01
	res			3		sp_bladestorm_finish_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,10) (999,.5,.5,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Bshock ######### #
<effect>
	 id		1310
	 name		Bshock
	<list>
	res			1		mh_bshock_sohwan01
	res			2		mh_bshock_sohwan02
	res			3		mh_bshock_sohwan03
	res			4		mh_bshock_sohwan04
	res			5		dc_bshock_bodyglow01
	res			6		dc_bshock_black01
	res			7		dc_bshock_black01
	res			8		dc_bshock_black01
	res			9		pt_bshock_bodypt01
	res			10		mh_bshock_wingline01
	res			11		mh_bshock_wingline02
	res			12		pt_bshock_blacksmoke01
	res			13		pt_bshock_blacksmoke01
	res			14		sp_bshock_blackring01
	res			15		sp_bshock_blackring01
	res			16		sp_bshock_blackring02
	res			17		sp_bshock_blackring02
	res			18		sp_bshock_ring01
	res			19		sp_bshock_ring01
	res			20		dc_bshock_attack_dec01
	res			21		dc_bshock_attack_dec01
	res			22		dc_bshock_black01
	res			23		mh_bshock_blackwing01
	res			24		pt_bshock_blacksmoke02
	res			25		pt_bshock_smoke01
	res			26		dc_bshock_finish_ring01
	res			27		dc_bshock_finish_ring01
	res			28		dc_bshock_black01
	res			29		dc_bshock_black01
	res			30		dc_bshock_black01
	res			31		pt_bshock_smoke02
	res			32		dc_bshock_bodyglow01
	res			33		mh_bshock_weaponline01
	res			34		mh_bshock_weaponline02
	res			35		mh_bshock_weaponline03
	res			36		mh_bshock_weaponline04
	res			37		mh_bshock_weaponline05
	res			38		mh_bshock_weaponline06
	res			39		qa_carnage_01
	res			40		qa_carnage_01
	res			41		qa_carnage_01
	res			42		qa_deadspack_02
	res			43		qa_carnage_03
	res			44		sp_darkavatar_font_01
	res			45		sp_darkavatar_font_01
	res			46		sp_darkavatar_font_02
	res			47		sp_darkavatar_font_02
	res			48		sp_darkavatar_font_03
	res			49		sp_darkavatar_font_03
	res			50		sp_darkavatar_font_04
	res			51		sp_darkavatar_font_04
	res			52		sp_darkavatar_font_05
	res			53		sp_darkavatar_font_05
	res			54		sp_darkavatar_font_06
	res			55		sp_darkavatar_font_06
	res			56		sp_darkavatar_font_01
	res			57		sp_darkavatar_font_01
	res			58		pt_hellburst_boomjul_01
	res			59		pt_hellburst_boomjul_01
	res			60		pt_hellburst_boomjul_01
	res			61		pt_hellburst_boomjul_01
	res			62		pt_hellburst_boomjul_01
	res			63		pt_hellburst_boomjul_01
	res			64		pt_hellburst_boomjul_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -1 -2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (208,0) (300,.5) (833,.5) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -1 -2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (208,0) (300,.2) (833,.2) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
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		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,0) (800,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	3 2.5 -2
		lifetime		200 280
		animtime		1
		scale			(0,8,8,8) (100,3,3,3) (999,.7,.7,13) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,.1,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	-3 2.5 2
		lifetime		200 280
		animtime		1
		scale			(0,8,8,8) (100,3,3,3) (999,.7,.7,13) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,.1,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	3 2.5 -6
		lifetime		300 380
		animtime		1
		scale			(0,8,8,8) (100,3,3,3) (999,.7,.7,13) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,.1,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	-3 2.5 -4
		lifetime		300 380
		animtime		1
		scale			(0,8,8,8) (100,3,3,3) (999,.7,.7,13) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,.1,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 2.5 -10.3
		lifetime		380 460
		animtime		1
		scale			(0,8,8,8) (100,3,3,3) (999,.7,.7,13) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,.1,0,1) (999,.5,0,1)
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 2.5 -12.3
		lifetime		450 530
		animtime		1
		scale			(0,8,8,8) (100,3,3,3) (999,.7,.7,13) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,.1,0,1) (999,.5,0,1)
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 2.5 -10.3
		lifetime		450 530
		animtime		1
		scale			(0,8,8,8) (100,3,3,3) (999,.7,.7,13) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,.1,0,1) (999,.5,0,1)
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Bshock_finish01 ######### #
<effect>
	 id		1311
	 name		Bshock_finish01
	<list>
	res			1		sp_bshock_blackring02
	res			2		sp_bshock_blackring02
	res			3		sp_bshock_ring01
	res			4		pt_bshock_finish_blackpt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,10) (999,.5,.5,30) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dualblade ######### #
<effect>
	 id		1312
	 name		Dualblade
	<list>
	res			1		mh_dualblade_wing01
	res			2		mh_dualblade_toneido01
	res			3		mh_dualblade_toneido01
	res			4		mh_dualblade_toneido01
	res			5		mh_dualblade_toneido01
	res			6		mh_dualblade_line01
	res			7		dc_bshock_black01
	res			8		mh_dualblade_toneido02
	res			9		mh_dualblade_toneido02
	res			10		mh_dualblade_toneido02
	res			11		mh_dualblade_toneido02
	res			12		dc_dualblade_dec01
	res			13		sp_dualblade_ring01
	res			14		sp_dualblade_bodyglow01
	res			15		sp_dualblade_ring01
	res			16		pt_dualblade_smoke01
	res			17		pt_dualblade_pt01
	res			18		qa_chainburst_hit02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (214,0) (357,.3) (850,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		220 650
		animtime		1
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		320 750
		animtime		1
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		420 850
		animtime		1
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		520 950
		animtime		1
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (214,0) (428,.7) (830,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,.4) (850,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		220 650
		animtime		1
		alpha			(0,0) (300,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		320 750
		animtime		1
		alpha			(0,0) (300,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		420 850
		animtime		1
		alpha			(0,0) (300,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		520 950
		animtime		1
		alpha			(0,0) (300,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 214
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.3 0
		lifetime		50 230
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.3 0
		lifetime		50 300
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.3 0
		lifetime		50 230
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.3 0
		lifetime		50 230
		animtime		0
		scale			(0,1,1,3) (999,1,1,30) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		250 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dualblade_master ######### #
<effect>
	 id		1313
	 name		Dualblade_master
	<list>
	res			1		dc_bshock_black01
	res			2		dc_bshock_bodyglow01
	res			3		sp_dualblade_bodyglow01
	res			4		sp_dualblade_ring01
	res			5		sp_dualblade_ring01
	res			6		pt_dualblade_pt01
	res			7		pt_dualblade_master_smoke01
	res			8		dc_bshock_bodyglow01
	res			9		pt_dualblade_pt01
	res			10		qa_berserk_02
	res			11		qa_chainburst_hit02
	res			12		sp_dualblade_ring01
	res			13		sp_dualblade_ring01
	res			14		mh_dualblade_master_line01
	res			15		mh_dualblade_master_line02
	res			16		mh_dualblade_master_line02
	res			17		mh_dualblade_master_line02
	res			18		mh_dualblade_master_line02
	res			19		mh_dualblade_master_line02
	res			20		mh_dualblade_master_line02
	res			21		mh_dualblade_master_line02
	res			22		mh_dualblade_master_line03
	res			23		sp_dualblade_bodyglow02
	res			24		mh_dualblade_master_wing01
	res			25		mh_dualblade_master_wing01
	res			26		mh_dualblade_master_wing01
	res			27		mh_dualblade_master_wing01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (150,8,8,8) (850,6,6,6) (999,10,10,10) 
		alpha			(0,0) (100,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,0) (100,1) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.3 0
		lifetime		50 200
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.3 0
		lifetime		50 180
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 0
		lifetime		50 180
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		50 430
		animtime		0
		scale			(0,1,1,3) (999,1,1,100) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		200 950
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		830 980
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 0
		lifetime		830 1000
		animtime		0
		scale			(0,1,1,3) (999,2,2,100) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 -.3
		lifetime		830 950
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 -.3
		lifetime		830 950
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (250,1) (870,1) (970,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		1
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		350 550
		animtime		1
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 0
		lifetime		450 650
		animtime		1
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .2 0
		lifetime		550 750
		animtime		1
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .3 0
		lifetime		650 850
		animtime		1
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .2 0
		lifetime		750 980
		animtime		1
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (500,.3) (850,.3) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		350 650
		animtime		1
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		1
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		650 950
		animtime		1
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dualblade_finish ######### #
<effect>
	 id		1314
	 name		Dualblade_finish
	<list>
	res			1		mh_dualblade_finish_wing01
	res			2		sp_dualblade_finish_tg01
	res			3		pt_dualblade_pt01
	res			4		sp_dualblade_finish_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,5) (999,.5,.5,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Ghostdancing ######### #
<effect>
	 id		1315
	 name		Ghostdancing
	<list>
	res			1		mh_ghostdancing_sohwan01
	res			2		mh_ghostdancing_sohwan02
	res			3		sp_ghostdancing_ring01
	res			4		sp_ghostdancing_ring02
	res			5		dc_ghostdancing_dec01
	res			6		dc_bshock_black01
	res			7		sp_ghostdancing_blackglow01
	res			8		sp_ghostdancing_blackglow01
	res			9		pt_ghostdancing_smoke01
	res			10		pt_ghostdancing_smoke02
	res			11		mh_ghostdancing_line01
	res			12		mh_ghostdancing_line02
	res			13		mh_ghostdancing_line03
	res			14		mh_ghostdancing_line04
	res			15		mh_ghostdancing_line05
	res			16		mh_ghostdancing_line06
	res			17		mh_ghostdancing_line07
	res			18		dc_ghostdancing_bodydec01
	res			19		dc_ghostdancing_bodydec01
	res			20		sp_ghostdancing_ring02
	res			21		qa_carnage_01
	res			22		qa_berserk_01
	res			23		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,.6) (900,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		60 200
		animtime		0
		scale			(0,2,2,2)) (999,12,12,12) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		60 200
		animtime		0
		scale			(0,2,2,2)) (999,6,6,6) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		60 200
		animtime		0
		scale			(0,2,2,2)) (999,7,7,7) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (200,6,6,6) (400,3,3,3) (900,3,3,3) (999,5,5,5) 
		alpha			(0,0) (100,.4) (900,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (100,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Pelvis" "effect\Skill\Bshock\eff_wsu_sohwan_01.skel" "effect\Skill\Ghostdancing\eff_ghostdancing_sohwan01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,.2) (900,.2) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\Skill\Bshock\eff_wsu_sohwan_01.skel" "effect\Skill\Ghostdancing\eff_ghostdancing_sohwan01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.8 .5
		lifetime		100 900
		animtime		0
		scale			(0,2,2,6) (999,3,3,12) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.8 .5
		lifetime		100 900
		animtime		0
		scale			(0,2,2,6) (999,4,4,16) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (222,0) (255,1) (300,1) (333,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (355,0) (388,1) (433,1) (466,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (522,1) (555,1) (577,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (533,0) (555,1) (577,1) (611,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (633,1) (666,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (622,0) (644,1) (688,1) (722,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (722,0) (766,1) (833,1) (888,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		60 200
		animtime		0
		scale			(0,2,2,2)) (999,12,12,12) 
		alpha			(0,0) (100,.8) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		60 200
		animtime		0
		scale			(0,2,2,2)) (999,7,7,7) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		60 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		250 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		720 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Ghostdancing_finish01 ######### #
<effect>
	 id		1316
	 name		Ghostdancing_finish01
	<list>
	res			1		sp_ghostdancing_finish_ring01
	res			2		sp_ghostdancing_ring01
	res			3		sp_ghostdancing_ring02
	res			4		sp_ghostdancing_finish_blackring01
	res			5		pt_ghostdancing_finish_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,5) (999,1,1,20) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Shadowattack ######### #
<effect>
	 id		1317
	 name		Shadowattack
	<list>
	res			1		mh_shadowattack_line01
	res			2		mh_shadowattack_backline01
	res			3		dc_shadowattack_dec01
	res			4		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (166,0) (266,1) (366,1) (466,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (166,0) (266,.2) (400,.1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 1.5
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (166,0) (266,.4) (400,.4) (700,0) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		266 500
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Blitz ######### #
<effect>
	 id		1318
	 name		Blitz
	<list>
	res			1		mh_blitz_line01
	res			2		mh_blitz_line02
	res			3		sp_blitz_glow01
	res			4		dc_blitz_dec01
	res			5		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (181,0) (218,1) (309,1) (345,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (181,0) (236,1) (327,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (181,.2) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (290,1,1,1) (418,,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		218 500
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Shadowattack_finish01 ######### #
<effect>
	 id		1319
	 name		Shadowattack_finish01
	<list>
	res			1		sp_shadowattack_finish_glow01
	res			2		sp_shadowattack_finish_glow02
	res			3		sp_shadowattack_finish_glow02
	res			4		pt_shadowattack_finish_pt01
	res			5		sp_ghostdancing_finish_blackring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,10) (999,1,1,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Blitz_finish01 ######### #
<effect>
	 id		1320
	 name		Blitz_finish01
	<list>
	res			1		sp_blitz_finish_ring01
	res			2		sp_ghostdancing_finish_blackring01
	res			3		sp_blitz_finish_ring02
	res			4		sp_blitz_finish_ring03
	res			5		sp_blitz_finish_ring03
	res			6		pt_blitz_finish_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.6) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1,1,10) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Achillesbursting ######### #
<effect>
	 id		1321
	 name		Achillesbursting
	<list>
	res			1		dc_bshock_black01
	res			2		dc_achillesbursting_dec02
	res			3		dc_achillesbursting_dec03
	res			4		pt_achillesbursting_pt01
	res			5		pt_achillesbursting_pt02
	res			6		sp_flyingblade_glow01
	res			7		dc_achillesbursting_bodydec01
	res			8		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.3
		lifetime		400 700
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1.3
		lifetime		400 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 -1.3
		lifetime		400 700
		animtime		0
		scale			(0,2,2,10) (999,3,3,30) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.3
		lifetime		400 700
		animtime		0
		scale			(0,2,2,10) (999,3,3,30) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,.6) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.6) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Deochandoris ######### #
<effect>
	 id		1322
	 name		Deochandoris
	<list>
	res			1		mh_deochandoris_weaponline01
	res			2		dc_deochandoris_dec01
	res			3		dc_deochandoris_dec01
	res			4		dc_deochandoris_dec02
	res			5		dc_deochandoris_dec02
	res			6		pt_deochandoris_smoke01
	res			7		pt_deochandoris_smoke02
	res			8		pt_deochandoris_bom01
	res			9		mh_deochandoris_wing01
	res			10		mh_deochandoris_tg01
	res			11		pt_deochandoris_smoke03
	res			12		dc_deochandoris_blackring01
	res			13		sp_deochandoris_glowring01
	res			14		sp_deochandoris_glowring02
	res			15		sp_deochandoris_glowring03
	res			16		sp_deochandoris_glowring03
	res			17		pt_deochandoris_bom02
	res			18		qa_carnage_01
	res			19		qa_burnknuckle_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR02" 
		alpha			(0,0) (300,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.3) (800,.3) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.3) (800,.3) (999,0) 
		rotation		(0,0) (999,-150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		150 850
		animtime		0
		scale			(0,1,1,5) (999,1.5,1.5,15) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		100 900
		animtime		0
		scale			(0,1,1,2) (999,2,2,10) 
		alpha			(0,0) (300,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		100 900
		animtime		0
		scale			(0,.5,.5,10) (999,.3,.3,30) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (300,1) (370,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (380,1) (450,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		150 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,5) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.4 1.3 0
		lifetime		350 450
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.4 1.3 0
		lifetime		350 450
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.4 1.3 0
		lifetime		350 450
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.4 1.3 0
		lifetime		350 450
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.4 1.3 0
		lifetime		350 450
		animtime		0
		scale			(0,1,1,2) (999,2,2,25) 
		alpha			(0,.7) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Achillesbursting_remote01 ######### #
<effect>
	 id		1323
	 name		Achillesbursting_remote01
	<list>
	res			1		dc_bshock_black01
	res			2		dc_achillesbursting_dec04
	res			3		mh_achillesbursting_remoteline01
	res			4		dc_achillesbursting_dec02
	res			5		dc_achillesbursting_dec03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (50,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,.5) (400,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (200,1) (667,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -.2
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Deochandoris_finish01 ######### #
<effect>
	 id		1324
	 name		Deochandoris_finish01
	<list>
	res			1		sp_deochandoris_glowring02
	res			2		sp_bshock_ring01
	res			3		pt_deochandoris_finish_pt01
	res			4		sp_ghostdancing_finish_blackring01
	res			5		pt_deochandoris_finish_blood01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,.7) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,15) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Poisonblade ######### #
<effect>
	 id		1325
	 name		Poisonblade
	<list>
	res			1		dc_deochandoris_blackring01
	res			2		dc_poisonblade_dec01
	res			3		sp_poisonblade_handglow01
	res			4		pt_poisonblade_tg01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (300,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 0 -.8
		lifetime		583 850
		animtime		0
		scale			(0,2,2,3) (999,1,1,9) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Poisonblade_remote01 ######### #
<effect>
	 id		1326
	 name		Poisonblade_remote01
	<list>
	res			1		dc_deochandoris_blackring01
	res			2		dc_poisonblade_dec02
	res			3		dc_poisonblade_dec03
	res			4		dc_poisonblade_dec03
	res			5		pt_poisonblade_smoke01
	res			6		dc_poisonblade_dec04
	res			7		dc_poisonblade_dec04
	res			8		dc_poisonblade_dec04
	res			9		pt_poisonblade_smoke02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.5 0 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (50,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (50,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (50,.5) (700,.5) (999,0) 
		rotation		(0,0) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (50,7) (700,.7) (999,0) 
		rotation		(0,0) (999,-330) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		50 800
		animtime		0
		scale			(0,3,3,3) (999,1,1,8) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		100 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tores ######### #
<effect>
	 id		1327
	 name		Tores
	<list>
	res			1		dc_bshock_black01
	res			2		mh_tores_line01
	res			3		mh_tores_line02
	res			4		mh_tores_tg01
	res			5		sp_tores_bom_ring01
	res			6		sp_tores_bom_ring01
	res			7		sp_poisonblade_handglow01
	res			8		dc_poisonblade_dec01
	res			9		pt_tores_bom_tg01
	res			10		mh_tores_tg_ring01
	res			11		mh_tores_tg_ring01
	res			12		sp_poisonblade_handglow01
	res			13		pt_regression_bodypt01
	res			14		qa_carnage_01
	res			15		qa_carnage_01
	res			16		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.4) (900,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (127,0) (145,1) (218,1) (272,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (454,1) (527,1) (618,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (745,0) (763,.5) (840,.5) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 -1.3
		lifetime		763 940
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.3 -1.3
		lifetime		763 940
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,.5) (600,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (500,0) (763,1) (860,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.1 -1.5
		lifetime		763 950
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,20) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		763 950
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		763 950
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,2,2,10) 
		alpha			(0,0) (500,.2) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		145 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		454 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		763 930
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tores_finish01 ######### #
<effect>
	 id		1328
	 name		Tores_finish01
	<list>
	res			1		pt_tores_finish_light01
	res			2		sp_tores_finish_ring01
	res			3		pt_tores_finish_light02
	res			4		sp_tores_finish_ring02
	res			5		sp_ghostdancing_finish_blackring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,20) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Numbpain ######### #
<effect>
	 id		1329
	 name		Numbpain
	<list>
	res			1		dc_numbpain_jean03
	res			2		sp_numbpain_jean01
	res			3		sp_numbpain_jean02
	res			4		dc_bshock_black01
	res			5		mh_numbpain_ring01
	res			6		mh_numbpain_ring02
	res			7		dc_numbpain_dec01
	res			8		dc_numbpain_dec01
	res			9		pt_numbpain_bodysmoke01
	res			10		pt_numbpain_bodysmoke02
	res			11		sp_numbpain_lightring01
	res			12		sp_numbpain_lightring01
	res			13		sp_numbpain_lightring02
	res			14		sp_numbpain_lightring02
	res			15		dc_numbpain_bodydec01
	res			16		sp_poisonblade_handglow01
	res			17		sp_poisonblade_handglow01
	res			18		pt_numbpain_pt01
	res			19		sp_numbpain_lightring03
	res			20		sp_numbpain_lightring03
	res			21		sp_numbpain_lightring03
	res			22		qa_burnknuckle_hit
	res			23		qa_carnage_02
	res			24		pt_numbpain_pt02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (250,3,3,3) (733,3,3,3) (999,5,5,5) 
		alpha			(0,0) (250,.6) (900,.6) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (250,4,4,4) (733,4,4,4) (999,8,8,8) 
		alpha			(0,0) (250,1) (900,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (250,5,5,5) (733,5,5,5) (999,9,9,9) 
		alpha			(0,0) (250,.5) (900,.5) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (400,8,8,8) (626,8,8,8) (999,11,11,11) 
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		626 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		626 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,100) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 626
		animtime		0
		scale			(0,2,2,2) (999,1,1,8) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		626 900
		animtime		0
		scale			(0,3,3,3) (999,1,1,12) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		626 1000
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .2 0
		lifetime		626 1000
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,100) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		626 1000
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 0
		lifetime		626 1000
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (250,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		200 900
		animtime		0
		scale			(0,1,1,10) (999,.5,.5,40) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.3 0
		lifetime		630 880
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.3 0
		lifetime		660 920
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.3 0
		lifetime		700 960
		animtime		0
		scale			(0,1,1,1) (999,6,6,6)) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 706
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		733 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.3 -.5
		lifetime		733 1000
		animtime		0
		scale			(0,1,1,10) (999,2,2,50) 
		alpha			(0,0) (400,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Poisonshock ######### #
<effect>
	 id		1330
	 name		Poisonshock
	<list>
	res			1		mh_poisonshock_gun01
	res			2		mh_poisonshock_gun02
	res			3		dc_bshock_black01
	res			4		dc_poisonblade_dec01
	res			5		mh_poisonshock_line01
	res			6		mh_poisonshock_line02
	res			7		mh_poisonshock_line03
	res			8		mh_poisonshock_jean01
	res			9		sp_poisonblade_handglow01
	res			10		sp_poisonshock_glow01
	res			11		sp_poisonshock_glow02
	res			12		sp_poisonshock_glow02
	res			13		sp_poisonshock_ring01
	res			14		pt_poisonshock_bom01
	res			15		pt_poisonshock_ring02
	res			16		dc_poisonshock_tg_ring01
	res			17		dc_poisonshock_tg_ring01
	res			18		dc_poisonshock_tg_ring01
	res			19		dc_poisonshock_tg_ring01
	res			20		dc_poisonshock_tg_ring01
	res			21		dc_poisonshock_tg_ring01
	res			22		pt_poisonshock_last_tg01
	res			23		pt_poisonshock_last_tg01
	res			24		pt_poisonshock_last_tg01
	res			25		pt_poisonshock_last_tg01
	res			26		pt_poisonshock_last_tg01
	res			27		pt_poisonshock_last_tg01
	res			28		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (97,0) (194,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (97,0) (194,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (145,2,2,2) (340,1,1,1) (776,1,1,1) (873,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (145,.7) (340,.3) (776,.3) (873,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (471,0) (504,.5) (776,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (563,0) (572,.5) (776,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (601,0) (611,.5) (776,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (150,8,8,8) (999,8,8,8) 
		alpha			(0,0) (150,.5) (800,.5) (900,0) (999,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		bone_animation	"m_point01" "effect\Skill\Poisonshock\eff_poisonshock_gun01.skel" "effect\Skill\Poisonshock\eff_poisonshock_gun01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (150,10,10,10) (999,10,10,10) 
		alpha			(0,0) (150,1) (800,1) (900,0) (999,0) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		bone_animation	"m_point01" "effect\Skill\Poisonshock\eff_poisonshock_gun01.skel" "effect\Skill\Poisonshock\eff_poisonshock_gun01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (150,8,8,8) (999,8,8,8) 
		alpha			(0,0) (150,.5) (800,.5) (900,0) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		bone_animation	"m_point01" "effect\Skill\Poisonshock\eff_poisonshock_gun01.skel" "effect\Skill\Poisonshock\eff_poisonshock_gun01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		291 410
		animtime		0
		scale			(0,3,3,3) (999,11,11,11) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"m_point01" "effect\Skill\Poisonshock\eff_poisonshock_gun01.skel" "effect\Skill\Poisonshock\eff_poisonshock_gun01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		291 420
		animtime		0
		scale			(0,1,1,8) (999,.5,.5,16) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"m_point01" "effect\Skill\Poisonshock\eff_poisonshock_gun01.skel" "effect\Skill\Poisonshock\eff_poisonshock_gun01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 5 0
		lifetime		485 631
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		560 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_ani07" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.skel" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		620 760
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_ani08" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.skel" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		660 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_ani09" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.skel" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_ani10" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.skel" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		590 710
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_ani09" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.skel" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		640 760
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_ani10" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.skel" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		560 700
		animtime		0
		scale			(0,3,3,3) (999,1,1,12) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_ani07" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.skel" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		620 760
		animtime		0
		scale			(0,3,3,3) (999,1,1,12) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_ani08" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.skel" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		660 800
		animtime		0
		scale			(0,3,3,3) (999,1,1,12) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_ani09" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.skel" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .3 0
		lifetime		700 850
		animtime		0
		scale			(0,3,3,3) (999,1,1,12) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_ani10" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.skel" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .1 0
		lifetime		590 710
		animtime		0
		scale			(0,3,3,3) (999,1,1,12) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_ani09" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.skel" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .2 0
		lifetime		640 760
		animtime		0
		scale			(0,3,3,3) (999,1,1,12) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_ani10" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.skel" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Poisonshock_remote01 ######### #
<effect>
	 id		1331
	 name		Poisonshock_remote01
	<list>
	res			1		dc_bshock_black01
	res			2		mh_poisonshock_remote_gun01
	res			3		mh_poisonshock_remote_gun02
	res			4		dc_poisonshock_remote_dec01
	res			5		dc_poisonshock_remote_dec02
	res			6		pt_poisonblade_remote_smoke01
	res			7		mh_poisonshock_remote_stone01
	res			8		pt_poisonshock_remote_smoke02
	res			9		dc_poisonshock_remote_tg01
	res			10		dc_poisonshock_remote_tg01
	res			11		dc_poisonshock_remote_tg01
	res			12		dc_poisonshock_remote_tg01
	res			13		dc_poisonshock_remote_tg01
	res			14		dc_poisonshock_remote_tg01
	res			15		dc_poisonshock_remote_ring01
	res			16		dc_poisonshock_remote_ring01
	res			17		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (50,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (30,1) (300,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (30,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (50,.7) (600,.7) (900,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (30,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,6,6,6) (999,2,2,30) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		44 206
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_ani01" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.skel" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		22 186
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"eff_ani02" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.skel" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		88 260
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		bone_animation	"eff_ani03" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.skel" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		66 236
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		rotation		(0,-100) (999,-100) 
		randomstart		false
		active			true
		bone_animation	"eff_ani04" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.skel" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 166
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_ani05" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.skel" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		111 287
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		rotation		(0,-200) (999,-200) 
		randomstart		false
		active			true
		bone_animation	"eff_ani06" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.skel" "effect\Skill\Poisonshock\eff_poisonshock_remote_dummyani01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Poisonshock_finish01 ######### #
<effect>
	 id		1332
	 name		Poisonshock_finish01
	<list>
	res			1		sp_poisonshock_finish_ring02
	res			2		sp_poisonshock_finish_ring01
	res			3		pt_poisonblade_finish_smoke01
	res			4		pt_poisonblade_finish_bom01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,4) (999,.5,.5,30) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## woundhealing_action ######### #
<effect>
	 id		1333
	 name		woundhealing_action
	<list>
	res			1		dc_wound_healing_01
	res			2		dc_wound_healing_02
	res			3		dc_wound_healing_03
	res			4		dc_wound_healing_02
	res			5		pt_wound_healing_01
	res			6		sp_wound_healing_bak
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (450,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (400,0) (450,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (450,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (350,0) (400,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (300,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0) (300,0.6) (999,0.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## breathadjust ######### #
<effect>
	 id		1334
	 name		breathadjust
	<list>
	res			1		mh_breathadjust_lightline01
	res			2		mh_breathadjust_ringglow01
	res			3		dc_breathadjust_black_dec01
	res			4		dc_breathadjust_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (475,0) (550,1) (650,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## breathadjust_remote ######### #
<effect>
	 id		1335
	 name		breathadjust_remote
	<list>
	res			1		dc_muspell_att03_dec_black
	res			2		mh_breathadjust_remote_ring01
	res			3		mh_breathadjust_remote_sphere01
	res			4		mh_breathadjust_remote_sphere01
	res			5		dc_breathadjust_remote_dec01
	res			6		dc_breathadjust_remote_lightring01
	res			7		pt_breathadjust_remote_bom01
	res			8		sp_breathadjust_remote_ring01
	res			9		dc_breathadjust_remote_lightring01
	res			10		sp_breathadjust_remote_ring02
	res			11		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (100,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		1
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.5) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (100,.7) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.3 0
		lifetime		0 200
		animtime		0
		scale			(0,.7,.7,3) (999,.5,.5,20) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.1 0
		lifetime		50 400
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (200,.9) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 450
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (100,.7) (400,.7) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.1 0
		lifetime		50 400
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## selias_att03_remote01 ######### #
<effect>
	 id		1336
	 name		selias_att03_remote01
	<list>
	res			1		mh_selias_att03_iceremote01
	res			2		mh_selias_att03_iceremote01
	res			3		mh_selias_att03_iceremote01
	res			4		mh_selias_att03_iceremote01
	res			5		mh_selias_att03_iceremote01
	res			6		mh_selias_att03_iceremote01
	res			7		mh_selias_att03_iceremote01
	res			8		mh_selias_att03_iceremote01
	res			9		mh_selias_att03_iceremote01
	res			10		mh_selias_att03_iceremote01
	res			11		mh_selias_att03_iceremote01
	res			12		mh_selias_att03_iceremote01
	res			13		mh_selias_att03_iceremote01
	res			14		mh_selias_att03_iceremote01
	res			15		mh_selias_att03_iceremote01
	res			16		mh_selias_att03_iceremote01
	res			17		mh_selias_att03_iceremote01
	res			18		mh_selias_att03_iceremote01
	res			19		dc_selias_att03_jean01
	res			20		dc_muspell_att03_dec_black
	res			21		pt_selias_att03_smoke01
	res			22		pt_selias_att03_remote_ice01
	res			23		sp_selias_stand_jean01
	res			24		pt_selias_att03_icespack01
	res			25		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		210 280
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		250 320
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		290 360
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		330 400
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		370 440
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		410 480
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		450 520
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		490 560
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,300) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		530 600
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		570 640
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		610 680
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .2 0
		lifetime		650 720
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		690 760
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 0
		lifetime		730 800
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .2 0
		lifetime		770 840
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		810 880
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,200) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 0
		lifetime		850 920
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		890 960
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-130) (999,-130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,13,13,13) (999,13,13,13) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		250 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## elias_att03_remote01 ######### #
<effect>
	 id		1337
	 name		elias_att03_remote01
	<list>
	res			1		mh_elias_att03_iceremote01
	res			2		mh_elias_att03_iceremote01
	res			3		mh_elias_att03_iceremote01
	res			4		mh_elias_att03_iceremote01
	res			5		mh_elias_att03_iceremote01
	res			6		mh_elias_att03_iceremote01
	res			7		mh_elias_att03_iceremote01
	res			8		mh_elias_att03_iceremote01
	res			9		mh_elias_att03_iceremote01
	res			10		mh_elias_att03_iceremote01
	res			11		mh_elias_att03_iceremote01
	res			12		mh_elias_att03_iceremote01
	res			13		mh_elias_att03_iceremote01
	res			14		mh_elias_att03_iceremote01
	res			15		mh_elias_att03_iceremote01
	res			16		mh_elias_att03_iceremote01
	res			17		mh_elias_att03_iceremote01
	res			18		mh_elias_att03_iceremote01
	res			19		dc_elias_att03_jean01
	res			20		dc_muspell_att03_dec_black
	res			21		pt_elias_att03_smoke01
	res			22		pt_elias_att03_remote_ice01
	res			23		sp_elias_stand_jean01
	res			24		pt_elias_att03_icespack01
	res			25		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		210 280
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		250 320
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		290 360
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		330 400
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		370 440
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		410 480
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		450 520
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		490 560
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,300) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		530 600
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		570 640
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		610 680
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .2 0
		lifetime		650 720
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		690 760
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 0
		lifetime		730 800
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .2 0
		lifetime		770 840
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		810 880
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,200) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 0
		lifetime		850 920
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		890 960
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-130) (999,-130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,13,13,13) (999,13,13,13) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		250 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## melias_att03_remote01 ######### #
<effect>
	 id		1338
	 name		melias_att03_remote01
	<list>
	res			1		mh_melias_att03_iceremote01
	res			2		mh_melias_att03_iceremote01
	res			3		mh_melias_att03_iceremote01
	res			4		mh_melias_att03_iceremote01
	res			5		mh_melias_att03_iceremote01
	res			6		mh_melias_att03_iceremote01
	res			7		mh_melias_att03_iceremote01
	res			8		mh_melias_att03_iceremote01
	res			9		mh_melias_att03_iceremote01
	res			10		mh_melias_att03_iceremote01
	res			11		mh_melias_att03_iceremote01
	res			12		mh_melias_att03_iceremote01
	res			13		mh_melias_att03_iceremote01
	res			14		mh_melias_att03_iceremote01
	res			15		mh_melias_att03_iceremote01
	res			16		mh_melias_att03_iceremote01
	res			17		mh_melias_att03_iceremote01
	res			18		mh_melias_att03_iceremote01
	res			19		dc_melias_att03_jean01
	res			20		dc_muspell_att03_dec_black
	res			21		pt_melias_att03_smoke01
	res			22		pt_melias_att03_remote_ice01
	res			23		sp_melias_stand_jean01
	res			24		pt_melias_att03_icespack01
	res			25		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		210 280
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		250 320
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		290 360
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		330 400
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		370 440
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		410 480
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		450 520
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		490 560
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,300) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		530 600
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		570 640
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		610 680
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .2 0
		lifetime		650 720
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		690 760
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 0
		lifetime		730 800
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .2 0
		lifetime		770 840
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		810 880
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,200) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 0
		lifetime		850 920
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		890 960
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-130) (999,-130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,13,13,13) (999,13,13,13) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		250 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Acher_att03_remote01 ######### #
<effect>
	 id		1339
	 name		Drabiss_Acher_att03_remote01
	<list>
	res			1		mh_Drabiss_Acher_att03_remote01
	res			2		pt_Drabiss_acher_att03_remote_fire01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-1 0 .8
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,2,2,2) 
		alpha			(0,0) (400,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote_fire01" "effect\monster\eff_Drabiss_Acher_att03_remote01.skel" "effect\monster\eff_Drabiss_Acher_att03_remote01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Drabiss_Acher_att03_finish ######### #
<effect>
	 id		1340
	 name		Drabiss_Acher_att03_finish
	<list>
	res			1		pt_Drabiss_acher_att03_finish
	res			2		pt_Drabiss_acher_att03_finish02
	res			3		dc_Drabiss_Acher_att03_glow01
	res			4		sp_drabiss_acher_att03_finish_tg01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,1,1,1) (500,5,5,5) (999,2,2,10) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,1,1,1) (500,3,3,3) (999,1,1,7) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (100,2.5,2.5,2.5) (200,2,2,2) (300,2.5,2.5,2.5) (400,2,2,2) (500,2.5,2.5,2.5) (600,2,2,2) (700,2.5,2.5,2.5) (800,2,2,2) (900,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Maneuver_att01_remote01 ######### #
<effect>
	 id		1341
	 name		Maneuver_att01_remote01
	<list>
	res			1		pt_maneuver_att01_remote01
	res			2		sp_maneuver_att01_glow01
	res			3		pt_maneuver_att01_remotept01
	res			4		dc_maneuver_body_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .8 -.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (120,1) (250,.5) (370,1) (500,.5) (620,1) (750,.5) (880,1) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Maneuver_att01_finish01 ######### #
<effect>
	 id		1342
	 name		Maneuver_att01_finish01
	<list>
	res			1		pt_maneuver_att01_finish_fire01
	res			2		sp_maneuver_att01_finish_ring01
	res			3		pt_maneuver_att01_tg01
	res			4		sp_maneuver_att01_finish_ring02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,3) (999,.5,.5,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Maneuver_att02_remote01 ######### #
<effect>
	 id		1343
	 name		Maneuver_att02_remote01
	<list>
	res			1		sp_maneuver_att02_jean01
	res			2		dc_maneuver_att02_dec01
	res			3		dc_bshock_black01
	res			4		mh_maneuver_att02_remote_tg01
	res			5		mh_maneuver_att02_remote_tg01
	res			6		mh_maneuver_att02_remote_tg01
	res			7		sp_maneuver_att02_jean01
	res			8		sp_maneuver_att02_jean01
	res			9		sp_maneuver_att02_jean01
	res			10		pt_maneuver_att02_remote_bom01
	res			11		pt_maneuver_att02_remote_bom01
	res			12		pt_maneuver_att02_remote_bom01
	res			13		sp_maneuver_att02_remote_ring01
	res			14		sp_maneuver_att02_remote_ring01
	res			15		sp_maneuver_att02_remote_ring01
	res			16		qa_carnage_02
	res			17		qa_carnage_02
	res			18		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (50,.6) (900,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 580
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.05 0
		lifetime		150 300
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (50,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0.05 0
		lifetime		450 620
		animtime		0
		scale			(0,6,6,6) (999,8.5,8.5,8.5) 
		alpha			(0,0) (50,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0.05 0
		lifetime		700 910
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,0) (50,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		150 300
		animtime		0
		scale			(0,1,1,10) (999,2,2,30) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		450 600
		animtime		0
		scale			(0,1,1,10) (999,2,2,30) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		700 850
		animtime		0
		scale			(0,1,1,10) (999,2,2,30) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		150 300
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		450 600
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		700 850
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Maneuver_att03_remote01 ######### #
<effect>
	 id		1344
	 name		Maneuver_att03_remote01
	<list>
	res			1		dc_maneuver_att03_remote_dec01
	res			2		dc_maneuver_att03_remote_dec02
	res			3		sp_maneuver_att03_remote_glow01
	res			4		sp_maneuver_att03_remote_glow01
	res			5		sp_maneuver_att03_remote_glow01
	res			6		sp_maneuver_att03_remote_glow01
	res			7		sp_maneuver_att03_remote_glow01
	res			8		sp_maneuver_att03_remote_glow01
	res			9		sp_maneuver_att03_remote_glow02
	res			10		sp_maneuver_att03_remote_glow02
	res			11		sp_maneuver_att03_remote_glow02
	res			12		sp_maneuver_att03_remote_glow02
	res			13		sp_maneuver_att03_remote_glow02
	res			14		sp_maneuver_att03_remote_glow02
	res			15		pt_maneuver_att03_remote_fire01
	res			16		pt_maneuver_att03_remote_fire02
	res			17		pt_maneuver_att03_remote_tg01
	res			18		dc_bshock_black01
	res			19		dc_maneuver_att03_remote_dec03
	res			20		dc_maneuver_att03_remote_dec04
	res			21		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		0
		scale			(0,2,2,2) (300,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		0
		scale			(0,3,3,3) (300,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		bone_animation	"eff_remote01" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		bone_animation	"eff_remote02" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		bone_animation	"eff_remote03" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		bone_animation	"eff_remote04" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		bone_animation	"eff_remote05" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		bone_animation	"eff_remote06" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.7) (333,.7) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote01" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.7) (333,.7) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote02" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.7) (333,.7) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote03" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.7) (333,.7) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote04" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.7) (333,.7) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote05" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.7) (333,.7) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote06" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		190 300
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 0
		lifetime		190 300
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.2 0
		lifetime		150 400
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (150,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Bash ######### #
<effect>
	 id		1345
	 name		Bash
	<list>
	res			1		qa_freezing_hit
	res			2		mh_bash_line01
	res			3		dc_bash_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (327,0) (381,1) (436,1) (545,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.6) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Leapattack ######### #
<effect>
	 id		1346
	 name		Leapattack
	<list>
	res			1		mh_leapattack_line01
	res			2		mh_leapattack_line02
	res			3		dc_bash_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		alpha			(0,0) (300,.5) (480,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (360,0) (480,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Leapattack_remote ######### #
<effect>
	 id		1347
	 name		Leapattack_remote
	<list>
	res			1		dc_leapattack_remote_dec01
	res			2		dc_leapattack_remote_dec01
	res			3		dc_bshock_black01
	res			4		pt_lalopalooza_bom01
	res			5		qa_freezing_hit
	res			6		dc_bash_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,.3) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,1,1,5) (999,.5,.5,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		20 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Powerswing ######### #
<effect>
	 id		1348
	 name		Powerswing
	<list>
	res			1		sp_powerswing_ringglow01
	res			2		sp_powerswing_ringglow01
	res			3		sp_powerswing_ringglow02
	res			4		sp_powerswing_ringglow02
	res			5		sp_powerswing_ringglow03
	res			6		mh_powerswing_line02
	res			7		sp_powerswing_ringglow04
	res			8		pt_powerswing_pt01
	res			9		sp_powerswing_bgglow01
	res			10		dc_bash_dec01
	res			11		qa_berserk_01
	res			12		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.4 -1
		lifetime		280 500
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.4 -1
		lifetime		280 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.4 -1
		lifetime		280 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.4 -1
		lifetime		280 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.4 -1
		lifetime		280 550
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (560,0) (640,1) (680,1) (760,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 -1
		lifetime		280 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.4 -1
		lifetime		280 400
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		280 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		640 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wildslash ######### #
<effect>
	 id		1349
	 name		Wildslash
	<list>
	res			1		mh_wildslash_line01
	res			2		mh_wildslash_line02
	res			3		mh_wildslash_line03
	res			4		mh_wildslash_line04
	res			5		mh_wildslash_line05
	res			6		mh_wildslash_line06
	res			7		pt_wildslash_smoke01
	res			8		pt_wildslash_smoke02
	res			9		dc_wildslash_dec01
	res			10		dc_wildslash_blackdec01
	res			11		sp_wildslash_ring01
	res			12		sp_wildslash_ring02
	res			13		sp_wildslash_ring02
	res			14		dc_wildslash_light_dec02
	res			15		dc_wildslash_light_dec01
	res			16		dc_wildslash_light_dec03
	res			17		pt_wildslash_pt01
	res			18		dc_wildslash_crack_01
	res			19		dc_wildslash_crack_light01
	res			20		dc_wildslash_crack_light02
	res			21		qa_berserk_02
	res			22		qa_carnage_01
	res			23		qa_carnage_01
	res			24		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (294,0) (352,.6) (400,.6) (470,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (505,0) (541,.6) (588,.6) (658,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (741,0) (776,.6) (823,.6) (882,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (294,0) (352,1) (400,1) (470,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (505,0) (541,1) (588,1) (658,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (741,0) (776,1) (823,1) (882,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,10) 
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,10) 
		alpha			(0,0) (300,.8) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.3 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.3 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.3 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,5) (999,.5,.5,20) 
		alpha			(0,1) (400,.5) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.1 0 -1.5
		lifetime		800 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.1 0 -1.8
		lifetime		800 950
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.1 0 -1.8
		lifetime		800 950
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		105 250
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		364 480
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		552 670
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		800 920
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Windstrike ######### #
<effect>
	 id		1350
	 name		Windstrike
	<list>
	res			1		sp_windstrike_glow01
	res			2		sp_windstrike_glow01
	res			3		sp_windstrike_glow01
	res			4		sp_windstrike_glow01
	res			5		sp_windstrike_glow01
	res			6		sp_windstrike_glow01
	res			7		dc_windstrike_dec01
	res			8		dc_windstrike_dec02
	res			9		sp_windstrike_glow02
	res			10		mh_windstike_wing01
	res			11		mh_windstike_wing01
	res			12		mh_windstike_wing01
	res			13		mh_windstike_wing01
	res			14		sp_windstrike_glow03
	res			15		sp_windstrike_glow03
	res			16		sp_windstrike_glow03
	res			17		pt_windstrike_smoke01
	res			18		pt_windstrike_smoke01
	res			19		mh_windstike_wing02
	res			20		dc_windstrike_dec02
	res			21		dc_windstrike_dec02
	res			22		dc_windstrike_dec02
	res			23		mh_windstike_wing01
	res			24		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .75 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.25 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.75 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (300,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.2) (850,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		1
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		1
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		1
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 -2
		lifetime		450 850
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -4
		lifetime		600 900
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 -6
		lifetime		700 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -.2 -2
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.2 -4
		lifetime		650 750
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (400,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -2
		lifetime		450 850
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -4
		lifetime		600 900
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -6
		lifetime		700 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		650 950
		animtime		1
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		533 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Earthdivider ######### #
<effect>
	 id		1351
	 name		Earthdivider
	<list>
	res			1		pt_wildslash_smoke01
	res			2		pt_wildslash_smoke02
	res			3		dc_earthdivider_dec01
	res			4		dc_wildslash_dec01
	res			5		sp_earthdivider_ring01
	res			6		sp_earthdivider_ring01
	res			7		sp_earthdivider_glow01
	res			8		dc_earthdivider_dec_ring01
	res			9		dc_earthdivider_dec_ring02
	res			10		dc_earthdivider_dec_ring02
	res			11		dc_earthdivider_dec_ring01
	res			12		sp_earthdivider_shout_ring01
	res			13		sp_earthdivider_shout_ring01
	res			14		sp_earthdivider_shout_ring01
	res			15		dc_earthdivider_dec_ring01
	res			16		dc_earthdivider_dec_ring02
	res			17		sp_earthdivider_shout_glow01
	res			18		sp_earthdivider_shout_glow01
	res			19		sp_earthdivider_shout_glow01
	res			20		mh_earthdivider_line01
	res			21		mh_earthdivider_line02
	res			22		mh_earthdivider_line03
	res			23		qa_carnage_02
	res			24		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,5) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,8) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (200,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		200 350
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		230 420
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,.9) (400,.9) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		200 400
		animtime		0
		scale			(0,3,3,3) (999,16,16,16) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		460 660
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		460 690
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		560 790
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		560 760
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		460 660
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		560 760
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,.9) (500,.9) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		660 860
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,.9) (500,.9) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		660 860
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		660 890
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		460 660
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		560 760
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		660 860
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (466,0) (533,1) (600,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (573,0) (640,1) (706,1) (773,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (746,1) (813,1) (880,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		210 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		530 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Jumpingsmash ######### #
<effect>
	 id		1352
	 name		Jumpingsmash
	<list>
	res			1		sp_jumpingsmash_bodyglow01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Jumpingsmash_remote ######### #
<effect>
	 id		1353
	 name		Jumpingsmash_remote
	<list>
	res			1		dc_bshock_black01
	res			2		mh_jumpingsmash_remote_light01
	res			3		mh_jumpingsmash_remote_light01
	res			4		mh_jumpingsmash_remote_light01
	res			5		dc_jumpingsmash_remote_tg01
	res			6		dc_jumpingsmash_remote_tg01
	res			7		dc_bash_dec01
	res			8		dc_jumpingsmash_remote_crack01
	res			9		dc_jumpingsmash_remote_crack02
	res			10		dc_jumpingsmash_remote_tg02
	res			11		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (500,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		20 120
		animtime		1
		alpha			(0,0) (300,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		40 140
		animtime		1
		alpha			(0,0) (300,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (20,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,.3) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (30,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		20 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Furiousbrandish ######### #
<effect>
	 id		1354
	 name		Furiousbrandish
	<list>
	res			1		mh_furiousbrandish_line01
	res			2		mh_furiousbrandish_line02
	res			3		mh_furiousbrandish_line03
	res			4		mh_furiousbrandish_line04
	res			5		mh_furiousbrandish_line05
	res			6		mh_furiousbrandish_line06
	res			7		dc_furiousbrandish_dec01
	res			8		dc_wildslash_blackdec01
	res			9		mh_furiousbrandish_wing01
	res			10		mh_furiousbrandish_wing02
	res			11		dc_furiousbrandish_ringdec01
	res			12		sp_furiousbrandish_bodyglow01
	res			13		pt_wildslash_smoke01
	res			14		pt_wildslash_smoke02
	res			15		dc_furiousbrandish_crack01
	res			16		sp_furiousbrandish_bodyglow02
	res			17		mh_furiousbrandish_sphere01
	res			18		qa_carnage_02
	res			19		qa_carnage_02
	res			20		qa_carnage_03
	res			21		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (231,0) (263,1) (315,1) (347,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (231,0) (263,.6) (315,.6) (347,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (368,0) (421,1) (463,1) (515,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (368,0) (421,.6) (463,.6) (515,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (505,0) (547,1) (600,1) (652,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (505,0) (547,.6) (600,.6) (652,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (526,4,4,4) (684,2,2,2) (800,3,3,3) (900,7,7,7) (999,10,10,10) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (526,4,4,4) (684,2,2,2) (800,3,3,3) (900,7,7,7) (999,10,10,10) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (778,0) (810,.5) (873,.5) (926,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (652,0) (684,.5) (789,.5) (842,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		780 950
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,10) 
		alpha			(0,0) (300,.4) (600,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,10) 
		alpha			(0,0) (300,.8) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		780 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .9 0
		lifetime		850 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (780,0) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		270 390
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		420 540
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		570 720
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		790 920
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cyclonesweep ######### #
<effect>
	 id		1355
	 name		Cyclonesweep
	<list>
	res			1		mh_cyclonesweep_line01
	res			2		dc_bshock_black01
	res			3		dc_bash_dec01
	res			4		sp_jumpingsmash_bodyglow01
	res			5		mh_cyclonesweep_wing01
	res			6		mh_cyclonesweep_wing02
	res			7		mh_cyclonesweep_wing02
	res			8		mh_cyclonesweep_wing02
	res			9		mh_cyclonesweep_wing02
	res			10		mh_cyclonesweep_wing02
	res			11		mh_cyclonesweep_wing02
	res			12		mh_cyclonesweep_wing02
	res			13		mh_cyclonesweep_wing02
	res			14		pt_cyclonesweep_pt01
	res			15		pt_cyclonesweep_pt01
	res			16		pt_cyclonesweep_pt02
	res			17		pt_cyclonesweep_pt02
	res			18		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (125,0) (250,.2) (783,.2) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,.6) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (250,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (83,0) (250,1) (708,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		208 375
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		291 458
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		375 500
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		440 565
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		510 635
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		rotation		(0,150) (999,150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		580 715
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		650 775
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		rotation		(0,210) (999,210) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		720 845
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		rotation		(0,250) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		208 800
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,10) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effect_pt01" "effect\Skill\Cyclonesweep\eff_cyclonesweep_dummeyani01.skel" "effect\Skill\Cyclonesweep\eff_cyclonesweep_dummeyani01.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		208 800
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,10) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effect_pt02" "effect\Skill\Cyclonesweep\eff_cyclonesweep_dummeyani01.skel" "effect\Skill\Cyclonesweep\eff_cyclonesweep_dummeyani01.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		208 800
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,7) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effect_pt03" "effect\Skill\Cyclonesweep\eff_cyclonesweep_dummeyani01.skel" "effect\Skill\Cyclonesweep\eff_cyclonesweep_dummeyani01.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		208 800
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,7) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"effect_pt04" "effect\Skill\Cyclonesweep\eff_cyclonesweep_dummeyani01.skel" "effect\Skill\Cyclonesweep\eff_cyclonesweep_dummeyani01.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		290 840
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Skullcrusher_01 ######### #
<effect>
	 id		1356
	 name		Skullcrusher_01
	<list>
	res			1		pt_wildslash_smoke01
	res			2		pt_wildslash_smoke02
	res			3		sp_skullcrusher_ring01
	res			4		sp_skullcrusher_ring01
	res			5		sp_skullcrusher_ring01
	res			6		sp_skullcrusher_ring02
	res			7		sp_skullcrusher_ring02
	res			8		sp_skullcrusher_ring02
	res			9		dc_wildslash_blackdec01
	res			10		dc_wildslash_dec01
	res			11		dc_skullcrusher_dec_ring01
	res			12		dc_skullcrusher_dec_ring01
	res			13		dc_skullcrusher_dec_ring01
	res			14		pt_skullcrusher_tg_fire01
	res			15		pt_skullcrusher_tg_fire02
	res			16		pt_skullcrusher_tg_bom01
	res			17		pt_skullcrusher_tg_bom02
	res			18		dc_skullcrusher_dec_tg01
	res			19		dc_skullcrusher_dec_tg02
	res			20		dc_skullcrusher_dec_tg02
	res			21		dc_skullcrusher_dec_tg03
	res			22		qa_magicalresist_hit_02
	res			23		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,10) 
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,10) 
		alpha			(0,0) (300,.8) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		200 360
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1.5 0
		lifetime		380 520
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1.5 0
		lifetime		530 630
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		200 360
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 1.5 0
		lifetime		380 520
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 1.5 0
		lifetime		530 630
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 360
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		380 520
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		530 630
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 -1.5
		lifetime		660 840
		animtime		0
		scale			(0,1,1,3) (999,2,2,10) 
		alpha			(0,0) (100,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 -1.5
		lifetime		660 840
		animtime		0
		scale			(0,1,1,3) (999,3,3,12) 
		alpha			(0,0) (100,.5) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -.2 -1.5
		lifetime		660 870
		animtime		0
		scale			(0,1,1,3) (999,1.5,1.5,12) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -1.5
		lifetime		660 870
		animtime		0
		scale			(0,1,1,3) (999,1.5,1.5,7) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -1.5
		lifetime		660 880
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -1.5
		lifetime		660 880
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -1.5
		lifetime		660 780
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -1.5
		lifetime		660 780
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		140 620
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		780 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Skullcrusher_02 ######### #
<effect>
	 id		1357
	 name		Skullcrusher_02
	<list>
	res			1		pt_wildslash_smoke01
	res			2		pt_wildslash_smoke02
	res			3		sp_skullcrusher_ring01
	res			4		sp_skullcrusher_ring01
	res			5		sp_skullcrusher_ring01
	res			6		sp_skullcrusher_ring02
	res			7		sp_skullcrusher_ring02
	res			8		sp_skullcrusher_ring02
	res			9		dc_wildslash_blackdec01
	res			10		dc_wildslash_dec01
	res			11		dc_skullcrusher_dec_ring01
	res			12		dc_skullcrusher_dec_ring01
	res			13		dc_skullcrusher_dec_ring01
	res			14		pt_skullcrusher_tg_fire01
	res			15		pt_skullcrusher_tg_fire02
	res			16		pt_skullcrusher_tg_bom01
	res			17		pt_skullcrusher_tg_bom02
	res			18		dc_skullcrusher_dec_tg01
	res			19		dc_skullcrusher_dec_tg02
	res			20		dc_skullcrusher_dec_tg02
	res			21		dc_skullcrusher_dec_tg03
	res			22		mh_skullcrusher_fire_line01
	res			23		qa_burnknuckle_hit
	res			24		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,10) 
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,10) 
		alpha			(0,0) (300,.8) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		200 360
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		380 520
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		530 630
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		200 360
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		380 520
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		530 630
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 360
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		380 520
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		530 630
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 -1.5
		lifetime		740 810
		animtime		0
		scale			(0,1,1,3) (999,2,2,12) 
		alpha			(0,0) (100,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 -1.5
		lifetime		740 830
		animtime		0
		scale			(0,1,1,3) (999,3,3,14) 
		alpha			(0,0) (100,.5) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -.2 -1.5
		lifetime		740 840
		animtime		0
		scale			(0,1,1,3) (999,1.5,1.5,14) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -1.5
		lifetime		740 840
		animtime		0
		scale			(0,1,1,3) (999,1.5,1.5,9) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -1.5
		lifetime		740 950
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -1.5
		lifetime		740 860
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -1.5
		lifetime		760 890
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -1.5
		lifetime		760 850
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (740,0) (777,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		111 555
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		733 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Devastatingslash ######### #
<effect>
	 id		1358
	 name		Devastatingslash
	<list>
	res			1		dc_devastatingslash_dec01
	res			2		sp_devastatingslash_glow01
	res			3		sp_devastatingslash_glow01
	res			4		dc_devastatingslash_dec02
	res			5		dc_devastatingslash_dec03
	res			6		dc_devastatingslash_dec03
	res			7		dc_devastatingslash_dec03
	res			8		dc_devastatingslash_dec04
	res			9		dc_devastatingslash_dec04
	res			10		dc_wildslash_blackdec01
	res			11		pt_devastatingslash_bom01
	res			12		dc_devastatingslash_dec05
	res			13		pt_devastatingslash_bom02
	res			14		mh_devastatingslash_light01
	res			15		dc_devastatingslash_lightdec01
	res			16		dc_devastatingslash_lightdec01
	res			17		mh_devastatingslash_light02
	res			18		dc_devastatingslash_lightdec01
	res			19		dc_devastatingslash_lightdec01
	res			20		mh_devastatingslash_line01
	res			21		mh_devastatingslash_line02
	res			22		pt_devastatingslash_bom03
	res			23		pt_devastatingslash_bom03
	res			24		qa_carnage_03
	res			25		qa_carnage_02
	res			26		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1.5
		lifetime		188 900
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.5
		lifetime		188 350
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.5
		lifetime		188 350
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.5
		lifetime		188 350
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1.5
		lifetime		188 900
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1.5
		lifetime		188 900
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -1.5
		lifetime		188 950
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -1.5
		lifetime		188 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -1.5
		lifetime		188 900
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -1.5
		lifetime		188 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,30) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (366,0) (411,1) (488,1) (555,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -4
		lifetime		460 850
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -8
		lifetime		490 850
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (622,0) (666,1) (733,1) (811,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -5
		lifetime		750 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -8
		lifetime		800 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (366,0) (411,1) (466,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (633,0) (688,1) (700,1) (766,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -1.5
		lifetime		377 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -1.5
		lifetime		644 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		420 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		666 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Burstslash ######### #
<effect>
	 id		1359
	 name		Burstslash
	<list>
	res			1		pt_burstslash_smoke01
	res			2		pt_burstslash_smoke02
	res			3		pt_burstslash_smoke03
	res			4		pt_burstslash_smoke03
	res			5		pt_burstslash_smoke03
	res			6		pt_burstslash_smoke04
	res			7		pt_burstslash_smoke05
	res			8		pt_burstslash_smoke05
	res			9		pt_burstslash_smoke05
	res			10		dc_wildslash_blackdec01
	res			11		dc_furiousbrandish_dec01
	res			12		dc_burstslash_dec01
	res			13		dc_burstslash_dec01
	res			14		dc_burstslash_dec01
	res			15		dc_burstslash_ring_dec01
	res			16		dc_burstslash_ring_dec01
	res			17		dc_burstslash_ring_dec01
	res			18		dc_devastatingslash_dec01
	res			19		pt_burstslash_smoke06
	res			20		dc_burstslash_ring_dec02
	res			21		dc_burstslash_ring_dec02
	res			22		dc_burstslash_ring_dec02
	res			23		sp_burstslash_bodyglow01
	res			24		sp_burstslash_bodyglow02
	res			25		sp_burstslash_bodyglow03
	res			26		mh_burstslash_sphere_01
	res			27		sp_burstslash_bodyglow04
	res			28		dc_burstslash_ring_dec03
	res			29		dc_burstslash_ring_dec03
	res			30		qa_carnage_02
	res			31		qa_carnage_02
	res			32		qa_carnage_02
	res			33		qa_carnage_02
	res			34		qa_carnage_03
	res			35		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		615 884
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 0
		lifetime		615 700
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,4) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		220 300
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke01" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		340 420
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke02" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		470 550
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke03" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		615 884
		animtime		0
		scale			(0,1,1,1) (999,4,4,15) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		220 260
		animtime		0
		scale			(0,1,1,1) (999,6,6,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke01" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .8 0
		lifetime		340 390
		animtime		0
		scale			(0,1,1,1) (999,7,7,11) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke02" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		470 520
		animtime		0
		scale			(0,1,1,1) (999,8,8,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke03" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (526,4,4,4) (684,2,2,2) (800,3,3,3) (900,7,7,7) (999,10,10,10) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (526,4,4,4) (684,2,2,2) (800,3,3,3) (900,7,7,7) (999,10,10,10) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		220 600
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke01" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		340 700
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke02" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		470 800
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke03" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		220 330
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke01" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		340 450
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke02" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		470 580
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke03" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (526,4,4,4) (684,2,2,2) (800,3,3,3) (900,7,7,7) (999,10,10,10) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 4 0
		lifetime		770 850
		animtime		0
		scale			(0,1,1,1) (999,.8,.8,12) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		220 330
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke01" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		340 450
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke02" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		470 580
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke03" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 0
		lifetime		60 160
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 0
		lifetime		0 100
		animtime		0
		scale			(0,9,9,9) (999,1,1,1) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 0
		lifetime		60 160
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (615,0) (653,1) (807,1) (884,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,0) (250,.2) (890,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		650 750
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		230 330
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		460 560
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		690 790
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		690 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		80 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Uppercut ######### #
<effect>
	 id		1360
	 name		Uppercut
	<list>
	res			1		mh_uppercut_line01
	res			2		sp_uppercut_glow01
	res			3		dc_uppercut_dec01
	res			4		pt_uppercut_bom01
	res			5		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (433,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -.5
		lifetime		400 800
		animtime		0
		scale			(0,1,1,1) (999,1,1,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		433 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Charmingdance ######### #
<effect>
	 id		1361
	 name		Charmingdance
	<list>
	res			1		mh_charmingdance_line01
	res			2		mh_charmingdance_line02
	res			3		mh_charmingdance_line03
	res			4		pt_charmingdance_smoke01
	res			5		sp_charmingdance_glow01
	res			6		dc_charmingdance_dec01
	res			7		qa_carnage_01
	res			8		qa_carnage_01
	res			9		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (283,0) (333,1) (383,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (416,0) (483,1) (566,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (616,0) (716,1) (816,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		333 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		488 560
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		716 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chargespin ######### #
<effect>
	 id		1362
	 name		Chargespin
	<list>
	res			1		pt_chargespin_smoke01
	res			2		pt_chargespin_smoke01
	res			3		pt_chargespin_smoke01
	res			4		pt_chargespin_smoke01
	res			5		pt_chargespin_smoke02
	res			6		pt_chargespin_smoke02
	res			7		pt_chargespin_smoke03
	res			8		mh_chargespin_wingline01
	res			9		mh_chargespin_wingline02
	res			10		mh_chargespin_wingline02
	res			11		mh_chargespin_wingline02
	res			12		mh_chargespin_wingline02
	res			13		dc_chargespin_dec01
	res			14		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.5 0 0
		lifetime		100 900
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1 0 0
		lifetime		100 900
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1.5 0 0
		lifetime		100 900
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.7 -1
		lifetime		333 777
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (311,0) (444,1) (666,1) (755,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		310 550
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		410 650
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		510 750
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		610 850
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,3,3,3) (300,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (300,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		333 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chargespin_finish ######### #
<effect>
	 id		1363
	 name		Chargespin_finish
	<list>
	res			1		pt_chargespin_finish_smoke01
	res			2		pt_chargespin_finish_smoke02
	res			3		pt_chargespin_finish_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.3) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1,1,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chargestrike ######### #
<effect>
	 id		1364
	 name		Chargestrike
	<list>
	res			1		sp_chargestrike_glow01
	res			2		dc_chargestrike_dec01
	res			3		dc_chargestrike_dec_ring01
	res			4		dc_chargestrike_dec_ring01
	res			5		dc_chargestrike_dec_ring01
	res			6		mh_chargestrike_line01
	res			7		mh_chargestrike_line02
	res			8		mh_chargestrike_line03
	res			9		mh_chargestrike_bom01
	res			10		mh_chargestrike_bom01
	res			11		mh_chargestrike_bom02
	res			12		mh_chargestrike_bom02
	res			13		mh_chargestrike_bom03
	res			14		mh_chargestrike_bom03
	res			15		pt_chargestrike_tg01
	res			16		pt_chargestrike_tg01
	res			17		pt_chargestrike_tg02
	res			18		qa_carnage_01
	res			19		qa_carnage_01
	res			20		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.6) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.6) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		220 400
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		470 650
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		750 930
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (183,0) (233,1) (283,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (417,0) (467,1) (550,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (633,0) (683,1) (750,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		230 350
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		240 360
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		480 600
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		490 610
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		750 870
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		760 880
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -1.7
		lifetime		230 350
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.3 2 -1
		lifetime		480 600
		animtime		0
		scale			(0,1,1,1) (999,.6,.6,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 -1.6
		lifetime		750 860
		animtime		0
		scale			(0,1,1,1) (999,.6,.6,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		230 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		480 720
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chargestrike_finish ######### #
<effect>
	 id		1365
	 name		Chargestrike_finish
	<list>
	res			1		sp_chargestrike_finish_01
	res			2		sp_chargestrike_finish_02
	res			3		sp_chargestrike_finish_03
	res			4		pt_chargestrike_finish_tg01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Motalblow ######### #
<effect>
	 id		1366
	 name		Motalblow
	<list>
	res			1		dc_motalblow_dec01
	res			2		sp_motalblow_glow01
	res			3		mh_motalblow_line01
	res			4		pt_motalblow_blood01
	res			5		sp_motalblow_ring01
	res			6		pt_motalblow_blood02
	res			7		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		667 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (548,0) (619,1) (667,1) (738,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 -1.3
		lifetime		619 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -1.3
		lifetime		619 870
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 -1.3
		lifetime		619 800
		animtime		0
		scale			(0,1,1,1) (999,1,1,30) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		666 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Motalblow_finish ######### #
<effect>
	 id		1367
	 name		Motalblow_finish
	<list>
	res			1		pt_motalblow_blood01
	res			2		pt_motalblow_finish_smoke01
	res			3		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1,1,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Powerspin ######### #
<effect>
	 id		1368
	 name		Powerspin
	<list>
	res			1		mh_powerspin_line01
	res			2		dc_chargestrike_dec01
	res			3		sp_chargestrike_glow01
	res			4		mh_powerspin_wing01
	res			5		mh_powerspin_wing01
	res			6		mh_powerspin_wing01
	res			7		mh_powerspin_wing01
	res			8		mh_powerspin_wing01
	res			9		pt_powerspin_bom01
	res			10		dc_powerspin_dec_ring01
	res			11		dc_powerspin_dec_ring01
	res			12		dc_powerspin_dec_ring02
	res			13		pt_powerspin_smoke01
	res			14		pt_powerspin_smoke02
	res			15		pt_powerspin_smoke03
	res			16		qa_fisthrom_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (217,0) (371,1) (733,1) (833,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (217,3,3,3) (433,1,1,1) (767,1,1,1) (917,3,3,3) (999,6,6,6) 
		alpha			(0,0) (200,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.6) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 600
		animtime		1
		alpha			(0,0) (200,.4) (800,.4) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 650
		animtime		1
		alpha			(0,0) (200,.4) (800,.4) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		350 700
		animtime		1
		alpha			(0,0) (200,.4) (800,.4) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		400 750
		animtime		1
		alpha			(0,0) (200,.4) (800,.4) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		450 800
		animtime		1
		alpha			(0,0) (200,.4) (800,.4) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		230 400
		animtime		1
		scale			(0,1,1,1) (999,2,2,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		230 400
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		230 400
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		230 400
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		250 850
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		300 900
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2.5 0
		lifetime		300 900
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Vampiredance ######### #
<effect>
	 id		1369
	 name		Vampiredance
	<list>
	res			1		mh_vampiredance_line01
	res			2		pt_charmingdance_smoke01
	res			3		sp_vampiredance_glow01
	res			4		dc_vampiredance_dec01
	res			5		pt_vampiredance_foot_fire01
	res			6		pt_vampiredance_foot_fire01
	res			7		pt_vampiredance_foot_fire01
	res			8		pt_vampiredance_foot_fire01
	res			9		pt_vampiredance_foot_fire01
	res			10		mh_vampiredance_line02
	res			11		mh_vampiredance_foot_line01
	res			12		mh_vampiredance_foot_line02
	res			13		mh_vampiredance_foot_line03
	res			14		qa_carnage_01
	res			15		qa_carnage_01
	res			16		qa_carnage_01
	res			17		qa_carnage_02
	res			18		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (111,0) (136,1) (173,1) (198,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,6) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (200,.6) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Foot" 
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Foot" 
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.4 0 0
		lifetime		0 740
		animtime		0
		bonename		"Bip01 L Foot" 
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.8 0 0
		lifetime		0 740
		animtime		0
		bonename		"Bip01 L Foot" 
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (407,0) (432,1) (481,1) (518,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (272,0) (296,1) (370,1) (407,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (580,0) (604,1) (654,1) (679,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (753,0) (802,1) (827,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		148 260
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		308 420
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		444 666
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		642 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		814 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Vampiredance_finish01 ######### #
<effect>
	 id		1370
	 name		Vampiredance_finish01
	<list>
	res			1		pt_vampiredance_finish_smoke01
	res			2		sp_vampiredance_finish_ring01
	res			3		sp_vampiredance_finish_ring02
	res			4		pt_vampiredance_finish_smoke02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.7,.7,13) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.7,.7,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Vampiredance_finish02 ######### #
<effect>
	 id		1371
	 name		Vampiredance_finish02
	<list>
	res			1		sp_vampiredance_tg01
	res			2		sp_vampiredance_tg01
	res			3		sp_vampiredance_tg02
	res			4		pt_chargespin_finish_pt01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.7,.7,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sneakattack ######### #
<effect>
	 id		1372
	 name		Sneakattack
	<list>
	res			1		mh_sneakattack_line01
	res			2		sp_sneakattack_ring01
	res			3		sp_sneakattack_ring01
	res			4		sp_sneakattack_ring02
	res			5		sp_sneakattack_ring01
	res			6		sp_sneakattack_ring01
	res			7		sp_sneakattack_ring02
	res			8		sp_sneakattack_glow01
	res			9		sp_sneakattack_glow01
	res			10		sp_sneakattack_glow01
	res			11		dc_sneakattack_dec01
	res			12		mh_sneakattack_line02
	res			13		sp_sneakattack_ring03
	res			14		sp_sneakattack_ring03
	res			15		sp_sneakattack_ring03
	res			16		sp_sneakattack_ring03
	res			17		pt_sneakattack_pt01
	res			18		pt_sneakattack_pt02
	res			19		sp_sneakattack_glow02
	res			20		pt_sneakattack_tg01
	res			21		pt_sneakattack_tg02
	res			22		sp_sneakattack_ring04
	res			23		sp_sneakattack_ring04
	res			24		mh_sneakattack_line03
	res			25		sp_sneakattack_glow02
	res			26		dc_sneakattack_dec02
	res			27		qa_carnage_01
	res			28		qa_carnage_02
	res			29		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (152,0) (212,1) (242,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.2 -1
		lifetime		455 555
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.2 -1
		lifetime		455 555
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.2 -1
		lifetime		455 555
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.4 -1.2
		lifetime		545 690
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.4 -1.2
		lifetime		545 690
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.4 -1.2
		lifetime		545 690
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (636,0) (682,1) (742,1) (788,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.2 0
		lifetime		455 600
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2.2 0
		lifetime		455 600
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2.4 0
		lifetime		545 700
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.4 0
		lifetime		545 700
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.2 -1
		lifetime		455 555
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2.4 -1.2
		lifetime		545 660
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2.4 -.5
		lifetime		712 850
		animtime		0
		scale			(0,1,1,1) (999,17,17,17) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.3 -2
		lifetime		212 310
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.3 -2
		lifetime		212 310
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,16) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.3 -2
		lifetime		212 370
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.3 -2
		lifetime		212 370
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (682,0) (727,1) (757,1) (788,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2.4 -.5
		lifetime		740 880
		animtime		0
		scale			(0,1,1,1) (999,19,19,19) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		740 880
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		212 378
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		455 606
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		727 833
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sneakattack_finish ######### #
<effect>
	 id		1373
	 name		Sneakattack_finish
	<list>
	res			1		sp_Drabiss_Acher_att01_finish_tg01
	res			2		sp_Drabiss_Acher_att01_finish_tg02
	res			3		sp_Drabiss_Acher_att01_finish_black01
	res			4		pt_drabiss_acher_midus_finish01
	res			5		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,.7) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,1) (999,.5,.5,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Frenzydance ######### #
<effect>
	 id		1374
	 name		Frenzydance
	<list>
	res			1		mh_frenzydance_line01
	res			2		mh_frenzydance_line02
	res			3		mh_frenzydance_line03
	res			4		mh_frenzydance_line04
	res			5		mh_frenzydance_line05
	res			6		mh_frenzydance_line06
	res			7		mh_frenzydance_wing01
	res			8		mh_frenzydance_bom01
	res			9		mh_frenzydance_bom01
	res			10		mh_frenzydance_bom02
	res			11		sp_vampiredance_glow01
	res			12		dc_frenzydance_dec01
	res			13		dc_frenzydance_dec01
	res			14		dc_frenzydance_dec01
	res			15		dc_frenzydance_dec01
	res			16		dc_frenzydance_dec01
	res			17		dc_frenzydance_dec01
	res			18		dc_frenzydance_dec01
	res			19		dc_vampiredance_dec01
	res			20		pt_frenzydance_pt_bom01
	res			21		sp_frenzydance_tg01
	res			22		sp_frenzydance_tg01
	res			23		pt_frenzydance_tg01
	res			24		pt_frenzydance_tg02
	res			25		sp_frenzydance_tg01
	res			26		sp_frenzydance_tg02
	res			27		pt_frenzydance_pt_bom01
	res			28		pt_frenzydance_pt_bom01
	res			29		sp_frenzydance_tg01
	res			30		sp_frenzydance_tg02
	res			31		pt_frenzydance_pt_bom02
	res			32		sp_frenzydance_tg03
	res			33		sp_frenzydance_tg04
	res			34		pt_frenzydance_pt_bom02
	res			35		sp_frenzydance_tg03
	res			36		sp_frenzydance_tg04
	res			37		sp_frenzydance_tg03
	res			38		sp_frenzydance_tg04
	res			39		qa_carnage_01
	res			40		qa_carnage_01
	res			41		qa_carnage_01
	res			42		qa_carnage_01
	res			43		qa_carnage_01
	res			44		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (95,0) (124,1) (152,1) (181,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (305,0) (333,1) (362,1) (390,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (352,0) (383,1) (410,1) (438,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (542,0) (571,1) (590,1) (619,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (619,0) (648,1) (667,1) (695,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (695,0) (724,1) (743,1) (771,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (810,0) (857,1) (876,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (867,0) (923,1) (952,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (867,0) (923,1) (952,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (867,0) (904,.8) (933,.8) (972,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (150,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		95 181
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		305 390
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		352 438
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		542 619
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		619 695
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		695 771
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		810 930
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (150,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 -1.5
		lifetime		95 190
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2.3 -1.5
		lifetime		95 190
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.3 -1.5
		lifetime		95 190
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 2.3 -1.5
		lifetime		95 150
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,15) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 0
		lifetime		867 952
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,35) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2.5 -1.5
		lifetime		305 390
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 2.5 -1.5
		lifetime		305 390
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 2.5 -1.5
		lifetime		305 390
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 2.6 -1.6
		lifetime		352 438
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 2.6 -1.6
		lifetime		352 438
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 2.6 -1.6
		lifetime		352 438
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1.5 -.7
		lifetime		590 660
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1.5 -.7
		lifetime		590 700
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.5 -.7
		lifetime		590 650
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1.7 -.7
		lifetime		676 730
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1.7 -.7
		lifetime		676 770
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1.7 -.7
		lifetime		676 760
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1 -1.5
		lifetime		730 830
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 1 -1.5
		lifetime		730 800
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		95 181
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		305 438
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		542 619
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		619 690
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		867 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Frenzydance_finish ######### #
<effect>
	 id		1375
	 name		Frenzydance_finish
	<list>
	res			1		sp_frenzydance_finish_ring01
	res			2		pt_frenzydance_pt_bom01
	res			3		sp_frenzydance_finish_ring01
	res			4		sp_frenzydance_tg03
	res			5		pt_vampiredance_finish_smoke01
	res			6		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.7,.7,13) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Deadlyblow ######### #
<effect>
	 id		1376
	 name		Deadlyblow
	<list>
	res			1		mh_deadlyblow_stone01
	res			2		sp_deadlyblow_ring01
	res			3		sp_deadlyblow_ring01
	res			4		sp_deadlyblow_ring02
	res			5		pt_chargestrike_tg01
	res			6		mh_deadlyblow_stone02
	res			7		dc_deadlyblow_dec01
	res			8		pt_deadlyblow_bompt01
	res			9		sp_deadlyblow_bodyglow01
	res			10		dc_deadlyblow_body_dec01
	res			11		mh_deadlyblow_line01
	res			12		mh_deadlyblow_line02
	res			13		dc_deadlyblow_dec01
	res			14		dc_deadlyblow_dec01
	res			15		dc_deadlyblow_dec01
	res			16		dc_deadlyblow_dec01
	res			17		dc_deadlyblow_dec01
	res			18		dc_deadlyblow_dec01
	res			19		pt_deadlyblow_tg01
	res			20		pt_deadlyblow_tg01
	res			21		pt_deadlyblow_tg01
	res			22		pt_deadlyblow_tg02
	res			23		qa_carnage_02
	res			24		qa_carnage_01
	res			25		sp_deadlyblow_ring03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (147,0) (187,.5) (280,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 -1.5
		lifetime		147 267
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 -1.5
		lifetime		147 267
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,.7) (500,.7) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 -1.5
		lifetime		147 320
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 -1.5
		lifetime		147 320
		animtime		0
		scale			(0,1,1,1) (999,.6,.6,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (147,0) (187,.5) (280,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.5
		lifetime		147 267
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 -1.5
		lifetime		147 267
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,.4) (900,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (467,0) (533,.7) (773,1) (853,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (467,0) (533,.7) (773,1) (853,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		470 570
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		520 620
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		570 670
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		620 720
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		670 770
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		720 840
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 4 -1
		lifetime		490 820
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,20) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3 -1.5
		lifetime		490 820
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,20) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 -1
		lifetime		490 820
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,20) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 3 -1.5
		lifetime		490 820
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,10) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		147 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		480 820
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 -1.5
		lifetime		147 267
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Passionatedance ######### #
<effect>
	 id		1377
	 name		Passionatedance
	<list>
	res			1		sp_passionatedance_ring01
	res			2		dc_passionatedance_dec_ring01
	res			3		sp_passionatedance_ring02
	res			4		dc_passionatedance_dec_ring02
	res			5		pt_passionatedance_pt01
	res			6		pt_passionatedance_pt02
	res			7		mh_passionatedance_line01
	res			8		mh_passionatedance_line02
	res			9		pt_passionatedance_bom01
	res			10		pt_passionatedance_bom02
	res			11		pt_passionatedance_bom03
	res			12		mh_passionatedance_line03
	res			13		dc_passionatedance_dec_ring03
	res			14		dc_passionatedance_dec_ring03
	res			15		dc_passionatedance_dec_ring03
	res			16		dc_passionatedance_dec_tg01
	res			17		dc_passionatedance_dec_tg02
	res			18		dc_passionatedance_dec_tg02
	res			19		dc_passionatedance_dec_tg03
	res			20		mh_passionatedance_line04
	res			21		pt_passionatedance_smoke01
	res			22		pt_passionatedance_smoke02
	res			23		pt_charmingdance_smoke01
	res			24		sp_vampiredance_glow01
	res			25		dc_vampiredance_dec01
	res			26		dc_passionatedance_dec_glow01
	res			27		dc_passionatedance_dec_glow01
	res			28		dc_passionatedance_dec_glow01
	res			29		dc_passionatedance_dec_glow01
	res			30		dc_passionatedance_dec_glow01
	res			31		dc_passionatedance_dec_glow01
	res			32		dc_passionatedance_dec_glow01
	res			33		dc_passionatedance_dec_glow01
	res			34		dc_passionatedance_dec_glow01
	res			35		sp_passionatedance_tg01
	res			36		sp_passionatedance_tg01
	res			37		sp_passionatedance_tg02
	res			38		sp_passionatedance_tg02
	res			39		qa_carnage_01
	res			40		qa_carnage_01
	res			41		qa_carnage_01
	res			42		qa_carnage_01
	res			43		qa_carnage_03
	res			44		mh_passionatedance_tg_line01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.3 0
		lifetime		103 171
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,0) (100,.7) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		103 171
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,.7) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.3 0
		lifetime		103 171
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		103 171
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		103 160
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		103 160
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (256,0) (290,1) (316,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (325,0) (359,1) (384,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 -2
		lifetime		487 700
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -2
		lifetime		487 700
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -2
		lifetime		487 700
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (743,0) (786,1) (829,1) (854,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		740 850
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		760 870
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		780 890
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		760 860
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		760 860
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		780 880
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		760 910
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (744,0) (786,.7) (897,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		760 860
		animtime		0
		scale			(0,4,4,4) (999,1,1,40) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		760 860
		animtime		0
		scale			(0,4,4,4) (999,.5,.5,25) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.1 0
		lifetime		100 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,6) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (200,.6) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -2
		lifetime		490 530
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 -2
		lifetime		510 560
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 -2
		lifetime		530 580
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 -2
		lifetime		550 600
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -2
		lifetime		570 620
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 -2
		lifetime		590 640
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 -2
		lifetime		610 660
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 -2
		lifetime		630 680
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 -2
		lifetime		650 700
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1.5 -1.6
		lifetime		290 340
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1.5 -1.6
		lifetime		290 340
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1.7 -1.5
		lifetime		360 420
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		290 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		360 460
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		103 210
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		480 718
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		795 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (453,0) (487,1) (700,1) (717,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Clovenhoof ######### #
<effect>
	 id		1378
	 name		Clovenhoof
	<list>
	res			1		sp_clovenhoof_glow01
	res			2		sp_clovenhoof_glow01
	res			3		sp_clovenhoof_glow01
	res			4		sp_clovenhoof_glow01
	res			5		sp_clovenhoof_glow01
	res			6		sp_clovenhoof_glow01
	res			7		sp_clovenhoof_glow02
	res			8		sp_clovenhoof_glow02
	res			9		pt_clovenhoof_shout01
	res			10		dc_clovenhoof_dec_glow01
	res			11		qa_doublesmash_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		178 378
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Clovenhoof\eff_clovenhoof_dummy_ani01.skel" "effect\Skill\Clovenhoof\eff_clovenhoof_dummy_ani01.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		278 478
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Clovenhoof\eff_clovenhoof_dummy_ani01.skel" "effect\Skill\Clovenhoof\eff_clovenhoof_dummy_ani01.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		378 578
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Clovenhoof\eff_clovenhoof_dummy_ani01.skel" "effect\Skill\Clovenhoof\eff_clovenhoof_dummy_ani01.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		478 678
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Clovenhoof\eff_clovenhoof_dummy_ani01.skel" "effect\Skill\Clovenhoof\eff_clovenhoof_dummy_ani01.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		578 778
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Clovenhoof\eff_clovenhoof_dummy_ani01.skel" "effect\Skill\Clovenhoof\eff_clovenhoof_dummy_ani01.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		678 878
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		rotation		(0,150) (999,150) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Clovenhoof\eff_clovenhoof_dummy_ani01.skel" "effect\Skill\Clovenhoof\eff_clovenhoof_dummy_ani01.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		178 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3 
		alpha			(0,0) (100,.6) (300,.6) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Clovenhoof\eff_clovenhoof_dummy_ani01.skel" "effect\Skill\Clovenhoof\eff_clovenhoof_dummy_ani01.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (400,4,4,4) (800,4,4,4) (999,3,3,3) 
		alpha			(0,0) (300,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Selfinjury ######### #
<effect>
	 id		1379
	 name		Selfinjury
	<list>
	res			1		sp_selfinjury_glow01
	res			2		pt_selfinjury_pt01
	res			3		dc_selfinjury_dec01
	res			4		pt_selfinjury_smoke01
	res			5		mh_selfinjury_line01
	res			6		mh_selfinjury_line01
	res			7		mh_selfinjury_line01
	res			8		mh_selfinjury_line02
	res			9		mh_selfinjury_line02
	res			10		qa_doublesmash_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (300,6,6,6) (800,6,6,6) (999,8,8,8) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,.7,.7,10) (999,.4,.4,4) 
		alpha			(0,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (666,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,5,5,3) (999,1,1,15) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		620 900
		animtime		1
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		650 950
		animtime		1
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		711 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Furyshield ######### #
<effect>
	 id		1380
	 name		Furyshield
	<list>
	res			1		mh_furyshield_symbol01
	res			2		dc_furyshield_dec01
	res			3		dc_furyshield_dec01
	res			4		sp_furyshield_ring01
	res			5		sp_furyshield_ring01
	res			6		sp_furyshield_ring02
	res			7		sp_furyshield_ring02
	res			8		sp_furyshield_glow01
	res			9		sp_furyshield_glow02
	res			10		dc_furyshield_dec02
	res			11		dc_furyshield_dec03
	res			12		pt_furyshield_pt01
	res			13		pt_furyshield_pt02
	res			14		pt_furyshield_pt01
	res			15		pt_furyshield_pt03
	res			16		qa_doublesmash_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,.1) (538,.1) (720,.3) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (333,.3) (538,.3) (720,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		538 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 0
		lifetime		538 900
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 0
		lifetime		600 1000
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 0
		lifetime		538 900
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 0
		lifetime		538 900
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.2 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.2 0
		lifetime		568 700
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.2 0
		lifetime		568 1000
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.2 0
		lifetime		568 700
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		538 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Blowoffury ######### #
<effect>
	 id		1381
	 name		Blowoffury
	<list>
	res			1		mh_blowoffury_light01
	res			2		mh_blowoffury_light02
	res			3		mh_blowoffury_light02
	res			4		sp_blowoffury_ring01
	res			5		sp_blowoffury_ring02
	res			6		sp_blowoffury_ring02
	res			7		sp_blowoffury_ring03
	res			8		sp_blowoffury_ring01
	res			9		sp_blowoffury_ring01
	res			10		dc_blowoffury_dec01
	res			11		dc_blowoffury_dec01
	res			12		sp_blowoffury_bom_smoke01
	res			13		sp_blowoffury_bom_smoke01
	res			14		sp_blowoffury_bom_smoke01
	res			15		dc_blowoffury_dec01
	res			16		sp_blowoffury_ring04
	res			17		sp_blowoffury_ring04
	res			18		dc_blowoffury_dec02
	res			19		dc_blowoffury_dec02
	res			20		pt_blowoffury_bom_tg01
	res			21		qa_berserk_01
	res			22		qa_carnage_02
	res			23		dc_blowoffury_con_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		1
		alpha			(0,0) (400,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.4 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (600,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 -.2
		lifetime		0 444
		animtime		0
		scale			(0,10,10,10) (999,2,2,2) 
		alpha			(0,0) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 0
		lifetime		600 850
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.8 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 -.4
		lifetime		0 500
		animtime		0
		scale			(0,15,15,15) (999,1,1,1) 
		alpha			(0,0) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.8 0
		lifetime		600 850
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.8 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,10,10,10) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		550 800
		animtime		0
		scale			(0,6,6,6) (999,1,1,25) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		650 900
		animtime		0
		scale			(0,6,6,6) (999,1,1,28) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		750 1000
		animtime		0
		scale			(0,6,6,6) (999,1,1,31) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.8 0
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.8 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.8 0
		lifetime		600 900
		animtime		0
		scale			(0,.8,.8,5) (999,.3,.3,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Furycontrol ######### #
<effect>
	 id		1382
	 name		Furycontrol
	<list>
	res			1		sp_furycontrol_glowring01
	res			2		sp_furycontrol_glowring02
	res			3		sp_furycontrol_glowring01
	res			4		pt_furycontrol_smoke01
	res			5		sp_furycontrol_glowring03
	res			6		dc_furycontrol_dec01
	res			7		dc_furycontrol_dec01
	res			8		sp_furycontrol_handglow01
	res			9		pt_furycontrol_pt01
	res			10		qa_doublesmash_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.3 -.1
		lifetime		568 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.3 -.1
		lifetime		568 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.3 -.1
		lifetime		568 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 -.1
		lifetime		568 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,.5) (400,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		568 750
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (400,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		568 750
		animtime		0
		scale			(0,.8,.8,.8) (999,.5,.5,15) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Furyblast ######### #
<effect>
	 id		1383
	 name		Furyblast
	<list>
	res			1		sp_furyblast_ring01
	res			2		sp_furyblast_glow01
	res			3		dc_furyblast_dec_ring01
	res			4		dc_furyblast_dec_ring01
	res			5		dc_furyblast_dec_ring01
	res			6		pt_furyblast_pt_bom01
	res			7		sp_furyblast_ring01
	res			8		mh_furyblast_line01
	res			9		mh_furyblast_line02
	res			10		dc_furyblast_dec_glow01
	res			11		dc_furyblast_dec_glow01
	res			12		sp_furyblast_glow02
	res			13		sp_furyblast_glow02
	res			14		pt_furyblast_pt_bom02
	res			15		sp_furyblast_glow01
	res			16		mh_furyblast_line03
	res			17		mh_furyblast_line03
	res			18		mh_furyblast_line03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		638 900
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (100,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		638 800
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (100,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		638 900
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		638 1000
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (100,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		638 1000
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.3,.3,.3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		638 1000
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (100,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (638,1) (873,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (638,1) (873,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		638 1000
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (500,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (400,1) (638,1) (900,0) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		638 900
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,0) (100,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		638 900
		animtime		0
		scale			(0,1,1,1) (999,2,2,10) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		638 1000
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		79 397
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		159 476
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		238 555
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Bonecrush ######### #
<effect>
	 id		1384
	 name		Bonecrush
	<list>
	res			1		mh_bonecrush_line01
	res			2		mh_bonecrush_line02
	res			3		pt_bonecrush_smoke01
	res			4		sp_bonecrush_glow01
	res			5		dc_bonecrush_dec_glow01
	res			6		dc_bonecrush_dec_glow01
	res			7		dc_bonecrush_dec_glow01
	res			8		sp_bonecrush_ring01
	res			9		sp_bonecrush_ring01
	res			10		sp_bonecrush_ring01
	res			11		dc_bonecrush_dec_tg01
	res			12		dc_bonecrush_dec_tg02
	res			13		dc_bonecrush_dec_tg03
	res			14		sp_bonecrush_ring02
	res			15		sp_bonecrush_ring02
	res			16		sp_bonecrush_ring02
	res			17		dc_bonecrush_dec_tg04
	res			18		pt_bonecrush_bom01
	res			19		sp_bonecrush_glow02
	res			20		sp_bonecrush_glow02
	res			21		sp_bonecrush_glow02
	res			22		sp_bonecrush_tg01
	res			23		sp_bonecrush_tg01
	res			24		sp_bonecrush_tg02
	res			25		sp_bonecrush_tg02
	res			26		qa_carnage_01
	res			27		qa_carnage_01
	res			28		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (208,0) (250,1) (292,1) (319,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (389,0) (444,1) (472,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		514 833
		animtime		0
		bonename		"Bip01 L Toe0" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Toe0" 
		scale			(0,1.5,.1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (514,0) (667,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		441 560
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		806 920
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.7 .3
		lifetime		480 680
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.7 .3
		lifetime		580 780
		animtime		0
		scale			(0,11,11,11) (999,1,1,1) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.7 .3
		lifetime		680 880
		animtime		0
		scale			(0,12,12,12) (999,1,1,1) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.2 0 -.8
		lifetime		806 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.2 0 -.8
		lifetime		806 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.2 0 -.8
		lifetime		806 950
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2.7 .3
		lifetime		480 680
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2.7 .3
		lifetime		580 780
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (200,.7) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.7 .3
		lifetime		680 880
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (200,.7) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.2 0 -.8
		lifetime		806 1000
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.2 0 -.8
		lifetime		806 900
		animtime		0
		scale			(0,1,1,3) (999,1.5,1.5,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		480 580
		animtime		0
		scale			(0,2,2,2) (999,20,20,20) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 0
		lifetime		580 680
		animtime		0
		scale			(0,2,2,2) (999,20,20,20) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 0
		lifetime		680 780
		animtime		0
		scale			(0,2,2,2) (999,20,20,20) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 -1
		lifetime		250 350
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 -1.5
		lifetime		440 550
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 -1
		lifetime		250 400
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 -1
		lifetime		440 550
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		444 560
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		806 980
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lethalcutter ######### #
<effect>
	 id		1385
	 name		Lethalcutter
	<list>
	res			1		mh_lethalcutter_line01
	res			2		mh_lethalcutter_line02
	res			3		mh_lethalcutter_line01_black01
	res			4		mh_lethalcutter_line02_black02
	res			5		mh_lethalcutter_line03
	res			6		mh_lethalcutter_line03_black03
	res			7		dc_lethalcutter_glow01
	res			8		dc_lethalcutter_glow02
	res			9		dc_lethalcutter_glow02
	res			10		dc_lethalcutter_glow02
	res			11		dc_lethalcutter_dec_tg01
	res			12		dc_lethalcutter_dec_tg01
	res			13		dc_lethalcutter_dec_tg01
	res			14		dc_lethalcutter_dec_tg01
	res			15		dc_lethalcutter_dec_tg01
	res			16		dc_lethalcutter_dec_tg02
	res			17		dc_lethalcutter_dec_tg02
	res			18		dc_lethalcutter_dec_tg03
	res			19		dc_lethalcutter_dec_tg03
	res			20		pt_lethalcutter_smoke01
	res			21		pt_lethalcutter_smoke01
	res			22		pt_lethalcutter_smoke02
	res			23		pt_lethalcutter_smoke03
	res			24		pt_lethalcutter_pt01
	res			25		qa_carnage_01
	res			26		qa_carnage_01
	res			27		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (213,0) (280,.7) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (347,0) (413,.7) (533,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (213,0) (280,1) (533,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (347,0) (413,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (720,0) (800,.7) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (720,0) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		220 320
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		730 830
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.7 0 -1
		lifetime		240 360
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.8 0 -2
		lifetime		240 360
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	1.3 0 0
		lifetime		240 360
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-1 0 -1
		lifetime		380 500
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-1.2 0 .3
		lifetime		380 500
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		760 880
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		800 920
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		760 920
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		760 920
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	1.5 .5 -1
		lifetime		240 440
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-1.5 .5 -1
		lifetime		380 580
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .5 0
		lifetime		760 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		760 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,12) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		760 880
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		240 360
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		380 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		760 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## vitaldrain_hwa01 ######### #
<effect>
	 id		1386
	 name		vitaldrain_hwa01
	<list>
	res			1		mh_vitaldrain_symbol01
	res			2		mh_vitaldrain_symbol02
	res			3		mh_vitaldrain_symbol03
	res			4		mh_vitaldrain_symbol04
	res			5		sp_muspell_att04_con_02
	res			6		sp_muspell_att04_con_02
	res			7		pt_vitaldrain_light01
	res			8		dc_vitaldrain_light01
	res			9		dc_vitaldrain_light01
	res			10		sp_vitaldrain_ring01
	res			11		sp_vitaldrain_ring01
	res			12		pt_vitaldrain_tg01
	res			13		dc_muspell_att03_dec_black
	res			14		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (200,.5) (400,.7) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (100,0) (400,.5) (600,.7) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (200,0) (500,.5) (700,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (300,0) (600,.5) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		625 800
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.2,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		725 950
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		100 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,7,7,11) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		625 850
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		625 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		rotation		(0,0) ( 999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		625 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (200,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		625 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (200,1) (999,0) 
		rotation		(0,0) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		625 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.1,.1,10) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (150,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		625 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## karvis_remote01 ######### #
<effect>
	 id		1387
	 name		karvis_remote01
	<list>
	res			1		dc_karvis_att02_remote_dec01
	res			2		dc_karvis_att02_remote_dec01
	res			3		dc_karvis_att02_remote_dec01
	res			4		dc_karvis_att02_remote_dec02
	res			5		pt_karvis_att02_remote_smoke01
	res			6		pt_karvis_att02_remote_smoke02
	res			7		pt_karvis_att02_remote_pt01
	res			8		pt_karvis_att02_remote_pt02
	res			9		dc_karvis_att02_remote_ring01
	res			10		dc_karvis_att02_remote_ring01
	res			11		dc_karvis_att02_remote_ring01
	res			12		qa_carnage_01
	res			13		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## karvis_remote02 ######### #
<effect>
	 id		1388
	 name		karvis_remote02
	<list>
	res			1		mh_karvis_remote_stone01
	res			2		mh_karvis_remote_stone02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.95,.95,.95) (999,.95,.95,.95) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## marvis_att02_remote01 ######### #
<effect>
	 id		1389
	 name		marvis_att02_remote01
	<list>
	res			1		mh_marvis_att02_remote_line01
	res			2		dc_marvis_stand_dec01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## khagacell_big_att02_remote01 ######### #
<effect>
	 id		1390
	 name		khagacell_big_att02_remote01
	<list>
	res			1		mh_khagacell_magicsphere01
	res			2		pt_khagacell_att02_remote_pt01
	res			3		mh_khagacell_att02_remote01
	res			4		sp_khagacell_att02_remote01
	res			5		pt_khagacell_att02_remote_pt02
	res			6		pt_khagacell_att02_remote_pt03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (300,3,3,3) (999,1,1,1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,6,6,6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,4,4,4) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,4,4,4) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Punish ######### #
<effect>
	 id		1391
	 name		Punish
	<list>
	res			1		sp_punish_bom01
	res			2		dc_punish_body_dec01
	res			3		pt_punish_handlight01
	res			4		sp_punish_handglow01
	res			5		mh_punish_action_tg01
	res			6		dc_punish_body_ring01
	res			7		mh_punish_action_ring01
	res			8		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (622,0) (733,1) (933,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		555 777
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (177,0) (333,.5) (577,.5) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		666 888
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Shockspear ######### #
<effect>
	 id		1392
	 name		Shockspear
	<list>
	res			1		sp_shockspear_bodyglow01
	res			2		sp_shockspear_bodyglow01
	res			3		mh_shockspear_line01
	res			4		dc_shockspear_dec_tg01
	res			5		dc_shockspear_dec_tg02
	res			6		pt_shockspear_remote_tg01
	res			7		pt_shockspear_remote_bom01
	res			8		qa_10
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (466,1) (566,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.3 0 -1.8
		lifetime		466 866
		animtime		0
		scale			(0,.3,.3,.3) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.3 0 -1.8
		lifetime		466 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.3 0 -1.8
		lifetime		466 866
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.3 0 -1.8
		lifetime		466 866
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		466 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Punish_remote01 ######### #
<effect>
	 id		1393
	 name		Punish_remote01
	<list>
	res			1		mh_punish_weapon01
	res			2		mh_punish_weapon02
	res			3		pt_punish_lighting01
	res			4		pt_punish_cloud01
	res			5		pt_punish_cloud02
	res			6		pt_punish_cloud02
	res			7		pt_punish_cloud02
	res			8		pt_punish_cloud02
	res			9		pt_punish_cloud02
	res			10		pt_punish_lighting01
	res			11		pt_punish_lighting01
	res			12		pt_punish_lighting01
	res			13		pt_punish_lighting01
	res			14		mh_punish_glow01
	res			15		pt_punish_pt01
	res			16		dc_punish_dec01
	res			17		dc_punish_dec_ring01
	res			18		dc_punish_dec_ring01
	res			19		dc_punish_dec_ring02
	res			20		dc_punish_dec_ring03
	res			21		sp_punish_ring01
	res			22		dc_punish_dec_ring02
	res			23		dc_punish_dec_ring02
	res			24		dc_punish_dec_ring02
	res			25		dc_punish_dec_ring02
	res			26		pt_punish_tg01
	res			27		pt_punish_lighting_dec01
	res			28		sp_punish_bom01
	res			29		pt_punish_lighting_dec01
	res			30		pt_punish_lighting_dec02
	res			31		sp_punish_bom01
	res			32		sp_punish_bom01
	res			33		sp_punish_bom01
	res			34		sp_punish_bom01
	res			35		qa_hardblow_hit
	res			36		qa_hardblow_hit
	res			37		qa_hardblow_hit
	res			38		qa_hardblow_hit
	res			39		qa_hardblow_hit
	res			40		pt_punish_smoke01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"(0,1,.2,.2) (999,.2,.2,.2)" 
		alpha			(0,0) (100,1) (200,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5 0
		lifetime		260 320
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 8 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 8 0
		lifetime		260 320
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 8 0
		lifetime		400 460
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 8 0
		lifetime		530 590
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 8 0
		lifetime		660 720
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 8 0
		lifetime		800 860
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 5 0
		lifetime		400 460
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 5 0
		lifetime		530 590
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 5 0
		lifetime		660 720
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 5 0
		lifetime		800 860
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 7 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 8 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (200,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (200,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,.8) (900,.8) (999,0) 
		rotation		(0,0) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (200,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.8) (900,.8) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		260 370
		animtime		0
		scale			(0,2,2,2) (999,22,22,22) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		260 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (200,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		rotation		(0,0) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		400 510
		animtime		0
		scale			(0,2,2,2) (999,22,22,22) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		530 640
		animtime		0
		scale			(0,2,2,2) (999,22,22,22) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		660 770
		animtime		0
		scale			(0,2,2,2) (999,22,22,22) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		800 910
		animtime		0
		scale			(0,2,2,2) (999,22,22,22) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,300) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		266 366
		animtime		0
		scale			(0,2,2,2) (999,1,1,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .2 0
		lifetime		260 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 0
		lifetime		260 360
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 7 0
		lifetime		260 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 3 0
		lifetime		260 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 0
		lifetime		400 500
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1 0
		lifetime		530 630
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1 0
		lifetime		660 760
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1 0
		lifetime		800 900
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		260 360
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		530 630
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		660 760
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		260 900
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Shockspear_remote01 ######### #
<effect>
	 id		1394
	 name		Shockspear_remote01
	<list>
	res			1		mh_shockspear_weapon01
	res			2		mh_shockspear_weapon02
	res			3		mh_shockspear_line02
	res			4		dc_shockspear_remote_dec01
	res			5		pt_shockspear_remote_wing01
	res			6		pt_shockspear_remote_bom01
	res			7		sp_shockspear_remote_glow01
	res			8		qa_10
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (66,0) (100,1) (533,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (66,0) (100,.3) (533,.3) (999,0) 
		color			(0,1,1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (333,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (150,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 0
		lifetime		150 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 500
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,12) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Canine ######### #
<effect>
	 id		1395
	 name		Canine
	<list>
	res			1		mh_canine_hand01
	res			2		pt_canine_remote_tg01
	res			3		pt_canine_remote_tg01
	res			4		dc_canine_remote_dec01
	res			5		pt_canine_remote_tg02
	res			6		pt_canine_remote_tg02
	res			7		sp_canine_glow01
	res			8		pt_canine_smoke01
	res			9		sp_canine_handglow01
	res			10		qa_20
	res			11		qa_20
	res			12		dc_canine_remote_dec02
	res			13		dc_canine_remote_dec02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "effect\Skill\Canine\eff_canine_hand01.skel" "effect\Skill\Canine\eff_canine_hand01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone58" "effect\Skill\Canine\eff_canine_hand01.skel" "effect\Skill\Canine\eff_canine_hand01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "effect\Skill\Canine\eff_canine_hand01.skel" "effect\Skill\Canine\eff_canine_hand01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone58" "effect\Skill\Canine\eff_canine_hand01.skel" "effect\Skill\Canine\eff_canine_hand01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,1,1,5) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		650 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -3
		lifetime		566 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -5
		lifetime		750 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Regressionboom ######### #
<effect>
	 id		1396
	 name		Regressionboom
	<list>
	res			1		dc_regressionboom_remote_dec01
	res			2		sp_regressionboom_body_glow01
	res			3		sp_regressionboom_body_glow02
	res			4		sp_regressionboom_body_glow03
	res			5		mh_regressionboom_line01
	res			6		mh_regressionboom_line02
	res			7		pt_regressionboom_hand_pt01
	res			8		pt_regressionboom_hand_pt01
	res			9		sp_regressionboom_hand_glow01
	res			10		sp_regressionboom_hand_glow01
	res			11		sp_regressionboom_glow02
	res			12		dc_regressionboom_dec_02
	res			13		sp_regressionboom_ring01
	res			14		sp_regressionboom_ring01
	res			15		dc_regressionboom_dec_03
	res			16		mh_regressionboom_sphere01
	res			17		qa_09
	res			18		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .01 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.6) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (621,6,6,6) (999,8,8,8) 
		alpha			(0,0) (621,0) (712,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (621,3,3,3) (999,5,5,5) 
		alpha			(0,0) (621,0) (712,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		621 900
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		621 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		621 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		100 606
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		681 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Regressionboom_remote01 ######### #
<effect>
	 id		1397
	 name		Regressionboom_remote01
	<list>
	res			1		mh_regressionboom_sohwan01
	res			2		mh_regressionboom_sohwan02
	res			3		mh_regressionboom_sohwan03
	res			4		mh_regressionboom_sohwan04
	res			5		mh_regressionboom_sohwan05
	res			6		mh_regressionboom_sohwan06
	res			7		mh_regressionboom_sohwan07
	res			8		mh_regressionboom_sohwan08
	res			9		mh_regressionboom_remote_beam01
	res			10		dc_regressionboom_remote_dec01
	res			11		sp_regressionboom_glow01
	res			12		dc_regressionboom_remote_dec02
	res			13		pt_regressionboom_remote_pt01
	res			14		pt_regressionboom_remote_body01
	res			15		pt_regressionboom_remote_body01
	res			16		pt_regressionboom_remote_body01
	res			17		pt_regressionboom_remote_body01
	res			18		pt_regressionboom_remote_body02
	res			19		pt_regressionboom_remote_body02
	res			20		pt_regressionboom_remote_body02
	res			21		pt_regressionboom_remote_body02
	res			22		pt_regressionboom_remote_smoke01
	res			23		pt_regressionboom_remote_smoke01
	res			24		pt_regressionboom_remote_smoke01
	res			25		pt_regressionboom_remote_smoke01
	res			26		dc_regressionboom_remote_ring01
	res			27		dc_regressionboom_remote_ring01
	res			28		dc_regressionboom_remote_ring01
	res			29		dc_regressionboom_remote_ring01
	res			30		pt_regressionboom_remote_smoke02
	res			31		pt_regressionboom_remote_smoke02
	res			32		pt_regressionboom_remote_smoke02
	res			33		pt_regressionboom_remote_smoke02
	res			34		qa_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (134,0) (175,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,.1,.1,1) 
		rotation		(0,0) (760,0) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (134,0) (175,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,.1,.1,1) 
		rotation		(0,0) (760,0) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (134,0) (175,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,.1,.1,1) 
		rotation		(0,0) (760,0) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (134,0) (175,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,.1,.1,1) 
		rotation		(0,0) (760,0) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.3) (300,.1) (700,.1) (800,.3) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,.1,.1,1) 
		rotation		(0,0) (760,0) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.3) (300,.1) (700,.1) (800,.3) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,.1,.1,1) 
		rotation		(0,0) (760,0) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.3) (300,.1) (700,.1) (800,.3) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,.1,.1,1) 
		rotation		(0,0) (760,0) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.3) (300,.1) (700,.1) (800,.3) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,.1,.1,1) 
		rotation		(0,0) (760,0) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (286,0) (333,1) (701,1) (818,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,11,11,11) (999,11,11,11) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,15,15,15) (999,15,15,15) 
		alpha			(0,0) (134,0) (333,1) (600,1) (701,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (286,1,1,1) (333,9,9,9) (701,10,10,10) (818,1,1,1) (999,1,1,1) 
		alpha			(0,0) (286,0) (333,1) (701,1) (818,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		310 701
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip05" "effect\Skill\Regressionboom\eff_regressionboom_remote_sohwan01.skel" "effect\Skill\Regressionboom\eff_regressionboom_remote_sohwan01.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip06" "effect\Skill\Regressionboom\eff_regressionboom_remote_sohwan02.skel" "effect\Skill\Regressionboom\eff_regressionboom_remote_sohwan02.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip07" "effect\Skill\Regressionboom\eff_regressionboom_remote_sohwan03.skel" "effect\Skill\Regressionboom\eff_regressionboom_remote_sohwan03.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip08" "effect\Skill\Regressionboom\eff_regressionboom_remote_sohwan04.skel" "effect\Skill\Regressionboom\eff_regressionboom_remote_sohwan04.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip05" "effect\Skill\Regressionboom\eff_regressionboom_remote_sohwan01.skel" "effect\Skill\Regressionboom\eff_regressionboom_remote_sohwan01.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip06" "effect\Skill\Regressionboom\eff_regressionboom_remote_sohwan02.skel" "effect\Skill\Regressionboom\eff_regressionboom_remote_sohwan02.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip07" "effect\Skill\Regressionboom\eff_regressionboom_remote_sohwan03.skel" "effect\Skill\Regressionboom\eff_regressionboom_remote_sohwan03.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip08" "effect\Skill\Regressionboom\eff_regressionboom_remote_sohwan04.skel" "effect\Skill\Regressionboom\eff_regressionboom_remote_sohwan04.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	6.5 0 0
		lifetime		50 850
		animtime		0
		scale			(0,3,3,3) (999,1,1,15) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-6.5 0 0
		lifetime		50 850
		animtime		0
		scale			(0,3,3,3) (999,1,1,15) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 6.5
		lifetime		50 850
		animtime		0
		scale			(0,3,3,3) (999,1,1,15) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 -6.5
		lifetime		50 850
		animtime		0
		scale			(0,3,3,3) (999,1,1,15) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		340 420
		animtime		0
		scale			(0,2,2,2) (999,16,16,16) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		440 520
		animtime		0
		scale			(0,2,2,2) (999,16,16,16) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		540 620
		animtime		0
		scale			(0,2,2,2) (999,16,16,16) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		640 720
		animtime		0
		scale			(0,2,2,2) (999,16,16,16) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		292 730
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke01" "effect\Skill\Regressionboom\eff_regressionboom_remote_dumani01.skel" "effect\Skill\Regressionboom\eff_regressionboom_remote_dumani01.anim" 1 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		292 730
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke02" "effect\Skill\Regressionboom\eff_regressionboom_remote_dumani01.skel" "effect\Skill\Regressionboom\eff_regressionboom_remote_dumani01.anim" 1 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		292 730
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke03" "effect\Skill\Regressionboom\eff_regressionboom_remote_dumani01.skel" "effect\Skill\Regressionboom\eff_regressionboom_remote_dumani01.anim" 1 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		292 730
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke04" "effect\Skill\Regressionboom\eff_regressionboom_remote_dumani01.skel" "effect\Skill\Regressionboom\eff_regressionboom_remote_dumani01.anim" 1 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		333 720
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Canine_remote01 ######### #
<effect>
	 id		1398
	 name		Canine_remote01
	<list>
	res			1		mh_canine_remote_hand01
	res			2		dc_canine_remote_dec01
	res			3		pt_canine_remote_smoke01
	res			4		pt_canine_remote_tg01
	res			5		pt_canine_remote_tg02
	res			6		qa_20
	res			7		mh_canine_remote_line01
	res			8		mh_canine_remote_line02
	res			9		mh_canine_remote_line03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		200 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (250,1) (300,1) (366,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (283,0) (333,1) (383,1) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (400,1) (450,1) (516,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Splinter ######### #
<effect>
	 id		1399
	 name		Splinter
	<list>
	res			1		sp_splinter_symbol01
	res			2		sp_splinter_glow01
	res			3		sp_splinter_symbol01
	res			4		sp_splinter_glow01
	res			5		pt_splinter_handpt01
	res			6		pt_splinter_handpt01
	res			7		mh_splinter_line01
	res			8		sp_splinter_glow02
	res			9		sp_splinter_ring01
	res			10		sp_splinter_ring01
	res			11		dc_splinter_dec01
	res			12		qa_10
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (694,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 -1
		lifetime		500 800
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -1
		lifetime		600 900
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (555,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,.6) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		611 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Agulyshoulder ######### #
<effect>
	 id		1400
	 name		Agulyshoulder
	<list>
	res			1		mh_agulysholder_stone01
	res			2		mh_agulysholder_stone02
	res			3		sp_agulyshoulder_glow01
	res			4		sp_agulyshoulder_glow01
	res			5		sp_agulyshoulder_glow01
	res			6		sp_agulyshoulder_glow01
	res			7		pt_agulyshoulder_stone01
	res			8		pt_agulyshoulder_stone02
	res			9		pt_agulyshoulder_stone03
	res			10		pt_agulyshoulder_stone04
	res			11		dc_agulyshoulder_crack01
	res			12		dc_agulyshoulder_dec01
	res			13		dc_agulyshoulder_ring01
	res			14		dc_agulyshoulder_ring01
	res			15		dc_agulyshoulder_ring01
	res			16		dc_agulyshoulder_dec01
	res			17		pt_agulyshoulder_smoke01
	res			18		pt_agulyshoulder_smoke01
	res			19		pt_agulyshoulder_tg01
	res			20		pt_agulyshoulder_tg02
	res			21		sp_agulyshoulder_glow03
	res			22		dc_agulyshoulder_dec02
	res			23		sp_agulyshoulder_glow03
	res			24		dc_agulyshoulder_dec02
	res			25		dc_agulyshoulder_ring02
	res			26		pt_agulyshoulder_bom01
	res			27		pt_agulyshoulder_bom01
	res			28		qa_10
	res			29		qa_10
	res			30		qa_10
	res			31		qa_11
	res			32		pt_agulyshoulder_tg03
	res			33		sp_agulyshoulder_ring01
	res			34		sp_agulyshoulder_ring02
	res			35		dc_agulyshoulder_ring03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (384,0) (427,1) (811,1) (897,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (384,0) (427,.5) (811,.5) (897,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (384,0) (427,1) (811,1) (897,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Agulyshoulder\eff_agulysholder_stone01.skel" "effect\Skill\Agulyshoulder\eff_agulysholder_stone01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (384,0) (427,1) (811,1) (897,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Agulyshoulder\eff_agulysholder_stone01.skel" "effect\Skill\Agulyshoulder\eff_agulysholder_stone01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (384,0) (427,1) (811,1) (897,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Agulyshoulder\eff_agulysholder_stone01.skel" "effect\Skill\Agulyshoulder\eff_agulysholder_stone01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (384,0) (427,1) (811,1) (897,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\Agulyshoulder\eff_agulysholder_stone01.skel" "effect\Skill\Agulyshoulder\eff_agulysholder_stone01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		555 700
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		811 897
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		811 897
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		555 720
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		222 1000
		animtime		0
		scale			(0,3.3,3.3,3.3) (999,3.3,3.3,3.3) 
		alpha			(0,0) (20,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		222 800
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (20,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		210 310
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		210 310
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		210 310
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		555 811
		animtime		0
		scale			(0,9,9,9) (999,2,2,2) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -1
		lifetime		222 333
		animtime		0
		scale			(0,1,1,1) (999,2,2,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -1
		lifetime		222 333
		animtime		0
		scale			(0,1,1,1) (999,2,2,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (150,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 3 0
		lifetime		811 950
		animtime		0
		scale			(0,10,10,10) (999,40,40,40) 
		alpha			(0,0) (100,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		811 950
		animtime		0
		scale			(0,5,5,5) (999,20,20,20) 
		alpha			(0,0) (100,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 -1
		lifetime		222 366
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 2 0
		lifetime		811 911
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,50) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 2 0
		lifetime		850 950
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,60) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		222 333
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		444 555
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		615 715
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		811 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .5 -1
		lifetime		418 518
		animtime		0
		scale			(0,6,6,6) (999,4,4,18) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 2 0
		lifetime		811 1000
		animtime		0
		scale			(0,1,1,1) (999,30,30,30) 
		alpha			(0,.6) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 2 0
		lifetime		811 1000
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		811 1000
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hallucination ######### #
<effect>
	 id		1401
	 name		Hallucination
	<list>
	res			1		mh_hallucination_line01
	res			2		pt_hallucination_smoke01
	res			3		dc_hallucination_dec_ring01
	res			4		mh_hallucination_line02
	res			5		pt_hallucination_body_smoke01
	res			6		pt_hallucination_bom_pt01
	res			7		pt_hallucination_bom_pt02
	res			8		dc_hallucination_dec_glow01
	res			9		mh_hallucination_line03
	res			10		mh_hallucination_line03
	res			11		pt_hallucination_bom_pt03
	res			12		pt_hallucination_bom_pt04
	res			13		dc_hallucination_dec_glow01
	res			14		mh_hallucination_line04
	res			15		pt_hallucination_bom_pt05
	res			16		pt_hallucination_bom_tg01
	res			17		pt_hallucination_bom_tg02
	res			18		dc_hallucination_crack01
	res			19		dc_hallucination_dec_ring02
	res			20		dc_hallucination_dec_ring02
	res			21		dc_hallucination_dec_glow01
	res			22		dc_hallucination_dec_glow01
	res			23		qa_hit
	res			24		qa_10
	res			25		qa_11
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (128,0) (170,.3) (376,.3) (401,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		128 401
		animtime		0
		scale			(0,5,5,5) (999,3,3,8) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		128 401
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,.6) (800,.6) (999,0) 
		rotation		(0,0) (999,-1200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (512,0) (538,1) (572,1) (623,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,4,4,4) (999,1,1,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		128 401
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		128 401
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 420
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (300,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		710 810
		animtime		1
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		740 840
		animtime		1
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		555 666
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		555 666
		animtime		0
		scale			(0,4,4,4) (999,2,2,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (420,8,8,8) (555,2,2,2) (888,12,12,12) (999,16,16,16) 
		alpha			(0,0) (380,0) (420,.7) (700,.7) (888,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (649,0) (683,1) (717,1) (743,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		717 817
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -1
		lifetime		717 817
		animtime		0
		scale			(0,1,1,1) (999,2,2,10) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -1
		lifetime		717 817
		animtime		0
		scale			(0,1,1,1) (999,2,2,15) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		555 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		555 666
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		590 690
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		555 666
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		709 809
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		145 393
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		555 666
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		709 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Blooddefense ######### #
<effect>
	 id		1402
	 name		Blooddefense
	<list>
	res			1		mh_blooddefence_line01
	res			2		sp_blooddefense_glow01
	res			3		sp_blooddefense_glow02
	res			4		sp_blooddefense_ring01
	res			5		dc_blooddefense_dec01
	res			6		sp_blooddefense_glow03
	res			7		sp_blooddefense_glow04
	res			8		dc_blooddefense_dec02
	res			9		pt_blooddefense_bom01
	res			10		pt_blooddefense_bom02
	res			11		pt_blooddefense_pt01
	res			12		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (424,1) (515,1) (606,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 -.3
		lifetime		727 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 -.3
		lifetime		727 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 -.3
		lifetime		727 950
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -.3
		lifetime		727 950
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		727 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -.3
		lifetime		727 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.2 -2
		lifetime		424 727
		animtime		0
		scale			(0,2,2,2) (999,1,1,7) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 -2
		lifetime		424 727
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -.3
		lifetime		727 1000
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,3) 
		alpha			(0,.2) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		424 707
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rudolpooh_remote01 ######### #
<effect>
	 id		1403
	 name		rudolpooh_remote01
	<list>
	res			1		mh_rudolpooh_remote01
	res			2		sp_rudolpooh_glow02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Composed_Infector_att1_finish ######### #
<effect>
	 id		1404
	 name		Composed_Infector_att1_finish
	<list>
	res			1		sp_C_Infector_att1_Fin_Circle
	res			2		pt_C_Infector_att1_fin_Line
	res			3		sp_C_Infector_att1_Fin_Bom
	res			4		qa_magicalresist_hit_02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,5) (999,.1,.1,.5) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Infector_Lav_att1_finish ######### #
<effect>
	 id		1405
	 name		Infector_Lav_att1_finish
	<list>
	res			1		sp_C_Infector_att1_Fin_Circle
	res			2		sp_Infector_Lav_att1_Fin_glow
	res			3		pt_Infector_Lav_att1_fin_Line
	res			4		qa_Infector_hit_02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,5) (999,.1,.1,.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Infector_Lav_att2_finish ######### #
<effect>
	 id		1406
	 name		Infector_Lav_att2_finish
	<list>
	res			1		pt_Infector_Lav_att2_fin_01
	res			2		sp_Infector_Lav_att2_Fin_Bom
	res			3		sp_Infector_Lav_att2_Fin_Bom
	res			4		sp_Infector_Lav_att2_ShotGlow
	res			5		sp_C_Infector_att1_Fin_Circle
	res			6		qa_Infector_hit_02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.1,.2,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.1,.2,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.3,0) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_Solder_att2_finish ######### #
<effect>
	 id		1407
	 name		Dragon_Knight_Solder_att2_finish
	<list>
	res			1		sp_C_Infector_att1_Fin_Circle
	res			2		pt_D_Knight_Solder_fin_Line
	res			3		sp_D_Knight_Solder_fin_Bom
	res			4		qa_Infector_hit_02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,5) (999,.1,.1,.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_Solder_att3_finish ######### #
<effect>
	 id		1408
	 name		Dragon_Knight_Solder_att3_finish
	<list>
	res			1		pt_D_Knight_Solder_fin_Edge
	res			2		sp_D_Knight_Solder_fin_Hit
	res			3		pt_D_Knight_Solder_fin_smk_01
	res			4		qa_Infector_hit_02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,7) (300,1.5,1.5,3) (999,.1,.1,.5) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 180
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_Defender_att1_finish ######### #
<effect>
	 id		1409
	 name		Dragon_Knight_Defender_att1_finish
	<list>
	res			1		sp_D_Knight_Def_fin_Circle
	res			2		sp_D_Knight_Def_fin_Hit
	res			3		pt_D_Knight_Def_att1_fin_Line
	res			4		qa_Infector_hit_02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.3,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (150,2.5,2.5,5.5) (999,.1,.1,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_att3_finish ######### #
<effect>
	 id		1410
	 name		Dragon_Knight_att3_finish
	<list>
	res			1		dc_Dr_Knight_fin_Wave_01
	res			2		pt_Dr_Knight_Fin_Bom_Add
	res			3		sp_Dr_Knight_Hit_Wave
	res			4		dc_Dr_Knight_att3_Crack
	res			5		pt_Dr_Knight_Fin_Smoke_01
	res			6		mh_Dr_Knight_att3_B_Wave
	res			7		mh_Dr_Knight_att3_B_Wave
	res			8		pt_Dr_Knight_Fin_dust
	res			9		qa_Infector_hit_02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,4.2,4.2,4.2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.1,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (300,2,2,7) (999,.1,.1,.1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.6 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,.5,.5) (999,.3,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.3,.3,.3) (999,1,1.2,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		20 300
		animtime		1
		scale			(0,.7,.7,.7) (999,1.4,1.5,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_CRS_att1_finish ######### #
<effect>
	 id		1411
	 name		Dragon_Knight_CRS_att1_finish
	<list>
	res			1		pt_Dr_Knight_CRS_Fin_Line
	res			2		sp_Dr_Knight_CRS_Fin_Hit_01
	res			3		sp_Dr_Knight_CRS_Fin_Hit_Mod
	res			4		qa_Infector_hit_01
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (300,2,2,5) (999,.1,.1,.1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,.3,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_CRS_att2_finish ######### #
<effect>
	 id		1412
	 name		Dragon_Knight_CRS_att2_finish
	<list>
	res			1		pt_Dr_Knight_CRS_Fin_Line
	res			2		sp_Dr_Knight_CRS_Fin_Hit_01
	res			3		pt_Dr_Knight_CRS_Fin_bom_01
	res			4		sp_Dr_Knight_CRS_Fin_Hit_Mod
	res			5		qa_Infector_hit_02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (300,2,2,5) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,0,0) (150,1,.8,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dragon_Knight_CRS_att3_finish ######### #
<effect>
	 id		1413
	 name		Dragon_Knight_CRS_att3_finish
	<list>
	res			1		sp_Dr_Knight_CRS_Fin_Hit_01
	res			2		pt_Dr_Knight_CRS_Fin_bom_02
	res			3		pt_Dr_Knight_CRS_Fin_JUL
	res			4		sp_D_Knight_Def_fin_Circle
	res			5		dc_Dr_Knight_CRS_Bom_Glow
	res			6		sp_Dr_Knight_CRS_Shot_Modul
	res			7		qa_violentgale_hit_02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,3) (999,.5,.5,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,1) (700,.5) (999,0) 
		color			(0,.3,.1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Elf_Assulter_finish ######### #
<effect>
	 id		1414
	 name		Elf_Assulter_finish
	<list>
	res			1		sp_C_Infector_att1_Fin_Circle
	res			2		pt_Elf_assulter_fin_Line
	res			3		sp_Elf_Assulter_Fin_Hit
	res			4		qa_Infector_hit_01
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 220
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,.3) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (300,1,1,2) (999,.1,.1,.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.2,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Elf_Assulter_Groy_att2_remote ######### #
<effect>
	 id		1415
	 name		Elf_Assulter_Groy_att2_remote
	<list>
	res			1		mh_Elf_As_Groy_att2_Remote_H
	res			2		dc_Elf_As_Groy_Remote
	res			3		sn_Elf_Assulter_Groy_att2_remote
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Elf_Assulter_Groy_att3_finish ######### #
<effect>
	 id		1416
	 name		Elf_Assulter_Groy_att3_finish
	<list>
	res			1		sp_Elf_as_Groy_att3_Fin_Hit
	res			2		sp_Elf_as_Groy_att3_Fin_Hit
	res			3		sp_Elf_as_Groy_att3_Fin_Hit
	res			4		sp_Elf_as_Groy_att3_Fin_Hit
	res			5		sp_Elf_as_Groy_att3_Fin_Hit
	res			6		sp_Elf_as_Groy_att3_Fin_Hit
	res			7		sp_Elf_as_Groy_att3_Fin_Hit
	res			8		sp_Elf_as_Groy_att3_Fin_Hit
	res			9		sp_Elf_as_Groy_att3_Fin_Hit
	res			10		sp_C_Infector_att1_Fin_Circle
	res			11		sp_C_Infector_att1_Fin_Circle
	res			12		sp_C_Infector_att1_Fin_Circle
	res			13		sp_C_Infector_att1_Fin_Circle
	res			14		sp_C_Infector_att1_Fin_Circle
	res			15		sp_C_Infector_att1_Fin_Circle
	res			16		sp_C_Infector_att1_Fin_Circle
	res			17		sp_C_Infector_att1_Fin_Circle
	res			18		sp_C_Infector_att1_Fin_Circle
	res			19		pt_Elf_As_Groy_Fin_Gather
	res			20		mh_Elf_As_Groy_Fin_Sword_01
	res			21		mh_Elf_As_Groy_Fin_Sword_02
	res			22		qa_09
	res			23		sn_Elf_Assulter_Groy_att3_Finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.4 0
		lifetime		0 90
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.4 0
		lifetime		100 190
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.4 0
		lifetime		200 290
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.4 0
		lifetime		300 390
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.4 0
		lifetime		400 490
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.4 0
		lifetime		500 590
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 0
		lifetime		600 690
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.4 0
		lifetime		700 790
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.4 0
		lifetime		800 890
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.4 0
		lifetime		0 90
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,.3) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.4 0
		lifetime		100 190
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,.3) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.4 0
		lifetime		200 290
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,.3) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 0
		lifetime		300 390
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,.3) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.4 0
		lifetime		400 490
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,.3) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.4 0
		lifetime		500 590
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,.3) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.4 0
		lifetime		600 690
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,.3) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.4 0
		lifetime		700 790
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,.3) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.4 0
		lifetime		800 890
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,.3) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0,0) (150,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.4 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.4 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,1,1) (300,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NUTE_att3_finish ######### #
<effect>
	 id		1417
	 name		NUTE_att3_finish
	<list>
	res			1		dc_NUTE_Poison_field_mod
	res			2		sp_NUTE_Poison_Field_01
	res			3		sp_NUTE_Poison_Field_01
	res			4		dc_NUTE_Poison_field_Wave
	res			5		dc_NUTE_Poison_field_Wave
	res			6		dc_NUTE_Poison_field_Wave
	res			7		mh_NUTE_Finish_Bom_Wave
	res			8		mh_NUTE_Finish_Bom_Wave
	res			9		pt_NUTE_Finish_Bubble
	res			10		pt_NUTE_Finish_Smoke_add
	res			11		pt_NUTE_Finish_Smoke_mod
	res			12		pt_NUTE_Finish_Hit_Smoke
	res			13		qa_effroi_tg01
	res			14		sn_NUTE_att3_Finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,1,0) (500,.2,1,.2) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,1,0) (500,.2,1,.2) (999,0,1,0) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,16,16,16) (999,16,16,16) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,1,0) (500,.2,1,.2) (999,0,1,0) 
		rotation		(0,0) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 120
		animtime		1
		scale			(0,1,5,1) (999,2,0,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		20 150
		animtime		1
		scale			(0,1.2,2,1.2) (999,2.5,0,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.7,1,.7) (999,.2,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,.5,.2) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 170
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Excranose ######### #
<effect>
	 id		1418
	 name		Excranose
	<list>
	res			1		mh_Excranose_WIP_eff
	res			2		mh_Excranose_Bottom_Hit
	res			3		mh_Excranose_Slash
	res			4		dc_Excranose_Dark
	res			5		pt_Excranose_Bottom_Hit_Mod
	res			6		pt_Excranose_Bottom_Hit_Add
	res			7		pt_Excranose_Bottom_Hit_Mod
	res			8		pt_Excranose_Bottom_Hit_Add
	res			9		mh_Excranose_Skrew_up
	res			10		sp_Excranose_WP_Darkglow
	res			11		sp_Excranose_WP_Darkgather
	res			12		sp_Excranose_WP_Darkgather
	res			13		sp_Excranose_WP_glow
	res			14		mh_Excranose_Skrew_up
	res			15		mh_Excranose_Skrew_up_add
	res			16		dc_Excranose_Bottom_Modul
	res			17		sp_Excranose_WP_Gather_Add
	res			18		sp_Excranose_WP_Gather_Add
	res			19		qa_burnknuckle_hit
	res			20		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (700,1) (900,0) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (500,1) (520,1) (570,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 540
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -3
		lifetime		490 670
		animtime		1
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -.5 -2
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.7) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -.5 -2
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.5 -4
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.7) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.5 -4
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (350,.7) (450,0) (999,0) 
		color			(0,.5,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 600
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,.1,0,.1) (500,.3,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Wip_01" "effect\Skill\Excranose\Excranose_WIP_eff.skel" "effect\Skill\Excranose\Excranose_WIP_eff.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3 0
		lifetime		250 400
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,.3,0,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 4 0
		lifetime		300 450
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,.3,0,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		50 600
		animtime		0
		scale			(0,.1,.1,.1) (500,1,1,1) (999,.7,.7,.7) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,1,0,1) (500,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Wip_01" "effect\Skill\Excranose\Excranose_WIP_eff.skel" "effect\Skill\Excranose\Excranose_WIP_eff.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (250,0) (350,.7) (450,0) (999,0) 
		color			(0,1,0,.5) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (350,1) (450,0) (999,0) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		100 550
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.5,0,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 3 0
		lifetime		250 400
		animtime		0
		scale			(0,12,12,12) (999,2,2,2) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 4 0
		lifetime		300 450
		animtime		0
		scale			(0,12,12,12) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Excranose_Finish_Lv1 ######### #
<effect>
	 id		1419
	 name		Excranose_Finish_Lv1
	<list>
	res			1		dc_Excranose_Finish_Field
	res			2		sp_Excranose_Finish_Wave_01
	res			3		sp_Excranose_Finish_Wave_01
	res			4		sp_Excranose_Finish_Wave_01
	res			5		sp_Excranose_Finish_Wave_01
	res			6		sp_Excranose_Finish_Wave_01
	res			7		sp_Excranose_Finish_Wave_01
	res			8		sp_Excranose_Finish_Wave_01
	res			9		sp_Excranose_Finish_Wave_01
	res			10		pt_Excranose_Fin_Smoke_add
	res			11		pt_Excranose_Fin_Smoke_Mod
	res			12		pt_Excranose_Bottom_Hit_Add
	res			13		pt_Excranose_Bottom_Hit_Mod
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		color			(0,.7,.5,.7) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 200
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		100 300
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		200 400
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,-30) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		300 500
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		400 600
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,70) (999,70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		500 700
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,-15) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		600 800
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		700 900
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,20) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,.7) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Excranose_Finish_Lv2 ######### #
<effect>
	 id		1420
	 name		Excranose_Finish_Lv2
	<list>
	res			1		dc_Excranose_Finish_Field
	res			2		sp_Excranose_Finish_Wave_01
	res			3		sp_Excranose_Finish_Wave_01
	res			4		sp_Excranose_Finish_Wave_01
	res			5		sp_Excranose_Finish_Wave_01
	res			6		sp_Excranose_Finish_Wave_01
	res			7		sp_Excranose_Finish_Wave_01
	res			8		sp_Excranose_Finish_Wave_01
	res			9		sp_Excranose_Finish_Wave_01
	res			10		pt_Excranose_Bottom_Hit_Add
	res			11		pt_Excranose_Bottom_Hit_Mod
	res			12		sp_Excranose_Finish_Skrew
	res			13		pt_Excranose_Fin_UPJUL
	res			14		pt_Excranose_Fin_Smoke_Lv2_M
	res			15		pt_Excranose_Fin_Smoke_LV2_A
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,11,11,11) (999,11,11,11) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		color			(0,.7,.5,.7) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 200
		animtime		0
		scale			(0,9,9,9) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		100 300
		animtime		0
		scale			(0,9,9,9) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		200 400
		animtime		0
		scale			(0,9,9,9) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,-30) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		300 500
		animtime		0
		scale			(0,9,9,9) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		400 600
		animtime		0
		scale			(0,9,9,9) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,70) (999,70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		500 700
		animtime		0
		scale			(0,9,9,9) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,-15) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		600 800
		animtime		0
		scale			(0,9,9,9) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		700 900
		animtime		0
		scale			(0,9,9,9) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,20) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,.7) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .4 0
		lifetime		0 900
		animtime		0
		scale			(0,9,9,9) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .7 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (999,2,2,10) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Empress_Schiff_Lv1 ######### #
<effect>
	 id		1421
	 name		Empress_Schiff_Lv1
	<list>
	res			1		mh_Empress_Schiff_WIP_01
	res			2		dc_Empress_Schiff_Hit
	res			3		sp_Empress_S_Hitwave_01
	res			4		sp_Empress_S_Hitwave_02
	res			5		sp_Empress_S_Hitwave_03
	res			6		mh_Empress_S_Hitwave_UP_01
	res			7		pt_Empress_S_Hit_Smoke_01
	res			8		dc_Empress_Schiff_Gather
	res			9		dc_Empress_Schiff_Gather
	res			10		mh_Empress_S_Slash_1
	res			11		sp_Empress_S_Body_Glow
	res			12		dc_Excranose_Bottom_Modul
	res			13		sp_Empress_S_Body_Glow_cp
	res			14		pt_Empress_S_Hand_Smoke_01
	res			15		pt_Empress_S_Hand_Smoke_02
	res			16		pt_Empress_S_Gather_JUL
	res			17		sp_Empress_S_Hitwave_03
	res			18		sp_Empress_S_Hitwave_03
	res			19		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,.5,.1,.1) (999,.5,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2.7
		lifetime		670 950
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,0,0) (300,.5,0,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -2.7
		lifetime		740 1000
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 -2.7
		lifetime		730 1000
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2.7
		lifetime		740 1000
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -2.7
		lifetime		740 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,1,1) 
		rotation		(0,-180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		350 750
		animtime		0
		scale			(0,5,5,5) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,0) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		0 550
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.1,0,0) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,5) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,10,10,10) (999,3,3,3) 
		alpha			(0,0)(300,1) (999,0) 
		color			(0,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		100 550
		animtime		0
		scale			(0,10,10,10) (999,3,3,3) 
		alpha			(0,0)(300,.7) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Empress_Schiff_Lv2 ######### #
<effect>
	 id		1422
	 name		Empress_Schiff_Lv2
	<list>
	res			1		dc_Empress_Schiff_Hit
	res			2		sp_Empress_S_Hitwave_01
	res			3		sp_Empress_S_Hitwave_02
	res			4		sp_Empress_S_Hitwave_03
	res			5		pt_Empress_S_Hit_Smoke_01
	res			6		dc_Empress_Schiff_Gather
	res			7		dc_Empress_Schiff_Gather
	res			8		mh_Empress_Schiff_WIP_02
	res			9		mh_Empress_S_Hitwave_UP_02
	res			10		dc_Empress_Schiff_Hit
	res			11		sp_Empress_S_Hitwave_01
	res			12		sp_Empress_S_Hitwave_02
	res			13		sp_Empress_S_Hitwave_03
	res			14		pt_Empress_S_Hit_Smoke_01
	res			15		mh_Empress_S_Slash_1
	res			16		mh_Empress_S_Slash_2
	res			17		sp_Empress_S_Body_Glow
	res			18		sp_Empress_S_Body_Glow_cp
	res			19		dc_Excranose_Bottom_Modul
	res			20		pt_Empress_S_Hand_Smoke_01
	res			21		pt_Empress_S_Hand_Smoke_02
	res			22		pt_Empress_S_Gather_JUL
	res			23		sp_Empress_S_Hitwave_03
	res			24		sp_Empress_S_Hitwave_03
	res			25		qa_20
	res			26		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -2.7
		lifetime		430 600
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,0,0) (300,.5,0,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2.7
		lifetime		430 530
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .4 -2.7
		lifetime		430 530
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -2.7
		lifetime		430 530
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2.7
		lifetime		430 530
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 450
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,1) 
		rotation		(0,-180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		150 500
		animtime		0
		scale			(0,5,5,5) (999,4,4,4) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,.5,.1,.1) (999,.5,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -2.7
		lifetime		750 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,0,0) (300,.5,0,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -2.7
		lifetime		800 950
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .4 -2.7
		lifetime		800 950
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -2.7
		lifetime		800 950
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -2.7
		lifetime		800 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		430 530
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		0 450
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,0) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.1,0,0) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,5) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		0 400
		animtime		0
		scale			(0,10,10,10) (999,3,3,3) 
		alpha			(0,0)(300,1) (999,0) 
		color			(0,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		100 450
		animtime		0
		scale			(0,10,10,10) (999,3,3,3) 
		alpha			(0,0)(300,.7) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		430 530
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Empress_Schiff_Lv3 ######### #
<effect>
	 id		1423
	 name		Empress_Schiff_Lv3
	<list>
	res			1		dc_Empress_Schiff_Hit
	res			2		sp_Empress_S_Hitwave_01
	res			3		sp_Empress_S_Hitwave_02
	res			4		sp_Empress_S_Hitwave_03
	res			5		pt_Empress_S_Hit_Smoke_01
	res			6		dc_Empress_Schiff_Gather
	res			7		dc_Empress_Schiff_Gather
	res			8		dc_Empress_Schiff_Hit
	res			9		sp_Empress_S_Hitwave_01
	res			10		sp_Empress_S_Hitwave_02
	res			11		sp_Empress_S_Hitwave_03
	res			12		pt_Empress_S_Hit_Smoke_01
	res			13		mh_Empress_Schiff_WIP_03
	res			14		mh_Empress_S_Hitwave_UP_03
	res			15		dc_Empress_Schiff_Hit
	res			16		sp_Empress_S_Hitwave_01
	res			17		sp_Empress_S_Hitwave_02
	res			18		sp_Empress_S_Hitwave_03
	res			19		pt_Empress_S_Hit_Smoke_01
	res			20		mh_Empress_S_Slash_1
	res			21		mh_Empress_S_Slash_2
	res			22		mh_Empress_S_Slash_3
	res			23		sp_Empress_S_Hitwave_03
	res			24		sp_Empress_S_Hitwave_03
	res			25		dc_Excranose_Bottom_Modul
	res			26		sp_Empress_S_Body_Glow
	res			27		sp_Empress_S_Body_Glow_cp
	res			28		pt_Empress_S_Hand_Smoke_01
	res			29		pt_Empress_S_Hand_Smoke_02
	res			30		pt_Empress_S_Gather_JUL
	res			31		sp_Empress_S_Hitwave_03
	res			32		sp_Empress_S_Hitwave_03
	res			33		sp_Empress_S_Body_Glow
	res			34		sp_Empress_S_Body_Glow_cp
	res			35		pt_Empress_S_Gather_JUL
	res			36		dc_Excranose_Bottom_Modul
	res			37		qa_20
	res			38		qa_20
	res			39		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -2.7
		lifetime		260 360
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,0,0) (300,.5,0,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2.7
		lifetime		260 360
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .4 -2.7
		lifetime		260 360
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -2.7
		lifetime		260 360
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2.7
		lifetime		260 360
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		rotation		(0,-180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		80 280
		animtime		0
		scale			(0,5,5,5) (999,4,4,4) 
		alpha			(0,0) (700,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -2.7
		lifetime		440 540
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,0,0) (300,.5,0,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2.7
		lifetime		440 540
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .4 -2.7
		lifetime		440 540
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -2.7
		lifetime		440 540
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -2.7
		lifetime		440 540
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,0) (100,1) (620,1) (790,0) (999,0) 
		color			(0,.5,.1,.1) (999,.5,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,.5,1,1) (600,.5,1,1) (700,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -2.7
		lifetime		660 850
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,0,0,0) (300,.5,0,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -2.7
		lifetime		660 780
		animtime		0
		scale			(0,5,5,5) (999,16,16,16) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .4 -2.7
		lifetime		660 780
		animtime		0
		scale			(0,7,7,7) (999,16,16,16) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -2.7
		lifetime		660 780
		animtime		0
		scale			(0,5,5,5) (999,16,16,16) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -2.7
		lifetime		660 760
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		260 310
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		440 490
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		660 700
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		500 600
		animtime		0
		scale			(0,15,15,15) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		550 650
		animtime		0
		scale			(0,15,15,15) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,0) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 0
		lifetime		0 200
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0)(300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 780
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 780
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.1,0,0) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.5 0
		lifetime		0 120
		animtime		0
		scale			(0,1,1,5) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 0
		lifetime		0 200
		animtime		0
		scale			(0,10,10,10) (999,3,3,3) 
		alpha			(0,0)(300,1) (999,0) 
		color			(0,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1 0
		lifetime		50 250
		animtime		0
		scale			(0,10,10,10) (999,3,3,3) 
		alpha			(0,0)(300,.7) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1 0
		lifetime		500 650
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .3 0
		lifetime		500 700
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0)(300,1) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1.5 0
		lifetime		500 620
		animtime		0
		scale			(0,1,1,5) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,0,0) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		260 310
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		440 490
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		660 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Empress_Schiff_Remote_1 ######### #
<effect>
	 id		1424
	 name		Empress_Schiff_Remote_1
	<list>
	res			1		dc_Empress_Schiff_Remote_1
	res			2		mh_Empress_S_Remote_Bottom
	res			3		mh_Empress_S_Remote_Bottom
	res			4		pt_Empress_S_Rmt_Smoke_1
	res			5		pt_Empress_S_Rmt_Smoke_2
	res			6		pt_Empress_S_Rmt_Smoke_3
	res			7		sp_Empress_S_Hitwave_02
	res			8		dc_Empress_Schiff_Remote_1
	res			9		mh_Empress_S_Remote_Bottom
	res			10		mh_Empress_S_Remote_Bottom
	res			11		pt_Empress_S_Rmt_Smoke_1
	res			12		pt_Empress_S_Rmt_Smoke_2
	res			13		pt_Empress_S_Rmt_Smoke_3
	res			14		sp_Empress_S_Hitwave_02
	res			15		dc_Empress_Schiff_Remote_1
	res			16		mh_Empress_S_Remote_Bottom
	res			17		mh_Empress_S_Remote_Bottom
	res			18		pt_Empress_S_Rmt_Smoke_1
	res			19		pt_Empress_S_Rmt_Smoke_2
	res			20		pt_Empress_S_Rmt_Smoke_3
	res			21		sp_Empress_S_Hitwave_02
	res			22		dc_Empress_Schiff_Remote_1
	res			23		mh_Empress_S_Remote_Bottom
	res			24		mh_Empress_S_Remote_Bottom
	res			25		pt_Empress_S_Rmt_Smoke_1
	res			26		pt_Empress_S_Rmt_Smoke_2
	res			27		pt_Empress_S_Rmt_Smoke_3
	res			28		sp_Empress_S_Hitwave_02
	res			29		dc_Empress_Schiff_Remote_1
	res			30		mh_Empress_S_Remote_Bottom
	res			31		mh_Empress_S_Remote_Bottom
	res			32		pt_Empress_S_Rmt_Smoke_1
	res			33		pt_Empress_S_Rmt_Smoke_2
	res			34		pt_Empress_S_Rmt_Smoke_3
	res			35		sp_Empress_S_Hitwave_02
	res			36		mh_Empress_S_Rmt_Skrew
	res			37		mh_Empress_S_Rmt_Skrew
	res			38		mh_Empress_S_Rmt_Skrew
	res			39		mh_Empress_S_Rmt_Skrew
	res			40		sp_Empress_S_Rmt_Skrew
	res			41		sp_Empress_S_Rmt_Skrew
	res			42		sp_Empress_S_Rmt_Skrew
	res			43		sp_Empress_S_Rmt_Skrew
	res			44		sp_Empress_S_Rmt_Skrew
	res			45		qa_09
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,.2,5,.2) (999,1.2,.5,1.2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,1.1,3,1.1) (150,.8,5,.8) (999,1.1,1,1.1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 750
		animtime		0
		scale			(0,5,5,7) (999,1,1,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 750
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,.4,.4) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 350
		animtime		0
		scale			(0,3,3,3) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,8,8,8) (999,16,16,16) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 950
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		1
		scale			(0,.2,5,.2) (999,1.2,.5,1.2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		1
		scale			(0,1.1,3,1.1) (150,.8,5,.8) (999,1.1,1,1.1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		200 950
		animtime		0
		scale			(0,5,5,7) (999,1,1,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		200 950
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,.4,.4) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		200 550
		animtime		0
		scale			(0,3,3,3) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 0
		lifetime		200 450
		animtime		0
		scale			(0,8,8,8) (999,16,16,16) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		400 950
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0,.2,5,.2) (999,1.2,.5,1.2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		1
		scale			(0,1.1,3,1.1) (150,.8,5,.8) (999,1.1,1,1.1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		400 950
		animtime		0
		scale			(0,5,5,7) (999,1,1,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		400 950
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,.4,.4) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		400 750
		animtime		0
		scale			(0,3,3,3) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .3 0
		lifetime		400 650
		animtime		0
		scale			(0,8,8,8) (999,16,16,16) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		600 950
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0,.2,5,.2) (999,1.2,.5,1.2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		1
		scale			(0,1.1,3,1.1) (150,.8,5,.8) (999,1.1,1,1.1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		600 950
		animtime		0
		scale			(0,5,5,7) (999,1,1,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 0
		lifetime		600 950
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,.4,.4) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1 0
		lifetime		600 950
		animtime		0
		scale			(0,3,3,3) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .3 0
		lifetime		600 850
		animtime		0
		scale			(0,8,8,8) (999,16,16,16) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		scale			(0,.2,5,.2) (999,1.2,.5,1.2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		scale			(0,1.1,3,1.1) (150,.8,5,.8) (999,1.1,1,1.1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1 0
		lifetime		800 1000
		animtime		0
		scale			(0,5,5,7) (999,1,1,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1 0
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,.4,.4) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,10) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .3 0
		lifetime		800 950
		animtime		0
		scale			(0,8,8,8) (999,16,16,16) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,1,2,1) (999,1,.5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,1,2,1) (999,1,.5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0,1,2,1) (999,1,.5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		scale			(0,1,2,1) (999,1,.5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .5 0
		lifetime		0 350
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 .5 0
		lifetime		200 550
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .5 0
		lifetime		400 750
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 .5 0
		lifetime		600 950
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 .5 0
		lifetime		800 950
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Empress_Schiff_Remote_2 ######### #
<effect>
	 id		1425
	 name		Empress_Schiff_Remote_2
	<list>
	res			1		dc_Empress_Schiff_Remote_1
	res			2		mh_Empress_S_Remote_BomJUL_1
	res			3		mh_Empress_S_Rmt_Bom_Cyl
	res			4		mh_Empress_S_Remote_Bottom
	res			5		mh_Empress_S_Remote_Bottom
	res			6		sp_Empress_S_Hitwave_02
	res			7		dc_Empress_Schiff_Remote_1
	res			8		mh_Empress_S_Remote_BomJUL_1
	res			9		mh_Empress_S_Rmt_Bom_Cyl
	res			10		mh_Empress_S_Remote_Bottom
	res			11		mh_Empress_S_Remote_Bottom
	res			12		sp_Empress_S_Hitwave_02
	res			13		dc_Empress_Schiff_Remote_1
	res			14		mh_Empress_S_Remote_BomJUL_1
	res			15		mh_Empress_S_Rmt_Bom_Cyl
	res			16		mh_Empress_S_Remote_Bottom
	res			17		mh_Empress_S_Remote_Bottom
	res			18		sp_Empress_S_Hitwave_02
	res			19		dc_Empress_Schiff_Remote_1
	res			20		mh_Empress_S_Remote_BomJUL_1
	res			21		mh_Empress_S_Rmt_Bom_Cyl
	res			22		mh_Empress_S_Remote_Bottom
	res			23		mh_Empress_S_Remote_Bottom
	res			24		sp_Empress_S_Hitwave_02
	res			25		dc_Empress_Schiff_Remote_1
	res			26		mh_Empress_S_Remote_BomJUL_1
	res			27		mh_Empress_S_Rmt_Bom_Cyl
	res			28		mh_Empress_S_Remote_Bottom
	res			29		mh_Empress_S_Remote_Bottom
	res			30		sp_Empress_S_Hitwave_02
	res			31		pt_Empress_S_Rmt_Smoke_1_1
	res			32		pt_Empress_S_Rmt_Smoke_2_1
	res			33		pt_Empress_S_Rmt_Smoke_3_1
	res			34		pt_Empress_S_Rmt_Smoke_1_1
	res			35		pt_Empress_S_Rmt_Smoke_2_1
	res			36		pt_Empress_S_Rmt_Smoke_3_1
	res			37		pt_Empress_S_Rmt_Smoke_1_1
	res			38		pt_Empress_S_Rmt_Smoke_2_1
	res			39		pt_Empress_S_Rmt_Smoke_3_1
	res			40		pt_Empress_S_Rmt_Smoke_1_1
	res			41		pt_Empress_S_Rmt_Smoke_2_1
	res			42		pt_Empress_S_Rmt_Smoke_3_1
	res			43		pt_Empress_S_Rmt_Smoke_1_1
	res			44		pt_Empress_S_Rmt_Smoke_2_1
	res			45		pt_Empress_S_Rmt_Smoke_3_1
	res			46		sp_Empress_S_Rmt_Skrew
	res			47		sp_Empress_S_Rmt_Skrew
	res			48		sp_Empress_S_Rmt_Skrew
	res			49		sp_Empress_S_Rmt_Skrew
	res			50		sp_Empress_S_Rmt_Skrew
	res			51		mh_Empress_S_Rmt_Skrew
	res			52		mh_Empress_S_Rmt_Skrew
	res			53		mh_Empress_S_Rmt_Skrew
	res			54		mh_Empress_S_Rmt_Skrew
	res			55		mh_Empress_S_Rmt_Skrew
	res			56		mh_Empress_S_Rmt_Skrew
	res			57		mh_Empress_S_Rmt_Skrew
	res			58		mh_Empress_S_Rmt_Skrew
	res			59		pt_Empress_S_Rmt_Glow
	res			60		pt_Empress_S_Rmt_Glow
	res			61		pt_Empress_S_Rmt_Glow
	res			62		pt_Empress_S_Rmt_Glow
	res			63		qa_09
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,0,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,1.5,.5,1.5) (999,.1,5,.1) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,1.3,1,1.3) (150,1,3,1) (999,1.3,1,1.3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,1.3,5,1.3) (150,1,7,1) (999,1.3,1,1.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 350
		animtime		0
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,0,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 550
		animtime		1
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		scale			(0,1.5,.5,1.5) (999,.1,5,.1) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		1
		scale			(0,1.3,1,1.3) (150,1,3,1) (999,1.3,1,1.3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		1
		scale			(0,1.3,5,1.3) (150,1,7,1) (999,1.3,1,1.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		200 550
		animtime		0
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,0,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		400 750
		animtime		1
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		1
		scale			(0,1.5,.5,1.5) (999,.1,5,.1) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		1
		scale			(0,1.3,1,1.3) (150,1,3,1) (999,1.3,1,1.3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0,1.3,5,1.3) (150,1,7,1) (999,1.3,1,1.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		400 750
		animtime		0
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,0,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		600 950
		animtime		1
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		scale			(0,1.5,.5,1.5) (999,.1,5,.1) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		1
		scale			(0,1.3,1,1.3) (150,1,3,1) (999,1.3,1,1.3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0,1.3,5,1.3) (150,1,7,1) (999,1.3,1,1.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .3 0
		lifetime		600 950
		animtime		0
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,0,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		1
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		1
		scale			(0,1.5,.5,1.5) (999,.1,5,.1) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		1
		scale			(0,1.3,1,1.3) (150,1,3,1) (999,1.3,1,1.3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		scale			(0,1.3,5,1.3) (150,1,7,1) (999,1.3,1,1.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .3 0
		lifetime		800 950
		animtime		0
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		scale			(0,3,3,3) (999,2,2,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,.2,.4) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,3,3,3) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1 0
		lifetime		200 950
		animtime		0
		scale			(0,3,3,3) (999,2,2,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1 0
		lifetime		200 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,.2,.4) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		200 550
		animtime		0
		scale			(0,3,3,3) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1 0
		lifetime		400 950
		animtime		0
		scale			(0,3,3,3) (999,2,2,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,.2,.4) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		400 750
		animtime		0
		scale			(0,3,3,3) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 1 0
		lifetime		600 950
		animtime		0
		scale			(0,3,3,3) (999,2,2,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 1 0
		lifetime		600 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,.2,.4) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		600 950
		animtime		0
		scale			(0,3,3,3) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 1 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 1 0
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,.2,.4) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 .5 0
		lifetime		0 350
		animtime		0
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 .5 0
		lifetime		200 550
		animtime		0
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 .5 0
		lifetime		400 750
		animtime		0
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 .5 0
		lifetime		600 950
		animtime		0
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 .5 0
		lifetime		800 950
		animtime		0
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.2,3,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,0,1) (999,0,0,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.2,3,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,0,1) (999,0,0,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.2,3,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,0,1) (999,0,0,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.2,3,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,0,1) (999,0,0,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.2,3,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,0,1) (999,0,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.2,3,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,0,1) (999,0,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.2,3,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,0,1) (999,0,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.2,3,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,0,1) (999,0,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,1,1,3) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 0 0
		lifetime		200 550
		animtime		0
		scale			(0,1,1,3) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 0 0
		lifetime		400 750
		animtime		0
		scale			(0,1,1,3) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		600 950
		animtime		0
		scale			(0,1,1,3) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Curse_Circle ######### #
<effect>
	 id		1426
	 name		Curse_Circle
	<list>
	res			1		mh_Curse_C_Ball_01
	res			2		mh_Curse_C_Ball_02
	res			3		mh_Curse_C_Ball_01_add
	res			4		mh_Curse_C_Ball_02_add
	res			5		dc_Curse_Circle_Shadow
	res			6		dc_Curse_Circle_Shadow
	res			7		dc_Curse_Circle_Shadow
	res			8		sp_Curse_C_Ball_Head_Mod
	res			9		sp_Curse_C_Ball_Head_Mod
	res			10		sp_Curse_C_Gather_01
	res			11		sp_Curse_C_Gather_01_Mod
	res			12		sp_Curse_C_Gather_01
	res			13		sp_Curse_C_Gather_01_Mod
	res			14		sp_Curse_C_Outline_01
	res			15		pt_Curse_C_Gather_01
	res			16		pt_Curse_C_Gather_02
	res			17		pt_Curse_C_Cast_Smoke_01
	res			18		pt_Curse_C_Ball_Spark_01
	res			19		pt_Curse_C_Ball_Spark_01_mod
	res			20		pt_Curse_C_Shot_Front_01
	res			21		pt_Curse_C_Shot_Front_01
	res			22		mh_Curse_Circle_Shoot_01
	res			23		mh_Curse_Circle_Shoot_B
	res			24		sp_Curse_C_Ball_Shot_Wave
	res			25		sp_Curse_C_Ball_Shot_Wave_m
	res			26		mh_Curse_Circle_Slash_2
	res			27		sp_Curse_C_Ball_Shot_Wave
	res			28		sp_Curse_C_Ball_Shot_Wave_m
	res			29		pt_Curse_C_Ball_Spark_02
	res			30		pt_Curse_C_Ball_Spark_02
	res			31		dc_Curse_Circle_Shot_Wave
	res			32		dc_Curse_Circle_Shot_Wave
	res			33		sp_Curse_C_Gather_01_cp
	res			34		sp_Curse_C_Gather_01_cp
	res			35		sp_Curse_C_Gather_01_cp
	res			36		qa_20
	res			37		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,.2,0,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (500,0) (900,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (600,.8) (700,.8) (999,0) 
		color			(0,.5,.7,.7) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (900,1) (999,0) 
		color			(0,1,0,1) (500,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (150,2,2,2) (300,2,2,2) (700,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,.6) (800,.6) (999,0) 
		color			(0,.1,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		bone_animation	"mh_1_Curse_Circle_Ball_01" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_01.skel" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_01.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		750 880
		animtime		0
		scale			(0,2.5,2.5,2.5) (700,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (150,.6) (800,.6) (999,0) 
		color			(0,.1,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		bone_animation	"mh_1_Curse_Circle_Ball_02" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_02.skel" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_02.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		color			(0,.3,0,.3) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		scale			(0,5,5,5) (999,2,2,2) 
		alpha			(0,0) (500,0) (600,1) (800,1) (999,0) 
		color			(0,1,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		bone_animation	"mh_1_Curse_Circle_Ball_01" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_01.skel" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_01.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0,3,3,3) (300,5,5,5) (500,5,5,5) (999,2,2,2) 
		alpha			(0,0) (300,0) (500,1) (800,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		bone_animation	"mh_1_Curse_Circle_Ball_02" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_02.skel" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_02.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 900
		animtime		0
		scale			(0,4,4,4) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 900
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,.5,.5,.5) (999,.1,0,.1) 
		rotation		(0,0) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.2 -1.5
		lifetime		100 400
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.2 -1.5
		lifetime		100 500
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,.5,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0,3,3,3) (300,4,4,4) (500,4,4,4) (999,2,2,2) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		bone_animation	"mh_1_Curse_Circle_Ball_02" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_02.skel" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_02.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,.5,.5,.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,.5,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		bone_animation	"mh_1_Curse_Circle_Ball_02" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_02.skel" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_02.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,7) (999,.2,.2,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"mh_1_Curse_Circle_Ball_02" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_02.skel" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_02.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.1,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		bone_animation	"mh_1_Curse_Circle_Ball_02" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_02.skel" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_02.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"mh_1_Curse_Circle_Ball_02" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_02.skel" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_02.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,.5,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		bone_animation	"mh_1_Curse_Circle_Ball_02" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_02.skel" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_02.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.2 -1.5
		lifetime		500 550
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.2 -1.5
		lifetime		750 800
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.2 -1.5
		lifetime		500 620
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.2 -1.5
		lifetime		500 620
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (750,0) (780,1) (800,1) (830,0) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.2 -1.5
		lifetime		720 820
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.2 -1.5
		lifetime		770 870
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.3,.3,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		bone_animation	"mh_1_Curse_Circle_Ball_01" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_01.skel" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_01.anim" 1 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.3,.3,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		bone_animation	"mh_1_Curse_Circle_Ball_02" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_02.skel" "effect\Skill\Curse_Circle\mh_1_Curse_Circle_Ball_02.anim" 1 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 -1.5
		lifetime		500 620
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 -1.5
		lifetime		720 850
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 300
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .7 -1.5
		lifetime		100 300
		animtime		0
		scale			(0,10,10,10) (999,3,3,3) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .3 -1.5
		lifetime		0 900
		animtime		0
		scale			(0,7,7,7) (999,5,5,5) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Curse_Circle_Finish ######### #
<effect>
	 id		1427
	 name		Curse_Circle_Finish
	<list>
	res			1		dc_Curse_Circle_Shadow
	res			2		dc_Curse_C_Fin_Bom_Crack
	res			3		mh_Curse_C_Finish_Wave_01
	res			4		mh_Curse_C_Finish_Wave_01
	res			5		dc_Curse_C_Fin_Wave_01
	res			6		dc_Curse_C_Fin_Wave_01
	res			7		mh_Curse_C_Wave_Slash
	res			8		mh_Curse_C_Wave_Slash
	res			9		mh_Curse_C_Wave_Slash
	res			10		mh_Curse_C_Wave_Slash
	res			11		mh_Curse_C_Wave_Slash
	res			12		sp_Curse_C_Fin_Circle_Mod
	res			13		pt_Curse_C_Fin_Bom_JuL
	res			14		pt_Curse_C_Fin_Bom_Smoke_2
	res			15		sp_Curse_C_Gather_01_Mod
	res			16		sp_Curse_C_Gather_01_cp
	res			17		sp_Curse_C_Gather_01_cp
	res			18		sp_Curse_C_Gather_01_cp
	res			19		sp_Curse_C_Gather_01
	res			20		sp_Curse_C_Gather_01
	res			21		sp_Curse_C_Gather_01
	res			22		sp_Curse_C_Background_mod
	res			23		sp_Curse_C_Background_mod
	res			24		mh_Curse_C_Fin_Ball_01
	res			25		mh_Curse_C_Fin_Ball_01
	res			26		mh_Curse_C_Fin_Ball_02
	res			27		mh_Curse_C_Finish_Wave_01
	res			28		mh_Curse_C_Finish_Wave_01
	res			29		sp_Curse_C_Fin_Circle_Mod
	res			30		pt_Curse_C_Fin_Dark_Ball_1
	res			31		sp_Curse_C_Gather_01_Mod
	res			32		mh_Curse_C_Finish_Wave_01
	res			33		mh_Curse_C_Finish_Wave_01
	res			34		sp_Curse_C_Gather_01_cp
	res			35		sp_Curse_C_Gather_01_cp
	res			36		mh_Curse_C_Fin_Ball_01
	res			37		mh_Curse_C_Fin_Ball_01
	res			38		sp_Curse_C_Fin_Circle_Mod
	res			39		sp_Curse_C_Fin_Circle_Mod
	res			40		sp_Curse_C_Gather_01
	res			41		sp_Curse_C_Gather_01
	res			42		sp_Curse_C_Fin_Carpet
	res			43		sp_Curse_C_Gather_01
	res			44		sp_Curse_C_Gather_01
	res			45		qa_20
	res			46		qa_10
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 950
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		1
		scale			(0,.8,1,.8) (999,1.3,5,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		1
		scale			(0,1,7,1) (999,1.3,.5,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		400 550
		animtime		1
		scale			(0,.8,2,.8) (999,1.2,1.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 0
		lifetime		400 550
		animtime		1
		scale			(0,.8,1,.8) (999,1.2,.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,-200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 5 0
		lifetime		400 550
		animtime		1
		scale			(0,.8,1,.8) (999,1.2,.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		400 550
		animtime		1
		scale			(0,.5,2,.5) (999,1,1.5,1) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,45) (999,170) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 4 0
		lifetime		400 550
		animtime		1
		scale			(0,.5,1,.5) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,-180) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,0,.3) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 0
		lifetime		400 600
		animtime		0
		scale			(0,.2,.2,1) (300,2,2,3) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 0
		lifetime		600 950
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3 0
		lifetime		200 350
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		100 250
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		200 350
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 3 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3 0
		lifetime		100 250
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3 0
		lifetime		200 350
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 3 0
		lifetime		100 350
		animtime		0
		scale			(0,20,20,20) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 3 0
		lifetime		250 400
		animtime		0
		scale			(0,20,20,20) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 3 0
		lifetime		0 150
		animtime		1
		scale			(0,.7,.7,.7) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3 0
		lifetime		150 300
		animtime		1
		scale			(0,.7,.7,.7) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 3 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		color			(0,1,1,1) (500,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,.5,.3,.5) (999,1,5,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		1
		scale			(0,.5,3,.5) (999,1.2,.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3 0
		lifetime		0 200
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 3 0
		lifetime		200 400
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.1,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 3 0
		lifetime		250 400
		animtime		0
		scale			(0,15,15,15) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		550 700
		animtime		1
		scale			(0,1,7,1) (999,1.3,.5,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		1
		scale			(0,.5,3,.5) (999,1.3,.5,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .5 0
		lifetime		550 700
		animtime		0
		scale			(0,5,5,5) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .5 0
		lifetime		600 800
		animtime		0
		scale			(0,5,5,5) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 3 0
		lifetime		400 550
		animtime		1
		scale			(0,.5,.5,.5) (999,3.3,3.3,3.3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 3 0
		lifetime		550 700
		animtime		1
		scale			(0,.5,.5,.5) (999,3.3,3.3,3.3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 3 0
		lifetime		450 600
		animtime		0
		scale			(0,5,5,5) (999,18,18,18) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 3 0
		lifetime		600 750
		animtime		0
		scale			(0,5,5,5) (999,18,18,18) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 3 0
		lifetime		400 550
		animtime		0
		scale			(0,8,8,8) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 3 0
		lifetime		450 600
		animtime		0
		scale			(0,8,8,8) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .5 0
		lifetime		400 600
		animtime		0
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 3 0
		lifetime		450 600
		animtime		0
		scale			(0,8,8,8) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 3 0
		lifetime		600 750
		animtime		0
		scale			(0,8,8,8) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		450 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Explode_Lv1 ######### #
<effect>
	 id		1428
	 name		Explode_Lv1
	<list>
	res			1		pt_Explode_Dust_Circle_1
	res			2		dc_Explode_Dust_Wave
	res			3		dc_Explode_Dust_Wave
	res			4		sp_Explode_Spin_Carpet
	res			5		pt_Explode_Dust_Circle_2
	res			6		mh_Explode_Outline_Circle
	res			7		mh_Explode_Spin_Slash
	res			8		mh_Explode_Slash_Up
	res			9		sp_Explode_Hit_Wave_1
	res			10		pt_Explode_Shot_Jul_1
	res			11		pt_Explode_Shot_Smoke_1
	res			12		pt_Explode_Shot_Smoke_2
	res			13		sp_Explode_WP_Glow_1
	res			14		pt_Explode_WP_Smoke_2
	res			15		dc_Explode_Crack_1
	res			16		dc_Explode_Crack_2
	res			17		qa_berserk_01
	res			18		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		250 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 550
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		350 600
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		200 500
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		250 550
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.3,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		scale			(0,1,0,1) (150,1,1.2,1) (999,1,.5,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.7,0) (999,0,1,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (750,1) (770,1) (800,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 -2
		lifetime		720 840
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 -2
		lifetime		720 840
		animtime		0
		scale			(0,3,3,10) (999,1,1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 -2
		lifetime		720 840
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 -2
		lifetime		720 840
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.3 0
		lifetime		450 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,3,3,3) (700,4,4,4) (999,2,2,2) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,0,1,1) (700,1,.5,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.3 0
		lifetime		580 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,.5,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -2
		lifetime		720 900
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.2) (150,1,.5,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		120 700
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,0,.3) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		120 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		740 820
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Explode_Lv2 ######### #
<effect>
	 id		1429
	 name		Explode_Lv2
	<list>
	res			1		pt_Explode_Dust_Circle_1
	res			2		dc_Explode_Dust_Wave
	res			3		dc_Explode_Dust_Wave
	res			4		sp_Explode_Spin_Carpet
	res			5		pt_Explode_Dust_Circle_2
	res			6		mh_Explode_Outline_Circle
	res			7		mh_Explode_Spin_Slash
	res			8		mh_Explode_Slash_Up
	res			9		sp_Explode_Hit_Wave_1
	res			10		pt_Explode_Shot_Jul_1
	res			11		pt_Explode_Shot_Smoke_1
	res			12		pt_Explode_Shot_Smoke_2
	res			13		sp_Explode_WP_Glow_1
	res			14		pt_Explode_WP_Smoke_2
	res			15		dc_Explode_Crack_1
	res			16		dc_Explode_Crack_2
	res			17		qa_berserk_01
	res			18		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		250 500
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 650
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		350 700
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		200 650
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		250 650
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.3,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		1
		scale			(0,1.1,0,1.1) (150,1.1,1.4,1.1) (999,1.1,.5,1.1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-1440) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		rotation		(0,0) (999,-1440) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.7,0) (999,0,1.2,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (750,1) (770,1) (800,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 -2
		lifetime		720 840
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 -2
		lifetime		720 840
		animtime		0
		scale			(0,3,3,10) (999,1,1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 -2
		lifetime		720 840
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 -2
		lifetime		720 840
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.3 0
		lifetime		450 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,3,3,3) (700,4,4,4) (999,2,2,2) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,0,1,1) (700,1,.5,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.3 0
		lifetime		580 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,.5,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -2
		lifetime		720 900
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.2) (150,1,.5,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		120 700
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,0,.3) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		120 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		740 820
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Explode_Lv3 ######### #
<effect>
	 id		1430
	 name		Explode_Lv3
	<list>
	res			1		dc_Explode_Dust_Wave
	res			2		dc_Explode_Dust_Wave
	res			3		sp_Explode_Spin_Carpet
	res			4		mh_Explode_Outline_Circle
	res			5		mh_Explode_Spin_Slash
	res			6		mh_Explode_Slash_Up
	res			7		sp_Explode_Hit_Wave_1
	res			8		pt_Explode_Shot_Jul_1
	res			9		pt_Explode_Shot_Smoke_1
	res			10		pt_Explode_Shot_Smoke_2
	res			11		sp_Explode_WP_Glow_1
	res			12		pt_Explode_WP_Smoke_1
	res			13		pt_Explode_WP_Smoke_2
	res			14		mh_Explode_Hit_Jul
	res			15		pt_Explode_Dust_Circle_1_Mx
	res			16		pt_Explode_Dust_Circle_2_Mx
	res			17		dc_Explode_Crack_1
	res			18		dc_Explode_Crack_2
	res			19		sp_Explode_Gather_Wave_1
	res			20		sp_Explode_Gather_Wave_2
	res			21		pt_Explode_Gather_Jul_1
	res			22		sp_Explode_Body_Glow
	res			23		qa_10
	res			24		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		200 650
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		350 700
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.3 0
		lifetime		170 650
		animtime		0
		scale			(0,16,16,16) (999,16,16,16) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.8,0,.8) 
		rotation		(0,0) (999,1600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		170 700
		animtime		1
		scale			(0,1.3,0,1.3) (150,1.3,1.7,1.3) (999,1.3,.5,1.3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-1440) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		170 700
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (999,.3,0,.3) 
		rotation		(0,0) (999,-1600) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.7,0) (999,0,1.2,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (750,1) (770,1) (800,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 -2
		lifetime		720 840
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 -2
		lifetime		720 840
		animtime		0
		scale			(0,3,3,10) (999,1,1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 -2
		lifetime		720 840
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 -2
		lifetime		720 840
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.7,0,.7) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.3 0
		lifetime		450 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,3,3,3) (700,4,4,4) (999,2,2,2) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,0,1,1) (700,1,.5,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.3 0
		lifetime		580 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.3 0
		lifetime		580 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,.5,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		250 550
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		250 650
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.3,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -2
		lifetime		720 900
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.2) (150,1,.5,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		120 790
		animtime		0
		scale			(0,8.5,8.5,8.5) (700,9,9,9) (999,9,9,9) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.3,0,.3) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		0 100
		animtime		0
		scale			(0,12,12,12) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		0 120
		animtime		0
		scale			(0,12,12,12) (999,3,3,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.1,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		0 100
		animtime		0
		scale			(0,2,2,7) (999,.1,.1,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,1,.7,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		120 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		740 820
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Explode_Remote_1 ######### #
<effect>
	 id		1431
	 name		Explode_Remote_1
	<list>
	res			1		dc_Explode_Rmt_Crack_1
	res			2		dc_Explode_Rmt_Crack_1
	res			3		dc_Explode_Rmt_Crack_1
	res			4		mh_Explode_Rmt_Rock_1
	res			5		mh_Explode_Rmt_Rock_1
	res			6		mh_Explode_Rmt_Rock_1
	res			7		pt_Explode_Rmt_Smoke_1
	res			8		pt_Explode_Rmt_Smoke_1
	res			9		pt_Explode_Rmt_Smoke_1
	res			10		pt_Explode_Rmt_Smoke_2
	res			11		pt_Explode_Rmt_Smoke_2
	res			12		pt_Explode_Rmt_Smoke_2
	res			13		pt_Explode_Rmt_Brake
	res			14		pt_Explode_Rmt_Brake
	res			15		pt_Explode_Rmt_Brake
	res			16		dc_Explode_Rmt_Hit_wave
	res			17		dc_Explode_Rmt_Hit_wave
	res			18		dc_Explode_Rmt_Hit_wave
	res			19		pt_Explode_Rmt_Bom_Jul_1
	res			20		pt_Explode_Rmt_Bom_Jul_1
	res			21		pt_Explode_Rmt_Bom_Jul_1
	res			22		mh_Explode_Fin_Bom_Cyl
	res			23		mh_Explode_Fin_Bom_Cyl
	res			24		mh_Explode_Fin_Bom_Cyl
	res			25		mh_Explode_Fin_Bom_Cyl
	res			26		mh_Explode_Fin_Bom_Cyl
	res			27		mh_Explode_Fin_Bom_Cyl
	res			28		qa_20
	res			29		qa_20
	res			30		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.2,.7) (999,.5,.2,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2
		lifetime		200 900
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.2,.7) (999,.5,.2,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -4
		lifetime		500 950
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.2,.7) (999,.5,.2,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.3,0,.3) (150,.5,0,.5) (700,.3,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2
		lifetime		300 550
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.3,0,.3) (150,.5,0,.5) (700,.3,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -4
		lifetime		600 850
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.3,0,.3) (150,.5,0,.5) (700,.3,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,5,5,10) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -2
		lifetime		300 650
		animtime		0
		scale			(0,5,5,10) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -4
		lifetime		600 950
		animtime		0
		scale			(0,5,5,10) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,3,3,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -2
		lifetime		300 450
		animtime		0
		scale			(0,2,2,2) (999,3,3,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -4
		lifetime		600 750
		animtime		0
		scale			(0,2,2,2) (999,3,3,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		100 250
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 -2
		lifetime		400 550
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -4
		lifetime		700 850
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -2
		lifetime		300 450
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -4
		lifetime		600 750
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,2,2,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -2
		lifetime		300 550
		animtime		0
		scale			(0,3,3,3) (999,2,2,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -4
		lifetime		600 850
		animtime		0
		scale			(0,3,3,3) (999,2,2,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		20 170
		animtime		1
		scale			(0,1,.5,1) (999,1.3,1,1.3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -2
		lifetime		320 470
		animtime		1
		scale			(0,1,.5,1) (999,1.3,1,1.3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -4
		lifetime		620 770
		animtime		1
		scale			(0,1,.5,1) (999,1.3,1,1.3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,1,0,1) (999,1.2,3,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -2
		lifetime		300 450
		animtime		1
		scale			(0,1,0,1) (999,1.2,3,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 -4
		lifetime		600 750
		animtime		1
		scale			(0,1,0,1) (999,1.2,3,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		300 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Explode_Remote_2 ######### #
<effect>
	 id		1432
	 name		Explode_Remote_2
	<list>
	res			1		dc_Explode_Rmt_Crack_1
	res			2		dc_Explode_Rmt_Crack_1
	res			3		dc_Explode_Rmt_Crack_1
	res			4		mh_Explode_Rmt_Rock_1
	res			5		mh_Explode_Rmt_Rock_1
	res			6		mh_Explode_Rmt_Rock_1
	res			7		pt_Explode_Rmt_Smoke_1
	res			8		pt_Explode_Rmt_Smoke_1
	res			9		pt_Explode_Rmt_Smoke_1
	res			10		pt_Explode_Rmt_Brake
	res			11		pt_Explode_Rmt_Brake
	res			12		pt_Explode_Rmt_Brake
	res			13		dc_Explode_Rmt_Hit_wave
	res			14		dc_Explode_Rmt_Hit_wave
	res			15		dc_Explode_Rmt_Hit_wave
	res			16		pt_Explode_Rmt_Bom_Jul_1
	res			17		pt_Explode_Rmt_Bom_Jul_1
	res			18		pt_Explode_Rmt_Bom_Jul_1
	res			19		mh_Explode_Fin_Bom_Cyl
	res			20		mh_Explode_Fin_Bom_Cyl
	res			21		mh_Explode_Fin_Bom_Cyl
	res			22		mh_Explode_Fin_Bom_Cyl
	res			23		mh_Explode_Fin_Bom_Cyl
	res			24		mh_Explode_Fin_Bom_Cyl
	res			25		pt_Explode_Rmt_Smoke_1_Mx
	res			26		pt_Explode_Rmt_Smoke_1_Mx
	res			27		pt_Explode_Rmt_Smoke_1_Mx
	res			28		pt_Explode_Rmt_Smoke_2_Mx
	res			29		pt_Explode_Rmt_Smoke_2_Mx
	res			30		pt_Explode_Rmt_Smoke_2_Mx
	res			31		qa_20
	res			32		qa_20
	res			33		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.2,.7) (999,.5,.2,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -3.5
		lifetime		200 900
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.2,.7) (999,.5,.2,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -7
		lifetime		500 950
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.2,.7) (999,.5,.2,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.3,0,.3) (150,.5,0,.5) (700,.3,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -3.5
		lifetime		300 650
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.3,0,.3) (150,.5,0,.5) (700,.3,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -7
		lifetime		600 950
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.3,0,.3) (150,.5,0,.5) (700,.3,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,5,5,10) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -3.5
		lifetime		300 650
		animtime		0
		scale			(0,5,5,10) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -7
		lifetime		600 950
		animtime		0
		scale			(0,5,5,10) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		100 250
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -3.5
		lifetime		400 550
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 -7
		lifetime		700 850
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -3.5
		lifetime		300 450
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -7
		lifetime		600 750
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,5,5,5) (999,2,2,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -3.5
		lifetime		300 550
		animtime		0
		scale			(0,5,5,5) (999,2,2,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -7
		lifetime		600 850
		animtime		0
		scale			(0,5,5,5) (999,2,2,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		20 170
		animtime		1
		scale			(0,1.2,.5,1.2) (999,1.5,1,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -3.5
		lifetime		320 470
		animtime		1
		scale			(0,1.2,.5,1.2) (999,1.5,1,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -7
		lifetime		620 770
		animtime		1
		scale			(0,1.2,.5,1.2) (999,1.5,1,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,1.2,0,1.2) (999,1.4,3,1.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -3.5
		lifetime		300 450
		animtime		1
		scale			(0,1.2,0,1.2) (999,1.4,3,1.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -7
		lifetime		600 750
		animtime		1
		scale			(0,1.2,0,1.2) (999,1.4,3,1.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -3.5
		lifetime		300 650
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 -7
		lifetime		600 950
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,3,3,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 -3.5
		lifetime		300 450
		animtime		0
		scale			(0,2,2,2) (999,3,3,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -7
		lifetime		600 750
		animtime		0
		scale			(0,2,2,2) (999,3,3,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		300 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Environs_Chu_Lv1 ######### #
<effect>
	 id		1433
	 name		Environs_Chu_Lv1
	<list>
	res			1		mh_Environs_C_Slash_01
	res			2		mh_Environs_C_Slash_02
	res			3		sp_Environs_C_Skrew_01_cp
	res			4		sp_Environs_C_Shot_01
	res			5		sp_Environs_C_Shot_01
	res			6		pt_Environs_C_Hit_01
	res			7		pt_Environs_C_Hit_01
	res			8		mh_Environs_C_Slash_Front
	res			9		mh_Environs_C_Slash_Front
	res			10		dc_Infector_Lav_att3_Shadow
	res			11		dc_Infector_Lav_att3_Shadow
	res			12		mh_Environs_C_Spin_Slash_01
	res			13		mh_Environs_C_Spin_Slash_02
	res			14		dc_1_Environs_Fin_Shadow
	res			15		qa_20
	res			16		qa_20
	res			17		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (280,1) (300,1) (320,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (430,0) (450,1) (470,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		700 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .8 -2.9
		lifetime		250 400
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 -2.9
		lifetime		450 600
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .8 -2.9
		lifetime		250 400
		animtime		0
		scale			(0,2,2,7) (999,.1,.1,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -2.9
		lifetime		450 600
		animtime		0
		scale			(0,2,2,7) (999,.1,.1,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		1
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		1
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -2.9
		lifetime		250 400
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,0,.3) (700,.3,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -2.9
		lifetime		450 600
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,0,.3) (700,.3,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (750,1) (900,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (750,1) (870,1) (920,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		750 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Environs_Chu_Lv2 ######### #
<effect>
	 id		1434
	 name		Environs_Chu_Lv2
	<list>
	res			1		mh_Environs_C_Slash_01
	res			2		mh_Environs_C_Slash_02
	res			3		sp_Environs_C_Skrew_01_cp
	res			4		mh_Environs_C_Dust_Slash
	res			5		sp_Environs_C_Shot_01
	res			6		sp_Environs_C_Shot_01
	res			7		pt_Environs_C_Hit_01
	res			8		pt_Environs_C_Hit_01
	res			9		mh_Environs_C_Slash_Front
	res			10		mh_Environs_C_Slash_Front
	res			11		dc_Infector_Lav_att3_Shadow
	res			12		dc_Infector_Lav_att3_Shadow
	res			13		dc_Environs_C_Spin_01
	res			14		mh_Environs_C_Spin_Slash_01
	res			15		mh_Environs_C_Spin_Slash_02
	res			16		qa_20
	res			17		qa_20
	res			18		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (280,1) (300,1) (320,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (430,0) (450,1) (470,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		700 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		1
		scale			(0,1.1,0,1.1) (300,1.1,2,1.1) (700,1.1,2,1.1) (999,1.2,.1,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		rotation		(0,75) (999,-795) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .8 -2.9
		lifetime		250 400
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 -2.9
		lifetime		450 600
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .8 -2.9
		lifetime		250 400
		animtime		0
		scale			(0,2,2,7) (999,.1,.1,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 -2.9
		lifetime		450 600
		animtime		0
		scale			(0,2,2,7) (999,.1,.1,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		1
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		1
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -2.9
		lifetime		250 400
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,0,.3) (700,.3,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -2.9
		lifetime		450 600
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,0,.3) (700,.3,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (700,0) (750,1) (900,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (700,0) (750,1) (870,1) (920,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Environs_Chu_Lv3 ######### #
<effect>
	 id		1435
	 name		Environs_Chu_Lv3
	<list>
	res			1		sp_Environs_C_Skrew_01_cp
	res			2		mh_Environs_C_Dust_Slash
	res			3		sp_Environs_C_Shot_01
	res			4		sp_Environs_C_Shot_01
	res			5		pt_Environs_C_Hit_01
	res			6		pt_Environs_C_Hit_01
	res			7		mh_Environs_C_Slash_Front
	res			8		mh_Environs_C_Slash_Front
	res			9		dc_Infector_Lav_att3_Shadow
	res			10		dc_Infector_Lav_att3_Shadow
	res			11		dc_Environs_C_Spin_01
	res			12		mh_Environs_C_Spin_Sl_01_2
	res			13		mh_Environs_C_Spin_Sl_02_2
	res			14		mh_Environs_C_Slash_01_2
	res			15		mh_Environs_C_Slash_02_2
	res			16		mh_Environs_C_Spin_Sl_01_2
	res			17		pt_Environs_C_Dust_Smoke_Mx
	res			18		pt_Environs_C_Bom_Jul_1
	res			19		dc_1_Environs_C_Crack_01
	res			20		dc_1_Environs_C_Wave_01
	res			21		sp_Environs_C_Wave_1
	res			22		sp_Environs_C_Wave_1_cp
	res			23		mh_Environs_C_Hit_JUL_01
	res			24		mh_Environs_C_Bom_Wave_01
	res			25		mh_Environs_C_Bom_Wave_01
	res			26		sp_Environs_C_Gather_01
	res			27		sp_Environs_C_Gather_02
	res			28		mh_Environs_C_Skrew_01
	res			29		mh_Environs_C_Skrew_01
	res			30		pt_Environs_C_JuL_Smoke
	res			31		pt_Environs_C_Dust_Smoke_M
	res			32		qa_20
	res			33		qa_20
	res			34		qa_carnage_01
	res			35		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.1 0
		lifetime		480 700
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		480 700
		animtime		1
		scale			(0,1.3,0,1.3) (300,1.3,2,1.3) (700,1.3,2,1.3) (999,1.4,.1,1.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		rotation		(0,75) (999,-795) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .9 -2.9
		lifetime		190 290
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -2.9
		lifetime		320 420
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .9 -2.9
		lifetime		190 300
		animtime		0
		scale			(0,2,2,7) (999,.1,.1,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 -2.9
		lifetime		320 430
		animtime		0
		scale			(0,2,2,7) (999,.1,.1,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		190 300
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		320 430
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2.9
		lifetime		190 340
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,0,.3) (700,.3,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -2.9
		lifetime		320 470
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,0,.3) (700,.3,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		480 750
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -.8 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (470,0) (500,1) (670,1) (700,0) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (470,0) (500,1) (640,1) (670,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (160,0) (190,1) (210,1) (240,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (290,0) (320,1) (340,1) (385,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (470,0) (500,1) (670,1) (700,0) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .7 0
		lifetime		480 730
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,.3,0) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -1
		lifetime		900 1000
		animtime		0
		scale			(0,1,1,5) (999,1,1,18) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		890 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (150,.8) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		scale			(0,6,6,6) (999,12,12,12) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		890 1000
		animtime		0
		scale			(0,6,6,6) (999,20,20,20) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .5 0
		lifetime		890 1000
		animtime		0
		scale			(0,6,6,6) (999,20,20,20) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		1
		scale			(0,.5,5,.5) (999,1,1,1) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		1
		scale			(0,1,1,1) (150,1,3,1) (999,1.1,.5,1.1) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 4 -1
		lifetime		780 820
		animtime		0
		scale			(0,17,17,17) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 4 -1
		lifetime		780 870
		animtime		0
		scale			(0,20,20,20) (999,1,1,1) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,.5,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (500,1) (800,1) (850,0) (999,0) 
		color			(0,1,1,0) (800,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (500,1) (800,1) (850,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .7 0
		lifetime		890 950
		animtime		0
		scale			(0,3,3,15) (999,.3,.3,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 0
		lifetime		420 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		190 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		330 430
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		480 780
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		890 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Environs_Chu_Finish_1 ######### #
<effect>
	 id		1436
	 name		Environs_Chu_Finish_1
	<list>
	res			1		pt_Environs_C_Bom_Jul_1
	res			2		pt_Environs_C_Hit_01
	res			3		sp_Environs_C_Shot_01
	res			4		sp_Curse_C_Fin_Circle_Mod
	res			5		mh_Environs_C_Fin_Circle_01
	res			6		sp_Environs_C_Fin_Background
	res			7		pt_Environs_C_Bom_Jul_2
	res			8		qa_Spiritsshout_finish_hit
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,5) (999,1,1,18) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,7) (999,.5,.5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,.7) (300,.7) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,5) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Environs_Chu_Finish_2 ######### #
<effect>
	 id		1437
	 name		Environs_Chu_Finish_2
	<list>
	res			1		pt_Environs_C_Bom_Jul_1
	res			2		pt_Environs_C_Hit_01
	res			3		sp_Environs_C_Shot_01
	res			4		sp_Curse_C_Fin_Circle_Mod
	res			5		mh_Environs_C_Fin_Circle_01
	res			6		sp_Environs_C_Fin_Background
	res			7		dc_1_Environs_Fin_Shadow
	res			8		pt_Environs_C_Bom_Jul_Mx
	res			9		qa_Spiritsshout_finish_hit
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,5) (999,1,1,18) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,7) (999,.5,.5,15) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,6,6,6) (999,24,24,24) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,6,6,6) (999,18,18,18) 
		alpha			(0,.7) (300,.7) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,6,6,6) (999,20,20,20) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,5) (999,.1,.1,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sting_Judgment_Lv1 ######### #
<effect>
	 id		1438
	 name		Sting_Judgment_Lv1
	<list>
	res			1		mh_S_Judgment_F_Slash_01
	res			2		mh_S_Judgment_Slash_01
	res			3		sp_Dr_Knight_SWD_Bodyglow
	res			4		pt_S_Judgment_Shot_Jul_01
	res			5		dc_1_Environs_Fin_Shadow
	res			6		dc_1_Environs_Fin_Shadow
	res			7		sp_S_Judgment_Shot_Wave_01
	res			8		pt_S_Judgment_Shot_Jul_02
	res			9		pt_S_Judgment_Shot_smoke_1
	res			10		qa_20
	res			11		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		280 460
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (650,0) (670,1) (720,1) (780,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 -3
		lifetime		280 420
		animtime		0
		scale			(0,1,1,1) (300,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -3
		lifetime		280 450
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -3
		lifetime		280 450
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.7,.7,0) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -2.7
		lifetime		650 800
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.7,.7,0) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 -2.8
		lifetime		650 800
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.4 -2.8
		lifetime		650 800
		animtime		0
		scale			(0,1,1,1) (150,2,2,7) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.4 -2.5
		lifetime		650 800
		animtime		0
		scale			(0,.1,.1,.1) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		310 410
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sting_Judgment_Lv2 ######### #
<effect>
	 id		1439
	 name		Sting_Judgment_Lv2
	<list>
	res			1		sp_Dr_Knight_SWD_Bodyglow
	res			2		pt_S_Judgment_Shot_Jul_01
	res			3		dc_1_Environs_Fin_Shadow
	res			4		dc_1_Environs_Fin_Shadow
	res			5		sp_S_Judgment_Shot_Wave_01
	res			6		pt_S_Judgment_Shot_Jul_02
	res			7		pt_S_Judgment_Shot_smoke_1
	res			8		mh_S_Judgment_F_Slash_01
	res			9		mh_S_Judgment_F_Slash_02
	res			10		mh_S_Judgment_Slash_02
	res			11		sp_Dr_Knight_SWD_Bodyglow
	res			12		dc_1_Environs_Fin_Shadow
	res			13		pt_S_Judgment_Shot_Jul_01_dn
	res			14		qa_20
	res			15		qa_20
	res			16		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 -3
		lifetime		230 420
		animtime		0
		scale			(0,1,1,1) (300,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -3
		lifetime		230 420
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -3
		lifetime		230 420
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.7,.7,0) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -2.7
		lifetime		670 820
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.7,.7,0) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.4 -2.8
		lifetime		670 820
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.4 -2.8
		lifetime		670 820
		animtime		0
		scale			(0,1,1,1) (150,2,2,7) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 -2.5
		lifetime		670 820
		animtime		0
		scale			(0,.1,.1,.1) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		230 410
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		420 600
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (750,1) (770,1) (820,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.4 -3
		lifetime		420 600
		animtime		0
		scale			(0,1,1,1) (300,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -3
		lifetime		420 600
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.7,.7,0) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 -3
		lifetime		420 600
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		230 330
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		420 520
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		690 820
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sting_Judgment_Lv3 ######### #
<effect>
	 id		1440
	 name		Sting_Judgment_Lv3
	<list>
	res			1		mh_S_Judgment_F_Slash_01
	res			2		mh_S_Judgment_F_Slash_02
	res			3		mh_S_Judgment_F_Slash_03
	res			4		mh_S_Judgment_Slash_03
	res			5		dc_1_Environs_Fin_Shadow
	res			6		dc_1_Environs_Fin_Shadow
	res			7		dc_1_Environs_Fin_Shadow
	res			8		dc_1_Environs_Fin_Shadow
	res			9		sp_Dr_Knight_SWD_Bodyglow
	res			10		sp_Dr_Knight_SWD_Bodyglow
	res			11		sp_Dr_Knight_SWD_Bodyglow
	res			12		pt_S_Judgment_Shot_Jul_01
	res			13		pt_S_Judgment_Shot_Jul_01_dn
	res			14		pt_S_Judgment_Shot_Jul_02
	res			15		pt_S_Judgment_Shot_smoke_1
	res			16		sp_S_Judgment_Shot_Wave_01
	res			17		sp_S_Judgment_Shot_Wave_02
	res			18		sp_S_Judgment_Shot_Glow
	res			19		mh_S_Judgment_F_Skrew
	res			20		pt_S_Judgment_Shot_Jul_Mx
	res			21		qa_20
	res			22		qa_20
	res			23		qa_carnage_02
	res			24		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		160 340
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		320 500
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		520 700
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (720,0) (770,1) (850,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -3
		lifetime		160 350
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.7,.7,0) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -3
		lifetime		320 510
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.7,.7,0) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -2
		lifetime		550 700
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -2.7
		lifetime		770 920
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.7,.7,0) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 -3
		lifetime		160 340
		animtime		0
		scale			(0,1,1,1) (300,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.4 -3
		lifetime		320 510
		animtime		0
		scale			(0,1,1,1) (300,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.4 -3
		lifetime		550 690
		animtime		0
		scale			(0,2,2,2) (300,4,4,4) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 -3
		lifetime		160 350
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 -3
		lifetime		320 510
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.4 -2.8
		lifetime		770 920
		animtime		0
		scale			(0,1,1,1) (150,2,2,7) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.4 -2.5
		lifetime		770 910
		animtime		0
		scale			(0,.1,.1,.1) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.4 -2.8
		lifetime		770 900
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.4 -2.8
		lifetime		770 900
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.4 -3
		lifetime		550 700
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (550,1) (700,1) (750,0) (999,0) 
		color			(0,1,.5,.2) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.4 -3
		lifetime		520 710
		animtime		0
		scale			(0,1,1,1) (300,2,2,7) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		160 260
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		320 420
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		520 620
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		770 840
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sting_Judgment_Finish ######### #
<effect>
	 id		1441
	 name		Sting_Judgment_Finish
	<list>
	res			1		pt_S_Judgment_Shot_Jul_02
	res			2		sp_S_Judgment_Shot_Wave_01
	res			3		sp_Environs_C_Fin_Background
	res			4		qa_Spiritsshout_finish_hit
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,1.4,1.4,7) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sting_Judgment_Finish_LV1 ######### #
<effect>
	 id		1442
	 name		Sting_Judgment_Finish_LV1
	<list>
	res			1		sp_Environs_C_Fin_Background
	res			2		pt_S_Judgment_Fin_Jul_01
	res			3		pt_S_Judgment_Fin_smoke_1
	res			4		sp_S_Judgment_Shot_Wave_01
	res			5		mh_S_Judgment_F_Bom_01
	res			6		qa_Spiritsshout_finish_hit
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (150,1.4,1.4,7) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.1,.1,.1) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 200
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		1
		scale			(0,.5,.5,.5) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sting_Judgment_Finish_LV2 ######### #
<effect>
	 id		1443
	 name		Sting_Judgment_Finish_LV2
	<list>
	res			1		sp_Environs_C_Fin_Background
	res			2		pt_S_Judgment_Fin_Jul_01
	res			3		pt_S_Judgment_Fin_smoke_1
	res			4		sp_S_Judgment_Shot_Wave_01
	res			5		mh_S_Judgment_F_Bom_01
	res			6		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (999,11,11,11) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,1.5,1.5,1.5) (150,2,2,10) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.1,.1,.1) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 200
		animtime		0
		scale			(0,7,7,7) (999,16,16,16) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		1
		scale			(0,.8,.8,.8) (999,1.4,1.4,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sting_Judgment_Finish_LV3 ######### #
<effect>
	 id		1444
	 name		Sting_Judgment_Finish_LV3
	<list>
	res			1		sp_Environs_C_Fin_Background
	res			2		sp_S_Judgment_Shot_Wave_01
	res			3		mh_S_Judgment_F_Bom_01
	res			4		dc_1_Environs_Fin_Shadow
	res			5		pt_S_Judgment_Fin_Jul_Mx
	res			6		pt_S_Judgment_Fin_smoke_Mx
	res			7		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 200
		animtime		0
		scale			(0,10,10,10) (999,24,24,24) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (999,1.9,1.9,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,1.5,1.5,1.5) (150,3,3,15) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.1,.1,.1) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Toris_Wheel_Lv1 ######### #
<effect>
	 id		1445
	 name		Toris_Wheel_Lv1
	<list>
	res			1		mh_Toris_W_Slash_01
	res			2		mh_Toris_W_Slash_02
	res			3		mh_Toris_W_Slash_03
	res			4		mh_Toris_W_Bottom_cyl_01
	res			5		mh_Toris_W_Bottom_cyl_01
	res			6		mh_Toris_W_Bottom_cyl_01
	res			7		dc_Toris_W_crack
	res			8		sp_Toris_W_Hand_Glow
	res			9		sp_Toris_W_Hand_Glow
	res			10		pt_Toris_W_Dust_Smoke_1
	res			11		sp_Toris_W_Gather_Glow
	res			12		qa_babarian_att02
	res			13		qa_babarian_att02
	res			14		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (220,1) (270,1) (300,0) (999,0) 
		color			(0,1,1,1) (220,1,1,1) (300,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (370,0) (400,1) (420,1) (470,0) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (470,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		770 820
		animtime		1
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		770 850
		animtime		1
		scale			(0,.5,2,.5) (999,1,1.2,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		770 900
		animtime		1
		scale			(0,.5,1.5,.5) (999,1,1.5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		770 950
		animtime		1
		scale			(0,.5,1,.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		770 950
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.8,.4,.2) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (700,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (700,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		770 900
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,.7,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,3,3,3) (300,5,5,5) (700,5,5,5) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		260 310
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		410 460
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		770 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Toris_Wheel_Lv2 ######### #
<effect>
	 id		1446
	 name		Toris_Wheel_Lv2
	<list>
	res			1		mh_Toris_W_Bottom_cyl_01
	res			2		mh_Toris_W_Bottom_cyl_01
	res			3		mh_Toris_W_Bottom_cyl_01
	res			4		dc_Toris_W_crack
	res			5		sp_Toris_W_Hand_Glow
	res			6		sp_Toris_W_Hand_Glow
	res			7		pt_Toris_W_Dust_Smoke_1
	res			8		sp_Toris_W_Gather_Glow
	res			9		mh_Toris_W_Slash_01_Mx
	res			10		mh_Toris_W_Slash_02_Mx
	res			11		mh_Toris_W_Slash_03
	res			12		mh_Toris_W_Slash_04
	res			13		pt_Toris_W_WP_Smoke_1
	res			14		pt_Toris_W_WP_Smoke_1
	res			15		sp_Toris_W_Gather_Spark
	res			16		sp_Toris_W_Gather_Spark
	res			17		pt_Toris_W_Gather_glow_1
	res			18		sp_Toris_W_Gather_Back
	res			19		qa_20
	res			20		qa_20
	res			21		qa_carnage_01
	res			22		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		590 670
		animtime		1
		scale			(0,.6,2.1,.6) (999,1.1,1.3,1.1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		590 720
		animtime		1
		scale			(0,.6,1.6,.6) (999,1.1,1.6,1.1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		590 770
		animtime		1
		scale			(0,.6,1.1,.6) (999,1.1,1.1,1.1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		570 750
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.8,.4,.2) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (700,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (700,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (700,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		590 720
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,.7,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 700
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,3,3,3) (300,5,5,5) (700,5,5,5) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (170,0) (190,1) (240,1) (270,0) (999,0) 
		color			(0,1,1,1) (190,1,1,1) (270,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (280,0) (300,1) (310,1) (350,0) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (350,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		590 640
		animtime		1
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (870,0) (900,1) (950,0) (999,0) 
		color			(0,1,1,1) (900,1,1,1) (950,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		700 920
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		700 920
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3.5 0
		lifetime		450 550
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3.5 0
		lifetime		470 570
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 3.5 0
		lifetime		470 570
		animtime		0
		scale			(0,1,1,2) (999,.1,.1,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 3.5 0
		lifetime		450 570
		animtime		0
		scale			(0,12,12,12) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 250
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		300 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		900 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Toris_Wheel_Finish ######### #
<effect>
	 id		1447
	 name		Toris_Wheel_Finish
	<list>
	res			1		sp_Toris_W_Fin_Hit_01
	res			2		pt_Toris_W_Fin_Hit_Jul_01
	res			3		sp_Toris_W_Fin_Hit_02
	res			4		qa_Spiritsshout_finish_hit
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,.3,.3,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,.7) (500,.7) (999,0) 
		color			(0,.5,.5,0) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Toris_Wheel_Remote_Lv1 ######### #
<effect>
	 id		1448
	 name		Toris_Wheel_Remote_Lv1
	<list>
	res			1		mh_Toris_W_Remote_Slash_1
	res			2		mh_Toris_W_Remote_Slash_2
	res			3		mh_Toris_W_Remote_Slash_1
	res			4		mh_Toris_W_Remote_Slash_2
	res			5		dc_Toris_W_Remote_crack
	res			6		dc_Toris_W_Remote_crack
	res			7		dc_Toris_W_Remote_crack
	res			8		dc_Toris_W_Remote_crack
	res			9		pt_Toris_W_Up_Smoke_Low
	res			10		pt_Toris_W_Up_Smoke_Low
	res			11		pt_Toris_W_Up_Smoke_Low
	res			12		pt_Toris_W_Up_Smoke_Low
	res			13		mh_Toris_W_Rmt_Stone
	res			14		mh_Toris_W_Rmt_Stone
	res			15		mh_Toris_W_Rmt_Stone
	res			16		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (300,1) (700,0) (999,0) 
		color			(0,1,1,1) (300,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (300,1) (700,0) (999,0) 
		color			(0,1,1,1) (300,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (300,1) (700,0) (999,0) 
		color			(0,1,1,1) (300,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (300,1) (700,0) (999,0) 
		color			(0,1,1,1) (300,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		450 950
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.8,.8) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		150 250
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.8,.8) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 400
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.8,.8) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.8,.8) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		1
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Toris_Wheel_Remote_Lv2 ######### #
<effect>
	 id		1449
	 name		Toris_Wheel_Remote_Lv2
	<list>
	res			1		mh_Toris_W_Remote_Slash_1
	res			2		mh_Toris_W_Remote_Slash_2
	res			3		mh_Toris_W_Remote_Slash_1
	res			4		mh_Toris_W_Remote_Slash_2
	res			5		dc_Toris_W_Remote_crack
	res			6		dc_Toris_W_Remote_crack
	res			7		dc_Toris_W_Remote_crack
	res			8		dc_Toris_W_Remote_crack
	res			9		mh_muspell_att04_stone
	res			10		mh_muspell_att04_stone
	res			11		mh_muspell_att04_stone
	res			12		pt_Toris_W_Up_Smoke_1
	res			13		pt_Toris_W_Up_Smoke_1
	res			14		pt_Toris_W_Up_Smoke_1
	res			15		pt_Toris_W_Up_Smoke_1
	res			16		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		alpha			(0,1) (300,1) (700,0) (999,0) 
		color			(0,1,1,1) (300,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		1
		alpha			(0,1) (300,1) (700,0) (999,0) 
		color			(0,1,1,1) (300,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		1
		alpha			(0,1) (300,1) (700,0) (999,0) 
		color			(0,1,1,1) (300,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		1
		alpha			(0,1) (300,1) (700,0) (999,0) 
		color			(0,1,1,1) (300,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		450 950
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		1
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.8,.8) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		150 250
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.8,.8) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		300 400
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.8,.8) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.8,.8) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Medness_Rage_Lv1 ######### #
<effect>
	 id		1450
	 name		Medness_Rage_Lv1
	<list>
	res			1		mh_M_Rage_Slash_1
	res			2		mh_M_Rage_Slash_2
	res			3		mh_M_Rage_Slash_JuL_1
	res			4		mh_M_Rage_Slash_JuL_2
	res			5		mh_M_Rage_Slash_JuL_3
	res			6		pt_M_Rage_Hitup_Smoke_1
	res			7		pt_M_Rage_Hitup_Smoke_1
	res			8		pt_M_Rage_Hitup_Smoke_1
	res			9		dc_M_Rage_1
	res			10		dc_M_Rage_1
	res			11		dc_M_Rage_1
	res			12		mh_M_Rage_Up_Cyl
	res			13		mh_M_Rage_Stone_1
	res			14		pt_M_Rage_Stone_Up_1
	res			15		pt_M_Rage_Stone_Up_1
	res			16		pt_M_Rage_Stone_Up_2
	res			17		mh_Toris_W_Bottom_cyl_01
	res			18		mh_Toris_W_Bottom_cyl_01
	res			19		mh_Toris_W_Bottom_cyl_01
	res			20		mh_M_Rage_Up_Cyl
	res			21		mh_M_Rage_Up_Cyl
	res			22		pt_M_Rage_Hitup_Smoke_2
	res			23		pt_M_Rage_Hitup_Smoke_2
	res			24		pt_M_Rage_Hitup_Smoke_2
	res			25		dc_M_Rage_3
	res			26		qa_20
	res			27		qa_20
	res			28		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (310,0) (330,1) (380,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (480,0) (520,1) (540,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (300,1) (400,1) (500,0) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (500,1) (580,1) (600,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (700,1) (900,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		520 670
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		720 870
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point03" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		350 800
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		520 850
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		720 950
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		1
		scale			(0,.8,.1,.8) (999,1.1,3,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (800,1) (920,0) (999,0) 
		color			(0,.7,.4,.4) (700,.7,.4,.4) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		520 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		740 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		1
		scale			(0,.8,.1,.8) (999,1.1,3,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		1
		scale			(0,.7,.1,.7) (999,1.1,1,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		520 620
		animtime		1
		scale			(0,.7,.1,.7) (999,1.1,1,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		1
		scale			(0,.3,.1,.3) (999,1.2,1,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		520 620
		animtime		1
		scale			(0,.3,.1,.3) (999,1.2,1,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		520 670
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		720 870
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point03" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		300 820
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		520 620
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		740 840
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Medness_Rage_Lv2 ######### #
<effect>
	 id		1451
	 name		Medness_Rage_Lv2
	<list>
	res			1		mh_M_Rage_Slash_1
	res			2		mh_M_Rage_Slash_2
	res			3		mh_M_Rage_Slash_JuL_1
	res			4		mh_M_Rage_Slash_JuL_2
	res			5		mh_M_Rage_Slash_JuL_3
	res			6		pt_M_Rage_Hitup_Smoke_1
	res			7		pt_M_Rage_Hitup_Smoke_1
	res			8		pt_M_Rage_Hitup_Smoke_1
	res			9		dc_M_Rage_1
	res			10		dc_M_Rage_1
	res			11		dc_M_Rage_1
	res			12		pt_M_Rage_Stone_Up_1
	res			13		pt_M_Rage_Stone_Up_1
	res			14		pt_M_Rage_Stone_Up_2
	res			15		mh_M_Rage_Up_Cyl
	res			16		mh_M_Rage_Up_Cyl
	res			17		mh_M_Rage_Up_Cyl
	res			18		mh_Toris_W_Bottom_cyl_01
	res			19		mh_Toris_W_Bottom_cyl_01
	res			20		mh_Toris_W_Bottom_cyl_01
	res			21		mh_M_Rage_Stone_2
	res			22		pt_M_Rage_Hitup_Smoke_2
	res			23		pt_M_Rage_Hitup_Smoke_2
	res			24		pt_M_Rage_Hitup_Smoke_2
	res			25		dc_M_Rage_3
	res			26		qa_20
	res			27		qa_20
	res			28		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (310,0) (330,1) (380,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (480,0) (520,1) (540,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (300,1) (400,1) (500,0) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (500,1) (580,1) (600,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (700,1) (900,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (300,4.5,4.5,4.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		520 670
		animtime		0
		scale			(0,1.5,1.5,1.5) (300,4.5,4.5,4.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		720 870
		animtime		0
		scale			(0,1.5,1.5,1.5) (300,4.5,4.5,4.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point03" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		350 800
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		520 850
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		720 950
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		520 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		740 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		350 500
		animtime		1
		scale			(0,.4,.1,.4) (999,1.3,1,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		520 670
		animtime		1
		scale			(0,.4,.1,.4) (999,1.3,1,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		1
		scale			(0,1,.1,1) (999,1.2,4,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		350 500
		animtime		1
		scale			(0,.8,.1,.8) (999,1.2,1,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		520 670
		animtime		1
		scale			(0,.8,.1,.8) (999,1.2,1,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		1
		scale			(0,1,.1,1) (999,1.2,3,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (800,1) (920,0) (999,0) 
		color			(0,.7,.4,.4) (700,.7,.4,.4) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,2,2,2) (300,5,5,5) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		520 670
		animtime		0
		scale			(0,2,2,2) (300,5,5,5) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		720 870
		animtime		0
		scale			(0,2,2,2) (300,5,5,5) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point03" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		300 820
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		520 620
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		740 840
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Medness_Rage_Lv3 ######### #
<effect>
	 id		1452
	 name		Medness_Rage_Lv3
	<list>
	res			1		pt_M_Rage_Hitup_Smoke_1
	res			2		pt_M_Rage_Hitup_Smoke_1
	res			3		pt_M_Rage_Hitup_Smoke_1
	res			4		dc_M_Rage_1
	res			5		dc_M_Rage_1
	res			6		dc_M_Rage_1
	res			7		mh_M_Rage_Up_Cyl
	res			8		mh_M_Rage_Up_Cyl
	res			9		mh_M_Rage_Up_Cyl
	res			10		mh_Toris_W_Bottom_cyl_01
	res			11		mh_Toris_W_Bottom_cyl_01
	res			12		mh_Toris_W_Bottom_cyl_01
	res			13		mh_M_Rage_M_Slash_1
	res			14		mh_M_Rage_M_Slash_2
	res			15		mh_M_Rage_M_Slash_3
	res			16		mh_M_Rage_M_Slash_4
	res			17		mh_M_Rage_Slash_1_Mx
	res			18		mh_M_Rage_Slash_2_Mx
	res			19		mh_M_Rage_Slash_JuL_1_Mx
	res			20		mh_M_Rage_Slash_JuL_2_Mx
	res			21		mh_M_Rage_Slash_JuL_3_Mx
	res			22		mh_M_Rage_Stone_1_Mx
	res			23		pt_M_Rage_Stone_Up_1_Mx
	res			24		pt_M_Rage_Stone_Up_1_Mx
	res			25		pt_M_Rage_Stone_Up_2_Mx
	res			26		sp_M_Rage_Gather_1
	res			27		sp_M_Rage_Gather_1
	res			28		dc_M_Rage_2
	res			29		dc_M_Rage_2
	res			30		dc_M_Rage_2
	res			31		dc_M_Rage_2
	res			32		mh_M_Rage_Slash_Sub_1
	res			33		mh_M_Rage_Slash_Sub_2
	res			34		mh_M_Rage_Slash_Sub_3
	res			35		mh_M_Rage_Slash_Sub_4
	res			36		pt_M_Rage_Hitup_Smoke_2
	res			37		pt_M_Rage_Hitup_Smoke_2
	res			38		pt_M_Rage_Hitup_Smoke_2
	res			39		dc_M_Rage_3
	res			40		pt_M_Rage_WP_Smoke
	res			41		pt_M_Rage_WP_Smoke_add
	res			42		pt_M_Rage_WP_Smoke
	res			43		pt_M_Rage_WP_Smoke_add
	res			44		qa_20
	res			45		qa_20
	res			46		qa_carnage_01
	res			47		qa_carnage_01
	res			48		qa_carnage_01
	res			49		qa_carnage_01
	res			50		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		220 320
		animtime		0
		scale			(0,2,2,2) (300,7,7,7) (999,6,6,6) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		320 420
		animtime		0
		scale			(0,2,2,2) (300,7,7,7) (999,6,6,6) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		0
		scale			(0,2,2,2) (300,7,7,7) (999,6,6,6) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point03" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		190 650
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 650
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		220 300
		animtime		1
		scale			(0,.3,.1,.3) (999,1.3,1,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		320 400
		animtime		1
		scale			(0,.3,.1,.3) (999,1.3,1,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 530
		animtime		1
		scale			(0,1.3,.1,1.3) (999,1.4,3.5,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		220 300
		animtime		1
		scale			(0,1,.1,1) (999,1.4,1,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		320 400
		animtime		1
		scale			(0,1,.1,1) (999,1.4,1,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		450 530
		animtime		1
		scale			(0,1.3,.1,1.3) (999,1.5,2,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (690,0) (710,1) (720,1) (740,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (740,1,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (750,0) (770,1) (790,0) (999,0) 
		color			(0,1,1,1) (760,1,1,1) (820,1,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (840,0) (850,1) (880,0) (999,0) 
		color			(0,1,1,1) (860,1,1,1) (880,1,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (890,0) (930,1) (940,1) (970,0) (999,0) 
		color			(0,1,1,1) (920,1,1,1) (970,1,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (220,1) (240,1) (260,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (330,1) (350,1) (370,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (190,0) (220,1) (230,1) (250,0) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (330,1) (350,1) (370,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (480,1) (530,1) (570,0) (999,0) 
		color			(0,1,1,1) (480,1,1,1) (570,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (530,1) (570,0) (999,0) 
		color			(0,.7,.4,.4) (700,.7,.4,.4) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		220 300
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		320 570
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		520 580
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		550 610
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,3,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		680 750
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		750 820
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		830 900
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		900 970
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (690,0) (710,1) (720,1) (740,0) (999,0) 
		color			(0,1,1,1) (710,1,1,1) (740,1,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (750,0) (770,1) (790,0) (999,0) 
		color			(0,1,1,1) (760,1,1,1) (820,1,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (840,0) (850,1) (880,0) (999,0) 
		color			(0,1,1,1) (860,1,1,1) (880,1,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (890,0) (930,1) (940,1) (970,0) (999,0) 
		color			(0,1,1,1) (920,1,1,1) (970,1,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		220 320
		animtime		0
		scale			(0,3,3,3) (300,8,8,8) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		320 420
		animtime		0
		scale			(0,3,3,3) (300,8,8,8) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		0
		scale			(0,3,3,3) (300,8,8,8) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point03" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		190 650
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .8 0
		lifetime		520 950
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 .8 0
		lifetime		520 950
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (300,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 1.6 0
		lifetime		520 950
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 1.6 0
		lifetime		520 950
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (300,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		210 310
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		340 440
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		470 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		700 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		770 820
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		850 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		920 970
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Medness_Rage_Finish ######### #
<effect>
	 id		1453
	 name		Medness_Rage_Finish
	<list>
	res			1		pt_M_Rage_Fin_Jul_01
	res			2		pt_M_Rage_Fin_smoke_1
	res			3		sp_M_Rage_Shot_Glow_1
	res			4		sp_M_Rage_Shot_Mod
	res			5		qa_Spiritsshout_finish_hit
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,1.4,1.4,7) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,.5,.5,3) (999,0,0,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Jercita_LV1 ######### #
<effect>
	 id		1454
	 name		Jercita_LV1
	<list>
	res			1		mh_Jercita_Arrow_Sub
	res			2		mh_Jercita_Spell_01
	res			3		mh_Jercita_Arrow_Main
	res			4		sp_Jercita_Glow_01
	res			5		sp_Jercita_Glow_01
	res			6		pt_Jercita_Shot_Jul_1
	res			7		sp_Jercita_Shot_01
	res			8		mh_Jercita_Arrow_D1
	res			9		sp_S_Judgment_Shot_Glow
	res			10		sp_Environs_C_Shot_01
	res			11		dc_Dr_Knight_CRS_Bom_Glow
	res			12		pt_Jercita_Shot_Smoke_1
	res			13		pt_Jercita_WP_Smoke_1
	res			14		pt_Jercita_Shot_Smoke_Mod
	res			15		qa_12
	res			16		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (450,1) (560,1) (640,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (620,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (400,1) (450,1) (550,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 650
		animtime		0
		scale			(0,1,1,1) (600,3,3,3) (650,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_Arrow_Sub" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub.skel" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 650
		animtime		0
		scale			(0,2,2,2) (600,5,5,5) (650,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		rotation		(0,45) (999,-45) 
		randomstart		false
		active			true
		bone_animation	"eff_Arrow_Sub" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub.skel" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		0
		scale			(0,.5,.5,.5) (150,1,1,5) (999,.1,.1,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Arrow_Sub" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub.skel" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Arrow_Sub" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub.skel" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 650
		animtime		0
		scale			(0,1,1,1) (600,3,3,3) (650,2,2,2) (999,5,5,5) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_Arrow_Sub" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub.skel" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.4 -1.2
		lifetime		850 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -1.2
		lifetime		850 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.4 -1.2
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (500,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		1
		bonename		"weaponL" 
		scale			(0,1,1,1) (300,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (200,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		300 620
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Arrow_Sub" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub.skel" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		860 960
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Jercita_LV3 ######### #
<effect>
	 id		1455
	 name		Jercita_LV3
	<list>
	res			1		sp_Jercita_Glow_01
	res			2		sp_Jercita_Glow_01
	res			3		pt_Jercita_Shot_Jul_1
	res			4		sp_Jercita_Shot_01
	res			5		mh_Jercita_Arrow_Main_LV3
	res			6		mh_Jercita_Arrow_Sub_LV3
	res			7		mh_Jercita_Spell_01_LV3
	res			8		mh_Jercita_Spell_02_LV3
	res			9		mh_Jercita_Arrow_D2
	res			10		pt_Jercita_Shot_Jul_1
	res			11		mh_Jercita_Arrow_D1_LV3
	res			12		pt_Jercita_WP_Smoke_1
	res			13		pt_Jercita_Shot_Smoke_1
	res			14		pt_Jercita_Shot_Smoke_1
	res			15		sp_Environs_C_Shot_01
	res			16		sp_Environs_C_Shot_01
	res			17		dc_Dr_Knight_CRS_Bom_Glow
	res			18		dc_Dr_Knight_CRS_Bom_Glow
	res			19		sp_Curse_C_Ball_Shot_Wave_m
	res			20		pt_Jercita_Shot_Smoke_Mod
	res			21		qa_12
	res			22		qa_12
	res			23		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (600,3,3,3) (650,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_Arrow_Sub" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub.skel" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub_LV3.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		scale			(0,2,2,2) (600,5,5,5) (650,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		rotation		(0,45) (999,-45) 
		randomstart		false
		active			true
		bone_animation	"eff_Arrow_Sub" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub.skel" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub_LV3.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (150,1,1,5) (999,.1,.1,7) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Arrow_Sub" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub.skel" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub_LV3.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,.3,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Arrow_Sub" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub.skel" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub_LV3.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (500,1) (600,1) (700,0) (999,0) 
		color			(0,1,1,1) (550,1,1,1) (700,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (350,1) (400,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (400,1) (450,1) (510,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,2,2,7) (999,.1,.1,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Arrow_Sub" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub.skel" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub_LV3.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		1
		bonename		"weaponL" 
		scale			(0,1,1,1) (300,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (200,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 -1.2
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (500,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.4 -1.2
		lifetime		850 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (500,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.4 -1.2
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.4 -1.2
		lifetime		850 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -1.2
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -1.1
		lifetime		870 970
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.4 -1.2
		lifetime		850 950
		animtime		0
		scale			(0,1,1,1) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		300 620
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Arrow_Sub" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub.skel" "effect\Skill\Jercita\mh_Jercita_Arrow_Sub_LV3.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		850 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Jercita_Finish ######### #
<effect>
	 id		1456
	 name		Jercita_Finish
	<list>
	res			1		sp_Dr_Knight_CRS_Fin_Hit_01
	res			2		pt_Dr_Knight_CRS_Fin_JUL
	res			3		sp_D_Knight_Def_fin_Circle
	res			4		dc_Dr_Knight_CRS_Bom_Glow
	res			5		sp_Dr_Knight_CRS_Shot_Modul
	res			6		pt_Jercita_Fin_bom_1
	res			7		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,3) (999,.5,.5,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,1) (700,.5) (999,0) 
		color			(0,.3,.1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Jercita_Finish_LV1 ######### #
<effect>
	 id		1457
	 name		Jercita_Finish_LV1
	<list>
	res			1		mh_Jercita_Fin_Arrow
	res			2		mh_Jercita_Fin_Arrow
	res			3		mh_Jercita_Fin_Arrow_Main
	res			4		dc_1_Environs_Fin_Shadow
	res			5		dc_M_Rage_2
	res			6		dc_M_Rage_2
	res			7		dc_M_Rage_2
	res			8		sp_D_Knight_Solder_att1_Circle
	res			9		sp_D_Knight_Solder_att1_Circle
	res			10		sp_D_Knight_Solder_att1_Circle
	res			11		sp_D_Knight_Solder_DarkCircle
	res			12		sp_D_Knight_Solder_DarkCircle
	res			13		sp_D_Knight_Solder_DarkCircle
	res			14		mh_Dr_Knight_att3_B_Wave
	res			15		mh_Dr_Knight_att3_B_Wave
	res			16		mh_Dr_Knight_att3_B_Wave
	res			17		pt_Jercita_Fin_Smoke_1
	res			18		pt_Jercita_Fin_Smoke_2
	res			19		pt_Jercita_Fin_Smoke_3
	res			20		qa_freezing_hit
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		1
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,1) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		alpha			(0,0) (150,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		100 250
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		200 400
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		100 250
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		200 400
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,.3,.3,.3) (999,1,1.2,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		1
		scale			(0,.7,.7,.7) (999,1.4,1.5,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		scale			(0,.7,.7,.7) (999,1.4,1.5,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		150 800
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Jercita_Finish_LV2 ######### #
<effect>
	 id		1458
	 name		Jercita_Finish_LV2
	<list>
	res			1		mh_Jercita_Fin_Arrow
	res			2		mh_Jercita_Fin_Arrow
	res			3		mh_Jercita_Fin_Arrow_Main
	res			4		dc_1_Environs_Fin_Shadow
	res			5		dc_M_Rage_2
	res			6		dc_M_Rage_2
	res			7		dc_M_Rage_2
	res			8		sp_D_Knight_Solder_att1_Circle
	res			9		sp_D_Knight_Solder_att1_Circle
	res			10		sp_D_Knight_Solder_att1_Circle
	res			11		sp_D_Knight_Solder_DarkCircle
	res			12		sp_D_Knight_Solder_DarkCircle
	res			13		sp_D_Knight_Solder_DarkCircle
	res			14		mh_Dr_Knight_att3_B_Wave
	res			15		mh_Dr_Knight_att3_B_Wave
	res			16		mh_Dr_Knight_att3_B_Wave
	res			17		dc_M_Rage_2
	res			18		sp_D_Knight_Solder_att1_Circle
	res			19		sp_D_Knight_Solder_DarkCircle
	res			20		mh_Dr_Knight_att3_B_Wave
	res			21		pt_Jercita_Fin_Smoke_1_Lv2
	res			22		pt_Jercita_Fin_Smoke_2_LV2
	res			23		pt_Jercita_Fin_Smoke_3_LV2
	res			24		qa_effroi_tg01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		1
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,1) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		alpha			(0,0) (150,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,11,11,11) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		100 250
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,11,11,11) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		200 350
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,11,11,11) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		100 250
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		200 350
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,.8,.3,.8) (999,1.7,1.4,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		1
		scale			(0,.8,.3,.8) (999,1.7,1.4,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		scale			(0,.8,.3,.8) (999,1.7,1.4,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		300 450
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		300 500
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,11,11,11) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		300 500
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		1
		scale			(0,.7,.3,.7) (999,1.5,1.4,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 550
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .3 0
		lifetime		0 550
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .5 0
		lifetime		150 850
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Jercita_Finish_LV3 ######### #
<effect>
	 id		1459
	 name		Jercita_Finish_LV3
	<list>
	res			1		mh_Jercita_Fin_Arrow
	res			2		mh_Jercita_Fin_Arrow
	res			3		mh_Jercita_Fin_Arrow_Main
	res			4		dc_1_Environs_Fin_Shadow
	res			5		pt_Jercita_Fin_Smoke_1_Lv3
	res			6		pt_Jercita_Fin_Smoke_2_LV3
	res			7		pt_Jercita_Fin_Smoke_3_LV3
	res			8		sp_D_Knight_Solder_att1_Circle
	res			9		sp_D_Knight_Solder_att1_Circle
	res			10		sp_D_Knight_Solder_att1_Circle
	res			11		sp_D_Knight_Solder_att1_Circle
	res			12		sp_D_Knight_Solder_att1_Circle
	res			13		sp_D_Knight_Solder_att1_Circle
	res			14		sp_D_Knight_Solder_DarkCircle
	res			15		sp_D_Knight_Solder_DarkCircle
	res			16		sp_D_Knight_Solder_DarkCircle
	res			17		sp_D_Knight_Solder_DarkCircle
	res			18		sp_D_Knight_Solder_DarkCircle
	res			19		sp_D_Knight_Solder_DarkCircle
	res			20		dc_M_Rage_2
	res			21		dc_M_Rage_2
	res			22		dc_M_Rage_2
	res			23		dc_M_Rage_2
	res			24		dc_M_Rage_2
	res			25		dc_M_Rage_2
	res			26		mh_Dr_Knight_att3_B_Wave
	res			27		mh_Dr_Knight_att3_B_Wave
	res			28		mh_Dr_Knight_att3_B_Wave
	res			29		mh_Dr_Knight_att3_B_Wave
	res			30		mh_Dr_Knight_att3_B_Wave
	res			31		mh_Dr_Knight_att3_B_Wave
	res			32		mh_Jercita_Fin_Arrow
	res			33		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		1
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,1) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		alpha			(0,0) (150,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 650
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		150 900
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,3) (999,13,13,13) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		100 250
		animtime		0
		scale			(0,3,3,3) (999,13,13,13) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		200 350
		animtime		0
		scale			(0,3,3,3) (999,13,13,13) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		0
		scale			(0,3,3,3) (999,13,13,13) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		400 600
		animtime		0
		scale			(0,3,3,3) (999,13,13,13) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		500 700
		animtime		0
		scale			(0,3,3,3) (999,13,13,13) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		100 250
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		200 350
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		400 600
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		500 700
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		300 450
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,1,.3,1) (999,1.9,1.4,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		1
		scale			(0,1,.3,1) (999,1.9,1.4,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		1
		scale			(0,1,.3,1) (999,1.9,1.4,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		1
		scale			(0,1,.3,1) (999,1.9,1.4,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0,1,.3,1) (999,1.9,1.4,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		1
		scale			(0,1,.3,1) (999,1.9,1.4,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		1
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,1) (999,1,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Conciant_Lv1 ######### #
<effect>
	 id		1460
	 name		Conciant_Lv1
	<list>
	res			1		mh_Conciant_Bolt_1
	res			2		mh_Conciant_Bolt_2
	res			3		sp_Dr_Knight_CRS_att3_shot
	res			4		sp_Dr_Knight_CRS_att3_shot
	res			5		pt_Conciant_Shot_Jul_1
	res			6		pt_Conciant_Shot_Jul_1
	res			7		pt_Conciant_Shot_Smoke_1
	res			8		pt_Conciant_Shot_Smoke_1
	res			9		dc_Dr_Knight_CRS_Bom_Glow
	res			10		dc_Dr_Knight_CRS_Bom_Glow
	res			11		qa_berserk_01
	res			12		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 -.9
		lifetime		350 500
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.1 -.9
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 -.9
		lifetime		350 500
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.1 -.9
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.8 -.9
		lifetime		350 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.1 -.9
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -.9
		lifetime		350 500
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.9
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Conciant_Lv3 ######### #
<effect>
	 id		1461
	 name		Conciant_Lv3
	<list>
	res			1		sp_Dr_Knight_CRS_att3_shot
	res			2		sp_Dr_Knight_CRS_att3_shot
	res			3		pt_Conciant_Shot_Jul_1
	res			4		pt_Conciant_Shot_Jul_1
	res			5		pt_Conciant_Shot_Smoke_1
	res			6		pt_Conciant_Shot_Smoke_1
	res			7		dc_Dr_Knight_CRS_Bom_Glow
	res			8		dc_Dr_Knight_CRS_Bom_Glow
	res			9		mh_Conciant_Bolt_1_LV3
	res			10		mh_Conciant_Bolt_2_LV3
	res			11		mh_Conciant_Bolt_3
	res			12		dc_Dr_Knight_CRS_Bom_Glow
	res			13		sp_Dr_Knight_CRS_att3_shot
	res			14		pt_Conciant_Shot_Jul_1
	res			15		pt_Conciant_Shot_Smoke_1
	res			16		sp_Environs_C_Gather_02
	res			17		dc_M_Rage_2
	res			18		pt_Jercita_Shot_Smoke_Mod
	res			19		pt_Conciant_Shot_smoke_2
	res			20		qa_berserk_01
	res			21		qa_berserk_01
	res			22		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.8 -.9
		lifetime		280 430
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.1 -.9
		lifetime		430 580
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 -.9
		lifetime		280 430
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.1 -.9
		lifetime		430 580
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 -.9
		lifetime		280 430
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.1 -.9
		lifetime		430 580
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -.9
		lifetime		280 430
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -.9
		lifetime		430 580
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,1,1) (800,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.9
		lifetime		780 930
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.3 -.9
		lifetime		800 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.3 -.9
		lifetime		800 950
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.3 -.9
		lifetime		800 950
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 -.9
		lifetime		700 820
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,.5,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -.9
		lifetime		800 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.3 -.9
		lifetime		800 950
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.3 -.9
		lifetime		800 950
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		280 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		430 530
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Conciant_Finish ######### #
<effect>
	 id		1462
	 name		Conciant_Finish
	<list>
	res			1		sp_Dr_Knight_CRS_Fin_Hit_01
	res			2		dc_Dr_Knight_CRS_Bom_Glow
	res			3		sp_Dr_Knight_CRS_Shot_Modul
	res			4		pt_Conciant_Fin_Jul_1
	res			5		pt_Conciant_Fin_Smoke_1
	res			6		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Conciant_Finish_LV3 ######### #
<effect>
	 id		1463
	 name		Conciant_Finish_LV3
	<list>
	res			1		dc_Dr_Knight_CRS_Bom_Glow
	res			2		pt_Conciant_Fin_Jul_2
	res			3		pt_Conciant_Fin_smoke_2
	res			4		pt_Conciant_Fin_Smoke_3
	res			5		pt_Conciant_Fin_Smoke_4
	res			6		sp_Dr_Knight_CRS_Shot_Modul
	res			7		sp_Dr_Knight_CRS_Shot_Modul
	res			8		sp_Dr_Knight_CRS_Shot_Modul
	res			9		sp_Dr_Knight_CRS_Shot_Modul
	res			10		sp_Dr_Knight_CRS_Fin_Hit_01
	res			11		sp_Dr_Knight_CRS_Fin_Hit_01
	res			12		sp_Dr_Knight_CRS_Fin_Hit_01
	res			13		sp_Dr_Knight_CRS_Fin_Hit_01
	res			14		sp_D_Knight_Def_fin_Circle
	res			15		sp_D_Knight_Def_fin_Circle
	res			16		sp_D_Knight_Def_fin_Circle
	res			17		sp_D_Knight_Def_fin_Circle
	res			18		dc_M_Rage_2
	res			19		dc_M_Rage_2
	res			20		dc_M_Rage_2
	res			21		dc_M_Rage_2
	res			22		qa_doublesmash_finish
	res			23		qa_doublesmash_finish
	res			24		qa_doublesmash_finish
	res			25		qa_doublesmash_finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,3) (999,.5,.5,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		200 500
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		400 700
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		600 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		0 200
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		200 400
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		400 600
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		600 800
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (700,.5) (999,0) 
		color			(0,.3,.1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		200 450
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (700,.5) (999,0) 
		color			(0,.3,.1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 0
		lifetime		400 650
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (700,.5) (999,0) 
		color			(0,.3,.1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		600 900
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (700,.5) (999,0) 
		color			(0,.3,.1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Diskalo ######### #
<effect>
	 id		1464
	 name		Diskalo
	<list>
	res			1		dc_Diskalo_Bottom_Wave_1
	res			2		sp_Explode_Body_Glow
	res			3		pt_Diskalo_Gather_1
	res			4		pt_Diskalo_Gather_Path_1
	res			5		pt_Diskalo_Gather_Path_1
	res			6		pt_Diskalo_Gather_Path_1
	res			7		sp_Diskalo_Glow_Path
	res			8		sp_Diskalo_Glow_Path
	res			9		sp_Diskalo_Glow_Path
	res			10		sp_Curse_C_Ball_Shot_Wave_m
	res			11		sp_Curse_C_Ball_Shot_Wave_m
	res			12		mh_Diskalo_Bottom_Wave
	res			13		mh_Diskalo_Bottom_Wave
	res			14		pt_Diskalo_Bom_Smoke_1
	res			15		sp_Diskalo_Bom_Wave_1
	res			16		sp_Diskalo_Bom_Wave_1
	res			17		pt_Diskalo_Bom_Smoke_2
	res			18		sp_Explode_Body_Glow
	res			19		sp_Diskalo_Bom_Wave_2
	res			20		sp_D_Knight_Solder_DarkCircle
	res			21		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		500 850
		animtime		0
		scale			(0,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,1.5,1.5,10) (700,.5,.5,5) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,.2,1) (999,.2,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Glow_Sub_01" "effect\Skill\Diskalo\Diskalo_Glow_Path.skel" "effect\Skill\Diskalo\Diskalo_Glow_Path.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,.2,1) (999,.2,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Glow_Sub_02" "effect\Skill\Diskalo\Diskalo_Glow_Path.skel" "effect\Skill\Diskalo\Diskalo_Glow_Path.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,.2,1) (999,.2,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Glow_Sub_03" "effect\Skill\Diskalo\Diskalo_Glow_Path.skel" "effect\Skill\Diskalo\Diskalo_Glow_Path.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.7,.7,.7) (700,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,1) 
		color			(0,.3,.2,1) (999,.2,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Glow_Sub_01" "effect\Skill\Diskalo\Diskalo_Glow_Path.skel" "effect\Skill\Diskalo\Diskalo_Glow_Path.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.7,.7,.7) (700,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,1) 
		color			(0,.3,.2,1) (999,.2,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Glow_Sub_02" "effect\Skill\Diskalo\Diskalo_Glow_Path.skel" "effect\Skill\Diskalo\Diskalo_Glow_Path.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.7,.7,.7) (700,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,1) 
		color			(0,.3,.2,1) (999,.2,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Glow_Sub_03" "effect\Skill\Diskalo\Diskalo_Glow_Path.skel" "effect\Skill\Diskalo\Diskalo_Glow_Path.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,12,12,12) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		150 450
		animtime		0
		scale			(0,12,12,12) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		1
		scale			(0,.5,.3,.5) (999,1.5,1.4,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0,.5,.3,.5) (999,1.5,1.4,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.2 0
		lifetime		550 700
		animtime		0
		scale			(0,.5,.5,1) (300,1,1,3) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.2 0
		lifetime		550 700
		animtime		0
		scale			(0,.5,.5,1) (300,1,1,5) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		500 700
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		550 650
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Culpierd ######### #
<effect>
	 id		1465
	 name		Culpierd
	<list>
	res			1		mh_Culpierd_Slash_1
	res			2		mh_Culpierd_Slash_2
	res			3		dc_1_Environs_Fin_Shadow
	res			4		dc_1_Environs_Fin_Shadow
	res			5		sp_Culpierd_WP_Glow
	res			6		mh_Culpierd_WP_Glow
	res			7		pt_Culpierd_WP_Smoke
	res			8		pt_Culpierd_WP_Smoke_add
	res			9		mh_Culpierd_Front_Wave_1
	res			10		sp_Culpierd_Front_Wave_1
	res			11		mh_Culpierd_Front_Wave_2
	res			12		sp_Culpierd_Front_Wave_1
	res			13		dc_1_Environs_Fin_Shadow
	res			14		dc_1_Environs_Fin_Shadow
	res			15		pt_Culpierd_Front_Smoke_1
	res			16		pt_Culpierd_Front_Smoke_1
	res			17		pt_Culpierd_Front_Smoke_2
	res			18		pt_Culpierd_Front_Smoke_2
	res			19		pt_Culpierd_Front_Edge_1
	res			20		pt_Culpierd_Front_Edge_2
	res			21		pt_Culpierd_Front_Edge_1_Mod
	res			22		pt_Culpierd_Front_Edge_2_Mod
	res			23		qa_12
	res			24		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (270,0) (300,1) (350,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (550,0) (580,1) (650,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1
		lifetime		250 400
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,1) (999,.1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1
		lifetime		550 700
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,1) (999,.1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (850,0) (999,0) 
		color			(0,.5,.2,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		bonename		"weaponR" 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (150,.7,.5,1) (700,.7,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 0
		lifetime		150 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.2,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.2 0
		lifetime		150 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (270,0) (300,1) (400,1) (500,0) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (500,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Front_Wave_1" "effect\Skill\Culpierd\Culpierd_Front_Wave_1.skel" "effect\Skill\Culpierd\Culpierd_Front_Wave_1.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (650,1) (750,1) (800,0) (999,0) 
		color			(0,1,1,1) (750,1,1,1) (800,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 850
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Front_Wave_2" "effect\Skill\Culpierd\Culpierd_Front_Wave_2.skel" "effect\Skill\Culpierd\Culpierd_Front_Wave_2.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,0,.5) (999,.3,0,.5) 
		randomstart		false
		active			true
		bone_animation	"Front_Wave_1" "effect\Skill\Culpierd\Culpierd_Front_Wave_1.skel" "effect\Skill\Culpierd\Culpierd_Front_Wave_1.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		500 850
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,0,.5) (999,.3,0,.5) 
		randomstart		false
		active			true
		bone_animation	"Front_Wave_2" "effect\Skill\Culpierd\Culpierd_Front_Wave_2.skel" "effect\Skill\Culpierd\Culpierd_Front_Wave_2.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Front_Wave_1" "effect\Skill\Culpierd\Culpierd_Front_Wave_1.skel" "effect\Skill\Culpierd\Culpierd_Front_Wave_1.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 850
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Front_Wave_2" "effect\Skill\Culpierd\Culpierd_Front_Wave_2.skel" "effect\Skill\Culpierd\Culpierd_Front_Wave_2.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Front_Wave_1" "effect\Skill\Culpierd\Culpierd_Front_Wave_1.skel" "effect\Skill\Culpierd\Culpierd_Front_Wave_1.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		500 850
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Front_Wave_2" "effect\Skill\Culpierd\Culpierd_Front_Wave_2.skel" "effect\Skill\Culpierd\Culpierd_Front_Wave_2.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Front_Wave_1" "effect\Skill\Culpierd\Culpierd_Front_Wave_1.skel" "effect\Skill\Culpierd\Culpierd_Front_Wave_1.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Front_Wave_2" "effect\Skill\Culpierd\Culpierd_Front_Wave_2.skel" "effect\Skill\Culpierd\Culpierd_Front_Wave_2.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Front_Wave_1" "effect\Skill\Culpierd\Culpierd_Front_Wave_1.skel" "effect\Skill\Culpierd\Culpierd_Front_Wave_1.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Front_Wave_2" "effect\Skill\Culpierd\Culpierd_Front_Wave_2.skel" "effect\Skill\Culpierd\Culpierd_Front_Wave_2.anim" 1 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Culpierd_Finish ######### #
<effect>
	 id		1466
	 name		Culpierd_Finish
	<list>
	res			1		sp_Environs_C_Fin_Background
	res			2		qa_Spiritsshout_finish_hit
	res			3		pt_Culpierd_Fin_Jul_1
	res			4		sp_Culpierd_Fin_DarkWave
	res			5		sp_Culpierd_Fin_Hit
	res			6		pt_Culpierd_Bom_Edge_1
	res			7		pt_Culpierd_Bom_Edge_2
	res			8		pt_Culpierd_Front_Smoke_1
	res			9		pt_Culpierd_Front_Smoke_2
	res			10		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (150,1.5,1.5,7) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.7,.5,1) (300,.7,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Culpierd_Finish_B1 ######### #
<effect>
	 id		1467
	 name		Culpierd_Finish_B1
	<list>
	res			1		pt_Culpierd_Fin_Smoke_1
	res			2		pt_Culpierd_Fin_Smoke_1_Mod
	res			3		sp_Culpierd_Fin_Dark_Spin_1
	res			4		sp_Culpierd_Fin_Dark_Spin_2
	res			5		sp_Culpierd_Fin_Modul
	res			6		pt_Culpierd_Fin_Edge_1
	res			7		pt_Culpierd_Fin_Edge_2
	res			8		mh_Culpierd_Fin_Slash_Slow
	res			9		dc_Curse_Circle_Shadow
	res			10		sp_D_Knight_Solder_DarkCircle
	res			11		dc_Culpierd_Fin_Dark_Wave
	res			12		qa_doublesmash_finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.2,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,7,7,7) (900,7,7,7) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (700,.2,0,.5) (999,0,0,0) 
		rotation		(0,0) (999,1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,7,7,7) (900,7,7,7) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (700,.2,0,.5) (999,0,0,0) 
		rotation		(0,0) (999,1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,7,7,7) (900,7,7,7) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (700,.2,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,.5) (700,.5) (800,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 100
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,11,11,11) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 100
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Culpierd_Finish_B2 ######### #
<effect>
	 id		1468
	 name		Culpierd_Finish_B2
	<list>
	res			1		mh_Culpierd_Fin_Slash
	res			2		pt_Culpierd_Fin_Smoke_1_Mod
	res			3		sp_Culpierd_Fin_Dark_Spin_1
	res			4		sp_Culpierd_Fin_Dark_Spin_2
	res			5		sp_Culpierd_Fin_Modul
	res			6		pt_Culpierd_Fin_Edge_1_Max
	res			7		pt_Culpierd_Fin_Edge_2_Max
	res			8		pt_Culpierd_Fin_Smoke_1_Max
	res			9		sp_D_Knight_Solder_DarkCircle
	res			10		dc_Curse_Circle_Shadow
	res			11		dc_Culpierd_Fin_Dark_Wave
	res			12		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,.5) (700,.5) (800,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,9,9,9) (900,9,9,9) (999,11,11,11) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (700,.2,0,.5) (999,0,0,0) 
		rotation		(0,0) (999,1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,9,9,9) (900,9,9,9) (999,11,11,11) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (700,.2,0,.5) (999,0,0,0) 
		rotation		(0,0) (999,1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,8,8,8) (999,11,11,11) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (700,.2,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.2,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 100
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 100
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Beristo_1 ######### #
<effect>
	 id		1469
	 name		Beristo_1
	<list>
	res			1		mh_Beristo_Slash_1
	res			2		pt_Beristo_Spark_1
	res			3		pt_Beristo_Spark_1
	res			4		sp_Beristo_WP_Glow
	res			5		dc_ancient_soul_glow01
	res			6		dc_M_Rage_2
	res			7		pt_Beristo_Upper_Jul_1
	res			8		pt_Beristo_dust_1
	res			9		pt_Beristo_Stone_1
	res			10		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (640,0) (670,1) (750,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.3 0 1
		lifetime		500 650
		animtime		0
		scale			(0,1,1,5) (999,.3,.3,3) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.5 0 0
		lifetime		600 750
		animtime		0
		scale			(0,1,1,5) (999,.3,.3,3) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (450,.5,.5,.5) (800,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (450,0) (670,1) (750,0) (999,0) 
		color			(0,1,1,1) (670,1,1,1) (750,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.5 0 -.5
		lifetime		700 850
		animtime		0
		scale			(0,1.2,1.2,6) (999,.3,.3,3) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.5 0 -.5
		lifetime		550 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.5 0 -.5
		lifetime		550 800
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,.5,.5) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Beristo_2 ######### #
<effect>
	 id		1470
	 name		Beristo_2
	<list>
	res			1		pt_Beristo_Spark_1
	res			2		pt_Beristo_Spark_1
	res			3		sp_Beristo_WP_Glow
	res			4		dc_ancient_soul_glow01
	res			5		dc_M_Rage_2
	res			6		pt_Beristo_Upper_Jul_1
	res			7		pt_Beristo_dust_1
	res			8		pt_Beristo_Stone_1
	res			9		mh_Beristo_Slash_1_LV2
	res			10		mh_Beristo_Slash_2
	res			11		pt_Beristo_Spark_1
	res			12		pt_Beristo_Spark_1
	res			13		pt_Beristo_Upper_Jul_1
	res			14		dc_ancient_soul_glow01
	res			15		dc_M_Rage_2
	res			16		pt_Beristo_dust_1
	res			17		pt_Beristo_Stone_1
	res			18		sp_Beristo_WP_Glow
	res			19		qa_20
	res			20		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.3 0 1
		lifetime		330 480
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,3) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.5 0 0
		lifetime		400 550
		animtime		0
		scale			(0,1,1,5) (999,.3,.3,3) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (400,.5,.5,.5) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (350,0) (430,1) (530,0) (999,0) 
		color			(0,1,1,1) (430,1,1,1) (530,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		360 560
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		360 560
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.5 0 -.5
		lifetime		450 600
		animtime		0
		scale			(0,1.2,1.2,6) (999,.3,.3,3) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.5 0 -.5
		lifetime		350 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.5 0 -.5
		lifetime		350 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,.5,.5) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (420,0) (470,1) (510,1) (550,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (750,0) (850,1) (880,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.7 0 .2
		lifetime		700 850
		animtime		0
		scale			(0,1,1,5) (999,.3,.3,3) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.6 0 -.5
		lifetime		750 900
		animtime		0
		scale			(0,1,1,5) (999,.3,.3,3) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.5 0 -.7
		lifetime		800 950
		animtime		0
		scale			(0,1.2,1.2,6) (999,.3,.3,3) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		720 920
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		720 920
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.6 0 -.5
		lifetime		720 870
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.5 0 -.7
		lifetime		720 870
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,.5,.5) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,0,0,0) (600,.5,.5,.5) (850,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (600,0) (750,1) (850,0) (999,0) 
		color			(0,1,1,1) (750,1,1,1) (850,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		360 510
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		720 870
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Beristo_Remote_1 ######### #
<effect>
	 id		1471
	 name		Beristo_Remote_1
	<list>
	res			1		pt_Beristo_Rmt_Smoke_1
	res			2		pt_Beristo_Rmt_Smoke_1
	res			3		pt_Beristo_Rmt_Smoke_1
	res			4		pt_Beristo_Rmt_Smoke_1
	res			5		pt_Beristo_Rmt_Smoke_1
	res			6		pt_Beristo_Rmt_Smoke_2
	res			7		pt_Beristo_Rmt_Smoke_2
	res			8		pt_Beristo_Rmt_Smoke_2
	res			9		pt_Beristo_Rmt_Smoke_2
	res			10		pt_Beristo_Rmt_Smoke_2
	res			11		pt_Beristo_Rmt_Line_1
	res			12		pt_Beristo_Rmt_Line_1
	res			13		pt_Beristo_Rmt_Line_1
	res			14		pt_Beristo_Rmt_Line_1
	res			15		pt_Beristo_Rmt_Line_1
	res			16		mh_Beristo_Remote_Spin_Slash
	res			17		mh_Beristo_Remote_Spin_Slash
	res			18		mh_Beristo_Remote_Spin_Slash
	res			19		mh_Beristo_Remote_Spin_Slash
	res			20		mh_Beristo_Remote_Spin_Slash
	res			21		dc_Explode_Rmt_Crack_1
	res			22		dc_Explode_Rmt_Crack_1
	res			23		dc_Explode_Rmt_Crack_1
	res			24		dc_Explode_Rmt_Crack_1
	res			25		dc_Explode_Rmt_Crack_1
	res			26		dc_ancientforce_decring01
	res			27		dc_ancientforce_decring01
	res			28		dc_ancientforce_decring01
	res			29		dc_ancientforce_decring01
	res			30		dc_ancientforce_decring01
	res			31		qa_09
	</list>
	<scene>
	 sceneid		1
	 name		Remote
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 -2
		lifetime		100 500
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 -4
		lifetime		300 700
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 -6
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 -8
		lifetime		700 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 -2
		lifetime		100 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 -4
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 -6
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -8
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -2
		lifetime		100 500
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -4
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -6
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -8
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (300,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 -2
		lifetime		100 400
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (300,1,1,0) (999,1,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 -4
		lifetime		300 600
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 -6
		lifetime		500 800
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 -8
		lifetime		700 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -2
		lifetime		100 600
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -4
		lifetime		300 800
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -6
		lifetime		500 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 -8
		lifetime		700 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 -2
		lifetime		200 500
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 -4
		lifetime		400 700
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 -6
		lifetime		600 900
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -8
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Beristo_Remote_2 ######### #
<effect>
	 id		1472
	 name		Beristo_Remote_2
	<list>
	res			1		mh_Beristo_Remote_Spin_Slash
	res			2		mh_Beristo_Remote_Spin_Slash
	res			3		mh_Beristo_Remote_Spin_Slash
	res			4		mh_Beristo_Remote_Spin_Slash
	res			5		mh_Beristo_Remote_Spin_Slash
	res			6		dc_Explode_Rmt_Crack_1
	res			7		dc_Explode_Rmt_Crack_1
	res			8		dc_Explode_Rmt_Crack_1
	res			9		dc_Explode_Rmt_Crack_1
	res			10		dc_Explode_Rmt_Crack_1
	res			11		dc_ancientforce_decring01
	res			12		dc_ancientforce_decring01
	res			13		dc_ancientforce_decring01
	res			14		dc_ancientforce_decring01
	res			15		dc_ancientforce_decring01
	res			16		pt_Beristo_Rmt_Smoke_1_Max
	res			17		pt_Beristo_Rmt_Smoke_1_Max
	res			18		pt_Beristo_Rmt_Smoke_1_Max
	res			19		pt_Beristo_Rmt_Smoke_1_Max
	res			20		pt_Beristo_Rmt_Smoke_1_Max
	res			21		pt_Beristo_Rmt_Line_Max
	res			22		pt_Beristo_Rmt_Line_Max
	res			23		pt_Beristo_Rmt_Line_Max
	res			24		pt_Beristo_Rmt_Line_Max
	res			25		pt_Beristo_Rmt_Line_Max
	res			26		pt_Beristo_Rmt_Smoke_2_Max
	res			27		pt_Beristo_Rmt_Smoke_2_Max
	res			28		pt_Beristo_Rmt_Smoke_2_Max
	res			29		pt_Beristo_Rmt_Smoke_2_Max
	res			30		pt_Beristo_Rmt_Smoke_2_Max
	res			31		qa_09
	</list>
	<scene>
	 sceneid		1
	 name		Remote
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 -2
		lifetime		100 400
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 -4
		lifetime		300 600
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 -6
		lifetime		500 800
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 -8
		lifetime		700 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -2
		lifetime		100 700
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -4
		lifetime		300 800
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -6
		lifetime		500 900
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -8
		lifetime		700 1000
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -2
		lifetime		200 500
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -4
		lifetime		400 700
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -6
		lifetime		600 900
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -8
		lifetime		800 1000
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 -2
		lifetime		100 500
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 -4
		lifetime		300 700
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 -6
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 -8
		lifetime		700 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -2
		lifetime		100 500
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -4
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -6
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 -8
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 -2
		lifetime		100 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 -4
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.5 -6
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.5 -8
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sorber_Rage_1 ######### #
<effect>
	 id		1473
	 name		Sorber_Rage_1
	<list>
	res			1		mh_Sorber_Rage_Slash_1
	res			2		mh_Sorber_Rage_Slash_2
	res			3		mh_Sorber_Rage_Slash_3
	res			4		dc_ancient_soul_glow01
	res			5		dc_M_Rage_2
	res			6		pt_Sorber_Rage_Spark_1
	res			7		pt_Sorber_Rage_Spark_1
	res			8		pt_Sorber_Rage_Spark_2
	res			9		sp_Sorber_Rage_WP_Glow
	res			10		sp_Sorber_Rage_WP_Glow
	res			11		mh_Toris_W_Bottom_cyl_01
	res			12		pt_Sorber_Rage_dust_1
	res			13		pt_Sorber_Rage_WP_Smoke_1
	res			14		pt_Sorber_Rage_WP_Smoke_1
	res			15		dc_M_Rage_2
	res			16		dc_M_Rage_2
	res			17		qa_20
	res			18		qa_12
	res			19		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (340,0) (350,1) (370,1) (400,0) (999,0) 
		color			(0,1,1,1) (350,1,1,1) (400,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (630,0) (640,1) (650,1) (700,0) (999,0) 
		color			(0,1,1,1) (640,1,1,1) (700,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (820,0) (840,1) (920,1) (950,0) (999,0) 
		color			(0,1,1,1) (840,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 450
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.6 0 1
		lifetime		290 440
		animtime		0
		scale			(0,2,2,7) (999,.3,.3,3) 
		color			(0,1,.5,.5) (300,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.6 0 0
		lifetime		300 450
		animtime		0
		scale			(0,2,2,7) (999,.3,.3,3) 
		color			(0,1,.5,.5) (300,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.6 0 -.4
		lifetime		310 460
		animtime		0
		scale			(0,2,2,7) (999,.3,.3,3) 
		color			(0,1,.5,.5) (300,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0) (350,1) (370,1) (500,.5) (640,1) (700,.5) (840,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0) (350,1) (370,1) (500,.5) (640,1) (700,.5) (840,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 450
		animtime		1
		scale			(0,.6,.1,.6) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 -.5
		lifetime		300 450
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (150,1,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		100 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .7 0
		lifetime		100 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		640 780
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		840 980
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		300 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		640 740
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		840 940
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sorber_Rage_2 ######### #
<effect>
	 id		1474
	 name		Sorber_Rage_2
	<list>
	res			1		dc_ancient_soul_glow01
	res			2		pt_Sorber_Rage_Spark_1
	res			3		pt_Sorber_Rage_Spark_1
	res			4		pt_Sorber_Rage_Spark_2
	res			5		sp_Sorber_Rage_WP_Glow
	res			6		sp_Sorber_Rage_WP_Glow
	res			7		mh_Toris_W_Bottom_cyl_01
	res			8		pt_Sorber_Rage_dust_1
	res			9		mh_Sorber_Rage_Slash_1_Max
	res			10		mh_Sorber_Rage_Slash_2_Max
	res			11		mh_Sorber_Rage_Slash_3_Max
	res			12		mh_Sorber_Rage_Slash_4
	res			13		mh_Sorber_Rage_Slash_5
	res			14		dc_M_Rage_2
	res			15		dc_M_Rage_2
	res			16		dc_M_Rage_2
	res			17		dc_M_Rage_2
	res			18		dc_M_Rage_2
	res			19		pt_Sorber_Rage_WP_Smoke_1
	res			20		pt_Sorber_Rage_WP_Smoke_1
	res			21		dc_M_Rage_2
	res			22		dc_M_Rage_2
	res			23		qa_20
	res			24		qa_12
	res			25		qa_12
	res			26		qa_12
	res			27		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.6 0 1
		lifetime		190 340
		animtime		0
		scale			(0,2,2,7) (999,.3,.3,3) 
		color			(0,1,.5,.5) (300,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.6 0 0
		lifetime		200 350
		animtime		0
		scale			(0,2,2,7) (999,.3,.3,3) 
		color			(0,1,.5,.5) (300,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.6 0 -.4
		lifetime		210 360
		animtime		0
		scale			(0,2,2,7) (999,.3,.3,3) 
		color			(0,1,.5,.5) (300,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0) (350,1) (900,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0) (350,1) (900,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		1
		scale			(0,.6,.1,.6) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 -.5
		lifetime		200 340
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (150,1,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (240,0) (250,1) (270,1) (300,0) (999,0) 
		color			(0,1,1,1) (250,1,1,1) (300,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (430,0) (450,1) (460,1) (480,0) (999,0) 
		color			(0,1,1,1) (460,1,1,1) (480,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (570,0) (600,1) (640,1) (710,0) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (710,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (750,0) (770,1) (800,0) (999,0) 
		color			(0,1,1,1) (780,1,1,1) (850,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (870,0) (890,1) (900,1) (920,0) (999,0) 
		color			(0,1,1,1) (910,1,1,1) (970,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		890 990
		animtime		0
		scale			(0,1,1,1) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		100 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .7 0
		lifetime		100 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		740 860
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		880 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		890 990
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sorber_Rage_Finish ######### #
<effect>
	 id		1475
	 name		Sorber_Rage_Finish
	<list>
	res			1		sp_M_Rage_Shot_Glow_1
	res			2		sp_M_Rage_Shot_Mod
	res			3		qa_Spiritsshout_finish_hit
	res			4		pt_Sorber_Rage_Fin_Smoke_1
	res			5		pt_S_Judgment_Fin_Jul_01
	res			6		pt_Sorber_Rage_Fin_Smoke_2
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (999,1,,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,2,2,7) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,.5,0) (300,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sorber_Rage_Remote_LV1 ######### #
<effect>
	 id		1476
	 name		Sorber_Rage_Remote_LV1
	<list>
	res			1		pt_Sorber_Rage_Smoke_up
	res			2		pt_Sorber_Rage_Smoke_up
	res			3		pt_Sorber_Rage_Smoke_up
	res			4		dc_Toris_W_Remote_crack
	res			5		dc_Toris_W_Remote_crack
	res			6		dc_Toris_W_Remote_crack
	res			7		dc_Toris_W_Remote_crack
	res			8		dc_Toris_W_Remote_crack
	res			9		mh_Toris_W_Rmt_Stone
	res			10		mh_Toris_W_Rmt_Stone
	res			11		mh_Toris_W_Rmt_Stone
	res			12		mh_Sorber_Rage_Rmt_Stone
	res			13		mh_Sorber_Rage_Rmt_Stone
	res			14		mh_Sorber_Rage_Rmt_Stone
	res			15		pt_Sorber_Rage_Spark_Up
	res			16		pt_Sorber_Rage_Spark_Up
	res			17		pt_Sorber_Rage_Spark_Up
	res			18		pt_Sorber_Rage_Spark_Up
	res			19		pt_Sorber_Rage_Spark_Up
	res			20		pt_Sorber_Rage_Stone_Up
	res			21		pt_Sorber_Rage_Stone_Up
	res			22		pt_Sorber_Rage_Smoke_M_s
	res			23		pt_Sorber_Rage_Smoke_M_s
	res			24		pt_Sorber_Rage_Smoke_M_s
	res			25		pt_Sorber_Rage_Spark_Side
	res			26		pt_Sorber_Rage_Spark_Side
	res			27		pt_Sorber_Rage_Spark_Side
	res			28		qa_burnknuckle_hit
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2
		lifetime		400 900
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -4
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1
		lifetime		100 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -2
		lifetime		300 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -3
		lifetime		500 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -4
		lifetime		700 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.3 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (300,.7) (700,.5) (999,0) 
		color			(0,1,.3,.3) (150,1,.1,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.3 -2
		lifetime		300 800
		animtime		1
		alpha			(0,0) (300,.7) (700,.5) (999,0) 
		color			(0,1,.3,.3) (150,1,.1,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.3 -4
		lifetime		500 1000
		animtime		1
		alpha			(0,0) (300,.7) (700,.5) (999,0) 
		color			(0,1,.3,.3) (150,1,.1,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.2,0) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -.5 -2
		lifetime		300 1000
		animtime		1
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.2,0) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.5 -4
		lifetime		700 1000
		animtime		1
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.2,0) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,7) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -1
		lifetime		200 500
		animtime		0
		scale			(0,2,2,7) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -2
		lifetime		400 700
		animtime		0
		scale			(0,2,2,7) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -3
		lifetime		600 900
		animtime		0
		scale			(0,2,2,7) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -4
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,7) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.3,.3) (150,1,.1,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -2
		lifetime		300 450
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.3,.3) (150,1,.1,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 -2
		lifetime		400 900
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 -4
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,10) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -2
		lifetime		400 700
		animtime		0
		scale			(0,3,3,10) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 -4
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,10) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sorber_Rage_Remote_LV2 ######### #
<effect>
	 id		1477
	 name		Sorber_Rage_Remote_LV2
	<list>
	res			1		pt_Sorber_Rage_Smoke_up
	res			2		pt_Sorber_Rage_Smoke_up
	res			3		pt_Sorber_Rage_Smoke_up
	res			4		dc_Toris_W_Remote_crack
	res			5		dc_Toris_W_Remote_crack
	res			6		dc_Toris_W_Remote_crack
	res			7		dc_Toris_W_Remote_crack
	res			8		dc_Toris_W_Remote_crack
	res			9		mh_Toris_W_Rmt_Stone
	res			10		mh_Toris_W_Rmt_Stone
	res			11		mh_Toris_W_Rmt_Stone
	res			12		mh_Sorber_Rage_Rmt_Stone
	res			13		mh_Sorber_Rage_Rmt_Stone
	res			14		mh_Sorber_Rage_Rmt_Stone
	res			15		pt_Sorber_Rage_Spark_Up
	res			16		pt_Sorber_Rage_Spark_Up
	res			17		pt_Sorber_Rage_Spark_Up
	res			18		pt_Sorber_Rage_Spark_Up
	res			19		pt_Sorber_Rage_Spark_Up
	res			20		pt_Sorber_Rage_Spark_Side
	res			21		pt_Sorber_Rage_Spark_Side
	res			22		pt_Sorber_Rage_Spark_Side
	res			23		pt_Sorber_Rage_Spark_Side
	res			24		pt_Sorber_Rage_Spark_Side
	res			25		pt_Sorber_Rage_Stone_Up
	res			26		pt_Sorber_Rage_Stone_Up
	res			27		pt_Sorber_Rage_Smoke_M_s
	res			28		pt_Sorber_Rage_Smoke_M_s
	res			29		pt_Sorber_Rage_Smoke_M_s
	res			30		qa_burnknuckle_hit
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2
		lifetime		400 900
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -4
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1
		lifetime		100 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -2
		lifetime		300 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -3
		lifetime		500 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -4
		lifetime		700 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.3 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (300,.7) (700,.5) (999,0) 
		color			(0,1,.3,.3) (150,1,.1,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.3 -2
		lifetime		300 800
		animtime		1
		alpha			(0,0) (300,.7) (700,.5) (999,0) 
		color			(0,1,.3,.3) (150,1,.1,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.3 -4
		lifetime		500 1000
		animtime		1
		alpha			(0,0) (300,.7) (700,.5) (999,0) 
		color			(0,1,.3,.3) (150,1,.1,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.2,0) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -.5 -2
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.2,0) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.5 -4
		lifetime		700 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.2,0) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,10) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -1
		lifetime		200 500
		animtime		0
		scale			(0,3,3,10) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -2
		lifetime		400 700
		animtime		0
		scale			(0,3,3,10) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -3
		lifetime		600 900
		animtime		0
		scale			(0,3,3,10) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -4
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,10) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,10) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -1
		lifetime		200 500
		animtime		0
		scale			(0,3,3,10) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -2
		lifetime		400 700
		animtime		0
		scale			(0,3,3,10) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -3
		lifetime		600 900
		animtime		0
		scale			(0,3,3,10) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -4
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,10) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.3,.3) (150,1,.1,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -2
		lifetime		300 450
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.3,.3) (150,1,.1,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 -2
		lifetime		400 900
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.5 -4
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sorber_Rage_Remote_LV3 ######### #
<effect>
	 id		1478
	 name		Sorber_Rage_Remote_LV3
	<list>
	res			1		dc_Toris_W_Remote_crack
	res			2		dc_Toris_W_Remote_crack
	res			3		dc_Toris_W_Remote_crack
	res			4		dc_Toris_W_Remote_crack
	res			5		dc_Toris_W_Remote_crack
	res			6		mh_Sorber_Rage_Rmt_Stone
	res			7		mh_Sorber_Rage_Rmt_Stone
	res			8		mh_Sorber_Rage_Rmt_Stone
	res			9		mh_muspell_att04_stone
	res			10		mh_muspell_att04_stone
	res			11		mh_muspell_att04_stone
	res			12		pt_Sorber_Rage_Spark_Side_Mx
	res			13		pt_Sorber_Rage_Spark_Side_Mx
	res			14		pt_Sorber_Rage_Spark_Side_Mx
	res			15		pt_Sorber_Rage_Spark_Side_Mx
	res			16		pt_Sorber_Rage_Spark_Side_Mx
	res			17		pt_Sorber_Rage_Smoke_Mod
	res			18		pt_Sorber_Rage_Smoke_Mod
	res			19		pt_Sorber_Rage_Smoke_Mod
	res			20		pt_Sorber_Rage_Stone_Up_Max
	res			21		pt_Sorber_Rage_Stone_Up_Max
	res			22		pt_Sorber_Rage_Stone_Up_Max
	res			23		pt_Sorber_Rage_Spark_Up_Max
	res			24		pt_Sorber_Rage_Spark_Up_Max
	res			25		pt_Sorber_Rage_Spark_Up_Max
	res			26		pt_Sorber_Rage_Spark_Up_Max
	res			27		pt_Sorber_Rage_Spark_Up_Max
	res			28		pt_Sorber_Rage_Smoke_up_Mx
	res			29		pt_Sorber_Rage_Smoke_up_Mx
	res			30		pt_Sorber_Rage_Smoke_up_Mx
	res			31		qa_effroi_tg01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.7,5.7,5.7) (999,5.7,5.7,5.7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		100 1000
		animtime		0
		scale			(0,5.7,5.7,5.7) (999,5.7,5.7,5.7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -2
		lifetime		300 1000
		animtime		0
		scale			(0,5.7,5.7,5.7) (999,5.7,5.7,5.7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -3
		lifetime		500 1000
		animtime		0
		scale			(0,5.7,5.7,5.7) (999,5.7,5.7,5.7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -4
		lifetime		700 1000
		animtime		0
		scale			(0,5.7,5.7,5.7) (999,5.7,5.7,5.7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -.7 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.2,0) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.7 -2
		lifetime		300 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.2,0) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.7 -4
		lifetime		700 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.2,0) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.3 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (300,.7) (700,.5) (999,0) 
		color			(0,1,.3,.3) (150,1,.1,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.3 -2
		lifetime		300 800
		animtime		1
		alpha			(0,0) (300,.7) (700,.5) (999,0) 
		color			(0,1,.3,.3) (150,1,.1,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.3 -4
		lifetime		500 1000
		animtime		1
		alpha			(0,0) (300,.7) (700,.5) (999,0) 
		color			(0,1,.3,.3) (150,1,.1,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,14) (999,.1,.1,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -1
		lifetime		200 500
		animtime		0
		scale			(0,5,5,14) (999,.1,.1,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -2
		lifetime		400 700
		animtime		0
		scale			(0,5,5,14) (999,.1,.1,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -3
		lifetime		600 900
		animtime		0
		scale			(0,5,5,14) (999,.1,.1,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -4
		lifetime		800 1000
		animtime		0
		scale			(0,5,5,14) (999,.1,.1,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.8 0
		lifetime		0 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.8 -2
		lifetime		400 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.8 -4
		lifetime		800 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.3,.3) (150,1,.1,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -2
		lifetime		300 450
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.3,.3) (150,1,.1,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -4
		lifetime		600 750
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.3,.3) (150,1,.1,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,5,5,14) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -1
		lifetime		200 500
		animtime		0
		scale			(0,5,5,14) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 -2
		lifetime		400 700
		animtime		0
		scale			(0,5,5,14) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -3
		lifetime		600 900
		animtime		0
		scale			(0,5,5,14) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 -4
		lifetime		800 1000
		animtime		0
		scale			(0,5,5,14) (999,.3,.3,3) 
		color			(0,1,.5,.5) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 -2
		lifetime		400 900
		animtime		0
		scale			(0,4,4,4) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -4
		lifetime		800 1000
		animtime		0
		scale			(0,4,4,4) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fast_Esten ######### #
<effect>
	 id		1479
	 name		Fast_Esten
	<list>
	res			1		sp_Fast_Esten_Glow_1
	res			2		pt_Fast_Esten_Star_1
	res			3		sp_Fast_Esten_Handglow
	res			4		sp_Fast_Esten_Handglow
	res			5		pt_Fast_Esten_Gather_glow_1
	res			6		sp_airsmashing_ringwave
	res			7		dc_fast_healing_dec_01
	res			8		dc_fast_healing_dec_02
	res			9		mh_Fast_Esten_Skrew
	res			10		mh_Fast_Esten_Skrew
	res			11		sp_Fast_Esten_Shadow
	res			12		sp_Environs_C_Wave_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.7 -.7
		lifetime		500 850
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 -.7
		lifetime		600 750
		animtime		0
		scale			(0,1,1,1) (150,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,0,0,0) (300,1,1,1) (700,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (850,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,0,0,0) (300,1,1,1) (700,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (850,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 250
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.7 -.7
		lifetime		600 750
		animtime		0
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		alpha			(0,0) (300,1) (670,1) (900,0) (999,0) 
		color			(0,1,1,1) (670,1,1,1) (999,1,0,0) 
		rotation		(0,0) (670,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,.5,1,.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.2,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,.5,1,.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.2,0) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.7 -.7
		lifetime		500 850
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.7,0,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.7 -.7
		lifetime		650 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fast_Esten_Finish_LV1 ######### #
<effect>
	 id		1480
	 name		Fast_Esten_Finish_LV1
	<list>
	res			1		dc_Fast_Esten_Mzone_01
	res			2		dc_fast_healing_dec_02
	res			3		dc_Fast_Esten_Mzone_02
	res			4		mh_M_Rage_Up_Cyl
	res			5		mh_Fast_Esten_Up_Cyl
	res			6		mh_Fast_Esten_Up_Cyl
	res			7		pt_Fast_Esten_Fin_Glow_1
	res			8		pt_Fast_Esten_Fin_Glow_1
	res			9		pt_Fast_Esten_Fin_Glow_1
	res			10		mh_Fast_Esten_Skrew
	res			11		mh_Fast_Esten_Skrew
	res			12		sp_Dr_Knight_CRS_Shot_Modul
	res			13		pt_Fast_Esten_Fin_Smoke_Lv1
	res			14		pt_Fast_Esten_UpJul_Lv1
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3.8,3.8,3.8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.2,0) (150,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.2,0) 
		rotation		(0,0) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,1,0,1) (999,1,1.5,1) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (999,.95,1.5,.95) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.2,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,4,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		1
		scale			(0,.8,1,.8) (999,.75,1.5,.75) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.2,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,4,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_1.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_1.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_03" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_1.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.2,1) (300,1,.2,1) (999,1,.2,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,1.2,.8,1.2) (999,.8,3,.8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,1) (300,1,.5,1) (999,1,.2,0) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.7) (999,.3,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,1,1,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.2,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,3) (999,.1,.1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fast_Esten_Finish_LV2 ######### #
<effect>
	 id		1481
	 name		Fast_Esten_Finish_LV2
	<list>
	res			1		dc_Fast_Esten_Mzone_01
	res			2		dc_fast_healing_dec_02
	res			3		dc_Fast_Esten_Mzone_02
	res			4		mh_M_Rage_Up_Cyl
	res			5		mh_Fast_Esten_Up_Cyl
	res			6		mh_Fast_Esten_Up_Cyl
	res			7		pt_Fast_Esten_Fin_Glow_1
	res			8		pt_Fast_Esten_Fin_Glow_1
	res			9		pt_Fast_Esten_Fin_Glow_1
	res			10		mh_Fast_Esten_Skrew
	res			11		mh_Fast_Esten_Skrew
	res			12		sp_Dr_Knight_CRS_Shot_Modul
	res			13		pt_Fast_Esten_Fin_Smoke_Lv2
	res			14		pt_Fast_Esten_UpJul_Lv2
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,5.2,5.1,5.2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.2,0) (150,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.8,1.8,1.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.2,0) 
		rotation		(0,0) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,1.15,0,1.15) (999,1.15,1.5,1.15) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.15,1.5,1.15) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.2,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,4.2,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		1
		scale			(0,1,1,1) (999,.95,1.5,.95) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.2,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,4.2,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_2.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_2.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_03" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_2.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1.2,1,1.2) (999,.9,3,.9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.2,1) (300,1,.2,1) (999,1,.2,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,1.4,.8,1.4) (999,1,3,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,1) (300,1,.5,1) (999,1,.2,0) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.7 0
		lifetime		0 700
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.7) (999,.3,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,1,1,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.2,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,3) (999,.1,.1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fast_Esten_Finish_LV3 ######### #
<effect>
	 id		1482
	 name		Fast_Esten_Finish_LV3
	<list>
	res			1		dc_Fast_Esten_Mzone_01
	res			2		dc_fast_healing_dec_02
	res			3		dc_Fast_Esten_Mzone_02
	res			4		mh_M_Rage_Up_Cyl
	res			5		mh_Fast_Esten_Up_Cyl
	res			6		mh_Fast_Esten_Up_Cyl
	res			7		pt_Fast_Esten_Fin_Glow_1
	res			8		pt_Fast_Esten_Fin_Glow_1
	res			9		pt_Fast_Esten_Fin_Glow_1
	res			10		mh_Fast_Esten_Skrew
	res			11		mh_Fast_Esten_Skrew
	res			12		sp_Dr_Knight_CRS_Shot_Modul
	res			13		pt_Fast_Esten_Fin_Smoke_Lv3
	res			14		pt_Fast_Esten_UpJul_Lv3
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.6,5.6,5.6) (999,6.5,6.5,6.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.2,0) (150,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (999,2.1,2.1,2.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.4,2.4,2.4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.2,0) 
		rotation		(0,0) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,1.35,0,1.35) (999,1.35,1.5,1.35) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,1.35,1.2,1.35) (999,1.3,1.5,1.3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.2,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (999,0,4.5,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		1
		scale			(0,1.1,1,1.1) (999,1.05,1.5,1.05) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.2,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (999,0,4.5,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_3.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_3.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_03" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_3.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1.4,1,1.4) (999,1.1,3,1.1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.2,1) (300,1,.2,1) (999,1,.2,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,1.6,.8,1.6) (999,1.2,3,1.2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,1) (300,1,.5,1) (999,1,.2,0) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.9 0
		lifetime		0 700
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.7) (999,.3,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1,1,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.2,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,3) (999,.1,.1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Menta_Finish_Lv1 ######### #
<effect>
	 id		1483
	 name		Menta_Finish_Lv1
	<list>
	res			1		mh_Menta_WaveCircle
	res			2		mh_Menta_WaveCircle
	res			3		sp_Menta_Mzone_1
	res			4		mh_Menta_Smoke_wave
	res			5		mh_Menta_Smoke_wave
	res			6		sp_Menta_Smoke_Wave
	res			7		sp_Menta_Smoke_Wave
	res			8		dc_Menta_1
	res			9		dc_Menta_2
	res			10		pt_Menta_Smoke_1
	res			11		pt_Menta_Smoke_2
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.6,.3,.6) (700,.65,1,.65) (999,.6,.1,.6) 
		alpha			(0,0) (150,1) (700,1) (900,0) 
		color			(0,.7,.7,1) (999,.5,.7,1) 
		rotation		(0,-180) (999,-195) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (999,0,.9,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.6,.4,.6) (300,.7,1,.7) (999,.8,.2,.8) 
		alpha			(0,0) (150,1) (700,1) (900,0) 
		color			(0,.7,.7,1) (999,.5,.7,1) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.9,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		70 900
		animtime		0
		scale			(0,6,6,6) (999,6.5,6.5,6.5) 
		alpha			(0,0) (300,1) (900,0) 
		color			(0,1,0,.7) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		1
		scale			(0,.6,.4,.6) (999,.7,.7,.7) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,-5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 -.3
		lifetime		0 900
		animtime		1
		scale			(0,.5,.7,.5) (999,.6,.2,.6) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,90) (999,95) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,0) (300,1) (900,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		100 950
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,0) (300,1) (900,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (900,0) 
		color			(0,1,0,.7) (999,.2,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,3,3,3) (999,4.3,4.3,4.3) 
		alpha			(0,0) (300,1) (500,1) (900,0) 
		color			(0,1,.5,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,4,4,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (999,1,1,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Menta_Finish_Lv2 ######### #
<effect>
	 id		1484
	 name		Menta_Finish_Lv2
	<list>
	res			1		mh_Menta_WaveCircle
	res			2		mh_Menta_WaveCircle
	res			3		sp_Menta_Mzone_1
	res			4		mh_Menta_Smoke_wave
	res			5		mh_Menta_Smoke_wave
	res			6		sp_Menta_Smoke_Wave
	res			7		sp_Menta_Smoke_Wave
	res			8		dc_Menta_1
	res			9		dc_Menta_2
	res			10		pt_Menta_Smoke_1_Mid
	res			11		pt_Menta_Smoke_2_Mid
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.8,.3,.8) (700,.85,1,.85) (999,.8,.1,.8) 
		alpha			(0,0) (150,1) (700,1) (900,0) 
		color			(0,.7,.7,1) (999,.5,.7,1) 
		rotation		(0,-180) (999,-195) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (999,0,.9,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.8,.4,.8) (300,.9,1,.9) (999,1,.2,1) 
		alpha			(0,0) (150,1) (700,1) (900,0) 
		color			(0,.7,.7,1) (999,.5,.7,1) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.9,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		70 900
		animtime		0
		scale			(0,9,9,9) (999,9.5,9.5,9.5) 
		alpha			(0,0) (300,1) (900,0) 
		color			(0,1,0,.7) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		0 900
		animtime		1
		scale			(0,.75,.4,.75) (999,.85,.7,.85) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,-5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 -.3
		lifetime		0 900
		animtime		1
		scale			(0,.65,.7,.65) (999,.75,.2,.75) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,90) (999,95) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 850
		animtime		0
		scale			(0,5,5,5) (999,14.5,14.5,14.5) 
		alpha			(0,0) (300,1) (900,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 950
		animtime		0
		scale			(0,5,5,5) (999,14.5,14.5,14.5) 
		alpha			(0,0) (300,1) (900,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (900,0) 
		color			(0,1,0,.7) (999,.2,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,5.8,5.8,5.8) 
		alpha			(0,0) (300,1) (500,1) (900,0) 
		color			(0,1,.5,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 720
		animtime		0
		scale			(0,2,2,2) (999,4,4,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 0
		lifetime		0 750
		animtime		0
		scale			(0,3,3,3) (999,1,1,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Menta_Finish_Lv3 ######### #
<effect>
	 id		1485
	 name		Menta_Finish_Lv3
	<list>
	res			1		mh_Menta_WaveCircle
	res			2		mh_Menta_WaveCircle
	res			3		sp_Menta_Mzone_1
	res			4		mh_Menta_Smoke_wave
	res			5		mh_Menta_Smoke_wave
	res			6		sp_Menta_Smoke_Wave
	res			7		sp_Menta_Smoke_Wave
	res			8		dc_Menta_1
	res			9		dc_Menta_2
	res			10		pt_Menta_Smoke_1_Max
	res			11		pt_Menta_Smoke_2_Max
	res			12		mh_Menta_Smoke_wave
	res			13		pt_Menta_Sleep_Smoke_2
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1,.3,1) (700,1.05,1,1.05) (999,1,.1,1) 
		alpha			(0,0) (150,1) (700,1) (900,0) 
		color			(0,.7,.7,1) (999,.5,.7,1) 
		rotation		(0,-180) (999,-195) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (999,0,.9,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1,.4,1) (300,1.1,1,1.1) (999,1.2,.2,1.2) 
		alpha			(0,0) (150,1) (700,1) (900,0) 
		color			(0,.7,.7,1) (999,.5,.7,1) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.9,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		70 900
		animtime		0
		scale			(0,13,13,13) (999,13.5,13.5,13.5) 
		alpha			(0,0) (300,.8) (900,0) 
		color			(0,1,0,.7) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		0 900
		animtime		1
		scale			(0,.85,.4,.85) (999,.95,.7,.95) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,-5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 -.3
		lifetime		0 900
		animtime		1
		scale			(0,.75,.7,.75) (999,.85,.2,.85) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,180) (999,185) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 850
		animtime		0
		scale			(0,7,7,7) (999,19.5,19.5,19.5) 
		alpha			(0,0) (300,1) (900,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 950
		animtime		0
		scale			(0,7,7,7) (999,19.5,19.5,19.5) 
		alpha			(0,0) (300,1) (900,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,7,7,7) (999,7.5,7.5,7.5) 
		alpha			(0,0) (300,1) (700,1) (900,0) 
		color			(0,1,0,.7) (999,.2,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,8.3,8.3,8.3) 
		alpha			(0,0) (300,1) (500,1) (900,0) 
		color			(0,1,.5,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,5,5,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		0 750
		animtime		0
		scale			(0,5,5,3) (999,1,1,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.1,.1,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.1 .4 -.1
		lifetime		0 900
		animtime		1
		scale			(0,.7,.2,.7) (999,.8,.5,.8) 
		alpha			(0,0) (700,.5) (999,0) 
		rotation		(0,-90) (999,-95) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.2 0
		lifetime		0 270
		animtime		0
		scale			(0,.5,.5,.5) (999,.8,.8,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cancimo ######### #
<effect>
	 id		1486
	 name		Cancimo
	<list>
	res			1		mh_Cancimo_Wave_Cyl
	res			2		mh_Cancimo_Wave_Cyl
	res			3		mh_Cancimo_Wave_Cyl
	res			4		mh_Cancimo_Wave_Cyl
	res			5		mh_Cancimo_Up_Cyl
	res			6		mh_Cancimo_Up_Cyl
	res			7		mh_Cancimo_Up_Cyl
	res			8		mh_Cancimo_Up_Cyl
	res			9		mh_Cancimo_Up_Box
	res			10		mh_Cancimo_Up_Box
	res			11		mh_Cancimo_Up_Box
	res			12		mh_Cancimo_Up_Box
	res			13		sp_C_Infector_Body_Glow
	res			14		pt_Cancimo_Gather_glow_1
	res			15		sp_Cancimo_Spell_1
	res			16		sp_Cancimo_Spell_1
	res			17		sp_Cancimo_Spell_1
	res			18		sp_Cancimo_Spell_1
	res			19		dc_Cancimo_Mzone_add
	res			20		dc_Cancimo_Mzone_Wave
	res			21		sp_Cancimo_Wave_1
	res			22		sp_Cancimo_Wave_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		760 910
		animtime		1
		scale			(0,1.1,.1,1.1) (999,1.15,1,1.15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		740 890
		animtime		1
		scale			(0,1,.1,1) (999,1.05,2.5,1.05) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		720 870
		animtime		1
		scale			(0,.8,.1,.8) (999,.85,4,0.85) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		1
		scale			(0,.5,.1,.5) (999,.55,5,0.55) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -6.2
		lifetime		710 900
		animtime		1
		scale			(0,1,.1,1) (150,1,1,1) (999,.3,15,.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 6.2
		lifetime		710 900
		animtime		1
		scale			(0,1,.1,1) (150,1,1,1) (999,.3,15,.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-6.2 0 0
		lifetime		710 900
		animtime		1
		scale			(0,1,.1,1) (150,1,1,1) (999,.3,15,.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	6.2 0 0
		lifetime		710 900
		animtime		1
		scale			(0,1,.1,1) (150,1,1,1) (999,.3,15,.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		1
		scale			(0,1,.1,.15) (999,1,1,0) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		1
		scale			(0,1,.1,.15) (999,1,1,0) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,.5,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		740 890
		animtime		1
		scale			(0,1,.1,1) (999,1,.7,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		740 890
		animtime		1
		scale			(0,1,.1,1) (999,1,.7,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,.5,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,2) (999,0,0,3) 
		alpha			(0,0) (300,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,11,-6.2) (500,0,.3,-6.2) (999,0,.3,-6.2) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,11,6.2) (400,0,.3,6.2) (999,0,.3,6.2) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		follow			false
		position		(0,-6.2,11,0) (450,-6.2,.3,0) (999,-6.2,.3,0) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		follow			false
		position		(0,6.2,11,0) (350,6.2,.3,0) (999,6.2,.3,0) 
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (500,8,8,8) (700,8,8,8) (999,9,9,9) 
		alpha			(0,0) (700,1) (800,1) (999,0) 
		color			(0,1,0,0) (700,1,.8,0) (800,1,1,1) (999,1,.2,0) 
		rotation		(0,15) (500,0) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		200 600
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dellamo ######### #
<effect>
	 id		1487
	 name		Dellamo
	<list>
	res			1		dc_Dellamo_Mzone
	res			2		dc_Dellamo_Mzone_2
	res			3		sp_Dellamo_Glow_1
	res			4		mh_Dellamo_Wave_Cyl
	res			5		mh_Dellamo_Wave_Cyl
	res			6		mh_Dellamo_Wave_Cyl
	res			7		mh_Dellamo_Wave_Cyl
	res			8		sp_Dellamo_Hit_1
	res			9		sp_Dellamo_Hit_2
	res			10		sp_Dellamo_Hit_1_mod
	res			11		pt_Dellamo_Gather_glow_1
	res			12		pt_Dellamo_glow_1
	res			13		pt_Dellamo_glow_1
	res			14		pt_Dellamo_glow_1
	res			15		pt_Dellamo_glow_2
	res			16		sp_Dellamo_Gather_1
	res			17		sp_Dellamo_Gather_2
	res			18		sp_Dellamo_Hit_1_mod_cp
	res			19		mh_aquaremover_finish01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (500,8,8,8) (700,8,8,8) (999,9,9,9) 
		alpha			(0,0) (680,1) (800,1) (999,0) 
		color			(0,0,0,1) (680,1,1,1) (750,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7.5,7.5,7.5) (500,8.5,8.5,8.5) (700,8.5,8.5,8.5) (999,10,10,10) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		color			(0,1,.5,.7) (999,1,.5,.7) 
		rotation		(0,180) (500,0) (700,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		740 890
		animtime		1
		scale			(0,1.1,.1,1.1) (999,1.15,1,1.15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		720 870
		animtime		1
		scale			(0,1,.1,1) (999,1.05,2.5,1.05) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		1
		scale			(0,.8,.1,.8) (999,.85,4,0.85) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		680 830
		animtime		1
		scale			(0,.5,.1,.5) (999,.55,5,0.55) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		700 850
		animtime		0
		scale			(0,15,15,15) (999,18,18,18) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		700 850
		animtime		0
		scale			(0,15,15,15) (999,18,18,18) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		700 850
		animtime		0
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.7,.7,.7) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.1,.1,.1) (150,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_3.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_3.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_03" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_3.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		650 900
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,20,20,20) (999,10,10,10) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,20,20,20) (999,10,10,10) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		700 850
		animtime		0
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.7,.7,.7) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.7,1,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Velochiup_Lv1 ######### #
<effect>
	 id		1488
	 name		Velochiup_Lv1
	<list>
	res			1		mh_Velochiup_Slash_F
	res			2		mh_Velochiup_Slash_Lv1_1
	res			3		mh_Velochiup_Slash_Lv1_2
	res			4		pt_Velochiup_Jul_01
	res			5		pt_Velochiup_WP_Smoke_1
	res			6		pt_Velochiup_WP_Smoke_2
	res			7		pt_Velochiup_Cond_Smoke_1
	res			8		pt_Velochiup_Cond_Smoke_1
	res			9		pt_Velochiup_WP_Smoke_1
	res			10		pt_Velochiup_Cond_Smoke_1
	res			11		qa_12
	res			12		qa_12
	res			13		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (650,0) (660,1) (720,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (260,1) (280,1) (320,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (430,0) (450,1) (460,1) (480,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.1 -2.2
		lifetime		660 750
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		50 320
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		380 500
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		0 320
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (150,2.5,2.5,2.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.4,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .7 0
		lifetime		370 500
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (150,2.5,2.5,2.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.4,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		620 750
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .7 0
		lifetime		620 750
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (150,2.5,2.5,2.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.4,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		250 320
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		430 480
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		650 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Velochiup_Lv2 ######### #
<effect>
	 id		1489
	 name		Velochiup_Lv2
	<list>
	res			1		mh_Velochiup_Slash_Lv2_1
	res			2		mh_Velochiup_Slash_Lv2_2
	res			3		mh_Velochiup_Slash_Lv2_3
	res			4		mh_Velochiup_Slash_Lv2_4
	res			5		mh_Velochiup_Slash_F_LV2
	res			6		pt_Velochiup_Jul_01
	res			7		pt_Velochiup_WP_Smoke_1
	res			8		pt_Velochiup_WP_Smoke_2
	res			9		pt_Velochiup_WP_Smoke_1
	res			10		pt_Velochiup_WP_Smoke_2
	res			11		pt_Velochiup_Cond_Smoke_1
	res			12		pt_Velochiup_Cond_Smoke_1
	res			13		pt_Velochiup_Cond_Smoke_1
	res			14		pt_Velochiup_Cond_Smoke_1
	res			15		pt_Velochiup_Cond_Smoke_1
	res			16		pt_Velochiup_WP_Smoke_1
	res			17		qa_12
	res			18		qa_12
	res			19		qa_12
	res			20		qa_12
	res			21		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (210,1) (220,1) (230,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (310,1) (320,1) (330,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (410,0) (420,1) (430,1) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (530,0) (540,1) (560,1) (570,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (710,1) (750,1) (770,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.1 -2.2
		lifetime		710 770
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		50 230
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .7 0
		lifetime		250 330
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		380 450
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .7 0
		lifetime		510 570
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .7 0
		lifetime		0 300
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (150,2.5,2.5,2.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.4,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .7 0
		lifetime		230 330
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (150,2.5,2.5,2.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.4,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .7 0
		lifetime		360 450
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (150,2.5,2.5,2.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.4,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .7 0
		lifetime		480 570
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (150,2.5,2.5,2.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.4,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .7 0
		lifetime		600 770
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (150,2.5,2.5,2.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.4,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .7 0
		lifetime		630 760
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		200 230
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		300 330
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		410 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		530 570
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		700 770
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Velochiup_Lv3 ######### #
<effect>
	 id		1490
	 name		Velochiup_Lv3
	<list>
	res			1		mh_Velochiup_Slash_Lv3_1
	res			2		mh_Velochiup_Slash_Lv3_2
	res			3		mh_Velochiup_Slash_Lv3_3
	res			4		mh_Velochiup_Slash_Lv3_4
	res			5		mh_Velochiup_Slash_Lv3_5
	res			6		mh_Velochiup_Slash_Lv3_6
	res			7		mh_Velochiup_Slash_F_LV3
	res			8		pt_Velochiup_Jul_01
	res			9		pt_Velochiup_WP_Smoke_1
	res			10		pt_Velochiup_WP_Smoke_2
	res			11		pt_Velochiup_WP_Smoke_1
	res			12		pt_Velochiup_WP_Smoke_2
	res			13		pt_Velochiup_WP_Smoke_1
	res			14		pt_Velochiup_WP_Smoke_1
	res			15		pt_Velochiup_WP_Smoke_1
	res			16		pt_Velochiup_Cond_Smoke_1
	res			17		pt_Velochiup_Cond_Smoke_1
	res			18		pt_Velochiup_Cond_Smoke_1
	res			19		pt_Velochiup_Cond_Smoke_1
	res			20		pt_Velochiup_Cond_Smoke_1
	res			21		pt_Velochiup_Cond_Smoke_1
	res			22		pt_Velochiup_Cond_Smoke_1
	res			23		qa_12
	res			24		qa_12
	res			25		qa_12
	res			26		qa_12
	res			27		qa_12
	res			28		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (130,0) (140,1) (150,1) (170,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (220,0) (230,1) (240,1) (250,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (320,0) (330,1) (340,1) (360,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (430,0) (440,1) (450,1) (470,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (540,0) (550,1) (560,1) (570,0) (999,0) 
		color			(0,.7,1,1) (550,.7,1,1) (570,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (580,0) (590,1) (620,1) (650,0) (999,0) 
		color			(0,.7,1,1) (590,.7,1,1) (650,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (720,0) (730,1) (770,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.1 -2.2
		lifetime		730 800
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		0 180
		animtime		0
		bonename		"weaponL" 
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .7 0
		lifetime		180 300
		animtime		0
		bonename		"weaponR01" 
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .7 0
		lifetime		285 380
		animtime		0
		bonename		"weaponL" 
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .7 0
		lifetime		390 490
		animtime		0
		bonename		"weaponR01" 
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .7 0
		lifetime		530 580
		animtime		0
		bonename		"weaponL" 
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .7 0
		lifetime		550 650
		animtime		0
		bonename		"weaponR01" 
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .7 0
		lifetime		700 800
		animtime		0
		bonename		"weaponL" 
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .7 0
		lifetime		0 190
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (150,2.5,2.5,2.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.4,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .7 0
		lifetime		100 330
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (150,2.5,2.5,2.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.4,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .7 0
		lifetime		280 380
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (150,2.5,2.5,2.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.4,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .7 0
		lifetime		320 510
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (150,2.5,2.5,2.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.4,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .7 0
		lifetime		450 570
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (150,2.5,2.5,2.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.4,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .7 0
		lifetime		510 650
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (150,2.5,2.5,2.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.4,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .7 0
		lifetime		680 820
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (150,2.5,2.5,2.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.4,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		130 170
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		220 250
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		320 360
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		430 470
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		540 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		720 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Velochiup_Finish ######### #
<effect>
	 id		1491
	 name		Velochiup_Finish
	<list>
	res			1		pt_Velochiup_Fin_Jul_1
	res			2		sp_Velochiup_Hit_1
	res			3		pt_Velochiup_Fin_Smoke_1
	res			4		sp_Curse_C_Fin_Circle_Mod
	res			5		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,1.4,1.4,5) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,0,.4,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sporjar_1 ######### #
<effect>
	 id		1492
	 name		Sporjar_1
	<list>
	res			1		dc_marvis_stand_dec01
	res			2		pt_Sporjar_smoke_1
	res			3		sp_Sporjar_Hand_glow
	res			4		pt_Sporjar_Handsmoke
	res			5		sp_Sporjar_Mzone_1
	res			6		mh_aquaremover_finish01
	res			7		sp_Sporjar_ShotWave_1_cp
	res			8		sp_Sporjar_ShotWave_1
	res			9		pt_Sporjar_Shotsmoke_mod
	res			10		qa_09
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,.7) (580,.7) (620,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,2,2,6) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1.4,1.4,1.4) (580,1.4,1.4,1.4) (620,2,2,2) (999,1,1,1) 
		alpha			(0,0) (50,1) (620,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,0,.4,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,4,4,4) (600,4,4,4) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (600,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.7,1,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -1.2
		lifetime		600 770
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 -1.2
		lifetime		600 770
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 -1.2
		lifetime		600 750
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,2.5) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,0,.4,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sporjar_2 ######### #
<effect>
	 id		1493
	 name		Sporjar_2
	<list>
	res			1		dc_marvis_stand_dec01
	res			2		pt_Sporjar_smoke_1
	res			3		sp_Sporjar_Hand_glow
	res			4		pt_Sporjar_Handsmoke
	res			5		sp_Sporjar_Mzone_1
	res			6		mh_aquaremover_finish01
	res			7		sp_Sporjar_ShotWave_1_cp
	res			8		sp_Sporjar_ShotWave_1
	res			9		pt_Sporjar_Shotsmoke_mod
	res			10		pt_Sporjar_smoke_Up_1
	res			11		pt_Sporjar_smoke_Up_2
	res			12		pt_Sporjar_smoke_Exp
	res			13		pt_Sporjar_smoke_Exp_Mod
	res			14		dc_marvis_att03_tg_ring01
	res			15		dc_marvis_att03_tg_ring02
	res			16		dc_marvis_att03_tg_ring01
	res			17		dc_marvis_att03_tg_ring02
	res			18		qa_09
	res			19		qa_freezing_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,.7) (580,.7) (620,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,2,2,6) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1.4,1.4,1.4) (380,1.4,1.4,1.4) (400,2,2,2) (500,1,1,1) (999,1,1,1) 
		alpha			(0,0) (50,1) (400,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,0,.4,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 600
		animtime		0
		scale			(0,3,3,3) (300,4,4,4) (600,4,4,4) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (600,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.7,1,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -1.2
		lifetime		400 570
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 -1.2
		lifetime		400 570
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 -1.2
		lifetime		400 500
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,2.5) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,0,.4,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -1
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -1
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.5,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 -1
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 -1
		lifetime		700 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,6) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -1
		lifetime		670 820
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -1
		lifetime		650 770
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -1
		lifetime		720 870
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -1
		lifetime		700 820
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sporjar_Finish_01_Nomal ######### #
<effect>
	 id		1494
	 name		Sporjar_Finish_01_Nomal
	<list>
	res			1		mh_Sporjar_Spell_01
	res			2		mh_Sporjar_Spell_01
	res			3		mh_Sporjar_Spell_01
	res			4		sp_Sporjar_Mzone_1
	res			5		sp_Sporjar_Mzone_2
	res			6		mh_Sporjar_Skrew_Wind_St
	res			7		mh_Sporjar_Skrew_Wind_01
	res			8		mh_Sporjar_Skrew_Wind_01
	res			9		mh_Sporjar_Skrew_Wind_01
	res			10		mh_Sporjar_Ring_Top
	res			11		mh_Sporjar_Ring_Top
	res			12		mh_Sporjar_Ring_Top
	res			13		sp_Sporjar_Top_Modul_Side
	res			14		sp_Sporjar_Top_Modul_Side
	res			15		dc_Sporjar_Poison_1
	res			16		dc_Sporjar_Poison_2
	res			17		mh_Sporjar_Ring_Wavedown
	res			18		mh_Sporjar_Spring
	res			19		dc_marvis_att03_tg_ring01
	res			20		dc_marvis_att03_tg_ring01
	res			21		dc_marvis_att03_tg_ring01
	res			22		pt_Sporjar_cloud_01
	res			23		pt_Sporjar_Spark_1
	res			24		qa_12
	res			25		qa_12
	res			26		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 8 0
		lifetime		0 300
		animtime		1
		scale			(0,.6,0,.6) (150,.7,.7,.7) (999,.2,.7,.2) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 7.5 0
		lifetime		0 600
		animtime		1
		scale			(0,.65,0,.65) (150,.65,.65,.65) (999,.5,.65,.5) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 7 0
		lifetime		0 900
		animtime		1
		scale			(0,.7,0,.7) (150,.8,.8,.8) (800,.8,.8,.8) (999,1.2,0,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		0
		scale			(0,7,7,7) (150,8,8,8) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 7 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (150,12,12,12) (800,12,12,12) (999,14,14,14) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 7 0
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (999,0,1,0) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 7 0
		lifetime		150 600
		animtime		1
		scale			(0,1.15,1.15,1.15) (150,1,1,1) (999,0,1,0) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 7 0
		lifetime		300 950
		animtime		1
		scale			(0,1.2,1.2,1.2) (300,1,1,1) (999,0,1,0) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 6.9 0
		lifetime		0 900
		animtime		0
		scale			(0,10,10,10) (700,10,10,10) (999,11,11,11) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.3,.3) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 6.8 0
		lifetime		0 900
		animtime		0
		scale			(0,12,12,12) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.3,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (300,1,1,1) (700,1,1,1) (999,0,.3,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (300,1,1,1) (700,1,1,1) (999,0,.3,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		scale			(0,.5,2,.5) (999,.5,2,.5) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		rotation		(0,0) (999,-2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 7 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.2,.2,.2) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 3 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,2) (999,.1,.1,2) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sporjar_Finish_01_Master ######### #
<effect>
	 id		1495
	 name		Sporjar_Finish_01_Master
	<list>
	res			1		mh_Sporjar_Spell_01
	res			2		mh_Sporjar_Spell_01
	res			3		mh_Sporjar_Spell_01
	res			4		sp_Sporjar_Mzone_1
	res			5		sp_Sporjar_Mzone_2
	res			6		mh_Sporjar_Ring_Top
	res			7		mh_Sporjar_Ring_Top
	res			8		mh_Sporjar_Ring_Top
	res			9		sp_Sporjar_Top_Modul_Side
	res			10		sp_Sporjar_Top_Modul_Side
	res			11		dc_Sporjar_Poison_1
	res			12		dc_Sporjar_Poison_2
	res			13		mh_Sporjar_Ring_Wavedown
	res			14		mh_Sporjar_Spring
	res			15		pt_Sporjar_cloud_01
	res			16		mh_Sporjar_Skrew_Wind_St
	res			17		mh_Sporjar_Skrew_Wind_01
	res			18		mh_Sporjar_Skrew_Wind_01
	res			19		mh_Sporjar_Skrew_Wind_01
	res			20		mh_Sporjar_Skrew_Wind_01
	res			21		mh_Sporjar_Skrew_Wind_01
	res			22		dc_marvis_att03_tg_ring01
	res			23		dc_marvis_att03_tg_ring01
	res			24		dc_marvis_att03_tg_ring01
	res			25		dc_marvis_att03_tg_ring01
	res			26		dc_marvis_att03_tg_ring01
	res			27		pt_Sporjar_Spark_1
	res			28		qa_12
	res			29		qa_12
	res			30		qa_12
	res			31		qa_12
	res			32		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 8 0
		lifetime		0 300
		animtime		1
		scale			(0,.6,0,.6) (150,.7,.7,.7) (999,.2,.7,.2) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 7.5 0
		lifetime		0 600
		animtime		1
		scale			(0,.65,0,.65) (150,.65,.65,.65) (999,.5,.65,.5) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 7 0
		lifetime		0 900
		animtime		1
		scale			(0,.7,0,.7) (150,.8,.8,.8) (800,.8,.8,.8) (999,1.2,0,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		0
		scale			(0,7,7,7) (150,8,8,8) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 7 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (150,12,12,12) (800,12,12,12) (999,14,14,14) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 7 0
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (999,0,1,0) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 7 0
		lifetime		150 600
		animtime		1
		scale			(0,1.15,1.15,1.15) (150,1,1,1) (999,0,1,0) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 7 0
		lifetime		300 950
		animtime		1
		scale			(0,1.2,1.2,1.2) (300,1,1,1) (999,0,1,0) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 6.9 0
		lifetime		0 900
		animtime		0
		scale			(0,10,10,10) (700,10,10,10) (999,11,11,11) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.3,.3) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 6.8 0
		lifetime		0 900
		animtime		0
		scale			(0,12,12,12) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.3,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (300,1,1,1) (700,1,1,1) (999,0,.3,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (300,1,1,1) (700,1,1,1) (999,0,.3,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		scale			(0,.5,2,.5) (999,.5,2,.5) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		rotation		(0,0) (999,-2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 7 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.2,.2,.2) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		350 500
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 3 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,2) (999,.1,.1,2) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		650 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sporjar_Finish_02_Nomal ######### #
<effect>
	 id		1496
	 name		Sporjar_Finish_02_Nomal
	<list>
	res			1		pt_Sporjar_Fin_smoke_1
	res			2		pt_Sporjar_Fin_smoke_2
	res			3		pt_Sporjar_Fin_smoke_3
	res			4		dc_marvis_att03_tg_ring01
	res			5		dc_marvis_att03_tg_ring01
	res			6		dc_marvis_att03_tg_ring01
	res			7		dc_marvis_att03_tg_ring01
	res			8		dc_marvis_att03_tg_ring01
	res			9		dc_marvis_att03_tg_ring01
	res			10		dc_Sporjar_Poison_1
	res			11		dc_Sporjar_Poison_2
	res			12		dc_Sporjar_Poison_2
	res			13		pt_Sporjar_Fin_Bubble
	res			14		pt_Sporjar_Fin_Back_Smoke
	res			15		mh_Sporjar_Spin
	res			16		mh_Sporjar_Spin
	res			17		dc_marvis_att03_tg_ring02
	res			18		dc_marvis_att03_tg_ring01
	res			19		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.7,0) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,3,3,5) (999,2,2,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,.5,.1) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 650
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		250 700
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 850
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 900
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,.5,1,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (700,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,.5,1,.5) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (700,5.5,5.5,5.5) (999,7,7,7) 
		alpha			(0,.5) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,.5,1,.5) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		0 800
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,7,7,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,0,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,-3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,.2,5,.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		20 170
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sporjar_Finish_02_Master ######### #
<effect>
	 id		1497
	 name		Sporjar_Finish_02_Master
	<list>
	res			1		dc_marvis_att03_tg_ring01
	res			2		dc_marvis_att03_tg_ring01
	res			3		dc_marvis_att03_tg_ring01
	res			4		dc_marvis_att03_tg_ring01
	res			5		dc_marvis_att03_tg_ring01
	res			6		dc_marvis_att03_tg_ring01
	res			7		dc_Sporjar_Poison_1
	res			8		dc_Sporjar_Poison_2
	res			9		dc_Sporjar_Poison_2
	res			10		pt_Sporjar_Fin_Bubble
	res			11		pt_Sporjar_Fin_Back_Smoke
	res			12		mh_Sporjar_Spin
	res			13		mh_Sporjar_Spin
	res			14		dc_marvis_att03_tg_ring02
	res			15		dc_marvis_att03_tg_ring01
	res			16		pt_Sporjar_Fin_smoke_1_Mx
	res			17		pt_Sporjar_Fin_smoke_2_Mx
	res			18		pt_Sporjar_Fin_smoke_3_Mx
	res			19		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 650
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 700
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 850
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		450 900
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,.5,1,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (700,6.5,6.5,6.5) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,.5,1,.5) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8.5,8.5,8.5) (700,8.5,8.5,8.5) (999,10,10,10) 
		alpha			(0,.5) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,.5,1,.5) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 800
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,7,7,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,0,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,1.8,1.7,1.8) (999,1.8,1,1.8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,-3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,1.8,1.7,1.8) (999,.5,5,.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,7,7,7) (999,11,11,11) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		20 170
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.7,0) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,3,3,5) (999,2,2,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,.5,.1) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Recicyon ######### #
<effect>
	 id		1498
	 name		Recicyon
	<list>
	res			1		sp_Recicyon_WP_Glow
	res			2		sp_Recicyon_WP_Glow
	res			3		sp_Recicyon_WP_Glow
	res			4		sp_Recicyon_WP_Glow
	res			5		sp_Recicyon_WP_Glow
	res			6		sp_Recicyon_WP_Glow
	res			7		mh_Recicyon_WP_Glow
	res			8		pt_Recicyon_WP_Smoke
	res			9		pt_Recicyon_WP_Smoke
	res			10		pt_Recicyon_WP_Smoke
	res			11		dc_Recicyon_BottomWave
	res			12		dc_Dr_Knight_CRS_Bom_Glow
	res			13		sp_Dr_Knight_CRS_att3_shot
	res			14		sp_Curse_C_Ball_Shot_Wave_m
	res			15		pt_Recicyon_Shot_Jul_1
	res			16		pt_Recicyon_WP_Shot_Bom
	res			17		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.3,.3,.3) (500,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (700,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.15 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.3,.3,.3) (500,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (700,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.3 .9 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.3,.3,.3) (500,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (700,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.3 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.3,.3,.3) (500,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (700,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.15 -.6 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.3,.3,.3) (500,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (700,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.3 -.9 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.3,.3,.3) (500,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (700,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponL" 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (700,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.5 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.5 -.7 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.7
		lifetime		730 880
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.7
		lifetime		700 950
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.2 -1.2
		lifetime		700 850
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.2 -1.2
		lifetime		700 850
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.2 -1.2
		lifetime		700 850
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.2 -1.2
		lifetime		700 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Recicyon_Finish ######### #
<effect>
	 id		1499
	 name		Recicyon_Finish
	<list>
	res			1		pt_Recicyon_Fin_Jul_1
	res			2		sp_Culpierd_Fin_DarkWave
	res			3		pt_Recicyon_Fin_Bom
	res			4		sp_Elf_as_Groy_att2_Shot_Jul
	res			5		sp_Infector_Lav_att1_Fin_glow
	res			6		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Recicyon_Remote ######### #
<effect>
	 id		1500
	 name		Recicyon_Remote
	<list>
	res			1		mh_Recicyon_Remote_Head
	res			2		sp_Recicyon_Remote_Glow
	res			3		pt_Recicyon_Remote_Smoke_1
	res			4		pt_Recicyon_Remote_Smoke_2
	res			5		dc_bladerain_remote_dec01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.2,1.2,7) (999,1.2,1.2,7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.2,0) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (300,3,3,3) (999,0,0,0) 
		color			(0,.5,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.4,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Duporun_Lv1 ######### #
<effect>
	 id		1501
	 name		Duporun_Lv1
	<list>
	res			1		dc_Dr_Knight_CRS_Bom_Glow
	res			2		pt_Duporun_Shot_dot
	res			3		pt_Duporun_Shot_smoke
	res			4		sp_chainburst_bom01
	res			5		sp_Duporun_Shot_bom
	res			6		sp_Duporun_Shot_bom
	res			7		pt_Duporun_Shot_smoke_Mod
	res			8		sp_Duporun_con_Body_1
	res			9		sp_Duporun_con_Body_2
	res			10		pt_Duporun_WP_smoke
	res			11		qa_12
	res			12		sp_Duporun_con_Ring_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -1
		lifetime		770 1000
		animtime		0
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.4 -1.2
		lifetime		770 950
		animtime		0
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 -1.2
		lifetime		770 1000
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.4 -1.2
		lifetime		770 950
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.4 -1.2
		lifetime		800 950
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.4 -1.2
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 -1.2
		lifetime		770 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.4 -1.2
		lifetime		770 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.4 -1.2
		lifetime		770 950
		animtime		0
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,.2,0,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.7 0 0
		lifetime		0 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		770 870
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.4 -1.2
		lifetime		800 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Duporun_Lv2 ######### #
<effect>
	 id		1502
	 name		Duporun_Lv2
	<list>
	res			1		mh_Duporun_Bolt_1_LV2
	res			2		pt_Duporun_Shot_Jul
	res			3		pt_Duporun_Rmt_smoke_1
	res			4		dc_Dr_Knight_CRS_Arrow_01
	res			5		pt_Duporun_Rmt_smoke_2
	res			6		dc_Dr_Knight_CRS_Bom_Glow
	res			7		sp_Dr_Knight_CRS_Shot_Modul
	res			8		sp_Dr_Knight_CRS_att1_shot
	res			9		dc_Dr_Knight_CRS_Bom_Glow
	res			10		sp_chainburst_bom01
	res			11		sp_Duporun_Shot_bom
	res			12		sp_Duporun_Shot_bom
	res			13		pt_Duporun_Shot_dot
	res			14		pt_Duporun_Shot_smoke
	res			15		pt_Duporun_Shot_smoke_Mod
	res			16		sp_Duporun_con_Body_1
	res			17		sp_Duporun_con_Body_2
	res			18		pt_Duporun_WP_smoke
	res			19		qa_madbarrage_03
	res			20		qa_madbarrage_02
	res			21		sp_Duporun_con_Ring_1
	res			22		sp_Duporun_con_Ring_1
	res			23		sp_Elf_as_Groy_att2_Shot_Jul
	res			24		pt_Duporun_B_Rmt_smk_3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (210,0) (300,1) (420,1) (450,0) (999,0) 
		color			(0,1,1,0) (220,1,1,0) (330,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.4 -1.2
		lifetime		260 320
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 380
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		bone_animation	"bolt_1" "effect\Skill\Duporun\Duporun_Bolt_1.skel" "effect\Skill\Duporun\Duporun_Bolt_1_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.4 0
		lifetime		200 380
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"bolt_1" "effect\Skill\Duporun\Duporun_Bolt_1.skel" "effect\Skill\Duporun\Duporun_Bolt_1_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -.5 0
		lifetime		200 380
		animtime		0
		scale			(0,.5,.5,.5) (300,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,0,0) (300,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"bolt_1" "effect\Skill\Duporun\Duporun_Bolt_1.skel" "effect\Skill\Duporun\Duporun_Bolt_1_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1
		lifetime		200 380
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 -1.2
		lifetime		240 390
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.4 -1.2
		lifetime		240 390
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (700,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1.2
		lifetime		860 1000
		animtime		0
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.4 -1.2
		lifetime		860 960
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.4 -1.2
		lifetime		860 960
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.4 -1.2
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 -1.2
		lifetime		850 950
		animtime		0
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.2 -1.2
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.2 -1.2
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.4 -1.2
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.4 -1.2
		lifetime		800 950
		animtime		0
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,.2,0,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.7 0 0
		lifetime		430 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		810 910
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.4 -1.2
		lifetime		800 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.4 -1.2
		lifetime		850 950
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.4 -1.2
		lifetime		240 390
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 -.5 0
		lifetime		200 380
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"bolt_1" "effect\Skill\Duporun\Duporun_Bolt_1.skel" "effect\Skill\Duporun\Duporun_Bolt_1_LV2.anim" 1 0 0
		</control>

	</scene>

</effect>
# ######## Duporun_Lv3 ######### #
<effect>
	 id		1503
	 name		Duporun_Lv3
	<list>
	res			1		mh_Duporun_Bolt_1
	res			2		mh_Duporun_Bolt_2
	res			3		dc_Dr_Knight_CRS_Bom_Glow
	res			4		dc_Dr_Knight_CRS_Bom_Glow
	res			5		dc_Dr_Knight_CRS_Bom_Glow
	res			6		pt_Duporun_Rmt_smoke_1
	res			7		pt_Duporun_Rmt_smoke_2
	res			8		pt_Duporun_Rmt_smoke_1
	res			9		pt_Duporun_Rmt_smoke_2
	res			10		pt_Duporun_Shot_Jul
	res			11		pt_Duporun_Shot_Jul
	res			12		sp_Dr_Knight_CRS_Shot_Modul
	res			13		sp_Dr_Knight_CRS_att1_shot
	res			14		sp_Dr_Knight_CRS_Shot_Modul
	res			15		sp_Dr_Knight_CRS_att1_shot
	res			16		sp_chainburst_bom01
	res			17		sp_Duporun_Shot_bom
	res			18		sp_Duporun_Shot_bom
	res			19		sp_Duporun_con_Body_1
	res			20		sp_Duporun_con_Body_2
	res			21		pt_Duporun_Shot_dot
	res			22		pt_Duporun_Shot_smoke
	res			23		pt_Duporun_Shot_smoke_Mod
	res			24		pt_Duporun_WP_smoke
	res			25		qa_madbarrage_03
	res			26		qa_madbarrage_03
	res			27		qa_madbarrage_02
	res			28		sp_Elf_as_Groy_att2_Shot_Jul
	res			29		sp_S_Judgment_Shot_Glow
	res			30		sp_Elf_as_Groy_att2_Shot_Jul
	res			31		pt_Duporun_B_Rmt_smk_3
	res			32		sp_Duporun_con_Ring_1
	res			33		sp_Duporun_con_Ring_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,1,1) (190,1,1,1) (210,1,1,0) (240,1,.5,0) (270,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1
		lifetime		200 380
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1
		lifetime		412 523
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1
		lifetime		888 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 290
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		bone_animation	"bolt_1" "effect\Skill\Duporun\Duporun_Bolt_1.skel" "effect\Skill\Duporun\Duporun_Bolt_1.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.5 0
		lifetime		150 300
		animtime		0
		scale			(0,.5,.5,.5) (300,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"bolt_1" "effect\Skill\Duporun\Duporun_Bolt_1.skel" "effect\Skill\Duporun\Duporun_Bolt_1.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 523
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.7,.2,0) (999,.4,0,0) 
		randomstart		false
		active			true
		bone_animation	"bolt_2" "effect\Skill\Duporun\Duporun_Bolt_2.skel" "effect\Skill\Duporun\Duporun_Bolt_2.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.5 0
		lifetime		400 523
		animtime		0
		scale			(0,.5,.5,.5) (300,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"bolt_2" "effect\Skill\Duporun\Duporun_Bolt_2.skel" "effect\Skill\Duporun\Duporun_Bolt_2.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.4 -1.2
		lifetime		206 356
		animtime		0
		scale			(0,1,1,3) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.4 -1.2
		lifetime		412 523
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.4 -1.2
		lifetime		206 356
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 -1.2
		lifetime		206 356
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (700,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.4 -1.2
		lifetime		412 523
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.4 -1.2
		lifetime		412 523
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (700,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.4 -1.2
		lifetime		888 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.4 -1.2
		lifetime		888 980
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.4 -1.2
		lifetime		888 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.4 -1.2
		lifetime		890 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.4 -1.2
		lifetime		890 950
		animtime		0
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,.2,0,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.2 -1
		lifetime		870 1000
		animtime		0
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.2 -1.2
		lifetime		870 1000
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.2 -1.2
		lifetime		870 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.7 0 0
		lifetime		420 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		206 306
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		412 512
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		850 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.4 -1.2
		lifetime		206 306
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.4 -1.2
		lifetime		206 356
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.4 -1.2
		lifetime		412 523
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 -.5 0
		lifetime		150 290
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"bolt_1" "effect\Skill\Duporun\Duporun_Bolt_1.skel" "effect\Skill\Duporun\Duporun_Bolt_1.anim" 1 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1.4 -1.2
		lifetime		850 950
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.4 -1.2
		lifetime		900 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Duporun_Finish ######### #
<effect>
	 id		1504
	 name		Duporun_Finish
	<list>
	res			1		sp_Culpierd_Fin_DarkWave
	res			2		pt_Recicyon_Fin_Bom
	res			3		sp_Elf_as_Groy_att2_Shot_Jul
	res			4		sp_Infector_Lav_att1_Fin_glow
	res			5		qa_20
	res			6		pt_Duporun_Con_Jul_2
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,3) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Duporun_Remote_Boom ######### #
<effect>
	 id		1505
	 name		Duporun_Remote_Boom
	<list>
	res			1		mh_Duporun_Remote_Head
	res			2		pt_Duporun_B_Rmt_smk_1
	res			3		pt_Duporun_B_Rmt_smk_2
	res			4		pt_Duporun_B_Rmt_smk_3
	res			5		pt_Duporun_B_Rmt_Dot
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -0.4
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -0.4
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (150,1,1,3) (999,.1,.1,1) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -0.4
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (150,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pronteim_Lv1 ######### #
<effect>
	 id		1506
	 name		Pronteim_Lv1
	<list>
	res			1		mh_Pronteim_Slash_LV1_01
	res			2		mh_Pronteim_Slash_LV1_02
	res			3		mh_Pronteim_Slash_LV1_03
	res			4		sp_Pronteim_WP_Glow
	res			5		sp_Pronteim_WP_Glow
	res			6		sp_Environs_C_Fin_Background
	res			7		pt_Pronteim_Wind_01
	res			8		pt_Pronteim_WP_smoke
	res			9		pt_Pronteim_WP_smoke
	res			10		pt_Pronteim_WP_smoke_add
	res			11		pt_Pronteim_WP_smoke_add
	res			12		pt_Pronteim_Smoke_Back
	res			13		dc_Pronteim_Wave
	res			14		qa_20
	res			15		qa_20
	res			16		qa_berserk_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (232,0) (233,1) (266,1) (280,0) (999,0) 
		color			(0,0,0,0) (233,1,.7,1) (266,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (432,0) (433,1) (466,1) (480,0) (999,0) 
		color			(0,0,0,0) (433,1,.7,1) (466,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (749,0) (750,1) (760,1) (800,0) (999,0) 
		color			(0,0,0,0) (750,1,.7,0) (755,1,.7,0) (760,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		bonename		"weaponL" 
		scale			(0,0,0,0) (300,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (300,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 -.2
		lifetime		550 900
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.2,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -.5
		lifetime		730 800
		animtime		0
		scale			(0,.5,.5,.5) (150,.5,.5,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.5 0 0
		lifetime		0 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,.5,.5,.5) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,.7) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.5 0 0
		lifetime		200 900
		animtime		0
		bonename		"weaponL" 
		scale			(0,.5,.5,.5) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,.7) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 0 0
		lifetime		0 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.5 0 0
		lifetime		0 900
		animtime		0
		bonename		"weaponL" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		750 900
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.2,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		233 333
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		433 533
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pronteim_Lv2 ######### #
<effect>
	 id		1507
	 name		Pronteim_Lv2
	<list>
	res			1		mh_Pronteim_Slash_LV2_01
	res			2		mh_Pronteim_Slash_LV2_02
	res			3		mh_Pronteim_Slash_LV2_03
	res			4		mh_Pronteim_Slash_LV2_04
	res			5		mh_Pronteim_Slash_LV2_05
	res			6		sp_Pronteim_WP_Glow
	res			7		sp_Pronteim_WP_Glow
	res			8		sp_Environs_C_Fin_Background
	res			9		pt_Pronteim_Wind_01
	res			10		pt_Pronteim_WP_smoke
	res			11		pt_Pronteim_WP_smoke
	res			12		pt_Pronteim_WP_smoke_add
	res			13		pt_Pronteim_WP_smoke_add
	res			14		pt_Pronteim_Smoke_Back
	res			15		dc_Pronteim_Wave
	res			16		qa_20
	res			17		qa_20
	res			18		qa_berserk_01
	res			19		qa_berserk_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (182,0) (183,1) (233,1) (234,0) (999,0) 
		color			(0,0,0,0) (183,1,.7,0) (233,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (349,0) (350,1) (400,1) (401,0) (999,0) 
		color			(0,0,0,0) (350,1,.7,0) (400,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (565,0) (566,1) (616,1) (617,0) (999,0) 
		color			(0,0,0,0) (566,1,.7,0) (616,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (649,0) (650,1) (700,1) (701,0) (999,0) 
		color			(0,0,0,0) (650,1,.7,0) (700,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (832,0) (833,1) (866,1) (900,0) (999,0) 
		color			(0,0,0,0) (833,1,.7,0) (866,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		bonename		"weaponL" 
		scale			(0,.3,.3,.3) (300,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,.3,.3,.3) (300,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.2 -.2
		lifetime		700 950
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.2,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 -.5
		lifetime		800 900
		animtime		0
		scale			(0,.5,.5,.5) (150,.5,.5,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 0 0
		lifetime		0 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,.5,.5,.5) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,.7) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.5 0 0
		lifetime		200 900
		animtime		0
		bonename		"weaponL" 
		scale			(0,.5,.5,.5) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,.7) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.5 0 0
		lifetime		0 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.5 0 0
		lifetime		200 900
		animtime		0
		bonename		"weaponL" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		800 900
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.2,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		820 950
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		183 233
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		350 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		565 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		833 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pronteim_Lv3 ######### #
<effect>
	 id		1508
	 name		Pronteim_Lv3
	<list>
	res			1		mh_Pronteim_Slash_LV3_01
	res			2		mh_Pronteim_Slash_LV3_02
	res			3		mh_Pronteim_Slash_LV3_03
	res			4		mh_Pronteim_Slash_LV3_04
	res			5		mh_Pronteim_Slash_LV3_05
	res			6		mh_Pronteim_Slash_LV3_06
	res			7		mh_Pronteim_Slash_LV3_07
	res			8		sp_Pronteim_WP_Glow
	res			9		sp_Pronteim_WP_Glow
	res			10		sp_Environs_C_Fin_Background
	res			11		pt_Pronteim_Wind_01
	res			12		pt_Pronteim_WP_smoke
	res			13		pt_Pronteim_WP_smoke
	res			14		pt_Pronteim_WP_smoke_add
	res			15		pt_Pronteim_WP_smoke_add
	res			16		pt_Pronteim_Smoke_Back
	res			17		dc_Pronteim_Wave
	res			18		qa_20
	res			19		qa_20
	res			20		qa_berserk_01
	res			21		qa_berserk_01
	res			22		qa_berserk_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (182,0) (183,1) (233,1) (234,0) (999,0) 
		color			(0,0,0,0) (183,1,.7,0) (234,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (299,0) (300,1) (350,1) (351,0) (999,0) 
		color			(0,0,0,0) (300,1,.7,0) (350,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (415,0) (416,1) (466,1) (467,0) (999,0) 
		color			(0,0,0,0) (416,1,.7,0) (466,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (515,0) (516,1) (583,1) (584,0) (999,0) 
		color			(0,0,0,0) (516,1,.7,0) (583,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (615,0) (616,1) (683,1) (684,0) (999,0) 
		color			(0,0,0,0) (616,1,.7,0) (683,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (715,0) (716,1) (766,1) (767,0) (999,0) 
		color			(0,0,0,0) (716,1,.7,0) (766,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (865,0) (866,1) (900,1) (950,0) (999,0) 
		color			(0,0,0,0) (866,1,.7,0) (900,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		bonename		"weaponL" 
		scale			(0,.3,.3,.3) (300,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,.3,.3,.3) (300,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 -.2
		lifetime		750 950
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.2,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 -.5
		lifetime		850 900
		animtime		0
		scale			(0,.5,.5,.5) (150,.5,.5,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.5 0 0
		lifetime		0 950
		animtime		0
		bonename		"weaponR" 
		scale			(0,.5,.5,.5) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,.7) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.5 0 0
		lifetime		200 950
		animtime		0
		bonename		"weaponL" 
		scale			(0,.5,.5,.5) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,.7) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.5 0 0
		lifetime		0 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.5 0 0
		lifetime		200 900
		animtime		0
		bonename		"weaponL" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		860 960
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.2,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		860 960
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		183 233
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		300 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		415 465
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		515 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		865 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Menta ######### #
<effect>
	 id		1509
	 name		Menta
	<list>
	res			1		pt_Menta_HandSmoke_1
	res			2		pt_Menta_HandSmoke_1
	res			3		pt_Menta_Sleep_Smoke_1
	res			4		mh_Menta_Smoke_wave
	res			5		mh_Menta_Smoke_wave
	res			6		sp_Menta_HandGlow
	res			7		sp_Menta_HandGlow
	res			8		sp_Menta_Hand_Wave
	res			9		sp_Menta_Hand_Wave
	res			10		sp_Menta_Hand_Wave
	res			11		sp_Menta_Hand_Wave
	res			12		dc_bshock_black01
	res			13		sp_Menta_Gather_1
	res			14		sp_Menta_Gather_1
	res			15		pt_Menta_Body_Smoke_1
	res			16		sp_Menta_Smoke_Wave
	res			17		sp_Menta_Smoke_Wave
	res			18		dc_Menta_1
	res			19		dc_Menta_2
	res			20		pt_Menta_Smoke_1_Cast
	res			21		pt_Menta_Smoke_2_Cast
	res			22		qa_09
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1,1,1) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		0 270
		animtime		0
		scale			(0,.5,.5,.5) (999,.8,.8,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		400 900
		animtime		1
		scale			(0,.6,.4,.6) (999,.7,.7,.7) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,-5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 -.3
		lifetime		400 900
		animtime		1
		scale			(0,.5,.7,.5) (999,.6,.2,.6) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,90) (999,95) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,0,0,0) (300,1,1,1) (700,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (850,0) (999,0) 
		color			(0,1,.5,1) (999,1,5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,0,0,0) (300,1,1,1) (700,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (850,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.3 0
		lifetime		0 250
		animtime		0
		scale			(0,6,6,6) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,0,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.3 0
		lifetime		200 450
		animtime		0
		scale			(0,6,6,6) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,0,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .7 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 0
		lifetime		400 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,8,8,8) 
		alpha			(0,0) (300,1) (900,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		500 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,8,8,8) 
		alpha			(0,0) (300,1) (900,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		400 950
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (900,0) 
		color			(0,1,0,.7) (999,.2,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (500,1) (900,0) 
		color			(0,1,.5,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .3 0
		lifetime		400 700
		animtime		0
		scale			(0,2,2,2) (999,4,4,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .3 0
		lifetime		400 750
		animtime		0
		scale			(0,2,2,2) (999,1,1,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pronteim_Finish ######### #
<effect>
	 id		1510
	 name		Pronteim_Finish
	<list>
	res			1		pt_Pronteim_Fin_Jul
	res			2		sp_Dellamo_Hit_1_mod
	res			3		sp_Dr_Knight_CRS_Fin_Hit_Mod
	res			4		pt_Recicyon_Fin_Jul_1
	res			5		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1.7,1.7,6) (999,0,0,0) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,6) (999,0,0,0) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sibillim ######### #
<effect>
	 id		1511
	 name		Sibillim
	<list>
	res			1		dc_Sibillim_Crack
	res			2		mh_Sibillim_Slash_1
	res			3		mh_Sibillim_Slash_Down
	res			4		pt_Sibillim_Slash_JUL_1
	res			5		pt_Sibillim_Slash_JUL_2
	res			6		pt_Sibillim_Slash_JUL_3
	res			7		dc_Pronteim_Wave
	res			8		dc_Pronteim_Wave
	res			9		sp_Sorber_Rage_WP_Glow
	res			10		sp_Sorber_Rage_WP_Glow
	res			11		pt_Sibillim_WP_Smoke_1
	res			12		pt_Sibillim_WP_Smoke_1
	res			13		pt_Magunorin_Dust_Smoke
	res			14		pt_Magunorin_Dust_Smoke
	res			15		qa_berserk_01
	res			16		qa_berserk_02
	res			17		dc_1_Environs_C_Wave_01
	res			18		dc_1_Environs_C_Wave_01
	res			19		pt_Sibillim_Gather
	res			20		sp_Sibillim_Hit_1
	res			21		sp_Sibillim_Hit_2
	res			22		sp_Explode_Gather_Wave_1
	res			23		sp_Explode_Gather_Wave_1
	res			24		dc_jumpingsmash_remote_crack02
	res			25		dc_1_Environs_C_Wave_01
	res			26		dc_1_Environs_C_Wave_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -.9
		lifetime		573 860
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (225,0) (230,1) (253,1) (280,0) (999,0) 
		color			(0,1,1,1) (226,1,1,1) (280,1,.5,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (532,0) (533,1) (613,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1.5
		lifetime		225 280
		animtime		0
		scale			(0,1.5,1.5,8) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.5
		lifetime		225 280
		animtime		0
		scale			(0,1.5,1.5,10) (999,0,0,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -.5 -.9
		lifetime		573 860
		animtime		0
		scale			(0,1.8,1.8,15) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -.9
		lifetime		570 670
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -.9
		lifetime		600 700
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 860
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.2,0) (300,1,.5,0) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .7 0
		lifetime		0 860
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.2,0) (300,1,.5,0) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		50 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (150,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .7 0
		lifetime		50 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (150,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -1.5
		lifetime		225 280
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -1.5
		lifetime		573 700
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,4,4,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		230 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		573 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,6,6,6) (999,2,2,2) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		scale			(0,6,6,6) (999,2,2,2) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.2 0
		lifetime		0 80
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,5) (999,0,0,.2) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.2 0
		lifetime		0 150
		animtime		0
		scale			(0,15,15,15) (999,5,5,5) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.2 0
		lifetime		0 150
		animtime		0
		scale			(0,15,15,15) (999,5,5,5) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.2 0
		lifetime		0 150
		animtime		0
		scale			(0,12,12,12) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.2 0
		lifetime		50 200
		animtime		0
		scale			(0,12,12,12) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -2
		lifetime		225 300
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 -2
		lifetime		225 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -2
		lifetime		275 350
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sibillim_Finish_B1_Nomal ######### #
<effect>
	 id		1512
	 name		Sibillim_Finish_B1_Nomal
	<list>
	res			1		mh_S_Judgment_F_Bom_01
	res			2		pt_Sibillim_Fin_Dot
	res			3		sp_Sibillim_Hit_1
	res			4		pt_Sibillim_Fin_JUL
	res			5		pt_Sibillim_Fin_Blood
	res			6		sp_Sibillim_Hit_2
	res			7		sp_D_Knight_Solder_DarkCircle
	res			8		qa_berserk_01
	res			9		sp_Explode_Gather_Wave_1
	res			10		sp_Explode_Gather_Wave_1_cp
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.4 0
		lifetime		0 300
		animtime		1
		scale			(0,.7,.7,.7) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.4 0
		lifetime		0 300
		animtime		0
		scale			(0,.3,.3,.3) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.4 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.4 0
		lifetime		0 500
		animtime		0
		scale			(0,1.5,1.5,7) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (300,3,3,3) (999,0,0,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.4 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 0
		lifetime		150 600
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,.7) (300,.7) (999,0) 
		color			(0,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.4 0
		lifetime		0 350
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.4 0
		lifetime		0 350
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sibillim_Finish_B1_Master ######### #
<effect>
	 id		1513
	 name		Sibillim_Finish_B1_Master
	<list>
	res			1		mh_S_Judgment_F_Bom_01
	res			2		sp_Sibillim_Hit_1
	res			3		pt_Sibillim_Fin_Blood_Max
	res			4		pt_Sibillim_Fin_Dot_Max
	res			5		pt_Sibillim_Fin_JUL_Max
	res			6		sp_D_Knight_Solder_DarkCircle
	res			7		sp_Sibillim_Hit_2
	res			8		qa_20
	res			9		sp_Explode_Gather_Wave_1
	res			10		sp_Explode_Gather_Wave_1_cp
	res			11		sp_Sibillim_Hit_1
	res			12		sp_Sibillim_Hit_2
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.4 0
		lifetime		0 300
		animtime		1
		scale			(0,.8,.8,.8) (999,1.4,1.4,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.4 0
		lifetime		0 500
		animtime		0
		scale			(0,6,6,6) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.8,.2,0) (999,.4,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,5,5,5) (999,0,0,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.4 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.4 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,9) (999,.2,.2,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.4 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,.7) (300,1) (999,0) 
		color			(0,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 0
		lifetime		0 500
		animtime		0
		scale			(0,6,6,6) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.8,.2,0) (999,.4,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.4 0
		lifetime		0 350
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.4 0
		lifetime		0 350
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.4 0
		lifetime		150 300
		animtime		0
		scale			(0,6,6,6) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.8,.2,0) (999,.4,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.4 0
		lifetime		150 300
		animtime		0
		scale			(0,6,6,6) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.8,.2,0) (999,.4,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sibillim_Finish_B2_Nomal ######### #
<effect>
	 id		1514
	 name		Sibillim_Finish_B2_Nomal
	<list>
	res			1		dc_Sibillim_Crack
	res			2		dc_Pronteim_Wave
	res			3		dc_Pronteim_Wave
	res			4		mh_Dr_Knight_att3_B_Wave
	res			5		mh_Dr_Knight_att3_B_Wave
	res			6		mh_Sibillim_Fin_Spin_Wave
	res			7		mh_M_Rage_Up_Cyl
	res			8		mh_M_Rage_Up_Cyl
	res			9		pt_Sibillim_Fin_Smoke_1
	res			10		pt_Sibillim_Dust_1
	res			11		pt_Sibillim_Fin_Bom_JUL_1
	res			12		pt_Sibillim_Dark_Smoke
	res			13		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 450
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.2 0
		lifetime		0 250
		animtime		1
		scale			(0,.7,.7,.7) (999,1.2,2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		1
		scale			(0,.7,.7,.7) (999,1.2,3,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,.5,2,.5) (999,1.5,1,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,.7,1,.7) (999,1.2,.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		1
		scale			(0,.7,1,.7) (999,1.2,.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,2,2,2) (300,5,5,5) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		250 500
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -2 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,10) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.7,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sibillim_Finish_B2_Master ######### #
<effect>
	 id		1515
	 name		Sibillim_Finish_B2_Master
	<list>
	res			1		dc_Sibillim_Crack
	res			2		dc_Pronteim_Wave
	res			3		dc_Pronteim_Wave
	res			4		mh_Dr_Knight_att3_B_Wave
	res			5		mh_Dr_Knight_att3_B_Wave
	res			6		mh_Sibillim_Fin_Spin_Wave
	res			7		pt_Sibillim_Fin_Bom_JUL_1
	res			8		dc_Explode_Crack_2
	res			9		pt_Sibillim_Stone_Dust_1
	res			10		pt_Sibillim_Stone_Dust_2
	res			11		mh_M_Rage_Up_Cyl
	res			12		mh_M_Rage_Up_Cyl
	res			13		mh_M_Rage_Up_Cyl
	res			14		pt_Sibillim_Fin_Smoke_1
	res			15		pt_Sibillim_Fin_Smoke_2
	res			16		pt_Sibillim_Dark_Smoke
	res			17		pt_Sibillim_Dark_Smoke_Max
	res			18		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 450
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.5,.5,.5) (999,1.7,1,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		1
		scale			(0,.5,.5,.5) (999,1.7,1,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,.5,2,.5) (999,1.8,.5,1.8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -2 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,10) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,.5,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		250 500
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,.7,1,.7) (999,1.5,.2,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		1
		scale			(0,.7,1,.7) (999,1.5,.2,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 550
		animtime		1
		scale			(0,.7,1,.7) (999,1.5,.2,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,2,2,2) (300,5,5,5) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		1
		scale			(0,3,3,5) (999,7,7,7) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.7,.3,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.7,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cancimo_Finish ######### #
<effect>
	 id		1516
	 name		Cancimo_Finish
	<list>
	res			1		mh_con_Cancimo_Cyl
	res			2		mh_con_Cancimo_Cyl
	res			3		mh_con_Cancimo_Cyl
	res			4		dc_Dr_Knight_CRS_Bom_Glow
	res			5		pt_con_Cancimo_Glow
	res			6		pt_con_Cancimo_Spell
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		1
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (150,1.2,1.2,1.2) (999,0,0,0) 
		color			(0,1,1,0) (500,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,1) (150,1,1,3) (500,.5,.5,3) (999,0,0,1) 
		color			(0,1,1,0) (500,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dellamo_Finish ######### #
<effect>
	 id		1517
	 name		Dellamo_Finish
	<list>
	res			1		dc_Drabiss_Acher_att03_glow01
	res			2		mh_con_Cancimo_Cyl
	res			3		mh_con_Cancimo_Cyl
	res			4		mh_con_Cancimo_Cyl
	res			5		pt_aquapurge_pt01
	res			6		sp_Dellamo_Hit_1
	res			7		sp_Dellamo_Hit_1_mod
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,1,1) (300,0,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,1,1) (300,0,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,1,1) (300,0,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		1
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,1,1) (300,0,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,3) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Piu_Velos_Lv1 ######### #
<effect>
	 id		1518
	 name		Piu_Velos_Lv1
	<list>
	res			1		mh_Piu_Velos_Whip_LV1
	res			2		sp_Environs_C_Fin_Background
	res			3		mh_Piu_Velos_Whip_LV1_B01
	res			4		mh_Piu_Velos_Whip_LV1_B02
	res			5		sp_Piu_Velos_Handglow
	res			6		pt_Piu_Velos_WP_Smoke_1
	res			7		pt_Piu_Velos_WP_Smoke_2
	res			8		sp_Menta_Gather_1
	res			9		sp_Duporun_Gather_modul
	res			10		dc_Piu_Velos_Wave
	res			11		dc_Piu_Velos_Wave
	res			12		dc_Piu_Velos_Wave
	res			13		sp_Piu_Velos_Gather
	res			14		pt_Piu_Velos_Dust_Smoke
	res			15		pt_Piu_Velos_Dust_Smoke
	res			16		pt_Piu_Velos_Dust_Smoke
	res			17		pt_Piu_Velos_Gather_JUL
	res			18		pt_Piu_Velos_WP_Smoke_1
	res			19		pt_Piu_Velos_WP_Smoke_1
	res			20		pt_Piu_Velos_WP_Smoke_1
	res			21		pt_Piu_Velos_WP_Smoke_1
	res			22		pt_Piu_Velos_WP_Smoke_1
	res			23		pt_Piu_Velos_WP_Smoke_1
	res			24		pt_Piu_Velos_WP_Smoke_3
	res			25		pt_Piu_Velos_WP_Smoke_3
	res			26		pt_Piu_Velos_WP_Smoke_3
	res			27		pt_Piu_Velos_WP_Smoke_3
	res			28		pt_Piu_Velos_WP_Smoke_3
	res			29		pt_Piu_Velos_WP_Smoke_3
	res			30		qa_violentgale_hit_02
	res			31		qa_violentgale_hit_02
	res			32		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (300,1) (350,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (350,1) (550,1) (570,0) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (560,0) (660,1) (900,1) (999,0) 
		color			(0,.5,0,.5) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (560,1,1,1) (660,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (250,0) (300,.7) (560,.7) (660,1) (800,1) (900,0) (999,0) 
		color			(0,1,.5,.5) (660,1,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		230 950
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		460 950
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 0
		lifetime		550 700
		animtime		0
		scale			(0,6,6,6) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 0
		lifetime		550 700
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		770 920
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.3 0
		lifetime		500 650
		animtime		0
		scale			(0,6,6,6) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 -2
		lifetime		200 350
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,.5) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 -2
		lifetime		430 580
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,.5) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 -2
		lifetime		750 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.5) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		550 650
		animtime		0
		scale			(0,2,2,3) (150,1.5,1.5,7) (999,0,0,0) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		550 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_02" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		550 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_03" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		550 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_04" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		550 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_05" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		550 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_06" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.anim" 1 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		550 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_07" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.anim" 1 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_02" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.anim" 1 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_03" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.anim" 1 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_04" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_05" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.anim" 1 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_06" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.anim" 1 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_07" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV1_B01.anim" 1 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		200 230
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		430 460
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		750 780
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Piu_Velos_Lv2 ######### #
<effect>
	 id		1519
	 name		Piu_Velos_Lv2
	<list>
	res			1		sp_Environs_C_Fin_Background
	res			2		sp_Piu_Velos_Handglow
	res			3		pt_Piu_Velos_WP_Smoke_1
	res			4		pt_Piu_Velos_WP_Smoke_2
	res			5		sp_Menta_Gather_1
	res			6		sp_Duporun_Gather_modul
	res			7		mh_Piu_Velos_Whip_LV2
	res			8		mh_Piu_Velos_Whip_LV2_B01
	res			9		mh_Piu_Velos_Whip_LV2_B02
	res			10		dc_Piu_Velos_Wave
	res			11		dc_Piu_Velos_Wave
	res			12		dc_Piu_Velos_Wave
	res			13		sp_Duporun_Gather_modul
	res			14		sp_Piu_Velos_Gather
	res			15		pt_Piu_Velos_Dust_Smoke
	res			16		pt_Piu_Velos_Dust_Smoke
	res			17		pt_Piu_Velos_Dust_Smoke
	res			18		pt_Piu_Velos_Dust_Smoke
	res			19		pt_Piu_Velos_Dust_Smoke
	res			20		pt_Piu_Velos_Gather_JUL
	res			21		pt_Piu_Velos_WP_Smoke_1
	res			22		pt_Piu_Velos_WP_Smoke_1
	res			23		pt_Piu_Velos_WP_Smoke_1
	res			24		pt_Piu_Velos_WP_Smoke_1
	res			25		pt_Piu_Velos_WP_Smoke_1
	res			26		pt_Piu_Velos_WP_Smoke_1
	res			27		pt_Piu_Velos_WP_Smoke_3
	res			28		pt_Piu_Velos_WP_Smoke_3
	res			29		pt_Piu_Velos_WP_Smoke_3
	res			30		pt_Piu_Velos_WP_Smoke_3
	res			31		pt_Piu_Velos_WP_Smoke_3
	res			32		pt_Piu_Velos_WP_Smoke_3
	res			33		qa_freinture_att02
	res			34		qa_freezing_hit
	res			35		qa_freezing_hit
	res			36		qa_12
	res			37		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,.7) (900,.7) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (460,1,1,1) (560,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,0) (200,.7) (460,.7) (560,1) (900,1) (999,0) 
		color			(0,1,.5,.5) (610,1,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		610 950
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 0
		lifetime		510 610
		animtime		0
		scale			(0,6,6,6) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.3 0
		lifetime		610 760
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (250,1) (280,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (280,1) (500,1) (550,0) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (550,0) (600,1) (900,1) (999,0) 
		color			(0,.5,0,.5) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		510 610
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		610 670
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		850 910
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.3 0
		lifetime		530 610
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.3 0
		lifetime		510 610
		animtime		0
		scale			(0,6,6,6) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 -2
		lifetime		160 190
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,.5) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 -2
		lifetime		330 360
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,.5) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 -2
		lifetime		520 550
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,.5) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 -2
		lifetime		610 640
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,.5) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 -2
		lifetime		850 880
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.5) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		550 610
		animtime		0
		scale			(0,2,2,3) (150,1.5,1.5,7) (999,0,0,0) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		610 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_02" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		610 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_03" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		610 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_04" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		610 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_05" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		610 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_06" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		610 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_07" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		610 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_02" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		610 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_03" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		610 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_04" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		610 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_05" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		610 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_06" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		610 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_07" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		160 190
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		330 360
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		520 550
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		610 640
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		850 880
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Piu_Velos_Lv3 ######### #
<effect>
	 id		1520
	 name		Piu_Velos_Lv3
	<list>
	res			1		sp_Environs_C_Fin_Background
	res			2		sp_Piu_Velos_Handglow
	res			3		pt_Piu_Velos_WP_Smoke_1
	res			4		pt_Piu_Velos_WP_Smoke_2
	res			5		sp_Menta_Gather_1
	res			6		sp_Duporun_Gather_modul
	res			7		mh_Piu_Velos_Whip_LV3
	res			8		mh_Piu_Velos_Whip_LV3_B01
	res			9		mh_Piu_Velos_Whip_LV3_B02
	res			10		dc_Piu_Velos_Wave
	res			11		dc_Piu_Velos_Wave
	res			12		dc_Piu_Velos_Wave
	res			13		dc_Piu_Velos_Wave
	res			14		pt_Piu_Velos_Dust_Smoke
	res			15		pt_Piu_Velos_Dust_Smoke
	res			16		pt_Piu_Velos_Dust_Smoke
	res			17		pt_Piu_Velos_Dust_Smoke
	res			18		pt_Piu_Velos_Dust_Smoke
	res			19		pt_Piu_Velos_Dust_Smoke
	res			20		pt_Piu_Velos_Dust_Smoke
	res			21		pt_Piu_Velos_WP_Smoke_1
	res			22		pt_Piu_Velos_WP_Smoke_1
	res			23		pt_Piu_Velos_WP_Smoke_1
	res			24		pt_Piu_Velos_WP_Smoke_1
	res			25		pt_Piu_Velos_WP_Smoke_1
	res			26		pt_Piu_Velos_WP_Smoke_1
	res			27		pt_Piu_Velos_WP_Smoke_3
	res			28		pt_Piu_Velos_WP_Smoke_3
	res			29		pt_Piu_Velos_WP_Smoke_3
	res			30		pt_Piu_Velos_WP_Smoke_3
	res			31		pt_Piu_Velos_WP_Smoke_3
	res			32		pt_Piu_Velos_WP_Smoke_3
	res			33		qa_12
	res			34		qa_12
	res			35		qa_12
	res			36		qa_12
	res			37		qa_12
	res			38		qa_12
	res			39		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,.7) (900,.7) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (460,1,1,1) (560,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,0) (200,.7) (460,.7) (560,1) (900,1) (999,0) 
		color			(0,1,.5,.5) (620,1,.5,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		130 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		470 950
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 0
		lifetime		450 550
		animtime		0
		scale			(0,6,6,6) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.3 0
		lifetime		450 550
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (210,1) (255,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (210,0) (255,1) (580,1) (610,0) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (580,0) (610,1) (900,1) (999,0) 
		color			(0,.5,0,.5) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		622 772
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,.7) (300,1) (999,0) 
		color			(0,.5,0,.5) (300,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		722 872
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,.7) (300,1) (999,0) 
		color			(0,.5,0,.5) (300,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		844 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,.7) (300,1) (999,0) 
		color			(0,.5,0,.5) (300,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 -2
		lifetime		130 160
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,.5) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 -2
		lifetime		260 290
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,.5) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 -2
		lifetime		380 410
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,.5) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 -2
		lifetime		440 470
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,.5) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 -2
		lifetime		620 650
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,.5) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 -2
		lifetime		730 760
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,.5) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .3 -2
		lifetime		840 870
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,.5) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		470 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_02" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		470 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_03" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.anim" 1 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		470 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_04" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.anim" 1 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		470 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_05" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.anim" 1 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		470 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_06" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.anim" 1 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		470 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_07" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		470 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_02" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.anim" 1 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		470 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_03" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.anim" 1 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		470 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_04" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.anim" 1 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		470 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_05" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.anim" 1 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		470 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_06" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.anim" 1 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		470 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"Whip_07" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.skel" "effect\Skill\Piu_Velos\Piu_Velos_Whip_LV3.anim" 1 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		130 160
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		260 290
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		380 410
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		440 470
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		620 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		730 760
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		840 870
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Piu_Velos_Finish ######### #
<effect>
	 id		1521
	 name		Piu_Velos_Finish
	<list>
	res			1		sp_Culpierd_Fin_DarkWave
	res			2		pt_Recicyon_Fin_Bom
	res			3		sp_Elf_as_Groy_att2_Shot_Jul
	res			4		sp_Infector_Lav_att1_Fin_glow
	res			5		qa_20
	res			6		pt_Duporun_Con_Jul_2
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,3) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Piu_Velos_Finish_B1 ######### #
<effect>
	 id		1522
	 name		Piu_Velos_Finish_B1
	<list>
	res			1		mh_S_Judgment_F_Bom_01
	res			2		qa_Spiritsshout_finish_hit
	res			3		pt_Piu_Velos_Fin_Dot
	res			4		sp_Piu_Velos_Fin_Background
	res			5		pt_Piu_Velos_Fin_Jul
	res			6		sp_Piu_Velos_Shot_Wave
	res			7		pt_Piu_Velos_Fin_smoke_2
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,1.2,1.2,1.2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,.1,.1,.1) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,1.4,1.4,7) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (300,4,4,4) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Piu_Velos_Finish_B2 ######### #
<effect>
	 id		1523
	 name		Piu_Velos_Finish_B2
	<list>
	res			1		mh_S_Judgment_F_Bom_01
	res			2		qa_Spiritsshout_finish_hit
	res			3		pt_Piu_Velos_Fin_Dot
	res			4		sp_Piu_Velos_Fin_Background
	res			5		pt_Piu_Velos_Fin_Jul
	res			6		sp_Piu_Velos_Shot_Wave
	res			7		pt_Piu_Velos_Fin_smoke_1
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,1.2,1.2,1.2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,.1,.1,.1) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,1.4,1.4,7) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (300,4,4,4) (999,1,1,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Murcia ######### #
<effect>
	 id		1524
	 name		Murcia
	<list>
	res			1		sp_Murcia_Handglow
	res			2		mh_Murcia_Mzone_Cast
	res			3		sp_Murcia_Background
	res			4		sp_Murcia_Hitglow
	res			5		pt_Murcia_Hand_Smoke
	res			6		pt_Murcia_Hand_Smoke_add
	res			7		sp_Murcia_Hitwave
	res			8		pt_Murcia_Front_Smoke
	res			9		pt_Murcia_Shot_Jul
	res			10		pt_Murcia_Spell_around_1
	res			11		pt_Murcia_Spell_around_2
	res			12		pt_Murcia_Spell_around_3
	res			13		pt_Murcia_Front_Smoke_add
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (650,1,1,1) (700,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,0) (300,.7) (500,1) (650,1) (700,0) (999,0) 
		color			(0,1,.5,.5) (500,1,.5,1) (600,1,1,1) (700,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (500,1) (600,1) (660,0) (999,0) 
		color			(0,1,0,1) (500,1,1,.5) (600,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.6 -1
		lifetime		300 700
		animtime		0
		scale			(0,3,3,3) (300,5,5,5) (700,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.2,0,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.6 -1
		lifetime		540 690
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (700,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 600
		animtime		0
		bonename		"weaponR" 
		scale			(0,.5,.5,.5) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,.7) (999,.7) 
		color			(0,0,0,0) (300,.5,0,.2) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 600
		animtime		0
		bonename		"weaponR" 
		scale			(0,.5,.5,.5) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,0,0,0) (300,1,.5,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.6 -1
		lifetime		540 690
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.6 -1
		lifetime		540 690
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.6 -1
		lifetime		540 690
		animtime		0
		scale			(0,1,1,1) (150,1.4,1.4,7) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.6 -1
		lifetime		240 640
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.6 -1
		lifetime		250 650
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.6 -1
		lifetime		260 660
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 2.6 -1
		lifetime		540 690
		animtime		0
		scale			(0,.5,.5,.5) (150,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,.7) (999,.7) 
		color			(0,1,.7,1) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Murcia_Finish_LV1 ######### #
<effect>
	 id		1525
	 name		Murcia_Finish_LV1
	<list>
	res			1		dc_Murcia_Mzone
	res			2		dc_Murcia_Mzone
	res			3		sp_Murcia_Mzone_1
	res			4		sp_Murcia_Mzone_2
	res			5		mh_Murcia_Spell_Circle
	res			6		pt_Murcia_Fin_Dark_Smoke
	res			7		mh_Murcia_Chaos_Wave
	res			8		mh_Murcia_Chaos_Wave
	res			9		mh_Murcia_Chaos_Wave
	res			10		mh_Murcia_Chaos_Wave
	res			11		mh_Murcia_Chaos_Wave
	res			12		mh_Murcia_Chaos_Wave
	res			13		mh_Murcia_Chaos_Wave
	res			14		mh_Murcia_Chaos_Wave
	res			15		mh_Murcia_Chaos_Wave_Mod
	res			16		mh_Murcia_Chaos_Wave_Mod
	res			17		mh_Murcia_Chaos_Wave_Mod
	res			18		mh_Murcia_Chaos_Wave_Mod
	res			19		dc_Empress_Schiff_Remote_1
	res			20		mh_Murcia_Wave_Line
	res			21		mh_Murcia_Chaos_Cyl
	res			22		dc_Culpierd_Fin_Dark_Wave
	res			23		qa_freinture_att02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (700,3,3,3) (999,4,4,4) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (700,3,3,3) (999,4,4,4) 
		alpha			(0,0) (150,1) (900,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (150,7.5,7.5,7.5) (200,7,7,7) (700,7,7,7) (999,8,8,8) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,0,1.1) (50,1,1.2,1) (100,1,1,1) (999,1,1,1) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,1,1,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.4,0,.2) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (999,1.2,2.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 1
		lifetime		100 900
		animtime		1
		scale			(0,1,1,1) (700,.7,1.3,.7) (999,1,3,1) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		rotation		(0,90) (999,115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (700,.7,1.3,.7) (999,1,2,1) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,-180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1 0 1
		lifetime		0 900
		animtime		1
		scale			(0,1,1,1) (700,1.2,3,1.2) (999,1,2.5,1) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-1 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (999,1,3,1) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1 0 -1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (999,1,3,1) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.5 0 .5
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (700,.7,1.3,.7) (999,1,2,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.5 0 .5
		lifetime		0 750
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (700,.7,1.3,.7) (999,1,2,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,270) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	.5 0 .5
		lifetime		0 750
		animtime		1
		scale			(0,1,10,1) (999,1,10,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,270) (999,120) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	-.5 0 .5
		lifetime		0 700
		animtime		1
		scale			(0,1,6,1) (999,1,6,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	-1 0 -1
		lifetime		0 1000
		animtime		1
		scale			(0,1,7,1) (999,1,7,1) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 -1
		lifetime		0 1000
		animtime		1
		scale			(0,1,7,1) (999,1,7,1) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,-180) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,.5) (800,.5) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (800,1,1,1) (999,.5,2,.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Murcia_Finish_LV2 ######### #
<effect>
	 id		1526
	 name		Murcia_Finish_LV2
	<list>
	res			1		dc_Murcia_Mzone
	res			2		dc_Murcia_Mzone
	res			3		sp_Murcia_Mzone_1
	res			4		sp_Murcia_Mzone_2
	res			5		mh_Murcia_Spell_Circle
	res			6		mh_Murcia_Chaos_Wave
	res			7		mh_Murcia_Chaos_Wave
	res			8		mh_Murcia_Chaos_Wave
	res			9		mh_Murcia_Chaos_Wave
	res			10		mh_Murcia_Chaos_Wave
	res			11		mh_Murcia_Chaos_Wave
	res			12		mh_Murcia_Chaos_Wave
	res			13		mh_Murcia_Chaos_Wave
	res			14		mh_Murcia_Chaos_Wave_Mod
	res			15		mh_Murcia_Chaos_Wave_Mod
	res			16		mh_Murcia_Chaos_Wave_Mod
	res			17		mh_Murcia_Chaos_Wave_Mod
	res			18		dc_Empress_Schiff_Remote_1
	res			19		mh_Murcia_Wave_Line
	res			20		mh_Murcia_Chaos_Cyl
	res			21		dc_Culpierd_Fin_Dark_Wave
	res			22		pt_Murcia_Fin_Dark_Smoke_Lv2
	res			23		qa_freinture_att02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,4,4,4) (700,4,4,4) (999,5,5,5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (700,4,4,4) (999,5,5,5) 
		alpha			(0,0) (150,1) (900,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (150,9.5,9.5,9.5) (200,9,9,9) (700,9,9,9) (999,9,9,9) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,0,1.3) (50,1.2,1.2,1.2) (100,1.2,1,1.2) (999,1.2,1,1.2) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (999,1.2,2.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 1
		lifetime		100 900
		animtime		1
		scale			(0,1,1,1) (700,.7,1.3,.7) (999,1,3,1) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		rotation		(0,90) (999,115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (700,.7,1.3,.7) (999,1,2,1) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,-180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 0 1
		lifetime		0 900
		animtime		1
		scale			(0,1,1,1) (700,1.2,3,1.2) (999,1,2.5,1) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (999,1,3,1) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-1 0 -1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (999,1,3,1) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.5 0 .5
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (700,.7,1.3,.7) (999,1,2,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.5 0 .5
		lifetime		0 750
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (700,.7,1.3,.7) (999,1,2,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,270) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	.5 0 .5
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (700,.7,1.3,.7) (999,1,2,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,270) (999,120) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	-.5 0 .5
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (700,.7,1.3,.7) (999,1,2,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	-1 0 -1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (999,1,3,1) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 -1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (700,.7,1.3,.7) (999,1,2,1) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,-180) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,.5) (800,.5) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1,1.2) (800,1.2,1,1.2) (999,.5,2,.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (999,1.5,1.5,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.4,0,.2) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Murcia_Finish_LV3 ######### #
<effect>
	 id		1527
	 name		Murcia_Finish_LV3
	<list>
	res			1		dc_Murcia_Mzone
	res			2		dc_Murcia_Mzone
	res			3		sp_Murcia_Mzone_1
	res			4		sp_Murcia_Mzone_2
	res			5		mh_Murcia_Spell_Circle
	res			6		mh_Murcia_Chaos_Wave
	res			7		mh_Murcia_Chaos_Wave
	res			8		mh_Murcia_Chaos_Wave
	res			9		mh_Murcia_Chaos_Wave
	res			10		mh_Murcia_Chaos_Wave
	res			11		mh_Murcia_Chaos_Wave
	res			12		mh_Murcia_Chaos_Wave
	res			13		mh_Murcia_Chaos_Wave
	res			14		mh_Murcia_Chaos_Wave_Mod
	res			15		mh_Murcia_Chaos_Wave_Mod
	res			16		mh_Murcia_Chaos_Wave_Mod
	res			17		mh_Murcia_Chaos_Wave_Mod
	res			18		dc_Empress_Schiff_Remote_1
	res			19		mh_Murcia_Wave_Line
	res			20		mh_Murcia_Chaos_Cyl
	res			21		dc_Culpierd_Fin_Dark_Wave
	res			22		pt_Murcia_Fin_Dark_Smoke_Mx
	res			23		mh_Murcia_Chaos_Wave
	res			24		mh_Murcia_Chaos_Wave_Mod
	res			25		mh_Murcia_Chaos_Wave
	res			26		mh_Murcia_Chaos_Wave_Mod
	res			27		mh_Murcia_Chaos_Wave
	res			28		mh_Murcia_Chaos_Wave_Mod
	res			29		mh_Murcia_Chaos_Wave
	res			30		mh_Murcia_Chaos_Wave_Mod
	res			31		qa_freinture_att02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,6,6,6) (700,6,6,6) (999,7,7,7) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (700,6,6,6) (999,7,7,7) 
		alpha			(0,0) (150,1) (900,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,12,12,12) (150,12.5,12.5,12.5) (200,12,12,12) (700,12,12,12) (999,12,12,12) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,11,11,11) (999,11,11,11) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,0,1.5) (50,1.4,1.4,1.4) (100,1.4,1,1.4) (999,1.4,1,1.4) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (999,1.2,2.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 1
		lifetime		100 900
		animtime		1
		scale			(0,1,1,1) (700,.7,1.3,.7) (999,1,3,1) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		rotation		(0,90) (999,115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (700,.7,1.3,.7) (999,1,2,1) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,-180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 0 1
		lifetime		0 900
		animtime		1
		scale			(0,1,1,1) (700,1.2,3,1.2) (999,1,2.5,1) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (999,1,3,1) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-1 0 -1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (999,1,3,1) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.5 0 .5
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (700,.7,1.3,.7) (999,1,2,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.5 0 .5
		lifetime		0 750
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (700,.7,1.3,.7) (999,1,2,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,270) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	.5 0 .5
		lifetime		0 750
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (700,.7,1.3,.7) (999,1,2,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,270) (999,120) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	-.5 0 .5
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (700,.7,1.3,.7) (999,1,2,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	-1 0 -1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (999,1,3,1) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 -1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (700,.7,1.3,.7) (999,1,2,1) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,-180) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (150,.5) (800,.5) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,1,1.4) (800,1.4,1,1.4) (999,.5,2,.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,7,7,7) (999,9,9,9) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (999,1.5,1.5,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.4,0,.2) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	3 0 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,1.2,2.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	3 0 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1.5,1) (999,1.2,2.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	-3 0 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,1.2,2.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,-90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	-3 0 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,1.2,2.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,-90) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 3
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,1.2,2.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,90) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 3
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,1.2,2.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,90) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 -3
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,1.2,2.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 -3
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,1.2,2.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,180) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopios_LV1 ######### #
<effect>
	 id		1528
	 name		Dopios_LV1
	<list>
	res			1		mh_Dopios_Slash_01
	res			2		mh_Dopios_Slash_02
	res			3		mh_Dopios_Edge_01
	res			4		mh_Dopios_Edge_02
	res			5		sp_Dopios_Edge_Background
	res			6		sp_Dopios_Edge_Background
	res			7		pt_Dopios_Edge_Smoke_1
	res			8		pt_Dopios_Edge_Smoke_1
	res			9		pt_Dopios_Edge_Smoke_2
	res			10		pt_Dopios_Edge_Smoke_2
	res			11		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (401,1) (420,1) (470,0) (999,0) 
		color			(0,1,1,1) (420,1,1,1) (470,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (716,0) (717,1) (750,1) (800,0) (999,0) 
		color			(0,1,1,1) (730,1,1,1) (800,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 530
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Dopios_Edge_01" "effect\Skill\Dopios\Dopios_Edge_01.skel" "effect\Skill\Dopios\Dopios_Edge_01.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 830
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Dopios_Edge_02" "effect\Skill\Dopios\Dopios_Edge_02.skel" "effect\Skill\Dopios\Dopios_Edge_02.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 433
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"Dopios_Edge_01" "effect\Skill\Dopios\Dopios_Edge_01.skel" "effect\Skill\Dopios\Dopios_Edge_01.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		270 750
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"Dopios_Edge_02" "effect\Skill\Dopios\Dopios_Edge_02.skel" "effect\Skill\Dopios\Dopios_Edge_02.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 433
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.7,.2,.5) 
		randomstart		false
		active			true
		bone_animation	"Dopios_Edge_01" "effect\Skill\Dopios\Dopios_Edge_01.skel" "effect\Skill\Dopios\Dopios_Edge_01.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		270 750
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.7,.2,.5) 
		randomstart		false
		active			true
		bone_animation	"Dopios_Edge_02" "effect\Skill\Dopios\Dopios_Edge_02.skel" "effect\Skill\Dopios\Dopios_Edge_02.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopios_LV2 ######### #
<effect>
	 id		1529
	 name		Dopios_LV2
	<list>
	res			1		mh_Dopios_Slash_01
	res			2		mh_Dopios_Slash_02
	res			3		sp_Dopios_Edge_Background
	res			4		sp_Dopios_Edge_Background
	res			5		pt_Dopios_Edge_Smoke_1
	res			6		pt_Dopios_Edge_Smoke_1
	res			7		pt_Dopios_Edge_Smoke_2
	res			8		pt_Dopios_Edge_Smoke_2
	res			9		mh_Dopios_Edge_01_LV2
	res			10		mh_Dopios_Edge_02_LV2
	res			11		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (401,1) (420,1) (470,0) (999,0) 
		color			(0,1,1,1) (420,1,1,1) (470,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (716,0) (717,1) (750,1) (800,0) (999,0) 
		color			(0,1,1,1) (730,1,1,1) (800,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 530
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Dopios_Edge_01" "effect\Skill\Dopios\Dopios_Edge_01.skel" "effect\Skill\Dopios\Dopios_Edge_01.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 830
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Dopios_Edge_02" "effect\Skill\Dopios\Dopios_Edge_02.skel" "effect\Skill\Dopios\Dopios_Edge_02.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 433
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"Dopios_Edge_01" "effect\Skill\Dopios\Dopios_Edge_01.skel" "effect\Skill\Dopios\Dopios_Edge_01.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		270 750
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"Dopios_Edge_02" "effect\Skill\Dopios\Dopios_Edge_02.skel" "effect\Skill\Dopios\Dopios_Edge_02.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 433
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.7,.2,.5) 
		randomstart		false
		active			true
		bone_animation	"Dopios_Edge_01" "effect\Skill\Dopios\Dopios_Edge_01.skel" "effect\Skill\Dopios\Dopios_Edge_01.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		270 750
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.7,.2,.5) 
		randomstart		false
		active			true
		bone_animation	"Dopios_Edge_02" "effect\Skill\Dopios\Dopios_Edge_02.skel" "effect\Skill\Dopios\Dopios_Edge_02.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopios_LV3 ######### #
<effect>
	 id		1530
	 name		Dopios_LV3
	<list>
	res			1		mh_Dopios_Slash_01
	res			2		mh_Dopios_Slash_02
	res			3		sp_Dopios_Edge_Background
	res			4		sp_Dopios_Edge_Background
	res			5		pt_Dopios_Edge_Smoke_1
	res			6		pt_Dopios_Edge_Smoke_1
	res			7		pt_Dopios_Edge_Smoke_2
	res			8		pt_Dopios_Edge_Smoke_2
	res			9		mh_Dopios_Edge_01_LV3
	res			10		mh_Dopios_Edge_02_LV3
	res			11		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (401,1) (420,1) (470,0) (999,0) 
		color			(0,1,1,1) (420,1,1,1) (470,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (716,0) (717,1) (750,1) (800,0) (999,0) 
		color			(0,1,1,1) (730,1,1,1) (800,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 530
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Dopios_Edge_01" "effect\Skill\Dopios\Dopios_Edge_01.skel" "effect\Skill\Dopios\Dopios_Edge_01.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 830
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Dopios_Edge_02" "effect\Skill\Dopios\Dopios_Edge_02.skel" "effect\Skill\Dopios\Dopios_Edge_02.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 433
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"Dopios_Edge_01" "effect\Skill\Dopios\Dopios_Edge_01.skel" "effect\Skill\Dopios\Dopios_Edge_01.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		270 750
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"Dopios_Edge_02" "effect\Skill\Dopios\Dopios_Edge_02.skel" "effect\Skill\Dopios\Dopios_Edge_02.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 433
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.7,.2,.5) 
		randomstart		false
		active			true
		bone_animation	"Dopios_Edge_01" "effect\Skill\Dopios\Dopios_Edge_01.skel" "effect\Skill\Dopios\Dopios_Edge_01.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		270 750
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.7,.2,.5) 
		randomstart		false
		active			true
		bone_animation	"Dopios_Edge_02" "effect\Skill\Dopios\Dopios_Edge_02.skel" "effect\Skill\Dopios\Dopios_Edge_02.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopios_Remote_LV1 ######### #
<effect>
	 id		1531
	 name		Dopios_Remote_LV1
	<list>
	res			1		sp_Dopios_Edge_Background
	res			2		pt_Dopios_Edge_Smoke_1
	res			3		pt_Dopios_Edge_Smoke_2
	res			4		mh_Dopios_Remote_Edge_S
	res			5		mh_Dopios_Remote_Edge
	res			6		dc_Excranose_Bottom_Modul
	res			7		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (900,0) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,-12) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.4
		lifetime		0 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"Edge_Mov" "effect\Skill\Dopios\Edge_Mov_12m.skel" "effect\Skill\Dopios\Edge_Mov_12m.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1.4
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.7,.2,.5) 
		randomstart		false
		active			true
		bone_animation	"Edge_Mov" "effect\Skill\Dopios\Edge_Mov_12m.skel" "effect\Skill\Dopios\Edge_Mov_12m.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-1440) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,-12) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		rotation		(0,0) (999,-1440) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,-12) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.7) (700,.7) (800,0) (999,0) 
		color			(0,.1,0,.2) (999,.1,0,.2) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,-12) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopios_Remote_LV2 ######### #
<effect>
	 id		1532
	 name		Dopios_Remote_LV2
	<list>
	res			1		sp_Dopios_Edge_Background
	res			2		pt_Dopios_Edge_Smoke_1
	res			3		pt_Dopios_Edge_Smoke_2
	res			4		mh_Dopios_Remote_Edge_S
	res			5		mh_Dopios_Remote_Edge
	res			6		dc_Excranose_Bottom_Modul
	res			7		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (900,0) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,-12) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.4
		lifetime		0 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"Edge_Mov" "effect\Skill\Dopios\Edge_Mov_13m.skel" "effect\Skill\Dopios\Edge_Mov_13m.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1.4
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.7,.2,.5) 
		randomstart		false
		active			true
		bone_animation	"Edge_Mov" "effect\Skill\Dopios\Edge_Mov_13m.skel" "effect\Skill\Dopios\Edge_Mov_13m.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.22,1.22,1.22) (999,1.22,1.22,1.22) 
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-1440) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,-13) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.22,1.22,1.22) (999,1.22,1.22,1.22) 
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		rotation		(0,0) (999,-1440) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,-13) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.7) (700,.7) (800,0) (999,0) 
		color			(0,.1,0,.2) (999,.1,0,.2) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,-13) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopios_Remote_LV3 ######### #
<effect>
	 id		1533
	 name		Dopios_Remote_LV3
	<list>
	res			1		sp_Dopios_Edge_Background
	res			2		pt_Dopios_Edge_Smoke_1
	res			3		pt_Dopios_Edge_Smoke_2
	res			4		mh_Dopios_Remote_Edge_S
	res			5		mh_Dopios_Remote_Edge
	res			6		dc_Excranose_Bottom_Modul
	res			7		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (900,0) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,-12) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.4
		lifetime		0 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"Edge_Mov" "effect\Skill\Dopios\Edge_Mov_13m.skel" "effect\Skill\Dopios\Edge_Mov_13m.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1.4
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.7,.2,.5) 
		randomstart		false
		active			true
		bone_animation	"Edge_Mov" "effect\Skill\Dopios\Edge_Mov_13m.skel" "effect\Skill\Dopios\Edge_Mov_13m.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.35,1.35,1.35) (999,1.35,1.35,1.35) 
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-1440) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,-13) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.35,1.35,1.35) (999,1.35,1.35,1.35) 
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		rotation		(0,0) (999,-1440) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,-13) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,.7) (700,.7) (800,0) (999,0) 
		color			(0,.1,0,.2) (999,.1,0,.2) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,-13) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rotona_Lv1 ######### #
<effect>
	 id		1534
	 name		Rotona_Lv1
	<list>
	res			1		sp_Dopios_Edge_Background
	res			2		pt_Rotona_Smoke_1
	res			3		sp_Culpierd_Fin_Dark_Spin_1
	res			4		sp_Culpierd_Fin_Dark_Spin_2
	res			5		mh_Rotona_Spin_Slash
	res			6		mh_Rotona_Spin_Slash
	res			7		mh_Rotona_Spin_Slash
	res			8		mh_Rotona_Spin_Slash
	res			9		mh_Rotona_Spin_Slash
	res			10		mh_Rotona_Spin_Slash
	res			11		mh_Rotona_Spin_Slash
	res			12		mh_Culpierd_WP_Glow
	res			13		pt_Rotona_WP_Smoke
	res			14		pt_Rotona_WP_Smoke_add
	res			15		sp_Rotona_WP_Glow
	res			16		sp_Curse_C_Gather_01
	res			17		sp_Curse_C_Gather_01
	res			18		sp_Environs_C_Gather_02
	res			19		sp_Environs_C_Gather_02
	res			20		pt_Rotona_Explode_Edge
	res			21		dc_Excranose_Bottom_Modul
	res			22		qa_effroi_tg01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,0,.3) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		250 650
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,0,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		200 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (700,.2,0,.5) (999,0,0,0) 
		rotation		(0,0) (999,1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		200 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (700,.2,0,.5) (999,0,0,0) 
		rotation		(0,0) (999,1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		200 350
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		300 450
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		400 550
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .7 0
		lifetime		500 650
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,-15) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		600 750
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .7 0
		lifetime		700 850
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,-100) (999,-100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .7 0
		lifetime		800 950
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,75) (999,75) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		bonename		"weaponR" 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (150,.7,.5,1) (700,.7,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.2 0
		lifetime		150 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.2,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.2 0
		lifetime		150 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (850,0) (999,0) 
		color			(0,.5,.2,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.4 0
		lifetime		0 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.4 0
		lifetime		50 250
		animtime		0
		scale			(0,5,5,5) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.4 0
		lifetime		0 150
		animtime		0
		scale			(0,10,10,10) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.4 0
		lifetime		50 200
		animtime		0
		scale			(0,10,10,10) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.4 0
		lifetime		300 900
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,0,.3) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rotona_Lv2 ######### #
<effect>
	 id		1535
	 name		Rotona_Lv2
	<list>
	res			1		sp_Dopios_Edge_Background
	res			2		sp_Culpierd_Fin_Dark_Spin_1
	res			3		sp_Culpierd_Fin_Dark_Spin_2
	res			4		mh_Culpierd_WP_Glow
	res			5		pt_Rotona_WP_Smoke
	res			6		pt_Rotona_WP_Smoke_add
	res			7		sp_Rotona_WP_Glow
	res			8		sp_Curse_C_Gather_01
	res			9		sp_Curse_C_Gather_01
	res			10		sp_Environs_C_Gather_02
	res			11		sp_Environs_C_Gather_02
	res			12		dc_Excranose_Bottom_Modul
	res			13		mh_Rotona_Spin_Slash_LV2
	res			14		mh_Rotona_Spin_Slash_LV2
	res			15		mh_Rotona_Spin_Slash_LV2
	res			16		mh_Rotona_Spin_Slash_LV2
	res			17		mh_Rotona_Spin_Slash_LV2
	res			18		mh_Rotona_Spin_Slash_LV2
	res			19		mh_Rotona_Spin_Slash_LV2
	res			20		pt_Rotona_Explode_Edge_LV2
	res			21		pt_Rotona_Smoke_1_LV2
	res			22		qa_effroi_tg01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		scale			(0,14,14,14) (999,14,14,14) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,0,.3) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		200 1000
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (700,.2,0,.5) (999,0,0,0) 
		rotation		(0,0) (999,1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		200 1000
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (700,.2,0,.5) (999,0,0,0) 
		rotation		(0,0) (999,1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		bonename		"weaponR" 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (150,.7,.5,1) (700,.7,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 0
		lifetime		150 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.2,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 0
		lifetime		150 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (850,0) (999,0) 
		color			(0,.5,.2,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.4 0
		lifetime		0 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.4 0
		lifetime		50 250
		animtime		0
		scale			(0,5,5,5) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.4 0
		lifetime		0 150
		animtime		0
		scale			(0,10,10,10) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.4 0
		lifetime		50 200
		animtime		0
		scale			(0,10,10,10) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,0,.3) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		200 350
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		300 450
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		400 550
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		500 650
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,-15) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		600 750
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		700 850
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,-100) (999,-100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		800 950
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,75) (999,75) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.4 0
		lifetime		300 900
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .5 0
		lifetime		250 650
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,0,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rotona_Lv3 ######### #
<effect>
	 id		1536
	 name		Rotona_Lv3
	<list>
	res			1		sp_Dopios_Edge_Background
	res			2		sp_Culpierd_Fin_Dark_Spin_1
	res			3		sp_Culpierd_Fin_Dark_Spin_2
	res			4		mh_Culpierd_WP_Glow
	res			5		pt_Rotona_WP_Smoke
	res			6		pt_Rotona_WP_Smoke_add
	res			7		sp_Rotona_WP_Glow
	res			8		sp_Curse_C_Gather_01
	res			9		sp_Curse_C_Gather_01
	res			10		sp_Environs_C_Gather_02
	res			11		sp_Environs_C_Gather_02
	res			12		dc_Excranose_Bottom_Modul
	res			13		mh_Rotona_Spin_Slash_LV3
	res			14		mh_Rotona_Spin_Slash_LV3
	res			15		mh_Rotona_Spin_Slash_LV3
	res			16		mh_Rotona_Spin_Slash_LV3
	res			17		mh_Rotona_Spin_Slash_LV3
	res			18		mh_Rotona_Spin_Slash_LV3
	res			19		mh_Rotona_Spin_Slash_LV3
	res			20		pt_Rotona_Explode_Edge_LV3
	res			21		pt_Rotona_Smoke_1_LV3
	res			22		qa_effroi_tg01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		scale			(0,16,16,16) (999,16,16,16) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,0,.3) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		200 1000
		animtime		0
		scale			(0,14,14,14) (999,14,14,14) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (700,.2,0,.5) (999,0,0,0) 
		rotation		(0,0) (999,1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		200 1000
		animtime		0
		scale			(0,14,14,14) (999,14,14,14) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (700,.2,0,.5) (999,0,0,0) 
		rotation		(0,0) (999,1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		bonename		"weaponR" 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (150,.7,.5,1) (700,.7,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 0
		lifetime		150 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.2,0,.5) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 0
		lifetime		150 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (850,0) (999,0) 
		color			(0,.5,.2,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.4 0
		lifetime		0 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.4 0
		lifetime		50 250
		animtime		0
		scale			(0,5,5,5) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.4 0
		lifetime		0 150
		animtime		0
		scale			(0,10,10,10) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.4 0
		lifetime		50 200
		animtime		0
		scale			(0,10,10,10) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,0,.3) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		200 350
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 0
		lifetime		300 450
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		400 550
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 0
		lifetime		500 650
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,-15) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		600 750
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		700 850
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,-100) (999,-100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 0
		lifetime		800 950
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,75) (999,75) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.4 0
		lifetime		300 900
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .5 0
		lifetime		250 650
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,0,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Magunorin_Lv1 ######### #
<effect>
	 id		1537
	 name		Magunorin_Lv1
	<list>
	res			1		mh_Magunorin_Slash_LV1_1
	res			2		mh_Magunorin_Slash_LV1_2
	res			3		mh_Magunorin_Slash_LV1_3
	res			4		mh_Magunorin_Slash_LV1_4
	res			5		sp_Magunorin_WP_Glow
	res			6		sp_Magunorin_WP_Glow
	res			7		pt_Magunorin_WP_Smoke
	res			8		pt_Magunorin_WP_Smoke_Mod
	res			9		pt_Magunorin_Dust_Smoke
	res			10		mh_Magunorin_B_Slash_01
	res			11		mh_Magunorin_B_Slash_02
	res			12		mh_Magunorin_B_Slash_01
	res			13		mh_Magunorin_B_Slash_02
	res			14		dc_Magunorin_Wave
	res			15		dc_Magunorin_Wave
	res			16		dc_Magunorin_Wave
	res			17		dc_Magunorin_Wave
	res			18		sp_Magunorin_Gather
	res			19		sp_Magunorin_Gather
	res			20		pt_Magunorin_Gather
	res			21		pt_Magunorin_Gather_add
	res			22		qa_12
	res			23		qa_12
	res			24		qa_12
	res			25		qa_12
	res			26		qa_09
	res			27		pt_Magunorin_Dust_Smoke_add
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (290,0) (291,1) (322,1) (350,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (426,0) (470,1) (500,1) (550,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (635,0) (636,1) (656,1) (670,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (781,0) (782,1) (802,1) (810,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.7,.2,0) (999,.7,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.8 0
		lifetime		100 900
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (150,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.6 0
		lifetime		100 900
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,0,0) (300,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		470 550
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.4
		lifetime		280 340
		animtime		1
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.3,.3) (999,1,.2,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.1
		lifetime		420 480
		animtime		1
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.3,.3) (999,1,.2,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.3
		lifetime		620 680
		animtime		1
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.3,.3) (999,1,.2,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -.5
		lifetime		760 820
		animtime		1
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.3,.3) (999,1,.2,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		280 350
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		420 490
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		620 690
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		760 830
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		50 140
		animtime		0
		scale			(0,7,7,7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,.7,.2,0) (999,.4,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\Skill\Magunorin\Magunorin_Gather.skel" "effect\Skill\Magunorin\Magunorin_Gather.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		70 160
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,.7,.2,0) (999,.4,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\Skill\Magunorin\Magunorin_Gather.skel" "effect\Skill\Magunorin\Magunorin_Gather.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		20 160
		animtime		0
		scale			(0,2,2,2) (150,1.2,1.2,3) (999,0,0,.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\Skill\Magunorin\Magunorin_Gather.skel" "effect\Skill\Magunorin\Magunorin_Gather.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		50 160
		animtime		0
		scale			(0,1,1,3) (999,0,0,.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.8,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\Skill\Magunorin\Magunorin_Gather.skel" "effect\Skill\Magunorin\Magunorin_Gather.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		300 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		430 480
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		650 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		790 840
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		50 160
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .5 0
		lifetime		470 550
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Magunorin_Lv2 ######### #
<effect>
	 id		1538
	 name		Magunorin_Lv2
	<list>
	res			1		mh_Magunorin_Slash_LV2_1
	res			2		mh_Magunorin_Slash_LV2_2
	res			3		mh_Magunorin_Slash_LV2_3
	res			4		mh_Magunorin_Slash_LV2_4
	res			5		mh_Magunorin_Slash_LV2_5
	res			6		mh_Magunorin_Slash_LV2_6
	res			7		sp_Magunorin_WP_Glow
	res			8		sp_Magunorin_WP_Glow
	res			9		pt_Magunorin_WP_Smoke
	res			10		pt_Magunorin_WP_Smoke_Mod
	res			11		pt_Magunorin_Dust_Smoke
	res			12		mh_Magunorin_B_Slash_01
	res			13		mh_Magunorin_B_Slash_02
	res			14		mh_Magunorin_B_Slash_01
	res			15		mh_Magunorin_B_Slash_02
	res			16		mh_Magunorin_B_Slash_01
	res			17		mh_Magunorin_B_Slash_02
	res			18		dc_Magunorin_Wave
	res			19		dc_Magunorin_Wave
	res			20		dc_Magunorin_Wave
	res			21		dc_Magunorin_Wave
	res			22		dc_Magunorin_Wave
	res			23		dc_Magunorin_Wave
	res			24		sp_Magunorin_Gather
	res			25		sp_Magunorin_Gather
	res			26		pt_Magunorin_Gather
	res			27		pt_Magunorin_Gather_add
	res			28		qa_12
	res			29		qa_12
	res			30		qa_12
	res			31		qa_12
	res			32		qa_12
	res			33		qa_12
	res			34		qa_09
	res			35		pt_Magunorin_Dust_Smoke_add
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (260,0) (261,1) (302,1) (320,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (350,1) (480,1) (540,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (520,0) (521,1) (562,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (625,0) (626,1) (656,1) (680,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (718,0) (719,1) (740,1) (760,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (854,0) (855,1) (885,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,.7) (850,.7) (999,0) 
		color			(0,.7,.2,0) (999,.7,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,.7) (850,.7) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.8 0
		lifetime		100 950
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (150,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.6 0
		lifetime		100 950
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,0,0) (300,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		330 550
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		250 310
		animtime		1
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.3,.3) (999,1,.2,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		370 430
		animtime		1
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.3,.3) (999,1,.2,0) 
		rotation		(0,-100) (999,280) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		510 570
		animtime		1
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.3,.3) (999,1,.2,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		610 670
		animtime		1
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.3,.3) (999,1,.2,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		710 770
		animtime		1
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.3,.3) (999,1,.2,0) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -.2
		lifetime		830 890
		animtime		1
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.3,.3) (999,1,.2,0) 
		rotation		(0,-45) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		250 310
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		370 430
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		510 570
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		610 670
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		710 770
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		830 890
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		50 140
		animtime		0
		scale			(0,7,7,7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,.7,.2,0) (999,.4,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\Skill\Magunorin\Magunorin_Gather.skel" "effect\Skill\Magunorin\Magunorin_Gather.anim" 1 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		70 160
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,.7,.2,0) (999,.4,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\Skill\Magunorin\Magunorin_Gather.skel" "effect\Skill\Magunorin\Magunorin_Gather.anim" 1 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		20 160
		animtime		0
		scale			(0,2,2,2) (150,1.2,1.2,3) (999,0,0,.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\Skill\Magunorin\Magunorin_Gather.skel" "effect\Skill\Magunorin\Magunorin_Gather.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		50 160
		animtime		0
		scale			(0,1,1,3) (999,0,0,.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.8,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\Skill\Magunorin\Magunorin_Gather.skel" "effect\Skill\Magunorin\Magunorin_Gather.anim" 1 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		280 330
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		400 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		540 590
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		640 690
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		740 790
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		860 910
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		50 160
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .5 0
		lifetime		330 550
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Magunorin_Lv3 ######### #
<effect>
	 id		1539
	 name		Magunorin_Lv3
	<list>
	res			1		mh_Magunorin_Slash_LV3_1
	res			2		mh_Magunorin_Slash_LV3_2
	res			3		mh_Magunorin_Slash_LV3_3
	res			4		mh_Magunorin_Slash_LV3_4
	res			5		mh_Magunorin_Slash_LV3_5
	res			6		mh_Magunorin_Slash_LV3_6
	res			7		sp_Magunorin_WP_Glow
	res			8		sp_Magunorin_WP_Glow
	res			9		pt_Magunorin_WP_Smoke
	res			10		pt_Magunorin_WP_Smoke_Mod
	res			11		pt_Magunorin_Dust_Smoke
	res			12		pt_Magunorin_Dust_Smoke
	res			13		mh_Magunorin_B_Slash_01
	res			14		mh_Magunorin_B_Slash_02
	res			15		mh_Magunorin_B_Slash_01
	res			16		mh_Magunorin_B_Slash_02
	res			17		mh_Magunorin_B_Slash_01
	res			18		mh_Magunorin_B_Slash_02
	res			19		mh_Magunorin_B_Slash_01
	res			20		mh_Magunorin_B_Slash_02
	res			21		dc_Magunorin_Wave
	res			22		dc_Magunorin_Wave
	res			23		dc_Magunorin_Wave
	res			24		dc_Magunorin_Wave
	res			25		dc_Magunorin_Wave
	res			26		dc_Magunorin_Wave
	res			27		dc_Magunorin_Wave
	res			28		dc_Magunorin_Wave
	res			29		sp_Magunorin_Gather
	res			30		sp_Magunorin_Gather
	res			31		pt_Magunorin_Gather
	res			32		pt_Magunorin_Gather_add
	res			33		dc_Magunorin_Wave
	res			34		dc_Magunorin_Wave
	res			35		dc_Magunorin_Wave
	res			36		dc_Magunorin_Wave
	res			37		dc_Magunorin_Wave
	res			38		qa_12
	res			39		qa_12
	res			40		qa_12
	res			41		qa_12
	res			42		qa_12
	res			43		qa_12
	res			44		qa_09
	res			45		pt_Magunorin_Dust_Smoke_add
	res			46		pt_Magunorin_Dust_Smoke_add
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (280,1) (290,1) (320,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (320,0) (350,1) (420,1) (460,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (458,0) (490,1) (500,1) (530,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (541,0) (570,1) (572,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (614,0) (640,1) (802,1) (810,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (854,0) (880,1) (885,1) (910,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,.7) (900,.7) (999,0) 
		color			(0,.7,.2,0) (999,.7,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,.7) (900,.7) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.8 0
		lifetime		100 950
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (150,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.6 0
		lifetime		100 950
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,0,0) (300,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		320 460
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		614 830
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		250 320
		animtime		1
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.3,.3) (999,1,.2,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 .7
		lifetime		320 440
		animtime		1
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.3,.3) (999,1,.2,0) 
		rotation		(0,-100) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		458 530
		animtime		1
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.3,.3) (999,1,.2,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		541 600
		animtime		1
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.3,.3) (999,1,.2,0) 
		rotation		(0,-45) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -.2
		lifetime		614 674
		animtime		1
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.3,.3) (999,1,.2,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -.2
		lifetime		690 750
		animtime		1
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.3,.3) (999,1,.2,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -.2
		lifetime		750 810
		animtime		1
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.3,.3) (999,1,.2,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -.3
		lifetime		830 910
		animtime		1
		scale			(0,1,1,1) (999,1,5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.3,.3) (999,1,.2,0) 
		rotation		(0,-90) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		250 310
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		320 380
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		460 520
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		520 580
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		610 670
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		690 750
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		750 810
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		830 890
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		50 140
		animtime		0
		scale			(0,7,7,7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,.7,.2,0) (999,.4,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\Skill\Magunorin\Magunorin_Gather.skel" "effect\Skill\Magunorin\Magunorin_Gather.anim" 1 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		70 160
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,.7,.2,0) (999,.4,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\Skill\Magunorin\Magunorin_Gather.skel" "effect\Skill\Magunorin\Magunorin_Gather.anim" 1 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		20 160
		animtime		0
		scale			(0,2,2,2) (150,1.2,1.2,3) (999,0,0,.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.4,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\Skill\Magunorin\Magunorin_Gather.skel" "effect\Skill\Magunorin\Magunorin_Gather.anim" 1 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		50 160
		animtime		0
		scale			(0,1,1,3) (999,0,0,.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.8,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\Skill\Magunorin\Magunorin_Gather.skel" "effect\Skill\Magunorin\Magunorin_Gather.anim" 1 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		350 410
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		640 700
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		720 780
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		780 840
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		860 920
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		280 310
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		350 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		490 520
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		550 580
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		640 830
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		860 890
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		50 160
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 .5 0
		lifetime		320 460
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 .5 0
		lifetime		614 830
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Magunorin_Finish_LV1 ######### #
<effect>
	 id		1540
	 name		Magunorin_Finish_LV1
	<list>
	res			1		sp_S_Judgment_Shot_Wave_01
	res			2		qa_Spiritsshout_finish_hit
	res			3		mh_Magunorin_Fin_Bom_Wave
	res			4		pt_Magunorin_Fin_Jul
	res			5		pt_Magunorin_Fin_Dot
	res			6		pt_Magunorin_Fin_Smoke_1
	res			7		sp_Magunorin_Bom
	res			8		sp_Magunorin_Bom_cp
	res			9		pt_Magunorin_Fin_Smoke_Lv1
	res			10		sp_Magunorin_Fin_Background
	res			11		sp_Magunorin_Fin_Back_carpet
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 250
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 350
		animtime		1
		scale			(0,.4,.4,.4) (999,1.1,1.1,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,3) (999,.1,.1,1) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.1,.1,.1) (150,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 1.5 0
		lifetime		100 900
		animtime		0
		scale			(0,2,2,2) (150,4,4,4) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,0,0) (300,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,0,0) (150,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,0,0) (150,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		100 900
		animtime		0
		scale			(0,2,2,2) (150,4,4,4) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,0,0) (300,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Magunorin_Finish_LV2 ######### #
<effect>
	 id		1541
	 name		Magunorin_Finish_LV2
	<list>
	res			1		sp_S_Judgment_Shot_Wave_01
	res			2		qa_Spiritsshout_finish_hit
	res			3		mh_Magunorin_Fin_Bom_Wave
	res			4		pt_Magunorin_Fin_Jul
	res			5		pt_Magunorin_Fin_Dot
	res			6		sp_Magunorin_Bom
	res			7		sp_Magunorin_Bom_cp
	res			8		sp_Magunorin_Fin_Background
	res			9		sp_Magunorin_Fin_Back_carpet
	res			10		pt_Magunorin_Fin_Smoke_Lv2
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 250
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (150,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 350
		animtime		1
		scale			(0,.4,.4,.4) (999,1.1,1.1,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,2.2,2.2,5) (999,.1,.1,1) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.1,.1,.1) (150,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,0,0) (150,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,0,0) (150,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,4,4,4) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Magunorin_Finish_LV3 ######### #
<effect>
	 id		1542
	 name		Magunorin_Finish_LV3
	<list>
	res			1		sp_S_Judgment_Shot_Wave_01
	res			2		qa_Spiritsshout_finish_hit
	res			3		mh_Magunorin_Fin_Bom_Wave
	res			4		sp_Magunorin_Bom
	res			5		sp_Magunorin_Bom_cp
	res			6		sp_Magunorin_Fin_Background
	res			7		sp_Magunorin_Fin_Back_carpet
	res			8		pt_Magunorin_Fin_Smoke_Lv3
	res			9		pt_Magunorin_Fin_Jul_Mx
	res			10		pt_Magunorin_Fin_Dot_Mx
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 250
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 350
		animtime		1
		scale			(0,.6,.6,.6) (999,1.4,1.4,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,7,7,7) (999,11,11,11) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,7,7,7) (999,11,11,11) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,11.5,11.5,11.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,11.5,11.5,11.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,2.5,2.5,6) (999,.1,.1,1) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.1,.1,.1) (150,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Blastro ######### #
<effect>
	 id		1543
	 name		Blastro
	<list>
	res			1		sp_Blastro_WP_Glow
	res			2		sp_Blastro_WP_Glow
	res			3		pt_Blastro_WP_Smoke_1
	res			4		pt_Blastro_WP_Smoke_2
	res			5		dc_Excranose_Bottom_Modul
	res			6		mh_savnock_die_lighting01
	res			7		pt_Blastro_Shot_Jul
	res			8		pt_Blastro_Spin_Spark
	res			9		sp_Blastro_Shot_Wave
	res			10		qa_09
	res			11		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.3 0
		lifetime		400 1000
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.3 0
		lifetime		500 900
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.1,1) (999,0,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (500,.7) (800,.7) (999,0) 
		color			(0,0,.2,.2) (700,0,.2,.2) (720,0,.2,.7) (800,0,.2,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1 -1 0
		lifetime		400 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 -2
		lifetime		700 850
		animtime		0
		scale			(0,1.5,1.5,3) (999,.1,.1,2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 0
		lifetime		400 700
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.4 -2
		lifetime		700 850
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Blastro_Finish_LV1 ######### #
<effect>
	 id		1544
	 name		Blastro_Finish_LV1
	<list>
	res			1		sp_Blastro_Fin_Darkball
	res			2		pt_Blastro_Spark_1
	res			3		pt_Blastro_Fin_Jul_01
	res			4		pt_Blastro_Spin_Spark
	res			5		mh_savnock_att02_light03
	res			6		dc_savnock_att02_dec02
	res			7		dc_savnock_att02_dec02
	res			8		dc_savnock_att02_dec02
	res			9		dc_savnock_lightglow01
	res			10		sp_Blastro_Fin_Spin
	res			11		sp_Blastro_Fin_Spin
	res			12		sp_Blastro_Fin_Spin
	res			13		sp_Blastro_Fin_Spin
	res			14		sp_Blastro_Fin_Sparkwave
	res			15		sp_Blastro_Fin_Sparkwave
	res			16		sp_Blastro_Fin_Sparkwave
	res			17		sp_Blastro_Fin_Sparkwave
	res			18		sp_Menta_Gather_1
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.4 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,2) (999,.1,.1,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (300,2,2,5) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.4 0
		lifetime		20 1000
		animtime		0
		scale			(0,1,1,1) (300,3,3,3) (999,0,0,0) 
		alpha			(0,1) (300,.5) (500,1) (700,.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 350
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (50,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.4 0
		lifetime		50 250
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.4 0
		lifetime		250 450
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.4 0
		lifetime		450 650
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 0
		lifetime		650 850
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.4 0
		lifetime		50 250
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.4 0
		lifetime		250 450
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.4 0
		lifetime		450 650
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.4 0
		lifetime		650 850
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.4 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.5,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Blastro_Finish_LV2 ######### #
<effect>
	 id		1545
	 name		Blastro_Finish_LV2
	<list>
	res			1		sp_Blastro_Fin_Darkball
	res			2		pt_Blastro_Spark_1
	res			3		pt_Blastro_Fin_Jul_01
	res			4		pt_Blastro_Spin_Spark
	res			5		mh_savnock_att02_light03
	res			6		dc_savnock_att02_dec02
	res			7		dc_savnock_att02_dec02
	res			8		dc_savnock_att02_dec02
	res			9		dc_savnock_lightglow01
	res			10		mh_savnock_att02_light03
	res			11		mh_savnock_att02_light03
	res			12		mh_savnock_att02_light03
	res			13		mh_savnock_att02_light03
	res			14		mh_savnock_att02_light03
	res			15		sp_Blastro_Fin_Spin_carpet
	res			16		sp_Blastro_Fin_Spin_carpet
	res			17		sp_Blastro_Fin_Spin_carpet
	res			18		sp_Blastro_Fin_Spin_carpet
	res			19		sp_Blastro_Fin_Spin_carpet
	res			20		sp_Blastro_Fin_Spin_Spark
	res			21		sp_Blastro_Fin_Spin_Spark
	res			22		sp_Blastro_Fin_Spin
	res			23		sp_Blastro_Fin_Spin
	res			24		sp_Blastro_Fin_Spin
	res			25		sp_Blastro_Fin_Spin
	res			26		sp_Blastro_Fin_Sparkwave
	res			27		sp_Blastro_Fin_Sparkwave
	res			28		sp_Blastro_Fin_Sparkwave
	res			29		sp_Blastro_Fin_Sparkwave
	res			30		sp_Blastro_Fin_Spark_Carpet
	res			31		sp_Blastro_Fin_Spark_Carpet
	res			32		sp_Blastro_Fin_Spark_Carpet
	res			33		sp_Blastro_Fin_Spark_Carpet
	res			34		sp_Blastro_Fin_Spark_Carpet
	res			35		sp_Menta_Gather_1
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.4 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,2) (999,.1,.1,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (300,2,2,5) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.4 0
		lifetime		20 1000
		animtime		0
		scale			(0,1,1,1) (300,3,3,3) (999,0,0,0) 
		alpha			(0,1) (300,.5) (500,1) (700,.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 350
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1 0 0
		lifetime		100 400
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-1 0 1
		lifetime		200 500
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1 0 -1
		lifetime		300 600
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	1 0 -1
		lifetime		400 700
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	1 0 1
		lifetime		500 800
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .4 0
		lifetime		0 200
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .4 0
		lifetime		200 400
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .4 0
		lifetime		400 600
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .4 0
		lifetime		600 800
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .4 0
		lifetime		800 1000
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .2 0
		lifetime		50 900
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .5 0
		lifetime		50 900
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,-3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.4 0
		lifetime		50 250
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.4 0
		lifetime		250 450
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.4 0
		lifetime		450 650
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.4 0
		lifetime		650 850
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.4 0
		lifetime		50 250
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.4 0
		lifetime		250 450
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.4 0
		lifetime		450 650
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.4 0
		lifetime		650 850
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .5 0
		lifetime		0 200
		animtime		0
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .5 0
		lifetime		200 400
		animtime		0
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .5 0
		lifetime		400 600
		animtime		0
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .5 0
		lifetime		600 800
		animtime		0
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .5 0
		lifetime		800 1000
		animtime		0
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1.4 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.5,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Blastro_Finish_LV3 ######### #
<effect>
	 id		1546
	 name		Blastro_Finish_LV3
	<list>
	res			1		sp_Blastro_Fin_Darkball
	res			2		pt_Blastro_Spin_Spark
	res			3		dc_savnock_att02_dec02
	res			4		dc_savnock_att02_dec02
	res			5		dc_savnock_att02_dec02
	res			6		dc_savnock_lightglow01
	res			7		sp_Blastro_Fin_Sparkwave
	res			8		sp_Blastro_Fin_Sparkwave
	res			9		sp_Blastro_Fin_Sparkwave
	res			10		sp_Blastro_Fin_Sparkwave
	res			11		sp_Blastro_Fin_Sparkwave
	res			12		sp_Blastro_Fin_Sparkwave
	res			13		sp_Blastro_Fin_Sparkwave
	res			14		sp_Blastro_Fin_Sparkwave
	res			15		mh_savnock_att02_light03
	res			16		mh_savnock_att02_light03
	res			17		mh_savnock_att02_light03
	res			18		mh_savnock_att02_light03
	res			19		mh_savnock_att02_light03
	res			20		mh_savnock_att02_light03
	res			21		mh_savnock_att02_light03
	res			22		mh_savnock_att02_light03
	res			23		pt_Blastro_Spark_Max
	res			24		pt_Blastro_Fin_Jul_Max
	res			25		sp_Blastro_Fin_Spin_Spark
	res			26		sp_Blastro_Fin_Spin_Spark
	res			27		sp_Blastro_Fin_Spin
	res			28		sp_Blastro_Fin_Spin
	res			29		sp_Blastro_Fin_Spin
	res			30		sp_Blastro_Fin_Spin
	res			31		sp_Blastro_Fin_Spin_carpet
	res			32		sp_Blastro_Fin_Spin_carpet
	res			33		sp_Blastro_Fin_Spin_carpet
	res			34		sp_Blastro_Fin_Spin_carpet
	res			35		sp_Blastro_Fin_Spark_Carpet
	res			36		sp_Blastro_Fin_Spark_Carpet
	res			37		sp_Blastro_Fin_Spark_Carpet
	res			38		sp_Blastro_Fin_Spark_Carpet
	res			39		sp_Blastro_Fin_Spark_Carpet
	res			40		sp_Blastro_Fin_Spark_Carpet
	res			41		sp_Blastro_Fin_Spark_Carpet
	res			42		sp_Blastro_Fin_Spark_Carpet
	res			43		sp_Menta_Gather_1
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,9,9,9) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.4 0
		lifetime		20 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (300,4,4,4) (999,0,0,0) 
		alpha			(0,1) (300,.5) (500,1) (700,.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 350
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 0
		lifetime		0 200
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.4 0
		lifetime		100 300
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.4 0
		lifetime		200 400
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.4 0
		lifetime		300 500
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.4 0
		lifetime		400 600
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.4 0
		lifetime		500 700
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 0
		lifetime		600 800
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.4 0
		lifetime		700 900
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-1.5 0 .5
		lifetime		0 300
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	1.5 0 .5
		lifetime		100 400
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-1.5 0 1.5
		lifetime		200 500
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-1.5 0 -1.5
		lifetime		300 600
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	1.5 0 -1.5
		lifetime		400 700
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	1.5 0 1.5
		lifetime		500 800
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -1.5
		lifetime		600 900
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.4 0
		lifetime		0 950
		animtime		0
		scale			(0,1,1,2) (999,.1,.1,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.4 0
		lifetime		0 900
		animtime		0
		scale			(0,1.5,1.5,3) (150,2.5,2.5,5) (999,.3,.3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .2 0
		lifetime		50 900
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .5 0
		lifetime		50 900
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,-3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.4 0
		lifetime		0 200
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.4 0
		lifetime		200 400
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.4 0
		lifetime		400 600
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.4 0
		lifetime		600 800
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .4 0
		lifetime		0 200
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .4 0
		lifetime		200 400
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .4 0
		lifetime		400 600
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .4 0
		lifetime		600 800
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .5 0
		lifetime		0 200
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 .5 0
		lifetime		100 300
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 .5 0
		lifetime		200 400
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 .5 0
		lifetime		300 500
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 .5 0
		lifetime		400 600
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .5 0
		lifetime		500 700
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 .5 0
		lifetime		600 800
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .5 0
		lifetime		700 900
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 1.4 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.5,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Power_Seal_Lv1 ######### #
<effect>
	 id		1547
	 name		Power_Seal_Lv1
	<list>
	res			1		mh_Power_Seal_Slash
	res			2		sp_Power_Seal_WP_Glow
	res			3		qa_burnknuckle_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (460,0) (490,1) (550,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		200 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		490 530
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Power_Seal_Lv2 ######### #
<effect>
	 id		1548
	 name		Power_Seal_Lv2
	<list>
	res			1		mh_Power_Seal_Slash_1
	res			2		mh_Power_Seal_Slash_2
	res			3		sp_Power_Seal_WP_Glow
	res			4		qa_burnknuckle_hit
	res			5		qa_burnknuckle_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (210,0) (240,1) (270,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (620,0) (640,1) (670,0) (999,0) 
		color			(0,1,1,1) (640,1,1,1) (700,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (450,2,2,2) (640,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (240,1) (260,1) (350,0) (450,0) (640,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		240 280
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		640 680
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Power_Seal_Finish ######### #
<effect>
	 id		1549
	 name		Power_Seal_Finish
	<list>
	res			1		sp_M_Rage_Shot_Mod
	res			2		qa_Spiritsshout_finish_hit
	res			3		sp_Power_Seal_Hit_01
	res			4		sp_Power_Seal_WP_Glow
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Power_Seal_Finish_Boom ######### #
<effect>
	 id		1550
	 name		Power_Seal_Finish_Boom
	<list>
	res			1		dc_Power_Seal_Crack
	res			2		mh_Power_Seal_Circle_Wave
	res			3		mh_Power_Seal_Circle_Wave
	res			4		mh_Power_Seal_Circle_Wave
	res			5		mh_Power_Seal_Circle_Wave
	res			6		dc_Power_Seal_Wave
	res			7		pt_Power_Seal_Dark_Smoke
	res			8		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		color			(0,1,.7,1) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,1.2,1.9,1.1) (999,1.4,.6,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		20 170
		animtime		1
		scale			(0,.8,3.4,.8) (999,1.3,.9,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,.8,15.4,.8) (999,.9,.5,.9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,.85,14.4,.85) (999,1,.6,1) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		1
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,1) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Spin_Force_Lv1 ######### #
<effect>
	 id		1551
	 name		Spin_Force_Lv1
	<list>
	res			1		mh_Spin_Force_Slash_1
	res			2		dc_Spin_Force
	res			3		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (480,0) (580,1) (700,1) (800,0) (999,0) 
		color			(0,.5,1,1) (580,.5,1,1) (800,.5,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		450 900
		animtime		0
		scale			(0,2.7,2.7,2.7) (999,3.2,3.2,3.2) 
		alpha			(0,0) (300,.4) (700,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,.2) 
		rotation		(0,0) (999,600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		580 680
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Spin_Force_Lv2 ######### #
<effect>
	 id		1552
	 name		Spin_Force_Lv2
	<list>
	res			1		mh_Spin_Force_Slash_2
	res			2		dc_Spin_Force
	res			3		qa_12
	res			4		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (430,1) (700,1) (800,0) (999,0) 
		color			(0,.5,.5,1) (700,.5,.5,1) (800,.5,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		0
		scale			(0,2.7,2.7,2.7) (999,3.2,3.2,3.2) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,0,1) (999,.5,0,.2) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		430 530
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		580 680
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Spin_Force_Lv3 ######### #
<effect>
	 id		1553
	 name		Spin_Force_Lv3
	<list>
	res			1		mh_Spin_Force_Slash_3
	res			2		dc_Spin_Force
	res			3		qa_12
	res			4		qa_12
	res			5		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (320,0) (350,1) (700,1) (800,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (800,1,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		230 900
		animtime		0
		scale			(0,2.7,2.7,2.7) (999,3.2,3.2,3.2) 
		alpha			(0,0) (300,.9) (700,.9) (999,0) 
		color			(0,.5,0,1) (999,.5,0,.2) 
		rotation		(0,0) (999,2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		350 440
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		450 540
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		610 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Kick ######### #
<effect>
	 id		1554
	 name		Kick
	<list>
	res			1		mh_Kick_Slash_1
	res			2		mh_Kick_Slash_2
	res			3		mh_Kick_Slash_3
	res			4		mh_Kick_Slash_4
	res			5		sp_Kick_Hit
	res			6		sp_Kick_Hit
	res			7		sp_Kick_Hit
	res			8		sp_Kick_Hit
	res			9		sp_Kick_Circle
	res			10		sp_Kick_Circle
	res			11		sp_Kick_Circle
	res			12		sp_Kick_Circle
	res			13		sp_Kick_Hit_Modul
	res			14		sp_Kick_Hit_Modul
	res			15		sp_Kick_Hit_Modul
	res			16		sp_Kick_Hit_Modul
	res			17		qa_burnknuckle_hit
	res			18		qa_burnknuckle_hit
	res			19		qa_burnknuckle_hit
	res			20		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (180,0) (240,1) (300,0) (999,0) 
		color			(0,1,1,0) (240,1,1,0) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (310,1) (370,0) (999,0) 
		color			(0,1,1,0) (310,1,1,0) (370,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (390,1) (450,0) (999,0) 
		color			(0,1,1,0) (390,1,1,0) (450,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (510,1) (570,0) (999,0) 
		color			(0,1,1,0) (510,1,1,0) (570,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		240 300
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Hit_pos_01" "effect\Skill\Kick\Kick_Pos.skel" "effect\Skill\Kick\Kick_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		310 370
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Hit_pos_02" "effect\Skill\Kick\Kick_Pos.skel" "effect\Skill\Kick\Kick_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		390 450
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Hit_pos_03" "effect\Skill\Kick\Kick_Pos.skel" "effect\Skill\Kick\Kick_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		510 570
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Hit_pos_04" "effect\Skill\Kick\Kick_Pos.skel" "effect\Skill\Kick\Kick_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		220 320
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Hit_pos_01" "effect\Skill\Kick\Kick_Pos.skel" "effect\Skill\Kick\Kick_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		290 390
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Hit_pos_02" "effect\Skill\Kick\Kick_Pos.skel" "effect\Skill\Kick\Kick_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		370 470
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Hit_pos_03" "effect\Skill\Kick\Kick_Pos.skel" "effect\Skill\Kick\Kick_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		490 590
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Hit_pos_04" "effect\Skill\Kick\Kick_Pos.skel" "effect\Skill\Kick\Kick_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		240 300
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,.9) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Hit_pos_01" "effect\Skill\Kick\Kick_Pos.skel" "effect\Skill\Kick\Kick_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		310 370
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,.9) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Hit_pos_02" "effect\Skill\Kick\Kick_Pos.skel" "effect\Skill\Kick\Kick_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		390 450
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,.9) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Hit_pos_03" "effect\Skill\Kick\Kick_Pos.skel" "effect\Skill\Kick\Kick_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		510 570
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,.9) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Hit_pos_04" "effect\Skill\Kick\Kick_Pos.skel" "effect\Skill\Kick\Kick_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		220 270
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		290 340
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		370 420
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		490 540
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Kick_Finish ######### #
<effect>
	 id		1555
	 name		Kick_Finish
	<list>
	res			1		sp_Kick_Hit
	res			2		sp_Kick_Circle
	res			3		sp_Kick_Hit_Modul
	res			4		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Heavy_Attack ######### #
<effect>
	 id		1556
	 name		Heavy_Attack
	<list>
	res			1		mh_Heavy_Attack_Slash
	res			2		sp_Power_Seal_WP_Glow
	res			3		dc_C_Infector_Dust_Wave
	res			4		pt_Heavy_Attack_dust
	res			5		dc_agulyshoulder_crack01
	res			6		mh_Power_Seal_Circle_Wave
	res			7		mh_Power_Seal_Circle_Wave
	res			8		pt_Heavy_Attack_Stone_1
	res			9		pt_Heavy_Attack_Stone_2
	res			10		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (510,0) (550,1) (610,0) (999,0) 
		color			(0,1,1,1) (550,1,1,1) (610,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		0 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (300,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		260 340
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		230 330
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.4
		lifetime		550 650
		animtime		0
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.4
		lifetime		550 650
		animtime		1
		scale			(0,.5,1.5,.5) (999,.7,.2,.7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.4
		lifetime		550 650
		animtime		1
		scale			(0,.4,5,.4) (999,.5,.1,.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1.4
		lifetime		550 650
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1.4
		lifetime		550 650
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		550 650
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Heavy_Attack_Finish ######### #
<effect>
	 id		1557
	 name		Heavy_Attack_Finish
	<list>
	res			1		mh_Power_Seal_Circle_Wave
	res			2		pt_Power_Seal_Dark_Smoke
	res			3		qa_12
	res			4		dc_Power_Seal_Wave
	res			5		dc_Power_Seal_Wave
	res			6		mh_Power_Seal_Circle_Wave
	res			7		mh_Power_Seal_Circle_Wave
	res			8		pt_Heavy_Attack_Stone_3
	res			9		pt_Heavy_Attack_Stone_4
	res			10		pt_Heavy_Attack_Spark_1
	res			11		mh_Sibillim_Fin_Spin_Wave
	res			12		mh_Sibillim_Fin_Spin_Wave
	res			13		mh_Dr_Knight_att3_B_Wave
	res			14		mh_Dr_Knight_att3_B_Wave
	res			15		dc_Atolloge_Crack
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		20 170
		animtime		1
		scale			(0,1.3,.5,1.3) (999,.8,3,.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 450
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,1.5,.5,1.5) (999,.8,12,.8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.7,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		1
		scale			(0,1.5,.5,1.5) (999,.8,12,.8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.7,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,0,1) (999,.2,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,0,1) (999,.2,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 450
		animtime		0
		scale			(0,3,3,3) (300,5,5,5) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,1.7,3,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		1
		scale			(0,1,1,1) (999,1.7,3,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,1.1,.8,1.1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		1
		scale			(0,1.1,.8,1.1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.3,5.3,5.3) (999,5.3,5.3,5.3) 
		alpha			(0,0) (50,1) (650,1) (999,0) 
		color			(0,1,.7,0) (300,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brake_run ######### #
<effect>
	 id		1558
	 name		Brake_run
	<list>
	res			1		mh_Brake_run_Slash_1
	res			2		mh_Brake_run_Slash_2
	res			3		mh_Brake_run_Slash_3
	res			4		sp_Power_Seal_WP_Glow
	res			5		mh_Power_Seal_Circle_Wave
	res			6		mh_Power_Seal_Circle_Wave
	res			7		dc_agulyshoulder_crack01
	res			8		qa_12
	res			9		qa_12
	res			10		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (130,0) (150,1) (210,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (360,0) (390,1) (450,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (630,0) (670,1) (730,0) (999,0) 
		color			(0,1,1,0) (670,1,1,.5) (730,1,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .6 0
		lifetime		0 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,.2) (500,1,1,.2) (670,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.2 0 -1
		lifetime		670 770
		animtime		1
		scale			(0,.5,1.5,.5) (999,.7,.2,.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.2 0 -1
		lifetime		670 770
		animtime		1
		scale			(0,.4,5,.4) (999,.5,.1,.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.2 0 -1
		lifetime		660 770
		animtime		0
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		150 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		390 440
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		670 780
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brake_run_Finish ######### #
<effect>
	 id		1559
	 name		Brake_run_Finish
	<list>
	res			1		sp_M_Rage_Shot_Mod
	res			2		qa_Spiritsshout_finish_hit
	res			3		sp_Power_Seal_WP_Glow
	res			4		sp_Culpierd_Fin_Hit
	res			5		sp_D_Knight_Solder_att1_Circle
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (700,.7) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,8.5,8.5,8.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,6.5,6.5,6.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brake_run_Finish_Boom ######### #
<effect>
	 id		1560
	 name		Brake_run_Finish_Boom
	<list>
	res			1		mh_Power_Seal_Circle_Wave
	res			2		mh_Power_Seal_Circle_Wave
	res			3		mh_Power_Seal_Circle_Wave
	res			4		qa_12
	res			5		dc_Power_Seal_Wave
	res			6		pt_Heavy_Attack_Stone_3
	res			7		pt_Heavy_Attack_Stone_4
	res			8		dc_jumpingsmash_remote_crack02
	res			9		dc_separate_crack02
	res			10		pt_Brake_run_dust
	res			11		pt_Brake_run_dust_Mod
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,1.2,1.5,1.2) (999,1.5,.2,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		20 170
		animtime		1
		scale			(0,.9,3,.9) (999,1.4,.5,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,1.1,5,1.1) (999,1.1,.1,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,.5,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,.5,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		color			(0,1,.7,1) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 450
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.7) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Energy_shock ######### #
<effect>
	 id		1561
	 name		Energy_shock
	<list>
	res			1		mh_Energy_shock_Slash
	res			2		mh_Energy_shock_Spinwave
	res			3		mh_Energy_shock_Spinwave
	res			4		dc_Energy_shock_Wave_1
	res			5		sp_Energy_shock_WP_Glow
	res			6		dc_Energy_shock_Wave_2
	res			7		pt_Energy_shock_Smoke_1
	res			8		pt_Energy_shock_Gather_JUL
	res			9		dc_agulyshoulder_ring02
	res			10		dc_agulyshoulder_ring02
	res			11		qa_12
	res			12		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (630,0) (660,1) (690,0) (999,0) 
		color			(0,1,1,1) (660,1,1,1) (690,1,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		270 420
		animtime		1
		scale			(0,.7,.7,.7) (999,1.1,4.9,1.1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,.5) (700,1,1,.5) (999,1,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		290 440
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.5,3.9,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		270 440
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,6,6,6) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .6 0
		lifetime		50 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0)(300,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (700,1,.5,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		270 420
		animtime		0
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		300 450
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.8,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		230 300
		animtime		0
		scale			(0,1,1,11) (999,1,1,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Energy_shock\Energy_shock_Gather_Pos.skel" "effect\Skill\Energy_shock\Energy_shock_Gather_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		190 260
		animtime		0
		scale			(0,5,5,5) (999,2,2,2) 
		alpha			(0,0) (300,.5) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Energy_shock\Energy_shock_Gather_Pos.skel" "effect\Skill\Energy_shock\Energy_shock_Gather_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		230 300
		animtime		0
		scale			(0,5,5,5) (999,2,2,2) 
		alpha			(0,0) (300,.5) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Energy_shock\Energy_shock_Gather_Pos.skel" "effect\Skill\Energy_shock\Energy_shock_Gather_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		350 470
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		660 720
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Energy_shock_Finish_Boom ######### #
<effect>
	 id		1562
	 name		Energy_shock_Finish_Boom
	<list>
	res			1		mh_Energy_shock_Spinwave
	res			2		mh_Power_Seal_Circle_Wave
	res			3		mh_Power_Seal_Circle_Wave
	res			4		mh_Power_Seal_Circle_Wave
	res			5		dc_Excranose_Bottom_Modul
	res			6		pt_Energy_shock_Smoke_2
	res			7		dc_dazzling_tg_ring01
	res			8		mh_Energy_shock_Spinwave
	res			9		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		1
		scale			(0,1.2,2,1.2) (999,1.5,1,1.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,1.3,1.5,1.3) (999,1.6,.2,1.6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		20 170
		animtime		1
		scale			(0,.9,3,.9) (999,1.4,.5,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,1.1,5,1.1) (999,1.4,.1,1.4) 
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (150,.7) (600,.7) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.8,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,7,7,7) (999,11,11,11) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,.7,2,.7) (999,.9,1,.9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,.5,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Forward_twist ######### #
<effect>
	 id		1563
	 name		Forward_twist
	<list>
	res			1		mh_Forward_twist_Slash
	res			2		dc_Spin_Force
	res			3		sp_Power_Seal_WP_Glow
	res			4		qa_freezing_hit
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (310,0) (342,.8) (700,.8) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		230 900
		animtime		0
		scale			(0,2.7,2.7,2.7) (999,3.2,3.2,3.2) 
		alpha			(0,0) (300,.9) (700,.9) (999,0) 
		color			(0,.5,0,1) (999,.5,0,.2) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		100 950
		animtime		0
		bonename		"weaponR" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		370 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Forward_twist_Finish ######### #
<effect>
	 id		1564
	 name		Forward_twist_Finish
	<list>
	res			1		dc_Forward_twist_Wave
	res			2		dc_Forward_twist_Bom
	res			3		pt_Forward_twist_UpJul_1
	res			4		mh_Forward_twist_B_Wave_Cyl
	res			5		mh_Forward_twist_B_Wave_Cyl
	res			6		pt_Forward_twist_Smoke_1
	res			7		sp_Forward_twist_Darkwave
	res			8		sp_Forward_twist_Hit
	res			9		mh_Forward_twist_Hit_Jul
	res			10		sp_Forward_twist_Hit_Circle
	res			11		qa_freezing_hit
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,5,5,5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 550
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,8.5,8.5,8.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.2,0,.2) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		50 350
		animtime		0
		scale			(0,2,2,12) (999,1,1,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,1.4,2,1.4) (999,1.6,1,1.6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		1
		scale			(0,1.2,.5,1.2) (999,1.7,1,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 350
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,0,.5) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,14,14,14) (999,15,15,15) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 350
		animtime		0
		scale			(0,8.5,8.5,8.5) (999,13,13,13) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 250
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Defense_crash ######### #
<effect>
	 id		1565
	 name		Defense_crash
	<list>
	res			1		mh_Defense_crash_UpSkrew
	res			2		mh_Defense_crash_UpSkrew
	res			3		mh_Defense_crash_UpSkrew
	res			4		dc_Excranose_Bottom_Modul
	res			5		pt_Defense_crash_Gather_1
	res			6		sp_Culpierd_Fin_Modul
	res			7		sp_Power_Seal_WP_Glow
	res			8		mh_Power_Seal_Circle_Wave
	res			9		mh_Power_Seal_Circle_Wave
	res			10		dc_agulyshoulder_crack01
	res			11		mh_Defense_crash_D_Skrew_1
	res			12		mh_Defense_crash_D_Skrew_2
	res			13		sp_Culpierd_Fin_Modul
	res			14		sp_Defense_crash_Glow_1
	res			15		sp_Defense_crash_Glow_1
	res			16		sp_Defense_crash_Glow_1
	res			17		sp_Defense_crash_Glow_1
	res			18		mh_Defense_crash_UpSkrew
	res			19		mh_Defense_crash_UpSkrew
	res			20		qa_freinture_att02
	res			21		qa_Infector_hit_02
	res			22		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 450
		animtime		1
		scale			(0,1,1,1) (700,1,1,1) (999,.9,2,.9) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		60 450
		animtime		1
		scale			(0,.8,4,.8) (700,.8,4,.8) (999,.7,5,.7) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		70 450
		animtime		1
		scale			(0,1,1,1) (700,1,4,1) (999,.9,5,.9) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 550
		animtime		0
		scale			(0,3,3,3) (700,3,3,3) (999,2,2,2) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,.5,0,.2) (700,.5,0,.2) (999,.1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0,0,0,0) (700,1,1,1) (999,0,0,0) 
		color			(0,1,0,1) (999,1,1,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos_01" "effect\Skill\Defense_crash\Defense_crash_Gather_pos.skel" "effect\Skill\Defense_crash\Defense_crash_Gather_pos.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		70 450
		animtime		0
		scale			(0,1,1,1) (700,5,5,5) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (700,.5,0,.5) (999,.5,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos_01" "effect\Skill\Defense_crash\Defense_crash_Gather_pos.skel" "effect\Skill\Defense_crash\Defense_crash_Gather_pos.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		200 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 0 -.7
		lifetime		650 750
		animtime		1
		scale			(0,.5,1.5,.5) (999,.7,.2,.7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.5 0 -.7
		lifetime		650 750
		animtime		1
		scale			(0,.4,5,.4) (999,.5,.1,.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.5 0 -.7
		lifetime		650 750
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (530,0) (550,1) (750,1) (850,0) (999,0) 
		color			(0,1,1,1) (550,1,.5,1) (700,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (530,0) (550,1) (750,1) (850,0) (999,0) 
		color			(0,1,0,1) (550,1,0,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		450 700
		animtime		0
		scale			(0,2.5,2.5,2.5) (300,4,4,4) (700,4,4,4) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (500,.7) (999,0) 
		color			(0,.5,0,.5) (999,.5,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_movpos_Main" "effect\Skill\Defense_crash\Defense_crash_Movpos.skel" "effect\Skill\Defense_crash\Defense_crash_Movpos.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (850,1,1,1) (999,0,0,0) 
		color			(0,.5,0,.5) (300,1,1,1) (700,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_movpos_01" "effect\Skill\Defense_crash\Defense_crash_Movpos.skel" "effect\Skill\Defense_crash\Defense_crash_Movpos.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (850,1,1,1) (999,0,0,0) 
		color			(0,.5,0,.5) (300,1,1,1) (700,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_movpos_02" "effect\Skill\Defense_crash\Defense_crash_Movpos.skel" "effect\Skill\Defense_crash\Defense_crash_Movpos.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (850,1,1,1) (999,0,0,0) 
		color			(0,.5,0,.5) (300,1,1,1) (700,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_movpos_03" "effect\Skill\Defense_crash\Defense_crash_Movpos.skel" "effect\Skill\Defense_crash\Defense_crash_Movpos.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (850,1,1,1) (999,0,0,0) 
		color			(0,.5,0,.5) (300,1,1,1) (700,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_movpos_04" "effect\Skill\Defense_crash\Defense_crash_Movpos.skel" "effect\Skill\Defense_crash\Defense_crash_Movpos.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	.5 0 -.7
		lifetime		650 750
		animtime		1
		scale			(0,1,1,1) (700,1,1,1) (999,.9,2,.9) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.5 0 -.7
		lifetime		670 770
		animtime		1
		scale			(0,.7,1,.7) (700,.7,1,.7) (999,.6,3,.6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		650 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Defense_crash_Finish_LV1 ######### #
<effect>
	 id		1566
	 name		Defense_crash_Finish_LV1
	<list>
	res			1		mh_Defense_crash_UpSkrew
	res			2		mh_Defense_crash_UpSkrew
	res			3		dc_Explode_Crack_2
	res			4		mh_Defense_crash_UpSkrew
	res			5		mh_Power_Seal_Circle_Wave
	res			6		mh_Power_Seal_Circle_Wave
	res			7		mh_Defense_crash_Stone
	res			8		pt_Defense_crash_Stone_Up
	res			9		pt_Defense_crash_smoke_1
	res			10		mh_blowofstrom_stone01
	res			11		qa_burnknuckle_hit
	res			12		sp_Defense_crash_Carpet
	res			13		sp_Defense_crash_Carpet
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,1.6,1.5,1.6) (700,1.6,1.5,1.6) (999,1.5,2.5,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,1.3,1.3,1.3) (700,1.3,1.3,1.3) (999,1.2,3.3,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,.7,0,.7) (700,.7,0,.7) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,1.7,1,1.7) (999,1.5,3,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		scale			(0,.5,1.5,.5) (999,1.4,3,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (700,1,1,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		50 150
		animtime		1
		scale			(0,1,3,1) (999,1.4,.2,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (700,1,1,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,1) (500,1) (650,0) (999,0) 
		color			(0,.5,.2,.4) (700,.5,.2,.4) (999,.2,0,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 650
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.3,.7) (150,1,.1,.7) (999,.1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 650
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.5,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,10,10,10) (999,14,14,14) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		200 450
		animtime		0
		scale			(0,10,10,10) (999,14,14,14) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Defense_crash_Finish_LV2 ######### #
<effect>
	 id		1567
	 name		Defense_crash_Finish_LV2
	<list>
	res			1		mh_Defense_crash_UpSkrew
	res			2		mh_Defense_crash_UpSkrew
	res			3		dc_Explode_Crack_2
	res			4		mh_Defense_crash_UpSkrew
	res			5		mh_Power_Seal_Circle_Wave
	res			6		mh_Power_Seal_Circle_Wave
	res			7		pt_Defense_crash_Stone_Up
	res			8		pt_Defense_crash_smoke_1
	res			9		mh_Defense_crash_Stone_Lv2
	res			10		mh_Defense_crash_Stone_ex_2
	res			11		qa_burnknuckle_hit
	res			12		sp_Defense_crash_Carpet
	res			13		sp_Defense_crash_Carpet
	res			14		sp_Defense_crash_Carpet
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,1.8,1.6,1.8) (700,1.8,1.6,1.8) (999,1.7,2.6,1.7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,1.5,1.4,1.5) (700,1.8,1.4,1.8) (999,1.4,3.4,1.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,.7,0,.7) (700,.7,0,.7) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,1.9,1.1,1.9) (999,1.7,3.1,1.7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		scale			(0,.7,1.6,.7) (999,1.6,3.1,1.6) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,1,1,0) (700,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		1
		scale			(0,1.2,3.1,1.2) (999,1.6,.3,1.6) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,1,1,0) (700,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.3,.7) (150,1,.1,.7) (999,.1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 650
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.5,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,1) (500,1) (650,0) (999,0) 
		color			(0,.5,.2,.4) (700,.5,.2,.4) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		0 150
		animtime		0
		scale			(0,13,13,13) (999,17,17,17) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		100 350
		animtime		0
		scale			(0,13,13,13) (999,17,17,17) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 0
		lifetime		300 550
		animtime		0
		scale			(0,13,13,13) (999,17,17,17) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Defense_crash_Finish_LV3 ######### #
<effect>
	 id		1568
	 name		Defense_crash_Finish_LV3
	<list>
	res			1		mh_Defense_crash_UpSkrew
	res			2		mh_Defense_crash_UpSkrew
	res			3		dc_Explode_Crack_2
	res			4		mh_Defense_crash_UpSkrew
	res			5		mh_Power_Seal_Circle_Wave
	res			6		mh_Power_Seal_Circle_Wave
	res			7		pt_Defense_crash_smoke_1
	res			8		mh_Defense_crash_Stone_Lv3
	res			9		pt_Defense_crash_Stone_Up_Mx
	res			10		mh_Defense_crash_Stone_ex_3
	res			11		qa_freezing_hit
	res			12		sp_Defense_crash_Carpet
	res			13		sp_Defense_crash_Carpet
	res			14		sp_Defense_crash_Carpet
	res			15		sp_Defense_crash_Carpet
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,2,1.7,2) (700,2,1.7,2) (999,1.9,2.7,1.9) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1.7,1.5,1.7) (700,1.7,1.5,1.7) (999,1.6,3.5,1.6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,.7,0,.7) (700,.7,0,.7) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,2.1,1.2,2.1) (999,1.9,3.2,1.9) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		scale			(0,.9,1.5,.9) (999,1.8,3.2,1.8) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,1,1,0) (700,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		1
		scale			(0,1.4,3.2,1.4) (999,1.8,2.2,1.8) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,1,1,0) (700,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 750
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.5,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,1) (700,1) (800,0) (999,0) 
		color			(0,.5,.2,.4) (700,.5,.2,.4) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.3,.7) (150,1,.1,.7) (999,.1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,16,16,16) (999,20,20,20) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		200 450
		animtime		0
		scale			(0,16,16,16) (999,20,20,20) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 0
		lifetime		400 650
		animtime		0
		scale			(0,16,16,16) (999,20,20,20) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		600 850
		animtime		0
		scale			(0,16,16,16) (999,20,20,20) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Stream_Flare ######### #
<effect>
	 id		1569
	 name		Stream_Flare
	<list>
	res			1		mh_Stream_Flare_Ball
	res			2		mh_Stream_Flare_Ball
	res			3		pt_Stream_Flare_Gather_JUL
	res			4		dc_agulyshoulder_ring01
	res			5		dc_agulyshoulder_ring02
	res			6		dc_agulyshoulder_ring02
	res			7		sp_Stream_Flare_WP_Glow
	res			8		mh_Stream_Flare_Ball_Tail
	res			9		pt_Stream_Flare_Ball_Smoke_1
	res			10		mh_Stream_Flare_Ball
	res			11		mh_Stream_Flare_Ball
	res			12		mh_Stream_Flare_Ball
	res			13		mh_Stream_Flare_Ball
	res			14		dc_Energy_shock_Wave_1
	res			15		dc_Energy_shock_Wave_1
	res			16		dc_Energy_shock_Wave_1
	res			17		dc_Energy_shock_Wave_1
	res			18		pt_Stream_Flare_Ball_Smoke_2
	res			19		qa_burnknuckle_hit
	res			20		qa_12
	res			21		qa_12
	res			22		qa_12
	res			23		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		140 350
		animtime		1
		scale			(0,0,0,0) (150,.7,.7,.7) (700,1,1,1) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos_01" "effect\Skill\Stream_Flare\Stream_Flare_Pos.skel" "effect\Skill\Stream_Flare\Stream_Flare_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		80 350
		animtime		1
		scale			(0,0,0,0) (150,.7,.7,.7) (700,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos_01" "effect\Skill\Stream_Flare\Stream_Flare_Pos.skel" "effect\Skill\Stream_Flare\Stream_Flare_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,.5,.5,5) (999,1,1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos_01" "effect\Skill\Stream_Flare\Stream_Flare_Pos.skel" "effect\Skill\Stream_Flare\Stream_Flare_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (300,.5) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos_01" "effect\Skill\Stream_Flare\Stream_Flare_Pos.skel" "effect\Skill\Stream_Flare\Stream_Flare_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 250
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (300,.5) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos_01" "effect\Skill\Stream_Flare\Stream_Flare_Pos.skel" "effect\Skill\Stream_Flare\Stream_Flare_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (300,.5) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Pos_01" "effect\Skill\Stream_Flare\Stream_Flare_Pos.skel" "effect\Skill\Stream_Flare\Stream_Flare_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		0 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (300,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .6 0
		lifetime		300 850
		animtime		1
		bonename		"weaponR" 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,1,.7) (999,1,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .6 0
		lifetime		200 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .9 -1
		lifetime		430 480
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .9 -1
		lifetime		550 600
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .9 -1
		lifetime		650 700
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .9 -1.2
		lifetime		760 810
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -1
		lifetime		430 480
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -1
		lifetime		550 600
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -1
		lifetime		650 700
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -1.2
		lifetime		760 810
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .6 0
		lifetime		200 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		430 480
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		550 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		650 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		760 810
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Stream_Flare_Remote ######### #
<effect>
	 id		1570
	 name		Stream_Flare_Remote
	<list>
	res			1		mh_Stream_Flare_Ball
	res			2		sp_Stream_Flare_WP_Glow
	res			3		pt_Stream_Flare_Ball_Smoke_1
	res			4		pt_Stream_Flare_Ball_Smoke_2
	res			5		dc_Drabiss_Acher_att03_glow01
	res			6		sp_Curse_C_Ball_Head_Mod
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.3,0,.2) (999,.3,0,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Stream_Flare_Remote_Finish ######### #
<effect>
	 id		1571
	 name		Stream_Flare_Remote_Finish
	<list>
	res			1		mh_Stream_Flare_Ball
	res			2		sp_Power_Seal_WP_Glow
	res			3		mh_Stream_Flare_Ball
	res			4		pt_Stream_Flare_Fin_Smoke_1
	res			5		pt_Stream_Flare_Fin_Smoke_2
	res			6		pt_Stream_Flare_Exp_JUL
	res			7		dc_Curse_Circle_Shot_Wave
	res			8		sp_Kick_Hit_Modul
	res			9		sp_Kick_Hit_Modul
	res			10		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 550
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,3) (999,.1,.1,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		50 450
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Whole_strike_Lv1 ######### #
<effect>
	 id		1572
	 name		Whole_strike_Lv1
	<list>
	res			1		mh_Whole_strike_Slash_1Lv
	res			2		pt_Whole_strike_Gather_1
	res			3		pt_Whole_strike_Smoke_1
	res			4		pt_Whole_strike_Smoke_2
	res			5		dc_Curse_Circle_Shot_Wave
	res			6		dc_Curse_Circle_Shot_Wave
	res			7		sp_Whole_strike_WP_Glow
	res			8		dc_Whole_strike_WP_mod
	res			9		pt_Whole_strike_Gather_2
	res			10		pt_Whole_strike_Gather_1_add
	res			11		qa_burnknuckle_hit
	res			12		qa_12
	res			13		mh_Diffuse_Boom_B_Wave_Cyl
	res			14		dc_Bisar_wave
	res			15		dc_Bisar_wave
	res			16		pt_Whole_strike_Shot_Spark
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (650,0) (680,1) (740,0) (999,0) 
		color			(0,.5,.5,1) (680,.5,.5,1) (740,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0,.5,.5,5) (999,1,1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Whole_strike\Whole_strike_Pos_1.skel" "effect\Skill\Whole_strike\Whole_strike_Pos_1.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		200 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .6 0
		lifetime		300 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Whole_strike\Whole_strike_Pos_1.skel" "effect\Skill\Whole_strike\Whole_strike_Pos_1.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Whole_strike\Whole_strike_Pos_1.skel" "effect\Skill\Whole_strike\Whole_strike_Pos_1.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		0 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (300,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .6 0
		lifetime		0 700
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,0,0) (150,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Whole_strike\Whole_strike_Pos_1.skel" "effect\Skill\Whole_strike\Whole_strike_Pos_1.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		300 550
		animtime		0
		scale			(0,.5,.5,5) (999,1,1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Whole_strike\Whole_strike_Pos_1.skel" "effect\Skill\Whole_strike\Whole_strike_Pos_1.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		680 740
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		680 780
		animtime		1
		scale			(0,1.4,.5,1.4) (999,2,2.5,2) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		680 780
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		680 800
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		680 800
		animtime		0
		scale			(0,5,5,15) (999,.1,.1,5) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Whole_strike_Lv2 ######### #
<effect>
	 id		1573
	 name		Whole_strike_Lv2
	<list>
	res			1		pt_Whole_strike_Gather_1
	res			2		pt_Whole_strike_Smoke_1
	res			3		pt_Whole_strike_Smoke_2
	res			4		dc_Curse_Circle_Shot_Wave
	res			5		dc_Curse_Circle_Shot_Wave
	res			6		sp_Whole_strike_WP_Glow
	res			7		dc_Whole_strike_WP_mod
	res			8		mh_Whole_strike_Slash_2Lv_1
	res			9		mh_Whole_strike_Slash_2Lv_2
	res			10		pt_Whole_strike_Gather_2
	res			11		pt_Whole_strike_Gather_1_add
	res			12		qa_burnknuckle_hit
	res			13		qa_12
	res			14		qa_12
	res			15		dc_Bisar_wave
	res			16		dc_Bisar_wave
	res			17		pt_Whole_strike_Shot_Spark
	res			18		mh_Diffuse_Boom_B_Wave_Cyl
	res			19		dc_Bisar_wave
	res			20		dc_Bisar_wave
	res			21		pt_Whole_strike_Shot_Spark
	res			22		mh_Diffuse_Boom_B_Wave_Cyl
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,.5,.5,5) (999,1,1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Whole_strike\Whole_strike_Pos_1.skel" "effect\Skill\Whole_strike\Whole_strike_Pos_1.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		100 750
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		200 700
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 340
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Whole_strike\Whole_strike_Pos_1.skel" "effect\Skill\Whole_strike\Whole_strike_Pos_1.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		140 220
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Whole_strike\Whole_strike_Pos_1.skel" "effect\Skill\Whole_strike\Whole_strike_Pos_1.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .6 0
		lifetime		0 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,0,0,0) (300,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		0 500
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,0,0) (150,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (430,0) (460,1) (540,0) (999,0) 
		color			(0,.5,.5,1) (460,.5,.5,1) (540,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (650,0) (680,1) (760,0) (999,0) 
		color			(0,.5,.5,1) (680,.5,.5,1) (760,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Whole_strike\Whole_strike_Pos_1.skel" "effect\Skill\Whole_strike\Whole_strike_Pos_1.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 380
		animtime		0
		scale			(0,.5,.5,5) (999,1,1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Whole_strike\Whole_strike_Pos_1.skel" "effect\Skill\Whole_strike\Whole_strike_Pos_1.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		460 520
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		680 740
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		460 560
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		460 540
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		460 560
		animtime		0
		scale			(0,5,5,15) (999,.1,.1,5) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		460 540
		animtime		1
		scale			(0,1.4,.5,1.4) (999,2,2.5,2) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		680 780
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		680 760
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		680 780
		animtime		0
		scale			(0,5,5,15) (999,.1,.1,5) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		680 760
		animtime		1
		scale			(0,1.4,.5,1.4) (999,2,2.5,2) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Whole_strike_Lv3 ######### #
<effect>
	 id		1574
	 name		Whole_strike_Lv3
	<list>
	res			1		pt_Whole_strike_Gather_1
	res			2		pt_Whole_strike_Smoke_1
	res			3		pt_Whole_strike_Smoke_2
	res			4		dc_Curse_Circle_Shot_Wave
	res			5		dc_Curse_Circle_Shot_Wave
	res			6		sp_Whole_strike_WP_Glow
	res			7		dc_Whole_strike_WP_mod
	res			8		mh_Whole_strike_Slash_3Lv_1
	res			9		mh_Whole_strike_Slash_3Lv_2
	res			10		mh_Whole_strike_Slash_3Lv_3
	res			11		pt_Whole_strike_Gather_2
	res			12		pt_Whole_strike_Gather_1_add
	res			13		qa_burnknuckle_hit
	res			14		qa_12
	res			15		qa_12
	res			16		qa_12
	res			17		dc_Curse_Circle_Shot_Wave
	res			18		dc_Bisar_wave
	res			19		dc_Bisar_wave
	res			20		pt_Whole_strike_Shot_Spark
	res			21		mh_Diffuse_Boom_B_Wave_Cyl
	res			22		dc_Bisar_wave
	res			23		dc_Bisar_wave
	res			24		pt_Whole_strike_Shot_Spark
	res			25		mh_Diffuse_Boom_B_Wave_Cyl
	res			26		dc_Bisar_wave
	res			27		dc_Bisar_wave
	res			28		pt_Whole_strike_Shot_Spark
	res			29		mh_Diffuse_Boom_B_Wave_Cyl
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		150 350
		animtime		0
		scale			(0,.5,.5,5) (999,1,1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Whole_strike\Whole_strike_Pos_1.skel" "effect\Skill\Whole_strike\Whole_strike_Pos_1.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		50 700
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		150 650
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		150 210
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,.2,0,.2) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Whole_strike\Whole_strike_Pos_1.skel" "effect\Skill\Whole_strike\Whole_strike_Pos_1.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 160
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,.2,0,.2) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Whole_strike\Whole_strike_Pos_1.skel" "effect\Skill\Whole_strike\Whole_strike_Pos_1.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .6 0
		lifetime		0 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,0,0,0) (150,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		0 400
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,0,0) (150,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (340,0) (370,1) (410,0) (999,0) 
		color			(0,.5,.5,1) (370,.5,.5,1) (410,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (510,0) (540,1) (620,0) (999,0) 
		color			(0,.5,.5,1) (540,.5,.5,1) (620,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (710,0) (740,1) (800,0) (999,0) 
		color			(0,.5,.5,1) (740,.5,.5,1) (800,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Whole_strike\Whole_strike_Pos_1.skel" "effect\Skill\Whole_strike\Whole_strike_Pos_1.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		150 350
		animtime		0
		scale			(0,.5,.5,5) (999,1,1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Whole_strike\Whole_strike_Pos_1.skel" "effect\Skill\Whole_strike\Whole_strike_Pos_1.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		130 320
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		340 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		510 570
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		710 770
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		250 310
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,.2,0,.2) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Whole_strike\Whole_strike_Pos_1.skel" "effect\Skill\Whole_strike\Whole_strike_Pos_1.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		340 440
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		340 420
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		340 440
		animtime		0
		scale			(0,5,5,15) (999,.1,.1,5) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		340 420
		animtime		1
		scale			(0,1.4,.5,1.4) (999,2,2.5,2) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		510 610
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		510 590
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		510 610
		animtime		0
		scale			(0,5,5,15) (999,.1,.1,5) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		510 590
		animtime		1
		scale			(0,1.4,.5,1.4) (999,2,2.5,2) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		710 810
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		710 790
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		710 810
		animtime		0
		scale			(0,5,5,15) (999,.1,.1,5) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		710 790
		animtime		1
		scale			(0,1.4,.5,1.4) (999,2,2.5,2) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Whole_strike_Remote_pos ######### #
<effect>
	 id		1575
	 name		Whole_strike_Remote_pos
	<list>
	res			1		mh_Whole_strike_Remote_Head
	res			2		pt_Whole_strike_Rmt_Smoke_1
	res			3		pt_Whole_strike_Rmt_Smoke_1
	res			4		pt_Whole_strike_Rmt_Smoke_1
	res			5		pt_Whole_strike_Rmt_Smoke_1
	res			6		pt_Whole_strike_Rmt_Smoke_1
	res			7		pt_Whole_strike_Rmt_Smoke_2
	res			8		pt_Whole_strike_Rmt_Smoke_2
	res			9		pt_Whole_strike_Rmt_Smoke_2
	res			10		sp_Whole_strike_Rmt_Glow
	res			11		sp_Whole_strike_Rmt_Glow
	res			12		sp_Whole_strike_Rmt_Glow
	res			13		qa_09
	res			14		pt_Whole_strike_Rmt_Smoke_2
	res			15		pt_Whole_strike_Rmt_Smoke_2
	res			16		dc_Toris_W_Remote_crack
	res			17		dc_Toris_W_Remote_crack
	res			18		dc_Toris_W_Remote_crack
	res			19		dc_Toris_W_Remote_crack
	res			20		dc_Toris_W_Remote_crack
	res			21		mh_Whole_strike_Remote_Tail
	res			22		mh_Whole_strike_Remote_Tail
	res			23		mh_Whole_strike_Remote_Tail
	res			24		pt_Whole_strike_Rmt_Jul
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1.3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,.5,.5) (300,1,.3,.5) (700,1,.3,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,-9) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.2,.5) (999,1,.2,.5) 
		randomstart		false
		active			true
		bone_animation	"Remote_sub_01" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.skel" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.1,.5) (999,1,.1,.5) 
		randomstart		false
		active			true
		bone_animation	"Remote_sub_02" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.skel" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.1,.5) (999,1,.1,.5) 
		randomstart		false
		active			true
		bone_animation	"Remote_sub_03" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.skel" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Remote_sub_04" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.skel" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Remote_sub_05" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.skel" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,.5) 
		randomstart		false
		active			true
		bone_animation	"Remote_sub_01" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.skel" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,.5) 
		randomstart		false
		active			true
		bone_animation	"Remote_sub_02" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.skel" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,.5) 
		randomstart		false
		active			true
		bone_animation	"Remote_sub_03" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.skel" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		bone_animation	"Remote_sub_01" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.skel" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		bone_animation	"Remote_sub_02" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.skel" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		bone_animation	"Remote_sub_03" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.skel" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,.5) 
		randomstart		false
		active			true
		bone_animation	"Remote_sub_04" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.skel" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,.5) 
		randomstart		false
		active			true
		bone_animation	"Remote_sub_05" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.skel" "effect\Skill\Whole_strike\Whole_strike_Rmt_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		color			(0,1,0,.5) (300,1,0,.5) (999,.2,0,.2) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -2
		lifetime		150 700
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		color			(0,1,0,.5) (300,1,0,.5) (999,.2,0,.2) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -4
		lifetime		350 800
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		color			(0,1,0,.5) (300,1,0,.5) (999,.2,0,.2) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -6
		lifetime		550 900
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		color			(0,1,0,.5) (300,1,0,.5) (999,.2,0,.2) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -8
		lifetime		750 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		color			(0,1,0,.5) (300,1,0,.5) (999,.2,0,.2) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,.2) (300,1,1,2) (999,.7,.7,3) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,0,.3) (999,.5,0,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,-9) 
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.5,.2) (999,.5,1.5,4) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,0,.3) (999,.5,0,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0,1.5,0,0) (999,4,0,-9) 
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.5,.2) (999,.5,1.5,4) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,0,.3) (999,.5,0,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0,-1.5,0,0) (999,-4,0,-9) 
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,15) (999,.1,.1,5) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Heavy_Crash ######### #
<effect>
	 id		1576
	 name		Heavy_Crash
	<list>
	res			1		mh_Heavy_Crash_Slash_1
	res			2		mh_Heavy_Crash_Slash_2
	res			3		mh_Heavy_Crash_Slash_3
	res			4		mh_Heavy_Crash_Slash_4
	res			5		mh_Heavy_Crash_Slash_5
	res			6		mh_Heavy_Crash_Slash_6
	res			7		sp_Heavy_Crash_WP_Glow
	res			8		pt_Heavy_Crash_WP_Smoke_1
	res			9		sp_Heavy_Crash_WP_Mod
	res			10		dc_C_Infector_Dust_Wave
	res			11		dc_C_Infector_Dust_Wave
	res			12		dc_C_Infector_Dust_Wave
	res			13		qa_12
	res			14		qa_12
	res			15		qa_12
	res			16		qa_12
	res			17		qa_12
	res			18		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,0) (80,.7) (120,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (180,.7) (220,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (260,.7) (310,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (330,0) (360,.7) (410,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (480,0) (510,.7) (600,.7) (650,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (730,.7) (780,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		0 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .6 0
		lifetime		0 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .6 0
		lifetime		0 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		510 590
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 680
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		730 810
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		80 120
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		180 220
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		260 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		360 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		510 640
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		730 770
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Heavy_Crash_Finish ######### #
<effect>
	 id		1577
	 name		Heavy_Crash_Finish
	<list>
	res			1		sp_M_Rage_Shot_Mod
	res			2		qa_Spiritsshout_finish_hit
	res			3		sp_Power_Seal_WP_Glow
	res			4		sp_Culpierd_Fin_Hit
	res			5		sp_D_Knight_Solder_att1_Circle
	res			6		pt_Heavy_Crash_Fin_JUL
	res			7		pt_Heavy_Crash_Fin_Exp
	res			8		sp_Kick_Hit_Modul
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (700,.7) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,7.5,7.5,7.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,5) (999,.1,.1,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.7) (999,.5,0,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Diffuse_Boom ######### #
<effect>
	 id		1578
	 name		Diffuse_Boom
	<list>
	res			1		mh_Diffuse_Boom_Slash_1
	res			2		mh_Diffuse_Boom_Slash_2
	res			3		mh_Diffuse_Boom_Slash_3
	res			4		mh_Diffuse_Boom_Cyl
	res			5		mh_Diffuse_Boom_Cyl
	res			6		dc_1_Environs_C_Wave_01
	res			7		mh_Power_Seal_Circle_Wave
	res			8		mh_Power_Seal_Circle_Wave
	res			9		dc_agulyshoulder_crack01
	res			10		mh_muspell_att04_stone
	res			11		mh_Power_Seal_Circle_Wave
	res			12		mh_Diffuse_Boom_B_Wave_Cyl
	res			13		mh_Diffuse_Boom_B_Wave_Cyl
	res			14		dc_Environs_C_Spin_01
	res			15		dc_Spin_Force
	res			16		mh_Diffuse_Boom_Dust_Slash_L
	res			17		mh_Diffuse_Boom_Dust_Slash_R
	res			18		pt_Diffuse_Boom_Dust_1
	res			19		pt_Diffuse_Boom_WP_Smoke
	res			20		pt_Diffuse_Boom_WP_Smoke_M
	res			21		sp_Diffuse_Boom_WP_Glow
	res			22		qa_12
	res			23		qa_12
	res			24		qa_fisthrom_att02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (150,1) (200,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (290,0) (320,1) (370,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (640,0) (670,1) (720,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		100 200
		animtime		1
		scale			(0,1.3,1,1.3) (999,1.4,1.1,1.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		270 370
		animtime		1
		scale			(0,1.3,1,1.3) (999,1.4,1.1,1.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,-180) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		670 770
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,9.5,9.5,9.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		670 750
		animtime		1
		scale			(0,1.1,1.5,1.1) (999,1.3,.2,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		670 750
		animtime		1
		scale			(0,.9,4,.9) (999,1,.1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		670 900
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,0) (150,1,.5,0) (300,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -1 0
		lifetime		670 900
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,0,.5) (999,.5,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		670 750
		animtime		1
		scale			(0,.6,2,.6) (999,1.5,.1,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		670 770
		animtime		1
		scale			(0,1,.5,1) (999,1.65,.5,1.65) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		670 770
		animtime		1
		scale			(0,1.3,.5,1.3) (999,1.65,.5,1.65) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		110 230
		animtime		0
		scale			(0,7,7,7) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,.8) (500,.8) (999,0) 
		color			(0,1,.5,0) (999,.2,0,.2) 
		rotation		(0,0) (999,-240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		280 400
		animtime		0
		scale			(0,7,7,7) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,.8) (500,.8) (999,0) 
		color			(0,1,.5,0) (999,.2,0,.2) 
		rotation		(0,0) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		100 210
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.3,1.5,1.3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		rotation		(0,90) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		270 380
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.3,1.5,1.3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		rotation		(0,-90) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .8 0
		lifetime		670 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .6 0
		lifetime		400 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .6 0
		lifetime		400 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .6 0
		lifetime		400 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		150 230
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		320 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		670 770
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Retrea ######### #
<effect>
	 id		1579
	 name		Retrea
	<list>
	res			1		mh_Retrea_Slash
	res			2		mh_Diffuse_Boom_Dust_Slash_R
	res			3		mh_Diffuse_Boom_Dust_Slash_R
	res			4		dc_Explode_Dust_Wave
	res			5		dc_Explode_Dust_Wave
	res			6		dc_Explode_Crack_2
	res			7		mh_Retrea_Cyl
	res			8		mh_Power_Seal_Circle_Wave
	res			9		pt_Retrea_Dust_1
	res			10		pt_Retrea_Dust_2
	res			11		pt_Retrea_Smoke_1
	res			12		sp_Retrea_WP_Glow
	res			13		pt_Retrea_WP_dot_glow
	res			14		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (440,0) (470,1) (520,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		290 560
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.6,1.5,1.6) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,.5) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		300 530
		animtime		1
		scale			(0,1.3,1,1.3) (999,1.4,2.5,1.4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,.5) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		290 470
		animtime		0
		scale			(0,7,7,7) (999,10.5,10.5,10.5) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 580
		animtime		0
		scale			(0,7,7,7) (999,10.5,10.5,10.5) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		290 490
		animtime		0
		scale			(0,12.5,12.5,12.5) (999,13,13,13) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		290 550
		animtime		1
		scale			(0,1.8,1,1.8) (300,1.8,1,1.8) (999,1.8,2,1.8) 
		alpha			(0,0) (150,1) (700,.7) (999,0) 
		rotation		(0,0) (999,600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		290 530
		animtime		1
		scale			(0,1.8,1.5,1.8) (999,2,.2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		290 530
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		290 500
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		290 500
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,0,.5) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .6 0
		lifetime		0 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .6 0
		lifetime		0 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		270 400
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Retrea_Finish ######### #
<effect>
	 id		1580
	 name		Retrea_Finish
	<list>
	res			1		mh_Retrea_Cyl
	res			2		mh_Diffuse_Boom_Dust_Slash_L
	res			3		dc_Explode_Crack_2
	res			4		mh_Power_Seal_Circle_Wave
	res			5		mh_Power_Seal_Circle_Wave
	res			6		pt_Retrea_Stone_Up
	res			7		pt_Retrea_Dust_2
	res			8		pt_Retrea_Dust_1
	res			9		dc_Explode_Dust_Wave
	res			10		pt_Retrea_Smoke_2
	res			11		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,1.8,1,1.8) (999,1.8,3.5,1.8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,.5) 
		rotation		(0,0) (999,-600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		1
		scale			(0,1.2,.5,1.2) (999,1.7,3.5,1.7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,.5) 
		rotation		(0,0) (999,-600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,9.8,9.8,9.8) (999,10,10,10) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.7,0,.5) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,1.4,.1,1.4) (999,1.3,15,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		20 170
		animtime		1
		scale			(0,1.5,.3,1.5) (999,1.4,3,1.4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.3,.7) (150,1,.1,.7) (999,.1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,11,11,11) (999,14.5,14.5,14.5) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 0
		lifetime		0 300
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,0,.5) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Charge_Diss ######### #
<effect>
	 id		1581
	 name		Charge_Diss
	<list>
	res			1		mh_Charge_Diss_Slash_1
	res			2		mh_Charge_Diss_Slash_2
	res			3		mh_Charge_Diss_Slash_3
	res			4		mh_Charge_Diss_Dash_Head
	res			5		mh_Charge_Diss_Dash_Line
	res			6		pt_Charge_Diss_Dash_Line_1
	res			7		pt_Charge_Diss_Dash_Line_2
	res			8		pt_Charge_Diss_dust_1
	res			9		pt_Charge_Diss_dust_2
	res			10		mh_Charge_Diss_Dash_Body
	res			11		mh_Charge_Diss_Dash_Body
	res			12		pt_Charge_Diss_Start_Jul
	res			13		sp_Heavy_Crash_WP_Glow
	res			14		sp_Culpierd_Fin_Modul
	res			15		sp_Charge_Diss_Ringwave
	res			16		sp_Charge_Diss_WP_Glow
	res			17		pt_Charge_Diss_WP_Smoke_1
	res			18		pt_Charge_Diss_Gather_1
	res			19		pt_Charge_Diss_Gather_2
	res			20		dc_Forward_twist_Wave
	res			21		dc_Forward_twist_Wave
	res			22		sp_Charge_Diss_WP_Glow_Non
	res			23		mh_Charge_Diss_Spin_Slash
	res			24		mh_Charge_Diss_Spin_Slash
	res			25		dc_Spin_Force
	res			26		dc_Excranose_Bottom_Modul
	res			27		dc_Excranose_Bottom_Modul
	res			28		dc_Explode_Dust_Wave
	res			29		qa_12
	res			30		qa_12
	res			31		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (320,0) (330,1) (380,0) (999,0) 
		color			(0,1,1,0) (330,1,1,.5) (380,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (460,0) (490,1) (540,0) (999,0) 
		color			(0,1,1,0) (490,1,1,.5) (540,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (740,0) (770,1) (820,0) (999,0) 
		color			(0,1,1,0) (770,1,1,.5) (820,1,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -1
		lifetime		0 180
		animtime		1
		scale			(0,.2,.2,.7) (150,1.7,1.7,1) (700,1.5,1.5,1.5) (999,0,0,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (700,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 -1
		lifetime		0 180
		animtime		1
		scale			(0,1.4,1.4,1) (700,1.4,1.4,1.5) (999,.5,.5,1.8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 -2.2
		lifetime		0 200
		animtime		0
		scale			(0,0,0,.3) (150,1,1,2) (999,.1,.1,7) 
		alpha			(0,0) (250,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 .5
		lifetime		0 150
		animtime		0
		scale			(0,.1,.1,.3) (300,1,1,7) (999,.1,.1,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.7,.2,.5) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 130
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,.2) (700,1,1,.2) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,2.5) (999,0,0,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		20 150
		animtime		1
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,1,0) (300,1,1,.2) (700,1,1,.2) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (300,0,0,5) (999,0,0,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 -2.5
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (150,.3,.3,7) (999,0,0,15) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		0 50
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 50
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.2,.7) (700,.5,.2,.7) (999,.1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		20 80
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .6 0
		lifetime		500 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (300,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,.5) (700,1,1,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .6 0
		lifetime		500 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (300,3.5,3.5,3.5) (999,1,1,1) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,.5) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		500 620
		animtime		0
		scale			(0,.5,.5,.5) (700,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Charge_Diss\Charge_Diss_Gather_pos.skel" "effect\Skill\Charge_Diss\Charge_Diss_Gather_pos.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 550
		animtime		0
		scale			(0,0,0,0) (150,1,1,3) (999,.1,.1,7) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Charge_Diss\Charge_Diss_Gather_pos.skel" "effect\Skill\Charge_Diss\Charge_Diss_Gather_pos.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		330 400
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		490 560
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .6 0
		lifetime		0 500
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		720 850
		animtime		1
		scale			(0,.8,.5,.8) (300,.8,1,.8) (999,.6,3,.6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,.5,1) 
		rotation		(0,90) (999,-180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1.5,1) 
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		740 870
		animtime		1
		scale			(0,.7,1,.7) (999,.5,3,.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1,0) 
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		720 850
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,.2) (300,.5,0,.2) (999,.1,0,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		330 400
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		490 560
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		750 840
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		330 410
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		490 570
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		770 870
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Atolloge ######### #
<effect>
	 id		1582
	 name		Atolloge
	<list>
	res			1		mh_Atolloge_Slash_1
	res			2		mh_Atolloge_Slash_2
	res			3		mh_Atolloge_Slash_3
	res			4		mh_Atolloge_Slash_4
	res			5		mh_Atolloge_Slash_5
	res			6		mh_Atolloge_Slash_6
	res			7		sp_Power_Seal_WP_Glow
	res			8		mh_Power_Seal_Circle_Wave
	res			9		mh_Power_Seal_Circle_Wave
	res			10		pt_Atolloge_WP_Smoke_1
	res			11		pt_Atolloge_WP_Smoke_2
	res			12		dc_Atolloge_Crack
	res			13		pt_Atolloge_Stone_1
	res			14		pt_Atolloge_Stone_2
	res			15		dc_Atolloge_Wave
	res			16		dc_Atolloge_Wave
	res			17		dc_Atolloge_Wave
	res			18		dc_Atolloge_Wave
	res			19		dc_Atolloge_Wave
	res			20		dc_Power_Seal_Wave
	res			21		qa_12
	res			22		qa_12
	res			23		qa_12
	res			24		qa_12
	res			25		qa_12
	res			26		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (70,0) (100,1) (150,0) (999,0) 
		color			(0,1,1,1) (100,1,1,1) (150,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (230,1) (280,0) (999,0) 
		color			(0,1,1,1) (230,1,1,1) (280,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (320,0) (350,1) (400,0) (999,0) 
		color			(0,1,1,1) (350,1,1,1) (400,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (420,0) (450,1) (500,0) (999,0) 
		color			(0,1,1,1) (450,1,1,1) (500,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (580,0) (610,1) (660,0) (999,0) 
		color			(0,1,1,1) (610,1,1,1) (660,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (730,1) (800,0) (999,0) 
		color			(0,1,1,1) (730,1,1,1) (800,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		0 950
		animtime		0
		bonename		"weaponR" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.2 0 -.9
		lifetime		730 830
		animtime		1
		scale			(0,.7,1.5,.7) (999,.9,.2,.9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.2 0 -.9
		lifetime		730 830
		animtime		1
		scale			(0,.6,5,.6) (999,.7,.1,.7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		0 950
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .6 0
		lifetime		0 950
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.2 0 -.9
		lifetime		730 950
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.2 0 -.9
		lifetime		730 950
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.2 0 -.9
		lifetime		730 950
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		80 200
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		210 330
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		330 450
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		430 550
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		590 710
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,.5) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.2 0 -.9
		lifetime		710 830
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.7,0,.7) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		100 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		230 280
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		350 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		450 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		610 660
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		730 830
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Force_Eil ######### #
<effect>
	 id		1583
	 name		Force_Eil
	<list>
	res			1		mh_Force_Eil_Slash
	res			2		sp_Power_Seal_WP_Glow
	res			3		dc_Force_Eil_WP_Glow
	res			4		mh_Force_Eil_Gather_Cyl
	res			5		mh_Force_Eil_Gather_Cyl
	res			6		pt_Force_Eil_Gather_JUL
	res			7		mh_Force_Eil_Gather_Cyl
	res			8		pt_Force_Eil_Spark_Up
	res			9		pt_Force_Eil_Spark_Up_2
	res			10		dc_blackhand_dark01
	res			11		pt_Force_Eil_Dust_1
	res			12		dc_Culpierd_Fin_Dark_Wave
	res			13		dc_Dr_Knight_fin_Wave_01
	res			14		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (480,1) (560,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		0 950
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (300,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		100 450
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (300,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 450
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Force_Eil\Force_Eil_Gather_Pos.skel" "effect\Skill\Force_Eil\Force_Eil_Gather_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 450
		animtime		1
		scale			(0,1,1,1) (999,1,.1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-540) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Force_Eil\Force_Eil_Gather_Pos.skel" "effect\Skill\Force_Eil\Force_Eil_Gather_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		scale			(0,1,1,8) (999,.3,.3,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Force_Eil\Force_Eil_Gather_Pos.skel" "effect\Skill\Force_Eil\Force_Eil_Gather_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 450
		animtime		1
		scale			(0,1.5,.5,1.5) (999,1,1.5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,180) (999,-500) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Force_Eil\Force_Eil_Gather_Pos.skel" "effect\Skill\Force_Eil\Force_Eil_Gather_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	.7 0 .1
		lifetime		450 520
		animtime		0
		scale			(0,2,2,7) (999,.3,.3,3) 
		color			(0,1,.5,1) (300,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.7 0 .1
		lifetime		430 500
		animtime		0
		scale			(0,2,2,7) (999,.3,.3,3) 
		color			(0,1,.5,1) (300,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.7 0 .1
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.7) (300,.7) (999,0) 
		color			(0,1,.2,1) (999,.5,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,1,1,1) 
		alpha			(0,0) (700,.7) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Force_Eil\Force_Eil_Gather_Pos.skel" "effect\Skill\Force_Eil\Force_Eil_Gather_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	.7 0 .1
		lifetime		450 600
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		480 550
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Force_Eil_2 ######### #
<effect>
	 id		1584
	 name		Force_Eil_2
	<list>
	res			1		mh_Force_Eil_2_Slash_1
	res			2		mh_Force_Eil_2_Slash_2
	res			3		mh_Force_Eil_2_Slash_3
	res			4		mh_Force_Eil_2_Spin_Slash
	res			5		mh_Force_Eil_2_Spin_Slash
	res			6		mh_Diffuse_Boom_Dust_Slash_L
	res			7		mh_Power_Seal_Circle_Wave
	res			8		mh_Power_Seal_Circle_Wave
	res			9		mh_Power_Seal_Circle_Wave
	res			10		dc_Environs_C_Spin_01
	res			11		mh_Force_Eil_Gather_Cyl
	res			12		mh_Force_Eil_Gather_Cyl
	res			13		sp_Force_Eil_2_WP_Glow
	res			14		pt_Force_Eil_2_WP_Smoke_1
	res			15		mh_Power_Seal_Circle_Wave
	res			16		mh_Power_Seal_Circle_Wave
	res			17		mh_Force_Eil_2_Spin_Slash
	res			18		sp_Environs_C_Gather_01
	res			19		sp_Environs_C_Gather_02
	res			20		pt_Defense_crash_Stone_Up_Mx
	res			21		dc_Explode_Crack_2
	res			22		mh_Diffuse_Boom_B_Wave_Cyl
	res			23		dc_Culpierd_Fin_Dark_Wave
	res			24		pt_Force_Eil_2_Smoke_1
	res			25		pt_Force_Eil_2_Smoke_2
	res			26		mh_Force_Eil_2_stone_1
	res			27		mh_Force_Eil_2_stone_2
	res			28		dc_Explode_Dust_Wave
	res			29		sp_Force_Eil_2_Jin_1
	res			30		sp_Force_Eil_2_Jin_1
	res			31		pt_Force_Eil_2_Smoke_EXP
	res			32		sp_M_Rage_Shot_Mod
	res			33		dc_Curse_C_Fin_Wave_01
	res			34		pt_Force_Eil_2_Jump
	res			35		qa_09
	res			36		qa_12
	res			37		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (260,0) (290,1) (340,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (360,1) (440,1) (500,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (670,0) (700,1) (760,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 550
		animtime		1
		scale			(0,.8,.5,.8) (999,1.1,1.2,1.1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-1260) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 550
		animtime		1
		scale			(0,.7,1,.7) (999,.7,1,.7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,180) (999,-1260) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 550
		animtime		1
		scale			(0,.8,.5,.8) (999,.9,1.2,.9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-1260) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		290 390
		animtime		1
		scale			(0,.7,2,.7) (999,1.2,.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		360 460
		animtime		1
		scale			(0,.7,2,.7) (999,1.2,.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		440 540
		animtime		1
		scale			(0,.7,2,.7) (999,1.2,.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		250 550
		animtime		0
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,.8) (500,.8) (999,0) 
		color			(0,1,.5,0) (999,.2,0,.2) 
		rotation		(0,0) (999,-1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,.8,1.5,.8) (999,1.5,1,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,2) (999,1,1,.5) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		1
		scale			(0,1,2,1) (999,1.5,.2,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,0,1) 
		rotation		(0,180) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .6 0
		lifetime		0 850
		animtime		1
		bonename		"weaponR" 
		scale			(0,1,1,1) (500,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .6 0
		lifetime		0 900
		animtime		1
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		700 780
		animtime		1
		scale			(0,.9,2.5,.9) (999,1,.2,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		700 770
		animtime		1
		scale			(0,1,2,1) (999,1.2,.1,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		1
		scale			(0,.8,.5,.8) (999,1.2,2,1.2) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 3 .2
		lifetime		540 580
		animtime		0
		scale			(0,10,10,10) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 3 .2
		lifetime		560 600
		animtime		0
		scale			(0,12,12,12) (999,1,1,1) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,.5,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.3,.7) (150,1,.1,.7) (999,.1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		700 950
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		scale			(0,.7,.5,.7) (999,1.35,1,1.35) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.5,0,.3) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		scale			(0,4,4,4) (999,2,2,2) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,.5,.5) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,.4) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.5 0
		lifetime		720 940
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,1) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,3) (500,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.5,.5) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,5,5,7) 
		alpha			(0,0) (100,1) (150,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.5,0,.3) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		scale			(0,2,2,1) (999,.5,.5,15) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		290 540
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tunreis ######### #
<effect>
	 id		1585
	 name		Tunreis
	<list>
	res			1		mh_Tunreis_Shield
	res			2		sp_Tunreis_Glow_1
	res			3		sp_Tunreis_Glow_1
	res			4		sp_Tunreis_Glow_1
	res			5		sp_Tunreis_Glow_1
	res			6		pt_Tunreis_Star_glow
	res			7		pt_Tunreis_Star_glow
	res			8		pt_Tunreis_Star_glow
	res			9		pt_Tunreis_Star_glow
	res			10		sp_serpens_caput_ringwave_finish
	res			11		sp_serpens_caput_ringwave_finish
	res			12		sp_serpens_caput_ringwave_finish
	res			13		sp_serpens_caput_ringwave_finish
	res			14		sp_Tunreis_Body_Glow_Yaxis
	res			15		sp_Tunreis_Body_Glow_1
	res			16		dc_tolerance_glow01
	res			17		sp_Tunreis_Body_Glow_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (500,1) (700,1) (999,0) 
		color			(0,0,0,1) (300,1,1,1) (700,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.5) (400,.8) (700,0) (999,0) 
		color			(0,.5,0,.7) (350,1,1,1) (500,.5,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Tunreis\Tunreis_Shield.skel" "effect\Skill\Tunreis\Tunreis_Shield.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.5) (400,.8) (700,0) (999,0) 
		color			(0,.5,0,.7) (350,1,1,1) (500,.5,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Tunreis\Tunreis_Shield.skel" "effect\Skill\Tunreis\Tunreis_Shield.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.5) (400,.8) (700,0) (999,0) 
		color			(0,.5,0,.7) (350,1,1,1) (500,.5,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Tunreis\Tunreis_Shield.skel" "effect\Skill\Tunreis\Tunreis_Shield.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.5) (400,.8) (700,0) (999,0) 
		color			(0,.5,0,.7) (350,1,1,1) (500,.5,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Tunreis\Tunreis_Shield.skel" "effect\Skill\Tunreis\Tunreis_Shield.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Tunreis\Tunreis_Shield.skel" "effect\Skill\Tunreis\Tunreis_Shield.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Tunreis\Tunreis_Shield.skel" "effect\Skill\Tunreis\Tunreis_Shield.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Tunreis\Tunreis_Shield.skel" "effect\Skill\Tunreis\Tunreis_Shield.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Tunreis\Tunreis_Shield.skel" "effect\Skill\Tunreis\Tunreis_Shield.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Tunreis\Tunreis_Shield.skel" "effect\Skill\Tunreis\Tunreis_Shield.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		420 570
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Tunreis\Tunreis_Shield.skel" "effect\Skill\Tunreis\Tunreis_Shield.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		410 540
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Tunreis\Tunreis_Shield.skel" "effect\Skill\Tunreis\Tunreis_Shield.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		430 580
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Tunreis\Tunreis_Shield.skel" "effect\Skill\Tunreis\Tunreis_Shield.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		720 950
		animtime		0
		scale			(0,2,2,3) (999,4,4,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		720 920
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		720 920
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		720 920
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tunreis_2 ######### #
<effect>
	 id		1586
	 name		Tunreis_2
	<list>
	res			1		sp_Tunreis_2_Glow_1
	res			2		sp_Tunreis_2_Glow_1
	res			3		sp_Tunreis_2_Glow_1
	res			4		sp_Tunreis_2_Glow_1
	res			5		pt_Tunreis_2_Star_glow
	res			6		pt_Tunreis_2_Star_glow
	res			7		pt_Tunreis_2_Star_glow
	res			8		pt_Tunreis_2_Star_glow
	res			9		mh_Tunreis_2_Ring_Cyl
	res			10		sp_Tunreis_Body_Glow_Yaxis
	res			11		sp_Tunreis_Body_Glow_Yaxis
	res			12		mh_Tunreis_2_SLD_Glow
	res			13		sp_serpens_caput_ringwave_finish
	res			14		sp_serpens_caput_ringwave_finish
	res			15		sp_serpens_caput_ringwave_finish
	res			16		sp_serpens_caput_ringwave_finish
	res			17		sp_Tunreis_Body_Glow_1
	res			18		sp_Tunreis_Body_Glow_2
	res			19		dc_Tunreis_2_Wave_1
	res			20		dc_Tunreis_2_Wave_1
	res			21		dc_Tunreis_2_Wave_2
	res			22		sp_Tunreis_2_Mzone
	res			23		pt_Tunreis_2_Smoke_EXP
	res			24		qa_09
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,1) (500,1) (900,0) (999,0) 
		color			(0,.5,0,.7) (350,1,1,1) (500,.5,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.skel" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,1) (500,1) (900,0) (999,0) 
		color			(0,.5,0,.7) (350,1,1,1) (500,.5,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.skel" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,1) (500,1) (900,0) (999,0) 
		color			(0,.5,0,.7) (350,1,1,1) (500,.5,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.skel" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,1) (500,1) (900,0) (999,0) 
		color			(0,.5,0,.7) (350,1,1,1) (500,.5,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.skel" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.skel" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.skel" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.skel" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.skel" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		750 1000
		animtime		1
		scale			(0,.98,.1,.98) (999,1,2,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		700 930
		animtime		0
		scale			(0,2,2,3) (999,5,5,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		720 950
		animtime		0
		scale			(0,4,4,5) (999,7,7,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (500,1) (700,1) (999,0) 
		color			(0,0,0,1) (300,1,1,1) (700,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		520 620
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.skel" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		520 620
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.skel" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		520 620
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.skel" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		520 620
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.skel" "effect\Skill\Tunreis_2\Tunreis_2_SLD_Glow.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		720 920
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		720 920
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "Character\DRG.skel" "_TEST\Character\DRG\eff_DRG_SKL_HAM_Tunreis.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		scale			(0,6,6,6) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		100 550
		animtime		0
		scale			(0,10,10,10) (999,5,5,5) 
		alpha			(0,0) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .3 0
		lifetime		700 1000
		animtime		0
		scale			(0,11,11,11) (999,12,12,12) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		760 850
		animtime		0
		scale			(0,4,4,5) (999,8,8,10) 
		alpha			(0,0) (100,1) (150,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		760 810
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Ariehin ######### #
<effect>
	 id		1587
	 name		Ariehin
	<list>
	res			1		mh_Ariehin_Slash_1
	res			2		mh_Ariehin_Slash_2
	res			3		mh_Ariehin_Slash_3
	res			4		mh_Ariehin_Slash_4
	res			5		sp_Power_Seal_WP_Glow
	res			6		mh_Power_Seal_Circle_Wave
	res			7		mh_Power_Seal_Circle_Wave
	res			8		dc_agulyshoulder_crack01
	res			9		mh_Retrea_Cyl
	res			10		dc_C_Infector_Dust_Wave
	res			11		pt_Ariehin_WP_Smoke_1
	res			12		sp_Ariehin_WP_Glow
	res			13		pt_Charge_Diss_Dash_Line_1
	res			14		pt_Charge_Diss_Dash_Line_2
	res			15		mh_Charge_Diss_Dash_Line
	res			16		sp_Dr_Knight_SWD_Bodyglow
	res			17		mh_Charge_Diss_Dash_Body
	res			18		mh_Charge_Diss_Dash_Body
	res			19		qa_12
	res			20		qa_12
	res			21		qa_12
	res			22		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (170,0) (180,1) (230,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (330,1) (380,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (460,0) (490,1) (540,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (750,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .6 0
		lifetime		0 350
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (300,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.1 0 -1.4
		lifetime		700 800
		animtime		1
		scale			(0,.5,1.5,.5) (999,.7,.2,.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.1 0 -1.4
		lifetime		700 800
		animtime		1
		scale			(0,.4,5,.4) (999,.5,.1,.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.1 0 -1.4
		lifetime		700 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.3,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1
		lifetime		490 550
		animtime		1
		scale			(0,.7,.4,.7) (150,.5,2,.5) (999,.3,4.5,.3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,0) (999,-600) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-1) (999,0,2,-1) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -1
		lifetime		490 550
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .6 0
		lifetime		500 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.7,0,0) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .6 0
		lifetime		400 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 -2.2
		lifetime		0 300
		animtime		0
		scale			(0,0,0,.3) (150,1,1,2) (999,.1,.1,7) 
		alpha			(0,0) (250,1) (500,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 .5
		lifetime		0 250
		animtime		0
		scale			(0,.1,.1,.3) (300,1,1,7) (999,.1,.1,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 -1
		lifetime		0 180
		animtime		1
		scale			(0,1.4,1.4,1) (700,1.4,1.4,1.5) (999,.5,.5,1.8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		0 180
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 130
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,.2) (700,1,1,.2) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,2.5) (999,0,0,0) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		20 150
		animtime		1
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,1,0) (300,1,1,.2) (700,1,1,.2) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (300,0,0,5) (999,0,0,0) 
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		180 230
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		330 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		490 540
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		700 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Ariehin_Finish_Boom ######### #
<effect>
	 id		1588
	 name		Ariehin_Finish_Boom
	<list>
	res			1		dc_Explode_Crack_1
	res			2		mh_Empress_S_Remote_BomJUL_1
	res			3		mh_Diffuse_Boom_B_Wave_Cyl
	res			4		mh_Diffuse_Boom_B_Wave_Cyl
	res			5		pt_Ariehin_Smoke_1
	res			6		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,0) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,.7,1,.7) (999,1.35,1.5,1.35) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		20 270
		animtime		1
		scale			(0,.9,1,.9) (999,1,3.5,1) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,0,.5) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Ariehin_2 ######### #
<effect>
	 id		1589
	 name		Ariehin_2
	<list>
	res			1		sp_Ariehin_2_Glow_Line
	res			2		sp_Ariehin_2_Glow_Line
	res			3		pt_Ariehin_2_Spell_tail_1
	res			4		pt_Ariehin_2_Spell_tail_2
	res			5		mh_Ariehin_2_Mzone_1
	res			6		sp_Culpierd_Fin_Modul
	res			7		pt_Ariehin_2_Smoke_EXP
	res			8		pt_Ariehin_2_Fire_Line
	res			9		pt_Ariehin_2_Fire_Line
	res			10		sp_Culpierd_Fin_Modul
	res			11		sp_Force_Eil_2_Jin_1
	res			12		sp_Force_Eil_2_Jin_1
	res			13		pt_Ariehin_2_Smoke_Front
	res			14		pt_Ariehin_2_Smoke_Front_mod
	res			15		dc_Culpierd_Fin_Dark_Wave
	res			16		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (150,1) (700,1) (900,0) (999,0) 
		color			(0,1,0,.5) (300,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Ariehin_2\Ariehin_2_Path.skel" "effect\Skill\Ariehin_2\Ariehin_2_Path.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (150,1) (700,1) (900,0) (999,0) 
		color			(0,1,0,.5) (300,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_02" "effect\Skill\Ariehin_2\Ariehin_2_Path.skel" "effect\Skill\Ariehin_2\Ariehin_2_Path.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,0,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Ariehin_2\Ariehin_2_Path.skel" "effect\Skill\Ariehin_2\Ariehin_2_Path.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,0,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_02" "effect\Skill\Ariehin_2\Ariehin_2_Path.skel" "effect\Skill\Ariehin_2\Ariehin_2_Path.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		0
		scale			(0,2,2,2) (999,5,5,7) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		scale			(0,.5,.5,.5) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Ariehin_2\Ariehin_2_Path.skel" "effect\Skill\Ariehin_2\Ariehin_2_Path.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		scale			(0,.5,.5,.5) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,0,1) (300,1,0,.5) (999,.5,0,.2) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_02" "effect\Skill\Ariehin_2\Ariehin_2_Path.skel" "effect\Skill\Ariehin_2\Ariehin_2_Path.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 -1
		lifetime		300 900
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (700,1,0,.5) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		50 250
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (150,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		50 250
		animtime		0
		scale			(0,3,3,3) (500,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,.5) (300,1,.5,0) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .9 -1
		lifetime		380 700
		animtime		0
		scale			(0,1,1,1) (150,5,5,5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .9 -1
		lifetime		380 700
		animtime		0
		scale			(0,1,1,1) (150,5,5,5) (999,0,0,0) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,.7) (300,.7) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Ariehin_2_Finish_Boom ######### #
<effect>
	 id		1590
	 name		Ariehin_2_Finish_Boom
	<list>
	res			1		pt_Ariehin_2_Burn_1
	res			2		pt_Ariehin_2_Burn_2
	res			3		sp_Ariehin_2_Burn_Glow
	res			4		sp_Ariehin_2_Burn_Glow
	res			5		dc_berserker1_bodyglow01
	res			6		pt_Ariehin_2_Burn_Field_1
	res			7		pt_Ariehin_2_Burn_Field_2
	res			8		sp_Ariehin_2_Firewave
	res			9		sp_Ariehin_2_Firewave
	res			10		dc_Curse_C_Fin_Bom_Crack
	res			11		mh_Diffuse_Boom_B_Wave_Cyl
	res			12		sp_Ariehin_2_Mzone_1
	res			13		pt_Ariehin_2_Spell_around_1
	res			14		sp_Ariehin_2_Mzone_2
	res			15		dc_Excranose_Bottom_Modul
	res			16		dc_C_Infector_Dust_Wave
	res			17		dc_C_Infector_Dust_Wave
	res			18		dc_C_Infector_Dust_Wave
	res			19		pt_Ariehin_2_Burnsmoke
	res			20		mh_Ariehin_2_Dragon
	res			21		mh_Ariehin_2_Dragon_Ghost
	res			22		mh_Ariehin_2_Fire_beam
	res			23		sp_Ariehin_2_Show_Wave_1
	res			24		sp_Ariehin_2_Show_Wave_2
	res			25		pt_Ariehin_2_Show_JuL
	res			26		sp_Dellamo_Hit_1_mod
	res			27		pt_Ariehin_2_Dot
	res			28		qa_12
	res			29		qa_10
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		370 800
		animtime		0
		scale			(0,1,1,1) (150,3.5,3.5,3.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.2,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_main_lookat" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.skel" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		370 840
		animtime		0
		scale			(0,3,3,3) (150,7,7,7) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_size" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.skel" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		365 900
		animtime		0
		scale			(0,3,3,3) (150,5,5,5) (700,5,5,5) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.5,0) (999,.5,.5,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_main_lookat" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.skel" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		365 800
		animtime		0
		scale			(0,3,3,3) (300,5,5,5) (700,5,5,5) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_size" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.skel" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		350 750
		animtime		0
		scale			(0,0,0,0) (300,5,5,5) (700,5,5,5) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_size" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.skel" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		400 900
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		300 900
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.3,0,.3) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		200 700
		animtime		0
		scale			(0,3,3,3) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		400 900
		animtime		0
		scale			(0,3,3,3) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.3,0,0) (500,.7,0,0) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		0 250
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.6,2,1.6) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		50 350
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 5 0
		lifetime		0 250
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,3) (999,0,0,5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .7 0
		lifetime		0 350
		animtime		0
		scale			(0,12,12,12) (700,12,12,12) (999,14,14,14) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (300,.7) (800,.7) (999,0) 
		color			(0,.3,0,0) (500,.7,0,0) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		365 800
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,.5,.5) (999,.3,.1,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_size" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.skel" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.7,.7) (999,1,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,.7,.2) (700,1,.7,.2) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (365,1) (750,1) (850,0) (999,0) 
		color			(0,1,0,0) (350,1,0,0) (450,1,1,1) (750,1,1,1) (850,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 10 3
		lifetime		100 250
		animtime		0
		scale			(0,7,7,7) (999,18,18,18) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 10 3
		lifetime		150 300
		animtime		0
		scale			(0,7,7,7) (999,18,18,18) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 10 3
		lifetime		0 150
		animtime		0
		scale			(0,3,3,20) (999,.1,.1,24) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 10 3
		lifetime		0 250
		animtime		0
		scale			(0,7,7,7) (999,18,18,18) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Obortan ######### #
<effect>
	 id		1591
	 name		Obortan
	<list>
	res			1		mh_Obortan_sword
	res			2		sp_Obortan_Glow
	res			3		sp_Obortan_Glow
	res			4		sp_Obortan_Glow
	res			5		sp_Obortan_Glow
	res			6		sp_airsmashing_ringwave
	res			7		sp_airsmashing_ringwave
	res			8		sp_airsmashing_ringwave
	res			9		sp_airsmashing_ringwave
	res			10		pt_Obortan_glow
	res			11		pt_Obortan_glow
	res			12		pt_Obortan_glow
	res			13		pt_Obortan_glow
	res			14		sp_Obortan_Aura
	res			15		sp_Obortan_Body_Glow_1
	res			16		sp_Obortan_Body_Glow_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.5) (400,1) (700,0) (999,0) 
		color			(0,.7,0,.2) (350,1,1,1) (500,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Obortan\Obortan_sword.skel" "effect\Skill\Obortan\Obortan_sword.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.5) (400,1) (700,0) (999,0) 
		color			(0,.7,0,.2) (350,1,1,1) (500,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Obortan\Obortan_sword.skel" "effect\Skill\Obortan\Obortan_sword.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.5) (400,1) (700,0) (999,0) 
		color			(0,.7,0,.2) (350,1,1,1) (500,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Obortan\Obortan_sword.skel" "effect\Skill\Obortan\Obortan_sword.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.5) (400,1) (700,0) (999,0) 
		color			(0,.7,0,.2) (350,1,1,1) (500,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Obortan\Obortan_sword.skel" "effect\Skill\Obortan\Obortan_sword.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Obortan\Obortan_sword.skel" "effect\Skill\Obortan\Obortan_sword.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Obortan\Obortan_sword.skel" "effect\Skill\Obortan\Obortan_sword.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Obortan\Obortan_sword.skel" "effect\Skill\Obortan\Obortan_sword.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Obortan\Obortan_sword.skel" "effect\Skill\Obortan\Obortan_sword.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Obortan\Obortan_sword.skel" "effect\Skill\Obortan\Obortan_sword.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Obortan\Obortan_sword.skel" "effect\Skill\Obortan\Obortan_sword.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Obortan\Obortan_sword.skel" "effect\Skill\Obortan\Obortan_sword.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Obortan\Obortan_sword.skel" "effect\Skill\Obortan\Obortan_sword.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		720 950
		animtime		0
		scale			(0,2,2,3) (999,4,4,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		720 920
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		720 920
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Obortan_2 ######### #
<effect>
	 id		1592
	 name		Obortan_2
	<list>
	res			1		mh_Obortan_2_SWD
	res			2		sp_Obortan_2_Glow_long
	res			3		sp_Obortan_2_Glow_long
	res			4		sp_Obortan_2_Glow_long
	res			5		sp_Obortan_2_Glow_long
	res			6		pt_Obortan_2_glow_long
	res			7		pt_Obortan_2_glow_long
	res			8		pt_Obortan_2_glow_long
	res			9		pt_Obortan_2_glow_long
	res			10		dc_Obortan_2_Wave_1
	res			11		dc_Obortan_2_Wave_1
	res			12		dc_Obortan_2_Wave_2
	res			13		sp_Obortan_Body_Glow_1
	res			14		sp_Obortan_Body_Glow_2
	res			15		sp_airsmashing_ringwave
	res			16		sp_airsmashing_ringwave
	res			17		sp_airsmashing_ringwave
	res			18		sp_airsmashing_ringwave
	res			19		sp_Obortan_Aura
	res			20		sp_Obortan_Aura
	res			21		pt_Obortan_2_Smoke_EXP
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (500,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (500,1) (900,0) (999,0) 
		color			(0,.7,0,.5) (350,1,1,1) (500,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Obortan_2\Obortan_2_SWD.skel" "effect\Skill\Obortan_2\Obortan_2_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (500,1) (900,0) (999,0) 
		color			(0,.7,0,.5) (350,1,1,1) (500,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Obortan_2\Obortan_2_SWD.skel" "effect\Skill\Obortan_2\Obortan_2_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (500,1) (900,0) (999,0) 
		color			(0,.7,0,.5) (350,1,1,1) (500,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Obortan_2\Obortan_2_SWD.skel" "effect\Skill\Obortan_2\Obortan_2_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (500,1) (900,0) (999,0) 
		color			(0,.7,0,.5) (350,1,1,1) (500,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Obortan_2\Obortan_2_SWD.skel" "effect\Skill\Obortan_2\Obortan_2_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Obortan_2\Obortan_2_SWD.skel" "effect\Skill\Obortan_2\Obortan_2_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Obortan_2\Obortan_2_SWD.skel" "effect\Skill\Obortan_2\Obortan_2_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Obortan_2\Obortan_2_SWD.skel" "effect\Skill\Obortan_2\Obortan_2_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Obortan_2\Obortan_2_SWD.skel" "effect\Skill\Obortan_2\Obortan_2_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		scale			(0,6,6,6) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 550
		animtime		0
		scale			(0,10,10,10) (999,5,5,5) 
		alpha			(0,0) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		720 920
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,.5,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		720 920
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		480 580
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Obortan_2\Obortan_2_SWD.skel" "effect\Skill\Obortan_2\Obortan_2_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		480 580
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Obortan_2\Obortan_2_SWD.skel" "effect\Skill\Obortan_2\Obortan_2_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		480 580
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Obortan_2\Obortan_2_SWD.skel" "effect\Skill\Obortan_2\Obortan_2_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		480 580
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Obortan_2\Obortan_2_SWD.skel" "effect\Skill\Obortan_2\Obortan_2_SWD.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		700 930
		animtime		0
		scale			(0,2,2,3) (999,5,5,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		720 950
		animtime		0
		scale			(0,4,4,5) (999,7,7,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		760 850
		animtime		0
		scale			(0,4,4,5) (999,8,8,10) 
		alpha			(0,0) (100,1) (150,1) (999,0) 
		color			(0,1,1,1) (300,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rabat_Julrin ######### #
<effect>
	 id		1593
	 name		Rabat_Julrin
	<list>
	res			1		mh_Rabat_Julrin_Slash_1
	res			2		mh_Rabat_Julrin_Slash_2
	res			3		mh_Rabat_Julrin_Slash_3
	res			4		mh_Rabat_Julrin_Slash_4
	res			5		sp_Rabat_Julrin_WP_Glow
	res			6		pt_Rabat_Julrin_WP_Smoke_1
	res			7		mh_Power_Seal_Circle_Wave
	res			8		mh_Power_Seal_Circle_Wave
	res			9		dc_agulyshoulder_crack01
	res			10		sp_ancientforce_ring01
	res			11		sp_ancientforce_ring01
	res			12		sp_ancientforce_ring01
	res			13		qa_12
	res			14		qa_12
	res			15		qa_12
	res			16		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (130,1) (160,0) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (290,0) (300,1) (320,0) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (460,0) (470,1) (500,0) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (640,0) (650,1) (700,0) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .6 0
		lifetime		500 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (150,2,2,2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.2 0 -1
		lifetime		650 750
		animtime		1
		scale			(0,.5,1.5,.5) (999,.7,.2,.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.2 0 -1
		lifetime		650 750
		animtime		1
		scale			(0,.4,5,.4) (999,.5,.1,.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.1 0 -1
		lifetime		650 900
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.3,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 -1.2
		lifetime		120 220
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.2 -1.2
		lifetime		290 390
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.2 -1.2
		lifetime		460 560
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		130 170
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		300 340
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		470 510
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		650 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rabat_Julrin_2 ######### #
<effect>
	 id		1594
	 name		Rabat_Julrin_2
	<list>
	res			1		mh_Rabat_Julrin_2_Slash_1
	res			2		mh_Rabat_Julrin_2_Slash_2
	res			3		mh_Rabat_Julrin_2_Slash_3
	res			4		mh_Rabat_Julrin_2_Slash_4
	res			5		mh_Rabat_Julrin_2_Skrew_Line
	res			6		mh_Diffuse_Boom_B_Wave_Cyl
	res			7		dc_Explode_Crack_2
	res			8		mh_Diffuse_Boom_B_Wave_Cyl
	res			9		sp_Rabat_Julrin_WP_Glow
	res			10		pt_Rabat_Julrin_WP_Smoke_1
	res			11		mh_Power_Seal_Circle_Wave
	res			12		mh_Power_Seal_Circle_Wave
	res			13		dc_agulyshoulder_crack01
	res			14		dc_Bisar_wave
	res			15		pt_Rabat_Julrin_2_Hit_Jul
	res			16		pt_Rabat_Julrin_2_Hit_Jul
	res			17		pt_Rabat_Julrin_2_Hit_Jul_up
	res			18		pt_Rabat_Julrin_2_Line
	res			19		sp_ancientforce_ring01
	res			20		sp_ancientforce_ring01
	res			21		sp_ancientforce_ring01
	res			22		qa_12
	res			23		qa_12
	res			24		qa_12
	res			25		qa_20
	res			26		qa_carnage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,0) (80,1) (100,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (140,0) (170,1) (190,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (260,0) (290,1) (310,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (420,1) (440,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (730,.7) (790,.7) (850,0) (999,0) 
		color			(0,1,1,1) (750,1,1,1) (850,1,.5,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		770 900
		animtime		1
		scale			(0,.8,1,.8) (999,1.2,5,1.2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		790 950
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.7,.5,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		770 900
		animtime		1
		scale			(0,.7,4,.7) (999,.7,5,.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		500 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.2 0 -1
		lifetime		420 520
		animtime		1
		scale			(0,.5,1.5,.5) (999,.7,.2,.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.2 0 -1
		lifetime		420 520
		animtime		1
		scale			(0,.4,5,.4) (999,.5,.1,.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.1 0 -1
		lifetime		420 550
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.3,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -.3
		lifetime		770 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,.2,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 -1.2
		lifetime		80 180
		animtime		0
		scale			(0,1,1,3) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 -1.2
		lifetime		290 330
		animtime		0
		scale			(0,1,1,3) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -.3 -1.2
		lifetime		420 480
		animtime		0
		scale			(0,1,1,5) (999,.2,.2,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		780 880
		animtime		0
		scale			(0,1,1,5) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.2 -1.2
		lifetime		80 180
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.2 -1.2
		lifetime		170 270
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.2 -1.2
		lifetime		290 390
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		90 130
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		170 210
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		290 330
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		420 480
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		790 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rabat_Julrin_2_Finish ######### #
<effect>
	 id		1595
	 name		Rabat_Julrin_2_Finish
	<list>
	res			1		mh_Explode_Fin_Bom_Cyl
	res			2		mh_Explode_Fin_Bom_Cyl
	res			3		mh_Explode_Fin_Bom_Cyl
	res			4		mh_Diffuse_Boom_B_Wave_Cyl
	res			5		mh_Diffuse_Boom_B_Wave_Cyl
	res			6		mh_Diffuse_Boom_B_Wave_Cyl
	res			7		mh_Rabat_Julrin_2_stone_1
	res			8		mh_Rabat_Julrin_2_stone_2
	res			9		mh_Rabat_Julrin_2_stone_3
	res			10		dc_Rabat_Julrin_2_Crack_1
	res			11		dc_Rabat_Julrin_2_Crack_2
	res			12		dc_Rabat_Julrin_2_Crack_2
	res			13		pt_Defense_crash_Stone_Up
	res			14		pt_Defense_crash_Stone_Up_Mx
	res			15		pt_Rabat_Julrin_2_Smoke_1
	res			16		pt_Rabat_Julrin_2_Smoke_2
	res			17		pt_Rabat_Julrin_2_Smoke_2
	res			18		pt_Rabat_Julrin_2_Smoke_2
	res			19		pt_Rabat_Julrin_2_Smoke_2
	res			20		pt_Rabat_Julrin_2_Smoke_2
	res			21		pt_Rabat_Julrin_2_Smoke_2
	res			22		pt_Rabat_Julrin_2_Smoke_2
	res			23		pt_Rabat_Julrin_2_Smoke_2
	res			24		pt_Rabat_Julrin_2_Smoke_2
	res			25		pt_Rabat_Julrin_2_Smoke_2
	res			26		pt_Rabat_Julrin_2_Smoke_2
	res			27		pt_Rabat_Julrin_2_Smoke_2
	res			28		pt_Rabat_Julrin_2_Line
	res			29		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,.5,.5,.5) (999,1,3,1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 550
		animtime		1
		scale			(0,.8,.5,.8) (999,1.2,1,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		1
		scale			(0,.7,.5,.7) (999,1.5,1,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,1,.7,1) (999,1.4,.5,1.4) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,1,0) (999,1,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 550
		animtime		1
		scale			(0,1,.7,1) (999,1.6,.5,1.6) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,1,0) (999,1,.2,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		1
		scale			(0,1,.7,1) (999,1.7,.5,1.7) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,1,0) (999,1,.2,.5) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 650
		animtime		1
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.6 0
		lifetime		150 800
		animtime		1
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,0,0) (999,0,0,0) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -1 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.5,.2,.2) (700,.5,.2,.2) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 950
		animtime		0
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.2,.2) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.2,.2) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.3,.7) (150,1,.1,.7) (999,.1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.3,.7) (150,1,.1,.7) (999,.1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,2,2,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_02" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_03" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_04" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_05" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_06" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_07" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_08" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_09" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_10" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_11" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_12" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 -1 0
		lifetime		0 250
		animtime		0
		scale			(0,1,1,5) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Aruare ######### #
<effect>
	 id		1596
	 name		Aruare
	<list>
	res			1		mh_Aruare_Slash_1
	res			2		mh_Aruare_Slash_2
	res			3		mh_Aruare_Slash_3
	res			4		qa_12
	res			5		qa_12
	res			6		qa_12
	res			7		sp_Heavy_Crash_WP_Glow
	res			8		pt_Aruare_WP_Smoke
	res			9		pt_Aruare_2_WP_Smoke
	res			10		pt_Aruare_2_WP_Smoke
	res			11		pt_Aruare_2_WP_Smoke
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (370,0) (380,1) (390,1) (400,0) (999,0) 
		color			(0,1,1,1) (380,1,1,1) (400,1,1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (570,0) (580,1) (590,1) (600,0) (999,0) 
		color			(0,1,1,1) (580,1,1,1) (600,1,1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (740,0) (750,1) (770,1) (800,0) (999,0) 
		color			(0,1,1,1) (740,1,1,1) (800,1,1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		380 420
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		580 620
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		740 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		0 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (300,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .6 0
		lifetime		100 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .6 0
		lifetime		390 410
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		580 620
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .6 0
		lifetime		740 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Aruare_Finish ######### #
<effect>
	 id		1597
	 name		Aruare_Finish
	<list>
	res			1		dc_Forward_twist_Wave
	res			2		dc_Forward_twist_Bom
	res			3		pt_Forward_twist_UpJul_1
	res			4		mh_Forward_twist_B_Wave_Cyl
	res			5		mh_Forward_twist_B_Wave_Cyl
	res			6		pt_Forward_twist_Smoke_1
	res			7		sp_Forward_twist_Darkwave
	res			8		sp_Forward_twist_Hit
	res			9		mh_Forward_twist_Hit_Jul
	res			10		sp_Forward_twist_Hit_Circle
	res			11		qa_freezing_hit
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 550
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.2,0,.2) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		50 350
		animtime		0
		scale			(0,2,2,10) (999,1,1,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,1,2,1) (999,1.2,1,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		1
		scale			(0,.7,.5,.7) (999,1.2,1,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 350
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,0,.5) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 350
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Aruare_2 ######### #
<effect>
	 id		1598
	 name		Aruare_2
	<list>
	res			1		sp_butnknuckle_ringwave
	res			2		sp_butnknuckle_ringwave
	res			3		pt_Aruare_2_Glow_exp
	res			4		pt_Aruare_2_Glow_Jul
	res			5		pt_Aruare_2_Smoke_EXP
	res			6		dc_Culpierd_Fin_Dark_Wave
	res			7		sp_Dellamo_Hit_1_mod
	res			8		pt_Aruare_2_WP_Smoke
	res			9		dc_Excranose_Bottom_Modul
	res			10		qa_12
	res			11		qa_Infector_hit_02
	res			12		pt_Aruare_WP_Smoke
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.1 2.3 -.3
		lifetime		500 650
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 2.3 -.3
		lifetime		550 700
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 2.3 -.3
		lifetime		500 750
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 2.3 -.3
		lifetime		500 600
		animtime		0
		scale			(0,2,2,7) (999,.1,.1,15) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		0
		scale			(0,2,2,2) (999,5,5,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,.7) (300,.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.1 2.3 -.3
		lifetime		500 650
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .6 0
		lifetime		0 600
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.5,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .6 0
		lifetime		0 600
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Aruare_2_Finish ######### #
<effect>
	 id		1599
	 name		Aruare_2_Finish
	<list>
	res			1		mh_Aruare_2_Dragon
	res			2		mh_Aruare_2_Fireball_01
	res			3		mh_Aruare_2_Fireball_02
	res			4		mh_Aruare_2_Fireball_03
	res			5		mh_Aruare_2_Dragon_Ghost
	res			6		pt_Aruare_2_Burn_2
	res			7		pt_Aruare_2_Burn_2
	res			8		pt_Aruare_2_Burn_2
	res			9		dc_Curse_C_Fin_Bom_Crack
	res			10		dc_Explode_Dust_Wave
	res			11		dc_Explode_Dust_Wave
	res			12		dc_Explode_Dust_Wave
	res			13		dc_Explode_Dust_Wave
	res			14		mh_Diffuse_Boom_B_Wave_Cyl
	res			15		mh_Diffuse_Boom_B_Wave_Cyl
	res			16		pt_Aruare_2_Burn_1
	res			17		pt_Aruare_2_Burn_1
	res			18		pt_Aruare_2_Burn_1
	res			19		pt_Aruare_2_Burn_Field
	res			20		pt_Aruare_2_Burn_Field_Mod
	res			21		sp_Aruare_2_FireBall_Head
	res			22		sp_Aruare_2_FireBall_Head
	res			23		sp_Aruare_2_FireBall_Head
	res			24		pt_Aruare_2_Smoke_Line
	res			25		pt_Aruare_2_Smoke_Line
	res			26		pt_Aruare_2_Smoke_Line
	res			27		mh_Aruare_2_dom
	res			28		qa_10
	res			29		qa_11
	res			30		qa_12
	res			31		sp_Ariehin_2_Show_Wave_1
	res			32		sp_Ariehin_2_Show_Wave_2
	res			33		pt_Ariehin_2_Show_JuL
	res			34		dc_Excranose_Bottom_Modul
	res			35		sp_Aruare_2_Show_Line
	res			36		mh_Aruare_2_Spell
	res			37		mh_Aruare_2_Spell
	res			38		mh_Aruare_2_Spell
	res			39		pt_Ariehin_2_Spell_around_1
	res			40		mh_Aruare_2_Fireball_04
	res			41		mh_Aruare_2_Fireball_05
	res			42		sp_Aruare_2_FireBall_Head
	res			43		sp_Aruare_2_FireBall_Head
	res			44		pt_Aruare_2_Burn_1
	res			45		pt_Aruare_2_Burn_1
	res			46		pt_Aruare_2_Burn_2
	res			47		pt_Aruare_2_Burn_2
	res			48		pt_Aruare_2_Burn_around
	res			49		pt_Aruare_2_Smoke_Line
	res			50		pt_Aruare_2_Smoke_Line
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (80,0) (150,1) (700,1) (999,0) 
		color			(0,1,.7,.7) (999,1,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (220,0) (230,1) (300,1) (400,0) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (400,1,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (280,0) (300,1) (400,1) (500,0) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (500,1,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (380,0) (390,1) (490,1) (680,0) (999,0) 
		color			(0,1,1,1) (490,1,1,1) (680,1,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,.7,.2) (700,1,.7,.2) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		225 900
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_01" "effect\Skill\Aruare_2\Aruare_2_Fireball_01.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_01.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		280 900
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_02" "effect\Skill\Aruare_2\Aruare_2_Fireball_02.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_02.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		380 900
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_03" "effect\Skill\Aruare_2\Aruare_2_Fireball_03.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_03.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 950
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		267 367
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		330 430
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		425 525
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		615 700
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		615 700
		animtime		1
		scale			(0,.8,1,.8) (999,1.5,3,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		635 720
		animtime		1
		scale			(0,.8,1,.8) (999,1.7,2,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		225 440
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_01" "effect\Skill\Aruare_2\Aruare_2_Fireball_01.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_01.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		280 800
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_02" "effect\Skill\Aruare_2\Aruare_2_Fireball_02.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_02.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		380 900
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_03" "effect\Skill\Aruare_2\Aruare_2_Fireball_03.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_03.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		250 800
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		250 800
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		225 305
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_01" "effect\Skill\Aruare_2\Aruare_2_Fireball_01.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_01.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		280 360
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_02" "effect\Skill\Aruare_2\Aruare_2_Fireball_02.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_02.anim" 1 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		380 460
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_03" "effect\Skill\Aruare_2\Aruare_2_Fireball_03.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_03.anim" 1 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		225 325
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_01" "effect\Skill\Aruare_2\Aruare_2_Fireball_01.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_01.anim" 1 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		280 380
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_02" "effect\Skill\Aruare_2\Aruare_2_Fireball_02.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_02.anim" 1 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		380 480
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_03" "effect\Skill\Aruare_2\Aruare_2_Fireball_03.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_03.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		615 700
		animtime		1
		scale			(0,.7,.7,.7) (999,1.2,1.2,1.2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		267 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		615 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 5 0
		lifetime		0 150
		animtime		0
		scale			(0,7,7,7) (999,18,18,18) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 5 0
		lifetime		50 200
		animtime		0
		scale			(0,7,7,7) (999,18,18,18) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 5 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,20) (999,.1,.1,24) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,8,8,8) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.2,0,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 3 0
		lifetime		0 150
		animtime		0
		scale			(0,8,8,20) (999,5,5,30) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,6,0) (999,0,6.5,0) 
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 5 0
		lifetime		0 150
		animtime		1
		scale			(0,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4,0) (999,0,3.5,0) 
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 5 0
		lifetime		0 100
		animtime		0
		scale			(0,.1,.1,1) (150,2,2,3) (999,0,0,5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (275,1) (320,1) (380,0) (999,0) 
		color			(0,1,1,1) (320,1,1,1) (380,1,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (340,1) (410,1) (440,0) (999,0) 
		color			(0,1,1,1) (340,1,1,1) (440,1,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		275 320
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_04" "effect\Skill\Aruare_2\Aruare_2_Fireball_04.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_04.anim" 1 0 0
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		340 410
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_05" "effect\Skill\Aruare_2\Aruare_2_Fireball_05.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_05.anim" 1 0 0
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		275 320
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_04" "effect\Skill\Aruare_2\Aruare_2_Fireball_04.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_04.anim" 1 0 0
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		340 410
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_05" "effect\Skill\Aruare_2\Aruare_2_Fireball_05.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_05.anim" 1 0 0
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		275 400
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_04" "effect\Skill\Aruare_2\Aruare_2_Fireball_04.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_04.anim" 1 0 0
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		340 480
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_05" "effect\Skill\Aruare_2\Aruare_2_Fireball_05.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_05.anim" 1 0 0
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 .2 0
		lifetime		250 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		275 320
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_04" "effect\Skill\Aruare_2\Aruare_2_Fireball_04.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_04.anim" 1 0 0
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		340 410
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Aruare_2_Fireball_05" "effect\Skill\Aruare_2\Aruare_2_Fireball_05.skel" "effect\Skill\Aruare_2\Aruare_2_Fireball_05.anim" 1 0 0
		</control>

	</scene>

</effect>
# ######## Critical_Egis ######### #
<effect>
	 id		1600
	 name		Critical_Egis
	<list>
	res			1		sp_Critical_Egis_Bodyglow
	res			2		sp_Critical_Egis_Wave_1
	res			3		sp_Critical_Egis_Wave_1
	res			4		pt_Critical_Egis_Glow_exp
	res			5		sp_Critical_Egis_Handglow
	res			6		pt_Tunreis_2_Star_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		600 1000
		animtime		0
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		600 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		700 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 0
		lifetime		600 850
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (300,1) (500,1) (800,0) (999,0) 
		color			(0,0,0,1) (300,.2,.2,1) (500,.2,.2,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,0,0,1) (150,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Health_Regain ######### #
<effect>
	 id		1601
	 name		Health_Regain
	<list>
	res			1		sp_Health_Regain_Handglow
	res			2		pt_Health_Regain_Glow_1
	res			3		pt_Health_Regain_Glow_Exp
	res			4		sp_Health_Regain_Wave_1
	res			5		sp_Health_Regain_Wave_1
	res			6		sp_Health_Regain_Bodyglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (300,1) (500,1) (800,0) (999,0) 
		color			(0,0,0,1) (300,.2,.2,1) (500,.2,.2,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 0
		lifetime		600 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 0
		lifetime		700 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 0
		lifetime		600 1000
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Defeat_Reject ######### #
<effect>
	 id		1602
	 name		Defeat_Reject
	<list>
	res			1		mh_Defense_crash_UpSkrew
	res			2		mh_Defense_crash_UpSkrew
	res			3		sp_Dr_Knight_att1_Hit_glow
	res			4		dc_Power_Seal_Wave
	res			5		dc_Power_Seal_Wave
	res			6		dc_Power_Seal_Wave
	res			7		sp_Curse_C_Gather_01
	res			8		sp_Environs_C_Gather_01
	res			9		sp_Environs_C_Gather_01
	res			10		pt_Defeat_Reject_Smoke_EXP
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,.8,.5,.8) (999,1,1.3,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,.8,1,.8) (999,1,1.2,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 350
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		100 350
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		450 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Aid_Rush ######### #
<effect>
	 id		1603
	 name		Aid_Rush
	<list>
	res			1		pt_Aid_Rush_Glow_around
	res			2		pt_Aid_Rush_Glow_exp
	res			3		dc_Aid_Rush_Spin
	res			4		sp_Aid_Rush_Bodyglow
	res			5		sp_Aid_Rush_Gather_1
	res			6		sp_Aid_Rush_Gather_1
	res			7		sp_Elf_as_Groy_att3_Fin_Hit
	res			8		pt_Aid_Rush_Glow_Jul
	res			9		mh_Aid_Rush_Skrew_line
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 350
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -.5
		lifetime		500 750
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 450
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 450
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		100 350
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		200 450
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -.5
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 -.5
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,7) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,.2,1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 550
		animtime		1
		scale			(0,.5,5,.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Preventer ######### #
<effect>
	 id		1604
	 name		Preventer
	<list>
	res			1		sp_Preventer_Gather_1
	res			2		sp_Preventer_Gather_1
	res			3		pt_Preventer_Glow_around
	res			4		pt_Preventer_Ring_range
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		100 350
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		200 450
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 350
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -.5
		lifetime		500 750
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Critical_Rise ######### #
<effect>
	 id		1605
	 name		Critical_Rise
	<list>
	res			1		sp_Power_Seal_Hit_01
	res			2		pt_Critical_Rise_Fin_JUL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.2 -.3
		lifetime		300 450
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 -.3
		lifetime		300 450
		animtime		0
		scale			(0,1,1,5) (999,.2,.2,3.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Luminous ######### #
<effect>
	 id		1606
	 name		Luminous
	<list>
	res			1		pt_Luminous_Smoke_1
	res			2		pt_Luminous_Smoke_2
	res			3		sp_Dr_Knight_att1_Hit_Mod
	res			4		sp_Elf_as_Groy_att2_Shot_Jul
	res			5		dc_Luminous
	res			6		sp_Elf_as_Groy_att2_Shot_Jul
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		450 750
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (300,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		300 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		350 750
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,.5,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		400 600
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,.5,0) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Demolition_immob ######### #
<effect>
	 id		1607
	 name		Demolition_immob
	<list>
	res			1		mh_Demolition_immob_ball_ST
	res			2		sp_Demolition_immob_Hd
	res			3		pt_Demolition_immob_Spark_ST
	res			4		pt_Demolition_immob_Glow
	res			5		pt_Demolition_immob_Smoke_2
	res			6		qa_doublesmash_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		0
		scale			(0,3,3,3) (700,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		bone_animation	"Demolition_immob_ball_ST" "effect\Skill\Demolition_immob\Demolition_immob_ball_ST.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball_ST.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		350 820
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Demolition_immob_ball_ST" "effect\Skill\Demolition_immob\Demolition_immob_ball_ST.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball_ST.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		350 820
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Demolition_immob_ball_ST" "effect\Skill\Demolition_immob\Demolition_immob_ball_ST.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball_ST.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Demolition_immob_ball_ST" "effect\Skill\Demolition_immob\Demolition_immob_ball_ST.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball_ST.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Demolition_immob_Remote ######### #
<effect>
	 id		1608
	 name		Demolition_immob_Remote
	<list>
	res			1		mh_Demolition_immob_ball
	res			2		sp_Demolition_immob_rmt_Hd
	res			3		mh_Demolition_immob_Skrew_Line
	res			4		pt_Demolition_immob_Spark
	res			5		pt_Demolition_immob_Glow
	res			6		pt_Demolition_immob_Smoke_1
	res			7		dc_Elf_As_Groy_Remote
	res			8		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"Demolition_immob_ball" "effect\Skill\Demolition_immob\Demolition_immob_ball.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Demolition_immob_ball" "effect\Skill\Demolition_immob\Demolition_immob_ball.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Demolition_immob_ball" "effect\Skill\Demolition_immob\Demolition_immob_ball.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Demolition_immob_ball" "effect\Skill\Demolition_immob\Demolition_immob_ball.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		bone_animation	"Demolition_immob_ball" "effect\Skill\Demolition_immob\Demolition_immob_ball.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Demolition_immob_Finish ######### #
<effect>
	 id		1609
	 name		Demolition_immob_Finish
	<list>
	res			1		dc_Curse_Circle_Shot_Wave
	res			2		sp_Kick_Hit_Modul
	res			3		sp_Kick_Hit_Modul
	res			4		qa_12
	res			5		mh_Demolition_immob_ball_Fin
	res			6		sp_Demolition_immob_Hd
	res			7		pt_Demolition_immob_Spark_Fin
	res			8		pt_Demolition_immob_Glow
	res			9		pt_Demolition_immob_Glow_fin
	res			10		pt_Demolition_immob_Smoke_2
	res			11		dc_Elf_As_Groy_Remote
	res			12		mh_Diffuse_Boom_B_Wave_Cyl
	res			13		mh_Diffuse_Boom_B_Wave_Cyl
	res			14		sp_Empress_S_Hitwave_03
	res			15		pt_Demolition_immob_Smoke_3
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 350
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		50 450
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 250
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 550
		animtime		0
		scale			(0,6,6,6) (999,6.5,6.5,6.5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,5) (300,1.5,1.5,10) (999,0,0,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (999,1.7,3,1.7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		1
		scale			(0,1,1,1) (999,1.7,3,1.7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		0 350
		animtime		0
		scale			(0,10,10,10) (999,15,15,15) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gach_Blade ######### #
<effect>
	 id		1610
	 name		Gach_Blade
	<list>
	res			1		mh_Gach_Blade_Slash_1
	res			2		mh_Gach_Blade_Slash_2
	res			3		sp_Gach_Blade_WP_Glow
	res			4		pt_Gach_Blade_WP_glow_1
	res			5		sp_Aid_Rush_Bodyglow
	res			6		sp_Charge_Diss_Ringwave
	res			7		pt_Gach_Blade_Gather_Jul
	res			8		qa_Infector_hit_02
	res			9		qa_12
	res			10		qa_10
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (290,0) (300,1) (350,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (730,0) (750,1) (800,0) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		400 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .6 0
		lifetime		400 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		50 150
		animtime		0
		scale			(0,1,1,3) (999,.2,.2,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		300 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		760 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gach_Blade_Finish ######### #
<effect>
	 id		1611
	 name		Gach_Blade_Finish
	<list>
	res			1		dc_Atolloge_Crack
	res			2		pt_Gach_Blade_Smoke_1
	res			3		mh_Gach_Blade_Line
	res			4		pt_Gach_Blade_Fin_JuL
	res			5		mh_Power_Seal_Circle_Wave
	res			6		mh_Diffuse_Boom_B_Wave_Cyl
	res			7		mh_Diffuse_Boom_B_Wave_Cyl
	res			8		dc_Atolloge_Wave
	res			9		dc_Atolloge_Wave
	res			10		pt_Gach_Blade_Fin_side
	res			11		pt_Gach_Blade_Bom
	res			12		qa_effroi_tg01
	res			13		mh_Gach_Blade_Stone_ex
	res			14		mh_Gach_Blade_Stone
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,.5) (500,1,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,15) (999,.2,.2,20) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,1,1,1) (999,1.2,.5,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		1
		scale			(0,.8,1,.8) (999,1.4,2,1.4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 550
		animtime		1
		scale			(0,.8,1,.8) (999,1.4,1,1.4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,0,0,0) (150,.3,.3,1.5) (999,0,0,.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (850,0) (999,0) 
		color			(0,.5,0,.3) (700,.5,0,.3) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.7 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.3) (700,.5,0,.3) (999,.2,0,.2) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Jiquve ######### #
<effect>
	 id		1612
	 name		Jiquve
	<list>
	res			1		mh_Jiquve_Skrew_Spin
	res			2		mh_Jiquve_Skrew_Flow
	res			3		mh_Jiquve_Skrew_Cyl
	res			4		mh_Jiquve_Skrew_Cyl
	res			5		mh_Jiquve_Skrew_Flow
	res			6		dc_Excranose_Bottom_Modul
	res			7		sp_Culpierd_Fin_Modul
	res			8		pt_Jiquve_Glow_1
	res			9		pt_Jiquve_Glow_2
	res			10		pt_Jiquve_WP_glow_1
	res			11		sp_Jiquve_WP_Glow
	res			12		sp_con_Blessofsiz_Glow_2
	res			13		sp_con_Blessofsiz_Glow_2
	res			14		sp_Jiquve_wave_carpet_1
	res			15		sp_Jiquve_wave_carpet_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (150,1) (370,1) (400,0) (999,0) 
		color			(0,1,0,0) (300,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		1
		scale			(0,.7,.5,.7) (999,1,2,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		700 950
		animtime		1
		scale			(0,.5,.8,.5) (999,1,1.5,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,.8,1.2,.8) (999,.8,1.2,.8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,.5,0,.7) (999,.5,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.2 -.4
		lifetime		550 900
		animtime		0
		scale			(0,.3,.3,.3) (300,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.7) (999,.5,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		0 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .6 0
		lifetime		0 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.2 -.4
		lifetime		650 850
		animtime		0
		scale			(0,3,3,6) (999,12,12,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.2 -.4
		lifetime		650 850
		animtime		0
		scale			(0,6,6,3) (999,3,3,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .4 0
		lifetime		600 750
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .4 0
		lifetime		700 850
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Spirit_of_Harsh ######### #
<effect>
	 id		1613
	 name		Spirit_of_Harsh
	<list>
	res			1		mh_S_of_Harsh_Ring_St
	res			2		sp_S_of_Harsh_Glow_1
	res			3		sp_S_of_Harsh_Glow_1
	res			4		sp_S_of_Harsh_Ringwave_1
	res			5		sp_S_of_Harsh_Ringwave_1
	res			6		mh_S_of_Harsh_Ring_St_Tail
	res			7		pt_S_of_Harsh_Glow_1
	res			8		pt_S_of_Harsh_Glow_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,0) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_L" "effect\Skill\Spirit_of_Harsh\S_of_Harsh_Ring_St.skel" "effect\Skill\Spirit_of_Harsh\S_of_Harsh_Ring_St.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (650,1) (680,0) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_R" "effect\Skill\Spirit_of_Harsh\S_of_Harsh_Ring_St.skel" "effect\Skill\Spirit_of_Harsh\S_of_Harsh_Ring_St.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		scale			(0,1,1,1) (150,4.5,4.5,4.5) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_L" "effect\Skill\Spirit_of_Harsh\S_of_Harsh_Ring_St.skel" "effect\Skill\Spirit_of_Harsh\S_of_Harsh_Ring_St.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		scale			(0,1,1,1) (150,4.5,4.5,4.5) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_R" "effect\Skill\Spirit_of_Harsh\S_of_Harsh_Ring_St.skel" "effect\Skill\Spirit_of_Harsh\S_of_Harsh_Ring_St.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,0) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 950
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_L" "effect\Skill\Spirit_of_Harsh\S_of_Harsh_Ring_St.skel" "effect\Skill\Spirit_of_Harsh\S_of_Harsh_Ring_St.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 650
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_R" "effect\Skill\Spirit_of_Harsh\S_of_Harsh_Ring_St.skel" "effect\Skill\Spirit_of_Harsh\S_of_Harsh_Ring_St.anim" 1 0 0
		</control>

	</scene>

</effect>
# ######## Spirit_of_Harsh_Finish ######### #
<effect>
	 id		1614
	 name		Spirit_of_Harsh_Finish
	<list>
	res			1		mh_S_of_Harsh_Ring_Fin
	res			2		mh_S_of_Harsh_Fin_Bom
	res			3		mh_S_of_Harsh_Fin_Bom_add
	res			4		sp_Culpierd_Fin_Hit
	res			5		pt_S_of_Harsh_Glow_2
	res			6		sp_Kick_Hit_Modul
	res			7		pt_S_of_Harsh_Hit_Jul
	res			8		qa_12
	res			9		dc_Diskalo_Bottom_Wave_2
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.4 0
		lifetime		0 500
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.4 0
		lifetime		0 350
		animtime		1
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.4 0
		lifetime		0 350
		animtime		1
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,1,.5,1) (700,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.4 0
		lifetime		0 250
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.4 0
		lifetime		0 200
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,.2,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 0
		lifetime		0 250
		animtime		0
		scale			(0,1,1,5) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Meteo_Force ######### #
<effect>
	 id		1616
	 name		Meteo_Force
	<list>
	res			1		sp_Meteo_Force_Glow_Line
	res			2		sp_Meteo_Force_Glow_Line
	res			3		sp_Meteo_Force_Glow_Line
	res			4		sp_Meteo_Force_Glow_Line
	res			5		sp_Meteo_Force_Glow_Line
	res			6		sp_Meteo_Force_Glow_Line
	res			7		pt_Meteo_Force_Glow_1
	res			8		pt_Meteo_Force_Glow_1
	res			9		pt_Meteo_Force_Glow_1
	res			10		pt_Meteo_Force_Glow_1
	res			11		pt_Meteo_Force_Glow_1
	res			12		pt_Meteo_Force_Glow_1
	res			13		sp_Meteo_Force_Wave_Shot
	res			14		sp_Meteo_Force_Wave_Shot_2
	res			15		qa_doublesmash_finish
	res			16		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (630,0) (999,0) 
		color			(0,1,.5,1) (300,1,1,1) (600,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Meteo_Force\Meteo_Force_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (630,0) (999,0) 
		color			(0,1,.5,1) (300,1,1,1) (600,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_02" "effect\Skill\Meteo_Force\Meteo_Force_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (630,0) (999,0) 
		color			(0,1,.5,1) (300,1,1,1) (600,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_03" "effect\Skill\Meteo_Force\Meteo_Force_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (630,0) (999,0) 
		color			(0,1,.5,1) (300,1,1,1) (600,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_04" "effect\Skill\Meteo_Force\Meteo_Force_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (630,0) (999,0) 
		color			(0,1,.5,1) (300,1,1,1) (600,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_05" "effect\Skill\Meteo_Force\Meteo_Force_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (630,0) (999,0) 
		color			(0,1,.5,1) (300,1,1,1) (600,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_06" "effect\Skill\Meteo_Force\Meteo_Force_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 630
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Meteo_Force\Meteo_Force_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 630
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_02" "effect\Skill\Meteo_Force\Meteo_Force_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 630
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_03" "effect\Skill\Meteo_Force\Meteo_Force_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 630
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_04" "effect\Skill\Meteo_Force\Meteo_Force_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 630
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_05" "effect\Skill\Meteo_Force\Meteo_Force_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 630
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_06" "effect\Skill\Meteo_Force\Meteo_Force_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 4.7 0
		lifetime		550 600
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,0) (700,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 4.7 0
		lifetime		580 680
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,0) (700,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		600 650
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Meteo_Force_Finish ######### #
<effect>
	 id		1617
	 name		Meteo_Force_Finish
	<list>
	res			1		mh_Meteo_Force_Fin_Ham
	res			2		mh_Meteo_Force_Fin_Ham_add
	res			3		dc_Meteo_Force
	res			4		sp_Meteo_Force_Wave_CP
	res			5		sp_Meteo_Force_Wave_CP
	res			6		sp_Meteo_Force_Wave_CP
	res			7		sp_Meteo_Force_Wave_CP
	res			8		sp_Meteo_Force_Wave_CP
	res			9		sp_Meteo_Force_Wave_CP
	res			10		sp_Meteo_Force_Wave_CP
	res			11		sp_Meteo_Force_Wave_CP
	res			12		sp_Meteo_Force_Wave_CP
	res			13		sp_Meteo_Force_Wave_CP
	res			14		pt_Meteo_Force_smoke_1
	res			15		pt_Meteo_Force_smoke_1
	res			16		pt_Meteo_Force_smoke_1
	res			17		pt_Meteo_Force_smoke_1
	res			18		pt_Meteo_Force_smoke_1
	res			19		pt_Meteo_Force_smoke_1
	res			20		pt_Meteo_Force_smoke_1
	res			21		pt_Meteo_Force_smoke_1
	res			22		pt_Meteo_Force_smoke_1
	res			23		pt_Meteo_Force_smoke_1
	res			24		pt_Meteo_Force_Stone_Up
	res			25		pt_Meteo_Force_Stone_Up
	res			26		pt_Meteo_Force_Stone_Up
	res			27		pt_Meteo_Force_Stone_Up
	res			28		pt_Meteo_Force_Stone_Up
	res			29		pt_Meteo_Force_Stone_Up
	res			30		pt_Meteo_Force_Stone_Up
	res			31		pt_Meteo_Force_Stone_Up
	res			32		pt_Meteo_Force_Stone_Up
	res			33		pt_Meteo_Force_Stone_Up
	res			34		pt_Meteo_Force_smoke_2
	res			35		mh_Meteo_Force_Fin_Ham
	res			36		mh_Meteo_Force_Fin_Ham_add
	res			37		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,.8,.5,.5) (999,.8,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (999,.5) 
		color			(0,.7,.2,.4) (999,.7,.2,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.5,0,.5) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		90 140
		animtime		0
		scale			(0,10,10,10) (999,18,18,18) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_01" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		180 230
		animtime		0
		scale			(0,10,10,10) (999,18,18,18) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_02" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		270 320
		animtime		0
		scale			(0,10,10,10) (999,18,18,18) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_03" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		360 410
		animtime		0
		scale			(0,10,10,10) (999,18,18,18) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_04" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		450 500
		animtime		0
		scale			(0,10,10,10) (999,18,18,18) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_05" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		540 590
		animtime		0
		scale			(0,10,10,10) (999,18,18,18) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_06" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		630 680
		animtime		0
		scale			(0,10,10,10) (999,18,18,18) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_07" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		720 770
		animtime		0
		scale			(0,10,10,10) (999,18,18,18) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_08" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		810 860
		animtime		0
		scale			(0,10,10,10) (999,18,18,18) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_09" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		900 950
		animtime		0
		scale			(0,10,10,10) (999,18,18,18) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_10" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		90 390
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_01" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		180 480
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_02" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		270 570
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_03" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		360 660
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_04" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_05" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		540 840
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_06" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		630 930
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_07" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		720 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_08" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		810 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_09" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_10" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		90 290
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_01" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		180 380
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_02" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		270 470
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_03" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		360 560
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_04" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_05" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		540 740
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_06" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		630 830
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_07" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		720 920
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_08" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		810 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_09" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_hit_10" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.skel" "effect\Skill\Meteo_Force\Meteo_Force_Hit_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1 0
		lifetime		100 900
		animtime		1
		color			(0,.8,.5,.5) (999,.8,.5,.5) 
		rotation		(0,-120) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1 0
		lifetime		100 900
		animtime		1
		alpha			(0,.5) (999,.5) 
		color			(0,.7,.2,.4) (999,.7,.2,.4) 
		rotation		(0,-120) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gira_Spit ######### #
<effect>
	 id		1618
	 name		Gira_Spit
	<list>
	res			1		mh_Gira_Spit_Slash_1
	res			2		mh_Gira_Spit_Slash_2
	res			3		dc_1_Environs_C_Crack_01
	res			4		sp_Gira_Spit_WP_Glow
	res			5		pt_Gira_Spit_WP_Smoke
	res			6		pt_Gira_Spit_WP_glow
	res			7		pt_Gira_Spit_Spark_Up
	res			8		dc_Brake_run_Wave
	res			9		dc_Brake_run_Wave
	res			10		dc_Curse_Circle_Shot_Wave
	res			11		qa_12
	res			12		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (210,0) (220,1) (250,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (610,0) (620,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 0 -1
		lifetime		620 870
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .6 0
		lifetime		400 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (300,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .6 0
		lifetime		350 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (150,4,4,4) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .6 0
		lifetime		350 900
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.2 0 -.8
		lifetime		220 320
		animtime		0
		scale			(0,2,2,10) (999,.3,.3,6) 
		color			(0,1,.5,1) (300,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.2 0 -1
		lifetime		220 320
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.2 0 -1
		lifetime		250 350
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.1 0 -1
		lifetime		620 720
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,0,.7) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		220 320
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		620 720
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gira_Spit_Finish_1st_LV1 ######### #
<effect>
	 id		1619
	 name		Gira_Spit_Finish_1st_LV1
	<list>
	res			1		mh_Gira_Spit_Fin_Skrew
	res			2		mh_Gira_Spit_Fin_Skrew
	res			3		sp_Dr_Knight_att1_Hit_Mod
	res			4		dc_blackhand_dark01
	res			5		pt_Gira_Spit_Fin_Spark_1
	res			6		sp_Gira_Spit_Wave_CP
	res			7		pt_Gira_Spit_Fin_Spark_2
	res			8		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.7,1.5,.7) (999,.7,1,.7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,.5) 
		rotation		(0,0) (999,-600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,.5) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,10) (999,.3,.3,6) 
		color			(0,1,.5,0) (300,1,.5,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,.5,0) (300,1,.5,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,.5,0) (300,1,.5,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gira_Spit_Finish_1st_LV2 ######### #
<effect>
	 id		1620
	 name		Gira_Spit_Finish_1st_LV2
	<list>
	res			1		mh_Gira_Spit_Fin_Skrew
	res			2		mh_Gira_Spit_Fin_Skrew
	res			3		sp_Dr_Knight_att1_Hit_Mod
	res			4		dc_blackhand_dark01
	res			5		pt_Gira_Spit_Fin_Spark_1
	res			6		sp_Gira_Spit_Wave_CP
	res			7		pt_Gira_Spit_Fin_Spark_2
	res			8		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.9,1.5,.9) (999,.9,1,.9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,.5) 
		rotation		(0,0) (999,-600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.4,1.2,1.4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,.5) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,7.5,7.5,7.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,10) (999,.3,.3,6) 
		color			(0,1,.5,0) (300,1,.5,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,.5,0) (300,1,.5,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,.5,0) (300,1,.5,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gira_Spit_Finish_1st_LV3 ######### #
<effect>
	 id		1621
	 name		Gira_Spit_Finish_1st_LV3
	<list>
	res			1		mh_Gira_Spit_Fin_Skrew
	res			2		mh_Gira_Spit_Fin_Skrew
	res			3		sp_Dr_Knight_att1_Hit_Mod
	res			4		dc_blackhand_dark01
	res			5		pt_Gira_Spit_Fin_Spark_1
	res			6		sp_Gira_Spit_Wave_CP
	res			7		pt_Gira_Spit_Fin_Spark_2
	res			8		pt_Gira_Spit_Fin_Spark_3
	res			9		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,1.1,1.5,1.1) (999,1.1,1,1.1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,.5) 
		rotation		(0,0) (999,-600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1.4,1,1.4) (999,1.6,1.2,1.6) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,.5) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.7 0
		lifetime		0 500
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,10) (999,.3,.3,6) 
		color			(0,1,.5,0) (300,1,.5,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,.5,0) (300,1,.5,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,.5,0) (300,1,.5,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,.5,0) (300,1,.5,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gira_Spit_Finish_2nd_LV1 ######### #
<effect>
	 id		1622
	 name		Gira_Spit_Finish_2nd_LV1
	<list>
	res			1		dc_Explode_Crack_2
	res			2		sp_Gira_Spit_Wave_CP
	res			3		sp_Gira_Spit_Wave_CP
	res			4		sp_Gira_Spit_Wave_CP
	res			5		sp_Gira_Spit_Wave_CP
	res			6		mh_Power_Seal_Circle_Wave
	res			7		mh_Power_Seal_Circle_Wave
	res			8		dc_Curse_Circle_Shot_Wave
	res			9		mh_Power_Seal_Circle_Wave
	res			10		mh_Power_Seal_Circle_Wave
	res			11		pt_Gira_Spit_Smoke_Add
	res			12		pt_Gira_Spit_Smoke_Mod
	res			13		qa_magicalresist_hit_02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.7,0,.5) (999,.7,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		250 500
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		500 750
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		750 1000
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,.1,7,.1) (999,1.3,.4,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		scale			(0,.3,10,.3) (999,1,0,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.3,0,.7) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.6,1.5,.6) (999,1.3,.3,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (700,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		1
		scale			(0,.6,1.5,.6) (999,1.3,.3,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (700,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,6) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gira_Spit_Finish_2nd_LV2 ######### #
<effect>
	 id		1623
	 name		Gira_Spit_Finish_2nd_LV2
	<list>
	res			1		dc_Explode_Crack_2
	res			2		pt_Gira_Spit_Glow_Up_Mx
	res			3		sp_Gira_Spit_Wave_CP
	res			4		sp_Gira_Spit_Wave_CP
	res			5		sp_Gira_Spit_Wave_CP
	res			6		sp_Gira_Spit_Wave_CP
	res			7		mh_Power_Seal_Circle_Wave
	res			8		mh_Power_Seal_Circle_Wave
	res			9		dc_Curse_Circle_Shot_Wave
	res			10		mh_Power_Seal_Circle_Wave
	res			11		mh_Power_Seal_Circle_Wave
	res			12		mh_Power_Seal_Circle_Wave
	res			13		mh_Power_Seal_Circle_Wave
	res			14		pt_Gira_Spit_Smoke_Add_Mx
	res			15		pt_Gira_Spit_Smoke_Mod_Mx
	res			16		qa_magicalresist_hit_02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.7,0,.5) (999,.7,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		250 500
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		500 750
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		750 1000
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,.2,7,.2) (999,1.5,.4,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		scale			(0,.5,10,.5) (999,1.2,0,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.3,0,.7) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,.7,1.5,.7) (999,1.4,.3,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (700,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		scale			(0,.7,1.5,.7) (999,1.4,.3,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (700,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		1
		scale			(0,.7,1.5,.7) (999,1.4,.3,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (700,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		scale			(0,.7,1.5,.7) (999,1.4,.3,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (700,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,6) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gira_Spit_Finish_2nd_LV3 ######### #
<effect>
	 id		1624
	 name		Gira_Spit_Finish_2nd_LV3
	<list>
	res			1		dc_Explode_Crack_2
	res			2		pt_Gira_Spit_Glow_Up_Mx
	res			3		sp_Gira_Spit_Wave_CP
	res			4		sp_Gira_Spit_Wave_CP
	res			5		sp_Gira_Spit_Wave_CP
	res			6		sp_Gira_Spit_Wave_CP
	res			7		sp_Gira_Spit_Wave_CP
	res			8		sp_Gira_Spit_Wave_CP
	res			9		mh_Power_Seal_Circle_Wave
	res			10		mh_Power_Seal_Circle_Wave
	res			11		dc_Curse_Circle_Shot_Wave
	res			12		mh_Power_Seal_Circle_Wave
	res			13		mh_Power_Seal_Circle_Wave
	res			14		mh_Power_Seal_Circle_Wave
	res			15		mh_Power_Seal_Circle_Wave
	res			16		mh_Power_Seal_Circle_Wave
	res			17		mh_Power_Seal_Circle_Wave
	res			18		pt_Gira_Spit_Smoke_Add_Mx
	res			19		pt_Gira_Spit_Smoke_Mod_Mx
	res			20		qa_magicalresist_hit_02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.7,0,.5) (999,.7,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 300
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		150 450
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		300 600
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		450 750
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		600 900
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		750 1000
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,.2,7,.2) (999,1.5,.4,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		scale			(0,.5,10,.5) (999,1.2,0,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.3,0,.7) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.8,1.5,.8) (999,1.5,.3,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,.5,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		1
		scale			(0,.8,1.5,.8) (999,1.5,.3,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,.5,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		1
		scale			(0,.8,1.5,.8) (999,1.5,.3,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,.5,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		1
		scale			(0,.8,1.5,.8) (999,1.5,.3,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,.5,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		scale			(0,.8,1.5,.8) (999,1.5,.3,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,.5,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		scale			(0,.8,1.5,.8) (999,1.5,.3,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,.5,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chircon_Lv1 ######### #
<effect>
	 id		1625
	 name		Chircon_Lv1
	<list>
	res			1		mh_Chircon_Slash
	res			2		pt_Chircon_Up_Line
	res			3		mh_Murcia_Spell_Circle
	res			4		pt_Chircon_Glow_around
	res			5		dc_Chircon_buff_wave
	res			6		sp_Chircon_WP_Glow
	res			7		pt_Chircon_WP_Smoke_1
	res			8		qa_12
	res			9		dc_Dr_Knight_CRS_Bom_Glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (580,0) (600,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		150 450
		animtime		1
		scale			(0,1.4,1,1.4) (999,1.5,.1,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		150 450
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .6 0
		lifetime		350 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		350 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (150,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,.7) (999,.7) 
		color			(0,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,1,.5,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chircon_Lv2 ######### #
<effect>
	 id		1626
	 name		Chircon_Lv2
	<list>
	res			1		mh_Chircon_Slash
	res			2		mh_Murcia_Spell_Circle
	res			3		sp_Chircon_WP_Glow
	res			4		pt_Chircon_WP_Smoke_1
	res			5		qa_12
	res			6		dc_Chircon_buff_wave
	res			7		pt_Chircon_Up_Line_Lv2
	res			8		pt_Chircon_Glow_around_Lv2
	res			9		dc_Dr_Knight_CRS_Bom_Glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (580,0) (600,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		150 450
		animtime		1
		scale			(0,1.7,1,1.7) (999,1.8,.1,1.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		350 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .6 0
		lifetime		350 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (150,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,.7) (999,.7) 
		color			(0,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		150 450
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,1,.5,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chircon_Lv3 ######### #
<effect>
	 id		1627
	 name		Chircon_Lv3
	<list>
	res			1		mh_Chircon_Slash
	res			2		mh_Murcia_Spell_Circle
	res			3		sp_Chircon_WP_Glow
	res			4		pt_Chircon_WP_Smoke_1
	res			5		qa_12
	res			6		dc_Chircon_buff_wave
	res			7		pt_Chircon_Up_Line_Lv2
	res			8		pt_Chircon_Glow_around_Lv2
	res			9		pt_Chircon_Up_Line_Lv3
	res			10		pt_Chircon_Glow_around_Lv3
	res			11		dc_Dr_Knight_CRS_Bom_Glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (580,0) (600,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		150 450
		animtime		1
		scale			(0,2.1,1,2.1) (999,2.2,.1,2.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		350 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .6 0
		lifetime		350 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (150,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,.7) (999,.7) 
		color			(0,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,9.5,9.5,9.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		120 400
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		120 400
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		150 450
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,1,.5,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chircon_Finish_LV1 ######### #
<effect>
	 id		1628
	 name		Chircon_Finish_LV1
	<list>
	res			1		dc_Excranose_Bottom_Modul
	res			2		sp_Chircon_Gather_Carpet
	res			3		sp_Chircon_Gather_Carpet
	res			4		sp_Chircon_Gather_Carpet
	res			5		mh_Power_Seal_Circle_Wave
	res			6		mh_Power_Seal_Circle_Wave
	res			7		dc_Curse_Circle_Shot_Wave
	res			8		pt_Chircon_Fin_Smoke_1
	res			9		pt_Chircon_Fin_Smoke_2
	res			10		mh_Chircon_Fin_Cyl
	res			11		qa_freinture_att02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (800,8,8,8) (999,9,9,9) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,15,15,15) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		250 750
		animtime		0
		scale			(0,15,15,15) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.2) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		500 1000
		animtime		0
		scale			(0,15,15,15) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.2) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 50
		animtime		1
		scale			(0,1.2,1,1.2) (999,.7,10,.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		20 70
		animtime		1
		scale			(0,1.2,1,1.2) (999,.7,10,.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		scale			(0,5.5,5.5,5.5) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		0 850
		animtime		0
		scale			(0,5,5,5) (999,2,2,2) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,.2) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,.5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.5,.5) (999,.1,0,.1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chircon_Finish_LV2 ######### #
<effect>
	 id		1629
	 name		Chircon_Finish_LV2
	<list>
	res			1		dc_Excranose_Bottom_Modul
	res			2		sp_Chircon_Gather_Carpet
	res			3		sp_Chircon_Gather_Carpet
	res			4		sp_Chircon_Gather_Carpet
	res			5		mh_Power_Seal_Circle_Wave
	res			6		mh_Power_Seal_Circle_Wave
	res			7		dc_Curse_Circle_Shot_Wave
	res			8		pt_Chircon_Fin_Smoke_1
	res			9		pt_Chircon_Fin_Smoke_2
	res			10		pt_Chircon_Fin_around
	res			11		mh_Chircon_Fin_Cyl
	res			12		mh_Chircon_Fin_Cyl
	res			13		qa_freinture_att02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (800,8,8,8) (999,9,9,9) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,15,15,15) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		250 750
		animtime		0
		scale			(0,15,15,15) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.2) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		500 1000
		animtime		0
		scale			(0,15,15,15) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.2) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 50
		animtime		1
		scale			(0,1.2,1,1.2) (999,.7,10,.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		20 70
		animtime		1
		scale			(0,1.2,1,1.2) (999,.7,10,.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		scale			(0,5.5,5.5,5.5) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		0 850
		animtime		0
		scale			(0,5,5,5) (999,2,2,2) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,.2) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,.5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.5,.5) (999,.1,0,.1) 
		rotation		(0,0) (999,1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,2,.7) (999,.7,1.5,.7) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,.5,.5) (999,.1,0,.1) 
		rotation		(0,0) (999,-1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chircon_Finish_LV3 ######### #
<effect>
	 id		1630
	 name		Chircon_Finish_LV3
	<list>
	res			1		dc_Excranose_Bottom_Modul
	res			2		sp_Chircon_Gather_Carpet
	res			3		sp_Chircon_Gather_Carpet
	res			4		sp_Chircon_Gather_Carpet
	res			5		mh_Power_Seal_Circle_Wave
	res			6		mh_Power_Seal_Circle_Wave
	res			7		dc_Curse_Circle_Shot_Wave
	res			8		pt_Chircon_Fin_Smoke_1
	res			9		pt_Chircon_Fin_Smoke_2
	res			10		pt_Chircon_Fin_around
	res			11		pt_Chircon_Fin_JuL
	res			12		mh_Chircon_Fin_Cyl
	res			13		mh_Chircon_Fin_Cyl
	res			14		qa_freinture_att02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (800,8,8,8) (999,9,9,9) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,15,15,15) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		250 750
		animtime		0
		scale			(0,15,15,15) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.2) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		500 1000
		animtime		0
		scale			(0,15,15,15) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.2) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 50
		animtime		1
		scale			(0,1.2,1,1.2) (999,.7,10,.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		20 70
		animtime		1
		scale			(0,1.2,1,1.2) (999,.7,10,.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		scale			(0,5.5,5.5,5.5) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		0 850
		animtime		0
		scale			(0,5,5,5) (999,2,2,2) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,.2) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,20) (999,.1,.1,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,.5,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.5,.5) (999,.1,0,.1) 
		rotation		(0,0) (999,1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,2,.7) (999,.7,1.5,.7) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,.5,.5) (999,.1,0,.1) 
		rotation		(0,0) (999,-1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Poterbar ######### #
<effect>
	 id		1631
	 name		Poterbar
	<list>
	res			1		mh_Poterbar_Slash
	res			2		pt_Poterbar_Up_Line
	res			3		dc_Luminous
	res			4		mh_Fast_Esten_Up_Cyl
	res			5		mh_Fast_Esten_Up_Cyl
	res			6		sp_Poterbar_WP_Glow
	res			7		pt_Poterbar_WP_glow
	res			8		pt_Poterbar_WP_Smoke
	res			9		dc_Poterbar_Wave_1
	res			10		sp_Poterbar_Wave_cp
	res			11		sp_con_Poterbar_Wave
	res			12		sp_con_Poterbar_Wave
	res			13		pt_Poterbar_WP_Smoke_mod
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (640,0) (660,1) (690,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		1
		scale			(0,.6,1,.6) (999,.6,1,.6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,3,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		1
		scale			(0,.7,2,.7) (999,.5,1,.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,4,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .6 0
		lifetime		350 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,0,.5) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		350 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .6 0
		lifetime		350 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		650 900
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,.7) (999,0) 
		color			(0,.2,0,.5) (999,.2,0,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		650 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,.7) (999,0) 
		color			(0,1,0,.5) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .4 0
		lifetime		650 750
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .4 0
		lifetime		700 800
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .6 0
		lifetime		350 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Bisar ######### #
<effect>
	 id		1632
	 name		Bisar
	<list>
	res			1		mh_Bisar_Slash
	res			2		mh_Bisar_Skrew_Line
	res			3		mh_Bisar_Skrew_Line_2
	res			4		sp_Bisar_WP_Glow
	res			5		pt_Bisar_Gather_1
	res			6		sp_Bisar_Skrew_Gather
	res			7		sp_Bisar_Shot_Glow
	res			8		sp_Bisar_Shot_Glow
	res			9		sp_Bisar_Shot_Glow
	res			10		sp_Bisar_Shot_wave
	res			11		sp_Bisar_Shot_wave_2
	res			12		pt_Bisar_WP_glow
	res			13		sp_Bisar_Shot_Mod
	res			14		sp_Bisar_Shot_Mod
	res			15		sp_Bisar_Shot_Mod
	res			16		pt_Bisar_Glow_Range
	res			17		pt_Bisar_Glow_Range
	res			18		pt_Bisar_Glow_Range
	res			19		sp_Dr_Knight_CRS_Fin_Hit_Mod
	res			20		sp_Sibillim_Hit_1
	res			21		pt_Bisar_Shot_JUL
	res			22		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (210,0) (230,1) (270,1) (310,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -2.5
		lifetime		570 690
		animtime		1
		scale			(0,1,1,1) (999,1,1,.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 -2.5
		lifetime		570 690
		animtime		1
		scale			(0,.8,.8,1) (999,1,1,.7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .6 0
		lifetime		0 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-2 0 0
		lifetime		570 690
		animtime		0
		scale			(0,0,0,0) (700,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_gather_pos" "effect\Skill\Bisar\Bisar_Gather_Pos.skel" "effect\Skill\Bisar\Bisar_Gather_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		570 650
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.2,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_gather_pos" "effect\Skill\Bisar\Bisar_Gather_Pos.skel" "effect\Skill\Bisar\Bisar_Gather_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (50,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (350,0) (999,0) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_shot_sub_01" "effect\Skill\Bisar\Bisar_Shot_Path.skel" "effect\Skill\Bisar\Bisar_Shot_Path.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (50,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (350,0) (999,0) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_shot_sub_02" "effect\Skill\Bisar\Bisar_Shot_Path.skel" "effect\Skill\Bisar\Bisar_Shot_Path.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (50,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (350,0) (999,0) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_shot_sub_03" "effect\Skill\Bisar\Bisar_Shot_Path.skel" "effect\Skill\Bisar\Bisar_Shot_Path.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 -1
		lifetime		230 380
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 -1
		lifetime		230 380
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,0,.3) (999,0,0,.3) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .6 0
		lifetime		300 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (50,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (350,0) (999,0) 
		color			(0,0,.5,.5) (999,0,0,.3) 
		randomstart		false
		active			true
		bone_animation	"eff_shot_sub_01" "effect\Skill\Bisar\Bisar_Shot_Path.skel" "effect\Skill\Bisar\Bisar_Shot_Path.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (50,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (350,0) (999,0) 
		color			(0,0,.5,.5) (999,0,0,.3) 
		randomstart		false
		active			true
		bone_animation	"eff_shot_sub_02" "effect\Skill\Bisar\Bisar_Shot_Path.skel" "effect\Skill\Bisar\Bisar_Shot_Path.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (50,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (350,0) (999,0) 
		color			(0,0,.5,.5) (999,0,0,.3) 
		randomstart		false
		active			true
		bone_animation	"eff_shot_sub_03" "effect\Skill\Bisar\Bisar_Shot_Path.skel" "effect\Skill\Bisar\Bisar_Shot_Path.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_shot_sub_01" "effect\Skill\Bisar\Bisar_Shot_Path.skel" "effect\Skill\Bisar\Bisar_Shot_Path.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_shot_sub_02" "effect\Skill\Bisar\Bisar_Shot_Path.skel" "effect\Skill\Bisar\Bisar_Shot_Path.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_shot_sub_03" "effect\Skill\Bisar\Bisar_Shot_Path.skel" "effect\Skill\Bisar\Bisar_Shot_Path.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		550 650
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,0,.5,.7) (999,0,0,.3) 
		randomstart		false
		active			true
		bone_animation	"eff_gather_pos" "effect\Skill\Bisar\Bisar_Gather_Pos.skel" "effect\Skill\Bisar\Bisar_Gather_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,0,.5,.7) (999,0,0,.3) 
		randomstart		false
		active			true
		bone_animation	"eff_gather_pos" "effect\Skill\Bisar\Bisar_Gather_Pos.skel" "effect\Skill\Bisar\Bisar_Gather_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		550 650
		animtime		0
		scale			(0,.7,.7,5) (999,.2,.2,1) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_gather_pos" "effect\Skill\Bisar\Bisar_Gather_Pos.skel" "effect\Skill\Bisar\Bisar_Gather_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		570 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Bisar_Finish_LV1 ######### #
<effect>
	 id		1633
	 name		Bisar_Finish_LV1
	<list>
	res			1		sp_Bisar_Shot_Glow
	res			2		sp_Bisar_Shot_Glow
	res			3		sp_Bisar_Shot_Glow
	res			4		sp_Bisar_Shot_Mod
	res			5		sp_Bisar_Shot_Mod
	res			6		sp_Bisar_Shot_Mod
	res			7		dc_Bisar_Bom
	res			8		pt_Bisar_Fin_Up
	res			9		pt_Bisar_Fin_Up
	res			10		pt_Bisar_Fin_Up
	res			11		sp_Bisar_Shot_wave_2
	res			12		sp_Bisar_Shot_wave_2
	res			13		sp_Bisar_Shot_wave_2
	res			14		mh_Bisar_dom
	res			15		mh_Bisar_dom
	res			16		mh_Bisar_dom
	res			17		sp_Bisar_Shot_wave_cp
	res			18		sp_Bisar_Shot_wave_cp
	res			19		sp_Bisar_Shot_wave_cp
	res			20		dc_Bisar_wave
	res			21		dc_Bisar_wave
	res			22		dc_Bisar_wave
	res			23		pt_Bisar_Fin_glow_up
	res			24		pt_Bisar_Glow_Range
	res			25		pt_Bisar_Glow_Range
	res			26		pt_Bisar_Glow_Range
	res			27		mh_Bisar_Fin_Skrew
	res			28		pt_Bisar_Fin_around_Lv1
	res			29		pt_Bisar_Fin_Smoke_Lv1
	res			30		qa_12
	res			31		qa_12
	res			32		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_01" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_02" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_03" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,.5,.5) (999,0,0,.3) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_01" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,.5,.5) (999,0,0,.3) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_02" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,.5,.5) (999,0,0,.3) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_03" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.5,.7) (300,1,1,1) (700,1,1,1) (999,0,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.5 0
		lifetime		250 400
		animtime		0
		scale			(0,3,3,15) (999,1,1,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.5 0
		lifetime		530 700
		animtime		0
		scale			(0,3,3,15) (999,1,1,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.5 0
		lifetime		800 950
		animtime		0
		scale			(0,3,3,15) (999,1,1,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		250 600
		animtime		0
		scale			(0,7,7,7) (999,11,11,11) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,.2,.5) (999,0,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		550 800
		animtime		0
		scale			(0,7,7,7) (999,11,11,11) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,.2,.5) (999,0,.2,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,.2,.5) (999,0,.2,.5) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		scale			(0,.6,.6,.6) (999,.8,.8,.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		530 780
		animtime		1
		scale			(0,.6,.6,.6) (999,.8,.8,.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		scale			(0,.6,.6,.6) (999,.8,.8,.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		250 500
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		530 780
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		530 780
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .5 0
		lifetime		250 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_01" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_02" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_03" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,1.5,.5) (999,.8,.2,.8) 
		alpha			(0,0) (400,1) (700,1) (999,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .5 0
		lifetime		250 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .4 0
		lifetime		200 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.5,.5) (999,0,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		530 630
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Bisar_Finish_LV2 ######### #
<effect>
	 id		1634
	 name		Bisar_Finish_LV2
	<list>
	res			1		sp_Bisar_Shot_Glow
	res			2		sp_Bisar_Shot_Glow
	res			3		sp_Bisar_Shot_Glow
	res			4		sp_Bisar_Shot_Mod
	res			5		sp_Bisar_Shot_Mod
	res			6		sp_Bisar_Shot_Mod
	res			7		dc_Bisar_Bom
	res			8		pt_Bisar_Fin_Up
	res			9		pt_Bisar_Fin_Up
	res			10		pt_Bisar_Fin_Up
	res			11		sp_Bisar_Shot_wave_2
	res			12		sp_Bisar_Shot_wave_2
	res			13		sp_Bisar_Shot_wave_2
	res			14		mh_Bisar_dom
	res			15		mh_Bisar_dom
	res			16		mh_Bisar_dom
	res			17		sp_Bisar_Shot_wave_cp
	res			18		sp_Bisar_Shot_wave_cp
	res			19		sp_Bisar_Shot_wave_cp
	res			20		dc_Bisar_wave
	res			21		dc_Bisar_wave
	res			22		dc_Bisar_wave
	res			23		pt_Bisar_Fin_glow_up
	res			24		pt_Bisar_Glow_Range
	res			25		pt_Bisar_Glow_Range
	res			26		pt_Bisar_Glow_Range
	res			27		mh_Bisar_Fin_Skrew
	res			28		pt_Bisar_Fin_around_Lv2
	res			29		pt_Bisar_Fin_Smoke_Lv2
	res			30		qa_12
	res			31		qa_12
	res			32		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_01" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_02" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_03" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,.5,.5) (999,0,0,.3) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_01" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,.5,.5) (999,0,0,.3) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_02" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,.5,.5) (999,0,0,.3) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_03" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.5,.7) (300,1,1,1) (700,1,1,1) (999,0,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.5 0
		lifetime		250 400
		animtime		0
		scale			(0,3,3,15) (999,1,1,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.5 0
		lifetime		530 700
		animtime		0
		scale			(0,3,3,15) (999,1,1,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.5 0
		lifetime		800 950
		animtime		0
		scale			(0,3,3,15) (999,1,1,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		250 600
		animtime		0
		scale			(0,10,10,10) (999,14,14,14) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,.2,.5) (999,0,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		550 800
		animtime		0
		scale			(0,10,10,10) (999,14,14,14) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,.2,.5) (999,0,.2,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		scale			(0,10,10,10) (999,14,14,14) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,.2,.5) (999,0,.2,.5) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		scale			(0,.7,.7,.7) (999,.9,.9,.9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		530 780
		animtime		1
		scale			(0,.7,.7,.7) (999,.9,.9,.9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.9,.9,.9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		250 500
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,12.5,12.5,12.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		530 780
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,12.5,12.5,12.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 0
		lifetime		800 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,12.5,12.5,12.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		530 780
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .5 0
		lifetime		250 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_01" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_02" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_03" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.6,1.5,.6) (999,.9,.2,.9) 
		alpha			(0,0) (400,1) (700,1) (999,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .5 0
		lifetime		250 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .8 0
		lifetime		200 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.5,.5) (999,0,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		530 630
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Bisar_Finish_LV3 ######### #
<effect>
	 id		1635
	 name		Bisar_Finish_LV3
	<list>
	res			1		sp_Bisar_Shot_Glow
	res			2		sp_Bisar_Shot_Glow
	res			3		sp_Bisar_Shot_Glow
	res			4		sp_Bisar_Shot_Mod
	res			5		sp_Bisar_Shot_Mod
	res			6		sp_Bisar_Shot_Mod
	res			7		dc_Bisar_Bom
	res			8		pt_Bisar_Fin_Up
	res			9		pt_Bisar_Fin_Up
	res			10		pt_Bisar_Fin_Up
	res			11		sp_Bisar_Shot_wave_2
	res			12		sp_Bisar_Shot_wave_2
	res			13		sp_Bisar_Shot_wave_2
	res			14		mh_Bisar_dom
	res			15		mh_Bisar_dom
	res			16		mh_Bisar_dom
	res			17		sp_Bisar_Shot_wave_cp
	res			18		sp_Bisar_Shot_wave_cp
	res			19		sp_Bisar_Shot_wave_cp
	res			20		dc_Bisar_wave
	res			21		dc_Bisar_wave
	res			22		dc_Bisar_wave
	res			23		pt_Bisar_Fin_glow_up
	res			24		pt_Bisar_Fin_around_Lv3
	res			25		mh_Bisar_Fin_Skrew
	res			26		pt_Bisar_Glow_Range
	res			27		pt_Bisar_Glow_Range
	res			28		pt_Bisar_Glow_Range
	res			29		pt_Bisar_Fin_Smoke_Lv3
	res			30		qa_12
	res			31		qa_12
	res			32		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_01" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_02" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_03" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,.5,.5) (999,0,0,.3) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_01" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,.5,.5) (999,0,0,.3) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_02" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,.5,.5) (999,0,0,.3) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_03" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,.5,.7) (300,1,1,1) (700,1,1,1) (999,0,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.5 0
		lifetime		250 400
		animtime		0
		scale			(0,3,3,15) (999,1,1,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.5 0
		lifetime		530 700
		animtime		0
		scale			(0,3,3,15) (999,1,1,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.5 0
		lifetime		800 950
		animtime		0
		scale			(0,3,3,15) (999,1,1,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		250 600
		animtime		0
		scale			(0,15,15,15) (999,21,21,21) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,.2,.5) (999,0,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		550 800
		animtime		0
		scale			(0,15,15,15) (999,21,21,21) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,.2,.5) (999,0,.2,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		scale			(0,15,15,15) (999,21,21,21) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,.2,.5) (999,0,.2,.5) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,0) (999,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		530 780
		animtime		1
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,-80) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,190) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		250 500
		animtime		0
		scale			(0,6,6,6) (999,20,20,20) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		530 780
		animtime		0
		scale			(0,6,6,6) (999,20,20,20) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 0
		lifetime		800 1000
		animtime		0
		scale			(0,6,6,6) (999,20,20,20) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		530 780
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .5 0
		lifetime		250 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .5 0
		lifetime		250 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,1.5,.8) (999,1.1,.2,1.1) 
		alpha			(0,0) (400,1) (700,1) (999,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_01" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_02" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		bone_animation	"eff_fin_pos_03" "effect\Skill\Bisar\Bisar_Fin_Path.skel" "effect\Skill\Bisar\Bisar_Fin_Path.anim" 1 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1 0
		lifetime		200 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.5,.5) (999,0,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		530 630
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rintsor ######### #
<effect>
	 id		1636
	 name		Rintsor
	<list>
	res			1		mh_Rintsor_Guardarm
	res			2		mh_Rintsor_Guardarm_add
	res			3		sp_Rintsor_Glow_1
	res			4		sp_Rintsor_Glow_1
	res			5		sp_S_of_Harsh_Ringwave_1
	res			6		sp_S_of_Harsh_Ringwave_1
	res			7		dc_Rintsor_1
	res			8		sp_Rintsor_Carpet
	res			9		pt_Rintsor_Glow_1
	res			10		pt_Rintsor_Glow_1
	res			11		mh_Jiquve_Skrew_Cyl
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_L" "effect\Skill\Rintsor\Rintsor_Guardarm.skel" "effect\Skill\Rintsor\Rintsor_Guardarm.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_R" "effect\Skill\Rintsor\Rintsor_Guardarm.skel" "effect\Skill\Rintsor\Rintsor_Guardarm.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0,1,1,1) (150,4.5,4.5,4.5) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_L" "effect\Skill\Rintsor\Rintsor_Guardarm.skel" "effect\Skill\Rintsor\Rintsor_Guardarm.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0,1,1,1) (150,4.5,4.5,4.5) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_R" "effect\Skill\Rintsor\Rintsor_Guardarm.skel" "effect\Skill\Rintsor\Rintsor_Guardarm.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		700 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,1) (999,.5,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_L" "effect\Skill\Rintsor\Rintsor_Guardarm.skel" "effect\Skill\Rintsor\Rintsor_Guardarm.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,1) (999,.5,0,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_R" "effect\Skill\Rintsor\Rintsor_Guardarm.skel" "effect\Skill\Rintsor\Rintsor_Guardarm.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		700 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.9,1,.9) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RiraCume ######### #
<effect>
	 id		1637
	 name		RiraCume
	<list>
	res			1		mh_RiraCume_Skrew_Line
	res			2		pt_RiraCume_Jul_1
	res			3		sp_RiraCume_WP_Glow
	res			4		mh_RiraCume_Slash
	res			5		sp_RiraCume_Hit_Wave_1
	res			6		sp_RiraCume_Hit_Wave_2
	res			7		pt_RiraCume_Jul_2
	res			8		qa_12
	res			9		qa_Infector_hit_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 -2
		lifetime		250 700
		animtime		0
		scale			(0,0,0,1) (300,1,1,3) (999,.3,.3,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (150,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		100 800
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (500,2,2,2) (700,3,3,3) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (740,0) (750,1) (780,1) (820,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -1.4
		lifetime		700 820
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (150,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 -1.4
		lifetime		700 850
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 -1.4
		lifetime		700 800
		animtime		0
		scale			(0,1,1,5) (999,.2,.2,3.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		740 840
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 650
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RiraCume_Finish_1st ######### #
<effect>
	 id		1638
	 name		RiraCume_Finish_1st
	<list>
	res			1		pt_RiraCume_Bom_Smoke_1
	res			2		pt_RiraCume_Exp_1
	res			3		pt_RiraCume_Exp_2
	res			4		sp_Empress_S_Hitwave_03
	res			5		sp_Empress_S_Hitwave_03
	res			6		sp_Empress_S_Hitwave_03
	res			7		sp_Empress_S_Hitwave_03
	res			8		sp_Empress_S_Hitwave_03
	res			9		sp_Dr_Knight_att1_Hit_Mod
	res			10		dc_Whole_strike_WP_mod
	res			11		sp_RiraCume_Hit_Wave_1
	res			12		sp_RiraCume_Hit_Wave_1
	res			13		sp_RiraCume_Hit_Wave_1
	res			14		sp_RiraCume_Hit_Wave_1
	res			15		sp_RiraCume_Hit_Wave_1
	res			16		sp_Environs_C_Wave_1_cp
	res			17		sp_Environs_C_Wave_1_cp
	res			18		sp_Environs_C_Wave_1_cp
	res			19		sp_Environs_C_Wave_1_cp
	res			20		sp_Environs_C_Wave_1_cp
	res			21		qa_freezing_hit
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,.7,0,.5) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (150,.5,.5,3) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		200 350
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		400 550
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		600 750
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		800 950
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.4,0,.2) (999,.4,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		200 350
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		400 550
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		600 750
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		800 950
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		200 350
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		400 550
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 0
		lifetime		600 750
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .3 0
		lifetime		800 950
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RiraCume_Finish_1st_Master ######### #
<effect>
	 id		1639
	 name		RiraCume_Finish_1st_Master
	<list>
	res			1		sp_Empress_S_Hitwave_03
	res			2		sp_Empress_S_Hitwave_03
	res			3		sp_Empress_S_Hitwave_03
	res			4		sp_Empress_S_Hitwave_03
	res			5		sp_Empress_S_Hitwave_03
	res			6		sp_Dr_Knight_att1_Hit_Mod
	res			7		dc_Whole_strike_WP_mod
	res			8		sp_RiraCume_Hit_Wave_1
	res			9		sp_RiraCume_Hit_Wave_1
	res			10		sp_RiraCume_Hit_Wave_1
	res			11		sp_RiraCume_Hit_Wave_1
	res			12		sp_RiraCume_Hit_Wave_1
	res			13		pt_RiraCume_Bom_Smoke_Mx
	res			14		pt_RiraCume_Exp_1_Mx
	res			15		pt_RiraCume_Exp_2_Mx
	res			16		sp_Environs_C_Wave_1_cp
	res			17		sp_Environs_C_Wave_1_cp
	res			18		sp_Environs_C_Wave_1_cp
	res			19		sp_Environs_C_Wave_1_cp
	res			20		sp_Environs_C_Wave_1_cp
	res			21		qa_freezing_hit
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,9,9,9) (999,14,14,14) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		200 350
		animtime		0
		scale			(0,9,9,9) (999,14,14,14) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		400 550
		animtime		0
		scale			(0,9,9,9) (999,14,14,14) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		600 750
		animtime		0
		scale			(0,9,9,9) (999,14,14,14) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		800 950
		animtime		0
		scale			(0,9,9,9) (999,14,14,14) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.4,0,.2) (999,.4,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		200 350
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		400 550
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		600 750
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		800 950
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,.7,0,.5) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (150,.7,.7,5) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 0
		lifetime		0 150
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		200 350
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		400 550
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 0
		lifetime		600 750
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .3 0
		lifetime		800 950
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RiraCume_Finish_2nd ######### #
<effect>
	 id		1640
	 name		RiraCume_Finish_2nd
	<list>
	res			1		pt_RiraCume_Air_1
	res			2		pt_RiraCume_Air_2
	res			3		dc_Whole_strike_WP_mod
	res			4		pt_RiraCume_Tornado_1
	res			5		pt_RiraCume_Tornado_2
	res			6		sp_RiraCume_Wave_Carpet
	res			7		sp_RiraCume_Wave_Carpet
	res			8		sp_RiraCume_Wave_Carpet
	res			9		sp_RiraCume_Wave_Carpet
	res			10		sp_Culpierd_Fin_Dark_Spin_1
	res			11		sp_RiraCume_Wave_Circle
	res			12		sp_RiraCume_Wave_Circle
	res			13		sp_RiraCume_Wave_Circle
	res			14		sp_RiraCume_Wave_Circle
	res			15		sp_RiraCume_Wave_Circle
	res			16		sp_RiraCume_Wave_Center
	res			17		mh_RiraCume_Ball
	res			18		mh_RiraCume_Ball
	res			19		mh_RiraCume_Ball
	res			20		qa_burnknuckle_hit
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		0 950
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,1,1) (999,.5,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 0
		lifetime		0 950
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,.8,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		200 500
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		400 700
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		600 900
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.2) (700,.2,0,.2) (999,0,0,0) 
		rotation		(0,0) (999,2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 0
		lifetime		150 450
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 0
		lifetime		300 600
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 0
		lifetime		450 750
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,0,0,0) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3 0
		lifetime		600 900
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,0,0,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,4,4,4) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,0,0,0) 
		rotation		(0,0) (999,2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 3 0
		lifetime		0 350
		animtime		1
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 3 0
		lifetime		300 650
		animtime		1
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 3 0
		lifetime		600 950
		animtime		1
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RiraCume_Finish_2nd_Master ######### #
<effect>
	 id		1641
	 name		RiraCume_Finish_2nd_Master
	<list>
	res			1		pt_RiraCume_Air_1
	res			2		pt_RiraCume_Air_2
	res			3		dc_Whole_strike_WP_mod
	res			4		sp_RiraCume_Wave_Carpet
	res			5		sp_RiraCume_Wave_Carpet
	res			6		sp_RiraCume_Wave_Carpet
	res			7		sp_RiraCume_Wave_Carpet
	res			8		sp_Culpierd_Fin_Dark_Spin_1
	res			9		sp_RiraCume_Wave_Circle
	res			10		sp_RiraCume_Wave_Circle
	res			11		sp_RiraCume_Wave_Circle
	res			12		sp_RiraCume_Wave_Circle
	res			13		sp_RiraCume_Wave_Circle
	res			14		mh_RiraCume_Ball
	res			15		mh_RiraCume_Ball
	res			16		mh_RiraCume_Ball
	res			17		mh_RiraCume_Ball
	res			18		mh_RiraCume_Ball
	res			19		mh_RiraCume_Ball
	res			20		mh_RiraCume_Ball
	res			21		mh_RiraCume_Ball
	res			22		sp_RiraCume_Wave_Center
	res			23		pt_RiraCume_Tornado_1_Mx
	res			24		pt_RiraCume_Tornado_2_Mx
	res			25		qa_effroi_tg01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		0 950
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,1,1) (999,.5,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 0
		lifetime		0 950
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		200 500
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		400 700
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,-80) (999,-80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		600 900
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.2) (700,.2,0,.2) (999,0,0,0) 
		rotation		(0,0) (999,2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 0
		lifetime		150 450
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3 0
		lifetime		300 600
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 0
		lifetime		450 750
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,0,0,0) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 0
		lifetime		600 900
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,0,0,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 0
		lifetime		0 250
		animtime		1
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3 0
		lifetime		100 350
		animtime		1
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,120) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3 0
		lifetime		200 450
		animtime		1
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 3 0
		lifetime		300 550
		animtime		1
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,180) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 3 0
		lifetime		400 650
		animtime		1
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,45) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 3 0
		lifetime		500 750
		animtime		1
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3 0
		lifetime		600 850
		animtime		1
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3 0
		lifetime		700 950
		animtime		1
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		rotation		(0,90) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,4,4,4) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,0,0,0) 
		rotation		(0,0) (999,2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 3 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,.8,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 3 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Regris ######### #
<effect>
	 id		1642
	 name		Regris
	<list>
	res			1		dc_Regris_buff
	res			2		pt_Regris_Up_Line
	res			3		dc_Regris_Ground
	res			4		sp_Regris_WP_Glow
	res			5		sp_Regris_Glow_Line
	res			6		sp_Regris_Glow_Line
	res			7		sp_Regris_Glow_Line
	res			8		sp_Regris_Glow_Line
	res			9		pt_Regris_Glow_around
	res			10		mh_Fast_Esten_Up_Cyl
	res			11		mh_Fast_Esten_Up_Cyl
	res			12		dc_Regris_Ground
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 350
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		450 950
		animtime		0
		scale			(0,5,5,5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .6 0
		lifetime		100 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (500,2,2,2) (700,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Regris\Regris_Glow_Path.skel" "effect\Skill\Regris\Regris_Glow_Path.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Regris\Regris_Glow_Path.skel" "effect\Skill\Regris\Regris_Glow_Path.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_03" "effect\Skill\Regris\Regris_Glow_Path.skel" "effect\Skill\Regris\Regris_Glow_Path.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_04" "effect\Skill\Regris\Regris_Glow_Path.skel" "effect\Skill\Regris\Regris_Glow_Path.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		150 350
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		1
		scale			(0,.6,1,.6) (999,.6,1,.6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,3,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		1
		scale			(0,.7,2,.7) (999,.5,1,.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,4,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,5,5,5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,.5,1) (700,1,.5,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cilcarot_1 ######### #
<effect>
	 id		1643
	 name		Cilcarot_1
	<list>
	res			1		mh_Cilcarot_Slash_1
	res			2		pt_Cilcarot_Gather_1
	res			3		sp_Cilcarot_WP_Glow
	res			4		pt_Cilcarot_Glow_around
	res			5		pt_Cilcarot_Glow_Up
	res			6		sp_Cilcarot_Shot
	res			7		pt_Cilcarot_Shot_Jul_1
	res			8		pt_Cilcarot_Shot_Smoke_1
	res			9		pt_Cilcarot_Shot_Smoke_2
	res			10		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (550,0) (615,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		scale			(0,1,1,3) (999,1,1,10) 
		alpha			(0,0) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_gather_pos" "effect\Skill\Cilcarot\Cilcarot_Gather_Pos.skel" "effect\Skill\Cilcarot\Cilcarot_Gather_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		100 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (500,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		30 400
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_gather_pos" "effect\Skill\Cilcarot\Cilcarot_Gather_Pos.skel" "effect\Skill\Cilcarot\Cilcarot_Gather_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		30 400
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_gather_pos" "effect\Skill\Cilcarot\Cilcarot_Gather_Pos.skel" "effect\Skill\Cilcarot\Cilcarot_Gather_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 -1
		lifetime		615 715
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 -1
		lifetime		615 715
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 -.7
		lifetime		615 715
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 -.7
		lifetime		615 715
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		615 715
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cilcarot_2 ######### #
<effect>
	 id		1644
	 name		Cilcarot_2
	<list>
	res			1		mh_Cilcarot_Slash_1_mx
	res			2		mh_Cilcarot_Slash_2
	res			3		pt_Cilcarot_Gather_1
	res			4		mh_Power_Seal_Circle_Wave
	res			5		mh_Power_Seal_Circle_Wave
	res			6		sp_Cilcarot_WP_Glow
	res			7		pt_Cilcarot_Glow_around
	res			8		pt_Cilcarot_Glow_Up
	res			9		sp_Cilcarot_Shot
	res			10		pt_Cilcarot_Shot_Jul_1
	res			11		pt_Cilcarot_Shot_Smoke_1
	res			12		pt_Cilcarot_Shot_Smoke_2
	res			13		qa_12
	res			14		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (410,0) (420,1) (480,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (720,0) (740,1) (760,0) (999,0) 
		color			(0,1,1,0) (740,1,1,0) (760,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		30 200
		animtime		0
		scale			(0,1,1,3) (999,1,1,10) 
		alpha			(0,0) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_gather_pos" "effect\Skill\Cilcarot\Cilcarot_Gather_Pos.skel" "effect\Skill\Cilcarot\Cilcarot_Gather_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1
		lifetime		750 850
		animtime		1
		scale			(0,.7,1.5,.7) (999,.9,.2,.9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1
		lifetime		750 850
		animtime		1
		scale			(0,.6,5,.6) (999,.7,.1,.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .6 0
		lifetime		100 600
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (500,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (500,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		30 400
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_gather_pos" "effect\Skill\Cilcarot\Cilcarot_Gather_Pos.skel" "effect\Skill\Cilcarot\Cilcarot_Gather_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		30 400
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_gather_pos" "effect\Skill\Cilcarot\Cilcarot_Gather_Pos.skel" "effect\Skill\Cilcarot\Cilcarot_Gather_Pos.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 -1
		lifetime		420 520
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 -1
		lifetime		420 520
		animtime		0
		scale			(0,1,1,3) (999,.5,.5,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 -.7
		lifetime		420 520
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 -.7
		lifetime		420 520
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		420 520
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cilcarot_Finish_1st ######### #
<effect>
	 id		1645
	 name		Cilcarot_Finish_1st
	<list>
	res			1		mh_Cilcarot_Cyl
	res			2		mh_Cilcarot_Spin_Slash_01
	res			3		mh_Cilcarot_Spin_Slash_02
	res			4		mh_Cilcarot_Spin_Slash_01
	res			5		mh_Cilcarot_Spin_Slash_02
	res			6		mh_Cilcarot_Spin_Slash_01
	res			7		mh_Cilcarot_Spin_Slash_02
	res			8		mh_Cilcarot_Fin_Side_Slash
	res			9		mh_Cilcarot_Fin_Side_Slash
	res			10		mh_Cilcarot_Fin_Side_Slash
	res			11		mh_Power_Seal_Circle_Wave
	res			12		mh_Power_Seal_Circle_Wave
	res			13		pt_Cilcarot_Fin_Glow_Up
	res			14		pt_Cilcarot_Fin_Smoke_1
	res			15		pt_Cilcarot_Fin_Smoke_2
	res			16		dc_Spin_Force
	res			17		pt_Cilcarot_Spark
	res			18		sp_Magunorin_Bom_cp
	res			19		sp_Magunorin_Bom_cp
	res			20		sp_Magunorin_Bom_cp
	res			21		sp_Blastro_Fin_Spin_carpet
	res			22		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,0,1) (150,1,1,1) (700,1,1,1) (999,0,5,0) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,1,1,1) (999,1,2,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,5,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,5,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 550
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,5,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 700
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,5,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,5,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,5,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,1,1,1) (999,1,3,1) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		1
		scale			(0,.7,1,.7) (999,1.2,3,1.2) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		scale			(0,1.4,0,1.4) (999,.5,10,.5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		20 120
		animtime		1
		scale			(0,1.4,0,1.4) (999,1,10,1) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,.7) (800,.7) (999,0) 
		color			(0,.5,.2,0) (700,.5,.2,0) (999,0,0,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 3 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,2) (999,.1,.1,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 0
		lifetime		200 600
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .3 0
		lifetime		400 800
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .3 0
		lifetime		0 900
		animtime		0
		scale			(0,8,8,8) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-900) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cilcarot_Finish_2nd ######### #
<effect>
	 id		1646
	 name		Cilcarot_Finish_2nd
	<list>
	res			1		mh_Power_Seal_Circle_Wave
	res			2		mh_Power_Seal_Circle_Wave
	res			3		mh_Power_Seal_Circle_Wave
	res			4		dc_Power_Seal_Wave
	res			5		dc_Explode_Crack_2
	res			6		pt_Cilcarot_2nd_Smoke_1
	res			7		pt_Cilcarot_2nd_Up
	res			8		mh_Cilcarot_Fin_Side_Slash
	res			9		mh_Cilcarot_Fin_Side_Slash
	res			10		pt_Cilcarot_Bom_around
	res			11		pt_Cilcarot_Fin_Glow_Up
	res			12		pt_Cilcarot_Fin_Smoke_2
	res			13		mh_Curse_C_Finish_Wave_01
	res			14		mh_Curse_C_Finish_Wave_01
	res			15		sp_Chircon_Gather_Carpet
	res			16		sp_Chircon_Gather_Carpet
	res			17		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		20 170
		animtime		1
		scale			(0,.7,3,.7) (999,1.2,.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,.6,15,.6) (999,.7,.1,.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		1
		scale			(0,.75,14,.75) (999,.9,.2,.9) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		1
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,.5,.2,0) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.5 0
		lifetime		0 650
		animtime		0
		scale			(0,3,3,15) (999,1,1,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,1,.7) (999,.7,5,.7) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-2,0) (999,0,1,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		1
		scale			(0,.7,2,.7) (999,1.2,1,1.2) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .7 0
		lifetime		100 550
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		color			(0,1,0,0) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		1
		scale			(0,.8,1,.8) (999,1.1,5,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 550
		animtime		1
		scale			(0,.8,1,.8) (999,1.1,5,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .4 0
		lifetime		0 350
		animtime		1
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .4 0
		lifetime		200 550
		animtime		1
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Cilcarot_Finish_2nd_Master ######### #
<effect>
	 id		1647
	 name		Cilcarot_Finish_2nd_Master
	<list>
	res			1		mh_Power_Seal_Circle_Wave
	res			2		mh_Power_Seal_Circle_Wave
	res			3		mh_Power_Seal_Circle_Wave
	res			4		dc_Power_Seal_Wave
	res			5		dc_Explode_Crack_2
	res			6		pt_Cilcarot_2nd_Smoke_1
	res			7		mh_Curse_C_Wave_Slash
	res			8		mh_Curse_C_Wave_Slash
	res			9		mh_Curse_C_Wave_Slash
	res			10		mh_Curse_C_Wave_Slash
	res			11		pt_Cilcarot_2nd_Up
	res			12		mh_Cilcarot_Fin_Side_Slash
	res			13		mh_Cilcarot_Fin_Side_Slash
	res			14		pt_Cilcarot_Bom_around
	res			15		pt_Cilcarot_Fin_Glow_Up
	res			16		pt_Cilcarot_Fin_Smoke_2
	res			17		mh_Curse_C_Finish_Wave_01
	res			18		mh_Curse_C_Finish_Wave_01
	res			19		mh_Curse_C_Finish_Wave_01
	res			20		mh_Curse_C_Finish_Wave_01
	res			21		sp_Chircon_Gather_Carpet
	res			22		sp_Chircon_Gather_Carpet
	res			23		sp_Chircon_Gather_Carpet
	res			24		sp_Chircon_Gather_Carpet
	res			25		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		20 170
		animtime		1
		scale			(0,.7,3,.7) (999,1.2,.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,.6,15,.6) (999,.7,.1,.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		1
		scale			(0,.75,14,.75) (999,.9,.2,.9) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		1
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (50,1) (850,1) (999,0) 
		color			(0,.5,.2,0) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		1
		scale			(0,.6,2,.6) (999,.9,1,.9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,.3,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.5 0
		lifetime		100 350
		animtime		1
		scale			(0,.5,2,.5) (999,.8,1,.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,.3,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4 0
		lifetime		200 450
		animtime		1
		scale			(0,.5,2,.5) (999,.8,1,.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,.3,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 5.5 0
		lifetime		300 550
		animtime		1
		scale			(0,.7,2,.7) (999,.8,1,.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,.3,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.5 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,15) (999,1,1,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,1,.7) (999,.7,5,.7) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,1,1,0) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-2,0) (999,0,1,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		1
		scale			(0,.7,2,.7) (999,1.2,1,1.2) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .7 0
		lifetime		100 600
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		color			(0,1,0,0) (150,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,.8,1,.8) (999,1.1,5,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		1
		scale			(0,.8,1,.8) (999,1.1,5,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		1
		scale			(0,.8,1,.8) (999,1.1,5,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		1
		scale			(0,.8,1,.8) (999,1.1,5,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .4 0
		lifetime		0 250
		animtime		1
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .4 0
		lifetime		200 450
		animtime		1
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .4 0
		lifetime		400 650
		animtime		1
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		rotation		(0,-15) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .4 0
		lifetime		600 850
		animtime		1
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gablang_att2_Remote ######### #
<effect>
	 id		1648
	 name		Gablang_att2_Remote
	<list>
	res			1		mh_Stream_Flare_Ball
	res			2		sp_Stream_Flare_WP_Glow
	res			3		pt_Stream_Flare_Ball_Smoke_1
	res			4		pt_Stream_Flare_Ball_Smoke_2
	res			5		dc_Drabiss_Acher_att03_glow01
	res			6		sp_Curse_C_Ball_Head_Mod
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.3,0,.2) (999,.3,0,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gablang_att2_Remote_finish ######### #
<effect>
	 id		1649
	 name		Gablang_att2_Remote_finish
	<list>
	res			1		mh_Stream_Flare_Ball
	res			2		sp_Power_Seal_WP_Glow
	res			3		mh_Stream_Flare_Ball
	res			4		pt_Stream_Flare_Fin_Smoke_1
	res			5		pt_Stream_Flare_Fin_Smoke_2
	res			6		pt_Stream_Flare_Exp_JUL
	res			7		dc_Curse_Circle_Shot_Wave
	res			8		sp_Kick_Hit_Modul
	res			9		sp_Kick_Hit_Modul
	res			10		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 550
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,3) (999,.1,.1,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		50 450
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gablang_att3_Finish ######### #
<effect>
	 id		1650
	 name		Gablang_att3_Finish
	<list>
	res			1		dc_Atolloge_Crack
	res			2		pt_Gach_Blade_Smoke_1
	res			3		mh_Gach_Blade_Line
	res			4		pt_Gach_Blade_Fin_JuL
	res			5		mh_Power_Seal_Circle_Wave
	res			6		mh_Diffuse_Boom_B_Wave_Cyl
	res			7		mh_Diffuse_Boom_B_Wave_Cyl
	res			8		dc_Atolloge_Wave
	res			9		dc_Atolloge_Wave
	res			10		pt_Gach_Blade_Fin_side
	res			11		pt_Gach_Blade_Bom
	res			12		qa_effroi_tg01
	res			13		mh_Gach_Blade_Stone_ex
	res			14		mh_Gach_Blade_Stone
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,.5) (500,1,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,15) (999,.2,.2,20) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,1,1,1) (999,1.2,.5,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		1
		scale			(0,.8,1,.8) (999,1.4,2,1.4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 550
		animtime		1
		scale			(0,.8,1,.8) (999,1.4,1,1.4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,0,0,0) (150,.3,.3,1.5) (999,0,0,.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (850,0) (999,0) 
		color			(0,.5,0,.3) (700,.5,0,.3) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.7 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.3) (700,.5,0,.3) (999,.2,0,.2) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hirsch_att2_finish ######### #
<effect>
	 id		1651
	 name		Hirsch_att2_finish
	<list>
	res			1		sp_Hirsch_G_att2_Glow
	res			2		pt_Hirsch_att2_Fin_JUL
	res			3		sp_Dellamo_Hit_1_mod_cp
	res			4		sp_Dellamo_Hit_1_mod
	res			5		sp_Dr_Knight_Hit_Wave
	res			6		sp_Dr_Knight_Hit_Wave
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,1,0) (700,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		0 250
		animtime		0
		scale			(0,.7,.7,5) (999,.1,.1,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.7 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.7 0
		lifetime		0 150
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.7 0
		lifetime		50 200
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hirsch_att3_remote ######### #
<effect>
	 id		1652
	 name		Hirsch_att3_remote
	<list>
	res			1		mh_Hirsch_att3_Remote
	res			2		pt_Hirsch_Rmt_Glow
	res			3		dc_Dr_Knight_CRS_Arrow_01
	res			4		pt_Hirsch_Rmt_Mod
	res			5		sp_Hirsch_att3_Glow
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,.5,0) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hirsch_att3_finish ######### #
<effect>
	 id		1653
	 name		Hirsch_att3_finish
	<list>
	res			1		pt_Hirsch_Rmt_Mod
	res			2		pt_Hirsch_Rmt_Glow
	res			3		sp_C_Infector_att1_Fin_Bom
	res			4		sp_Dr_Knight_att1_Hit_glow
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hirsch_att4_finish ######### #
<effect>
	 id		1654
	 name		Hirsch_att4_finish
	<list>
	res			1		dc_Sibillim_Crack
	res			2		mh_Regris_Wave_Cyl
	res			3		pt_Cilcarot_2nd_Up
	res			4		pt_Hirsch_att4_JUL_1
	res			5		dc_Pronteim_Wave
	res			6		dc_Pronteim_Wave
	res			7		mh_Power_Seal_Circle_Wave
	res			8		pt_Hirsch_att4_JUL_2
	res			9		mh_Hirsch_att4_Fin_arrow
	res			10		pt_Hirsch_att4_JUL_2_DN
	res			11		pt_Hirsch_att4_Fin_Smoke_1
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		1
		scale			(0,.5,.5,.5) (999,1,3,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -3 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,15) (999,1,1,7) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 7 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,10) (999,.1,.1,3) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		1
		scale			(0,1.2,0,1.2) (999,.5,15,.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -2 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,5) (999,1,1,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 5 0
		lifetime		0 450
		animtime		0
		scale			(0,2,2,10) (999,.1,.1,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lady_Kwira_att1_remote ######### #
<effect>
	 id		1655
	 name		Lady_Kwira_att1_remote
	<list>
	res			1		mh_Lady_Kwira_att1_Rmt_ball
	res			2		sp_Lady_Kwira_remote_Head
	res			3		sp_Curse_C_Fin_Circle_Mod
	res			4		pt_Lady_Kwira_att1_Smoke_1
	res			5		dc_Curse_Circle_Shadow
	res			6		pt_Lady_Kwira_Rmt_Dot
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,8,8,8) 
		color			(0,.5,.1,0) (999,.5,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		color			(0,.2,.1,0) (999,.2,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,.1,0) (999,.2,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (999,.7) 
		color			(0,.5,.1,0) (999,.2,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lady_Kwira_att1_finish ######### #
<effect>
	 id		1656
	 name		Lady_Kwira_att1_finish
	<list>
	res			1		mh_Lady_Kwira_att1_Rmt_ball
	res			2		sp_Curse_C_Fin_Circle_Mod
	res			3		pt_Lady_Kwira_att1_Smoke_1
	res			4		pt_Lady_Kwira_Rmt_Dot
	res			5		pt_Lady_Kwira_Exp_Jul
	res			6		sp_Culpierd_Fin_Hit
	res			7		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,1) (250,1) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.2,.1,0) (999,.2,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,.1,0) (999,.2,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,5) (999,.2,.2,1) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chepesyu_att2_remote ######### #
<effect>
	 id		1657
	 name		Chepesyu_att2_remote
	<list>
	res			1		sp_Chepesyu_WP_Glow
	res			2		mh_Chepesyu_Remote_Head
	res			3		dc_Drabiss_Acher_att03_glow01
	res			4		pt_Chepesyu_Remote_Smoke_1
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (150,3,3,3) (999,1,1,1) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chepesyu_att2_finish ######### #
<effect>
	 id		1658
	 name		Chepesyu_att2_finish
	<list>
	res			1		pt_Chepesyu_Fin_smoke_1
	res			2		sp_Blastro_Shot_Wave
	res			3		pt_Chepesyu_Fin_dot
	res			4		pt_Chepesyu_Fin_Hit_1
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (250,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,9,9,9) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,5) (999,1,1,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## eff_RH_Meteo ######### #
<effect>
	 id		1659
	 name		eff_RH_Meteo
	<list>
	res			1		mh_eff_RH_Meteo_Stone
	res			2		dc_Curse_Circle_Shadow
	res			3		dc_RH_Meteo_Crack
	res			4		dc_Bisar_wave
	res			5		sp_Meteo_Force_Wave_CP
	res			6		sp_Meteo_Force_Wave_CP
	res			7		sp_RH_Meteo_Ready_1
	res			8		mh_Rintsor_Ring
	res			9		dc_RH_Meteo_Ring
	res			10		sp_RH_Meteo_Ready_2
	res			11		mh_eff_RH_Meteo_Wave
	res			12		mh_eff_RH_Meteo_Wave
	res			13		pt_eff_RH_Meteo_Smoke_1
	res			14		pt_eff_RH_Meteo_Smoke_2
	res			15		pt_eff_RH_Meteo_JUL
	res			16		pt_eff_RH_Meteo_Dust
	res			17		pt_eff_RH_Meteo_Fire
	res			18		pt_eff_RH_Meteo_Stone
	res			19		mh_Aruare_2_dom
	res			20		mh_Force_Eil_2_stone_2
	res			21		mh_Rintsor_Ring
	res			22		sp_RH_Meteo_Ready_1
	res			23		qa_freinture_die
	res			24		mh_Rintsor_Ring
	res			25		mh_Rintsor_Ring
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (680,1,1,1) (750,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (600,.7) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		670 900
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,0) (150,1,0,0) (250,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,0) (300,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		650 750
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .4 0
		lifetime		700 800
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (800,12,12,12) (999,12,12,12) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,1,0) (800,1,.2,0) (999,1,0,0) 
		rotation		(0,0) (600,720) (999,1600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,1.3,1,1.3) (700,1.3,2,1.3) (999,1.3,2,1.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (700,1,.5,0) (999,1,0,0) 
		rotation		(0,0) (999,1600) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3,0) (700,0,3,0) (999,0,5,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		scale			(0,8,8,8) (700,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,.5,0) (500,1,1,0) (999,1,0,0) 
		rotation		(0,0) (600,-180) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.4 0
		lifetime		450 680
		animtime		0
		scale			(0,24,24,24) (999,10,10,10) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		650 720
		animtime		1
		scale			(0,.5,.5,.5) (999,1,4,1) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		680 740
		animtime		1
		scale			(0,1,.5,1) (999,1.2,1.5,1.2) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_RH_Meteo_Stone" "effect\monster\eff_RH_Meteo_Stone.skel" "effect\monster\eff_RH_Meteo_Stone.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_RH_Meteo_Stone" "effect\monster\eff_RH_Meteo_Stone.skel" "effect\monster\eff_RH_Meteo_Stone.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -2.5 0
		lifetime		680 720
		animtime		0
		scale			(0,1,1,15) (999,.1,.1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		680 850
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		680 850
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		680 750
		animtime		1
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		660 750
		animtime		0
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,.5,2,.5) (700,1.3,3,1.3) (999,1.3,5,1.3) 
		alpha			(0,0) (300,1) (900,1) (999,0) 
		color			(0,1,.5,0) (700,1,.5,0) (999,1,.2,0) 
		rotation		(0,0) (500,720) (999,2500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (500,0,1.5,0) (999,0,3,0) 
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		scale			(0,10,10,10) (800,14,14,14) (999,14,14,14) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,1,0) (800,1,.2,0) (999,1,0,0) 
		rotation		(0,0) (600,-720) (999,-1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		680 780
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2.5 0
		lifetime		0 700
		animtime		1
		scale			(0,.5,18,.5) (700,1.1,18,1.1) (999,1.1,20,1.1) 
		alpha			(0,0) (300,1) (900,1) (999,0) 
		color			(0,1,1,0) (700,1,.5,0) (999,1,.2,0) 
		rotation		(0,0) (999,2500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,.5,2,.5) (700,1.3,3,1.3) (999,1.3,5,1.3) 
		alpha			(0,0) (300,1) (900,1) (999,0) 
		color			(0,1,1,0) (700,1,.5,0) (999,1,.2,0) 
		rotation		(0,0) (500,-720) (999,-2500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.5,0) (500,0,4.5,0) (999,0,1,0) 
		</control>

	</scene>

</effect>
# ######## eff_RH_Meteo_Bom ######### #
<effect>
	 id		1660
	 name		eff_RH_Meteo_Bom
	<list>
	res			1		dc_RH_Meteo_Crack
	res			2		dc_Bisar_wave
	res			3		sp_Meteo_Force_Wave_CP
	res			4		sp_Meteo_Force_Wave_CP
	res			5		mh_eff_RH_Meteo_Wave
	res			6		mh_eff_RH_Meteo_Wave
	res			7		pt_eff_RH_Meteo_Smoke_1
	res			8		pt_eff_RH_Meteo_Smoke_2
	res			9		pt_eff_RH_Meteo_JUL
	res			10		pt_eff_RH_Meteo_Dust
	res			11		pt_eff_RH_Meteo_Fire
	res			12		pt_eff_RH_Meteo_Stone
	res			13		mh_Aruare_2_dom
	res			14		mh_Force_Eil_2_stone_2
	res			15		qa_10
	res			16		mh_eff_RH_Meteo_Stone_Bom
	res			17		qa_freinture_die
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,0) (150,1,0,0) (450,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,0) (300,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 200
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		100 250
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,.5,.5,.5) (999,1,4,1) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		1
		scale			(0,1,.5,1) (999,1.2,1.5,1.2) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,8,10,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -2.5 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,15) (999,.1,.1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		50 450
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,.5) (300,1,1,1) (700,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lemon_dragon_finish ######### #
<effect>
	 id		1661
	 name		lemon_dragon_finish
	<list>
	res			1		sp_C_Infector_att1_Fin_Circle
	res			2		sp_Culpierd_Fin_Hit
	res			3		pt_lemon_dragon_fin_Line
	res			4		qa_magicalresist_hit_02
	res			5		pt_lemon_dragon_att1_Smoke
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 220
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,.3) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (300,1,1,2) (999,.1,.1,.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dryad_att1_finish ######### #
<effect>
	 id		1662
	 name		Dryad_att1_finish
	<list>
	res			1		sp_Hirsch_G_att2_Glow
	res			2		sp_Dellamo_Hit_1_mod_cp
	res			3		sp_Dellamo_Hit_1_mod
	res			4		sp_Dr_Knight_Hit_Wave
	res			5		pt_Dryad_Fin_Dot
	res			6		pt_Dryad_Die_Jul
	res			7		pt_Dryad_Die_Jul_Mod
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,1,0) (700,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.2,.5,0) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.2,.5,0) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,3) (150,3,3,5) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,5) (150,2,2,7) (999,.3,.3,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.5,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Quetzalcoatl_att2_finish ######### #
<effect>
	 id		1663
	 name		Quetzalcoatl_att2_finish
	<list>
	res			1		mh_Cilcarot_Spin_Slash_01
	res			2		mh_Cilcarot_Spin_Slash_02
	res			3		mh_Cilcarot_Spin_Slash_01
	res			4		dc_C_Infector_att3_Wave_01
	res			5		dc_C_Infector_att3_Wave_01
	res			6		dc_Curse_Circle_Shadow
	res			7		sp_D_Knight_Solder_DarkCircle
	res			8		pt_Quetzalcoatl_Fin_Jul
	res			9		pt_Quetzalcoatl_Fin_smoke_1
	res			10		pt_Quetzalcoatl_Fin_Smoke_2
	res			11		sp_Culpierd_Fin_Hit
	res			12		sp_Environs_C_Wave_1_cp
	res			13		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		0 550
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1,1.5) 
		alpha			(0,0) (300,1) (500,1) (800,0) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 0
		lifetime		50 550
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1,1.5) 
		alpha			(0,0) (300,1) (500,1) (800,0) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		0 550
		animtime		1
		scale			(0,1,1,1) (999,1.2,2,1.2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.2,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.3,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.3,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,10,10,10) (999,12,12,12) 
		alpha			(0,.7) (150,.9) (700,.7) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 450
		animtime		0
		scale			(0,14,14,14) (999,18,18,18) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,1.5,1.5,1.5) (150,3,3,15) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.1,.1,.1) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,0) (700,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 250
		animtime		0
		scale			(0,18,18,18) (999,28,28,28) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		0 250
		animtime		0
		scale			(0,18,18,18) (999,28,28,28) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mapinguari_att1_finish ######### #
<effect>
	 id		1664
	 name		Mapinguari_att1_finish
	<list>
	res			1		mh_Mapinguari_att1_Cyl
	res			2		mh_Mapinguari_att1_Cyl
	res			3		dc_RH_Meteo_Crack
	res			4		sp_Mapinguari_Wave_CP
	res			5		sp_Mapinguari_Wave_CP
	res			6		sp_con_Regris_Hit_cp
	res			7		pt_Mapinguari_Dust_1
	res			8		pt_Mapinguari_att1_Up_line
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,.8,.8,.8) (999,1,2,1) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,0,0) (150,1,1,1) (500,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		1
		scale			(0,.7,.8,.7) (999,.9,2.2,.9) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,0,0) (150,1,1,1) (500,1,1,1) (999,1,.2,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,1) (500,.8) (999,0) 
		color			(0,.5,.2,0) (150,1,.8,.5) (999,.2,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (150,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		100 350
		animtime		0
		scale			(0,10,10,10) (999,14,14,14) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (150,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .4 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,18,18,18) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (150,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.5,0) (999,.2,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -5 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,15) (999,1,1,7) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mapinguari_att2_finish ######### #
<effect>
	 id		1665
	 name		Mapinguari_att2_finish
	<list>
	res			1		qa_violentgale_hit_02
	res			2		dc_ice_bullscry_dec
	res			3		pt_Mapinguari_Fin_bom_1
	res			4		pt_Mapinguari_Fin_JUL
	res			5		sp_Elf_as_Groy_att3_Fin_Hit
	res			6		sp_Infector_Lav_att3_Circle
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,3) (999,.5,.5,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.1,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Baron_att3_finish ######### #
<effect>
	 id		1666
	 name		Baron_att3_finish
	<list>
	res			1		pt_NUTE_Finish_Hit_Smoke
	res			2		pt_Baron_Finish_Bubble
	res			3		pt_Baron_Finish_Smoke_add
	res			4		pt_Baron_Finish_Smoke_mod
	res			5		dc_poisonshock_remote_ring01
	res			6		dc_poisonshock_remote_ring01
	res			7		mh_NUTE_Finish_Bom_Wave
	res			8		mh_NUTE_Finish_Bom_Wave
	res			9		dc_D_Knight_Solder_att2_mod
	res			10		sp_bath_action02_wave01
	res			11		sp_bath_action02_wave01
	res			12		sp_bath_action02_wave01
	res			13		sp_bath_action02_wave01
	res			14		sp_bath_action02_wave01
	res			15		sp_bath_action02_wave01
	res			16		dc_elias_att02_ring01
	res			17		dc_elias_att02_ring01
	res			18		dc_elias_att02_ring01
	res			19		dc_elias_att02_ring01
	res			20		dc_elias_att02_ring01
	res			21		qa_berserk_01
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 170
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.7,1,.7) (999,.2,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,.2,.5,.2) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 40
		animtime		1
		scale			(0,1.4,5,1.4) (999,1.8,.2,1.8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		20 60
		animtime		1
		scale			(0,1.6,3,1.6) (999,2.2,.1,2.2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.9) (850,.9) (999,0) 
		color			(0,.1,.8,.1) (999,.1,.8,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.8,1,.5) (999,.8,1,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (300,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.8,1,.5) (999,.8,1,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (300,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.8,1,.5) (999,.8,1,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (300,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.8,1,.5) (999,.8,1,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (300,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.8,1,.5) (999,.8,1,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (300,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.8,1,.5) (999,.8,1,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (300,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.7,.2) (999,.1,.3,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.7,.2) (999,.1,.3,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.7,.2) (999,.1,.3,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.7,.2) (999,.1,.3,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.7,.2) (999,.1,.3,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_Pyron_att1_finish ######### #
<effect>
	 id		1667
	 name		Hell_Pyron_att1_finish
	<list>
	res			1		pt_Hell_Pyron_att1_fin_Smoke_1
	res			2		pt_Hell_Pyron_att1_fin_Smoke_2
	res			3		pt_Hell_Pyron_Finish_Bubble
	res			4		dc_Hell_Pyron_Magma
	res			5		pt_Hell_Pyron_Finish_magma
	res			6		pt_Hell_Pyron_Finish_magma_2
	res			7		sp_Hell_Pyron_att1_Fin_Wave
	res			8		sp_Hell_Pyron_att1_Fin_Wave
	res			9		sp_Hell_Pyron_att1_Fin_Wave
	res			10		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 650
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,.5,.2,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 320
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,30,30,30) (300,29,29,29) (500,30,30,30) (700,29,29,29) (999,30,30,30) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (150,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 220
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		0 270
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (300,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (300,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (300,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_Pyron_att2_finish ######### #
<effect>
	 id		1668
	 name		Hell_Pyron_att2_finish
	<list>
	res			1		pt_Hell_Pyron_att2_Breath_2
	res			2		pt_Hell_Pyron_att2_Breath_3
	res			3		dc_Hell_Pyron_Magma
	res			4		pt_Hell_Pyron_Finish_Bubble
	res			5		pt_Hell_Pyron_Finish_Bubble_2
	res			6		sp_Hell_Pyron_att1_Fin_Wave
	res			7		sp_Hell_Pyron_att1_Fin_Wave
	res			8		sp_Hell_Pyron_att1_Fin_Wave
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 750
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,1,.5,.5) (150,1,1,1) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		0 800
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,.5,.2,.2) (500,1,1,1) (999,.5,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,30,30,30) (300,31,31,31) (999,30,30,30) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (150,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 320
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 520
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (300,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (300,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (300,0,.4,0) (999,0,.2,0) 
		</control>

	</scene>

</effect>
# ######## Hell_Pyron_att4_finish ######### #
<effect>
	 id		1669
	 name		Hell_Pyron_att4_finish
	<list>
	res			1		mh_Hell_Pyron_att4_Stone
	res			2		pt_Hell_Pyron_att4_Dust_fin
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (300,.5,.5,.5) (800,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 0
		lifetime		0 900
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,.2,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_Pyron_Safezone ######### #
<effect>
	 id		1670
	 name		Hell_Pyron_Safezone
	<list>
	res			1		pt_Hell_Pyron_S_Zone_Glow_1
	res			2		pt_Hell_Pyron_S_Zone_Glow_2
	res			3		sp_Hell_Pyron_S_Zone_Mzone_1
	res			4		sp_Hell_Pyron_S_Zone_Mzone_2
	res			5		mh_Hell_Pyron_S_Zone_Wall_Glow
	res			6		pt_Hell_Pyron_S_Zone_Glow_3
	res			7		dc_D_Knight_Solder_att2_mod
	res			8		mh_Hell_Pyron_S_zone_Shield_S
	res			9		sp_nasus_bodyglow01
	res			10		sp_Hell_Pyron_S_Zone_Shield
	res			11		sp_Hell_Pyron_S_Zone_Shield_wind
	res			12		sp_Hell_Pyron_S_Zone_Gather
	res			13		sp_Hell_Pyron_S_Zone_Gather
	</list>
	<scene>
	 sceneid		1
	 name		safezone
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		150 800
		animtime		0
		scale			(0,.1,.1,2) (150,3,3,10) (999,.1,.1,20) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		50 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,1,.1,1) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3 0
		lifetime		100 200
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		color			(0,0,0,1) (300,.5,1,1) (700,.5,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		50 1000
		animtime		1
		scale			(0,.9,.9,.9) (150,1,1,1) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 0
		lifetime		50 350
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,1,.7) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 0
		lifetime		100 700
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3 0
		lifetime		100 200
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 0
		lifetime		0 150
		animtime		0
		scale			(0,10,10,10) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 0
		lifetime		50 200
		animtime		0
		scale			(0,10,10,10) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_Pyron_att1_finish_ice ######### #
<effect>
	 id		1671
	 name		Hell_Pyron_att1_finish_ice
	<list>
	res			1		pt_Hell_Pyron_att1_fin_Smoke_1_ice
	res			2		pt_Hell_Pyron_att1_fin_Smoke_2_ice
	res			3		pt_Hell_Pyron_Finish_Bubble_ice
	res			4		dc_Hell_Pyron_Magma_ice
	res			5		pt_Hell_Pyron_Finish_magma_ice
	res			6		pt_Hell_Pyron_Finish_magma_2_ice
	res			7		sp_Hell_Pyron_att1_Fin_Wave_ice
	res			8		sp_Hell_Pyron_att1_Fin_Wave_ice
	res			9		sp_Hell_Pyron_att1_Fin_Wave_ice
	res			10		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 650
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,.5,.2,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 320
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,30,30,30) (300,29,29,29) (500,30,30,30) (700,29,29,29) (999,30,30,30) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (150,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 220
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		0 270
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (300,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (300,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (300,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_Pyron_att2_finish_ice ######### #
<effect>
	 id		1672
	 name		Hell_Pyron_att2_finish_ice
	<list>
	res			1		pt_Hell_Pyron_att2_Breath_2_blue
	res			2		pt_Hell_Pyron_att2_Breath_3_blue
	res			3		dc_Hell_Pyron_Magma_ice
	res			4		pt_Hell_Pyron_Finish_Bubble_ice
	res			5		pt_Hell_Pyron_Finish_Bubble_2_ice
	res			6		sp_Hell_Pyron_att1_Fin_Wave_ice
	res			7		sp_Hell_Pyron_att1_Fin_Wave_ice
	res			8		sp_Hell_Pyron_att1_Fin_Wave_ice
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 750
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		0 800
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,30,30,30) (300,31,31,31) (999,30,30,30) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 320
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (250,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 520
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (300,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (300,.7) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (300,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,15,15,15) (999,35,35,35) 
		alpha			(0,0) (300,.7) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (300,0,.4,0) (999,0,.2,0) 
		</control>

	</scene>

</effect>
# ######## etherealshock_new ######### #
<effect>
	 id		1673
	 name		etherealshock_new
	<list>
	res			1		pt_etherealshock_bom02
	res			2		dc_muspell_att03_dec_black
	res			3		mh_etherealshock_light02
	res			4		dc_etherealshock_dec04
	res			5		dc_etherealshock_dec05
	res			6		pt_etherealshoke_smoke02
	res			7		mh_etherealshock_bom02
	res			8		mh_etherealshock_wing02
	res			9		sp_etherealshock_ring02
	res			10		dc_etherealshock_dec03_red
	res			11		sp_spoutanger_ring_01
	res			12		qa_burnknuckle_hit
	res			13		qa_carnage_03
	res			14		mh_etherealshock_weapon02
	res			15		sp_muspell_att04_con_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		428 550
		animtime		0
		scale			(0,.9,3.6,10) (999,.7,3.4,18) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.3,3.3,3.3) (528,4,4,4) (999,4,4,4) 
		alpha			(0,0) (400,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (428,0) (500,1) (714,1) (814,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,10,10,10) (999,3.5,3.5,3.5) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1)) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		0
		scale			(0,8.5,8.5,8.5) (999,4,4,4) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		100 900
		animtime		0
		scale			(0,6,6,5) (999,4,4,7) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (642,0) (685,1) (728,1) (757,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (428,0) (528,1) (685,1) (714,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.3 1.7 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (357,0,0,0) (642,8,8,8) (785,13,13,13) (999,15,15,15) 
		alpha			(0,0) (357,0) (642,.5) (714,1) (785,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (142,0,0,0) (642,5,5,5) (785,7,7,7) (999,8,8,8) 
		alpha			(0,0) (142,0) (400,.3) (642,.3) (714,.5) (785,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -.5
		lifetime		728 850
		animtime		0
		scale			(0,0,0,0) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 685
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		728 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		alpha			(0,0) (71,0) (171,.2) (500,.2) (714,.5) (728,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -.5
		lifetime		728 850
		animtime		0
		scale			(0,0,0,0) (999,19,19,19) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## etherealshock_remote_new ######### #
<effect>
	 id		1674
	 name		etherealshock_remote_new
	<list>
	res			1		mh_etherealshock_remoteline02
	res			2		pt_etherealshock_fire01
	res			3		pt_punish_pt01
	res			4		dc_punish_dec01
	res			5		dc_punish_dec_ring01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (500,6,6,6) (999,0,0,0) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (200,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (200,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.8) (900,.8) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## etherealshock_finish_new ######### #
<effect>
	 id		1675
	 name		etherealshock_finish_new
	<list>
	res			1		pt_etherealshock_finishbom01
	res			2		mh_etherealshock_finish02
	res			3		mh_etherealshock_finish02
	res			4		mh_etherealshock_remote03
	res			5		sp_spoutanger_ring_01
	res			6		qa_genocide_action_02
	res			7		pt_ethereal_finish_tg02
	res			8		pt_etherealshock_finishbom02
	res			9		sp_spoutanger_ring_01
	res			10		sp_spoutanger_ring_01
	res			11		sp_spoutanger_ring_01
	res			12		sp_spoutanger_ring_01
	res			13		mh_mon_capdesair_sword_01
	res			14		mh_Quetzalcoatl_WP_Glow
	res			15		mh_Quetzalcoatl_WP_Glow#
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,4,4,8) (999,3.5,3.5,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 0
		lifetime		50 200
		animtime		1
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 0
		lifetime		50 200
		animtime		1
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.8 0
		lifetime		0 150
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,3.5,3.5,3.5) (999,3.1,3.1,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		150 850
		animtime		1
		bonename		"body_u" 
		scale			(0,4,4,5) (999,3.5,3.5,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## spinedge ######### #
<effect>
	 id		1676
	 name		spinedge
	<list>
	res			1		mh_gustspear_weaponglow
	res			2		mh_gustspear_line01
	res			3		mh_gustspear_line02
	res			4		mh_gustspear_line03
	res			5		mh_gustspear_line04
	res			6		mh_gustspear_line05
	res			7		dc_gustspear_dec01
	res			8		pt_gustspear_tg01
	res			9		dc_muspell_att03_dec_black
	res			10		dc_fisthrom_att_01
	res			11		pt_gustspear_bom01
	res			12		dc_gustspear_dec02
	res			13		sp_gustspear_bodyglow
	res			14		sp_gustspear_bodyglow
	res			15		mh_gustspear_lightglow02
	res			16		dc_gustspear_dec04
	res			17		pt_gustspear_tg02
	res			18		pt_gustspear_tg02
	res			19		sp_gustspear_light01
	res			20		pt_gustspear_light01
	res			21		qa_burnknuckle_hit
	res			22		qa_carnage_03
	res			23		mh_gustspear_weaponglow01
	res			24		dc_muspell_att03_dec_black
	res			25		dc_tempestwing_dec01_red
	res			26		dc_tempestwing_dec03
	res			27		dc_tempestwing_dec03
	res			28		dc_tempestwing_dec03
	res			29		dc_tempestwing_dec03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		alpha			(0,0) (61,0) (185,.15) (802,.15) (925,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (222,0) (259,.5) (370,.5) (407,0) (999,0) 
		color			(0,1,1,1) (999,,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (370,0) (407,.5) (555,.5) (592,0) (999,0) 
		color			(0,1,1,1) (999,,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (555,0) (592,.5) (629,.5) (666,0) (999,0) 
		color			(0,1,1,1) (999,,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (629,0) (666,.5) (740,.5) (777,0) (999,0) 
		color			(0,1,1,1) (999,,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (703,0) (740,1) (802,1) (814,0) (999,0) 
		color			(0,1,1,1) (999,,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	-.5 0 -2
		lifetime		802 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.2 -2
		lifetime		802 870
		animtime		0
		scale			(0,3,3,3) (999,1.9,1.9,26) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2.5
		lifetime		802 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -2.5
		lifetime		802 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.2,2.2,2.2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.5 -2
		lifetime		802 870
		animtime		0
		scale			(0,2,2,2) (999,1.5,1.5,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -2.5
		lifetime		810 930
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.2,3.2,3.2) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (150,.4) (900,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (150,.4) (900,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (222,0) (259,1) (617,1) (679,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -2.5
		lifetime		802 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.7) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -.2 -2.7
		lifetime		802 870
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1.6,1.6,21) 
		alpha			(0,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.2 -3.2
		lifetime		802 870
		animtime		0
		scale			(0,2,2,2) (999,1.3,1.3,16) 
		alpha			(0,.3) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,7,7,7) (999,1.5,1.5,1.5) 
		alpha			(0,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		0 120
		animtime		0
		scale			(0,1.5,1.5,6) (999,1.1,1.1,2) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		210 703
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		802 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (61,0) (185,.15) (802,.15) (925,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		350 950
		animtime		0
		alpha			(0,0) (200,.8) (800,.8) (999,0) 
		rotation		(0,0) (999,-2160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		315 473
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,.7) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		473 631
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,.8) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		631 789
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (500,.9) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		750 880
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## spinedge_finish ######### #
<effect>
	 id		1677
	 name		spinedge_finish
	<list>
	res			1		pt_gustspear_con_bom01
	res			2		sp_spoutanger_ring_01
	res			3		pt_gustspear_con_bom03
	res			4		pt_gustspear_con_light01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.1,1.1,2) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1.7,1.7,1.7) (999,1.6,1.6,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Diffuse_Boom_new ######### #
<effect>
	 id		1678
	 name		Diffuse_Boom_new
	<list>
	res			1		mh_Diffuse_Boom_Slash_1
	res			2		mh_Diffuse_Boom_Slash_2
	res			3		mh_Diffuse_Boom_Slash_3
	res			4		mh_Diffuse_Boom_Cyl
	res			5		mh_Diffuse_Boom_Cyl
	res			6		dc_1_Environs_C_Wave_01
	res			7		mh_Power_Seal_Circle_Wave
	res			8		mh_Power_Seal_Circle_Wave
	res			9		dc_agulyshoulder_crack01
	res			10		mh_muspell_att04_stone
	res			11		mh_Power_Seal_Circle_Wave
	res			12		mh_Diffuse_Boom_B_Wave_Cyl
	res			13		mh_Diffuse_Boom_B_Wave_Cyl
	res			14		dc_Environs_C_Spin_01
	res			15		dc_Spin_Force
	res			16		mh_Diffuse_Boom_Dust_Slash_L
	res			17		mh_Diffuse_Boom_Dust_Slash_R
	res			18		pt_Diffuse_Boom_Dust_1
	res			19		pt_Diffuse_Boom_WP_Smoke
	res			20		pt_Diffuse_Boom_WP_Smoke_M
	res			21		sp_Diffuse_Boom_WP_Glow
	res			22		qa_12
	res			23		qa_12
	res			24		qa_fisthrom_att02
	res			25		pt_Ariehin_2_Burn_1
	res			26		pt_Ariehin_2_Burn_2
	res			27		sp_Ariehin_2_Burn_Glow
	res			28		sp_Ariehin_2_Burn_Glow
	res			29		dc_berserker1_bodyglow01
	res			30		pt_Ariehin_2_Burn_Field_1
	res			31		pt_Ariehin_2_Burn_Field_2
	res			32		sp_Ariehin_2_Firewave
	res			33		sp_Ariehin_2_Firewave
	res			34		dc_Curse_C_Fin_Bom_Crack
	res			35		mh_Diffuse_Boom_B_Wave_Cyl
	res			36		dc_Excranose_Bottom_Modul
	res			37		dc_C_Infector_Dust_Wave
	res			38		dc_C_Infector_Dust_Wave
	res			39		dc_C_Infector_Dust_Wave
	res			40		pt_Ariehin_2_Burnsmoke
	res			41		mh_Ariehin_2_Dragon#
	res			42		mh_Ariehin_2_Dragon_Ghost#
	res			43		mh_Ariehin_2_Fire_beam
	res			44		sp_Ariehin_2_Show_Wave_1
	res			45		sp_Ariehin_2_Show_Wave_2
	res			46		pt_Ariehin_2_Show_JuL
	res			47		sp_Dellamo_Hit_1_mod
	res			48		pt_Ariehin_2_Dot
	res			49		mh_K_Uray_att2_Skrew_Main
	res			50		mh_K_Uray_att2_Skrew_Main
	res			51		mh_K_Uray_att2_Skrew_mod
	res			52		mh_K_Uray_att2_Skrew_mod
	res			53		mh_K_Uray_att2_Skrew_Sub
	res			54		mh_K_Uray_att2_Skrew_Sub
	res			55		mh_K_Uray_att2_Skrew_Sub
	res			56		mh_K_Uray_att2_Skrew_Sub
	res			57		pt_K_Uray_att2_Smoke_01
	res			58		pt_K_Uray_att2_Smoke_02
	res			59		mh_beares_att05_fire02
	res			60		mh_beares_att05_fire02
	res			61		mh_beares_att05_fire02
	res			62		mh_beares_att05_fire02
	res			63		dc_K_Uray_Skrew_Bottom
	res			64		dc_K_Uray_Skrew_Bottom
	res			65		dc_K_Uray_Skrew_Bottom
	res			66		dc_K_Uray_Skrew_Bottom
	res			67		dc_K_Uray_Skrew_Bottom
	res			68		dc_K_Uray_Skrew_Bottom
	res			69		dc_beares_first_dec01
	res			70		dc_beares_first_dec03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (150,1) (200,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (290,0) (320,1) (370,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (640,0) (670,1) (720,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1 0
		lifetime		100 200
		animtime		1
		scale			(0,1.3,1,1.3) (999,1.7,1.4,1.7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1 0
		lifetime		270 370
		animtime		1
		scale			(0,1.3,1,1.3) (999,1.7,1.4,1.7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.5,0) 
		rotation		(0,-180) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		670 770
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,9.5,9.5,9.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		670 750
		animtime		1
		scale			(0,1.1,1.5,1.1) (999,1.3,.2,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		670 750
		animtime		1
		scale			(0,.9,4,.9) (999,1,.1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		670 900
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,0) (150,1,.5,0) (300,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -1 0
		lifetime		670 900
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,0,.5) (999,.5,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		670 750
		animtime		1
		scale			(0,.6,2,.6) (999,1.5,.1,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		670 770
		animtime		1
		scale			(0,1,.5,1) (999,1.65,.5,1.65) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		670 770
		animtime		1
		scale			(0,1.3,.5,1.3) (999,1.65,.5,1.65) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		110 230
		animtime		0
		scale			(0,7,7,7) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,.8) (500,.8) (999,0) 
		color			(0,1,.5,0) (999,.2,0,.2) 
		rotation		(0,0) (999,-240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		280 400
		animtime		0
		scale			(0,7,7,7) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,.8) (500,.8) (999,0) 
		color			(0,1,.5,0) (999,.2,0,.2) 
		rotation		(0,0) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		100 210
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.3,1.5,1.3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		rotation		(0,90) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		270 380
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.3,1.5,1.3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		rotation		(0,-90) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .8 0
		lifetime		670 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .6 0
		lifetime		400 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .6 0
		lifetime		400 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .6 0
		lifetime		400 850
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		150 230
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		320 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		670 770
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		420 900
		animtime		0
		scale			(0,1,1,1) (150,3.5,3.5,3.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.2,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_main_lookat" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.skel" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.anim" 1 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		420 940
		animtime		0
		scale			(0,3,3,3) (150,7,7,7) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,0) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_size" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.skel" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		455 1000
		animtime		0
		scale			(0,3,3,3) (150,5,5,5) (700,5,5,5) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.5,0) (999,.5,.5,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_main_lookat" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.skel" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.anim" 1 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		455 900
		animtime		0
		scale			(0,3,3,3) (300,5,5,5) (700,5,5,5) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_size" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.skel" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.anim" 1 0 0
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		440 850
		animtime		0
		scale			(0,0,0,0) (300,5,5,5) (700,5,5,5) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_pos_size" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.skel" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.anim" 1 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1 0
		lifetime		400 900
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 2 0
		lifetime		400 1000
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.3,0,.3) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .3 0
		lifetime		400 900
		animtime		0
		scale			(0,3,3,3) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .3 0
		lifetime		600 1000
		animtime		0
		scale			(0,3,3,3) (999,18,18,18) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,11,11,11) (999,11,11,11) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.3,0,0) (500,.7,0,0) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .2 0
		lifetime		400 650
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.6,2,1.6) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		400 750
		animtime		0
		scale			(0,11,11,11) (999,11,11,11) 
		alpha			(0,0) (300,.7) (800,.7) (999,0) 
		color			(0,.3,0,0) (500,.7,0,0) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		scale			(0,7,7,7) (999,13,13,13) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		0
		scale			(0,7,7,7) (999,13,13,13) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0,7,7,7) (999,13,13,13) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 -3 0
		lifetime		0 400
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,.5,.5) (999,.3,.1,0) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_size" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.skel" "effect\Skill\Ariehin_2\Ariehin_2_Fire_beam.anim" 1 0 0
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -5 0
		lifetime		100 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,.1,.1) (999,.3,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 -5 0
		lifetime		100 1000
		animtime		1
		alpha			(0,0) (150,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (300,.3,.2,.1) (700,.4,.2,.1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 -3.5 0
		lifetime		100 1000
		animtime		1
		alpha			(0,0) (350,0) (365,1) (750,1) (850,0) (999,0) 
		color			(0,1,0,0) (350,1,0,0) (450,1,1,1) (750,1,1,1) (850,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 9 3
		lifetime		100 250
		animtime		0
		scale			(0,7,7,7) (999,18,18,18) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 9 3
		lifetime		150 300
		animtime		0
		scale			(0,7,7,7) (999,18,18,18) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 9 3
		lifetime		100 250
		animtime		0
		scale			(0,3,3,20) (999,.1,.1,24) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 9 3
		lifetime		100 250
		animtime		0
		scale			(0,7,7,7) (999,18,18,18) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 -1 0
		lifetime		100 200
		animtime		1
		scale			(0,.4,1,.4) (100,1.3,.7,1.3) (999,1.3,.7,1.3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.1) (999,1,.5,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 -1 0
		lifetime		270 370
		animtime		1
		scale			(0,.4,1,.4) (100,1.3,.7,1.3) (999,1.3,.7,1.3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.1) (999,1,.5,.1) 
		rotation		(0,-180) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 -1 0
		lifetime		100 200
		animtime		1
		scale			(0,.4,1,.4) (100,1.3,.7,1.3) (999,1.3,.7,1.3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,.2,.1) (999,.5,.2,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 -1 0
		lifetime		270 370
		animtime		1
		scale			(0,.4,1,.4) (100,1.3,.7,1.3) (999,1.3,.7,1.3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,.2,.1) (999,.5,.2,.1) 
		rotation		(0,-180) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 -1 0
		lifetime		100 200
		animtime		1
		scale			(0,.4,1,.4) (100,1.3,.7,1.3) (999,1.3,.7,1.3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.1) (999,1,.5,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 -1 0
		lifetime		270 370
		animtime		1
		scale			(0,.4,1,.4) (100,1.3,.7,1.3) (999,1.3,.7,1.3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.1) (999,1,.5,.1) 
		rotation		(0,-180) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 -1 0
		lifetime		100 200
		animtime		1
		scale			(0,.4,1,.4) (100,1.3,.7,1.3) (999,1.3,.7,1.3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.1) (999,1,.5,.1) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 -1 0
		lifetime		270 370
		animtime		1
		scale			(0,.4,1,.4) (100,1.3,.7,1.3) (999,1.3,.7,1.3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.1) (999,1,.5,.1) 
		rotation		(0,-180) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (300,5,5,5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,1) (500,1,.5,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,.1,0) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 0 0
		lifetime		400 620
		animtime		1
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 0 0
		lifetime		450 670
		animtime		1
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 0 0
		lifetime		500 720
		animtime		1
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		550 770
		animtime		1
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		0
		scale			(0,4.4,4.4,4.4) (999,4.4,4.4,4.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,.7,0) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		0
		scale			(0,12,12,12) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,1,0) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		0
		scale			(0,13,13,13) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,1,0) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			66
		active			true
		startposition	0 0 0
		lifetime		270 370
		animtime		0
		scale			(0,4.4,4.4,4.4) (999,4.4,4.4,4.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,.7,0) 
		rotation		(0,-180) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 0
		lifetime		270 370
		animtime		0
		scale			(0,12,12,12) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,1,0) 
		rotation		(0,-180) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			68
		active			true
		startposition	0 0 0
		lifetime		270 370
		animtime		0
		scale			(0,13,13,13) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,1,0) 
		rotation		(0,-180) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			69
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (100,.7) (400,.7) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			70
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,0) (400,.7) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Punish_Attack ######### #
<effect>
	 id		1679
	 name		Punish_Attack
	<list>
	res			1		sp_punish_bom01
	res			2		dc_punish_body_dec01
	res			3		pt_punish_handlight01
	res			4		sp_punish_handglow01
	res			5		mh_punish_action_tg01
	res			6		dc_punish_body_ring01
	res			7		mh_punish_action_ring02
	res			8		qa_carnage_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (622,0) (733,1) (933,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		555 777
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (177,0) (333,.5) (577,.5) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		666 888
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Punish_Attack_remote01 ######### #
<effect>
	 id		1680
	 name		Punish_Attack_remote01
	<list>
	res			1		mh_punish_weapon01#
	res			2		mh_punish_weapon02#
	res			3		pt_punish_lighting01
	res			4		pt_punish_cloud01
	res			5		pt_punish_cloud02
	res			6		pt_punish_cloud02
	res			7		pt_punish_cloud02
	res			8		pt_punish_cloud02
	res			9		pt_punish_cloud02
	res			10		pt_punish_lighting01
	res			11		pt_punish_lighting01
	res			12		pt_punish_lighting01
	res			13		pt_punish_lighting01
	res			14		mh_punish_glow02
	res			15		pt_punish_pt01
	res			16		dc_punish_dec02
	res			17		dc_punish_dec_ring01#
	res			18		dc_punish_dec_ring01#
	res			19		dc_punish_dec_ring02
	res			20		dc_punish_dec_ring03
	res			21		sp_punish_ring01
	res			22		dc_punish_dec_ring02
	res			23		dc_punish_dec_ring02
	res			24		dc_punish_dec_ring02
	res			25		dc_punish_dec_ring02
	res			26		pt_punish_tg01
	res			27		pt_punish_lighting_dec01
	res			28		sp_punish_bom01
	res			29		pt_punish_lighting_dec01
	res			30		pt_punish_lighting_dec02
	res			31		sp_punish_bom01
	res			32		sp_punish_bom01
	res			33		sp_punish_bom01
	res			34		sp_punish_bom01
	res			35		qa_hardblow_hit
	res			36		qa_hardblow_hit
	res			37		qa_hardblow_hit
	res			38		qa_hardblow_hit
	res			39		qa_hardblow_hit
	res			40		pt_punish_smoke01
	res			41		mh_punish_weapon01#
	res			42		mh_punish_weapon02#
	res			43		mh_punish_weapon01#
	res			44		mh_punish_weapon02#
	res			45		mh_punish_weapon01#
	res			46		mh_punish_weapon02#
	res			47		mh_punish_weapon01#
	res			48		mh_punish_weapon02#
	res			49		mh_punish_glow01
	res			50		mh_savnock_att02_light03#
	res			51		dc_muspell_att03_dec_black
	res			52		mh_heavyblow_action_electric#
	res			53		mh_heavyblow_action_electric#
	res			54		pt_savnock_att02_finish02#
	res			55		dc_savnock_lightglow01#
	res			56		pt_savnock_att02_bom02
	res			57		dc_savnock_att02_dec02#
	res			58		dc_savnock_att02_dec02#
	res			59		dc_savnock_att02_dec02#
	res			60		mh_heavyblow_action_electric#
	res			61		pt_Whole_strike_Gather_1#
	res			62		pt_Whole_strike_Shot_Spark#
	res			63		sp_mon_Hellion_wingglowani_01
	res			64		sp_mon_Hellion_wingglowani_01
	res			65		sp_mon_Hellion_wingglowani_01
	res			66		sp_mon_Hellion_wingglowani_01
	res			67		pt_mon_ras_alhague_stone1
	res			68		pt_mon_ras_alhague_stone1
	res			69		pt_mon_ras_alhague_stone1
	res			70		pt_mon_ras_alhague_stone1
	res			71		pt_mon_a_immotal_att1patjul_01
	res			72		pt_mon_a_immotal_att1patjul_01
	res			73		pt_mon_a_immotal_att1patjul_01
	res			74		pt_mon_a_immotal_att1patjul_01
	res			75		sp_mon_Hellion_att3floorglow
	res			76		sp_mon_Hellion_att3floorglow
	res			77		sp_mon_Hellion_att3floorglow
	res			78		sp_mon_Hellion_att3floorglow
	res			79		sp_mon_wolffire_firecircle_01
	res			80		sp_mon_wolffire_firecircle_01
	res			81		sp_mon_wolffire_firecircle_01
	res			82		sp_mon_wolffire_firecircle_01
	res			83		dc_jumpingcrash_boom_floor
	res			84		dc_jumpingcrash_boom_floor
	res			85		dc_jumpingcrash_boom_floor
	res			86		dc_jumpingcrash_boom_floor
	res			87		dc_firefury_boom_burns
	res			88		sp_burstphoenix_createfloor_01
	res			89		sp_burstphoenix_createfloor_01
	res			90		sp_burstphoenix_createfloor_01
	res			91		mh_muspell_boom
	res			92		mh_muspell_boom
	res			93		mh_mon_Hellion_wind_01
	res			94		mh_mon_Hellion_wind_01
	res			95		pt_Mag_Creeper_att2_finishsmoke_01
	res			96		pt_GoldDragon_flyingSmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		rotation		(0,15) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (200,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,15) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5 0
		lifetime		260 320
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 8 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 8 0
		lifetime		260 320
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 8 0
		lifetime		400 460
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 8 0
		lifetime		530 590
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 8 0
		lifetime		660 720
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 8 0
		lifetime		800 860
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 5 0
		lifetime		400 460
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 5 0
		lifetime		530 590
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 5 0
		lifetime		660 720
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 5 0
		lifetime		800 860
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 7 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,0) (200,.8) (900,.7) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 8 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (200,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (200,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,.8) (900,.8) (999,0) 
		rotation		(0,0) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (200,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.8) (900,.8) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		260 370
		animtime		0
		scale			(0,2,2,2) (999,22,22,22) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		260 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (200,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		rotation		(0,0) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		400 510
		animtime		0
		scale			(0,2,2,2) (999,22,22,22) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		530 640
		animtime		0
		scale			(0,2,2,2) (999,22,22,22) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		660 770
		animtime		0
		scale			(0,2,2,2) (999,22,22,22) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		800 910
		animtime		0
		scale			(0,2,2,2) (999,22,22,22) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,300) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		266 366
		animtime		0
		scale			(0,2,2,2) (999,1,1,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
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		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 0
		lifetime		260 360
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 7 0
		lifetime		260 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 3 0
		lifetime		260 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 0
		lifetime		400 500
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1 0
		lifetime		530 630
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1 0
		lifetime		660 760
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1 0
		lifetime		800 900
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		260 360
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		530 630
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		660 760
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		260 900
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	1.8 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (50,0) (200,1) (900,1) (999,0) 
		rotation		(0,-220) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	1.8 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (50,0) (150,1) (250,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,-220) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 1.8
		lifetime		100 1000
		animtime		1
		alpha			(0,0) (100,0) (150,1) (900,1) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 1.8
		lifetime		100 1000
		animtime		1
		alpha			(0,0) (100,0) (200,1) (300,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	-1.8 0 0
		lifetime		150 1000
		animtime		1
		alpha			(0,0) (150,0) (200,1) (900,1) (999,0) 
		rotation		(0,250) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	-1.8 0 0
		lifetime		150 1000
		animtime		1
		alpha			(0,0) (150,0) (250,1) (300,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,250) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 -1.8
		lifetime		200 1000
		animtime		1
		alpha			(0,0) (200,0) (250,1) (900,1) (999,0) 
		rotation		(0,-160) (999,-160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 -1.8
		lifetime		200 1000
		animtime		1
		alpha			(0,0) (200,0) (300,1) (400,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,-160) (999,-160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 7 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 -9 0
		lifetime		200 700
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 8 0
		lifetime		0 900
		animtime		3
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,90) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 8 0
		lifetime		0 900
		animtime		3
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		alpha			(0,0) (50,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 .5 0
		lifetime		100 700
		animtime		1
		scale			(0,1,1,2) (999,1,1,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 0 0
		lifetime		100 350
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 4 0
		lifetime		0 900
		animtime		0
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,-90) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0,.5,.5,5) (999,1,1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 .5 0
		lifetime		580 700
		animtime		0
		scale			(0,4,4,13) (999,.1,.1,5) 
		color			(0,1,.7,1) (150,1,.7,1) (999,1,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			true
		startposition	1.9 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,0,0,0) (250,4,4,4) (700,4,4,4) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (500,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 0 1.9
		lifetime		100 1000
		animtime		0
		scale			(0,0,0,0) (250,4,4,4) (700,4,4,4) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (500,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			65
		active			true
		startposition	-1.9 0 0
		lifetime		150 1000
		animtime		0
		scale			(0,0,0,0) (250,4,4,4) (700,4,4,4) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (500,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			66
		active			true
		startposition	0 0 -1.9
		lifetime		200 1000
		animtime		0
		scale			(0,0,0,0) (250,4,4,4) (700,4,4,4) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (500,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			67
		active			true
		startposition	1.8 0 0
		lifetime		300 600
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,.7,0,0) (999,.7,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			68
		active			true
		startposition	0 0 1.8
		lifetime		350 650
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,.7,0,0) (999,.7,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			69
		active			true
		startposition	-1.8 0 0
		lifetime		400 700
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,.7,0,0) (999,.7,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			70
		active			true
		startposition	0 0 -1.8
		lifetime		450 750
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,.7,0,0) (999,.7,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			71
		active			true
		startposition	1.8 -.8 0
		lifetime		300 600
		animtime		1
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			72
		active			true
		startposition	0 -.8 1.8
		lifetime		350 650
		animtime		1
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			73
		active			true
		startposition	-1.8 -.8 0
		lifetime		400 700
		animtime		1
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			74
		active			true
		startposition	0 -.8 -1.8
		lifetime		450 750
		animtime		1
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			75
		active			true
		startposition	1.8 -.8 0
		lifetime		300 600
		animtime		1
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			76
		active			true
		startposition	0 -.8 1.8
		lifetime		350 650
		animtime		1
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			77
		active			true
		startposition	-1.8 -.8 0
		lifetime		400 700
		animtime		1
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			78
		active			true
		startposition	0 -.8 -1.8
		lifetime		450 750
		animtime		1
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			79
		active			true
		startposition	1.9 .3 0
		lifetime		270 550
		animtime		1
		scale			(0,.1,.1,.1) (300,.6,.6,.6) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.4,.7) (600,1,.4,.7) (999,1,.3,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			80
		active			true
		startposition	0 .3 1.9
		lifetime		320 600
		animtime		1
		scale			(0,.1,.1,.1) (300,.6,.6,.6) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.4,.7) (600,1,.4,.7) (999,1,.3,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			81
		active			true
		startposition	-1.9 .3 0
		lifetime		370 650
		animtime		1
		scale			(0,.1,.1,.1) (300,.6,.6,.6) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.4,.7) (600,1,.4,.7) (999,1,.3,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			82
		active			true
		startposition	0 .3 -1.9
		lifetime		420 700
		animtime		1
		scale			(0,.1,.1,.1) (300,.6,.6,.6) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.4,.7) (600,1,.4,.7) (999,1,.3,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			83
		active			true
		startposition	1.9 0 0
		lifetime		270 550
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (50,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			84
		active			true
		startposition	0 0 1.9
		lifetime		320 600
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (50,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			85
		active			true
		startposition	-1.9 0 0
		lifetime		370 650
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (50,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			86
		active			true
		startposition	0 0 -1.9
		lifetime		420 700
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (50,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			87
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			88
		active			true
		startposition	0 .3 0
		lifetime		300 500
		animtime		1
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			89
		active			true
		startposition	0 2.1 0
		lifetime		320 470
		animtime		1
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			90
		active			true
		startposition	0 3 0
		lifetime		330 480
		animtime		1
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			91
		active			true
		startposition	0 0 0
		lifetime		230 380
		animtime		1
		scale			(0,.4,.4,.4) (300,1.2,1.2,1.2) (999,2,1.2,2) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,1,.5,.5) (500,1,.5,.5) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			92
		active			true
		startposition	0 0 0
		lifetime		280 430
		animtime		1
		scale			(0,.6,.6,.6) (300,1.5,1.2,1.5) (999,2.2,1.2,2.2) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.4,.5) (500,1,.7,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			93
		active			true
		startposition	0 -4 0
		lifetime		50 650
		animtime		1
		alpha			(0,1) (400,.8) (500,0) (999,0) 
		color			(0,.7,.2,.3) (500,.7,.2,.3) (999,.7,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			94
		active			true
		startposition	0 -5.5 0
		lifetime		70 670
		animtime		1
		alpha			(0,1) (400,.8) (500,0) (999,0) 
		color			(0,.7,.4,.7) (999,.7,.4,.7) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			95
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,1) 
		alpha			(0,0) (100,.5) (400,.5) (999,0) 
		color			(0,.5,.3,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			96
		active			true
		startposition	0 3 0
		lifetime		250 300
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,1,1,1) (999,1,.6,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Bladestorm_new ######### #
<effect>
	 id		1681
	 name		Bladestorm_new
	<list>
	res			1		mh_bladestorm_line01
	res			2		mh_bladestorm_line02
	res			3		mh_bladestorm_line03
	res			4		mh_bladestorm_line06
	res			5		dc_muspell_att03_dec_black
	res			6		sp_bladestorm_glow02
	res			7		sp_bladestorm_glow02
	res			8		dc_bladestorm_dec04
	res			9		dc_bladestorm_dec05
	res			10		dc_bladestorm_dec_ring02
	res			11		dc_bladestorm_dec_ring02
	res			12		dc_bladestorm_dec06
	res			13		dc_bladestorm_dec06
	res			14		qa_bullscry_hit
	res			15		qa_carnage_01
	res			16		mh_Wisegon_att3_Wind01
	res			17		pt_Wisegon_att3_gather
	res			18		pt_Wisegon_att3_smoke
	res			19		pt_Wisegon_att3_smoke#
	res			20		sp_Wisegon_att3_windscrew4
	res			21		sp_Wisegon_att3_windscrew4
	res			22		pt_Wisegon_att3_upstone
	res			23		sp_Wisegon_att3_windscrew5
	res			24		dc_bladestorm_dec07
	res			25		dc_bladestorm_scracth
	res			26		mh_bladestorm_wing01
	res			27		mh_bladestorm_wing02
	res			28		mh_bladestorm_wing02
	res			29		mh_bladestorm_wing02
	res			30		mh_bladestorm_wing02
	res			31		mh_bladestorm_wing02
	res			32		sp_Wisegon_att3_windscrew4
	res			33		pt_mordresh_att05_fire01
	res			34		pt_mordresh_att05_fire01
	res			35		pt_mordresh_att05_fire01
	res			36		pt_mordresh_att05_fire01
	res			37		pt_mordresh_att05_smoke01
	res			38		pt_mordresh_att05_smoke01
	res			39		dc_muspell_att03_dec_black
	res			40		pt_mordresh_att05_fire02
	res			41		pt_bladestorm_boom
	res			42		pt_mordresh_att05_fire01
	res			43		dc_bladestorm_ring01
	res			44		dc_bladestorm_ring01
	res			45		pt_mordresh_att05_steam01
	res			46		mh_bladestorm_line05
	res			47		mh_Kuramir_att02_locus
	res			48		mh_Kuramir_att02_locus
	res			49		dc_bladestorm_finish
	res			50		pt_bladestorm_finish_01
	res			51		pt_bladestorm_smoke
	res			52		pt_bladestorm_Fin_smoke_01
	res			53		pt_bladestorm_Fin_smoke_02
	res			54		pt_bladestorm_Fin_smoke_03
	res			55		pt_bladestorm_Fin_smoke_04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (106,0) (146,1) (226,1) (266,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
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		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,.5,.1) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 .5 0
		lifetime		840 1000
		animtime		0
		scale			(0,2,2,2) (999,7,7,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,0,.7,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Bladestorm_finish01_new ######### #
<effect>
	 id		1682
	 name		Bladestorm_finish01_new
	<list>
	res			1		sp_bladestorm_finish_black01
	res			2		pt_bladestorm_finish_bom02
	res			3		sp_bladestorm_finish_ring02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,15) (999,1,1,30) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## spoutanger_new ######### #
<effect>
	 id		1683
	 name		spoutanger_new
	<list>
	res			1		sp_spoutanger_ring_01#
	res			2		sp_spoutanger_ring_02#
	res			3		pt_spoutanger_action_01#
	res			4		dc_spoutanger_01#
	res			5		dc_spoutanger_02#
	res			6		mh_macebash_ready_01#
	res			7		sp_spoutanger_ring_03#
	res			8		sp_spoutanger_ring_01#
	res			9		sp_spoutanger_ring_01#
	res			10		sp_spoutanger_glow_01#
	res			11		sp_spoutanger_handglow_01#
	res			12		sp_spoutanger_handglow_01#
	res			13		mh_spoutanger_tg_07#
	res			14		mh_spoutanger_tg_08#
	res			15		dc_spoutanger_03#
	res			16		pt_spoutanger_smoke_01#
	res			17		pt_spoutanger_smoke_02
	res			18		dc_spoutanger_04
	res			19		qa_spoutanger_action
	res			20		qa_spoutanger_action
	res			21		mh_spoutanger_sword_line_01#
	res			22		mh_spoutanger_sword_line_02#
	res			23		mh_spoutanger_sword_line_03#
	res			24		mh_spoutanger_sword_line_04#
	res			25		qa_spoutanger_hit
	res			26		qa_spoutanger_hit
	res			27		qa_spoutanger_hit
	res			28		qa_spoutanger_hit
	res			29		mh_Runesneo_att3slash_01
	res			30		mh_Runesneo_att3slash_02
	res			31		mh_Runesneo_att3slash_03
	res			32		mh_Runesneo_att3slash_04
	res			33		pt_ViolencFrick_finishsmoke_01
	res			34		sp_ElementMaster_lightingfloor_01
	res			35		sp_ElementMaster_lightingfloor_01
	res			36		mh_Runesneo_att3wind_01
	res			37		mh_Runesneo_att3wind_01
	res			38		mh_Runesneo_att3wind_02
	res			39		mh_Runesneo_att3wind_02
	res			40		sp_mon_Fanatic_att4_glow_01
	res			41		sp_mon_Fanatic_att4_glow_01
	res			42		pt_mon_Nether_Hydra_att2_darksmoke_01
	res			43		pt_mon_Nether_Hydra_att2_smoke_01
	res			44		sp_mon_Nether_Hydra_att2_firecircle_02
	res			45		sp_BreakArms_floorslash_02
	res			46		pt_spoutanger_Finishpat_01
	res			47		pt_spoutanger_Finishpat_01
	res			48		pt_spoutanger_Finishpat_01
	res			49		mh_spoutanger_electric
	res			50		mh_spoutanger_electric
	res			51		mh_spoutanger_electric
	res			52		mh_spoutanger_electric
	res			53		mh_spoutanger_electric
	res			54		mh_spoutanger_electric
	res			55		mh_spoutanger_electric
	res			56		pt_lightingchase_bompat_01
	res			57		pt_lightingchase_bompat_01
	res			58		pt_lightingchase_bompat_01
	res			59		pt_lightingchase_bompat_01
	res			60		pt_lightingchase_bompat_01
	res			61		pt_lightingchase_bompat_01
	res			62		pt_lightingchase_bompat_01
	res			63		mh_spoutanger_electric
	res			64		mh_spoutanger_electric
	res			65		mh_spoutanger_electric
	res			66		mh_spoutanger_electric
	res			67		pt_lightingchase_bompat_01
	res			68		pt_lightingchase_bompat_01
	res			69		pt_lightingchase_bompat_01
	res			70		pt_lightingchase_bompat_01
	res			71		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			72		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			73		sp_Em_Vaj_carpet
	res			74		sp_Em_Vaj_carpet
	res			75		sp_Em_Vaj_carpet
	res			76		sp_Em_Vaj_carpet
	res			77		sp_Em_Vaj_carpet
	res			78		sp_Em_Vaj_carpet
	res			79		sp_Em_Vaj_carpet
	res			80		sp_Em_Vaj_carpet
	res			81		sp_Em_Vaj_carpet
	res			82		sp_Em_Vaj_carpet
	res			83		sp_Em_Vaj_carpet
	res			84		sp_Em_Vaj_carpet_ringwave
	res			85		sp_Em_Vaj_carpet_ringwave
	res			86		sp_Em_Vaj_carpet_ringwave
	res			87		sp_Em_Vaj_carpet_ringwave
	res			88		sp_Em_Vaj_carpet_ringwave
	res			89		sp_Em_Vaj_carpet_ringwave
	res			90		sp_Em_Vaj_carpet_ringwave
	res			91		sp_Em_Vaj_carpet_ringwave
	res			92		sp_Em_Vaj_carpet_ringwave
	res			93		sp_Em_Vaj_carpet_ringwave
	res			94		sp_Em_Vaj_carpet_ringwave
	res			95		dc_Drabiss_HIL_Dark_bottom
	res			96		dc_back_blue
	res			97		pt_spoutanger_Shot_Spark
	res			98		pt_spoutanger_Shot_Spark
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 190
		animtime		0
		scale			(0,9,9,9) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		60 170
		animtime		0
		scale			(0,5,5,5) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		90 140
		animtime		1
		scale			(0,0.6,1,4) (999,0.6,1,.5) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0.8,0) (999,0,.8,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		103 250
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		103 250
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 220
		animtime		1
		scale			(0,1,2,1) (999,1.5,3,1.5) 
		alpha			(0,0.1) (300,1) (666,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.7 0
		lifetime		190 260
		animtime		1
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.7 0
		lifetime		190 250
		animtime		1
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 0
		lifetime		180 240
		animtime		1
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.7 0
		lifetime		100 220
		animtime		1
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (100,0) (200,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (100,0) (200,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (825,.1) (856,1) (868,1) (878,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (770,0) (800,1) (880,1) (927,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		80 200
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 206
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\Spoutanger\eff_spoutanger_domy_ani_01.skel" "effect\Skill\Spoutanger\eff_spoutanger_domy_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.4) (900,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		130 210
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		824 896
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (268,0) (288,1) (329,1) (360,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (391,0) (422,1) (463,1) (494,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (515,0) (546,1) (587,1) (618,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (639,0) (670,1) (690,1) (721,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		290 330
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		420 460
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		550 590
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		670 710
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (268,0) (288,1) (329,1) (360,0) (999,0) 
		rotation		(0,-360) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (391,0) (422,1) (463,1) (494,0) (999,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (400,0) (430,1) (590,1) (610,0) (999,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (410,0) (460,1) (600,1) (620,0) (999,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 -.5
		lifetime		550 600
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,.3,1,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		190 340
		animtime		1
		scale			(0,0,0,0) (999,17,17,17) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		410 560
		animtime		1
		scale			(0,0,0,0) (999,17,17,17) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 980
		animtime		1
		scale			(0,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (150,0) (200,1) (310,1) (340,0) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 2 0
		lifetime		20 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.9,.9,.9) 
		alpha			(0,0) (150,0) (200,1) (300,1) (330,0) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 -.5 0
		lifetime		0 980
		animtime		1
		scale			(0,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (400,0) (430,1) (600,1) (620,0) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 -1.3 0
		lifetime		20 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.9,.9,.9) 
		alpha			(0,0) (400,0) (430,1) (610,1) (620,0) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		1
		scale			(0,2,2,2) (350,10,10,10) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		1
		scale			(0,2,2,2) (350,10,10,10) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
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		lifetime		730 830
		animtime		1
		scale			(0,3,3,3) (25,8,8,8) (50,3,3,3) (75,8,8,8) (100,3,3,3) (125,8,8,8) (150,3,3,3) (175,8,8,8) (200,3,3,3) (225,8,8,8) (250,3,3,3) (275,8,8,8) (300,3,3,3) (325,8,8,8) (350,3,3,3) (375,8,8,8) (400,3,3,3) (425,8,8,8) (450,3,3,3) (475,8,8,8) (500,3,3,3) (525,8,8,8) (550,3,3,3) (575,8,8,8) (600,3,3,3) (625,8,8,8) (650,3,3,3) (675,8,8,8) (700,3,3,3) (725,8,8,8) (750,3,3,3) (775,8,8,8) (800,3,3,3) (825,8,8,8) (850,3,3,3) (875,8,8,8) (900,3,3,3) (925,8,8,8) (950,3,3,3) (975,8,8,8) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			82
		active			true
		startposition	-5 0 0
		lifetime		750 850
		animtime		1
		scale			(0,3,3,3) (25,8,8,8) (50,3,3,3) (75,8,8,8) (100,3,3,3) (125,8,8,8) (150,3,3,3) (175,8,8,8) (200,3,3,3) (225,8,8,8) (250,3,3,3) (275,8,8,8) (300,3,3,3) (325,8,8,8) (350,3,3,3) (375,8,8,8) (400,3,3,3) (425,8,8,8) (450,3,3,3) (475,8,8,8) (500,3,3,3) (525,8,8,8) (550,3,3,3) (575,8,8,8) (600,3,3,3) (625,8,8,8) (650,3,3,3) (675,8,8,8) (700,3,3,3) (725,8,8,8) (750,3,3,3) (775,8,8,8) (800,3,3,3) (825,8,8,8) (850,3,3,3) (875,8,8,8) (900,3,3,3) (925,8,8,8) (950,3,3,3) (975,8,8,8) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			83
		active			true
		startposition	1.5 0 -4
		lifetime		840 940
		animtime		1
		scale			(0,3,3,3) (25,8,8,8) (50,3,3,3) (75,8,8,8) (100,3,3,3) (125,8,8,8) (150,3,3,3) (175,8,8,8) (200,3,3,3) (225,8,8,8) (250,3,3,3) (275,8,8,8) (300,3,3,3) (325,8,8,8) (350,3,3,3) (375,8,8,8) (400,3,3,3) (425,8,8,8) (450,3,3,3) (475,8,8,8) (500,3,3,3) (525,8,8,8) (550,3,3,3) (575,8,8,8) (600,3,3,3) (625,8,8,8) (650,3,3,3) (675,8,8,8) (700,3,3,3) (725,8,8,8) (750,3,3,3) (775,8,8,8) (800,3,3,3) (825,8,8,8) (850,3,3,3) (875,8,8,8) (900,3,3,3) (925,8,8,8) (950,3,3,3) (975,8,8,8) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			84
		active			true
		startposition	-1 .1 1
		lifetime		730 830
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			85
		active			true
		startposition	3 0 -3
		lifetime		770 870
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			86
		active			true
		startposition	-2.5 0 -2
		lifetime		810 910
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			87
		active			true
		startposition	-3.3 0 3.3
		lifetime		850 950
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			88
		active			true
		startposition	1.3 0 2.2
		lifetime		890 990
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			89
		active			true
		startposition	2.9 0 0
		lifetime		750 850
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			90
		active			true
		startposition	-.7 0 -2.4
		lifetime		830 930
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			91
		active			true
		startposition	3 0 3
		lifetime		920 1000
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			92
		active			true
		startposition	2 0 5
		lifetime		730 830
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			93
		active			true
		startposition	-5 0 0
		lifetime		750 850
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			94
		active			true
		startposition	1.5 0 -4
		lifetime		840 940
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			95
		active			true
		startposition	0 0 0
		lifetime		200 650
		animtime		1
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (300,.4) (800,.7) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			96
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (700,4,4,4) (800,3.5,3.5,3.5) (900,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.5) (300,1) (400,.5) (500,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			97
		active			true
		startposition	0 1.5 0
		lifetime		750 1000
		animtime		0
		scale			(0,5,5,10) (999,.1,.1,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			98
		active			true
		startposition	0 .5 0
		lifetime		750 1000
		animtime		0
		scale			(0,3,3,7) (999,.1,.1,2) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Spoutanger_finish_new ######### #
<effect>
	 id		1684
	 name		Spoutanger_finish_new
	<list>
	res			1		pt_spoutanger_finish_01#
	res			2		pt_spoutanger_finish_02#
	res			3		sp_spoutanger_ring_01#
	res			4		pt_spoutanger_finish_03
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,8) (999,.3,.3,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Punish_Attack_remote01_LV2 ######### #
<effect>
	 id		1685
	 name		Punish_Attack_remote01_LV2
	<list>
	res			1		mh_punish_weapon01#
	res			2		mh_punish_weapon02#
	res			3		pt_punish_lighting01
	res			4		pt_punish_cloud01
	res			5		pt_punish_cloud02
	res			6		pt_punish_cloud02
	res			7		pt_punish_cloud02
	res			8		pt_punish_cloud02
	res			9		pt_punish_cloud02
	res			10		pt_punish_lighting01
	res			11		pt_punish_lighting01
	res			12		pt_punish_lighting01
	res			13		pt_punish_lighting01
	res			14		mh_punish_glow02
	res			15		pt_punish_pt01
	res			16		dc_punish_dec02
	res			17		dc_punish_dec_ring01#
	res			18		dc_punish_dec_ring01#
	res			19		dc_punish_dec_ring02
	res			20		dc_punish_dec_ring03
	res			21		sp_punish_ring01
	res			22		dc_punish_dec_ring02
	res			23		dc_punish_dec_ring02
	res			24		dc_punish_dec_ring02
	res			25		dc_punish_dec_ring02
	res			26		pt_punish_tg01
	res			27		pt_punish_lighting_dec01
	res			28		sp_punish_bom01
	res			29		pt_punish_lighting_dec01
	res			30		pt_punish_lighting_dec02
	res			31		sp_punish_bom01
	res			32		sp_punish_bom01
	res			33		sp_punish_bom01
	res			34		sp_punish_bom01
	res			35		qa_hardblow_hit
	res			36		qa_hardblow_hit
	res			37		qa_hardblow_hit
	res			38		qa_hardblow_hit
	res			39		qa_hardblow_hit
	res			40		pt_punish_smoke01
	res			41		mh_punish_weapon01#
	res			42		mh_punish_weapon02#
	res			43		mh_punish_weapon01#
	res			44		mh_punish_weapon02#
	res			45		mh_punish_weapon01#
	res			46		mh_punish_weapon02#
	res			47		mh_punish_weapon01#
	res			48		mh_punish_weapon02#
	res			49		mh_punish_glow01
	res			50		mh_savnock_att02_light03#
	res			51		dc_muspell_att03_dec_black
	res			52		mh_heavyblow_action_electric#
	res			53		mh_heavyblow_action_electric#
	res			54		pt_savnock_att02_finish02#
	res			55		dc_savnock_lightglow01#
	res			56		pt_savnock_att02_bom02
	res			57		dc_savnock_att02_dec02#
	res			58		dc_savnock_att02_dec02#
	res			59		dc_savnock_att02_dec02#
	res			60		mh_heavyblow_action_electric#
	res			61		pt_Whole_strike_Gather_1#
	res			62		pt_Whole_strike_Shot_Spark#
	res			63		sp_mon_Hellion_wingglowani_01
	res			64		sp_mon_Hellion_wingglowani_01
	res			65		sp_mon_Hellion_wingglowani_01
	res			66		sp_mon_Hellion_wingglowani_01
	res			67		pt_mon_ras_alhague_stone1
	res			68		pt_mon_ras_alhague_stone1
	res			69		pt_mon_ras_alhague_stone1
	res			70		pt_mon_ras_alhague_stone1
	res			71		pt_mon_a_immotal_att1patjul_01
	res			72		pt_mon_a_immotal_att1patjul_01
	res			73		pt_mon_a_immotal_att1patjul_01
	res			74		pt_mon_a_immotal_att1patjul_01
	res			75		sp_mon_Hellion_att3floorglow
	res			76		sp_mon_Hellion_att3floorglow
	res			77		sp_mon_Hellion_att3floorglow
	res			78		sp_mon_Hellion_att3floorglow
	res			79		sp_mon_wolffire_firecircle_01
	res			80		sp_mon_wolffire_firecircle_01
	res			81		sp_mon_wolffire_firecircle_01
	res			82		sp_mon_wolffire_firecircle_01
	res			83		dc_jumpingcrash_boom_floor
	res			84		dc_jumpingcrash_boom_floor
	res			85		dc_jumpingcrash_boom_floor
	res			86		dc_jumpingcrash_boom_floor
	res			87		dc_firefury_boom_burns
	res			88		sp_burstphoenix_createfloor_01
	res			89		sp_burstphoenix_createfloor_01
	res			90		sp_burstphoenix_createfloor_01
	res			91		mh_muspell_boom
	res			92		mh_muspell_boom
	res			93		mh_mon_Hellion_wind_01
	res			94		mh_mon_Hellion_wind_01
	res			95		pt_Mag_Creeper_att2_finishsmoke_01
	res			96		pt_GoldDragon_flyingSmoke_01
	res			97		mh_punish_weapon01#
	res			98		mh_punish_weapon02#
	res			99		mh_punish_weapon01#
	res			100		mh_punish_weapon02#
	res			101		mh_punish_weapon01#
	res			102		mh_punish_weapon02#
	res			103		mh_punish_weapon01#
	res			104		mh_punish_weapon02#
	res			105		mh_punish_weapon01#
	res			106		mh_punish_weapon02#
	res			107		mh_punish_weapon01#
	res			108		mh_punish_weapon02#
	res			109		mh_punish_weapon01#
	res			110		mh_punish_weapon02#
	res			111		mh_punish_weapon01#
	res			112		mh_punish_weapon02#
	res			113		mh_punish_weapon01#
	res			114		mh_punish_weapon02#
	res			115		mh_punish_weapon01#
	res			116		mh_punish_weapon02#
	res			117		mh_punish_weapon01#
	res			118		mh_punish_weapon02#
	res			119		mh_punish_weapon01#
	res			120		mh_punish_weapon02#
	res			121		mh_punish_weapon01#
	res			122		mh_punish_weapon02#
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		rotation		(0,15) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (100,1) (200,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,15) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5 0
		lifetime		260 320
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 8 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 8 0
		lifetime		260 320
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 8 0
		lifetime		400 460
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 8 0
		lifetime		530 590
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 8 0
		lifetime		660 720
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 8 0
		lifetime		800 860
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 5 0
		lifetime		400 460
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 5 0
		lifetime		530 590
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 5 0
		lifetime		660 720
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 5 0
		lifetime		800 860
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 7 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,0) (200,.8) (900,.7) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
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		animtime		1
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			77
		active			true
		startposition	-1.8 -.8 0
		lifetime		400 700
		animtime		1
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			78
		active			true
		startposition	0 -.8 -1.8
		lifetime		450 750
		animtime		1
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			79
		active			true
		startposition	1.9 .3 0
		lifetime		270 550
		animtime		1
		scale			(0,.1,.1,.1) (300,.6,.6,.6) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.4,.7) (600,1,.4,.7) (999,1,.3,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			80
		active			true
		startposition	0 .3 1.9
		lifetime		320 600
		animtime		1
		scale			(0,.1,.1,.1) (300,.6,.6,.6) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.4,.7) (600,1,.4,.7) (999,1,.3,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			81
		active			true
		startposition	-1.9 .3 0
		lifetime		370 650
		animtime		1
		scale			(0,.1,.1,.1) (300,.6,.6,.6) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.4,.7) (600,1,.4,.7) (999,1,.3,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			82
		active			true
		startposition	0 .3 -1.9
		lifetime		420 700
		animtime		1
		scale			(0,.1,.1,.1) (300,.6,.6,.6) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.4,.7) (600,1,.4,.7) (999,1,.3,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			83
		active			true
		startposition	1.9 0 0
		lifetime		270 550
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (50,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			84
		active			true
		startposition	0 0 1.9
		lifetime		320 600
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (50,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			85
		active			true
		startposition	-1.9 0 0
		lifetime		370 650
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (50,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			86
		active			true
		startposition	0 0 -1.9
		lifetime		420 700
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (50,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			87
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			88
		active			true
		startposition	0 .3 0
		lifetime		300 500
		animtime		1
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			89
		active			true
		startposition	0 2.1 0
		lifetime		320 470
		animtime		1
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			90
		active			true
		startposition	0 3 0
		lifetime		330 480
		animtime		1
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			91
		active			true
		startposition	0 0 0
		lifetime		230 380
		animtime		1
		scale			(0,.4,.4,.4) (300,1.2,1.2,1.2) (999,2,1.2,2) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,1,.5,.5) (500,1,.5,.5) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			92
		active			true
		startposition	0 0 0
		lifetime		280 430
		animtime		1
		scale			(0,.6,.6,.6) (300,1.5,1.2,1.5) (999,2.2,1.2,2.2) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.4,.5) (500,1,.7,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			93
		active			true
		startposition	0 -4 0
		lifetime		50 650
		animtime		1
		alpha			(0,1) (400,.8) (500,0) (999,0) 
		color			(0,.7,.2,.3) (500,.7,.2,.3) (999,.7,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			94
		active			true
		startposition	0 -5.5 0
		lifetime		70 670
		animtime		1
		alpha			(0,1) (400,.8) (500,0) (999,0) 
		color			(0,.7,.4,.7) (999,.7,.4,.7) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			95
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,1) 
		alpha			(0,0) (100,.5) (400,.5) (999,0) 
		color			(0,.5,.3,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			96
		active			true
		startposition	0 3 0
		lifetime		250 300
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,1,1,1) (999,1,.6,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			97
		active			true
		startposition	-2.2 0 -2.2
		lifetime		25 1000
		animtime		1
		alpha			(0,0) (50,0) (200,1) (900,1) (999,0) 
		rotation		(0,-140) (999,-140) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			98
		active			true
		startposition	-2.2 0 -2.2
		lifetime		25 1000
		animtime		1
		alpha			(0,0) (50,0) (150,1) (250,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,-140) (999,-140) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			99
		active			true
		startposition	2.2 0 -2.2
		lifetime		75 1000
		animtime		1
		alpha			(0,0) (50,0) (200,1) (900,1) (999,0) 
		rotation		(0,-200) (999,-200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			100
		active			true
		startposition	2.2 0 -2.2
		lifetime		75 1000
		animtime		1
		alpha			(0,0) (50,0) (150,1) (250,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,-200) (999,-200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			101
		active			true
		startposition	-2.2 0 2.2
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (50,0) (200,1) (900,1) (999,0) 
		rotation		(0,-160) (999,-160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			102
		active			true
		startposition	-2.2 0 2.2
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (50,0) (150,1) (250,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,-160) (999,-160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			103
		active			true
		startposition	2.2 0 2.2
		lifetime		100 1000
		animtime		1
		alpha			(0,0) (50,0) (200,1) (900,1) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			104
		active			true
		startposition	2.2 0 2.2
		lifetime		100 1000
		animtime		1
		alpha			(0,0) (50,0) (150,1) (250,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			105
		active			true
		startposition	0 0 0
		lifetime		125 1000
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		rotation		(0,15) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			106
		active			true
		startposition	0 0 0
		lifetime		125 1000
		animtime		1
		alpha			(0,0) (100,1) (200,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,15) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			107
		active			true
		startposition	1.8 0 0
		lifetime		150 1000
		animtime		1
		alpha			(0,0) (50,0) (200,1) (900,1) (999,0) 
		rotation		(0,-220) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			108
		active			true
		startposition	1.8 0 0
		lifetime		150 1000
		animtime		1
		alpha			(0,0) (50,0) (150,1) (250,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,-220) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			109
		active			true
		startposition	0 0 1.8
		lifetime		175 1000
		animtime		1
		alpha			(0,0) (100,0) (150,1) (900,1) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			110
		active			true
		startposition	0 0 1.8
		lifetime		175 1000
		animtime		1
		alpha			(0,0) (100,0) (200,1) (300,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			111
		active			true
		startposition	-1.8 0 0
		lifetime		200 1000
		animtime		1
		alpha			(0,0) (150,0) (200,1) (900,1) (999,0) 
		rotation		(0,250) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			112
		active			true
		startposition	-1.8 0 0
		lifetime		200 1000
		animtime		1
		alpha			(0,0) (150,0) (250,1) (300,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,250) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			113
		active			true
		startposition	0 0 -1.8
		lifetime		225 1000
		animtime		1
		alpha			(0,0) (200,0) (250,1) (900,1) (999,0) 
		rotation		(0,-160) (999,-160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			114
		active			true
		startposition	0 0 -1.8
		lifetime		225 1000
		animtime		1
		alpha			(0,0) (200,0) (300,1) (400,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,-160) (999,-160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			115
		active			true
		startposition	3 0 0
		lifetime		250 1000
		animtime		1
		alpha			(0,0) (50,0) (200,1) (900,1) (999,0) 
		rotation		(0,-140) (999,-140) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			116
		active			true
		startposition	3 0 -0
		lifetime		250 1000
		animtime		1
		alpha			(0,0) (50,0) (150,1) (250,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,-140) (999,-140) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			117
		active			true
		startposition	0 0 -3
		lifetime		275 1000
		animtime		1
		alpha			(0,0) (50,0) (200,1) (900,1) (999,0) 
		rotation		(0,15) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			118
		active			true
		startposition	0 0 -3
		lifetime		275 1000
		animtime		1
		alpha			(0,0) (50,0) (150,1) (250,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,-200) (999,-200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			119
		active			true
		startposition	0 0 3
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (50,0) (200,1) (900,1) (999,0) 
		rotation		(0,-160) (999,-160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			120
		active			true
		startposition	0 0 3
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (50,0) (150,1) (250,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,-160) (999,-160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			121
		active			true
		startposition	-3 0 0
		lifetime		325 1000
		animtime		1
		alpha			(0,0) (50,0) (200,1) (900,1) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			122
		active			true
		startposition	-3 0 0
		lifetime		325 1000
		animtime		1
		alpha			(0,0) (50,0) (150,1) (250,.3) (900,.3) (999,0) 
		color			(0,1,.2,.2) (999,.2,.2,.2) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancientforce_new ######### #
<effect>
	 id		1686
	 name		ancientforce_new
	<list>
	res			1		pt_ancientforce_bodysmoke02
	res			2		pt_ancientforce_handsmoke02
	res			3		sp_ancientforce_handglow02
	res			4		pt_blast_blacksmoke01
	res			5		dc_muspell_att03_dec_black
	res			6		mh_ancientforce_light01#
	res			7		mh_ancientforce_light01#
	res			8		mh_ancientforce_light01#
	res			9		sp_ancientforce_lightring02
	res			10		sp_ancientforce_lightring02
	res			11		sp_ancientforce_lightring02
	res			12		mh_ancientforce_light02#
	res			13		mh_ancientforce_light04#
	res			14		mh_ancientforce_light04#
	res			15		sp_ancientforce_ring02
	res			16		mh_ancientforce_light01#
	res			17		sp_ancientforce_lightring02
	res			18		dc_ancientforce_dec02
	res			19		pt_ancientforce_pt02
	res			20		qa_burnknuckle_hit
	res			21		mh_ancientforce_light05#
	res			22		dc_ancientforce_decring02
	res			23		dc_ancientforce_decring02
	res			24		dc_ancientforce_decring02
	res			25		pt_ancientforce_bom01#
	res			26		pt_ancientforce_bom02#
	res			27		qa_deadspack_02
	res			28		pt_Quetzalcoatl_Spark_1
	res			29		pt_mon_capdesair_uppat_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.2 1.5 0
		lifetime		100 900
		animtime		0
		scale			(0,4,4,4) (999,1,1,5) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (200,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,1,1,5) 
		alpha			(0,0) (500,.25) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		642 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.skel" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		642 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.skel" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		642 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.skel" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		642 800
		animtime		1
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.skel" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		642 800
		animtime		1
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.skel" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		642 800
		animtime		1
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.skel" "effect\Skill\Ancientforce\eff_ancientforce_dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		150 600
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		642 780
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 -1
		lifetime		642 850
		animtime		1
		scale			(0,3,3,1) (999,1.5,1.5,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		642 780
		animtime		1
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (642,2,2,2) (714,3,3,3) (857,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,.7) (642,.7) (714,1) (857,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,5) (999,.5,.5,15) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (85,0) (200,1) (500,1) (514,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		642 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		642 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		642 800
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,.6,.6,5) (999,.2,.2,20) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 0
		lifetime		642 750
		animtime		0
		scale			(0,.4,.4,.4) (999,.6,.6,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		642 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 1.8 0
		lifetime		642 900
		animtime		0
		scale			(0,3,3,3) (999,.8,.8,9) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1 0
		lifetime		642 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancientforce_remote_new ######### #
<effect>
	 id		1687
	 name		ancientforce_remote_new
	<list>
	res			1		dc_ancientforce_re_dec02
	res			2		dc_ancientforce_decring02
	res			3		dc_ancientforce_decring02
	res			4		dc_ancientforce_decring02
	res			5		dc_muspell_att03_dec_black
	res			6		pt_ancientforce_re_pt02
	res			7		pt_ancientforce_re_pt02
	res			8		pt_ancientforce_re_pt02
	res			9		pt_ancientforce_re_bom02
	res			10		pt_ancientforce_re_smoke01#
	res			11		pt_ancientforce_re_smoke01#
	res			12		pt_ancientforce_re_smoke02#
	res			13		pt_ancientforce_re_smoke02#
	res			14		pt_ancientforce_re_smoke03#
	res			15		pt_ancientforce_re_smoke03#
	res			16		pt_ancientforce_re_smoke03#
	res			17		pt_ancientforce_re_smoke03#
	res			18		pt_ancientforce_re_smoke03#
	res			19		pt_ancientforce_re_smoke03#
	res			20		qa_carnage_03
	res			21		qa_carnage_03
	res			22		qa_freinture_die
	res			23		mh_shockspear_weapon01
	res			24		mh_shockspear_weapon02#
	res			25		mh_Quetzalcoatl_Spark_Stand
	res			26		mh_Bisar_dom
	res			27		mh_Bisar_dom
	res			28		pt_Quetzalcoatl_Spark_1
	res			29		pt_Quetzalcoatl_Spark_around#
	res			30		pt_Quetzalcoatl_WP_Smoke_3
	res			31		sp_Quetzalcoatl_Spark_cp
	res			32		sp_Quetzalcoatl_Spark_cp
	res			33		sp_Quetzalcoatl_Spark_cp
	res			34		pt_Quetzalcoatl_Spark_3#
	res			35		pt_Quetzalcoatl_Spark_3#
	res			36		pt_Quetzalcoatl_Spark_3#
	res			37		sp_D_Knight_Solder_DarkCircle_01
	res			38		pt_Quetzalcoatl_Smoke_around#
	res			39		pt_mon_capdesair_uppat_01
	res			40		pt_summonghost_floorbung_02
	res			41		sp_summonghost_floorwind_02
	res			42		sp_summonghost_floorwind_02
	res			43		pt_Quetzalcoatl_Spark_around#
	res			44		mh_Bisar_dom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,0) (200,0) (250,1) (458,.5) (500,1) (708,.5) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		250 800
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		350 900
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		color			(0,.2,.2,.5) (999,.2,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .6 0
		lifetime		450 1000
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,0) (50,.7) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (250,.5) (930,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		scale			(0,1,1,2) (999,.8,.8,15) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 620
		animtime		0
		scale			(0,1,1,2) (999,.8,.8,15) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		scale			(0,1,1,2) (999,.8,.8,15) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -1 0
		lifetime		250 350
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,20) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 -1 0
		lifetime		500 650
		animtime		0
		scale			(0,7,7,7) (999,3,3,-25) 
		alpha			(0,0) (200,.8) (999,0) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 -.5 0
		lifetime		750 900
		animtime		0
		scale			(0,7,7,7) (999,3,3,-25) 
		alpha			(0,0) (200,.8) (999,0) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 1 0
		lifetime		250 350
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 1 0
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 1 0
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 2 0
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 2.5 0
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 2 0
		lifetime		250 350
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.2,1.7,1.9) (999,2.2,1.7,1.9) 
		alpha			(0,0) (66,0) (100,1) (533,1) (999,0) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.7,-2) (50,0,5.9,-2) (999,0,5.9,-2) 
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.2,1.7,1.9) (999,2.2,1.7,1.9) 
		alpha			(0,0) (66,0) (100,.5) (533,.5) (999,0) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.7,-2) (50,0,5.9,-2) (999,0,5.9,-2) 
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		300 850
		animtime		1
		scale			(0,.7,.7,.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.4,1,1) (999,.4,.5,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		250 800
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.5,.5,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.6,1,1) (999,.6,.5,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 3.4 -1
		lifetime		300 1000
		animtime		0
		scale			(0,6,6,6) (999,1.6,1.6,18) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .6 0
		lifetime		250 800
		animtime		0
		scale			(0,1,1,1) (150,2,2,7) (999,1,1,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 3.4 -1
		lifetime		300 1000
		animtime		0
		scale			(0,6,6,6) (999,14,14,14) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 0
		lifetime		250 800
		animtime		0
		scale			(0,1,1,1) (999,17,17,17) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 2 0
		lifetime		450 1000
		animtime		0
		scale			(0,1,1,1) (999,17,17,17) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.5 0
		lifetime		350 900
		animtime		0
		scale			(0,1,1,1) (999,17,17,17) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 3.4 -1
		lifetime		350 1000
		animtime		0
		scale			(0,.7,.7,.7) (150,3,3,6) (999,4,4,8) 
		color			(0,.5,.5,1) (300,.5,.5,1) (999,0,.2,1) 
		rotation		(0,20) (500,70) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 3.4 -1
		lifetime		350 1000
		animtime		0
		scale			(0,.7,.7,.7) (150,3,3,6) (999,4,4,8) 
		color			(0,.5,.5,1) (300,.5,.5,1) (999,0,.2,1) 
		rotation		(0,-20) (500,-70) (999,-20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 3.4 -1
		lifetime		350 1000
		animtime		0
		scale			(0,.7,.7,.7) (150,3,3,6) (999,4,4,8) 
		color			(0,.5,.5,1) (300,.5,.5,1) (999,0,.2,1) 
		rotation		(0,150) (500,210) (999,150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.2,0,.7) (999,.4,0,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,.6) (999,0,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .1 0
		lifetime		350 900
		animtime		0
		scale			(0,0,0,0) (500,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 .3 0
		lifetime		350 900
		animtime		0
		scale			(0,6,6,6) (999,13,13,13) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .2 0
		lifetime		450 1000
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 .8 0
		lifetime		500 1000
		animtime		0
		scale			(0,.8,.8,.8) (150,.8,.8,3) (999,.5,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.5,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bwz_trans03 ######### #
<effect>
	 id		1688
	 name		bwz_trans03
	<list>
	res			1		sp_Black_blueglow
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_blue2
	res			6		sp_blue2
	res			7		sp_spoutanger_ring_04#
	res			8		sp_spoutanger_ring_04#
	res			9		sp_spoutanger_ring_04#
	res			10		sp_spoutanger_ring_04#
	res			11		sp_spoutanger_ring_04#
	res			12		sp_blue2
	res			13		sp_blue2
	res			14		sp_blue2
	res			15		sp_blue2
	res			16		sp_blue2
	res			17		sp_spoutanger_ring_04#
	res			18		sp_spoutanger_ring_04#
	res			19		sp_spoutanger_ring_04#
	res			20		sp_spoutanger_ring_04#
	res			21		sp_spoutanger_ring_04#
	res			22		sp_blue2
	res			23		sp_blue2
	res			24		sp_blue2
	res			25		sp_blue2
	res			26		sp_blue2
	res			27		sp_spoutanger_ring_05#
	res			28		sp_spoutanger_ring_05#
	res			29		sp_spoutanger_ring_05#
	res			30		sp_spoutanger_ring_05#
	res			31		sp_spoutanger_ring_05#
	res			32		sp_spoutanger_ring_04#
	res			33		sp_spoutanger_ring_04#
	res			34		sp_spoutanger_ring_04#
	res			35		sp_spoutanger_ring_04#
	res			36		sp_spoutanger_ring_04#
	res			37		dc_muspell_att03_dec_black
	res			38		sp_effroi_att02_handglow01
	res			39		pt_effroi_att02_pt01
	res			40		pt_effroi_att02_pt02
	res			41		sp_deadspark_smoke_01
	res			42		pt_effroi_att02_firebom01
	res			43		dc_effroi_att02_lightdec01
	res			44		mh_effroi_att02_fire01
	res			45		pt_White_Dash_1
	res			46		sp_line1
	res			47		sp_Black_blueglow
	res			48		sp_Black_blueglow
	res			49		sp_Black_blueglow
	res			50		sp_Black_blueglow
	res			51		sp_Black_blueglow
	res			52		sp_Black_blueglow
	res			53		sp_Black_blueglow
	res			54		sp_Black_blueglow
	res			55		sp_Black_blueglow
	res			56		sp_line1
	res			57		sp_line1
	res			58		sp_line1
	res			59		sp_line1
	res			60		sp_line1
	res			61		sp_line1
	res			62		sp_line1
	res			63		sp_line2
	res			64		sp_line2
	res			65		sp_line2
	res			66		sp_line2
	res			67		sp_line2
	res			68		sp_line2
	res			69		sp_line2
	res			70		sp_line2
	res			71		pt_bwz_smoke
	res			72		dc_bwzblack
	res			73		pt_smoke_black
	res			74		qa_12
	res			75		sn_skill_darkPlanet_fnish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box3_5" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box3_1" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box3_2" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box3_3" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box3_4" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box3_5" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box3_5" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box3_4" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box3_3" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box3_2" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box3_1" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box2_1" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box2_2" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box2_3" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box2_4" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box2_5" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box2_1" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
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		randomstart		false
		active			true
		bone_animation	"eff_box3_4" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (150,.7,.7,.7) (700,.5,.5,.5) 
		alpha			(0,0) (150,.6) (300,.3) (600,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box3_5" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (150,.7,.7,.7) (700,.5,.5,.5) 
		alpha			(0,0) (150,.6) (300,.3) (600,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box2_2" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (150,.7,.7,.7) (700,.5,.5,.5) 
		alpha			(0,0) (150,.6) (300,.3) (600,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box2_3" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (150,.7,.7,.7) (700,.5,.5,.5) 
		alpha			(0,0) (150,.6) (300,.3) (600,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box2_4" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0) (150,.2) (700,.5) (999,2.1) 
		alpha			(0,0) (150,.5) (500,.6) (999,2) 
		randomstart		false
		active			true
		bone_animation	"eff_box2_5" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0) (150,.2) (700,.5) (999,2.1) 
		alpha			(0,0) (150,.5) (500,.6) (999,2) 
		randomstart		false
		active			true
		bone_animation	"eff_box2_4" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0) (150,.2) (700,.5) (999,2.1) 
		alpha			(0,0) (150,.5) (500,.6) (999,2) 
		randomstart		false
		active			true
		bone_animation	"eff_box2_3" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			66
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0) (150,.2) (700,.5) (999,2.1) 
		alpha			(0,0) (150,.5) (500,.6) (999,2) 
		randomstart		false
		active			true
		bone_animation	"eff_box2_2" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0) (150,.2) (700,.5) (999,2.1) 
		alpha			(0,0) (150,.5) (500,.6) (999,2) 
		randomstart		false
		active			true
		bone_animation	"eff_box3_5" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			68
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0) (150,.2) (700,.5) (999,2.1) 
		alpha			(0,0) (150,.5) (500,.6) (999,2) 
		randomstart		false
		active			true
		bone_animation	"eff_box3_4" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			69
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0) (150,.2) (700,.5) (999,2.1) 
		alpha			(0,0) (150,.5) (500,.6) (999,2) 
		randomstart		false
		active			true
		bone_animation	"eff_box3_3" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			70
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0) (150,.2) (700,.5) (999,2.1) 
		alpha			(0,0) (150,.5) (500,.6) (999,2) 
		randomstart		false
		active			true
		bone_animation	"eff_box3_2" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			71
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			72
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3.2,3.2,3.2) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.1,.1,.3) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			73
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_box3_1" "effect\Skill\Trans03\eff_BWZ_AWK_03.skel" "effect\Skill\Trans03\eff_BWZ_AWK_03.anim" 0 0 0
		</control>

		<control>
		unitid			74
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			75
		active			true
		startposition	0 0 0
		lifetime		0 1700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## sor_trans03 ######### #
<effect>
	 id		1689
	 name		sor_trans03
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_blue2
	res			4		sp_blue2
	res			5		sp_blue2
	res			6		sp_blue2
	res			7		sp_blue2
	res			8		sp_blue2
	res			9		sp_trans_2
	res			10		pt_Beristo_Spark_1
	res			11		pt_Blastro_Spin_Spark
	res			12		pt_sor_smoke
	res			13		pt_sor_smoke2
	res			14		pt_Beristo_Spark_2
	res			15		sp_sor_trans03_01
	res			16		sp_sor_trans03_02
	res			17		sp_line3
	res			18		sp_line3
	res			19		sp_line3
	res			20		sp_line3
	res			21		sp_line3
	res			22		sp_line3
	res			23		sp_line3
	res			24		sp_line3
	res			25		qa_20
	res			26		sp_blue2
	res			27		sp_blue2
	res			28		sp_blue2
	res			29		sp_blue2
	res			30		sp_blue2
	res			31		sp_blue2
	res			32		sp_blue2
	res			33		sp_blue2
	res			34		sp_blue2
	res			35		sp_blue2
	res			36		sp_blue2
	res			37		sp_blue2
	res			38		sp_blue2
	res			39		sp_blue2
	res			40		sp_blue2
	res			41		sp_blue2
	res			42		sp_line3
	res			43		sp_line3
	res			44		sp_line3
	res			45		sp_line3
	res			46		sp_line3
	res			47		sp_line3
	res			48		sp_line3
	res			49		sp_line3
	res			50		sp_line3
	res			51		sp_line3
	res			52		sp_line3
	res			53		sp_line3
	res			54		sp_line3
	res			55		sp_line3
	res			56		sp_line3
	res			57		sp_line3
	res			58		mh_sor_trance_04
	res			59		pt_Whole_strike_Shot_Spark_1
	res			60		sn_skill_energyflair_finish
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (350,.3) (800,.8) (999,.3) 
		randomstart		true
		active			true
		bone_animation	"Point002" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 1
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (350,.3) (800,.8) (999,.3) 
		randomstart		true
		active			true
		bone_animation	"Point003" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 1
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (350,.3) (800,.8) (999,.3) 
		randomstart		true
		active			true
		bone_animation	"Point004" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 1
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (350,.3) (800,.8) (999,.3) 
		randomstart		true
		active			true
		bone_animation	"Point005" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 1
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (350,.3) (800,.8) (999,.3) 
		randomstart		true
		active			true
		bone_animation	"Point006" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 1
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (350,.3) (800,.8) (999,.3) 
		randomstart		true
		active			true
		bone_animation	"Point007" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 1
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (350,.3) (800,.8) (999,.3) 
		randomstart		true
		active			true
		bone_animation	"Point008" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 1
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (350,.3) (800,.8) (999,.3) 
		randomstart		true
		active			true
		bone_animation	"Point009" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 1
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,1,.3) (300,1,1,.5) (350,1,0,0) (999,1,.5,.1) 
		rotation		(0,0) (300,90) (999,135) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (800,.4) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_boom" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (800,.4) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_boom" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		520 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,.8) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		520 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (800,.4) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_boom" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (600,4,4,4) (650,4,4,4) (720,4,4,4) (999,3,3,3) 
		alpha			(0,0) (230,0) (550,0) (740,.6) (770,.6) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_boom" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,0) (660,.6) (720,.6) (999,0) 
		color			(0,1,.5,1) (999,.2,1,1) 
		randomstart		false
		active			false
		bone_animation	"eff_boom" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (500,.8,.8,.8) (700,.6,.6,.6) 
		alpha			(0,0) (100,.1) (450,.7) (545,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point005" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (500,.8,.8,.8) (700,.6,.6,.6) 
		alpha			(0,0) (100,.1) (450,.7) (545,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point004" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (500,.8,.8,.8) (700,.6,.6,.6) 
		alpha			(0,0) (100,.1) (450,.7) (545,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point007" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (500,.8,.8,.8) (700,.6,.6,.6) 
		alpha			(0,0) (100,.1) (450,.7) (545,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (500,.8,.8,.8) (700,.6,.6,.6) 
		alpha			(0,0) (100,.1) (450,.7) (545,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point008" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (500,.8,.8,.8) (700,.6,.6,.6) 
		alpha			(0,0) (100,.1) (450,.7) (545,0) (999,0) 
		randomstart		false
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		bone_animation	"Point003" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
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		unitid			25
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		randomstart		true
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		randomstart		true
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		randomstart		true
		active			true
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		randomstart		true
		active			true
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		randomstart		true
		active			true
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		randomstart		true
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		randomstart		true
		active			true
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		randomstart		true
		active			true
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		active			true
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		animtime		1
		alpha			(0,0) (150,0) (350,.3) (800,.8) (999,.3) 
		randomstart		true
		active			true
		bone_animation	"Point022" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 1
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		alpha			(0,0) (150,0) (350,.3) (800,.8) (999,.3) 
		randomstart		true
		active			true
		bone_animation	"Point023" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 1
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		randomstart		true
		active			true
		bone_animation	"Point024" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 1
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		active			true
		bone_animation	"Point013" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
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		active			true
		bone_animation	"Point012" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
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		active			true
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		randomstart		false
		active			true
		bone_animation	"Point015" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
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		bone_animation	"Point016" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
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		randomstart		false
		active			true
		bone_animation	"Point011" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
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		randomstart		false
		active			true
		bone_animation	"Point017" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
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		active			true
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		randomstart		false
		active			true
		bone_animation	"Point014" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
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		unitid			50
		active			true
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		scale			(0,0,0,0) (300,0,0,0) (500,.8,.8,.8) (700,.6,.6,.6) 
		alpha			(0,0) (100,.1) (450,.7) (545,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point021" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
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		unitid			51
		active			true
		startposition	0 0 0
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		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (500,.8,.8,.8) (700,.6,.6,.6) 
		alpha			(0,0) (100,.1) (450,.7) (545,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point020" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
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		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (500,.8,.8,.8) (700,.6,.6,.6) 
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		randomstart		false
		active			true
		bone_animation	"Point023" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
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		startposition	0 0 0
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		alpha			(0,0) (100,.1) (450,.7) (545,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point018" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
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		active			true
		startposition	0 0 0
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		scale			(0,0,0,0) (300,0,0,0) (500,.8,.8,.8) (700,.6,.6,.6) 
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		randomstart		false
		active			true
		bone_animation	"Point024" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
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		unitid			55
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (500,.8,.8,.8) (700,.6,.6,.6) 
		alpha			(0,0) (100,.1) (450,.7) (545,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point025" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
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		<control>
		unitid			56
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (500,.8,.8,.8) (700,.6,.6,.6) 
		alpha			(0,0) (100,.1) (450,.7) (545,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point019" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
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		unitid			57
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (500,.8,.8,.8) (700,.6,.6,.6) 
		alpha			(0,0) (100,.1) (450,.7) (545,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point022" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_2.anim" 0 0 0
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,.5) (200,1) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 0 0
		lifetime		520 1000
		animtime		0
		scale			(0,5,5,15) (999,.1,.1,5) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 0 0
		lifetime		520 1000
		animtime		0
		scale			(0,5,5,15) (999,.1,.1,5) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## sor_trans03_chracter ######### #
<effect>
	 id		1691
	 name		sor_trans03_chracter
	<list>
	res			1		sp_blue2
	res			2		sp_blue2
	res			3		sp_sor_jine
	res			4		sp_sor_jine2
	res			5		sp_sor_jine3
	res			6		sp_line1
	res			7		sp_line1
	res			8		pt_sor_smoke
	res			9		pt_sor_smoke2
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		true
		active			true
		bone_animation	"eff_ball" "effect\Skill\Trans03\eff_SOR_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_1.anim" 0 0 1
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		true
		active			true
		bone_animation	"eff_ball2" "effect\Skill\Trans03\eff_SOR_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_1.anim" 0 0 1
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		100 1000
		animtime		0
		scale			(0,3.3,3.3,3.3) (999,3.3,3.3,3.3) 
		alpha			(0,0) (250,1) (500,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		150 1000
		animtime		0
		scale			(0,3.55,3.55,3.55) (999,3.6,3.6,3.6) 
		alpha			(0,0 (100,1) (600,1) (999,0) 
		rotation		(0,0) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,.1,.1) 
		alpha			(0,0) (75,0) (90,1) (260,1) (350,0) (999,0) 
		color			(0,1,.2,1) (999,1,1,1) 
		randomstart		false
		active			false
		bone_animation	"eff_circle2" "effect\Skill\Trans03\eff_SOR_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_1.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (150,.7,.7,.7) (700,.5,.5,.5) 
		randomstart		true
		active			true
		bone_animation	"eff_ball" "effect\Skill\Trans03\eff_SOR_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_1.anim" 0 0 1
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (150,.8,.8,.8) (700,.6,.6,.6) 
		randomstart		true
		active			true
		bone_animation	"eff_ball2" "effect\Skill\Trans03\eff_SOR_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_1.anim" 0 0 1
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		bone_animation	"eff_circle" "effect\Skill\Trans03\eff_SOR_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_1.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		bone_animation	"eff_circle" "effect\Skill\Trans03\eff_SOR_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_SOR_AWAKE_03_1.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## drg_trans03 ######### #
<effect>
	 id		1693
	 name		drg_trans03
	<list>
	res			1		dc_kamat_att03_remote01
	res			2		dc_kamat_att03_remote02
	res			3		dc_kamat_att03_remote03
	res			4		dc_kamat_att03_remote04
	res			5		dc_kamat_att03_remote01
	res			6		dc_kamat_att03_remote01
	res			7		dc_kamat_att03_remote01
	res			8		dc_kamat_att03_remote01
	res			9		dc_kamat_att03_remote01
	res			10		dc_kamat_att03_black01
	res			11		pt_kamat_die_remote_bom01
	res			12		mh_talos_att06_wing01
	res			13		mh_talos_att06_wing01
	res			14		mh_talos_att06_wing01
	res			15		qa_bullscry_hit
	res			16		mh_drg
	res			17		pt_kamat_die_remote_bom02
	res			18		mh_drg1
	res			19		mh_drg2
	res			20		sn_skill_dragon_heart_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,2,2,2) 
		alpha			(0,0) (100,.8) (600,.5) (750,.2) (999,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,.8) (600,.5) (750,.2) (999,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,.6) (600,.4) (750,.2) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,.6) (600,.4) (750,.2) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,4,4,4) (999,1,1,1) 
		alpha			(0,0) (100,.8) (600,.5) (750,.2) (999,0) 
		rotation		(0,60) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,4,4,4) (999,.5,.5,.5) 
		alpha			(0,0) (100,.5) (600,.4) (750,.2) (999,0) 
		rotation		(0,90) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,3,3,3) (999,-1.5,-1.5,-1.5) 
		alpha			(0,0) (100,.5) (600,.4) (750,.2) (999,0) 
		rotation		(0,180) (999,420) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,2,2,2) (999,-1,-1,-1) 
		alpha			(0,0) (100,.6) (600,.5) (750,.2) (999,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,.8) (600,.5) (750,.2) (999,0) 
		rotation		(0,60) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (100,.7) (500,.2) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (600,.5) (750,.2) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (600,.5) (750,.2) (999,0) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.6,.6,.6) (999,1,1,1) 
		alpha			(0,0) (200,1) (600,.5) (750,.2) (999,0) 
		rotation		(0,270) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,7) 
		alpha			(0,0) (500,.7) (800, .4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (390,0) (450,0) (452,.8) (600,1) (650,.5) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (390,0) (550,0) (600,1) (650,.4) (770,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bwg_trans03 ######### #
<effect>
	 id		1694
	 name		bwg_trans03
	<list>
	res			1		mh_Explode_Fin_Bom_Cyl
	res			2		mh_Explode_Fin_Bom_Cyl
	res			3		mh_Explode_Fin_Bom_Cyl
	res			4		mh_Diffuse_Boom_B_Wave_Cyl
	res			5		mh_Diffuse_Boom_B_Wave_Cyl
	res			6		mh_Diffuse_Boom_B_Wave_Cyl
	res			7		mh_Rabat_Julrin_2_stone_1
	res			8		mh_Rabat_Julrin_2_stone_2
	res			9		mh_Rabat_Julrin_2_stone_3
	res			10		dc_Rabat_Julrin_2_Crack_1
	res			11		dc_Rabat_Julrin_2_Crack_2
	res			12		dc_Rabat_Julrin_2_Crack_2
	res			13		pt_Defense_crash_Stone_Up
	res			14		pt_Defense_crash_Stone_Up_Mx
	res			15		pt_Rabat_Julrin_2_Smoke_1
	res			16		pt_Rabat_Julrin_2_Smoke_2
	res			17		pt_Rabat_Julrin_2_Smoke_2
	res			18		pt_Rabat_Julrin_2_Smoke_2
	res			19		pt_Rabat_Julrin_2_Smoke_2
	res			20		pt_Rabat_Julrin_2_Smoke_2
	res			21		pt_Rabat_Julrin_2_Smoke_2
	res			22		pt_Rabat_Julrin_2_Smoke_2
	res			23		pt_Rabat_Julrin_2_Smoke_2
	res			24		pt_Rabat_Julrin_2_Smoke_2
	res			25		pt_Rabat_Julrin_2_Smoke_2
	res			26		pt_Rabat_Julrin_2_Smoke_2
	res			27		pt_Rabat_Julrin_2_Smoke_2
	res			28		pt_Rabat_Julrin_2_Line
	res			29		qa_20
	res			30		mh_war_stone
	res			31		sn_skill_doom_crush_finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,.5,.5,.5) (999,1,3,1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 550
		animtime		1
		scale			(0,.8,.5,.8) (999,1.2,1,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		1
		scale			(0,.7,.5,.7) (999,1.5,1,1.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,1,.7,1) (999,1.4,.5,1.4) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,1,0) (999,1,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 550
		animtime		1
		scale			(0,1,.7,1) (999,1.6,.5,1.6) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,1,0) (999,1,.2,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		1
		scale			(0,1,.7,1) (999,1.7,.5,1.7) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,1,0) (999,1,.2,.5) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 650
		animtime		1
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 -.6 0
		lifetime		150 800
		animtime		1
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,0,0) (999,0,0,0) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 -1 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.5,.2,.2) (700,.5,.2,.2) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 950
		animtime		0
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.2,.2) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.2,.2) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.3,.7) (150,1,.1,.7) (999,.1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.3,.7) (150,1,.1,.7) (999,.1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,2,2,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_01" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_02" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_03" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_04" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_05" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_06" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_07" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_08" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_09" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_10" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_11" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_pos_12" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.skel" "effect\Skill\Rabat_Julrin_2\Rabat_Julrin_2_Smoke_Pos.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 -1 0
		lifetime		0 250
		animtime		0
		scale			(0,1,1,5) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 2000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## sum_trans03 ######### #
<effect>
	 id		1695
	 name		sum_trans03
	<list>
	res			1		sn_skill_giantfist_finish
	res			2		mh_sum_monster_01
	res			3		mh_sum_monster_02
	res			4		pt_Hell_Pyron_att1_Shot_Jul
	res			5		qa_12
	res			6		pt_Hell_Pyron_Stone_1
	res			7		pt_Hell_Pyron_Stone_1
	res			8		pt_hell_smoke
	res			9		pt_hell_lighting
	res			10		mh_punish_glow02
	res			11		pt_punish_lighting_dec03
	res			12		pt_punish_lighting02
	res			13		dc_Pronteim_Wave_1
	res			14		dc_Pronteim_Wave_1
	res			15		dc_Sibillim_Crack_1
	res			16		pt_Hell_Pyron_att3_Dust_2
	res			17		mh_sum_trans_light
	res			18		mh_sum_trans_light
	res			19		mh_sum_trans_light
	res			20		sp_sum_trans_lighting
	res			21		mh_sum_trans_spark
	res			22		mh_sum_trans_spark
	res			23		sp_sum_trans_lighting
	res			24		mh_sum_lightTT
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (400,0) (500,.3) (650,.7) (820,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 6 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (100,1.3,1.3,1.3) (750,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,0) (100,.5) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		scale			(0,3,3,25) (999,.5,.5,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 570
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		550 620
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 6 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (200,5,5,5) (700,5,5,5) (999,3,3,3) 
		alpha			(0,0) (100,.2) (300,.4) (600,.4) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	2 5 1
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 6 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,0) (200,.8) (900,.7) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	2 6 1
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	2 5 1
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		550 700
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -10 0
		lifetime		0 450
		animtime		1
		scale			(0,1,1,2.8) (999,1,1,2.8) 
		alpha			(0,1) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	-.3 -10 -.3
		lifetime		10 450
		animtime		1
		scale			(0,1,1,2.8) (999,1,1,2.8) 
		alpha			(0,1) (100,1) (900,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	.3 -10 .3
		lifetime		20 450
		animtime		1
		scale			(0,1,1,2.8) (999,1,1,2.8) 
		alpha			(0,1) (100,1) (900,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.7) (100,.7) (500,0) (999,0) 
		rotation		(0,-25) (999,-25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (100,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.7) (100,.7) (500,0) (999,0) 
		rotation		(0,-25) (999,-25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,.6,.8,.6) (999,.6,1,.6) 
		alpha			(0,0) (50,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## awk_trans03 ######### #
<effect>
	 id		1696
	 name		awk_trans03
	<list>
	res			1		pt_mordresh_att04_remote_fire01
	res			2		pt_mordresh_att04_remote_fire01
	res			3		pt_mordresh_att04_remote_fire01
	res			4		pt_mordresh_att04_remote_fire01
	res			5		pt_mordresh_att04_remote_fire01
	res			6		pt_mordresh_att04_remote_fire01
	res			7		pt_mordresh_att04_remote_fire01
	res			8		pt_mordresh_att04_remote_fire01
	res			9		pt_mordresh_att04_remote_fire01
	res			10		dc_muspell_att03_dec_black
	res			11		pt_mordresh_att04_remote_pt01
	res			12		pt_mordresh_att04_remote_pt01
	res			13		pt_mordresh_att04_remote_pt01
	res			14		pt_mordresh_att04_remote_pt01
	res			15		pt_mordresh_att04_remote_pt01
	res			16		pt_mordresh_att04_remote_pt01
	res			17		pt_mordresh_att04_remote_pt01
	res			18		pt_mordresh_att04_remote_pt01
	res			19		pt_mordresh_att04_remote_pt01
	res			20		pt_mordresh_att04_remote_pt02
	res			21		pt_mordresh_att04_remote_pt02
	res			22		pt_mordresh_att04_remote_pt02
	res			23		pt_mordresh_att04_remote_pt02
	res			24		pt_mordresh_att04_remote_pt02
	res			25		pt_mordresh_att04_remote_pt02
	res			26		pt_mordresh_att04_remote_pt02
	res			27		pt_mordresh_att04_remote_pt02
	res			28		pt_mordresh_att04_remote_pt02
	res			29		qa_freinture_die02
	res			30		dc_beares_dec01
	res			31		dc_beares_dec01
	res			32		dc_beares_dec01
	res			33		pt_drako_att02_smoke02
	res			34		pt_drako_att02_smoke02
	res			35		pt_drako_att02_smoke02
	res			36		dc_earthquake_dec_01
	res			37		dc_earthquake_dec_01
	res			38		dc_earthquake_dec_01
	res			39		pt_dividespherel_bom_tg
	res			40		dc_muspell_att03_dec_black
	res			41		pt_dividespherel_bom_tg
	res			42		pt_dividespherel_bom_tg
	res			43		dc_muspell_att04_dec04
	res			44		dc_muspell_att04_dec04
	res			45		dc_muspell_att04_dec04
	res			46		pt_beares_att02_stone01_s
	res			47		pt_beares_att02_stone01_s
	res			48		pt_beares_att02_stone01_s
	res			49		sn_skill_rapidexplode_finish
	res			50		mh_mordresh_att04_remote_line01_S
	res			51		mh_mordresh_att04_remote_line01_S
	res			52		mh_mordresh_att04_remote_line02_S
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-1 -1.5 2
		lifetime		50 750
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.5 .4 -2.2
		lifetime		50 750
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.5 2.9 0
		lifetime		50 750
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1 -.6 -.2
		lifetime		50 750
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 1 3
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1 0 0
		lifetime		50 800
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff06" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.5 2.5 0
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff07" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.5 -2 -2
		lifetime		50 800
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff08" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1 -3 0
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"eff09" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (50,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -1.5 2
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .4 -2.2
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.9 0
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.6 -.2
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 3
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff06" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.5 0
		lifetime		50 850
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff07" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -2 -2
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff08" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -3 0
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff09" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -1.5 2
		lifetime		50 800
		animtime		0
		scale			(0,.5,.5,.5) (999,.4,.4,.4) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .4 -2.2
		lifetime		50 800
		animtime		0
		scale			(0,.5,.5,.5) (999,.4,.4,2) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.9 0
		lifetime		50 800
		animtime		0
		scale			(0,.5,.5,.5) (999,.4,.4,2) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 -.6 -.2
		lifetime		50 800
		animtime		0
		scale			(0,.5,.5,.5) (999,.4,.4,4) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 3
		lifetime		50 800
		animtime		0
		scale			(0,.5,.5,.5) (999,.4,.4,2) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0,.5,.5,.5) (999,.4,.4,2) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff06" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 2.5 0
		lifetime		50 800
		animtime		0
		scale			(0,.5,.5,.5) (999,.4,.4,2) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff07" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -2 -2
		lifetime		50 800
		animtime		0
		scale			(0,.5,.5,.5) (999,.4,.4,2) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff08" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 -3 0
		lifetime		50 800
		animtime		0
		scale			(0,.5,.5,.5) (999,.4,.4,.4) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff09" "effect\monster\eff_mordresh_att04_remote_dummy.skel" "effect\monster\eff_mordresh_att04_remote_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (328,0) (336,.8) (520,.8) (680,0) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	2 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (512,0) (520,.8) (720,.8) (880,0) (999,0) 
		rotation		(0,-60) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-2 0 2
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (704,0) (712,.8) (880,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 -1
		lifetime		336 436
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	1 0 1
		lifetime		520 620
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	-1 0 1
		lifetime		700 780
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 -2
		lifetime		326 416
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	2 0 1
		lifetime		520 610
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	-2 0 2
		lifetime		690 790
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	-1 -1 -2
		lifetime		326 416
		animtime		0
		scale			(0,2.5,2.5,.5) (999,1,1,35) 
		alpha			(0,.8) (999,0) 
		color			(0,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,0) (336,.5) (800,.5) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	2 -1 1
		lifetime		520 610
		animtime		0
		scale			(0,2.5,2.5,.5) (999,1,1,35) 
		alpha			(0,.8) (999,0) 
		color			(0,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	-2 -1 2
		lifetime		700 790
		animtime		0
		scale			(0,2.5,2.5,.5) (999,1,1,45) 
		alpha			(0,.8) (999,0) 
		color			(0,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 -2
		lifetime		326 526
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	2 0 1
		lifetime		520 760
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	-1 0 2
		lifetime		700 930
		animtime		0
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 -2
		lifetime		326 420
		animtime		0
		alpha			(0,.8) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	-2 0 2
		lifetime		700 800
		animtime		0
		alpha			(0,.8) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	-2 0 2
		lifetime		700 800
		animtime		0
		alpha			(0,.8) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		10
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		7
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		5
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## hwa_trans03 ######### #
<effect>
	 id		1697
	 name		hwa_trans03
	<list>
	res			1		dc_lethalcutter_glow01
	res			2		dc_lethalcutter_glow02
	res			3		dc_lethalcutter_glow02
	res			4		dc_lethalcutter_dec_tg01
	res			5		dc_lethalcutter_dec_tg02
	res			6		dc_lethalcutter_dec_tg03
	res			7		dc_hwa_dark
	res			8		mh_hwa_stone_1
	res			9		mh_hwa_stone_1
	res			10		sn_skill_forcerage_finish
	res			11		qa_09
	res			12		sp_hwa_fire_smoke
	res			13		sp_hwa_fire_glow
	res			14		sp_hwa_fire_circle
	res			15		sp_hwa_fire_smoke
	res			16		sp_hwa_fire_smoke
	res			17		pt_hwa_fire_stone
	res			18		pt_hwa_fire_firebum_01
	res			19		dc_hwa_crack
	res			20		pt_hwa_fire_smoke_01
	res			21		pt_hwa_fire_boompat_01
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		350 400
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		400 450
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		500 720
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (520,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		500 720
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (520,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		500 720
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (520,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		alpha			(0,.5) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		alpha			(0,.5) (500,1) (999,0) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .05 0
		lifetime		50 400
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		50 100
		animtime		0
		scale			(0,.3,.3,.3) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		0 100
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.1 0 .3
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (50,1) (300,1) (600,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		350 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.7 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## alo_trans03 ######### #
<effect>
	 id		1698
	 name		alo_trans03
	<list>
	res			1		pt_kadirune_bom_tg01
	res			2		pt_kadirune_att02_bom02
	res			3		sp_alo1
	res			4		sp_alo1
	res			5		dc_Power_Seal_Crack
	res			6		qa_20
	res			7		pt_Piu_Velos_Dust_Smoke
	res			8		pt_rhinomorph_att03_bom01
	res			9		pt_rhinomorph_att03_pt01
	res			10		dc_rhinomorph_att03_dec01
	res			11		dc_rhinomorph_att03_dec02
	res			12		sp_alo1
	res			13		qa_12
	res			14		dc_Rabat_Julrin_2_Crack_1
	res			15		dc_Rabat_Julrin_2_Crack_2
	res			16		mh_Diffuse_Boom_B_Wave_Cyl2
	res			17		mh_Diffuse_Boom_B_Wave_Cyl2
	res			18		mh_Diffuse_Boom_B_Wave_Cyl2
	res			19		dc_meredeo_lightglow02
	res			20		pt_alo_fire
	res			21		mh_Murcia_Chaos_Wave
	res			22		mh_Murcia_Chaos_Wave
	res			23		mh_Murcia_Chaos_Wave
	res			24		mh_Murcia_Chaos_Wave
	res			25		mh_Murcia_Chaos_Wave
	res			26		mh_Murcia_Chaos_Wave
	res			27		mh_Murcia_Wave_Line
	res			28		mh_Murcia_Chaos_Cyl
	res			29		sn_skill_piercingwave_finish
	res			30		mh_Murcia_Spell_Circle
	res			31		sp_Chircon_WP_Glow
	res			32		pt_Chircon_Glow_around_Lv2
	res			33		pt_Chircon_Up_Line_Lv2
	res			34		mh_hyper_heal
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,3,3,3) (999,3,3,11) 
		alpha			(0,.8) (800,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		scale			(0,4,4,4) (999,3,3,10) 
		alpha			(0,.8) (500,.6) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (100,1) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 580
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 600
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,10) 
		alpha			(0,.5) (450,.2) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		0
		scale			(0,2,2,6) (999,3,3,10) 
		alpha			(0,1) (200,1) (800,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		220 520
		animtime		0
		scale			(0,2,2,2.5) (999,1.5,1.5,3.5) 
		alpha			(0,0) (200,1) (800,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,2,2,2) (200,2,2,2) (550,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0) (200,.3) (550,.1) (600,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,2,2,2) (200,2,2,2) (550,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0) (200,.3) (550,.1) (600,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		350 700
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,8,8,8) 
		alpha			(0,0) (200,1) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,1) (900,.4) (999,0) 
		color			(0,.5,.2,.2) (700,.5,.2,.2) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		250 850
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,.6) (999,0) 
		color			(0,.5,.2,.2) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		1
		scale			(0,1.5,1.2,1.5) (999,2,1,2) 
		alpha			(0,0) (150,1) (600,.4) (999,0) 
		color			(0,1,1,0) (999,1,.2,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		210 950
		animtime		1
		scale			(0,1.5,1.2,1.5) (999,2.1,1.1,2.1) 
		alpha			(0,0) (200,1) (600,.4) (999,0) 
		color			(0,1,1,0) (999,1,.2,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		340 1000
		animtime		1
		scale			(0,1.5,1.2,1.5) (999,2.3,1.1,2.3) 
		alpha			(0,0) (200,1) (600,.4) (999,0) 
		color			(0,1,1,0) (999,1,.2,.5) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,0,0,15) (150,5,5,30) (999,.1,.1,50) 
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		scale			(0,1,1,1) (999,1.2,2.5,1.2) 
		alpha			(0,.2) (700,.8) (999,0) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 1
		lifetime		200 900
		animtime		1
		scale			(0,1,1,1) (700,.7,1.3,.7) (999,1,3,1) 
		alpha			(0,0) (100,.2) (700,.8) (999,0) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		rotation		(0,90) (999,115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -1
		lifetime		200 1000
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (700,.7,1.3,.7) (999,1,2,1) 
		alpha			(0,.2) (700,.8) (999,0) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		rotation		(0,-180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 0 1
		lifetime		200 900
		animtime		1
		scale			(0,1,1,1) (700,1.2,3,1.2) (999,1,2.5,1) 
		alpha			(0,.2) (700,.8) (999,0) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		rotation		(0,90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-1 0 1
		lifetime		200 1000
		animtime		1
		scale			(0,1,1,1) (300,1.4,1,1.4) (999,1,3,1) 
		alpha			(0,.8) (700,.2) (999,0) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-.5 0 .5
		lifetime		200 700
		animtime		0
		scale			(0,1,1,1) (300,1.4,1,1.4) (700,.7,1.3,.7) (999,1,2,1) 
		alpha			(0,0) (150,.2) (700,.8) (999,0) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		1
		scale			(0,1,1,1) (800,1,1,1) (999,.5,2,.5) 
		alpha			(0,0) (50,.1) (700,.4) (999,0) 
		color			(0,1,.3,.2) (999,1,.3,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1,1.7) (999,1.8,.1,1.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1,4,1) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,.5,.5,.3) (999,.5,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## swd_trans03_chracter ######### #
<effect>
	 id		1699
	 name		swd_trans03_chracter
	<list>
	res			1		pt_swd03
	res			2		mh_swd
	res			3		pt_swd03_1
	res			4		pt_swd03_2
	res			5		pt_swd03_3
	res			6		mh_swd_line
	res			7		mh_swd_line_2
	res			8		sp_swd01
	res			9		mh_fatallunge_action_04
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			false
		startposition	0 1.2 0
		lifetime		0 700
		animtime		0
		scale			(0,1.7,5,3) (999,.8,.8,5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		bonename		"movement" 
		scale			(0,1.5,5,2) (999,2,5,1.5) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,5,.2,0) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -1
		lifetime		0 650
		animtime		0
		bonename		"movement" 
		scale			(0,.4,.4,2) (999,.2,.1,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		bonename		"movement" 
		scale			(0,.1,.1.8,.3) (100,.8,1.7,.7) (999,.1,.1,3.5) 
		alpha			(0,1) (700,1) (750,0) (999,0) 
		color			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,1,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -1.5
		lifetime		20 200
		animtime		1
		scale			(0,1.3,.9,.9) (999,1,1,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"movement" 
		scale			(0,2,2,2) (150,2,2,2) (450,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,.8) (450,.8) (999,0) 
		color			(0,1,.5,0) (999,.5,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		alpha			(0,1) (200,1) (750,1) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## mse_trans03 ######### #
<effect>
	 id		1700
	 name		mse_trans03
	<list>
	res			1		sn_skill_curseguillotine_finish
	res			2		dc_mse
	res			3		sp_mse
	res			4		sp_mse
	res			5		sp_mse
	res			6		sp_mse
	res			7		sp_mse
	res			8		sp_mse2
	res			9		sp_mse2
	res			10		pt_mse
	res			11		pt_mse2
	res			12		pt_mse3
	res			13		mh_mse3
	res			14		qa_11
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (150,4,4,4) (999,6,6,6) 
		alpha			(0,0) (150,1) (700,.8) (999,0) 
		color			(0,.9,0,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,.9,0,1) (999,.9,0,1) 
		rotation		(0,0) (999,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 450
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,.9,0,1) (999,.9,0,1) 
		rotation		(0,0) (999,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,.9,0,1) (999,.9,0,1) 
		rotation		(0,0) (999,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,.9,0,1) (999,.9,0,1) 
		rotation		(0,0) (999,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,6,5,6) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,.9,0,1) (999,.9,0,1) 
		rotation		(0,0) (999,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 650
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,.9,0,1) (999,.9,0,1) 
		rotation		(0,0) (999,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,.9,0,1) (999,.9,0,1) 
		rotation		(0,0) (999,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		scale			(0,3,3,3) (300,7,6,7) (999,0,0,0) 
		alpha			(0,0) (300,.6) (900,0) (999,0) 
		color			(0,.5,.2,.4) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.9,.5,1) (999,.9,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		scale			(0,2,2,2) (999,1,1,10) 
		alpha			(0,0) (300,1) (700,.6) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (60,0) (100,.4) (180,.8) (300,.6) (400,.2) (550,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## hil_trans03 ######### #
<effect>
	 id		1701
	 name		hil_trans03
	<list>
	res			1		sp_Stream_Flare_WP_Glow
	res			2		pt_Stream_Flare_Ball_Smoke_1
	res			3		pt_Stream_Flare_Ball_Smoke_2
	res			4		dc_Drabiss_Acher_att03_glow01
	res			5		sp_Curse_C_Ball_Head_Mod
	res			6		sp_Stream_Flare_WP_Glow
	res			7		pt_Stream_Flare_Ball_Smoke_1
	res			8		pt_Stream_Flare_Ball_Smoke_2
	res			9		dc_Drabiss_Acher_att03_glow01
	res			10		sp_Curse_C_Ball_Head_Mod
	res			11		qa_hit
	res			12		sp_trans03_floor
	res			13		sp_trans03_floor_2
	res			14		pt_con_Cancimo_Glow
	res			15		dc_Drabiss_Acher_att03_glow01
	res			16		dc_tyrant_ludni_die_dec01
	res			17		dc_tyrant_ludni_die_dec02
	res			18		pt_mordresh_att05_fire01
	res			19		mh_mordresh_die_light01
	res			20		pt_mordresh_die_pt01
	res			21		pt_mordresh_att04_pt02
	res			22		pt_mordresh_att04_pt03
	res			23		mh_Stream_Flare_Ball_02
	res			24		mh_Stream_Flare_Ball_02
	res			25		mh_Stream_Flare_Ball_02
	res			26		mh_Stream_Flare_Ball_02
	res			27		mh_hil_1
	res			28		mh_hil_2
	res			29		pt_Blastro_Fin_Jul_01
	res			30		sp_Blastro_Fin_Sparkwave
	res			31		sp_Blastro_Fin_Sparkwave
	res			32		sn_skill_curseserendipity_finish
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (250,.8) (700,.8) (800,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (250,.8) (700,.8) (800,.3) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (350,5,5,5) (999,0,0,0) 
		alpha			(0,0) (250,.8) (700,.8) (800,.3) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (550,3,3,3) (999,5,5,5) 
		alpha			(0,0) (250,.8) (700,.8) (900,.3) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (250,.8) (700,.8) (800,.3) (999,0) 
		color			(0,.3,0,.2) (999,.3,0,.2) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (250,.8) (700,.8) (800,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (250,.8) (700,.8) (800,.3) (999,0) 
		color			(0,.5,0,.2) (999,.2,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (350,5,5,5) (999,0,0,0) 
		alpha			(0,0) (250,.8) (700,.8) (800,.3) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (550,3,3,3) (999,5,5,5) 
		alpha			(0,0) (250,.8) (700,.8) (900,.3) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		absdir			true
		bone_animation	"Point002" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (250,.8) (700,.8) (800,.3) (999,0) 
		color			(0,.3,0,.2) (999,.3,0,.2) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		450 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (200,3,3,3) (999,6,6,6) 
		alpha			(0,1) (550,.6) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,6.5,6.5,6.5) 
		alpha			(0,1) (550,1) (650,.6) (750,.1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,2,2,2) (550,2,2,2) (999,4,4,4) 
		alpha			(0,0) (700,.7) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (540,2.5,2.5,2.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,6) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (300,.3) (999,0) 
		color			(0,.8,.5,1) (999,.8,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,14,14,14) (999,14,14,14) 
		alpha			(0,0) (300,.2) (999,0) 
		color			(0,.8,.5,1) (999,.8,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (200,1.2,1.2,1.2) (250,1.4,1.4,1.4) (350,1.3,1.3,1.3) (450,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,0) (250,.6) (500,.6) (999,0) 
		color			(0,1,1,1) (200,1,1,1) (250,.1,.1,1) (300,1,1,1) (350,.1,.1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (200,1.2,1.2,1.2) (250,1.4,1.4,1.4) (350,1.3,1.3,1.3) (450,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,0) (250,.6) (500,.6) (999,0) 
		color			(0,1,1,1) (200,1,1,1) (250,.1,.1,1) (300,1,1,1) (350,.1,.1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (200,1.2,1.2,1.2) (250,1.4,1.4,1.4) (350,1.3,1.3,1.3) (450,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,0) (250,.6) (500,.6) (999,0) 
		color			(0,1,1,1) (200,1,1,1) (250,.1,.1,1) (300,1,1,1) (350,.1,.1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (200,1.2,1.2,1.2) (250,1.4,1.4,1.4) (350,1.3,1.3,1.3) (450,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,0) (250,.6) (500,.6) (999,0) 
		color			(0,1,1,1) (200,1,1,1) (250,.1,.1,1) (300,1,1,1) (350,.1,.1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.skel" "effect\Skill\Trans03\eff_HIL_AWAKE_03_1.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .5 1.5
		lifetime		15 950
		animtime		1
		alpha			(0,0) (460,0) (500,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .5 1.5
		lifetime		15 950
		animtime		1
		alpha			(0,0) (460,0) (500,.8) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.4 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,3) (300,2,2,5) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.2,.5) (999,1,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.4 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,.8) (300,.6) (400,0) (999,0) 
		color			(0,1,.2,.5) (999,1,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,.8) (300,.6) (400,0) (999,0) 
		color			(0,1,.2,.5) (999,1,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,.8) (400,.6) (500,0) (999,0) 
		color			(0,1,.2,.5) (999,1,.2,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## swd_trans03 ######### #
<effect>
	 id		1702
	 name		swd_trans03
	<list>
	res			1		sp_cycloneslash_finish_01
	res			2		sp_cycloneslash_finish_03
	res			3		pt_cycloneslash_finish_01
	res			4		qa_20
	res			5		mh_fatallunge_action_03
	res			6		pt_defensive_action_01
	res			7		mh_fatallunge_action_05
	res			8		mh_fatallunge_action_06
	res			9		pt_bifrons_die_bom01
	res			10		pt_bifrons_die_bom02
	res			11		dc_fisthrom_die
	res			12		pt_tyrant_die_bom_01
	res			13		pt_tyrant_die_bom_01
	res			14		pt_tyrant_ludni_die_02
	res			15		pt_guardian_hider02_pt02
	res			16		sp_guardian_hider02_sp03
	res			17		pt_guardian_hider02_tg01
	res			18		pt_guardian_hider02_tg02
	res			19		sn_skill_shouldercharge_finish
	res			20		mh_TEST
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		480 700
		animtime		0
		scale			(0,3,3,3) (300,5,5,5) (999,6,6,6) 
		alpha			(0,1) (200,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		480 700
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0.7) (400,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		500 700
		animtime		0
		alpha			(0,0) (450,.7) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		480 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 2
		lifetime		410 700
		animtime		0
		alpha			(0,0) (400,0) (420,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 1.2 0
		lifetime		480 700
		animtime		0
		scale			(0,0.4,0.4,3) (999,0.4,0.4,2) 
		alpha			(0,0.7) (400,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 2
		lifetime		480 700
		animtime		1
		alpha			(0,0) (400,0) (450,1) (800,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 2
		lifetime		480 700
		animtime		1
		alpha			(0,0) (400,0) (450,1) (800,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-2 -.5 -.5
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.5 -.5
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		480 1000
		animtime		0
		alpha			(0,0) (300,1) (800,1) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.2 0
		lifetime		480 700
		animtime		0
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.2 0
		lifetime		520 800
		animtime		0
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 1.2 0
		lifetime		480 700
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 1.2 0
		lifetime		500 700
		animtime		0
		scale			(0,2,2,2) (999,20,20,20) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.2 0
		lifetime		500 700
		animtime		0
		scale			(0,5,5,5) (999,20,20,20) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 1.2 0
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,50) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.2 0
		lifetime		500 700
		animtime		0
		scale			(0,1.5,1.5,20) (999,.1,.1,20) 
		alpha			(0,0) (150,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## TEST ######### #
<effect>
	 id		1703
	 name		TEST
	<list>
	res			1		mh_TEST
	res			2		mh_TEST_BOT
	res			3		mh_TEST_COT
	res			4		mh_TEST_GLV
	res			5		mh_TEST_HEL
	res			6		mh_TEST_PAT
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		bone_animation	"weaponL1" "Character\BAR.skel" "Character\Bard\900_frame_skill_test.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## evilspear ######### #
<effect>
	 id		1704
	 name		evilspear
	<list>
	res			1		mh_evilspear_action_spear
	res			2		mh_evilspear_action_light01
	res			3		mh_evilspear_action_light02
	res			4		mh_back_draft_wave
	res			5		dc_recover_dec_01
	res			6		dc_recover_dec_03
	res			7		dc_recover_dec_04
	res			8		mh_hyper_heal_sys_01
	res			9		sn_skill_evil_spear
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (320,0) (340,0.4) (500,0.3) (600,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (320,0) (340,0.5) (500,0.3) (600,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 -1
		lifetime		0 700
		animtime		0
		alpha			(0,0) (420,0) (440,0.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (0,0.5,0.5,0.5) 
		alpha			(0,0) (300,0.5) (800,0.5) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0.5) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0.5) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.8,0.8,0.8) (999,1,1,1) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## spinedge_start ######### #
<effect>
	 id		1705
	 name		spinedge_start
	<list>
	res			1		mh_gustspear_weaponglow
	res			2		sp_gustspear_bodyglow
	res			3		sp_gustspear_bodyglow
	res			4		mh_gustspear_lightglow02
	res			5		sp_gustspear_light01
	res			6		pt_gustspear_light01
	res			7		mh_gustspear_weaponglow01
	res			8		dc_muspell_att03_dec_black
	res			9		sn_skill_piercingwave_ready
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		alpha			(0,0) (61,0) (185,.15) (802,.15) (925,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (150,.4) (900,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (150,.4) (900,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (222,0) (259,1) (617,1) (679,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,7,7,7) (999,1.5,1.5,1.5) 
		alpha			(0,0) (600,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 1.5 0
		lifetime		0 120
		animtime		0
		scale			(0,1.5,1.5,6) (999,1.1,1.1,2) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (61,0) (185,.15) (802,.15) (925,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cs_sum_trans03 ######### #
<effect>
	 id		1706
	 name		cs_sum_trans03
	<list>
	res			1		sn_skill_cs_giantfist_finish
	res			2		mh_sum_monster_01
	res			3		mh_sum_monster_02
	res			4		pt_Hell_Pyron_att1_Shot_Jul
	res			5		pt_Hell_Pyron_att3_Dust_1
	res			6		qa_12
	res			7		pt_Hell_Pyron_Stone_1
	res			8		pt_Hell_Pyron_Stone_1
	res			9		pt_hell_smoke
	res			10		pt_hell_lighting
	res			11		mh_punish_glow02
	res			12		pt_punish_lighting_dec03
	res			13		pt_punish_lighting02
	res			14		mh_savnock_att02_light04#
	res			15		dc_Pronteim_Wave_1
	res			16		dc_Pronteim_Wave_1
	res			17		dc_Sibillim_Crack_1
	res			18		pt_Hell_Pyron_att3_Dust_2
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (400,0) (500,.3) (650,.7) (820,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 6 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (100,1.3,1.3,1.3) (750,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,0) (100,.5) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		scale			(0,3,3,25) (999,.5,.5,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 570
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		550 620
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 6 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (200,5,5,5) (700,5,5,5) (999,3,3,3) 
		alpha			(0,0) (100,.2) (300,.4) (600,.4) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	2 5 1
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 6 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,0) (200,.8) (900,.7) (999,0) 
		color			(0,1,1,1) (500,1,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	2 6 1
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	2 5 1
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -9 0
		lifetime		0 200
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		550 700
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## eff_RH_Meteo_2 ######### #
<effect>
	 id		1707
	 name		eff_RH_Meteo_2
	<list>
	res			1		dc_Curse_Circle_Shadow
	res			2		dc_RH_Meteo_Crack
	res			3		dc_Bisar_wave
	res			4		sp_Meteo_Force_Wave_CP
	res			5		sp_Meteo_Force_Wave_CP
	res			6		sp_RH_Meteo_Ready_1
	res			7		mh_Rintsor_Ring
	res			8		dc_RH_Meteo_Ring
	res			9		sp_RH_Meteo_Ready_2
	res			10		mh_eff_RH_Meteo_Wave
	res			11		mh_eff_RH_Meteo_Wave
	res			12		pt_eff_RH_Meteo_Smoke_1
	res			13		pt_eff_RH_Meteo_Smoke_2
	res			14		pt_eff_RH_Meteo_JUL
	res			15		pt_eff_RH_Meteo_Dust
	res			16		pt_eff_RH_Meteo_Fire
	res			17		pt_eff_RH_Meteo_Stone
	res			18		mh_Aruare_2_dom
	res			19		mh_Force_Eil_2_stone_2
	res			20		mh_Rintsor_Ring
	res			21		sp_RH_Meteo_Ready_1
	res			22		qa_freinture_die
	res			23		mh_Rintsor_Ring
	res			24		mh_Rintsor_Ring
	res			25		mh_eff_RH_Meteo_Stone2
	res			26		dc_RH_Meteo_target
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (600,.7) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		670 900
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,0) (150,1,0,0) (250,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		650 800
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,0) (300,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .5 0
		lifetime		650 750
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .4 0
		lifetime		700 800
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (800,12,12,12) (999,12,12,12) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,1,0) (800,1,.2,0) (999,1,0,0) 
		rotation		(0,0) (600,720) (999,1600) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,1.3,1,1.3) (700,1.3,2,1.3) (999,1.3,2,1.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (700,1,.5,0) (999,1,0,0) 
		rotation		(0,0) (999,1600) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,3,0) (700,0,3,0) (999,0,5,0) 
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		scale			(0,8,8,8) (700,7,7,7) (999,7,7,7) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,.5,0) (500,1,1,0) (999,1,0,0) 
		rotation		(0,0) (600,-180) (999,-360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1.4 0
		lifetime		450 680
		animtime		0
		scale			(0,24,24,24) (999,10,10,10) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		650 720
		animtime		1
		scale			(0,.5,.5,.5) (999,1,4,1) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		680 740
		animtime		1
		scale			(0,1,.5,1) (999,1.2,1.5,1.2) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_RH_Meteo_Stone" "effect\monster\eff_RH_Meteo_Stone.skel" "effect\monster\eff_RH_Meteo_Stone.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_RH_Meteo_Stone" "effect\monster\eff_RH_Meteo_Stone.skel" "effect\monster\eff_RH_Meteo_Stone.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -2.5 0
		lifetime		680 720
		animtime		0
		scale			(0,1,1,15) (999,.1,.1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		680 850
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		680 850
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		680 750
		animtime		1
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		660 750
		animtime		0
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,.5,2,.5) (700,1.3,3,1.3) (999,1.3,5,1.3) 
		alpha			(0,0) (300,1) (900,1) (999,0) 
		color			(0,1,.5,0) (700,1,.5,0) (999,1,.2,0) 
		rotation		(0,0) (500,720) (999,2500) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,1.5,0) (500,0,1.5,0) (999,0,3,0) 
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		scale			(0,14,14,14) (800,10,10,10) (999,6,6,6) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,1,0) (800,1,.2,0) (999,1,0,0) 
		rotation		(0,0) (600,-720) (999,-1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		680 780
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 2.5 0
		lifetime		0 700
		animtime		1
		scale			(0,.5,18,.5) (700,1.1,18,1.1) (999,1.1,20,1.1) 
		alpha			(0,0) (300,1) (900,1) (999,0) 
		color			(0,1,1,0) (700,1,.5,0) (999,1,.2,0) 
		rotation		(0,0) (999,2500) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,.5,2,.5) (700,1.3,3,1.3) (999,1.3,5,1.3) 
		alpha			(0,0) (300,1) (900,1) (999,0) 
		color			(0,1,1,0) (700,1,.5,0) (999,1,.2,0) 
		rotation		(0,0) (500,-720) (999,-2500) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,4.5,0) (500,0,4.5,0) (999,0,1,0) 
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (680,1,1,1) (750,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (150,.8) (300,0) (450,.8) (600,.8) (700,0) (999,0) 
		rotation		(0,0) (600,-180) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## eff_RH_Meteo2_Bom ######### #
<effect>
	 id		1708
	 name		eff_RH_Meteo2_Bom
	<list>
	res			1		dc_RH_Meteo_Crack
	res			2		dc_Bisar_wave
	res			3		sp_Meteo_Force_Wave_CP
	res			4		sp_Meteo_Force_Wave_CP
	res			5		mh_eff_RH_Meteo_Wave
	res			6		mh_eff_RH_Meteo_Wave
	res			7		pt_eff_RH_Meteo_Smoke_1
	res			8		pt_eff_RH_Meteo_Smoke_2
	res			9		pt_eff_RH_Meteo_JUL
	res			10		pt_eff_RH_Meteo_Dust
	res			11		pt_eff_RH_Meteo_Fire
	res			12		pt_eff_RH_Meteo_Stone
	res			13		mh_Aruare_2_dom
	res			14		mh_Force_Eil_2_stone_2
	res			15		qa_10
	res			16		qa_freinture_die
	res			17		mh_eff_RH_Meteo2_Stone_Bom
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,0) (150,1,0,0) (450,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,0) (300,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 200
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		100 250
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,.5,.5,.5) (999,1,4,1) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		1
		scale			(0,1,.5,1) (999,1.2,1.5,1.2) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,8,10,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -2.5 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,15) (999,.1,.1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		50 450
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,.5) (300,1,1,1) (700,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_nuclear_remote ######### #
<effect>
	 id		1709
	 name		SHT_nuclear_remote
	<list>
	res			1		dc_back_draft_dec_01
	res			2		qa_carnage_02
	res			3		dc_beares_die_dec01
	res			4		dc_beares_die_dec01
	res			5		dc_beares_die_dec01
	res			6		dc_beares_die_dec01
	res			7		dc_beares_die_dec01
	res			8		dc_muspell_att03_dec_black
	res			9		pt_beares_die_fire01
	res			10		pt_beares_die_smoke01_1
	res			11		pt_beares_die_smoke02_1
	res			12		qa_freinture_die02
	res			13		pt_beares_die_bom_02
	res			14		pt_beares_fire03
	res			15		pt_beares_fire03
	res			16		mh_sht_nuclear_finish
	res			17		dc_Nuclear_Crack
	res			18		mh_Explode_Outline_Circle
	res			19		mh_SHT_GM_Sphere01_boom
	res			20		mh_sht_nuclear_finish
	res			21		pt_nuclear_pt01
	res			22		pt_nuclear_pt01
	res			23		pt_nuclear_pt01
	res			24		pt_nuclear_pt01
	res			25		pt_nuclear_pt01
	res			26		pt_nuclear_pt01
	res			27		pt_nuclear_pt01
	res			28		pt_nuclear_pt01
	res			29		pt_nuclear_pt01
	res			30		pt_nuclear_pt01
	res			31		pt_nuclear_pt01
	res			32		pt_nuclear_pt01
	res			33		pt_nuclear_pt01
	res			34		pt_nuclear_pt01
	res			35		pt_nuclear_pt01
	res			36		pt_nuclear_pt01
	res			37		pt_nuclear_pt01
	res			38		pt_nuclear_pt01
	res			39		pt_nuclear_pt01
	res			40		pt_nuclear_pt01
	res			41		pt_nuclear_pt01
	res			42		pt_nuclear_pt01
	res			43		pt_nuclear_pt01
	res			44		mh_bifrons_att03_crack01
	res			45		dc_bifrons_att03_blackjean01
	res			46		mh_bifrons_att03_light01
	res			47		mh_bifrons_att03_light01
	res			48		mh_bifrons_att03_light01
	res			49		dc_bifrons_att03_dec01
	res			50		dc_bifrons_att03_dec01
	res			51		dc_bifrons_att03_dec01
	res			52		dc_bifrons_att03_dec02
	res			53		dc_bifrons_att03_dec02
	res			54		pt_nuclear_pt01
	res			55		pt_nuclear_pt01
	res			56		pt_nuclear_pt01
	res			57		pt_nuclear_pt01
	res			58		pt_nuclear_pt01
	res			59		pt_nuclear_pt01
	res			60		pt_nuclear_pt01
	res			61		pt_nuclear_pt01
	res			62		mh_bifrons_att03_light01
	res			63		pt_nuclear_pt01
	res			64		pt_nuclear_pt01
	res			65		pt_beares_die_bom_02
	res			66		pt_beares_die_smoke02_2
	res			67		pt_nuclear_pt01
	res			68		pt_nuclear_pt01
	res			69		pt_nuclear_pt01
	res			70		pt_nuclear_pt01
	res			71		pt_nuclear_pt01
	res			72		pt_nuclear_pt01
	res			73		sn_sht_bustercall_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	1.5 0 1.5
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	-1.5 0 -1.5
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	1.5 0 -1.5
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	-1.5 0 1.5
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,0) (600,.5) (800,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -1.5 0
		lifetime		300 1000
		animtime		0
		scale			(0,9,9,9) (999,7,7,-33) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		300 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.8) (500,.8) (700,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		alpha			(0,0) (100,.8) (500,.8) (700,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,.5,.5,1) (500,.7,.7,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (190,0) (200,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		bone_animation	"eff_m" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		bone_animation	"eff_m001" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		bone_animation	"eff_m002" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		bone_animation	"eff_m003" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		bone_animation	"eff_m004" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		bone_animation	"eff_m005" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		bone_animation	"eff_m006" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		bone_animation	"eff_m007" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		bone_animation	"eff_m008" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
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		animtime		1
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		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
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		bone_animation	"eff_m" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
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		<control>
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		color			(0,1,1,1) (999,1,.3,0) 
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		color			(0,1,1,1) (999,1,.3,0) 
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		bone_animation	"eff_m015" "effect\Skill\SHT\SHT_busterCall_03.skel" "effect\Skill\SHT\SHT_busterCall_03.anim" 0 800 0
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		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
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		bone_animation	"eff_m014" "effect\Skill\SHT\SHT_busterCall_03.skel" "effect\Skill\SHT\SHT_busterCall_03.anim" 0 800 0
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		<control>
		unitid			42
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		color			(0,1,1,1) (999,1,.3,0) 
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		bone_animation	"eff_m012" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
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		<control>
		unitid			43
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		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		bone_animation	"eff_m013" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
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		alpha			(0,0) (400,0) (410,1) (950,1) (999,1) 
		randomstart		false
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		<control>
		unitid			45
		active			true
		startposition	0 0 -.5
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		animtime		1
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		alpha			(0,0) (454,0) (472,.7) (818,.7) (999,.7) 
		randomstart		false
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		<control>
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		alpha			(0,0) (270,1) (500,1) (999,0) 
		randomstart		false
		active			true
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		randomstart		false
		active			true
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		alpha			(0,0) (270,1) (500,1) (999,0) 
		randomstart		false
		active			true
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		unitid			49
		active			true
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		animtime		0
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		alpha			(0,1) (500,1) (800,.7) (999,0) 
		randomstart		false
		active			true
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		unitid			50
		active			true
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		animtime		0
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		alpha			(0,1) (500,1) (800,.7) (999,0) 
		randomstart		false
		active			true
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		unitid			51
		active			true
		startposition	0 0 0
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		animtime		0
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		alpha			(0,1) (500,1) (800,.7) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (100,.7) (500,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
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		unitid			53
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
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		alpha			(0,0) (100,.7) (500,.7) (800,.7) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
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		<control>
		unitid			54
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		startposition	0 0 0
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		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			false
		bone_animation	"eff_m014" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
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		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			false
		bone_animation	"eff_m015" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
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		<control>
		unitid			56
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		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			false
		bone_animation	"eff_m016" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
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		<control>
		unitid			57
		active			false
		startposition	0 0 0
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		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
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		active			false
		bone_animation	"eff_m017" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
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		unitid			58
		active			false
		startposition	0 0 0
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		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			false
		bone_animation	"eff_m018" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
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		<control>
		unitid			59
		active			false
		startposition	0 0 0
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		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			false
		bone_animation	"eff_m019" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
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		unitid			60
		active			false
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		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			false
		bone_animation	"eff_m020" "effect\Skill\SHT\SHT_busterCall_03.skel" "effect\Skill\SHT\SHT_busterCall_03.anim" 0 800 0
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		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			false
		bone_animation	"eff_m021" "effect\Skill\SHT\SHT_busterCall_03.skel" "effect\Skill\SHT\SHT_busterCall_03.anim" 0 800 0
		</control>

		<control>
		unitid			62
		active			false
		startposition	0 0 5.5
		lifetime		350 750
		animtime		1
		scale			(0,1.15,1.15,1.15) (999,1.15,1.15,1.15) 
		alpha			(0,0) (270,1) (350,1) (999,0) 
		randomstart		false
		active			false
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		<control>
		unitid			63
		active			false
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			false
		bone_animation	"eff_m022" "effect\Skill\SHT\SHT_busterCall_03.skel" "effect\Skill\SHT\SHT_busterCall_03.anim" 0 800 0
		</control>

		<control>
		unitid			64
		active			false
		startposition	1.5 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			false
		bone_animation	"eff_m021" "effect\Skill\SHT\SHT_busterCall_03.skel" "effect\Skill\SHT\SHT_busterCall_03.anim" 0 800 0
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,.3,.3,.8) (500,.5,.5,2) 
		alpha			(0,1) (600,1) (900,0) (999,0) 
		color			(0,1,1,0) (999,1,1,.5) 
		randomstart		false
		active			true
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		<control>
		unitid			66
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		alpha			(0,0) (100,.8) (500,.8) (700,0) 
		randomstart		false
		active			true
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		<control>
		unitid			67
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			false
		bone_animation	"eff_m024" "effect\Skill\SHT\SHT_busterCall_03.skel" "effect\Skill\SHT\SHT_busterCall_03.anim" 0 800 0
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		<control>
		unitid			68
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			false
		bone_animation	"eff_m021" "effect\Skill\SHT\SHT_busterCall_03.skel" "effect\Skill\SHT\SHT_busterCall_03.anim" 0 800 0
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		<control>
		unitid			69
		active			false
		startposition	1 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			false
		bone_animation	"eff_m009" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
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		<control>
		unitid			70
		active			false
		startposition	1 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			false
		bone_animation	"eff_m017" "effect\Skill\SHT\SHT_busterCall_03.skel" "effect\Skill\SHT\SHT_busterCall_03.anim" 0 800 0
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		<control>
		unitid			71
		active			false
		startposition	1 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			false
		bone_animation	"eff_m012" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
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		<control>
		unitid			72
		active			false
		startposition	1 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (900,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			false
		bone_animation	"eff_m013" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
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		<control>
		unitid			73
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
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	</scene>

</effect>
# ######## SHT_ground_plosion ######### #
<effect>
	 id		1710
	 name		SHT_ground_plosion
	<list>
	res			1		pt_M_Rage_Hitup_Smoke_1_sht
	res			2		dc_M_Rage_1
	res			3		mh_M_Rage_Up_Cyl
	res			4		mh_M_Rage_Stone_1
	res			5		pt_M_Rage_Stone_Up_2
	res			6		mh_Toris_W_Bottom_cyl_01
	res			7		mh_M_Rage_Up_Cyl
	res			8		mh_M_Rage_Up_Cyl
	res			9		pt_M_Rage_Hitup_Smoke_2
	res			10		dc_M_Rage_3
	res			11		qa_20
	res			12		qa_20
	res			13		qa_carnage_01
	res			14		mh_sht_ground_explosion
	res			15		sn_sht_ground_plosion
	res			16		sn_sht_ground_plosion_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		350 600
		animtime		0
		scale			(0,1,1,1) (200,4,4,4) (999,3,3,3) 
		alpha			(0,0) (150,.8) (300,.4) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"Point03" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,.7) (250,.7) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		380 700
		animtime		1
		scale			(0,.8,.1,.8) (999,1.1,3,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		alpha			(0,0) (150,1) (500,1) (920,0) (999,0) 
		color			(0,.7,.4,.4) (700,.7,.4,.4) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		370 750
		animtime		0
		scale			(0,1,1,1) (800,0,0,0) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		370 570
		animtime		1
		scale			(0,.7,.1,.7) (999,1.1,1,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		1
		scale			(0,.3,.1,.3) (999,1.2,1,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		370 500
		animtime		1
		scale			(0,.3,.1,.3) (999,1.2,1,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		520 870
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (150,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		bone_animation	"Point03" "effect\Skill\Medness_Rage\Medness_Rage_Position.skel" "effect\Skill\Medness_Rage\Medness_Rage_Position.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,.7) (500,.7) (700,.7) (800,0) 
		color			(0,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		350 450
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		520 620
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		740 840
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_multi_blaze ######### #
<effect>
	 id		1711
	 name		SHT_multi_blaze
	<list>
	res			1		pt_behemoth_att04_fire01
	res			2		pt_behemoth_att04_fire01
	res			3		pt_behemoth_att04_fire01
	res			4		pt_behemoth_att04_fire01
	res			5		pt_behemoth_att04_fire01
	res			6		pt_behemoth_att04_fire01
	res			7		pt_behemoth_att04_fire01
	res			8		pt_behemoth_att04_fire01
	res			9		pt_behemoth_att04_fire01
	res			10		pt_behemoth_att04_smoke01
	res			11		pt_behemoth_att04_smoke01
	res			12		pt_behemoth_att04_smoke01
	res			13		pt_behemoth_att04_smoke01
	res			14		pt_behemoth_att04_smoke01
	res			15		pt_behemoth_att04_smoke01
	res			16		pt_mordresh_att04_remote_pt02
	res			17		qa_deadspack_02
	res			18		pt_chainburst_bom02
	res			19		pt_chainburst_bom02
	res			20		pt_chainburst_bom02
	res			21		pt_chainburst_bom02
	res			22		pt_chainburst_bom02
	res			23		dc_chainburst_dec01
	res			24		dc_chainburst_dec01
	res			25		dc_chainburst_dec01
	res			26		dc_chainburst_dec01
	res			27		pt_chainburst_finishtg01
	res			28		pt_chainburst_finishtg01
	res			29		pt_chainburst_finishtg01
	res			30		pt_behemoth_att04_fire01_sht
	res			31		pt_behemoth_att04_fire01_sht
	res			32		pt_behemoth_att04_fire01_sht
	res			33		pt_behemoth_att04_fire01_sht
	res			34		pt_behemoth_att04_fire01_sht
	res			35		pt_behemoth_att04_fire01_sht
	res			36		pt_behemoth_att04_fire01_sht
	res			37		pt_behemoth_att04_fire01_sht
	res			38		pt_behemoth_att04_fire01_sht
	res			39		dc_multiblaze_black
	res			40		dc_multiblaze_black
	res			41		dc_multiblaze_black
	res			42		dc_multiblaze_black
	res			43		dc_multiblaze_black
	res			44		dc_multiblaze_black
	res			45		dc_multiblaze_black
	res			46		mh_sht_multiblaze
	res			47		sn_sht_multiblaze_ready
	res			48		sn_sht_multi_blaze_ready02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 -4.5
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.8,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -3
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 -6
		lifetime		480 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .8 -7.5
		lifetime		480 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .8 -9
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 -10.5
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.6,1,1) (999,.8,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.6 -12.5
		lifetime		530 950
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.6,1,1) (999,.6,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.6 -13.5
		lifetime		530 950
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.6,1,1) (999,.6,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 -16
		lifetime		560 1000
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.6,1,1) (999,.6,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 -3
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 -4.5
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.2 -7
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .8 -9.5
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.2 -14
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.2 -18
		lifetime		540 1000
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 -3.5
		lifetime		420 900
		animtime		0
		scale			(0,1,1,1) (999,2.5,3,3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,.2,.5) (999,.7,.2,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		555 900
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 -4.5
		lifetime		455 800
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.8,.5,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 -3
		lifetime		455 800
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.8,.5,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.2 -6
		lifetime		480 850
		animtime		0
		scale			(0,3,3,3) (999,7.5,7.5,7.5) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.6,.5,1) (999,.3,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .8 -7.5
		lifetime		480 850
		animtime		0
		scale			(0,3,3,3) (999,7.5,7.5,7.5) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.6,.5,1) (999,.3,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .8 -9
		lifetime		510 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.8,.5,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (406,0) (450,.4) (520,0) (640,0) (690,.4) (760,0) (999,0) 
		color			(0,.8,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0,3.2,3.2,3.2) (999,3.2,3.2,3.2) 
		alpha			(0,0) (436,0) (480,.4) (550,0) (670,0) (720,.4) (790,0) (999,0) 
		color			(0,.8,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 -5.2
		lifetime		0 1000
		animtime		0
		scale			(0,3.4,3.4,3.4) (999,3.4,3.4,3.4) 
		alpha			(0,0) (466,0) (510,.4) (580,0) (700,0) (750,.4) (820,0) (999,0) 
		color			(0,.8,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -6.4
		lifetime		0 1000
		animtime		0
		scale			(0,3.4,3.4,3.4) (999,3.4,3.4,3.4) 
		alpha			(0,0) (496,0) (540,.4) (610,0) (730,0) (780,.4) (900,0) (999,0) 
		color			(0,.8,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1 -2
		lifetime		455 800
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,3,3,10) 
		alpha			(0,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 -2
		lifetime		455 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,12) 
		alpha			(0,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.2 -5
		lifetime		480 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,12) 
		alpha			(0,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 1 -4.5
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,.7,.6) (999,1,.4,.6) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 1 -3
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,.7,.6) (999,1,.4,.6) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 1.2 -6
		lifetime		480 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 .8 -7.5
		lifetime		480 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 .8 -9
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 1.2 -10.5
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 1.6 -12.5
		lifetime		530 950
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 1.6 -13.5
		lifetime		530 950
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (300,1,.7,.6) (999,1,.4,.6) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 1.7 -16
		lifetime		560 1000
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (300,1,.7,.6) (999,1,.4,.6) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (490,0) (500,1) (999,0) 
		color			(0,.8,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 -5
		lifetime		0 1000
		animtime		0
		scale			(0,3.2,3.2,3.2) (999,3.2,3.2,3.2) 
		alpha			(0,0) (490,0) (500,1) (999,0) 
		color			(0,.8,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 -7
		lifetime		0 1000
		animtime		0
		scale			(0,3.4,3.4,3.4) (999,3.4,3.4,3.4) 
		alpha			(0,0) (490,0) (500,1) (999,0) 
		color			(0,.8,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 -9
		lifetime		0 1000
		animtime		0
		scale			(0,3.4,3.4,3.4) (999,3.4,3.4,3.4) 
		alpha			(0,0) (490,0) (500,1) (999,0) 
		color			(0,.8,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 -9
		lifetime		0 1000
		animtime		0
		scale			(0,3.4,3.4,3.4) (999,3.4,3.4,3.4) 
		alpha			(0,0) (490,0) (500,1) (999,0) 
		color			(0,.8,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 -11
		lifetime		0 1000
		animtime		0
		scale			(0,3.4,3.4,3.4) (999,3.4,3.4,3.4) 
		alpha			(0,0) (490,0) (500,1) (999,0) 
		color			(0,.8,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 -13
		lifetime		0 1000
		animtime		0
		scale			(0,3.4,3.4,3.4) (999,3.4,3.4,3.4) 
		alpha			(0,0) (490,0) (500,1) (999,0) 
		color			(0,.8,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		270 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Spell_Shot ######### #
<effect>
	 id		1712
	 name		SHT_Spell_Shot
	<list>
	res			1		sp_blast_glow02
	res			2		dc_blast_ring01
	res			3		mh_sht_spell_shot
	res			4		sp_armerbreaker_finish_01
	res			5		sp_armerbreaker_finish_02
	res			6		sp_armerbreaker_finish_03
	res			7		sp_armerbreaker_finish_04
	res			8		dc_muspell_att03_dec_black
	res			9		mh_blast_razer01_sht
	res			10		mh_blast_razer02_sht
	res			11		pt_blast_razerlight01_sht
	res			12		sn_sht_spellshot_ready
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.5 .7 -1.8
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (560,1,1,1) (569,1.5,1.5,1.5) (583,2.5,2.5,2.5) (666,2.5,2.5,2.5) (999,5,5,5) 
		alpha			(0,0) (520,0) (530,1) (583,1) (666,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.5 .7 -1.8
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (560,1,1,1) (569,1,1,1) (750,3,3,3) (999,4,4,4) 
		alpha			(0,0) (500,0) (583,0) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.5 .7 -1.8
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (516,.5,.5,.5) (583,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (520,0) (530,1) (583,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 .7 -1.8
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (516,.5,.5,.5) (583,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (520,0) (530,1) (583,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.5 .7 -1.8
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (530,.5,.5,.5) (583,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (520,0) (530,1) (583,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.5 .7 -1.8
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (530,.5,.5,.5) (583,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (520,0) (530,1) (583,0) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 1 -2
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (510,.4) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.6 .1 -1.7
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1.8) 
		alpha			(0,0) (525,0) (535,.7) (700,.7) (800,0) (999,0) 
		color			(0,0,.5,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.6 .1 -1.7
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1.8) 
		alpha			(0,0) (530,0) (535,1) (700,1) (790,0) (999,0) 
		color			(0,0,.5,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,4) (999,.2,.2,5) 
		alpha			(0,0) (600,0) (633,.7) (916,.7) (999,0) 
		color			(0,.6,1,.5) (999,.3,1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_charging_shoot_finish ######### #
<effect>
	 id		1713
	 name		SHT_charging_shoot_finish
	<list>
	res			1		pt_savnock_finishlight01
	res			2		pt_savnock_lighting02
	res			3		sp_savnock_black
	res			4		mh_savnock_att01_finish01
	res			5		qa_berserk_01
	res			6		mh_energeticblade_finish_sht
	res			7		sp_energeticblade_finish_sht
	res			8		pt_energeticblade_finish_sht
	res			9		pt_armerbreaker_finish_01_sht
	res			10		mh_Diffuse_Boom_B_Wave_Cyl2
	res			11		dc_blue
	res			12		dc_Sibillim_Crack_blue
	res			13		mh_energeticblade_finish_sht
	res			14		pt_Jercita_Fin_Smoke_3_LV3
	res			15		mh_S_Judgment_F_Bom_01
	res			16		pt_S_Judgment_Fin_Jul_Mx
	res			17		pt_S_Judgment_Fin_smoke_Mx
	res			18		dc_1_Environs_Fin_Shadow
	res			19		dc_1_furybless
	res			20		sn_sht_furybless_target
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0.8) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,4,4,4) (999,4,4,4) 
		color			(0,.3,.5,1) (999,.2,.2,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,.5,.5,.5) (200,2,2,2) 
		alpha			(0,0) (50,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0.8) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (50,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,0.2,0.2,2.5) (999,0.1,0.1,1.2) 
		alpha			(0,0.4) (600,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0.8) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,.5,.5,.5) (200,2,2,2) 
		alpha			(0,0) (50,1) (600,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (999,1.9,1.9,1.9) 
		alpha			(0,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,1.5,1.5,1.5) (150,3,3,15) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.1,.1,.1) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_ChainRange_remote ######### #
<effect>
	 id		1714
	 name		SHT_ChainRange_remote
	<list>
	res			1		mh_Demolition_immob_ball
	res			2		sp_Demolition_immob_rmt_Hd
	res			3		pt_Demolition_immob_Spark
	res			4		pt_Demolition_immob_Glow
	res			5		pt_Demolition_immob_Smoke_1
	res			6		dc_Elf_As_Groy_Remote
	res			7		qa_12
	res			8		mh_Demolition_immob_ball
	res			9		mh_Demolition_immob_ball
	res			10		pt_Demolition_immob_Spark
	res			11		pt_Demolition_immob_Spark
	res			12		pt_Demolition_immob_Spark_sht
	res			13		pt_Demolition_immob_Glow_sht
	res			14		dc_Elf_As_Groy_Remote_sht
	res			15		sp_Demolition_immob_rmt_Hd_red
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		color			(0,1,1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		bone_animation	"Demolition_immob_ball" "effect\Skill\Demolition_immob\Demolition_immob_ball.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,.5) (150,2,2,2) (999,0,0,0) 
		alpha			(0,.7) (999,0) 
		color			(0,1,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Demolition_immob_ball" "effect\Skill\Demolition_immob\Demolition_immob_ball.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		randomstart		false
		active			false
		bone_animation	"Demolition_immob_ball" "effect\Skill\Demolition_immob\Demolition_immob_ball.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.5,.4,.2) (999,0,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Demolition_immob_ball" "effect\Skill\Demolition_immob\Demolition_immob_ball.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.1,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		bone_animation	"Demolition_immob_ball" "effect\Skill\Demolition_immob\Demolition_immob_ball.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	.5 0 0
		lifetime		100 600
		animtime		1
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	-.5 0 0
		lifetime		200 700
		animtime		1
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	.5 0 0
		lifetime		100 600
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		randomstart		false
		active			false
		bone_animation	"Demolition_immob_ball" "effect\Skill\Demolition_immob\Demolition_immob_ball.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	-.5 0 0
		lifetime		200 700
		animtime		0
		scale			(0,1,1,1) (150,3,3,3) (999,0,0,0) 
		randomstart		false
		active			false
		bone_animation	"Demolition_immob_ball" "effect\Skill\Demolition_immob\Demolition_immob_ball.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	.5 0 0
		lifetime		100 500
		animtime		0
		scale			(0,.5,.5,.5) (150,2,2,2) (999,0,0,0) 
		alpha			(0,.7) (999,0) 
		color			(0,1,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Demolition_immob_ball" "effect\Skill\Demolition_immob\Demolition_immob_ball.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,.5) (150,2,2,2) (999,0,0,0) 
		color			(0,1,.5,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Demolition_immob_ball" "effect\Skill\Demolition_immob\Demolition_immob_ball.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Demolition_immob_ball" "effect\Skill\Demolition_immob\Demolition_immob_ball.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,.8) (700,.8) (999,0) 
		color			(0,1,1,1) (999,1,1,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		bone_animation	"Demolition_immob_ball" "effect\Skill\Demolition_immob\Demolition_immob_ball.skel" "effect\Skill\Demolition_immob\Demolition_immob_ball.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## SHT_Spell_Shot_remote ######### #
<effect>
	 id		1715
	 name		SHT_Spell_Shot_remote
	<list>
	res			1		pt_blast_blacksmoke01
	res			2		pt_blast_somke02
	res			3		sp_blast_glow02
	res			4		dc_blast_ring01
	res			5		pt_blast_razerlight01
	res			6		dc_muspell_att03_dec_black
	res			7		mh_blast_razer01_sht
	res			8		mh_blast_razer02_sht
	res			9		pt_blast_razerlight01_sht
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,4) (999,2,2,5) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,3) (999,3,3,4) 
		alpha			(0,0) (500,.1) (999,0) 
		color			(0,1,1,1) (999,1,.4,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (416,1,1,1) (500,3,3,3) (583,4,4,4) (666,15,15,15) (999,18,18,18) 
		alpha			(0,0) (416,0) (500,1) (583,1) (666,1) (750,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (500,1,1,1) (583,1,1,1) (750,10,10,10) (999,11,11,11) 
		alpha			(0,.5) (500,0) (583,0) (700,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2 0
		lifetime		600 900
		animtime		0
		scale			(0,.5,.5,1) (999,.2,.2,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.4) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0,0) (566,0) (600,1) (866,1) (916,0) (999,0) 
		color			(0,0,.5,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0,0) (600,0) (633,.7) (916,.7) (999,0) 
		color			(0,0,.5,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0,.5,.5,4) (999,.2,.2,20) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.6,1,.5) (999,.3,1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Spell_Shot_finish ######### #
<effect>
	 id		1716
	 name		SHT_Spell_Shot_finish
	<list>
	res			1		sp_shockwavel_bg
	res			2		mh_shockwave_sphere_finish
	res			3		pt_shockwave_finish_tg
	res			4		sp_airsmashing_ringwave
	res			5		mh_shockwave_fireball_finish_02
	res			6		pt_serpens_att03_smoke1
	res			7		pt_chainburst_finishtg01_1
	res			8		pt_eigendash_hit3
	res			9		sn_sht_spellshot_finish
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		alpha			(0,.4) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		bonename		"body_u" 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 -.5
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (999,4,4,4) 
		alpha			(0,.7) (999,0) 
		color			(0,.3,.4,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1.8,1.8,8) 
		alpha			(0,1) (999,0) 
		color			(0,.3,.4,.8) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,.5,.5,0.2) (400,2,2,6) (999,3,3,6) 
		alpha			(0,1) (400,0) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_empty ######### #
<effect>
	 id		1717
	 name		SHT_empty
	<list>
	res			1		sp_behemoth_eyeglow01
	res			2		sp_behemoth_eyeglow01
	res			3		sp_behemoth_eyeglow01
	res			4		sp_behemoth_eyeglow01
	res			5		sp_behemoth_eyeglow01
	res			6		sp_behemoth_eyeglow01
	res			7		pt_behemoth_bodypt01
	res			8		pt_behemoth_bodypt01
	res			9		pt_behemoth_bodypt02
	res			10		pt_behemoth_body_black01
	res			11		dc_muspell_att03_dec_black
	res			12		dc_muspell_att03_dec01
	res			13		dc_muspell_att03_dec01
	res			14		dc_muspell_att03_dec_black
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 0 -.3
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 0 -.3
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,.2,.1) (500,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1 0 -.3
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_chain_range_ready ######### #
<effect>
	 id		1721
	 name		SHT_chain_range_ready
	<list>
	res			1		mh_sht_chain_range
	res			2		sp_thundersphere_circle_01
	res			3		sp_energyshield_handglow
	res			4		sp_swd_mag_body_circle
	res			5		sp_M_Rage_Shot_Glow_1_sht
	res			6		sp_energyshield_handglow_Sht
	res			7		sp_energyshield_handglow_Sht02
	res			8		sp_thundersphere_circle_01_Sht
	res			9		dc_meredeo_lightglow02
	res			10		mh_Demolition_immob_ball
	res			11		sp_sht_lalopalooza_body01
	res			12		sp_chainrange_boom
	res			13		sp_chainrange_boom02
	res			14		sp_M_Rage_Shot_Glow_1
	res			15		dc_meredeo_lightglow02
	res			16		sp_energyshield_handglow_Sht02
	res			17		sp_behemoth_att03_black
	res			18		pt_fire_boom_explorde
	res			19		pt_Diffuse_Boom_WP_Smoke
	res			20		dc_sht_chainrange01
	res			21		sp_stone_a_01
	res			22		sp_stone_a_02
	res			23		sp_stone_a_03
	res			24		sp_stone_a_02
	res			25		mh_sht_RIF_Shoot
	res			26		sn_Elf_Assulter_Groy_die
	res			27		sn_sht_chain_range
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1 -2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (300,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1 -2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (200,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.6 .68 -2.2
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (400,0,0,0) (999,0,0,0) 
		alpha			(0,0) (400,1) (800,1) (999,0) 
		color			(0,.9,.3,.3) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1 -2
		lifetime		420 620
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.6 .68 -2.2
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (400,0,0,0) (999,0,0,0) 
		alpha			(0,0) (400,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 1 -2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (400,0,0,0) (999,0,0,0) 
		alpha			(0,0) (400,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.6 .68 -2.2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (400,0,0,0) (999,0,0,0) 
		alpha			(0,0) (400,.4) (800,.4) (999,0) 
		color			(0,1,.4,0) (999,1,0,0) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (400,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		650 1000
		animtime		1
		color			(0,1,1,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1 -2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (200,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.6 .68 -2.2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (400,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.6 .68 -2.2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (400,3,3,3) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.6 .68 -2.2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (400,5,5,5) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (400,3,3,3) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.6 .68 -2.2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (400,5,5,5) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.6 .68 -2.2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (400,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.6 .68 -2.2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (400,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	-.6 .68 -2.2
		lifetime		580 1000
		animtime		0
		scale			(0,1,1,1) (400,5,5,5) (999,5,5,5) 
		alpha			(0,1) (400,0) (999,0) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 616
		animtime		0
		scale			(0,1,1,1) (400,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 .2 0
		lifetime		0 616
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (400,.6) (600,.68) (999,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 .3 0
		lifetime		0 616
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.1) (400,.5) (600,.5) (999,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 .03 0
		lifetime		0 616
		animtime		0
		alpha			(0,.6) (999,.6) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 .3 0
		lifetime		0 616
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.2) (999,.2) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	-.5 1 -2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (100,1.5,1.5,1.5) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.5 1 -2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (100,1.5,1.5,1.5) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_bolt_emission_finish ######### #
<effect>
	 id		1722
	 name		SHT_bolt_emission_finish
	<list>
	res			1		pt_savnock_finishlight01
	res			2		pt_savnock_lighting02
	res			3		sp_savnock_black
	res			4		mh_savnock_att01_finish01
	res			5		pt_etherealshock_finishbom01
	res			6		pt_etherealshock_finishbom02
	res			7		pt_ethereal_finish_tg01
	res			8		mh_savnock_att01_finish02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,1,1) (999,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,.9) (999,.5) 
		color			(0,.2,1,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,.7) (999,0) 
		color			(0,.8,.3,1) (999,.2,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.7,.7,4) (999,.3,.3,9) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,1,1) (999,.4,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 750
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,2) (999,.5,.5,5) 
		alpha			(0,1) (200,1) (600,0) (999,0) 
		color			(0,.2,1,1) (999,.4,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.2,.2,.5) (999,.2,.2,2) 
		alpha			(0,1) (200,1) (600,0) (999,0) 
		color			(0,.2,1,1) (999,.4,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		5
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.3,.3,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Cura ######### #
<effect>
	 id		1723
	 name		SHT_Cura
	<list>
	res			1		mh_ancient_warrior_die_wing01
	res			2		mh_ancient_warrior_die_wing01
	res			3		dc_ancient_warriorl_glow01
	res			4		mh_sht_cure
	res			5		mh_achilles_ready_01
	res			6		pt_achilles_ready_02
	res			7		mh_hyperheal_cyl_02
	res			8		sp_hyperheal_light_02
	res			9		sp_hyperheal_light_02
	res			10		sp_hyperheal_light_02
	res			11		dc_hyperheal_05
	res			12		pt_hyperheal_finish_01
	res			13		mh_achilles_ready_01_blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.7) (600,.7) (999,0) 
		color			(0,1,0,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,.7,2,.7) 
		alpha			(0,0) (100,.7) (600,.8) (999,0) 
		color			(0,1,0,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.5) (500,0.5) (600,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"hand_R" "effect\Skill\SHT\SHT_cure.skel" "effect\Skill\SHT\SHT_cure.anim" 1 1800 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.7) (600,.7) (700,0) (999,0) 
		color			(0,0,.1,.4) (999,0,.1,.4) 
		randomstart		false
		active			false
		bone_animation	"hand_R" "effect\Skill\SHT\SHT_cure.skel" "effect\Skill\SHT\SHT_cure.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.7,2,.7) 
		alpha			(0,0) (100,.7) (600,.8) (700,0) (999,0) 
		color			(0,0,.1,.4) (999,0,.1,.4) 
		randomstart		false
		active			true
		bone_animation	"hand_R" "effect\Skill\SHT\SHT_cure.skel" "effect\Skill\SHT\SHT_cure.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,0,0.2,1) (999,0,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		color			(0,0,0.2,1) (999,0,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.2 0 .2
		lifetime		500 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		color			(0,0,0.2,1) (999,0,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.2 0 -.2
		lifetime		550 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		color			(0,0,0.2,1) (999,0,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,0,0.2,1) (999,0,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		alpha			(0,.8) (999,0) 
		color			(0,0,0.2,1) (999,0,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_Cure ######### #
<effect>
	 id		1724
	 name		SHT_Cure
	<list>
	res			1		mh_ancient_warrior_die_wing01
	res			2		mh_ancient_warrior_die_wing01
	res			3		dc_ancient_warriorl_glow01
	res			4		mh_sht_cure
	res			5		mh_achilles_ready_01
	res			6		pt_achilles_ready_02
	res			7		mh_hyperheal_cyl_02
	res			8		sp_hyperheal_light_02
	res			9		sp_hyperheal_light_02
	res			10		sp_hyperheal_light_02
	res			11		dc_hyperheal_05
	res			12		pt_hyperheal_finish_01
	res			13		sn_sht_cure
	res			14		sn_sht_cure02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.7) (600,.7) (999,0) 
		color			(0,1,0,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,.7,2,.7) 
		alpha			(0,0) (100,.7) (600,.8) (999,0) 
		color			(0,1,0,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.5) (500,0.5) (600,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"hand_R" "effect\Skill\SHT\SHT_cure.skel" "effect\Skill\SHT\SHT_cure.anim" 1 1800 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.7) (600,.7) (700,0) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			true
		bone_animation	"hand_R" "effect\Skill\SHT\SHT_cure.skel" "effect\Skill\SHT\SHT_cure.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.7,2,.7) 
		alpha			(0,0) (100,.7) (600,.8) (700,0) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			true
		bone_animation	"hand_R" "effect\Skill\SHT\SHT_cure.skel" "effect\Skill\SHT\SHT_cure.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.2 0 .2
		lifetime		500 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.2 0 -.2
		lifetime		550 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		alpha			(0,.8) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_triple_shock_remote02 ######### #
<effect>
	 id		1725
	 name		SHT_triple_shock_remote02
	<list>
	res			1		qa_berserk_01
	res			2		qa_berserk_01
	res			3		qa_carnage_02
	res			4		mh_Conciant_Bolt_1_LV3_sht
	res			5		mh_Conciant_Bolt_2_LV3_sht
	res			6		mh_Conciant_Bolt_3_sht
	res			7		mh_sht_shoot
	res			8		mh_sht_triple
	res			9		pt_sht_smoke
	res			10		sn_sht_tripleshock
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		280 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		430 530
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 1.4 -1
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (290,0) (300,1) (310,0) (440,0) (450,1) (460,0) (820,0) (830,1) (840,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,.4) (700,.4) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_rapid_turret ######### #
<effect>
	 id		1726
	 name		SHT_rapid_turret
	<list>
	res			1		sp_Dr_Knight_CRS_att3_shot
	res			2		sp_Dr_Knight_CRS_att3_shot
	res			3		pt_Conciant_Shot_Jul_1
	res			4		pt_Conciant_Shot_Jul_1
	res			5		pt_Conciant_Shot_Smoke_1
	res			6		pt_Conciant_Shot_Smoke_1
	res			7		dc_Dr_Knight_CRS_Bom_Glow
	res			8		dc_Dr_Knight_CRS_Bom_Glow
	res			9		dc_Dr_Knight_CRS_Bom_Glow
	res			10		sp_Dr_Knight_CRS_att3_shot
	res			11		pt_Conciant_Shot_Jul_1
	res			12		pt_Conciant_Shot_Smoke_1
	res			13		sp_Environs_C_Gather_02
	res			14		dc_M_Rage_2
	res			15		pt_Jercita_Shot_Smoke_Mod
	res			16		pt_Conciant_Shot_smoke_2
	res			17		qa_berserk_01
	res			18		qa_berserk_01
	res			19		qa_carnage_02
	res			20		mh_stripeshot_arrowmesh_sht
	res			21		mh_stripeshot_arrowmesh_sht
	res			22		mh_PIS_POTAP_01
	res			23		mh_PIS_POTAP_01_Red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 -.9
		lifetime		280 430
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -.9
		lifetime		430 580
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1 -.9
		lifetime		280 430
		animtime		0
		scale			(0,1,1,1) (150,1,1,3) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1 -.9
		lifetime		430 580
		animtime		0
		scale			(0,1,1,1) (150,1,1,3) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 -.9
		lifetime		280 430
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 -.9
		lifetime		430 580
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -.9
		lifetime		280 430
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -.9
		lifetime		430 580
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 -.9
		lifetime		780 930
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.3 -.9
		lifetime		800 950
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1.3 -.9
		lifetime		800 950
		animtime		0
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.3 -.9
		lifetime		800 950
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 -.9
		lifetime		700 820
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,.5,.5,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -.9
		lifetime		800 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 -.9
		lifetime		800 950
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.3 -.9
		lifetime		800 950
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		280 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		430 530
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_get_bubblly ######### #
<effect>
	 id		1727
	 name		SHT_get_bubblly
	<list>
	res			1		mh_ancient_warrior_die_wing01
	res			2		mh_ancient_warrior_die_wing01
	res			3		dc_ancient_warriorl_glow01
	res			4		mh_sht_cure
	res			5		mh_achilles_ready_01
	res			6		pt_achilles_ready_02
	res			7		mh_hyperheal_cyl_02
	res			8		sp_hyperheal_light_02
	res			9		sp_hyperheal_light_02
	res			10		sp_hyperheal_light_02
	res			11		dc_hyperheal_05
	res			12		pt_hyperheal_finish_01
	res			13		sn_sht_get_bubbly
	res			14		sn_sht_get_bubbly02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.7) (600,.7) (999,0) 
		color			(0,1,0,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,.7,2,.7) 
		alpha			(0,0) (100,.7) (600,.8) (999,0) 
		color			(0,1,0,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.5) (500,0.5) (600,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"hand_R" "effect\Skill\SHT\SHT_cure.skel" "effect\Skill\SHT\SHT_cure.anim" 1 1800 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.7) (600,.7) (700,0) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			true
		bone_animation	"hand_R" "effect\Skill\SHT\SHT_cure.skel" "effect\Skill\SHT\SHT_cure.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.7,2,.7) 
		alpha			(0,0) (100,.7) (600,.8) (700,0) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			true
		bone_animation	"hand_R" "effect\Skill\SHT\SHT_cure.skel" "effect\Skill\SHT\SHT_cure.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	-.2 0 .2
		lifetime		500 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	.2 0 -.2
		lifetime		550 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		alpha			(0,.8) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_impactcheating ######### #
<effect>
	 id		1728
	 name		SHT_impactcheating
	<list>
	res			1		mh_ancient_warrior_die_wing01
	res			2		mh_ancient_warrior_die_wing01
	res			3		dc_ancient_warriorl_glow01
	res			4		mh_sht_cure
	res			5		mh_achilles_ready_01
	res			6		pt_achilles_ready_02
	res			7		mh_hyperheal_cyl_02
	res			8		sp_hyperheal_light_02
	res			9		sp_hyperheal_light_02
	res			10		sp_hyperheal_light_02
	res			11		dc_hyperheal_05
	res			12		pt_hyperheal_finish_01
	res			13		mh_achilles_ready_01_green
	res			14		sn_sht_impactcheating
	res			15		sn_sht_impactcheating_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.7) (600,.7) (999,0) 
		color			(0,1,0,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,.7,2,.7) 
		alpha			(0,0) (100,.7) (600,.8) (999,0) 
		color			(0,1,0,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.5) (500,0.5) (600,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"hand_R" "effect\Skill\SHT\SHT_cure.skel" "effect\Skill\SHT\SHT_cure.anim" 1 1800 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.7) (600,.7) (700,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"hand_R" "effect\Skill\SHT\SHT_cure.skel" "effect\Skill\SHT\SHT_cure.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.7,2,.7) 
		alpha			(0,0) (100,.7) (600,.8) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"hand_R" "effect\Skill\SHT\SHT_cure.skel" "effect\Skill\SHT\SHT_cure.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	-.2 0 .2
		lifetime		500 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	.2 0 -.2
		lifetime		550 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		alpha			(0,.8) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.7) (600,.7) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"hand_R" "effect\Skill\SHT\SHT_cure.skel" "effect\Skill\SHT\SHT_cure.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_shot_focus ######### #
<effect>
	 id		1729
	 name		SHT_shot_focus
	<list>
	res			1		mh_ancient_warrior_die_wing01
	res			2		mh_ancient_warrior_die_wing01
	res			3		dc_ancient_warriorl_glow01
	res			4		mh_sht_cure
	res			5		mh_achilles_ready_01
	res			6		pt_achilles_ready_02
	res			7		mh_hyperheal_cyl_02
	res			8		sp_hyperheal_light_02
	res			9		sp_hyperheal_light_02
	res			10		sp_hyperheal_light_02
	res			11		dc_hyperheal_05
	res			12		pt_hyperheal_finish_01
	res			13		mh_achilles_ready_01_blue
	res			14		sn_sht_shot_focus
	res			15		sn_sht_shot_focus02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.7) (600,.7) (999,0) 
		color			(0,1,0,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,.7,2,.7) 
		alpha			(0,0) (100,.7) (600,.8) (999,0) 
		color			(0,1,0,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.5) (500,0.5) (600,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"hand_R" "effect\Skill\SHT\SHT_cure.skel" "effect\Skill\SHT\SHT_cure.anim" 1 1800 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.7) (600,.7) (700,0) (999,0) 
		color			(0,0,.1,.4) (999,0,.1,.4) 
		randomstart		false
		active			false
		bone_animation	"hand_R" "effect\Skill\SHT\SHT_cure.skel" "effect\Skill\SHT\SHT_cure.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.7,2,.7) 
		alpha			(0,0) (100,.7) (600,.8) (700,0) (999,0) 
		color			(0,0,.1,.4) (999,0,.1,.4) 
		randomstart		false
		active			true
		bone_animation	"hand_R" "effect\Skill\SHT\SHT_cure.skel" "effect\Skill\SHT\SHT_cure.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,0,.1,.4) (999,0,.1,.4) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		color			(0,0,0.2,1) (999,0,.4,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	-.2 0 .2
		lifetime		500 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		color			(0,0,0.2,1) (999,0,.4,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	.2 0 -.2
		lifetime		550 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		color			(0,0,0.2,1) (999,0,.4,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,0,0.2,1) (999,0,.4,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		alpha			(0,.8) (999,0) 
		color			(0,0,0.2,1) (999,0,.4,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.7) (600,.7) (700,0) (999,0) 
		color			(0,0,.1,.4) (999,0,.1,.4) 
		randomstart		false
		active			true
		bone_animation	"hand_R" "effect\Skill\SHT\SHT_cure.skel" "effect\Skill\SHT\SHT_cure.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_explosion_trap_target ######### #
<effect>
	 id		1730
	 name		SHT_explosion_trap_target
	<list>
	res			1		dc_recover_dec_01
	res			2		dc_recover_dec_03
	res			3		sp_recover_bak_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,0.7) (999,0.7) 
		color			(0,.7,.3,0) (999,.7,.3,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0.7) (999,0.7) 
		color			(0,.7,.3,0) (999,.7,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.8,0.8,0.8) (999,0.8,0.8,0.8) 
		alpha			(0,0.4) (999,0.4) 
		color			(0,.7,.3,0) (999,.7,.3,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_confirement_trap_target ######### #
<effect>
	 id		1731
	 name		SHT_confirement_trap_target
	<list>
	res			1		sp_recover_bak_01_yellow
	res			2		dc_recover_dec_01_yellow
	res			3		dc_recover_dec_03_yellow
	res			4		dc_recover_dec_01_blue
	res			5		dc_recover_dec_03_blue
	res			6		sp_recover_bak_01_blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.8,0.8,0.8) (999,0.8,0.8,0.8) 
		alpha			(0,0.4) (999,0.4) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,1) (999,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,1) (999,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.8,0.8,0.8) (999,0.8,0.8,0.8) 
		alpha			(0,0.4) (999,0.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_slow_trap_target ######### #
<effect>
	 id		1732
	 name		SHT_slow_trap_target
	<list>
	res			1		sp_recover_bak_01_yellow
	res			2		dc_recover_dec_01_yellow
	res			3		dc_recover_dec_03_yellow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.8,0.8,0.8) (999,0.8,0.8,0.8) 
		alpha			(0,0.4) (999,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,1) (999,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_explosion_trap_ready ######### #
<effect>
	 id		1733
	 name		SHT_explosion_trap_ready
	<list>
	res			1		mh_achilles_ready_01
	res			2		pt_achilles_ready_02
	res			3		mh_sht_explosion_trap
	res			4		sn_sht_explosion_fals_ready
	res			5		sn_sht_explosion_fals_ready02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.7) (525,0) (999,0) 
		color			(0,1,0,.2) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\SHT\sht_Explosion_Trap.skel" "effect\Skill\SHT\sht_Explosion_Trap.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.7,2,.7) 
		alpha			(0,0) (100,.7) (500,0) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\Skill\SHT\sht_Explosion_Trap.skel" "effect\Skill\SHT\sht_Explosion_Trap.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_slow_trap_ready ######### #
<effect>
	 id		1734
	 name		SHT_slow_trap_ready
	<list>
	res			1		mh_achilles_ready_01
	res			2		pt_achilles_ready_02
	res			3		mh_sht_explosion_trap
	res			4		sn_sht_slow_ready
	res			5		sn_sht_slow_ready02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.7) (525,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\SHT\sht_Explosion_Trap.skel" "effect\Skill\SHT\sht_Explosion_Trap.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.7,2,.7) 
		alpha			(0,0) (100,.7) (500,0) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\SHT\sht_Explosion_Trap.skel" "effect\Skill\SHT\sht_Explosion_Trap.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_confirement_trap_ready ######### #
<effect>
	 id		1735
	 name		SHT_confirement_trap_ready
	<list>
	res			1		mh_achilles_ready_01
	res			2		pt_achilles_ready_02
	res			3		mh_sht_explosion_trap
	res			4		sn_sht_confirement_trap
	res			5		sn_sht_confirement_trap02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.7) (525,0) (999,0) 
		color			(0,0,.1,.4) (999,0,.1,.4) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\SHT\sht_Explosion_Trap.skel" "effect\Skill\SHT\sht_Explosion_Trap.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.7,2,.7) 
		alpha			(0,0) (100,.7) (500,0) (999,0) 
		color			(0,1,0.2,0) )(999,1,.4,0) 
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\Skill\SHT\sht_Explosion_Trap.skel" "effect\Skill\SHT\sht_Explosion_Trap.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_explosion_trap_finish ######### #
<effect>
	 id		1736
	 name		SHT_explosion_trap_finish
	<list>
	res			1		sp_Culpierd_Fin_DarkWave
	res			2		pt_Recicyon_Fin_Bom
	res			3		sp_Elf_as_Groy_att2_Shot_Jul
	res			4		sp_Infector_Lav_att1_Fin_glow
	res			5		qa_20
	res			6		pt_Duporun_Con_Jul_2
	res			7		sn_sht_explosion_fals_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,3) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_slow_trap_finish ######### #
<effect>
	 id		1737
	 name		SHT_slow_trap_finish
	<list>
	res			1		sp_Culpierd_Fin_DarkWave
	res			2		pt_Recicyon_Fin_Bom
	res			3		sp_Elf_as_Groy_att2_Shot_Jul
	res			4		sp_Infector_Lav_att1_Fin_glow
	res			5		qa_20
	res			6		pt_Duporun_Con_Jul_2
	res			7		sn_sht_slow_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,3) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_confirement_trap_finish ######### #
<effect>
	 id		1738
	 name		SHT_confirement_trap_finish
	<list>
	res			1		sp_Culpierd_Fin_DarkWave
	res			2		pt_Recicyon_Fin_Bom
	res			3		sp_Elf_as_Groy_att2_Shot_Jul
	res			4		sp_Infector_Lav_att1_Fin_glow
	res			5		qa_20
	res			6		pt_Duporun_Con_Jul_2
	res			7		sn_sht_confirement_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,0,.3,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,.3,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,0,.3,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,3) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,.3,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Holy_blot ######### #
<effect>
	 id		1739
	 name		SHT_Holy_blot
	<list>
	res			1		mh_savnock_att02_light03
	res			2		dc_muspell_att03_dec_black
	res			3		mh_heavyblow_action_electric
	res			4		mh_heavyblow_action_electric
	res			5		pt_savnock_att02_finish02
	res			6		dc_savnock_lightglow01
	res			7		pt_savnock_att02_bom01
	res			8		dc_savnock_att02_dec02
	res			9		dc_savnock_att02_dec02
	res			10		dc_savnock_att02_dec02
	res			11		qa_genocide_action_02
	res			12		mh_sht_Holy_bolt
	res			13		mh_holybolt_light_01
	res			14		mh_sht_Eff_holybolt
	res			15		mh_AWK_SOR_glowmap_01
	res			16		sp_darkBall_boom_01
	res			17		sp_Black_blueglow
	res			18		pt_con_NeoDeuxMarble_pat_01
	res			19		pt_MenacingSpear_FinishJul_01
	res			20		pt_MenacingSpear_FinishJul_03
	res			21		sn_sht_holybolt_ready
	res			22		sn_sht_holybolt_ready02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		alpha			(0,0) (100,1) (900,0) (999,0) 
		color			(0,0,1,1) (999,.3,.6,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		3
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,90) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 900
		animtime		3
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		alpha			(0,0) (50,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		600 1000
		animtime		1
		scale			(0,1,1,2) (999,1,1,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		950 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (450,1) (999,0) 
		color			(0,0,1,1) (999,.3,.6,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		120 950
		animtime		1
		scale			(0,.4,.4,.4) (300,1,1,1) (500,.7,.7,.7) (600,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.5,.1,1) (999,.5,.7,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\SHT\EFF_SHT_PIS_HolyBolt.skel" "effect\Skill\SHT\EFF_SHT_PIS_HolyBolt.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		0
		scale			(0,1,1,1) (600,4,4,4) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\SHT\EFF_SHT_PIS_HolyBolt.skel" "effect\Skill\SHT\EFF_SHT_PIS_HolyBolt.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		150 950
		animtime		0
		scale			(0,0,0,0) (300,2,2,2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,.5,1,1) (999,.5,.3,.7) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\SHT\EFF_SHT_PIS_HolyBolt.skel" "effect\Skill\SHT\EFF_SHT_PIS_HolyBolt.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		150 850
		animtime		0
		scale			(0,1,1,3) (150,1,1,4) (300,1.5,1.5,6) (999,2,2,3) 
		alpha			(0,.7) (999,.7) 
		color			(0,.8,1,1) (999,0,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\SHT\EFF_SHT_PIS_HolyBolt.skel" "effect\Skill\SHT\EFF_SHT_PIS_HolyBolt.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		150 850
		animtime		0
		scale			(0,1,1,3) (150,1,1,4) (300,1.5,1.5,6) (999,2,2,3) 
		alpha			(0,.7) (999,.7) 
		color			(0,.8,1,1) (999,0,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\SHT\EFF_SHT_PIS_HolyBolt.skel" "effect\Skill\SHT\EFF_SHT_PIS_HolyBolt.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		150 850
		animtime		0
		scale			(0,.1,.1,3) (150,.3,.3,4) (300,.5,.5,6) (999,.1,.1,7) 
		color			(0,.5,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\SHT\EFF_SHT_PIS_HolyBolt.skel" "effect\Skill\SHT\EFF_SHT_PIS_HolyBolt.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Holy_bolt_remote ######### #
<effect>
	 id		1740
	 name		SHT_Holy_bolt_remote
	<list>
	res			1		pt_savnock_finishlight01
	res			2		pt_savnock_lighting02
	res			3		sp_savnock_black
	res			4		qa_berserk_01
	res			5		mh_sht_Holy_bolt_02
	res			6		pt_savnock_finishlight01
	res			7		pt_savnock_finishlight01
	res			8		pt_savnock_finishlight01
	res			9		pt_savnock_finishlight01
	res			10		pt_savnock_lighting02
	res			11		pt_savnock_lighting02
	res			12		pt_savnock_lighting02
	res			13		pt_savnock_lighting02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.skel" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.9) (999,.9) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.skel" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.skel" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_02" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.skel" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_03" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.skel" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_04" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.skel" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_05" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.skel" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.9) (999,.9) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_02" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.skel" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.9) (999,.9) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_03" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.skel" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.9) (999,.9) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_04" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.skel" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.9) (999,.9) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_05" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.skel" "effect\Skill\SHT\SHT_Holy_bolt_02_eff.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## SHT_GrandCross ######### #
<effect>
	 id		1741
	 name		SHT_GrandCross
	<list>
	res			1		mh_destroystorm_wing02
	res			2		dc_muspell_att03_dec_black
	res			3		dc_limitpatience_dec01
	res			4		dc_limitpatience_dec01
	res			5		dc_limitpatience_dec01
	res			6		mh_sht_GrandCros
	res			7		mh_destroystorm_wing02
	res			8		mh_bleadslash_finish_01
	res			9		mh_bleadslash_finish_02_red
	res			10		pt_bleadslash_finish_01_red
	res			11		mh_bleadslash_finish_02
	res			12		sp_red
	res			13		sp_stone_a_01
	res			14		sp_stone_a_02
	res			15		sp_stone_a_03
	res			16		sp_stone_a_02
	res			17		sn_sht_grandcross_ready
	res			18		sn_sht_grand_cross_ready02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .8 -1.2
		lifetime		100 900
		animtime		1
		scale			(0,.9,.9,.9) (999,0,0,0) 
		alpha			(0,0) (360,0) (450,.7) (630,1) (675,.0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .8 -1.2
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (120,0) (450,.4) (765,.4) (810,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .8 -1.2
		lifetime		460 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,.8) (999,0) 
		color			(0,.7,.2,0) (999,.7,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .8 -1.2
		lifetime		510 630
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,.6) (999,0) 
		color			(0,.7,.2,0) (999,.7,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .8 -1.2
		lifetime		560 660
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,.4) (999,0) 
		color			(0,.7,.2,0) (999,.7,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .8 -1.2
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (360,0) (450,.7) (630,1) (675,.0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.2 -1
		lifetime		750 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.2 -1
		lifetime		750 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.6,.6) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 1.2 -1
		lifetime		540 1000
		animtime		0
		scale			(0,0.2,0.4,2.5) (400,0.1,0.3,1.2) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.2 -1
		lifetime		750 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.2 -1
		lifetime		750 1000
		animtime		0
		scale			(0,.2,.2,.2) (150,8,8,8) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.6,1,.6) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.2) (400,.6) (600,.68) (999,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.1) (400,.5) (600,.5) (999,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .03 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.6) (999,.6) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.2) (999,.2) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Last_Defiance ######### #
<effect>
	 id		1742
	 name		SHT_Last_Defiance
	<list>
	res			1		dc_Power_Seal_Wave
	res			2		dc_Explode_Crack_2
	res			3		pt_Cilcarot_2nd_Smoke_1
	res			4		mh_Curse_C_Wave_Slash
	res			5		mh_Curse_C_Wave_Slash
	res			6		mh_Curse_C_Wave_Slash
	res			7		mh_Curse_C_Wave_Slash
	res			8		pt_Cilcarot_2nd_Up
	res			9		mh_Cilcarot_Fin_Side_Slash
	res			10		mh_Cilcarot_Fin_Side_Slash
	res			11		pt_Cilcarot_Bom_around
	res			12		pt_Cilcarot_Fin_Glow_Up
	res			13		pt_Cilcarot_Fin_Smoke_2
	res			14		sp_Chircon_Gather_Carpet
	res			15		sp_Chircon_Gather_Carpet
	res			16		sp_Chircon_Gather_Carpet
	res			17		sp_Chircon_Gather_Carpet
	res			18		qa_12
	res			19		mh_Power_Seal_Circle_Wave_sht
	res			20		mh_Power_Seal_Circle_Wave_sht
	res			21		mh_Power_Seal_Circle_Wave_sht
	res			22		mh_Curse_C_Finish_Wave_01
	res			23		mh_Curse_C_Finish_Wave_01
	res			24		mh_Curse_C_Finish_Wave_01
	res			25		mh_Curse_C_Finish_Wave_01
	res			26		dc_Explode_Crack_2_sht
	res			27		mh_sht_Last_defiance_remote
	res			28		mh_sht_Last_defiance_remote
	res			29		qa_berserk_01
	res			30		pt_Sor_VL_Finish_smoke1
	res			31		pt_Sor_VL_Finish_smokespin
	res			32		mh_Cilcarot_Fin_Side_Slash_sht
	res			33		mh_Cilcarot_Fin_Side_Slash_sht
	res			34		mh_Curse_C_Wave_Slash_sht
	res			35		mh_Curse_C_Wave_Slash_sht
	res			36		mh_Curse_C_Wave_Slash_sht
	res			37		mh_Curse_C_Wave_Slash_sht
	res			38		mh_fogery_att02_03
	res			39		mh_fogery_att02_031
	res			40		mh_anathema_att_02
	res			41		mh_last_defiance_01
	res			42		mh_last_defiance_01_1
	res			43		mh_last_defiance_01_1
	res			44		mh_fogery_att02_031
	res			45		pt_ancient_warrior_die_smoke03
	res			46		pt_ancient_warrior_die_bom4
	res			47		pt_tyrant_ludni_die_smoke02
	res			48		mh_Drabiss_Warrior_die_bim01
	res			49		pt_sht_basicpat_01
	res			50		sp_sht_floorjin_01
	res			51		sp_sht_floorjin_02
	res			52		sp_sht_floorjin_02
	res			53		sp_sht_floorjin_02
	res			54		sp_sht_floorjin_03
	res			55		sp_sht_floorjin_03
	res			56		mh_last_defiance_02
	res			57		mh_fogery_att02_031
	res			58		mh_fogery_att02_03
	res			59		mh_fogery_att02_031
	res			60		mh_fogery_att02_031
	res			61		mh_last_defiance_01
	res			62		mh_last_defiance_01_1
	res			63		mh_last_defiance_01_1
	res			64		mh_last_defiance_01
	res			65		mh_last_defiance_01_1
	res			66		mh_last_defiance_01_1
	res			67		sn_sht_last_defiance_finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 350
		animtime		1
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (50,1) (150,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.2,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1 0
		lifetime		0 250
		animtime		1
		scale			(0,.6,2,.6) (999,.9,1,.9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.7,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2.5 0
		lifetime		100 350
		animtime		1
		scale			(0,.5,2,.5) (999,.8,1,.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.7,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 4 0
		lifetime		200 450
		animtime		1
		scale			(0,.5,2,.5) (999,.8,1,.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.7,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 5.5 0
		lifetime		300 550
		animtime		1
		scale			(0,.7,2,.7) (999,.8,1,.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.7,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 -.5 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,15) (999,1,1,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,0,.2,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,1,.7) (999,.7,5,.7) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,0,.2,1) (300,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,-2,0) (999,0,1,0) 
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		150 900
		animtime		1
		scale			(0,.7,2,.7) (999,1.2,1,1.2) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,0,.2,1) (999,0,.5,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .7 0
		lifetime		100 600
		animtime		0
		scale			(0,1,1,1) (150,5,5,5) (999,0,0,0) 
		color			(0,0,0,1) (150,0,.2,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		350 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,0,1,1) (999,0,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.2,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .4 0
		lifetime		0 250
		animtime		1
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .4 0
		lifetime		200 450
		animtime		1
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .4 0
		lifetime		400 650
		animtime		1
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,-15) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .4 0
		lifetime		600 850
		animtime		1
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		20 170
		animtime		1
		scale			(0,.7,3,.7) (999,1.2,.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,.6,15,.6) (999,.7,.1,.7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		50 200
		animtime		1
		scale			(0,.75,14,.75) (999,.9,.2,.9) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,.8,1,.8) (999,1.1,5,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		0
		scale			(0,.8,1,.8) (999,1.1,5,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		0
		scale			(0,.8,1,.8) (999,1.1,5,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		0
		scale			(0,.8,1,.8) (999,1.1,5,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		scale			(0,8.5,8.5,8.5) (999,8.5,8.5,8.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,6,6,20) (999,2,2,32) 
		alpha			(0,1) (999,0) 
		color			(0,1,.6,.5) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,1,.7) (999,.7,5,.7) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,-2,0) (999,0,1,0) 
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		150 900
		animtime		1
		scale			(0,.7,2,.7) (999,1.2,1,1.2) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 1 0
		lifetime		0 250
		animtime		1
		scale			(0,.6,2,.6) (999,.9,1,.9) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 2.5 0
		lifetime		100 350
		animtime		1
		scale			(0,.5,2,.5) (999,.8,1,.8) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 4 0
		lifetime		200 450
		animtime		1
		scale			(0,.5,2,.5) (999,.8,1,.8) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 5.5 0
		lifetime		300 550
		animtime		1
		scale			(0,.7,2,.7) (999,.8,1,.8) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1.3,1) (800,.95,2,.95) (999,.9,2,.9) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.8,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,1,1.3,1) (800,1.05,2,1.05) (999,1,2,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.8,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.6,.4,.6) 
		alpha			(0,1) (999,0) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,0.7,0.9,0.7) (700,0.9,10,0.9) (999,0.9,10,0.9) 
		alpha			(0,.7) (700,0) (999,0) 
		color			(0,1,1,1) (500,1,1,.7) (999,1,1,.7) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,0.6,0.8,0.6) (600,0.7,9,0.7) (999,0.7,9,0.7) 
		alpha			(0,1) (600,0) (999,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,0.5,0.7,0.5) (500,.6,9,.6) (999,0.6,9,0.6) 
		alpha			(0,1) (500,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,1,1.3,1) (800,1.05,2,1.05) (999,1,2,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.8,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,.6) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (300,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (770,0) (840,1) (920,0) (999,0) 
		color			(0,.2,0,1) (999,.3,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (400,1.5,1.5,1.5) (999,.5,.5,5) 
		alpha			(0,1) (800,.7) (999,0) 
		color			(0,.3,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (999,1.3,1.3,1.3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 2.5 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,19,19,19) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 1.5 0
		lifetime		50 650
		animtime		0
		scale			(0,1,1,1) (999,19,19,19) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 3 0
		lifetime		100 700
		animtime		0
		scale			(0,1,1,1) (999,22,22,22) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,18,18,18) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (900,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,16,16,16) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.7,1,1) 
		rotation		(0,0) (900,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,.7,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,1,1.3,1) (800,1.05,2,1.05) (999,.8,2,.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1.3,1) (800,.95,2,.95) (999,.9,2,.9) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.8,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1.3,1) (800,1.1,2,1.1) (999,1,2,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.8,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1.3,1) (800,1.1,2,1.1) (999,1,2,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.8,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 0 0
		lifetime		150 600
		animtime		0
		scale			(0,0.7,0.9,0.7) (700,0.9,10,0.9) (999,0.9,10,0.9) 
		alpha			(0,.7) (700,0) (999,0) 
		color			(0,1,1,1) (500,1,1,.7) (999,1,1,.7) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		150 600
		animtime		0
		scale			(0,0.6,0.8,0.6) (600,0.7,9,0.7) (999,0.7,9,0.7) 
		alpha			(0,1) (600,0) (999,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 0 0
		lifetime		150 600
		animtime		0
		scale			(0,0.5,0.7,0.5) (500,.6,9,.6) (999,0.6,9,0.6) 
		alpha			(0,1) (500,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,0.7,0.9,0.7) (700,0.9,10,0.9) (999,0.9,10,0.9) 
		alpha			(0,.7) (700,0) (999,0) 
		color			(0,1,1,1) (500,1,1,.7) (999,1,1,.7) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,0.6,0.8,0.6) (600,0.7,9,0.7) (999,0.7,9,0.7) 
		alpha			(0,1) (600,0) (999,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			66
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,0.5,0.7,0.5) (500,.6,9,.6) (999,0.6,9,0.6) 
		alpha			(0,1) (500,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Triumph_finish ######### #
<effect>
	 id		1743
	 name		SHT_Triumph_finish
	<list>
	res			1		dc_ancientforce_re_dec02
	res			2		dc_ancientforce_decring02
	res			3		dc_ancientforce_decring02
	res			4		dc_ancientforce_decring02
	res			5		dc_muspell_att03_dec_black
	res			6		pt_ancientforce_re_pt02
	res			7		pt_ancientforce_re_pt02
	res			8		pt_ancientforce_re_pt02
	res			9		pt_ancientforce_re_bom02
	res			10		pt_ancientforce_re_smoke01#
	res			11		pt_ancientforce_re_smoke01#
	res			12		pt_ancientforce_re_smoke02#
	res			13		pt_ancientforce_re_smoke02#
	res			14		pt_ancientforce_re_smoke03#
	res			15		pt_ancientforce_re_smoke03#
	res			16		pt_ancientforce_re_smoke03#
	res			17		pt_ancientforce_re_smoke03#
	res			18		pt_ancientforce_re_smoke03#
	res			19		pt_ancientforce_re_smoke03#
	res			20		qa_carnage_03
	res			21		qa_carnage_03
	res			22		qa_freinture_die
	res			23		mh_shockspear_weapon01
	res			24		mh_shockspear_weapon02#
	res			25		mh_Quetzalcoatl_Spark_Stand
	res			26		mh_Bisar_dom
	res			27		mh_Bisar_dom
	res			28		pt_Quetzalcoatl_Spark_1
	res			29		pt_Quetzalcoatl_Spark_around#
	res			30		pt_Quetzalcoatl_WP_Smoke_3
	res			31		sp_Quetzalcoatl_Spark_cp
	res			32		sp_Quetzalcoatl_Spark_cp
	res			33		sp_Quetzalcoatl_Spark_cp
	res			34		pt_Quetzalcoatl_Spark_3#
	res			35		pt_Quetzalcoatl_Spark_3#
	res			36		pt_Quetzalcoatl_Spark_3#
	res			37		sp_D_Knight_Solder_DarkCircle_01
	res			38		pt_Quetzalcoatl_Smoke_around#
	res			39		pt_mon_capdesair_uppat_01
	res			40		pt_summonghost_floorbung_02
	res			41		sp_summonghost_floorwind_02
	res			42		sp_summonghost_floorwind_02
	res			43		pt_Quetzalcoatl_Spark_around#
	res			44		mh_Bisar_dom
	res			45		mh_Bisar_dom
	res			46		mh_Bisar_dom_sht01
	res			47		mh_Bisar_dom_sht02
	res			48		mh_Bisar_dom_sht02
	res			49		mh_Bisar_dom_sht01
	res			50		sn_sht_triumph_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,0) (200,0) (250,1) (458,.5) (500,1) (708,.5) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		250 800
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		350 900
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		color			(0,.2,.2,.5) (999,.2,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .6 0
		lifetime		450 1000
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,0) (50,.7) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (250,.5) (930,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		scale			(0,1,1,2) (999,.8,.8,15) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 620
		animtime		0
		scale			(0,1,1,2) (999,.8,.8,15) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		scale			(0,1,1,2) (999,.8,.8,15) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -1 0
		lifetime		250 350
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,20) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 -1 0
		lifetime		500 650
		animtime		0
		scale			(0,7,7,7) (999,3,3,-25) 
		alpha			(0,0) (200,.8) (999,0) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 -.5 0
		lifetime		750 900
		animtime		0
		scale			(0,7,7,7) (999,3,3,-25) 
		alpha			(0,0) (200,.8) (999,0) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 1 0
		lifetime		250 350
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 1 0
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 1 0
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 2 0
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 2.5 0
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 2 0
		lifetime		250 350
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.2,1.7,1.9) (999,2.2,1.7,1.9) 
		alpha			(0,0) (66,0) (100,1) (533,1) (999,0) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,4.7,-2) (50,0,5.9,-2) (999,0,5.9,-2) 
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.2,1.7,1.9) (999,2.2,1.7,1.9) 
		alpha			(0,0) (66,0) (100,.5) (533,.5) (999,0) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,4.7,-2) (50,0,5.9,-2) (999,0,5.9,-2) 
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		300 850
		animtime		1
		scale			(0,.7,.7,.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.4,1,1) (999,.4,.5,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		250 800
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.5,.5,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.6,1,1) (999,.6,.5,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 -0
		lifetime		300 1000
		animtime		0
		scale			(0,6,6,6) (999,1.6,1.6,18) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .6 0
		lifetime		250 800
		animtime		0
		scale			(0,1,1,1) (150,2,2,7) (999,1,1,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1 -1
		lifetime		300 1000
		animtime		0
		scale			(0,6,6,6) (999,14,14,14) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 0
		lifetime		250 800
		animtime		0
		scale			(0,1,1,1) (999,17,17,17) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 2 0
		lifetime		450 1000
		animtime		0
		scale			(0,1,1,1) (999,17,17,17) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.5 0
		lifetime		350 900
		animtime		0
		scale			(0,1,1,1) (999,17,17,17) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 3.4 -1
		lifetime		350 1000
		animtime		0
		scale			(0,.7,.7,.7) (150,3,3,6) (999,4,4,8) 
		color			(0,.5,.5,1) (300,.5,.5,1) (999,0,.2,1) 
		rotation		(0,20) (500,70) (999,20) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 3.4 -1
		lifetime		350 1000
		animtime		0
		scale			(0,.7,.7,.7) (150,3,3,6) (999,4,4,8) 
		color			(0,.5,.5,1) (300,.5,.5,1) (999,0,.2,1) 
		rotation		(0,-20) (500,-70) (999,-20) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 3.4 -1
		lifetime		350 1000
		animtime		0
		scale			(0,.7,.7,.7) (150,3,3,6) (999,4,4,8) 
		color			(0,.5,.5,1) (300,.5,.5,1) (999,0,.2,1) 
		rotation		(0,150) (500,210) (999,150) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.2,0,.7) (999,.4,0,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,.6) (999,0,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .1 0
		lifetime		350 900
		animtime		0
		scale			(0,0,0,0) (500,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 .3 0
		lifetime		350 900
		animtime		0
		scale			(0,6,6,6) (999,13,13,13) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .2 0
		lifetime		450 1000
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 .8 0
		lifetime		500 1000
		animtime		0
		scale			(0,.8,.8,.8) (150,.8,.8,3) (999,.5,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		350 900
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.5,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		350 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 1500
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Shockstep ######### #
<effect>
	 id		1745
	 name		SHT_Shockstep
	<list>
	res			1		mh_lalopalooza_punchi02
	res			2		pt_lalopalooza_bom01
	res			3		qa_carnage_01
	res			4		sp_sht_lalopalooza_body01
	res			5		sp_sht_lalopalooza_body01
	res			6		dc_sht_lalopalooza_dec01
	res			7		dc_sht_lalopalooza_dec02
	res			8		dc_sht_lalopalooza_dec03
	res			9		pt_sht_tyrant_ludni_stand_04
	res			10		pt_sht_tyrant_ludni_stand_04
	res			11		pt_sht_tyrant_ludni_stand_04
	res			12		pt_sht_tyrant_ludni_stand_04
	res			13		pt_sht_tyrant_ludni_stand_04
	res			14		pt_sht_tyrant_ludni_stand_04
	res			15		pt_sht_tyrant_ludni_stand_04
	res			16		dc_sht_lalopalooza_dec04
	res			17		mh_TEST
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,1) (538,0) (999,0) 
		color			(0,.1,.2,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,5) (999,1,1,18) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		color			(0,.1,.2,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		580 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (230,3,3,3) (999,6,6,6) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	-4 1 0
		lifetime		50 900
		animtime		0
		scale			(0,2,1,.5) (999,1,1,1) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	4 1 2
		lifetime		50 900
		animtime		0
		scale			(0,7,1,1) (999,2,1,4) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	1 1 -4
		lifetime		50 900
		animtime		0
		scale			(0,2,1,1) (999,1,1,2) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,1,2) (999,1,1,4) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	-1 1 3
		lifetime		50 900
		animtime		0
		scale			(0,5,1,1) (999,1.5,1,4) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	-3 1 -2
		lifetime		50 900
		animtime		0
		scale			(0,5,1,1) (999,3,1,5) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	3 1 -2
		lifetime		50 900
		animtime		0
		scale			(0,2,1,1) (999,3,1,5) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (750,0) (760,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_Shorckstep_start ######### #
<effect>
	 id		1746
	 name		SHT_Shorckstep_start
	<list>
	res			1		qa_burnknuckle_hit
	res			2		dc_muspell_att03_dec_black
	res			3		sp_lalopalooza_smoke02
	res			4		sp_lalopalooza_smoke02
	res			5		sp_lalopalooza_smoke02
	res			6		qa_carnage_03
	res			7		sp_sht_lalopalooza_smoke02
	res			8		sp_sht_lalopalooza_smoke02
	res			9		sp_sht_lalopalooza_smoke02
	res			10		sp_sht_lalopalooza_smoke02
	res			11		sp_sht_lalopalooza_smoke02
	res			12		pt_sht_lalopalooza_smoke01
	res			13		pt_sht_lalopalooza_smoke01
	res			14		pt_sht_lalopalooza_smoke01
	res			15		pt_sht_lalopalooza_smoke01
	res			16		pt_sht_lalopalooza_smoke01
	res			17		pt_sht_lalopalooza_smoke01
	res			18		pt_sht_lalopalooza_smoke01
	res			19		pt_sht_lalopalooza_smoke01
	res			20		pt_sht_lalopalooza_smoke01
	res			21		pt_sht_lalopalooza_smoke01
	res			22		pt_sht_lalopalooza_smoke01
	res			23		pt_sht_lalopalooza_smoke01
	res			24		pt_sht_lalopalooza_smoke01
	res			25		pt_sht_lalopalooza_smoke01
	res			26		pt_sht_lalopalooza_smoke01
	res			27		pt_sht_lalopalooza_smoke01
	res			28		dc_sht_lalopalooza_dec01
	res			29		dc_sht_lalopalooza_dec01
	res			30		dc_sht_lalopalooza_dec01
	res			31		sp_sht_lalopalooza_body01
	res			32		sp_sht_lalopalooza_body01
	res			33		dc_sht_lalopalooza_dec02
	res			34		mh_sht_lalopalooza_light01
	res			35		mh_sht_lalopalooza_light02
	res			36		dc_sht_beares_first_dec03
	res			37		mh_lalopalooza_punchi02
	res			38		pt_lalopalooza_bom01
	res			39		qa_carnage_01
	res			40		sp_sht_lalopalooza_body01
	res			41		sp_sht_lalopalooza_body01
	res			42		dc_sht_lalopalooza_dec01
	res			43		dc_sht_lalopalooza_dec02
	res			44		dc_sht_lalopalooza_dec03
	res			45		pt_sht_tyrant_ludni_stand_04
	res			46		pt_sht_tyrant_ludni_stand_04
	res			47		pt_sht_tyrant_ludni_stand_04
	res			48		pt_sht_tyrant_ludni_stand_04
	res			49		pt_sht_tyrant_ludni_stand_04
	res			50		pt_sht_tyrant_ludni_stand_04
	res			51		pt_sht_tyrant_ludni_stand_04
	res			52		dc_sht_lalopalooza_dec04
	res			53		mh_TEST
	res			54		sn_sht_shockstep
	res			55		sn_sht_shockstep_ready
	res			56		sn_sht_shockstep_fnish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		150 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.3) (600,.3) (900,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (300,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (400,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (300,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (400,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke01" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke02" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke03" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke04" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke05" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke06" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke07" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke08" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke09" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke10" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke11" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke12" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke13" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke14" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke15" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"smoke16" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.skel" "effect\Skill\Lalopalooza\eff_lalopalooza_smoke_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (400,3.5,3.5,3.5) (999,1,1,1) 
		alpha			(0,0) (300,.5) (400,.5) (700,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		alpha			(0,1) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (480,1) (520,1) (560,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (230,1) (538,0) (999,0) 
		color			(0,.1,.2,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,5) (999,1,1,18) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		color			(0,.1,.2,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		580 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (230,3,3,3) (999,6,6,6) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	-4 1 0
		lifetime		50 900
		animtime		0
		scale			(0,2,1,.5) (999,1,1,1) 
		alpha			(0,0) (590,0) (610,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (750,0) (780,1) (990,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_kick ######### #
<effect>
	 id		1748
	 name		SHT_kick
	<list>
	res			1		sp_cycloneslash_finish_01
	res			2		sp_cycloneslash_finish_03
	res			3		pt_cycloneslash_finish_01
	res			4		qa_20
	res			5		mh_fatallunge_action_03
	res			6		pt_defensive_action_01
	res			7		mh_fatallunge_action_05
	res			8		mh_fatallunge_action_06
	res			9		pt_bifrons_die_bom01
	res			10		pt_bifrons_die_bom02
	res			11		dc_fisthrom_die
	res			12		pt_tyrant_die_bom_01
	res			13		pt_tyrant_die_bom_01
	res			14		pt_tyrant_ludni_die_02
	res			15		pt_guardian_hider02_pt02
	res			16		sp_guardian_hider02_sp03
	res			17		pt_guardian_hider02_tg01
	res			18		pt_guardian_hider02_tg02
	res			19		sn_skill_shouldercharge_finish
	res			20		sn_sht_round_kick
	res			21		sn_sht_round_kick_ready
	res			22		sn_sht_round_kick_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1.2 -1
		lifetime		480 700
		animtime		0
		scale			(0,3,3,3) (300,5,5,5) (999,6,6,6) 
		alpha			(0,1) (200,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 -1
		lifetime		480 700
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0.7) (400,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 -1
		lifetime		500 700
		animtime		0
		alpha			(0,0) (450,.7) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		480 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		410 700
		animtime		0
		alpha			(0,0) (400,0) (420,.6) (500,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 1.2 0
		lifetime		480 700
		animtime		0
		scale			(0,0.4,0.4,3) (999,0.4,0.4,2) 
		alpha			(0,0.7) (400,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		480 700
		animtime		1
		alpha			(0,0) (400,0) (450,1) (800,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 2
		lifetime		480 700
		animtime		1
		alpha			(0,0) (400,0) (450,1) (800,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-2 -.5 -1.5
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.5 -1.5
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -1
		lifetime		480 1000
		animtime		0
		alpha			(0,0) (300,1) (800,1) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.2 -1
		lifetime		480 700
		animtime		0
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.2 -1
		lifetime		520 800
		animtime		0
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 1.2 0
		lifetime		480 700
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 1.2 0
		lifetime		500 700
		animtime		0
		scale			(0,2,2,2) (999,20,20,20) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.2 0
		lifetime		500 700
		animtime		0
		scale			(0,5,5,5) (999,20,20,20) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 1.2 0
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,50) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.2 -1
		lifetime		500 700
		animtime		0
		scale			(0,1.5,1.5,20) (999,.1,.1,20) 
		alpha			(0,0) (150,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_kick_start ######### #
<effect>
	 id		1749
	 name		SHT_kick_start
	<list>
	res			1		pt_swd03
	res			2		mh_swd
	res			3		pt_swd03_1
	res			4		pt_swd03_2
	res			5		pt_swd03_3
	res			6		mh_swd_line
	res			7		mh_swd_line_2
	res			8		sp_swd01
	res			9		mh_fatallunge_action_04
	res			10		mh_TEST
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			false
		startposition	0 1.2 0
		lifetime		0 700
		animtime		0
		scale			(0,1.7,5,3) (999,.8,.8,5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		bonename		"movement" 
		scale			(0,1.5,5,2) (999,2,5,1.5) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,5,.2,0) (999,.1,.1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1.2 -1
		lifetime		0 650
		animtime		0
		bonename		"movement" 
		scale			(0,.4,.4,2) (999,.2,.1,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		bonename		"movement" 
		scale			(0,.1,.1.8,.3) (100,.8,1.7,.7) (999,.1,.1,3.5) 
		alpha			(0,1) (700,1) (750,0) (999,0) 
		color			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,1,0) (999,0,1,0) 
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 1 -1.5
		lifetime		20 200
		animtime		1
		scale			(0,1.3,.9,.9) (999,1,1,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"movement" 
		scale			(0,2,2,2) (150,2,2,2) (450,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,.8) (450,.8) (999,0) 
		color			(0,1,.5,0) (999,.5,.5,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		alpha			(0,1) (200,1) (750,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_requiem_Finish ######### #
<effect>
	 id		1750
	 name		SHT_requiem_Finish
	<list>
	res			1		sp_Blastro_Fin_Darkball
	res			2		pt_Blastro_Spin_Spark
	res			3		dc_savnock_att02_dec02
	res			4		dc_savnock_att02_dec02
	res			5		dc_savnock_att02_dec02
	res			6		dc_savnock_lightglow01
	res			7		mh_savnock_att02_light03
	res			8		mh_savnock_att02_light03
	res			9		mh_savnock_att02_light03
	res			10		mh_savnock_att02_light03
	res			11		mh_savnock_att02_light03
	res			12		mh_savnock_att02_light03
	res			13		mh_savnock_att02_light03
	res			14		mh_savnock_att02_light03
	res			15		pt_Blastro_Spark_Max
	res			16		pt_Blastro_Fin_Jul_Max
	res			17		sp_Blastro_Fin_Spin_Spark
	res			18		sp_Blastro_Fin_Spin_Spark
	res			19		sp_Blastro_Fin_Spin
	res			20		sp_Blastro_Fin_Spin
	res			21		sp_Blastro_Fin_Spin
	res			22		sp_Blastro_Fin_Spin
	res			23		sp_Blastro_Fin_Spin_carpet
	res			24		sp_Blastro_Fin_Spin_carpet
	res			25		sp_Blastro_Fin_Spin_carpet
	res			26		sp_Blastro_Fin_Spin_carpet
	res			27		sp_Blastro_Fin_Spark_Carpet
	res			28		sp_Blastro_Fin_Spark_Carpet
	res			29		sp_Blastro_Fin_Spark_Carpet
	res			30		sp_Blastro_Fin_Spark_Carpet
	res			31		sp_Blastro_Fin_Spark_Carpet
	res			32		sp_Blastro_Fin_Spark_Carpet
	res			33		sp_Blastro_Fin_Spark_Carpet
	res			34		sp_Blastro_Fin_Spark_Carpet
	res			35		sp_Menta_Gather_1
	res			36		pt_Blastro_Fin_Jul_sht
	res			37		mh_savnock_att02_light_big03
	res			38		mh_savnock_att02_light_big03
	res			39		mh_savnock_att02_light_big03
	res			40		mh_savnock_att02_light_big03
	res			41		mh_savnock_att02_light_big03
	res			42		mh_savnock_att02_light_big03
	res			43		mh_savnock_att02_light_big03
	res			44		mh_savnock_att02_light_big03
	res			45		sp_mon_Filatus_att5floorboom_01
	res			46		sp_mon_Filatus_att5floorboom_01
	res			47		pt_ringwave_requiem_01
	res			48		pt_ringwave_requiem_02
	res			49		dc_back_blue
	res			50		pt_black_blue_requiem_01
	res			51		pt_Blastro_Fin_Jul_sht1
	res			52		sn_sht_requiem_finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,9,9,9) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,.2,0,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.4 0
		lifetime		20 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (300,4,4,4) (999,0,0,0) 
		alpha			(0,1) (300,.5) (500,1) (700,.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 350
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1.5 0 .5
		lifetime		0 300
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.5 0 .5
		lifetime		100 400
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1.5 0 1.5
		lifetime		200 500
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1.5 0 -1.5
		lifetime		300 600
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.5 0 -1.5
		lifetime		400 700
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1.5 0 1.5
		lifetime		500 800
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -1.5
		lifetime		600 900
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.4 0
		lifetime		0 950
		animtime		0
		scale			(0,1,1,2) (999,.1,.1,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.2,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.4 0
		lifetime		0 900
		animtime		0
		scale			(0,1.5,1.5,3) (150,2.5,2.5,5) (999,.3,.3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 0
		lifetime		50 900
		animtime		0
		scale			(0,8,8,8) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		50 900
		animtime		0
		scale			(0,8,8,8) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		rotation		(0,0) (999,-3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.4 0
		lifetime		0 200
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.4 0
		lifetime		200 400
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.4 0
		lifetime		400 600
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.4 0
		lifetime		600 800
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .4 0
		lifetime		0 200
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .4 0
		lifetime		200 400
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .4 0
		lifetime		400 600
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .4 0
		lifetime		600 800
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .5 0
		lifetime		0 200
		animtime		0
		scale			(0,15,15,15) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .5 0
		lifetime		100 300
		animtime		0
		scale			(0,18,18,18) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .5 0
		lifetime		200 400
		animtime		0
		scale			(0,15,15,15) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .5 0
		lifetime		300 500
		animtime		0
		scale			(0,18,18,18) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .5 0
		lifetime		400 600
		animtime		0
		scale			(0,15,15,15) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .5 0
		lifetime		500 700
		animtime		0
		scale			(0,18,18,18) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .5 0
		lifetime		600 800
		animtime		0
		scale			(0,15,15,15) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .5 0
		lifetime		700 900
		animtime		0
		scale			(0,18,18,18) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1.4 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.5,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 1.4 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,5) (150,5,5,10) (999,1,1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			true
		startposition	-1.5 0 .5
		lifetime		0 300
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	1.5 0 .5
		lifetime		100 400
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	-1.5 0 1.5
		lifetime		200 500
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	-1.5 0 -1.5
		lifetime		300 600
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	1.5 0 -1.5
		lifetime		400 700
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	1.5 0 1.5
		lifetime		500 800
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 -1.5
		lifetime		600 900
		animtime		1
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,10,10,10) (999,23,23,23) 
		alpha			(0,0) (150,.4) (999,0) 
		color			(0,.2,.5,1) (999,.2,.5,1) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 1.4 0
		lifetime		0 800
		animtime		0
		scale			(0,7,7,7) (999,17,17,17) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,0,.7,1) (999,0,.7,1) 
		rotation		(0,-50) (999,-600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,27,27,27) (999,1,1,1) 
		alpha			(0,0) (500,0.3) (999,0.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,27,27,27) (999,1,1,1) 
		alpha			(0,0) (500,0.3) (999,0.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,.5) (800,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,5,5,5) (150,4,4,40) (999,.5,.5,1) 
		alpha			(0,.7) (150,.7) (999,0) 
		color			(0,1,.2,.5) (999,.6,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		1
		scale			(0,2,2,4) (150,5.5,5.5,16) (999,.5,.5,1) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Boltemission_new ######### #
<effect>
	 id		1751
	 name		SHT_Boltemission_new
	<list>
	res			1		qa_violentgale_hit
	res			2		qa_violentgale_hit_02
	res			3		mh_violentgale_light_wing01
	res			4		sp_violentgale_horn_eyeglow
	res			5		dc_violentgale_bg_dec01
	res			6		mh_violentgale_light_wing02
	res			7		mh_violentgale_attack_wing01
	res			8		mh_violentgale_attack_wing01
	res			9		mh_violentgale_attack_wing01
	res			10		dc_muspell_att03_dec_black
	res			11		pt_violentgale_pt01
	res			12		sp_violentgale_black_ring01
	res			13		sp_violentgale_black_ring01
	res			14		sp_violentgale_black_ring01
	res			15		mh_violentgale_attack_wing01
	res			16		mh_sht_BoltEmission
	res			17		mh_violentgale_attack_wing01_sht
	res			18		mh_violentgale_attack_wing01_sht
	res			19		mh_violentgale_light_wing01_sht
	res			20		mh_violentgale_light_wing02_sht
	res			21		sn_sht_bolt_emission
	res			22		sn_sht_bolt_emission_ready
	res			23		sn_sht_bolt_emition_ready02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		635 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 630
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 -1 -2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (87,0) (175,1) (736,1) (842,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,.7) (800,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.7) (800,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.5 -1 -2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (175,0) (298,1) (842,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.5 -1.5 -2
		lifetime		520 820
		animtime		1
		scale			(0,1.2,1.2,1.5) (999,1.1,1.1,2.4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.5 -1.5 -2
		lifetime		720 1000
		animtime		1
		scale			(0,1.2,1.2,1.5) (999,1.1,1.1,2.4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	-.5 -1 -2
		lifetime		720 1000
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.4) (800,.4) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,1,1,7) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 2 0
		lifetime		520 750
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 2 0
		lifetime		620 850
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 2 0
		lifetime		720 950
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 -1 -2
		lifetime		820 1000
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.5 -1.5 -2
		lifetime		620 920
		animtime		1
		scale			(0,1.2,1.2,1.5) (999,1.1,1.1,2.4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.5 -1.5 -2
		lifetime		820 1000
		animtime		1
		scale			(0,1.2,1.2,1.5) (999,1.1,1.1,2.4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.5 -1 -2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (87,0) (175,1) (736,1) (842,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 -1 -2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (175,0) (298,1) (842,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_BoltEmission_Finish_new ######### #
<effect>
	 id		1752
	 name		SHT_BoltEmission_Finish_new
	<list>
	res			1		mh_Eigendash_twist
	res			2		dc_eigendash
	res			3		mh_eigendash_01
	res			4		pt_eigendash_hit3
	res			5		pt_eigendash_hit3
	res			6		pt_eigendash_hit3
	res			7		pt_eigendash_hit3
	res			8		pt_eigendash_hit2
	res			9		mh_Eigendash_twist3
	res			10		mh_Eigendash_down
	res			11		qa_hit
	res			12		qa_hit
	res			13		pt_sonicmassacre_remote
	res			14		pt_sonicmassacre_remote_sht
	res			15		pt_sht_explode_dust
	res			16		sn_sht_boltemission_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (60,0) (66,0.5) (240,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) (60,0.3,0.3,0.3) (270,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (60,0) (66,1) (180,1) (267,0) (999,0) 
		rotation		(0,0) (60,0) (267,-600) (999,-600) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (60,1,1,1) (270,1.3,4,1.3) (999,1.3,4,1.3) 
		alpha			(0,0) (60,0) (66,1) (180,1) (267,0) (999,0) 
		rotation		(0,0) (60,0) (267,-600) (999,-600) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,0.3) (400,3,3,5) (999,3,3,5) 
		alpha			(0,1) (400,0) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Eigendash\eigendash_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 .5
		lifetime		50 550
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,0.3) (400,4,4,7) (999,4,4,6) 
		alpha			(0,1) (400,0) (999,0) 
		color			(0,.8,.4,1) (400,.7,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Eigendash\eigendash_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		70 570
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,0.3) (999,3,3,5) 
		alpha			(0,1) (450,0) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Eigendash\eigendash_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,0.3) (999,3,3,5) 
		alpha			(0,1) (450,0) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Eigendash\eigendash_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,0.3) (999,5,5,10) 
		alpha			(0,1) (450,0) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Eigendash\eigendash_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (590,0) (600,1) (780,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (770,0) (780,1) (820,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		66 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		780 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0.7) (400,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (400,0,0,0) (999,0,0,0) 
		alpha			(0,0.7) (400,0) (999,0) 
		color			(0,1,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (400,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,1) (400,0) (999,0) 
		color			(0,1,.6,1) (400,1,.5,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_chainrange_remote_new ######### #
<effect>
	 id		1754
	 name		SHT_chainrange_remote_new
	<list>
	res			1		mh_khagacell_magicsphere01
	res			2		pt_khagacell_att02_remote_pt01
	res			3		mh_khagacell_att02_remote01
	res			4		sp_khagacell_att02_remote01
	res			5		pt_khagacell_att02_remote_pt02
	res			6		pt_khagacell_att02_remote_pt03
	res			7		mh_khagacell_att02_remote01_02
	res			8		mh_khagacell_magicsphere01_sht
	res			9		sn_sht_chainrange
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.7 -3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (300,3,3,3) (999,1,1,1) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,1,.2,.2_ (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.5 -.7 -3
		lifetime		0 1000
		animtime		1
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 -.7 -1
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		color			(0,1,.2,.2_ (999,1,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 -.7 -1
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,4,4,4) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.2,.2_ (999,1,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 -.7 -1
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,4,4,4) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.2,.2) (999,1,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.5 -.7 -3
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_FireBlindly_Finish01 ######### #
<effect>
	 id		1755
	 name		SHT_FireBlindly_Finish01
	<list>
	res			1		dc_separate_crack01
	res			2		dc_separate_crack02
	res			3		dc_separate_blackring01
	res			4		mh_separate_bom_wing01
	res			5		dc_separate_bom_ring01
	res			6		dc_separate_bom_ring01
	res			7		dc_separate_bom_ring01
	res			8		dc_separate_bom_ring02
	res			9		dc_separate_bom_ring03
	res			10		dc_separate_bom_ring04
	res			11		pt_separate_bom_blacksmoke01
	res			12		pt_separate_bom_fire01
	res			13		pt_separate_bom_pt01
	res			14		qa_carnage_02
	res			15		pt_eff_RH_Meteo_Fire
	res			16		pt_eff_RH_Meteo_Fire_sht
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (20,1) (700,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (20,1) (700,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (20,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		20 120
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		40 140
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -.8
		lifetime		0 150
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -.8
		lifetime		0 180
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,.5) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.1 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (400,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		20 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_FireBlindly_Finish02 ######### #
<effect>
	 id		1756
	 name		SHT_FireBlindly_Finish02
	<list>
	res			1		dc_RH_Meteo_Crack
	res			2		dc_Bisar_wave
	res			3		sp_Meteo_Force_Wave_CP
	res			4		sp_Meteo_Force_Wave_CP
	res			5		mh_eff_RH_Meteo_Wave
	res			6		mh_eff_RH_Meteo_Wave
	res			7		pt_eff_RH_Meteo_Smoke_1
	res			8		pt_eff_RH_Meteo_Smoke_2
	res			9		pt_eff_RH_Meteo_JUL
	res			10		pt_eff_RH_Meteo_Dust
	res			11		pt_eff_RH_Meteo_Fire
	res			12		pt_eff_RH_Meteo_Stone
	res			13		mh_Aruare_2_dom
	res			14		mh_Force_Eil_2_stone_2
	res			15		qa_10
	res			16		mh_eff_RH_Meteo_Stone_Bom
	res			17		qa_freinture_die
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,0) (150,1,0,0) (450,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,0) (300,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 200
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		100 250
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,.5,.5,.5) (999,1,4,1) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		100 300
		animtime		1
		scale			(0,1,.5,1) (999,1.2,1.5,1.2) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,8,10,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -2.5 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,15) (999,.1,.1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		50 450
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,.5) (300,1,1,1) (700,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Spell_Shot_Test ######### #
<effect>
	 id		1757
	 name		SHT_Spell_Shot_Test
	<list>
	res			1		sp_blast_glow02
	res			2		dc_blast_ring01
	res			3		mh_sht_spell_shot
	res			4		sp_armerbreaker_finish_01
	res			5		sp_armerbreaker_finish_02
	res			6		sp_armerbreaker_finish_03
	res			7		sp_armerbreaker_finish_04
	res			8		dc_muspell_att03_dec_black
	res			9		mh_blast_razer01_sht
	res			10		mh_blast_razer02_sht
	res			11		pt_blast_razerlight01_sht
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.5 .8 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (560,1,1,1) (569,1.5,1.5,1.5) (583,2.5,2.5,2.5) (666,2.5,2.5,2.5) (999,5,5,5) 
		alpha			(0,0) (520,0) (530,1) (583,1) (666,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.5 .8 -1.8
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (560,1,1,1) (569,1,1,1) (750,3,3,3) (999,4,4,4) 
		alpha			(0,0) (500,0) (583,0) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.5 .8 -1.8
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (516,.5,.5,.5) (583,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (520,0) (530,1) (583,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 .8 -1.8
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (516,.5,.5,.5) (583,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (520,0) (530,1) (583,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.5 .8 -1.8
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (530,.5,.5,.5) (583,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (520,0) (530,1) (583,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.5 .8 -1.8
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (530,.5,.5,.5) (583,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (520,0) (530,1) (583,0) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 1 -2
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (510,.4) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.6 .2 -1.7
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (520,0) (530,.7) (583,.7) (650,.7) (700,0) (999,0) 
		color			(0,0,.5,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.6 .2 -1.7
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (520,0) (530,1) (583,1) (650,1) (700,0) (999,0) 
		color			(0,0,.5,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,4) (999,.2,.2,5) 
		alpha			(0,0) (600,0) (633,.7) (916,.7) (999,0) 
		color			(0,.6,1,.5) (999,.3,1,.1) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_RIF_basic_att ######### #
<effect>
	 id		1758
	 name		SHT_RIF_basic_att
	<list>
	res			1		sp_blast_glow02
	res			2		dc_blast_ring01
	res			3		mh_sht_spell_shot
	res			4		sp_armerbreaker_finish_01
	res			5		sp_armerbreaker_finish_02
	res			6		sp_armerbreaker_finish_03
	res			7		sp_armerbreaker_finish_04
	res			8		dc_muspell_att03_dec_black
	res			9		mh_blast_razer01_sht
	res			10		mh_blast_razer02_sht
	res			11		pt_blast_razerlight01_sht
	res			12		mh_sht_RIF_Shoot
	res			13		pt_fire_boom_explorde_sht
	res			14		pt_fire_boom_explorde
	res			15		sn_sht_basic_blast
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	-.5 .8 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (560,1,1,1) (569,1.5,1.5,1.5) (583,2.5,2.5,2.5) (666,2.5,2.5,2.5) (999,5,5,5) 
		alpha			(0,0) (520,0) (530,1) (583,1) (666,1) (750,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	-.5 .8 -1.8
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (560,1,1,1) (569,1,1,1) (750,3,3,3) (999,4,4,4) 
		alpha			(0,0) (500,0) (583,0) (700,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	-.5 .8 -1.8
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (516,.5,.5,.5) (583,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (520,0) (530,1) (583,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	-.5 .8 -1.8
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (516,.5,.5,.5) (583,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (520,0) (530,1) (583,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	-.5 .8 -1.8
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (530,.5,.5,.5) (583,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (520,0) (530,1) (583,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	-.5 .8 -1.8
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (530,.5,.5,.5) (583,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (520,0) (530,1) (583,0) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 1 -2
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (510,.4) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	-.6 .2 -1.7
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (520,0) (530,.7) (583,.7) (650,.7) (700,0) (999,0) 
		color			(0,0,.5,1) (999,.1,.1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	-.6 .2 -1.7
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (520,0) (530,1) (583,1) (650,1) (700,0) (999,0) 
		color			(0,0,.5,1) (999,.1,.1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,4) (999,.2,.2,5) 
		alpha			(0,0) (600,0) (633,.7) (916,.7) (999,0) 
		color			(0,.6,1,.5) (999,.3,1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.5 1 -2
		lifetime		530 1000
		animtime		0
		alpha			(0,1) (50,1) (150,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.6 1 -2
		lifetime		530 1000
		animtime		0
		alpha			(0,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.6 1 -2
		lifetime		530 1000
		animtime		0
		alpha			(0,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_RIF_basic_att_finish ######### #
<effect>
	 id		1759
	 name		SHT_RIF_basic_att_finish
	<list>
	res			1		sp_D_Knight_Def_fin_Circle
	res			2		sp_D_Knight_Def_fin_Hit
	res			3		pt_D_Knight_Def_att1_fin_Line
	res			4		qa_Infector_hit_02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.3,.1,0) (999,.1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (150,2.5,2.5,5.5) (999,.1,.1,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_BoltEmission_backup ######### #
<effect>
	 id		1760
	 name		SHT_BoltEmission_backup
	<list>
	res			1		dc_windstrike_dec01
	res			2		dc_windstrike_dec02
	res			3		sp_windstrike_glow02_sht
	res			4		mh_windstike_wing01_sht
	res			5		mh_windstike_wing01_sht
	res			6		mh_windstike_wing01_sht
	res			7		mh_windstike_wing01_sht
	res			8		sp_windstrike_glow03_red
	res			9		sp_windstrike_glow03_red
	res			10		sp_windstrike_glow03_red
	res			11		pt_windstrike_smoke01
	res			12		pt_windstrike_smoke01
	res			13		mh_windstike_wing02_sht
	res			14		dc_windstrike_dec02
	res			15		dc_windstrike_dec02
	res			16		dc_windstrike_dec02
	res			17		mh_windstike_wing01_sht
	res			18		qa_carnage_02
	res			19		mh_windstike_wing01_sht#
	res			20		mh_windstike_wing01_sht#
	res			21		mh_windstike_wing01_sht#
	res			22		mh_windstike_wing01_sht#
	res			23		pt_chainburst_finishtg01_sht
	res			24		pt_chainburst_finishtg01_sht
	res			25		pt_chainburst_finishtg01_sht
	res			26		dc_chainburst_dec01_sht
	res			27		dc_chainburst_dec01_sht
	res			28		dc_chainburst_dec01_sht
	res			29		dc_chainburst_dec01_sht
	res			30		mh_sht_BoltEmission
	res			31		mh_windstike_wing01_sht#
	res			32		mh_windstike_wing01_sht#
	res			33		mh_windstike_wing01_sht#
	res			34		mh_windstike_wing01_sht#
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (300,.7) (850,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.2) (850,.2) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1 -2
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.4 -.6 -2
		lifetime		420 720
		animtime		0
		alpha			(0,0) (450,0) (700,1) (800,0) (999,0) 
		color			(0,1,1,1) (999,1,1,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.4 -.6 -2
		lifetime		470 770
		animtime		0
		alpha			(0,0) (450,0) (700,1) (800,0) (999,0) 
		color			(0,1,1,1) (999,1,1,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.4 -.6 -2
		lifetime		520 820
		animtime		0
		alpha			(0,0) (450,0) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.4 -.6 -2
		lifetime		570 870
		animtime		0
		alpha			(0,0) (450,0) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 1.5 -2
		lifetime		450 850
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1.5 -4
		lifetime		600 900
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 1.5 -6
		lifetime		700 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 -.2 -2
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 -.2 -4
		lifetime		650 750
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
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		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (400,1) (600,0) (999,0) 
		randomstart		false
		active			false
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		unitid			14
		active			false
		startposition	0 0 -2
		lifetime		450 850
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			false
		</control>

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		unitid			15
		active			false
		startposition	0 0 -4
		lifetime		600 900
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 -6
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			false
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		unitid			17
		active			false
		startposition	0 0 0
		lifetime		650 950
		animtime		0
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			false
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		unitid			18
		active			true
		startposition	0 0 0
		lifetime		533 850
		animtime		0
		randomstart		false
		active			true
		</control>

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		active			true
		startposition	-.4 -1.3 -1.5
		lifetime		370 670
		animtime		0
		alpha			(0,0) (450,0) (700,.8) (800,0) (999,0) 
		color			(0,.5,.2,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.4 -1.3 -1.5
		lifetime		520 720
		animtime		0
		alpha			(0,0) (450,0) (700,.8) (800,0) (999,0) 
		color			(0,.5,.2,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.4 -1.3 -1.5
		lifetime		470 770
		animtime		0
		alpha			(0,0) (450,0) (700,.8) (800,0) (999,0) 
		color			(0,.5,.2,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-.4 -1.3 -1.5
		lifetime		520 820
		animtime		0
		alpha			(0,0) (450,0) (700,.8) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.7 1 -2.5
		lifetime		500 850
		animtime		0
		scale			(0,1,1,1) (999,4,4,15) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.7,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.7 1 -2.5
		lifetime		500 510
		animtime		0
		scale			(0,.7,.7,.7) (999,4,4,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.7,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.7 1 -2.5
		lifetime		500 270
		animtime		0
		scale			(0,.7,.7,.7) (999,4,4,6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -2
		lifetime		510 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (206,0) (250,.4) (320,0) (440,0) (490,.4) (560,0) (770,0) (820,.4) (890,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 -4
		lifetime		510 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (236,0) (280,1) (350,0) (470,0) (520,1) (590,0) (800,0) (850,1) (920,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 -6
		lifetime		510 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (266,0) (310,1) (380,0) (500,0) (550,1) (620,0) (830,0) (880,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 -7
		lifetime		510 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (296,0) (340,1) (410,0) (530,0) (580,1) (650,0) (860,0) (910,1) (980,0) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			true
		startposition	-.4 -1.3 -1.5
		lifetime		370 670
		animtime		0
		alpha			(0,0) (450,0) (700,1) (800,0) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-.4 -1.3 -1.5
		lifetime		520 720
		animtime		0
		alpha			(0,0) (450,0) (700,1) (800,0) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-.4 -1.3 -1.5
		lifetime		470 770
		animtime		0
		alpha			(0,0) (450,0) (700,1) (800,0) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
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		<control>
		unitid			34
		active			true
		startposition	-.4 -1.3 -1.5
		lifetime		520 820
		animtime		0
		alpha			(0,0) (450,0) (700,1) (800,0) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_bustercall_finish ######### #
<effect>
	 id		1761
	 name		SHT_bustercall_finish
	<list>
	res			1		dc_back_draft_dec_01
	res			2		qa_carnage_02
	res			3		dc_beares_die_dec01
	res			4		dc_beares_die_dec01
	res			5		dc_beares_die_dec01
	res			6		dc_beares_die_dec01
	res			7		dc_beares_die_dec01
	res			8		dc_muspell_att03_dec_black
	res			9		pt_beares_die_fire01
	res			10		pt_beares_die_smoke01_1
	res			11		pt_beares_die_smoke02_1
	res			12		qa_freinture_die02
	res			13		pt_beares_die_bom_02
	res			14		pt_beares_fire03
	res			15		pt_beares_fire03
	res			16		mh_sht_nuclear_finish
	res			17		dc_Nuclear_Crack
	res			18		mh_Explode_Outline_Circle
	res			19		mh_SHT_GM_Sphere01_boom
	res			20		mh_sht_nuclear_finish
	res			21		pt_nuclear_pt01
	res			22		pt_nuclear_pt01
	res			23		pt_nuclear_pt01
	res			24		pt_nuclear_pt01
	res			25		pt_nuclear_pt01
	res			26		pt_nuclear_pt01
	res			27		pt_nuclear_pt01
	res			28		pt_nuclear_pt01
	res			29		pt_nuclear_pt01
	res			30		pt_nuclear_pt01
	res			31		pt_nuclear_pt01
	res			32		pt_nuclear_pt01
	res			33		pt_nuclear_pt01
	res			34		pt_nuclear_pt01
	res			35		pt_nuclear_pt01
	res			36		pt_nuclear_pt01
	res			37		pt_nuclear_pt01
	res			38		pt_nuclear_pt01
	res			39		pt_nuclear_pt01
	res			40		pt_nuclear_pt01
	res			41		pt_nuclear_pt01
	res			42		pt_nuclear_pt01
	res			43		pt_nuclear_pt01
	res			44		mh_bifrons_att03_crack01
	res			45		dc_bifrons_att03_blackjean01
	res			46		mh_bifrons_att03_light01
	res			47		mh_bifrons_att03_light01
	res			48		mh_bifrons_att03_light01
	res			49		dc_bifrons_att03_dec01
	res			50		dc_bifrons_att03_dec01
	res			51		dc_bifrons_att03_dec01
	res			52		dc_bifrons_att03_dec02
	res			53		dc_bifrons_att03_dec02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	1.5 0 1.5
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	-1.5 0 -1.5
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	1.5 0 -1.5
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	-1.5 0 1.5
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0) (600,.5) (800,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 -1.5 0
		lifetime		650 1000
		animtime		0
		scale			(0,9,9,9) (999,7,7,-33) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 1.5 0
		lifetime		650 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.8) (500,.8) (700,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		650 1000
		animtime		1
		scale			(0,.5,.5,1) (500,.7,.7,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (190,0) (200,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (999,.7) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		bone_animation	"eff_m" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (999,.7) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		bone_animation	"eff_m001" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (999,.7) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		bone_animation	"eff_m002" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (999,.7) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		bone_animation	"eff_m003" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,.9) (999,.7) 
		color			(0,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		bone_animation	"eff_m004" "effect\Skill\SHT\SHT_busterCall_01.skel" "effect\Skill\SHT\SHT_busterCall_01.anim" 0 800 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
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		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 4
		lifetime		400 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (450,0) (470,1) (900,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 -.5
		lifetime		400 1000
		animtime		1
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (454,0) (472,.7) (818,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 3
		lifetime		550 850
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 3
		lifetime		600 900
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 3
		lifetime		650 950
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (500,1) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (500,1) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		650 950
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (500,1) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,.7) (500,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (100,.7) (500,.7) (800,.7) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_chain_range_boom ######### #
<effect>
	 id		1762
	 name		SHT_chain_range_boom
	<list>
	res			1		mh_sht_chain_range
	res			2		sp_thundersphere_circle_01
	res			3		sp_energyshield_handglow
	res			4		sp_swd_mag_body_circle
	res			5		sp_M_Rage_Shot_Glow_1_sht
	res			6		sp_energyshield_handglow_Sht
	res			7		sp_energyshield_handglow_Sht02
	res			8		sp_thundersphere_circle_01_Sht
	res			9		dc_meredeo_lightglow02
	res			10		mh_Demolition_immob_ball
	res			11		sp_sht_lalopalooza_body01
	res			12		sp_chainrange_boom
	res			13		sp_chainrange_boom02
	res			14		sp_M_Rage_Shot_Glow_1
	res			15		dc_meredeo_lightglow02
	res			16		sp_energyshield_handglow_Sht02
	res			17		sp_behemoth_att03_black
	res			18		pt_fire_boom_explorde
	res			19		pt_Diffuse_Boom_WP_Smoke
	res			20		dc_sht_chainrange01
	res			21		sp_stone_a_01
	res			22		sp_stone_a_02
	res			23		sp_stone_a_03
	res			24		sp_stone_a_02
	res			25		mh_sht_RIF_Shoot
	res			26		sn_Elf_Assulter_Groy_die
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1 -2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (300,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1 -2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (200,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	-.6 .68 -2.2
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (400,0,0,0) (999,0,0,0) 
		alpha			(0,0) (400,1) (800,1) (999,0) 
		color			(0,.9,.3,.3) (999,.5,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1 -2
		lifetime		420 620
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	-.6 .68 -2.2
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (400,0,0,0) (999,0,0,0) 
		alpha			(0,0) (400,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 1 -2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (400,0,0,0) (999,0,0,0) 
		alpha			(0,0) (400,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	-.6 .68 -2.2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (400,0,0,0) (999,0,0,0) 
		alpha			(0,0) (400,.4) (800,.4) (999,0) 
		color			(0,1,.4,0) (999,1,0,0) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (400,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		650 1000
		animtime		1
		color			(0,1,1,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1 -2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (200,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	-.6 .68 -2.2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (400,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	-.6 .68 -2.2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (400,3,3,3) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	-.6 .68 -2.2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (400,5,5,5) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 -2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (400,3,3,3) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	-.6 .68 -2.2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (400,5,5,5) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	-.6 .68 -2.2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (400,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	-.6 .68 -2.2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (400,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	-.6 .68 -2.2
		lifetime		616 1000
		animtime		0
		scale			(0,1,1,1) (400,5,5,5) (999,5,5,5) 
		alpha			(0,1) (600,0) (999,0) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 616
		animtime		0
		scale			(0,1,1,1) (400,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 .2 0
		lifetime		0 616
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (400,.6) (600,.68) (999,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 .3 0
		lifetime		0 616
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.1) (400,.5) (600,.5) (999,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 .03 0
		lifetime		0 616
		animtime		0
		alpha			(0,.6) (999,.6) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 .3 0
		lifetime		0 616
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.2) (999,.2) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.5 1 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (100,1.5,1.5,1.5) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## coral_shark_att02 ######### #
<effect>
	 id		1763
	 name		coral_shark_att02
	<list>
	res			1		dc_fogery_att_01
	res			2		dc_fogery_att_01
	res			3		dc_fogery_att_01
	res			4		dc_fogery_att_01
	res			5		dc_fogery_att_01
	res			6		dc_fogery_att03
	res			7		dc_fogery_att03
	res			8		dc_boss_water_bg01
	res			9		pt_Quetzalcoatl_Spark_1
	res			10		pt_Quetzalcoatl_Spark_1
	res			11		pt_Quetzalcoatl_Spark_1
	res			12		pt_Quetzalcoatl_Spark_1
	res			13		pt_Quetzalcoatl_Spark_1
	res			14		dc_boss_water_ring01_mint
	res			15		dc_shark_crack
	res			16		dc_shark_crack
	res			17		dc_shark_crack_2
	res			18		dc_shark_crack_2
	res			19		dc_shark_crack_2
	res			20		dc_shark_crack_2
	res			21		dc_shark_crack_2
	res			22		pt_shark_bubble_01
	res			23		pt_shark_bubble_01
	res			24		pt_shark_bubble_01
	res			25		pt_shark_bubble_01
	res			26		pt_shark_bubble_01
	res			27		mh_coralshark_att02
	res			28		pt_shark_bubble_02
	res			29		pt_shark_bubble_02
	res			30		pt_shark_bubble_02
	res			31		pt_boss_water_smoke04
	res			32		sn_shark_att02
	res			33		sn_shark_att02_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -5
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 5
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (500,0.4,0.4,0.4) (999,1,1,1) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0) (570,0) (670,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,.8) (800,.8) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -5
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 5
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	5 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-5 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (500,.8) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.2,.7,1) (555,.8,.2,.6) (999,.2,.8,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.2,.7,1) (555,.8,.2,.6) (999,.2,.8,1) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.2,.7,1) (555,.8,.2,.6) (999,.2,.8,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.2,.7,1) (555,.8,.2,.6) (999,.2,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.2,.7,1) (555,.8,.2,.6) (999,.2,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	5 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-5 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (460,0) (470,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 -5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_att03_remote_R ######### #
<effect>
	 id		1764
	 name		effroi_att03_remote_R
	<list>
	res			1		mh_effroi_att03_remote01_R
	res			2		dc_muspell_att03_dec_black
	res			3		mh_effroi_att03_remote01_R
	res			4		mh_effroi_att03_remote01_R
	res			5		mh_effroi_att03_remote01_R
	res			6		mh_effroi_att03_remote01_R
	res			7		mh_effroi_att03_remote01_R
	res			8		mh_effroi_att03_remote01_R
	res			9		mh_effroi_att03_remote01_R
	res			10		mh_effroi_att03_remote01_R
	res			11		mh_effroi_att03_remote01_R
	res			12		mh_effroi_att03_remote01_R
	res			13		mh_effroi_att03_remote01_R
	res			14		mh_effroi_att03_remote01_R
	res			15		mh_effroi_att03_remote01_R
	res			16		mh_effroi_att03_remote01_R
	res			17		dc_effroi_att03_remote_dec01_R
	res			18		dc_effroi_att03_remote_dec02_R
	res			19		pt_effroi_att03_re_smoke01
	res			20		dc_effroi_att03_remote_dec02_R
	res			21		dc_effroi_att02_lightdec01_R
	res			22		dc_deadspark_bg_02_R
	res			23		dc_deadspark_bg_02_R
	res			24		dc_deadspark_bg_02_R
	res			25		dc_deadspark_bg_02_R
	res			26		dc_deadspark_bg_02_R
	res			27		dc_deadspark_bg_02_R
	res			28		dc_deadspark_bg_02_R
	res			29		dc_deadspark_bg_02_R
	res			30		dc_deadspark_bg_02_R
	res			31		dc_deadspark_bg_02_R
	res			32		dc_deadspark_bg_02_R
	res			33		dc_deadspark_bg_02_R
	res			34		dc_deadspark_bg_02_R
	res			35		dc_deadspark_bg_02_R
	res			36		dc_deadspark_bg_02_R
	res			37		qa_madbarrage_02
	res			38		qa_madbarrage_02
	res			39		qa_madbarrage_02
	res			40		qa_madbarrage_02
	res			41		qa_madbarrage_02
	res			42		qa_madbarrage_02
	res			43		qa_madbarrage_02
	res			44		qa_madbarrage_02
	res			45		qa_madbarrage_02
	res			46		qa_madbarrage_02
	res			47		qa_madbarrage_02
	res			48		qa_madbarrage_02
	res			49		qa_madbarrage_02
	res			50		qa_madbarrage_02
	res			51		qa_madbarrage_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 66
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (30,.7) (970,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		66 133
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		133 200
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 266
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		266 333
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		333 400
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 466
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		466 533
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		533 600
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 666
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		666 733
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		733 800
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		800 866
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		866 933
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		933 1000
		animtime		1
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (33,1) (966,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (33,1) (66,0) (100,1) (133,0) (166,1) (200,0) (233,1) (266,0) (300,1) (333,0) (366,1) (400,0) (433,1) (466,0) (500,1) (533,0) (566,1) (600,0) (633,1) (666,0) (700,1) (733,0) (766,1) (800,0) (833,1) (866,0) (900,1) (933,0) (966,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (33,.5) (66,0) (100,.5) (133,0) (166,.5) (200,0) (233,.5) (266,0) (300,.5) (333,0) (366,.5) (400,0) (433,.5) (466,0) (500,.5) (533,0) (566,.5) (600,0) (633,.5) (666,0) (700,.5) (733,0) (766,.5) (800,0) (833,.5) (866,0) (900,.5) (933,0) (966,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (33,1) (66,0) (100,1) (133,0) (166,1) (200,0) (233,1) (266,0) (300,1) (333,0) (366,1) (400,0) (433,1) (466,0) (500,1) (533,0) (566,1) (600,0) (633,1) (666,0) (700,1) (733,0) (766,1) (800,0) (833,1) (866,0) (900,1) (933,0) (966,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 66
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		66 133
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		133 200
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		200 266
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		266 333
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		333 400
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		400 466
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		466 533
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		533 600
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		600 666
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		666 733
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		733 800
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		800 866
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		866 933
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		933 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		33 66
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		99 133
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		166 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		233 266
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		299 333
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		366 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		433 466
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		499 533
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		566 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		633 666
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		700 733
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		766 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		833 866
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		900 933
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		966 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## effroi_att03_finish_R ######### #
<effect>
	 id		1765
	 name		effroi_att03_finish_R
	<list>
	res			1		mh_effroi_att03_finish01_R
	res			2		sp_muspell_att03_ring_R
	res			3		pt_effroi_att03_finish_bom_R
	res			4		dc_effroi_att02_tgglow01_R
	res			5		pt_effroi_att03_finish_pt01_R
	res			6		pt_effroi_att03_finish_pt02_R
	res			7		sn_lightning_bolt_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (999,.2,.2,.2) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,.7) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## shark_y_att02_remote ######### #
<effect>
	 id		1766
	 name		shark_y_att02_remote
	<list>
	res			1		dc_boss_water_ring01_mint
	res			2		dc_shark_crack
	res			3		dc_shark_crack
	res			4		sn_shark_att02
	res			5		sn_shark_att02_2
	res			6		mh_coralshark_att02_Y
	res			7		dc_coral_att_y
	res			8		dc_coral_att_y
	res			9		dc_coral_att_y
	res			10		dc_coral_att_y
	res			11		dc_coral_att_y
	res			12		dc_coralshark_y_att2
	res			13		dc_coralshark_y_att2
	res			14		dc_coralshark_y_decal
	res			15		pt_Quetzalcoatl_Spark_4
	res			16		pt_Quetzalcoatl_Spark_4
	res			17		pt_Quetzalcoatl_Spark_4
	res			18		pt_Quetzalcoatl_Spark_4
	res			19		pt_Quetzalcoatl_Spark_4
	res			20		dc_shark_crack_3
	res			21		dc_shark_crack_3
	res			22		dc_shark_crack_3
	res			23		dc_shark_crack_3
	res			24		dc_shark_crack_3
	res			25		pt_shark_bubble_03
	res			26		pt_shark_bubble_03
	res			27		pt_shark_bubble_03
	res			28		pt_shark_bubble_03
	res			29		pt_shark_bubble_03
	res			30		pt_shark_bubble_04
	res			31		pt_shark_bubble_04
	res			32		pt_shark_bubble_04
	res			33		pt_boss_water_smoke05
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (500,.8) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (460,0) (470,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -5
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 5
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (500,0.4,0.4,0.4) (999,1,1,1) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (500,0.4,0.4,0.4) (999,1,1,1) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -5
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 5
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	5 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-5 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.4,.6) (999,.7,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	5 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-5 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 -5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 5
		lifetime		200 1000
		animtime		0
		alpha			(0,.8) (555,.6) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_magi_attack ######### #
<effect>
	 id		1767
	 name		house_magi_attack
	<list>
	res			1		mh_Lady_Kwira_att1_Rmt_ball
	res			2		sp_Bisar_Shot_Mod
	res			3		sp_Curse_C_Fin_Circle_Mod
	res			4		dc_Curse_Circle_Shadow
	res			5		sp_Lady_Kwira_remote_Head
	res			6		sp_Menta_Gather_1
	res			7		sp_Duporun_Shot_bom
	res			8		pt_Lady_Kwira_Rmt_Dot
	res			9		sp_D_Knight_Def_fin_Circle
	res			10		mh_TEST2
	res			11		sn_House_statue_mag_att01
	res			12		sn_House_statue_mag_att01_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	4.5 0 -1.5
		lifetime		200 550
		animtime		1
		scale			(0,.3,.3,.3) (300,.8,.8,.8) (700,.8,.8,.8) (800,.4,.4,.4) (999,2.4,2.4,2.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.2,0) (999,.5,.2,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\monster\Lady_Kwira_att1_Gather_pos.skel" "effect\monster\Lady_Kwira_att1_Gather_pos.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	4.5 0 -1.5
		lifetime		200 600
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4,4,4) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,.5,.2,0) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\monster\Lady_Kwira_att1_Gather_pos.skel" "effect\monster\Lady_Kwira_att1_Gather_pos.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	4.5 0 -1.5
		lifetime		200 500
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,0,.1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\monster\Lady_Kwira_att1_Gather_pos.skel" "effect\monster\Lady_Kwira_att1_Gather_pos.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 550
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	4.5 0 -1.5
		lifetime		200 450
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,0,.1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\monster\Lady_Kwira_att1_Gather_pos.skel" "effect\monster\Lady_Kwira_att1_Gather_pos.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	4.5 0 -1.5
		lifetime		450 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,6,6,6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\monster\Lady_Kwira_att1_Gather_pos.skel" "effect\monster\Lady_Kwira_att1_Gather_pos.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	4.5 0 -1.5
		lifetime		400 550
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\monster\Lady_Kwira_att1_Gather_pos.skel" "effect\monster\Lady_Kwira_att1_Gather_pos.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	4.5 0 -1.5
		lifetime		350 550
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\monster\Lady_Kwira_att1_Gather_pos.skel" "effect\monster\Lady_Kwira_att1_Gather_pos.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	4.5 0 -1.5
		lifetime		200 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,0,.1) (999,.3,0,.1) 
		randomstart		false
		active			true
		bone_animation	"eff_Gather" "effect\monster\Lady_Kwira_att1_Gather_pos.skel" "effect\monster\Lady_Kwira_att1_Gather_pos.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_chef_att03 ######### #
<effect>
	 id		1768
	 name		house_chef_att03
	<list>
	res			1		mh_house_chef_att3_knife
	res			2		dc_zieologan_warrior_bom
	res			3		dc_solarevil_bom03
	res			4		dc_solarevil_bom03
	res			5		dc_solarevil_bom03
	res			6		dc_solarevil_bom04
	res			7		qa_carnage_01
	res			8		qa_deadspack_02
	res			9		pt_house_chef_att3_bom
	res			10		pt_house_chef_att3_bom
	res			11		pt_house_chef_att3_bom
	res			12		pt_house_chef_att3_bom
	res			13		dc_violentgale_dec_02
	res			14		dc_carnage_bg_01
	res			15		pt_house_chef_smoke
	res			16		pt_fisthrom_bom02
	res			17		mh_house_chef_att3_bom
	res			18		sn_House_chef_att03
	res			19		sn_House_chef_att03_1
	res			20		sn_House_chef_att03_2
	</list>
	<scene>
	 sceneid		1
	 name		bom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,.8) (900,.7) (999,0) 
		color			(0,1,.8,.8) (500,1,.8,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (200,1) (999,0) 
		color			(0,1,.5,.5) (500,1,.3,.3) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		555 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.5) (500,1,.7,.7) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.5) (500,1,.3,.3) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		770 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.5) (500,1,.3,.3) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		0
		scale			(0,.2,.2,.2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		555 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		770 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-2 0 0
		lifetime		560 585
		animtime		0
		scale			(0,0.2,0.2,1) (560,0.2,0.2,1) (600,0.1,0.1,3) (999,0.1,0.1,3) 
		alpha			(0,0.7) (600,0) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1 0 0
		lifetime		650 700
		animtime		0
		scale			(0,0.2,0.2,1) (590,0.2,0.2,1) (700,0.1,0.1,3) (999,0.1,0.1,3) 
		alpha			(0,0.7) (700,0) (999,0) 
		color			(0,1,.8,.5) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 1.5
		lifetime		700 780
		animtime		0
		scale			(0,0.2,0.2,1) (560,0.2,0.2,1) (800,0.1,0.1,3) (999,0.1,0.1,3) 
		alpha			(0,0.7) (800,0) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -1.5
		lifetime		790 850
		animtime		0
		scale			(0,0.2,0.2,1) (590,0.2,0.2,1) (850,0.1,0.1,3) (999,0.1,0.1,3) 
		alpha			(0,0.7) (850,0) (999,0) 
		color			(0,1,.8,.5) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		420 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (50,.5) (960,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		480 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (50,1.5,1.5,1.5) (82,2,2,2) (140,1.5,1.5,1.5) (220,1.5,1.5,1.5) (235,2,2,2) (295,1.5,1.5,1.5) (342,1.5,1.5,1.5) (352,2.2,2.2,2.2) (420,1.7,1.7,1.7) (570,1.7,1.7,1.7) (588,2.5,2.5,2.5) (660,2,2,2) (900,2,2,2) (915,2.8,2.8,2.8) (960,2.2,2.2,2.2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (50,.5) (82,1) (140,.5) (220,.5) (235,1) (295,.5) (342,.5) (352,1) (420,.5) (570,.5) (588,1) (660,.5) (900,.5) (915,1) (960,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		555 700
		animtime		0
		scale			(0,0.2,0.2,2) (999,0.05,0.05,0.5) 
		alpha			(0,0) (400,0.7) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1.5,.5,1.5) (500,1.5,.5,1.5)(900,1.7,.4,1.7) (999,1.7,.4,1.7) 
		alpha			(0,0) (500,0) (510,.4) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		225 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## akiles_bust ######### #
<effect>
	 id		1769
	 name		akiles_bust
	<list>
	res			1		mh_akiles_bust_symbol01
	res			2		sp_akiles_bust_ring01
	res			3		sp_akiles_bust_ring02
	res			4		pt_akiles_bust_pt01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		590 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.8) (500,.8) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,5) (999,.3,.3,10) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## eff_Tumer ######### #
<effect>
	 id		1770
	 name		eff_Tumer
	<list>
	res			1		pt_Tumer_action_01
	res			2		pt_Tumer_action_01
	res			3		mh_Tumer_test
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (600,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Tumer\eff_TUMER.skel" "effect\Skill\Tumer\eff_TUMER.anim" 0 2250 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (600,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Tumer\eff_TUMER.skel" "effect\Skill\Tumer\eff_TUMER.anim" 0 2250 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## eff_Tumer_finish_4 ######### #
<effect>
	 id		1771
	 name		eff_Tumer_finish_4
	<list>
	res			1		dc_RH_Meteo_Crack
	res			2		dc_Bisar_wave
	res			3		sp_Meteo_Force_Wave_CP
	res			4		sp_Meteo_Force_Wave_CP
	res			5		mh_eff_RH_Meteo_Wave
	res			6		mh_eff_RH_Meteo_Wave
	res			7		pt_eff_RH_Meteo_Smoke_1
	res			8		pt_eff_RH_Meteo_Smoke_2
	res			9		pt_eff_RH_Meteo_JUL
	res			10		pt_eff_RH_Meteo_Dust
	res			11		pt_eff_RH_Meteo_Fire
	res			12		pt_eff_RH_Meteo_Stone
	res			13		qa_freinture_die
	res			14		mh_Tumer_blade
	res			15		mh_Tumer_waveslash
	res			16		mh_Tumer_waveslash
	res			17		mh_Tumer_waveslash
	res			18		mh_Tumer_waveslash
	res			19		mh_Tumer_blade
	res			20		pt_eff_Tumer_JUL
	res			21		sn_tumer
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.5,0,0) (150,1,0,0) (450,.5,0,0) (999,0,0,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 216
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (900,1) (999,0) 
		color			(0,.5,0,0) (300,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 266
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		0 216
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 266
		animtime		1
		scale			(0,.5,.5,.5) (999,1,4,1) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 266
		animtime		1
		scale			(0,1,.5,1) (999,1.2,1.5,1.2) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 216
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,8,10,8) 
		alpha			(0,0) (800,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -2.5 0
		lifetime		0 216
		animtime		0
		scale			(0,1,1,15) (999,.1,.1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 216
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (800,.7) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 216
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (800,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		0 400
		animtime		0
		scale			(0,0,0,0) (150,2,2,2) (999,0,0,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 216
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		0
		scale			(0,.6,2,.6) (999,.9,1,.9) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.5 0
		lifetime		0 250
		animtime		0
		scale			(0,.5,2,.5) (999,.8,1,.8) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 4 0
		lifetime		0 250
		animtime		0
		scale			(0,.5,2,.5) (999,.8,1,.8) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 5.5 0
		lifetime		0 250
		animtime		0
		scale			(0,.7,2,.7) (999,.8,1,.8) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -2.5 0
		lifetime		0 216
		animtime		0
		scale			(0,1,1,15) (999,.1,.1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## eff_Tumer_buff ######### #
<effect>
	 id		1772
	 name		eff_Tumer_buff
	<list>
	res			1		sp_Tumer_start_ground
	res			2		dc_tumer_black
	res			3		mh_tumer_buff01
	res			4		mh_tumer_buff01
	res			5		mh_tumer_buff02
	res			6		mh_tumer_buff03
	res			7		sn_tumer_start
	res			8		sp_Tumer_start_ground2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.8,3.8,3.8) (999,4.4,4.4,4.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.7) (600,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0.7,0.7,0.7) 
		alpha			(0,1) (999,0.8) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.8) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (500,1.1,1.1,1.1) (999,0.2,0.2,0.2) 
		alpha			(0,0.6) (999,0.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.8,3.8,3.8) (999,4.4,4.4,4.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## eff_Tumer_finish_3 ######### #
<effect>
	 id		1773
	 name		eff_Tumer_finish_3
	<list>
	res			1		dc_RH_Meteo_Crack
	res			2		dc_Bisar_wave
	res			3		sp_Meteo_Force_Wave_CP
	res			4		sp_Meteo_Force_Wave_CP
	res			5		mh_eff_RH_Meteo_Wave
	res			6		mh_eff_RH_Meteo_Wave
	res			7		pt_eff_RH_Meteo_Smoke_1
	res			8		pt_eff_RH_Meteo_Smoke_2
	res			9		pt_eff_RH_Meteo_JUL
	res			10		pt_eff_RH_Meteo_Dust
	res			11		pt_eff_RH_Meteo_Fire
	res			12		pt_eff_RH_Meteo_Stone
	res			13		qa_freinture_die
	res			14		mh_Tumer_blade
	res			15		mh_Tumer_waveslash
	res			16		mh_Tumer_waveslash
	res			17		mh_Tumer_waveslash
	res			18		mh_Tumer_waveslash
	res			19		mh_Tumer_blade
	res			20		pt_eff_Tumer_JUL
	res			21		mh_Tumer_blade
	res			22		mh_Tumer_blade
	res			23		sn_tumer
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.5,0,0) (150,1,0,0) (450,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 216
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (900,1) (999,0) 
		color			(0,.5,0,0) (300,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 266
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		0 216
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 266
		animtime		1
		scale			(0,.3,.3,.3) (999,.8,3.5,.8) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 266
		animtime		1
		scale			(0,.8,.4,.8) (999,1,1.3,1) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 216
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,7,9,7) 
		alpha			(0,0) (800,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -2.5 0
		lifetime		0 216
		animtime		0
		scale			(0,1,1,15) (999,.1,.1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 216
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (800,.7) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 216
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (800,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		0 400
		animtime		0
		scale			(0,0,0,0) (150,1.8,1.8,1.8) (999,0,0,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 216
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		0
		scale			(0,.6,2,.6) (999,.9,1,.9) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.5 0
		lifetime		0 250
		animtime		0
		scale			(0,.5,2,.5) (999,.8,1,.8) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 4 0
		lifetime		0 250
		animtime		0
		scale			(0,.5,2,.5) (999,.8,1,.8) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 5.5 0
		lifetime		0 250
		animtime		0
		scale			(0,.7,2,.7) (999,.8,1,.8) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 2.7
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (580,0) (613,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 -2.5 -4
		lifetime		600 816
		animtime		0
		scale			(0,1,1,15) (999,.1,.1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## eff_Tumer_finish_2 ######### #
<effect>
	 id		1774
	 name		eff_Tumer_finish_2
	<list>
	res			1		dc_RH_Meteo_Crack
	res			2		dc_Bisar_wave
	res			3		sp_Meteo_Force_Wave_CP
	res			4		sp_Meteo_Force_Wave_CP
	res			5		mh_eff_RH_Meteo_Wave
	res			6		mh_eff_RH_Meteo_Wave
	res			7		pt_eff_RH_Meteo_Smoke_1
	res			8		pt_eff_RH_Meteo_Smoke_2
	res			9		pt_eff_RH_Meteo_JUL
	res			10		pt_eff_RH_Meteo_Dust
	res			11		pt_eff_RH_Meteo_Fire
	res			12		pt_eff_RH_Meteo_Stone
	res			13		qa_freinture_die
	res			14		mh_Tumer_blade
	res			15		mh_Tumer_waveslash
	res			16		mh_Tumer_waveslash
	res			17		mh_Tumer_waveslash
	res			18		mh_Tumer_waveslash
	res			19		mh_Tumer_blade
	res			20		pt_eff_Tumer_JUL
	res			21		mh_Tumer_blade
	res			22		mh_Tumer_blade
	res			23		sn_tumer
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.5,0,0) (150,1,0,0) (450,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 216
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (150,1) (900,1) (999,0) 
		color			(0,.5,0,0) (300,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 266
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		0 216
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 266
		animtime		1
		scale			(0,.2,.2,.2) (999,.6,3,.6) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 266
		animtime		1
		scale			(0,.6,.2,.6) (999,.8,1,.8) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 216
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,5,7,5) 
		alpha			(0,0) (800,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -2.5 0
		lifetime		0 216
		animtime		0
		scale			(0,1,1,10) (999,.1,.1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 216
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (800,.7) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 216
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (800,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		0 400
		animtime		0
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 216
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 2.7
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (580,0) (713,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		0
		scale			(0,.6,2,.6) (999,.9,1,.9) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.5 0
		lifetime		0 250
		animtime		0
		scale			(0,.5,2,.5) (999,.8,1,.8) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 4 0
		lifetime		0 250
		animtime		0
		scale			(0,.5,2,.5) (999,.8,1,.8) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 5.5 0
		lifetime		0 250
		animtime		0
		scale			(0,.7,2,.7) (999,.8,1,.8) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 2.7
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 -2.5 -4
		lifetime		600 816
		animtime		0
		scale			(0,1,1,15) (999,.1,.1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.95,.95,.95) (999,.95,.95,.95) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.95,.95,.95) (999,.95,.95,.95) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## eff_Tumer_finish_1 ######### #
<effect>
	 id		1775
	 name		eff_Tumer_finish_1
	<list>
	res			1		dc_RH_Meteo_Crack
	res			2		dc_Bisar_wave
	res			3		sp_Meteo_Force_Wave_CP
	res			4		sp_Meteo_Force_Wave_CP
	res			5		mh_eff_RH_Meteo_Wave
	res			6		mh_eff_RH_Meteo_Wave
	res			7		pt_eff_RH_Meteo_Smoke_1
	res			8		pt_eff_RH_Meteo_Smoke_2
	res			9		pt_eff_RH_Meteo_JUL
	res			10		pt_eff_RH_Meteo_Dust
	res			11		pt_eff_RH_Meteo_Fire
	res			12		pt_eff_RH_Meteo_Stone
	res			13		qa_freinture_die
	res			14		mh_Tumer_blade
	res			15		mh_Tumer_waveslash
	res			16		mh_Tumer_waveslash
	res			17		mh_Tumer_waveslash
	res			18		mh_Tumer_waveslash
	res			19		mh_Tumer_blade
	res			20		pt_eff_Tumer_JUL
	res			21		mh_Tumer_blade
	res			22		mh_Tumer_blade
	res			23		sn_tumer
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.5,0,0) (150,1,0,0) (450,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 216
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (900,1) (999,0) 
		color			(0,.5,0,0) (300,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 266
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		0 216
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,0,0) (300,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 266
		animtime		1
		scale			(0,.1,.1,.1) (999,.4,2,.4) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 266
		animtime		1
		scale			(0,.4,.1,.4) (999,.6,.8,.6) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 216
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,4,6,4) 
		alpha			(0,0) (800,1) (999,0) 
		color			(0,.5,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -2.5 0
		lifetime		0 216
		animtime		0
		scale			(0,1,1,7) (999,.1,.1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 216
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (800,.7) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 216
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (800,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		0 400
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 216
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 2.7
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (580,0) (713,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		0
		scale			(0,.6,2,.6) (999,.9,1,.9) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.5 0
		lifetime		0 250
		animtime		0
		scale			(0,.5,2,.5) (999,.8,1,.8) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 4 0
		lifetime		0 250
		animtime		0
		scale			(0,.5,2,.5) (999,.8,1,.8) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 5.5 0
		lifetime		0 250
		animtime		0
		scale			(0,.7,2,.7) (999,.8,1,.8) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 2.7
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (580,0) (613,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 -2.5 -4
		lifetime		600 816
		animtime		0
		scale			(0,1,1,15) (999,.1,.1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Resca_start ######### #
<effect>
	 id		1776
	 name		Resca_start
	<list>
	res			1		dc_punish_body_dec01
	res			2		dc_punish_body_ring01
	res			3		mh_punish_action_ring01
	res			4		mh_Rescar_Spear_throw
	res			5		mh_Rescar_test
	res			6		mh_Rescar_wave
	res			7		sn_resca
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.8) (700,.8) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (177,0) (333,.5) (577,.5) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,1) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (550,0) (600,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Resca_Finish ######### #
<effect>
	 id		1777
	 name		Resca_Finish
	<list>
	res			1		mh_Rescar_Finish
	res			2		mh_Rescar_hack
	res			3		mh_Rescar_hack
	res			4		mh_Rescar_hack
	res			5		mh_Rescar_hack
	res			6		mh_Rescar_finishwave
	res			7		mh_Rescar_finishwave
	res			8		mh_Rescar_finishwave
	res			9		dc_resca_glow
	res			10		qa_earthquake_hit
	res			11		sp_Resca_floorpat
	res			12		mh_Rescar_wind
	res			13		mh_Rescar_hack
	res			14		mh_Rescar_wind
	res			15		mh_Rescar_wind
	res			16		mh_Rescar_wind
	res			17		mh_Rescar_wind
	res			18		dc_Resca_crack01
	res			19		dc_Resca_crack01
	res			20		dc_Resca_crack01
	res			21		dc_Resca_crack01
	res			22		dc_Resca_crack01
	res			23		pt_GoldDragon_flyingSmoke_01
	res			24		pt_Mag_Creeper_att2_finishsmoke_01
	res			25		mh_muspell_boom
	res			26		mh_muspell_boom
	res			27		sp_resca_createfloor_01
	res			28		sp_resca_createfloor_01
	res			29		sp_resca_createfloor_01
	res			30		dc_firefury_boom_burns
	res			31		sp_punish_bom01
	res			32		sp_punish_bom01
	res			33		sp_punish_bom01
	res			34		sp_punish_bom01
	res			35		sp_mon_resca_att3floorglow
	res			36		sp_mon_resca_att3floorglow
	res			37		sp_mon_resca_att3floorglow
	res			38		sp_mon_resca_att3floorglow
	res			39		sn_resca_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 5.5
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -5.5
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	5.5 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-5.5 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		285 455
		animtime		1
		scale			(0,.7,5,.7) (999,1,0,1) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		345 645
		animtime		1
		scale			(0,.8,3,.8) (999,1,0,1) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.6) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		alpha			(0,0) (285,.6) (600,.4) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		285 500
		animtime		0
		scale			(0,2,2,2) (999,14,14,14) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 5.5
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,5,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -5.5
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,5,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	5.5 0 0
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,5,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-5.5 0 0
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,5,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,5,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 5.5
		lifetime		285 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	5.5 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-5.5 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -5.5
		lifetime		285 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 3 0
		lifetime		250 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,3,3,3) (999,.5,.5,1) 
		alpha			(0,0) (100,.5) (400,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		280 430
		animtime		1
		scale			(0,.6,.6,.6) (300,1.5,1.2,1.5) (999,2.2,1.2,2.2) 
		alpha			(0,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		230 380
		animtime		1
		scale			(0,.4,.4,.4) (300,1.2,1.2,1.2) (999,2,1.2,2) 
		alpha			(0,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .3 0
		lifetime		285 1000
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 2.1 0
		lifetime		295 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3 0
		lifetime		305 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,14,14,14) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 0
		lifetime		400 500
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1 0
		lifetime		530 630
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1 0
		lifetime		660 760
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1 0
		lifetime		800 900
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	1.8 -.8 0
		lifetime		300 600
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 -.8 1.8
		lifetime		350 650
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	-1.8 -.8 0
		lifetime		400 700
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 -.8 -1.8
		lifetime		450 750
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Resca_Finish_4 ######### #
<effect>
	 id		1778
	 name		Resca_Finish_4
	<list>
	res			1		mh_Rescar_hack
	res			2		mh_Rescar_hack
	res			3		mh_Rescar_hack
	res			4		mh_Rescar_hack
	res			5		mh_Rescar_finishwave
	res			6		mh_Rescar_finishwave
	res			7		mh_Rescar_finishwave
	res			8		dc_resca_glow
	res			9		qa_earthquake_hit
	res			10		sp_Resca_floorpat
	res			11		mh_Rescar_wind
	res			12		mh_Rescar_hack
	res			13		mh_Rescar_wind
	res			14		mh_Rescar_wind
	res			15		mh_Rescar_wind
	res			16		mh_Rescar_wind
	res			17		dc_Resca_crack01
	res			18		dc_Resca_crack01
	res			19		dc_Resca_crack01
	res			20		dc_Resca_crack01
	res			21		dc_Resca_crack01
	res			22		mh_Rescar_Finish_4
	res			23		mh_Rescar_Finish_4
	res			24		mh_Rescar_hack
	res			25		mh_Rescar_hack
	res			26		mh_Rescar_hack
	res			27		mh_Rescar_hack
	res			28		mh_Rescar_wind
	res			29		mh_Rescar_wind
	res			30		mh_Rescar_wind
	res			31		mh_Rescar_wind
	res			32		dc_Resca_crack01
	res			33		dc_Resca_crack01
	res			34		dc_Resca_crack01
	res			35		dc_Resca_crack01
	res			36		pt_GoldDragon_flyingSmoke_01
	res			37		mh_muspell_boom
	res			38		mh_muspell_boom
	res			39		sp_resca_createfloor_01
	res			40		sp_resca_createfloor_01
	res			41		sp_resca_createfloor_01
	res			42		dc_firefury_boom_burns
	res			43		sp_punish_bom01
	res			44		sp_punish_bom01
	res			45		sp_punish_bom01
	res			46		sp_punish_bom01
	res			47		sp_mon_resca_att3floorglow
	res			48		sp_mon_resca_att3floorglow
	res			49		sp_mon_resca_att3floorglow
	res			50		sp_mon_resca_att3floorglow
	res			51		sn_resca_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 4
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -4
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	4 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-4 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		285 455
		animtime		1
		scale			(0,.6,5,.6) (999,.9,0,.9) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		345 645
		animtime		1
		scale			(0,.7,2.8,.7) (999,.9,0,.9) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.6) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		alpha			(0,0) (285,.6) (600,.4) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		285 500
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 4
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,5,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -4
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,5,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	4 0 0
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,5,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-4 0 0
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,5,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,5,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 4
		lifetime		285 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	4 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-4 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -4
		lifetime		285 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	3 0 3
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-3 0 3
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	3 0 -3
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-3 0 -3
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	3 0 3
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,5,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	3 0 -3
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,5,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-3 0 3
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,5,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-3 0 -3
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,5,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	3 0 3
		lifetime		285 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	3 0 -3
		lifetime		285 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	-3 0 3
		lifetime		285 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	-3 0 -3
		lifetime		285 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 3 0
		lifetime		250 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		280 430
		animtime		1
		scale			(0,.6,.6,.6) (300,1.5,1.2,1.5) (999,2.2,1.2,2.2) 
		alpha			(0,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		230 380
		animtime		1
		scale			(0,.4,.4,.4) (300,1.2,1.2,1.2) (999,2,1.2,2) 
		alpha			(0,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 .3 0
		lifetime		285 1000
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 2.1 0
		lifetime		295 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 3 0
		lifetime		305 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,14,14,14) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 1 0
		lifetime		400 500
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 1 0
		lifetime		530 630
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 1 0
		lifetime		660 760
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 1 0
		lifetime		800 900
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	1.8 -.8 0
		lifetime		300 600
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 -.8 1.8
		lifetime		350 650
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	-1.8 -.8 0
		lifetime		400 700
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 -.8 -1.8
		lifetime		450 750
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Resca_Finish_3 ######### #
<effect>
	 id		1779
	 name		Resca_Finish_3
	<list>
	res			1		mh_Rescar_hack
	res			2		mh_Rescar_hack
	res			3		mh_Rescar_hack
	res			4		mh_Rescar_hack
	res			5		mh_Rescar_finishwave
	res			6		mh_Rescar_finishwave
	res			7		mh_Rescar_finishwave
	res			8		dc_resca_glow
	res			9		qa_earthquake_hit
	res			10		sp_Resca_floorpat
	res			11		mh_Rescar_wind
	res			12		mh_Rescar_hack
	res			13		mh_Rescar_wind
	res			14		mh_Rescar_wind
	res			15		mh_Rescar_wind
	res			16		mh_Rescar_wind
	res			17		dc_Resca_crack01
	res			18		dc_Resca_crack01
	res			19		dc_Resca_crack01
	res			20		dc_Resca_crack01
	res			21		dc_Resca_crack01
	res			22		mh_Rescar_Finish_3
	res			23		mh_Rescar_Finish_3
	res			24		mh_Rescar_hack
	res			25		mh_Rescar_hack
	res			26		mh_Rescar_hack
	res			27		mh_Rescar_hack
	res			28		mh_Rescar_wind
	res			29		mh_Rescar_wind
	res			30		mh_Rescar_wind
	res			31		mh_Rescar_wind
	res			32		dc_Resca_crack01
	res			33		dc_Resca_crack01
	res			34		dc_Resca_crack01
	res			35		dc_Resca_crack01
	res			36		pt_GoldDragon_flyingSmoke_01
	res			37		mh_muspell_boom
	res			38		mh_muspell_boom
	res			39		sp_resca_createfloor_01
	res			40		sp_resca_createfloor_01
	res			41		sp_resca_createfloor_01
	res			42		dc_firefury_boom_burns
	res			43		sp_punish_bom01
	res			44		sp_punish_bom01
	res			45		sp_punish_bom01
	res			46		sp_punish_bom01
	res			47		sp_mon_resca_att3floorglow
	res			48		sp_mon_resca_att3floorglow
	res			49		sp_mon_resca_att3floorglow
	res			50		sp_mon_resca_att3floorglow
	res			51		sn_resca_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 3
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -3
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	3 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-3 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		285 455
		animtime		1
		scale			(0,.5,4,.5) (999,.7,0,.7) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		345 645
		animtime		1
		scale			(0,.6,3,.6) (999,.7,0,.7) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.6) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		alpha			(0,0) (285,.6) (600,.4) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		285 500
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 3
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,4,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -3
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,4,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	3 0 0
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,4,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-3 0 0
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,4,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,4,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 3
		lifetime		285 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	3 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-3 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -3
		lifetime		285 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	2 0 2
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	2 0 -2
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-2 0 2
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2 0 -2
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	2 0 2
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,4,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	2 0 -2
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,4,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-2 0 2
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,4,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-2 0 -2
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,4,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	2 0 2
		lifetime		285 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	2 0 -2
		lifetime		285 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	-2 0 2
		lifetime		285 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	-2 0 -2
		lifetime		285 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 3 0
		lifetime		250 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		280 430
		animtime		1
		scale			(0,.6,.6,.6) (300,1.5,1.2,1.5) (999,2.2,1.2,2.2) 
		alpha			(0,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		230 380
		animtime		1
		scale			(0,.4,.4,.4) (300,1.2,1.2,1.2) (999,2,1.2,2) 
		alpha			(0,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 .3 0
		lifetime		285 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 2.1 0
		lifetime		295 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 3 0
		lifetime		305 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 1 0
		lifetime		400 500
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 1 0
		lifetime		530 630
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 1 0
		lifetime		660 760
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 1 0
		lifetime		800 900
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	1.8 -.8 0
		lifetime		300 600
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 -.8 1.8
		lifetime		350 650
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	-1.8 -.8 0
		lifetime		400 700
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 -.8 -1.8
		lifetime		450 750
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Resca_Finish_2 ######### #
<effect>
	 id		1780
	 name		Resca_Finish_2
	<list>
	res			1		mh_Rescar_hack
	res			2		mh_Rescar_hack
	res			3		mh_Rescar_hack
	res			4		mh_Rescar_hack
	res			5		mh_Rescar_finishwave
	res			6		mh_Rescar_finishwave
	res			7		mh_Rescar_finishwave
	res			8		dc_resca_glow
	res			9		qa_earthquake_hit
	res			10		sp_Resca_floorpat
	res			11		mh_Rescar_wind
	res			12		mh_Rescar_hack
	res			13		mh_Rescar_wind
	res			14		mh_Rescar_wind
	res			15		mh_Rescar_wind
	res			16		mh_Rescar_wind
	res			17		dc_Resca_crack01
	res			18		dc_Resca_crack01
	res			19		dc_Resca_crack01
	res			20		dc_Resca_crack01
	res			21		dc_Resca_crack01
	res			22		mh_Rescar_Finish_2
	res			23		pt_GoldDragon_flyingSmoke_01
	res			24		mh_muspell_boom
	res			25		mh_muspell_boom
	res			26		sp_resca_createfloor_01
	res			27		sp_resca_createfloor_01
	res			28		sp_resca_createfloor_01
	res			29		dc_firefury_boom_burns
	res			30		sp_punish_bom01
	res			31		sp_punish_bom01
	res			32		sp_punish_bom01
	res			33		sp_punish_bom01
	res			34		sp_mon_resca_att3floorglow
	res			35		sp_mon_resca_att3floorglow
	res			36		sp_mon_resca_att3floorglow
	res			37		sp_mon_resca_att3floorglow
	res			38		sn_resca_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 2
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	2 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-2 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		285 455
		animtime		1
		scale			(0,.5,4,.5) (999,.7,0,.7) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		345 645
		animtime		1
		scale			(0,.6,3,.6) (999,.7,0,.7) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.6) (800,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		alpha			(0,0) (285,.6) (600,.4) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		285 500
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 2
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,2,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -2
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,2,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	2 0 0
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,2,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-2 0 0
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,2,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		3
		scale			(0,1.1,.1,1.1) (200,1.3,2,1.3) 
		alpha			(0,0) (100,.5) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 2
		lifetime		285 1000
		animtime		0
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	2 0 0
		lifetime		285 1000
		animtime		0
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-2 0 0
		lifetime		285 1000
		animtime		0
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -2
		lifetime		285 1000
		animtime		0
		alpha			(0,0) (285,.6) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 3 0
		lifetime		250 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		280 430
		animtime		0
		scale			(0,.6,.6,.6) (300,1.5,1.2,1.5) (999,2.2,1.2,2.2) 
		alpha			(0,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		230 380
		animtime		0
		scale			(0,.4,.4,.4) (300,1.2,1.2,1.2) (999,2,1.2,2) 
		alpha			(0,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .3 0
		lifetime		285 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 2.1 0
		lifetime		295 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 3 0
		lifetime		305 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1 0
		lifetime		400 500
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 0
		lifetime		530 630
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1 0
		lifetime		660 760
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1 0
		lifetime		800 900
		animtime		0
		scale			(0,3,3,3) (999,60,60,60) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	1.8 -.8 0
		lifetime		300 600
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 -.8 1.8
		lifetime		350 650
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	-1.8 -.8 0
		lifetime		400 700
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 -.8 -1.8
		lifetime		450 750
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		285 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pibistab_start ######### #
<effect>
	 id		1781
	 name		Pibistab_start
	<list>
	res			1		mh_Pibistab
	res			2		mh_Rescar_test
	res			3		mh_Pibistab_slash
	res			4		mh_Pibistab_slash
	res			5		mh_Pibistab_slash
	res			6		dc_recover_dec_01_yellow
	res			7		qa_berserk_01
	res			8		sp_Pibistab_gather
	res			9		dc_recover_dec_01_blue
	res			10		sp_Pibistab_ringwave_blue
	res			11		sp_Pibistab_wolfblue
	res			12		sp_Pibistab_dark_circle
	res			13		sn_pibistab
	res			14		dc_pibistep_start_jin
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -.5 3
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (650,0) (670,1) (700,1) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.2 0 1
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1 0 1
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (710,.8,.8,.8) (750,3,3,3) 
		alpha			(0,0) (714,1) (750,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		680 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (710,.8,.8,.8) (750,3,3,3) 
		alpha			(0,0) (714,1) (750,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (500,0,0,0) 
		alpha			(0,0) (200,1) (600,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (500,0,0,0) 
		alpha			(0,0) (200,1) (600,0) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (500,0,0,0) 
		alpha			(0,0) (200,1) (600,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (650,1,1,1) (700,1.5,1.5,1.5) 
		alpha			(0,0) (600,.6) (800,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pibistab_Finish_4 ######### #
<effect>
	 id		1782
	 name		Pibistab_Finish_4
	<list>
	res			1		pt_Pibistab_finish_bom
	res			2		sp_Pibistab_Fin_DarkWave
	res			3		pt_Pibistab_Recicyon_Fin_Bom
	res			4		sp_Pibistab_att2_Shot_Jul
	res			5		sp_Pibistab_Lav_att1_Fin_glow
	res			6		pt_Pibistab_finish_bom02
	res			7		sn_pibistab_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		0
		scale			(0,4,4,4) (999,23,23,23) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 150
		animtime		0
		scale			(0,4,4,4) (999,20,20,20) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pibistab_Finish_3 ######### #
<effect>
	 id		1783
	 name		Pibistab_Finish_3
	<list>
	res			1		pt_Pibistab_finish_bom
	res			2		sp_Pibistab_Fin_DarkWave
	res			3		pt_Pibistab_Recicyon_Fin_Bom
	res			4		sp_Pibistab_att2_Shot_Jul
	res			5		sp_Pibistab_Lav_att1_Fin_glow
	res			6		pt_Pibistab_finish_bom02
	res			7		sn_pibistab_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,18) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,3) (999,18,18,18) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,17) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pibistab_Finish_2 ######### #
<effect>
	 id		1784
	 name		Pibistab_Finish_2
	<list>
	res			1		pt_Pibistab_finish_bom
	res			2		sp_Pibistab_Fin_DarkWave
	res			3		pt_Pibistab_Recicyon_Fin_Bom
	res			4		sp_Pibistab_att2_Shot_Jul
	res			5		sp_Pibistab_Lav_att1_Fin_glow
	res			6		pt_Pibistab_finish_bom02
	res			7		sn_pibistab_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rotanas_keep_4 ######### #
<effect>
	 id		1786
	 name		Rotanas_keep_4
	<list>
	res			1		mh_Rotanas_blade
	res			2		dc_Rotanas_glow
	res			3		mh_Rotanas_jin
	res			4		mh_Rotanas_jin_1
	res			5		mh_Rotanas_rotate
	res			6		mh_windrush_action_01
	res			7		mh_windrush_action_02
	res			8		mh_windrush_action_03
	res			9		mh_windrush_action_04
	res			10		sn_rotanas_keep
	res			11		mh_Rotanas_rotate
	res			12		mh_Rotanas_rotate_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -.4 0
		lifetime		0 1000
		animtime		2
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.8) (500,.2) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		alpha			(0,0) (300,0.2) (700,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		alpha			(0,0) (300,0.3) (700,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		alpha			(0,0) (300,0.1) (700,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		alpha			(0,0) (300,0.3) (700,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0,0,.4,1) (999,.1,.6,.9) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0,0,.4,1) (999,.1,.6,.9) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rotanas_keep_3 ######### #
<effect>
	 id		1787
	 name		Rotanas_keep_3
	<list>
	res			1		dc_Rotanas_glow
	res			2		mh_Rotanas_jin
	res			3		mh_Rotanas_blade_3
	res			4		mh_Rotanas_rotate
	res			5		mh_windrush_action_01
	res			6		mh_windrush_action_02
	res			7		mh_windrush_action_03
	res			8		mh_windrush_action_04
	res			9		sn_rotanas_keep
	res			10		mh_Rotanas_rotate
	res			11		mh_Rotanas_rotate_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (500,.2) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		2
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		alpha			(0,0) (300,0.2) (700,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		alpha			(0,0) (300,0.3) (700,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		alpha			(0,0) (300,0.1) (700,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		alpha			(0,0) (300,0.3) (700,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,0,.4,1) (999,.1,.6,.9) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,0,.4,1) (999,.1,.6,.9) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rotanas_keep_2 ######### #
<effect>
	 id		1788
	 name		Rotanas_keep_2
	<list>
	res			1		dc_Rotanas_glow
	res			2		mh_Rotanas_jin
	res			3		mh_Rotanas_blade_2
	res			4		mh_Rotanas_jin_2
	res			5		mh_Rotanas_rotate
	res			6		mh_windrush_action_01
	res			7		mh_windrush_action_02
	res			8		mh_windrush_action_03
	res			9		mh_windrush_action_04
	res			10		sn_rotanas_keep
	res			11		mh_Rotanas_rotate
	res			12		mh_Rotanas_rotate_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.8) (500,.2) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .25 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		2
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .9 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		alpha			(0,0) (300,0.2) (700,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		alpha			(0,0) (300,0.3) (700,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		alpha			(0,0) (300,0.1) (700,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		alpha			(0,0) (300,0.3) (700,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .9 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,0,.4,1) (999,.1,.6,.9) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .9 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,0,.4,1) (999,.1,.6,.9) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rotanas_keep_1 ######### #
<effect>
	 id		1789
	 name		Rotanas_keep_1
	<list>
	res			1		dc_Rotanas_glow
	res			2		mh_Rotanas_jin
	res			3		mh_Rotanas_blade_1
	res			4		mh_Rotanas_jin_1
	res			5		sp_Rotanas_carpet
	res			6		mh_Rotanas_rotate
	res			7		mh_windrush_action_01
	res			8		mh_windrush_action_02
	res			9		mh_windrush_action_03
	res			10		mh_windrush_action_04
	res			11		sn_rotanas_keep
	res			12		mh_Rotanas_rotate
	res			13		mh_Rotanas_rotate_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.8) (500,.2) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .25 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		2
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0.5) (999,0.5) 
		rotation		(0,0) (999,-1440) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		alpha			(0,0) (300,0.2) (700,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0.3) (700,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		alpha			(0,0) (300,0.1) (700,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		alpha			(0,0) (300,0.3) (700,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		200 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,0,.4,1) (999,.1,.6,.9) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		200 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,0,.4,1) (999,.1,.6,.9) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rotanas_start ######### #
<effect>
	 id		1790
	 name		Rotanas_start
	<list>
	res			1		sp_Rotanas_green_02
	res			2		sp_Rotanas_green_02
	res			3		dc_Rotanas_gather
	res			4		dc_Rotanas_gather
	res			5		dc_Rotanas_gather
	res			6		sp_Rotanas_green_03
	res			7		mh_Rotanas_test
	res			8		sn_rotanas
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (250,0) (290,1) (780,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (250,0) (290,1) (780,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,5,5,5) (999,0.3,0.3,0.3) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,5,5,5) (999,0.3,0.3,0.3) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,5,5,5) (999,0.3,0.3,0.3) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (300,5,5,10) (400,5,5,12) 
		alpha			(0,0) (250,0) (290,1) (300,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rotanas_target ######### #
<effect>
	 id		1791
	 name		Rotanas_target
	<list>
	res			1		pt_Rotanas_finish_spark
	res			2		pt_Rotanas_finish_boom
	res			3		sp_Rotanas_finish_sprite
	res			4		pt_Rotanas_finish_smokespin
	res			5		pt_Rotanas_finish_boom03
	res			6		pt_Rotanas_finish_boom02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,.8,.8,3) (999,.2,.2,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1.5) (999,2,2,2.5) 
		alpha			(0,.5) (150,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		100 950
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.1,.1) (999,.2,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		70 450
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eolly_Start ######### #
<effect>
	 id		1792
	 name		Eolly_Start
	<list>
	res			1		mh_Eolly_death
	res			2		sp_Eolly_wave_carpet
	res			3		sp_Eolly_wave_carpet
	res			4		sp_Eolly_wave_carpet
	res			5		sp_Eolly_wave_carpet
	res			6		sp_Eolly_wave_carpet
	res			7		sp_Eolly_wave_carpet02
	res			8		sp_Eolly_wave_carpet02
	res			9		pt_Eolly_smoke
	res			10		pt_Eolly_smoke_2
	res			11		dc_Eolly_cursefield
	res			12		mh_Eolly_death_slash
	res			13		mh_Eolly_test
	res			14		pt_Eolly_smoke_up
	res			15		mh_Eolly_death_slash
	res			16		qa_earthquake_hit
	res			17		sn_eolly
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,1) (866,1) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		200 500
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		300 600
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		400 700
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 650
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 750
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 550
		animtime		0
		scale			(0,3,3,3) (300,5,5,5) (999,0,0,0) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.2,.4) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 750
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (150,12,12,12) (999,15,15,15) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (440,0) (450,1) (866,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,1,1,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (440,0) (450,1) (866,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eolly_Finish_4 ######### #
<effect>
	 id		1793
	 name		Eolly_Finish_4
	<list>
	res			1		pt_Eolly_Finish_JUL01
	res			2		pt_Eolly_Finish_JUL02
	res			3		sp_Eolly_finish_glow
	res			4		sn_eolly_boom
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,6,6,6) (150,4,4,8) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,6,6,6) (150,4,4,20) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 120
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,2,2,2) (150,10,10,10) (999,6,6,6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eolly_Finish_3 ######### #
<effect>
	 id		1794
	 name		Eolly_Finish_3
	<list>
	res			1		pt_Eolly_Finish_JUL01
	res			2		pt_Eolly_Finish_JUL02
	res			3		sp_Eolly_finish_glow
	res			4		sn_eolly_boom
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,4,4,4) (150,3,3,8) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,4,4,4) (150,3,3,15) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 120
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,2,2,2) (150,8,8,8) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eolly_Finish_2 ######### #
<effect>
	 id		1795
	 name		Eolly_Finish_2
	<list>
	res			1		pt_Eolly_Finish_JUL01
	res			2		pt_Eolly_Finish_JUL02
	res			3		sp_Eolly_finish_glow
	res			4		sn_eolly_boom
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,3,3,3) (150,2,2,7) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,3,3,3) (150,2,2,10) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 120
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1) (150,5,5,5) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eolly_Finish_1 ######### #
<effect>
	 id		1796
	 name		Eolly_Finish_1
	<list>
	res			1		pt_Eolly_Finish_JUL01
	res			2		pt_Eolly_Finish_JUL02
	res			3		sp_Eolly_finish_glow
	res			4		sn_eolly_boom
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,2.5,2.5,2.5) (150,1.7,1.7,5) (999,0,0,0) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,2.5,2.5,2.5) (150,1.8,1.8,8) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,1,1,1) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 120
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,.8,.8,.8) (150,4,4,4) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Manacreep_start ######### #
<effect>
	 id		1797
	 name		Manacreep_start
	<list>
	res			1		mh_manacreep_throw_line
	res			2		mh_manacreep_whip
	res			3		dc_manacreep_start
	res			4		sn_manacreep
	res			5		dc_manacreep_start_jin
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (500,1) (625,1) (687,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (270,1) (400,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (800,3,3,3) 
		alpha			(0,0) (437,.8) (750,.8) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) 
		alpha			(0,0) (437,.8) (750,.8) (800,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## manacreep_attack ######### #
<effect>
	 id		1798
	 name		manacreep_attack
	<list>
	res			1		dc_manacreep_finish
	res			2		mh_manacreep_end_cylin
	res			3		pt_manacreep_finish_smoke
	res			4		qa_agathion_boom
	res			5		pt_manacreep_bungpat
	res			6		pt_Hell_Pyron_att1_fin_Smoke_1
	res			7		pt_Hell_Pyron_att1_fin_Smoke_2
	res			8		pt_manacreep_fin_Smoke_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (112,1) (225,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .5 0
		lifetime		0 200
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .7 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 220
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,.5,.2,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## manacreep_finish ######### #
<effect>
	 id		1799
	 name		manacreep_finish
	<list>
	res			1		mh_manacreep_end_cylin
	res			2		dc_manacreep_finish
	res			3		dc_manacreep_jin
	res			4		mh_manacreep_end_text
	res			5		pt_manacreep_finish_smoke
	res			6		pt_manacreep_bungpat
	res			7		pt_manacreep_finish_smoke02
	res			8		mh_manacreep_end_text02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,2,1) (999,1,2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## manacreep_finish_2 ######### #
<effect>
	 id		1800
	 name		manacreep_finish_2
	<list>
	res			1		mh_manacreep_end_cylin
	res			2		dc_manacreep_finish
	res			3		dc_manacreep_jin
	res			4		mh_manacreep_end_text
	res			5		pt_manacreep_finish_smoke
	res			6		pt_manacreep_bungpat
	res			7		pt_manacreep_finish_smoke02
	res			8		mh_manacreep_end_text02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.05,2.1,1.05) (999,1.05,2.1,1.05) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.05,1.05,1.05) (999,1.05,1.05,1.05) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,3,3,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.05,1.05,1.05) (999,1.05,1.05,1.05) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## manacreep_finish_3 ######### #
<effect>
	 id		1801
	 name		manacreep_finish_3
	<list>
	res			1		mh_manacreep_end_cylin
	res			2		dc_manacreep_finish
	res			3		dc_manacreep_jin
	res			4		mh_manacreep_end_text
	res			5		pt_manacreep_finish_smoke
	res			6		pt_manacreep_bungpat
	res			7		pt_manacreep_finish_smoke02
	res			8		mh_manacreep_end_text02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,2.1,1.1) (999,1.1,2.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,4,4,9) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## manacreep_finish_4 ######### #
<effect>
	 id		1802
	 name		manacreep_finish_4
	<list>
	res			1		mh_manacreep_end_cylin
	res			2		dc_manacreep_finish
	res			3		dc_manacreep_jin
	res			4		mh_manacreep_end_text
	res			5		pt_manacreep_finish_smoke
	res			6		pt_manacreep_bungpat
	res			7		pt_manacreep_finish_smoke02
	res			8		mh_manacreep_end_text02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,2.2,1.2) (999,1.2,2.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,5,5,10) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## manacreep_attack_2 ######### #
<effect>
	 id		1803
	 name		manacreep_attack_2
	<list>
	res			1		dc_manacreep_finish
	res			2		mh_manacreep_end_cylin
	res			3		pt_manacreep_finish_smoke
	res			4		qa_agathion_boom
	res			5		pt_manacreep_bungpat
	res			6		pt_Hell_Pyron_att1_fin_Smoke_1
	res			7		pt_Hell_Pyron_att1_fin_Smoke_2
	res			8		pt_manacreep_fin_Smoke_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (112,1) (225,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .5 0
		lifetime		0 200
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .7 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 220
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,.5,.2,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## manacreep_attack_3 ######### #
<effect>
	 id		1804
	 name		manacreep_attack_3
	<list>
	res			1		dc_manacreep_finish
	res			2		mh_manacreep_end_cylin
	res			3		pt_manacreep_finish_smoke
	res			4		qa_agathion_boom
	res			5		pt_manacreep_bungpat
	res			6		pt_Hell_Pyron_att1_fin_Smoke_1
	res			7		pt_Hell_Pyron_att1_fin_Smoke_2
	res			8		pt_manacreep_fin_Smoke_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (112,1) (225,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .5 0
		lifetime		0 200
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .7 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 220
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,.5,.2,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## manacreep_attack_4 ######### #
<effect>
	 id		1805
	 name		manacreep_attack_4
	<list>
	res			1		dc_manacreep_finish
	res			2		mh_manacreep_end_cylin
	res			3		pt_manacreep_finish_smoke
	res			4		qa_agathion_boom
	res			5		pt_manacreep_bungpat
	res			6		pt_Hell_Pyron_att1_fin_Smoke_1
	res			7		pt_Hell_Pyron_att1_fin_Smoke_2
	res			8		pt_manacreep_fin_Smoke_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,0) (112,1) (225,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .5 0
		lifetime		0 200
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .7 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 220
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,.5,.2,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Igpin_start ######### #
<effect>
	 id		1806
	 name		Igpin_start
	<list>
	res			1		mh_Igpin_Rage
	res			2		dc_carnage_ring_01
	res			3		dc_carnage_ring_01
	res			4		pt_fisthrom_bom02
	res			5		mh_Igpin_wave
	res			6		mh_Igpin_wave
	res			7		mh_Igpin_wave
	res			8		qa_12
	res			9		dc_igpin
	res			10		sp_Igpin_boom
	res			11		sn_igpin
	</list>
	<scene>
	 sceneid		1
	 name		buff
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (480,0) (500,.8) (880,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		580 710
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		580 780
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		580 730
		animtime		1
		scale			(0,0.2,0.2,2) (999,0.1,0.1,1) 
		alpha			(0,0) (400,0.7) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		580 830
		animtime		1
		scale			(0,1.2,1.5,1.2) (999,1.5,.2,1.5) 
		alpha			(0,.0.3) (700,0.3) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		1
		scale			(0,.9,3,.9) (999,1.4,.5,1.4) 
		alpha			(0,0.3) (700,0.3) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		580 730
		animtime		1
		scale			(0,1.1,5,1.1) (999,1.1,.1,1.1) 
		alpha			(0,0.3) (700,0.3) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		580 880
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		580 1000
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		580 1000
		animtime		0
		scale			(0,.5,.5,.5) (700,6,6,6) 
		alpha			(0,1) (500,1) (700,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Turret_Call_start ######### #
<effect>
	 id		1807
	 name		Turret_Call_start
	<list>
	res			1		dc_Turret_Call_decal
	res			2		mh_TurretCall_arrowlight
	res			3		mh_TurretCall_arrowlight
	res			4		mh_TurretCall_arrowlight
	res			5		mh_TurretCall_bodybeam
	res			6		mh_TurretCall_bodybeam02
	res			7		dc_Turret_Call_decal02
	res			8		dc_Turret_Call_decal02
	res			9		mh_TurretCall_test
	res			10		sp_Turret_Call_handglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,1,1,1) (999,.8,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,2,3,2) 
		alpha			(0,0) (500,.6) (700,0) 
		rotation		(0,0) (800,-600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (999,2,3,2) 
		alpha			(0,0) (500,.6) (750,0) 
		rotation		(0,-120) (800,-820) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (999,2,3,2) 
		alpha			(0,0) (500,.6) (750,0) 
		rotation		(0,-240) (800,-800) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (650,.7) (950,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (650,.7) (950,0) 
		rotation		(0,0,0,0) (999,0,2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (700,2,2,2) (800,5,5,5) 
		alpha			(0,0) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (700,.6) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (200,1) (600,1) (700,0) 
		color			(0,1,1,1) (999,.8,1,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (600,0,0,0) (999,0,0,-3) 
		</control>

	</scene>

</effect>
# ######## Levita_Finish ######### #
<effect>
	 id		1808
	 name		Levita_Finish
	<list>
	res			1		mh_Levita_tornado_wind01
	res			2		mh_Levita_tornado_wind01
	res			3		mh_Levita_tornado_wind02
	res			4		mh_Levita_tornado_wind02
	res			5		pt_levita_tornado_upsmoke01
	res			6		pt_levita_tornado_upsmoke02
	res			7		sp_Levita_boom02
	res			8		pt_levita_tornado_bug
	res			9		sp_Levita_floorglow
	res			10		mh_fogery_att02_031
	res			11		mh_fogery_att02_03
	res			12		mh_fogery_att02_031
	res			13		mh_fogery_att02_031
	res			14		mh_levita_att02_03
	res			15		mh_levita_att02_031
	res			16		mh_levita_att02_031
	res			17		mh_levita_att02_031
	res			18		mh_levita_tornado_in
	res			19		mh_levita_tornado_out
	res			20		mh_levita_tornado_out
	res			21		mh_levita_tornado_out
	res			22		pt_levita_water_smoke01
	res			23		pt_levita_water_pt01
	res			24		pt_levita_water_pt01
	res			25		pt_levita_water_smoke02
	res			26		pt_levita_water_smoke03
	res			27		pt_levita_water_ring
	res			28		pt_levita_water_smoke05
	res			29		pt_levita_water_bom01
	res			30		pt_levita_water_bom02
	res			31		pt_levita_water_bom03
	res			32		pt_levita_water_smoke05
	res			33		pt_levita_water_smoke01
	res			34		qa_firefury_boom01
	res			35		sn_levita_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		alpha			(0,0) (50,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (50,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		150 1000
		animtime		1
		scale			(0,.6,.3,.6) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,4000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		scale			(0,.5,.5,.5) (300,.8,1.2,.8) (999,.8,1.2,.8) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,4180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (100,.7) (600,.7) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,10.5,10.5,10.5) (999,10.5,10.5,10.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		rotation		(0,0) (999,-3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 980
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,1) (850,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,.9,1.2,.9) (800,1,1.9,1) (999,.7,1.9,.7) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,0.9,1.2,0.9) (800,.9,1.9,.9) (999,.8,1.9,.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,.9,1.2,.9) (800,1,1.9,1) (999,.9,1.9,.9) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,.9,1.2,.9) (800,1,1.9,1) (999,.9,1.9,.9) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,0.9,1.2,0.9) (800,.9,1.9,.9) (999,.8,1.9,.8) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,.9,1.2,.9) (800,1,1.9,1) (999,.7,1.9,.7) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,.9,1.2,.9) (800,1,1.9,1) (999,.9,1.9,.9) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,.9,1.2,.9) (800,1,1.9,1) (999,.9,1.9,.9) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -4 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.4) (999,.4) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -4 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.85,.9,0.85) (500,.9,.9,.9) (999,.85,.9,.85) 
		alpha			(0,.4) (500,.3) (999,.4) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -4 0
		lifetime		0 1000
		animtime		1
		scale			(0,.85,.9,.85) (500,.8,.9,.8) (999,.85,.9,.85) 
		alpha			(0,.4) (500,.3) (999,.4) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 -4 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.9,.8) (500,.95,.95,.95) (999,.8,.9,.8) 
		alpha			(0,.4) (500,.3) (999,.4) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (400,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (400,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,10) (999,7,7,30) 
		alpha			(0,0) (300,.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,.6) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,3,0) (999,2,3,15) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,6) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 8 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 8 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,.9,.9,1) (999,.9,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Levita_start ######### #
<effect>
	 id		1809
	 name		Levita_start
	<list>
	res			1		mh_Levita_dragon
	res			2		pt_boss_water02
	res			3		pt_boss_water03
	res			4		pt_boss_water01
	res			5		pt_boss_water04
	res			6		pt_boss_water05
	res			7		pt_boss_water06
	res			8		dc_boss_water_ring01
	res			9		dc_boss_water_bg01
	res			10		dc_boss_water_ring01
	res			11		dc_boss_water_ring01
	res			12		dc_boss_water_ring01
	res			13		dc_boss_water_ring01
	res			14		dc_boss_water_ring01
	res			15		dc_boss_water_ring01
	res			16		dc_boss_water_ring01
	res			17		dc_boss_water_ring01
	res			18		sp_boss_water_bodyglow01
	res			19		sp_boss_water_bodyglow01
	res			20		pt_boss_water07
	res			21		sp_Levita_dragon_flow
	res			22		sp_Levita_floorglow
	res			23		qa_chainburst_hit02
	res			24		mh_Levita_dragon2
	res			25		dc_ice_kamat_att03_remote01
	res			26		pt_ice_kamat_die_remote_bom01
	res			27		dc_ice_kamat_att03_remote01
	res			28		dc_ice_kamat_att03_remote01
	res			29		dc_ice_kamat_att03_remote01
	res			30		dc_ice_kamat_att03_remote01
	res			31		dc_ice_kamat_att03_remote01
	res			32		sn_levita
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,1) (999,1,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 6 4
		lifetime		500 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 4
		lifetime		450 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 10 4
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,10) (999,7,7,15) 
		alpha			(0,0) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 4
		lifetime		450 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 4
		lifetime		500 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 9 4
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,10) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 4
		lifetime		0 200
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 4
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 4
		lifetime		100 300
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 4
		lifetime		200 400
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 4
		lifetime		300 500
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 4
		lifetime		400 600
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 4
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 4
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 4
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 4
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 4 4
		lifetime		500 650
		animtime		0
		scale			(0,3,3,3) (999,25,25,25) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 4 4
		lifetime		550 700
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 4
		lifetime		400 550
		animtime		0
		scale			(0,2,2,2) (999,4,4,30) 
		alpha			(0,0) (100,.7) (400,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (658,2,2,2) (700,2,2,4) 
		alpha			(0,0) (620,0) (630,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (658,2,2,2) (700,2,2,4) 
		alpha			(0,0) (620,0) (630,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		735 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,60) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,90) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,180) (999,420) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,60) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Levita_Finish_2 ######### #
<effect>
	 id		1810
	 name		Levita_Finish_2
	<list>
	res			1		mh_Levita_tornado_wind02
	res			2		mh_Levita_tornado_wind02
	res			3		pt_levita_tornado_upsmoke01
	res			4		pt_levita_tornado_upsmoke02
	res			5		sp_Levita_boom02
	res			6		pt_levita_tornado_bug
	res			7		sp_Levita_floorglow
	res			8		mh_fogery_att02_031
	res			9		mh_fogery_att02_03
	res			10		mh_fogery_att02_031
	res			11		mh_fogery_att02_031
	res			12		mh_Levita_tornado_wind01_2
	res			13		mh_Levita_tornado_wind01_2
	res			14		mh_levita_att02_03
	res			15		mh_levita_att02_031
	res			16		mh_levita_att02_031
	res			17		mh_levita_att02_031
	res			18		mh_levita_tornado_in
	res			19		mh_levita_tornado_out
	res			20		mh_levita_tornado_out
	res			21		mh_levita_tornado_out
	res			22		pt_levita_water_smoke01
	res			23		pt_levita_water_pt01
	res			24		pt_levita_water_pt01
	res			25		pt_levita_water_smoke02
	res			26		pt_levita_water_smoke03
	res			27		pt_levita_water_ring
	res			28		pt_levita_water_smoke05
	res			29		pt_levita_water_bom01
	res			30		pt_levita_water_bom02
	res			31		pt_levita_water_bom03
	res			32		pt_levita_water_smoke05
	res			33		pt_levita_water_smoke01
	res			34		qa_firefury_boom01
	res			35		sn_levita_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		150 1000
		animtime		1
		scale			(0,.6,.3,.6) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,4000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		scale			(0,.5,.5,.5) (300,.8,1.2,.8) (999,.8,1.2,.8) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,4180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 950
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,3,3,3) (999,.7,.7,.7) 
		alpha			(0,0) (100,.7) (600,.7) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,11,11,11) (999,11,11,11) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		rotation		(0,0) (999,-3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 980
		animtime		0
		scale			(0,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,1) (850,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2,2,2) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,1,1.3,1) (800,1.1,2,1.1) (999,.8,2,.8) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.4,1) (999,.7,.4,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1.3,1) (800,1,2,1) (999,.9,2,.9) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.5,1) (999,.9,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1.3,1) (800,1.1,2,1.1) (999,1,2,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,.9) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1.3,1) (800,1.1,2,1.1) (999,1,2,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,.9) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		alpha			(0,0) (50,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (50,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1.3,1) (800,1,2,1) (999,.9,2,.9) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.5,1) (999,.9,.5,1) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,1,1.3,1) (800,1.1,2,1.1) (999,.8,2,.8) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.4,1) (999,.7,.4,1) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1.3,1) (800,1.1,2,1.1) (999,1,2,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,.9) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1.3,1) (800,1.1,2,1.1) (999,1,2,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,.9) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,.4) (999,.4) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.95,1,0.95) (500,0.95,1,0.95) (999,0.9,1,0.9) 
		alpha			(0,.4) (500,.3) (999,.4) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.9,0.9,0.9) (500,.85,1,.85) (999,0.9,1,0.9) 
		alpha			(0,.4) (500,.3) (999,.4) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.8,1,1.0.8) (500,0.95,1,.95) (999,0.95,1,0.95) 
		alpha			(0,.4) (500,.3) (999,.4) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (400,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (400,.4) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,10) (999,7,7,30) 
		alpha			(0,0) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,.6) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,3,0) (999,2,3,15) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,6) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 10 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 12 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,.9,.9,1) (999,.9,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Levita_Finish_3 ######### #
<effect>
	 id		1811
	 name		Levita_Finish_3
	<list>
	res			1		mh_Levita_tornado_wind02
	res			2		mh_Levita_tornado_wind02
	res			3		pt_levita_tornado_upsmoke01
	res			4		pt_levita_tornado_upsmoke02
	res			5		sp_Levita_boom02
	res			6		pt_levita_tornado_bug
	res			7		sp_Levita_floorglow
	res			8		mh_fogery_att02_031
	res			9		mh_fogery_att02_03
	res			10		mh_fogery_att02_031
	res			11		mh_fogery_att02_031
	res			12		mh_Levita_tornado_wind01_3
	res			13		mh_Levita_tornado_wind01_3
	res			14		mh_levita_att02_03
	res			15		mh_levita_att02_031
	res			16		mh_levita_att02_031
	res			17		mh_levita_att02_031
	res			18		mh_levita_tornado_in
	res			19		mh_levita_tornado_out
	res			20		mh_levita_tornado_out
	res			21		mh_levita_tornado_out
	res			22		pt_levita_water_smoke01
	res			23		pt_levita_water_pt01
	res			24		pt_levita_water_pt01
	res			25		pt_levita_water_smoke02
	res			26		pt_levita_water_smoke03
	res			27		pt_levita_water_ring
	res			28		pt_levita_water_smoke05
	res			29		pt_levita_water_bom01
	res			30		pt_levita_water_bom02
	res			31		pt_levita_water_bom03
	res			32		pt_levita_water_smoke05
	res			33		pt_levita_water_smoke01
	res			34		qa_firefury_boom01
	res			35		sn_levita_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		150 1000
		animtime		1
		scale			(0,.6,.3,.6) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,4000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		scale			(0,.5,.5,.5) (300,.8,1.2,.8) (999,.8,1.2,.8) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,4180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 950
		animtime		0
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,4,4,4) (999,.8,.8,.8) 
		alpha			(0,0) (100,.7) (600,.7) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		rotation		(0,0) (999,-3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 980
		animtime		0
		scale			(0,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,1) (850,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (999,2.1,2.1,2.1) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,1.1,1.4,1.1) (800,2.2,2,2.2) (999,.9,2.1,.9) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.4,1) (999,.7,.4,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1.1,1.4,1.1) (800,1,2,1) (999,1,2.1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.5,1) (999,.9,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1.3,1) (800,1.1,2,1.1) (999,1,2,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,.9) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1.3,1) (800,1.1,2,1.1) (999,1,2,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,.9) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		alpha			(0,0) (50,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (50,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1.4,1) (800,1,2,1) (999,1,2.1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.5,1) (999,.9,.5,1) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,1.1,1.4,1.1) (800,1.2,2,1.2) (999,.9,2.1,.9) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.4,1) (999,.7,.4,1) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1.3,1) (800,1.1,2,1.1) (999,1,2,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,.9) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1.3,1) (800,1.1,2,1.1) (999,1,2,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,.9) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.4) (999,.4) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,0.95,1,0.95) (999,1,1,1) 
		alpha			(0,.4) (500,.3) (999,.4) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.95,.95,.95) (500,.9,.95,.9) (999,.95,.95,.95) 
		alpha			(0,.4) (500,.3) (999,.4) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,1.,1,1.) (999,1,1,1) 
		alpha			(0,.4) (500,.3) (999,.4) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (400,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (400,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,10) (999,7,7,30) 
		alpha			(0,0) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,.6) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,3,0) (999,2,3,15) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,6) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 11 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 14 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,.9,.9,1) (999,.9,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Levita_Finish_4 ######### #
<effect>
	 id		1812
	 name		Levita_Finish_4
	<list>
	res			1		mh_Levita_tornado_wind02
	res			2		mh_Levita_tornado_wind02
	res			3		pt_levita_tornado_upsmoke01
	res			4		pt_levita_tornado_upsmoke02
	res			5		sp_Levita_boom02
	res			6		pt_levita_tornado_bug
	res			7		sp_Levita_floorglow
	res			8		mh_fogery_att02_031
	res			9		mh_fogery_att02_03
	res			10		mh_fogery_att02_031
	res			11		mh_fogery_att02_031
	res			12		mh_Levita_tornado_wind01_4
	res			13		mh_Levita_tornado_wind01_4
	res			14		mh_levita_att02_03
	res			15		mh_levita_att02_031
	res			16		mh_levita_att02_031
	res			17		mh_levita_att02_031
	res			18		mh_levita_tornado_in
	res			19		mh_levita_tornado_out
	res			20		mh_levita_tornado_out
	res			21		mh_levita_tornado_out
	res			22		pt_levita_water_smoke01
	res			23		pt_levita_water_pt01
	res			24		pt_levita_water_pt01
	res			25		pt_levita_water_smoke02
	res			26		pt_levita_water_smoke03
	res			27		pt_levita_water_smoke05
	res			28		pt_levita_water_bom01
	res			29		pt_levita_water_bom02
	res			30		pt_levita_water_bom03
	res			31		pt_levita_water_smoke05
	res			32		pt_levita_water_smoke01
	res			33		pt_levita_water_ring
	res			34		qa_firefury_boom01
	res			35		sn_levita_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		150 1000
		animtime		1
		scale			(0,.6,.3,.6) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,4000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		scale			(0,.5,.5,.5) (300,.8,1.2,.8) (999,.8,1.2,.8) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,4180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 950
		animtime		0
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,4,4,4) (999,.8,.8,.8) 
		alpha			(0,0) (100,.7) (600,.7) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		rotation		(0,0) (999,-3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 980
		animtime		0
		scale			(0,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,1) (850,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (999,2.1,2.1,2.1) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,1.2,1.5,1.2) (800,1.3,2.1,1.3) (999,1,2.2,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.4,1) (999,.7,.4,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1.1,1.5,1.1) (800,1.1,2.1,1.1) (999,1.1,2.2,1.1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.5,1) (999,.9,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1.1,1.4,1.1) (800,1.2,2.1,1.2) (999,1.1,2.1,1.1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,.9) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1.1,1.4,1.1) (800,1.2,2.1,1.2) (999,1.1,2.1,1.1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,.9) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		alpha			(0,0) (50,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (50,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1.2,1.5,1.1) (800,1.1,2.1,1.1) (999,1.1,2.2,1.1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.5,1) (999,.9,.5,1) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,1.2,1.5,1.2) (800,1.3,2.1,1.3) (999,1,2.2,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.4,1) (999,.7,.4,1) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1.1,1.4,1.1) (800,1.2,2.1,1.2) (999,1.1,2.1,1.1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,.9) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1.1,1.4,1.1) (800,1.2,2.1,1.2) (999,1.1,2.1,1.1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,.9) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.4) (999,.4) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1,1.1) (500,1.05,1,1.05) (999,1.1,1,1.1) 
		alpha			(0,.4) (500,.3) (999,.4) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,.95,1,.95) (999,1,1,1) 
		alpha			(0,.4) (500,.3) (999,.4) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1,1.1) (500,1.05,1,1.05) (999,1.1,1,1.1) 
		alpha			(0,.4) (500,.3) (999,.4) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (400,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (400,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,10) (999,7,7,30) 
		alpha			(0,0) (300,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,3,0) (999,2,3,15) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,6) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 12 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 15 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,.9,.9,1) (999,.9,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,.6) (500,.6) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pricspy ######### #
<effect>
	 id		1813
	 name		Pricspy
	<list>
	res			1		pt_Mitera_Ghost_smoke_01
	res			2		pt_Pricspy_cloud
	res			3		pt_Pricspy_cloud
	res			4		pt_Pricspy_field_smoke01
	res			5		pt_Pricspy_field_smoke01
	res			6		pt_Pricspy_field_smoke02
	res			7		pt_Pricspy_field_smoke02
	res			8		pt_Pricspy_field_smoke02
	res			9		pt_Pricspy_field_smoke02
	res			10		pt_Pricspy_field_smoke02
	res			11		pt_Pricspy_field_smoke03
	res			12		pt_Pricspy_field_smoke03
	res			13		pt_Pricspy_field_smoke03
	res			14		pt_Pricspy_finish_floor
	res			15		pt_Pricspy_floorpat
	res			16		pt_Pricspy_bungpat
	res			17		pt_Pricspy_bubble
	res			18		pt_Pricspy_bubble01
	res			19		pt_Pricspy_field_smoke04
	res			20		sp_Pricspy_floorsmoke
	res			21		pt_Pricspy_floorpat
	res			22		qa_freinture_die02
	res			23		mh_Pricspy_needle_1
	res			24		sn_pricspy
	res			25		dc_pricspy_start_jin
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 -1
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,.6) (500,.6) (999,0) 
		color			(0,.3,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 -2
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.3) (700,.3) (999,0) 
		color			(0,1,.8,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 2
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,.3) (700,.3) (999,0) 
		color			(0,1,.8,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,12,12,12) (999,6,6,6) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		color			(0,.2,0,.1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	2.5 1 -2.5
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	2.5 1 -2.5
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-2.5 2 -1.5
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-3.5 1 3.5
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	2 2 1.5
		lifetime		300 600
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	2.5 1 -2.5
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,.5,1,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-3.5 1 3.5
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,1,1) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.5 .2 .5
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.5 .2 .5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-1 .7 1
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,1,1,6) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		color			(0,1,1,.7) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-1 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-1 7 1
		lifetime		0 950
		animtime		0
		scale			(0,.4,.4,.4) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1 .7 1
		lifetime		150 850
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		color			(0,1,.7,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (200,16,16,16) (201,8,8,8) (400,16,16,16) (401,8,8,8) (600,16,16,16) (601,10,10,10) (800,18,18,18) (801,10,10,10) (999,18,18,18) 
		alpha			(0,0) (30,.4) (150,.4) (200,0) (230,.4) (350,.4) (400,0) (430,.4) (550,.4) (600,0) (630,1) (750,.4) (800,0) (830,.4) (950,.4) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,.8) (900,.8) (999,0) 
		color			(0,1,1,1) (600,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		160 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,1) (800,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pricspy_2 ######### #
<effect>
	 id		1814
	 name		Pricspy_2
	<list>
	res			1		pt_Mitera_Ghost_smoke_01
	res			2		pt_Pricspy_cloud
	res			3		pt_Pricspy_cloud
	res			4		pt_Pricspy_field_smoke01
	res			5		pt_Pricspy_field_smoke01
	res			6		pt_Pricspy_field_smoke02
	res			7		pt_Pricspy_field_smoke02
	res			8		pt_Pricspy_field_smoke02
	res			9		pt_Pricspy_field_smoke02
	res			10		pt_Pricspy_field_smoke03
	res			11		pt_Pricspy_field_smoke03
	res			12		pt_Pricspy_field_smoke03
	res			13		pt_Pricspy_finish_floor
	res			14		pt_Pricspy_floorpat
	res			15		pt_Pricspy_bungpat
	res			16		pt_Pricspy_bubble
	res			17		pt_Pricspy_bubble01
	res			18		pt_Pricspy_field_smoke04
	res			19		sp_Pricspy_floorsmoke
	res			20		pt_Pricspy_floorpat
	res			21		qa_freinture_die02
	res			22		sn_pricspy_finish
	res			23		mh_Pricspy_needle_2
	res			24		dc_pricspy_start_jin
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 -1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,.6) (500,.6) (999,0) 
		color			(0,.3,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 -2
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (300,.3) (700,.3) (999,0) 
		color			(0,1,.8,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 2
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (300,.3) (700,.3) (999,0) 
		color			(0,1,.8,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,12,12,12) (999,6,6,6) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		color			(0,.2,0,.1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	2.5 1 -2.5
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	2.5 1 -2.5
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-2.5 2 -1.5
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	2 2 1.5
		lifetime		300 600
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	2.5 1 -2.5
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,.5,1,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-3.5 1 3.5
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,1,1) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.5 .2 .5
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.5 .2 .5
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3.7,3.7,3.7) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-1 .7 1
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		color			(0,1,1,.7) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-1 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-1 7 1
		lifetime		0 950
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-1 .7 1
		lifetime		150 850
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		color			(0,1,.7,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (200,18,18,18) (201,10,10,10) (400,18,18,18) (401,10,10,10) (600,18,18,18) (601,10,10,10) (800,18,18,18) (801,10,10,10) (999,18,18,18) 
		alpha			(0,0) (30,.4) (150,.4) (200,0) (230,.4) (350,.4) (400,0) (430,.4) (550,.4) (600,0) (630,1) (750,.4) (800,0) (830,.4) (950,.4) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (100,.8) (400,.8) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		160 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,.8) (900,.8) (999,0) 
		color			(0,1,1,1) (600,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (700,1.1,1.1,1.1) (999,3,3,3) 
		alpha			(0,1) (600,1) (800,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pricspy_3 ######### #
<effect>
	 id		1815
	 name		Pricspy_3
	<list>
	res			1		mh_Pricspy_needle
	res			2		pt_Mitera_Ghost_smoke_01
	res			3		pt_Pricspy_cloud
	res			4		pt_Pricspy_cloud
	res			5		pt_Pricspy_field_smoke01
	res			6		pt_Pricspy_field_smoke01
	res			7		pt_Pricspy_field_smoke02
	res			8		pt_Pricspy_field_smoke02
	res			9		pt_Pricspy_field_smoke02
	res			10		pt_Pricspy_field_smoke02
	res			11		pt_Pricspy_field_smoke02
	res			12		pt_Pricspy_field_smoke03
	res			13		pt_Pricspy_field_smoke03
	res			14		pt_Pricspy_finish_floor
	res			15		pt_Pricspy_floorpat
	res			16		pt_Pricspy_bungpat
	res			17		pt_Pricspy_bubble
	res			18		pt_Pricspy_bubble01
	res			19		pt_Pricspy_field_smoke04
	res			20		sp_Pricspy_floorsmoke
	res			21		pt_Pricspy_floorpat
	res			22		qa_freinture_die02
	res			23		sn_pricspy_finish
	res			24		mh_Pricspy_needle_3
	res			25		dc_pricspy_start_jin
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (680,0) (700,.8) (900,.8) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -1
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,.6) (500,.6) (999,0) 
		color			(0,.3,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 -2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (300,.3) (700,.3) (999,0) 
		color			(0,1,.8,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (300,.3) (700,.3) (999,0) 
		color			(0,1,.8,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,13,13,13) (999,7,7,7) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.2,0,.1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	2.5 1 -2.5
		lifetime		0 300
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	2.5 1 -2.5
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-2.5 2 -1.5
		lifetime		200 500
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-2.5 2 -1.5
		lifetime		700 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	2 2 1.5
		lifetime		300 600
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-3.5 1 3.5
		lifetime		700 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,1,1) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.5 .2 .5
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.5 .2 .5
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-1 .7 1
		lifetime		0 900
		animtime		0
		scale			(0,4,4,4) (999,3,3,8) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		color			(0,1,1,.7) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-1 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-1 7 1
		lifetime		0 950
		animtime		0
		scale			(0,.7,.7,.7) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1 .7 1
		lifetime		150 850
		animtime		0
		scale			(0,4,4,4) (999,2,2,2) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		color			(0,1,.7,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,11,11,11) (200,19,19,19) (201,11,11,11) (400,19,19,19) (401,11,11,11) (600,19,19,19) (601,11,11,11) (800,19,19,19) (801,11,11,11) (999,19,19,19) 
		alpha			(0,0) (30,.4) (150,.4) (200,0) (230,.4) (350,.4) (400,0) (430,.4) (550,.4) (600,0) (630,1) (750,.4) (800,0) (830,.4) (950,.4) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		160 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,.8) (900,.8) (999,0) 
		color			(0,1,1,1) (600,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (700,1.2,1.2,1.2) (999,3,3,3) 
		alpha			(0,1) (600,1) (800,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pricspy_4 ######### #
<effect>
	 id		1816
	 name		Pricspy_4
	<list>
	res			1		mh_Pricspy_needle
	res			2		pt_Mitera_Ghost_smoke_01
	res			3		pt_Pricspy_cloud
	res			4		pt_Pricspy_cloud
	res			5		pt_Pricspy_field_smoke01
	res			6		pt_Pricspy_field_smoke01
	res			7		pt_Pricspy_field_smoke02
	res			8		pt_Pricspy_field_smoke02
	res			9		pt_Pricspy_field_smoke02
	res			10		pt_Pricspy_field_smoke02
	res			11		pt_Pricspy_field_smoke03
	res			12		pt_Pricspy_field_smoke03
	res			13		pt_Pricspy_field_smoke03
	res			14		pt_Pricspy_finish_floor
	res			15		pt_Pricspy_floorpat
	res			16		pt_Pricspy_bungpat
	res			17		pt_Pricspy_bubble
	res			18		pt_Pricspy_bubble01
	res			19		pt_Pricspy_field_smoke04
	res			20		sp_Pricspy_floorsmoke
	res			21		pt_Pricspy_floorpat
	res			22		qa_freinture_die02
	res			23		sn_pricspy_finish
	res			24		mh_Pricspy_needle
	res			25		dc_pricspy_start_jin
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (680,0) (700,1) (900,1) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -1
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,.6) (500,.6) (999,0) 
		color			(0,.3,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 -2
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (300,.3) (700,.3) (999,0) 
		color			(0,1,.8,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 2
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (300,.3) (700,.3) (999,0) 
		color			(0,1,.8,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,14,14,14) (999,8,8,8) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,.2,0,.1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	2.5 1 -2.5
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-2.5 2 -1.5
		lifetime		200 500
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-2.5 2 -1.5
		lifetime		700 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	2 2 1.5
		lifetime		300 600
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	2.5 1 -2.5
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,.5,1,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-3.5 1 3.5
		lifetime		700 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,1,1) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (150,.6) (300,.3) (650,0) (700,.2) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.5 .2 .5
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.5 .2 .5
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-1 .7 1
		lifetime		0 900
		animtime		0
		scale			(0,5,5,5) (999,4,4,9) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		color			(0,1,1,.7) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-1 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,.9,.9,.9) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-1 7 1
		lifetime		0 950
		animtime		0
		scale			(0,.9,.9,.9) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1 .7 1
		lifetime		150 850
		animtime		0
		scale			(0,5,5,5) (999,3,3,3) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		color			(0,1,.7,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,12,12,12) (200,20,20,20) (201,12,12,12) (400,20,20,20) (401,12,12,12) (600,20,20,20) (601,12,12,12) (800,20,20,20) (801,12,12,12) (999,20,20,20) 
		alpha			(0,0) (30,.4) (150,.4) (200,0) (230,.4) (350,.4) (400,0) (430,.4) (550,.4) (600,0) (630,1) (750,.4) (800,0) (830,.4) (950,.4) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (100,.3) (400,.3) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		160 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,.8) (900,.8) (999,0) 
		color			(0,1,1,1) (600,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (700,1.4,1.4,1.4) (999,3,3,3) 
		alpha			(0,1) (600,1) (800,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Opunrazy ######### #
<effect>
	 id		1817
	 name		Opunrazy
	<list>
	res			1		pt_Opunrazy_booompat_01
	res			2		pt_Opunrazy_booompat_02
	res			3		sp_Opunrazy_boom_01
	res			4		sp_Opunrazy_boom_01
	res			5		sp_Opunrazy_boom_01#
	res			6		sp_Opunrazy_boom_01#
	res			7		sp_Opunrazy_portal_greenglow
	res			8		mh_Opunrazy_Blackgow
	res			9		dc_Opunrazy_dec02
	res			10		dc_Opunrazy_att03_black
	res			11		pt_Opunrazy_att03_smoke01
	res			12		dc_Opunrazy_action04
	res			13		dc_Opunrazy_action04
	res			14		pt_Opunrazy_bom02
	res			15		qa_chainburst_hit02
	res			16		dc_Opunrazy_att03_remote01
	res			17		dc_Opunrazy_att03_remote01
	res			18		dc_Opunrazy_att03_remote02
	res			19		dc_Opunrazy_att03_remote03
	res			20		dc_Opunrazy_att03_remote04
	res			21		pt_Opunrazy_bom01
	res			22		dc_Opunrazy_att04_dec01
	res			23		dc_Opunrazy_att04_dec01
	res			24		dc_Opunrazy_att04_dec01
	res			25		dc_Opunrazy_att04_dec02
	res			26		dc_Opunrazy_att04_dec02
	res			27		pt_Opunrazy_att05
	res			28		mh_Opunrazy_screw
	res			29		mh_Opunrazy_screw
	res			30		dc_Opunrazy_flowglow_01
	res			31		pt_Opunrazy_bungpat_01
	res			32		sp_Opunrazy_floorsmokw_01
	res			33		sp_Black_blueglow
	res			34		dc_Opunrazy_floor
	res			35		sn_opunrazy
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		250 475
		animtime		0
		scale			(0,6,6,6) (999,12,12,18) 
		alpha			(0,1) (400,1) (700,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		325 775
		animtime		0
		scale			(0,9,9,9) (999,12,12,30) 
		alpha			(0,1) (700,.5) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		250 850
		animtime		0
		scale			(0,9,9,9) (999,27,27,27) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 700
		animtime		0
		scale			(0,6,6,6) (999,33,33,33) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 550
		animtime		0
		scale			(0,6,6,6) (999,24,24,24) 
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 475
		animtime		0
		scale			(0,6,6,6) (999,12,12,18) 
		alpha			(0,1) (400,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		250 700
		animtime		0
		scale			(0,6,6,6) (999,12,12,12) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		250 513
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (500,0,0,0) (999,0,0,0) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 288
		animtime		0
		scale			(0,0,0,0) (999,8,8,8) 
		alpha			(0,0) (833,1) (999,00 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		288 1000
		animtime		0
		scale			(0,3.2,3.2,3.2) (999,3.2,3.2,3.2) 
		alpha			(0,0) (200,.3) (400,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		288 550
		animtime		0
		scale			(0,10,10,10) (999,30,30,30) 
		alpha			(0,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		288 550
		animtime		0
		scale			(0,0,0,0) (999,12,12,12) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		288 475
		animtime		0
		scale			(0,0,0,0) (999,14,14,14) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 0
		lifetime		288 348
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		288 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		288 925
		animtime		0
		scale			(0,10,10,10) (999,6,6,6) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,60) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		325 925
		animtime		0
		scale			(0,8,8,8) (999,3,3,3) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,180) (999,420) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		288 925
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,.6) (800,.6) (999,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		288 925
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,.6) (800,.6) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		288 925
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,.6) (800,.6) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 3 0
		lifetime		288 348
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	-.5 0 0
		lifetime		250 685
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,1) (400,1) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.5 0 0
		lifetime		250 691
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,1) (400,1) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.5 0 0
		lifetime		250 700
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,1) (400,1) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.5 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,.7) (500,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-.5 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (100,.7) (500,.7) (999,.7) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 1 0
		lifetime		250 661
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .2 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.5,1.1,1.5) (999,1.5,1.1,1.5) 
		alpha			(0,1) (600,1) (850,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		1
		scale			(0,1.1,1.5,1.1) (999,1.1,1.5,1.1) 
		alpha			(0,0) (100,1) (300,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,5,5,5) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .7 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,10,10,10) (999,13,13,13) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NeerKick ######### #
<effect>
	 id		1818
	 name		NeerKick
	<list>
	res			1		mh_Neerkick_test
	res			2		mh_Neerkick_beam
	res			3		mh_Neerkick_beam_wave
	res			4		qa_berserk_02
	res			5		mh_Neerkick_beam02
	res			6		pt_anathema_remote
	res			7		pt_anathema_remote
	res			8		pt_anathema_remote
	res			9		pt_anathema_remote
	res			10		pt_anathema_remote
	res			11		pt_anathema_remote
	res			12		pt_anathema_remote
	res			13		pt_anathema_remote
	res			14		mh_Neerkick_Wave
	res			15		mh_Neerkick_gather
	res			16		mh_Neerkick_sphere
	res			17		mh_Neerkick_sphere
	res			18		sp_NeerKick_ring_01
	res			19		sp_NeerKick_ring_02
	res			20		qa_deadspack_01
	res			21		dc_neerkick_dec_black
	res			22		dc_neerkick_dec01
	res			23		pt_neerkick_bom01
	res			24		dc_punish_dec01
	res			25		dc_punish_dec_ring01
	res			26		sp_NeerKick_black_circle
	res			27		sp_NeerKick_black_circle
	res			28		sp_NeerKick_black_circle
	res			29		pt_neerkick_jul
	res			30		pt_neerkick_jul
	res			31		sp_NeerKick_boomsec_red
	res			32		sp_NeerKick_boomsec_red022
	res			33		dc_Explode_Rmt_Crack_1
	res			34		dc_Explode_Rmt_Crack_1
	res			35		dc_Explode_Rmt_Crack_1
	res			36		dc_Explode_Rmt_Crack_1
	res			37		dc_Explode_Rmt_Crack_1
	res			38		dc_ancientforce_dec01
	res			39		dc_ancientforce_dec01
	res			40		dc_ancientforce_dec01
	res			41		dc_ancientforce_dec01
	res			42		dc_ancientforce_dec01
	res			43		sn_neerkick
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (500,.9) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 3
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (490,0) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -.6 -1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (500,.2) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3 -4
		lifetime		500 600
		animtime		0
		scale			(0,8,8,8) (9990,2,2,2) 
		alpha			(0,0) (100,0.7) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 -6
		lifetime		550 650
		animtime		0
		scale			(0,8,8,8) (9990,2,2,2) 
		alpha			(0,0) (100,0.7) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 -8
		lifetime		600 700
		animtime		0
		scale			(0,8,8,8) (9990,2,2,2) 
		alpha			(0,0) (100,0.7) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 -10
		lifetime		650 750
		animtime		0
		scale			(0,8,8,8) (9990,2,2,2) 
		alpha			(0,0) (100,0.7) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 -12
		lifetime		700 800
		animtime		0
		scale			(0,8,8,8) (9990,2,2,2) 
		alpha			(0,0) (100,0.7) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3 -14
		lifetime		750 850
		animtime		0
		scale			(0,8,8,8) (9990,2,2,2) 
		alpha			(0,0) (100,0.7) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 -16
		lifetime		800 900
		animtime		0
		scale			(0,8,8,8) (9990,2,2,2) 
		alpha			(0,0) (100,0.7) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 -6
		lifetime		550 650
		animtime		0
		scale			(0,8,8,8) (9990,2,2,2) 
		alpha			(0,0) (100,0.7) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (490,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -1 -2
		lifetime		500 750
		animtime		1
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -1 -2
		lifetime		550 800
		animtime		1
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.1 -2
		lifetime		550 900
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (200,.9) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.1 -2
		lifetime		550 900
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	500 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -2
		lifetime		500 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (100,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -2
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.5) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 -2
		lifetime		500 1000
		animtime		0
		scale			(0,.7,.7,3) (999,.5,.5,20) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,0) (200,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (999,0,0,0) 
		alpha			(0,0) (200,.8) (900,.8) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.2 -.8
		lifetime		0 250
		animtime		0
		scale			(0,5,5,5) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.2 -.8
		lifetime		150 400
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.2 -.8
		lifetime		300 550
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.2 -.8
		lifetime		0 500
		animtime		0
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,4) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.2 -.8
		lifetime		0 500
		animtime		0
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,4) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1.2 -.8
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (600,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1.2 -.8
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (600,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 -18
		lifetime		500 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 -2
		lifetime		500 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 -6
		lifetime		500 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 -10
		lifetime		500 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 -14
		lifetime		500 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 -18
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 -2
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 -6
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 -10
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 -14
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Swift_Tan ######### #
<effect>
	 id		1819
	 name		Swift_Tan
	<list>
	res			1		mh_SwiftTan_smoke
	res			2		sp_Swifttan_smoke
	res			3		mh_SwiftTan_test_1
	res			4		sp_Swifttan_smoke
	res			5		sp_Swifttan_smoke
	res			6		sp_Swifttan_smoke
	res			7		mh_SwiftTan_remote
	res			8		mh_SwiftTan_remote
	res			9		mh_SwiftTan_remote02
	res			10		mh_SwiftTan_remote02
	res			11		pt_swifttan_explode_fast
	res			12		pt_swifttan_explode_fast
	res			13		pt_swifttan_explode_fast
	res			14		pt_swifttan_explode_fast
	res			15		pt_swifttan_explode_dust
	res			16		pt_swifttan_explode_dust
	res			17		pt_swifttan_explode_dust
	res			18		pt_swifttan_explode_dust
	res			19		dc_swifttan_dec
	res			20		dc_swifttan_dec
	res			21		dc_swifttan_dec
	res			22		dc_swifttan_dec
	res			23		qa_berserk_02
	res			24		qa_berserk_02
	res			25		qa_berserk_02
	res			26		qa_berserk_02
	res			27		sn_swift_tan
	res			28		sn_swift_tan_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.5 1.5 -1
		lifetime		100 300
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 -1
		lifetime		200 400
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 1.5 -1
		lifetime		300 500
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 -1
		lifetime		400 600
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 1
		lifetime		100 300
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 1
		lifetime		300 500
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 1
		lifetime		200 400
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 1
		lifetime		400 600
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.5 1.5 -1
		lifetime		100 300
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 -1
		lifetime		200 400
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.5 1.5 -1
		lifetime		300 500
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.5 1.5 -1
		lifetime		400 600
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.5 1.5 -1
		lifetime		100 300
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 -1
		lifetime		200 400
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.5 1.5 -1
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.5 1.5 -1
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 -1
		lifetime		100 300
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 -1
		lifetime		200 400
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 -1
		lifetime		300 500
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 -1
		lifetime		400 600
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Swift_Tan_Lv4 ######### #
<effect>
	 id		1820
	 name		Swift_Tan_Lv4
	<list>
	res			1		mh_SwiftTan_smoke
	res			2		sp_Swifttan_smoke
	res			3		sp_Swifttan_smoke
	res			4		sp_Swifttan_smoke
	res			5		sp_Swifttan_smoke
	res			6		mh_SwiftTan_remote
	res			7		mh_SwiftTan_remote
	res			8		mh_SwiftTan_remote02
	res			9		mh_SwiftTan_remote02
	res			10		pt_swifttan_explode_fast
	res			11		pt_swifttan_explode_fast
	res			12		pt_swifttan_explode_fast
	res			13		pt_swifttan_explode_fast
	res			14		pt_swifttan_explode_dust
	res			15		pt_swifttan_explode_dust
	res			16		pt_swifttan_explode_dust
	res			17		pt_swifttan_explode_dust
	res			18		dc_swifttan_dec
	res			19		dc_swifttan_dec
	res			20		dc_swifttan_dec
	res			21		dc_swifttan_dec
	res			22		qa_berserk_02
	res			23		qa_berserk_02
	res			24		qa_berserk_02
	res			25		qa_berserk_02
	res			26		sp_Swifttan_smoke
	res			27		sp_Swifttan_smoke
	res			28		mh_SwiftTan_test_4
	res			29		mh_SwiftTan_remote
	res			30		mh_SwiftTan_remote02
	res			31		pt_swifttan_explode_fast
	res			32		pt_swifttan_explode_fast
	res			33		pt_swifttan_explode_dust
	res			34		pt_swifttan_explode_dust
	res			35		qa_berserk_02
	res			36		qa_berserk_02
	res			37		dc_swifttan_dec
	res			38		dc_swifttan_dec
	res			39		sn_swift_tan_finish
	res			40		sn_swift_tan
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.5 1.5 -1
		lifetime		100 300
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 -1
		lifetime		200 400
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.5 1.5 -1
		lifetime		300 500
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 -1
		lifetime		400 600
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 1
		lifetime		100 300
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 1
		lifetime		300 500
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 1
		lifetime		200 400
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 1
		lifetime		400 600
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 1.5 -1
		lifetime		100 300
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -1
		lifetime		200 400
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.5 1.5 -1
		lifetime		300 500
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.5 1.5 -1
		lifetime		400 600
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.5 1.5 -1
		lifetime		100 300
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -1
		lifetime		200 400
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.5 1.5 -1
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.5 1.5 -1
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 -1
		lifetime		100 300
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 -1
		lifetime		200 400
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 -1
		lifetime		300 500
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 -1
		lifetime		400 600
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-.5 1.5 -1
		lifetime		500 700
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 -1
		lifetime		600 800
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .3 1
		lifetime		500 700
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .3 1
		lifetime		600 800
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-.5 1.5 -1
		lifetime		500 700
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-.5 1.5 -1
		lifetime		600 800
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-.5 1.5 -1
		lifetime		500 700
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	-.5 1.5 -1
		lifetime		600 800
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1.5 -1
		lifetime		500 700
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 1.5 -1
		lifetime		600 800
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Swift_Tan_Lv10 ######### #
<effect>
	 id		1821
	 name		Swift_Tan_Lv10
	<list>
	res			1		mh_SwiftTan_smoke
	res			2		sp_Swifttan_smoke
	res			3		sp_Swifttan_smoke
	res			4		sp_Swifttan_smoke
	res			5		sp_Swifttan_smoke
	res			6		mh_SwiftTan_remote
	res			7		mh_SwiftTan_remote
	res			8		mh_SwiftTan_remote02
	res			9		mh_SwiftTan_remote02
	res			10		pt_swifttan_explode_fast
	res			11		pt_swifttan_explode_fast
	res			12		pt_swifttan_explode_fast
	res			13		pt_swifttan_explode_fast
	res			14		pt_swifttan_explode_dust
	res			15		pt_swifttan_explode_dust
	res			16		pt_swifttan_explode_dust
	res			17		pt_swifttan_explode_dust
	res			18		dc_swifttan_dec
	res			19		dc_swifttan_dec
	res			20		dc_swifttan_dec
	res			21		dc_swifttan_dec
	res			22		qa_berserk_02
	res			23		qa_berserk_02
	res			24		qa_berserk_02
	res			25		qa_berserk_02
	res			26		sp_Swifttan_smoke
	res			27		sp_Swifttan_smoke
	res			28		mh_SwiftTan_remote
	res			29		mh_SwiftTan_remote02
	res			30		pt_swifttan_explode_fast
	res			31		pt_swifttan_explode_fast
	res			32		pt_swifttan_explode_dust
	res			33		pt_swifttan_explode_dust
	res			34		qa_berserk_02
	res			35		qa_berserk_02
	res			36		dc_swifttan_dec
	res			37		dc_swifttan_dec
	res			38		mh_SwiftTan_test_10
	res			39		sp_Swifttan_smoke
	res			40		sp_Swifttan_smoke
	res			41		sp_Swifttan_smoke
	res			42		sp_Swifttan_smoke
	res			43		mh_SwiftTan_remote
	res			44		mh_SwiftTan_remote02
	res			45		mh_SwiftTan_remote
	res			46		mh_SwiftTan_remote02
	res			47		pt_swifttan_explode_fast
	res			48		pt_swifttan_explode_fast
	res			49		pt_swifttan_explode_fast
	res			50		pt_swifttan_explode_fast
	res			51		pt_swifttan_explode_dust
	res			52		pt_swifttan_explode_dust
	res			53		pt_swifttan_explode_dust
	res			54		pt_swifttan_explode_dust
	res			55		sn_swift_tan_finish
	res			56		sn_swift_tan
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.5 1.5 -1
		lifetime		8 208
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 -1
		lifetime		133 333
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.5 1.5 -1
		lifetime		216 416
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 -1
		lifetime		300 500
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 1
		lifetime		8 208
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 1
		lifetime		216 416
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 1
		lifetime		133 333
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 1
		lifetime		300 500
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 1.5 -1
		lifetime		8 208
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -1
		lifetime		133 333
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.5 1.5 -1
		lifetime		216 416
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.5 1.5 -1
		lifetime		300 500
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 -1
		lifetime		8 208
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -1
		lifetime		133 333
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 -1
		lifetime		216 416
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.5 1.5 -1
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 -1
		lifetime		100 300
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 -1
		lifetime		200 400
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 -1
		lifetime		300 500
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 -1
		lifetime		400 600
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-.5 1.5 -1
		lifetime		383 583
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 -1
		lifetime		466 666
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .3 1
		lifetime		383 583
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .3 1
		lifetime		466 666
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-.5 1.5 -1
		lifetime		383 583
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-.5 1.5 -1
		lifetime		466 666
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1.5 -1
		lifetime		383 583
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-.5 1.5 -1
		lifetime		466 666
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1.5 -1
		lifetime		500 700
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1.5 -1
		lifetime		600 800
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			true
		startposition	-.5 1.5 -1
		lifetime		550 750
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 1.5 -1
		lifetime		600 800
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	-.5 1.5 -1
		lifetime		633 833
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 1.5 -1
		lifetime		666 866
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (200,1) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 .3 1
		lifetime		550 750
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 .3 1
		lifetime		600 800
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 .3 1
		lifetime		633 833
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 .3 1
		lifetime		666 866
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 1.5 -1
		lifetime		550 750
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	-.5 1.5 -1
		lifetime		550 750
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 1.5 -1
		lifetime		633 833
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	-.5 1.5 -1
		lifetime		666 866
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 1.5 -1
		lifetime		550 750
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	-.5 1.5 -1
		lifetime		600 800
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 1.5 -1
		lifetime		633 833
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	-.5 1.5 -1
		lifetime		666 866
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Inspace_Lv7 ######### #
<effect>
	 id		1822
	 name		Inspace_Lv7
	<list>
	res			1		mh_Inspace_test
	res			2		mh_Inspace_dash
	res			3		mh_Inspace_dash
	res			4		dc_Inspace_crack_ground
	res			5		sp_Inspace_crack_ground2
	res			6		pt_Inspace_attBoom_smoke
	res			7		sp_Inspace_Gd_aff_smoke_01
	res			8		sp_Inspace_Gd_aff_body_sprite
	res			9		mh_Inspace_dash
	res			10		mh_Inspace_big_slash
	res			11		mh_Inspace_big_wave
	res			12		pt_Inspace_dust
	res			13		pt_Inspace_dust02
	res			14		pt_Inspace_smoke_1
	res			15		mh_Inspace_small_slash
	res			16		mh_Inspace_small_slash
	res			17		mh_Inspace_cylin
	res			18		pt_Inspace_attBoom_smoke
	res			19		pt_Inspace_Gd_Boom_smoke_m
	res			20		pt_Inspace_att_planeboom
	res			21		mh_Inspace_windmill
	res			22		qa_chainburst_hit02
	res			23		qa_berserk_01
	res			24		dc_Inspace_crack_ground
	res			25		pt_Environs_C_Bom_Jul_1
	res			26		pt_Environs_C_Bom_Jul_2
	res			27		sp_Curse_C_Fin_Circle_Mod
	res			28		mh_Inspace_pillar01
	res			29		mh_Inspace_pillar02
	res			30		mh_Inspace_pillar01
	res			31		sn_inspace
	res			32		sn_inspace_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 -2
		lifetime		0 55
		animtime		1
		scale			(0,.6,.6,12) (999,1.3,1.3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 -2.5
		lifetime		50 100
		animtime		1
		scale			(0,.6,.6,12) (999,1.4,1.4,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 -.2
		lifetime		0 370
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,00 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 360
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.7) (900,.6) (999,0) 
		color			(0,0,.01,0) (999,0,.01,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 310
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 60
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		171 226
		animtime		1
		scale			(0,.6,.6,12) (999,1.3,1.3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		171 671
		animtime		1
		scale			(0,1.4,1,1.4) (300,1.4,1,1.4) (999,1.4,2,1.4) 
		alpha			(0,0) (150,1) (700,.7) (999,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		170 410
		animtime		1
		scale			(0,1.4,1.1,1.4) (999,1.6,.2,1.6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		170 410
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		170 380
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		171 381
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,0,.5) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		171 671
		animtime		1
		scale			(0,1,2,1) (999,1,2,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		200 671
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,2,1.2) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -1 0
		lifetime		785 875
		animtime		2
		scale			(0,1,.3,1) (999,1.2,4,1.2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		785 875
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		785 865
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		785 865
		animtime		0
		scale			(0,2.5,2.5,17) (999,4,4,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		785 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 -1.5
		lifetime		785 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 0
		lifetime		785 875
		animtime		0
		scale			(0,1,1,5) (999,1,1,18) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 0
		lifetime		785 875
		animtime		0
		scale			(0,3,3,5) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 0
		lifetime		785 875
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,.7) (300,.7) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		785 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.1,4,1.1) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.2) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		785 1000
		animtime		1
		scale			(0,1.6,1,1.6) (999,1.7,1,1.7) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		785 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.7,1.3,1.7) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		785 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Inspace_Lv4 ######### #
<effect>
	 id		1823
	 name		Inspace_Lv4
	<list>
	res			1		mh_Inspace_test
	res			2		mh_Inspace_dash
	res			3		mh_Inspace_dash
	res			4		dc_Inspace_crack_ground
	res			5		sp_Inspace_crack_ground2
	res			6		pt_Inspace_attBoom_smoke
	res			7		sp_Inspace_Gd_aff_smoke_01
	res			8		sp_Inspace_Gd_aff_body_sprite
	res			9		mh_Inspace_dash
	res			10		mh_Inspace_big_slash
	res			11		mh_Inspace_big_wave
	res			12		pt_Inspace_dust
	res			13		pt_Inspace_dust02
	res			14		pt_Inspace_smoke_1
	res			15		mh_Inspace_small_slash
	res			16		mh_Inspace_small_slash
	res			17		mh_Inspace_cylin
	res			18		pt_Inspace_attBoom_smoke
	res			19		pt_Inspace_Gd_Boom_smoke_m
	res			20		pt_Inspace_att_planeboom
	res			21		mh_Inspace_windmill
	res			22		qa_chainburst_hit02
	res			23		qa_berserk_01
	res			24		dc_Inspace_crack_ground
	res			25		pt_Environs_C_Bom_Jul_1
	res			26		pt_Environs_C_Bom_Jul_2
	res			27		sp_Curse_C_Fin_Circle_Mod
	res			28		mh_Inspace_pillar01
	res			29		mh_Inspace_pillar02
	res			30		mh_Inspace_pillar01
	res			31		sn_inspace
	res			32		sn_inspace_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 -2
		lifetime		0 55
		animtime		1
		scale			(0,.6,.6,12) (999,1.3,1.3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 -2.5
		lifetime		50 100
		animtime		1
		scale			(0,.6,.6,12) (999,1.4,1.4,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 -.2
		lifetime		0 370
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,00 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 360
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.7) (900,.6) (999,0) 
		color			(0,0,.01,0) (999,0,.01,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 310
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 60
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		171 226
		animtime		1
		scale			(0,.6,.6,12) (999,1.3,1.3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		171 671
		animtime		1
		scale			(0,1.3,1,1.3) (300,1.3,1,1.3) (999,1.3,2,1.3) 
		alpha			(0,0) (150,1) (700,.7) (999,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		170 410
		animtime		1
		scale			(0,1.3,1.1,1.3) (999,1.5,.2,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		170 410
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		170 380
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		171 381
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,0,.5) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		171 671
		animtime		1
		scale			(0,1,2,1) (999,1,2,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		200 671
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,2,1.2) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -1 0
		lifetime		785 875
		animtime		2
		scale			(0,1,.3,1) (999,1.2,4,1.2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		785 875
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		785 865
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		785 865
		animtime		0
		scale			(0,2.5,2.5,17) (999,4,4,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		785 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 -10
		lifetime		785 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 0
		lifetime		785 875
		animtime		0
		scale			(0,1,1,5) (999,1,1,18) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 0
		lifetime		785 875
		animtime		0
		scale			(0,3,3,5) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 0
		lifetime		785 875
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,.7) (300,.7) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		1785 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.1,4,1.1) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.2) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		785 1000
		animtime		1
		scale			(0,1.6,1,1.6) (999,1.7,1,1.7) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		785 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.7,1.3,1.7) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		785 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Inspace_Lv1 ######### #
<effect>
	 id		1824
	 name		Inspace_Lv1
	<list>
	res			1		mh_Inspace_test
	res			2		mh_Inspace_dash
	res			3		mh_Inspace_dash
	res			4		dc_Inspace_crack_ground
	res			5		sp_Inspace_crack_ground2
	res			6		pt_Inspace_attBoom_smoke
	res			7		sp_Inspace_Gd_aff_smoke_01
	res			8		sp_Inspace_Gd_aff_body_sprite
	res			9		mh_Inspace_dash
	res			10		mh_Inspace_big_slash
	res			11		mh_Inspace_big_wave
	res			12		pt_Inspace_dust
	res			13		pt_Inspace_dust02
	res			14		pt_Inspace_smoke_1
	res			15		mh_Inspace_small_slash
	res			16		mh_Inspace_small_slash
	res			17		mh_Inspace_cylin
	res			18		pt_Inspace_attBoom_smoke
	res			19		pt_Inspace_Gd_Boom_smoke_m
	res			20		pt_Inspace_att_planeboom
	res			21		mh_Inspace_windmill
	res			22		qa_chainburst_hit02
	res			23		qa_berserk_01
	res			24		dc_Inspace_crack_ground
	res			25		pt_Environs_C_Bom_Jul_1
	res			26		pt_Environs_C_Bom_Jul_2
	res			27		sp_Curse_C_Fin_Circle_Mod
	res			28		mh_Inspace_pillar01
	res			29		mh_Inspace_pillar02
	res			30		mh_Inspace_pillar01
	res			31		sn_inspace
	res			32		sn_inspace_boom
	</list>
	<scene>
	 sceneid		1
	 name		Dash
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 -2
		lifetime		0 55
		animtime		1
		scale			(0,.6,.6,12) (999,1.3,1.3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		50 100
		animtime		1
		scale			(0,.6,.6,12) (999,1.4,1.4,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 -.2
		lifetime		0 370
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 360
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.7) (900,.6) (999,0) 
		color			(0,0,.01,0) (999,0,.01,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 310
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 60
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		171 226
		animtime		1
		scale			(0,.6,.6,12) (999,1.3,1.3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		171 671
		animtime		1
		scale			(0,1.2,1,1.2) (300,1.2,1,1.2) (999,1.2,2,1.2) 
		alpha			(0,0) (150,1) (700,.7) (999,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		170 410
		animtime		1
		scale			(0,1.2,1.1,1.2) (999,1.4,.2,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		170 410
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		170 380
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		171 381
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,0,.5) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		171 671
		animtime		1
		scale			(0,1,2,1) (999,1,2,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		200 671
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,2,1.2) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -1 0
		lifetime		785 875
		animtime		2
		scale			(0,1,.3,1) (999,1.2,4,1.2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		785 875
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		785 865
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		785 865
		animtime		0
		scale			(0,2.5,2.5,17) (999,4,4,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		785 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		785 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 0
		lifetime		785 875
		animtime		0
		scale			(0,1,1,5) (999,1,1,18) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 0
		lifetime		785 875
		animtime		0
		scale			(0,3,3,5) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 0
		lifetime		785 875
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,.7) (300,.7) (999,0) 
		color			(0,.3,.3,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		785 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.1,4,1.1) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.2) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		785 1000
		animtime		1
		scale			(0,1.6,1,1.6) (999,1.7,1,1.7) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		785 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.7,1.3,1.7) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		785 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Opunrazy_start ######### #
<effect>
	 id		1825
	 name		Opunrazy_start
	<list>
	res			1		mh_Opunrazy_test
	res			2		dc_Opunrazy_green_modulate
	res			3		dc_Opunrazy_explode
	res			4		dc_Opunrazy_explode
	res			5		dc_Opunrazy_explode
	res			6		pt_Opunrazy_die_electric
	res			7		pt_Opunrazy_fog01
	res			8		pt_Opunrazy_fog02
	res			9		pt_Opunrazy_fog03
	res			10		mh_Opunrazy_start
	res			11		mh_Opunrazy_bat
	res			12		mh_Opunrazy_bat
	res			13		mh_Opunrazy_bat
	res			14		mh_Opunrazy_bat
	res			15		mh_Opunrazy_bat
	res			16		mh_Opunrazy_bat
	res			17		mh_Opunrazy_bat
	res			18		mh_Opunrazy_bat
	res			19		mh_Opunrazy_bat
	res			20		pt_Opunrazy_bat_smoke
	res			21		pt_Opunrazy_bat_smoke
	res			22		pt_Opunrazy_bat_smoke
	res			23		pt_Opunrazy_bat_smoke
	res			24		pt_Opunrazy_bat_smoke
	res			25		pt_Opunrazy_bat_smoke
	res			26		pt_Opunrazy_bat_smoke
	res			27		pt_Opunrazy_bat_smoke
	res			28		pt_Opunrazy_bat_smoke
	res			29		pt_Opunrazy_fog01
	res			30		pt_Opunrazy_fog02
	res			31		pt_Opunrazy_fog03
	res			32		pt_Opunrazy_fog01
	res			33		pt_Opunrazy_fog02
	res			34		sn_opunrazy_start
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,3,1,1) (999,1,1,10) 
		alpha			(0,0) (200,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,1) (999,0) 
		color			(0,.3,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		rotation		(0,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_03" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_04" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_05" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_06" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_07" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_08" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_09" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_03" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_04" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_05" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_06" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_07" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_08" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_09" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 5 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 5 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,1) (999,0) 
		color			(0,.3,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 5 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 3 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 3 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,1) (999,0) 
		color			(0,.3,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Exture ######### #
<effect>
	 id		1826
	 name		Exture
	<list>
	res			1		mh_Exture_test
	res			2		mh_Exture_att01
	res			3		mh_Exture_slash
	res			4		qa_carnage_03
	res			5		sn_exture
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (400,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -2
		lifetime		0 900
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Inart_Probe ######### #
<effect>
	 id		1827
	 name		Inart_Probe
	<list>
	res			1		mh_Inart_Probe_action01
	res			2		mh_Inart_Probe_action02
	res			3		mh_Inart_Probe_action03
	res			4		mh_Inart_Probe_action04
	res			5		pt_Inart_probe_action_01
	res			6		dc_Inart_Probe_crack
	res			7		qa_bullscry_hit
	res			8		sn_inart_probe
	</list>
	<scene>
	 sceneid		1
	 name		buff
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0.2) (700,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0.1) (700,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0.3) (700,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.8 0
		lifetime		0 100
		animtime		0
		scale			(0,0.6,1,4) (999,0.6,1,2) 
		alpha			(0,0.4) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Exture_finish_LV2~5 ######### #
<effect>
	 id		1828
	 name		Exture_finish_LV2~5
	<list>
	res			1		mh_Exture
	res			2		mh_Exture
	res			3		mh_Exture
	res			4		mh_Exture
	res			5		mh_Exture
	res			6		pt_exture_att1patjul_01
	res			7		pt_exture_att1patjul_01
	res			8		pt_exture_att1patjul_01
	res			9		pt_exture_att1patjul_01
	res			10		mh_Exture_slash
	res			11		mh_Exture_slash
	res			12		mh_Exture_slash
	res			13		mh_Exture_slash
	res			14		mh_Exture_slash
	res			15		pt_bladestorm_finish_01
	res			16		pt_bladestorm_smoke
	res			17		pt_bladestorm_Fin_smoke_01
	res			18		pt_bladestorm_Fin_smoke_02
	res			19		pt_bladestorm_Fin_smoke_03
	res			20		pt_bladestorm_Fin_smoke_04
	res			21		dc_exture_finish
	res			22		dc_exture_finish02
	res			23		qa_babarian_att02
	res			24		sn_exture_finish
	res			25		sn_exture_finish_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,15) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,92) (999,92) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,164) (999,164) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,236) (999,236) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,308) (999,308) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.8 .8 0
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (400,1) (500,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .8 1.8
		lifetime		50 350
		animtime		1
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (400,1) (500,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1.8 .8 0
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (400,1) (500,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .8 -1.8
		lifetime		150 450
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (400,1) (500,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,252) (999,252) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,324) (999,324) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,396) (999,396) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,468) (999,468) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,0,.7,0) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		scale			(0,3,3,5) (999,2,2,7) 
		alpha			(0,1) (999,0) 
		color			(0,.2,.5,.1) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,2) (999,7,7,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,0,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (166,.5,.5,.5) 
		alpha			(0,0) (166,1) (500,1) (600,0) 
		rotation		(0,0) (733,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (166,.5,.5,.5) 
		alpha			(0,0) (166,1) (500,1) (600,0) 
		rotation		(0,0) (733,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		760 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Exture_finish_LV6~9 ######### #
<effect>
	 id		1829
	 name		Exture_finish_LV6~9
	<list>
	res			1		mh_Exture
	res			2		mh_Exture
	res			3		mh_Exture
	res			4		mh_Exture
	res			5		mh_Exture
	res			6		pt_exture_att1patjul_01
	res			7		pt_exture_att1patjul_01
	res			8		pt_exture_att1patjul_01
	res			9		pt_exture_att1patjul_01
	res			10		mh_Exture_slash
	res			11		mh_Exture_slash
	res			12		mh_Exture_slash
	res			13		mh_Exture_slash
	res			14		mh_Exture_slash
	res			15		pt_bladestorm_finish_01
	res			16		pt_bladestorm_smoke
	res			17		pt_bladestorm_Fin_smoke_01
	res			18		pt_bladestorm_Fin_smoke_02
	res			19		pt_bladestorm_Fin_smoke_03
	res			20		pt_bladestorm_Fin_smoke_04
	res			21		dc_exture_finish
	res			22		dc_exture_finish02
	res			23		qa_babarian_att02
	res			24		sn_exture_finish
	res			25		sn_exture_finish_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,15) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,92) (999,92) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,164) (999,164) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,236) (999,236) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,308) (999,308) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.8 .8 0
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (400,1) (500,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .8 1.8
		lifetime		50 350
		animtime		1
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (400,1) (500,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1.8 .8 0
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (400,1) (500,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .8 -1.8
		lifetime		150 450
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (400,1) (500,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,252) (999,252) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,324) (999,324) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,396) (999,396) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,468) (999,468) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,0,.7,0) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		scale			(0,3,3,5) (999,2,2,7) 
		alpha			(0,1) (999,0) 
		color			(0,.2,.5,.1) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,2) (999,7,7,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,0,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (166,.7,.7,.7) 
		alpha			(0,0) (166,1) (500,1) (600,0) 
		rotation		(0,0) (733,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (166,.7,.7,.7) 
		alpha			(0,0) (166,1) (500,1) (600,0) 
		rotation		(0,0) (733,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		760 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Exture_finish_LV1 ######### #
<effect>
	 id		1830
	 name		Exture_finish_LV1
	<list>
	res			1		mh_Exture
	res			2		mh_Exture
	res			3		mh_Exture
	res			4		mh_Exture
	res			5		mh_Exture
	res			6		pt_mon_a_immotal_att1patjul_01
	res			7		pt_mon_a_immotal_att1patjul_01
	res			8		pt_mon_a_immotal_att1patjul_01
	res			9		pt_mon_a_immotal_att1patjul_01
	res			10		pt_exture_att1patjul_01
	res			11		pt_exture_att1patjul_01
	res			12		pt_exture_att1patjul_01
	res			13		pt_exture_att1patjul_01
	res			14		mh_Exture_slash
	res			15		mh_Exture_slash
	res			16		mh_Exture_slash
	res			17		mh_Exture_slash
	res			18		mh_Exture_slash
	res			19		pt_bladestorm_finish_01
	res			20		pt_bladestorm_smoke
	res			21		pt_bladestorm_Fin_smoke_01
	res			22		pt_bladestorm_Fin_smoke_02
	res			23		pt_bladestorm_Fin_smoke_03
	res			24		pt_bladestorm_Fin_smoke_04
	res			25		dc_exture_finish
	res			26		dc_exture_finish02
	res			27		mh_Exture_1
	res			28		mh_Exture_1
	res			29		mh_Exture_1
	res			30		mh_Exture_1
	res			31		mh_Exture_1
	res			32		qa_babarian_att02
	res			33		sn_exture_finish
	res			34		sn_exture_finish_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,15) (999,15) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,92) (999,92) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,164) (999,164) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,236) (999,236) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,308) (999,308) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	1.8 -.8 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 -.8 1.8
		lifetime		50 350
		animtime		1
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	-1.8 -.8 0
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 -.8 -1.8
		lifetime		150 450
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.8 .8 0
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (400,1) (500,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .8 1.8
		lifetime		50 350
		animtime		1
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (400,1) (500,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1.8 .8 0
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (400,1) (500,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .8 -1.8
		lifetime		150 450
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (400,1) (500,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,252) (999,252) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,324) (999,324) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,396) (999,396) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,468) (999,468) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .5 0
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,0,.7,0) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		scale			(0,3,3,5) (999,2,2,7) 
		alpha			(0,1) (999,0) 
		color			(0,.2,.5,.1) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .5 0
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,2) (999,7,7,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,0,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (166,.5,.5,.5) 
		alpha			(0,0) (166,1) (500,1) (600,0) 
		rotation		(0,0) (733,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (166,.5,.5,.5) 
		alpha			(0,0) (166,1) (500,1) (600,0) 
		rotation		(0,0) (733,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,15) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,92) (999,92) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,164) (999,164) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,236) (999,236) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,308) (999,308) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		760 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Exture_finish_LV10 ######### #
<effect>
	 id		1831
	 name		Exture_finish_LV10
	<list>
	res			1		mh_Exture
	res			2		mh_Exture
	res			3		mh_Exture
	res			4		mh_Exture
	res			5		mh_Exture
	res			6		pt_mon_a_immotal_att1patjul_01
	res			7		pt_mon_a_immotal_att1patjul_01
	res			8		pt_mon_a_immotal_att1patjul_01
	res			9		pt_mon_a_immotal_att1patjul_01
	res			10		pt_exture_att1patjul_01
	res			11		pt_exture_att1patjul_01
	res			12		pt_exture_att1patjul_01
	res			13		pt_exture_att1patjul_01
	res			14		mh_Exture_slash
	res			15		mh_Exture_slash
	res			16		mh_Exture_slash
	res			17		mh_Exture_slash
	res			18		mh_Exture_slash
	res			19		pt_bladestorm_finish_01
	res			20		pt_bladestorm_smoke
	res			21		pt_bladestorm_Fin_smoke_01
	res			22		pt_bladestorm_Fin_smoke_02
	res			23		pt_bladestorm_Fin_smoke_03
	res			24		pt_bladestorm_Fin_smoke_04
	res			25		dc_exture_finish
	res			26		dc_exture_finish02
	res			27		qa_babarian_att02
	res			28		mh_Exture_10
	res			29		mh_Exture_10
	res			30		mh_Exture_10
	res			31		mh_Exture_10
	res			32		mh_Exture_10
	res			33		sn_exture_finish
	res			34		sn_exture_finish_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,15) (999,15) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,92) (999,92) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,164) (999,164) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,236) (999,236) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,308) (999,308) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	1.8 -.8 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 -.8 1.8
		lifetime		50 350
		animtime		1
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	-1.8 -.8 0
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 -.8 -1.8
		lifetime		150 450
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.8 .8 0
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (400,1) (500,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .8 1.8
		lifetime		50 350
		animtime		1
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (400,1) (500,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1.8 .8 0
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (400,1) (500,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .8 -1.8
		lifetime		150 450
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (200,2,2,2) (400,1,1,5) (999,.2,.2,10) 
		alpha			(0,1) (400,1) (500,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,252) (999,252) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,324) (999,324) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,396) (999,396) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (700,1) (800,1) (999,0) 
		rotation		(0,468) (999,468) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .5 0
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,0,.7,0) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,4) (999,2,2,5) 
		alpha			(0,1) (999,0) 
		color			(0,.2,.5,.1) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .5 0
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,0,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (166,.9,.9,.9) 
		alpha			(0,0) (166,1) (500,1) (600,0) 
		rotation		(0,0) (733,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (166,.9,.9,.9) 
		alpha			(0,0) (166,1) (500,1) (600,0) 
		rotation		(0,0) (733,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,15) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,92) (999,92) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,164) (999,164) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,236) (999,236) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (740,0) (999,0) 
		rotation		(0,308) (999,308) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		760 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rainier_start ######### #
<effect>
	 id		1832
	 name		Rainier_start
	<list>
	res			1		mh_Rainier_test
	res			2		mh_Rainier_bomb
	res			3		mh_Rainier_bomb_s
	res			4		dc_Rainier_start_ground
	res			5		pt_Rainier_TL_Smoke_up_B
	res			6		pt_Rainier_TL_Smoke_RL_B
	res			7		pt_Rainier_TL_Smoke_RL_B2
	res			8		pt_Rainier_TL_start_planeboom
	res			9		pt_Rainier_TL_Smoke_spin_B
	res			10		pt_Rainier_ch_WM_Handpat
	res			11		sp_Rainier_gather
	res			12		sp_Rainier_gather
	res			13		sp_Rainier_gather
	res			14		sp_Rainier_gather
	res			15		sp_Rainier_gather
	res			16		sp_Rainier_screw
	res			17		sn_rainer
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (408,0) (700,1) 
		color			(0,1,1,1) (999,1,0,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (408,0) (700,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3.2,3.2,3.2) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.2,.1,.2) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2.5) (999,1.5,1.5,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		100 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 1 0
		lifetime		0 280
		animtime		0
		scale			(0,2,2,15) (999,1.5,1.5,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		50 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.8,1.8,1.8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		100 700
		animtime		0
		scale			(0,10,10,10) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 7.5 -.2
		lifetime		400 600
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (800,1) (999,.5) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 7.5 -.2
		lifetime		500 700
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (800,1) (999,.5) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 7.5 -.2
		lifetime		600 800
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (800,1) (999,.5) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 7.5 -.2
		lifetime		700 900
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (800,1) (999,.5) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 7.5 -.2
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (800,1) (999,.5) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 7.5 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (300,2,2,2) (700,3,3,3) (750,3.6,3.6,3.6) (999,3,3,3) 
		alpha			(0,0) (400,0) (800,1) (999,0) 
		color			(0,0,0,0) (600,0,0,0) (700,1,1,1) (999,1,1,1) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rainier_finish ######### #
<effect>
	 id		1833
	 name		Rainier_finish
	<list>
	res			1		mh_Rainier_finish_bomb
	res			2		mh_Rainier_finish_bomb_s
	res			3		sp_Rainier_screw
	res			4		dc_Curse_Circle_Shadow
	res			5		dc_Curse_C_Fin_Bom_Crack
	res			6		mh_Rainier_C_Finish_Wave_01
	res			7		mh_Rainier_C_Finish_Wave_01
	res			8		mh_Rainier_C_Fin_Ball_01
	res			9		sp_Rainier_gather
	res			10		sp_Rainier_gather
	res			11		sp_Curse_C_Fin_Carpet
	res			12		sp_Rainier_Fin_Circle_Mod
	res			13		sp_Rainier_gather_c_01
	res			14		sp_Rainier_Gather_01_cp
	res			15		qa_babarian_att02
	res			16		mh_Rainier_C_Fin_Ball_02
	res			17		pt_Curse_C_Fin_Bom_Smoke_2
	res			18		qa_babarian_att02
	res			19		dc_Chircon_buff_wave
	res			20		dc_Rainier_crack
	res			21		sn_rainer_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (400,1) (401,0) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (400,1) (401,0) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,1) (400,1) (401,0) (999,0) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 850
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		1
		scale			(0,.8,1,.8) (999,1.3,5,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,.5,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		1
		scale			(0,1,7,1) (999,1.3,.5,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,.5,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		400 600
		animtime		0
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		400 600
		animtime		0
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		color			(0,1,1,1) (500,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (200,8,8,8) 
		alpha			(0,1) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rainier_finish_LV3 ######### #
<effect>
	 id		1834
	 name		Rainier_finish_LV3
	<list>
	res			1		mh_Rainier_finish_bomb
	res			2		mh_Rainier_finish_bomb_s
	res			3		sp_Rainier_screw
	res			4		dc_Curse_Circle_Shadow
	res			5		dc_Curse_C_Fin_Bom_Crack
	res			6		mh_Rainier_C_Finish_Wave_01
	res			7		mh_Rainier_C_Finish_Wave_01
	res			8		mh_Rainier_C_Fin_Ball_01
	res			9		sp_Rainier_gather
	res			10		sp_Rainier_gather
	res			11		sp_Curse_C_Fin_Carpet
	res			12		sp_Rainier_Fin_Circle_Mod
	res			13		sp_Rainier_gather_c_01
	res			14		sp_Rainier_Gather_01_cp
	res			15		qa_babarian_att02
	res			16		mh_Rainier_C_Fin_Ball_02
	res			17		pt_Curse_C_Fin_Bom_Smoke_2
	res			18		qa_babarian_att02
	res			19		dc_Chircon_buff_wave
	res			20		dc_Rainier_crack
	res			21		sn_rainer_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,1) (400,1) (401,0) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,1) (400,1) (401,0) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (400,1) (401,0) (999,0) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 850
		animtime		0
		scale			(0,11,11,11) (999,11,11,11) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		1
		scale			(0,.7,.9,.7) (999,1.2,4.9,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,.5,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		1
		scale			(0,.9,6.9,.9) (999,1.2,.4,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,.5,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0,.4,.4,.4) (999,3.9,3.9,3.9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,2.6,2.6,2.6) (999,7.5,7.5,7.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		0
		scale			(0,2.6,2.6,2.6) (999,7.5,7.5,7.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		400 600
		animtime		0
		scale			(0,9,9,9) (999,19,19,19) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		400 600
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,.4,.4,.4) (999,2.9,2.9,2.9) 
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		color			(0,1,1,1) (500,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (200,7,7,7) 
		alpha			(0,1) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rainier_finish_LV2 ######### #
<effect>
	 id		1835
	 name		Rainier_finish_LV2
	<list>
	res			1		mh_Rainier_finish_bomb
	res			2		mh_Rainier_finish_bomb_s
	res			3		sp_Rainier_screw
	res			4		dc_Curse_Circle_Shadow
	res			5		dc_Curse_C_Fin_Bom_Crack
	res			6		mh_Rainier_C_Finish_Wave_01
	res			7		mh_Rainier_C_Finish_Wave_01
	res			8		mh_Rainier_C_Fin_Ball_01
	res			9		sp_Rainier_gather
	res			10		sp_Rainier_gather
	res			11		sp_Curse_C_Fin_Carpet
	res			12		sp_Rainier_Fin_Circle_Mod
	res			13		sp_Rainier_gather_c_01
	res			14		sp_Rainier_Gather_01_cp
	res			15		qa_babarian_att02
	res			16		mh_Rainier_C_Fin_Ball_02
	res			17		pt_Curse_C_Fin_Bom_Smoke_2
	res			18		qa_babarian_att02
	res			19		dc_Chircon_buff_wave
	res			20		dc_Rainier_crack
	res			21		sn_rainer_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,1.3,1.3,1.3) 
		alpha			(0,1) (400,1) (401,0) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,1.3,1.3,1.3) 
		alpha			(0,1) (400,1) (401,0) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (400,1) (401,0) (999,0) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 850
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		1
		scale			(0,.6,.8,.6) (999,1,4.8,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,.5,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		1
		scale			(0,.8,6.8,.8) (999,1.1,.3,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,.5,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0,.3,.3,.3) (999,3.8,3.8,3.8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		400 600
		animtime		0
		scale			(0,6,6,6) (999,15,15,15) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,.8,.8,.8) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		400 600
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,.3,.3,.3) (999,2.,2.8,2.8) 
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		color			(0,1,1,1) (500,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,4,4,4) (200,6,6,6) 
		alpha			(0,1) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rainier_finish_LV1 ######### #
<effect>
	 id		1836
	 name		Rainier_finish_LV1
	<list>
	res			1		mh_Rainier_finish_bomb
	res			2		mh_Rainier_finish_bomb_s
	res			3		sp_Rainier_screw
	res			4		dc_Curse_Circle_Shadow
	res			5		dc_Curse_C_Fin_Bom_Crack
	res			6		mh_Rainier_C_Finish_Wave_01
	res			7		mh_Rainier_C_Finish_Wave_01
	res			8		mh_Rainier_C_Fin_Ball_01
	res			9		sp_Rainier_gather
	res			10		sp_Rainier_gather
	res			11		sp_Curse_C_Fin_Carpet
	res			12		sp_Rainier_Fin_Circle_Mod
	res			13		sp_Rainier_gather_c_01
	res			14		sp_Rainier_Gather_01_cp
	res			15		qa_babarian_att02
	res			16		mh_Rainier_C_Fin_Ball_02
	res			17		pt_Curse_C_Fin_Bom_Smoke_2
	res			18		qa_babarian_att02
	res			19		dc_Chircon_buff_wave
	res			20		dc_Rainier_crack
	res			21		sn_rainer_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,1.2,1.2,1.2) 
		alpha			(0,1) (400,1) (401,0) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,1.2,1.2,1.2) 
		alpha			(0,1) (400,1) (401,0) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.4,2.4,2.4) (999,3.8,3.8,3.8) 
		alpha			(0,1) (400,1) (401,0) (999,0) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 850
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		1
		scale			(0,.5,.7,.5) (999,.9,4.7,.9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,.5,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		1
		scale			(0,.7,6.7,.7) (999,1,.2,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.5) (999,.5,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0,.2,.2,.2) (999,3.7,3.7,3.7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		400 600
		animtime		0
		scale			(0,7,7,7) (999,17,17,17) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,.8,.8,.8) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		400 600
		animtime		0
		scale			(0,7,7,7) (999,17,17,17) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,.2,.2,.2) (999,2.7,2.7,2.7) 
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		color			(0,1,1,1) (500,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (200,5,5,5) 
		alpha			(0,1) (200,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lillish ######### #
<effect>
	 id		1837
	 name		Lillish
	<list>
	res			1		mh_Lillish_light01#
	res			2		mh_Lillish_light01#
	res			3		mh_Lillish_light01#
	res			4		sp_Lillish_lightring02
	res			5		sp_Lillish_lightring02
	res			6		sp_Lillish_lightring02
	res			7		mh_Lillish_light02#
	res			8		mh_Lillish_light04#
	res			9		mh_Lillish_light04#
	res			10		sp_Lillish_lightring02
	res			11		mh_Lillish_light01#
	res			12		sp_Lillish_lightring02
	res			13		dc_Lillish_dec02
	res			14		pt_Lillish_bom01#
	res			15		pt_Lillish_bom02#
	res			16		pt_Lillish_uppat_01
	res			17		sp_blue2
	res			18		sp_blue2
	res			19		sp_spoutanger_ring_04#
	res			20		sp_spoutanger_ring_04#
	res			21		sp_spoutanger_ring_05#
	res			22		sp_spoutanger_ring_05#
	res			23		sp_Black_blueglow
	res			24		sp_Black_blueglow
	res			25		sp_line1
	res			26		sp_line1
	res			27		sp_line2
	res			28		sp_line2
	res			29		qa_carnage_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		642 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		642 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		642 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		642 800
		animtime		1
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		642 800
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		642 800
		animtime		1
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		150 600
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		642 780
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1.5 -1
		lifetime		642 850
		animtime		1
		scale			(0,3,3,1) (999,1.5,1.5,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		642 780
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (642,2,2,2) (714,3,3,3) (857,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,.7) (642,.7) (714,1) (857,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,.6,.6,5) (999,.2,.2,20) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		642 750
		animtime		0
		scale			(0,.4,.4,.4) (999,.6,.6,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		642 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"BAL_R" "effect\Skill\Lillish\Lillish_eff.skel" "effect\Skill\Lillish\Lillish_eff.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"BAL_L" "effect\Skill\Lillish\Lillish_eff.skel" "effect\Skill\Lillish\Lillish_eff.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"BAL_R" "effect\Skill\Lillish\Lillish_eff.skel" "effect\Skill\Lillish\Lillish_eff.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"BAL_L" "effect\Skill\Lillish\Lillish_eff.skel" "effect\Skill\Lillish\Lillish_eff.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,0.5) (100,1) (900,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"BAL_R" "effect\Skill\Lillish\Lillish_eff.skel" "effect\Skill\Lillish\Lillish_eff.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,0.5) (100,1) (900,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"BAL_L" "effect\Skill\Lillish\Lillish_eff.skel" "effect\Skill\Lillish\Lillish_eff.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"BAL_R" "effect\Skill\Lillish\Lillish_eff.skel" "effect\Skill\Lillish\Lillish_eff.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (100,0.3,0.3,0.3) (250,0.6,0.6,0.6) (400,1,1,1) (666,.8,.8,.8) (999,0.2,0.2,0.2) 
		alpha			(0,.1) (50,.5) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"BAL_L" "effect\Skill\Lillish\Lillish_eff.skel" "effect\Skill\Lillish\Lillish_eff.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (150,.7,.7,.7) (700,.5,.5,.5) 
		alpha			(0,0) (150,.6) (300,.3) (600,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"BAL_R" "effect\Skill\Lillish\Lillish_eff.skel" "effect\Skill\Lillish\Lillish_eff.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (150,.7,.7,.7) (700,.5,.5,.5) 
		alpha			(0,0) (150,.6) (300,.3) (600,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"BAL_L" "effect\Skill\Lillish\Lillish_eff.skel" "effect\Skill\Lillish\Lillish_eff.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (150,.7,.7,.7) (700,.5,.5,.5) 
		alpha			(0,0) (150,.6) (300,.3) (600,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"BAL_R" "effect\Skill\Lillish\Lillish_eff.skel" "effect\Skill\Lillish\Lillish_eff.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (150,.7,.7,.7) (700,.5,.5,.5) 
		alpha			(0,0) (150,.6) (300,.3) (600,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"BAL_L" "effect\Skill\Lillish\Lillish_eff.skel" "effect\Skill\Lillish\Lillish_eff.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		642 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Aeral_Wind_LV4 ######### #
<effect>
	 id		1838
	 name		Aeral_Wind_LV4
	<list>
	res			1		mh_AeralWind_test
	res			2		mh_AeralWind_hammer
	res			3		dc_AeralWind_wave
	res			4		dc_AeralWind_wave
	res			5		dc_AeralWind_wave
	res			6		dc_AeralWind_wave
	res			7		sp_AeralWind_boomcircle
	res			8		sp_AeralWind_floorsmoke
	res			9		sp_AeralWind_floorsmoke
	res			10		sp_AeralWind_floorsmoke
	res			11		dc_AeralWind_crack
	res			12		pt_AeralWind_Fin_smoke
	res			13		pt_AeralWind_floor_smoke
	res			14		pt_AeralWind_finishpat
	res			15		pt_AeralWind_magmapat01
	res			16		sp_AeralWind_finish_circle01
	res			17		sp_AeralWind_portal_circle
	res			18		pt_AeralWind_fireball_boom
	res			19		qa_babarian_att02
	res			20		mh_AeralWind_floorcrash04
	res			21		sn_areal_wind
	res			22		sn_areal_wind_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (462,1) (595,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -4
		lifetime		500 770
		animtime		0
		scale			(0,2,2,2) (200,8,8,8) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -4
		lifetime		600 870
		animtime		0
		scale			(0,2,2,2) (200,8,8,8) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -4
		lifetime		700 970
		animtime		0
		scale			(0,2,2,2) (200,8,8,8) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -4
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (200,8,8,8) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 -2
		lifetime		500 570
		animtime		1
		scale			(0,3,3,3) (200,14,14,14) (999,9,9,9) 
		alpha			(0,0) (50,1) (200,1) (300,0) (999,0) 
		color			(0,.5,.5,.5) (999,.6,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 -4
		lifetime		500 770
		animtime		0
		scale			(0,11,11,11) (500,20,20,20) (999,26,26,26) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 -4
		lifetime		550 820
		animtime		0
		scale			(0,12,12,12) (500,22,22,22) (999,31,31,31) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 -4
		lifetime		600 870
		animtime		0
		scale			(0,10,10,10) (500,22,22,22) (999,30,30,30) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.6,.4) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -4
		lifetime		500 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -4
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 -4
		lifetime		500 580
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 -4
		lifetime		500 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (100,.8) (700,.5) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 -4
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 -4
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (700,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 -4
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (999,9,9,9) 
		alpha			(0,1) (700,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 -4
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -4
		lifetime		500 1000
		animtime		1
		alpha			(0,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Aeral_Wind_Lv3 ######### #
<effect>
	 id		1839
	 name		Aeral_Wind_Lv3
	<list>
	res			1		mh_AeralWind_test
	res			2		mh_AeralWind_hammer
	res			3		dc_AeralWind_wave
	res			4		dc_AeralWind_wave
	res			5		dc_AeralWind_wave
	res			6		dc_AeralWind_wave
	res			7		sp_AeralWind_boomcircle
	res			8		sp_AeralWind_floorsmoke
	res			9		sp_AeralWind_floorsmoke
	res			10		sp_AeralWind_floorsmoke
	res			11		dc_AeralWind_crack
	res			12		pt_AeralWind_Fin_smoke
	res			13		pt_AeralWind_floor_smoke
	res			14		pt_AeralWind_finishpat
	res			15		pt_AeralWind_magmapat01
	res			16		sp_AeralWind_finish_circle01
	res			17		sp_AeralWind_portal_circle
	res			18		pt_AeralWind_fireball_boom
	res			19		qa_babarian_att02
	res			20		mh_AeralWind_floorcrash03
	res			21		sn_areal_wind
	res			22		sn_areal_wind_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (462,1) (595,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -4
		lifetime		500 770
		animtime		0
		scale			(0,2,2,2) (200,7,7,7) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -4
		lifetime		600 870
		animtime		0
		scale			(0,2,2,2) (200,7,7,7) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -4
		lifetime		700 970
		animtime		0
		scale			(0,2,2,2) (200,7,7,7) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -4
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (200,7,7,7) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 -2
		lifetime		500 570
		animtime		1
		scale			(0,3,3,3) (200,14,14,14) (999,9,9,9) 
		alpha			(0,0) (50,1) (200,1) (300,0) (999,0) 
		color			(0,.5,.5,.5) (999,.6,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 -4
		lifetime		500 770
		animtime		0
		scale			(0,9,9,9) (500,18,18,18) (999,23,23,23) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 -4
		lifetime		550 820
		animtime		0
		scale			(0,10,10,10) (500,20,20,20) (999,28,28,28) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 -4
		lifetime		600 870
		animtime		0
		scale			(0,8,8,8) (500,18,18,18) (999,26,26,26) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.6,.4) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -4
		lifetime		500 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -4
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 -4
		lifetime		500 580
		animtime		0
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 -4
		lifetime		500 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (100,.8) (700,.5) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 -4
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 -4
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (700,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 -4
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (999,8,8,8) 
		alpha			(0,1) (700,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 -4
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -4
		lifetime		500 1000
		animtime		1
		alpha			(0,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Aeral_Wind_Lv2 ######### #
<effect>
	 id		1840
	 name		Aeral_Wind_Lv2
	<list>
	res			1		mh_AeralWind_test
	res			2		mh_AeralWind_hammer
	res			3		dc_AeralWind_wave
	res			4		dc_AeralWind_wave
	res			5		dc_AeralWind_wave
	res			6		dc_AeralWind_wave
	res			7		sp_AeralWind_boomcircle
	res			8		sp_AeralWind_floorsmoke
	res			9		sp_AeralWind_floorsmoke
	res			10		sp_AeralWind_floorsmoke
	res			11		dc_AeralWind_crack
	res			12		pt_AeralWind_Fin_smoke
	res			13		pt_AeralWind_floor_smoke
	res			14		pt_AeralWind_finishpat
	res			15		pt_AeralWind_magmapat01
	res			16		sp_AeralWind_finish_circle01
	res			17		sp_AeralWind_portal_circle
	res			18		pt_AeralWind_fireball_boom
	res			19		qa_babarian_att02
	res			20		mh_AeralWind_floorcrash02
	res			21		sn_areal_wind
	res			22		sn_areal_wind_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (462,1) (595,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -4
		lifetime		500 770
		animtime		0
		scale			(0,2,2,2) (200,6,6,6) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -4
		lifetime		600 870
		animtime		0
		scale			(0,2,2,2) (200,6,6,6) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -4
		lifetime		700 970
		animtime		0
		scale			(0,2,2,2) (200,6,6,6) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -4
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (200,6,6,6) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 -2
		lifetime		500 570
		animtime		1
		scale			(0,3,3,3) (200,12,12,12) (999,8,8,8) 
		alpha			(0,0) (50,1) (200,1) (300,0) (999,0) 
		color			(0,.5,.5,.5) (999,.6,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 -4
		lifetime		500 770
		animtime		0
		scale			(0,9,9,9) (500,16,16,16) (999,21,21,21) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 -4
		lifetime		550 820
		animtime		0
		scale			(0,8,8,8) (500,18,18,18) (999,26,26,26) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 -4
		lifetime		600 870
		animtime		0
		scale			(0,6,6,6) (500,16,16,16) (999,24,24,24) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.6,.4) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -4
		lifetime		500 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -4
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 -4
		lifetime		500 580
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 -4
		lifetime		500 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (100,.8) (700,.5) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 -4
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 -4
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (700,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 -4
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,1) (700,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 -4
		lifetime		500 1000
		animtime		0
		scale			(0,.1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -4
		lifetime		500 1000
		animtime		1
		alpha			(0,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Aeral_Wind_Lv1 ######### #
<effect>
	 id		1841
	 name		Aeral_Wind_Lv1
	<list>
	res			1		mh_AeralWind_test
	res			2		mh_AeralWind_hammer
	res			3		dc_AeralWind_wave
	res			4		dc_AeralWind_wave
	res			5		dc_AeralWind_wave
	res			6		dc_AeralWind_wave
	res			7		sp_AeralWind_boomcircle
	res			8		sp_AeralWind_floorsmoke
	res			9		sp_AeralWind_floorsmoke
	res			10		sp_AeralWind_floorsmoke
	res			11		dc_AeralWind_crack
	res			12		pt_AeralWind_Fin_smoke
	res			13		pt_AeralWind_floor_smoke
	res			14		pt_AeralWind_finishpat
	res			15		pt_AeralWind_magmapat01
	res			16		sp_AeralWind_finish_circle01
	res			17		sp_AeralWind_portal_circle
	res			18		pt_AeralWind_fireball_boom
	res			19		qa_babarian_att02
	res			20		mh_AeralWind_floorcrash
	res			21		sn_areal_wind
	res			22		sn_areal_wind_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (462,1) (595,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -4
		lifetime		500 770
		animtime		0
		scale			(0,1,1,1) (200,5,5,5) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -4
		lifetime		600 870
		animtime		0
		scale			(0,1,1,1) (200,5,5,5) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -4
		lifetime		700 970
		animtime		0
		scale			(0,1,1,1) (200,5,5,5) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -4
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (200,5,5,5) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 -2
		lifetime		500 570
		animtime		1
		scale			(0,3,3,3) (200,12,12,12) (999,8,8,8) 
		alpha			(0,0) (50,1) (200,1) (300,0) (999,0) 
		color			(0,.5,.5,.5) (999,.6,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 -4
		lifetime		500 770
		animtime		0
		scale			(0,7,7,7) (500,14,14,14) (999,19,19,19) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 -4
		lifetime		550 820
		animtime		0
		scale			(0,6,6,6) (500,16,16,16) (999,24,24,24) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 -4
		lifetime		600 870
		animtime		0
		scale			(0,6,6,6) (500,16,16,16) (999,24,24,24) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.6,.4) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -4
		lifetime		500 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.8) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -4
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 -4
		lifetime		500 580
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 -4
		lifetime		500 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (100,.8) (700,.5) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 -4
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 -4
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (700,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 -4
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (999,6,6,6) 
		alpha			(0,1) (700,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 -4
		lifetime		500 1000
		animtime		0
		scale			(0,.1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 -4
		lifetime		500 1000
		animtime		1
		alpha			(0,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Popyrus ######### #
<effect>
	 id		1842
	 name		Popyrus
	<list>
	res			1		mh_Popyrus_Cannon
	res			2		mh_Popyrus_Razor
	res			3		mh_Popyrus_test
	res			4		mh_Popyrus_Razor_Wave
	res			5		mh_Popyrus_Razor_Screw
	res			6		mh_Popyrus_Razor_line
	res			7		dc_Popyrus_Rmt_Crack_1
	res			8		dc_Popyrus_Rmt_Crack_1
	res			9		dc_Popyrus_Rmt_Crack_1
	res			10		dc_Popyrus_Rmt_Crack_1
	res			11		dc_Popyrus_Rmt_Crack_1
	res			12		dc_Popyrus_Rmt_Crack_1
	res			13		dc_Popyrus_Rmt_Crack_1
	res			14		dc_Popyrus_Rmt_Crack_1
	res			15		dc_Popyrus_Rmt_Crack_1
	res			16		dc_Popyrus_Rmt_Crack_1
	res			17		dc_Popyrus_dec01#
	res			18		dc_Popyrus_dec01#
	res			19		dc_Popyrus_dec01#
	res			20		dc_Popyrus_dec01#
	res			21		dc_Popyrus_dec01#
	res			22		dc_Popyrus_dec01#
	res			23		dc_Popyrus_dec01#
	res			24		dc_Popyrus_dec01#
	res			25		dc_Popyrus_dec01#
	res			26		dc_Popyrus_dec01#
	res			27		sp_Popyrus_Glow
	res			28		sp_Popyrus_Glow
	res			29		qa_babarian_att02
	res			30		dc_Popyrus_Rmt_Crack_1
	res			31		dc_Popyrus_Rmt_Crack_1
	res			32		dc_Popyrus_Rmt_Crack_1
	res			33		dc_Popyrus_Rmt_Crack_1
	res			34		dc_Popyrus_Rmt_Crack_1
	res			35		dc_Popyrus_Rmt_Crack_1
	res			36		dc_Popyrus_Rmt_Crack_1
	res			37		dc_Popyrus_Rmt_Crack_1
	res			38		dc_Popyrus_dec01#
	res			39		dc_Popyrus_dec01#
	res			40		dc_Popyrus_dec01#
	res			41		dc_Popyrus_dec01#
	res			42		dc_Popyrus_dec01#
	res			43		dc_Popyrus_dec01#
	res			44		dc_Popyrus_dec01#
	res			45		dc_Popyrus_dec01#
	res			46		mh_Popyrus_Razor_seam
	res			47		mh_Popyrus_Razor2
	res			48		sn_popyrus
	res			49		sn_popyrus_finish
	res			50		sn_popyrus_finish2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (125,1) (812,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (125,0) (437,1) (725,1) (800,0) 
		color			(0,1,1,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (125,0) (437,.8) (725,.8) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (437,0) (450,.5) (800,0) 
		color			(0,1,1,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (125,1) (450,0) 
		color			(0,1,1,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1.7 0 -2
		lifetime		437 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.7 0 -4
		lifetime		437 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1.7 0 -8
		lifetime		437 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.7 0 -6
		lifetime		437 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.7 0 -10
		lifetime		437 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1.7 0 -2
		lifetime		437 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1.7 0 -4
		lifetime		437 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-1.7 0 -6
		lifetime		437 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-1.7 0 -8
		lifetime		437 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-1.7 0 -10
		lifetime		437 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	1.7 0 -2
		lifetime		437 800
		animtime		0
		scale			(0,3,3,3) (200,7,7,7) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	1.7 0 -4
		lifetime		437 800
		animtime		0
		scale			(0,3,3,3) (200,7,7,7) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	1.7 0 -6
		lifetime		437 800
		animtime		0
		scale			(0,3,3,3) (200,7,7,7) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	1.7 0 -8
		lifetime		437 800
		animtime		0
		scale			(0,3,3,3) (200,7,7,7) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
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		<control>
		unitid			21
		active			true
		startposition	1.7 0 -10
		lifetime		437 800
		animtime		0
		scale			(0,3,3,3) (200,7,7,7) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-1.7 0 -2
		lifetime		437 800
		animtime		0
		scale			(0,3,3,3) (200,7,7,7) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-1.7 0 -4
		lifetime		437 800
		animtime		0
		scale			(0,3,3,3) (200,7,7,7) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-1.7 0 -6
		lifetime		437 800
		animtime		0
		scale			(0,3,3,3) (200,7,7,7) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-1.7 0 -8
		lifetime		437 800
		animtime		0
		scale			(0,3,3,3) (200,7,7,7) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-1.7 0 -10
		lifetime		437 800
		animtime		0
		scale			(0,3,3,3) (200,7,7,7) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-1.7 2 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (400,1,1,1) (437,2,2,2) 
		alpha			(0,0) (127,1) (400,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1.7 2 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (400,1,1,1) (437,2,2,2) 
		alpha			(0,0) (127,1) (400,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		437 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-1.7 0 -15
		lifetime		437 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-1.7 0 -17
		lifetime		437 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-1.7 0 -20
		lifetime		437 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-1.7 0 -13
		lifetime		437 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	1.7 0 -13
		lifetime		437 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	1.7 0 -15
		lifetime		437 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	1.7 0 -17
		lifetime		437 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	1.7 0 -20
		lifetime		437 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	-1.7 0 -13
		lifetime		437 800
		animtime		0
		scale			(0,3,3,3) (200,7,7,7) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	-1.7 0 -15
		lifetime		437 800
		animtime		0
		scale			(0,3,3,3) (200,7,7,7) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	-1.7 0 -17
		lifetime		437 800
		animtime		0
		scale			(0,3,3,3) (200,7,7,7) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	-1.7 0 -20
		lifetime		437 800
		animtime		0
		scale			(0,3,3,3) (200,7,7,7) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	1.7 0 -13
		lifetime		437 800
		animtime		0
		scale			(0,3,3,3) (200,7,7,7) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	1.7 0 -15
		lifetime		437 800
		animtime		0
		scale			(0,3,3,3) (200,7,7,7) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	1.7 0 -17
		lifetime		437 800
		animtime		0
		scale			(0,3,3,3) (200,7,7,7) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	1.7 0 -20
		lifetime		437 800
		animtime		0
		scale			(0,3,3,3) (200,7,7,7) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (125,0) (437,1) (725,1) (800,0) 
		color			(0,1,1,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (125,0) (437,.2) (725,.2) (800,0) 
		color			(0,1,1,1) (999,0,.2,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		437 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RageSplit ######### #
<effect>
	 id		1843
	 name		RageSplit
	<list>
	res			1		dc_wildslash_blackdec01
	res			2		dc_burstslash_dec01
	res			3		dc_burstslash_dec01
	res			4		dc_burstslash_dec01
	res			5		dc_burstslash_ring_dec01
	res			6		dc_burstslash_ring_dec01
	res			7		dc_burstslash_ring_dec01
	res			8		dc_devastatingslash_dec01
	res			9		dc_burstslash_ring_dec02
	res			10		dc_burstslash_ring_dec02
	res			11		dc_burstslash_ring_dec02
	res			12		sp_burstslash_bodyglow01
	res			13		sp_burstslash_bodyglow02
	res			14		sp_burstslash_bodyglow03
	res			15		sp_burstslash_bodyglow04
	res			16		dc_burstslash_ring_dec03
	res			17		dc_burstslash_ring_dec03
	res			18		qa_carnage_02
	res			19		qa_carnage_02
	res			20		qa_carnage_02
	res			21		qa_carnage_02
	res			22		mh_TEST
	res			23		sn_ragesplit
	res			24		pt_ragesplit_smoke04
	res			25		pt_ragesplit_smoke05
	res			26		pt_ragesplit_smoke05
	res			27		pt_ragesplit_smoke03
	res			28		pt_ragesplit_smoke03
	res			29		pt_ragesplit_smoke03
	res			30		dc_burstslash_dec01
	res			31		dc_burstslash_dec01
	res			32		dc_burstslash_dec01
	res			33		dc_burstslash_ring_dec01
	res			34		dc_burstslash_ring_dec01
	res			35		dc_burstslash_ring_dec02
	res			36		dc_burstslash_ring_dec02
	res			37		pt_burstslash_smoke04
	res			38		pt_burstslash_smoke05
	res			39		dc_burstslash_ring_dec01
	res			40		dc_burstslash_ring_dec02
	res			41		dc_burstslash_ring_dec03
	res			42		pt_ragesplit_smoke03
	res			43		pt_ragesplit_smoke03
	res			44		qa_carnage_02
	res			45		mh_Empress_S_Remote_BomJUL_1
	res			46		mh_muspell_att02_cylinder
	res			47		mh_muspell_att02_cylinder
	res			48		sp_ragespliti_att03_finish01
	res			49		sp_ragespliti_att03_finish01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (526,4,4,4) (684,2,2,2) (800,3,3,3) (900,7,7,7) (999,10,10,10) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		220 600
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke01" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		340 700
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke02" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		508 800
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		bone_animation	"eff_smoke03" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		220 330
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke01" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		340 450
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke02" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		649 580
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			false
		bone_animation	"eff_smoke03" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (526,4,4,4) (684,2,2,2) (800,3,3,3) (900,7,7,7) (999,10,10,10) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		220 330
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke01" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		340 450
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke02" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		500 580
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		bone_animation	"eff_smoke03" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		60 160
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		0 100
		animtime		0
		scale			(0,9,9,9) (999,1,1,1) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		60 160
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,0) (250,.2) (890,.2) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		650 750
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		230 330
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		340 450
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		650 750
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		220 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		649 884
		animtime		0
		scale			(0,1,1,1) (999,4,4,15) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .6 0
		lifetime		220 260
		animtime		0
		scale			(0,1,1,1) (999,6,6,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke01" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .8 0
		lifetime		340 390
		animtime		0
		scale			(0,1,1,1) (999,7,7,11) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke02" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .3 0
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke01" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .3 0
		lifetime		650 750
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke02" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .3 0
		lifetime		780 890
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke03" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke01" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		649 900
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke02" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		508 800
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		bone_animation	"eff_smoke03" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		508 608
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke01" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		649 749
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke02" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		508 608
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke01" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		649 749
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke02" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 .3 0
		lifetime		780 890
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke03" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 .3 0
		lifetime		780 890
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke03" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		789 900
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke03" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		789 889
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke03" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .3 0
		lifetime		220 330
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke01" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 .3 0
		lifetime		340 450
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke02" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		780 1000
		animtime		0
		scale			(0,.7,1,.7) (999,1.35,1.5,1.35) 
		alpha			(0,0) (150,1) (500,.7) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke03" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 .2 0
		lifetime		780 1000
		animtime		0
		scale			(0,0,0,0) (999,15,15,15) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		bone_animation	"eff_smoke03" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.skel" "effect\Skill\Burstslash\eff_burstslash_dummy_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		780 1000
		animtime		1
		scale			(0,1,.3,1) (999,1.2,.5,1.2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		780 1000
		animtime		1
		scale			(0,1,.5,1) (999,1.1,2,1.1) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 -3 0
		lifetime		780 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,-30) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 -3 0
		lifetime		800 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,-30) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lillish_new ######### #
<effect>
	 id		1844
	 name		Lillish_new
	<list>
	res			1		mh_Lillish_line
	res			2		mh_Lillish_Wad
	res			3		mh_Lillish_test
	res			4		mh_Lillish_Wad
	res			5		mh_Lillish_Wad
	res			6		mh_Lillish_Wad
	res			7		mh_Lillish_Wad
	res			8		mh_Lillish_Wad
	res			9		dc_Lillish_Jin_Inner
	res			10		dc_Lillish_Jin_Outer
	res			11		sp_Lillish_Wad_light
	res			12		sp_Lillish_Wad_light
	res			13		sp_Lillish_Wad_light
	res			14		sp_Lillish_Wad_light
	res			15		sp_Lillish_Wad_light
	res			16		sp_Lillish_Wad_light
	res			17		sp_Lillish_Wad_light
	res			18		sp_Lillish_Wad_light
	res			19		sp_Lillish_Wad_light
	res			20		sp_Lillish_Wad_light
	res			21		sp_Lillish_Wad_light
	res			22		sp_Lillish_Wad_light
	res			23		mh_Lillish_Bom_pillar
	res			24		dc_Lillish_Crack
	res			25		sp_Lillish_floor_smoke
	res			26		sp_Lillish_floor_smoke
	res			27		sp_Lillish_floor_smoke
	res			28		qa_babarian_att02
	res			29		pt_Lillish_Finishpat
	res			30		pt_Lillish_Finishpat02
	res			31		sn_lillsh
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (700,1) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (266,1) (700,1) (750,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (266,1) (900,1) (950,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (266,1) (900,1) (950,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (266,1) (900,1) (950,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (266,1) (900,1) (950,0) 
		rotation		(0,240) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (266,1) (900,1) (950,0) 
		rotation		(0,300) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (422,1) (800,1) (950,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (422,1) (800,1) (950,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (266,1) (800,1) (950,0) 
		randomstart		false
		active			true
		bone_animation	"eff_wad01" "effect\Skill\Lillish\Lillish_Wad_lightpoint.skel" "effect\Skill\Lillish\Lillish_Wad_lightpoint.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (266,1) (800,1) (950,0) 
		randomstart		false
		active			true
		bone_animation	"eff_wad02" "effect\Skill\Lillish\Lillish_Wad_lightpoint.skel" "effect\Skill\Lillish\Lillish_Wad_lightpoint.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (266,1) (800,1) (950,0) 
		randomstart		false
		active			true
		bone_animation	"eff_wad03" "effect\Skill\Lillish\Lillish_Wad_lightpoint.skel" "effect\Skill\Lillish\Lillish_Wad_lightpoint.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (266,1) (800,1) (950,0) 
		randomstart		false
		active			true
		bone_animation	"eff_wad04" "effect\Skill\Lillish\Lillish_Wad_lightpoint.skel" "effect\Skill\Lillish\Lillish_Wad_lightpoint.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (266,1) (800,1) (950,0) 
		randomstart		false
		active			true
		bone_animation	"eff_wad05" "effect\Skill\Lillish\Lillish_Wad_lightpoint.skel" "effect\Skill\Lillish\Lillish_Wad_lightpoint.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (266,1) (800,1) (950,0) 
		randomstart		false
		active			true
		bone_animation	"eff_wad06" "effect\Skill\Lillish\Lillish_Wad_lightpoint.skel" "effect\Skill\Lillish\Lillish_Wad_lightpoint.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (266,1) (800,1) (950,0) 
		randomstart		false
		active			true
		bone_animation	"eff_wad07" "effect\Skill\Lillish\Lillish_Wad_lightpoint.skel" "effect\Skill\Lillish\Lillish_Wad_lightpoint.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (266,1) (800,1) (950,0) 
		randomstart		false
		active			true
		bone_animation	"eff_wad08" "effect\Skill\Lillish\Lillish_Wad_lightpoint.skel" "effect\Skill\Lillish\Lillish_Wad_lightpoint.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (266,1) (800,1) (950,0) 
		randomstart		false
		active			true
		bone_animation	"eff_wad09" "effect\Skill\Lillish\Lillish_Wad_lightpoint.skel" "effect\Skill\Lillish\Lillish_Wad_lightpoint.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (266,1) (800,1) (950,0) 
		randomstart		false
		active			true
		bone_animation	"eff_wad10" "effect\Skill\Lillish\Lillish_Wad_lightpoint.skel" "effect\Skill\Lillish\Lillish_Wad_lightpoint.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (266,1) (800,1) (950,0) 
		randomstart		false
		active			true
		bone_animation	"eff_wad11" "effect\Skill\Lillish\Lillish_Wad_lightpoint.skel" "effect\Skill\Lillish\Lillish_Wad_lightpoint.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (266,1) (800,1) (950,0) 
		randomstart		false
		active			true
		bone_animation	"eff_wad12" "effect\Skill\Lillish\Lillish_Wad_lightpoint.skel" "effect\Skill\Lillish\Lillish_Wad_lightpoint.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		488 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .2 0
		lifetime		488 1000
		animtime		0
		scale			(0,11,11,11) (500,20,20,20) (999,26,26,26) 
		alpha			(0,1) (400,1) (700,1) (999,0) 
		color			(0,1,.7,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .2 0
		lifetime		488 1000
		animtime		0
		scale			(0,12,12,12) (500,22,22,22) (999,31,31,31) 
		alpha			(0,1) (400,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .2 0
		lifetime		488 1000
		animtime		0
		scale			(0,10,10,10) (500,22,22,22) (999,30,30,30) 
		alpha			(0,1) (400,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		488 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		488 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (100,.8) (700,.5) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		488 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (100,.8) (500,.5) (999,0) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Inart_Probe_buff ######### #
<effect>
	 id		1845
	 name		Inart_Probe_buff
	<list>
	res			1		pt_wildslash_smoke01
	res			2		pt_wildslash_smoke02
	res			3		dc_wildslash_blackdec01
	res			4		pt_wildslash_smoke03
	res			5		pt_wildslash_smoke04
	</list>
	<scene>
	 sceneid		1
	 name		buff
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,10) 
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		color			(0,1,.3,.5) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,10) 
		alpha			(0,0) (300,.8) (600,.8) (999,0) 
		color			(0,1,.3,.5) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,10) 
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,8) 
		alpha			(0,0) (300,.6) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Shikuer_att_remote ######### #
<effect>
	 id		1846
	 name		Shikuer_att_remote
	<list>
	res			1		mh_shikuer_poison_arrow
	res			2		pt_shikuer_arrow_poison
	res			3		pt_shikuer_poisonarrow_glow
	res			4		dc_shikuer_arrow_poison
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -0.15
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -0.12
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastotika_ver3_att04_finish ######### #
<effect>
	 id		1847
	 name		kastotika_ver3_att04_finish
	<list>
	res			1		mh_Lady_Kwira_att1_Rmt_ball
	res			2		sp_Curse_C_Fin_Circle_Mod
	res			3		pt_Lady_Kwira_att1_Smoke_1
	res			4		pt_Lady_Kwira_Rmt_Dot
	res			5		pt_Lady_Kwira_Exp_Jul
	res			6		sp_Culpierd_Fin_Hit
	res			7		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,1) (250,1) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.2,.1,0) (999,.2,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,.1,0) (999,.2,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,5) (999,.2,.2,1) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## aimshot ######### #
<effect>
	 id		1848
	 name		aimshot
	<list>
	res			1		mh_aimshot_jin
	res			2		mh_aimshot_bow
	res			3		mh_TEST
	res			4		dc_aimshot_glow
	res			5		mh_aimshot_bow
	res			6		mh_aimshot_bow02
	res			7		sn_aimshot
	res			8		sn_aimshot_fire
	</list>
	<scene>
	 sceneid		1
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (320,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0, 1) (800,1) (900,0.01) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.4) (700,0.4) (900,0.01) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.7) (700,0.7) (900,0.01) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## aimshot_remote ######### #
<effect>
	 id		1849
	 name		aimshot_remote
	<list>
	res			1		sp_aimshot_lenz
	res			2		pt_aimshot_light
	res			3		dc_aimshot_floor
	res			4		mh_aimshot_arrow
	res			5		pt_aimshot_arrowp_01
	</list>
	<scene>
	 sceneid		1
	 name		sc1
		<control>
		unitid			1
		active			true
		startposition	0 -0.05 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0.1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,0,.3) (200, .5,0,.5) (800,.05,0,.05) (999,0,0,0) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.8,0,1) (999,.7,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,0,1.5) (500,1,0,1) (999,1.5,0,1.5) 
		alpha			(0,0.3) (500,1) (999,0.3) 
		color			(0,1,.2,.1) (999,1,.4,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0, 1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,1) (300,1) (800,0) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## aimshot_boom ######### #
<effect>
	 id		1850
	 name		aimshot_boom
	<list>
	res			1		sp_Culpierd_Fin_DarkWave
	res			2		pt_Recicyon_Fin_Bom
	res			3		pt_Duporun_Con_Jul_2
	res			4		sp_Elf_as_Groy_att2_Shot_Jul
	res			5		sp_Infector_Lav_att1_Fin_glow
	res			6		sp_S_Judgment_Shot_Wave_01
	res			7		pt_S_Judgment_Shot_Jul_02
	res			8		sp_Environs_C_Fin_Background
	res			9		pt_aimshot_bom
	res			10		sp_S_Judgment_Shot_Wave_01
	res			11		pt_aimshot_Fin_Smoke_Lv3
	res			12		pt_aimshot_Fin_Jul_Mx
	res			13		pt_aimshot_Fin_Dot_Mx
	res			14		mh_aimshot_Fin_Bom_Wave
	res			15		qa_Aimshot
	res			16		sn_aimshot_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 300
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,.7) (999,.8,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,4,4,6) (999,.5,.5,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.2,.7) (999,.8,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,.4) (999,1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,.6) (999,.8,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,3) (150,3.4,3.4,9) (999,.5,.5,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,.7) (999,.8,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,0,.7) (999,.8,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		alpha			(0, 1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		scale			(0,7,7,7) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,2.5,2.5,6) (999,.1,.1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.1,.1,.1) (150,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		0 350
		animtime		1
		scale			(0,.6,.6,.6) (999,1.4,1.4,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## aimshot_boom_lv2 ######### #
<effect>
	 id		1851
	 name		aimshot_boom_lv2
	<list>
	res			1		sp_Culpierd_Fin_DarkWave
	res			2		pt_Recicyon_Fin_Bom
	res			3		pt_Duporun_Con_Jul_2
	res			4		sp_Elf_as_Groy_att2_Shot_Jul
	res			5		sp_Infector_Lav_att1_Fin_glow
	res			6		sp_S_Judgment_Shot_Wave_01
	res			7		pt_S_Judgment_Shot_Jul_02
	res			8		sp_Environs_C_Fin_Background
	res			9		pt_aimshot_bom
	res			10		sp_S_Judgment_Shot_Wave_01
	res			11		pt_aimshot_Fin_Smoke_Lv3
	res			12		pt_aimshot_Fin_Jul_Mx
	res			13		pt_aimshot_Fin_Dot_Mx
	res			14		mh_aimshot_Fin_Bom_Wave
	res			15		qa_Aimshot
	res			16		sn_aimshot_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,.7) (999,.8,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,7) (999,.8,.8,7) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.2,.7) (999,.8,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		scale			(0,5,5,5) (999,11,11,11) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,11,11,11) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,.4) (999,1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,6,6,6) (999,11,11,11) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,.6) (999,.8,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,4,4,4) (150,4.4,4.4,10) (999,.8,.8,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,.7) (999,.8,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,6,6,6) (999,11,11,11) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,0,.7) (999,.8,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0, 1) (800,1) (999,0) 
		color			(0,1,0,1) (999,.8,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		scale			(0,9,9,9) (999,16,16,16) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,6,6,6) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,3.5,3.5,7) (999,.3,.3,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.3,.3,.3) (150,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		0 350
		animtime		1
		scale			(0,.7,.7,.7) (999,1.8,1.8,1.8) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## aimshot_boom_lv3 ######### #
<effect>
	 id		1852
	 name		aimshot_boom_lv3
	<list>
	res			1		sp_Culpierd_Fin_DarkWave
	res			2		pt_Recicyon_Fin_Bom
	res			3		pt_Duporun_Con_Jul_2
	res			4		sp_Elf_as_Groy_att2_Shot_Jul
	res			5		sp_Infector_Lav_att1_Fin_glow
	res			6		sp_S_Judgment_Shot_Wave_01
	res			7		pt_S_Judgment_Shot_Jul_02
	res			8		sp_Environs_C_Fin_Background
	res			9		pt_aimshot_bom
	res			10		sp_S_Judgment_Shot_Wave_01
	res			11		pt_aimshot_Fin_Smoke_Lv3
	res			12		pt_aimshot_Fin_Jul_Mx
	res			13		pt_aimshot_Fin_Dot_Mx
	res			14		mh_aimshot_Fin_Bom_Wave
	res			15		qa_Aimshot
	res			16		sn_aimshot_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 300
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,.7) (999,.8,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,6,6,8) (999,.9,.9,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.2,.7) (999,.8,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		scale			(0,6,6,6) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,6,6,6) (999,12,12,12) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,.4) (999,1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,.6) (999,.8,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (150,5.4,5.4,11) (999,.5,.5,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,.7) (999,.8,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,0,.7) (999,.8,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0, 1) (800,1) (999,0) 
		color			(0,1,0,1) (999,.8,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		scale			(0,9,9,9) (999,16,16,16) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,7,7,7) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,4.5,4.5,8) (999,.1,.1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.1,.1,.1) (150,3.5,3.5,3.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		0 350
		animtime		1
		scale			(0,.9,.9,.9) (999,2.1,2.1,2.1) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## aimshot_boom_lv4 ######### #
<effect>
	 id		1853
	 name		aimshot_boom_lv4
	<list>
	res			1		sp_Culpierd_Fin_DarkWave
	res			2		pt_Recicyon_Fin_Bom
	res			3		pt_Duporun_Con_Jul_2
	res			4		sp_Elf_as_Groy_att2_Shot_Jul
	res			5		sp_Infector_Lav_att1_Fin_glow
	res			6		sp_S_Judgment_Shot_Wave_01
	res			7		pt_S_Judgment_Shot_Jul_02
	res			8		sp_Environs_C_Fin_Background
	res			9		pt_aimshot_bom
	res			10		sp_S_Judgment_Shot_Wave_01
	res			11		pt_aimshot_Fin_Smoke_Lv3
	res			12		pt_aimshot_Fin_Jul_Mx
	res			13		pt_aimshot_Fin_Dot_Mx
	res			14		mh_aimshot_Fin_Bom_Wave
	res			15		qa_Aimshot
	res			16		sn_aimshot_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 300
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,.7) (999,.8,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,8,8,10) (999,1,1,10) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.2,.7) (999,.8,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,.4) (999,1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,9,9,9) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,.6) (999,.8,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,6,6,6) (150,6.4,6.4,13) (999,1,1,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,.7) (999,.8,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,9,9,9) (999,13,13,13) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,0,.7) (999,.8,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0, 1) (800,1) (999,0) 
		color			(0,1,0,1) (999,.8,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		scale			(0,10,10,10) (999,17,17,17) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,8,8,8) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,4.5,4.5,8) (999,1,1,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.1,.1,.1) (150,4.5,4.5,4.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		0 350
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## prisoner03_att01 ######### #
<effect>
	 id		1854
	 name		prisoner03_att01
	<list>
	res			1		mh_TEST3
	res			2		mh_prisoner03_att01_remote01
	res			3		pt_prisoner_att02_remote_bmo01
	res			4		pt_prisoner03_att01_fire01
	res			5		pt_prisoner03_att01_fire01
	res			6		pt_prisoner03_att01_fire01
	res			7		sn_prisoner03_att01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (222,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"remote_effect01" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (777,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"remote_effect01" 
		scale			(0,2,2,2) (500,5,5,5) (999,.7,.7,.7) 
		alpha			(0,0) (500,1) (777,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"remote_effect02" 
		scale			(0,2,2,2) (500,7,7,7) (999,2,2,2) 
		alpha			(0,0) (500,1) (777,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"remote_effect03" 
		scale			(0,2,2,2) (500,5,5,5) (999,.7,.7,.7) 
		alpha			(0,0) (500,1) (777,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"remote_effect03" "" "" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## prisoner03_att02 ######### #
<effect>
	 id		1855
	 name		prisoner03_att02
	<list>
	res			1		mh_muspell_att05_stone
	res			2		mh_muspell_att05_stone
	res			3		mh_muspell_att05_stone
	res			4		mh_muspell_att05_stone
	res			5		pt_prisoner03_att02_pt01
	res			6		pt_prisoner03_att02_smoke01
	res			7		pt_prisoner03_att02_smoke02
	res			8		mh_muspell_att05_stone
	res			9		mh_muspell_att05_stone
	res			10		mh_muspell_att05_stone
	res			11		mh_muspell_att05_stone
	res			12		dc_muspell_att05_dec_black
	res			13		pt_tyrant_att03_smoke01
	res			14		pt_achilles_ready_02
	res			15		dc_prisoner03_att02
	res			16		mh_TEST2
	res			17		sn_prisoner03_att02
	</list>
	<scene>
	 sceneid		1
	 name		attack
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		425 870
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.8 -.5 -2
		lifetime		425 870
		animtime		0
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	2 0 1
		lifetime		425 870
		animtime		0
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 -.5 -1
		lifetime		425 870
		animtime		0
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		425 630
		animtime		0
		scale			(0,2.5,4,15) (999,.5,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		425 630
		animtime		0
		scale			(0,1,1,1) (999,9,9,-30) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		425 630
		animtime		0
		scale			(0,.3,.3,2) (999,.1,.1,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1 -.5 -1
		lifetime		425 870
		animtime		0
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1 0 -1.2
		lifetime		425 870
		animtime		0
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	2 0 1
		lifetime		425 870
		animtime		0
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-2 -.5 2
		lifetime		425 870
		animtime		0
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		425 870
		animtime		0
		scale			(0,.7,.7,.7) (999,3,3,3) 
		alpha			(0,0) (200,.9) (700,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		425 870
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		425 870
		animtime		0
		scale			(0,5,5,5) (999,50,50,50) 
		alpha			(0,0.5) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.7,2.7,2.7) (999,2.7,2.7,2.7) 
		alpha			(0,0) (155,.1) (424,.5) (888,.5) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 7
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ARC_SWD_buff ######### #
<effect>
	 id		1856
	 name		ARC_SWD_buff
	<list>
	res			1		mh_TEST
	res			2		sp_arc_buff_sprite
	res			3		sp_arc_swd_glow
	res			4		sp_lightning_handglow
	res			5		sp_bloodbackup_ring01
	res			6		dc_bloodbackup_dec01
	res			7		pt_bloodbackup_tg01
	res			8		dc_arc_buff_purple
	res			9		pt_Curse_C_cond_Smoke_Down
	res			10		pt_Curse_C_cond_Smoke_Down
	res			11		sp_Curse_C_Cond_Hit_01
	res			12		pt_Curse_C_cond_Brake
	res			13		pt_Curse_C_cond_Smoke_Bom
	res			14		pt_arc_buff_light
	res			15		pt_arc_buff_gather
	res			16		sp_arc_smoke_boom
	res			17		pt_arc_buff_keep
	res			18		pt_arc_buff_keep
	res			19		mh_arc_buff_swd_round
	res			20		pt_arc_buff_pt_keep
	res			21		pt_arc_buff_pt_keep
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,-3,-3,-3) (730,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (600,0) (730,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,1) (400,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand" "Character\ARC.skel" "Character\Archeress\Skill\ARC_SWD_BUFF.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.8 0
		lifetime		666 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.5) (500,.5) (999,0) 
		color			(0,.2,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		666 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.2,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.8 0
		lifetime		666 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.05,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.8 0
		lifetime		666 850
		animtime		0
		scale			(0,.5,.5,.5) (999,.3,.3,6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.05,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,.4) (700,.4) (999,0) 
		color			(0 0 0 0) (999,.2,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .6 0
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,.2,0,7) (999,0,0,8) 
		alpha			(0,1) (999,0) 
		color			(0,.8,.5,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,0.2,0.4,7) (999,0.3,0.3,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,2,0,4) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0 .2 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 1.5 1.5 1.5) (999 0 0 0) 
		color			(0 .5 0 .8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 1.5 1.5 1.5) (999 0 0 0) 
		color			(0 1 .5 2) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .6 0
		lifetime		0 800
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		0 800
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		0 800
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		alpha			(0 1) (200 0) 
		color			(0 .2 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0 0 0 0) (500 1.5 1.5 1.5) (999 0 0 0) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0 .5 0 .8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0 0 0 0) (500 1.5 1.5 1.5) (999 0 0 0) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0 1 .5 2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ARC_skill4 ######### #
<effect>
	 id		1857
	 name		ARC_skill4
	<list>
	res			1		mh_TEST
	res			2		mh_TEST_BOT
	res			3		mh_weistchop_wing_01
	res			4		dc_weistchop_action_01
	res			5		dc_weistchop_bg_01
	res			6		sp_Recicyon_Remote_Glow
	res			7		mh_Fast_Esten_Skrew
	res			8		sp_Dellamo_Gather_1
	res			9		sp_Dellamo_Gather_2
	res			10		pt_Fast_Esten_Gather_glow_1
	res			11		pt_Fast_Esten_Gather_glow_1
	res			12		mh_ARC_skill4
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (288,0) (355,1) (533,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,.1.5) 
		alpha			(0,0) (222,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (250,.3) (288,.7) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (700,.3) (999,0) 
		color			(0,.5,.2,0) (999,.5,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,.5,.5,.5) (999,.7,3,.7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,0) (300,1,.5,0) (999,1,.5,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		alpha			(0,0) (300,.5) (999,1) 
		color			(0,1,1,1) (300,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Ping_remote ######### #
<effect>
	 id		1858
	 name		BAR_Ping_remote
	<list>
	res			1		pt_roar_remote_01
	res			2		pt_carcer_remote_01
	res			3		mh_carcer_remote
	res			4		pt_roar_explode_01
	res			5		mh_roar_slash_01
	res			6		sp_roar_treble_clef
	res			7		sp_roar_treble_clef
	res			8		sp_roar_treble_clef_02
	res			9		sp_roar_treble_clef_02
	res			10		sn_Ping_Target
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 0.7 0.7 0.7) 
		alpha			(0,0.4) (999,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0, 1,1,1) (700,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0, .5) (700,1) (999,1) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 1500 1
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 1500 1
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Ping ######### #
<effect>
	 id		1859
	 name		BAR_Ping
	<list>
	res			1		pt_roar_action
	res			2		mh_roar_action
	res			3		sp_roar_action
	res			4		mh_bleadslash_ready_01
	res			5		sp_roar_action_02
	res			6		sp_roar_action_02
	res			7		pt_roar_gather_01
	res			8		mh_roar_test
	res			9		sn_Ping_Ready
	res			10		sn_Voice_Ping
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,0,0,0) (999,.5,.5,.5) 
		color			(0,0.5,0.7,1) (999,0.5,0.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 1.2 -.3
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (800,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 1.2 -.3
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 0 0 0) 
		alpha			(0 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 1.2 -.3
		lifetime		0 1000
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 1.2 -.3
		lifetime		0 1000
		animtime		0
		scale			(0 1.8 1.8 1.8) (999 0 0 0) 
		alpha			(0 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 1.2 -.3
		lifetime		400 1000
		animtime		0
		scale			(0 0 0 0) (999 1.8 1.8 1.8) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1 1 10) (999 1 1 15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Ping_finish ######### #
<effect>
	 id		1860
	 name		BAR_Ping_finish
	<list>
	res			1		sp_roar_black_glow_01
	res			2		sp_roar_choke_spark_01
	res			3		sp_roar_choke_spark_01
	res			4		sp_roar_fireworks_01
	res			5		pt_roar_finishpat_01
	res			6		pt_roar_finishpat_02
	res			7		qa_20
	res			8		sn_Ping_Finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (500,1.2,1.2,1.2) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,.1,.1,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_LIL_focusing_skill ######### #
<effect>
	 id		1861
	 name		BAR_LIL_focusing_skill
	<list>
	res			1		mh_TEST4
	res			2		pt_focusing_finishpat_04
	res			3		pt_focusing_finishpat_05
	res			4		dc_LIL_focusing_ground
	res			5		sp_LIL_focusing_body
	res			6		sp_LIL_focusing_body_02
	res			7		mh_focusing_cylinder
	res			8		mh_focusing_cylinder
	res			9		sp_focusing_ground_02
	res			10		sn_Voice_Focusing
	res			11		sn_Focusing_ready
	res			12		sn_Focusing_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .1 .1 .1) (999 .3 .3 .3) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .1 .1 .1) (999 .3 .3 .3) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (999 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 4 4 4) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 .5 .2 .5) (999 1.5 1.3 1.5) 
		alpha			(0,0) (200,.6) (500,.6) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0 1 .7 1) (999 2 1.5 2) 
		alpha			(0,0) (200,.6) (500,.6) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .1 .1 .1) (999 .4 .4 .4) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .1 .1 .1) (999 .4 .4 .4) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (500 1.5 1.5 1.5) (999 1 1 1) 
		alpha			(0 0) (250 1) (500 .1) (750 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 4 4 4) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 .9 .5 .9) (500 1.4 1 1.4) (999 .9 .5 .9) 
		alpha			(0,0) (200,.6) (500,.6) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0 1 .7 1) (999 2 1.5 2) 
		alpha			(0,0) (200,.6) (500,.6) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 .1 .1 .1) (999 .4 .4 .4) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 .1 .1 .1) (999 .4 .4 .4) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (500 1.5 1.5 1.5) (999 1 1 1) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 4 4 4) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 .9 .5 .9) (500 1.4 1 1.4) (999 .9 .5 .9) 
		alpha			(0 1) (500 0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BAR_LIL_focusing_damage ######### #
<effect>
	 id		1862
	 name		BAR_LIL_focusing_damage
	<list>
	res			1		dc_focusing_ground_01
	res			2		sp_focusing_wind_floor_01
	res			3		sp_focusing_wind_floor_02
	res			4		mh_focusing_windmesh_01
	res			5		mh_focusing_spring_01
	res			6		mh_focusing_spring_02
	res			7		mh_focusing_spring_01
	res			8		pt_focusing_upsmoke_03
	res			9		pt_focusing_spark_sky
	res			10		sp_focusing_wind_floor_01_add
	res			11		pt_focusing_spark_sky_03
	res			12		pt_focusing_spin_lv3
	res			13		mh_focusing_windmesh_01
	res			14		mh_focusing_drill_01
	res			15		mh_focusing_drill_01
	res			16		mh_focusing_drill_01
	res			17		mh_focusing_drill_01
	res			18		mh_focusing_drill_01
	res			19		mh_focusing_drill_01
	res			20		mh_focusing_drill_01
	res			21		pt_focusing_magmapat_01
	res			22		sp_focusing_floorboom_01
	res			23		sp_focusing_floorboom_01
	res			24		pt_focusing_finishpat_01
	res			25		sp_focusing_boom_01
	res			26		sp_focusing_boom_01
	res			27		mh_focusing_drill_01
	res			28		mh_focusing_drill_01
	res			29		pt_focusing_finishpat_02
	res			30		pt_focusing_finishpat_03
	res			31		qa_focusing_quake_01
	res			32		sn_Focusing_target
	res			33		sn_Focusing_finish
	res			34		sn_Focusing_target
	res			35		sn_Focusing_finish
	res			36		sn_Focusing_ready_LIL
	</list>
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BAR_Carna_Start ######### #
<effect>
	 id		1863
	 name		BAR_Carna_Start
	<list>
	res			1		mh_Carna_test
	res			2		dc_Carna_ground_01
	res			3		dc_Carna_ground_02
	res			4		dc_Carna_ground_02
	res			5		sp_Carna_Body_01
	res			6		sp_Carna_Body_01
	res			7		dc_Carna_ground_03
	res			8		pt_Carna_Explode_01
	res			9		pt_Carna_Explode_01
	res			10		pt_roar_explode_01
	res			11		pt_roar_finishpat_01
	res			12		sp_Carna_Body_01
	res			13		sp_Carna_Body_01
	res			14		dc_Carna_ground_02
	res			15		dc_Carna_ground_02
	res			16		sp_Carna_Body_02
	res			17		sp_Carna_Body_02
	res			18		sn_Carna_Ready
	res			19		sn_Voice_Carna
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0.5 0.5 0.5) (250 2 2 2) (500 1.6 1.6 1.6) (999 2.7 2.7 2.7) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 500
		animtime		0
		scale			(0 .3 .3 .3) (999 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 .7) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		0
		scale			(0 1 1 1) (999 2.3 2.3 2.3) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 .7) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		150 500
		animtime		0
		scale			(0 1.5 1.5 1.5) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .7 0 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		550 850
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .7 0 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) (250 1.5 1.5 1.5) (500 .5 .5 .5) (999 2 2 2) 
		alpha			(0 0) (250 1) (500 .3) (750 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		100 400
		animtime		0
		scale			(0 .3 .3 3) (999 .3 .3 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		450 700
		animtime		0
		scale			(0 .3 .3 3) (999 .3 .3 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0 .7 .7 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		150 500
		animtime		0
		scale			(0 1.5 1.5 1.5) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .7 0 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		550 850
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .7 0 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		150 500
		animtime		0
		scale			(0 .3 .3 .3) (999 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 .7) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		0
		scale			(0 1 1 1) (999 2.3 2.3 2.3) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 .7) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		150 500
		animtime		0
		scale			(0 2 2 2) (999 4 4 4) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		550 850
		animtime		0
		scale			(0 2.5 2.5 2.5) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Carna_Finish ######### #
<effect>
	 id		1864
	 name		BAR_Carna_Finish
	<list>
	res			1		sp_Carna_Body_01
	res			2		sp_Carna_Body_01
	res			3		pt_Carna_Explode_01
	res			4		pt_Carna_Explode_01
	res			5		dc_Carna_ground_04
	res			6		mh_Carna_glow_01
	res			7		mh_Carna_glow_01
	res			8		qa_firefury_boom01
	res			9		qa_12
	res			10		pt_roar_finishpat_02
	res			11		pt_roar_finishpat_02
	res			12		sp_Carna_Body_01
	res			13		sp_Carna_Body_01
	res			14		sn_Carna_Finish
	res			15		sn_Carna_Finish_CEL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		150 500
		animtime		0
		bonename		"body_u" 
		scale			(0 2 2 2) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .7 0 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .5 0
		lifetime		550 850
		animtime		0
		bonename		"body_u" 
		scale			(0 3 3 3) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .7 0 .5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		100 400
		animtime		0
		bonename		"body_u" 
		scale			(0 .3 .3 3) (999 .3 .3 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .5 0
		lifetime		450 700
		animtime		0
		bonename		"body_u" 
		scale			(0 .3 .3 3) (999 .3 .3 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0 2 2 2) (999 4 4 4) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (400 1.8 1.8 1.8) 
		alpha			(0 0) (200 .7) (800 0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		550 800
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (400 1.8 1.8 1.8) 
		alpha			(0 0) (200 .7) (800 0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		color			(0 0 0 1) (999 1 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		150 500
		animtime		0
		bonename		"body_u" 
		scale			(0 2 2 2) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .7 0 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Abid_Start ######### #
<effect>
	 id		1866
	 name		BAR_Abid_Start
	<list>
	res			1		mh_Abid_test
	res			2		sp_Abid_red_module
	res			3		sp_Abid_red_module
	res			4		pt_Abid_black_smoke_05_1
	res			5		pt_Abid_black_smoke_05_1
	res			6		dc_abid_ground_01
	res			7		pt_Abid_glare_01
	res			8		sp_Abid_glare_ring_01
	res			9		sp_Abid_glare_ring_02
	res			10		dc_abid_ground_black_01
	res			11		pt_Abid_smoke_black
	res			12		pt_Abid_flame_explode
	res			13		pt_Abid_black_01
	res			14		pt_Abid_round_explode
	res			15		sp_Abid_red_02
	res			16		sp_Abid_glare_finish_01
	res			17		sp_Abid_glare_finish_01
	res			18		sp_Abid_glare_finish_01
	res			19		pt_Abid_glow_up_01
	res			20		mh_Abid_jin_01
	res			21		sn_Abid_Ready
	res			22		sn_Voice_Abid
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0.2) (300,0.5) (999,0.2) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.2) (300,0.5) (999,0.2) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,0.5) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,0.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) (999 1.3 1.3 1.3) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.4 1 0
		lifetime		150 250
		animtime		0
		scale			(0 .7 .7 .7) (999 .7 .7 20) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.4 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 4 4 4) 
		alpha			(0 0) (250 0) (300 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.4 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 0) (250 0) (300 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.2
		lifetime		200 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,0.7,0.7,0.7) 
		alpha			(0,0.5) (500,1) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1.5) 
		alpha			(0,.2) (999,0) 
		color			(0,1,0.3,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1.5) 
		alpha			(0,.2) (999,0) 
		color			(0,1,0.3,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		700 1000
		animtime		0
		scale			(0 0 0 0) (999 4 4 4) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		700 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .6 .6 .6) (550 .7 .7 .7) (800 5 .5 .5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		700 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .6 .6 .6) (550 .7 .7 .7) (800 10 .1 .1) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		700 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .6 .6 .6) (550 .7 .7 .7) (800 12 .25 .25) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0 .2 .2 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.3 -1.5
		lifetime		400 1000
		animtime		1
		alpha			(0 0) (100 1) (800 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.3 -1.5) (800 0 1.3 -1.5) (999 0 1.3 -3) 
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Abid_Finish ######### #
<effect>
	 id		1867
	 name		BAR_Abid_Finish
	<list>
	res			1		sp_Abid_red_module
	res			2		sp_Abid_red_module
	res			3		pt_Abid_black_smoke_05_1
	res			4		pt_Abid_black_smoke_05_1
	res			5		dc_abid_ground_black_01
	res			6		sp_micmicot_hand_glow
	res			7		pt_micmic_att03_explode
	res			8		sp_micmicot_body_glow_03
	res			9		sp_Abid_glow_explode_01
	res			10		qa_Abid_01
	res			11		sp_Abid_glow_explode_02
	res			12		sn_Abid_Finish
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0,0.2) (300,0.5) (999,0.2) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) 
		alpha			(0,0.2) (300,0.5) (999,0.2) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,0.5) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,0.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (100 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (100 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (100 1) (999 0) 
		color			(0 1 .5 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Recall ######### #
<effect>
	 id		1868
	 name		BAR_Recall
	<list>
	res			1		mh_Recall_test
	res			2		dc_Recall_ground_01
	res			3		sp_Recall_glow_01
	res			4		sp_Recall_treble_clef_01
	res			5		mh_Recall_staff
	res			6		mh_windrush_action_01
	res			7		sn_Recall
	res			8		sn_Voice_Recall
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 2.5 2.5 2.5) 
		alpha			(0 0) (550 0) (600 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 2.7
		lifetime		500 1000
		animtime		0
		bonename		"glow" 
		scale			(0 .6 .6 .6) 
		alpha			(0 0) (320 1) (850 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"glow" "effect\eff_treble_clef.skel" "effect\eff_treble_clef.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 .8 .8 .8) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .2 .2 .1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## micmicot_att03_finish ######### #
<effect>
	 id		1869
	 name		micmicot_att03_finish
	<list>
	res			1		dc_mimic_att03_ground
	res			2		sp_mimic_att03_damage_01
	res			3		pt_mimic_att03_web
	res			4		sp_mimic_att03_grow_01
	res			5		sp_mimic_att03_fin_Modul
	res			6		sp_mimic_att03_fin_Glow
	res			7		dc_mimic_att03_Wave
	res			8		sp_mimic_att03_damage_02
	res			9		pt_mimic_att03_fin_glow
	res			10		pt_mimic_att03_fin_smoke
	res			11		sp_micmicot_body_glow_02
	res			12		sp_micmicot_body_glow_02
	res			13		sp_micmicot_body_glow_02
	res			14		sp_micmicot_body_glow_02
	res			15		pt_micmic_att03_explode_02
	res			16		pt_micmic_att03_explode_02
	res			17		pt_micmic_att03_explode_02
	res			18		pt_micmic_att03_explode_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,3) (300,4.5,4.5,4.5) (999,4.4,4.4,4.4) 
		alpha			(0,1) (600,0) (999,0) 
		color			(0,.5,.2,.2) (150,1,0,.2) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,3) (400,5,5,5) (999,7,7,7) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,4) (999,.5,.5,5.5) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,.5,0,.4) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,3) (300,7,7,7) (999,6.5,6.5,6.5) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,.5,1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.2 1.3 .5
		lifetime		0 150
		animtime		0
		scale			(0,4,4,4) (400,7,7,7) (999,6,6,6) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,0,1) (300,1,0,1) (999,1,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,5) (999,.5,.5,6.5) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,.2,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		0 216
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 2 0
		lifetime		216 450
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 2 0
		lifetime		450 633
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 2 0
		lifetime		633 833
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		0 216
		animtime		0
		scale			(0 1 1 10) (999 1 1 20) 
		alpha			(0 0) (500 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 2 0
		lifetime		216 450
		animtime		0
		scale			(0 1 1 10) (999 1 1 20) 
		alpha			(0 0) (500 1) (700 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 2 0
		lifetime		450 633
		animtime		0
		scale			(0 1 1 10) (999 1 1 20) 
		alpha			(0 0) (500 1) (700 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 2 0
		lifetime		633 833
		animtime		0
		scale			(0 1 1 10) (999 1 1 20) 
		alpha			(0 0) (500 1) (700 0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## CREATE_START ######### #
<effect>
	 id		9999
	 name		CREATE_START
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		1
	</scene>

</effect>
# ######## BAR_Skill_Untitled_finish ######### #
<effect>
	 id		10000
	 name		BAR_Skill_Untitled_finish
	<list>
	res			1		sp_micmicot_hand_glow
	res			2		sp_micmicot_body_glow_02
	res			3		pt_micmic_att03_explode
	res			4		sp_micmicot_hand_glow
	res			5		sp_micmicot_body_glow_02
	res			6		pt_micmic_att03_explode
	res			7		sp_micmicot_hand_glow
	res			8		sp_micmicot_body_glow_02
	res			9		pt_micmic_att03_explode
	res			10		sp_micmicot_hand_glow
	res			11		sp_micmicot_body_glow_02
	res			12		pt_micmic_att03_explode
	res			13		sp_micmicot_body_glow_03
	res			14		sp_micmicot_body_glow_03
	res			15		sp_micmicot_body_glow_03
	res			16		sp_micmicot_body_glow_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		320 420
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		320 420
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 2 0
		lifetime		320 420
		animtime		0
		alpha			(0 0) (500 1) (700 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		400 500
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		400 500
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 2 0
		lifetime		400 500
		animtime		0
		alpha			(0 0) (500 1) (700 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		500 600
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		500 600
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 2 0
		lifetime		500 600
		animtime		0
		alpha			(0 0) (500 1) (700 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		590 690
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		590 690
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 2 0
		lifetime		590 690
		animtime		0
		alpha			(0 0) (500 1) (700 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		320 420
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		400 500
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		500 600
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 0
		lifetime		590 690
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Inital_Start ######### #
<effect>
	 id		10001
	 name		BAR_Inital_Start
	<list>
	res			1		mh_Inital_test
	res			2		dc_Inital_ground_01
	res			3		sp_Inital_carpet_up_01
	res			4		sp_Inital_carpet_up_01
	res			5		sp_Inital_carpet_up_01
	res			6		pt_Inital_glow_up_01
	res			7		pt_Inital_glow_explode_01
	res			8		dc_Inital_ground_02
	res			9		mh_Inital_black_01
	res			10		mh_Inital_black_01
	res			11		mh_Inital_black_01
	res			12		mh_Inital_black_01
	res			13		mh_Inital_black_01
	res			14		mh_Inital_black_01
	res			15		mh_Inital_black_01
	res			16		mh_Inital_tornado_01
	res			17		mh_Inital_ball_01
	res			18		mh_Inital_ball_01
	res			19		sp_Inital_carpet_up_01
	res			20		sp_Inital_carpet_up_01
	res			21		sp_Inital_carpet_up_01
	res			22		sn_Voice_Inital
	res			23		sn_Inital_ready
	res			24		sn_Inital_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (999 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -.1
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (250 5 5 5) (500 3 3 3) (999 7 7 7) 
		alpha			(0 0) (200 0) (350 1) (999 0) 
		color			(0 0 0 1) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 0) (500 0 1 0) (999 0 2 0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -.1
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) (200 2 2 2) (450 4 4 4) (600 4 4 4) (999 7 7 7) 
		alpha			(0 0) (200 0) (350 1) (999 0) 
		color			(0 0 0 1) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 0) (500 0 1.5 0) (999 0 2.5 0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -.1
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (250 1.5 1.5 1.5) (500 3 3 3) (750 3 3 3) (999 7 7 7) 
		alpha			(0 0) (200 0) (350 1) (999 0) 
		color			(0 0 0 1) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 0) (999 0 1 0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (500 1) (600 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		550 750
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 20) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 4 4 4) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		350 1000
		animtime		0
		scale			(0,1,1,1) (500,.9,1.2,.9) (999,.8,.5,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		scale			(0,.9,1,.9) (500,1,1,1) (999,.9,.5,.9) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.6,.5,.6) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.5,.5,.5) 
		rotation		(0,-40) (999,-40) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.5,.5,.5) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		730 1000
		animtime		0
		scale			(0,.8,1,.8) (500,.6,.9,.6) (999,.4,.5,.4) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,.8,1,.8) (500,.6,.9,.6) (999,.4,.5,.4) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,.7.5,2) (300,2.2,.5,2.2) (999,2.5,.4.7,2.5) 
		alpha			(0,0) (100,.4) (600,.4) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		rotation		(0,280) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (900,0) 
		color			(0,.5,0,1) (999,.3,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,.8,.8,.8) (999,3,3,3) 
		alpha			(0,0) (300,1) (800,1) (900,0) 
		color			(0,.5,0,1) (999,.3,0,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -.1
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (250 5 5 5) (500 3 3 3) (999 7 7 7) 
		alpha			(0 0) (200 0) (350 1) (999 0) 
		color			(0 0 0 1) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 0) (500 0 1 0) (999 0 2 0) 
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -.1
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) (200 2 2 2) (450 4 4 4) (600 4 4 4) (999 7 7 7) 
		alpha			(0 0) (200 0) (350 1) (999 0) 
		color			(0 0 0 1) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 0) (500 0 1.5 0) (999 0 2.5 0) 
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -.1
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (250 1.5 1.5 1.5) (500 3 3 3) (750 3 3 3) (999 7 7 7) 
		alpha			(0 0) (200 0) (350 1) (999 0) 
		color			(0 0 0 1) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 0) (999 0 1 0) 
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Inital_finish ######### #
<effect>
	 id		10002
	 name		BAR_Inital_finish
	<list>
	res			1		dc_muspell_att03_dec_black
	res			2		sp_effroi_att05_tg01
	res			3		sp_effroi_att05_tg02
	res			4		mh_effroi_att05_remote_light01
	res			5		qa_carnage_01
	res			6		dc_tolerance_glow01
	res			7		dc_Inital_ground_02
	res			8		mh_Inital_shpere_01
	res			9		mh_Inital_shpere_01
	res			10		mh_Inital_remote_ring01
	res			11		sp_Inital_remote_ring01
	res			12		pt_Inital_remote_bom01
	res			13		mh_Inital_black_01
	res			14		mh_Inital_black_01
	res			15		mh_Inital_black_01
	res			16		mh_Inital_black_01
	res			17		mh_Inital_black_01
	res			18		mh_Inital_black_01
	res			19		mh_Inital_black_01
	res			20		qa_11
	res			21		sn_Inital_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.4,.4,.4) 
		alpha			(0,0) (100,.7) (500,.5) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (100,1) (500,1) (700 0) 
		color			(0 1 0 3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .8 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0 1 0 3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0 1 0 3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0 .9 .9 .9) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (100 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,3) (999,1,1,30) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,.9,1.2,.9) (999,.8,.5,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,.9,1,.9) (500,1,1,1) (999,.9,.5,.9) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.6,.5,.6) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.5,.5,.5) 
		rotation		(0,-40) (999,-40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.5,.5,.5) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,.8,1,.8) (500,.6,.9,.6) (999,.4,.5,.4) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,.8,1,.8) (500,.6,.9,.6) (999,.4,.5,.4) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Inital_remote ######### #
<effect>
	 id		10003
	 name		BAR_Inital_remote
	<list>
	res			1		mh_Inital_screw_01
	res			2		mh_Inital_screw_01
	res			3		sp_Inital_blueglow
	res			4		mh_Inital_glowmap_01
	res			5		pt_Inital_readypat_01
	res			6		pt_roar_finishpat_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.8,.8,2) (999,.8,.8,2.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.8,.8,2) (999,.8,.8,2.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		color			(0,1,.1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Creed_Start ######### #
<effect>
	 id		10004
	 name		BAR_Creed_Start
	<list>
	res			1		mh_Creed_test
	res			2		mh_Creed_musicnote_01
	res			3		sp_roar_treble_clef
	res			4		sp_roar_treble_clef_02
	res			5		sp_musicnote_01
	res			6		sp_musicnote_02
	res			7		sp_musicnote_03
	res			8		mh_musicstaff_wave_01
	res			9		mh_musicstaff_wave_01
	res			10		sp_Creed_jin_01
	res			11		sp_Creed_jin_ring_01
	res			12		dc_Creed_ground_01
	res			13		pt_Creed_glow_01
	res			14		pt_Creed_glow_01
	res			15		sp_Creed_body_01
	res			16		sp_Creed_body_01
	res			17		sp_Creed_body_02
	res			18		sp_Creed_body_02
	res			19		pt_roar_finishpat_02
	res			20		qa_12
	res			21		sn_Voice_Creed
	res			22		sn_Creed_ready
	res			23		sn_Creed_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .3
		lifetime		0 500
		animtime		1
		scale			(0 1.2 1 1.2) 
		alpha			(0 0) (100 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"point01" 
		alpha			(0 0) (100 1) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"point01" "effect\eff_BAR_musicpaper_01.skel" "effect\eff_BAR_musicpaper_02.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 500
		animtime		1
		bonename		"point03" 
		alpha			(0 0) (100 1) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"point03" "effect\eff_BAR_musicpaper_01.skel" "effect\eff_BAR_musicpaper_02.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 500
		animtime		1
		bonename		"point05" 
		alpha			(0 0) (100 1) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"point05" "effect\eff_BAR_musicpaper_01.skel" "effect\eff_BAR_musicpaper_02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		0 500
		animtime		1
		bonename		"point07" 
		alpha			(0 0) (100 1) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"point07" "effect\eff_BAR_musicpaper_01.skel" "effect\eff_BAR_musicpaper_02.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		0 500
		animtime		1
		bonename		"point09" 
		alpha			(0 0) (100 1) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"point09" "effect\eff_BAR_musicpaper_01.skel" "effect\eff_BAR_musicpaper_02.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (100 1) (500 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 0) (999 0 0 -3) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (100 1) (500 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 0) (999 0 0 -3) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (250 0) (300 1) (600 0) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) (999 3 3 3) 
		alpha			(0 0) (250 0) (300 1) (600 0) (999 0) 
		color			(0 3 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 5.5 5.5 5.5) 
		alpha			(0 0) (100 1) (600 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		1
		bonename		"Bip01 L Hand" 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		550 650
		animtime		1
		bonename		"Bip01 L Hand" 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 .1
		lifetime		300 600
		animtime		0
		scale			(0 1 1 1) (999 5.5 5.5 5.5) 
		alpha			(0 0) (100 1) (600 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 .4
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 5.5 5.5 5.5) 
		alpha			(0 0) (100 1) (600 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 .1
		lifetime		300 600
		animtime		0
		scale			(0 1 1 1) (999 3.5 3.5 3.5) 
		alpha			(0 0) (100 1) (600 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 .4
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 3.5 3.5 3.5) 
		alpha			(0 0) (100 1) (600 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"point04" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"point04" "effect\musicstaff_wave_01.skel" "effect\musicstaff_wave_01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Creed_finish ######### #
<effect>
	 id		10005
	 name		BAR_Creed_finish
	<list>
	res			1		mh_musicnote_falling_01_purple
	res			2		mh_musicnote_falling_01_purple
	res			3		mh_musicnote_falling_01_purple
	res			4		mh_Creed_boom_01
	res			5		mh_Creed_shadow_01
	res			6		mh_Creed_shadow_01
	res			7		mh_Creed_shadow_01
	res			8		mh_bounce_sphere01
	res			9		dc_Creed_ground_02
	res			10		dc_Creed_ground_03
	res			11		mh_bounce_sphere01
	res			12		mh_Creed_boom_01
	res			13		mh_Creed_shadow_01
	res			14		mh_Creed_shadow_01
	res			15		mh_Creed_shadow_01
	res			16		pt_Creed_finishpat_02
	res			17		pt_Creed_finishpat_02
	res			18		pt_Blrist_explode_01
	res			19		qa_berserk_02
	res			20		sn_Creed_finish
	res			21		sn_Creed_target
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (300 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-1 0 0
		lifetime		0 500
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (400 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 0 0
		lifetime		0 500
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (500 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0 1.1 .6 1.1) (999 1.3 .8 1.3) 
		alpha			(0,0) (300 0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		350 950
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,.75) (700,.75) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		rotation		(0,240) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.7 0
		lifetime		0 800
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (100 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 3 3 3) (999 4 4 4) 
		alpha			(0 0) (200 0) (250 .7) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 3 3 3) (999 4 4 4) 
		alpha			(0 0) (200 0) (250 .7) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.7 0
		lifetime		0 800
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (100 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0 1.1 .6 1.1) (999 1.3 .8 1.3) 
		alpha			(0,0) (300 0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		350 950
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,.75) (700,.75) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		rotation		(0,240) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		color			(0 1 1 1) (999 0 .3 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		color			(0 1 1 1) (999 .7 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0 .3 .3 1) (999 .3 .3 13) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Mortal_Start ######### #
<effect>
	 id		10006
	 name		BAR_Mortal_Start
	<list>
	res			1		mh_Mortal_test
	res			2		pt_Mortal_Foot_Spark_01
	res			3		pt_Mortal_Foot_Spark_01
	res			4		pt_movesmoke_03
	res			5		sp_Mortal_light_01
	res			6		sp_Abid_glare_ring_01
	res			7		sp_Abid_glare_finish_01
	res			8		mh_Mortal_Skidmark_01
	res			9		mh_Mortal_afterimage
	res			10		sn_Voice_Mortal
	res			11		sn_Mortal_ready
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		bonename		"Bip01 R Toe0" 
		scale			(0 .3 .3 1) (999 .3 .3 2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		bonename		"Bip01 L Foot" 
		scale			(0 .3 .3 1) (999 .3 .3 2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Foot" 
		scale			(0 .5 .5 .5) (999 1 1 1) 
		alpha			(0,0) (300 0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0 0) (100 1) (200 1) (250 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0 0) (100 1) (200 1) (250 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0 .1 .1 .1) (999 15 .1 .1) 
		alpha			(0 0) (100 1) (200 1) (250 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 .1 0
		lifetime		0 800
		animtime		1
		alpha			(0 1) (600 1) (800 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 .5) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Mortal_finish ######### #
<effect>
	 id		10007
	 name		BAR_Mortal_finish
	<list>
	res			1		sp_Mortal_Jin_01
	res			2		sp_Mortal_boom_01
	res			3		sp_Mortal_boom_02
	res			4		dc_Mortal_ground_01
	res			5		mh_Mortal_windmesh_01
	res			6		mh_Mortal_windmesh_01
	res			7		dc_Mortal_ground_02
	res			8		qa_Mortal_finish_01
	res			9		sn_Mortal_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 4 4 4) 
		alpha			(0 0) (150 0) (200 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		alpha			(0 0) (150 0) (200 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 0) (150 0) (200 1) (500 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (150 0) (200 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,2.5,1) (999,2,.2,2) 
		alpha			(0,0) (150,1) (750,1) (999,0) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,2.5,1) (999,2,.2,2) 
		alpha			(0,0) (150,1) (750,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (150 0) (200 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Erido_Start ######### #
<effect>
	 id		10008
	 name		BAR_Erido_Start
	<list>
	res			1		pt_hyperheal_01
	res			2		sp_hyperheal_ring_01
	res			3		mh_hyperheal_cyl_01
	res			4		sp_hyperheal_bg_01
	res			5		dc_hyperheal_03
	res			6		sp_hyperheal_light_01
	res			7		sp_hyperheal_light_01
	res			8		sp_hyperheal_light_01
	res			9		dc_hyperheal_04
	res			10		mh_Erido_test
	res			11		sp_Erido_hand_01
	res			12		sp_Erido_hand_01
	res			13		dc_Erido_ground_01
	res			14		dc_Erido_ground_02
	res			15		dc_Erido_ground_03
	res			16		pt_Erido_glow_around_01
	res			17		pt_Erido_glow_around_01
	res			18		pt_Erido_glow_around_01
	res			19		pt_Erido_glow_around_01
	res			20		pt_Erido_glow_explode_01
	res			21		pt_Erido_glow_explode_01
	res			22		sp_Erido_explode_04
	res			23		sp_Erido_body_jin_01
	res			24		sn_Voice_Erido
	res			25		sn_Erido_ready
	res			26		sn_Erido_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		400 1000
		animtime		0
		alpha			(0,.8) (999,0) 
		color			(0 .7 0 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		650 950
		animtime		0
		scale			(0,4 4 4) (999,10 10 10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		2
		alpha			(0,0) (508,0) (728,1) (999,0) 
		color			(0 .7 0 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (508,1,1,1) (728,2,2,2) (999,6,6,6) 
		alpha			(0,0) (508,0) (728,1) (999,0) 
		color			(0 .7 0 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .8 .8 .8) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		160 350
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		color			(0 .7 0 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.2 0 .2
		lifetime		260 470
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		color			(0 .7 0 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.2 0 -.2
		lifetime		360 600
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,13) 
		alpha			(0,.8) (999,0) 
		color			(0 .7 0 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (160,.5) (600,.5) (750,0) (999,0) 
		color			(0 1 0 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.1 1.1 1.1) 
		alpha			(0,0) (300,0.5) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (600,0.6) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (600,0.6) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_02" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_03" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_04" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		500 800
		animtime		0
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		500 800
		animtime		0
		alpha			(0,0) (500,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		650 950
		animtime		0
		scale			(0,2,2,2) (999,6 6 6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (700 4 4 4) 
		alpha			(0 0) (200 0) (600 1) (680 0) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Erido_finish ######### #
<effect>
	 id		10009
	 name		BAR_Erido_finish
	<list>
	res			1		mh_Eridol_treble_clef_01
	res			2		dc_Erido_Crack_01
	res			3		dc_Erido_Crack_02
	res			4		dc_Erido_Crack_03
	res			5		dc_Erido_Crack_04
	res			6		pt_Erido_glow_explode_02
	res			7		sp_Erido_explode_01
	res			8		sp_Erido_explode_02
	res			9		sp_Erido_explode_03
	res			10		pt_Erido_finishpat_01
	res			11		pt_Erido_finishpat_02
	res			12		pt_Erido_finishpat_03
	res			13		dc_Erido_ground_04
	res			14		sp_Erido_explode_01
	res			15		sp_Erido_explode_02
	res			16		sp_Erido_explode_03
	res			17		pt_Erido_finishpat_01
	res			18		pt_Erido_finishpat_02
	res			19		pt_Erido_finishpat_03
	res			20		dc_Erido_ground_04
	res			21		pt_Erido_glow_explode_03
	res			22		dc_Erido_Crack_04
	res			23		dc_Erido_Crack_04
	res			24		qa_Betula_ent_lv3
	res			25		qa_Betula_ent_lv3
	res			26		qa_Betula_ent_lv3
	res			27		sn_Erido_finish
	res			28		sn_Erido_target
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 400
		animtime		1
		scale			(0 3 3 3) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (200 0) (999 360) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 10 0) (200 0 10 0) (400 0 2.3 0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0 0) (150 0) (200 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5.5 5.5 5.5) 
		alpha			(0 0) (150 0) (200 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) (999 15 15 15) 
		alpha			(0 0) (150 0) (200 1) (500 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -.1
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (999 12 12 12) 
		alpha			(0 0) (150 0) (200 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		300 500
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 20) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		300 800
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (500 .3) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		300 800
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		300 800
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		400 600
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		400 600
		animtime		1
		alpha			(0 0) (500 .7) (999 0) 
		color			(0 1 0 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		400 600
		animtime		1
		alpha			(0 0) (500 .7) (999 0) 
		color			(0 1 0 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0 5 5 5) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		700 1000
		animtime		0
		scale			(0 3 3 3) (999 12 12 12) 
		alpha			(0 0) (500 .3) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		700 1000
		animtime		0
		scale			(0 3 3 3) (999 15 15 15) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		700 1000
		animtime		0
		scale			(0 3 3 3) (999 12 12 12) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		700 900
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		700 900
		animtime		1
		alpha			(0 0) (500 .7) (999 0) 
		color			(0 1 0 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		700 900
		animtime		1
		alpha			(0 0) (500 .7) (999 0) 
		color			(0 1 0 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0 3 3 3) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		700 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 20) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0 3 3 3) (999 8 8 8) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0 3 3 3) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Piross_Start ######### #
<effect>
	 id		10010
	 name		BAR_Piross_Start
	<list>
	res			1		pt_Opunrazy_booompat_02
	res			2		sp_Opunrazy_boom_01#
	res			3		sp_Opunrazy_boom_01#
	res			4		mh_Opunrazy_Blackgow
	res			5		dc_Opunrazy_dec02
	res			6		pt_Opunrazy_att03_smoke01
	res			7		pt_Opunrazy_bom02
	res			8		qa_chainburst_hit02
	res			9		dc_Opunrazy_att03_remote01
	res			10		dc_Opunrazy_att03_remote01
	res			11		dc_Opunrazy_att03_remote03
	res			12		dc_Opunrazy_att03_remote04
	res			13		mh_Opunrazy_screw
	res			14		mh_Opunrazy_screw
	res			15		sp_Black_blueglow
	res			16		dc_Opunrazy_floor
	res			17		sn_opunrazy
	res			18		mh_Piross_test
	res			19		sp_Piross_boom_01
	res			20		sp_Piross_boom_01
	res			21		pt_Piross_gather_01
	res			22		sp_Piross_gather_glow_01
	res			23		dc_Piross_wave_01
	res			24		dc_Piross_wave_01
	res			25		dc_Piross_rotate_01
	res			26		mh_Piross_Summon_01
	res			27		dc_Piross_dec01
	res			28		dc_Piross_dec01
	res			29		dc_Piross_dec01
	res			30		pt_Opunrazy_booompat_01
	res			31		qa_focusing_quake_01
	res			32		sn_Voice_Piross
	res			33		sn_Piross_ready
	res			34		sn_Piross_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		0
		scale			(0,9,9,9) (999,12,12,30) 
		alpha			(0,1) (700,.5) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,9,9,9) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,6,6,6) (999,20,20,20) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 513
		animtime		0
		scale			(0,1 1 1) (300,2 2 2) (500,0,0,0) (999,0,0,0) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -.8
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,3 3 3) (999,4 4 4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		288 550
		animtime		0
		scale			(0,10,10,10) (999,30,30,30) 
		alpha			(0,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 0
		lifetime		288 348
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		288 700
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		288 925
		animtime		0
		scale			(0,8 8 8) (999,4 4 4) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,60) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		325 925
		animtime		0
		scale			(0,6 6 6) (999,1 1 1) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,180) (999,420) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		288 925
		animtime		0
		scale			(0,4 4 4) 
		alpha			(0,0) (100,.6) (800,.6) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		288 925
		animtime		0
		scale			(0,4 4 4) 
		alpha			(0,0) (100,.6) (800,.6) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.2 1.2 1.2) 
		alpha			(0,1) (600,1) (850,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		1
		scale			(0,1.2 1.2 1.2) 
		alpha			(0,0) (100,1) (300,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (100 1) (800 1) (999 0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,9,9,9) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,6,6,6) (999,20,20,20) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		scale			(0 .7 .7 .7) (999 .7 .7 30) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) (500 4.5 4.5 4.5) (999 15 15 15) 
		alpha			(0 0) (200 0) (500 1) (600 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		550 650
		animtime		0
		scale			(0,0,0,0) (999 5 5 5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		0
		scale			(0,0,0,0) (999,7 7 7) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0,0) (250 0) (300 .6) (800,.6) (999,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 .2 0
		lifetime		200 750
		animtime		1
		alpha			(0,1) (600,1) (850,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		0
		scale			(0,1,1,1) (999,10 10 10) 
		alpha			(0,1) (400,1) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		0
		scale			(0,1,1,1) (999,10 10 10) 
		alpha			(0,1) (400,1) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		0
		scale			(0,1,1,1) (999,10 10 10) 
		alpha			(0,1) (400,1) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0,9,9,9) (999,12,12,30) 
		alpha			(0,1) (700,.5) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Piross_finish ######### #
<effect>
	 id		10011
	 name		BAR_Piross_finish
	<list>
	res			1		dc_Piross_ground_01
	res			2		pt_Piross_booompat_01
	res			3		pt_Piross_booompat_02
	res			4		pt_Piross_finish_01
	res			5		pt_Piross_finish_02
	res			6		dc_Piross_rotate_01
	res			7		mh_Piross_Summon_02
	res			8		mh_Piross_Summon_03
	res			9		mh_Piross_Summon_03
	res			10		mh_Piross_Summon_03
	res			11		mh_Piross_Summon_03
	res			12		mh_Piross_Summon_03
	res			13		mh_Piross_Summon_03
	res			14		mh_Piross_Summon_03
	res			15		mh_Piross_Summon_03
	res			16		qa_vine_splinter_lv3
	res			17		mh_Piross_Summon_04
	res			18		sn_Piross_target
	res			19		sn_Piross_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (999 8 8 8 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		scale			(0,9,9,9) (999,12,12,30) 
		alpha			(0,1) (700,.5) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		scale			(0,9,9,9) (999,12,12,30) 
		alpha			(0,1) (700,.5) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,2) (999,1,1,30) 
		alpha			(0,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) (500 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		alpha			(0 1) (850 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 2.5
		lifetime		100 1000
		animtime		1
		scale			(0 1 1.5 1) 
		alpha			(0 0) (850 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 -2.5
		lifetime		100 1000
		animtime		1
		scale			(0 1 1.5 1) 
		alpha			(0 0) (850 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	2.5 0 0
		lifetime		100 1000
		animtime		1
		scale			(0 1 1.5 1) 
		alpha			(0 0) (850 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	-2.5 0 0
		lifetime		100 1000
		animtime		1
		scale			(0 1 1.5 1) 
		alpha			(0 0) (850 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	-2 0 -1.8
		lifetime		100 1000
		animtime		1
		scale			(0 1 1.5 1) 
		alpha			(0 0) (850 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	2 0 1.8
		lifetime		100 1000
		animtime		1
		scale			(0 1 1.5 1) 
		alpha			(0 0) (850 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	-2 0 1.8
		lifetime		100 1000
		animtime		1
		scale			(0 1 1.5 1) 
		alpha			(0 0) (850 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	2 0 -1.8
		lifetime		100 1000
		animtime		1
		scale			(0 1 1.5 1) 
		alpha			(0 0) (850 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Blrist_Start ######### #
<effect>
	 id		10012
	 name		BAR_Blrist_Start
	<list>
	res			1		mh_Blrist_test
	res			2		mh_Blrist_HAF
	res			3		pt_Blrist_gather_01
	res			4		sp_Blrist_gather_01
	res			5		sp_Blrist_glare_01
	res			6		sp_Blrist_boom_01
	res			7		sp_Blrist_boom_02
	res			8		sp_Blrist_boom_03
	res			9		pt_Blrist_explode_01
	res			10		dc_Blrist_ground_01
	res			11		sp_Blrist_glare_02
	res			12		dc_Blrist_ground_02
	res			13		sp_Blrist_glare_03
	res			14		dc_Blrist_ground_03
	res			15		dc_Blrist_ground_04
	res			16		dc_Blrist_ground_04
	res			17		dc_Blrist_ground_04
	res			18		dc_Blrist_ground_04
	res			19		mh_Blrist_musicnote_01
	res			20		pt_Blrist_Dash_Line_01
	res			21		pt_Blrist_Dash_Line_01
	res			22		mh_Blrist_Wave
	res			23		mh_Blrist_HAF_1
	res			24		qa_10
	res			25		sn_Voice_Blrist
	res			26		sn_Blrist_ready
	res			27		sn_Blrist_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.5 .2
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (500 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0 1 1 10) (999 1 1 30) 
		alpha			(0 0) (100 1) (600 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -1
		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (100 1) (700 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 -1
		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (100 .7) (700 .7) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 -1
		lifetime		200 700
		animtime		0
		scale			(0 1 1 1) (999 15 15 15) 
		alpha			(0 0) (400 0) (700 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -1
		lifetime		350 700
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 0) (100 1) (700 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 -1
		lifetime		350 700
		animtime		0
		scale			(0 3 3 3) (999 15 15 15) 
		alpha			(0 0) (100 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 -1
		lifetime		350 450
		animtime		0
		scale			(0 1 1 1) (999 1 1 30) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1.5 .3
		lifetime		400 1000
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 .3
		lifetime		500 700
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 1.5 .3
		lifetime		400 1000
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 .3
		lifetime		500 700
		animtime		0
		scale			(0 1 1 1) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -3
		lifetime		300 450
		animtime		0
		scale			(0 3 3 3) (999 5 5 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -5
		lifetime		300 450
		animtime		0
		scale			(0 3 3 3) (999 5 5 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -7
		lifetime		300 450
		animtime		0
		scale			(0 3 3 3) (999 5 5 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -9
		lifetime		300 450
		animtime		0
		scale			(0 3 3 3) (999 5 5 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		300 400
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 -1) (999 0 1.5 -10) 
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 -6
		lifetime		300 400
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 -6
		lifetime		300 400
		animtime		0
		scale			(0,0,0,1) (150,.3,.3,7) (999,.1,.1,3) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0 1 1 .5) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 -.5 .2
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (500 .5) (800 .5) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		320 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Blrist_finish ######### #
<effect>
	 id		10013
	 name		BAR_Blrist_finish
	<list>
	res			1		dc_Blrist_finish_dc_01
	res			2		mh_Blrist_musicnote_01
	res			3		pt_Blrist_Boom_01
	res			4		mh_Blrist_Screw_01
	res			5		mh_Blrist_Screw_01
	res			6		mh_Blrist_Screw_01
	res			7		pt_Blrist_Boom_02
	res			8		dc_Blrist_finish_dc_02
	res			9		qa_10
	res			10		sp_Blrist_glare_01
	res			11		sp_Blrist_glare_04
	res			12		sp_Blrist_glare_01
	res			13		sp_Blrist_glare_04
	res			14		sn_Blrist_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0 1.5 1.5 1.5) (999 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0 .5 .5 .5) (999 1 1 1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0 .7 .5 0) (999 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,1.1,.3,1.1) (700,1.1,1.2,1.1) (999,2,.1,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-4000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,1.3,.6,1.3) (700,1.3,.6,1.3) (999,2,.1,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,90) (999,-3500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,1.5,.8,1.5) (700,1.5,1,1.5) (999,2,.1,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,180) (999,-3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0,1) (500,.7) (999,0) 
		color			(0 .7 .5 0) (999 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 2 2 2) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.3 0
		lifetime		100 500
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.3 0
		lifetime		100 500
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.3 0
		lifetime		100 500
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.3 0
		lifetime		100 500
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Blicade_Start ######### #
<effect>
	 id		10014
	 name		BAR_Blicade_Start
	<list>
	res			1		mh_Blicade_test
	res			2		pt_Piross_explode_01
	res			3		pt_Piross_explode_02
	res			4		sp_Blicade_Body_01
	res			5		dc_Blicade_Jin_01
	res			6		mh_Blicade_upfont_01
	res			7		mh_Blicade_upfont_01
	res			8		sp_Blicade_circle_01
	res			9		sp_Blicade_circle_02
	res			10		sp_Blicade_circle_03
	res			11		sp_Blicade_explode_01
	res			12		sp_Blicade_explode_02
	res			13		sp_Blicade_explode_03
	res			14		dc_Blicade_ground_01
	res			15		dc_Blicade_ground_02
	res			16		pt_Blicade_explode_01
	res			17		pt_Blicade_ground_smoke_01
	res			18		pt_Blicade_ground_smoke_01
	res			19		dc_Blicade_ground_black_01
	res			20		mh_achilles_action_03
	res			21		mh_manacreep_end_cylin
	res			22		mh_manacreep_end_text
	res			23		mh_manacreep_end_text02
	res			24		sn_Voice_Blicade
	res			25		sn_Blicade_ready
	res			26		sn_Blicade_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 0
		lifetime		400 600
		animtime		0
		scale			(0 .7 .7 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.5 0
		lifetime		400 600
		animtime		0
		scale			(0 .7 .7 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0 5 5 5) (500 3 3 3) (999 8 8 8) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 0) (999 0 3 0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 2 2 2) (999 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.7,.7,.7) 
		alpha			(0,0) (250,1) (600 1) (700 0) 
		rotation		(0,150) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.7,.7,.7) 
		alpha			(0,0) (250,1) (600 1) (700 0) 
		rotation		(0,330) (999,230) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.5 0
		lifetime		0 800
		animtime		0
		scale			(0 0 0 0) (600 3 3 3) 
		alpha			(0 0) (500 1) (800 0) 
		rotation		(0 0) (999 1400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3.5 0
		lifetime		0 800
		animtime		0
		scale			(0 0 0 0) (600 6 6 6) 
		alpha			(0 0) (500 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3.5 0
		lifetime		0 800
		animtime		0
		scale			(0 0 0 0) (600 4 4 4) 
		alpha			(0 0) (500 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3.5 0
		lifetime		500 700
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3.5 0
		lifetime		500 700
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3.5 0
		lifetime		500 800
		animtime		0
		scale			(0 0 0 0) (999 8 8 8) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3.5 0
		lifetime		400 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5 5 5) (999,10 10 10) 
		alpha			(0,0) (500 .5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5 5 5) (999,10 10 10) 
		alpha			(0,0) (500 .5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0.6) (500,0.4) (999,0) 
		color			(0 .7 0 1) 
		rotation		(00,0) (999 1400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7 .7 .7)) (999,1.05,.7,1.05) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 1400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Blicade_finish ######### #
<effect>
	 id		10015
	 name		BAR_Blicade_finish
	<list>
	res			1		pt_Piross_explode_01
	res			2		pt_Piross_explode_02
	res			3		mh_Blicade_Blooming_01
	res			4		dc_Blicade_finish_ground_01
	res			5		pt_Piross_explode_01
	res			6		pt_Piross_explode_02
	res			7		mh_Blicade_tornado_01
	res			8		mh_Blicade_tornado_01
	res			9		pt_Blicade_tornado_upsmoke_01
	res			10		pt_Blicade_tornado_upsmoke_02
	res			11		sp_Blicade_boom_01
	res			12		pt_Blicade_tornado_bug_01
	res			13		sp_Blicade_floorglow_01
	res			14		mh_Blicade_tornado_02
	res			15		mh_Blicade_tornado_02
	res			16		pt_Blicade_flower_01
	res			17		qa_Aimshot
	res			18		sn_Blicade_target
	res			19		sn_Blicade_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		200 400
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		200 400
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.07 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.5 .5 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		200 400
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		200 400
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		400 950
		animtime		1
		scale			(0 1.3 .3 1.3) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		450 1000
		animtime		1
		scale			(0 1.1 .5 1.1) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		200 950
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		color			(0,1,.2,1) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 950
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (100,.7) (600,.7) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		200 1000
		animtime		0
		scale			(0,10.5,10.5,10.5) (999,10.5,10.5,10.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		0 980
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,1) (850,1) (999,.3) 
		color			(0,.2,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		1
		scale			(0,.6,.3,.6) (200,1.3,.5,1.3) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,4000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		450 850
		animtime		1
		scale			(0,.5,.5,.5) (300,.8,1.2,.8) (999,.8,1.2,.8) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,4180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.5 0
		lifetime		400 1000
		animtime		0
		scale			(0 .8 .8 .8) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Beristo_Remote_1_1 ######### #
<effect>
	 id		10016
	 name		Beristo_Remote_1_1
	<list>
	res			1		pt_Beristo_Rmt_Smoke_1
	res			2		pt_Beristo_Rmt_Smoke_1
	res			3		pt_Beristo_Rmt_Smoke_1
	res			4		pt_Beristo_Rmt_Smoke_1
	res			5		pt_Beristo_Rmt_Smoke_1
	res			6		pt_Beristo_Rmt_Smoke_2
	res			7		pt_Beristo_Rmt_Smoke_2
	res			8		pt_Beristo_Rmt_Smoke_2
	res			9		pt_Beristo_Rmt_Smoke_2
	res			10		pt_Beristo_Rmt_Smoke_2
	res			11		pt_Beristo_Rmt_Line_1
	res			12		pt_Beristo_Rmt_Line_1
	res			13		pt_Beristo_Rmt_Line_1
	res			14		pt_Beristo_Rmt_Line_1
	res			15		pt_Beristo_Rmt_Line_1
	res			16		mh_Beristo_Remote_Spin_Slash
	res			17		mh_Beristo_Remote_Spin_Slash
	res			18		mh_Beristo_Remote_Spin_Slash
	res			19		mh_Beristo_Remote_Spin_Slash
	res			20		mh_Beristo_Remote_Spin_Slash
	res			21		dc_Explode_Rmt_Crack_1
	res			22		dc_Explode_Rmt_Crack_1
	res			23		dc_Explode_Rmt_Crack_1
	res			24		dc_Explode_Rmt_Crack_1
	res			25		dc_Explode_Rmt_Crack_1
	res			26		dc_ancientforce_decring01
	res			27		dc_ancientforce_decring01
	res			28		dc_ancientforce_decring01
	res			29		dc_ancientforce_decring01
	res			30		dc_ancientforce_decring01
	res			31		qa_09
	</list>
	<scene>
	 sceneid		1
	 name		Remote
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		100 500
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		300 700
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		100 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (300,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		100 400
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (300,1,1,0) (999,1,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		300 600
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		500 800
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		700 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Beristo_Remote_2_1 ######### #
<effect>
	 id		10017
	 name		Beristo_Remote_2_1
	<list>
	res			1		mh_Beristo_Remote_Spin_Slash
	res			2		mh_Beristo_Remote_Spin_Slash
	res			3		mh_Beristo_Remote_Spin_Slash
	res			4		mh_Beristo_Remote_Spin_Slash
	res			5		mh_Beristo_Remote_Spin_Slash
	res			6		dc_Explode_Rmt_Crack_1
	res			7		dc_Explode_Rmt_Crack_1
	res			8		dc_Explode_Rmt_Crack_1
	res			9		dc_Explode_Rmt_Crack_1
	res			10		dc_Explode_Rmt_Crack_1
	res			11		dc_ancientforce_decring01
	res			12		dc_ancientforce_decring01
	res			13		dc_ancientforce_decring01
	res			14		dc_ancientforce_decring01
	res			15		dc_ancientforce_decring01
	res			16		pt_Beristo_Rmt_Smoke_1_Max
	res			17		pt_Beristo_Rmt_Smoke_1_Max
	res			18		pt_Beristo_Rmt_Smoke_1_Max
	res			19		pt_Beristo_Rmt_Smoke_1_Max
	res			20		pt_Beristo_Rmt_Smoke_1_Max
	res			21		pt_Beristo_Rmt_Line_Max
	res			22		pt_Beristo_Rmt_Line_Max
	res			23		pt_Beristo_Rmt_Line_Max
	res			24		pt_Beristo_Rmt_Line_Max
	res			25		pt_Beristo_Rmt_Line_Max
	res			26		pt_Beristo_Rmt_Smoke_2_Max
	res			27		pt_Beristo_Rmt_Smoke_2_Max
	res			28		pt_Beristo_Rmt_Smoke_2_Max
	res			29		pt_Beristo_Rmt_Smoke_2_Max
	res			30		pt_Beristo_Rmt_Smoke_2_Max
	res			31		qa_09
	</list>
	<scene>
	 sceneid		1
	 name		Remote
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		100 400
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		300 600
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		500 800
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		700 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		100 500
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		300 700
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.5,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 0
		lifetime		100 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 0
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.5 0
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopios_Remote_LV1_1 ######### #
<effect>
	 id		10018
	 name		Dopios_Remote_LV1_1
	<list>
	res			1		sp_Dopios_Edge_Background
	res			2		pt_Dopios_Edge_Smoke_1
	res			3		pt_Dopios_Edge_Smoke_2
	res			4		mh_Dopios_Remote_Edge_S
	res			5		mh_Dopios_Remote_Edge
	res			6		dc_Excranose_Bottom_Modul
	res			7		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 1.35 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (900,0) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.35 -1.4
		lifetime		0 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.35 -1.4
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.7,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.35 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-1440) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.35 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		rotation		(0,0) (999,-1440) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.7) (700,.7) (800,0) (999,0) 
		color			(0,.1,0,.2) (999,.1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopios_Remote_LV2_1 ######### #
<effect>
	 id		10019
	 name		Dopios_Remote_LV2_1
	<list>
	res			1		sp_Dopios_Edge_Background
	res			2		pt_Dopios_Edge_Smoke_1
	res			3		pt_Dopios_Edge_Smoke_2
	res			4		mh_Dopios_Remote_Edge_S
	res			5		mh_Dopios_Remote_Edge
	res			6		dc_Excranose_Bottom_Modul
	res			7		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 1.35 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (900,0) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.35 -1.4
		lifetime		0 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.35 -1.4
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.7,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.35 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.22,1.22,1.22) (999,1.22,1.22,1.22) 
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-1440) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.35 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.22,1.22,1.22) (999,1.22,1.22,1.22) 
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		rotation		(0,0) (999,-1440) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.7) (700,.7) (800,0) (999,0) 
		color			(0,.1,0,.2) (999,.1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopios_Remote_LV3_1 ######### #
<effect>
	 id		10020
	 name		Dopios_Remote_LV3_1
	<list>
	res			1		sp_Dopios_Edge_Background
	res			2		pt_Dopios_Edge_Smoke_1
	res			3		pt_Dopios_Edge_Smoke_2
	res			4		mh_Dopios_Remote_Edge_S
	res			5		mh_Dopios_Remote_Edge
	res			6		dc_Excranose_Bottom_Modul
	res			7		qa_12
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 1.35 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (900,0) (999,0) 
		color			(0,.8,.5,1) (999,.8,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.35 -1.4
		lifetime		0 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.35 -1.4
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.2,.5) (999,.7,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.35 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.35,1.35,1.35) (999,1.35,1.35,1.35) 
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-1440) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.35 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.35,1.35,1.35) (999,1.35,1.35,1.35) 
		alpha			(0,0) (300,1) (700,1) (800,0) (999,0) 
		rotation		(0,0) (999,-1440) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,.7) (700,.7) (800,0) (999,0) 
		color			(0,.1,0,.2) (999,.1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_ShardPiece_Start ######### #
<effect>
	 id		10021
	 name		BAR_ShardPiece_Start
	<list>
	res			1		mh_ShardPiece_test
	res			2		pt_ShardPiece_red_01
	res			3		pt_ShardPiece_linered_01
	res			4		pt_ShardPiece_powerup_01
	res			5		sp_ShardPiece_boomcircle_01
	res			6		mh_ShardPiece_cylinder
	res			7		mh_ShardPiece_cylinder
	res			8		sp_ShardPiece_boomcircle_01
	res			9		dc_ShardPiece_ground_01
	res			10		dc_ShardPiece_ground_02
	res			11		pt_ShardPiece_circlept_01
	res			12		pt_ShardPiece_circlept_01
	res			13		pt_ShardPiece_circlept_01
	res			14		pt_ShardPiece_circlept_01
	res			15		pt_ShardPiece_circlept_01
	res			16		pt_ShardPiece_gather_01
	res			17		dc_abid_ground_black_01
	res			18		dc_ShardPiece_ground_01
	res			19		mh_ShardPiece_staff
	res			20		sn_Voice_ShardPiece
	res			21		sn_ShardPiece_ready
	res			22		sn_ShardPiece_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,10) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,1.5,1.5,1) (999,5,5,50) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 4 0
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		550 850
		animtime		0
		scale			(0,0 0 0) (999 2.5 2.5 2.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		1
		scale			(0 .1 .1 .1) (999 1.1 .7 1.1) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		650 950
		animtime		1
		scale			(0 .5 .5 .5) (999 1.5 .7 1.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		650 950
		animtime		0
		scale			(0,2,2,2) (999,5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2.5 2.5 2.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		550 990
		animtime		1
		scale			(0 0 0 0) (999 3 3 3) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\ShardPiece\DRAIN.skel" "effect\Skill\ShardPiece\DRAIN.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\Skill\ShardPiece\DRAIN.skel" "effect\Skill\ShardPiece\DRAIN.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point003" "effect\Skill\ShardPiece\DRAIN.skel" "effect\Skill\ShardPiece\DRAIN.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point004" "effect\Skill\ShardPiece\DRAIN.skel" "effect\Skill\ShardPiece\DRAIN.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point005" "effect\Skill\ShardPiece\DRAIN.skel" "effect\Skill\ShardPiece\DRAIN.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0 .7 .7 5) (999 .7 .7 30) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2.5 2.5 2.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_ShardPiece_fiinish ######### #
<effect>
	 id		10022
	 name		BAR_ShardPiece_fiinish
	<list>
	res			1		dc_ShardPiece_ground_01
	res			2		dc_ShardPiece_ground_02
	res			3		dc_abid_ground_black_01
	res			4		dc_ShardPiece_ground_01
	res			5		sp_ShardPiece_boomcircle_02
	res			6		sp_ShardPiece_finish_boomcircle_01
	res			7		sp_ShardPiece_finish_boomcircle_02
	res			8		pt_ShardPiece_firefly_01
	res			9		mh_Power_Seal_Circle_Wave
	res			10		mh_beares_att05_fire02
	res			11		mh_beares_att05_fire02
	res			12		mh_beares_att05_fire02
	res			13		mh_beares_att05_fire02
	res			14		sp_ShardPiece_boomcircle_02
	res			15		pt_ShardPiece_explode_01
	res			16		sp_ShardPiece_boomcircle_01
	res			17		dc_ShardPiece_ground_01
	res			18		qa_10
	res			19		sn_ShardPiece_target
	res			20		sn_ShardPiece_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (500 .8) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 0
		lifetime		0 600
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,3,3,3) (999,20 20 20) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 0
		lifetime		0 600
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.5 0
		lifetime		0 600
		animtime		0
		scale			(0,.5,.5,.5) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,1.1,1.5,1.1) (999,1.3,.2,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (150,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		scale			(0 .8 .8 .8) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		250 550
		animtime		1
		scale			(0 .8 .8 .8) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		1
		scale			(0 .8 .8 .8) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		350 650
		animtime		1
		scale			(0 .8 .8 .8) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 0
		lifetime		0 600
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3 0
		lifetime		0 300
		animtime		0
		scale			(0 1 1 5) (999 1 1 20) 
		alpha			(0 0) (100 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 4 4 4) (700 4 4 4) (999 6 6 6) 
		alpha			(0 0) (100 1) (800 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Ariehin_2022 ######### #
<effect>
	 id		10023
	 name		Ariehin_2022
	<list>
	res			1		mh_Ariehin_Slash_1
	res			2		sp_Power_Seal_WP_Glow
	res			3		pt_Charge_Diss_Dash_Line_1
	res			4		pt_Charge_Diss_Dash_Line_2
	res			5		mh_Charge_Diss_Dash_Line
	res			6		sp_Dr_Knight_SWD_Bodyglow
	res			7		mh_Charge_Diss_Dash_Body
	res			8		mh_Charge_Diss_Dash_Body
	res			9		qa_12
	res			10		mh_TEST
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		alpha			(0,0) (170,0) (180,1) (230,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		0 500
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (300,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 -2.2
		lifetime		0 500
		animtime		0
		scale			(0,0,0,.3) (150,1,1,2) (999,.1,.1,7) 
		alpha			(0,0) (250,1) (500,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 .5
		lifetime		0 500
		animtime		0
		scale			(0,.1,.1,.3) (300,1,1,7) (999,.1,.1,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 -1
		lifetime		0 500
		animtime		1
		scale			(0,1.4,1.4,1) (700,1.4,1.4,1.5) (999,.5,.5,1.8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.8) (700,.8) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,.2) (700,1,1,.2) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,2.5) (999,0,0,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,1,0) (300,1,1,.2) (700,1,1,.2) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (300,0,0,5) (999,0,0,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		180 230
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BAR_Blind_Start ######### #
<effect>
	 id		10024
	 name		BAR_Blind_Start
	<list>
	res			1		mh_Blind_test
	res			2		sp_Blind_hand_black_01
	res			3		dc_Blind_ground_black_01
	res			4		pt_neerkick_jul
	res			5		mh_Neerkick_gather
	res			6		dc_Blind_ground_blue_01
	res			7		sp_Blind_body_blue_01
	res			8		mh_Blind_explosion_01
	res			9		mh_Blind_explosion_02
	res			10		mh_Rotanas_jin
	res			11		sp_Blind_body_blue_02
	res			12		mh_Rotanas_jin
	res			13		mh_Neerkick_gather
	res			14		sn_Voice_Blind
	res			15		sn_Blind_ready
	res			16		sn_Blind_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0 0) (200 0) (300 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (100 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,4) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0 .8 .8 .8) 
		alpha			(0 1) (700 1) (800 0) 
		color			(0 .3 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .4 .4 .4) (999 2.5 2.5 2.5) 
		alpha			(0 0) (100 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.2 0
		lifetime		0 500
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.07,1.07,1.07) 
		alpha			(0 0) (100 1) (700 1) (999 0) 
		color			(0,.7,.3,1) (999,.7,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0 0) (100 1) (700 1) (999 0) 
		color			(0,.1,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 1) (500 1) (650 0) 
		color			(0 .6 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 1) (500 1) (650 0) 
		color			(0 .6 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0 .8 .8 .8) 
		alpha			(0 1) (700 1) (800 0) 
		color			(0 .3 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## berserk_action_01_2022 ######### #
<effect>
	 id		10025
	 name		berserk_action_01_2022
	<list>
	res			1		mh_berserk_action_01
	res			2		mh_berserk_action_02
	res			3		mh_berserk_action_03
	res			4		dc_tripleattack_action_01
	res			5		dc_tripleattack_action_02
	res			6		dc_tripleattack_action_03
	res			7		dc_tripleattack_action_03
	res			8		pt_berserk_action_01
	res			9		dc_back_draft_dec_01
	res			10		dc_tripleattack_action_03
	res			11		dc_tripleattack_action_03
	res			12		dc_tripleattack_action_03
	res			13		pt_berserk_action_02
	res			14		ms_berserk_action
	res			15		qa_berserk_01
	res			16		qa_berserk_02
	res			17		sn_skill_berserk
	res			18		sn_skill_berserk_2022
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (600,0.7) (700,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (750,0) (850,0.7) (870,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (770,0) (830,0.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1.7
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (770,0) (830,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.7
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (770,0) (830,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.7
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (820,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (770,0) (830,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.7
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (820,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (770,0) (830,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -2
		lifetime		800 1000
		animtime		0
		scale			(0,0.5,0.5,2.5) (999,1,1,1.2) 
		alpha			(0,0) (400,0.7) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (150,0.5,0.5,0.5) (999,0.1,0.1,0.1) 
		alpha			(0,0) (50,0.6) (150,0) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,0.5,0.5,0.5) (999,0.1,0.1,0.1) 
		alpha			(0,0) (100,0) (150,0.7) (300,0) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (450,0.5,0.5,0.5) (999,0.1,0.1,0.1) 
		alpha			(0,0) (250,0) (300,0.8) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0) (200,0.3) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		530 730
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Detecting_Start ######### #
<effect>
	 id		10026
	 name		BAR_Detecting_Start
	<list>
	res			1		mh_Detecting_test
	res			2		mh_Detecting_helix_01
	res			3		mh_Detecting_cylinder_01
	res			4		mh_Detecting_cylinder_02
	res			5		mh_Detecting_helix_01
	res			6		pt_Detecting_Circle_01
	res			7		dc_Detecting_ground_01
	res			8		dc_Detecting_ground_02
	res			9		sp_Detecting_body_glow_01
	res			10		dc_Detecting_ground_black_01
	res			11		dc_Detecting_ground_01
	res			12		pt_Detecting_Circle_01
	res			13		pt_Detecting_Circle_01
	res			14		dc_Detecting_ground_02
	res			15		qa_20
	res			16		sn_Voice_Detecting
	res			17		sn_Detecting_ready
	res			18		sn_Detecting_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0 1.5 1.5 1.5) 
		alpha			(0 0) (100 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		300 1000
		animtime		1
		scale			(0 1 .5 1) (999 4 .5 4) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		300 1000
		animtime		1
		scale			(0 1 .5 1) (999 5 .5 5) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0 1.5 1.5 1.5) 
		alpha			(0 0) (100 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		100 800
		animtime		0
		alpha			(0 0) (100 1) (700 1) (999 0) 
		rotation		(0 0) (999 1400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 17 17 17) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0 3 3 3) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		200 1000
		animtime		0
		scale			(0 5 5 5) (999 20 20 20) 
		alpha			(0 0) (100 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) (999 15 15 15) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 17 17 17) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		100 800
		animtime		0
		alpha			(0 0) (100 1) (700 1) (999 0) 
		rotation		(0 0) (999 934) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		100 800
		animtime		0
		alpha			(0 0) (100 1) (700 1) (999 0) 
		rotation		(0 0) (999 468) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0 3 3 3) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Recovery_Start ######### #
<effect>
	 id		10027
	 name		BAR_Recovery_Start
	<list>
	res			1		mh_Recovery_test
	res			2		dc_Recovery_ground_01
	res			3		dc_Recovery_ground_02
	res			4		dc_Recovery_ground_03
	res			5		sp_Recovery_ground_01
	res			6		pt_Recovery_pt01
	res			7		sp_Recovery_body_01
	res			8		sp_Recovery_body_02
	res			9		sn_Voice_Recovery
	res			10		sn_Recovery_ready
	res			11		sn_Recovery_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (999 11 11 11) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (999 11 11 11) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) (999 20 20 20) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		300 1000
		animtime		0
		scale			(0 3 3 3) (999 15 15 15) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		300 1000
		animtime		0
		scale			(0 3 3 3) (999 20 20 20) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Crash_Attact_Start ######### #
<effect>
	 id		10028
	 name		BAR_Crash_Attact_Start
	<list>
	res			1		mh_Crash_Attact_test
	res			2		sp_Crash_Attact_jin_01
	res			3		sp_Crash_Attact_jin_02
	res			4		sp_Crash_Attact_jin_03
	res			5		sp_Crash_Attact_handglow_01
	res			6		sp_Crash_Attact_handglow_01
	res			7		mh_Crash_Attact_wind_01
	res			8		mh_Crash_Attact_wind_01
	res			9		sp_Crash_Attact_glow_01
	res			10		pt_Crash_Attact_pt_01
	res			11		dc_Crash_Attact_ground_01
	res			12		sp_Crash_Attact_jin_04
	res			13		dc_Crash_Attact_ground_02
	res			14		dc_Crash_Attact_ground_03
	res			15		sp_Crash_Attact_boom_02
	res			16		qa_20
	res			17		mh_Crash_Attact_wind_01
	res			18		mh_Crash_Attact_wind_01
	res			19		sn_Voice_Crash_Attack
	res			20		sn_Crash_Attack_ready
	res			21		sn_Crash_Attack_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .55 0
		lifetime		0 650
		animtime		0
		scale			(0 1 1 1) 
		alpha			(0,0) (300,.8) (850,.8) (999,0) 
		rotation		(0,0) (999,25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .75 0
		lifetime		0 650
		animtime		0
		scale			(0,1 1 1) (500,.75,.75,.75) (999,.7,.7,.7) 
		alpha			(0,0) (250,.8) (750,.8) (999,0) 
		rotation		(0,0) (999,-85) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 1 -.3
		lifetime		0 650
		animtime		0
		scale			(0,.8,.8,.8) (500,.6,.6,.6) 
		alpha			(0,0) (300,.8) (800,.8) (999,0) 
		rotation		(0,0) (999,65) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0 0) (100 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0 0) (100 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 650
		animtime		1
		alpha			(0,0) (150,1) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		10 700
		animtime		1
		alpha			(0,0) (150,.5) (600,.5) (750,0) (999,0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.2) (800,.8) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		550 600
		animtime		0
		scale			(0 .3 .3 .3) (999 .3 .3 20) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5 3.5 3.5) 
		alpha			(0,0) (200,.9) (800,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 650
		animtime		0
		scale			(0,.8,.8,.8) (500,.6,.6,.6) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		rotation		(0,0) (999,65) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.6,2.6,2.6) 
		alpha			(0,0) (200,.9) (800,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0 2 2 2) (999 4.5 4.5 4.5) 
		alpha			(0 0) (100 1) (700 1) (850 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		700 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 650
		animtime		1
		alpha			(0,0) (150,1) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		10 700
		animtime		1
		alpha			(0,0) (150,.5) (600,.5) (750,0) (999,0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Crash_Defense_Start ######### #
<effect>
	 id		10029
	 name		BAR_Crash_Defense_Start
	<list>
	res			1		mh_Crash_Defense_test
	res			2		mh_Crash_defense_storm_01
	res			3		mh_Crash_defense_storm_01
	res			4		sp_Crash_Defense_light_01
	res			5		sp_Crash_Defense_light_01
	res			6		sp_Crash_Defense_light_01
	res			7		sp_Crash_Defense_light_01
	res			8		sp_Crash_Defense_light_01
	res			9		dc_Crash_Defense_dec_01
	res			10		dc_Crash_Defense_dec_02
	res			11		dc_Crash_Defense_dec_03
	res			12		dc_Crash_Defense_dec_04
	res			13		sp_Crash_Defense_hand_01
	res			14		sp_Crash_Defense_hand_01
	res			15		sp_Crash_Denfense_bak_01
	res			16		pt_Crash_Defense_hit
	res			17		pt_Crash_Defense_hit
	res			18		pt_Crash_Defense_hit
	res			19		pt_Crash_Defense_hit
	res			20		pt_Crash_Defense_hit2
	res			21		mh_Crash_defense_storm_01
	res			22		mh_Crash_defense_storm_01
	res			23		pt_Crash_Defense_pt_01
	res			24		mh_Crash_Defense_cylinder_01
	res			25		mh_Crash_Defense_cylinder_01
	res			26		qa_Giant_Eris_boom_02
	res			27		sn_Voice_Crash_Defense
	res			28		sn_Crash_Defense_ready
	res			29		sn_Crash_Defense_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,1) (700,1) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,1) (700,1) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0.5 0 -0.5
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-0.5 0 0.5
		lifetime		100 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,14) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.5 0 -0.5
		lifetime		200 600
		animtime		0
		scale			(0,2,2,2) (999,3,3,14) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.5 0 -0.5
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,3,3,14) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,14) 
		alpha			(0,1) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0.3) (800,0.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0.5) (800,0.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0.3) (800,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0.5) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0.5) (800,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		193 213
		animtime		1
		scale			(0,1,1,0.3) (999,3,3,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Eigendash\eigendash_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		300 320
		animtime		0
		scale			(0,1,1,0.3) (999,3,3,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Eigendash\eigendash_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		333 353
		animtime		1
		scale			(0,1,1,0.3) (999,3,3,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Eigendash\eigendash_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		433 480
		animtime		0
		scale			(0,1,1,0.3) (999,5,5,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Eigendash\eigendash_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		433 480
		animtime		1
		scale			(0,1,1,0.3) (999,5,5,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Eigendash\eigendash_hit.skel" "effect\Skill\Eigendash\eigendash_hit.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,1) (700,1) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,1) (700,1) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0 .5 .5 1) (999 .5 .5 10) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1 1 1) (100 1 1 1) (350 1.5 4 1.5) (999 1.5 4 1.5) 
		alpha			(0 0) (100 1) (450 1) (700 0) 
		rotation		(0 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1 1 1) (100 1 1 1) (350 1.5 4 1.5) (999 1.5 4 1.5) 
		alpha			(0 0) (100 1) (450 1) (700 0) 
		rotation		(0 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Escana_Start ######### #
<effect>
	 id		10030
	 name		BAR_Escana_Start
	<list>
	res			1		mh_Escana_test
	res			2		mh_Escana_tail_01
	res			3		mh_Escana_tail_01
	res			4		mh_Escana_tail_01
	res			5		mh_Escana_tail_01
	res			6		mh_Escana_tail_01
	res			7		mh_Escana_tail_01
	res			8		mh_Escana_Sixteenth_note_01
	res			9		pt_Escana_gather_01
	res			10		dc_Escana_black_01
	res			11		sp_Escana_tornado_01
	res			12		sp_Escana_tornado_back_01
	res			13		dc_Escana_purple_01
	res			14		pt_Escana_gather_02
	res			15		sp_Escana_tornado_glow_01
	res			16		sp_Escana_body_glow_01
	res			17		pt_swifttan_explode_dust
	res			18		pt_swifttan_explode_fast
	res			19		pt_Escana_smoke_01
	res			20		dc_Escana_jin_01
	res			21		sp_Escana_CEL_tail
	res			22		sn_Voice_Escana
	res			23		sn_Escana_ready
	res			24		sn_Escana_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 666
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 666
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 666
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 666
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 666
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0,240) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 666
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0,240) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 7 0
		lifetime		0 500
		animtime		1
		scale			(0 1 1 1) (999 2.5 2.5 2.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 7 0
		lifetime		0 400
		animtime		0
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 .5 1 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 3 3 3) (999 5 5 5) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 6.5 0
		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 6.5 0
		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 6.5 0
		lifetime		0 400
		animtime		0
		scale			(0 .3 .3 .3) (999 1 1 20) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 6.5 0
		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0 2 2 2) (999 5.5 5.5 5.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		100 300
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		100 300
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.3 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 -1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 -1.3 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon_C02" 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Escana_Finish ######### #
<effect>
	 id		10031
	 name		BAR_Escana_Finish
	<list>
	res			1		mh_Escana_Sixteenth_note_01
	res			2		pt_Escana_gather_01
	res			3		dc_Escana_black_01
	res			4		sp_Escana_tornado_01
	res			5		sp_Escana_tornado_back_01
	res			6		dc_Escana_purple_01
	res			7		pt_Escana_gather_02
	res			8		sp_Escana_tornado_glow_01
	res			9		pt_Escana_smoke_01
	res			10		mh_Escana_falling_01
	res			11		mh_Escana_falling_01
	res			12		mh_Escana_falling_01
	res			13		mh_Escana_falling_01
	res			14		mh_Escana_falling_01
	res			15		mh_Escana_falling_01
	res			16		mh_Escana_falling_01
	res			17		mh_Escana_falling_01
	res			18		mh_Escana_falling_01
	res			19		mh_Escana_falling_01
	res			20		mh_Escana_falling_01
	res			21		mh_Escana_falling_01
	res			22		mh_Escana_wind_02
	res			23		pt_Escana_explode_01
	res			24		sp_Escana_explode_glow_01
	res			25		pt_Escana_glow_01
	res			26		mh_Escana_around_01
	res			27		pt_Escana_smoke_02
	res			28		pt_Escana_smoke_04
	res			29		qa_Escana
	res			30		sp_Escana_jin_01
	res			31		sp_Escana_jin_01_1
	res			32		sp_Escana_jin_02
	res			33		sp_Escana_jin_02_1
	res			34		sn_Escana_finish
	res			35		sn_Escana_target
	res			36		sn_Escana_finish_CEL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 7 0
		lifetime		0 500
		animtime		1
		scale			(0 1 1 1) (500 3 3 3) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (500 360) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 7 0) (500 0 7 0) (550 0 2 0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 7 0
		lifetime		0 200
		animtime		0
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 .5 1 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 10 10 10) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 6.5 0
		lifetime		0 300
		animtime		0
		scale			(0 1.5 1.5 1.5) (999 8 8 8) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 6.5 0
		lifetime		0 300
		animtime		0
		scale			(0 1.5 1.5 1.5) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 13 13 13) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 6.5 0
		lifetime		0 200
		animtime		0
		scale			(0 .3 .3 .3) (999 1 1 20) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 6.5 0
		lifetime		0 300
		animtime		0
		scale			(0 1.5 1.5 1.5) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.3 0
		lifetime		0 400
		animtime		0
		scale			(0,5,3,5) (999,13,4,13) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .5 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -1 0
		lifetime		500 550
		animtime		0
		alpha			(0 0) (100 0) (150 1) (600 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	3 -1 0
		lifetime		550 600
		animtime		0
		alpha			(0 0) (100 0) (150 1) (600 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -1 -3
		lifetime		600 650
		animtime		0
		alpha			(0 0) (100 0) (150 1) (600 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	5 -1 -1
		lifetime		650 700
		animtime		0
		alpha			(0 0) (100 0) (150 1) (600 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-6 -1 6
		lifetime		700 750
		animtime		0
		alpha			(0 0) (100 0) (150 1) (600 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	5 -1 6
		lifetime		750 800
		animtime		0
		alpha			(0 0) (100 0) (150 1) (600 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-3 -1 -6
		lifetime		800 850
		animtime		0
		alpha			(0 0) (100 0) (150 1) (600 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-3 -1 -5
		lifetime		900 950
		animtime		0
		alpha			(0 0) (100 0) (150 1) (600 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	5 -1 5
		lifetime		950 1000
		animtime		0
		alpha			(0 0) (100 0) (150 1) (600 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-5 -1 -5
		lifetime		650 750
		animtime		0
		alpha			(0 0) (100 0) (150 1) (600 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	7 -1 -1.2
		lifetime		700 800
		animtime		0
		alpha			(0 0) (100 0) (150 1) (600 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 -1 3
		lifetime		750 850
		animtime		0
		alpha			(0 0) (100 0) (150 1) (600 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		scale			(0 .3 .3 .3) (999 1 1 30) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .5 0
		lifetime		200 400
		animtime		0
		scale			(0 2 2 2) (999 15 15 15) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .5 0
		lifetime		500 800
		animtime		0
		scale			(0 1.5 1.5 1.5) (999 .1 .1 .1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -8 0
		lifetime		0 900
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 10 10 10) (500 13 13 13) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 -1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 7 7 7) (500 13 13 13) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 7 7 7) (500 15 15 15) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 -1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 7 7 7) (500 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Charge_Diss_2022 ######### #
<effect>
	 id		10032
	 name		Charge_Diss_2022
	<list>
	res			1		mh_Charge_Diss_Dash_Head
	res			2		mh_Charge_Diss_Dash_Line
	res			3		pt_Charge_Diss_Dash_Line_1
	res			4		pt_Charge_Diss_Dash_Line_2
	res			5		pt_Charge_Diss_dust_1
	res			6		pt_Charge_Diss_dust_2
	res			7		mh_Charge_Diss_Dash_Body
	res			8		mh_Charge_Diss_Dash_Body
	res			9		pt_Charge_Diss_Start_Jul
	res			10		sp_Heavy_Crash_WP_Glow
	res			11		sp_Culpierd_Fin_Modul
	res			12		sp_Charge_Diss_Ringwave
	res			13		sp_Charge_Diss_WP_Glow_Non
	res			14		dc_Spin_Force
	res			15		dc_Excranose_Bottom_Modul
	res			16		dc_Excranose_Bottom_Modul
	res			17		dc_Explode_Dust_Wave
	res			18		qa_12
	res			19		qa_12
	res			20		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 -1
		lifetime		0 300
		animtime		1
		scale			(0,.2,.2,.7) (150,1.7,1.7,1) (700,1.5,1.5,1.5) (999,0,0,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (700,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -1
		lifetime		0 400
		animtime		1
		scale			(0,1.4,1.4,1) (700,1.4,1.4,1.5) (999,.5,.5,1.8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 -2.2
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,.3) (150,1,1,2) (999,.1,.1,7) 
		alpha			(0,0) (250,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 .5
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.3) (300,1,1,7) (999,.1,.1,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,.5) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.7,.2,.5) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,1,.2) (700,1,1,.2) (999,1,0,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,0,0) (500,0,0,2.5) (999,0,0,0) 
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		color			(0,1,1,0) (300,1,1,.2) (700,1,1,.2) (999,1,0,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,0,0) (300,0,0,5) (999,0,0,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 -2.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (150,.3,.3,7) (999,0,0,15) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 50
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,.5,.2,.7) (700,.5,.2,.7) (999,.1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		20 80
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .6 0
		lifetime		0 500
		animtime		0
		bonename		"weaponR" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		720 850
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,.2) (300,.5,0,.2) (999,.1,0,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		330 400
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		490 560
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		750 840
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (300,1,1,0) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Haechi_Lure_Start ######### #
<effect>
	 id		10033
	 name		BAR_Haechi_Lure_Start
	<list>
	res			1		mh_Haechi_Lure_test
	res			2		mh_Haechi_Lure_wave_01
	res			3		mh_Haechi_Lure_warm_note_01
	res			4		sp_Haechi_Lure_jin_01
	res			5		sp_Haechi_Lure_jin_02
	res			6		sp_Haechi_Lure_jin_03
	res			7		mh_Haechi_Lure_wave_01
	res			8		mh_Haechi_Lure_wave_01
	res			9		sp_Haechi_Lure_jin_04
	res			10		sp_Haechi_Lure_jin_05
	res			11		dc_Haechi_Lure_ground_03
	res			12		pt_Haechi_Lure_gather_01
	res			13		sp_Haechi_Lure_body_glow_01
	res			14		sp_Haechi_Lure_note_glow_01
	res			15		sp_Haechi_Lure_jin_01
	res			16		sp_Haechi_Lure_jin_02
	res			17		sp_Haechi_Lure_jin_03
	res			18		sp_Haechi_Lure_jin_04
	res			19		sp_Haechi_Lure_jin_05
	res			20		sn_Voice_Haechi_Lure
	res			21		sn_Haechi_Lure_ready
	res			22		dc_Haechi_Lure_ground_04
	res			23		sp_Haechi_Lure_note_glow_02
	res			24		pt_insensibility_action_01
	res			25		pt_Haechi_Lure_gather_purple
	res			26		mh_resistance_bom_01
	res			27		mh_resistance_bom_02
	res			28		mh_resistance_bom_03
	res			29		mh_resistance_con_sphere
	res			30		mh_resistance_symbol
	res			31		mh_resistance_pt_02
	res			32		mh_Haechi_Lure_Sphere
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		0 400
		animtime		1
		scale			(0 1.8 1.8 1.8) 
		alpha			(0 1) (900 1) (999 0) 
		color			(0 1 0 .3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5.5 0
		lifetime		500 900
		animtime		1
		scale			(0 .9 .9 .9) (200 .9 .9 .9) (999 1.1 1.1 1.1) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		200 1000
		animtime		0
		scale			(0 9 9 9) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		280 1000
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 1.5 0
		lifetime		320 1000
		animtime		0
		scale			(0 5.5 5.5 5.5) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		rotation		(0 0) (999 120) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1
		lifetime		0 400
		animtime		1
		scale			(0 1.8 1.8 1.8) 
		alpha			(0 1) (900 1) (999 0) 
		color			(0 1 0 .3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1
		lifetime		0 400
		animtime		1
		scale			(0 1.8 1.8 1.8) 
		alpha			(0 1) (900 1) (999 0) 
		color			(0 1 0 .3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		380 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		rotation		(0 0) (999 -1400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 0
		lifetime		420 1000
		animtime		0
		scale			(0 7 7 7) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		rotation		(0 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 -.35
		lifetime		200 700
		animtime		0
		scale			(0 5 5 5) (999 8 8 8) 
		alpha			(0 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 5.5 0
		lifetime		500 900
		animtime		0
		scale			(0 0 0 0) (999 7 7 7) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		200 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		280 1000
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		320 1000
		animtime		0
		scale			(0 5.5 5.5 5.5) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		rotation		(0 0) (999 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		380 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		rotation		(0 0) (999 -1400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 3 0
		lifetime		420 1000
		animtime		0
		scale			(0 7 7 7) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		rotation		(0 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 5.5 0
		lifetime		500 900
		animtime		0
		scale			(0 2 2 2) (999 6 6 6) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		alpha			(0 1) (700 1) (750 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		alpha			(0 0) (200 1) (700 1) (750 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Haechi_Lure_Finish ######### #
<effect>
	 id		10034
	 name		BAR_Haechi_Lure_Finish
	<list>
	res			1		mh_Haechi_Lure_warm_note_01
	res			2		mh_Haechi_Lure_light_01
	res			3		mh_Haechi_Lure_light_01
	res			4		mh_Haechi_Lure_light_01
	res			5		mh_Haechi_Lure_warm_note_falling_01
	res			6		dc_Haechi_Lure_jin_01
	res			7		dc_Haechi_Lure_ground_01
	res			8		sp_Haechi_Lure_glow_01
	res			9		sp_Haechi_Lure_glow_explode_01
	res			10		sp_Haechi_Lure_glow_explode_01
	res			11		mh_Haechi_Lure_dome_01
	res			12		mh_Haechi_Lure_wind_01
	res			13		dc_Haechi_Lure_ground_01
	res			14		mh_Haechi_Lure_dome_01
	res			15		dc_Haechi_Lure_ground_01
	res			16		dc_Haechi_Lure_ground_02
	res			17		mh_Haechi_Lure_dome_01
	res			18		mh_Haechi_Lure_dome_01
	res			19		pt_Haechi_Lure_explode_01
	res			20		pt_Haechi_Lure_explode_01
	res			21		pt_Haechi_Lure_explode_01
	res			22		pt_Haechi_Lure_explode_01
	res			23		pt_Haechi_Lure_explode_01
	res			24		pt_Haechi_Lure_explode_02
	res			25		dc_Blicade_ground_black_01
	res			26		pt_Haechi_Lure_ground_explode_01
	res			27		pt_Haechi_Lure_ground_explode_02
	res			28		pt_Haechi_Lure_down
	res			29		pt_Haechi_Lure_explode_01
	res			30		pt_Haechi_Lure_explode_01
	res			31		pt_Haechi_Lure_explode_01
	res			32		pt_Haechi_Lure_explode_01
	res			33		pt_Haechi_Lure_explode_01
	res			34		pt_Haechi_Lure_explode_01
	res			35		pt_Haechi_Lure_explode_01
	res			36		pt_Haechi_Lure_explode_01
	res			37		pt_Haechi_Lure_explode_01
	res			38		pt_Abid_black_red_smoke_02_2
	res			39		pt_Haechie_Lure_smoke_01
	res			40		qa_Betula_ent_lv3
	res			41		sn_Haechi_Lure_finish
	res			42		sn_Haechi_Lure_target
	res			43		sn_Haechi_Lure_finish_CEL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 7 0
		lifetime		0 200
		animtime		1
		scale			(0 1 1 1) (200 1 1 1) (999 1.4 1.4 1.4) 
		alpha			(0 0) (200 0) (700 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -6 0
		lifetime		100 500
		animtime		1
		scale			(0,1.6,1.35,2) (999,1.6,1.35,2) 
		alpha			(0,0) (500 .3) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -5 0
		lifetime		100 500
		animtime		1
		scale			(0,1,1.2,2) (999,1,1.2,2) 
		alpha			(0,0) (500 .3) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1 0
		lifetime		100 500
		animtime		1
		scale			(0,.7,1.3,2) (999,.7,1.3,2) 
		alpha			(0,0) (500 .3) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -6 0
		lifetime		100 500
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 0) (500 .5) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 7 7 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 7 0
		lifetime		0 500
		animtime		0
		scale			(0 3 3 3) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 7 0
		lifetime		250 350
		animtime		0
		scale			(0 1 1 1) (999 13 13 13) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 7 0
		lifetime		350 450
		animtime		0
		scale			(0 1 1 1) (999 13 13 13) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		1
		scale			(0 0 0 0) (999 1.2 1.2 1.2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0 1 1 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 0) (999 0 3 0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	1 0 0
		lifetime		100 200
		animtime		0
		scale			(0 0 0 0) (999 1.5 1.5 1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		1
		scale			(0 0 0 0) (999 1.2 1.2 1.2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		450 800
		animtime		0
		scale			(0 0 0 0) (999 8 8 8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		450 800
		animtime		0
		scale			(0 0 0 0) (999 6 6 6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		1
		scale			(0 0 0 0) (999 1.2 1.2 1.2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		1
		scale			(0 0 0 0) (999 1.2 1.2 1.2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	1 0 0
		lifetime		100 200
		animtime		0
		scale			(0 1 1 1) (999 1 1 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-1 0 -1
		lifetime		150 250
		animtime		0
		scale			(0 1 1 1) (999 1 1 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-1.5 0 1.5
		lifetime		200 300
		animtime		0
		scale			(0 1 1 1) (999 1 1 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-1 0 0
		lifetime		250 350
		animtime		0
		scale			(0 1 1 1) (999 1 1 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	1.5 0 1.5
		lifetime		300 400
		animtime		0
		scale			(0 1 1 1) (999 1 1 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		1
		scale			(0 3 3 3) (999 3 3 30) 
		alpha			(0 1) (800 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		500 850
		animtime		0
		scale			(0 10 10 10) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		scale			(0 2 2 2) (999 7 7 7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		scale			(0 2 2 2) (999 7 7 7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 7 0
		lifetime		100 700
		animtime		0
		scale			(0 1 1 1) (999 1 1 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	2.5 0 2.5
		lifetime		100 200
		animtime		0
		scale			(0 1 1 1) (999 1 1 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-2.5 0 -2.5
		lifetime		150 250
		animtime		0
		scale			(0 1 1 1) (999 1 1 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-2.5 0 2.5
		lifetime		200 300
		animtime		0
		scale			(0 1 1 1) (999 1 1 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-2.5 0 0
		lifetime		250 350
		animtime		0
		scale			(0 1 1 1) (999 1 1 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 2.5
		lifetime		300 400
		animtime		0
		scale			(0 1 1 1) (999 1 1 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 -2.5
		lifetime		350 450
		animtime		0
		scale			(0 1 1 1) (999 1 1 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	3.5 0 3.5
		lifetime		350 450
		animtime		0
		scale			(0 1 1 1) (999 1 1 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	-3.5 0 -3.5
		lifetime		400 500
		animtime		0
		scale			(0 1 1 1) (999 1 1 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	-3.5 0 3.5
		lifetime		450 550
		animtime		0
		scale			(0 1 1 1) (999 1 1 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_HAF_Drag_Start ######### #
<effect>
	 id		10035
	 name		BAR_HAF_Drag_Start
	<list>
	res			1		mh_Drag_test
	res			2		mh_Drag_HAF_Throw_Note_01
	res			3		mh_Drag_bat_01
	res			4		mh_Drag_bat_01
	res			5		mh_Drag_bat_01
	res			6		mh_Drag_bat_01
	res			7		mh_Drag_bat_01
	res			8		mh_Drag_bat_01
	res			9		mh_Drag_bat_01
	res			10		mh_Drag_bat_01
	res			11		mh_Drag_bat_01
	res			12		sp_drag_green_ground_01
	res			13		sp_drag_green_ground_01
	res			14		sp_drag_green_ground_01
	res			15		sp_drag_green_ground_01
	res			16		sp_drag_green_ground_01
	res			17		mh_Drag_wind_01
	res			18		pt_Drag_pat_01
	res			19		mh_Drag_Throw_Note_01
	res			20		pt_Drag_pat_01
	res			21		pt_Drag_pat_01
	res			22		pt_Drag_pat_01
	res			23		pt_Drag_pat_01
	res			24		mh_Drag_wind_black_01
	res			25		dc_Escana_black_01
	res			26		dc_Escana_black_01
	res			27		dc_Escana_black_01
	res			28		dc_Escana_black_01
	res			29		dc_Escana_black_01
	res			30		mh_Drag_Throw_Note_01
	res			31		mh_Drag_screw_01
	res			32		mh_Drag_screw_01
	res			33		mh_Drag_screw_01
	res			34		pt_Drag_pat_02
	res			35		pt_Drag_pat_02
	res			36		pt_Drag_pat_02
	res			37		pt_Drag_pat_02
	res			38		pt_Drag_pat_02
	res			39		dc_drag_finish_ground_black_01
	res			40		dc_drag_finish_ground_green_01
	res			41		pt_Drag_pat_gather_01
	res			42		pt_Drag_pat_gather_02
	res			43		mh_Drag_Gargoyle_01
	res			44		sn_Voice_Drag
	res			45		sn_Drag_ready
	res			46		sn_BAR_Basic_Skill_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (180 1) (400 1) (450 0) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (700 0) 
		randomstart		false
		active			false
		bone_animation	"Bone_01" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2400 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (700 0) 
		randomstart		false
		active			false
		bone_animation	"Bone_02" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (700 0) 
		randomstart		false
		active			false
		bone_animation	"Bone_03" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (700 0) 
		randomstart		false
		active			false
		bone_animation	"Bone_04" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (700 0) 
		randomstart		false
		active			false
		bone_animation	"Bone_05" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (600,1) (700 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		bone_animation	"Bone_06" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (600,1) (700 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		bone_animation	"Bone_07" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (600,1) (700 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		bone_animation	"Bone_08" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (600,1) (700 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		bone_animation	"Bone_09" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 -1
		lifetime		440 540
		animtime		0
		scale			(0 10 10 10) (999 13 13 13) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 -3
		lifetime		460 560
		animtime		0
		scale			(0 10 10 10) (999 13 13 13) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 -5
		lifetime		480 580
		animtime		0
		scale			(0 10 10 10) (999 13 13 13) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 -7
		lifetime		500 600
		animtime		0
		scale			(0 10 10 10) (999 13 13 13) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 -9
		lifetime		520 620
		animtime		0
		scale			(0 10 10 10) (999 13 13 13) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 1 -4
		lifetime		400 550
		animtime		1
		scale			(0 1 1 1) (500 1.3 1.3 3) (999 1.7 1.7 1.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 1 -3
		lifetime		440 540
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 2 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 .1 .1 .1) (600 1 1 1) 
		alpha			(0 0) (500 0) (550 1) (650 0) 
		randomstart		false
		active			false
		bone_animation	"Point001" "effect\Skill\Drag\eff_HAF_Drag_dummy_01.skel" "effect\Skill\Drag\eff_HAF_Drag_dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 -5
		lifetime		460 560
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 2 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 -7
		lifetime		480 580
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 2 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 -9
		lifetime		500 600
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 2 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 -11
		lifetime		520 620
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 5 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 1 -3.5
		lifetime		400 550
		animtime		1
		scale			(0 1 1 1) (500 1.3 1.3 3) (999 1.7 1.7 8) 
		alpha			(0,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 -1
		lifetime		440 540
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 -3
		lifetime		460 560
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 -5
		lifetime		480 580
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 -7
		lifetime		500 600
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 -9
		lifetime		520 620
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 .1 .1 .1) (600 1 1 1) 
		alpha			(0 0) (500 0) (550 1) (650 0) 
		randomstart		false
		active			false
		bone_animation	"Point001" "effect\Skill\Drag\eff_HAF_Drag_dummy_01.skel" "effect\Skill\Drag\eff_HAF_Drag_dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0 3 3 3) (999 3 3 15) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			false
		follow			false
		position		(0 0 1 0) (999 0 1 -13) 
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0 3 3 3) (999 3 3 15) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			false
		follow			false
		position		(0 0 1 0) (999 0 1 -13) 
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 1 -7
		lifetime		500 600
		animtime		1
		scale			(0 3 3 8) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 1 -3
		lifetime		440 540
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 2 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 -5
		lifetime		460 560
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 2 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 -7
		lifetime		480 580
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 2 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 -9
		lifetime		500 600
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 2 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 -11
		lifetime		520 620
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 5 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0 0 0 0) (999 2.5 2.5 2.5) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0 0 0 0) (999 2.5 2.5 2.5) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0 .5 .5 1) (999 .5 .5 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0 .5 .5 1) (999 .5 .5 15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (400 1) (800 1) (999 0) 
		randomstart		false
		active			false
		follow			false
		position		(0 0 -1 0) (800 0 -1 0) (999 0 -1 -9) 
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Drag_Finish ######### #
<effect>
	 id		10036
	 name		BAR_Drag_Finish
	<list>
	res			1		mh_Drag_musicnote_02
	res			2		mh_Drag_musicnote_01
	res			3		mh_Drag_Throw_Note_01
	res			4		mh_Drag_musicnote_01
	res			5		mh_Drag_musicnote_02
	res			6		mh_Drag_Throw_Note_01
	res			7		mh_Drag_musicnote_01
	res			8		mh_Drag_musicnote_02
	res			9		pt_roar_finishpat_02_1
	res			10		pt_roar_finishpat_02_1
	res			11		sp_drag_green_ground_01
	res			12		dc_drag_finish_smoke_black_01
	res			13		dc_drag_finish_smoke_black_01
	res			14		dc_drag_finish_ground_black_01
	res			15		dc_drag_finish_smoke_01
	res			16		mh_Drag_glowmap_01
	res			17		dc_drag_finish_smoke_01
	res			18		dc_drag_finish_smoke_01
	res			19		dc_drag_finish_smoke_01
	res			20		pt_Drag_explode_01
	res			21		dc_drag_finish_smoke_01
	res			22		dc_drag_finish_smoke_01
	res			23		dc_drag_finish_smoke_01
	res			24		pt_Drag_direct_01
	res			25		qa_10
	res			26		sn_Drag_target
	res			27		sn_Drag_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0 .5 .5 .5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.skel" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.skel" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point005" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.skel" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point003" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.skel" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0 .5 .5 .5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point004" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.skel" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point006" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.skel" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point007" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.skel" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0 .5 .5 .5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point008" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.skel" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		alpha			(0 0) (500 .7) (999 0) 
		color			(0 1 1 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 1 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 15 15 15) (250 27 27 27) (700 27 27 27) (800 0 0 0) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0 1) (999 0) 
		color			(0 0 1 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0 1) (999 0) 
		color			(0 0 1 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1 1 1) (200 2.1 2.1 2.1) (700 2.1 2.1 2.1) (800 0 0 0) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		scale			(0 9 9 9) (999 0 0 0) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0 5 5 5) (999 6.5 6.5 6.5) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
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		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
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		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		scale			(0 9 9 9) (999 0 0 0) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
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		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 20) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_CEL_Drag_Start ######### #
<effect>
	 id		10037
	 name		BAR_CEL_Drag_Start
	<list>
	res			1		mh_Drag_CEL_Throw_Note_01
	res			2		mh_Drag_CEL_test
	res			3		mh_Drag_bat_01
	res			4		mh_Drag_bat_01
	res			5		mh_Drag_bat_01
	res			6		mh_Drag_bat_01
	res			7		mh_Drag_bat_01
	res			8		mh_Drag_bat_01
	res			9		mh_Drag_bat_01
	res			10		mh_Drag_bat_01
	res			11		mh_Drag_bat_01
	res			12		sp_drag_green_ground_01
	res			13		sp_drag_green_ground_01
	res			14		sp_drag_green_ground_01
	res			15		sp_drag_green_ground_01
	res			16		sp_drag_green_ground_01
	res			17		mh_Drag_wind_01
	res			18		pt_Drag_pat_01
	res			19		mh_Drag_Throw_Note_01
	res			20		pt_Drag_pat_01
	res			21		pt_Drag_pat_01
	res			22		pt_Drag_pat_01
	res			23		pt_Drag_pat_01
	res			24		mh_Drag_wind_black_01
	res			25		dc_Escana_black_01
	res			26		dc_Escana_black_01
	res			27		dc_Escana_black_01
	res			28		dc_Escana_black_01
	res			29		dc_Escana_black_01
	res			30		mh_Drag_Throw_Note_01
	res			31		mh_Drag_screw_01
	res			32		mh_Drag_screw_01
	res			33		mh_Drag_screw_01
	res			34		pt_Drag_pat_02
	res			35		pt_Drag_pat_02
	res			36		pt_Drag_pat_02
	res			37		pt_Drag_pat_02
	res			38		pt_Drag_pat_02
	res			39		dc_drag_finish_ground_black_01
	res			40		dc_drag_finish_ground_green_01
	res			41		pt_Drag_pat_gather_01
	res			42		mh_Drag_Gargoyle_01
	res			43		pt_Drag_pat_gather_02
	res			44		sn_Voice_Drag
	res			45		sn_Drag_ready
	res			46		sn_BAR_Basic_Skill_CEL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (180 1) (500 1) (550 0) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (700 0) 
		randomstart		false
		active			false
		bone_animation	"Bone_01" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2400 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (700 0) 
		randomstart		false
		active			false
		bone_animation	"Bone_02" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (700 0) 
		randomstart		false
		active			false
		bone_animation	"Bone_03" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (700 0) 
		randomstart		false
		active			false
		bone_animation	"Bone_04" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (700 0) 
		randomstart		false
		active			false
		bone_animation	"Bone_05" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (700 0) 
		randomstart		false
		active			false
		bone_animation	"Bone_06" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (700 0) 
		randomstart		false
		active			false
		bone_animation	"Bone_07" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (700 0) 
		randomstart		false
		active			false
		bone_animation	"Bone_08" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (700 0) 
		randomstart		false
		active			false
		bone_animation	"Bone_09" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 -1
		lifetime		440 540
		animtime		0
		scale			(0 10 10 10) (999 13 13 13) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 -3
		lifetime		460 560
		animtime		0
		scale			(0 10 10 10) (999 13 13 13) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 -5
		lifetime		480 580
		animtime		0
		scale			(0 10 10 10) (999 13 13 13) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 -7
		lifetime		500 600
		animtime		0
		scale			(0 10 10 10) (999 13 13 13) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 -9
		lifetime		520 620
		animtime		0
		scale			(0 10 10 10) (999 13 13 13) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 1 -4
		lifetime		400 550
		animtime		1
		scale			(0 1 1 1) (500 1.3 1.3 3) (999 1.7 1.7 1.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 1 -3
		lifetime		440 540
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 2 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 .1 .1 .1) (600 1 1 1) 
		alpha			(0 0) (500 0) (550 1) (650 0) 
		randomstart		false
		active			false
		bone_animation	"Point001" "effect\Skill\Drag\eff_HAF_Drag_dummy_01.skel" "effect\Skill\Drag\eff_HAF_Drag_dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 -5
		lifetime		460 560
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 2 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

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		unitid			21
		active			false
		startposition	0 0 -7
		lifetime		480 580
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 2 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 -9
		lifetime		500 600
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 2 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 -11
		lifetime		520 620
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 5 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 1 -3.5
		lifetime		400 550
		animtime		1
		scale			(0 1 1 1) (500 1.3 1.3 3) (999 1.7 1.7 8) 
		alpha			(0,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 -1
		lifetime		440 540
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 -3
		lifetime		460 560
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 -5
		lifetime		480 580
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 -7
		lifetime		500 600
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 -9
		lifetime		520 620
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 .1 .1 .1) (600 1 1 1) 
		alpha			(0 0) (500 0) (550 1) (650 0) 
		randomstart		false
		active			false
		bone_animation	"Point001" "effect\Skill\Drag\eff_HAF_Drag_dummy_01.skel" "effect\Skill\Drag\eff_HAF_Drag_dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0 3 3 3) (999 3 3 15) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			false
		follow			false
		position		(0 0 1 0) (999 0 1 -13) 
		</control>

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		unitid			32
		active			false
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0 3 3 3) (999 3 3 15) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			false
		follow			false
		position		(0 0 1 0) (999 0 1 -13) 
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 1 -7
		lifetime		500 600
		animtime		1
		scale			(0 3 3 8) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			false
		</control>

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		unitid			34
		active			false
		startposition	0 1 -3
		lifetime		440 540
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 2 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
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		unitid			35
		active			false
		startposition	0 0 -5
		lifetime		460 560
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 2 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
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		unitid			36
		active			false
		startposition	0 0 -7
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		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 2 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
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		unitid			37
		active			false
		startposition	0 0 -9
		lifetime		500 600
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 2 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
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		<control>
		unitid			38
		active			false
		startposition	0 0 -11
		lifetime		520 620
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 5 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
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		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0 0 0 0) (999 2.5 2.5 2.5) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
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		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0 0 0 0) (999 2.5 2.5 2.5) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

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		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0 .5 .5 1) (999 .5 .5 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (400 1) (800 1) (999 0) 
		randomstart		false
		active			false
		follow			false
		position		(0 0 -1 0) (800 0 -1 0) (999 0 -1 -9) 
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0 .5 .5 1) (999 .5 .5 15) 
		randomstart		false
		active			true
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		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
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		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Grangd_Tena_Lv1_Start ######### #
<effect>
	 id		10038
	 name		BAR_Grangd_Tena_Lv1_Start
	<list>
	res			1		mh_Grangd_Tena_Lv1_test
	res			2		sp_Grangd_Tena_jin_01
	res			3		sp_Grangd_Tena_jin_02
	res			4		mh_Grangd_Tena_icewave_02
	res			5		pt_Grangd_Tena_pt_01
	res			6		pt_Grangd_Tena_smoke_01
	res			7		pt_Grangd_Tena_smoke_02
	res			8		pt_Grangd_Tena_smoke_03
	res			9		dc_Grangd_Tena_ground_01
	res			10		mh_Grangd_Tena_slash_01
	res			11		mh_Grangd_Tena_slash_01
	res			12		mh_Grangd_Tena_slash_01
	res			13		sn_Grangd_Tena_Ready
	res			14		sn_Voice_Grangd_Tena
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 4 4 4) (900 4.5 4.5 4.5) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0 5 5 5) (500 4 4 4) (900 4.5 4.5 4.5) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.5 1.5 1.5) (999 2.1 2.1 2.1) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 950
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0 0 1 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		scale			(0 2 2 2) (999 3.5 3.5 3.5) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		scale			(0,3,3,2.5) (999,5,5,3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0,0) (150,1) (600,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0,0) (150,1) (600,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0,0) (150,1) (600,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Grangd_Tena_Lv2_Start ######### #
<effect>
	 id		10039
	 name		BAR_Grangd_Tena_Lv2_Start
	<list>
	res			1		mh_Grangd_Tena_Lv1_test
	res			2		sp_Grangd_Tena_jin_01
	res			3		sp_Grangd_Tena_jin_02
	res			4		mh_Grangd_Tena_icewave_02
	res			5		pt_Grangd_Tena_pt_01
	res			6		pt_Grangd_Tena_smoke_01
	res			7		pt_Grangd_Tena_smoke_02
	res			8		pt_Grangd_Tena_smoke_03
	res			9		dc_Grangd_Tena_ground_01
	res			10		mh_Grangd_Tena_slash_01
	res			11		mh_Grangd_Tena_slash_01
	res			12		mh_Grangd_Tena_slash_01
	res			13		sn_Grangd_Tena_Ready
	res			14		sn_Voice_Grangd_Tena
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 5 5 5) (900 5.5 5.5 5.5) (999 7 7 7) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0 6 6 6) (500 5 5 5) (900 5.5 5.5 5.5) (999 7 7 7) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.7 1.7 1.7) (999 2.3 2.3 2.3) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 950
		animtime		0
		scale			(0,6 6 6) (999,10 10 10) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0 0 1 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		scale			(0 2 2 2) (999 3.5 3.5 3.5) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		scale			(0,3,3,2.5) (999,5,5,3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		scale			(0,1,.7,1) 
		alpha			(0,0) (150,1) (600,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		1
		scale			(0,1,.7,1) 
		alpha			(0,0) (150,1) (600,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		1
		scale			(0,1,.7,1) 
		alpha			(0,0) (150,1) (600,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Grangd_Tena_Lv3_Start ######### #
<effect>
	 id		10040
	 name		BAR_Grangd_Tena_Lv3_Start
	<list>
	res			1		mh_Grangd_Tena_Lv1_test
	res			2		sp_Grangd_Tena_jin_01
	res			3		sp_Grangd_Tena_jin_02
	res			4		mh_Grangd_Tena_icewave_02
	res			5		pt_Grangd_Tena_pt_01
	res			6		pt_Grangd_Tena_smoke_01
	res			7		pt_Grangd_Tena_smoke_02
	res			8		pt_Grangd_Tena_smoke_03
	res			9		dc_Grangd_Tena_ground_01
	res			10		mh_Grangd_Tena_slash_01
	res			11		mh_Grangd_Tena_slash_01
	res			12		mh_Grangd_Tena_slash_01
	res			13		sn_Grangd_Tena_Ready
	res			14		sn_Voice_Grangd_Tena
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 6 6 6) (900 6.5 6.5 6.5) (999 8 8 8) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0 7 7 7) (500 6 6 6) (900 6.5 6.5 6.5) (999 8 8 8) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.9 1.9 1.9) (999 2.5 2.5 2.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 950
		animtime		0
		scale			(0,7 7 7) (999,11 11 11) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0 0 1 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		scale			(0 2 2 2) (999 3.5 3.5 3.5) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		scale			(0,3,3,2.5) (999,5,5,3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		scale			(0,1.1,.9,1.1) 
		alpha			(0,0) (150,1) (600,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		1
		scale			(0,1.1,.9,1.1) 
		alpha			(0,0) (150,1) (600,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		1
		scale			(0,1.1,.9,1.1) 
		alpha			(0,0) (150,1) (600,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Grangd_Tena_Lv1_Finish ######### #
<effect>
	 id		10041
	 name		BAR_Grangd_Tena_Lv1_Finish
	<list>
	res			1		sp_Grangd_Tena_jin_01
	res			2		sp_Grangd_Tena_jin_02
	res			3		mh_Grangd_Tena_musicnote_01
	res			4		mh_Grangd_Tena_musicnote_02
	res			5		mh_Grangd_Tena_musicnote_01
	res			6		mh_Grangd_Tena_musicnote_02
	res			7		mh_Grangd_Tena_musicnote_01
	res			8		mh_Grangd_Tena_musicnote_02
	res			9		mh_Grangd_Tena_musicnote_01
	res			10		mh_Grangd_Tena_musicnote_02
	res			11		mh_Grangd_Tena_musicnote_01
	res			12		mh_Grangd_Tena_musicnote_02
	res			13		dc_Grangd_Tena_ground_01
	res			14		dc_Grangd_Tena_crack_01
	res			15		dc_Grangd_Tena_crack_01
	res			16		dc_Grangd_Tena_crack_01
	res			17		dc_Grangd_Tena_crack_01
	res			18		dc_Grangd_Tena_crack_01
	res			19		dc_Grangd_Tena_crack_02
	res			20		dc_Grangd_Tena_crack_02
	res			21		dc_Grangd_Tena_crack_02
	res			22		dc_Grangd_Tena_crack_02
	res			23		dc_Grangd_Tena_crack_02
	res			24		mh_Grangd_Tena_boomflash_01
	res			25		mh_Grangd_Tena_boomflash_01
	res			26		mh_Grangd_Tena_boomflash_01
	res			27		mh_Grangd_Tena_boomflash_01
	res			28		mh_Grangd_Tena_boomflash_01
	res			29		pt_Empress_S_Gather_JUL
	res			30		mh_Empress_S_Hitwave_UP_03
	res			31		mh_Empress_S_Hitwave_UP_03
	res			32		mh_Grangd_Tena_cylinder_01
	res			33		dc_muspell_att03_dec_black
	res			34		mh_breathadjust_remote_ring01
	res			35		dc_breathadjust_remote_dec01
	res			36		dc_breathadjust_remote_lightring01
	res			37		pt_breathadjust_remote_bom01
	res			38		sp_breathadjust_remote_ring01
	res			39		dc_breathadjust_remote_lightring01
	res			40		sp_breathadjust_remote_ring02
	res			41		mh_breathadjust_remote_ring01
	res			42		dc_breathadjust_remote_dec01
	res			43		dc_breathadjust_remote_lightring01
	res			44		sp_breathadjust_remote_ring01
	res			45		dc_breathadjust_remote_lightring01
	res			46		mh_breathadjust_remote_ring01
	res			47		dc_breathadjust_remote_dec01
	res			48		dc_breathadjust_remote_lightring01
	res			49		sp_breathadjust_remote_ring01
	res			50		dc_breathadjust_remote_lightring01
	res			51		mh_breathadjust_remote_ring01
	res			52		dc_breathadjust_remote_dec01
	res			53		dc_breathadjust_remote_lightring01
	res			54		sp_breathadjust_remote_ring01
	res			55		dc_breathadjust_remote_lightring01
	res			56		mh_breathadjust_remote_ring01
	res			57		dc_breathadjust_remote_dec01
	res			58		dc_breathadjust_remote_lightring01
	res			59		sp_breathadjust_remote_ring01
	res			60		dc_breathadjust_remote_lightring01
	res			61		mh_Grangd_Tena_sphere01
	res			62		mh_Grangd_Tena_sphere01
	res			63		mh_Grangd_Tena_sphere01
	res			64		mh_Grangd_Tena_sphere01
	res			65		mh_Grangd_Tena_sphere01
	res			66		mh_Grangd_Tena_sphere01
	res			67		mh_Grangd_Tena_sphere01
	res			68		mh_Grangd_Tena_sphere01
	res			69		mh_Grangd_Tena_sphere01
	res			70		mh_Grangd_Tena_sphere01
	res			71		qa_fieldboss_whale_03
	res			72		pt_Grangd_Tena_pt_01_1
	res			73		pt_Grangd_Tena_smoke_01_1
	res			74		pt_Grangd_Tena_smoke_02_1
	res			75		pt_Grangd_Tena_smoke_03_1
	res			76		dc_Grangd_Tena_jin_02
	res			77		sp_Grangd_Tena_jin_03
	res			78		sp_Grangd_Tena_musicstaff_01
	res			79		sp_Grangd_Tena_musicstaff_02
	res			80		sp_Grangd_Tena_musicstaff_03
	res			81		sp_Grangd_Tena_musicstaff_04
	res			82		sp_Grangd_Tena_musicstaff_05
	res			83		sp_Grangd_Tena_musicstaff_06
	res			84		sp_Grangd_Tena_musicstaff_07
	res			85		sp_Grangd_Tena_musicstaff_08
	res			86		sp_Grangd_Tena_musicstaff_01
	res			87		sp_Grangd_Tena_musicstaff_02
	res			88		sp_Grangd_Tena_jin_02
	res			89		sp_Grangd_Tena_jin_01
	res			90		sn_Grangd_Tena_Finish
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		active			true
		startposition	0 .7 0
		lifetime		0 100
		animtime		1
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 .7 0
		lifetime		100 200
		animtime		1
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 .7 0
		lifetime		100 200
		animtime		1
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 .7 0
		lifetime		200 300
		animtime		1
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			66
		active			true
		startposition	0 .7 0
		lifetime		200 300
		animtime		1
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 .7 0
		lifetime		300 400
		animtime		1
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			68
		active			true
		startposition	0 .7 0
		lifetime		300 400
		animtime		1
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			69
		active			true
		startposition	0 .7 0
		lifetime		400 500
		animtime		1
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			70
		active			true
		startposition	0 .7 0
		lifetime		400 500
		animtime		1
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			71
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			72
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			73
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			74
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0 2 2 2) (999 3.5 3.5 3.5) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		color			(0 0 1 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			75
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		0
		scale			(0,3,3,2.5) (999,5,5,3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			76
		active			false
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (500 4 4 4) 
		alpha			(0 0) (500 1) (800 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			77
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (500 4 4 4) 
		alpha			(0 0) (500 1) (800 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			78
		active			true
		startposition	0 0 0
		lifetime		20 120
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 .6 6.5 0) (999 .6 0 0) 
		</control>

		<control>
		unitid			79
		active			true
		startposition	0 0 0
		lifetime		70 170
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 2.8 6.5 2.8) (999 2.8 0 2.8) 
		</control>

		<control>
		unitid			80
		active			true
		startposition	0 0 0
		lifetime		120 220
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 -2.7 6.5 -2.7) (999 -2.7 0 -2.7) 
		</control>

		<control>
		unitid			81
		active			true
		startposition	0 0 0
		lifetime		170 270
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 2.7 6.5 -2.7) (999 2.7 0 -2.7) 
		</control>

		<control>
		unitid			82
		active			true
		startposition	0 0 0
		lifetime		220 320
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 3.2 6.5 1) (999 3.2 0 1) 
		</control>

		<control>
		unitid			83
		active			true
		startposition	0 0 0
		lifetime		270 370
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 -3.2 6.5 3.2) (999 -3.2 0 3.2) 
		</control>

		<control>
		unitid			84
		active			true
		startposition	0 0 0
		lifetime		320 420
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 1.3 6.5 .5) (999 1.3 0 .5) 
		</control>

		<control>
		unitid			85
		active			true
		startposition	0 0 0
		lifetime		370 470
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 -2.2 6.5 1.3) (999 -2.2 0 1.3) 
		</control>

		<control>
		unitid			86
		active			true
		startposition	0 0 0
		lifetime		420 520
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 1.8 6.5 -.8) (999 1.8 0 -.8) 
		</control>

		<control>
		unitid			87
		active			true
		startposition	0 0 0
		lifetime		470 570
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 -1.7 6.5 2.4) (999 -1.7 0 2.4) 
		</control>

		<control>
		unitid			88
		active			true
		startposition	0 1.3 0
		lifetime		200 700
		animtime		0
		scale			(0 0 0 0) (100 5 5 5) (999 9 9 9) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			89
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0 0 0 0) (200 9 9 9) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		color			(0 1 1 1) (999 1 0 1) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			90
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Grangd_Tena_Lv2_Finish ######### #
<effect>
	 id		10042
	 name		BAR_Grangd_Tena_Lv2_Finish
	<list>
	res			1		sp_Grangd_Tena_jin_01
	res			2		sp_Grangd_Tena_jin_02
	res			3		mh_Grangd_Tena_musicnote_01
	res			4		mh_Grangd_Tena_musicnote_02
	res			5		mh_Grangd_Tena_musicnote_01
	res			6		mh_Grangd_Tena_musicnote_02
	res			7		mh_Grangd_Tena_musicnote_01
	res			8		mh_Grangd_Tena_musicnote_02
	res			9		mh_Grangd_Tena_musicnote_01
	res			10		mh_Grangd_Tena_musicnote_02
	res			11		mh_Grangd_Tena_musicnote_01
	res			12		mh_Grangd_Tena_musicnote_02
	res			13		dc_Grangd_Tena_ground_01
	res			14		dc_Grangd_Tena_crack_01
	res			15		dc_Grangd_Tena_crack_01
	res			16		dc_Grangd_Tena_crack_01
	res			17		dc_Grangd_Tena_crack_01
	res			18		dc_Grangd_Tena_crack_01
	res			19		dc_Grangd_Tena_crack_02
	res			20		dc_Grangd_Tena_crack_02
	res			21		dc_Grangd_Tena_crack_02
	res			22		dc_Grangd_Tena_crack_02
	res			23		dc_Grangd_Tena_crack_02
	res			24		mh_Grangd_Tena_boomflash_01
	res			25		mh_Grangd_Tena_boomflash_01
	res			26		mh_Grangd_Tena_boomflash_01
	res			27		mh_Grangd_Tena_boomflash_01
	res			28		mh_Grangd_Tena_boomflash_01
	res			29		pt_Empress_S_Gather_JUL
	res			30		mh_Empress_S_Hitwave_UP_03
	res			31		mh_Empress_S_Hitwave_UP_03
	res			32		mh_Grangd_Tena_cylinder_01
	res			33		dc_muspell_att03_dec_black
	res			34		mh_breathadjust_remote_ring01
	res			35		dc_breathadjust_remote_dec01
	res			36		dc_breathadjust_remote_lightring01
	res			37		pt_breathadjust_remote_bom01
	res			38		sp_breathadjust_remote_ring01
	res			39		dc_breathadjust_remote_lightring01
	res			40		sp_breathadjust_remote_ring02
	res			41		mh_breathadjust_remote_ring01
	res			42		dc_breathadjust_remote_dec01
	res			43		dc_breathadjust_remote_lightring01
	res			44		sp_breathadjust_remote_ring01
	res			45		dc_breathadjust_remote_lightring01
	res			46		mh_breathadjust_remote_ring01
	res			47		dc_breathadjust_remote_dec01
	res			48		dc_breathadjust_remote_lightring01
	res			49		sp_breathadjust_remote_ring01
	res			50		dc_breathadjust_remote_lightring01
	res			51		mh_breathadjust_remote_ring01
	res			52		dc_breathadjust_remote_dec01
	res			53		dc_breathadjust_remote_lightring01
	res			54		sp_breathadjust_remote_ring01
	res			55		dc_breathadjust_remote_lightring01
	res			56		mh_breathadjust_remote_ring01
	res			57		dc_breathadjust_remote_dec01
	res			58		dc_breathadjust_remote_lightring01
	res			59		sp_breathadjust_remote_ring01
	res			60		dc_breathadjust_remote_lightring01
	res			61		mh_Grangd_Tena_sphere01
	res			62		mh_Grangd_Tena_sphere01
	res			63		mh_Grangd_Tena_sphere01
	res			64		mh_Grangd_Tena_sphere01
	res			65		mh_Grangd_Tena_sphere01
	res			66		mh_Grangd_Tena_sphere01
	res			67		mh_Grangd_Tena_sphere01
	res			68		mh_Grangd_Tena_sphere01
	res			69		mh_Grangd_Tena_sphere01
	res			70		mh_Grangd_Tena_sphere01
	res			71		pt_Grangd_Tena_pt_01_1
	res			72		pt_Grangd_Tena_smoke_01_1
	res			73		pt_Grangd_Tena_smoke_02_1
	res			74		pt_Grangd_Tena_smoke_03_1
	res			75		dc_Grangd_Tena_jin_02
	res			76		sp_Grangd_Tena_jin_03
	res			77		sp_Grangd_Tena_musicstaff_01
	res			78		sp_Grangd_Tena_musicstaff_02
	res			79		sp_Grangd_Tena_musicstaff_03
	res			80		sp_Grangd_Tena_musicstaff_04
	res			81		sp_Grangd_Tena_musicstaff_05
	res			82		sp_Grangd_Tena_musicstaff_06
	res			83		sp_Grangd_Tena_musicstaff_07
	res			84		sp_Grangd_Tena_musicstaff_08
	res			85		sp_Grangd_Tena_musicstaff_01
	res			86		sp_Grangd_Tena_musicstaff_02
	res			87		sp_Grangd_Tena_jin_02
	res			88		sp_Grangd_Tena_jin_01
	res			89		mh_Grangd_Tena_cylinder_01
	res			90		mh_Grangd_Tena_musicnote_01
	res			91		mh_Grangd_Tena_musicnote_02
	res			92		mh_Grangd_Tena_musicnote_01
	res			93		mh_Grangd_Tena_musicnote_02
	res			94		mh_Grangd_Tena_sphere01
	res			95		mh_Grangd_Tena_sphere01
	res			96		mh_Grangd_Tena_sphere01
	res			97		mh_Grangd_Tena_sphere01
	res			98		mh_Grangd_Tena_sphere01
	res			99		mh_Grangd_Tena_sphere01
	res			100		sp_breathadjust_remote_ring01
	res			101		sp_breathadjust_remote_ring01
	res			102		sp_breathadjust_remote_ring01
	res			103		mh_Grangd_Tena_boomflash_01
	res			104		mh_Grangd_Tena_boomflash_01
	res			105		mh_Grangd_Tena_boomflash_01
	res			106		sn_Grangd_Tena_Finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0 0 0 0) (200 11 11 11) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		color			(0 1 1 1) (999 1 0 1) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.3 0
		lifetime		200 700
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 6.5 0) (999 0 0 0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 1.7 6.5 1.7) (999 1.7 0 1.7) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 -1.7 6.5 -1.7) (999 -1.7 0 -1.7) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 250
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 1.7 6.5 -1.7) (999 1.7 0 -1.7) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 1 6.5 1) (999 1 0 1) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 -1.7 6.5 1.7) (999 -1.7 0 1.7) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		300 400
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 1 6.5 0) (999 1 0 0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 -1 6.5 0) (999 -1 0 0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 6.5 0) (999 0 0 0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 -1 6.5 0) (999 -1 0 0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0 0 0 0) (300 5 5 5) (999 8.5 8.5 8.5) 
		alpha			(0 0) (500 .5) (900 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0 2.5 2.5 2.5) (999 4 4 4) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

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		</control>

		<control>
		unitid			80
		active			true
		startposition	0 0 0
		lifetime		170 270
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 2.7 6.5 -2.7) (999 2.7 0 -2.7) 
		</control>

		<control>
		unitid			81
		active			true
		startposition	0 0 0
		lifetime		220 320
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 3.2 6.5 1) (999 3.2 0 1) 
		</control>

		<control>
		unitid			82
		active			true
		startposition	0 0 0
		lifetime		270 370
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 -3.2 6.5 3.2) (999 -3.2 0 3.2) 
		</control>

		<control>
		unitid			83
		active			true
		startposition	0 0 0
		lifetime		320 420
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 1.3 6.5 .5) (999 1.3 0 .5) 
		</control>

		<control>
		unitid			84
		active			true
		startposition	0 0 0
		lifetime		370 470
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 -2.2 6.5 1.3) (999 -2.2 0 1.3) 
		</control>

		<control>
		unitid			85
		active			true
		startposition	0 0 0
		lifetime		420 520
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 1.8 6.5 -.8) (999 1.8 0 -.8) 
		</control>

		<control>
		unitid			86
		active			true
		startposition	0 0 0
		lifetime		470 570
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 -1.7 6.5 2.4) (999 -1.7 0 2.4) 
		</control>

		<control>
		unitid			87
		active			true
		startposition	0 1.3 0
		lifetime		200 700
		animtime		0
		scale			(0 0 0 0) (100 5 5 5) (999 11 11 11) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			88
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		color			(0 1 1 1) (999 1 0 1) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			89
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) (999 1.8 1.8 1.8) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			90
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 -2 6.5 -2) (999 -2 0 -2) 
		</control>

		<control>
		unitid			91
		active			true
		startposition	0 0 0
		lifetime		550 650
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 3 6.5 0) (999 3 0 0) 
		</control>

		<control>
		unitid			92
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 6.5 0) (999 0 0 0) 
		</control>

		<control>
		unitid			93
		active			true
		startposition	0 0 0
		lifetime		650 750
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 -2 6.5 0) (999 -2 0 0) 
		</control>

		<control>
		unitid			94
		active			true
		startposition	0 .7 0
		lifetime		450 550
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			95
		active			true
		startposition	0 .7 0
		lifetime		500 600
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			96
		active			true
		startposition	0 .7 0
		lifetime		550 650
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			97
		active			true
		startposition	0 .7 0
		lifetime		450 550
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			98
		active			true
		startposition	0 .7 0
		lifetime		500 600
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			99
		active			true
		startposition	0 .7 0
		lifetime		550 650
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			100
		active			true
		startposition	0 2.5 0
		lifetime		450 550
		animtime		0
		scale			(0 6 6 6) (999 18 18 18) 
		alpha			(0,0) (200,.9) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			101
		active			true
		startposition	0 2.5 0
		lifetime		500 600
		animtime		0
		scale			(0 6 6 6) (999 18 18 18) 
		alpha			(0,0) (200,.9) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			102
		active			true
		startposition	0 2.5 0
		lifetime		550 650
		animtime		0
		scale			(0 6 6 6) (999 18 18 18) 
		alpha			(0,0) (200,.9) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			103
		active			true
		startposition	0 0 0
		lifetime		550 650
		animtime		1
		scale			(0 .4 .4 .4) 
		color			(0,1 0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			104
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		1
		scale			(0 .4 .4 .4) 
		color			(0,1 0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			105
		active			true
		startposition	0 0 0
		lifetime		650 750
		animtime		1
		scale			(0 .4 .4 .4) 
		color			(0,1 0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			106
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Grangd_Tena_Lv3_Finish ######### #
<effect>
	 id		10043
	 name		BAR_Grangd_Tena_Lv3_Finish
	<list>
	res			1		sp_Grangd_Tena_jin_01
	res			2		sp_Grangd_Tena_jin_02
	res			3		mh_Grangd_Tena_musicnote_01
	res			4		mh_Grangd_Tena_musicnote_02
	res			5		mh_Grangd_Tena_musicnote_01
	res			6		mh_Grangd_Tena_musicnote_02
	res			7		mh_Grangd_Tena_musicnote_01
	res			8		mh_Grangd_Tena_musicnote_02
	res			9		mh_Grangd_Tena_musicnote_01
	res			10		mh_Grangd_Tena_musicnote_02
	res			11		mh_Grangd_Tena_musicnote_01
	res			12		mh_Grangd_Tena_musicnote_02
	res			13		dc_Grangd_Tena_ground_01
	res			14		dc_Grangd_Tena_crack_01
	res			15		dc_Grangd_Tena_crack_01
	res			16		dc_Grangd_Tena_crack_01
	res			17		dc_Grangd_Tena_crack_01
	res			18		dc_Grangd_Tena_crack_01
	res			19		dc_Grangd_Tena_crack_02
	res			20		dc_Grangd_Tena_crack_02
	res			21		dc_Grangd_Tena_crack_02
	res			22		dc_Grangd_Tena_crack_02
	res			23		dc_Grangd_Tena_crack_02
	res			24		mh_Grangd_Tena_boomflash_01
	res			25		mh_Grangd_Tena_boomflash_01
	res			26		mh_Grangd_Tena_boomflash_01
	res			27		mh_Grangd_Tena_boomflash_01
	res			28		mh_Grangd_Tena_boomflash_01
	res			29		pt_Empress_S_Gather_JUL
	res			30		mh_Empress_S_Hitwave_UP_03
	res			31		mh_Empress_S_Hitwave_UP_03
	res			32		mh_Grangd_Tena_cylinder_01
	res			33		dc_muspell_att03_dec_black
	res			34		mh_breathadjust_remote_ring01
	res			35		dc_breathadjust_remote_dec01
	res			36		dc_breathadjust_remote_lightring01
	res			37		pt_breathadjust_remote_bom01
	res			38		sp_breathadjust_remote_ring01
	res			39		dc_breathadjust_remote_lightring01
	res			40		sp_breathadjust_remote_ring02
	res			41		mh_breathadjust_remote_ring01
	res			42		dc_breathadjust_remote_dec01
	res			43		dc_breathadjust_remote_lightring01
	res			44		sp_breathadjust_remote_ring01
	res			45		dc_breathadjust_remote_lightring01
	res			46		mh_breathadjust_remote_ring01
	res			47		dc_breathadjust_remote_dec01
	res			48		dc_breathadjust_remote_lightring01
	res			49		sp_breathadjust_remote_ring01
	res			50		dc_breathadjust_remote_lightring01
	res			51		mh_breathadjust_remote_ring01
	res			52		dc_breathadjust_remote_dec01
	res			53		dc_breathadjust_remote_lightring01
	res			54		sp_breathadjust_remote_ring01
	res			55		dc_breathadjust_remote_lightring01
	res			56		mh_breathadjust_remote_ring01
	res			57		dc_breathadjust_remote_dec01
	res			58		dc_breathadjust_remote_lightring01
	res			59		sp_breathadjust_remote_ring01
	res			60		dc_breathadjust_remote_lightring01
	res			61		mh_Grangd_Tena_sphere01
	res			62		mh_Grangd_Tena_sphere01
	res			63		mh_Grangd_Tena_sphere01
	res			64		mh_Grangd_Tena_sphere01
	res			65		mh_Grangd_Tena_sphere01
	res			66		mh_Grangd_Tena_sphere01
	res			67		mh_Grangd_Tena_sphere01
	res			68		mh_Grangd_Tena_sphere01
	res			69		mh_Grangd_Tena_sphere01
	res			70		mh_Grangd_Tena_sphere01
	res			71		pt_Grangd_Tena_pt_01_1
	res			72		pt_Grangd_Tena_smoke_01_1
	res			73		pt_Grangd_Tena_smoke_02_1
	res			74		pt_Grangd_Tena_smoke_03_1
	res			75		dc_Grangd_Tena_jin_02
	res			76		sp_Grangd_Tena_jin_03
	res			77		sp_Grangd_Tena_musicstaff_01
	res			78		sp_Grangd_Tena_musicstaff_02
	res			79		sp_Grangd_Tena_musicstaff_03
	res			80		sp_Grangd_Tena_musicstaff_04
	res			81		sp_Grangd_Tena_musicstaff_05
	res			82		sp_Grangd_Tena_musicstaff_06
	res			83		sp_Grangd_Tena_musicstaff_07
	res			84		sp_Grangd_Tena_musicstaff_08
	res			85		sp_Grangd_Tena_musicstaff_01
	res			86		sp_Grangd_Tena_musicstaff_02
	res			87		sp_Grangd_Tena_jin_02
	res			88		sp_Grangd_Tena_jin_01
	res			89		mh_Grangd_Tena_cylinder_01
	res			90		mh_Grangd_Tena_musicnote_01
	res			91		mh_Grangd_Tena_musicnote_02
	res			92		mh_Grangd_Tena_musicnote_01
	res			93		mh_Grangd_Tena_musicnote_02
	res			94		mh_Grangd_Tena_sphere01
	res			95		mh_Grangd_Tena_sphere01
	res			96		mh_Grangd_Tena_sphere01
	res			97		mh_Grangd_Tena_sphere01
	res			98		mh_Grangd_Tena_sphere01
	res			99		mh_Grangd_Tena_sphere01
	res			100		mh_Grangd_Tena_musicnote_01
	res			101		mh_Grangd_Tena_musicnote_02
	res			102		mh_Grangd_Tena_boomflash_01
	res			103		mh_Grangd_Tena_boomflash_01
	res			104		sp_Grangd_Tena_musicstaff_01
	res			105		sp_Grangd_Tena_musicstaff_02
	res			106		sp_Grangd_Tena_musicstaff_03
	res			107		mh_Grangd_Tena_boomflash_01
	res			108		mh_Grangd_Tena_boomflash_01
	res			109		mh_Grangd_Tena_boomflash_01
	res			110		mh_Grangd_Tena_sphere01
	res			111		mh_Grangd_Tena_sphere01
	res			112		mh_Grangd_Tena_sphere01
	res			113		mh_Grangd_Tena_sphere01
	res			114		sn_Grangd_Tena_Finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0 0 0 0) (200 13 13 13) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		color			(0 1 1 1) (999 1 0 1) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.3 0
		lifetime		200 700
		animtime		0
		scale			(0 0 0 0) (999 13 13 13) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 6.5 0) (999 0 0 0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 1.7 6.5 1.7) (999 1.7 0 1.7) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 -1.7 6.5 -1.7) (999 -1.7 0 -1.7) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 250
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 1.7 6.5 -1.7) (999 1.7 0 -1.7) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 1 6.5 1) (999 1 0 1) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 -1.7 6.5 1.7) (999 -1.7 0 1.7) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		300 400
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 1 6.5 0) (999 1 0 0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 -1 6.5 0) (999 -1 0 0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 6.5 0) (999 0 0 0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 -1 6.5 0) (999 -1 0 0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 900
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		alpha			(0 1) (999 0) 
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		active			true
		follow			false
		position		(0 2.8 6.5 2.8) (999 2.8 0 2.8) 
		</control>

		<control>
		unitid			79
		active			true
		startposition	0 0 0
		lifetime		120 220
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 -2.7 6.5 -2.7) (999 -2.7 0 -2.7) 
		</control>

		<control>
		unitid			80
		active			true
		startposition	0 0 0
		lifetime		170 270
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 2.7 6.5 -2.7) (999 2.7 0 -2.7) 
		</control>

		<control>
		unitid			81
		active			true
		startposition	0 0 0
		lifetime		220 320
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 3.2 6.5 1) (999 3.2 0 1) 
		</control>

		<control>
		unitid			82
		active			true
		startposition	0 0 0
		lifetime		270 370
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 -3.2 6.5 3.2) (999 -3.2 0 3.2) 
		</control>

		<control>
		unitid			83
		active			true
		startposition	0 0 0
		lifetime		320 420
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 1.3 6.5 .5) (999 1.3 0 .5) 
		</control>

		<control>
		unitid			84
		active			true
		startposition	0 0 0
		lifetime		370 470
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 -2.2 6.5 1.3) (999 -2.2 0 1.3) 
		</control>

		<control>
		unitid			85
		active			true
		startposition	0 0 0
		lifetime		420 520
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 1.8 6.5 -.8) (999 1.8 0 -.8) 
		</control>

		<control>
		unitid			86
		active			true
		startposition	0 0 0
		lifetime		470 570
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 -1.7 6.5 2.4) (999 -1.7 0 2.4) 
		</control>

		<control>
		unitid			87
		active			true
		startposition	0 1.3 0
		lifetime		200 700
		animtime		0
		scale			(0 0 0 0) (100 5 5 5) (999 11 11 11) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			88
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		alpha			(0 0) (200 1) (900 1) (999 0) 
		color			(0 1 1 1) (999 1 0 1) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			89
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0 1.7 1.7 1.7) (999 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			90
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 -2 6.5 -2) (999 -2 0 -2) 
		</control>

		<control>
		unitid			91
		active			true
		startposition	0 0 0
		lifetime		550 650
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 3 6.5 0) (999 3 0 0) 
		</control>

		<control>
		unitid			92
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 6.5 0) (999 0 0 0) 
		</control>

		<control>
		unitid			93
		active			true
		startposition	0 0 0
		lifetime		650 750
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 -2 6.5 0) (999 -2 0 0) 
		</control>

		<control>
		unitid			94
		active			true
		startposition	0 .7 0
		lifetime		450 550
		animtime		1
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			95
		active			true
		startposition	0 .7 0
		lifetime		500 600
		animtime		1
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			96
		active			true
		startposition	0 .7 0
		lifetime		550 650
		animtime		1
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			97
		active			true
		startposition	0 .7 0
		lifetime		450 550
		animtime		1
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			98
		active			true
		startposition	0 .7 0
		lifetime		500 600
		animtime		1
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			99
		active			true
		startposition	0 .7 0
		lifetime		550 650
		animtime		1
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			100
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 -2 6.5 0) (999 -2 0 0) 
		</control>

		<control>
		unitid			101
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 1) 
		randomstart		false
		active			true
		follow			false
		position		(0 -2 6.5 0) (999 -2 0 0) 
		</control>

		<control>
		unitid			102
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		1
		scale			(0 .53 .53 .53) 
		color			(0,1 0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			103
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		1
		scale			(0 .53 .53 .53) 
		color			(0,1 0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			104
		active			true
		startposition	0 0 0
		lifetime		520 620
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 -1.7 6.5 2.4) (999 -1.7 0 2.4) 
		</control>

		<control>
		unitid			105
		active			true
		startposition	0 0 0
		lifetime		570 670
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 -1.7 6.5 2.4) (999 -1.7 0 2.4) 
		</control>

		<control>
		unitid			106
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			107
		active			true
		startposition	0 0 0
		lifetime		620 720
		animtime		1
		scale			(0 .53 .53 .53) 
		color			(0,1 0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			108
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		1
		scale			(0 .53 .53 .53) 
		color			(0,1 0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			109
		active			true
		startposition	0 0 0
		lifetime		650 750
		animtime		1
		scale			(0 .53 .53 .53) 
		color			(0,1 0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			110
		active			true
		startposition	0 .7 0
		lifetime		600 700
		animtime		1
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			111
		active			true
		startposition	0 .7 0
		lifetime		600 700
		animtime		1
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			112
		active			true
		startposition	0 .7 0
		lifetime		650 750
		animtime		1
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			113
		active			true
		startposition	0 .7 0
		lifetime		650 750
		animtime		1
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			114
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Clustia_Lv1_Start ######### #
<effect>
	 id		10044
	 name		BAR_Clustia_Lv1_Start
	<list>
	res			1		mh_Clustia_Lv1_test
	res			2		dc_Clustia_ground_02
	res			3		sp_Clustia_jin_01
	res			4		dc_Clustia_jin_01
	res			5		dc_Clustia_jin_01_1
	res			6		pt_Clustia_gather_02
	res			7		mh_Clustia_Blooming_mini_01
	res			8		pt_Clustia_flower_01
	res			9		sp_Clustia_glow_01
	res			10		sp_Clustia_glow_01
	res			11		sp_Clustia_glow_01
	res			12		sp_Clustia_glow_01
	res			13		sp_Clustia_glow_01
	res			14		mh_Clustia_slash_01
	res			15		mh_Clustia_slash_01
	res			16		sp_Clustia_jin_02
	res			17		sp_Clustia_glow_02
	res			18		sp_Clustia_jin_03
	res			19		sp_Clustia_glow_01
	res			20		sp_Clustia_glow_01
	res			21		sp_Clustia_glow_01
	res			22		sp_Clustia_glow_01
	res			23		sp_Clustia_glow_01
	res			24		sn_Clustia_Ready
	res			25		sn_Voice_Clustia
	res			26		sn_Clustia_Ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2.5 2.5 2.5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0 .7 .7 .7) 
		alpha			(0 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 1) (999 0) 
		color			(0 1 0 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 1) (999 0) 
		color			(0 1 0 0) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 -2
		lifetime		450 650
		animtime		0
		scale			(0 0 0 0) (999 2.5 2.5 2.5) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		400 800
		animtime		0
		scale			(0 3 3 3) (999 8 8 8) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		500 900
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Clustia_Lv2_Start ######### #
<effect>
	 id		10045
	 name		BAR_Clustia_Lv2_Start
	<list>
	res			1		mh_Clustia_Lv2_test
	res			2		dc_Clustia_ground_02
	res			3		sp_Clustia_jin_01
	res			4		dc_Clustia_jin_01
	res			5		dc_Clustia_jin_01_1
	res			6		pt_Clustia_gather_02
	res			7		mh_Clustia_Blooming_mini_01
	res			8		pt_Clustia_flower_01
	res			9		sp_Clustia_glow_01
	res			10		sp_Clustia_glow_01
	res			11		sp_Clustia_glow_01
	res			12		sp_Clustia_glow_01
	res			13		sp_Clustia_glow_01
	res			14		mh_Clustia_slash_01
	res			15		mh_Clustia_slash_01
	res			16		sp_Clustia_jin_02
	res			17		sp_Clustia_glow_02
	res			18		sp_Clustia_jin_03
	res			19		pt_Clustia_flower_01
	res			20		sp_Clustia_glow_01
	res			21		sp_Clustia_glow_01
	res			22		sp_Clustia_glow_01
	res			23		sp_Clustia_glow_01
	res			24		sp_Clustia_glow_01
	res			25		sn_Clustia_Ready
	res			26		sn_Voice_Clustia
	res			27		sn_Clustia_Ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 3 3 3) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 2.7 2.7 2.7) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 2.7 2.7 2.7) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0 .8 .8 .8) 
		alpha			(0 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0 2 2 2) (999 4 4 4) 
		alpha			(0 1) (999 0) 
		color			(0 1 0 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0 2 2 2) (999 4 4 4) 
		alpha			(0 1) (999 0) 
		color			(0 1 0 0) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 -2
		lifetime		450 650
		animtime		0
		scale			(0 0 0 0) (999 2.5 2.5 2.5) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		400 800
		animtime		0
		scale			(0 4 4 4) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		500 900
		animtime		0
		scale			(0 2 2 2) (999 8 8 8) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Clustia_Lv3_Start ######### #
<effect>
	 id		10046
	 name		BAR_Clustia_Lv3_Start
	<list>
	res			1		mh_Clustia_Lv3_test
	res			2		dc_Clustia_ground_02
	res			3		sp_Clustia_jin_01
	res			4		dc_Clustia_jin_01
	res			5		dc_Clustia_jin_01_1
	res			6		pt_Clustia_gather_02
	res			7		mh_Clustia_Blooming_mini_01
	res			8		pt_Clustia_flower_01
	res			9		sp_Clustia_glow_01
	res			10		sp_Clustia_glow_01
	res			11		sp_Clustia_glow_01
	res			12		sp_Clustia_glow_01
	res			13		sp_Clustia_glow_01
	res			14		mh_Clustia_slash_01
	res			15		mh_Clustia_slash_01
	res			16		sp_Clustia_jin_02
	res			17		sp_Clustia_glow_02
	res			18		sp_Clustia_jin_03
	res			19		pt_Clustia_flower_01
	res			20		sp_Clustia_glow_01
	res			21		sp_Clustia_glow_01
	res			22		sp_Clustia_glow_01
	res			23		sp_Clustia_glow_01
	res			24		sp_Clustia_glow_01
	res			25		sn_Clustia_Ready
	res			26		sn_Voice_Clustia
	res			27		sn_Clustia_Ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (999 4 4 4) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (999 4 4 4) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0 2.5 2.5 2.5) (999 4.5 4.5 4.5) 
		alpha			(0 1) (999 0) 
		color			(0 1 0 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0 2.5 2.5 2.5) (999 4.5 4.5 4.5) 
		alpha			(0 1) (999 0) 
		color			(0 1 0 0) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 -2
		lifetime		450 650
		animtime		0
		scale			(0 0 0 0) (999 3.5 3.5 3.5) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		400 800
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		500 900
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Clustia_Lv1_Finish ######### #
<effect>
	 id		10047
	 name		BAR_Clustia_Lv1_Finish
	<list>
	res			1		mh_Blicade_Blooming_01_1
	res			2		dc_Clustia_ground_01
	res			3		dc_Clustia_ground_02
	res			4		dc_muspell_att05_dec_black
	res			5		sp_Clustia_glow_01
	res			6		sp_Clustia_glow_01
	res			7		sp_Clustia_glow_01
	res			8		mh_Clustia_Blooming_mini_01
	res			9		mh_Clustia_grass_01
	res			10		mh_Clustia_grass_02
	res			11		mh_Clustia_grass_01
	res			12		mh_Clustia_grass_02
	res			13		mh_Clustia_grass_01
	res			14		mh_Clustia_grass_02
	res			15		mh_Clustia_grass_01
	res			16		mh_Clustia_grass_02
	res			17		mh_Clustia_grass_01
	res			18		mh_Clustia_grass_02
	res			19		mh_Clustia_wind_01
	res			20		mh_Clustia_wind_02
	res			21		mh_Clustia_upfont_01
	res			22		mh_Clustia_upfont_01
	res			23		mh_Clustia_upfont_01
	res			24		sp_Clustia_ground_smoke_01
	res			25		sp_Clustia_ground_smoke_01
	res			26		sp_Clustia_ground_smoke_01
	res			27		sp_Clustia_ground_smoke_01
	res			28		pt_Clustia_gather_01
	res			29		pt_Clustia_bug_01
	res			30		dc_Clustia_ground_black
	res			31		qa_freinture_att03
	res			32		sp_Blrist_glare_01
	res			33		sp_Clustia_glow_02
	res			34		pt_Clustia_pt_01
	res			35		sn_Clustia_Finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (500 .3) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0 3 3 3) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 8 8 8) (999 13 13 13) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (500 .3) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 4
		lifetime		400 800
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 4
		lifetime		400 800
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 4
		lifetime		400 800
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.5 0
		lifetime		200 1000
		animtime		1
		alpha			(0 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1.5 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1.5 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-2 0 -1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	2 0 1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -2
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 2
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-1.5 0 1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	1.5 0 -1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	3 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-3 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 1.5 .7 1.5) 
		alpha			(0,0) (250,1) (600 1) (700 0) 
		rotation		(0 0) (999 1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 1.5 .7 1.5) 
		alpha			(0,0) (250,1) (600 1) (700 0) 
		rotation		(0 120) (999 1180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 1.5 .7 1.5) 
		alpha			(0,0) (250,1) (600 1) (700 0) 
		rotation		(0 240) (999 1280) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .15 0
		lifetime		0 600
		animtime		0
		scale			(0 8 8 8) (999 13 13 13) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .15 0
		lifetime		200 800
		animtime		0
		scale			(0 8 8 8) (999 13 13 13) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,45) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .15 0
		lifetime		400 900
		animtime		0
		scale			(0 8 8 8) (999 13 13 13) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,90) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .15 0
		lifetime		600 1000
		animtime		0
		scale			(0 8 8 8) (999 13 13 13) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,135) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (999 1 1 5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2.5 2.5 2.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 6.5 0
		lifetime		400 1000
		animtime		0
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 2 0
		lifetime		100 800
		animtime		0
		scale			(0 0 0 0) (999 30 30 30) 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Clustia_Lv2_Finish ######### #
<effect>
	 id		10048
	 name		BAR_Clustia_Lv2_Finish
	<list>
	res			1		mh_Blicade_Blooming_01_1
	res			2		dc_Clustia_ground_01
	res			3		dc_Clustia_ground_02
	res			4		dc_muspell_att05_dec_black
	res			5		sp_Clustia_glow_01
	res			6		sp_Clustia_glow_01
	res			7		sp_Clustia_glow_01
	res			8		mh_Clustia_Blooming_mini_01
	res			9		mh_Clustia_grass_01
	res			10		mh_Clustia_grass_02
	res			11		mh_Clustia_grass_01
	res			12		mh_Clustia_grass_02
	res			13		mh_Clustia_grass_01
	res			14		mh_Clustia_grass_02
	res			15		mh_Clustia_grass_01
	res			16		mh_Clustia_grass_02
	res			17		mh_Clustia_grass_01
	res			18		mh_Clustia_grass_02
	res			19		mh_Clustia_wind_01
	res			20		mh_Clustia_wind_02
	res			21		mh_Clustia_upfont_01
	res			22		mh_Clustia_upfont_01
	res			23		mh_Clustia_upfont_01
	res			24		sp_Clustia_ground_smoke_01
	res			25		sp_Clustia_ground_smoke_01
	res			26		sp_Clustia_ground_smoke_01
	res			27		sp_Clustia_ground_smoke_01
	res			28		pt_Clustia_gather_01
	res			29		pt_Clustia_gather_01_2
	res			30		mh_Clustia_grass_01
	res			31		mh_Clustia_grass_02
	res			32		mh_Clustia_grass_01
	res			33		mh_Clustia_grass_02
	res			34		mh_Clustia_grass_01
	res			35		mh_Clustia_grass_02
	res			36		mh_Clustia_grass_01
	res			37		mh_Clustia_grass_02
	res			38		mh_Clustia_grass_01
	res			39		mh_Clustia_grass_02
	res			40		mh_Clustia_grass_01
	res			41		mh_Clustia_grass_02
	res			42		pt_Clustia_bug_01_2
	res			43		dc_Clustia_ground_black
	res			44		qa_Grangd_Tena_Lv2_boom
	res			45		sp_Blrist_glare_01
	res			46		sp_Clustia_glow_02
	res			47		pt_Clustia_pt_01_2
	res			48		sn_Clustia_Finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (500 .3) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0 5 5 5) (999 8 8 8) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 10 10 10) (999 15 15 15) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 3 3 3) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 4
		lifetime		400 800
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 4
		lifetime		400 800
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 4
		lifetime		400 800
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.5 0
		lifetime		200 1000
		animtime		1
		alpha			(0 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1.5 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1.5 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-2 0 -1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	2 0 1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -2
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 2
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-1.5 0 1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	1.5 0 -1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	3 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-3 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0,0) (200,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.1 1.1 1.1) 
		alpha			(0,0) (200,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 1.7 .6 1.7) 
		alpha			(0,0) (250,1) (600 1) (700 0) 
		rotation		(0 0) (999 1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 1.7 .6 1.7) 
		alpha			(0,0) (250,1) (600 1) (700 0) 
		rotation		(0 120) (999 1180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 1.7 .6 1.7) 
		alpha			(0,0) (250,1) (600 1) (700 0) 
		rotation		(0 240) (999 1280) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .15 0
		lifetime		0 600
		animtime		0
		scale			(0 11 11 11) (999 16 16 16) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .15 0
		lifetime		200 800
		animtime		0
		scale			(0 11 11 11) (999 16 16 16) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,45) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .15 0
		lifetime		400 900
		animtime		0
		scale			(0 11 11 11) (999 16 16 16) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,90) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .15 0
		lifetime		600 1000
		animtime		0
		scale			(0 11 11 11) (999 16 16 16) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,135) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (999 1 1 5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (999 1 1 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-3 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	3 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 3
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 -3
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	2.5 0 -3
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	-2.5 0 -3
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 -4
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 4
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	-4 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	4 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	2.5 0 3
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	-2.5 0 3
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 6.5 0
		lifetime		400 1000
		animtime		0
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 2 0
		lifetime		100 800
		animtime		0
		scale			(0 0 0 0) (999 30 30 30) 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Clustia_Lv3_Finish ######### #
<effect>
	 id		10049
	 name		BAR_Clustia_Lv3_Finish
	<list>
	res			1		mh_Blicade_Blooming_01_1
	res			2		dc_Clustia_ground_01
	res			3		dc_Clustia_ground_02
	res			4		dc_muspell_att05_dec_black
	res			5		sp_Clustia_glow_01
	res			6		sp_Clustia_glow_01
	res			7		sp_Clustia_glow_01
	res			8		mh_Clustia_Blooming_mini_01
	res			9		mh_Clustia_grass_01
	res			10		mh_Clustia_grass_02
	res			11		mh_Clustia_grass_01
	res			12		mh_Clustia_grass_02
	res			13		mh_Clustia_grass_01
	res			14		mh_Clustia_grass_02
	res			15		mh_Clustia_grass_01
	res			16		mh_Clustia_grass_02
	res			17		mh_Clustia_grass_01
	res			18		mh_Clustia_grass_02
	res			19		mh_Clustia_wind_01
	res			20		mh_Clustia_wind_02
	res			21		mh_Clustia_upfont_01
	res			22		mh_Clustia_upfont_01
	res			23		mh_Clustia_upfont_01
	res			24		sp_Clustia_ground_smoke_01
	res			25		sp_Clustia_ground_smoke_01
	res			26		sp_Clustia_ground_smoke_01
	res			27		sp_Clustia_ground_smoke_01
	res			28		pt_Clustia_gather_01
	res			29		pt_Clustia_gather_01_2
	res			30		mh_Clustia_grass_01
	res			31		mh_Clustia_grass_02
	res			32		mh_Clustia_grass_01
	res			33		mh_Clustia_grass_02
	res			34		mh_Clustia_grass_01
	res			35		mh_Clustia_grass_02
	res			36		mh_Clustia_grass_01
	res			37		mh_Clustia_grass_02
	res			38		mh_Clustia_grass_01
	res			39		mh_Clustia_grass_02
	res			40		mh_Clustia_grass_01
	res			41		mh_Clustia_grass_02
	res			42		pt_Clustia_gather_01_3
	res			43		mh_Clustia_grass_01
	res			44		mh_Clustia_grass_02
	res			45		mh_Clustia_grass_01
	res			46		mh_Clustia_grass_02
	res			47		mh_Clustia_grass_01
	res			48		mh_Clustia_grass_02
	res			49		mh_Clustia_grass_01
	res			50		mh_Clustia_grass_02
	res			51		mh_Clustia_grass_01
	res			52		mh_Clustia_grass_02
	res			53		pt_Clustia_bug_01_3
	res			54		dc_Clustia_ground_black
	res			55		qa_Grangd_Tena_Lv3_boom
	res			56		sp_Blrist_glare_01
	res			57		sp_Clustia_glow_02
	res			58		pt_Clustia_pt_01_3
	res			59		sn_Clustia_Finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (500 .3) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0 7 7 7) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 12 12 12) (999 17 17 17) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (999 4 4 4) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 4
		lifetime		400 800
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 4
		lifetime		400 800
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 4
		lifetime		400 800
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.5 0
		lifetime		200 1000
		animtime		1
		alpha			(0 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1.5 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1.5 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-2 0 -1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	2 0 1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -2
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 2
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-1.5 0 1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	1.5 0 -1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	3 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-3 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (200,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (200,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 1.9 .5 1.9) 
		alpha			(0,0) (250,1) (600 1) (700 0) 
		rotation		(0 0) (999 1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 1.9 .5 1.9) 
		alpha			(0,0) (250,1) (600 1) (700 0) 
		rotation		(0 120) (999 1180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 1.9 .5 1.9) 
		alpha			(0,0) (250,1) (600 1) (700 0) 
		rotation		(0 240) (999 1280) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .15 0
		lifetime		0 600
		animtime		0
		scale			(0 13 13 13) (999 19 19 19) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .15 0
		lifetime		200 800
		animtime		0
		scale			(0 13 13 13) (999 19 19 19) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,45) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .15 0
		lifetime		400 900
		animtime		0
		scale			(0 13 13 13) (999 19 19 19) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,90) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .15 0
		lifetime		600 1000
		animtime		0
		scale			(0 13 13 13) (999 19 19 19) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,135) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (999 1 1 5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (999 1 1 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-4 0 -2
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	4 0 -2
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 3
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 -3
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	2.5 0 -3
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	-2.5 0 -3
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 -4
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 4
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	-4 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	4 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	2.5 0 3
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	-2.5 0 3
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (999 1 1 10) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	5 0 1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	-5 0 1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	-5.5 0 3
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	-5 0 -2.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	-4 0 -5
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	4 0 -5
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	3 0 -5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	-3 0 -5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	-3 0 5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	-3 0 5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (999 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 6.5 0
		lifetime		400 1000
		animtime		0
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 2 0
		lifetime		100 800
		animtime		0
		scale			(0 0 0 0) (999 30 30 30) 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Betula_Ent_Lv1_Start ######### #
<effect>
	 id		10050
	 name		BAR_Betula_Ent_Lv1_Start
	<list>
	res			1		mh_Betula_Lv1_test
	res			2		mh_Betula_Lv1_slash_01
	res			3		dc_Betula_Ent_red_01
	res			4		sp_Dellamo_Gather_2
	res			5		sp_Dellamo_Hit_1_mod_cp
	res			6		dc_Betula_Ent_jin_01
	res			7		mh_Betula_Ent_Lv1_Wave_Cyl
	res			8		mh_Betula_Ent_Lv1_Wave_Cyl
	res			9		mh_Betula_Ent_Lv1_Wave_Cyl
	res			10		sp_Betula_Ent_body_glow_02
	res			11		sp_Betula_Ent_hit_01
	res			12		sp_Betula_Ent_hit_02
	res			13		sp_Betula_Ent_hit_01_1
	res			14		pt_Betula_Gather_glow_1
	res			15		pt_Betula_Ent_glow_1
	res			16		pt_Betula_Ent_glow_1
	res			17		pt_Betula_Ent_glow_1
	res			18		pt_Betula_Ent_glow_2
	res			19		mh_Betula_Ent_finish01
	res			20		sp_Betula_Ent_Gather_1
	res			21		dc_Betula_Ent_jin_01
	res			22		sn_Betula_Ent_ready
	res			23		sn_Voice_Betula_Mainu
	res			24		sn_Betula_Ent_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (999 8 8 8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,15 15 15) (999 7 7 7) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0 1 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		700 850
		animtime		0
		scale			(0 5 5 5) (999 13 13 13) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2.5 2.5 2.5) (700 2.5 2.5 2.5) (999 5.5 5.5 5.5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (700 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		720 870
		animtime		1
		scale			(0 .55 .55 .55) (999 .75 .75 .75) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		rotation		(0 0) (999 -1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		1
		scale			(0 .4 .4 .4) (999 .6 .6 .6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		680 830
		animtime		1
		scale			(0 .45 .45 .45) (999 .65 .65 .65) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		scale			(0,8 8 8) (999 11 11 11) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .7 0
		lifetime		700 850
		animtime		0
		scale			(0,10 10 10) (999,13 13 13) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		700 850
		animtime		0
		scale			(0 5 5 5) (999 13 13 13) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.7,.7,.7) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.1,.1,.1) (150,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.1,.1,.1) (150,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_3.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_03" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_3.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_3.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		650 900
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,12 12 12) (999 5 5 5) 
		alpha			(0,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2.5 2.5 2.5) (700 2.5 2.5 2.5) (999 5.5 5.5 5.5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (700 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Betula_Ent_Lv2_Start ######### #
<effect>
	 id		10051
	 name		BAR_Betula_Ent_Lv2_Start
	<list>
	res			1		mh_Betula_Lv2_test
	res			2		mh_Betula_Lv1_slash_01
	res			3		dc_Betula_Ent_red_01
	res			4		sp_Dellamo_Gather_2
	res			5		sp_Dellamo_Hit_1_mod_cp
	res			6		dc_Betula_Ent_jin_01
	res			7		mh_Betula_Ent_Lv1_Wave_Cyl
	res			8		mh_Betula_Ent_Lv1_Wave_Cyl
	res			9		mh_Betula_Ent_Lv1_Wave_Cyl
	res			10		sp_Betula_Ent_body_glow_02
	res			11		sp_Betula_Ent_hit_01
	res			12		sp_Betula_Ent_hit_02
	res			13		sp_Betula_Ent_hit_01_1
	res			14		pt_Betula_Gather_glow_1
	res			15		pt_Betula_Ent_glow_1
	res			16		pt_Betula_Ent_glow_1
	res			17		pt_Betula_Ent_glow_1
	res			18		pt_Betula_Ent_glow_2
	res			19		mh_Betula_Ent_finish01
	res			20		sp_Betula_Ent_Gather_1
	res			21		dc_Betula_Ent_jin_01
	res			22		sn_Betula_Ent_ready
	res			23		sn_Voice_Betula_Mainu
	res			24		sn_Betula_Ent_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) (999 7 7 7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,15 15 15) (999 7 7 7) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0 1 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		700 850
		animtime		0
		scale			(0 5 5 5) (999 13 13 13) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3.5 3.5 3.5) (700 3.5 3.5 3.5) (999 6.5 6.5 6.5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (700 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		720 870
		animtime		1
		scale			(0 .6 .6 .6) (999 .8 .8 .8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		rotation		(0 0) (999 -1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		1
		scale			(0 .45 .45 .45) (999 .65 .65 .65) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		680 830
		animtime		1
		scale			(0 .5 .5 .5) (999 .7 .7 .7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		scale			(0,8 8 8) (999 11 11 11) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .7 0
		lifetime		700 850
		animtime		0
		scale			(0,10 10 10) (999,13 13 13) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		700 850
		animtime		0
		scale			(0 5 5 5) (999 13 13 13) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.7,.7,.7) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.1,.1,.1) (150,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.1,.1,.1) (150,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_3.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_03" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_3.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_3.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		650 900
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,12 12 12) (999 5 5 5) 
		alpha			(0,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3.5 3.5 3.5) (700 3.5 3.5 3.5) (999 6.5 6.5 6.5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (700 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Betula_Ent_Lv3_Start ######### #
<effect>
	 id		10052
	 name		BAR_Betula_Ent_Lv3_Start
	<list>
	res			1		mh_Betula_Lv3_test
	res			2		mh_Betula_Lv1_slash_01
	res			3		dc_Betula_Ent_red_01
	res			4		sp_Dellamo_Gather_2
	res			5		sp_Dellamo_Hit_1_mod_cp
	res			6		dc_Betula_Ent_jin_01
	res			7		mh_Betula_Ent_Lv1_Wave_Cyl
	res			8		mh_Betula_Ent_Lv1_Wave_Cyl
	res			9		mh_Betula_Ent_Lv1_Wave_Cyl
	res			10		sp_Betula_Ent_body_glow_02
	res			11		sp_Betula_Ent_hit_01
	res			12		sp_Betula_Ent_hit_02
	res			13		sp_Betula_Ent_hit_01_1
	res			14		pt_Betula_Gather_glow_1
	res			15		pt_Betula_Ent_glow_1
	res			16		pt_Betula_Ent_glow_1
	res			17		pt_Betula_Ent_glow_1
	res			18		pt_Betula_Ent_glow_2
	res			19		mh_Betula_Ent_finish01
	res			20		sp_Betula_Ent_Gather_1
	res			21		dc_Betula_Ent_jin_01
	res			22		sn_Betula_Ent_ready
	res			23		sn_Voice_Betula_Mainu
	res			24		sn_Betula_Ent_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) (999 7 7 7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,15 15 15) (999 7 7 7) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0 1 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		700 850
		animtime		0
		scale			(0 5 5 5) (999 13 13 13) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4.5 4.5 4.5) (700 4.5 4.5 4.5) (999 7.5 7.5 7.5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (700 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		720 870
		animtime		1
		scale			(0 .65 .65 .65) (999 .85 .85 .85) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		rotation		(0 0) (999 -1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		1
		scale			(0 .5 .5 .5) (999 .7 .7 .7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		680 830
		animtime		1
		scale			(0 .55 .55 .55) (999 .75 .75 .75) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,1,1) (999,0,1,1) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		scale			(0,8 8 8) (999 11 11 11) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .7 0
		lifetime		700 850
		animtime		0
		scale			(0,10 10 10) (999,13 13 13) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		700 850
		animtime		0
		scale			(0 5 5 5) (999 13 13 13) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.7,.7,.7) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.1,.1,.1) (150,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.1,.1,.1) (150,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_3.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_03" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_3.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path.skel" "effect\Skill\Fast_Esten\Fast_Esten_Fin_Path_3.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		650 900
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,12 12 12) (999 5 5 5) 
		alpha			(0,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4.5 4.5 4.5) (700 4.5 4.5 4.5) (999 7.5 7.5 7.5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (700 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Betula_Ent_Lv1_Finish ######### #
<effect>
	 id		10053
	 name		BAR_Betula_Ent_Lv1_Finish
	<list>
	res			1		mh_Betula_Lv1_mon_test
	res			2		pt_Betula_Ent_mon_Scream_01
	res			3		mh_Betula_Ent_stone01
	res			4		mh_Betula_Ent_stone01
	res			5		mh_Betula_Ent_crack01
	res			6		dc_Betula_Ent_crack_01
	res			7		pt_Betula_Ent_explode_01
	res			8		mh_Betula_Ent_Boom_01
	res			9		dc_Betula_Ent_black_01
	res			10		sp_Betula_Ent_body_glow_01
	res			11		mh_Betula_Ent_Thorn_01
	res			12		sp_Betula_Ent_explode_01
	res			13		sp_Betula_Ent_body_glow_01
	res			14		sp_Betula_Ent_body_glow_01
	res			15		pt_behemoth_att04_fire01
	res			16		pt_behemoth_att04_fire01
	res			17		pt_behemoth_att04_fire01
	res			18		pt_behemoth_att04_fire01
	res			19		pt_behemoth_att04_smoke01
	res			20		pt_behemoth_att04_smoke01
	res			21		pt_behemoth_att04_smoke01
	res			22		pt_behemoth_att04_smoke01
	res			23		pt_behemoth_att04_smoke01
	res			24		pt_chainburst_bom02
	res			25		pt_chainburst_bom02
	res			26		pt_chainburst_bom02
	res			27		pt_chainburst_bom02
	res			28		pt_chainburst_bom02
	res			29		pt_chainburst_finishtg01
	res			30		pt_chainburst_finishtg01
	res			31		pt_chainburst_finishtg01
	res			32		pt_Betula_Ent_Lv1_black
	res			33		pt_Betula_Ent_explode_02
	res			34		pt_Eolly_smoke
	res			35		pt_Eolly_smoke_2
	res			36		qa_freinture_die
	res			37		pt_Betula_Ent_smoke_up
	res			38		pt_Betula_Ent_pt_01
	res			39		pt_Eolly_smoke
	res			40		pt_Betula_Ent_smoke_up_green
	res			41		pt_Betula_Ent_Lv1_fire_01
	res			42		sn_Betula_Ent_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 3.1 -1
		lifetime		450 800
		animtime		1
		scale			(0,9,2,1) (500,4,2,6) (999,5,2,10) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -1.7 0
		lifetime		0 650
		animtime		1
		scale			(0 1.4 1.4 1.4) 
		alpha			(0 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1.7 1
		lifetime		0 650
		animtime		1
		scale			(0 1.4 1.4 1.4) 
		alpha			(0 1) (900 1) (999 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 4
		lifetime		200 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 1) (900 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0 .3 .3 .3) (999 .3 .3 20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 990
		animtime		1
		scale			(0,.5,.5,.5) (999,.4,.4,.4) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 0
		lifetime		400 600
		animtime		0
		scale			(0 5 5 5) (999 20 20 20) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0 1 1.5 1) 
		alpha			(0,0) (150,.5) (800,.5) (930,0) (999,0) 
		color			(0 1 0 .2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 4 0
		lifetime		400 700
		animtime		0
		scale			(0 5 5 5) (999 9 7 20) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 0
		lifetime		400 600
		animtime		0
		scale			(0 5 5 5) (999 20 20 20) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 0
		lifetime		400 600
		animtime		0
		scale			(0 5 5 5) (999 20 20 20) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 3.2 -3
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.6,1,1) (999,.8,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 3.4 -4.5
		lifetime		530 950
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.6,1,1) (999,.6,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 3.4 -6
		lifetime		530 950
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.6,1,1) (999,.6,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 3.5 -7.5
		lifetime		560 1000
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.6,1,1) (999,.6,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 3 -3
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3 -4.5
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3.2 -7
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.8 -9.5
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 3.2 -14
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 3 -4.5
		lifetime		455 800
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.8,.5,1) (999,.5,.2,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 3 -3
		lifetime		455 800
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.8,.5,1) (999,.5,.2,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 3.2 -6
		lifetime		480 850
		animtime		0
		scale			(0,3,3,3) (999,7.5,7.5,7.5) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.6,.5,1) (999,.3,.2,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 2.8 -7.5
		lifetime		480 850
		animtime		0
		scale			(0,3,3,3) (999,7.5,7.5,7.5) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.6,.5,1) (999,.3,.2,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 2.8 -9
		lifetime		510 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.8,.5,1) (999,.5,.2,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3 -2
		lifetime		455 800
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,3,3,10) 
		alpha			(0,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 3 -2
		lifetime		455 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,12) 
		alpha			(0,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 3.2 -5
		lifetime		480 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,12) 
		alpha			(0,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		0
		scale			(0 5 5 10) (999 5 5 60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,3,3,3) (300,6 6 6) (999,0,0,0) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,7 7 7) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		170 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		scale			(0,3 3 3) (999,5 5 10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,3,3,3) (300,6 6 6) (999,0,0,0) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		scale			(0,3 3 3) (999,5 5 10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		0
		scale			(0,1,1,1) (999,9,9,13) 
		alpha			(0,1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Betula_Ent_Lv2_Finish ######### #
<effect>
	 id		10054
	 name		BAR_Betula_Ent_Lv2_Finish
	<list>
	res			1		mh_Betula_Lv2_mon_test
	res			2		pt_Betula_Ent_mon_Scream_01
	res			3		mh_Betula_Ent_stone01
	res			4		mh_Betula_Ent_stone01
	res			5		mh_Betula_Ent_crack01
	res			6		dc_Betula_Ent_crack_01
	res			7		pt_Betula_Ent_explode_01
	res			8		mh_Betula_Ent_Boom_01
	res			9		dc_Betula_Ent_black_01
	res			10		sp_Betula_Ent_body_glow_01
	res			11		mh_Betula_Ent_Thorn_01
	res			12		sp_Betula_Ent_explode_01
	res			13		sp_Betula_Ent_body_glow_01
	res			14		sp_Betula_Ent_body_glow_01
	res			15		pt_behemoth_att04_fire01
	res			16		pt_behemoth_att04_fire01
	res			17		pt_behemoth_att04_fire01
	res			18		pt_behemoth_att04_fire01
	res			19		pt_behemoth_att04_smoke01
	res			20		pt_behemoth_att04_smoke01
	res			21		pt_behemoth_att04_smoke01
	res			22		pt_behemoth_att04_smoke01
	res			23		pt_behemoth_att04_smoke01
	res			24		pt_chainburst_bom02
	res			25		pt_chainburst_bom02
	res			26		pt_chainburst_bom02
	res			27		pt_chainburst_bom02
	res			28		pt_chainburst_bom02
	res			29		pt_chainburst_finishtg01
	res			30		pt_chainburst_finishtg01
	res			31		pt_chainburst_finishtg01
	res			32		pt_Betula_Ent_Lv1_black
	res			33		pt_Betula_Ent_explode_02
	res			34		pt_Eolly_smoke
	res			35		pt_Eolly_smoke_2
	res			36		qa_kast_att04
	res			37		pt_Betula_Ent_smoke_up
	res			38		pt_Betula_Ent_pt_01_2
	res			39		pt_Eolly_smoke
	res			40		pt_Betula_Ent_smoke_up_green
	res			41		pt_Betula_Ent_Lv2_fire_01
	res			42		sn_Betula_Ent_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 3.1 -1
		lifetime		450 800
		animtime		1
		scale			(0,9,2,1) (500,4,2,6) (999,5,2,10) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -1.7 3
		lifetime		0 650
		animtime		1
		scale			(0 1.4 1.4 1.4) 
		alpha			(0 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1.7 -3
		lifetime		0 650
		animtime		1
		scale			(0 1.4 1.4 1.4) 
		alpha			(0 1) (900 1) (999 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 4
		lifetime		200 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0 1) (900 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0 .3 .3 .3) (999 .3 .3 20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 990
		animtime		1
		scale			(0,.65,.65,.65) (999,.45,.45,.45) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 8 8 8) (999 13.5 13.5 13.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 0
		lifetime		400 600
		animtime		0
		scale			(0 6 6 6) (999 21.5 21.5 21.5) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0 1 1.5 1) 
		alpha			(0,0) (150,.5) (800,.5) (930,0) (999,0) 
		color			(0 1 0 .2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 4 0
		lifetime		400 700
		animtime		0
		scale			(0 5 5 5) (999 9 7 20) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 0
		lifetime		400 600
		animtime		0
		scale			(0 6 6 6) (999 21.5 21.5 21.5) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 0
		lifetime		400 600
		animtime		0
		scale			(0 6 6 6) (999 21.5 21.5 21.5) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 3.2 -3
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.6,1,1) (999,.8,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 3.4 -4.5
		lifetime		530 950
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.6,1,1) (999,.6,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 3.4 -6
		lifetime		530 950
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.6,1,1) (999,.6,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 3.5 -7.5
		lifetime		560 1000
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.6,1,1) (999,.6,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 3 -3
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3 -4.5
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3.2 -7
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.8 -9.5
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 3.2 -14
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 3 -4.5
		lifetime		455 800
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.8,.5,1) (999,.5,.2,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 3 -3
		lifetime		455 800
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.8,.5,1) (999,.5,.2,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 3.2 -6
		lifetime		480 850
		animtime		0
		scale			(0,3,3,3) (999,7.5,7.5,7.5) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.6,.5,1) (999,.3,.2,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 2.8 -7.5
		lifetime		480 850
		animtime		0
		scale			(0,3,3,3) (999,7.5,7.5,7.5) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.6,.5,1) (999,.3,.2,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 2.8 -9
		lifetime		510 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.8,.5,1) (999,.5,.2,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3 -2
		lifetime		455 800
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,3,3,10) 
		alpha			(0,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 3 -2
		lifetime		455 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,12) 
		alpha			(0,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 3.2 -5
		lifetime		480 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,12) 
		alpha			(0,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		0
		scale			(0 5 5 10) (999 5 5 60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,3,3,3) (300,6 6 6) (999,0,0,0) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,7 7 7) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		170 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		scale			(0,3 3 3) (999,5 5 10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,3,3,3) (300,6 6 6) (999,0,0,0) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		scale			(0,3 3 3) (999,5 5 10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0,1,1,1) (999,9,9,15) 
		alpha			(0,1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Betula_Ent_Lv3_Finish ######### #
<effect>
	 id		10055
	 name		BAR_Betula_Ent_Lv3_Finish
	<list>
	res			1		mh_Betula_Lv3_mon_test
	res			2		pt_Betula_Ent_mon_Scream_01
	res			3		mh_Betula_Ent_stone01
	res			4		mh_Betula_Ent_stone01
	res			5		mh_Betula_Ent_crack01
	res			6		dc_Betula_Ent_crack_01
	res			7		pt_Betula_Ent_explode_01
	res			8		mh_Betula_Ent_Boom_01
	res			9		dc_Betula_Ent_black_01
	res			10		sp_Betula_Ent_body_glow_01
	res			11		mh_Betula_Ent_Thorn_01
	res			12		sp_Betula_Ent_explode_01
	res			13		sp_Betula_Ent_body_glow_01
	res			14		sp_Betula_Ent_body_glow_01
	res			15		pt_behemoth_att04_fire01
	res			16		pt_behemoth_att04_fire01
	res			17		pt_behemoth_att04_fire01
	res			18		pt_behemoth_att04_fire01
	res			19		pt_behemoth_att04_smoke01
	res			20		pt_behemoth_att04_smoke01
	res			21		pt_behemoth_att04_smoke01
	res			22		pt_behemoth_att04_smoke01
	res			23		pt_behemoth_att04_smoke01
	res			24		pt_chainburst_bom02
	res			25		pt_chainburst_bom02
	res			26		pt_chainburst_bom02
	res			27		pt_chainburst_bom02
	res			28		pt_chainburst_bom02
	res			29		pt_chainburst_finishtg01
	res			30		pt_chainburst_finishtg01
	res			31		pt_chainburst_finishtg01
	res			32		pt_Betula_Ent_Lv1_black
	res			33		pt_Betula_Ent_explode_02
	res			34		pt_Eolly_smoke
	res			35		pt_Eolly_smoke_2
	res			36		mh_Betula_Ent_stone01
	res			37		mh_Betula_Ent_stone01
	res			38		qa_Betula_ent_lv3
	res			39		pt_Betula_Ent_smoke_up
	res			40		pt_Betula_Ent_pt_01_3
	res			41		pt_Eolly_smoke
	res			42		pt_Betula_Ent_smoke_up_green
	res			43		pt_Betula_Ent_Lv3_fire_01
	res			44		sn_Betula_Ent_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 3.1 -1
		lifetime		450 800
		animtime		1
		scale			(0,9,2,1) (500,4,2,6) (999,5,2,10) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -1.7 4
		lifetime		0 650
		animtime		1
		scale			(0 1.4 1.4 1.4) 
		alpha			(0 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1.7 -4
		lifetime		0 650
		animtime		1
		scale			(0 1.4 1.4 1.4) 
		alpha			(0 1) (900 1) (999 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 4
		lifetime		200 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0 7 7 7) 
		alpha			(0 1) (900 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0 .3 .3 .3) (999 .3 .3 20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 990
		animtime		1
		scale			(0,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 9 9 9) (999 15 15 15) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 0
		lifetime		400 600
		animtime		0
		scale			(0 7 7 7) (999 23 23 23) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0 1 1.5 1) 
		alpha			(0,0) (150,.5) (800,.5) (930,0) (999,0) 
		color			(0 1 0 .2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 4 0
		lifetime		400 700
		animtime		0
		scale			(0 5 5 5) (999 9 7 20) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 0
		lifetime		400 600
		animtime		0
		scale			(0 7 7 7) (999 23 23 23) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 0
		lifetime		400 600
		animtime		0
		scale			(0 7 7 7) (999 23 23 23) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 3.2 -3
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.6,1,1) (999,.8,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 3.4 -4.5
		lifetime		530 950
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.6,1,1) (999,.6,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 3.4 -6
		lifetime		530 950
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.6,1,1) (999,.6,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 3.5 -7.5
		lifetime		560 1000
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.6,1,1) (999,.6,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 3 -3
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3 -4.5
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3.2 -7
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.8 -9.5
		lifetime		455 800
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 3.2 -14
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 3 -4.5
		lifetime		455 800
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.8,.5,1) (999,.5,.2,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 3 -3
		lifetime		455 800
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.8,.5,1) (999,.5,.2,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 3.2 -6
		lifetime		480 850
		animtime		0
		scale			(0,3,3,3) (999,7.5,7.5,7.5) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.6,.5,1) (999,.3,.2,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 2.8 -7.5
		lifetime		480 850
		animtime		0
		scale			(0,3,3,3) (999,7.5,7.5,7.5) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.6,.5,1) (999,.3,.2,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 2.8 -9
		lifetime		510 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (500,1) (900,0) (999,0) 
		color			(0,.8,.5,1) (999,.5,.2,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3 -2
		lifetime		455 800
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,3,3,10) 
		alpha			(0,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 3 -2
		lifetime		455 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,12) 
		alpha			(0,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 3.2 -5
		lifetime		480 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,12) 
		alpha			(0,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		0
		scale			(0 5 5 10) (999 5 5 60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,3,3,3) (300,6 6 6) (999,0,0,0) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,7 7 7) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	4 -1.7 0
		lifetime		0 650
		animtime		1
		scale			(0 1.4 1.4 1.4) 
		alpha			(0 1) (900 1) (999 0) 
		rotation		(0 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	-4 -1.7 0
		lifetime		0 650
		animtime		1
		scale			(0 1.4 1.4 1.4) 
		alpha			(0 1) (900 1) (999 0) 
		rotation		(0 -180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		170 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		scale			(0,3 3 3) (999,5 5 10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,3,3,3) (300,6 6 6) (999,0,0,0) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		scale			(0,3 3 3) (999,5 5 10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		scale			(0,1,1,1) (999,9,9,15) 
		alpha			(0,1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Vine_Splinter_Start ######### #
<effect>
	 id		10056
	 name		BAR_Vine_Splinter_Start
	<list>
	res			1		mh_Vine_Splinter_test
	res			2		mh_Vine_Splinter_mon_Lv1
	res			3		mh_Vine_Splinter_laser_01
	res			4		mh_Vine_Splinter_mon_Lv1_small
	res			5		mh_Vine_Splinter_mon_Lv1_small
	res			6		mh_Vine_Splinter_laser_01
	res			7		mh_Vine_Splinter_laser_01
	res			8		dc_Vine_Splinter_ground_01
	res			9		dc_Vine_Splinter_ground_01
	res			10		dc_abid_ground_black_01
	res			11		dc_Betula_Ent_black_01
	res			12		pt_Vine_Splinter_Lv1_pt01
	res			13		sp_Vine_Splinter_gather_01
	res			14		sp_Vine_Splinter_gather_01
	res			15		sp_Vine_Splinter_gather_01
	res			16		sp_Vine_Splinter_gather_01
	res			17		sp_Vine_Splinter_explode_01
	res			18		mh_Vine_Splinter_glow_01
	res			19		mh_Vine_Splinter_glow_02
	res			20		pt_Vine_Splinter_Lv1_swordpat_01
	res			21		pt_Betula_Ent_Lv1_black
	res			22		pt_Vine_Splinter_Lv1_pt02
	res			23		pt_Vine_Splinter_Lv1_smoke_01
	res			24		sp_Vine_Splinter_wind_01
	res			25		sp_Vine_Splinter_wind_01
	res			26		sp_Vine_Splinter_wind_02
	res			27		sp_Vine_Splinter_glow_01
	res			28		pt_Vine_Splinter_Lv1_explode
	res			29		sp_Vine_Splinter_ground_01
	res			30		mh_Betula_Ent_stone01
	res			31		mh_Betula_Ent_stone01
	res			32		qa_10
	res			33		sn_Vine_Splinter_Ready
	res			34		sn_Voice_Vine_Splinter
	res			35		sn_Vine_Splinter_Ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -4.1
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (200 1) (700 1) (950 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 4.8 -4.1
		lifetime		300 850
		animtime		1
		scale			(0 1 4.5 1) (200 4.5 4.5 4.5) (700 4.5 4.5 4.5) (999 0 4.5 0) 
		rotation		(0 0) (999 -2400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	3 0 -6
		lifetime		180 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-3 0 -6
		lifetime		180 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	3 4.5 -6
		lifetime		250 500
		animtime		1
		scale			(0 1 3 1) (200 3 3 3) (700 3 3 3) (999 0 3 0) 
		rotation		(0 0) (999 -2400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-3 4.5 -6
		lifetime		250 500
		animtime		1
		scale			(0 1 3 1) (200 3 3 3) (700 3 3 3) (999 0 3 0) 
		rotation		(0 0) (999 -2400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -4.1
		lifetime		0 500
		animtime		0
		scale			(0 7 7 7) (999 0 0 0) 
		alpha			(0 1) (999 0) 
		color			(0 0 0 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -4.1
		lifetime		0 500
		animtime		0
		scale			(0 7 7 7) (999 0 0 0) 
		alpha			(0 1) (999 0) 
		color			(0 0 0 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 -4.1
		lifetime		200 900
		animtime		0
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -4.1
		lifetime		0 1000
		animtime		0
		scale			(0 7 7 7) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 7 -4.1
		lifetime		0 200
		animtime		0
		scale			(0 .5 .5 3) (700 .5 .5 15) (999 0 0 0) 
		alpha			(0 0) (100 1) (700 1) (999 0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 7 -4.1
		lifetime		0 100
		animtime		0
		scale			(0 10 10 10) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 7 -4.1
		lifetime		50 150
		animtime		0
		scale			(0 10 10 10) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 7 -4.1
		lifetime		100 200
		animtime		0
		scale			(0 10 10 10) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 7 -4.1
		lifetime		150 250
		animtime		0
		scale			(0 10 10 10) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 7 -4.1
		lifetime		0 300
		animtime		0
		scale			(0 0 0 0) (100 1 1 1) (200 .7 .7 .7) (300 1.4 1.4 1.4) (400 1.2 1.2 1.2) (500 2 2 2) (600 1.7 1.7 1.7) (700 3 3 3) (800 2.7 2.7 2.7) (900 3.5 3.5 3.5) (999 10 10 10) 
		rotation		(0 0) (999 3000) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 7 -4.1
		lifetime		0 300
		animtime		1
		scale			(0,0,0,0) (200,0,0,0) (300,.7,.7,.7) (700,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 7 -4.1
		lifetime		0 300
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.7) (700,1.2,1.2,1.2) (999,1.7,1.7,1.7) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,1) (999,.5,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 5 -4.1
		lifetime		300 800
		animtime		0
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,5) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -4.1
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 7 -4.1
		lifetime		300 700
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -4.1
		lifetime		0 700
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 1 -.5
		lifetime		0 500
		animtime		0
		scale			(0,.6,.6,.6) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 -.5
		lifetime		0 500
		animtime		0
		scale			(0,.4,.4,.4) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 -.5
		lifetime		0 500
		animtime		0
		scale			(0,.4,.4,.4) (999,1 1 1) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1 -1
		lifetime		50 150
		animtime		0
		scale			(0 0 0 0) (999 3 3 3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 -4.1
		lifetime		200 750
		animtime		0
		scale			(0,4,4,2) (999,7,7,6) 
		alpha			(0,0) (100,1) (600,1) (900,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .4 -4.1
		lifetime		0 850
		animtime		0
		scale			(0 7 7 7) (500 9 9 9) (999 11 11 11) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	3 0 -6
		lifetime		180 260
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-3 0 -6
		lifetime		180 260
		animtime		0
		rotation		(0 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Vine_Splinter_Lv1_Finish ######### #
<effect>
	 id		10057
	 name		BAR_Vine_Splinter_Lv1_Finish
	<list>
	res			1		mh_Vine_Splinter_laser_01
	res			2		dc_Vine_Splinter_ground_01
	res			3		dc_Vine_Splinter_ground_01
	res			4		dc_abid_ground_black_01
	res			5		sp_Vine_Splinter_sky_jin_02
	res			6		mh_Haechi_Lure_wave_01
	res			7		mh_Haechi_Lure_wind_01
	res			8		mh_Haechi_Lure_wind_01
	res			9		pt_Vine_Splinter_Lv1_smoke_01
	res			10		pt_Vine_Splinter_Lv1_swordpat_01
	res			11		pt_Vine_Splinter_Lv1_explode
	res			12		pt_Vine_Splinter_Lv1_smoke_01
	res			13		pt_Vine_Splinter_Lv1_down
	res			14		qa_Aimshot
	res			15		mh_Vine_Splinter_laser_01
	res			16		mh_Dr_Knight_att3_B_Wave
	res			17		pt_Vine_Splinter_Lv1_yellow_swordpat_01
	res			18		pt_Vine_Splinter_Lv1_pt03
	res			19		sn_Vine_Splinter_Target
	res			20		sn_Vine_Splinter_Finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -26 0
		lifetime		0 1000
		animtime		1
		scale			(0 1 6.5 1) (200 6.5 6.5 6.5) (700 6.5 6.5 6.5) (999 0 6.5 0) 
		rotation		(0 0) (999 -30000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (200 5.5 5.5 5.5) (750 5.5 5.5 5.5) (900 0 0 0) 
		color			(0 0 0 0) 
		rotation		(0 0) (999 -1400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (200 5.5 5.5 5.5) (750 5.5 5.5 5.5) (900 0 0 0) 
		color			(0 0 0 0) 
		rotation		(0 0) (999 -1400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) (700 4 4 4) (999 0 0 0) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 9 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (200 3.5 3.5 3.5) (800 3.5 3.5 3.5) (999 0 0 0) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0 2.5 2.5 2.5) (700 2.2 2.2 2.2) (900 1.9 1.9 1.9) 
		rotation		(0 0) (999 2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -1 0
		lifetime		100 600
		animtime		1
		scale			(0 1.8 1.8 1.8) 
		alpha			(0 0) (100 1) (500 1) (600 0) 
		color			(0 1 .7 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -5 0
		lifetime		200 900
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (500 1) (600 0) 
		color			(0 1 .7 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0 3.5 3.5 3.5) (999 4.5 4.5 7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,5) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 750
		animtime		0
		scale			(0,4,4,2) (999,7,7,7) 
		alpha			(0,0) (100,1) (600,1) (900,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 5 0
		lifetime		0 800
		animtime		0
		scale			(0 .4 .4 .4) (999 .4 .4 20) 
		color			(0 1 1 1) (500 1 0 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 4.5 4.5 4.5) (700 4.5 4.5 4.5) (800 0 4.5 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 50 0) (150 0 0 0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		120 300
		animtime		1
		scale			(0 1 1 1) (999 2.3 2.3 2.3) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (200 5 5 5) 
		alpha			(0 1) (200 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Vine_Splinter_Lv2_Finish ######### #
<effect>
	 id		10058
	 name		BAR_Vine_Splinter_Lv2_Finish
	<list>
	res			1		mh_Vine_Splinter_laser_01
	res			2		dc_Vine_Splinter_ground_01
	res			3		dc_Vine_Splinter_ground_01
	res			4		dc_abid_ground_black_01
	res			5		sp_Vine_Splinter_sky_jin_02
	res			6		mh_Haechi_Lure_wave_01
	res			7		mh_Haechi_Lure_wind_01
	res			8		mh_Haechi_Lure_wind_01
	res			9		pt_Vine_Splinter_Lv1_swordpat_01
	res			10		pt_Vine_Splinter_Lv2_smoke_01
	res			11		pt_Vine_Splinter_Lv2_explode
	res			12		pt_Vine_Splinter_Lv2_smoke_01
	res			13		pt_Vine_Splinter_Lv2_down
	res			14		qa_vine_splinter_lv2
	res			15		mh_Vine_Splinter_laser_01
	res			16		mh_Dr_Knight_att3_B_Wave
	res			17		pt_Vine_Splinter_Lv1_yellow_swordpat_01
	res			18		pt_Vine_Splinter_Lv1_pt03
	res			19		pt_Vine_Splinter_Lv2_pt03
	res			20		sn_Vine_Splinter_Target
	res			21		sn_Vine_Splinter_Finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -26 0
		lifetime		0 1000
		animtime		1
		scale			(0 1 5.8 1) (200 7.5 5.8 7.5) (700 7.5 5.8 7.5) (999 0 5.8 0) 
		rotation		(0 0) (999 -30000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) (200 6.5 6.5 6.5) (750 6.5 6.5 6.5) (900 0 0 0) 
		color			(0 0 0 0) 
		rotation		(0 0) (999 -1400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) (200 6.5 6.5 6.5) (750 6.5 6.5 6.5) (900 0 0 0) 
		color			(0 0 0 0) 
		rotation		(0 0) (999 -1400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) (700 5 5 5) (999 0 0 0) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 9 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (200 4.5 4.5 4.5) (800 4.5 4.5 4.5) (999 0 0 0) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0 2.7 2.7 2.7) (700 2.4 2.4 2.4) (900 2.1 2.1 2.1) 
		rotation		(0 0) (999 2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -3 0
		lifetime		100 600
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 0) (100 1) (500 1) (600 0) 
		color			(0 1 .7 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -5 0
		lifetime		200 900
		animtime		1
		scale			(0 2 2 2) 
		alpha			(0 1) (500 1) (600 0) 
		color			(0 1 .7 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,5) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0 3.5 3.5 3.5) (999 4.5 4.5 7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 750
		animtime		0
		scale			(0,4,4,2) (999,7,7,6) 
		alpha			(0,0) (100,1) (600,1) (900,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 5 0
		lifetime		0 800
		animtime		0
		scale			(0 .4 .4 .4) (999 .4 .4 20) 
		color			(0 1 1 1) (500 1 0 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 5 5 5) (700 5 5 5) (800 0 4.5 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 50 0) (150 0 0 0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		120 300
		animtime		1
		scale			(0 1 1 1) (999 2.9 2.9 2.9) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (200 5 5 5) 
		alpha			(0 1) (200 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (200 5 5 5) 
		alpha			(0 1) (200 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Vine_Splinter_Lv3_Finish ######### #
<effect>
	 id		10059
	 name		BAR_Vine_Splinter_Lv3_Finish
	<list>
	res			1		mh_Vine_Splinter_laser_01
	res			2		dc_Vine_Splinter_ground_01
	res			3		dc_Vine_Splinter_ground_01
	res			4		dc_abid_ground_black_01
	res			5		sp_Vine_Splinter_sky_jin_02
	res			6		mh_Haechi_Lure_wave_01
	res			7		mh_Haechi_Lure_wind_01
	res			8		mh_Haechi_Lure_wind_01
	res			9		pt_Vine_Splinter_Lv1_swordpat_01
	res			10		pt_Vine_Splinter_Lv3_smoke_01
	res			11		pt_Vine_Splinter_Lv3_explode
	res			12		pt_Vine_Splinter_Lv3_smoke_01
	res			13		pt_Vine_Splinter_Lv3_down
	res			14		qa_vine_splinter_lv3
	res			15		mh_Vine_Splinter_laser_01
	res			16		mh_Dr_Knight_att3_B_Wave
	res			17		pt_Vine_Splinter_Lv1_yellow_swordpat_01
	res			18		pt_Vine_Splinter_Lv1_pt03
	res			19		pt_Vine_Splinter_Lv2_pt03
	res			20		pt_Vine_Splinter_Lv3_pt03
	res			21		sn_Vine_Splinter_Target
	res			22		sn_Vine_Splinter_Finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -26 0
		lifetime		0 1000
		animtime		1
		scale			(0 1 5 1) (200 8.5 5 8.5) (700 8.5 5 8.5) (999 0 5 0) 
		rotation		(0 0) (999 -30000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) (200 7.5 7.5 7.5) (750 7.5 7.5 7.5) (900 0 0 0) 
		color			(0 0 0 0) 
		rotation		(0 0) (999 -1400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) (200 7.5 7.5 7.5) (750 7.5 7.5 7.5) (900 0 0 0) 
		color			(0 0 0 0) 
		rotation		(0 0) (999 -1400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) (700 6 6 6) (999 0 0 0) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 9 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (200 5.5 54.5 5.5) (800 5.5 5.5 5.5) (999 0 0 0) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0 2.9 2.9 2.9) (700 2.6 2.6 2.6) (900 2.3 2.3 2.3) 
		rotation		(0 0) (999 2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -3 0
		lifetime		100 600
		animtime		1
		scale			(0 2.2 2.2 2.2) 
		alpha			(0 0) (100 1) (500 1) (600 0) 
		color			(0 1 .7 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -5 0
		lifetime		200 900
		animtime		1
		scale			(0 2.2 2.2 2.2) 
		alpha			(0 1) (500 1) (600 0) 
		color			(0 1 .7 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,5) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0 3.5 3.5 3.5) (999 4.5 4.5 7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 750
		animtime		0
		scale			(0,4,4,2) (999,7,7,6) 
		alpha			(0,0) (100,1) (600,1) (900,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 5 0
		lifetime		0 800
		animtime		0
		scale			(0 .4 .4 .4) (999 .4 .4 20) 
		color			(0 1 1 1) (500 1 0 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 5.5 5.5 5.5) (700 5.5 5.5 5.5) (800 0 4.5 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 50 0) (150 0 0 0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		120 300
		animtime		1
		scale			(0 1 1 1) (999 3.2 3.2 3.2) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (200 5 5 5) 
		alpha			(0 1) (200 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (200 5 5 5) 
		alpha			(0 1) (200 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (200 5 5 5) 
		alpha			(0 1) (200 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_BoneShard_Start ######### #
<effect>
	 id		10060
	 name		BAR_BoneShard_Start
	<list>
	res			1		mh_BoneShard_test
	res			2		sp_BoneShard_Planet_light_02
	res			3		dc_abid_ground_black_01
	res			4		dc_BoneShard_tornado_01
	res			5		mh_BoneShard_wind
	res			6		mh_BoneShard_wind
	res			7		sp_BoneShard_jin_01
	res			8		pt_BoneShard_Planet_glow_01_2
	res			9		pt_BoneShard_Planet_smoke_01_1
	res			10		sp_BoneShard_Planet_Boom_01
	res			11		sn_Voice_Boneshard
	res			12		sn_Boneshard_ready
	res			13		sn_Boneshard_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (100 1 0 0) (300 2 1.5 1.5) (700 2 1.5 1.5) (850 0 0 0) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (800 3 3 3) (850 0 0 0) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (800 2 2 2) (850 0 0 0) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 1 1 ) (999 0 0 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0 0 0 0) (100 1 1 1) (300 1.5 1.5 1.5) (500 4 4 4) 
		alpha			(0 1) (700 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 0) (200 0 1 0) (400 0 3 0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.5 0
		lifetime		400 1000
		animtime		0
		scale			(0 .7 .7 .7) (999 1 1 1) 
		alpha			(0 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0 2.5 2.5 2.5) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		200 300
		animtime		0
		scale			(0 0 0 0) (500 10 1 .5) (999 10 1 10) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_BoneShard_Lv1_Finish ######### #
<effect>
	 id		10061
	 name		BAR_BoneShard_Lv1_Finish
	<list>
	res			1		mh_BoneShard_Planet
	res			2		sp_BoneShard_Planet_light_01
	res			3		sp_BoneShard_Planet_light_01_1
	res			4		sp_BoneShard_Planet_light_01_1
	res			5		dc_abid_ground_black_01
	res			6		dc_abid_ground_black_01
	res			7		dc_abid_ground_black_01
	res			8		dc_abid_ground_black_01
	res			9		dc_abid_ground_black_01
	res			10		dc_abid_ground_black_01
	res			11		dc_abid_ground_black_01
	res			12		dc_abid_ground_black_01
	res			13		sp_BoneShard_Planet_gather_01
	res			14		sp_BoneShard_Planet_gather_02
	res			15		sp_BoneShard_Planet_Boom_01
	res			16		pt_BoneShard_Gather_glow_1
	res			17		pt_BoneShard_explode_01
	res			18		sp_BoneShard_Planet_Boom_02
	res			19		sp_BoneShard_Planet_Boom_03
	res			20		pt_BoneShard_explode_up_01
	res			21		pt_BoneShard_explode_up_01
	res			22		pt_BoneShard_explode_up_01
	res			23		pt_BoneShard_explode_up_01
	res			24		pt_BoneShard_explode_up_01
	res			25		pt_BoneShard_explode_up_01
	res			26		pt_BoneShard_explode_up_01
	res			27		pt_BoneShard_explode_up_01
	res			28		pt_BoneShard_Planet_smoke_01
	res			29		pt_BoneShard_Planet_smoke_01
	res			30		dc_Betula_Ent_black_01
	res			31		sp_BoneShard_Planet_light_01_2
	res			32		pt_BoneShard_Planet_smoke_01_1
	res			33		pt_BoneShard_Planet_boom_smoke_02
	res			34		pt_BoneShard_Planet_boom_smoke_02_1
	res			35		sp_BoneShard_Planet_Boom_04
	res			36		pt_BoneShard_Planet_glow_01
	res			37		pt_BoneShard_Planet_glow_01
	res			38		pt_BoneShard_Planet_glow_01_1
	res			39		sp_BoneShard_Planet_Boom_01
	res			40		sp_BoneShard_Planet_Boom_01
	res			41		dc_BoneShard_boom_01
	res			42		sp_BoneShard_Planet_Boom_05
	res			43		qa_agathion_boom
	res			44		qa_fieldboss_whale_02
	res			45		sn_Boneshard_target
	res			46		sn_Boneshard_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -2 0
		lifetime		0 900
		animtime		1
		alpha			(0 1) (300 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 4.7 0
		lifetime		150 800
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (800 1) (850 0) 
		color			(0 .7 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -3.7 1.2
		lifetime		0 1000
		animtime		0
		bonename		"left" 
		scale			(0 2.7 2.7 2.7) (200 2.7 2.7 2.7) (250 10 10 10) 
		alpha			(0 1) (200 1) (250 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		bone_animation	"left" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.skel" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -3.7 -1.4
		lifetime		0 1000
		animtime		0
		bonename		"right" 
		scale			(0 2.7 2.7 2.7) (200 2.7 2.7 2.7) (250 10 10 10) 
		alpha			(0 1) (200 1) (250 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		bone_animation	"right" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.skel" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	7.5 0 0
		lifetime		0 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	5.5 0 0
		lifetime		50 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	3.5 0 0
		lifetime		100 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.5 0 0
		lifetime		150 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-7.5 0 0
		lifetime		0 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-5.5 0 0
		lifetime		50 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-3.5 0 0
		lifetime		100 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1.5 0 0
		lifetime		150 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 4.7 0
		lifetime		0 100
		animtime		0
		scale			(0 10 10 10) (999 0 0 0) 
		rotation		(0 0) (999 2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 4.7 0
		lifetime		0 100
		animtime		0
		scale			(0 6 6 6) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 4.7 0
		lifetime		150 250
		animtime		0
		scale			(0 0 0 0) (999 30 1 1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 4.7 0
		lifetime		0 100
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 4.7 0
		lifetime		200 400
		animtime		0
		scale			(0 .7,.7,.7) (999,.7,.7,30) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 4.7 0
		lifetime		200 900
		animtime		0
		scale			(0 0 0 0) (999 6 6 6) 
		alpha			(0 1) (500 1) (700 0) 
		color			(0 .7 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 4.7 0
		lifetime		200 500
		animtime		0
		scale			(0 0 0 0) (999 8 8 8) 
		alpha			(0 1) (500 1) (700 0) 
		color			(0 1 0 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	7.5 .5 0
		lifetime		0 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	5.5 .5 0
		lifetime		50 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	3.5 .5 0
		lifetime		100 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	1.5 .5 0
		lifetime		150 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-7.5 .5 0
		lifetime		0 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-5.5 .5 0
		lifetime		50 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-3.5 .5 0
		lifetime		100 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-1.5 .5 0
		lifetime		150 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 -3.7 0
		lifetime		0 600
		animtime		0
		bonename		"left" 
		scale			(0 4 4 4) (999 5 5 5) 
		alpha			(0 1) (700 1) (900 0) 
		color			(0 1 1 1) (500 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 -3.7 0
		lifetime		0 600
		animtime		0
		bonename		"right" 
		scale			(0 4 4 4) (999 5 5 5) 
		alpha			(0 1) (700 1) (900 0) 
		color			(0 1 1 1) (500 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		scale			(0 4 4 4) (999 10 10 10) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 4.7 0
		lifetime		150 800
		animtime		0
		scale			(0 0 0 0) (999 6.5 6.5 6.5) 
		alpha			(0 0) (800 1) (850 0) 
		color			(0 .7 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		scale			(0 4 4 4) (999 5 5 5) 
		alpha			(0 1) (500 1) (700 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 4.7 0
		lifetime		300 1000
		animtime		0
		scale			(0 4 4 4) (700 7 7 9) 
		alpha			(0 .5) (500 .5) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 4.7 0
		lifetime		300 900
		animtime		0
		scale			(0 4 4 4) (700 7 7 9) 
		alpha			(0 .5) (500 .5) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 4.7 0
		lifetime		100 200
		animtime		0
		scale			(0 10 10 10) (999 0 0 0) 
		rotation		(0 0) (999 2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 -3 -1.3
		lifetime		0 300
		animtime		0
		bonename		"left" 
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 1) (500 1) (700 0) 
		randomstart		false
		active			true
		bone_animation	"left" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.skel" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 -3 1.3
		lifetime		0 300
		animtime		0
		bonename		"right" 
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 1) (500 1) (700 0) 
		randomstart		false
		active			true
		bone_animation	"right" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.skel" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.anim" 0 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 4.7 0
		lifetime		300 900
		animtime		0
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 1) (500 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 4.7 0
		lifetime		150 250
		animtime		0
		scale			(0 0 0 0) (999 20 1 .5) 
		rotation		(0 15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 4.7 0
		lifetime		150 250
		animtime		0
		scale			(0 0 0 0) (999 17 1 .7) 
		rotation		(0 115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		scale			(0 2 2 2) (999 6 6 6) 
		alpha			(0 .8) (800 .8) (999 0) 
		color			(0 1 1 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 4.7 0
		lifetime		200 900
		animtime		0
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 1) (500 1) (700 0) 
		color			(0 .7 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_BoneShard_Lv2_Finish ######### #
<effect>
	 id		10062
	 name		BAR_BoneShard_Lv2_Finish
	<list>
	res			1		mh_BoneShard_Planet
	res			2		sp_BoneShard_Planet_light_01
	res			3		sp_BoneShard_Planet_light_01_1
	res			4		sp_BoneShard_Planet_light_01_1
	res			5		dc_abid_ground_black_01
	res			6		dc_abid_ground_black_01
	res			7		dc_abid_ground_black_01
	res			8		dc_abid_ground_black_01
	res			9		dc_abid_ground_black_01
	res			10		dc_abid_ground_black_01
	res			11		dc_abid_ground_black_01
	res			12		dc_abid_ground_black_01
	res			13		sp_BoneShard_Planet_gather_01
	res			14		sp_BoneShard_Planet_gather_02
	res			15		sp_BoneShard_Planet_Boom_01
	res			16		pt_BoneShard_Gather_glow_1
	res			17		pt_BoneShard_explode_01
	res			18		sp_BoneShard_Planet_Boom_02
	res			19		sp_BoneShard_Planet_Boom_03
	res			20		pt_BoneShard_explode_up_01
	res			21		pt_BoneShard_explode_up_01
	res			22		pt_BoneShard_explode_up_01
	res			23		pt_BoneShard_explode_up_01
	res			24		pt_BoneShard_explode_up_01
	res			25		pt_BoneShard_explode_up_01
	res			26		pt_BoneShard_explode_up_01
	res			27		pt_BoneShard_explode_up_01
	res			28		pt_BoneShard_Planet_smoke_01
	res			29		pt_BoneShard_Planet_smoke_01
	res			30		dc_Betula_Ent_black_01
	res			31		sp_BoneShard_Planet_light_01_2
	res			32		pt_BoneShard_Planet_smoke_01_1
	res			33		pt_BoneShard_Planet_boom_smoke_02
	res			34		pt_BoneShard_Planet_boom_smoke_02_1
	res			35		sp_BoneShard_Planet_Boom_04
	res			36		pt_BoneShard_Planet_glow_01
	res			37		pt_BoneShard_Planet_glow_01
	res			38		pt_BoneShard_Planet_glow_01_1
	res			39		sp_BoneShard_Planet_Boom_01
	res			40		sp_BoneShard_Planet_Boom_01
	res			41		dc_BoneShard_boom_01
	res			42		sp_BoneShard_Planet_Boom_05
	res			43		qa_agathion_boom
	res			44		qa_fieldboss_whale_02
	res			45		sn_Boneshard_target
	res			46		sn_Boneshard_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -2 0
		lifetime		0 900
		animtime		1
		alpha			(0 1) (300 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 4.7 0
		lifetime		150 800
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (800 1) (850 0) 
		color			(0 .7 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -3.7 1.2
		lifetime		0 1000
		animtime		0
		bonename		"left" 
		scale			(0 2.7 2.7 2.7) (200 2.7 2.7 2.7) (250 10 10 10) 
		alpha			(0 1) (200 1) (250 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		bone_animation	"left" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.skel" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -3.7 -1.4
		lifetime		0 1000
		animtime		0
		bonename		"right" 
		scale			(0 2.7 2.7 2.7) (200 2.7 2.7 2.7) (250 10 10 10) 
		alpha			(0 1) (200 1) (250 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		bone_animation	"right" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.skel" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	7.5 0 0
		lifetime		0 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	5.5 0 0
		lifetime		50 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	3.5 0 0
		lifetime		100 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.5 0 0
		lifetime		150 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-7.5 0 0
		lifetime		0 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-5.5 0 0
		lifetime		50 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-3.5 0 0
		lifetime		100 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1.5 0 0
		lifetime		150 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 4.7 0
		lifetime		0 100
		animtime		0
		scale			(0 10 10 10) (999 0 0 0) 
		rotation		(0 0) (999 2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 4.7 0
		lifetime		0 100
		animtime		0
		scale			(0 6 6 6) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 4.7 0
		lifetime		150 250
		animtime		0
		scale			(0 0 0 0) (999 30 1 1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 4.7 0
		lifetime		0 100
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 4.7 0
		lifetime		200 400
		animtime		0
		scale			(0 .7,.7,.7) (999,.7,.7,30) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 4.7 0
		lifetime		200 900
		animtime		0
		scale			(0 0 0 0) (999 6 6 6) 
		alpha			(0 1) (500 1) (700 0) 
		color			(0 .7 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 4.7 0
		lifetime		200 500
		animtime		0
		scale			(0 0 0 0) (999 8 8 8) 
		alpha			(0 1) (500 1) (700 0) 
		color			(0 1 0 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	7.5 .5 0
		lifetime		0 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	5.5 .5 0
		lifetime		50 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	3.5 .5 0
		lifetime		100 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	1.5 .5 0
		lifetime		150 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-7.5 .5 0
		lifetime		0 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-5.5 .5 0
		lifetime		50 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-3.5 .5 0
		lifetime		100 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-1.5 .5 0
		lifetime		150 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 -3.7 0
		lifetime		0 600
		animtime		0
		bonename		"left" 
		scale			(0 4 4 4) (999 5 5 5) 
		alpha			(0 1) (700 1) (900 0) 
		color			(0 1 1 1) (500 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 -3.7 0
		lifetime		0 600
		animtime		0
		bonename		"right" 
		scale			(0 4 4 4) (999 5 5 5) 
		alpha			(0 1) (700 1) (900 0) 
		color			(0 1 1 1) (500 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		scale			(0 5 5 5) (999 11 11 11) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 4.7 0
		lifetime		150 800
		animtime		0
		scale			(0 0 0 0) (999 6.5 6.5 6.5) 
		alpha			(0 0) (800 1) (850 0) 
		color			(0 .7 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		scale			(0 4 4 4) (999 5 5 5) 
		alpha			(0 1) (500 1) (700 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 4.7 0
		lifetime		300 1000
		animtime		0
		scale			(0 4 4 4) (700 7 7 9) 
		alpha			(0 .5) (500 .5) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 4.7 0
		lifetime		300 900
		animtime		0
		scale			(0 4 4 4) (700 7 7 9) 
		alpha			(0 .5) (500 .5) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 4.7 0
		lifetime		100 200
		animtime		0
		scale			(0 10 10 10) (999 0 0 0) 
		rotation		(0 0) (999 2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 -3 -1.3
		lifetime		0 300
		animtime		0
		bonename		"left" 
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 1) (500 1) (700 0) 
		randomstart		false
		active			true
		bone_animation	"left" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.skel" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 -3 1.3
		lifetime		0 300
		animtime		0
		bonename		"right" 
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 1) (500 1) (700 0) 
		randomstart		false
		active			true
		bone_animation	"right" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.skel" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.anim" 0 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 4.7 0
		lifetime		300 900
		animtime		0
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 1) (500 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 4.7 0
		lifetime		150 250
		animtime		0
		scale			(0 0 0 0) (999 20 1 .5) 
		rotation		(0 15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 4.7 0
		lifetime		150 250
		animtime		0
		scale			(0 0 0 0) (999 17 1 .7) 
		rotation		(0 115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 .8) (800 .8) (999 0) 
		color			(0 1 1 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 4.7 0
		lifetime		200 900
		animtime		0
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 1) (500 1) (700 0) 
		color			(0 .7 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_BoneShard_Lv3_Finish ######### #
<effect>
	 id		10063
	 name		BAR_BoneShard_Lv3_Finish
	<list>
	res			1		mh_BoneShard_Planet
	res			2		sp_BoneShard_Planet_light_01
	res			3		sp_BoneShard_Planet_light_01_1
	res			4		sp_BoneShard_Planet_light_01_1
	res			5		dc_abid_ground_black_01
	res			6		dc_abid_ground_black_01
	res			7		dc_abid_ground_black_01
	res			8		dc_abid_ground_black_01
	res			9		dc_abid_ground_black_01
	res			10		dc_abid_ground_black_01
	res			11		dc_abid_ground_black_01
	res			12		dc_abid_ground_black_01
	res			13		sp_BoneShard_Planet_gather_01
	res			14		sp_BoneShard_Planet_gather_02
	res			15		sp_BoneShard_Planet_Boom_01
	res			16		pt_BoneShard_Gather_glow_1
	res			17		pt_BoneShard_explode_01
	res			18		sp_BoneShard_Planet_Boom_02
	res			19		sp_BoneShard_Planet_Boom_03
	res			20		pt_BoneShard_explode_up_01
	res			21		pt_BoneShard_explode_up_01
	res			22		pt_BoneShard_explode_up_01
	res			23		pt_BoneShard_explode_up_01
	res			24		pt_BoneShard_explode_up_01
	res			25		pt_BoneShard_explode_up_01
	res			26		pt_BoneShard_explode_up_01
	res			27		pt_BoneShard_explode_up_01
	res			28		pt_BoneShard_Planet_smoke_01
	res			29		pt_BoneShard_Planet_smoke_01
	res			30		dc_Betula_Ent_black_01
	res			31		sp_BoneShard_Planet_light_01_2
	res			32		pt_BoneShard_Planet_smoke_01_1
	res			33		pt_BoneShard_Planet_boom_smoke_02
	res			34		pt_BoneShard_Planet_boom_smoke_02_1
	res			35		sp_BoneShard_Planet_Boom_04
	res			36		pt_BoneShard_Planet_glow_01
	res			37		pt_BoneShard_Planet_glow_01
	res			38		pt_BoneShard_Planet_glow_01_1
	res			39		sp_BoneShard_Planet_Boom_01
	res			40		sp_BoneShard_Planet_Boom_01
	res			41		dc_BoneShard_boom_01
	res			42		sp_BoneShard_Planet_Boom_05
	res			43		qa_Abid_01
	res			44		qa_fieldboss_whale_02
	res			45		sn_Boneshard_target
	res			46		sn_Boneshard_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -2 0
		lifetime		0 900
		animtime		1
		alpha			(0 1) (300 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 4.7 0
		lifetime		150 800
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (800 1) (850 0) 
		color			(0 .7 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -3.7 1.2
		lifetime		0 1000
		animtime		0
		bonename		"left" 
		scale			(0 2.7 2.7 2.7) (200 2.7 2.7 2.7) (250 10 10 10) 
		alpha			(0 1) (200 1) (250 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		bone_animation	"left" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.skel" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -3.7 -1.35
		lifetime		0 1000
		animtime		0
		bonename		"right" 
		scale			(0 2.7 2.7 2.7) (200 2.7 2.7 2.7) (250 10 10 10) 
		alpha			(0 1) (200 1) (250 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		bone_animation	"right" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.skel" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	7.5 0 0
		lifetime		0 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	5.5 0 0
		lifetime		50 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	3.5 0 0
		lifetime		100 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.5 0 0
		lifetime		150 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-7.5 0 0
		lifetime		0 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-5.5 0 0
		lifetime		50 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-3.5 0 0
		lifetime		100 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1.5 0 0
		lifetime		150 250
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (150 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 4.7 0
		lifetime		0 100
		animtime		0
		scale			(0 10 10 10) (999 0 0 0) 
		rotation		(0 0) (999 2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 4.7 0
		lifetime		0 100
		animtime		0
		scale			(0 6 6 6) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 4.7 0
		lifetime		150 250
		animtime		0
		scale			(0 0 0 0) (999 30 1 1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 4.7 0
		lifetime		0 100
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 4.7 0
		lifetime		200 400
		animtime		0
		scale			(0 .7,.7,.7) (999,.7,.7,30) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 4.7 0
		lifetime		200 900
		animtime		0
		scale			(0 0 0 0) (999 6 6 6) 
		alpha			(0 1) (500 1) (700 0) 
		color			(0 .7 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 4.7 0
		lifetime		200 500
		animtime		0
		scale			(0 0 0 0) (999 8 8 8) 
		alpha			(0 1) (500 1) (700 0) 
		color			(0 1 0 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	7.5 .5 0
		lifetime		0 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	5.5 .5 0
		lifetime		50 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	3.5 .5 0
		lifetime		100 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	1.5 .5 0
		lifetime		150 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-7.5 .5 0
		lifetime		0 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-5.5 .5 0
		lifetime		50 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-3.5 .5 0
		lifetime		100 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-1.5 .5 0
		lifetime		150 250
		animtime		0
		scale			(0 1 1 1) (999 2 1 10) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 -3.7 0
		lifetime		0 600
		animtime		0
		bonename		"left" 
		scale			(0 4 4 4) (999 5 5 5) 
		alpha			(0 1) (700 1) (900 0) 
		color			(0 1 1 1) (500 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 -3.7 0
		lifetime		0 600
		animtime		0
		bonename		"right" 
		scale			(0 4 4 4) (999 5 5 5) 
		alpha			(0 1) (700 1) (900 0) 
		color			(0 1 1 1) (500 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		scale			(0 6 6 6) (999 12 12 12) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 4.7 0
		lifetime		150 800
		animtime		0
		scale			(0 0 0 0) (999 6.5 6.5 6.5) 
		alpha			(0 0) (800 1) (850 0) 
		color			(0 .7 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		scale			(0 4 4 4) (999 5 5 5) 
		alpha			(0 1) (500 1) (700 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 4.7 0
		lifetime		300 1000
		animtime		0
		scale			(0 4 4 4) (700 7 7 9) 
		alpha			(0 .5) (500 .5) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 4.7 0
		lifetime		300 900
		animtime		0
		scale			(0 4 4 4) (700 7 7 9) 
		alpha			(0 .5) (500 .5) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 4.7 0
		lifetime		100 200
		animtime		0
		scale			(0 10 10 10) (999 0 0 0) 
		rotation		(0 0) (999 2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 -3 -1.3
		lifetime		0 300
		animtime		0
		bonename		"left" 
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 1) (500 1) (700 0) 
		randomstart		false
		active			true
		bone_animation	"left" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.skel" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 -3 1.3
		lifetime		0 300
		animtime		0
		bonename		"right" 
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 1) (500 1) (700 0) 
		randomstart		false
		active			true
		bone_animation	"right" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.skel" "Effect\skill\BoneShard\eff_BAR_BondeShard_Planet.anim" 0 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 4.7 0
		lifetime		300 900
		animtime		0
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 1) (500 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 4.7 0
		lifetime		150 250
		animtime		0
		scale			(0 0 0 0) (999 20 1 .5) 
		rotation		(0 15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 4.7 0
		lifetime		150 250
		animtime		0
		scale			(0 0 0 0) (999 17 1 .7) 
		rotation		(0 115) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		scale			(0 4 4 4) (999 8 8 8) 
		alpha			(0 .8) (800 .8) (999 0) 
		color			(0 1 1 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 4.7 0
		lifetime		200 900
		animtime		0
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 1) (500 1) (700 0) 
		color			(0 .7 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Basic_Skill_LIL ######### #
<effect>
	 id		10064
	 name		BAR_Basic_Skill_LIL
	<list>
	res			1		pt_roar_action
	res			2		mh_roar_action
	res			3		sp_roar_action
	res			4		mh_bleadslash_ready_01
	res			5		sp_roar_action_02
	res			6		sp_roar_action_02
	res			7		pt_roar_gather_01
	res			8		mh_roar_test
	res			9		sn_Voice_Basic_Skill
	res			10		sn_BAR_Basic_Skill_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,0,0,0) (999,.5,.5,.5) 
		color			(0,0.5,0.7,1) (999,0.5,0.7,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"weaponR" 
		scale			(0,0,0,0) (800,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	.1 1.2 -.3
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 0 0 0) 
		alpha			(0 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"weaponR" 
		scale			(0,0.1,0.1,0.1) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	.1 1.2 -.3
		lifetime		0 1000
		animtime		0
		scale			(0 1.8 1.8 1.8) (999 0 0 0) 
		alpha			(0 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	.1 1.2 -.3
		lifetime		400 1000
		animtime		0
		scale			(0 0 0 0) (999 1.8 1.8 1.8) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1 1 10) (999 1 1 15) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Basic_Skill_remote ######### #
<effect>
	 id		10065
	 name		BAR_Basic_Skill_remote
	<list>
	res			1		pt_roar_remote_01
	res			2		pt_carcer_remote_01
	res			3		mh_carcer_remote
	res			4		pt_roar_explode_01
	res			5		mh_roar_slash_01
	res			6		sp_roar_treble_clef
	res			7		sp_roar_treble_clef
	res			8		sp_roar_treble_clef_02
	res			9		sp_roar_treble_clef_02
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 0.7 0.7 0.7) 
		alpha			(0,0.4) (999,0.4) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0, 1,1,1) (700,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0, .5) (700,1) (999,1) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 1500 1
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 1500 1
		</control>

	</scene>

</effect>
# ######## BAR_Basic_Skill_finish ######### #
<effect>
	 id		10066
	 name		BAR_Basic_Skill_finish
	<list>
	res			1		sp_roar_black_glow_01
	res			2		sp_roar_choke_spark_01
	res			3		sp_roar_choke_spark_01
	res			4		sp_roar_fireworks_01
	res			5		pt_roar_finishpat_01
	res			6		pt_roar_finishpat_02
	res			7		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1 1 1) (999,2 2 2) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,.1,.1,3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BAR_Crash_Attack_finish ######### #
<effect>
	 id		10067
	 name		BAR_Crash_Attack_finish
	<list>
	res			1		pt_Crash_Attact_boom_01
	res			2		sp_Crash_Attact_jin_01
	res			3		sp_Crash_Attact_jin_04
	res			4		pt_Crash_Attact_boom_02
	res			5		dc_Crash_Attact_ground_04
	res			6		pt_Crash_Attact_finish_smoke
	res			7		pt_Crash_Attact_black_smoke_01
	res			8		mh_Crash_Attact_explode_01
	res			9		sn_Crash_Attack_finish
	res			10		sn_Crash_Attack_finish_LIL
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 3) (999 1 3 6) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (100 3.5 3.5 3.5) 
		alpha			(0 0) (500 .7) (999 0) 
		color			(0 .5 .5 .7) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .1 .1 .1) (100 1.3 1.3 1.3) 
		alpha			(0 0) (500 .7) (999 0) 
		color			(0 1 0 1) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 3) (999 1 3 6) 
		alpha			(0 0) (500 .7) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (100 7 7 7) 
		color			(0 0 0 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (400,.6) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		15
		alpha			(0,0) (250,.7) (800,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Crash_Defense_finish ######### #
<effect>
	 id		10068
	 name		BAR_Crash_Defense_finish
	<list>
	res			1		dc_Crash_Defense_dec_03
	res			2		dc_Crash_Defense_dec_04
	res			3		dc_Crash_Defense_dec_01
	res			4		dc_Crash_Defense_dec_02
	res			5		mh_Crash_Defense_wind_01
	res			6		pt_Crash_Defense_hit3
	res			7		pt_Detecting_Circle_02
	res			8		sp_Crash_Defense_dec_01
	res			9		sp_Crash_Defense_dec_02
	res			10		sn_Crash_Defense_finish
	res			11		sn_Crash_Defense_finish_LIL
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (100 3 3 3) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (100 3 3 3) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0 1 1 1) (100 1.7 1.7 1.7) 
		alpha			(0 0) (500 .5) (999 0) 
		rotation		(0 0) (999 -1400) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0 1 1 1) (999 2.5 2.5 2.5) 
		alpha			(0 0) (500 .5) (999 0) 
		rotation		(0 0) (999 1400) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		15
		scale			(0,1,.6,1) (999,1.6,.6,1.6) 
		alpha			(0,0) (100 1) (350,1) (800,1) (950,0) (999,0) 
		color			(0 1 .3 1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2 2 2) (999,0,0,7) 
		color			(0 1 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 1) (999 .5 .5 20) 
		alpha			(0 0) (100 1) (700 1) (999 0) 
		rotation		(0 0) (999 -10000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0 1 1 1) (100 1.7 1.7 1.7) 
		alpha			(0 0) (500 .5) (999 0) 
		rotation		(0 0) (999 -1400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0 1 1 1) (999 2.5 2.5 2.5) 
		alpha			(0 0) (500 .5) (999 0) 
		rotation		(0 0) (999 1400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Main_clustia_01 ######### #
<effect>
	 id		10069
	 name		Main_clustia_01
	<list>
	res			1		mh_Blicade_Blooming_01_1
	res			2		dc_Clustia_ground_01
	res			3		dc_Clustia_ground_02
	res			4		dc_muspell_att05_dec_black
	res			5		sp_Clustia_glow_01
	res			6		sp_Clustia_glow_01
	res			7		sp_Clustia_glow_01
	res			8		mh_Clustia_Blooming_mini_01
	res			9		mh_Clustia_grass_01
	res			10		mh_Clustia_grass_02
	res			11		mh_Clustia_grass_01
	res			12		mh_Clustia_grass_02
	res			13		mh_Clustia_grass_01
	res			14		mh_Clustia_grass_02
	res			15		mh_Clustia_grass_01
	res			16		mh_Clustia_grass_02
	res			17		mh_Clustia_grass_01
	res			18		mh_Clustia_grass_02
	res			19		mh_Clustia_wind_01
	res			20		mh_Clustia_wind_02
	res			21		mh_Clustia_upfont_01
	res			22		mh_Clustia_upfont_01
	res			23		mh_Clustia_upfont_01
	res			24		sp_Clustia_ground_smoke_01
	res			25		sp_Clustia_ground_smoke_01
	res			26		sp_Clustia_ground_smoke_01
	res			27		sp_Clustia_ground_smoke_01
	res			28		pt_Clustia_gather_01
	res			29		pt_Clustia_bug_01
	res			30		dc_Clustia_ground_black
	res			31		qa_freinture_att03
	res			32		sp_Blrist_glare_01
	res			33		sp_Clustia_glow_02
	res			34		pt_Clustia_pt_01
	res			35		mh_Main_Clustia_Blooming_01
	res			36		mh_Main_Clustia_Blooming_mini_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 3 0
		lifetime		0 600
		animtime		1
		alpha			(0 .1) (500 .3) (999 .1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0 3 3 3) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 8 8 8) (999 13 13 13) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (500 .3) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 4
		lifetime		400 800
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 4
		lifetime		400 800
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 4
		lifetime		400 800
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.5 0
		lifetime		100 800
		animtime		1
		alpha			(0 0) (500 .3) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1.5 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1.5 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-2 0 -1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	2 0 1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -2
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 2
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-1.5 0 1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	1.5 0 -1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	3 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-3 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 1.5 .6 1.5) 
		alpha			(0,0) (250,1) (600 1) (700 0) 
		rotation		(0 0) (999 1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 1.5 .6 1.5) 
		alpha			(0,0) (250,1) (600 1) (700 0) 
		rotation		(0 120) (999 1180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 1.5 .6 1.5) 
		alpha			(0,0) (250,1) (600 1) (700 0) 
		rotation		(0 240) (999 1280) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .15 0
		lifetime		0 600
		animtime		0
		scale			(0 8 8 8) (999 13 13 13) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .15 0
		lifetime		200 800
		animtime		0
		scale			(0 8 8 8) (999 13 13 13) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,45) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .15 0
		lifetime		400 900
		animtime		0
		scale			(0 8 8 8) (999 13 13 13) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,90) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .15 0
		lifetime		600 1000
		animtime		0
		scale			(0 8 8 8) (999 13 13 13) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,135) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		scale			(0 1 1 1) (999 1 1 5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		color			(0 1 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2.5 2.5 2.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 6.5 0
		lifetime		300 800
		animtime		0
		scale			(0 0 0 0) (500 5 5 5) 
		alpha			(0 0) (200 1) (350 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 2 0
		lifetime		100 800
		animtime		0
		scale			(0 0 0 0) (999 30 30 30) 
		alpha			(0 0) (200 .5) (700 .5) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 .1) (500 .2) (999 .1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 5.5 0
		lifetime		100 1000
		animtime		1
		alpha			(0 0) (500 .3) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Main_clustia_01_1 ######### #
<effect>
	 id		10070
	 name		Main_clustia_01_1
	<list>
	res			1		mh_Blicade_Blooming_01_1
	res			2		dc_Clustia_ground_01
	res			3		dc_Clustia_ground_02
	res			4		dc_muspell_att05_dec_black
	res			5		sp_Clustia_glow_01
	res			6		sp_Clustia_glow_01
	res			7		sp_Clustia_glow_01
	res			8		mh_Clustia_Blooming_mini_01
	res			9		mh_Clustia_grass_01
	res			10		mh_Clustia_grass_02
	res			11		mh_Clustia_grass_01
	res			12		mh_Clustia_grass_02
	res			13		mh_Clustia_grass_01
	res			14		mh_Clustia_grass_02
	res			15		mh_Clustia_grass_01
	res			16		mh_Clustia_grass_02
	res			17		mh_Clustia_grass_01
	res			18		mh_Clustia_grass_02
	res			19		mh_Clustia_wind_01
	res			20		mh_Clustia_wind_02
	res			21		mh_Clustia_upfont_01
	res			22		mh_Clustia_upfont_01
	res			23		mh_Clustia_upfont_01
	res			24		sp_Clustia_ground_smoke_01
	res			25		sp_Clustia_ground_smoke_01
	res			26		sp_Clustia_ground_smoke_01
	res			27		sp_Clustia_ground_smoke_01
	res			28		pt_Clustia_gather_01
	res			29		pt_Clustia_bug_01
	res			30		dc_Clustia_ground_black
	res			31		qa_freinture_att03
	res			32		sp_Blrist_glare_01
	res			33		sp_Clustia_glow_02
	res			34		pt_Clustia_pt_01
	res			35		mh_Main_Clustia_Blooming_01
	res			36		mh_Main_Clustia_Blooming_mini_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 3 0
		lifetime		0 600
		animtime		1
		alpha			(0 .1) (500 .3) (999 .1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0 3 3 3) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 8 8 8) (999 13 13 13) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (500 .3) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 4
		lifetime		400 800
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Dummy01" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 4
		lifetime		400 800
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Dummy02" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 4
		lifetime		400 800
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Dummy03" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 3.5 0
		lifetime		100 800
		animtime		1
		alpha			(0 0) (500 .3) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	1.5 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	-1.5 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	-2 0 -1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	2 0 1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 -2
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 2
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	-1.5 0 1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	1.5 0 -1.5
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	3 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	-3 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (100 0) (500 .5) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 1.5 .6 1.5) 
		alpha			(0,0) (250,1) (600 1) (700 0) 
		rotation		(0 0) (999 1080) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 1.5 .6 1.5) 
		alpha			(0,0) (250,1) (600 1) (700 0) 
		rotation		(0 120) (999 1180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 1.5 .6 1.5) 
		alpha			(0,0) (250,1) (600 1) (700 0) 
		rotation		(0 240) (999 1280) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 .15 0
		lifetime		0 600
		animtime		0
		scale			(0 8 8 8) (999 13 13 13) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 .15 0
		lifetime		200 800
		animtime		0
		scale			(0 8 8 8) (999 13 13 13) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,45) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 .15 0
		lifetime		400 900
		animtime		0
		scale			(0 8 8 8) (999 13 13 13) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,90) (999,135) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 .15 0
		lifetime		600 1000
		animtime		0
		scale			(0 8 8 8) (999 13 13 13) 
		alpha			(0,0) (100,.3) (600,.3) (999,0) 
		rotation		(0,135) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		scale			(0 1 1 1) (999 1 1 5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		color			(0 1 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2.5 2.5 2.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 6.5 0
		lifetime		300 800
		animtime		0
		scale			(0 0 0 0) (500 5 5 5) 
		alpha			(0 0) (200 1) (350 1) (500 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 2 0
		lifetime		100 800
		animtime		0
		scale			(0 0 0 0) (999 30 30 30) 
		alpha			(0 0) (200 .5) (700 .5) (900 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 .1) (500 .2) (999 .1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 5.5 0
		lifetime		100 1000
		animtime		1
		alpha			(0 0) (500 .3) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BAR_Ping_remote_CEL ######### #
<effect>
	 id		10071
	 name		BAR_Ping_remote_CEL
	<list>
	res			1		pt_roar_remote_01
	res			2		pt_carcer_remote_01
	res			3		mh_carcer_remote
	res			4		pt_roar_explode_01
	res			5		mh_roar_slash_01
	res			6		sp_roar_treble_clef
	res			7		sp_roar_treble_clef
	res			8		sp_roar_treble_clef_02
	res			9		sp_roar_treble_clef_02
	res			10		sn_Ping_Target_CEL
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 0.7 0.7 0.7) 
		alpha			(0,0.4) (999,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0, 1,1,1) (700,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0, .5) (700,1) (999,1) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 1500 1
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0.5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 1500 1
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Ping_CEL ######### #
<effect>
	 id		10072
	 name		BAR_Ping_CEL
	<list>
	res			1		pt_roar_action
	res			2		mh_roar_action
	res			3		sp_roar_action
	res			4		mh_bleadslash_ready_01
	res			5		sp_roar_action_02
	res			6		sp_roar_action_02
	res			7		pt_roar_gather_01
	res			8		mh_roar_test
	res			9		sn_Ping_Ready_CEL
	res			10		sn_Voice_Ping
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,0,0,0) (999,.5,.5,.5) 
		color			(0,0.5,0.7,1) (999,0.5,0.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 1.2 -.3
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (800,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 1.2 -.3
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 0 0 0) 
		alpha			(0 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 1.2 -.3
		lifetime		0 1000
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 1.2 -.3
		lifetime		0 1000
		animtime		0
		scale			(0 1.8 1.8 1.8) (999 0 0 0) 
		alpha			(0 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 1.2 -.3
		lifetime		400 1000
		animtime		0
		scale			(0 0 0 0) (999 1.8 1.8 1.8) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1 1 10) (999 1 1 15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Ping_finish_CEL ######### #
<effect>
	 id		10073
	 name		BAR_Ping_finish_CEL
	<list>
	res			1		sp_roar_black_glow_01
	res			2		sp_roar_choke_spark_01
	res			3		sp_roar_choke_spark_01
	res			4		sp_roar_fireworks_01
	res			5		pt_roar_finishpat_01
	res			6		pt_roar_finishpat_02
	res			7		qa_20
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (500,1.2,1.2,1.2) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,.1,.1,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Carna_Start_CEL ######### #
<effect>
	 id		10074
	 name		BAR_Carna_Start_CEL
	<list>
	res			1		mh_Carna_test
	res			2		dc_Carna_ground_01
	res			3		dc_Carna_ground_02
	res			4		dc_Carna_ground_02
	res			5		sp_Carna_Body_01
	res			6		sp_Carna_Body_01
	res			7		dc_Carna_ground_03
	res			8		pt_Carna_Explode_01
	res			9		pt_Carna_Explode_01
	res			10		pt_roar_explode_01
	res			11		pt_roar_finishpat_01
	res			12		sp_Carna_Body_01
	res			13		sp_Carna_Body_01
	res			14		dc_Carna_ground_02
	res			15		dc_Carna_ground_02
	res			16		sp_Carna_Body_02
	res			17		sp_Carna_Body_02
	res			18		sn_Carna_Ready_CEL
	res			19		sn_Voice_Carna
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0.5 0.5 0.5) (250 2 2 2) (500 1.6 1.6 1.6) (999 2.7 2.7 2.7) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 500
		animtime		0
		scale			(0 .3 .3 .3) (999 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 .7) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		0
		scale			(0 1 1 1) (999 2.3 2.3 2.3) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 .7) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		150 500
		animtime		0
		scale			(0 1.5 1.5 1.5) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .7 0 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		550 850
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .7 0 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) (250 1.5 1.5 1.5) (500 .5 .5 .5) (999 2 2 2) 
		alpha			(0 0) (250 1) (500 .3) (750 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		100 400
		animtime		0
		scale			(0 .3 .3 3) (999 .3 .3 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		450 700
		animtime		0
		scale			(0 .3 .3 3) (999 .3 .3 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0 .7 .7 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		150 500
		animtime		0
		scale			(0 1.5 1.5 1.5) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .7 0 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		550 850
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .7 0 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		150 500
		animtime		0
		scale			(0 .3 .3 .3) (999 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 .7) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		0
		scale			(0 1 1 1) (999 2.3 2.3 2.3) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 .7) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		150 500
		animtime		0
		scale			(0 2 2 2) (999 4 4 4) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		550 850
		animtime		0
		scale			(0 2.5 2.5 2.5) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Carna_Finish_CEL ######### #
<effect>
	 id		10075
	 name		BAR_Carna_Finish_CEL
	<list>
	res			1		sp_Carna_Body_01
	res			2		sp_Carna_Body_01
	res			3		pt_Carna_Explode_01
	res			4		pt_Carna_Explode_01
	res			5		dc_Carna_ground_04
	res			6		mh_Carna_glow_01
	res			7		mh_Carna_glow_01
	res			8		qa_firefury_boom01
	res			9		qa_12
	res			10		pt_roar_finishpat_02
	res			11		pt_roar_finishpat_02
	res			12		sp_Carna_Body_01
	res			13		sp_Carna_Body_01
	res			14		sn_Carna_Finish_CEL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		150 500
		animtime		0
		bonename		"body_u" 
		scale			(0 2 2 2) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .7 0 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .5 0
		lifetime		550 850
		animtime		0
		scale			(0 3 3 3) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .7 0 .5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		100 400
		animtime		0
		bonename		"body_u" 
		scale			(0 .3 .3 3) (999 .3 .3 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .5 0
		lifetime		450 700
		animtime		0
		scale			(0 .3 .3 3) (999 .3 .3 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0 2 2 2) (999 4 4 4) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (400 1.8 1.8 1.8) 
		alpha			(0 0) (200 .7) (800 0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		550 800
		animtime		1
		scale			(0,0,0,0) (400 1.8 1.8 1.8) 
		alpha			(0 0) (200 .7) (800 0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		color			(0 0 0 1) (999 1 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		150 500
		animtime		0
		bonename		"body_u" 
		scale			(0 2 2 2) (999 6 6 6) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .7 0 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Abid_Start_CEL ######### #
<effect>
	 id		10076
	 name		BAR_Abid_Start_CEL
	<list>
	res			1		mh_Abid_test
	res			2		sp_Abid_red_module
	res			3		sp_Abid_red_module
	res			4		pt_Abid_black_smoke_05_1
	res			5		pt_Abid_black_smoke_05_1
	res			6		dc_abid_ground_01
	res			7		pt_Abid_glare_01
	res			8		sp_Abid_glare_ring_01
	res			9		sp_Abid_glare_ring_02
	res			10		dc_abid_ground_black_01
	res			11		pt_Abid_smoke_black
	res			12		pt_Abid_flame_explode
	res			13		pt_Abid_black_01
	res			14		pt_Abid_round_explode
	res			15		sp_Abid_red_02
	res			16		sp_Abid_glare_finish_01
	res			17		sp_Abid_glare_finish_01
	res			18		sp_Abid_glare_finish_01
	res			19		pt_Abid_glow_up_01
	res			20		mh_Abid_jin_01
	res			21		sn_Abid_Ready
	res			22		sn_Abid_Ready_CEL
	res			23		sn_Voice_Abid
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0.2) (300,0.5) (999,0.2) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.2) (300,0.5) (999,0.2) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,0.5) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,0.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) (999 1.3 1.3 1.3) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.4 1 0
		lifetime		150 250
		animtime		0
		scale			(0 .7 .7 .7) (999 .7 .7 20) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.4 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 4 4 4) 
		alpha			(0 0) (250 0) (300 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.4 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 0) (250 0) (300 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.2
		lifetime		200 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,0.7,0.7,0.7) 
		alpha			(0,0.5) (500,1) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1.5) 
		alpha			(0,.2) (999,0) 
		color			(0,1,0.3,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1.5) 
		alpha			(0,.2) (999,0) 
		color			(0,1,0.3,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		700 1000
		animtime		0
		scale			(0 0 0 0) (999 4 4 4) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		700 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .6 .6 .6) (550 .7 .7 .7) (800 5 .5 .5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		700 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .6 .6 .6) (550 .7 .7 .7) (800 10 .1 .1) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		700 1000
		animtime		0
		scale			(0 .3 .3 .3) (500 .6 .6 .6) (550 .7 .7 .7) (800 12 .25 .25) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0 .2 .2 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.3 -1.5
		lifetime		400 1000
		animtime		1
		alpha			(0 0) (100 1) (800 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.3 -1.5) (800 0 1.3 -1.5) (999 0 1.3 -3) 
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Abid_Finish_CEL ######### #
<effect>
	 id		10077
	 name		BAR_Abid_Finish_CEL
	<list>
	res			1		sp_Abid_red_module
	res			2		sp_Abid_red_module
	res			3		pt_Abid_black_smoke_05_1
	res			4		pt_Abid_black_smoke_05_1
	res			5		dc_abid_ground_black_01
	res			6		sp_micmicot_hand_glow
	res			7		pt_micmic_att03_explode
	res			8		sp_micmicot_body_glow_03
	res			9		sp_Abid_glow_explode_01
	res			10		qa_Abid_01
	res			11		sp_Abid_glow_explode_02
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0,0.2) (300,0.5) (999,0.2) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) 
		alpha			(0,0.2) (300,0.5) (999,0.2) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,0.5) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,0.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (100 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (100 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (100 1) (999 0) 
		color			(0 1 .5 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (100 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Recall_CEL ######### #
<effect>
	 id		10078
	 name		BAR_Recall_CEL
	<list>
	res			1		mh_Recall_test
	res			2		dc_Recall_ground_01
	res			3		sp_Recall_glow_01
	res			4		sp_Recall_treble_clef_01
	res			5		mh_Recall_staff
	res			6		mh_windrush_action_01
	res			7		sn_Recall_CEL
	res			8		sn_Voice_Recall
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 2.5 2.5 2.5) 
		alpha			(0 0) (550 0) (600 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 2.7
		lifetime		500 1000
		animtime		0
		bonename		"glow" 
		scale			(0 .6 .6 .6) 
		alpha			(0 0) (320 1) (850 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"glow" "effect\eff_treble_clef.skel" "effect\eff_treble_clef.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 .8 .8 .8) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 .2 .2 .1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Escana_Start_CEL ######### #
<effect>
	 id		10079
	 name		BAR_Escana_Start_CEL
	<list>
	res			1		mh_Escana_test
	res			2		mh_Escana_tail_01
	res			3		mh_Escana_tail_01
	res			4		mh_Escana_tail_01
	res			5		mh_Escana_tail_01
	res			6		mh_Escana_tail_01
	res			7		mh_Escana_tail_01
	res			8		mh_Escana_Sixteenth_note_01
	res			9		pt_Escana_gather_01
	res			10		dc_Escana_black_01
	res			11		sp_Escana_tornado_01
	res			12		sp_Escana_tornado_back_01
	res			13		dc_Escana_purple_01
	res			14		pt_Escana_gather_02
	res			15		sp_Escana_tornado_glow_01
	res			16		sp_Escana_body_glow_01
	res			17		pt_swifttan_explode_dust
	res			18		pt_swifttan_explode_fast
	res			19		pt_Escana_smoke_01
	res			20		dc_Escana_jin_01
	res			21		mh_Escana_CEL_test
	res			22		sp_Escana_CEL_tail
	res			23		sn_Voice_Escana
	res			24		sn_Escana_ready
	res			25		sn_Escana_ready_CEL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 666
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 666
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 666
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 666
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 666
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0,240) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 666
		animtime		1
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0,240) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 7 0
		lifetime		0 500
		animtime		1
		scale			(0 1 1 1) (999 2.5 2.5 2.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 7 0
		lifetime		0 400
		animtime		0
		scale			(0 2 2 2) 
		alpha			(0 1) (999 0) 
		color			(0 .5 1 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 3 3 3) (999 5 5 5) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 6.5 0
		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 6.5 0
		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 6.5 0
		lifetime		0 400
		animtime		0
		scale			(0 .3 .3 .3) (999 1 1 20) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 6.5 0
		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0 2 2 2) (999 5.5 5.5 5.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		100 300
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		100 300
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.3 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 -1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"weapon_C02" "Character\BAR.skel" "Character\Bard\Skill\BAR_SKL_CEL_ESCANA_02.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 -1.3 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_C02" 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Basic_Skill_CEL ######### #
<effect>
	 id		10080
	 name		BAR_Basic_Skill_CEL
	<list>
	res			1		pt_roar_action
	res			2		mh_roar_action
	res			3		sp_roar_action
	res			4		mh_bleadslash_ready_01
	res			5		sp_roar_action_02
	res			6		sp_roar_action_02
	res			7		pt_roar_gather_01
	res			8		mh_roar_test
	res			9		sn_Voice_Basic_Skill_CEL
	res			10		sn_BAR_Basic_Skill_CEL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,0,0,0) (999,.5,.5,.5) 
		color			(0,0.5,0.7,1) (999,0.5,0.7,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"weaponR" 
		scale			(0,0,0,0) (800,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	.1 1.2 -.3
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 0 0 0) 
		alpha			(0 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"weaponR" 
		scale			(0,0.1,0.1,0.1) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	.1 1.2 -.3
		lifetime		0 1000
		animtime		0
		scale			(0 1.8 1.8 1.8) (999 0 0 0) 
		alpha			(0 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	.1 1.2 -.3
		lifetime		400 1000
		animtime		0
		scale			(0 0 0 0) (999 1.8 1.8 1.8) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1 1 10) (999 1 1 15) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Basic_Skill_hand ######### #
<effect>
	 id		10081
	 name		BAR_Basic_Skill_hand
	<list>
	res			1		sn_Voice_Basic_Skill_Hand
	res			2		sn_BAR_Basic_Skill_Hand
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Drag_Remote ######### #
<effect>
	 id		10082
	 name		BAR_Drag_Remote
	<list>
	res			1		sp_drag_green_ground_01
	res			2		mh_Drag_wind_01
	res			3		pt_Drag_pat_01
	res			4		mh_Drag_Throw_Note_01
	res			5		mh_Drag_wind_black_01
	res			6		dc_Escana_black_01
	res			7		mh_Drag_Throw_Note_01
	res			8		mh_Drag_screw_01
	res			9		pt_Drag_pat_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 10 10 10) (999 13 13 13) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -1
		lifetime		0 1000
		animtime		1
		scale			(0 1 1 1) (500 1.3 1.3 3) (999 1.7 1.7 1.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 2 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0 2 2 2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0 1 1 1) (500 1.3 1.3 3) (999 1.7 1.7 8) 
		alpha			(0,1) (999,0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0 2 2 2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0 3 3 3) (999 3 3 15) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2 2 7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Drag_Finish_Re ######### #
<effect>
	 id		10083
	 name		BAR_Drag_Finish_Re
	<list>
	res			1		mh_Drag_musicnote_02
	res			2		mh_Drag_musicnote_01
	res			3		mh_Drag_Throw_Note_01
	res			4		mh_Drag_musicnote_01
	res			5		mh_Drag_musicnote_02
	res			6		mh_Drag_Throw_Note_01
	res			7		mh_Drag_musicnote_01
	res			8		mh_Drag_musicnote_02
	res			9		pt_roar_finishpat_02_1
	res			10		pt_roar_finishpat_02_1
	res			11		sp_drag_green_ground_01
	res			12		dc_drag_finish_smoke_black_01
	res			13		dc_drag_finish_smoke_black_01
	res			14		dc_drag_finish_ground_black_01
	res			15		dc_drag_finish_smoke_01
	res			16		mh_Drag_glowmap_01
	res			17		dc_drag_finish_smoke_01
	res			18		dc_drag_finish_smoke_01
	res			19		dc_drag_finish_smoke_01
	res			20		pt_Drag_explode_01
	res			21		dc_drag_finish_smoke_01
	res			22		dc_drag_finish_smoke_01
	res			23		dc_drag_finish_smoke_01
	res			24		pt_Drag_direct_01
	res			25		qa_10
	res			26		sn_Drag_target
	res			27		sn_Drag_finish
	res			28		sn_Drag_finish_Explode
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0 .5 .5 .5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Point002" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.skel" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Point001" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.skel" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Point005" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.skel" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Point003" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.skel" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0 .5 .5 .5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Point004" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.skel" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Point006" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.skel" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Point007" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.skel" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0 .5 .5 .5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Point008" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.skel" "effect\Skill\Drag\eff_BAR_CEL_Drag_boom_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		alpha			(0 0) (500 .7) (999 0) 
		color			(0 1 1 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 1 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0 10 10 10) (250 20 20 20) (700 20 20 20) (800 0 0 0) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0 1) (999 0) 
		color			(0 0 1 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0 1) (999 0) 
		color			(0 0 1 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0 .7 .7 .7) (200 1.9 1.9 1.9) (700 1.9 1.9 1.9) (800 0 0 0) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		200 450
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		400 650
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		scale			(0 9 9 9) (999 0 0 0) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0 5 5 5) (999 6.5 6.5 6.5) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		200 450
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		400 650
		animtime		0
		scale			(0 3 3 3) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		scale			(0 9 9 9) (999 0 0 0) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 20) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## House_Maid_att01_P ######### #
<effect>
	 id		10084
	 name		House_Maid_att01_P
	<list>
	res			1		sp_Culpierd_Fin_DarkWave
	res			2		pt_Recicyon_Fin_Bom
	res			3		sp_Elf_as_Groy_att2_Shot_Jul
	res			4		sp_Infector_Lav_att1_Fin_glow
	res			5		pt_Duporun_Con_Jul_2
	res			6		qa_09
	res			7		sn_House_maid_att01_2
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.3,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.3,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.3,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,3) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.3,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## eff_Office_SWD_att03 ######### #
<effect>
	 id		10085
	 name		eff_Office_SWD_att03
	<list>
	res			1		sp_Tumer_start_ground
	res			2		dc_tumer_black
	res			3		mh_tumer_buff01
	res			4		mh_tumer_buff01
	res			5		mh_tumer_buff02
	res			6		sn_tumer_start
	res			7		sp_Tumer_start_ground2
	res			8		pt_Tumer_action_01
	res			9		pt_Tumer_action_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.8,3.8,3.8) (999,4.4,4.4,4.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.7) (600,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0.7,0.7,0.7) 
		alpha			(0,1) (999,0.8) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.8) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.8,3.8,3.8) (999,4.4,4.4,4.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (600,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Tumer\eff_TUMER.skel" "effect\Skill\Tumer\eff_TUMER.anim" 0 2250 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (600,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Tumer\eff_TUMER.skel" "effect\Skill\Tumer\eff_TUMER.anim" 0 2250 0
		</control>

	</scene>

</effect>
# ######## MAL_Pytron_Lv01_Start ######### #
<effect>
	 id		10086
	 name		MAL_Pytron_Lv01_Start
	<list>
	res			1		mh_T_MAL_Pytron_Lv01
	res			2		mh_eff_MAL_Pytron_Lv01
	res			3		mh_Pytron_action_01
	res			4		mh_Pytron_action_02
	res			5		mh_Pytron_action_03
	res			6		mh_eff_MAL_Pytron_Jin_01
	res			7		mh_eff_MAL_Pytron_Jin_01
	res			8		mh_eff_MAL_Pytron_Jin_01
	res			9		mh_eff_MAL_Pytron_Jin_01
	res			10		mh_eff_MAL_Pytron_Jin_01
	res			11		mh_eff_MAL_Pytron_Jin_01
	res			12		mh_eff_MAL_Pytron_Jin_01
	res			13		mh_eff_MAL_Pytron_Jin_01
	res			14		mh_MAL_Pytron_Body_01
	res			15		mh_MAL_Pytron_tornado_01
	res			16		mh_MAL_Pytron_tornado_01
	res			17		mh_MAL_Pytron_tornado_01
	res			18		mh_MAL_Pytron_tornado_01
	res			19		mh_MAL_Pytron_tornado_01
	res			20		mh_MAL_Pytron_tornado_01
	res			21		mh_MAL_Pytron_tornado_01
	res			22		mh_MAL_Pytron_tornado_01
	res			23		mh_MAL_Pytron_ground_01
	res			24		dc_MAL_Pytron_ground_01
	res			25		sp_MAL_Pytron_glow_01
	res			26		pt_MAL_Pytron_pt_01
	res			27		dc_MAL_Pytron_explode_01
	res			28		sp_MAL_Pytron_Explode_01
	res			29		dc_MAL_Pytron_ground_02
	res			30		sp_MAL_Pytron_Ground_01
	res			31		pt_MAL_Pytron_pt_up_01
	res			32		dc_MAL_Pytron_ground_03
	res			33		sp_MAL_Pytron_ground_red_01
	res			34		qa_MAL_Pytron_Lv01
	res			35		qa_MAL_Pytron_Lv01
	res			36		qa_MAL_Pytron_Lv01
	res			37		qa_MAL_Pytron_Lv01
	res			38		qa_MAL_Pytron_Lv01
	res			39		sn_MAL_Voice_Pytron
	res			40		sn_MAL_Pytron_Lv1_Start_01
	res			41		sn_MAL_Pytron_Lv1_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 .8) 
		color			(0 1 .3 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		320 470
		animtime		1
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		320 470
		animtime		1
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		320 470
		animtime		1
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		1
		scale			(0 0 0 0) (500 1.2 1.2 1.2) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		350 750
		animtime		1
		scale			(0 0 0 0) (500 1.15 1.15 1.15) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		1
		scale			(0 0 0 0) (500 1 1 1) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point03" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 850
		animtime		1
		scale			(0 0 0 0) (500 1 1 1) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point04" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		1
		scale			(0 0 0 0) (500 1.3 1.3 1.3) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point05" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		550 950
		animtime		1
		scale			(0 0 0 0) (500 1.25 1.25 1.25) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point06" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		scale			(0 0 0 0) (500 1.2 1.2 1.2) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point07" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		1
		scale			(0 0 0 0) (500 1.15 1.15 1.15) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point08" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0 0) (200 1) (500 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2) (300 0 0 -2) (999 0 0 -13) 
		bone_animation	"Point01" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		550 700
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2) (300 0 0 -2) (999 0 0 -12) 
		bone_animation	"Point02" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2) (300 0 0 -2) (999 0 0 -11.5) 
		bone_animation	"Point03" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -1) (300 0 0 -1) (999 0 0 -13) 
		bone_animation	"Point04" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -1.5) (300 0 0 -1.5) (999 0 0 -10) 
		bone_animation	"Point05" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2.5) (300 0 0 -2.5) (999 0 0 -13.5) 
		bone_animation	"Point06" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -1.7) (300 0 0 -1.7) (999 0 0 -11) 
		bone_animation	"Point07" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2) (300 0 0 -2) (999 0 0 -14) 
		bone_animation	"Point08" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		1
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0 5 5 5) (700 5 5 5) (999 12 12 12) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		0 400
		animtime		0
		scale			(0 6 6 6) (999 0 0 0) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 -2.7
		lifetime		300 400
		animtime		0
		scale			(0 1 1 1) (999 1 1 30) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		350 500
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 0
		lifetime		350 500
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0 2 2 2) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -7
		lifetime		350 1000
		animtime		0
		scale			(0 16 16 35) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .3 0
		lifetime		0 600
		animtime		0
		scale			(0 2 2 2) (999 2.5 2.5 10) 
		alpha			(0 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		350 500
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 -7
		lifetime		350 1000
		animtime		0
		scale			(0 16 16 35) 
		alpha			(0 0) (200 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		510 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		610 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		710 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		810 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Pytron_Lv01_Finish ######### #
<effect>
	 id		10087
	 name		MAL_Pytron_Lv01_Finish
	<list>
	res			1		pt_MAL_Pytron_pt_02
	res			2		dc_abid_ground_black_01
	res			3		sp_MAL_Pytron_ground_red_01
	res			4		pt_MAL_Pytron_smoke_01
	res			5		sp_MAL_Pytron_Explode_02
	res			6		sp_MAL_Pytron_Explode_02
	res			7		sp_MAL_Pytron_Explode_02
	res			8		sp_MAL_Pytron_Explode_02
	res			9		sp_MAL_Pytron_Explode_02
	res			10		pt_MAL_Pytron_Explode_01
	res			11		pt_MAL_Pytron_Explode_02
	res			12		pt_MAL_Pytron_Explode_02_1
	res			13		sn_MAL_Pytron_Lv1_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 .7 .7 30) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4.5 4.5 4.5) 
		alpha			(0 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 16 16 16) 
		alpha			(0 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) (999 7 7 7) 
		alpha			(0 0) (200 .4) (700 .4) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		scale			(0 5 5 5) (999 12 12 12) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		230 530
		animtime		0
		scale			(0 5 5 5) (999 12 12 12) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		360 660
		animtime		0
		scale			(0 5 5 5) (999 12 12 12) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		490 790
		animtime		0
		scale			(0 5 5 5) (999 12 12 12) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		620 920
		animtime		0
		scale			(0 5 5 5) (999 12 12 12) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (200 1 (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) (999 16 16 16) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (500 .3) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Pytron_Lv02_Start ######### #
<effect>
	 id		10088
	 name		MAL_Pytron_Lv02_Start
	<list>
	res			1		mh_T_MAL_Pytron_Lv02
	res			2		mh_eff_MAL_Pytron_Lv02
	res			3		mh_Pytron_action_01
	res			4		mh_Pytron_action_02
	res			5		mh_Pytron_action_03
	res			6		mh_eff_MAL_Pytron_Jin_01
	res			7		mh_eff_MAL_Pytron_Jin_01
	res			8		mh_eff_MAL_Pytron_Jin_01
	res			9		mh_eff_MAL_Pytron_Jin_01
	res			10		mh_eff_MAL_Pytron_Jin_01
	res			11		mh_eff_MAL_Pytron_Jin_01
	res			12		mh_eff_MAL_Pytron_Jin_01
	res			13		mh_eff_MAL_Pytron_Jin_01
	res			14		mh_MAL_Pytron_Body_01
	res			15		mh_MAL_Pytron_tornado_01
	res			16		mh_MAL_Pytron_tornado_01
	res			17		mh_MAL_Pytron_tornado_01
	res			18		mh_MAL_Pytron_tornado_01
	res			19		mh_MAL_Pytron_tornado_01
	res			20		mh_MAL_Pytron_tornado_01
	res			21		mh_MAL_Pytron_tornado_01
	res			22		mh_MAL_Pytron_tornado_01
	res			23		mh_MAL_Pytron_ground_01
	res			24		dc_MAL_Pytron_ground_01
	res			25		sp_MAL_Pytron_glow_01
	res			26		pt_MAL_Pytron_pt_01
	res			27		dc_MAL_Pytron_explode_01
	res			28		sp_MAL_Pytron_Explode_01
	res			29		dc_MAL_Pytron_ground_02
	res			30		sp_MAL_Pytron_Ground_01
	res			31		pt_MAL_Pytron_pt_up_01
	res			32		dc_MAL_Pytron_ground_03
	res			33		mh_eff_MAL_Pytron_Jin_01
	res			34		mh_eff_MAL_Pytron_Jin_01
	res			35		mh_MAL_Pytron_tornado_01
	res			36		mh_MAL_Pytron_tornado_01
	res			37		sp_MAL_Pytron_ground_red_01
	res			38		qa_MAL_Pytron_Lv01
	res			39		qa_MAL_Pytron_Lv01
	res			40		qa_MAL_Pytron_Lv01
	res			41		qa_MAL_Pytron_Lv01
	res			42		qa_MAL_Pytron_Lv01
	res			43		qa_MAL_Pytron_Lv01
	res			44		qa_MAL_Pytron_Lv01
	res			45		sn_MAL_Voice_Pytron
	res			46		sn_MAL_Pytron_Lv1_Start_01
	res			47		sn_MAL_Pytron_Lv2_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 .8) 
		color			(0 1 .3 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		340 490
		animtime		1
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		340 490
		animtime		1
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		340 490
		animtime		1
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		1
		scale			(0 0 0 0) (500 1.2 1.2 1.2) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		330 730
		animtime		1
		scale			(0 0 0 0) (500 1.15 1.15 1.15) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		380 780
		animtime		1
		scale			(0 0 0 0) (500 1 1 1) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point03" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		1
		scale			(0 0 0 0) (500 1 1 1) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point04" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		490 890
		animtime		1
		scale			(0 0 0 0) (500 1.3 1.3 1.3) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point05" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		530 930
		animtime		1
		scale			(0 0 0 0) (500 1.25 1.25 1.25) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point06" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		580 980
		animtime		1
		scale			(0 0 0 0) (500 1.2 1.2 1.2) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point07" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		630 1000
		animtime		1
		scale			(0 0 0 0) (500 1.15 1.15 1.15) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point08" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 550
		animtime		1
		alpha			(0 0) (200 1) (500 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2) (300 0 0 -2) (999 0 0 -13) 
		bone_animation	"Point01" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		490 640
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2) (300 0 0 -2) (999 0 0 -12) 
		bone_animation	"Point02" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		540 690
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2) (300 0 0 -2) (999 0 0 -11.5) 
		bone_animation	"Point03" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		580 730
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -1) (300 0 0 -1) (999 0 0 -13) 
		bone_animation	"Point04" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		620 770
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -1.5) (300 0 0 -1.5) (999 0 0 -10) 
		bone_animation	"Point05" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		670 820
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2.5) (300 0 0 -2.5) (999 0 0 -13.5) 
		bone_animation	"Point06" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		710 860
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -1.7) (300 0 0 -1.7) (999 0 0 -11) 
		bone_animation	"Point07" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2) (300 0 0 -2) (999 0 0 -14) 
		bone_animation	"Point08" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		1
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 650
		animtime		0
		scale			(0 5 5 5) (700 5 5 5) (999 12 12 12) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		0 420
		animtime		0
		scale			(0 6 6 6) (999 0 0 0) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 -2.7
		lifetime		300 420
		animtime		0
		scale			(0 1 1 1) (999 1 1 30) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		350 520
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 0
		lifetime		350 520
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 620
		animtime		0
		scale			(0 2 2 2) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -8
		lifetime		350 1000
		animtime		0
		scale			(0 19 19 40) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .3 0
		lifetime		0 620
		animtime		0
		scale			(0 2 2 2) (999 2.5 2.5 10) 
		alpha			(0 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		350 500
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		1
		scale			(0 0 0 0) (500 1.15 1.15 1.15) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point09" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		1
		scale			(0 0 0 0) (500 1.15 1.15 1.15) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point010" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		790 940
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2) (300 0 0 -2) (999 0 0 -14) 
		bone_animation	"Point09" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		830 980
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2) (300 0 0 -2) (999 0 0 -14) 
		bone_animation	"Point010" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 -8
		lifetime		350 1000
		animtime		0
		scale			(0 19 19 40) 
		alpha			(0 0) (200 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		510 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		610 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		710 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		810 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		910 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		950 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Pytron_Lv02_Finish ######### #
<effect>
	 id		10089
	 name		MAL_Pytron_Lv02_Finish
	<list>
	res			1		pt_MAL_Pytron_pt_02_2
	res			2		dc_abid_ground_black_01
	res			3		sp_MAL_Pytron_ground_red_01
	res			4		pt_MAL_Pytron_smoke_01_2
	res			5		sp_MAL_Pytron_Explode_02
	res			6		sp_MAL_Pytron_Explode_02
	res			7		sp_MAL_Pytron_Explode_02
	res			8		sp_MAL_Pytron_Explode_02
	res			9		sp_MAL_Pytron_Explode_02
	res			10		pt_MAL_Pytron_Explode_01
	res			11		pt_MAL_Pytron_Explode_02
	res			12		pt_MAL_Pytron_Explode_02_1
	res			13		sn_MAL_Pytron_Lv2_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 .7 .7 30) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5.5 5.5 5.5) 
		alpha			(0 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 17 17 17) 
		alpha			(0 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) (999 7 7 7) 
		alpha			(0 0) (200 .4) (700 .4) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		scale			(0 7 7 7) (999 14 14 14) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		230 530
		animtime		0
		scale			(0 7 7 7) (999 14 14 14) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		360 660
		animtime		0
		scale			(0 7 7 7) (999 14 14 14) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		490 790
		animtime		0
		scale			(0 7 7 7) (999 14 14 14) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		620 920
		animtime		0
		scale			(0 7 7 7) (999 14 14 14) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (200 1 (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) (999 17 17 17) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		alpha			(0 0) (500 .3) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Pytron_Lv03_Start ######### #
<effect>
	 id		10090
	 name		MAL_Pytron_Lv03_Start
	<list>
	res			1		mh_T_MAL_Pytron_Lv03
	res			2		mh_eff_MAL_Pytron_Lv03
	res			3		mh_Pytron_action_01
	res			4		mh_Pytron_action_02
	res			5		mh_Pytron_action_03
	res			6		mh_eff_MAL_Pytron_Jin_01
	res			7		mh_eff_MAL_Pytron_Jin_01
	res			8		mh_eff_MAL_Pytron_Jin_01
	res			9		mh_eff_MAL_Pytron_Jin_01
	res			10		mh_eff_MAL_Pytron_Jin_01
	res			11		mh_eff_MAL_Pytron_Jin_01
	res			12		mh_eff_MAL_Pytron_Jin_01
	res			13		mh_eff_MAL_Pytron_Jin_01
	res			14		mh_MAL_Pytron_Body_01
	res			15		mh_MAL_Pytron_tornado_01
	res			16		mh_MAL_Pytron_tornado_01
	res			17		mh_MAL_Pytron_tornado_01
	res			18		mh_MAL_Pytron_tornado_01
	res			19		mh_MAL_Pytron_tornado_01
	res			20		mh_MAL_Pytron_tornado_01
	res			21		mh_MAL_Pytron_tornado_01
	res			22		mh_MAL_Pytron_tornado_01
	res			23		mh_MAL_Pytron_ground_01
	res			24		dc_MAL_Pytron_ground_01
	res			25		sp_MAL_Pytron_glow_01
	res			26		pt_MAL_Pytron_pt_01
	res			27		dc_MAL_Pytron_explode_01
	res			28		sp_MAL_Pytron_Explode_01
	res			29		dc_MAL_Pytron_ground_02
	res			30		sp_MAL_Pytron_Ground_01
	res			31		pt_MAL_Pytron_pt_up_01
	res			32		dc_MAL_Pytron_ground_03
	res			33		mh_eff_MAL_Pytron_Jin_01
	res			34		mh_eff_MAL_Pytron_Jin_01
	res			35		mh_MAL_Pytron_tornado_01
	res			36		mh_MAL_Pytron_tornado_01
	res			37		sp_MAL_Pytron_ground_red_01
	res			38		mh_eff_MAL_Pytron_Jin_01
	res			39		mh_eff_MAL_Pytron_Jin_01
	res			40		mh_MAL_Pytron_tornado_01
	res			41		mh_MAL_Pytron_tornado_01
	res			42		qa_MAL_Pytron_Lv01
	res			43		qa_MAL_Pytron_Lv01
	res			44		qa_MAL_Pytron_Lv01
	res			45		qa_MAL_Pytron_Lv01
	res			46		qa_MAL_Pytron_Lv01
	res			47		qa_MAL_Pytron_Lv01
	res			48		qa_MAL_Pytron_Lv01
	res			49		qa_MAL_Pytron_Lv01
	res			50		sn_MAL_Voice_Pytron
	res			51		sn_MAL_Pytron_Lv1_Start_01
	res			52		sn_MAL_Pytron_Lv3_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 .8) 
		color			(0 1 .3 .5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		340 510
		animtime		1
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		340 510
		animtime		1
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		340 510
		animtime		1
		alpha			(0 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		1
		scale			(0 0 0 0) (500 1.2 1.2 1.2) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		330 730
		animtime		1
		scale			(0 0 0 0) (500 1.15 1.15 1.15) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		380 780
		animtime		1
		scale			(0 0 0 0) (500 1 1 1) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point03" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		430 830
		animtime		1
		scale			(0 0 0 0) (500 1.3 1.3 1.3) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point04" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		490 890
		animtime		1
		scale			(0 0 0 0) (500 1.3 1.3 1.3) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point05" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		530 930
		animtime		1
		scale			(0 0 0 0) (500 1.25 1.25 1.25) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point06" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		580 980
		animtime		1
		scale			(0 0 0 0) (500 1.2 1.2 1.2) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point07" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		630 1000
		animtime		1
		scale			(0 0 0 0) (500 1.15 1.15 1.15) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point08" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 570
		animtime		1
		alpha			(0 0) (200 1) (500 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2) (300 0 0 -2) (999 0 0 -13) 
		bone_animation	"Point01" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2) (300 0 0 -2) (999 0 0 -12) 
		bone_animation	"Point02" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		480 630
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2) (300 0 0 -2) (999 0 0 -11.5) 
		bone_animation	"Point03" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		530 680
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -1) (300 0 0 -1) (999 0 0 -13) 
		bone_animation	"Point04" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		580 730
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -1.5) (300 0 0 -1.5) (999 0 0 -10) 
		bone_animation	"Point05" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		630 780
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2.5) (300 0 0 -2.5) (999 0 0 -13.5) 
		bone_animation	"Point06" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -1.7) (300 0 0 -1.7) (999 0 0 -11) 
		bone_animation	"Point07" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2) (300 0 0 -2) (999 0 0 -14) 
		bone_animation	"Point08" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		1
		scale			(0 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 670
		animtime		0
		scale			(0 5 5 5) (700 5 5 5) (999 12 12 12) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		0 440
		animtime		0
		scale			(0 6 6 6) (999 0 0 0) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 -2.7
		lifetime		300 440
		animtime		0
		scale			(0 1 1 1) (999 1 1 30) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		350 540
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 0
		lifetime		350 540
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 640
		animtime		0
		scale			(0 2 2 2) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -9
		lifetime		350 1000
		animtime		0
		scale			(0 21 21 45) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .3 0
		lifetime		0 640
		animtime		0
		scale			(0 2 2 2) (999 2.5 2.5 10) 
		alpha			(0 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		350 520
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		1
		scale			(0 0 0 0) (500 1.15 1.15 1.15) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point09" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		1
		scale			(0 0 0 0) (500 1.15 1.15 1.15) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point010" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2) (300 0 0 -2) (999 0 0 -14) 
		bone_animation	"Point09" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2) (300 0 0 -2) (999 0 0 -14) 
		bone_animation	"Point010" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 -9
		lifetime		350 1000
		animtime		0
		scale			(0 21 21 45) 
		alpha			(0 0) (200 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		820 1000
		animtime		1
		scale			(0 0 0 0) (500 1.3 1.3 1.3) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point011" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		870 1000
		animtime		1
		scale			(0 0 0 0) (500 1.1 1.1 1.1) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point012" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2.5) (300 0 0 -2.5) (999 0 0 -13.5) 
		bone_animation	"Point011" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		1
		alpha			(0 0) (200 1) (600 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 -2.5) (300 0 0 -2.5) (999 0 0 -13.5) 
		bone_animation	"Point012" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.skel" "effect\Skill\Pytron\eff_MAL_SKL_RAP_PYTRON_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		500 550
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		560 610
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		620 670
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		680 730
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		740 790
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		800 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		860 910
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Pytron_Lv03_Finish ######### #
<effect>
	 id		10091
	 name		MAL_Pytron_Lv03_Finish
	<list>
	res			1		pt_MAL_Pytron_pt_02_3
	res			2		dc_abid_ground_black_01
	res			3		sp_MAL_Pytron_ground_red_01
	res			4		pt_MAL_Pytron_smoke_01_2
	res			5		sp_MAL_Pytron_Explode_02
	res			6		sp_MAL_Pytron_Explode_02
	res			7		sp_MAL_Pytron_Explode_02
	res			8		sp_MAL_Pytron_Explode_02
	res			9		sp_MAL_Pytron_Explode_02
	res			10		pt_MAL_Pytron_Explode_01
	res			11		pt_MAL_Pytron_Explode_02
	res			12		pt_MAL_Pytron_Explode_02_1
	res			13		sn_MAL_Pytron_Lv3_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 .7 .7 30) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 6.5 6.5 6.5) 
		alpha			(0 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 18 18 18) 
		alpha			(0 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) (999 7 7 7) 
		alpha			(0 0) (200 .4) (700 .4) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		scale			(0 7 7 7) (999 16 16 16) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		230 530
		animtime		0
		scale			(0 7 7 7) (999 16 16 16) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		360 660
		animtime		0
		scale			(0 7 7 7) (999 16 16 16) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		490 790
		animtime		0
		scale			(0 7 7 7) (999 16 16 16) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		620 920
		animtime		0
		scale			(0 7 7 7) (999 16 16 16) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (200 1 (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) (999 17 17 17) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		alpha			(0 0) (500 .3) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Graminous_Lv1_Strat ######### #
<effect>
	 id		10092
	 name		MAL_Graminous_Lv1_Strat
	<list>
	res			1		mh_T_MAL_Graminous_Lv01
	res			2		mh_eff_MAL_SKL_RAP_GRAMINOUS_LV01
	res			3		mh_MAL_Graminous_Slash_01
	res			4		sp_MAL_Graminous_afterimage_01
	res			5		sp_MAL_Graminous_afterimage_01
	res			6		sp_MAL_Graminous_afterimage_01
	res			7		sp_MAL_Graminous_afterimage_01
	res			8		sp_MAL_Graminous_afterimage_01
	res			9		sp_MAL_Graminous_afterimage_01
	res			10		sp_MAL_Graminous_afterimage_01
	res			11		sp_MAL_Graminous_afterimage_01
	res			12		sp_MAL_Graminous_Slash_01
	res			13		sp_MAL_Graminous_Slash_01
	res			14		sp_MAL_Graminous_Slash_01
	res			15		sp_MAL_Graminous_Slash_01
	res			16		dc_Betula_Ent_black_01
	res			17		sp_MAL_Graminous_Lv1_Jin_01
	res			18		pt_MAL_Graminous_Lv1_Boom_01
	res			19		sp_MAL_Graminous_Body_glow_01
	res			20		mh_MAL_Graminous_Boom_01
	res			21		mh_MAL_Graminous_Beam_01
	res			22		mh_MAL_Graminous_Beam_01_1
	res			23		pt_MAL_Graminous_Lv1_Explode_01
	res			24		sp_MAL_Graminous_Body_Boom_01
	res			25		pt_MAL_Graminous_Body_Boom_01
	res			26		dc_MAL_Graminous_Lv1_Explode_01
	res			27		sp_MAL_Graminous_Explode_01
	res			28		sp_MAL_Graminous_Explode_01
	res			29		sp_MAL_Graminous_Explode_01
	res			30		sp_MAL_Graminous_Explode_01
	res			31		mh_Fast_Esten_Up_Cyl
	res			32		mh_Fast_Esten_Up_Cyl
	res			33		mh_Fast_Esten_Up_Cyl
	res			34		mh_Fast_Esten_Up_Cyl
	res			35		qa_MAL_Pytron_Lv01
	res			36		qa_MAL_Pytron_Lv01
	res			37		qa_MAL_Pytron_Lv01
	res			38		qa_MAL_Pytron_Lv01
	res			39		qa_MAL_Pytron_Lv01
	res			40		dc_MAL_Graminous_Lv1_ground_01
	res			41		sn_MAL_Voice_Graminous
	res			42		sn_MAL_Graminous_Lv1_Start_01
	res			43		sn_MAL_Graminous_Lv1_Start_02
	res			44		sn_MAL_Graminous_Lv1_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (250 0) (350 .1) (650 .1) (750 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		320 420
		animtime		1
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		randomstart		false
		active			true
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		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (250 0) (300 1) (700 1) (790 0) 
		randomstart		false
		active			true
		bone_animation	"Bip002 L Toe0" "Effect\skill\Graminous\eff_MAL_SKL_RAP_GRAMINOUS_LV01.skel" "Effect\skill\Graminous\eff_MAL_SKL_RAP_GRAMINOUS_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (250 0) (300 1) (700 1) (790 0) 
		randomstart		false
		active			true
		bone_animation	"Bip002 R Toe0" "Effect\skill\Graminous\eff_MAL_SKL_RAP_GRAMINOUS_LV01.skel" "Effect\skill\Graminous\eff_MAL_SKL_RAP_GRAMINOUS_LV01.anim" 0 0 0
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		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (250 0) (300 1) (700 1) (790 0) 
		randomstart		false
		active			true
		bone_animation	"Bip003 L Toe0" "Effect\skill\Graminous\eff_MAL_SKL_RAP_GRAMINOUS_LV01.skel" "Effect\skill\Graminous\eff_MAL_SKL_RAP_GRAMINOUS_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (250 0) (300 1) (700 1) (790 0) 
		randomstart		false
		active			true
		bone_animation	"Bip003 R Toe0" "Effect\skill\Graminous\eff_MAL_SKL_RAP_GRAMINOUS_LV01.skel" "Effect\skill\Graminous\eff_MAL_SKL_RAP_GRAMINOUS_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (250 0) (300 1) (700 1) (790 0) 
		randomstart		false
		active			true
		bone_animation	"Bip004 L Toe0" "Effect\skill\Graminous\eff_MAL_SKL_RAP_GRAMINOUS_LV01.skel" "Effect\skill\Graminous\eff_MAL_SKL_RAP_GRAMINOUS_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (250 0) (300 1) (700 1) (790 0) 
		randomstart		false
		active			true
		bone_animation	"Bip004 R Toe0" "Effect\skill\Graminous\eff_MAL_SKL_RAP_GRAMINOUS_LV01.skel" "Effect\skill\Graminous\eff_MAL_SKL_RAP_GRAMINOUS_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (250 0) (300 1) (700 1) (790 0) 
		randomstart		false
		active			true
		bone_animation	"Bip009 L Toe0" "Effect\skill\Graminous\eff_MAL_SKL_RAP_GRAMINOUS_LV01.skel" "Effect\skill\Graminous\eff_MAL_SKL_RAP_GRAMINOUS_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (250 0) (300 1) (700 1) (790 0) 
		randomstart		false
		active			true
		bone_animation	"Bip009 R Toe0" "Effect\skill\Graminous\eff_MAL_SKL_RAP_GRAMINOUS_LV01.skel" "Effect\skill\Graminous\eff_MAL_SKL_RAP_GRAMINOUS_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 0
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		animtime		0
		scale			(0 .3 .3 15) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		rotation		(0 40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 -1
		lifetime		410 510
		animtime		0
		scale			(0 .3 .3 20) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		rotation		(0 -40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 4 0
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		animtime		0
		scale			(0 .3 .3 12) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		rotation		(0 -130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-1 2.5 0
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		animtime		0
		scale			(0 .3 .3 17) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		rotation		(0 -70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
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		animtime		0
		scale			(0 1 1 1) (300 5.5 5.5 5.5) 
		alpha			(0 0) (300 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
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		<control>
		unitid			17
		active			true
		startposition	0 0 0
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		animtime		0
		scale			(0 1 1 1) (250 6.7 6.7 6.7) 
		alpha			(0 0) (400 1) (700 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

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		unitid			18
		active			true
		startposition	0 0 0
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		animtime		0
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		randomstart		false
		active			true
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		unitid			19
		active			true
		startposition	0 1 0
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		animtime		0
		scale			(0 6.5 8 8) 
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		randomstart		false
		active			true
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		unitid			20
		active			true
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		scale			(0 1 1 1) (999 3.2 3.2 3.2) 
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		rotation		(0 0) (999 360) 
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		active			true
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		unitid			21
		active			true
		startposition	0 0 0
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		randomstart		false
		active			true
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		unitid			22
		active			true
		startposition	0 0 0
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		animtime		0
		alpha			(0 0) (600 0) (700 1) (900 0) 
		randomstart		false
		active			true
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		<control>
		unitid			23
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		startposition	-1 1 0
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		animtime		0
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		color			(0 0 0 0) 
		randomstart		false
		active			true
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		unitid			24
		active			false
		startposition	0 1 0
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		randomstart		false
		active			false
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		unitid			25
		active			true
		startposition	0 1 0
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		randomstart		false
		active			true
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		active			true
		startposition	0 0 0
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		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
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		randomstart		false
		active			true
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		unitid			27
		active			true
		startposition	.9 2 1.7
		lifetime		420 520
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		randomstart		false
		active			true
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		<control>
		unitid			28
		active			true
		startposition	-.9 2 -1.7
		lifetime		450 550
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
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		<control>
		unitid			29
		active			true
		startposition	-1.4 2 1.2
		lifetime		480 580
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
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		<control>
		unitid			30
		active			true
		startposition	1.75 2 -1.2
		lifetime		510 610
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		380 480
		animtime		1
		scale			(0,1.2 1.2 1.2) (999,1,1.7,1) 
		alpha			(0,0) (300,.3) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.2,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,6,0) 
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		410 510
		animtime		1
		scale			(0,1.2 1.2 1.2) (999,1,1.7,1) 
		alpha			(0,0) (300,.3) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.2,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,6,0) 
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		440 540
		animtime		1
		scale			(0,1.2 1.2 1.2) (999,1,1.7,1) 
		alpha			(0,0) (300,.3) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.2,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,6,0) 
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		470 570
		animtime		1
		scale			(0,1.2 1.2 1.2) (999,1,1.7,1) 
		alpha			(0,0) (300,.3) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.2,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,6,0) 
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		510 530
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		540 560
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		570 590
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		600 620
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Graminous_Lv2_Strat ######### #
<effect>
	 id		10093
	 name		MAL_Graminous_Lv2_Strat
	<list>
	res			1		mh_T_MAL_Graminous_Lv01
	res			2		mh_eff_MAL_SKL_RAP_GRAMINOUS_LV02
	res			3		mh_MAL_Graminous_Slash_01
	res			4		sp_MAL_Graminous_afterimage_01
	res			5		sp_MAL_Graminous_afterimage_01
	res			6		sp_MAL_Graminous_afterimage_01
	res			7		sp_MAL_Graminous_afterimage_01
	res			8		sp_MAL_Graminous_afterimage_01
	res			9		sp_MAL_Graminous_afterimage_01
	res			10		sp_MAL_Graminous_afterimage_01
	res			11		sp_MAL_Graminous_afterimage_01
	res			12		sp_MAL_Graminous_Slash_01
	res			13		sp_MAL_Graminous_Slash_01
	res			14		sp_MAL_Graminous_Slash_01
	res			15		sp_MAL_Graminous_Slash_01
	res			16		dc_Betula_Ent_black_01
	res			17		sp_MAL_Graminous_Lv1_Jin_01
	res			18		pt_MAL_Graminous_Lv1_Boom_01
	res			19		sp_MAL_Graminous_Body_glow_01
	res			20		mh_MAL_Graminous_Boom_01
	res			21		mh_MAL_Graminous_Beam_01
	res			22		mh_MAL_Graminous_Beam_01_1
	res			23		pt_MAL_Graminous_Lv1_Explode_01
	res			24		sp_MAL_Graminous_Body_Boom_01
	res			25		pt_MAL_Graminous_Body_Boom_01
	res			26		dc_MAL_Graminous_Lv1_Explode_01
	res			27		sp_MAL_Graminous_Explode_01
	res			28		sp_MAL_Graminous_Explode_01
	res			29		sp_MAL_Graminous_Explode_01
	res			30		sp_MAL_Graminous_Explode_01
	res			31		sp_MAL_Graminous_Slash_01
	res			32		sp_MAL_Graminous_Slash_01
	res			33		sp_MAL_Graminous_afterimage_01
	res			34		sp_MAL_Graminous_afterimage_01
	res			35		sp_MAL_Graminous_afterimage_01
	res			36		sp_MAL_Graminous_afterimage_01
	res			37		sp_MAL_Graminous_Explode_01
	res			38		sp_MAL_Graminous_Explode_01
	res			39		mh_Fast_Esten_Up_Cyl
	res			40		mh_Fast_Esten_Up_Cyl
	res			41		mh_Fast_Esten_Up_Cyl
	res			42		mh_Fast_Esten_Up_Cyl
	res			43		mh_Fast_Esten_Up_Cyl
	res			44		mh_Fast_Esten_Up_Cyl
	res			45		qa_MAL_Pytron_Lv01
	res			46		qa_MAL_Pytron_Lv01
	res			47		qa_MAL_Pytron_Lv01
	res			48		qa_MAL_Pytron_Lv01
	res			49		qa_MAL_Pytron_Lv01
	res			50		qa_MAL_Pytron_Lv01
	res			51		sn_MAL_Voice_Graminous
	res			52		sn_MAL_Graminous_Lv1_Start_01
	res			53		sn_MAL_Graminous_Lv1_Start_02
	res			54		sn_MAL_Graminous_Lv2_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (250 0) (350 .1) (650 .1) (750 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		320 420
		animtime		1
		alpha			(0 0) (50 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (250 0) (300 1) (700 1) (790 0) 
		randomstart		false
		active			true
		bone_animation	"Bip002 L Toe0" "Effect\skill\Graminous\eff_MAL_SKL_RAP_GRAMINOUS_LV02.skel" "Effect\skill\Graminous\eff_MAL_SKL_RAP_GRAMINOUS_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (250 0) (300 1) (700 1) (790 0) 
		randomstart		false
		active			true
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</effect>
# ######## MAL_Graminous_Lv3_Strat ######### #
<effect>
	 id		10094
	 name		MAL_Graminous_Lv3_Strat
	<list>
	res			1		mh_T_MAL_Graminous_Lv01
	res			2		mh_eff_MAL_SKL_RAP_GRAMINOUS_LV03
	res			3		mh_MAL_Graminous_Slash_01
	res			4		sp_MAL_Graminous_afterimage_01
	res			5		sp_MAL_Graminous_afterimage_01
	res			6		sp_MAL_Graminous_afterimage_01
	res			7		sp_MAL_Graminous_afterimage_01
	res			8		sp_MAL_Graminous_afterimage_01
	res			9		sp_MAL_Graminous_afterimage_01
	res			10		sp_MAL_Graminous_afterimage_01
	res			11		sp_MAL_Graminous_afterimage_01
	res			12		sp_MAL_Graminous_Slash_01
	res			13		sp_MAL_Graminous_Slash_01
	res			14		sp_MAL_Graminous_Slash_01
	res			15		sp_MAL_Graminous_Slash_01
	res			16		dc_Betula_Ent_black_01
	res			17		sp_MAL_Graminous_Lv1_Jin_01
	res			18		pt_MAL_Graminous_Lv1_Boom_01_1
	res			19		sp_MAL_Graminous_Body_glow_01
	res			20		mh_MAL_Graminous_Boom_01
	res			21		mh_MAL_Graminous_Beam_01
	res			22		mh_MAL_Graminous_Beam_01_1
	res			23		pt_MAL_Graminous_Lv1_Explode_01
	res			24		sp_MAL_Graminous_Body_Boom_01
	res			25		pt_MAL_Graminous_Body_Boom_01
	res			26		dc_MAL_Graminous_Lv1_Explode_01
	res			27		sp_MAL_Graminous_Explode_01
	res			28		sp_MAL_Graminous_Explode_01
	res			29		sp_MAL_Graminous_Explode_01
	res			30		sp_MAL_Graminous_Explode_01
	res			31		sp_MAL_Graminous_Slash_01
	res			32		sp_MAL_Graminous_Slash_01
	res			33		sp_MAL_Graminous_afterimage_01
	res			34		sp_MAL_Graminous_afterimage_01
	res			35		sp_MAL_Graminous_afterimage_01
	res			36		sp_MAL_Graminous_afterimage_01
	res			37		sp_MAL_Graminous_Explode_01
	res			38		sp_MAL_Graminous_Explode_01
	res			39		sp_MAL_Graminous_afterimage_01
	res			40		sp_MAL_Graminous_afterimage_01
	res			41		sp_MAL_Graminous_afterimage_01
	res			42		sp_MAL_Graminous_afterimage_01
	res			43		sp_MAL_Graminous_Slash_01
	res			44		sp_MAL_Graminous_Slash_01
	res			45		sp_MAL_Graminous_Explode_01
	res			46		sp_MAL_Graminous_Explode_01
	res			47		mh_Fast_Esten_Up_Cyl
	res			48		mh_Fast_Esten_Up_Cyl
	res			49		mh_Fast_Esten_Up_Cyl
	res			50		mh_Fast_Esten_Up_Cyl
	res			51		mh_Fast_Esten_Up_Cyl
	res			52		mh_Fast_Esten_Up_Cyl
	res			53		mh_Fast_Esten_Up_Cyl
	res			54		mh_Fast_Esten_Up_Cyl
	res			55		qa_MAL_Pytron_Lv01
	res			56		qa_MAL_Pytron_Lv01
	res			57		qa_MAL_Pytron_Lv01
	res			58		qa_MAL_Pytron_Lv01
	res			59		qa_MAL_Pytron_Lv01
	res			60		qa_MAL_Pytron_Lv01
	res			61		qa_MAL_Pytron_Lv01
	res			62		qa_MAL_Pytron_Lv01
	res			63		sn_MAL_Voice_Graminous
	res			64		sn_MAL_Graminous_Lv1_Start_01
	res			65		sn_MAL_Graminous_Lv1_Start_02
	res			66		sn_MAL_Graminous_Lv3_Finish
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		color			(0,1,1,1) (700,1,1,1) (999,1,.2,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,9,0) 
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 0 0
		lifetime		460 490
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 0 0
		lifetime		500 530
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 0 0
		lifetime		540 570
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 0 0
		lifetime		580 610
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 0 0
		lifetime		620 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 0 0
		lifetime		660 690
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		700 730
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			66
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Enboyzer_Lv1_Start ######### #
<effect>
	 id		10095
	 name		MAL_Enboyzer_Lv1_Start
	<list>
	res			1		mh_T_MAL_Enboyzer_Lv01
	res			2		mh_MAL_Enboyzer_Scratch_01
	res			3		mh_MAL_Enboyzer_Scratch_01_1
	res			4		mh_MAL_Enboyzer_Scratch_01_2
	res			5		mh_MAL_Enboyzer_Sphere_01
	res			6		mh_MAL_Enboyzer_Sphere_01_1
	res			7		mh_MAL_Enboyzer_Screw_01
	res			8		pt_MAL_Enboyzer_Line_01
	res			9		mh_MAL_Enboyzer_Explode_sphere_01
	res			10		dc_MAL_Enboyzer_ground_01
	res			11		mh_MAL_Enboyzer_Line_01
	res			12		mh_MAL_Enboyzer_Line_02
	res			13		pt_MAL_Enboyzer_glow_01
	res			14		pt_MAL_Enboyzer_Explode_01
	res			15		mh_MAL_Enboyzer_ground_SWD_01
	res			16		sp_MAL_Enboyzer_Explode_01
	res			17		dc_MAL_Enboyzer_Explode_01
	res			18		mh_MAL_Enboyzer_roundlight_01
	res			19		dc_MAL_Enboyzer_Explode_02
	res			20		dc_MAL_Enboyzer_Explode_01
	res			21		mh_MAL_Enboyzer_Slash_01
	res			22		sp_MAL_Enboyzer_projectile_01
	res			23		sp_MAL_Enboyzer_projectile_01
	res			24		sp_MAL_Enboyzer_projectile_01
	res			25		sp_MAL_Enboyzer_projectile_01
	res			26		sp_MAL_Enboyzer_projectile_01
	res			27		sp_MAL_Enboyzer_projectile_01
	res			28		sp_MAL_Enboyzer_projectile_01
	res			29		sp_MAL_Enboyzer_Body_Explode_01
	res			30		qa_MAL_Pytron_Lv01
	res			31		qa_MAL_Pytron_Lv01
	res			32		qa_MAL_Pytron_Lv01
	res			33		sp_MAL_Enboyzer_Explode_02
	res			34		sp_MAL_Enboyzer_Explode_03
	res			35		sp_MAL_Enboyzer_Explode_04
	res			36		sn_MAL_Voice_Enboyzer
	res			37		sn_MAL_Enboyzer_Lv1_Start_01
	res			38		sn_MAL_Enboyzer_Lv1_Start_02
	res			39		sn_MAL_Enboyzer_Lv1_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.8 -3.2
		lifetime		350 860
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0 1) (700 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.8 -3.2
		lifetime		400 910
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0 1) (700 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.8 -3.2
		lifetime		450 960
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0 1) (700 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		alpha			(0 0) (500 0) (700 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		alpha			(0 0) (500 0) (700 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 280
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 1) (300 0 0 1) (999 0 0 -5) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 -3.5
		lifetime		100 300
		animtime		0
		scale			(0,0,0,1) (150,.7,.7,15) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 .7
		lifetime		0 700
		animtime		1
		alpha			(0 0) (600 0) (650 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0 1 1 1) (999 1 2 1) 
		alpha			(0,0) (260,0) (304,.9) (463,.9) (507,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0 1 1 1) (999 1 2 1) 
		alpha			(0,0) (260,0) (304,.6) (463,.6) (507,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (300 1 1 20) (700 1 1 15) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		350 700
		animtime		1
		alpha			(0 0) (200 0) (300 1) (700 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		200 800
		animtime		0
		scale			(0 1 1 1) (999 15 15 15) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0 1 1 1) (999 5.5 5.5 5.5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		1
		scale			(0 1 1 1) (999 1.8 3.5 1.8) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		700 950
		animtime		0
		scale			(0 1 1 1) (999 6.5 6.5 6.5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		1
		alpha			(0 0) (200 1) (600 1) (800 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 2) (500 0 0 -6) 
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point003" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point004" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point005" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point006" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point007" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.5 0
		lifetime		700 900
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1 0
		lifetime		100 280
		animtime		0
		scale			(0 1 1 1) (999 13 13 13) 
		alpha			(0 0) (300 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1.5 0
		lifetime		700 900
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Enboyzer_Lv2_Start ######### #
<effect>
	 id		10096
	 name		MAL_Enboyzer_Lv2_Start
	<list>
	res			1		mh_T_MAL_Enboyzer_Lv02
	res			2		mh_MAL_Enboyzer_Scratch_01
	res			3		mh_MAL_Enboyzer_Scratch_01_1
	res			4		mh_MAL_Enboyzer_Scratch_01_2
	res			5		mh_MAL_Enboyzer_Sphere_01
	res			6		mh_MAL_Enboyzer_Sphere_01_1
	res			7		mh_MAL_Enboyzer_Screw_01
	res			8		pt_MAL_Enboyzer_Line_01
	res			9		mh_MAL_Enboyzer_Explode_sphere_01
	res			10		dc_MAL_Enboyzer_ground_01
	res			11		mh_MAL_Enboyzer_Line_01
	res			12		mh_MAL_Enboyzer_Line_02
	res			13		pt_MAL_Enboyzer_glow_01
	res			14		pt_MAL_Enboyzer_Explode_01
	res			15		mh_MAL_Enboyzer_ground_SWD_01
	res			16		sp_MAL_Enboyzer_Explode_01
	res			17		dc_MAL_Enboyzer_Explode_01
	res			18		mh_MAL_Enboyzer_roundlight_01
	res			19		dc_MAL_Enboyzer_Explode_02
	res			20		dc_MAL_Enboyzer_Explode_01
	res			21		mh_MAL_Enboyzer_Slash_01
	res			22		sp_MAL_Enboyzer_projectile_01
	res			23		sp_MAL_Enboyzer_projectile_01
	res			24		sp_MAL_Enboyzer_projectile_01
	res			25		sp_MAL_Enboyzer_projectile_01
	res			26		sp_MAL_Enboyzer_projectile_01
	res			27		sp_MAL_Enboyzer_projectile_01
	res			28		sp_MAL_Enboyzer_projectile_01
	res			29		sp_MAL_Enboyzer_Body_Explode_01
	res			30		qa_MAL_Pytron_Lv01
	res			31		qa_MAL_Pytron_Lv01
	res			32		qa_MAL_Pytron_Lv01
	res			33		qa_MAL_Pytron_Lv01
	res			34		sp_MAL_Enboyzer_Explode_02
	res			35		sp_MAL_Enboyzer_Explode_03
	res			36		sp_MAL_Enboyzer_Explode_04
	res			37		sn_MAL_Voice_Enboyzer
	res			38		sn_MAL_Enboyzer_Lv1_Start_01
	res			39		sn_MAL_Enboyzer_Lv2_Start_02
	res			40		sn_MAL_Enboyzer_Lv2_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.8 -3.2
		lifetime		450 860
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.8 -3.2
		lifetime		500 910
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.8 -3.2
		lifetime		550 960
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		alpha			(0 0) (500 0) (700 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		alpha			(0 0) (500 0) (700 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 280
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 1) (300 0 0 1) (999 0 0 -5) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 -3.5
		lifetime		100 300
		animtime		0
		scale			(0,0,0,1) (150,.7,.7,15) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 .7
		lifetime		0 700
		animtime		1
		alpha			(0 0) (600 0) (650 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0 1 1 1) (999 1 2 1) 
		alpha			(0,0) (260,0) (304,.9) (463,.9) (507,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0 1 1 1) (999 1 2 1) 
		alpha			(0,0) (260,0) (304,.6) (463,.6) (507,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (300 1 1 20) (700 1 1 15) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		350 700
		animtime		1
		alpha			(0 0) (200 0) (300 1) (700 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		200 800
		animtime		0
		scale			(0 1 1 1) (999 15 15 15) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0 1 1 1) (999 5.5 5.5 5.5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		1
		scale			(0 1 1 1) (999 1.8 3.5 1.8) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		700 950
		animtime		0
		scale			(0 1 1 1) (999 6.5 6.5 6.5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		1
		alpha			(0 0) (200 1) (600 1) (800 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 2) (500 0 0 -6) 
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point003" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point004" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point005" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point006" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point007" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		850 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1.5 0
		lifetime		700 900
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1 0
		lifetime		100 280
		animtime		0
		scale			(0 1 1 1) (999 13 13 13) 
		alpha			(0 0) (300 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1.5 0
		lifetime		700 900
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Enboyzer_Lv3_Start ######### #
<effect>
	 id		10097
	 name		MAL_Enboyzer_Lv3_Start
	<list>
	res			1		mh_T_MAL_Enboyzer_Lv02
	res			2		mh_MAL_Enboyzer_Scratch_01
	res			3		mh_MAL_Enboyzer_Scratch_01_1
	res			4		mh_MAL_Enboyzer_Scratch_01_2
	res			5		mh_MAL_Enboyzer_Sphere_01
	res			6		mh_MAL_Enboyzer_Sphere_01_1
	res			7		mh_MAL_Enboyzer_Screw_01
	res			8		pt_MAL_Enboyzer_Line_01
	res			9		mh_MAL_Enboyzer_Explode_sphere_01
	res			10		dc_MAL_Enboyzer_ground_01
	res			11		mh_MAL_Enboyzer_Line_01
	res			12		mh_MAL_Enboyzer_Line_02
	res			13		pt_MAL_Enboyzer_glow_01
	res			14		pt_MAL_Enboyzer_Explode_01
	res			15		mh_MAL_Enboyzer_ground_SWD_01
	res			16		sp_MAL_Enboyzer_Explode_01
	res			17		dc_MAL_Enboyzer_Explode_01
	res			18		mh_MAL_Enboyzer_roundlight_01
	res			19		dc_MAL_Enboyzer_Explode_02
	res			20		dc_MAL_Enboyzer_Explode_01
	res			21		mh_MAL_Enboyzer_Slash_01
	res			22		sp_MAL_Enboyzer_projectile_01
	res			23		sp_MAL_Enboyzer_projectile_01
	res			24		sp_MAL_Enboyzer_projectile_01
	res			25		sp_MAL_Enboyzer_projectile_01
	res			26		sp_MAL_Enboyzer_projectile_01
	res			27		sp_MAL_Enboyzer_projectile_01
	res			28		sp_MAL_Enboyzer_projectile_01
	res			29		sp_MAL_Enboyzer_Body_Explode_01
	res			30		qa_MAL_Pytron_Lv01
	res			31		qa_MAL_Pytron_Lv01
	res			32		qa_MAL_Pytron_Lv01
	res			33		qa_MAL_Pytron_Lv01
	res			34		qa_MAL_Pytron_Lv01
	res			35		sp_MAL_Enboyzer_Explode_02
	res			36		sp_MAL_Enboyzer_Explode_03
	res			37		sp_MAL_Enboyzer_Explode_04
	res			38		sn_MAL_Voice_Enboyzer
	res			39		sn_MAL_Enboyzer_Lv1_Start_01
	res			40		sn_MAL_Enboyzer_Lv3_Start_02
	res			41		sn_MAL_Enboyzer_Lv3_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.8 -3.2
		lifetime		450 860
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0 1) (600 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.8 -3.2
		lifetime		500 950
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0 1) (600 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.8 -3.2
		lifetime		550 1000
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0 1) (600 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		alpha			(0 0) (500 0) (700 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		alpha			(0 0) (500 0) (700 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		150 280
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 1) (300 0 0 1) (999 0 0 -5) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 -3.5
		lifetime		150 300
		animtime		0
		scale			(0,0,0,1) (150,.7,.7,15) (999,.1,.1,3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 .7
		lifetime		0 700
		animtime		1
		alpha			(0 0) (600 0) (650 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0 1 1 1) (999 1 2 1) 
		alpha			(0,0) (260,0) (304,.9) (463,.9) (507,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0 1 1 1) (999 1 2 1) 
		alpha			(0,0) (260,0) (304,.6) (463,.6) (507,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (300 1 1 20) (700 1 1 15) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		350 700
		animtime		1
		alpha			(0 0) (200 0) (300 1) (700 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		200 800
		animtime		0
		scale			(0 1 1 1) (999 15 15 15) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0 1 1 1) (999 5.5 5.5 5.5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		1
		scale			(0 1 1 1) (999 1.8 3.5 1.8) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		700 950
		animtime		0
		scale			(0 1 1 1) (999 6.5 6.5 6.5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		1
		alpha			(0 0) (200 1) (700 1) (800 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 2) (500 0 0 -6) 
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point003" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point004" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point005" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point006" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		0
		scale			(0 .5 .5 .5) (600 1 1 1) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"Point007" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.skel" "effect\Skill\Enboyzer\eff_MAL_SKL_RAP_ENBOYZER.anim" 0 1000 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		810 910
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		920 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1.5 0
		lifetime		700 900
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1 0
		lifetime		100 280
		animtime		0
		scale			(0 1 1 1) (999 13 13 13) 
		alpha			(0 0) (300 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1.5 0
		lifetime		700 900
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Statie_Lv1_Start ######### #
<effect>
	 id		10098
	 name		MAL_Statie_Lv1_Start
	<list>
	res			1		mh_T_MAL_Statie
	res			2		sp_MAL_Statie_Jin_afterimage_01
	res			3		sp_MAL_Statie_Jin_afterimage_01
	res			4		sp_MAL_Statie_Jin_afterimage_01
	res			5		sp_MAL_Statie_Jin_afterimage_01
	res			6		sp_MAL_Statie_Jin_afterimage_01
	res			7		sp_MAL_Statie_Jin_afterimage_01
	res			8		sp_MAL_Statie_Jin_afterimage_01
	res			9		sp_MAL_Statie_Jin_afterimage_01
	res			10		sp_MAL_Statie_Jin_afterimage_01
	res			11		sp_MAL_Statie_Jin_afterimage_01
	res			12		sp_MAL_Statie_Jin_afterimage_01
	res			13		sp_MAL_Statie_Jin_afterimage_01
	res			14		sp_MAL_Statie_Jin_round_01
	res			15		sp_MAL_Statie_Jin_Line_01
	res			16		sp_MAL_Statie_Jin_Line_02
	res			17		sp_MAL_Statie_Jin_Line_03
	res			18		mh_MAL_Statie_Body_afterimage_01
	res			19		pt_MAL_Statie_Smoke_01
	res			20		dc_MAL_Statie_boom_01
	res			21		pt_MAL_Statie_Gather_01
	res			22		mh_MAL_Statie_Cylinder_01
	res			23		sp_MAL_Statie_Jin_All_01
	res			24		sp_MAL_Statie_glow_01
	res			25		sp_MAL_Statie_glow_01
	res			26		sp_MAL_Statie_glow_01
	res			27		sp_MAL_Statie_glow_01
	res			28		sp_MAL_Statie_glow_01
	res			29		sp_MAL_Statie_glow_01
	res			30		sp_MAL_Statie_glow_01
	res			31		pt_MAL_Statie_Explode_01
	res			32		mh_MAL_Statie_eff_light_01
	res			33		mh_MAL_Statie_eff_light_01
	res			34		mh_MAL_Statie_eff_light_01
	res			35		mh_MAL_Statie_eff_light_01
	res			36		mh_MAL_Statie_eff_light_01
	res			37		mh_MAL_Statie_eff_light_01
	res			38		qa_MAL_Pytron_Lv01
	res			39		qa_MAL_Pytron_Lv01
	res			40		qa_MAL_Pytron_Lv01
	res			41		qa_MAL_Pytron_Lv01
	res			42		qa_MAL_Pytron_Lv01
	res			43		qa_MAL_Hella
	res			44		sn_MAL_Voice_Statie
	res			45		sn_MAL_Statie_Lv1_Start_01
	res			46		sn_MAL_Statie_Lv1_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Circle01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Circle02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Circle03" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Circle04" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Circle05" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Circle06" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"star1_01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"star1_02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"star2_01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"star2_02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"star3_01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"star3_02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 0) (200 0) (500 .7) (700 .7) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 0) (330 0) (430 .7) (800 .7) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 0) (420 0) (520 .7) (800 .7) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 0) (560 0) (660 .7) (800 .7) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.4 .7
		lifetime		15 1000
		animtime		1
		scale			(0 1 1 1) (70 1 1 1) (170 1 1 10) 
		alpha			(0 0) (50 1) (90 1) (270 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		700 850
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (300 .7) (700 .7) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		100 600
		animtime		0
		scale			(0 1 1 1) (600 1 1 10) (999 0 0 0) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 -6.95
		lifetime		400 1000
		animtime		1
		scale			(0 1 1 1) (500 1 5 1) (880 1 5 1) (999 2.1 2.1 2.1) 
		alpha			(0 0) (400 1) (800 1) (999 0) 
		rotation		(0 0) (500 0) (999 270) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0 5 5 5) (880 5 5 5) (999 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		rotation		(0 0) (500 0) (999 -270) 
		randomstart		false
		active			false
		follow			false
		position		(0 0 0 -6.95) (500 0 1.3 -6.95) 
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point01" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point02" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point03" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point04" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point05" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point06" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point07" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 0
		lifetime		800 1000
		animtime		0
		scale			(0 .5 .5 .5) (999 1 1 20) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			false
		startposition	-1.9 0 1.27
		lifetime		700 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	1.9 0 1.27
		lifetime		300 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 2.5
		lifetime		200 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 -2.4
		lifetime		500 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	-1.9 0 -1.27
		lifetime		600 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	1.9 0 -1.27
		lifetime		400 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		300 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		410 510
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		520 620
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		630 730
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		740 840
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Statie_Lv1_Finish ######### #
<effect>
	 id		10099
	 name		MAL_Statie_Lv1_Finish
	<list>
	res			1		mh_MAL_Statie_Finish_eff_mesh
	res			2		sp_MAL_Statie_ground_explode_01
	res			3		sp_MAL_Statie_ground_explode_01
	res			4		sp_MAL_Statie_ground_explode_01
	res			5		sp_MAL_Statie_ground_explode_01
	res			6		sp_MAL_Statie_ground_explode_02
	res			7		sp_MAL_Statie_ground_explode_02
	res			8		sp_MAL_Statie_ground_explode_02
	res			9		sp_MAL_Statie_ground_explode_02
	res			10		dc_MAL_Statie_Explode_01
	res			11		dc_MAL_Statie_Explode_01
	res			12		dc_MAL_Statie_Explode_01
	res			13		dc_MAL_Statie_Explode_01
	res			14		dc_MAL_Statie_ground_01
	res			15		sp_MAL_Statie_Explode_01
	res			16		sp_MAL_Statie_Explode_02
	res			17		sp_MAL_Statie_Explode_01
	res			18		sp_MAL_Statie_Explode_02
	res			19		sp_MAL_Statie_Explode_01
	res			20		sp_MAL_Statie_Explode_02
	res			21		sp_MAL_Statie_Explode_01
	res			22		sp_MAL_Statie_Explode_02
	res			23		qa_MAL_Pytron_Lv01
	res			24		qa_MAL_Pytron_Lv01
	res			25		qa_MAL_Pytron_Lv01
	res			26		qa_MAL_Pytron_Lv01
	res			27		sp_MAL_Statie_Jin_afterimage_01
	res			28		sp_MAL_Statie_Jin_afterimage_01
	res			29		sp_MAL_Statie_Jin_afterimage_01
	res			30		sp_MAL_Statie_Jin_afterimage_01
	res			31		sp_MAL_Statie_Jin_afterimage_01
	res			32		sp_MAL_Statie_Jin_afterimage_01
	res			33		sp_MAL_Statie_Jin_afterimage_01
	res			34		sp_MAL_Statie_Jin_afterimage_01
	res			35		sp_MAL_Statie_Jin_afterimage_01
	res			36		sp_MAL_Statie_Jin_afterimage_01
	res			37		sp_MAL_Statie_Jin_afterimage_01
	res			38		sp_MAL_Statie_Jin_afterimage_01
	res			39		sp_MAL_Statie_Jin_round_01
	res			40		sp_MAL_Statie_Jin_Line_01
	res			41		sp_MAL_Statie_Jin_Line_02
	res			42		sp_MAL_Statie_Jin_Line_03
	res			43		sn_MAL_Statie_Lv1_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (300 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (300 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (300 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (300 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (300 .4) (700 .4) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (300 .4) (700 .4) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (300 .4) (700 .4) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (300 .4) (700 .4) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 200
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		0 200
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 180
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		200 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		400 580
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		600 780
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Circle01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Circle02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Circle03" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Circle04" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Circle05" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Circle06" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"star1_01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"star1_02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"star2_01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"star2_02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"star3_01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"star3_02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV01.anim" 0 0 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 0) (200 0) (500 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 0) (330 0) (430 .7) (800 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 0) (420 0) (520 .7) (800 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 0) (560 0) (660 .7) (800 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Statie_Lv2_Start ######### #
<effect>
	 id		10100
	 name		MAL_Statie_Lv2_Start
	<list>
	res			1		mh_T_MAL_Statie
	res			2		sp_MAL_Statie_Jin_afterimage_01
	res			3		sp_MAL_Statie_Jin_afterimage_01
	res			4		sp_MAL_Statie_Jin_afterimage_01
	res			5		sp_MAL_Statie_Jin_afterimage_01
	res			6		sp_MAL_Statie_Jin_afterimage_01
	res			7		sp_MAL_Statie_Jin_afterimage_01
	res			8		sp_MAL_Statie_Jin_afterimage_01
	res			9		sp_MAL_Statie_Jin_afterimage_01
	res			10		sp_MAL_Statie_Jin_afterimage_01
	res			11		sp_MAL_Statie_Jin_afterimage_01
	res			12		sp_MAL_Statie_Jin_afterimage_01
	res			13		sp_MAL_Statie_Jin_afterimage_01
	res			14		sp_MAL_Statie_Jin_round_01
	res			15		sp_MAL_Statie_Jin_Line_01
	res			16		sp_MAL_Statie_Jin_Line_02
	res			17		sp_MAL_Statie_Jin_Line_03
	res			18		mh_MAL_Statie_Body_afterimage_01
	res			19		pt_MAL_Statie_Smoke_01
	res			20		dc_MAL_Statie_boom_01
	res			21		pt_MAL_Statie_Gather_01
	res			22		mh_MAL_Statie_Cylinder_01
	res			23		sp_MAL_Statie_Jin_All_01
	res			24		sp_MAL_Statie_glow_01
	res			25		sp_MAL_Statie_glow_01
	res			26		sp_MAL_Statie_glow_01
	res			27		sp_MAL_Statie_glow_01
	res			28		sp_MAL_Statie_glow_01
	res			29		sp_MAL_Statie_glow_01
	res			30		sp_MAL_Statie_glow_01
	res			31		pt_MAL_Statie_Explode_01
	res			32		mh_MAL_Statie_eff_light_01
	res			33		mh_MAL_Statie_eff_light_01
	res			34		mh_MAL_Statie_eff_light_01
	res			35		mh_MAL_Statie_eff_light_01
	res			36		mh_MAL_Statie_eff_light_01
	res			37		mh_MAL_Statie_eff_light_01
	res			38		qa_MAL_Pytron_Lv01
	res			39		qa_MAL_Pytron_Lv01
	res			40		qa_MAL_Pytron_Lv01
	res			41		qa_MAL_Pytron_Lv01
	res			42		qa_MAL_Pytron_Lv01
	res			43		qa_MAL_Hella
	res			44		sn_MAL_Voice_Statie
	res			45		sn_MAL_Statie_Lv1_Start_01
	res			46		sn_MAL_Statie_Lv2_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Circle01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Circle02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Circle03" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Circle04" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Circle05" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Circle06" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"star1_01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"star1_02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"star2_01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"star2_02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"star3_01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"star3_02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0 0) (200 0) (500 .7) (700 .7) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0 0) (330 0) (430 .7) (800 .7) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0 0) (420 0) (520 .7) (800 .7) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0 0) (560 0) (660 .7) (800 .7) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.4 .7
		lifetime		15 1000
		animtime		1
		scale			(0 1 1 1) (70 1 1 1) (170 1 1 10) 
		alpha			(0 0) (50 1) (90 1) (270 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		720 870
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (300 .7) (700 .7) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		100 600
		animtime		0
		scale			(0 1 1 1) (600 1 1 10) (999 0 0 0) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) (500 1.1 5 1.1) (880 1.1 5 1.1) (999 2.1 2.1 2.1) 
		alpha			(0 0) (400 1) (800 1) (999 0) 
		rotation		(0 0) (500 0) (999 270) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0 6 6 6) (880 6 6 6) (999 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		rotation		(0 0) (500 0) (999 -270) 
		randomstart		false
		active			false
		follow			false
		position		(0 0 0 -6.95) (500 0 1.3 -6.95) 
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point01" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point02" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point03" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point04" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point05" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point06" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point07" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 0
		lifetime		800 1000
		animtime		0
		scale			(0 .5 .5 .5) (999 1 1 20) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			false
		startposition	-1.9 0 1.27
		lifetime		700 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	1.9 0 1.27
		lifetime		300 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 2.5
		lifetime		200 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 -2.4
		lifetime		500 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	-1.9 0 -1.27
		lifetime		600 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	1.9 0 -1.27
		lifetime		400 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		300 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		410 510
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		520 620
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		630 730
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		740 840
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Statie_Lv2_Finish ######### #
<effect>
	 id		10101
	 name		MAL_Statie_Lv2_Finish
	<list>
	res			1		mh_MAL_Statie_Finish_eff_mesh
	res			2		sp_MAL_Statie_ground_explode_01
	res			3		sp_MAL_Statie_ground_explode_01
	res			4		sp_MAL_Statie_ground_explode_01
	res			5		sp_MAL_Statie_ground_explode_01
	res			6		sp_MAL_Statie_ground_explode_02
	res			7		sp_MAL_Statie_ground_explode_02
	res			8		sp_MAL_Statie_ground_explode_02
	res			9		sp_MAL_Statie_ground_explode_02
	res			10		dc_MAL_Statie_Explode_01
	res			11		dc_MAL_Statie_Explode_01
	res			12		dc_MAL_Statie_Explode_01
	res			13		dc_MAL_Statie_Explode_01
	res			14		dc_MAL_Statie_ground_01
	res			15		sp_MAL_Statie_Explode_01
	res			16		sp_MAL_Statie_Explode_02
	res			17		sp_MAL_Statie_Explode_01
	res			18		sp_MAL_Statie_Explode_02
	res			19		sp_MAL_Statie_Explode_01
	res			20		sp_MAL_Statie_Explode_02
	res			21		sp_MAL_Statie_Explode_01
	res			22		sp_MAL_Statie_Explode_02
	res			23		dc_MAL_Statie_Explode_01
	res			24		sp_MAL_Statie_Explode_01
	res			25		sp_MAL_Statie_Explode_02
	res			26		qa_MAL_Pytron_Lv01
	res			27		qa_MAL_Pytron_Lv01
	res			28		qa_MAL_Pytron_Lv01
	res			29		qa_MAL_Pytron_Lv01
	res			30		qa_MAL_Pytron_Lv01
	res			31		sp_MAL_Statie_Jin_afterimage_01
	res			32		sp_MAL_Statie_Jin_afterimage_01
	res			33		sp_MAL_Statie_Jin_afterimage_01
	res			34		sp_MAL_Statie_Jin_afterimage_01
	res			35		sp_MAL_Statie_Jin_afterimage_01
	res			36		sp_MAL_Statie_Jin_afterimage_01
	res			37		sp_MAL_Statie_Jin_afterimage_01
	res			38		sp_MAL_Statie_Jin_afterimage_01
	res			39		sp_MAL_Statie_Jin_afterimage_01
	res			40		sp_MAL_Statie_Jin_afterimage_01
	res			41		sp_MAL_Statie_Jin_afterimage_01
	res			42		sp_MAL_Statie_Jin_afterimage_01
	res			43		sp_MAL_Statie_Jin_round_01
	res			44		sp_MAL_Statie_Jin_Line_01
	res			45		sp_MAL_Statie_Jin_Line_02
	res			46		sp_MAL_Statie_Jin_Line_03
	res			47		mh_MAL_Statie_Cylinder_01
	res			48		mh_MAL_Statie_eff_light_01
	res			49		mh_MAL_Statie_eff_light_01
	res			50		mh_MAL_Statie_eff_light_01
	res			51		mh_MAL_Statie_eff_light_01
	res			52		mh_MAL_Statie_eff_light_01
	res			53		mh_MAL_Statie_eff_light_01
	res			54		sn_MAL_Statie_Lv1_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 .4) (700 .4) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 .4) (700 .4) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 .4) (700 .4) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 .4) (700 .4) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 200
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		0 200
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		800 1000
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		800 1000
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 180
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		200 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		400 580
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		600 780
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		800 980
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Circle01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Circle02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Circle03" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Circle04" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Circle05" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Circle06" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"star1_01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"star1_02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"star2_01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"star2_02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"star3_01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"star3_02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV02.anim" 0 0 0
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0 0) (200 0) (500 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0 0) (330 0) (430 .7) (800 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0 0) (420 0) (520 .7) (800 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0 0) (560 0) (660 .7) (800 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) (500 1.1 5 1.1) (880 1.1 5 1.1) (999 2.1 2.1 2.1) 
		alpha			(0 0) (400 1) (800 1) (999 0) 
		rotation		(0 0) (500 0) (999 270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	-2.2 0 1.27
		lifetime		700 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	2.2 0 1.27
		lifetime		300 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 2.7
		lifetime		200 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 -2.7
		lifetime		500 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	-2.2 0 -1.27
		lifetime		600 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	2.2 0 -1.27
		lifetime		400 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Statie_Lv3_Start ######### #
<effect>
	 id		10102
	 name		MAL_Statie_Lv3_Start
	<list>
	res			1		mh_T_MAL_Statie
	res			2		sp_MAL_Statie_Jin_afterimage_01
	res			3		sp_MAL_Statie_Jin_afterimage_01
	res			4		sp_MAL_Statie_Jin_afterimage_01
	res			5		sp_MAL_Statie_Jin_afterimage_01
	res			6		sp_MAL_Statie_Jin_afterimage_01
	res			7		sp_MAL_Statie_Jin_afterimage_01
	res			8		sp_MAL_Statie_Jin_afterimage_01
	res			9		sp_MAL_Statie_Jin_afterimage_01
	res			10		sp_MAL_Statie_Jin_afterimage_01
	res			11		sp_MAL_Statie_Jin_afterimage_01
	res			12		sp_MAL_Statie_Jin_afterimage_01
	res			13		sp_MAL_Statie_Jin_afterimage_01
	res			14		sp_MAL_Statie_Jin_round_01
	res			15		sp_MAL_Statie_Jin_Line_01
	res			16		sp_MAL_Statie_Jin_Line_02
	res			17		sp_MAL_Statie_Jin_Line_03
	res			18		mh_MAL_Statie_Body_afterimage_01
	res			19		pt_MAL_Statie_Smoke_01
	res			20		dc_MAL_Statie_boom_01
	res			21		pt_MAL_Statie_Gather_01
	res			22		mh_MAL_Statie_Cylinder_01
	res			23		sp_MAL_Statie_Jin_All_01
	res			24		sp_MAL_Statie_glow_01
	res			25		sp_MAL_Statie_glow_01
	res			26		sp_MAL_Statie_glow_01
	res			27		sp_MAL_Statie_glow_01
	res			28		sp_MAL_Statie_glow_01
	res			29		sp_MAL_Statie_glow_01
	res			30		sp_MAL_Statie_glow_01
	res			31		pt_MAL_Statie_Explode_01
	res			32		mh_MAL_Statie_eff_light_01
	res			33		mh_MAL_Statie_eff_light_01
	res			34		mh_MAL_Statie_eff_light_01
	res			35		mh_MAL_Statie_eff_light_01
	res			36		mh_MAL_Statie_eff_light_01
	res			37		mh_MAL_Statie_eff_light_01
	res			38		qa_MAL_Pytron_Lv01
	res			39		qa_MAL_Pytron_Lv01
	res			40		qa_MAL_Pytron_Lv01
	res			41		qa_MAL_Pytron_Lv01
	res			42		qa_MAL_Pytron_Lv01
	res			43		qa_MAL_Hella
	res			44		sn_MAL_Voice_Statie
	res			45		sn_MAL_Statie_Lv1_Start_01
	res			46		sn_MAL_Statie_Lv3_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Circle01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Circle02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Circle03" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Circle04" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Circle05" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"Circle06" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"star1_01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"star1_02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"star2_01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"star2_02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"star3_01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		bone_animation	"star3_02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 9 9 9) 
		alpha			(0 0) (200 0) (500 .7) (700 .7) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 9 9 9) 
		alpha			(0 0) (330 0) (430 .7) (800 .7) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 9 9 9) 
		alpha			(0 0) (420 0) (520 .7) (800 .7) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 9 9 9) 
		alpha			(0 0) (560 0) (660 .7) (800 .7) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.4 .7
		lifetime		15 1000
		animtime		1
		scale			(0 1 1 1) (70 1 1 1) (170 1 1 10) 
		alpha			(0 0) (50 1) (90 1) (270 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		750 900
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (300 .7) (700 .7) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		100 600
		animtime		0
		scale			(0 1 1 1) (600 1 1 10) (999 0 0 0) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0 1.4 1.4 1.4) (500 1.4 5 1.4) (880 1.4 5 1.4) (999 2.1 2.1 2.1) 
		alpha			(0 0) (400 1) (800 1) (999 0) 
		rotation		(0 0) (500 0) (999 270) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0 9 9 9) (880 9 9 9) (999 12 12 12) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		rotation		(0 0) (500 0) (999 -270) 
		randomstart		false
		active			false
		follow			false
		position		(0 0 0 0) (500 0 1.3 0) 
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point01" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point02" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point03" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point04" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point05" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point06" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_point07" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.skel" "effect\Skill\Statie\eff_MAL_STATIE_Glow_01.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 0
		lifetime		800 1000
		animtime		0
		scale			(0 .5 .5 .5) (999 1 1 20) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			false
		startposition	-1.9 0 1.27
		lifetime		700 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	1.9 0 1.27
		lifetime		300 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 2.5
		lifetime		200 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 -2.4
		lifetime		500 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	-1.9 0 -1.27
		lifetime		600 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	1.9 0 -1.27
		lifetime		400 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		300 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		410 510
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		520 620
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		630 730
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		740 840
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Statie_Lv3_Finish ######### #
<effect>
	 id		10103
	 name		MAL_Statie_Lv3_Finish
	<list>
	res			1		mh_MAL_Statie_Finish_eff_mesh
	res			2		sp_MAL_Statie_ground_explode_01
	res			3		sp_MAL_Statie_ground_explode_01
	res			4		sp_MAL_Statie_ground_explode_01
	res			5		sp_MAL_Statie_ground_explode_01
	res			6		sp_MAL_Statie_ground_explode_02
	res			7		sp_MAL_Statie_ground_explode_02
	res			8		sp_MAL_Statie_ground_explode_02
	res			9		sp_MAL_Statie_ground_explode_02
	res			10		dc_MAL_Statie_Explode_01
	res			11		dc_MAL_Statie_Explode_01
	res			12		dc_MAL_Statie_Explode_01
	res			13		dc_MAL_Statie_Explode_01
	res			14		dc_MAL_Statie_ground_01
	res			15		sp_MAL_Statie_Explode_01
	res			16		sp_MAL_Statie_Explode_02
	res			17		sp_MAL_Statie_Explode_01
	res			18		sp_MAL_Statie_Explode_02
	res			19		sp_MAL_Statie_Explode_01
	res			20		sp_MAL_Statie_Explode_02
	res			21		sp_MAL_Statie_Explode_01
	res			22		sp_MAL_Statie_Explode_02
	res			23		dc_MAL_Statie_Explode_01
	res			24		sp_MAL_Statie_Explode_01
	res			25		sp_MAL_Statie_Explode_02
	res			26		dc_MAL_Statie_Explode_01
	res			27		sp_MAL_Statie_Explode_01
	res			28		sp_MAL_Statie_Explode_02
	res			29		qa_MAL_Pytron_Lv01
	res			30		qa_MAL_Pytron_Lv01
	res			31		qa_MAL_Pytron_Lv01
	res			32		qa_MAL_Pytron_Lv01
	res			33		qa_MAL_Pytron_Lv01
	res			34		qa_MAL_Pytron_Lv01
	res			35		sp_MAL_Statie_Jin_afterimage_01
	res			36		sp_MAL_Statie_Jin_afterimage_01
	res			37		sp_MAL_Statie_Jin_afterimage_01
	res			38		sp_MAL_Statie_Jin_afterimage_01
	res			39		sp_MAL_Statie_Jin_afterimage_01
	res			40		sp_MAL_Statie_Jin_afterimage_01
	res			41		sp_MAL_Statie_Jin_afterimage_01
	res			42		sp_MAL_Statie_Jin_afterimage_01
	res			43		sp_MAL_Statie_Jin_afterimage_01
	res			44		sp_MAL_Statie_Jin_afterimage_01
	res			45		sp_MAL_Statie_Jin_afterimage_01
	res			46		sp_MAL_Statie_Jin_afterimage_01
	res			47		sp_MAL_Statie_Jin_round_01
	res			48		sp_MAL_Statie_Jin_Line_01
	res			49		sp_MAL_Statie_Jin_Line_02
	res			50		sp_MAL_Statie_Jin_Line_03
	res			51		mh_MAL_Statie_Cylinder_01
	res			52		sp_MAL_Statie_Jin_All_01
	res			53		mh_MAL_Statie_eff_light_01
	res			54		mh_MAL_Statie_eff_light_01
	res			55		mh_MAL_Statie_eff_light_01
	res			56		mh_MAL_Statie_eff_light_01
	res			57		mh_MAL_Statie_eff_light_01
	res			58		mh_MAL_Statie_eff_light_01
	res			59		sn_MAL_Statie_Lv1_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 166
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		alpha			(0 0) (300 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		166 332
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		alpha			(0 0) (300 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		332 498
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		alpha			(0 0) (300 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		498 664
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		alpha			(0 0) (300 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 166
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		alpha			(0 0) (300 .4) (700 .4) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
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		active			true
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		lifetime		166 332
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		alpha			(0 0) (300 .4) (700 .4) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		332 498
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		alpha			(0 0) (300 .4) (700 .4) (999 0) 
		randomstart		false
		active			true
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		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		498 664
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		alpha			(0 0) (300 .4) (700 .4) (999 0) 
		randomstart		false
		active			true
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		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 166
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
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		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		166 332
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
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		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		332 498
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
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		<control>
		unitid			13
		active			true
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		lifetime		498 664
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
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		<control>
		unitid			15
		active			true
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		scale			(0 1 1 1) (999 12 12 12) 
		randomstart		false
		active			true
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		active			true
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		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		randomstart		false
		active			true
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		<control>
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		lifetime		166 332
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1 0
		lifetime		166 332
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		randomstart		false
		active			true
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		active			true
		startposition	0 1 0
		lifetime		332 498
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		randomstart		false
		active			true
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		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		332 498
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		randomstart		false
		active			true
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		active			true
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		lifetime		498 664
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		randomstart		false
		active			true
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		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		498 664
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		randomstart		false
		active			true
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		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		664 830
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
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		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		664 830
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		randomstart		false
		active			true
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		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		664 830
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		randomstart		false
		active			true
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		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		830 996
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1 0
		lifetime		830 996
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 0
		lifetime		830 996
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		randomstart		false
		active			true
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		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		160 320
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		330 490
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		660 820
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		830 996
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Circle01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Circle02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Circle03" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Circle04" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Circle05" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (100 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Circle06" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"star1_01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"star1_02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"star2_01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"star2_02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"star3_01" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"star3_02" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.skel" "effect\Skill\Statie\eff_MAL_SKL_RAP_STATIE_LV03.anim" 0 0 0
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 9 9 9) 
		alpha			(0 0) (200 0) (500 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 9 9 9) 
		alpha			(0 0) (330 0) (430 .7) (800 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 9 9 9) 
		alpha			(0 0) (420 0) (520 .7) (800 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 9 9 9) 
		alpha			(0 0) (560 0) (660 .7) (800 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0 1.4 1.4 1.4) (500 1.4 5 1.4) (880 1.4 5 1.4) (999 2.1 2.1 2.1) 
		alpha			(0 0) (400 1) (800 1) (999 0) 
		rotation		(0 0) (500 0) (999 270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0 9 9 9) (880 9 9 9) (999 12 12 12) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		rotation		(0 0) (500 0) (999 -270) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 0) (500 0 1.3 0) 
		</control>

		<control>
		unitid			53
		active			true
		startposition	-3.4 0 1.9
		lifetime		700 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	3.4 0 1.9
		lifetime		300 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 0 3.8
		lifetime		200 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 0 -3.8
		lifetime		500 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	-3.4 0 -1.9
		lifetime		600 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	3.4 0 -1.9
		lifetime		400 1000
		animtime		1
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Arcteryl_Start ######### #
<effect>
	 id		10104
	 name		MAL_Arcteryl_Start
	<list>
	res			1		mh_T_MAL_Arcteryl
	res			2		pt_MAL_Arcteryl_Sword_light_01
	res			3		pt_MAL_Arcteryl_Sword_light_01_1
	res			4		sp_MAL_Arcteryl_afterimage_01
	res			5		sp_MAL_Arcteryl_afterimage_01
	res			6		mh_MAL_Arcteryl_Beam_01
	res			7		sp_MAL_Arcteryl_Blackhole_back_01
	res			8		sp_MAL_Arcteryl_Blackhole_01
	res			9		mh_MAL_Arcteryl_Screw_01
	res			10		mh_MAL_Arcteryl_Big_Sword_01
	res			11		sp_MAL_Arcteryl_afterimage_02
	res			12		sp_MAL_Arcteryl_afterimage_02
	res			13		sp_MAL_Arcteryl_afterimage_02
	res			14		sp_MAL_Arcteryl_afterimage_02
	res			15		pt_MAL_Arcteryl_smoke_up_01
	res			16		dc_MAL_Arcteryl_ring_01
	res			17		dc_MAL_Arcteryl_ring_02
	res			18		pt_MAL_Arcteryl_gather_01
	res			19		pt_MAL_Arcteryl_Sword_pt_01
	res			20		mh_Arcteryl_gather_01
	res			21		dc_MAL_Arcteryl_ground_01
	res			22		dc_MAL_Arcteryl_ground_02
	res			23		pt_MAL_Arcteryl_smoke_01
	res			24		qa_MAL_Hella
	res			25		qa_MAL_Hella
	res			26		mh_MAL_Arcteryl_Sword_light_01
	res			27		mh_MAL_Arcteryl_Sword_light_01
	res			28		mh_MAL_Arcteryl_Sword_light_01
	res			29		sn_MAL_Voice_Arcteryl
	res			30		sn_MAL_Arcteryl_Lv1_Start_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1 0
		lifetime		50 280
		animtime		0
		bonename		"SWD_W01" 
		scale			(0 2 2 2) (999 6 6 6) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1 0
		lifetime		50 280
		animtime		0
		bonename		"SWD_W01" 
		scale			(0 2 2 2) (999 6 6 6) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.6 1.6 1.6) (750 1.6 1.6 1.6) (800 2.5 2.5 2.5) 
		alpha			(0 0) (300 0) (400 1) (800 1) (900 0) 
		randomstart		false
		active			false
		bone_animation	"swd_light_01" "effect\Skill\Arcteryl\eff_MAL_SKL_RAP_ARCTERYL.skel" "effect\Skill\Arcteryl\eff_MAL_SKL_RAP_ARCTERYL.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.6 1.6 1.6) (750 1.6 1.6 1.6) (800 2.5 2.5 2.5) 
		alpha			(0 0) (300 0) (400 1) (800 1) (900 0) 
		randomstart		false
		active			false
		bone_animation	"swd_light_02" "effect\Skill\Arcteryl\eff_MAL_SKL_RAP_ARCTERYL.skel" "effect\Skill\Arcteryl\eff_MAL_SKL_RAP_ARCTERYL.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 2.2
		lifetime		100 900
		animtime		1
		alpha			(0 0) (800 0) (850 1) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 6.5 0
		lifetime		700 1000
		animtime		0
		scale			(0 5.5 5.5 5.5) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 6.5 0
		lifetime		700 1000
		animtime		0
		scale			(0 3 3 3) (999 6.5 6.5 6.5) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		rotation		(0 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 7
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (800 0) (900 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (700 0) (750 1) (900 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"beam_point01" "effect\Skill\Arcteryl\eff_MAL_ARCTERYL_Beam_Point.skel" "effect\Skill\Arcteryl\eff_MAL_ARCTERYL_Beam_Point.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (700 0) (750 1) (900 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"beam_point02" "effect\Skill\Arcteryl\eff_MAL_ARCTERYL_Beam_Point.skel" "effect\Skill\Arcteryl\eff_MAL_ARCTERYL_Beam_Point.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (700 0) (750 1) (900 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"beam_point03" "effect\Skill\Arcteryl\eff_MAL_ARCTERYL_Beam_Point.skel" "effect\Skill\Arcteryl\eff_MAL_ARCTERYL_Beam_Point.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (700 0) (750 1) (900 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"beam_point04" "effect\Skill\Arcteryl\eff_MAL_ARCTERYL_Beam_Point.skel" "effect\Skill\Arcteryl\eff_MAL_ARCTERYL_Beam_Point.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		0
		scale			(0 1 1 1) (999 3 3 10) 
		alpha			(0 .4) (800 .4) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 0) (500 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -8 0
		lifetime		100 200
		animtime		0
		scale			(0 .8 .8 .8) (999 .8 .8 15) 
		alpha			(0 1) (700 1) (800 0) 
		randomstart		false
		active			true
		abspos			true
		bone_animation	"eff_gather" "effect\Skill\Arcteryl\eff_MAL_SKL_RAP_CREATIBIE_gather.skel" "effect\Skill\Arcteryl\eff_MAL_SKL_RAP_CREATIBIE_gather.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -.7 0
		lifetime		0 500
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (250 0) (350 1) (700 1) (850 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5.5 5.5 5.5) 
		alpha			(0 0) (500 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4.5 4.5 4.5) 
		alpha			(0 0) (500 .25) (700 .25) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 6.5 0
		lifetime		700 900
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (300 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		1
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.3 2) (999 0 1.3 -2) 
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		1
		randomstart		false
		active			true
		follow			false
		position		(0 .25 1 0) (999 .25 1 -1.5) 
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		1
		randomstart		false
		active			true
		follow			false
		position		(0 -.4 1.2 1) (999 -.4 1.2 -1) 
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Arcteryl_Lv1_Finish ######### #
<effect>
	 id		10105
	 name		MAL_Arcteryl_Lv1_Finish
	<list>
	res			1		mh_MAL_Arcteryl_Sword_Attack_01
	res			2		dc_MAL_Arcteryl_ground_02
	res			3		dc_MAL_Arcteryl_ground_01
	res			4		mh_MAL_Arcteryl_ground_Explode_01
	res			5		mh_MAL_Arcteryl_Down_Explode_01
	res			6		mh_MAL_Arcteryl_Explode_01
	res			7		mh_MAL_Arcteryl_Explode_01
	res			8		mh_MAL_Arcteryl_ground_Explode_01
	res			9		mh_MAL_Arcteryl_Down_Explode_01
	res			10		mh_MAL_Arcteryl_Explode_01
	res			11		mh_MAL_Arcteryl_Explode_01
	res			12		dc_MAL_Arcteryl_Explode_01
	res			13		dc_MAL_Arcteryl_Explode_01
	res			14		dc_MAL_Arcteryl_Explode_02
	res			15		dc_MAL_Arcteryl_Explode_02
	res			16		dc_MAL_Arcteryl_Explode_03
	res			17		dc_MAL_Arcteryl_Explode_03
	res			18		dc_MAL_Arcteryl_Crack_01
	res			19		dc_MAL_Arcteryl_Crack_01
	res			20		sp_MAL_Arcteryl_Explode_01
	res			21		sp_MAL_Arcteryl_Explode_01
	res			22		pt_MAL_Arcteryl_Explode_01
	res			23		pt_MAL_Arcteryl_Explode_01
	res			24		qa_MAL_Pytron_Lv01
	res			25		qa_MAL_Pytron_Lv01
	res			26		sn_MAL_Arcteryl_Lv1_Finish
	res			27		sn_MAL_Arcteryl_Lv1_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2.5 2.5 2.5) 
		alpha			(0 0) (300 .3) (700 .3) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 0) (300 .3) (700 .3) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		280 480
		animtime		1
		alpha			(0 0) (100 0) (200 1) (700 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		1
		alpha			(0 0) (100 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -.2 0
		lifetime		280 480
		animtime		1
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.2 0
		lifetime		280 480
		animtime		1
		scale			(0,.7,5,.7) (999,1,1,1) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		580 780
		animtime		1
		alpha			(0 0) (100 0) (200 1) (700 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		1
		alpha			(0 0) (100 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.2 0
		lifetime		580 780
		animtime		1
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.2 0
		lifetime		580 780
		animtime		1
		scale			(0,.7,5,.7) (999,1,1,1) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		280 480
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		580 780
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		280 480
		animtime		0
		scale			(0 1 1 1) (600 1 1 1) (999 4 4 4) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		580 780
		animtime		0
		scale			(0 1 1 1) (600 1 1 1) (999 4 4 4) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		280 480
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (600 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		580 780
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (600 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		280 480
		animtime		0
		scale			(0 1.8 1.8 1.8) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		580 780
		animtime		0
		scale			(0 1.8 1.8 1.8) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .8 0
		lifetime		280 480
		animtime		0
		scale			(0 2 2 2) (999 6 6 6) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .8 0
		lifetime		580 780
		animtime		0
		scale			(0 2 2 2) (999 8 8 8) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		280 480
		animtime		0
		scale			(0 1 1 1) (999 1 1 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		580 780
		animtime		0
		scale			(0 1 1 1) (999 1 1 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		280 480
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		580 780
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Arcteryl_Lv2_Finish ######### #
<effect>
	 id		10106
	 name		MAL_Arcteryl_Lv2_Finish
	<list>
	res			1		mh_MAL_Arcteryl_Sword_Attack_02
	res			2		dc_MAL_Arcteryl_ground_02
	res			3		dc_MAL_Arcteryl_ground_01
	res			4		mh_MAL_Arcteryl_ground_Explode_01
	res			5		mh_MAL_Arcteryl_Down_Explode_01
	res			6		mh_MAL_Arcteryl_Explode_01
	res			7		mh_MAL_Arcteryl_Explode_01
	res			8		mh_MAL_Arcteryl_ground_Explode_01
	res			9		mh_MAL_Arcteryl_Down_Explode_01
	res			10		mh_MAL_Arcteryl_Explode_01
	res			11		mh_MAL_Arcteryl_Explode_01
	res			12		dc_MAL_Arcteryl_Explode_01
	res			13		dc_MAL_Arcteryl_Explode_01
	res			14		dc_MAL_Arcteryl_Explode_02
	res			15		dc_MAL_Arcteryl_Explode_02
	res			16		dc_MAL_Arcteryl_Explode_03
	res			17		dc_MAL_Arcteryl_Explode_03
	res			18		dc_MAL_Arcteryl_Crack_01
	res			19		dc_MAL_Arcteryl_Crack_01
	res			20		sp_MAL_Arcteryl_Explode_01
	res			21		sp_MAL_Arcteryl_Explode_01
	res			22		pt_MAL_Arcteryl_Explode_01
	res			23		pt_MAL_Arcteryl_Explode_01
	res			24		mh_MAL_Arcteryl_ground_Explode_01
	res			25		mh_MAL_Arcteryl_Down_Explode_01
	res			26		mh_MAL_Arcteryl_Explode_01
	res			27		mh_MAL_Arcteryl_Explode_01
	res			28		mh_MAL_Arcteryl_ground_Explode_01
	res			29		mh_MAL_Arcteryl_Down_Explode_01
	res			30		mh_MAL_Arcteryl_Explode_01
	res			31		mh_MAL_Arcteryl_Explode_01
	res			32		dc_MAL_Arcteryl_Explode_01
	res			33		dc_MAL_Arcteryl_Explode_01
	res			34		dc_MAL_Arcteryl_Explode_02
	res			35		dc_MAL_Arcteryl_Explode_02
	res			36		dc_MAL_Arcteryl_Explode_03
	res			37		dc_MAL_Arcteryl_Explode_03
	res			38		dc_MAL_Arcteryl_Crack_01
	res			39		dc_MAL_Arcteryl_Crack_01
	res			40		sp_MAL_Arcteryl_Explode_01
	res			41		sp_MAL_Arcteryl_Explode_01
	res			42		pt_MAL_Arcteryl_Explode_01
	res			43		pt_MAL_Arcteryl_Explode_01
	res			44		qa_MAL_Pytron_Lv01
	res			45		qa_MAL_Pytron_Lv01
	res			46		qa_MAL_Pytron_Lv01
	res			47		qa_MAL_Pytron_Lv01
	res			48		sn_MAL_Arcteryl_Lv2_Finish
	res			49		sn_MAL_Arcteryl_Lv2_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3.5 3.5 3.5) 
		alpha			(0 0) (300 .3) (700 .3) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) 
		alpha			(0 0) (300 .3) (700 .3) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (100 0) (200 1) (700 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		alpha			(0 0) (100 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -.2 0
		lifetime		200 400
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.2 0
		lifetime		200 400
		animtime		1
		scale			(0,.7,5,.7) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 550
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (100 0) (200 1) (700 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		alpha			(0 0) (100 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.2 0
		lifetime		350 550
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.2 0
		lifetime		350 550
		animtime		1
		scale			(0,.7,5,.7) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		350 550
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (600 1 1 1) (999 5 5 5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		350 550
		animtime		0
		scale			(0 1 1 1) (600 1 1 1) (999 5 5 5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (600 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		350 550
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (600 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0 2.8 2.8 2.8) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		350 550
		animtime		0
		scale			(0 2.8 2.8 2.8) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .8 0
		lifetime		200 400
		animtime		0
		scale			(0 2 2 2) (999 9 9 9) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .8 0
		lifetime		350 550
		animtime		0
		scale			(0 2 2 2) (999 9 9 9) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 1 1 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		350 550
		animtime		0
		scale			(0 1 1 1) (999 1 1 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (100 0) (200 1) (700 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		1
		alpha			(0 0) (100 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.2 0
		lifetime		450 650
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.2 0
		lifetime		450 650
		animtime		1
		scale			(0,.7,5,.7) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (100 0) (200 1) (700 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		410 810
		animtime		1
		alpha			(0 0) (100 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 -.2 0
		lifetime		600 800
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 -.2 0
		lifetime		600 800
		animtime		1
		scale			(0,.7,5,.7) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		0
		scale			(0 1 1 1) (600 1 1 1) (999 5 5 5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (600 1 1 1) (999 5 5 5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (600 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (600 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		0
		scale			(0 2.8 2.8 2.8) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0 2.8 2.8 2.8) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .8 0
		lifetime		450 650
		animtime		0
		scale			(0 2 2 2) (999 9 9 9) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 .8 0
		lifetime		600 800
		animtime		0
		scale			(0 2 2 2) (999 9 9 9) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		0
		scale			(0 1 1 1) (999 1 1 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 1 1 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		310 410
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		420 520
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		530 630
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Arcteryl_Lv3_Finish ######### #
<effect>
	 id		10107
	 name		MAL_Arcteryl_Lv3_Finish
	<list>
	res			1		mh_MAL_Arcteryl_Sword_Attack_03
	res			2		dc_MAL_Arcteryl_ground_02
	res			3		dc_MAL_Arcteryl_ground_01
	res			4		mh_MAL_Arcteryl_ground_Explode_01
	res			5		mh_MAL_Arcteryl_Down_Explode_01
	res			6		mh_MAL_Arcteryl_Explode_01
	res			7		mh_MAL_Arcteryl_Explode_01
	res			8		mh_MAL_Arcteryl_ground_Explode_01
	res			9		mh_MAL_Arcteryl_Down_Explode_01
	res			10		mh_MAL_Arcteryl_Explode_01
	res			11		mh_MAL_Arcteryl_Explode_01
	res			12		dc_MAL_Arcteryl_Explode_01
	res			13		dc_MAL_Arcteryl_Explode_01
	res			14		dc_MAL_Arcteryl_Explode_02
	res			15		dc_MAL_Arcteryl_Explode_02
	res			16		dc_MAL_Arcteryl_Explode_03
	res			17		dc_MAL_Arcteryl_Explode_03
	res			18		dc_MAL_Arcteryl_Crack_01
	res			19		dc_MAL_Arcteryl_Crack_01
	res			20		sp_MAL_Arcteryl_Explode_01
	res			21		sp_MAL_Arcteryl_Explode_01
	res			22		pt_MAL_Arcteryl_Explode_01
	res			23		pt_MAL_Arcteryl_Explode_01
	res			24		mh_MAL_Arcteryl_ground_Explode_01
	res			25		mh_MAL_Arcteryl_Down_Explode_01
	res			26		mh_MAL_Arcteryl_Explode_01
	res			27		mh_MAL_Arcteryl_Explode_01
	res			28		mh_MAL_Arcteryl_ground_Explode_01
	res			29		mh_MAL_Arcteryl_Down_Explode_01
	res			30		mh_MAL_Arcteryl_Explode_01
	res			31		mh_MAL_Arcteryl_Explode_01
	res			32		dc_MAL_Arcteryl_Explode_01
	res			33		dc_MAL_Arcteryl_Explode_01
	res			34		dc_MAL_Arcteryl_Explode_02
	res			35		dc_MAL_Arcteryl_Explode_02
	res			36		dc_MAL_Arcteryl_Explode_03
	res			37		dc_MAL_Arcteryl_Explode_03
	res			38		dc_MAL_Arcteryl_Crack_01
	res			39		dc_MAL_Arcteryl_Crack_01
	res			40		sp_MAL_Arcteryl_Explode_01
	res			41		sp_MAL_Arcteryl_Explode_01
	res			42		pt_MAL_Arcteryl_Explode_01
	res			43		pt_MAL_Arcteryl_Explode_01
	res			44		mh_MAL_Arcteryl_ground_Explode_01
	res			45		mh_MAL_Arcteryl_Down_Explode_01
	res			46		mh_MAL_Arcteryl_Explode_01
	res			47		mh_MAL_Arcteryl_Explode_01
	res			48		mh_MAL_Arcteryl_ground_Explode_01
	res			49		mh_MAL_Arcteryl_Down_Explode_01
	res			50		mh_MAL_Arcteryl_Explode_01
	res			51		mh_MAL_Arcteryl_Explode_01
	res			52		dc_MAL_Arcteryl_Explode_01
	res			53		dc_MAL_Arcteryl_Explode_01
	res			54		dc_MAL_Arcteryl_Explode_02
	res			55		dc_MAL_Arcteryl_Explode_02
	res			56		dc_MAL_Arcteryl_Explode_03
	res			57		dc_MAL_Arcteryl_Explode_03
	res			58		dc_MAL_Arcteryl_Crack_01
	res			59		dc_MAL_Arcteryl_Crack_01
	res			60		sp_MAL_Arcteryl_Explode_01
	res			61		sp_MAL_Arcteryl_Explode_01
	res			62		pt_MAL_Arcteryl_Explode_01
	res			63		pt_MAL_Arcteryl_Explode_01
	res			64		qa_MAL_Pytron_Lv01
	res			65		qa_MAL_Pytron_Lv01
	res			66		qa_MAL_Pytron_Lv01
	res			67		qa_MAL_Pytron_Lv01
	res			68		qa_MAL_Pytron_Lv01
	res			69		qa_MAL_Pytron_Lv01
	res			70		sn_MAL_Arcteryl_Lv3_Finish
	res			71		sn_MAL_Arcteryl_Lv3_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4.5 4.5 4.5) 
		alpha			(0 0) (300 .3) (700 .3) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 0) (300 .3) (700 .3) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		80 280
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (100 0) (200 1) (700 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		alpha			(0 0) (100 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -.2 0
		lifetime		80 280
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.2 0
		lifetime		80 280
		animtime		1
		scale			(0,.8,5.5,.8) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		180 380
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (100 0) (200 1) (700 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 350
		animtime		1
		alpha			(0 0) (100 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.2 0
		lifetime		180 380
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.2 0
		lifetime		180 380
		animtime		1
		scale			(0,.8,5.5,.8) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		80 280
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		180 380
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		80 280
		animtime		0
		scale			(0 1 1 1) (600 1 1 1) (999 6 6 6) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		180 380
		animtime		0
		scale			(0 1 1 1) (600 1 1 1) (999 6 6 6) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		80 280
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (600 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		180 380
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (600 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		80 280
		animtime		0
		scale			(0 3.6 3.6 3.6) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		180 380
		animtime		0
		scale			(0 3.6 3.6 3.6) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .8 0
		lifetime		80 280
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .8 0
		lifetime		180 380
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		80 280
		animtime		0
		scale			(0 1 1 1) (999 1 1 30) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		180 380
		animtime		0
		scale			(0 1 1 1) (999 1 1 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		280 480
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (100 0) (200 1) (700 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		1
		alpha			(0 0) (100 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.2 0
		lifetime		280 480
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.2 0
		lifetime		280 480
		animtime		1
		scale			(0,.8,5.5,.8) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		380 580
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (100 0) (200 1) (700 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		300 550
		animtime		1
		alpha			(0 0) (100 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 -.2 0
		lifetime		380 580
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 -.2 0
		lifetime		380 580
		animtime		1
		scale			(0,.8,5.5,.8) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		280 480
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		380 580
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		280 480
		animtime		0
		scale			(0 1 1 1) (600 1 1 1) (999 6 6 6) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		380 580
		animtime		0
		scale			(0 1 1 1) (600 1 1 1) (999 6 6 6) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		280 480
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (600 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		380 580
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (600 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		280 480
		animtime		0
		scale			(0 3.6 3.6 3.6) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		380 580
		animtime		0
		scale			(0 3.6 3.6 3.6) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .8 0
		lifetime		280 480
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 .8 0
		lifetime		380 580
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		280 480
		animtime		0
		scale			(0 1 1 1) (999 1 1 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		380 580
		animtime		0
		scale			(0 1 1 1) (999 1 1 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		480 680
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (100 0) (200 1) (700 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		1
		alpha			(0 0) (100 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 -.2 0
		lifetime		480 680
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 -.2 0
		lifetime		480 680
		animtime		1
		scale			(0,.8,5.5,.8) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		580 780
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (100 0) (200 1) (700 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		1
		alpha			(0 0) (100 0) (200 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 -.2 0
		lifetime		580 780
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 -.2 0
		lifetime		580 780
		animtime		1
		scale			(0,.8,5.5,.8) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 -.2 0
		lifetime		480 680
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 -.2 0
		lifetime		580 780
		animtime		1
		scale			(0,.8,5.5,.8) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 0 0
		lifetime		480 680
		animtime		0
		scale			(0 1 1 1) (600 1 1 1) (999 6 6 6) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 0 0
		lifetime		580 780
		animtime		0
		scale			(0 1 1 1) (600 1 1 1) (999 6 6 6) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 0 0
		lifetime		480 680
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (600 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 0 0
		lifetime		580 780
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (600 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 0 0
		lifetime		480 680
		animtime		0
		scale			(0 3.6 3.6 3.6) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 0 0
		lifetime		580 780
		animtime		0
		scale			(0 3.6 3.6 3.6) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 .8 0
		lifetime		480 680
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 .8 0
		lifetime		580 780
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		480 680
		animtime		0
		scale			(0 1 1 1) (999 1 1 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 0 0
		lifetime		580 680
		animtime		0
		scale			(0 1 1 1) (999 1 1 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 0 0
		lifetime		180 280
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 0 0
		lifetime		290 390
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			66
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 0
		lifetime		510 610
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			68
		active			true
		startposition	0 0 0
		lifetime		620 720
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			69
		active			true
		startposition	0 0 0
		lifetime		730 830
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			70
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			71
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Twinus_Lv1_Start ######### #
<effect>
	 id		10108
	 name		MAL_Twinus_Lv1_Start
	<list>
	res			1		mh_T_MAL_Twinus_Lv1
	res			2		mh_eff_PC_MAL_Twinus_Lv1
	res			3		mh_MAL_Twinus_spinwave_Lv1_01
	res			4		mh_MAL_Twinus_spinglow_Lv1_01
	res			5		mh_MAL_Twinus_spinglow_Lv1_02
	res			6		sp_MAL_Twinus_Lv1_ground_01
	res			7		dc_MAL_Twinus_Lv1_Blackhole_01
	res			8		mh_MAL_Twinus_tornado_01
	res			9		mh_MAL_Twinus_tornado_01
	res			10		mh_MAL_Twinus_tornado_01
	res			11		mh_MAL_Twinus_ground_tornado_01
	res			12		dc_MAL_Twinus_Explode_01
	res			13		dc_MAL_Twinus_Explode_01
	res			14		dc_MAL_Twinus_Explode_01
	res			15		dc_MAL_Twinus_Explode_01
	res			16		dc_MAL_Twinus_Explode_01
	res			17		mh_MAL_Twinus_Storm_01
	res			18		mh_MAL_Twinus_Storm_01
	res			19		mh_MAL_Twinus_Storm_01
	res			20		mh_MAL_Twinus_Storm_01
	res			21		dc_MAL_Twinus_Explode_02
	res			22		dc_MAL_Twinus_Explode_02
	res			23		dc_MAL_Twinus_Explode_02
	res			24		dc_MAL_Twinus_Explode_02
	res			25		dc_MAL_Twinus_Explode_02
	res			26		sp_MAL_Twinus_eff_Point_01
	res			27		sp_MAL_Twinus_eff_Point_01
	res			28		sp_MAL_Twinus_eff_Point_01
	res			29		sp_MAL_Twinus_eff_Point_01
	res			30		sp_MAL_Twinus_eff_Point_01
	res			31		sp_MAL_Twinus_eff_Point_01
	res			32		sp_MAL_Twinus_eff_Point_01
	res			33		sp_MAL_Twinus_eff_Point_01
	res			34		qa_MAL_Twinus
	res			35		mh_eff_MAL_SIS_RED#_01
	res			36		mh_eff_MAL_SIS_RED#_01
	res			37		mh_eff_MAL_SIS_RED#_01
	res			38		mh_eff_MAL_SIS_RED#_01
	res			39		mh_eff_MAL_SIS_RED#_01
	res			40		mh_eff_MAL_SIS_RED#_01
	res			41		sn_MAL_Voice_Twinus
	res			42		sn_MAL_Twinus_Lv1_Start_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,.8,1.3) (999,.8,.4,.8) 
		alpha			(0 0) (200 .5) (800 .5) (999 0) 
		color			(0,1,.5,1) (450,.5,.5,1) (999,1,.5,1) 
		rotation		(0,0) (999,4000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (450,0,1.5,0) (999,0,-.5,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (300 0) (400 .5) (800 .5) (999 0) 
		rotation		(0,0) (999,4000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.8,0) (888,0,1.5,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (300 0) (400 .1) (800 .1) (999 0) 
		rotation		(0,0) (999,4000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.8,0) (888,0,1.5,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (500 7 7 7) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (999 -3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (500 5 5 5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (200 1) (800 1) (999 0) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		alpha			(0 0) (200 1) (800 1) (999 0) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (200 1) (800 1) (999 0) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (200 0) (400 1) (800 1) (999 0) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 0) (600 0 0 0) (999 0 .5 0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		0
		scale			(0 0 0 0) (999 7 7 7) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		scale			(0 0 0 0) (999 7 7 7) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		350 500
		animtime		0
		scale			(0 0 0 0) (999 7 7 7) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		0
		scale			(0 0 0 0) (999 7 7 7) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		550 700
		animtime		0
		scale			(0 0 0 0) (999 7 7 7) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0 1.5 2.5 1.5) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0 1.5 2.5 1.5) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0 1.5 2.5 1.5) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0 1.5 2.5 1.5) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		color			(0 0 0 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		color			(0 0 0 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		300 450
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		color			(0 0 0 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		color			(0 0 0 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		color			(0 0 0 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point003" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point004" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point005" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point006" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point007" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point008" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_01" 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_02" 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_03" 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_04" 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_05" 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_06" 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RE_spoutanger_finish ######### #
<effect>
	 id		10109
	 name		RE_spoutanger_finish
	<list>
	res			1		mh_spoutanger_tg_07#
	res			2		qa_spoutanger_action
	res			3		pt_spoutanger_Finishpat_01
	res			4		pt_spoutanger_Finishpat_01
	res			5		pt_spoutanger_Finishpat_01
	res			6		mh_spoutanger_electric
	res			7		mh_spoutanger_electric
	res			8		mh_spoutanger_electric
	res			9		mh_spoutanger_electric
	res			10		mh_spoutanger_electric
	res			11		mh_spoutanger_electric
	res			12		mh_spoutanger_electric
	res			13		pt_lightingchase_bompat_01
	res			14		pt_lightingchase_bompat_01
	res			15		pt_lightingchase_bompat_01
	res			16		pt_lightingchase_bompat_01
	res			17		pt_lightingchase_bompat_01
	res			18		pt_lightingchase_bompat_01
	res			19		pt_lightingchase_bompat_01
	res			20		mh_spoutanger_electric
	res			21		mh_spoutanger_electric
	res			22		mh_spoutanger_electric
	res			23		mh_spoutanger_electric
	res			24		pt_lightingchase_bompat_01
	res			25		pt_lightingchase_bompat_01
	res			26		pt_lightingchase_bompat_01
	res			27		pt_lightingchase_bompat_01
	res			28		sp_Em_Vaj_carpet
	res			29		sp_Em_Vaj_carpet
	res			30		sp_Em_Vaj_carpet
	res			31		sp_Em_Vaj_carpet
	res			32		sp_Em_Vaj_carpet
	res			33		sp_Em_Vaj_carpet
	res			34		sp_Em_Vaj_carpet
	res			35		sp_Em_Vaj_carpet
	res			36		sp_Em_Vaj_carpet
	res			37		sp_Em_Vaj_carpet
	res			38		sp_Em_Vaj_carpet
	res			39		sp_Em_Vaj_carpet_ringwave
	res			40		sp_Em_Vaj_carpet_ringwave
	res			41		sp_Em_Vaj_carpet_ringwave
	res			42		sp_Em_Vaj_carpet_ringwave
	res			43		sp_Em_Vaj_carpet_ringwave
	res			44		sp_Em_Vaj_carpet_ringwave
	res			45		sp_Em_Vaj_carpet_ringwave
	res			46		sp_Em_Vaj_carpet_ringwave
	res			47		sp_Em_Vaj_carpet_ringwave
	res			48		sp_Em_Vaj_carpet_ringwave
	res			49		sp_Em_Vaj_carpet_ringwave
	res			50		pt_spoutanger_Shot_Spark
	res			51		pt_spoutanger_Shot_Spark
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (25 1) (53 1) (60 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 72
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,4,4,4) (200,2,2,2) (999,0,0,7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 450
		animtime		1
		scale			(0,4,4,4) (200,2,2,2) (999,0,0,7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		1
		scale			(0,4,4,4) (200,2,2,2) (999,0,0,7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1 0 1
		lifetime		0 70
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	3 0 -3
		lifetime		70 140
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-2.5 0 -2
		lifetime		110 180
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-3.3 0 3.3
		lifetime		150 220
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.3 0 2.2
		lifetime		190 260
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	2.9 0 0
		lifetime		20 90
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.7 0 -2.4
		lifetime		100 170
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
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		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	3 0 3
		lifetime		190 290
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	2 0 5
		lifetime		100 200
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	-5 0 0
		lifetime		20 120
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	1.5 0 -4
		lifetime		110 210
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 1.5 0
		lifetime		20 250
		animtime		0
		scale			(0,5,5,10) (999,.1,.1,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 .5 0
		lifetime		20 250
		animtime		0
		scale			(0,3,3,7) (999,.1,.1,2) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Twinus_Lv1_Finish ######### #
<effect>
	 id		10110
	 name		MAL_Twinus_Lv1_Finish
	<list>
	res			1		mh_eff_Sword_MAL_Twinus_Lv1
	res			2		dc_MAL_Twinus_Rotate_01
	res			3		sp_MAL_Twinus_Wind_01
	res			4		sp_MAL_Twinus_Wind_01
	res			5		sp_MAL_Twinus_Wind_01
	res			6		sp_MAL_Twinus_Wind_01
	res			7		sp_MAL_Twinus_Wind_01
	res			8		sp_MAL_Twinus_Slash_01
	res			9		sp_MAL_Twinus_Slash_01
	res			10		sp_MAL_Twinus_Slash_01
	res			11		sp_MAL_Twinus_Slash_01
	res			12		sp_MAL_Twinus_Slash_01
	res			13		mh_MAL_Twinus_Jin_01
	res			14		mh_MAL_Twinus_electric_01
	res			15		pt_Twinus_Spark_01
	res			16		mh_MAL_Twinus_electric_01
	res			17		mh_MAL_Twinus_electric_01
	res			18		mh_MAL_Twinus_electric_01
	res			19		mh_MAL_Twinus_electric_01
	res			20		mh_MAL_Twinus_electric_01
	res			21		mh_MAL_Twinus_electric_01
	res			22		mh_MAL_Twinus_electric_01
	res			23		mh_MAL_Twinus_electric_01
	res			24		mh_MAL_Twinus_electric_01
	res			25		mh_MAL_Twinus_electric_01
	res			26		mh_MAL_Twinus_electric_01
	res			27		mh_MAL_Twinus_electric_01
	res			28		mh_MAL_Twinus_electric_01
	res			29		mh_MAL_Twinus_electric_01
	res			30		dc_MAL_Twinus_Explode_03
	res			31		dc_MAL_Twinus_Explode_03
	res			32		dc_MAL_Twinus_Explode_03
	res			33		dc_MAL_Twinus_Explode_03
	res			34		dc_MAL_Twinus_Explode_03
	res			35		sp_MAL_Twinus_Explode_01
	res			36		sp_MAL_Twinus_Explode_01
	res			37		sp_MAL_Twinus_Explode_01
	res			38		sp_MAL_Twinus_Explode_01
	res			39		sp_MAL_Twinus_Explode_01
	res			40		sp_MAL_Twinus_Explode_02
	res			41		sp_MAL_Twinus_Explode_02
	res			42		sp_MAL_Twinus_Explode_02
	res			43		sp_MAL_Twinus_Explode_02
	res			44		sp_MAL_Twinus_Explode_02
	res			45		qa_MAL_Twinus
	res			46		mh_eff_Sword_MAL_Twinus_Lv1_1
	res			47		sn_MAL_Twinus_Lv1_Start_02
	res			48		sn_MAL_Twinus_Lv1_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (200 .35) (700 .35) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) (500 7 7 7) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .8 0
		lifetime		150 350
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		250 450
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		rotation		(0 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 0
		lifetime		350 550
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		450 650
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		550 750
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		rotation		(0 130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .8 0
		lifetime		100 300
		animtime		0
		scale			(0 0 0 0) (999 9 9 9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .4 0
		lifetime		200 400
		animtime		0
		scale			(0 0 0 0) (999 9 9 9) 
		rotation		(0 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 0
		lifetime		300 500
		animtime		0
		scale			(0 0 0 0) (999 9 9 9) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		400 600
		animtime		0
		scale			(0 0 0 0) (999 9 9 9) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .7 0
		lifetime		500 700
		animtime		0
		scale			(0 0 0 0) (999 9 9 9) 
		rotation		(0 130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0 1) (910 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,10) (999,.1,.1,3) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	3 0 -3
		lifetime		70 210
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-2.5 0 -2
		lifetime		110 250
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-3.3 0 3.3
		lifetime		150 290
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	1.3 0 2.2
		lifetime		190 330
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	2.9 0 0
		lifetime		20 160
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	3 0 -3
		lifetime		230 370
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-2.5 0 -2
		lifetime		250 390
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-3.3 0 3.3
		lifetime		290 430
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1.3 0 2.2
		lifetime		330 470
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	2.9 0 0
		lifetime		370 510
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	3 0 -3
		lifetime		400 540
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2.5 0 -2
		lifetime		440 580
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-3.3 0 3.3
		lifetime		480 620
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	1.3 0 2.2
		lifetime		520 660
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1 0
		lifetime		100 300
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1 0
		lifetime		300 500
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 1 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 1 0
		lifetime		500 700
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 1 0
		lifetime		100 300
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 1 0
		lifetime		300 500
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 1 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 1 0
		lifetime		500 700
		animtime		0
		scale			(0 1 1 1) (999 12 12 12) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Twinus_Lv2_Start ######### #
<effect>
	 id		10111
	 name		MAL_Twinus_Lv2_Start
	<list>
	res			1		mh_T_MAL_Twinus_Lv1
	res			2		mh_eff_PC_MAL_Twinus_Lv1
	res			3		mh_MAL_Twinus_spinwave_Lv1_01
	res			4		mh_MAL_Twinus_spinglow_Lv1_01
	res			5		mh_MAL_Twinus_spinglow_Lv1_02
	res			6		sp_MAL_Twinus_Lv1_ground_01
	res			7		dc_MAL_Twinus_Lv1_Blackhole_01
	res			8		mh_MAL_Twinus_tornado_01
	res			9		mh_MAL_Twinus_tornado_01
	res			10		mh_MAL_Twinus_tornado_01
	res			11		mh_MAL_Twinus_ground_tornado_01
	res			12		dc_MAL_Twinus_Explode_01
	res			13		dc_MAL_Twinus_Explode_01
	res			14		dc_MAL_Twinus_Explode_01
	res			15		dc_MAL_Twinus_Explode_01
	res			16		dc_MAL_Twinus_Explode_01
	res			17		mh_MAL_Twinus_Storm_01
	res			18		mh_MAL_Twinus_Storm_01
	res			19		mh_MAL_Twinus_Storm_01
	res			20		mh_MAL_Twinus_Storm_01
	res			21		dc_MAL_Twinus_Explode_02
	res			22		dc_MAL_Twinus_Explode_02
	res			23		dc_MAL_Twinus_Explode_02
	res			24		dc_MAL_Twinus_Explode_02
	res			25		dc_MAL_Twinus_Explode_02
	res			26		sp_MAL_Twinus_eff_Point_01
	res			27		sp_MAL_Twinus_eff_Point_01
	res			28		sp_MAL_Twinus_eff_Point_01
	res			29		sp_MAL_Twinus_eff_Point_01
	res			30		sp_MAL_Twinus_eff_Point_01
	res			31		sp_MAL_Twinus_eff_Point_01
	res			32		sp_MAL_Twinus_eff_Point_01
	res			33		sp_MAL_Twinus_eff_Point_01
	res			34		dc_MAL_Twinus_Explode_01
	res			35		dc_MAL_Twinus_Explode_02
	res			36		qa_MAL_Twinus
	res			37		mh_eff_MAL_SIS_RED#_01
	res			38		mh_eff_MAL_SIS_RED#_01
	res			39		mh_eff_MAL_SIS_RED#_01
	res			40		mh_eff_MAL_SIS_RED#_01
	res			41		mh_eff_MAL_SIS_RED#_01
	res			42		mh_eff_MAL_SIS_RED#_01
	res			43		sn_MAL_Voice_Twinus
	res			44		sn_MAL_Twinus_Lv1_Start_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,.9,1.4) (999,.9,.5,.9) 
		alpha			(0 0) (200 .5) (800 .5) (999 0) 
		color			(0,1,.5,1) (450,.5,.5,1) (999,1,.5,1) 
		rotation		(0,0) (999,4000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (450,0,1.5,0) (999,0,-.5,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (300 0) (400 .5) (800 .5) (999 0) 
		rotation		(0,0) (999,4000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.8,0) (888,0,1.5,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (300 0) (400 .1) (800 .1) (999 0) 
		rotation		(0,0) (999,4000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.8,0) (888,0,1.5,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (500 8 8 8) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (999 -3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (500 6 6 6) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (400 1) (800 1) (999 0) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 0) (600 0 0 0) (999 0 .5 0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		0
		scale			(0 0 0 0) (999 8 8 8) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		scale			(0 0 0 0) (999 8 8 8) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		350 500
		animtime		0
		scale			(0 0 0 0) (999 8 8 8) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		0
		scale			(0 0 0 0) (999 8 8 8) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		550 700
		animtime		0
		scale			(0 0 0 0) (999 8 8 8) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0 1.6 2.5 1.6) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0 1.6 2.5 1.6) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0 1.6 2.5 1.6) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0 1.6 2.5 1.6) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		300 450
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point003" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point004" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point005" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point006" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point007" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point008" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		0
		scale			(0 0 0 0) (999 8 8 8) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_01" 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_02" 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_03" 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_04" 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_05" 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_06" 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Twinus_Lv2_Finish ######### #
<effect>
	 id		10112
	 name		MAL_Twinus_Lv2_Finish
	<list>
	res			1		mh_eff_Sword_MAL_Twinus_Lv2
	res			2		dc_MAL_Twinus_Rotate_01
	res			3		sp_MAL_Twinus_Wind_01
	res			4		sp_MAL_Twinus_Wind_01
	res			5		sp_MAL_Twinus_Wind_01
	res			6		sp_MAL_Twinus_Wind_01
	res			7		sp_MAL_Twinus_Wind_01
	res			8		sp_MAL_Twinus_Slash_01
	res			9		sp_MAL_Twinus_Slash_01
	res			10		sp_MAL_Twinus_Slash_01
	res			11		sp_MAL_Twinus_Slash_01
	res			12		sp_MAL_Twinus_Slash_01
	res			13		mh_MAL_Twinus_Jin_01
	res			14		mh_MAL_Twinus_electric_01
	res			15		pt_Twinus_Spark_01
	res			16		mh_MAL_Twinus_electric_01
	res			17		mh_MAL_Twinus_electric_01
	res			18		mh_MAL_Twinus_electric_01
	res			19		mh_MAL_Twinus_electric_01
	res			20		mh_MAL_Twinus_electric_01
	res			21		mh_MAL_Twinus_electric_01
	res			22		mh_MAL_Twinus_electric_01
	res			23		mh_MAL_Twinus_electric_01
	res			24		mh_MAL_Twinus_electric_01
	res			25		mh_MAL_Twinus_electric_01
	res			26		mh_MAL_Twinus_electric_01
	res			27		mh_MAL_Twinus_electric_01
	res			28		mh_MAL_Twinus_electric_01
	res			29		mh_MAL_Twinus_electric_01
	res			30		dc_MAL_Twinus_Explode_03
	res			31		dc_MAL_Twinus_Explode_03
	res			32		dc_MAL_Twinus_Explode_03
	res			33		dc_MAL_Twinus_Explode_03
	res			34		dc_MAL_Twinus_Explode_03
	res			35		sp_MAL_Twinus_Explode_01
	res			36		sp_MAL_Twinus_Explode_01
	res			37		sp_MAL_Twinus_Explode_01
	res			38		sp_MAL_Twinus_Explode_01
	res			39		sp_MAL_Twinus_Explode_01
	res			40		sp_MAL_Twinus_Explode_02
	res			41		sp_MAL_Twinus_Explode_02
	res			42		sp_MAL_Twinus_Explode_02
	res			43		sp_MAL_Twinus_Explode_02
	res			44		sp_MAL_Twinus_Explode_02
	res			45		sp_MAL_Twinus_Wind_01
	res			46		sp_MAL_Twinus_Slash_01
	res			47		dc_MAL_Twinus_Explode_03
	res			48		sp_MAL_Twinus_Explode_01
	res			49		sp_MAL_Twinus_Explode_02
	res			50		qa_MAL_Twinus
	res			51		mh_eff_Sword_MAL_Twinus_Lv2_1
	res			52		sn_MAL_Twinus_Lv2_Start_02
	res			53		sn_MAL_Twinus_Lv2_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (200 .35) (700 .35) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) (500 8 8 8) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .8 0
		lifetime		150 350
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		250 450
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		rotation		(0 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 0
		lifetime		350 550
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		450 650
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		550 750
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		rotation		(0 130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .8 0
		lifetime		100 300
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .4 0
		lifetime		200 400
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		rotation		(0 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 0
		lifetime		300 500
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		400 600
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .7 0
		lifetime		500 700
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		rotation		(0 130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0 1) (910 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,10) (999,.1,.1,3) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	3 0 -3
		lifetime		70 210
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-2.5 0 -2
		lifetime		110 250
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-3.3 0 3.3
		lifetime		150 290
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	1.3 0 2.2
		lifetime		190 330
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	2.9 0 0
		lifetime		20 160
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	3 0 -3
		lifetime		230 370
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-2.5 0 -2
		lifetime		250 390
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-3.3 0 3.3
		lifetime		290 430
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1.3 0 2.2
		lifetime		330 470
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	2.9 0 0
		lifetime		370 510
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	3 0 -3
		lifetime		400 540
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2.5 0 -2
		lifetime		440 580
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-3.3 0 3.3
		lifetime		480 620
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	1.3 0 2.2
		lifetime		520 660
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1 0
		lifetime		100 300
		animtime		0
		scale			(0 1 1 1) (999 13 13 13) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 13 13 13) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1 0
		lifetime		300 500
		animtime		0
		scale			(0 1 1 1) (999 13 13 13) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 1 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 13 13 13) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 1 0
		lifetime		500 700
		animtime		0
		scale			(0 1 1 1) (999 13 13 13) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 1 0
		lifetime		100 300
		animtime		0
		scale			(0 1 1 1) (999 13 13 13) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 13 13 13) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 1 0
		lifetime		300 500
		animtime		0
		scale			(0 1 1 1) (999 13 13 13) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 1 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 13 13 13) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 1 0
		lifetime		500 700
		animtime		0
		scale			(0 1 1 1) (999 13 13 13) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 .7 0
		lifetime		650 850
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		rotation		(0 -130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 .7 0
		lifetime		600 800
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		rotation		(0 -130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 1 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 13 13 13) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 1 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 13 13 13) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Twinus_Lv3_Start ######### #
<effect>
	 id		10113
	 name		MAL_Twinus_Lv3_Start
	<list>
	res			1		mh_T_MAL_Twinus_Lv1
	res			2		mh_eff_PC_MAL_Twinus_Lv1
	res			3		mh_MAL_Twinus_spinwave_Lv1_01
	res			4		mh_MAL_Twinus_spinglow_Lv1_01
	res			5		mh_MAL_Twinus_spinglow_Lv1_02
	res			6		sp_MAL_Twinus_Lv1_ground_01
	res			7		dc_MAL_Twinus_Lv1_Blackhole_01
	res			8		mh_MAL_Twinus_tornado_01
	res			9		mh_MAL_Twinus_tornado_01
	res			10		mh_MAL_Twinus_tornado_01
	res			11		mh_MAL_Twinus_ground_tornado_01
	res			12		dc_MAL_Twinus_Explode_01
	res			13		dc_MAL_Twinus_Explode_01
	res			14		dc_MAL_Twinus_Explode_01
	res			15		dc_MAL_Twinus_Explode_01
	res			16		dc_MAL_Twinus_Explode_01
	res			17		mh_MAL_Twinus_Storm_01
	res			18		mh_MAL_Twinus_Storm_01
	res			19		mh_MAL_Twinus_Storm_01
	res			20		mh_MAL_Twinus_Storm_01
	res			21		dc_MAL_Twinus_Explode_02
	res			22		dc_MAL_Twinus_Explode_02
	res			23		dc_MAL_Twinus_Explode_02
	res			24		dc_MAL_Twinus_Explode_02
	res			25		dc_MAL_Twinus_Explode_02
	res			26		sp_MAL_Twinus_eff_Point_01
	res			27		sp_MAL_Twinus_eff_Point_01
	res			28		sp_MAL_Twinus_eff_Point_01
	res			29		sp_MAL_Twinus_eff_Point_01
	res			30		sp_MAL_Twinus_eff_Point_01
	res			31		sp_MAL_Twinus_eff_Point_01
	res			32		sp_MAL_Twinus_eff_Point_01
	res			33		sp_MAL_Twinus_eff_Point_01
	res			34		dc_MAL_Twinus_Explode_01
	res			35		dc_MAL_Twinus_Explode_02
	res			36		dc_MAL_Twinus_Explode_01
	res			37		dc_MAL_Twinus_Explode_02
	res			38		qa_MAL_Twinus
	res			39		mh_eff_MAL_SIS_RED#_01
	res			40		mh_eff_MAL_SIS_RED#_01
	res			41		mh_eff_MAL_SIS_RED#_01
	res			42		mh_eff_MAL_SIS_RED#_01
	res			43		mh_eff_MAL_SIS_RED#_01
	res			44		mh_eff_MAL_SIS_RED#_01
	res			45		sn_MAL_Voice_Twinus
	res			46		sn_MAL_Twinus_Lv1_Start_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1,1.5) (999,1,.6,1) 
		alpha			(0 0) (200 .5) (800 .5) (999 0) 
		color			(0,1,.5,1) (450,.5,.5,1) (999,1,.5,1) 
		rotation		(0,0) (999,4000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (450,0,1.5,0) (999,0,-.5,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (300 0) (400 .5) (800 .5) (999 0) 
		rotation		(0,0) (999,4000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.8,0) (888,0,1.5,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (300 0) (400 .1) (800 .1) (999 0) 
		rotation		(0,0) (999,4000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.8,0) (888,0,1.5,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (500 9 9 9) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (999 -3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (500 7 7 7) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (200 0) (400 1) (800 1) (999 0) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 0 0) (600 0 0 0) (999 0 .5 0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		0
		scale			(0 0 0 0) (999 9 9 9) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		scale			(0 0 0 0) (999 9 9 9) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		350 500
		animtime		0
		scale			(0 0 0 0) (999 9 9 9) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		0
		scale			(0 0 0 0) (999 9 9 9) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		550 700
		animtime		0
		scale			(0 0 0 0) (999 9 9 9) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0 1.7 2.6 1.7) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0 1.7 2.6 1.7) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0 1.7 2.6 1.7) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0 1.7 2.6 1.7) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0 0 0 0) (999 12 12 12) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		scale			(0 0 0 0) (999 12 12 12) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		300 450
		animtime		0
		scale			(0 0 0 0) (999 12 12 12) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		scale			(0 0 0 0) (999 12 12 12) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		scale			(0 0 0 0) (999 12 12 12) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point003" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point004" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point005" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point006" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point007" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (950 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Point008" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.skel" "effect\Skill\Twinus\eff_PC_MAL_SIS_TWINUS_Point.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		0
		scale			(0 0 0 0) (999 9 9 9) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		scale			(0 0 0 0) (999 12 12 12) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		scale			(0 0 0 0) (999 9 9 9) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		scale			(0 0 0 0) (999 12 12 12) 
		alpha			(0 0) (100 1) (950 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_01" 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_02" 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_03" 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_04" 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_05" 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_06" 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Twinus_Lv3_Finish ######### #
<effect>
	 id		10114
	 name		MAL_Twinus_Lv3_Finish
	<list>
	res			1		mh_eff_Sword_MAL_Twinus_Lv3
	res			2		dc_MAL_Twinus_Rotate_01
	res			3		sp_MAL_Twinus_Wind_01
	res			4		sp_MAL_Twinus_Wind_01
	res			5		sp_MAL_Twinus_Wind_01
	res			6		sp_MAL_Twinus_Wind_01
	res			7		sp_MAL_Twinus_Wind_01
	res			8		sp_MAL_Twinus_Slash_01
	res			9		sp_MAL_Twinus_Slash_01
	res			10		sp_MAL_Twinus_Slash_01
	res			11		sp_MAL_Twinus_Slash_01
	res			12		sp_MAL_Twinus_Slash_01
	res			13		mh_MAL_Twinus_Jin_01
	res			14		mh_MAL_Twinus_electric_01
	res			15		pt_Twinus_Spark_01
	res			16		mh_MAL_Twinus_electric_01
	res			17		mh_MAL_Twinus_electric_01
	res			18		mh_MAL_Twinus_electric_01
	res			19		mh_MAL_Twinus_electric_01
	res			20		mh_MAL_Twinus_electric_01
	res			21		mh_MAL_Twinus_electric_01
	res			22		mh_MAL_Twinus_electric_01
	res			23		mh_MAL_Twinus_electric_01
	res			24		mh_MAL_Twinus_electric_01
	res			25		mh_MAL_Twinus_electric_01
	res			26		mh_MAL_Twinus_electric_01
	res			27		mh_MAL_Twinus_electric_01
	res			28		mh_MAL_Twinus_electric_01
	res			29		mh_MAL_Twinus_electric_01
	res			30		dc_MAL_Twinus_Explode_03
	res			31		dc_MAL_Twinus_Explode_03
	res			32		dc_MAL_Twinus_Explode_03
	res			33		dc_MAL_Twinus_Explode_03
	res			34		dc_MAL_Twinus_Explode_03
	res			35		sp_MAL_Twinus_Explode_01
	res			36		sp_MAL_Twinus_Explode_01
	res			37		sp_MAL_Twinus_Explode_01
	res			38		sp_MAL_Twinus_Explode_01
	res			39		sp_MAL_Twinus_Explode_01
	res			40		sp_MAL_Twinus_Explode_02
	res			41		sp_MAL_Twinus_Explode_02
	res			42		sp_MAL_Twinus_Explode_02
	res			43		sp_MAL_Twinus_Explode_02
	res			44		sp_MAL_Twinus_Explode_02
	res			45		sp_MAL_Twinus_Wind_01
	res			46		sp_MAL_Twinus_Slash_01
	res			47		dc_MAL_Twinus_Explode_03
	res			48		sp_MAL_Twinus_Explode_01
	res			49		sp_MAL_Twinus_Explode_02
	res			50		sp_MAL_Twinus_Wind_01
	res			51		sp_MAL_Twinus_Slash_01
	res			52		dc_MAL_Twinus_Explode_03
	res			53		sp_MAL_Twinus_Explode_01
	res			54		sp_MAL_Twinus_Explode_02
	res			55		qa_MAL_Twinus
	res			56		mh_eff_Sword_MAL_Twinus_Lv3_1
	res			57		sn_MAL_Twinus_Lv3_Start_02
	res			58		sn_MAL_Twinus_Lv3_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (200 .35) (700 .35) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) (500 9 9 9) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		rotation		(0 0) (999 -720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .8 0
		lifetime		150 350
		animtime		0
		scale			(0 0 0 0) (999 12 12 12) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		250 450
		animtime		0
		scale			(0 0 0 0) (999 12 12 12) 
		rotation		(0 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 0
		lifetime		350 550
		animtime		0
		scale			(0 0 0 0) (999 12 12 12) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		450 650
		animtime		0
		scale			(0 0 0 0) (999 12 12 12) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		550 750
		animtime		0
		scale			(0 0 0 0) (999 12 12 12) 
		rotation		(0 130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .8 0
		lifetime		100 300
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .4 0
		lifetime		200 400
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		rotation		(0 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 0
		lifetime		300 500
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		400 600
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .7 0
		lifetime		500 700
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		rotation		(0 130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0 1) (910 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,10) (999,.1,.1,3) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	3 0 -3
		lifetime		70 210
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-2.5 0 -2
		lifetime		110 250
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-3.3 0 3.3
		lifetime		150 290
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	1.3 0 2.2
		lifetime		190 330
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	2.9 0 0
		lifetime		20 160
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	3 0 -3
		lifetime		230 370
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-2.5 0 -2
		lifetime		250 390
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-3.3 0 3.3
		lifetime		290 430
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1.3 0 2.2
		lifetime		330 470
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	2.9 0 0
		lifetime		370 510
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	3 0 -3
		lifetime		400 540
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2.5 0 -2
		lifetime		440 580
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-3.3 0 3.3
		lifetime		480 620
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	1.3 0 2.2
		lifetime		520 660
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0 0 .7 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1 0
		lifetime		100 300
		animtime		0
		scale			(0 1 1 1) (999 14 14 14) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 14 14 14) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1 0
		lifetime		300 500
		animtime		0
		scale			(0 1 1 1) (999 14 14 14) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 1 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 14 14 14) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 1 0
		lifetime		500 700
		animtime		0
		scale			(0 1 1 1) (999 14 14 14) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 1 0
		lifetime		100 300
		animtime		0
		scale			(0 1 1 1) (999 14 14 14) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		0
		scale			(0 1 1 1) (999 14 14 14) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 1 0
		lifetime		300 500
		animtime		0
		scale			(0 1 1 1) (999 14 14 14) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 1 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 14 14 14) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 1 0
		lifetime		500 700
		animtime		0
		scale			(0 1 1 1) (999 14 14 14) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 .7 0
		lifetime		650 850
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		rotation		(0 -130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 .7 0
		lifetime		600 800
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		rotation		(0 -130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 1 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 14 14 14) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 1 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 14 14 14) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 .7 0
		lifetime		750 950
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 .7 0
		lifetime		700 900
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		rotation		(0 -45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0 1 1 1) (999 11 11 11) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 1 0
		lifetime		700 900
		animtime		0
		scale			(0 1 1 1) (999 14 14 14) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 1 0
		lifetime		700 900
		animtime		0
		scale			(0 1 1 1) (999 14 14 14) 
		alpha			(0 0) (50 1) (950 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (200 .9) (700 .9) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Ruatie_Lv1_Start ######### #
<effect>
	 id		10115
	 name		MAL_Ruatie_Lv1_Start
	<list>
	res			1		mh_T_MAL_Ruatie
	res			2		sp_MAL_Ruatie_afterimage_01
	res			3		sp_MAL_Ruatie_afterimage_01
	res			4		sp_MAL_Ruatie_afterimage_01
	res			5		sp_MAL_Ruatie_afterimage_01
	res			6		sp_MAL_Ruatie_afterimage_01
	res			7		sp_MAL_Ruatie_afterimage_01
	res			8		sp_MAL_Ruatie_SWD_Aura_01
	res			9		sp_MAL_Ruatie_SWD_Aura_01
	res			10		sp_MAL_Ruatie_SWD_Aura_01
	res			11		sp_MAL_Ruatie_SWD_Aura_01
	res			12		sp_MAL_Ruatie_SWD_Aura_01
	res			13		sp_MAL_Ruatie_SWD_Aura_01
	res			14		sp_MAL_Ruatie_SWD_Aura_01_1
	res			15		sp_MAL_Ruatie_SWD_Aura_01_1
	res			16		sp_MAL_Ruatie_SWD_Aura_01_1
	res			17		sp_MAL_Ruatie_SWD_Aura_01_1
	res			18		sp_MAL_Ruatie_SWD_Aura_01_1
	res			19		mh_MAL_Ruatie_Slash_01
	res			20		sp_MAL_Ruatie_Ring_01
	res			21		sp_MAL_Ruatie_Ring_01
	res			22		sp_MAL_Ruatie_Ring_01
	res			23		sp_MAL_Ruatie_Ring_01
	res			24		sp_MAL_Ruatie_Ring_01
	res			25		dc_MAL_Ruatie_Smoke_01
	res			26		dc_MAL_Ruatie_Smoke_01
	res			27		dc_MAL_Ruatie_Smoke_01
	res			28		dc_MAL_Ruatie_Smoke_01
	res			29		dc_MAL_Ruatie_Smoke_01
	res			30		sp_MAL_Ruatie_body_black_01
	res			31		mh_MAL_Ruatie_Orb_01
	res			32		mh_MAL_Ruatie_finishline01
	res			33		mh_MAL_Ruatie_line01
	res			34		mh_MAL_Ruatie_line02
	res			35		mh_MAL_Ruatie_wing01
	res			36		mh_MAL_Ruatie_wing02
	res			37		dc_MAL_Ruatie_ground_01
	res			38		pt_MAL_Ruatie_Explode_01
	res			39		qa_MAL_Ruatie
	res			40		mh_eff_MAL_SIS_RED#_01
	res			41		mh_eff_MAL_SIS_RED#_01
	res			42		mh_eff_MAL_SIS_RED#_01
	res			43		mh_eff_MAL_SIS_RED#_01
	res			44		mh_eff_MAL_SIS_RED#_01
	res			45		mh_eff_MAL_SIS_RED#_01
	res			46		sn_MAL_Voice_Ruatie
	res			47		sn_MAL_Ruatie_Lv1_Start_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		alpha			(0 1) (900 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Magicalresist\eff_magical_dumi_ani_01.skel" "effect\Skill\Magicalresist\eff_magical_dumi_ani_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		alpha			(0 1) (900 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Magicalresist\eff_magical_dumi_ani_02.skel" "effect\Skill\Magicalresist\eff_magical_dumi_ani_02.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		alpha			(0 1) (900 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Magicalresist\eff_magical_dumi_ani_01.skel" "effect\Skill\Magicalresist\eff_magical_dumi_ani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		alpha			(0 1) (900 1) (999 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Magicalresist\eff_magical_dumi_ani_02.skel" "effect\Skill\Magicalresist\eff_magical_dumi_ani_02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Resistance\eff_resistance_pt01.skel" "effect\Skill\Resistance\eff_resistance_pt01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Resistance\eff_resistance_pt01.skel" "effect\Skill\Resistance\eff_resistance_pt01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_01" 
		scale			(0 1.5 1.5 3.5) 
		alpha			(0 0) (300 .1) (800 .1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_02" 
		scale			(0 1.5 1.5 3.5) 
		alpha			(0 0) (300 .1) (800 .1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_03" 
		scale			(0 1.5 1.5 3.5) 
		alpha			(0 0) (300 .1) (800 .1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_04" 
		scale			(0 1.5 1.5 3.5) 
		alpha			(0 0) (300 .1) (800 .1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_05" 
		scale			(0 1.5 1.5 3.5) 
		alpha			(0 0) (300 .1) (800 .1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_06" 
		scale			(0 1.5 1.5 3.5) 
		alpha			(0 0) (300 .1) (800 .1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_01" 
		alpha			(0 0) (300 .1) (800 .1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_02" 
		alpha			(0 0) (300 .1) (800 .1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_03" 
		alpha			(0 0) (300 .1) (800 .1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_04" 
		alpha			(0 0) (300 .1) (800 .1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_05" 
		alpha			(0 0) (300 .1) (800 .1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .35 .15
		lifetime		0 600
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .2 0
		lifetime		150 350
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (100 1) (600 1) (700 0) 
		rotation		(0 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .2 0
		lifetime		200 400
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (100 1) (600 1) (700 0) 
		rotation		(0 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .2 0
		lifetime		250 450
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (100 1) (600 1) (700 0) 
		rotation		(0 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		300 500
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (100 1) (600 1) (700 0) 
		rotation		(0 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .2 0
		lifetime		350 550
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (100 1) (600 1) (700 0) 
		rotation		(0 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		180 700
		animtime		0
		scale			(0 7 7 7) (999 9 9 9) 
		alpha			(0 0) (100 .3) (600 .3) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		230 700
		animtime		0
		scale			(0 5.5 5.5 5.5) (999 9 9 9) 
		alpha			(0 0) (100 .3) (600 .3) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		280 700
		animtime		0
		scale			(0 4 4 4) (999 9 9 9) 
		alpha			(0 0) (100 .3) (600 .3) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		330 700
		animtime		0
		scale			(0 2.5 2.5 2.5) (999 9 9 9) 
		alpha			(0 0) (100 .3) (600 .3) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		380 700
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (100 .3) (600 .3) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) (250 6 6 6) (500 4 4 4) (750 6 6 6) (999 4 4 4) 
		alpha			(0 0) (300 .7) (800 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0 1 1 1) (300 1 1 1) (400 1.4 1.4 1.4) 
		alpha			(0 0) (100 0) (200 1) (300 1) (400 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		80 330
		animtime		1
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0 0) (100 0) (200 1) (230 1) (280 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 -1 0
		lifetime		70 1000
		animtime		1
		alpha			(0 0) (150 0) (250 1) (300 1) (350 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		1
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		alpha			(0 0) (300 0) (400 1) (700 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_01" 
		scale			(0 .8 .8 .8) 
		alpha			(0 0) (200 1) (700 1) (850 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_02" 
		scale			(0 .8 .8 .8) 
		alpha			(0 0) (200 1) (700 1) (850 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_03" 
		scale			(0 .8 .8 .8) 
		alpha			(0 0) (200 1) (700 1) (850 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_04" 
		scale			(0 .8 .8 .8) 
		alpha			(0 0) (200 1) (700 1) (850 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_05" 
		scale			(0 .8 .8 .8) 
		alpha			(0 0) (200 1) (700 1) (850 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_06" 
		scale			(0 .8 .8 .8) 
		alpha			(0 0) (200 1) (700 1) (850 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Ruatie_Lv1_Finish ######### #
<effect>
	 id		10116
	 name		MAL_Ruatie_Lv1_Finish
	<list>
	res			1		mh_MAL_Ruatie_Jin_01
	res			2		mh_MAL_Ruatie_Sword_down_01
	res			3		pt_MAL_Ruatie_Lv1_ground_01
	res			4		dc_MAL_Ruatie_ground_01
	res			5		pt_MAL_Ruatie_Slash_01
	res			6		pt_MAL_Ruatie_Slash_01_2
	res			7		pt_MAL_Ruatie_Explode_02
	res			8		pt_MAL_Ruatie_Smoke_01
	res			9		pt_MAL_Ruatie_Lv1_ground_01_2
	res			10		qa_MAL_Ruatie
	res			11		sn_MAL_Ruatie_Lv1_Start_02
	res			12		sn_MAL_Ruatie_Lv1_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0 1 .1 .1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		0
		scale			(0 0 0 0) (999 3 3 3) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 7.5 7.5 7.5) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		100 900
		animtime		0
		scale			(0 .4 .4 .4) (999 .4 .4 15) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		100 900
		animtime		0
		scale			(0 1 1 1) (999 2 2 30) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		100 900
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0 1 1 1) (999 3 3 5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		0
		scale			(0 0 0 0) (999 2 2 2) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Ruatie_Lv2_Finish ######### #
<effect>
	 id		10117
	 name		MAL_Ruatie_Lv2_Finish
	<list>
	res			1		mh_MAL_Ruatie_Jin_02
	res			2		mh_MAL_Ruatie_Sword_down_02
	res			3		pt_MAL_Ruatie_Lv1_ground_02
	res			4		dc_MAL_Ruatie_ground_01
	res			5		pt_MAL_Ruatie_Slash_01
	res			6		pt_MAL_Ruatie_Slash_01_2
	res			7		pt_MAL_Ruatie_Explode_02
	res			8		pt_MAL_Ruatie_Smoke_01
	res			9		pt_MAL_Ruatie_Lv1_ground_02_2
	res			10		qa_MAL_Ruatie
	res			11		sn_MAL_Ruatie_Lv2_Start_02
	res			12		sn_MAL_Ruatie_Lv2_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0 1 .1 .1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		0
		scale			(0 0 0 0) (999 3 3 3) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 9 9 9) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		100 900
		animtime		0
		scale			(0 .4 .4 .4) (999 .4 .4 15) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		100 900
		animtime		0
		scale			(0 1 1 1) (999 2 2 30) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		100 900
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0 1 1 1) (999 3 3 5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		0
		scale			(0 0 0 0) (999 2 2 2) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Ruatie_Lv3_Finish ######### #
<effect>
	 id		10118
	 name		MAL_Ruatie_Lv3_Finish
	<list>
	res			1		mh_MAL_Ruatie_Jin_03
	res			2		mh_MAL_Ruatie_Sword_down_03
	res			3		pt_MAL_Ruatie_Lv1_ground_03
	res			4		dc_MAL_Ruatie_ground_01
	res			5		pt_MAL_Ruatie_Slash_02
	res			6		pt_MAL_Ruatie_Slash_02_2
	res			7		pt_MAL_Ruatie_Explode_02_1
	res			8		pt_MAL_Ruatie_Smoke_02
	res			9		pt_MAL_Ruatie_Lv1_ground_03_2
	res			10		qa_MAL_Ruatie
	res			11		sn_MAL_Ruatie_Lv3_Start_02
	res			12		sn_MAL_Ruatie_Lv3_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0 1 .1 .1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		0
		scale			(0 0 0 0) (999 3 3 3) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 10 10 10) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		100 900
		animtime		0
		scale			(0 .4 .4 .4) (999 .4 .4 15) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		100 900
		animtime		0
		scale			(0 1 1 1) (999 2 2 30) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		100 900
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0 1 1 1) (999 3 3 5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		0
		scale			(0 0 0 0) (999 2 2 2) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Enboyzer_Finish ######### #
<effect>
	 id		10119
	 name		MAL_Enboyzer_Finish
	<list>
	res			1		dc_MAL_Enboyzer_ground_01
	res			2		dc_MAL_Enboyzer_Explode_01
	res			3		pt_MAL_Enboyzer_Explode_02
	res			4		sp_MAL_Enboyzer_Body_Explode_02
	res			5		qa_MAL_Pytron_Lv01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 4 4 4) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 1 1 10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Rimdrow_Start ######### #
<effect>
	 id		10120
	 name		MAL_Rimdrow_Start
	<list>
	res			1		mh_T_MAL_Rimdrow_Lv1
	res			2		mh_MAL_PC_Rimdrow_01
	res			3		sp_MAL_Rimdrow_Hand_01
	res			4		dc_MAL_Rimdrow_ground_01
	res			5		dc_MAL_Rimdrow_Ring_01
	res			6		mh_MAL_Rimdrow_pierce_01
	res			7		dc_MAL_Rimdrow_ground_02
	res			8		pt_MAL_Rimdrow_glow_01
	res			9		pt_MAL_Rimdrow_Smoke_01
	res			10		mh_MAL_Rimdrow_Wind_01
	res			11		sp_MAL_Rimdrow_Hand_01
	res			12		sp_MAL_Rimdrow_Hand_01
	res			13		sp_MAL_Rimdrow_Hand_01
	res			14		sp_MAL_Rimdrow_Hand_01
	res			15		sp_MAL_Rimdrow_Hand_01
	res			16		sp_MAL_Rimdrow_Hand_01
	res			17		sp_MAL_Rimdrow_Hand_01
	res			18		sp_MAL_Rimdrow_Explode_01
	res			19		sp_MAL_Rimdrow_Explode_02
	res			20		dc_MAL_Rimdrow_Ring_01
	res			21		qa_MAL_Hella
	res			22		sp_MAL_Rimdrow_Explode_02_1
	res			23		sn_MAL_Voice_Rimdrow
	res			24		sn_MAL_Rimdrow_Lv1_Start_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		400 900
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (200 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		alpha			(0 0) (300 1) (600 1) (750 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (500 5 5 5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2.3 2.3 2.3) (120 2.8 2.8 2.8) (240 2.3 2.3 2.3) (360 2.8 2.8 2.8) (480 2.3 2.3 2.3) (600 2.8 2.8 2.8) (700 6 6 6) 
		alpha			(0 0) (200 1) (400 .5) (600 1) (800 1) (890 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		600 900
		animtime		1
		alpha			(0 0) (200 1) (600 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (500 3.8 3.8 3.8) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		rotation		(0 0) (400 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		100 500
		animtime		0
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (500,1) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Physicalresist\eff_physicalresist_01.skel" "effect\Skill\Physicalresist\eff_physicalresist_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (500,1) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Physicalresist\eff_physicalresist_01.skel" "effect\Skill\Physicalresist\eff_physicalresist_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (500,1) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Physicalresist\eff_physicalresist_01.skel" "effect\Skill\Physicalresist\eff_physicalresist_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (500,1) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Physicalresist\eff_physicalresist_01.skel" "effect\Skill\Physicalresist\eff_physicalresist_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (500,1) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\Physicalresist\eff_physicalresist_01.skel" "effect\Skill\Physicalresist\eff_physicalresist_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (500,1) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\Physicalresist\eff_physicalresist_01.skel" "effect\Skill\Physicalresist\eff_physicalresist_01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (500,1) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\Physicalresist\eff_physicalresist_01.skel" "effect\Skill\Physicalresist\eff_physicalresist_01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (500 6 6 6) (600 15 15 15) 
		alpha			(0 0) (300 1) (500 1) (600 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (400 0 0 0) (600 10 10 10) 
		alpha			(0 0) (400 0) (500 1) (600 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2.3 2.3 2.3) (120 2.8 2.8 2.8) (240 2.3 2.3 2.3) (360 2.8 2.8 2.8) (480 2.3 2.3 2.3) (600 2.8 2.8 2.8) (700 6 6 6) 
		alpha			(0 0) (200 1) (400 .5) (600 1) (800 1) (890 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (400 0 0 0) (600 10 10 10) 
		alpha			(0 0) (400 0) (500 1) (600 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Rimdrow_Lv1_Finish ######### #
<effect>
	 id		10121
	 name		MAL_Rimdrow_Lv1_Finish
	<list>
	res			1		mh_MAL_R_Rimdrow_Lv1
	res			2		dc_MAL_Rimdrow_ground_03
	res			3		sp_MAL_Rimdrow_Ring_01
	res			4		sp_MAL_Rimdrow_Jin_01
	res			5		sp_MAL_Rimdrow_Explode_03
	res			6		sp_MAL_Rimdrow_Explode_03
	res			7		sp_MAL_Rimdrow_Explode_03
	res			8		mh_MAL_Rimdrow_Up_Cyl
	res			9		mh_MAL_Rimdrow_Up_Cyl
	res			10		mh_MAL_Rimdrow_Up_Cyl
	res			11		sp_MAL_Rimdrow_Explode_04
	res			12		sp_MAL_Rimdrow_Explode_04
	res			13		sp_MAL_Rimdrow_Explode_04
	res			14		sp_MAL_Rimdrow_Explode_05
	res			15		sp_MAL_Rimdrow_Explode_05
	res			16		sp_MAL_Rimdrow_Explode_05
	res			17		pt_MAL_Rimdrow_up_glow_01
	res			18		qa_MAL_Pytron_Lv01
	res			19		qa_MAL_Pytron_Lv01
	res			20		qa_MAL_Pytron_Lv01
	res			21		mh_MAL_R_Rimdrow_Lv1_1
	res			22		sn_MAL_Rimdrow_Lv1_Start_02
	res			23		sn_MAL_Rimdrow_Lv1_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (200 5 5 5) 
		alpha			(0 0) (300 .6) (800 .6) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (300 10 10 10) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (500 7 7 7) 
		rotation		(0 0) (500 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		150 300
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		450 600
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		750 900
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		1
		scale			(0,.9 .9 .9) (999,.75 .75 .75) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,4.2,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		1
		scale			(0,1 1 1) (999,.9 .9 .9) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,4.2,0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.15,1.5,1.15) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,4.2,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		150 350
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		450 650
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		750 950
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		150 350
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		450 650
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		750 950
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		150 250
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Rimdrow_Lv2_Finish ######### #
<effect>
	 id		10122
	 name		MAL_Rimdrow_Lv2_Finish
	<list>
	res			1		mh_MAL_R_Rimdrow_Lv2
	res			2		dc_MAL_Rimdrow_ground_03
	res			3		sp_MAL_Rimdrow_Ring_01
	res			4		sp_MAL_Rimdrow_Jin_01
	res			5		sp_MAL_Rimdrow_Explode_03
	res			6		sp_MAL_Rimdrow_Explode_03
	res			7		sp_MAL_Rimdrow_Explode_03
	res			8		mh_MAL_Rimdrow_Up_Cyl
	res			9		mh_MAL_Rimdrow_Up_Cyl
	res			10		mh_MAL_Rimdrow_Up_Cyl
	res			11		sp_MAL_Rimdrow_Explode_04
	res			12		sp_MAL_Rimdrow_Explode_04
	res			13		sp_MAL_Rimdrow_Explode_04
	res			14		sp_MAL_Rimdrow_Explode_05
	res			15		sp_MAL_Rimdrow_Explode_05
	res			16		sp_MAL_Rimdrow_Explode_05
	res			17		pt_MAL_Rimdrow_up_glow_01
	res			18		sp_MAL_Rimdrow_Explode_03
	res			19		mh_MAL_Rimdrow_Up_Cyl
	res			20		sp_MAL_Rimdrow_Explode_04
	res			21		sp_MAL_Rimdrow_Explode_05
	res			22		qa_MAL_Pytron_Lv01
	res			23		qa_MAL_Pytron_Lv01
	res			24		qa_MAL_Pytron_Lv01
	res			25		qa_MAL_Pytron_Lv01
	res			26		mh_MAL_R_Rimdrow_Lv2_1
	res			27		sn_MAL_Rimdrow_Lv2_Finish
	res			28		sn_MAL_Rimdrow_Lv2_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) (200 6 6 6) 
		alpha			(0 0) (300 .6) (800 .6) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (300 11 11 11) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (500 8 8 8) 
		rotation		(0 0) (500 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		100 250
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		300 450
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		500 650
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		1
		scale			(0,.9 .9 .9) (999,.75 .75 .75) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,4.2,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		300 450
		animtime		1
		scale			(0,1 1 1) (999,.9 .9 .9) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,4.2,0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.15,1.5,1.15) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,4.2,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		100 250
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		500 650
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		100 250
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		500 650
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		700 850
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		1
		scale			(0,1.35,1.35,1.35) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,4.2,0) 
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		700 850
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		700 850
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		300 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Rimdrow_Lv3_Finish ######### #
<effect>
	 id		10123
	 name		MAL_Rimdrow_Lv3_Finish
	<list>
	res			1		mh_MAL_R_Rimdrow_Lv3
	res			2		dc_MAL_Rimdrow_ground_03
	res			3		sp_MAL_Rimdrow_Ring_01
	res			4		sp_MAL_Rimdrow_Jin_01
	res			5		sp_MAL_Rimdrow_Explode_03
	res			6		sp_MAL_Rimdrow_Explode_03
	res			7		sp_MAL_Rimdrow_Explode_03
	res			8		mh_MAL_Rimdrow_Up_Cyl
	res			9		mh_MAL_Rimdrow_Up_Cyl
	res			10		mh_MAL_Rimdrow_Up_Cyl
	res			11		sp_MAL_Rimdrow_Explode_04
	res			12		sp_MAL_Rimdrow_Explode_04
	res			13		sp_MAL_Rimdrow_Explode_04
	res			14		sp_MAL_Rimdrow_Explode_05
	res			15		sp_MAL_Rimdrow_Explode_05
	res			16		sp_MAL_Rimdrow_Explode_05
	res			17		pt_MAL_Rimdrow_up_glow_02
	res			18		sp_MAL_Rimdrow_Explode_03
	res			19		mh_MAL_Rimdrow_Up_Cyl
	res			20		sp_MAL_Rimdrow_Explode_04
	res			21		sp_MAL_Rimdrow_Explode_05
	res			22		sp_MAL_Rimdrow_Explode_03
	res			23		mh_MAL_Rimdrow_Up_Cyl
	res			24		sp_MAL_Rimdrow_Explode_04
	res			25		sp_MAL_Rimdrow_Explode_05
	res			26		qa_MAL_Pytron_Lv01
	res			27		qa_MAL_Pytron_Lv01
	res			28		qa_MAL_Pytron_Lv01
	res			29		qa_MAL_Pytron_Lv01
	res			30		qa_MAL_Pytron_Lv01
	res			31		mh_MAL_R_Rimdrow_Lv3_1
	res			32		sn_MAL_Rimdrow_Lv3_Start_02
	res			33		sn_MAL_Rimdrow_Lv3_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) (200 7 7 7) 
		alpha			(0 0) (300 .6) (800 .6) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (300 12 12 12) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) (500 9 9 9) 
		rotation		(0 0) (999 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		50 200
		animtime		0
		scale			(0 1 1 1) (999 13.5 13.5 13.5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		250 400
		animtime		0
		scale			(0 1 1 1) (999 13.5 13.5 13.5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		450 600
		animtime		0
		scale			(0 1 1 1) (999 13.5 13.5 13.5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		1
		scale			(0,.9 .9 .9) (999,.75 .75 .75) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,4.2,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		1
		scale			(0,1 1 1) (999,.9 .9 .9) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,4.2,0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.15,1.5,1.15) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,4.2,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		50 200
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		250 400
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		450 600
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		50 200
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		250 400
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		450 600
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		650 800
		animtime		0
		scale			(0 1 1 1) (999 13.5 13.5 13.5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		1
		scale			(0,1.35,1.35,1.35) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,4.2,0) 
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		650 800
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		650 800
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		850 1000
		animtime		0
		scale			(0 1 1 1) (999 13.5 13.5 13.5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		1
		scale			(0,1.35,1.35,1.35) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,4.2,0) 
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 0
		lifetime		850 1000
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 0
		lifetime		850 1000
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		350 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Heround_Lv1_Start ######### #
<effect>
	 id		10124
	 name		MAL_Heround_Lv1_Start
	<list>
	res			1		mh_T_MAL_Heround
	res			2		mh_MAL_PC_Heround_01
	res			3		sp_MAL_Heround_Jin_01
	res			4		sp_MAL_Heround_Jin_01
	res			5		sp_MAL_Heround_Jin_02
	res			6		sp_MAL_Heround_Jin_02
	res			7		sp_MAL_Heround_Jin_03
	res			8		sp_MAL_Heround_Jin_03
	res			9		sp_MAL_Heround_Hand_01
	res			10		sp_MAL_Heround_Hand_01
	res			11		mh_MAL_Heround_Smoke_wave
	res			12		mh_MAL_Heround_WaveCircle
	res			13		pt_MAL_Heround_Up_glow_01
	res			14		sp_MAL_Heround_Explode_01
	res			15		dc_MAL_Heround_ground_01
	res			16		dc_MAL_Heround_Explode_01
	res			17		sp_MAL_Heround_Body_01
	res			18		pt_MAL_Heround_Explode_01
	res			19		qa_MAL_Heround_01
	res			20		qa_MAL_Hella
	res			21		pt_MAL_Heround_gather_01
	res			22		sp_MAL_Heround_Body_01
	res			23		mh_MAL_Heround_WaveCircle_add
	res			24		sn_MAL_Voice_Heround
	res			25		sn_MAl_Heround_Lv1_Start_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (300 .98) (700 .98) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (300 7 7 7) 
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) (700 6 6 6) (900 15 15 15) 
		alpha			(0 0) (700 0) (800 .7) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		200 1000
		animtime		0
		scale			(0 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (700 3 3 3) (900 9 9 9) 
		alpha			(0 0) (700 0) (800 .7) (900 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 5 0
		lifetime		400 1000
		animtime		0
		scale			(0 7.5 7.5 7.5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		0
		scale			(0 6.5 6.5 6.5) (700 6.5 6.5 6.5) (900 11 11 11) 
		alpha			(0 0) (700 0) (800 .7) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0 .8 .8 .8) (999 1 1 1) 
		alpha			(0 0) (100 0) (300 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0 .8 .8 .8) (999 1 1 1) 
		alpha			(0 0) (100 0) (300 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.3 0
		lifetime		800 1000
		animtime		1
		scale			(0,.75,.4,.75) (999,.85,.7,.85) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0 0 0 0) 
		rotation		(0,0) (999,-5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		scale			(0,.8,.3,.8) (300 .9 .4 .9) (900,1,1,1) 
		alpha			(0,0) (150,.4) (700,.4) (850,0) 
		rotation		(0,-180) (999,-195) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,.3,0) (999 0 0 0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		scale			(0 1 1 1) (999 .7 .7 17) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		800 950
		animtime		0
		scale			(0 2 2 2) (999 13 13 13) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (500 4 4 4) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		scale			(0 2 2 2) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		0
		scale			(0 0 0 0) (500 4 4 8) 
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		0
		scale			(0 1 1 1) (999 1 1 15) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		800 950
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		scale			(0,.8,.3,.8) (300 .9 .4 .9) (900,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (850,0) 
		rotation		(0,-180) (999,-195) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,.35,0) (999 0 0 0) 
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Heround_Lv1_Finish ######### #
<effect>
	 id		10125
	 name		MAL_Heround_Lv1_Finish
	<list>
	res			1		mh_MAL_R_Heround_Lv1
	res			2		dc_MAL_Heround_Rotate_01
	res			3		dc_MAL_Heround_Explode_02
	res			4		dc_MAL_Heround_ground_02
	res			5		dc_MAL_Heround_Explode_02
	res			6		dc_MAL_Heround_Explode_02
	res			7		dc_MAL_Heround_Explode_02
	res			8		dc_MAL_Heround_Explode_02
	res			9		dc_MAL_Heround_Explode_02
	res			10		sp_MAL_Heround_Explode_02
	res			11		sp_MAL_Heround_Explode_02_1
	res			12		sp_MAL_Heround_Explode_02
	res			13		sp_MAL_Heround_Explode_02_1
	res			14		sp_MAL_Heround_Explode_02
	res			15		sp_MAL_Heround_Explode_02_1
	res			16		sp_MAL_Heround_Explode_02
	res			17		sp_MAL_Heround_Explode_02_1
	res			18		sp_MAL_Heround_Explode_02
	res			19		sp_MAL_Heround_Explode_02_1
	res			20		sp_MAL_Heround_Explode_02
	res			21		sp_MAL_Heround_Explode_02_1
	res			22		mh_MAL_Heround_IceWave_01
	res			23		mh_MAL_Heround_IceWave_01
	res			24		qa_MAL_Twinus
	res			25		mh_MAL_Heround_IceWave_01
	res			26		mh_MAL_Heround_IceWave_01
	res			27		mh_MAL_Heround_IceWave_01
	res			28		mh_MAL_Heround_IceWave_01
	res			29		mh_MAL_Heround_IceWave_01
	res			30		mh_MAL_Heround_IceWave_01
	res			31		sn_MAl_Heround_Lv1_Finish
	res			32		sn_MAl_Heround_Lv1_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (300 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0 0) (400 .7) (700 .7) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0 2 2 2) (999 9 9 9) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 7 7 7) 
		alpha			(0 0) (300 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		0
		scale			(0 2 2 2) (999 9 9 9) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 450
		animtime		0
		scale			(0 2 2 2) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		450 600
		animtime		0
		scale			(0 2 2 2) (999 9 9 9) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		scale			(0 2 2 2) (999 9 9 9) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		scale			(0 2 2 2) (999 9 9 9) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		50 150
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		50 150
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		150 300
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		150 300
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		450 600
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		450 600
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		600 750
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		600 750
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		750 900
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		750 900
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		150 550
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		150 550
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		450 850
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		450 850
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Heround_Lv2_Finish ######### #
<effect>
	 id		10126
	 name		MAL_Heround_Lv2_Finish
	<list>
	res			1		mh_MAL_R_Heround_Lv2
	res			2		dc_MAL_Heround_Rotate_01
	res			3		dc_MAL_Heround_Explode_02
	res			4		dc_MAL_Heround_ground_02
	res			5		dc_MAL_Heround_Explode_02
	res			6		dc_MAL_Heround_Explode_02
	res			7		dc_MAL_Heround_Explode_02
	res			8		dc_MAL_Heround_Explode_02
	res			9		dc_MAL_Heround_Explode_02
	res			10		sp_MAL_Heround_Explode_02
	res			11		sp_MAL_Heround_Explode_02_1
	res			12		sp_MAL_Heround_Explode_02
	res			13		sp_MAL_Heround_Explode_02_1
	res			14		sp_MAL_Heround_Explode_02
	res			15		sp_MAL_Heround_Explode_02_1
	res			16		sp_MAL_Heround_Explode_02
	res			17		sp_MAL_Heround_Explode_02_1
	res			18		sp_MAL_Heround_Explode_02
	res			19		sp_MAL_Heround_Explode_02_1
	res			20		sp_MAL_Heround_Explode_02
	res			21		sp_MAL_Heround_Explode_02_1
	res			22		mh_MAL_Heround_IceWave_01
	res			23		mh_MAL_Heround_IceWave_01
	res			24		sp_MAL_Heround_Explode_02
	res			25		sp_MAL_Heround_Explode_02_1
	res			26		dc_MAL_Heround_Explode_02
	res			27		qa_MAL_Twinus
	res			28		mh_MAL_Heround_IceWave_01
	res			29		mh_MAL_Heround_IceWave_01
	res			30		mh_MAL_Heround_IceWave_01
	res			31		mh_MAL_Heround_IceWave_01
	res			32		mh_MAL_Heround_IceWave_01
	res			33		mh_MAL_Heround_IceWave_01
	res			34		sn_MAl_Heround_Lv2_Start_02
	res			35		sn_MAl_Heround_Lv2_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (300 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 7 7 7) 
		alpha			(0 0) (400 .7) (700 .7) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 140
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 8 8 8) 
		alpha			(0 0) (300 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		140 280
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		280 420
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		420 560
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		560 700
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		700 840
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		50 140
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		50 140
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		140 280
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		140 280
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		280 420
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		280 420
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		420 560
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		420 560
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		560 700
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		560 700
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		700 840
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		700 840
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.8,.9,1.8) (999,2.35,1.5,2.35) 
		alpha			(0,0) (200,0) (250,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.8,.9,1.8) (999,2.35,1.5,2.35) 
		alpha			(0,0) (200,0) (250,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 0
		lifetime		840 1000
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 0
		lifetime		840 1000
		animtime		0
		scale			(0 1 1 1) (999 10 10 10) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		840 1000
		animtime		0
		scale			(0 2 2 2) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		150 550
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		150 550
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		450 850
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		450 850
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Heround_Lv3_Finish ######### #
<effect>
	 id		10127
	 name		MAL_Heround_Lv3_Finish
	<list>
	res			1		mh_MAL_R_Heround_Lv3
	res			2		dc_MAL_Heround_Rotate_01
	res			3		dc_MAL_Heround_Explode_02
	res			4		dc_MAL_Heround_ground_02
	res			5		dc_MAL_Heround_Explode_02
	res			6		dc_MAL_Heround_Explode_02
	res			7		dc_MAL_Heround_Explode_02
	res			8		dc_MAL_Heround_Explode_02
	res			9		dc_MAL_Heround_Explode_02
	res			10		sp_MAL_Heround_Explode_02
	res			11		sp_MAL_Heround_Explode_02_1
	res			12		sp_MAL_Heround_Explode_02
	res			13		sp_MAL_Heround_Explode_02_1
	res			14		sp_MAL_Heround_Explode_02
	res			15		sp_MAL_Heround_Explode_02_1
	res			16		sp_MAL_Heround_Explode_02
	res			17		sp_MAL_Heround_Explode_02_1
	res			18		sp_MAL_Heround_Explode_02
	res			19		sp_MAL_Heround_Explode_02_1
	res			20		sp_MAL_Heround_Explode_02
	res			21		sp_MAL_Heround_Explode_02_1
	res			22		mh_MAL_Heround_IceWave_01
	res			23		mh_MAL_Heround_IceWave_01
	res			24		sp_MAL_Heround_Explode_02
	res			25		sp_MAL_Heround_Explode_02_1
	res			26		dc_MAL_Heround_Explode_02
	res			27		sp_MAL_Heround_Explode_02
	res			28		sp_MAL_Heround_Explode_02_1
	res			29		dc_MAL_Heround_Explode_02
	res			30		qa_MAL_Twinus
	res			31		mh_MAL_Heround_IceWave_01
	res			32		mh_MAL_Heround_IceWave_01
	res			33		mh_MAL_Heround_IceWave_01
	res			34		mh_MAL_Heround_IceWave_01
	res			35		mh_MAL_Heround_IceWave_01
	res			36		mh_MAL_Heround_IceWave_01
	res			37		sn_MAl_Heround_Lv3_Start_02
	res			38		sn_MAl_Heround_Lv3_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (100 0) (300 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 8 8 8) 
		alpha			(0 0) (400 .7) (700 .7) (999 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 120
		animtime		0
		scale			(0 2 2 2) (999 11 11 11) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 9 9 9) 
		alpha			(0 0) (300 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		120 240
		animtime		0
		scale			(0 2 2 2) (999 11 11 11) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		240 360
		animtime		0
		scale			(0 2 2 2) (999 11 11 11) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		360 480
		animtime		0
		scale			(0 2 2 2) (999 11 11 11) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		480 600
		animtime		0
		scale			(0 2 2 2) (999 11 11 11) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		600 720
		animtime		0
		scale			(0 2 2 2) (999 11 11 11) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 120
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 120
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		120 240
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		120 240
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		240 360
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		240 360
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		360 480
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		360 480
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		480 600
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		480 600
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		600 720
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		600 720
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.8,1,1.8) (999,2.5,1.8,2.5) 
		alpha			(0,0) (200,0) (250,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.8,1,1.8) (999,2.5,1.8,2.5) 
		alpha			(0,0) (200,0) (250,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 0
		lifetime		720 840
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 0
		lifetime		720 840
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		720 840
		animtime		0
		scale			(0 2 2 2) (999 11 11 11) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 0
		lifetime		840 960
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 0
		lifetime		840 960
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		840 960
		animtime		0
		scale			(0 2 2 2) (999 11 11 11) 
		alpha			(0 0) (500 .7) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		150 550
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		150 550
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		450 850
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		450 850
		animtime		1
		scale			(0,1.7,.8,1.7) (999,2.2,1.5,2.2) 
		alpha			(0 1) (800 1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Guilade_Lv1_Start ######### #
<effect>
	 id		10128
	 name		MAL_Guilade_Lv1_Start
	<list>
	res			1		mh_T_MAL_Guilade
	res			2		mh_MAL_PC_Guilade_Lv1_Portal
	res			3		mh_MAL_PC_Guilade_Lv1_Sword
	res			4		sp_MAL_Guilade_Jin_01
	res			5		dc_MAL_Guilade_ground_01
	res			6		mh_MAL_Guilade_Cyl_01
	res			7		mh_MAL_Guilade_Cyl_01
	res			8		mh_MAL_Guilade_Ring_01
	res			9		mh_MAL_Guilade_Ring_01
	res			10		pt_MAL_Guilade_smoke_01
	res			11		pt_MAL_Guilade_smoke_Black_01
	res			12		pt_MAL_Guilade_Sword_glow_01
	res			13		pt_MAL_Guilade_Sword_glow_01
	res			14		pt_MAL_Guilade_Sword_glow_01
	res			15		pt_MAL_Guilade_Sword_glow_01
	res			16		pt_MAL_Guilade_Sword_glow_01
	res			17		pt_MAL_Guilade_Sword_glow_01
	res			18		sp_MAL_Guilade_glow_01
	res			19		mh_MAL_Guilade_Cyl_01
	res			20		sp_MAL_Guilade_glow_01
	res			21		sp_MAL_Guilade_glow_01
	res			22		sp_MAL_Guilade_glow_01
	res			23		sp_MAL_Guilade_glow_01
	res			24		sp_MAL_Guilade_glow_01
	res			25		qa_MAL_Guilade
	res			26		mh_MAL_Guilade_Ring_01
	res			27		sn_MAL_Voice_Guilade
	res			28		sn_MAL_Guilade_Lv1_Start_01
	res			29		sn_MAL_Guilade_Lv1_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (250 0) (300 1) (700 1) (900 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (700 7 7 7) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (200 5 5 5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,3,1) (600 1.2 3 1.2) (900,1.5,.6,1.5) 
		alpha			(0,1) (300,1) (920,0) 
		rotation		(0 0) (999 1040) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,2.5,.7) (700 1 2.5 1) (900,1.3,.4,1.3) 
		alpha			(0,1) (300,1) (920,0) 
		rotation		(0 0) (999 1040) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.7 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (300 1) (700 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 0
		lifetime		300 900
		animtime		1
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0 1.5 1.5 1.5) (999 1 1 5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		293 386
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W04" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		346 440
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W010" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		373 466
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W01" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		426 520
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W009" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		453 546
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W03" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		560 653
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W007" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		293 386
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W04" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 .5 7 .5) (600 .7 7 .7) (900 1 7 1) 
		alpha			(0,1) (300,1) (920,0) 
		rotation		(0 0) (999 1040) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		346 440
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W010" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		373 466
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W01" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		426 520
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W009" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		453 546
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W03" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		560 653
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W007" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv1_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.7 0
		lifetime		500 900
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Guilade_Lv2_Start ######### #
<effect>
	 id		10129
	 name		MAL_Guilade_Lv2_Start
	<list>
	res			1		mh_T_MAL_Guilade
	res			2		mh_MAL_PC_Guilade_Lv2_Portal
	res			3		mh_MAL_PC_Guilade_Lv2_Sword
	res			4		sp_MAL_Guilade_Jin_01
	res			5		dc_MAL_Guilade_ground_01
	res			6		mh_MAL_Guilade_Cyl_01
	res			7		mh_MAL_Guilade_Cyl_01
	res			8		mh_MAL_Guilade_Ring_01
	res			9		mh_MAL_Guilade_Ring_01
	res			10		pt_MAL_Guilade_smoke_01
	res			11		pt_MAL_Guilade_smoke_Black_01
	res			12		pt_MAL_Guilade_Sword_glow_01
	res			13		pt_MAL_Guilade_Sword_glow_01
	res			14		pt_MAL_Guilade_Sword_glow_01
	res			15		pt_MAL_Guilade_Sword_glow_01
	res			16		pt_MAL_Guilade_Sword_glow_01
	res			17		pt_MAL_Guilade_Sword_glow_01
	res			18		sp_MAL_Guilade_glow_01
	res			19		mh_MAL_Guilade_Cyl_01
	res			20		sp_MAL_Guilade_glow_01
	res			21		sp_MAL_Guilade_glow_01
	res			22		sp_MAL_Guilade_glow_01
	res			23		sp_MAL_Guilade_glow_01
	res			24		sp_MAL_Guilade_glow_01
	res			25		pt_MAL_Guilade_Sword_glow_01
	res			26		sp_MAL_Guilade_glow_01
	res			27		pt_MAL_Guilade_Sword_glow_01
	res			28		sp_MAL_Guilade_glow_01
	res			29		qa_MAL_Guilade
	res			30		sn_MAL_Voice_Guilade
	res			31		sn_MAL_Guilade_Lv1_Start_01
	res			32		sn_MAL_Guilade_Lv2_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (250 0) (300 1) (700 1) (900 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (700 7 7 7) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (200 5 5 5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,3,1) (600 1.2 3 1.2) (900,1.5,.6,1.5) 
		alpha			(0,1) (300,1) (920,0) 
		rotation		(0 0) (999 1040) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,2.5,.7) (700 1 2.5 1) (900,1.3,.4,1.3) 
		alpha			(0,1) (300,1) (920,0) 
		rotation		(0 0) (999 1040) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.7 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (300 1) (700 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 0
		lifetime		300 900
		animtime		1
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0 1.5 1.5 1.5) (999 1 1 5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		293 386
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W04" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		346 440
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W010" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		373 466
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W01" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		426 520
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W009" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		453 546
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W03" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		506 600
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W008" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		293 386
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W04" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 .5 7 .5) (600 .7 7 .7) (900 1 7 1) 
		alpha			(0,1) (300,1) (920,0) 
		rotation		(0 0) (999 1040) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		346 440
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W010" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		373 466
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W01" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		426 520
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W009" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		453 546
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W03" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		506 600
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W008" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		533 626
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W06" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		533 626
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W06" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		613 706
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W02" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		613 706
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W02" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv2_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Guilade_Lv3_Start ######### #
<effect>
	 id		10130
	 name		MAL_Guilade_Lv3_Start
	<list>
	res			1		mh_T_MAL_Guilade
	res			2		mh_MAL_PC_Guilade_Lv3_Portal
	res			3		mh_MAL_PC_Guilade_Lv3_Sword
	res			4		sp_MAL_Guilade_Jin_01
	res			5		dc_MAL_Guilade_ground_01
	res			6		mh_MAL_Guilade_Cyl_01
	res			7		mh_MAL_Guilade_Cyl_01
	res			8		mh_MAL_Guilade_Ring_01
	res			9		mh_MAL_Guilade_Ring_01
	res			10		pt_MAL_Guilade_smoke_01
	res			11		pt_MAL_Guilade_smoke_Black_01
	res			12		pt_MAL_Guilade_Sword_glow_01
	res			13		pt_MAL_Guilade_Sword_glow_01
	res			14		pt_MAL_Guilade_Sword_glow_01
	res			15		pt_MAL_Guilade_Sword_glow_01
	res			16		pt_MAL_Guilade_Sword_glow_01
	res			17		pt_MAL_Guilade_Sword_glow_01
	res			18		sp_MAL_Guilade_glow_01
	res			19		mh_MAL_Guilade_Cyl_01
	res			20		sp_MAL_Guilade_glow_01
	res			21		sp_MAL_Guilade_glow_01
	res			22		sp_MAL_Guilade_glow_01
	res			23		sp_MAL_Guilade_glow_01
	res			24		sp_MAL_Guilade_glow_01
	res			25		pt_MAL_Guilade_Sword_glow_01
	res			26		sp_MAL_Guilade_glow_01
	res			27		pt_MAL_Guilade_Sword_glow_01
	res			28		sp_MAL_Guilade_glow_01
	res			29		pt_MAL_Guilade_Sword_glow_01
	res			30		sp_MAL_Guilade_glow_01
	res			31		pt_MAL_Guilade_Sword_glow_01
	res			32		sp_MAL_Guilade_glow_01
	res			33		qa_MAL_Guilade
	res			34		sn_MAL_Voice_Guilade
	res			35		sn_MAL_Guilade_Lv1_Start_01
	res			36		sn_MAL_Guilade_Lv3_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (250 0) (300 1) (700 1) (900 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (700 7 7 7) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (200 5 5 5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,3,1) (600 1.2 3 1.2) (900,1.5,.6,1.5) 
		alpha			(0,1) (300,1) (920,0) 
		rotation		(0 0) (999 1040) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,2.5,.7) (700 1 2.5 1) (900,1.3,.4,1.3) 
		alpha			(0,1) (300,1) (920,0) 
		rotation		(0 0) (999 1040) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.7 0
		lifetime		0 600
		animtime		1
		alpha			(0 0) (300 1) (700 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 0
		lifetime		300 900
		animtime		1
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0 1.5 1.5 1.5) (999 1 1 5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		293 386
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W04" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		346 440
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W010" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		373 466
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W01" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		426 520
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W009" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		453 546
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W03" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		506 600
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W008" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		293 386
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W04" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 .5 7 .5) (600 .7 7 .7) (900 1 7 1) 
		alpha			(0,1) (300,1) (920,0) 
		rotation		(0 0) (999 1040) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		346 440
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W010" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		373 466
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W01" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		426 520
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W009" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		453 546
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W03" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		506 600
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W008" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		533 626
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W06" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		533 626
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W06" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		613 706
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W02" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		613 706
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W02" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		666 760
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W007" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		666 760
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W007" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		693 786
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W05" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		693 786
		animtime		0
		scale			(0 .6 .6 .6) (999 1.5 1.5 1.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"EFF_SWD_W05" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.skel" "effect\Skill\Guilade\eff_MAL_PC_SIS_GUILADE_Lv3_Sword.anim" 1 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Guilade_Lv1_Finish ######### #
<effect>
	 id		10131
	 name		MAL_Guilade_Lv1_Finish
	<list>
	res			1		dc_MAL_Guilade_ground_01
	res			2		mh_MAL_Guilade_Wing_01
	res			3		mh_MAL_Guilade_Wing_01
	res			4		mh_MAL_Guilade_Wing_01
	res			5		sp_MAL_Guilade_Explode_01
	res			6		sp_MAL_Guilade_Explode_02
	res			7		pt_MAL_Guilade_Explode_01
	res			8		dc_MAL_Guilade_Explode_01
	res			9		pt_MAL_Guilade_Explode_02
	res			10		qa_MAL_Pytron_Lv01
	res			11		sn_MAL_Guilade_Lv1_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3.5 3.5 3.5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 0 1 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 0 1 0) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 5.5 5.5 5.5) 
		alpha			(0 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 1) (500 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 3 3 3) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (999 .7 .7 10) 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Guilade_Lv2_Finish ######### #
<effect>
	 id		10132
	 name		MAL_Guilade_Lv2_Finish
	<list>
	res			1		dc_MAL_Guilade_ground_01
	res			2		mh_MAL_Guilade_Wing_01
	res			3		mh_MAL_Guilade_Wing_01
	res			4		mh_MAL_Guilade_Wing_01
	res			5		sp_MAL_Guilade_Explode_01
	res			6		sp_MAL_Guilade_Explode_02
	res			7		pt_MAL_Guilade_Explode_01
	res			8		dc_MAL_Guilade_Explode_01
	res			9		pt_MAL_Guilade_Explode_02
	res			10		qa_MAL_Pytron_Lv01
	res			11		sn_MAL_Guilade_Lv2_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4.5 4.5 4.5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 0 1 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 0 1 0) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 6.5 6.5 6.5) 
		alpha			(0 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 1) (500 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 3 3 3) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (999 .7 .7 10) 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Guilade_Lv3_Finish ######### #
<effect>
	 id		10133
	 name		MAL_Guilade_Lv3_Finish
	<list>
	res			1		dc_MAL_Guilade_ground_01
	res			2		mh_MAL_Guilade_Wing_01
	res			3		mh_MAL_Guilade_Wing_01
	res			4		mh_MAL_Guilade_Wing_01
	res			5		sp_MAL_Guilade_Explode_01
	res			6		sp_MAL_Guilade_Explode_02
	res			7		pt_MAL_Guilade_Explode_01
	res			8		dc_MAL_Guilade_Explode_01
	res			9		pt_MAL_Guilade_Explode_02
	res			10		qa_MAL_Pytron_Lv01
	res			11		sn_MAL_Guilade_Lv3_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5.5 5.5 5.5) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.4 1.4 1.4) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.4 1.4 1.4) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 0 1 0) 
		rotation		(0 90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.4 1.4 1.4) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 0 1 0) 
		rotation		(0 -90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 7.5 7.5 7.5) 
		alpha			(0 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 1) (500 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 3 3 3) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (999 .7 .7 10) 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Hemor_Start ######### #
<effect>
	 id		10134
	 name		MAL_Hemor_Start
	<list>
	res			1		mh_T_MAL_Hemor
	res			2		sp_MAL_Hemor_SWD_glow_01
	res			3		dc_MAL_Hemor_ground_01
	res			4		dc_MAL_Hemor_ground_02
	res			5		sp_MAL_Hemor_glow_01
	res			6		sp_MAL_Hemor_glow_01
	res			7		sp_MAL_Hemor_glow_01
	res			8		pt_MAL_Hemor_Explode_01
	res			9		sp_MAL_Hemor_Explode_01
	res			10		sp_MAL_Hemor_Explode_02
	res			11		qa_MAL_Pytron_Lv01
	res			12		sn_MAL_Voice_Hemor
	res			13		sn_MAL_Hemor
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0 0) (200 1) (400 1) (600 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 0) (200 1) (400 1) (800 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.5
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (700 1) (900 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.5
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (700 1) (900 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.5
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (700 1) (900 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		400 800
		animtime		0
		scale			(0 0 0 0) (999 6 6 6) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .8 0
		lifetime		500 800
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Hind_Start ######### #
<effect>
	 id		10135
	 name		MAL_Hind_Start
	<list>
	res			1		mh_T_MAL_Hind
	res			2		dc_MAL_Hind_ground_01
	res			3		sp_MAL_Hind_SWD_Explode_01
	res			4		sp_MAL_Hind_Explode_01
	res			5		mh_MAL_Hind_wing_01
	res			6		mh_MAL_Hind_wing_01
	res			7		mh_MAL_Hind_wing_01
	res			8		pt_MAL_Hind_smoke_01
	res			9		sp_MAL_Hind_Explode_02
	res			10		pt_MAL_Hind_gather_01
	res			11		sp_MAL_Hind_SWD_Explode_01
	res			12		qa_MAL_Hind
	res			13		sn_MAL_Voice_Hind
	res			14		sn_MAL_Hind
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 4 0
		lifetime		650 850
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 .2
		lifetime		650 850
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0 0) (300 1) (700 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .4 0
		lifetime		100 700
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (300 1) (700 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		300 900
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 .2
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (300 7 7 7) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		rotation		(0 0) (300 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.1 4 0
		lifetime		0 600
		animtime		0
		alpha			(0 1) (600 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.1 4 0
		lifetime		650 850
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Erabel_Start ######### #
<effect>
	 id		10136
	 name		MAL_Erabel_Start
	<list>
	res			1		mh_T_MAL_Erabel
	res			2		dc_MAL_Erabel_ground_01
	res			3		sp_MAL_Erabel_Jin_01
	res			4		sp_MAL_Erabel_Jin_01_1
	res			5		sp_MAL_Erabel_SWD_glow_01
	res			6		pt_MAL_Erabel_up_01
	res			7		pt_MAL_Erabel_smoke_01
	res			8		mh_MAL_Erabel_Explode_01
	res			9		qa_MAL_Hind
	res			10		sn_MAL_Voice_Erabel
	res			11		sn_MAL_Erabel
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (300 4 4 4) (700 4 4 4) (900 6 6 6) 
		alpha			(0 0) (200 1) (800 1) (930 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) (700 4 4 4) (900 6 6 6) 
		alpha			(0 0) (700 0) (800 1) (930 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (300 1) (500 1) (700 0) 
		randomstart		false
		active			true
		bone_animation	"EFF_Point" "effect\Skill\Erabel\eff_MAL_RAP_ERABEL.skel" "effect\Skill\Erabel\eff_MAL_RAP_ERABEL.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		color			(0 1 1 1) (400 1 1 1) (999 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (250,1) (708,1) (833,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Rauta_Start ######### #
<effect>
	 id		10137
	 name		MAL_Rauta_Start
	<list>
	res			1		mh_T_MAL_Rauta
	res			2		dc_MAL_Rauta_ground_01
	res			3		mh_MAL_Rauta_handele_01
	res			4		mh_MAL_Rauta_handele_01
	res			5		mh_MAL_Rauta_dec_01
	res			6		sp_MAL_Rauta_body_glow_01
	res			7		pt_MAL_Rauta_pt_01
	res			8		pt_MAL_Rauta_Electric_01
	res			9		sp_MAL_Rauta_Explode_01
	res			10		sp_MAL_Rauta_Explode_02
	res			11		dc_MAL_Rauta_Rotate_01
	res			12		qa_MAL_Hind
	res			13		sn_MAL_Voice_Rauta
	res			14		sn_MAL_Rauta
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		randomstart		false
		active			true
		bone_animation	"eff_Point01" "effect\Skill\Rauta\eff_MAL_RAUTA.skel" "effect\Skill\Rauta\eff_MAL_RAUTA.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		rotation		(0 180) 
		randomstart		false
		active			true
		bone_animation	"eff_Point01" "effect\Skill\Rauta\eff_MAL_RAUTA.skel" "effect\Skill\Rauta\eff_MAL_RAUTA.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		scale			(0 .8 .8 .8) 
		alpha			(0 0) (300 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 1 4.5) (600 3 1 4.5) (800 6 6 6) 
		alpha			(0 0) (200 .7) (400 .4) (600 .7) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500 1.5 1.5 1.5) (999 0 0 0) 
		alpha			(0 .9) (500 .9) (999 0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		600 800
		animtime		0
		scale			(0 3 3 3) (999 10 10 10) 
		alpha			(0 0) (300 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (500 3 3 3) (800 6 6 6) 
		alpha			(0 0) (300 .7) (600 .7) (750 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Hella_Start ######### #
<effect>
	 id		10138
	 name		MAL_Hella_Start
	<list>
	res			1		mh_T_MAL_Hella
	res			2		dc_MAL_Hella_Explode_01
	res			3		dc_MAL_Hella_Explode_01
	res			4		dc_MAL_Hella_Crack_01
	res			5		mh_MAL_Hella_Cyl_01
	res			6		sp_MAL_Hella_Explode_01
	res			7		sp_MAL_Hella_Explode_01_1
	res			8		pt_MAL_Hella_up_01
	res			9		mh_MAL_Hella_Stone_01
	res			10		pt_MAL_Hella_down_01
	res			11		pt_MAL_Hella_Explode_01
	res			12		mh_MAL_Hella_Stone_Crack
	res			13		qa_MAL_Pytron_Lv01
	res			14		qa_MAL_Hella
	res			15		qa_MAL_Ruatie
	res			16		mh_MAL_Karpers_Wave_01
	res			17		mh_MAL_Karpers_Wave_01
	res			18		sp_MAL_Hella_Explode_02
	res			19		sp_MAL_Hella_Explode_02
	res			20		sn_MAL_Voice_Hella
	res			21		sn_MAL_Hella_Start_01
	res			22		sn_MAL_Hella_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0 3 3 3) (999 6.5 6.5 6.5) 
		alpha			(0 0) (300 1) (700 1) (900 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0 4 4 4) (999 7.5 7.5 7.5) 
		alpha			(0 0) (300 1) (700 1) (900 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) (500 4 4 4) (650 5.5 5.5 5.5) 
		alpha			(0 0) (50 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (300 7 7 7) (600 7 7 7) (750 13 13 13) 
		alpha			(0 0) (300 1) (600 1) (700 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (200 8 8 8) (500 8 8 8) (600 15 15 15) 
		alpha			(0 0) (300 1) (500 1) (600 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 5 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 1 1 15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0 1 1 1) (999 1 1 30) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 .5 0
		lifetime		450 750
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 390
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		1
		scale			(0 1 1 1) (999 1.7 1.7 1.7) 
		alpha			(0 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		1
		scale			(0 1 1 1) (999 1.7 1.7 1.7) 
		alpha			(0 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0 4 4 4) (999 18 18 18) 
		alpha			(0 0) (300 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		0
		scale			(0 4 4 4) (999 22 22 22) 
		alpha			(0 0) (300 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Ensiz_Start ######### #
<effect>
	 id		10139
	 name		MAL_Ensiz_Start
	<list>
	res			1		mh_T_MAL_Ensiz
	res			2		dc_MAL_Ensiz_ground_01
	res			3		mh_MAL_Ensiz_Slash_01
	res			4		mh_MAL_Ensiz_Slash_02
	res			5		mh_MAL_Ensiz_Slash_03
	res			6		sp_MAL_Ensiz_Explode_01
	res			7		sp_MAL_Ensiz_Explode_01
	res			8		sp_MAL_Ensiz_Explode_01
	res			9		pt_MAL_Ensiz_Fire_01
	res			10		sp_MAL_Ensiz_Body_Explode_01
	res			11		sp_MAL_Ensiz_Body_Explode_01
	res			12		sp_MAL_Ensiz_Body_Explode_01
	res			13		dc_MAL_Ensiz_ground_02
	res			14		dc_MAL_Ensiz_ground_02
	res			15		dc_MAL_Ensiz_ground_02
	res			16		dc_MAL_Ensiz_ground_02
	res			17		dc_MAL_Ensiz_ground_02
	res			18		dc_MAL_Ensiz_ground_02
	res			19		sp_MAL_Ensiz_ground_Explode_01
	res			20		sp_MAL_Ensiz_ground_Explode_01
	res			21		sp_MAL_Ensiz_ground_Explode_01
	res			22		qa_MAL_Pytron_Lv01
	res			23		mh_eff_MAL_SIS_RED_01
	res			24		pt_MAL_Ensiz_Boom_Smoke_02
	res			25		sp_MAL_Ensiz_ground_Crack_01
	res			26		qa_MAL_Ensiz
	res			27		sp_MAL_Ensiz_ground_Crack_02
	res			28		sn_MAL_Voice_Ensiz
	res			29		sn_MAl_Ensiz_Start_02
	res			30		sn_MAl_Ensiz_Start_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 7 7 7) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		180 280
		animtime		1
		alpha			(0 0) (300 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		480 580
		animtime		1
		alpha			(0 0) (300 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		780 880
		animtime		1
		alpha			(0 0) (300 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		260 360
		animtime		0
		scale			(0 2 2 2) (999 13 13 13) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		560 660
		animtime		0
		scale			(0 2 2 2) (999 13 13 13) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		860 960
		animtime		0
		scale			(0 2 2 2) (999 13 13 13) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .8 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,4.5) 
		alpha			(0,0) (150,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		230 390
		animtime		0
		scale			(0 5 5 5) (999 6 6 6) 
		alpha			(0 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		530 690
		animtime		0
		scale			(0 5 5 5) (999 8 8 8) 
		alpha			(0 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		830 990
		animtime		0
		scale			(0 5 5 5) (999 10 10 10) 
		alpha			(0 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		230 390
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		230 390
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		560 660
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		560 660
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		860 960
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		860 960
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		230 390
		animtime		0
		scale			(0 3 3 3) (999 10 10 10) 
		alpha			(0 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		560 660
		animtime		0
		scale			(0 5 5 5) (999 12 12 12) 
		alpha			(0 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .5 0
		lifetime		860 960
		animtime		0
		scale			(0 7 7 7) (999 14 14 14) 
		alpha			(0 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		180 280
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR1" 
		scale			(0 2 2 2) 
		alpha			(0 1) (700 1) (900 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 .6) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) (550 5 5 5) (600 7 7 7) (850 7 7 7) (900 10 10 10) 
		alpha			(0 0) (150 0) (200 .8) (850 .8) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 7 7 7) (550 7 7 7) (600 9 9 9) (850 9 9 9) (900 12 12 12) 
		alpha			(0 0) (150 0) (200 .8) (850 .8) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Ensiz_Finish ######### #
<effect>
	 id		10140
	 name		MAL_Ensiz_Finish
	<list>
	res			1		dc_MAL_Ensiz_ground_01
	res			2		sp_MAL_Ensiz_ground_Explode_01
	res			3		dc_MAL_Ensiz_ground_02
	res			4		pt_Ensiz_Boom_01_1
	res			5		sp_MAL_Ensiz_Body_Explode_02
	res			6		qa_MAL_Pytron_Lv01
	res			7		pt_Ensiz_Boom_Smoke_01
	res			8		sn_MAl_Ensiz_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 .9) (700 .9) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 7 7 7) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 0 0 0) (999 4 4 4) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,4) (999,.1,.1,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Karpers_Start_SIS ######### #
<effect>
	 id		10141
	 name		MAL_Karpers_Start_SIS
	<list>
	res			1		mh_T_MAL_Karpers_SIS
	res			2		dc_MAL_Karpers_ground_01
	res			3		mh_MAL_Karpers_Light_01
	res			4		sp_MAL_Karpers_Body_01
	res			5		sp_MAL_Karpers_Explode_01
	res			6		mh_MAL_Karpers_Wave_01
	res			7		sp_MAL_Karpers_Jin_01
	res			8		sp_MAL_Karpers_Body_01
	res			9		sp_MAL_Karpers_Explode_01
	res			10		sp_MAL_Karpers_Body_01
	res			11		sp_MAL_Karpers_Explode_01
	res			12		sp_MAL_Karpers_Body_01
	res			13		sp_MAL_Karpers_Explode_01
	res			14		dc_MAL_Karpers_Explode_01
	res			15		qa_MAL_Guilade
	res			16		qa_MAL_Hella
	res			17		mh_MAL_Karpers_Light_01
	res			18		mh_MAL_Karpers_Wave_01
	res			19		mh_eff_MAL_SIS_BLUE_01
	res			20		mh_eff_MAL_SIS_BLUE_01
	res			21		mh_eff_MAL_SIS_BLUE_01
	res			22		mh_eff_MAL_SIS_BLUE_01
	res			23		mh_eff_MAL_SIS_BLUE_01
	res			24		mh_eff_MAL_SIS_BLUE_01
	res			25		mh_MAL_Karpers_Line_01
	res			26		mh_MAL_Karpers_symbol_01
	res			27		mh_MAL_Karpers_SWD_01
	res			28		mh_MAL_Karpers_Slash_01
	res			29		sp_MAL_Karpers_ground_02
	res			30		sn_MAL_Voice_Karpers_SIS
	res			31		sn_MAL_Karpers_SIS_Start_01
	res			32		sn_MAL_Karpers_SIS_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (400 5.5 5.5 5.5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (300 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 9 9 9) 
		alpha			(0 0) (200 1) (400 1) (700 .7) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 750
		animtime		1
		scale			(0,.3,.3,.3) (999,1.7,1.7,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 8 8 8) (700 8 8 8) (850 12 12 12) 
		alpha			(0 0) (400 .7) (700 .7) (850 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		700 900
		animtime		0
		scale			(0 2 2 2) (750 12 12 12) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1.3 0
		lifetime		0 200
		animtime		0
		scale			(0 6 6 6) (750 11 11 11) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 1.5 0
		lifetime		200 400
		animtime		0
		scale			(0 9 9 9) (750 17 17 17) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1.3 0
		lifetime		200 400
		animtime		0
		scale			(0 6 6 6) (999 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 1.5 0
		lifetime		700 900
		animtime		0
		scale			(0 9 9 9) (750 17 17 17) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) (999 11 11 11) 
		alpha			(0 0) (200 .4) (700 .4) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		0
		scale			(0 0 0 0) (999 9 9 9) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		610 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (300 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		300 750
		animtime		1
		scale			(0,.3,.3,.3) (999,1.7,1.7,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		bonename		"SIS_01" 
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 1) (550 1) (650 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_02" 
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 1) (300 1) (400 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_03" 
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 1) (400 1) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_04" 
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 1) (450 1) (550 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_05" 
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 1) (500 1) (600 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_06" 
		scale			(0 1.3 1.3 1.3) 
		alpha			(0 1) (550 1) (630 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (136,0) (272,1) (568,1) (704,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (300 0) (400 1) (550 1) (700 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (450 0) (500 1) (550 1) (750 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) (600 5 5 5) (800 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Karpers_Finish_01 ######### #
<effect>
	 id		10142
	 name		MAL_Karpers_Finish_01
	<list>
	res			1		dc_MAL_Karpers_Explode_01
	res			2		dc_MAL_Karpers_ground_01
	res			3		sp_MAL_Karpers_Explode_01
	res			4		sp_MAL_Karpers_Body_01
	res			5		pt_MAL_Karpers_Explode_01
	res			6		qa_MAL_Hella
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 3 3 3) 
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 4 4 4) 
		alpha			(0 0) (400 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0 0 0 0) (999 5.5 5.5 5.5) 
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (999 .7 .7 10) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Karpers_Finish_02 ######### #
<effect>
	 id		10143
	 name		MAL_Karpers_Finish_02
	<list>
	res			1		dc_MAL_Karpers_ground_02
	res			2		dc_MAL_Karpers_ground_02
	res			3		dc_MAL_Karpers_ground_02
	res			4		dc_MAL_Karpers_ground_02
	res			5		pt_MAL_Karpers_Explode_02
	res			6		sp_MAL_Karpers_Explode_02
	res			7		sp_MAL_Karpers_Explode_02
	res			8		sp_MAL_Karpers_Explode_02
	res			9		sp_MAL_Karpers_Explode_02
	res			10		sp_MAL_Karpers_ground_01
	res			11		sp_MAL_Karpers_ground_01
	res			12		sp_MAL_Karpers_ground_01
	res			13		sp_MAL_Karpers_ground_01
	res			14		sp_MAL_Karpers_Body_01
	res			15		sp_MAL_Karpers_Body_01
	res			16		sp_MAL_Karpers_Body_01
	res			17		sp_MAL_Karpers_Body_01
	res			18		qa_MAL_Hella
	res			19		qa_MAL_Hella
	res			20		qa_MAL_Hella
	res			21		qa_MAL_Hella
	res			22		sn_MAL_Karpers_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (999 .7 .7 20) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (200 .8) (700 .8) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		250 500
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (200 .8) (700 .8) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		500 750
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (200 .8) (700 .8) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		750 1000
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (200 .8) (700 .8) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .05 0
		lifetime		0 250
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .05 0
		lifetime		250 500
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .05 0
		lifetime		500 750
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .05 0
		lifetime		750 1000
		animtime		0
		scale			(0 1 1 1) (999 7 7 7) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		250 500
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		500 750
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		750 1000
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		230 330
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		550 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Basic_Skill_Finish ######### #
<effect>
	 id		10144
	 name		MAL_Basic_Skill_Finish
	<list>
	res			1		sp_MAL_Basic_Explode_01
	res			2		pt_MAL_Basic_Explode_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) (999 .7 .7 5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Karpers_Start_RAP ######### #
<effect>
	 id		10145
	 name		MAL_Karpers_Start_RAP
	<list>
	res			1		mh_T_MAL_Karpers_SIS
	res			2		dc_MAL_Karpers_ground_01
	res			3		mh_MAL_Karpers_Light_01
	res			4		sp_MAL_Karpers_Body_01
	res			5		sp_MAL_Karpers_Explode_01
	res			6		mh_MAL_Karpers_Wave_01
	res			7		sp_MAL_Karpers_Jin_01
	res			8		sp_MAL_Karpers_Body_01
	res			9		sp_MAL_Karpers_Explode_01
	res			10		sp_MAL_Karpers_Body_01
	res			11		sp_MAL_Karpers_Explode_01
	res			12		sp_MAL_Karpers_Body_01
	res			13		sp_MAL_Karpers_Explode_01
	res			14		dc_MAL_Karpers_Explode_01
	res			15		qa_MAL_Guilade
	res			16		qa_MAL_Hella
	res			17		mh_MAL_Karpers_Light_01
	res			18		mh_MAL_Karpers_Wave_01
	res			19		mh_eff_MAL_SIS_BLUE_01
	res			20		mh_eff_MAL_SIS_BLUE_01
	res			21		mh_eff_MAL_SIS_BLUE_01
	res			22		mh_eff_MAL_SIS_BLUE_01
	res			23		mh_eff_MAL_SIS_BLUE_01
	res			24		mh_eff_MAL_SIS_BLUE_01
	res			25		mh_MAL_Karpers_Line_01
	res			26		mh_MAL_Karpers_symbol_01
	res			27		mh_MAL_Karpers_SWD_01
	res			28		mh_MAL_Karpers_Slash_01
	res			29		sp_MAL_Karpers_ground_02
	res			30		sn_MAL_Voice_Karpers_RAP
	res			31		sn_MAL_Karpers_RAP_Start_01
	res			32		sn_MAL_Karpers_RAP_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (400 5.5 5.5 5.5) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (300 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) (999 9 9 9) 
		alpha			(0 0) (200 1) (400 1) (700 .7) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 750
		animtime		1
		scale			(0,.3,.3,.3) (999,1.7,1.7,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 8 8 8) (700 8 8 8) (850 12 12 12) 
		alpha			(0 0) (400 .7) (700 .7) (850 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		700 900
		animtime		0
		scale			(0 2 2 2) (750 12 12 12) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1.3 0
		lifetime		0 200
		animtime		0
		scale			(0 6 6 6) (750 11 11 11) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 1.5 0
		lifetime		200 400
		animtime		0
		scale			(0 9 9 9) (750 17 17 17) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1.3 0
		lifetime		200 400
		animtime		0
		scale			(0 6 6 6) (750 11 11 11) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 1.5 0
		lifetime		700 900
		animtime		0
		scale			(0 9 9 9) (750 17 17 17) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) (999 11 11 11) 
		alpha			(0 0) (200 .4) (700 .4) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		0
		scale			(0 0 0 0) (999 9 9 9) 
		alpha			(0 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		610 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (300 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		300 750
		animtime		1
		scale			(0 0 0 0) (999,1.7,1.7,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_01" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_02" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_03" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_04" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_05" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_06" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (136,0) (272,1) (568,1) (704,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (300 0) (400 1) (550 1) (700 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (450 0) (500 1) (550 1) (750 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 5 5 5) (600 5 5 5) (800 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Hella_Lv2_Finish ######### #
<effect>
	 id		10146
	 name		MAL_Hella_Lv2_Finish
	<list>
	res			1		sp_MAL_Hella_Explode_02
	res			2		dc_MAL_Hella_ground_01
	res			3		pt_MAL_Hella_smoke_01
	res			4		sn_MAL_Hella_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (200 9 9 9) 
		alpha			(0 0) (200 1) (400 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4.5 4.5 4.5) 
		alpha			(0 0) (300 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2 2 5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Hella_Lv3_Finish ######### #
<effect>
	 id		10147
	 name		MAL_Hella_Lv3_Finish
	<list>
	res			1		sp_MAL_Hella_Explode_02
	res			2		dc_MAL_Hella_ground_01
	res			3		pt_MAL_Hella_smoke_01
	res			4		sn_MAL_Hella_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (200 11 11 11) 
		rotation		(0 0) (200 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 6.5 6.5 6.5) 
		alpha			(0 0) (300 .5) (700 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2 2 5) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_rebellionssword ######### #
<effect>
	 id		10148
	 name		MAL_rebellionssword
	<list>
	res			1		dc_rebellionsspear_jean04
	res			2		dc_rebellionsspear_dec01
	res			3		dc_rebellionsspear_jean04
	res			4		sp_rebellionsspear_bodyglow01
	res			5		sp_rebellionsspear_bodyglow01
	res			6		sp_rebellionssword_hand
	res			7		sp_rebellionssword_hand
	res			8		pt_rebellionssword_pt01
	res			9		mh_rebellionssword_light01
	res			10		pt_rebellionssword_pt02
	res			11		pt_rebellionssword_pt03
	res			12		sn_MAL_Voice_Rebellionssword
	res			13		sn_MAL_Rebellionssword
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (300,.5) (500,.5) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -1
		lifetime		620 800
		animtime		0
		scale			(0,1,1,-1) (999,.5,.5,-6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -1
		lifetime		620 750
		animtime		0
		scale			(0,1,1,-1) (999,.5,.5,-20) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_rebellionsspear ######### #
<effect>
	 id		10149
	 name		MAL_rebellionsspear
	<list>
	res			1		dc_rebellionsspear_jean01
	res			2		dc_rebellionsspear_dec01
	res			3		dc_rebellionsspear_jean02
	res			4		dc_rebellionsspear_jean03
	res			5		dc_rebellionsspear_jean04
	res			6		mh_rebellionsspear_symbol01
	res			7		mh_rebellionsspear_symbol02
	res			8		mh_rebellionsspear_symbol03
	res			9		sp_rebellionsspear_bodyglow01
	res			10		sp_rebellionsspear_bodyglow01
	res			11		dc_muspell_att03_dec_black
	res			12		mh_rebellionsspear_light02
	res			13		pt_rebellionsspear_pt01
	res			14		mh_rebellionsspear_light03
	res			15		sn_MAL_Voice_Rebellionsspear
	res			16		sn_MAL_Rebellionsspear
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,45) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-45) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		810 1000
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (100,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (125,1) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (125,0) (250,1) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (312,0) (500,1) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (150,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,.5) (812,.5) (937,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (812,0) (875,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_aquaremover ######### #
<effect>
	 id		10150
	 name		MAL_aquaremover
	<list>
	res			1		dc_aquapurge_jean01
	res			2		dc_aquapurge_dec01
	res			3		dc_aquapurge_jean01
	res			4		sp_aquapurge_bg01
	res			5		sp_aquapurge_bg01
	res			6		sp_aquapurge_ring01
	res			7		sp_aquaremover_handglow01
	res			8		sp_aquapurge_ring01
	res			9		pt_aquapurge_pt01
	res			10		sn_MAL_Voice_Aquaremover
	res			11		sn_MAL_Aquaremover
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (150,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 -.5
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,-2) (999,.5,.5,-4) 
		alpha			(0,.7) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_aquapurge ######### #
<effect>
	 id		10151
	 name		MAL_aquapurge
	<list>
	res			1		dc_aquapurge_jean01
	res			2		mh_aquapurge_line01
	res			3		dc_aquapurge_dec01
	res			4		dc_aquapurge_jean01
	res			5		sp_aquapurge_bg01
	res			6		sp_aquapurge_bg01
	res			7		mh_aquapurge_light01
	res			8		sp_aquapurge_light01
	res			9		sp_aquapurge_ring01
	res			10		pt_aquapurge_pt01
	res			11		dc_muspell_att03_dec_black
	res			12		sn_MAL_Voice_Aquapurge
	res			13		sn_MAL_Aquapurge
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,13,13,13) (999,13,13,13) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,1) (766,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.8 0
		lifetime		666 900
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.8 0
		lifetime		666 850
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.8 0
		lifetime		666 800
		animtime		0
		scale			(0,1,1,-2) (999,.5,.5,-5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Basic_Skill_Hand ######### #
<effect>
	 id		10152
	 name		MAL_Basic_Skill_Hand
	<list>
	res			1		sn_MAL_Voice_Basic_Skill_RAP
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Basic_Skill_RAP ######### #
<effect>
	 id		10153
	 name		MAL_Basic_Skill_RAP
	<list>
	res			1		sn_MAL_Voice_Basic_Skill_RAP
	res			2		sn_MAL_Basic_Skill_RAP
	res			3		sn_MAL_Voice_Basic_Skill_RAP_02
	res			4		sn_MAL_Voice_Basic_Skill_RAP_03
	res			5		sn_MAL_Voice_Basic_Skill_RAP_04
	res			6		sn_MAL_Voice_Basic_Skill_RAP_02
	res			7		sn_MAL_Basic_Skill_RAP_02
	res			8		sn_MAL_Basic_Skill_RAP_03
	res			9		sn_MAL_Basic_Skill_RAP_04
	res			10		sn_MAL_Basic_Skill_RAP_05
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		4
	 name		4
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		5
	 name		5
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Hemor_Start_SIS ######### #
<effect>
	 id		10154
	 name		MAL_Hemor_Start_SIS
	<list>
	res			1		mh_T_MAL_Hemor
	res			2		sp_MAL_Hemor_SWD_glow_01
	res			3		dc_MAL_Hemor_ground_01
	res			4		dc_MAL_Hemor_ground_02
	res			5		sp_MAL_Hemor_glow_01
	res			6		sp_MAL_Hemor_glow_01
	res			7		sp_MAL_Hemor_glow_01
	res			8		pt_MAL_Hemor_Explode_01
	res			9		sp_MAL_Hemor_Explode_01
	res			10		sp_MAL_Hemor_Explode_02
	res			11		qa_MAL_Pytron_Lv01
	res			12		sn_MAL_Voice_Hemor
	res			13		sn_MAL_Hemor
	res			14		mh_MAL_eff_normal_SIS
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0 0) (200 1) (400 1) (600 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 0) (200 1) (400 1) (800 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0 0 0 0) (999 5 5 5) 
		alpha			(0 0) (400 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.5
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (700 1) (900 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.5
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (700 1) (900 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.5
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (700 1) (900 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		400 800
		animtime		0
		scale			(0 0 0 0) (999 6 6 6) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .8 0
		lifetime		500 800
		animtime		0
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		alpha			(0 0) (200 0) (400 .4) (750 .4) (930 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Hind_Start_SIS ######### #
<effect>
	 id		10155
	 name		MAL_Hind_Start_SIS
	<list>
	res			1		mh_T_MAL_Hind
	res			2		dc_MAL_Hind_ground_01
	res			3		sp_MAL_Hind_SWD_Explode_01
	res			4		sp_MAL_Hind_Explode_01
	res			5		mh_MAL_Hind_wing_01
	res			6		mh_MAL_Hind_wing_01
	res			7		mh_MAL_Hind_wing_01
	res			8		pt_MAL_Hind_smoke_01
	res			9		sp_MAL_Hind_Explode_02
	res			10		pt_MAL_Hind_gather_01
	res			11		sp_MAL_Hind_SWD_Explode_01
	res			12		qa_MAL_Hind
	res			13		sn_MAL_Voice_Hind
	res			14		sn_MAL_Hind
	res			15		mh_MAL_eff_normal_SIS
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 4 0
		lifetime		650 850
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 .2
		lifetime		650 850
		animtime		0
		scale			(0 0 0 0) (999 11 11 11) 
		alpha			(0 0) (200 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0 0) (300 1) (700 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .4 0
		lifetime		100 700
		animtime		1
		scale			(0 1.1 1.1 1.1) 
		alpha			(0 0) (300 1) (700 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		300 900
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 .2
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (300 7 7 7) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		rotation		(0 0) (300 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.1 4 0
		lifetime		0 600
		animtime		0
		alpha			(0 1) (600 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.1 4 0
		lifetime		650 850
		animtime		0
		scale			(0 0 0 0) (999 4.5 4.5 4.5) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		alpha			(0 0) (200 0) (400 .4) (750 .4) (930 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Erabel_Start_SIS ######### #
<effect>
	 id		10156
	 name		MAL_Erabel_Start_SIS
	<list>
	res			1		mh_T_MAL_Erabel
	res			2		dc_MAL_Erabel_ground_01
	res			3		sp_MAL_Erabel_Jin_01
	res			4		sp_MAL_Erabel_Jin_01_1
	res			5		sp_MAL_Erabel_SWD_glow_01
	res			6		pt_MAL_Erabel_up_01
	res			7		pt_MAL_Erabel_smoke_01
	res			8		mh_MAL_Erabel_Explode_01
	res			9		qa_MAL_Hind
	res			10		sn_MAL_Voice_Erabel
	res			11		sn_MAL_Erabel
	res			12		mh_MAL_eff_normal_SIS
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (300 4 4 4) (700 4 4 4) (900 6 6 6) 
		alpha			(0 0) (200 1) (800 1) (930 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) (700 4 4 4) (900 6 6 6) 
		alpha			(0 0) (700 0) (800 1) (930 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .7 .7 .7) 
		alpha			(0 0) (300 1) (500 1) (700 0) 
		randomstart		false
		active			true
		bone_animation	"EFF_Point" "effect\Skill\Erabel\eff_MAL_RAP_ERABEL.skel" "effect\Skill\Erabel\eff_MAL_RAP_ERABEL.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		color			(0 1 1 1) (400 1 1 1) (999 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (250,1) (708,1) (833,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		alpha			(0 0) (200 0) (400 .4) (750 .4) (930 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Rauta_Start_SIS ######### #
<effect>
	 id		10157
	 name		MAL_Rauta_Start_SIS
	<list>
	res			1		mh_T_MAL_Rauta
	res			2		dc_MAL_Rauta_ground_01
	res			3		mh_MAL_Rauta_handele_01
	res			4		mh_MAL_Rauta_handele_01
	res			5		mh_MAL_Rauta_dec_01
	res			6		sp_MAL_Rauta_body_glow_01
	res			7		pt_MAL_Rauta_pt_01
	res			8		pt_MAL_Rauta_Electric_01
	res			9		sp_MAL_Rauta_Explode_01
	res			10		sp_MAL_Rauta_Explode_02
	res			11		dc_MAL_Rauta_Rotate_01
	res			12		qa_MAL_Hind
	res			13		sn_MAL_Voice_Rauta
	res			14		sn_MAL_Rauta
	res			15		mh_MAL_eff_normal_SIS
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		randomstart		false
		active			true
		bone_animation	"eff_Point01" "effect\Skill\Rauta\eff_MAL_RAUTA.skel" "effect\Skill\Rauta\eff_MAL_RAUTA.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		rotation		(0 180) 
		randomstart		false
		active			true
		bone_animation	"eff_Point01" "effect\Skill\Rauta\eff_MAL_RAUTA.skel" "effect\Skill\Rauta\eff_MAL_RAUTA.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		scale			(0 .8 .8 .8) 
		alpha			(0 0) (300 1) (700 1) (900 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 1 4.5) (600 3 1 4.5) (800 6 6 6) 
		alpha			(0 0) (200 .7) (400 .4) (600 .7) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500 1.5 1.5 1.5) (999 0 0 0) 
		alpha			(0 .9) (500 .9) (999 0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		600 800
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 0) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		600 800
		animtime		0
		scale			(0 3 3 3) (999 10 10 10) 
		alpha			(0 0) (300 .7) (700 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (500 3 3 3) (800 6 6 6) 
		alpha			(0 0) (300 .7) (600 .7) (750 0) 
		rotation		(0 0) (999 720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		alpha			(0 0) (200 0) (400 .4) (750 .4) (930 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
</cate>

